glsl: fix compile errors with mingw due to missing PRIx64 definitions
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #define __STDC_FORMAT_MACROS 1
24 #include <inttypes.h> /* for PRIx64 macro */
25 #include <stdio.h>
26 #include <stdarg.h>
27 #include <string.h>
28 #include <assert.h>
29
30 #include "main/core.h" /* for struct gl_context */
31 #include "main/context.h"
32 #include "main/debug_output.h"
33 #include "main/formats.h"
34 #include "main/shaderobj.h"
35 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
36 #include "util/ralloc.h"
37 #include "ast.h"
38 #include "glsl_parser_extras.h"
39 #include "glsl_parser.h"
40 #include "ir_optimization.h"
41 #include "loop_analysis.h"
42 #include "builtin_functions.h"
43
44 /**
45 * Format a short human-readable description of the given GLSL version.
46 */
47 const char *
48 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
49 {
50 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
51 version / 100, version % 100);
52 }
53
54
55 static const unsigned known_desktop_glsl_versions[] =
56 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
57 static const unsigned known_desktop_gl_versions[] =
58 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45 };
59
60
61 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
62 gl_shader_stage stage,
63 void *mem_ctx)
64 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
65 switch_state()
66 {
67 assert(stage < MESA_SHADER_STAGES);
68 this->stage = stage;
69
70 this->scanner = NULL;
71 this->translation_unit.make_empty();
72 this->symbols = new(mem_ctx) glsl_symbol_table;
73
74 this->linalloc = linear_alloc_parent(this, 0);
75
76 this->info_log = ralloc_strdup(mem_ctx, "");
77 this->error = false;
78 this->loop_nesting_ast = NULL;
79
80 this->uses_builtin_functions = false;
81
82 /* Set default language version and extensions */
83 this->language_version = 110;
84 this->forced_language_version = ctx->Const.ForceGLSLVersion;
85 this->zero_init = ctx->Const.GLSLZeroInit;
86 this->gl_version = 20;
87 this->es_shader = false;
88 this->ARB_texture_rectangle_enable = true;
89
90 /* OpenGL ES 2.0 has different defaults from desktop GL. */
91 if (ctx->API == API_OPENGLES2) {
92 this->language_version = 100;
93 this->es_shader = true;
94 this->ARB_texture_rectangle_enable = false;
95 }
96
97 this->extensions = &ctx->Extensions;
98
99 this->Const.MaxLights = ctx->Const.MaxLights;
100 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
101 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
102 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
103 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
104 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
105 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
106 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
107 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
108 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
109 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
110 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
111
112 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
113
114 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
115
116 /* 1.50 constants */
117 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
118 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
119 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
120 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
121 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
122 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
123 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
124 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
125
126 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
127 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
128 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
129 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
130 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
131 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
132 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
133 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
134 this->Const.MaxVertexAtomicCounterBuffers =
135 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
136 this->Const.MaxTessControlAtomicCounterBuffers =
137 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
138 this->Const.MaxTessEvaluationAtomicCounterBuffers =
139 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
140 this->Const.MaxGeometryAtomicCounterBuffers =
141 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
142 this->Const.MaxFragmentAtomicCounterBuffers =
143 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
144 this->Const.MaxComputeAtomicCounterBuffers =
145 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
146 this->Const.MaxCombinedAtomicCounterBuffers =
147 ctx->Const.MaxCombinedAtomicBuffers;
148 this->Const.MaxAtomicCounterBufferSize =
149 ctx->Const.MaxAtomicBufferSize;
150
151 /* ARB_enhanced_layouts constants */
152 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
153 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
154
155 /* Compute shader constants */
156 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
157 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
158 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
159 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
160
161 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
162 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
163
164 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
165 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
166 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
167 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
168 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
169 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
170 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
171 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
172 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
173 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
174
175 /* ARB_viewport_array */
176 this->Const.MaxViewports = ctx->Const.MaxViewports;
177
178 /* tessellation shader constants */
179 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
180 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
181 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
182 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
183 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
184 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
185 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
186 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
187 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
188 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
189 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
190 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
191
192 /* GL 4.5 / OES_sample_variables */
193 this->Const.MaxSamples = ctx->Const.MaxSamples;
194
195 this->current_function = NULL;
196 this->toplevel_ir = NULL;
197 this->found_return = false;
198 this->all_invariant = false;
199 this->user_structures = NULL;
200 this->num_user_structures = 0;
201 this->num_subroutines = 0;
202 this->subroutines = NULL;
203 this->num_subroutine_types = 0;
204 this->subroutine_types = NULL;
205
206 /* supported_versions should be large enough to support the known desktop
207 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
208 */
209 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
210 ARRAY_SIZE(this->supported_versions));
211
212 /* Populate the list of supported GLSL versions */
213 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
214 * the OpenGL 3.2 Core context is supported, this logic will need
215 * change. Older versions of GLSL are no longer supported
216 * outside the compatibility contexts of 3.x.
217 */
218 this->num_supported_versions = 0;
219 if (_mesa_is_desktop_gl(ctx)) {
220 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
221 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
222 this->supported_versions[this->num_supported_versions].ver
223 = known_desktop_glsl_versions[i];
224 this->supported_versions[this->num_supported_versions].gl_ver
225 = known_desktop_gl_versions[i];
226 this->supported_versions[this->num_supported_versions].es = false;
227 this->num_supported_versions++;
228 }
229 }
230 }
231 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
232 this->supported_versions[this->num_supported_versions].ver = 100;
233 this->supported_versions[this->num_supported_versions].gl_ver = 20;
234 this->supported_versions[this->num_supported_versions].es = true;
235 this->num_supported_versions++;
236 }
237 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
238 this->supported_versions[this->num_supported_versions].ver = 300;
239 this->supported_versions[this->num_supported_versions].gl_ver = 30;
240 this->supported_versions[this->num_supported_versions].es = true;
241 this->num_supported_versions++;
242 }
243 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
244 this->supported_versions[this->num_supported_versions].ver = 310;
245 this->supported_versions[this->num_supported_versions].gl_ver = 31;
246 this->supported_versions[this->num_supported_versions].es = true;
247 this->num_supported_versions++;
248 }
249 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
250 ctx->Extensions.ARB_ES3_2_compatibility) {
251 this->supported_versions[this->num_supported_versions].ver = 320;
252 this->supported_versions[this->num_supported_versions].gl_ver = 32;
253 this->supported_versions[this->num_supported_versions].es = true;
254 this->num_supported_versions++;
255 }
256
257 /* Create a string for use in error messages to tell the user which GLSL
258 * versions are supported.
259 */
260 char *supported = ralloc_strdup(this, "");
261 for (unsigned i = 0; i < this->num_supported_versions; i++) {
262 unsigned ver = this->supported_versions[i].ver;
263 const char *const prefix = (i == 0)
264 ? ""
265 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
266 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
267
268 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
269 prefix,
270 ver / 100, ver % 100,
271 suffix);
272 }
273
274 this->supported_version_string = supported;
275
276 if (ctx->Const.ForceGLSLExtensionsWarn)
277 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
278
279 this->default_uniform_qualifier = new(this) ast_type_qualifier();
280 this->default_uniform_qualifier->flags.q.shared = 1;
281 this->default_uniform_qualifier->flags.q.column_major = 1;
282
283 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
284 this->default_shader_storage_qualifier->flags.q.shared = 1;
285 this->default_shader_storage_qualifier->flags.q.column_major = 1;
286
287 this->fs_uses_gl_fragcoord = false;
288 this->fs_redeclares_gl_fragcoord = false;
289 this->fs_origin_upper_left = false;
290 this->fs_pixel_center_integer = false;
291 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
292
293 this->gs_input_prim_type_specified = false;
294 this->tcs_output_vertices_specified = false;
295 this->gs_input_size = 0;
296 this->in_qualifier = new(this) ast_type_qualifier();
297 this->out_qualifier = new(this) ast_type_qualifier();
298 this->fs_early_fragment_tests = false;
299 this->fs_inner_coverage = false;
300 this->fs_post_depth_coverage = false;
301 this->fs_blend_support = 0;
302 memset(this->atomic_counter_offsets, 0,
303 sizeof(this->atomic_counter_offsets));
304 this->allow_extension_directive_midshader =
305 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
306
307 this->cs_input_local_size_variable_specified = false;
308 }
309
310 /**
311 * Determine whether the current GLSL version is sufficiently high to support
312 * a certain feature, and generate an error message if it isn't.
313 *
314 * \param required_glsl_version and \c required_glsl_es_version are
315 * interpreted as they are in _mesa_glsl_parse_state::is_version().
316 *
317 * \param locp is the parser location where the error should be reported.
318 *
319 * \param fmt (and additional arguments) constitute a printf-style error
320 * message to report if the version check fails. Information about the
321 * current and required GLSL versions will be appended. So, for example, if
322 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
323 * "foo unsupported") is called, the error message will be "foo unsupported in
324 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
325 */
326 bool
327 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
328 unsigned required_glsl_es_version,
329 YYLTYPE *locp, const char *fmt, ...)
330 {
331 if (this->is_version(required_glsl_version, required_glsl_es_version))
332 return true;
333
334 va_list args;
335 va_start(args, fmt);
336 char *problem = ralloc_vasprintf(this, fmt, args);
337 va_end(args);
338 const char *glsl_version_string
339 = glsl_compute_version_string(this, false, required_glsl_version);
340 const char *glsl_es_version_string
341 = glsl_compute_version_string(this, true, required_glsl_es_version);
342 const char *requirement_string = "";
343 if (required_glsl_version && required_glsl_es_version) {
344 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
345 glsl_version_string,
346 glsl_es_version_string);
347 } else if (required_glsl_version) {
348 requirement_string = ralloc_asprintf(this, " (%s required)",
349 glsl_version_string);
350 } else if (required_glsl_es_version) {
351 requirement_string = ralloc_asprintf(this, " (%s required)",
352 glsl_es_version_string);
353 }
354 _mesa_glsl_error(locp, this, "%s in %s%s",
355 problem, this->get_version_string(),
356 requirement_string);
357
358 return false;
359 }
360
361 /**
362 * Process a GLSL #version directive.
363 *
364 * \param version is the integer that follows the #version token.
365 *
366 * \param ident is a string identifier that follows the integer, if any is
367 * present. Otherwise NULL.
368 */
369 void
370 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
371 const char *ident)
372 {
373 bool es_token_present = false;
374 if (ident) {
375 if (strcmp(ident, "es") == 0) {
376 es_token_present = true;
377 } else if (version >= 150) {
378 if (strcmp(ident, "core") == 0) {
379 /* Accept the token. There's no need to record that this is
380 * a core profile shader since that's the only profile we support.
381 */
382 } else if (strcmp(ident, "compatibility") == 0) {
383 _mesa_glsl_error(locp, this,
384 "the compatibility profile is not supported");
385 } else {
386 _mesa_glsl_error(locp, this,
387 "\"%s\" is not a valid shading language profile; "
388 "if present, it must be \"core\"", ident);
389 }
390 } else {
391 _mesa_glsl_error(locp, this,
392 "illegal text following version number");
393 }
394 }
395
396 this->es_shader = es_token_present;
397 if (version == 100) {
398 if (es_token_present) {
399 _mesa_glsl_error(locp, this,
400 "GLSL 1.00 ES should be selected using "
401 "`#version 100'");
402 } else {
403 this->es_shader = true;
404 }
405 }
406
407 if (this->es_shader) {
408 this->ARB_texture_rectangle_enable = false;
409 }
410
411 if (this->forced_language_version)
412 this->language_version = this->forced_language_version;
413 else
414 this->language_version = version;
415
416 bool supported = false;
417 for (unsigned i = 0; i < this->num_supported_versions; i++) {
418 if (this->supported_versions[i].ver == this->language_version
419 && this->supported_versions[i].es == this->es_shader) {
420 this->gl_version = this->supported_versions[i].gl_ver;
421 supported = true;
422 break;
423 }
424 }
425
426 if (!supported) {
427 _mesa_glsl_error(locp, this, "%s is not supported. "
428 "Supported versions are: %s",
429 this->get_version_string(),
430 this->supported_version_string);
431
432 /* On exit, the language_version must be set to a valid value.
433 * Later calls to _mesa_glsl_initialize_types will misbehave if
434 * the version is invalid.
435 */
436 switch (this->ctx->API) {
437 case API_OPENGL_COMPAT:
438 case API_OPENGL_CORE:
439 this->language_version = this->ctx->Const.GLSLVersion;
440 break;
441
442 case API_OPENGLES:
443 assert(!"Should not get here.");
444 /* FALLTHROUGH */
445
446 case API_OPENGLES2:
447 this->language_version = 100;
448 break;
449 }
450 }
451 }
452
453
454 /* This helper function will append the given message to the shader's
455 info log and report it via GL_ARB_debug_output. Per that extension,
456 'type' is one of the enum values classifying the message, and
457 'id' is the implementation-defined ID of the given message. */
458 static void
459 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
460 GLenum type, const char *fmt, va_list ap)
461 {
462 bool error = (type == MESA_DEBUG_TYPE_ERROR);
463 GLuint msg_id = 0;
464
465 assert(state->info_log != NULL);
466
467 /* Get the offset that the new message will be written to. */
468 int msg_offset = strlen(state->info_log);
469
470 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
471 locp->source,
472 locp->first_line,
473 locp->first_column,
474 error ? "error" : "warning");
475 ralloc_vasprintf_append(&state->info_log, fmt, ap);
476
477 const char *const msg = &state->info_log[msg_offset];
478 struct gl_context *ctx = state->ctx;
479
480 /* Report the error via GL_ARB_debug_output. */
481 _mesa_shader_debug(ctx, type, &msg_id, msg);
482
483 ralloc_strcat(&state->info_log, "\n");
484 }
485
486 void
487 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
488 const char *fmt, ...)
489 {
490 va_list ap;
491
492 state->error = true;
493
494 va_start(ap, fmt);
495 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
496 va_end(ap);
497 }
498
499
500 void
501 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
502 const char *fmt, ...)
503 {
504 va_list ap;
505
506 va_start(ap, fmt);
507 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
508 va_end(ap);
509 }
510
511
512 /**
513 * Enum representing the possible behaviors that can be specified in
514 * an #extension directive.
515 */
516 enum ext_behavior {
517 extension_disable,
518 extension_enable,
519 extension_require,
520 extension_warn
521 };
522
523 /**
524 * Element type for _mesa_glsl_supported_extensions
525 */
526 struct _mesa_glsl_extension {
527 /**
528 * Name of the extension when referred to in a GLSL extension
529 * statement
530 */
531 const char *name;
532
533 /**
534 * Whether this extension is a part of AEP
535 */
536 bool aep;
537
538 /**
539 * Predicate that checks whether the relevant extension is available for
540 * this context.
541 */
542 bool (*available_pred)(const struct gl_context *,
543 gl_api api, uint8_t version);
544
545 /**
546 * Flag in the _mesa_glsl_parse_state struct that should be set
547 * when this extension is enabled.
548 *
549 * See note in _mesa_glsl_extension::supported_flag about "pointer
550 * to member" types.
551 */
552 bool _mesa_glsl_parse_state::* enable_flag;
553
554 /**
555 * Flag in the _mesa_glsl_parse_state struct that should be set
556 * when the shader requests "warn" behavior for this extension.
557 *
558 * See note in _mesa_glsl_extension::supported_flag about "pointer
559 * to member" types.
560 */
561 bool _mesa_glsl_parse_state::* warn_flag;
562
563
564 bool compatible_with_state(const _mesa_glsl_parse_state *state,
565 gl_api api, uint8_t gl_version) const;
566 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
567 };
568
569 /** Checks if the context supports a user-facing extension */
570 #define EXT(name_str, driver_cap, ...) \
571 static MAYBE_UNUSED bool \
572 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
573 { \
574 return ctx->Extensions.driver_cap && (version >= \
575 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
576 }
577 #include "main/extensions_table.h"
578 #undef EXT
579
580 #define EXT(NAME) \
581 { "GL_" #NAME, false, has_##NAME, \
582 &_mesa_glsl_parse_state::NAME##_enable, \
583 &_mesa_glsl_parse_state::NAME##_warn }
584
585 #define EXT_AEP(NAME) \
586 { "GL_" #NAME, true, has_##NAME, \
587 &_mesa_glsl_parse_state::NAME##_enable, \
588 &_mesa_glsl_parse_state::NAME##_warn }
589
590 /**
591 * Table of extensions that can be enabled/disabled within a shader,
592 * and the conditions under which they are supported.
593 */
594 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
595 /* ARB extensions go here, sorted alphabetically.
596 */
597 EXT(ARB_ES3_1_compatibility),
598 EXT(ARB_ES3_2_compatibility),
599 EXT(ARB_arrays_of_arrays),
600 EXT(ARB_compute_shader),
601 EXT(ARB_compute_variable_group_size),
602 EXT(ARB_conservative_depth),
603 EXT(ARB_cull_distance),
604 EXT(ARB_derivative_control),
605 EXT(ARB_draw_buffers),
606 EXT(ARB_draw_instanced),
607 EXT(ARB_enhanced_layouts),
608 EXT(ARB_explicit_attrib_location),
609 EXT(ARB_explicit_uniform_location),
610 EXT(ARB_fragment_coord_conventions),
611 EXT(ARB_fragment_layer_viewport),
612 EXT(ARB_gpu_shader5),
613 EXT(ARB_gpu_shader_fp64),
614 EXT(ARB_gpu_shader_int64),
615 EXT(ARB_post_depth_coverage),
616 EXT(ARB_sample_shading),
617 EXT(ARB_separate_shader_objects),
618 EXT(ARB_shader_atomic_counter_ops),
619 EXT(ARB_shader_atomic_counters),
620 EXT(ARB_shader_bit_encoding),
621 EXT(ARB_shader_clock),
622 EXT(ARB_shader_draw_parameters),
623 EXT(ARB_shader_group_vote),
624 EXT(ARB_shader_image_load_store),
625 EXT(ARB_shader_image_size),
626 EXT(ARB_shader_precision),
627 EXT(ARB_shader_stencil_export),
628 EXT(ARB_shader_storage_buffer_object),
629 EXT(ARB_shader_subroutine),
630 EXT(ARB_shader_texture_image_samples),
631 EXT(ARB_shader_texture_lod),
632 EXT(ARB_shader_viewport_layer_array),
633 EXT(ARB_shading_language_420pack),
634 EXT(ARB_shading_language_packing),
635 EXT(ARB_tessellation_shader),
636 EXT(ARB_texture_cube_map_array),
637 EXT(ARB_texture_gather),
638 EXT(ARB_texture_multisample),
639 EXT(ARB_texture_query_levels),
640 EXT(ARB_texture_query_lod),
641 EXT(ARB_texture_rectangle),
642 EXT(ARB_uniform_buffer_object),
643 EXT(ARB_vertex_attrib_64bit),
644 EXT(ARB_viewport_array),
645
646 /* KHR extensions go here, sorted alphabetically.
647 */
648 EXT_AEP(KHR_blend_equation_advanced),
649
650 /* OES extensions go here, sorted alphabetically.
651 */
652 EXT(OES_EGL_image_external),
653 EXT(OES_geometry_point_size),
654 EXT(OES_geometry_shader),
655 EXT(OES_gpu_shader5),
656 EXT(OES_primitive_bounding_box),
657 EXT_AEP(OES_sample_variables),
658 EXT_AEP(OES_shader_image_atomic),
659 EXT(OES_shader_io_blocks),
660 EXT_AEP(OES_shader_multisample_interpolation),
661 EXT(OES_standard_derivatives),
662 EXT(OES_tessellation_point_size),
663 EXT(OES_tessellation_shader),
664 EXT(OES_texture_3D),
665 EXT(OES_texture_buffer),
666 EXT(OES_texture_cube_map_array),
667 EXT_AEP(OES_texture_storage_multisample_2d_array),
668 EXT(OES_viewport_array),
669
670 /* All other extensions go here, sorted alphabetically.
671 */
672 EXT(AMD_conservative_depth),
673 EXT(AMD_shader_stencil_export),
674 EXT(AMD_shader_trinary_minmax),
675 EXT(AMD_vertex_shader_layer),
676 EXT(AMD_vertex_shader_viewport_index),
677 EXT(ANDROID_extension_pack_es31a),
678 EXT(EXT_blend_func_extended),
679 EXT(EXT_draw_buffers),
680 EXT(EXT_clip_cull_distance),
681 EXT(EXT_geometry_point_size),
682 EXT_AEP(EXT_geometry_shader),
683 EXT_AEP(EXT_gpu_shader5),
684 EXT_AEP(EXT_primitive_bounding_box),
685 EXT(EXT_separate_shader_objects),
686 EXT(EXT_shader_framebuffer_fetch),
687 EXT(EXT_shader_integer_mix),
688 EXT_AEP(EXT_shader_io_blocks),
689 EXT(EXT_shader_samples_identical),
690 EXT(EXT_tessellation_point_size),
691 EXT_AEP(EXT_tessellation_shader),
692 EXT(EXT_texture_array),
693 EXT_AEP(EXT_texture_buffer),
694 EXT_AEP(EXT_texture_cube_map_array),
695 EXT(INTEL_conservative_rasterization),
696 EXT(MESA_shader_integer_functions),
697 EXT(NV_image_formats),
698 };
699
700 #undef EXT
701
702
703 /**
704 * Determine whether a given extension is compatible with the target,
705 * API, and extension information in the current parser state.
706 */
707 bool _mesa_glsl_extension::compatible_with_state(
708 const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
709 {
710 return this->available_pred(state->ctx, api, gl_version);
711 }
712
713 /**
714 * Set the appropriate flags in the parser state to establish the
715 * given behavior for this extension.
716 */
717 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
718 ext_behavior behavior) const
719 {
720 /* Note: the ->* operator indexes into state by the
721 * offsets this->enable_flag and this->warn_flag. See
722 * _mesa_glsl_extension::supported_flag for more info.
723 */
724 state->*(this->enable_flag) = (behavior != extension_disable);
725 state->*(this->warn_flag) = (behavior == extension_warn);
726 }
727
728 /**
729 * Find an extension by name in _mesa_glsl_supported_extensions. If
730 * the name is not found, return NULL.
731 */
732 static const _mesa_glsl_extension *find_extension(const char *name)
733 {
734 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
735 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
736 return &_mesa_glsl_supported_extensions[i];
737 }
738 }
739 return NULL;
740 }
741
742 bool
743 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
744 const char *behavior_string, YYLTYPE *behavior_locp,
745 _mesa_glsl_parse_state *state)
746 {
747 uint8_t gl_version = state->ctx->Extensions.Version;
748 gl_api api = state->ctx->API;
749 ext_behavior behavior;
750 if (strcmp(behavior_string, "warn") == 0) {
751 behavior = extension_warn;
752 } else if (strcmp(behavior_string, "require") == 0) {
753 behavior = extension_require;
754 } else if (strcmp(behavior_string, "enable") == 0) {
755 behavior = extension_enable;
756 } else if (strcmp(behavior_string, "disable") == 0) {
757 behavior = extension_disable;
758 } else {
759 _mesa_glsl_error(behavior_locp, state,
760 "unknown extension behavior `%s'",
761 behavior_string);
762 return false;
763 }
764
765 /* If we're in a desktop context but with an ES shader, use an ES API enum
766 * to verify extension availability.
767 */
768 if (state->es_shader && api != API_OPENGLES2)
769 api = API_OPENGLES2;
770 /* Use the language-version derived GL version to extension checks, unless
771 * we're using meta, which sets the version to the max.
772 */
773 if (gl_version != 0xff)
774 gl_version = state->gl_version;
775
776 if (strcmp(name, "all") == 0) {
777 if ((behavior == extension_enable) || (behavior == extension_require)) {
778 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
779 (behavior == extension_enable)
780 ? "enable" : "require");
781 return false;
782 } else {
783 for (unsigned i = 0;
784 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
785 const _mesa_glsl_extension *extension
786 = &_mesa_glsl_supported_extensions[i];
787 if (extension->compatible_with_state(state, api, gl_version)) {
788 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
789 }
790 }
791 }
792 } else {
793 const _mesa_glsl_extension *extension = find_extension(name);
794 if (extension && extension->compatible_with_state(state, api, gl_version)) {
795 extension->set_flags(state, behavior);
796 if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
797 for (unsigned i = 0;
798 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
799 const _mesa_glsl_extension *extension =
800 &_mesa_glsl_supported_extensions[i];
801
802 if (!extension->aep)
803 continue;
804 /* AEP should not be enabled if all of the sub-extensions can't
805 * also be enabled. This is not the proper layer to do such
806 * error-checking though.
807 */
808 assert(extension->compatible_with_state(state, api, gl_version));
809 extension->set_flags(state, behavior);
810 }
811 }
812 } else {
813 static const char fmt[] = "extension `%s' unsupported in %s shader";
814
815 if (behavior == extension_require) {
816 _mesa_glsl_error(name_locp, state, fmt,
817 name, _mesa_shader_stage_to_string(state->stage));
818 return false;
819 } else {
820 _mesa_glsl_warning(name_locp, state, fmt,
821 name, _mesa_shader_stage_to_string(state->stage));
822 }
823 }
824 }
825
826 return true;
827 }
828
829
830 /**
831 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
832 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
833 * (process_array_constructor, et al) sufficient information to do type
834 * checking.
835 *
836 * Operates on assignments involving an aggregate initializer. E.g.,
837 *
838 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
839 *
840 * or more ridiculously,
841 *
842 * struct S {
843 * vec4 v[2];
844 * };
845 *
846 * struct {
847 * S a[2], b;
848 * int c;
849 * } aggregate = {
850 * {
851 * {
852 * {
853 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
854 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
855 * } // a[0].v
856 * }, // a[0]
857 * {
858 * {
859 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
860 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
861 * } // a[1].v
862 * } // a[1]
863 * }, // a
864 * {
865 * {
866 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
867 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
868 * } // b.v
869 * }, // b
870 * 4 // c
871 * };
872 *
873 * This pass is necessary because the right-hand side of <type> e = { ... }
874 * doesn't contain sufficient information to determine if the types match.
875 */
876 void
877 _mesa_ast_set_aggregate_type(const glsl_type *type,
878 ast_expression *expr)
879 {
880 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
881 ai->constructor_type = type;
882
883 /* If the aggregate is an array, recursively set its elements' types. */
884 if (type->is_array()) {
885 /* Each array element has the type type->fields.array.
886 *
887 * E.g., if <type> if struct S[2] we want to set each element's type to
888 * struct S.
889 */
890 for (exec_node *expr_node = ai->expressions.get_head_raw();
891 !expr_node->is_tail_sentinel();
892 expr_node = expr_node->next) {
893 ast_expression *expr = exec_node_data(ast_expression, expr_node,
894 link);
895
896 if (expr->oper == ast_aggregate)
897 _mesa_ast_set_aggregate_type(type->fields.array, expr);
898 }
899
900 /* If the aggregate is a struct, recursively set its fields' types. */
901 } else if (type->is_record()) {
902 exec_node *expr_node = ai->expressions.get_head_raw();
903
904 /* Iterate through the struct's fields. */
905 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
906 i++, expr_node = expr_node->next) {
907 ast_expression *expr = exec_node_data(ast_expression, expr_node,
908 link);
909
910 if (expr->oper == ast_aggregate) {
911 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
912 }
913 }
914 /* If the aggregate is a matrix, set its columns' types. */
915 } else if (type->is_matrix()) {
916 for (exec_node *expr_node = ai->expressions.get_head_raw();
917 !expr_node->is_tail_sentinel();
918 expr_node = expr_node->next) {
919 ast_expression *expr = exec_node_data(ast_expression, expr_node,
920 link);
921
922 if (expr->oper == ast_aggregate)
923 _mesa_ast_set_aggregate_type(type->column_type(), expr);
924 }
925 }
926 }
927
928 void
929 _mesa_ast_process_interface_block(YYLTYPE *locp,
930 _mesa_glsl_parse_state *state,
931 ast_interface_block *const block,
932 const struct ast_type_qualifier &q)
933 {
934 if (q.flags.q.buffer) {
935 if (!state->has_shader_storage_buffer_objects()) {
936 _mesa_glsl_error(locp, state,
937 "#version 430 / GL_ARB_shader_storage_buffer_object "
938 "required for defining shader storage blocks");
939 } else if (state->ARB_shader_storage_buffer_object_warn) {
940 _mesa_glsl_warning(locp, state,
941 "#version 430 / GL_ARB_shader_storage_buffer_object "
942 "required for defining shader storage blocks");
943 }
944 } else if (q.flags.q.uniform) {
945 if (!state->has_uniform_buffer_objects()) {
946 _mesa_glsl_error(locp, state,
947 "#version 140 / GL_ARB_uniform_buffer_object "
948 "required for defining uniform blocks");
949 } else if (state->ARB_uniform_buffer_object_warn) {
950 _mesa_glsl_warning(locp, state,
951 "#version 140 / GL_ARB_uniform_buffer_object "
952 "required for defining uniform blocks");
953 }
954 } else {
955 if (!state->has_shader_io_blocks()) {
956 if (state->es_shader) {
957 _mesa_glsl_error(locp, state,
958 "GL_OES_shader_io_blocks or #version 320 "
959 "required for using interface blocks");
960 } else {
961 _mesa_glsl_error(locp, state,
962 "#version 150 required for using "
963 "interface blocks");
964 }
965 }
966 }
967
968 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
969 * "It is illegal to have an input block in a vertex shader
970 * or an output block in a fragment shader"
971 */
972 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
973 _mesa_glsl_error(locp, state,
974 "`in' interface block is not allowed for "
975 "a vertex shader");
976 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
977 _mesa_glsl_error(locp, state,
978 "`out' interface block is not allowed for "
979 "a fragment shader");
980 }
981
982 /* Since block arrays require names, and both features are added in
983 * the same language versions, we don't have to explicitly
984 * version-check both things.
985 */
986 if (block->instance_name != NULL) {
987 state->check_version(150, 300, locp, "interface blocks with "
988 "an instance name are not allowed");
989 }
990
991 uint64_t interface_type_mask;
992 struct ast_type_qualifier temp_type_qualifier;
993
994 /* Get a bitmask containing only the in/out/uniform/buffer
995 * flags, allowing us to ignore other irrelevant flags like
996 * interpolation qualifiers.
997 */
998 temp_type_qualifier.flags.i = 0;
999 temp_type_qualifier.flags.q.uniform = true;
1000 temp_type_qualifier.flags.q.in = true;
1001 temp_type_qualifier.flags.q.out = true;
1002 temp_type_qualifier.flags.q.buffer = true;
1003 temp_type_qualifier.flags.q.patch = true;
1004 interface_type_mask = temp_type_qualifier.flags.i;
1005
1006 /* Get the block's interface qualifier. The interface_qualifier
1007 * production rule guarantees that only one bit will be set (and
1008 * it will be in/out/uniform).
1009 */
1010 uint64_t block_interface_qualifier = q.flags.i;
1011
1012 block->default_layout.flags.i |= block_interface_qualifier;
1013
1014 if (state->stage == MESA_SHADER_GEOMETRY &&
1015 state->has_explicit_attrib_stream() &&
1016 block->default_layout.flags.q.out) {
1017 /* Assign global layout's stream value. */
1018 block->default_layout.flags.q.stream = 1;
1019 block->default_layout.flags.q.explicit_stream = 0;
1020 block->default_layout.stream = state->out_qualifier->stream;
1021 }
1022
1023 if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1024 /* Assign global layout's xfb_buffer value. */
1025 block->default_layout.flags.q.xfb_buffer = 1;
1026 block->default_layout.flags.q.explicit_xfb_buffer = 0;
1027 block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1028 }
1029
1030 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1031 ast_type_qualifier& qualifier = member->type->qualifier;
1032 if ((qualifier.flags.i & interface_type_mask) == 0) {
1033 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1034 * "If no optional qualifier is used in a member declaration, the
1035 * qualifier of the variable is just in, out, or uniform as declared
1036 * by interface-qualifier."
1037 */
1038 qualifier.flags.i |= block_interface_qualifier;
1039 } else if ((qualifier.flags.i & interface_type_mask) !=
1040 block_interface_qualifier) {
1041 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1042 * "If optional qualifiers are used, they can include interpolation
1043 * and storage qualifiers and they must declare an input, output,
1044 * or uniform variable consistent with the interface qualifier of
1045 * the block."
1046 */
1047 _mesa_glsl_error(locp, state,
1048 "uniform/in/out qualifier on "
1049 "interface block member does not match "
1050 "the interface block");
1051 }
1052
1053 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1054 _mesa_glsl_error(locp, state,
1055 "invariant qualifiers can be used only "
1056 "in interface block members for shader "
1057 "inputs or outputs");
1058 }
1059 }
1060
1061 void
1062 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1063 {
1064 if (q->flags.q.subroutine)
1065 printf("subroutine ");
1066
1067 if (q->flags.q.subroutine_def) {
1068 printf("subroutine (");
1069 q->subroutine_list->print();
1070 printf(")");
1071 }
1072
1073 if (q->flags.q.constant)
1074 printf("const ");
1075
1076 if (q->flags.q.invariant)
1077 printf("invariant ");
1078
1079 if (q->flags.q.attribute)
1080 printf("attribute ");
1081
1082 if (q->flags.q.varying)
1083 printf("varying ");
1084
1085 if (q->flags.q.in && q->flags.q.out)
1086 printf("inout ");
1087 else {
1088 if (q->flags.q.in)
1089 printf("in ");
1090
1091 if (q->flags.q.out)
1092 printf("out ");
1093 }
1094
1095 if (q->flags.q.centroid)
1096 printf("centroid ");
1097 if (q->flags.q.sample)
1098 printf("sample ");
1099 if (q->flags.q.patch)
1100 printf("patch ");
1101 if (q->flags.q.uniform)
1102 printf("uniform ");
1103 if (q->flags.q.buffer)
1104 printf("buffer ");
1105 if (q->flags.q.smooth)
1106 printf("smooth ");
1107 if (q->flags.q.flat)
1108 printf("flat ");
1109 if (q->flags.q.noperspective)
1110 printf("noperspective ");
1111 }
1112
1113
1114 void
1115 ast_node::print(void) const
1116 {
1117 printf("unhandled node ");
1118 }
1119
1120
1121 ast_node::ast_node(void)
1122 {
1123 this->location.source = 0;
1124 this->location.first_line = 0;
1125 this->location.first_column = 0;
1126 this->location.last_line = 0;
1127 this->location.last_column = 0;
1128 }
1129
1130
1131 static void
1132 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1133 {
1134 if (array_specifier)
1135 array_specifier->print();
1136 }
1137
1138
1139 void
1140 ast_compound_statement::print(void) const
1141 {
1142 printf("{\n");
1143
1144 foreach_list_typed(ast_node, ast, link, &this->statements) {
1145 ast->print();
1146 }
1147
1148 printf("}\n");
1149 }
1150
1151
1152 ast_compound_statement::ast_compound_statement(int new_scope,
1153 ast_node *statements)
1154 {
1155 this->new_scope = new_scope;
1156
1157 if (statements != NULL) {
1158 this->statements.push_degenerate_list_at_head(&statements->link);
1159 }
1160 }
1161
1162
1163 void
1164 ast_expression::print(void) const
1165 {
1166 switch (oper) {
1167 case ast_assign:
1168 case ast_mul_assign:
1169 case ast_div_assign:
1170 case ast_mod_assign:
1171 case ast_add_assign:
1172 case ast_sub_assign:
1173 case ast_ls_assign:
1174 case ast_rs_assign:
1175 case ast_and_assign:
1176 case ast_xor_assign:
1177 case ast_or_assign:
1178 subexpressions[0]->print();
1179 printf("%s ", operator_string(oper));
1180 subexpressions[1]->print();
1181 break;
1182
1183 case ast_field_selection:
1184 subexpressions[0]->print();
1185 printf(". %s ", primary_expression.identifier);
1186 break;
1187
1188 case ast_plus:
1189 case ast_neg:
1190 case ast_bit_not:
1191 case ast_logic_not:
1192 case ast_pre_inc:
1193 case ast_pre_dec:
1194 printf("%s ", operator_string(oper));
1195 subexpressions[0]->print();
1196 break;
1197
1198 case ast_post_inc:
1199 case ast_post_dec:
1200 subexpressions[0]->print();
1201 printf("%s ", operator_string(oper));
1202 break;
1203
1204 case ast_conditional:
1205 subexpressions[0]->print();
1206 printf("? ");
1207 subexpressions[1]->print();
1208 printf(": ");
1209 subexpressions[2]->print();
1210 break;
1211
1212 case ast_array_index:
1213 subexpressions[0]->print();
1214 printf("[ ");
1215 subexpressions[1]->print();
1216 printf("] ");
1217 break;
1218
1219 case ast_function_call: {
1220 subexpressions[0]->print();
1221 printf("( ");
1222
1223 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1224 if (&ast->link != this->expressions.get_head())
1225 printf(", ");
1226
1227 ast->print();
1228 }
1229
1230 printf(") ");
1231 break;
1232 }
1233
1234 case ast_identifier:
1235 printf("%s ", primary_expression.identifier);
1236 break;
1237
1238 case ast_int_constant:
1239 printf("%d ", primary_expression.int_constant);
1240 break;
1241
1242 case ast_uint_constant:
1243 printf("%u ", primary_expression.uint_constant);
1244 break;
1245
1246 case ast_float_constant:
1247 printf("%f ", primary_expression.float_constant);
1248 break;
1249
1250 case ast_double_constant:
1251 printf("%f ", primary_expression.double_constant);
1252 break;
1253
1254 case ast_int64_constant:
1255 printf("%" PRId64 " ", primary_expression.int64_constant);
1256 break;
1257
1258 case ast_uint64_constant:
1259 printf("%" PRIu64 " ", primary_expression.uint64_constant);
1260 break;
1261
1262 case ast_bool_constant:
1263 printf("%s ",
1264 primary_expression.bool_constant
1265 ? "true" : "false");
1266 break;
1267
1268 case ast_sequence: {
1269 printf("( ");
1270 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1271 if (&ast->link != this->expressions.get_head())
1272 printf(", ");
1273
1274 ast->print();
1275 }
1276 printf(") ");
1277 break;
1278 }
1279
1280 case ast_aggregate: {
1281 printf("{ ");
1282 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1283 if (&ast->link != this->expressions.get_head())
1284 printf(", ");
1285
1286 ast->print();
1287 }
1288 printf("} ");
1289 break;
1290 }
1291
1292 default:
1293 assert(0);
1294 break;
1295 }
1296 }
1297
1298 ast_expression::ast_expression(int oper,
1299 ast_expression *ex0,
1300 ast_expression *ex1,
1301 ast_expression *ex2) :
1302 primary_expression()
1303 {
1304 this->oper = ast_operators(oper);
1305 this->subexpressions[0] = ex0;
1306 this->subexpressions[1] = ex1;
1307 this->subexpressions[2] = ex2;
1308 this->non_lvalue_description = NULL;
1309 this->is_lhs = false;
1310 }
1311
1312
1313 void
1314 ast_expression_statement::print(void) const
1315 {
1316 if (expression)
1317 expression->print();
1318
1319 printf("; ");
1320 }
1321
1322
1323 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1324 expression(ex)
1325 {
1326 /* empty */
1327 }
1328
1329
1330 void
1331 ast_function::print(void) const
1332 {
1333 return_type->print();
1334 printf(" %s (", identifier);
1335
1336 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1337 ast->print();
1338 }
1339
1340 printf(")");
1341 }
1342
1343
1344 ast_function::ast_function(void)
1345 : return_type(NULL), identifier(NULL), is_definition(false),
1346 signature(NULL)
1347 {
1348 /* empty */
1349 }
1350
1351
1352 void
1353 ast_fully_specified_type::print(void) const
1354 {
1355 _mesa_ast_type_qualifier_print(& qualifier);
1356 specifier->print();
1357 }
1358
1359
1360 void
1361 ast_parameter_declarator::print(void) const
1362 {
1363 type->print();
1364 if (identifier)
1365 printf("%s ", identifier);
1366 ast_opt_array_dimensions_print(array_specifier);
1367 }
1368
1369
1370 void
1371 ast_function_definition::print(void) const
1372 {
1373 prototype->print();
1374 body->print();
1375 }
1376
1377
1378 void
1379 ast_declaration::print(void) const
1380 {
1381 printf("%s ", identifier);
1382 ast_opt_array_dimensions_print(array_specifier);
1383
1384 if (initializer) {
1385 printf("= ");
1386 initializer->print();
1387 }
1388 }
1389
1390
1391 ast_declaration::ast_declaration(const char *identifier,
1392 ast_array_specifier *array_specifier,
1393 ast_expression *initializer)
1394 {
1395 this->identifier = identifier;
1396 this->array_specifier = array_specifier;
1397 this->initializer = initializer;
1398 }
1399
1400
1401 void
1402 ast_declarator_list::print(void) const
1403 {
1404 assert(type || invariant);
1405
1406 if (type)
1407 type->print();
1408 else if (invariant)
1409 printf("invariant ");
1410 else
1411 printf("precise ");
1412
1413 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1414 if (&ast->link != this->declarations.get_head())
1415 printf(", ");
1416
1417 ast->print();
1418 }
1419
1420 printf("; ");
1421 }
1422
1423
1424 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1425 {
1426 this->type = type;
1427 this->invariant = false;
1428 this->precise = false;
1429 }
1430
1431 void
1432 ast_jump_statement::print(void) const
1433 {
1434 switch (mode) {
1435 case ast_continue:
1436 printf("continue; ");
1437 break;
1438 case ast_break:
1439 printf("break; ");
1440 break;
1441 case ast_return:
1442 printf("return ");
1443 if (opt_return_value)
1444 opt_return_value->print();
1445
1446 printf("; ");
1447 break;
1448 case ast_discard:
1449 printf("discard; ");
1450 break;
1451 }
1452 }
1453
1454
1455 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1456 : opt_return_value(NULL)
1457 {
1458 this->mode = ast_jump_modes(mode);
1459
1460 if (mode == ast_return)
1461 opt_return_value = return_value;
1462 }
1463
1464
1465 void
1466 ast_selection_statement::print(void) const
1467 {
1468 printf("if ( ");
1469 condition->print();
1470 printf(") ");
1471
1472 then_statement->print();
1473
1474 if (else_statement) {
1475 printf("else ");
1476 else_statement->print();
1477 }
1478 }
1479
1480
1481 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1482 ast_node *then_statement,
1483 ast_node *else_statement)
1484 {
1485 this->condition = condition;
1486 this->then_statement = then_statement;
1487 this->else_statement = else_statement;
1488 }
1489
1490
1491 void
1492 ast_switch_statement::print(void) const
1493 {
1494 printf("switch ( ");
1495 test_expression->print();
1496 printf(") ");
1497
1498 body->print();
1499 }
1500
1501
1502 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1503 ast_node *body)
1504 {
1505 this->test_expression = test_expression;
1506 this->body = body;
1507 }
1508
1509
1510 void
1511 ast_switch_body::print(void) const
1512 {
1513 printf("{\n");
1514 if (stmts != NULL) {
1515 stmts->print();
1516 }
1517 printf("}\n");
1518 }
1519
1520
1521 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1522 {
1523 this->stmts = stmts;
1524 }
1525
1526
1527 void ast_case_label::print(void) const
1528 {
1529 if (test_value != NULL) {
1530 printf("case ");
1531 test_value->print();
1532 printf(": ");
1533 } else {
1534 printf("default: ");
1535 }
1536 }
1537
1538
1539 ast_case_label::ast_case_label(ast_expression *test_value)
1540 {
1541 this->test_value = test_value;
1542 }
1543
1544
1545 void ast_case_label_list::print(void) const
1546 {
1547 foreach_list_typed(ast_node, ast, link, & this->labels) {
1548 ast->print();
1549 }
1550 printf("\n");
1551 }
1552
1553
1554 ast_case_label_list::ast_case_label_list(void)
1555 {
1556 }
1557
1558
1559 void ast_case_statement::print(void) const
1560 {
1561 labels->print();
1562 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1563 ast->print();
1564 printf("\n");
1565 }
1566 }
1567
1568
1569 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1570 {
1571 this->labels = labels;
1572 }
1573
1574
1575 void ast_case_statement_list::print(void) const
1576 {
1577 foreach_list_typed(ast_node, ast, link, & this->cases) {
1578 ast->print();
1579 }
1580 }
1581
1582
1583 ast_case_statement_list::ast_case_statement_list(void)
1584 {
1585 }
1586
1587
1588 void
1589 ast_iteration_statement::print(void) const
1590 {
1591 switch (mode) {
1592 case ast_for:
1593 printf("for( ");
1594 if (init_statement)
1595 init_statement->print();
1596 printf("; ");
1597
1598 if (condition)
1599 condition->print();
1600 printf("; ");
1601
1602 if (rest_expression)
1603 rest_expression->print();
1604 printf(") ");
1605
1606 body->print();
1607 break;
1608
1609 case ast_while:
1610 printf("while ( ");
1611 if (condition)
1612 condition->print();
1613 printf(") ");
1614 body->print();
1615 break;
1616
1617 case ast_do_while:
1618 printf("do ");
1619 body->print();
1620 printf("while ( ");
1621 if (condition)
1622 condition->print();
1623 printf("); ");
1624 break;
1625 }
1626 }
1627
1628
1629 ast_iteration_statement::ast_iteration_statement(int mode,
1630 ast_node *init,
1631 ast_node *condition,
1632 ast_expression *rest_expression,
1633 ast_node *body)
1634 {
1635 this->mode = ast_iteration_modes(mode);
1636 this->init_statement = init;
1637 this->condition = condition;
1638 this->rest_expression = rest_expression;
1639 this->body = body;
1640 }
1641
1642
1643 void
1644 ast_struct_specifier::print(void) const
1645 {
1646 printf("struct %s { ", name);
1647 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1648 ast->print();
1649 }
1650 printf("} ");
1651 }
1652
1653
1654 ast_struct_specifier::ast_struct_specifier(void *lin_ctx, const char *identifier,
1655 ast_declarator_list *declarator_list)
1656 {
1657 if (identifier == NULL) {
1658 static mtx_t mutex = _MTX_INITIALIZER_NP;
1659 static unsigned anon_count = 1;
1660 unsigned count;
1661
1662 mtx_lock(&mutex);
1663 count = anon_count++;
1664 mtx_unlock(&mutex);
1665
1666 identifier = linear_asprintf(lin_ctx, "#anon_struct_%04x", count);
1667 }
1668 name = identifier;
1669 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1670 is_declaration = true;
1671 layout = NULL;
1672 }
1673
1674 void ast_subroutine_list::print(void) const
1675 {
1676 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1677 if (&ast->link != this->declarations.get_head())
1678 printf(", ");
1679 ast->print();
1680 }
1681 }
1682
1683 static void
1684 set_shader_inout_layout(struct gl_shader *shader,
1685 struct _mesa_glsl_parse_state *state)
1686 {
1687 /* Should have been prevented by the parser. */
1688 if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1689 shader->Stage == MESA_SHADER_VERTEX) {
1690 assert(!state->in_qualifier->flags.i);
1691 } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1692 shader->Stage != MESA_SHADER_TESS_EVAL) {
1693 assert(!state->in_qualifier->flags.i);
1694 }
1695
1696 if (shader->Stage != MESA_SHADER_COMPUTE) {
1697 /* Should have been prevented by the parser. */
1698 assert(!state->cs_input_local_size_specified);
1699 assert(!state->cs_input_local_size_variable_specified);
1700 }
1701
1702 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1703 /* Should have been prevented by the parser. */
1704 assert(!state->fs_uses_gl_fragcoord);
1705 assert(!state->fs_redeclares_gl_fragcoord);
1706 assert(!state->fs_pixel_center_integer);
1707 assert(!state->fs_origin_upper_left);
1708 assert(!state->fs_early_fragment_tests);
1709 assert(!state->fs_inner_coverage);
1710 assert(!state->fs_post_depth_coverage);
1711 }
1712
1713 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1714 if (state->out_qualifier->out_xfb_stride[i]) {
1715 unsigned xfb_stride;
1716 if (state->out_qualifier->out_xfb_stride[i]->
1717 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1718 true)) {
1719 shader->TransformFeedbackBufferStride[i] = xfb_stride;
1720 }
1721 }
1722 }
1723
1724 switch (shader->Stage) {
1725 case MESA_SHADER_TESS_CTRL:
1726 shader->info.TessCtrl.VerticesOut = 0;
1727 if (state->tcs_output_vertices_specified) {
1728 unsigned vertices;
1729 if (state->out_qualifier->vertices->
1730 process_qualifier_constant(state, "vertices", &vertices,
1731 false)) {
1732
1733 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1734 if (vertices > state->Const.MaxPatchVertices) {
1735 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1736 "GL_MAX_PATCH_VERTICES", vertices);
1737 }
1738 shader->info.TessCtrl.VerticesOut = vertices;
1739 }
1740 }
1741 break;
1742 case MESA_SHADER_TESS_EVAL:
1743 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1744 if (state->in_qualifier->flags.q.prim_type)
1745 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1746
1747 shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1748 if (state->in_qualifier->flags.q.vertex_spacing)
1749 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1750
1751 shader->info.TessEval.VertexOrder = 0;
1752 if (state->in_qualifier->flags.q.ordering)
1753 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1754
1755 shader->info.TessEval.PointMode = -1;
1756 if (state->in_qualifier->flags.q.point_mode)
1757 shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1758 break;
1759 case MESA_SHADER_GEOMETRY:
1760 shader->info.Geom.VerticesOut = -1;
1761 if (state->out_qualifier->flags.q.max_vertices) {
1762 unsigned qual_max_vertices;
1763 if (state->out_qualifier->max_vertices->
1764 process_qualifier_constant(state, "max_vertices",
1765 &qual_max_vertices, true)) {
1766
1767 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1768 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1769 _mesa_glsl_error(&loc, state,
1770 "maximum output vertices (%d) exceeds "
1771 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1772 qual_max_vertices);
1773 }
1774 shader->info.Geom.VerticesOut = qual_max_vertices;
1775 }
1776 }
1777
1778 if (state->gs_input_prim_type_specified) {
1779 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1780 } else {
1781 shader->info.Geom.InputType = PRIM_UNKNOWN;
1782 }
1783
1784 if (state->out_qualifier->flags.q.prim_type) {
1785 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1786 } else {
1787 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1788 }
1789
1790 shader->info.Geom.Invocations = 0;
1791 if (state->in_qualifier->flags.q.invocations) {
1792 unsigned invocations;
1793 if (state->in_qualifier->invocations->
1794 process_qualifier_constant(state, "invocations",
1795 &invocations, false)) {
1796
1797 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1798 if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
1799 _mesa_glsl_error(&loc, state,
1800 "invocations (%d) exceeds "
1801 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1802 invocations);
1803 }
1804 shader->info.Geom.Invocations = invocations;
1805 }
1806 }
1807 break;
1808
1809 case MESA_SHADER_COMPUTE:
1810 if (state->cs_input_local_size_specified) {
1811 for (int i = 0; i < 3; i++)
1812 shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1813 } else {
1814 for (int i = 0; i < 3; i++)
1815 shader->info.Comp.LocalSize[i] = 0;
1816 }
1817
1818 shader->info.Comp.LocalSizeVariable =
1819 state->cs_input_local_size_variable_specified;
1820 break;
1821
1822 case MESA_SHADER_FRAGMENT:
1823 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1824 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1825 shader->pixel_center_integer = state->fs_pixel_center_integer;
1826 shader->origin_upper_left = state->fs_origin_upper_left;
1827 shader->ARB_fragment_coord_conventions_enable =
1828 state->ARB_fragment_coord_conventions_enable;
1829 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1830 shader->InnerCoverage = state->fs_inner_coverage;
1831 shader->PostDepthCoverage = state->fs_post_depth_coverage;
1832 shader->BlendSupport = state->fs_blend_support;
1833 break;
1834
1835 default:
1836 /* Nothing to do. */
1837 break;
1838 }
1839 }
1840
1841 extern "C" {
1842
1843 static void
1844 assign_subroutine_indexes(struct gl_shader *sh,
1845 struct _mesa_glsl_parse_state *state)
1846 {
1847 int j, k;
1848 int index = 0;
1849
1850 for (j = 0; j < state->num_subroutines; j++) {
1851 while (state->subroutines[j]->subroutine_index == -1) {
1852 for (k = 0; k < state->num_subroutines; k++) {
1853 if (state->subroutines[k]->subroutine_index == index)
1854 break;
1855 else if (k == state->num_subroutines - 1) {
1856 state->subroutines[j]->subroutine_index = index;
1857 }
1858 }
1859 index++;
1860 }
1861 }
1862 }
1863
1864 static void
1865 add_builtin_defines(struct _mesa_glsl_parse_state *state,
1866 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1867 struct glcpp_parser *data,
1868 unsigned version,
1869 bool es)
1870 {
1871 unsigned gl_version = state->ctx->Extensions.Version;
1872 gl_api api = state->ctx->API;
1873
1874 if (gl_version != 0xff) {
1875 unsigned i;
1876 for (i = 0; i < state->num_supported_versions; i++) {
1877 if (state->supported_versions[i].ver == version &&
1878 state->supported_versions[i].es == es) {
1879 gl_version = state->supported_versions[i].gl_ver;
1880 break;
1881 }
1882 }
1883
1884 if (i == state->num_supported_versions)
1885 return;
1886 }
1887
1888 if (es)
1889 api = API_OPENGLES2;
1890
1891 for (unsigned i = 0;
1892 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
1893 const _mesa_glsl_extension *extension
1894 = &_mesa_glsl_supported_extensions[i];
1895 if (extension->compatible_with_state(state, api, gl_version)) {
1896 add_builtin_define(data, extension->name, 1);
1897 }
1898 }
1899 }
1900
1901 /* Implements parsing checks that we can't do during parsing */
1902 static void
1903 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
1904 {
1905 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
1906 YYLTYPE loc;
1907 memset(&loc, 0, sizeof(loc));
1908 _mesa_glsl_error(&loc, state, "Compute shaders require "
1909 "GLSL 4.30 or GLSL ES 3.10");
1910 }
1911 }
1912
1913 void
1914 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1915 bool dump_ast, bool dump_hir)
1916 {
1917 struct _mesa_glsl_parse_state *state =
1918 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1919 const char *source = shader->Source;
1920
1921 if (ctx->Const.GenerateTemporaryNames)
1922 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1923 false, true);
1924
1925 state->error = glcpp_preprocess(state, &source, &state->info_log,
1926 add_builtin_defines, state, ctx);
1927
1928 if (!state->error) {
1929 _mesa_glsl_lexer_ctor(state, source);
1930 _mesa_glsl_parse(state);
1931 _mesa_glsl_lexer_dtor(state);
1932 do_late_parsing_checks(state);
1933 }
1934
1935 if (dump_ast) {
1936 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1937 ast->print();
1938 }
1939 printf("\n\n");
1940 }
1941
1942 ralloc_free(shader->ir);
1943 shader->ir = new(shader) exec_list;
1944 if (!state->error && !state->translation_unit.is_empty())
1945 _mesa_ast_to_hir(shader->ir, state);
1946
1947 if (!state->error) {
1948 validate_ir_tree(shader->ir);
1949
1950 /* Print out the unoptimized IR. */
1951 if (dump_hir) {
1952 _mesa_print_ir(stdout, shader->ir, state);
1953 }
1954 }
1955
1956
1957 if (!state->error && !shader->ir->is_empty()) {
1958 struct gl_shader_compiler_options *options =
1959 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1960
1961 assign_subroutine_indexes(shader, state);
1962 lower_subroutine(shader->ir, state);
1963
1964 /* Do some optimization at compile time to reduce shader IR size
1965 * and reduce later work if the same shader is linked multiple times
1966 */
1967 if (ctx->Const.GLSLOptimizeConservatively) {
1968 /* Run it just once. */
1969 do_common_optimization(shader->ir, false, false, options,
1970 ctx->Const.NativeIntegers);
1971 } else {
1972 /* Repeat it until it stops making changes. */
1973 while (do_common_optimization(shader->ir, false, false, options,
1974 ctx->Const.NativeIntegers))
1975 ;
1976 }
1977
1978 validate_ir_tree(shader->ir);
1979
1980 enum ir_variable_mode other;
1981 switch (shader->Stage) {
1982 case MESA_SHADER_VERTEX:
1983 other = ir_var_shader_in;
1984 break;
1985 case MESA_SHADER_FRAGMENT:
1986 other = ir_var_shader_out;
1987 break;
1988 default:
1989 /* Something invalid to ensure optimize_dead_builtin_uniforms
1990 * doesn't remove anything other than uniforms or constants.
1991 */
1992 other = ir_var_mode_count;
1993 break;
1994 }
1995
1996 optimize_dead_builtin_variables(shader->ir, other);
1997
1998 validate_ir_tree(shader->ir);
1999 }
2000
2001 if (shader->InfoLog)
2002 ralloc_free(shader->InfoLog);
2003
2004 if (!state->error)
2005 set_shader_inout_layout(shader, state);
2006
2007 shader->symbols = new(shader->ir) glsl_symbol_table;
2008 shader->CompileStatus = !state->error;
2009 shader->InfoLog = state->info_log;
2010 shader->Version = state->language_version;
2011 shader->IsES = state->es_shader;
2012
2013 /* Retain any live IR, but trash the rest. */
2014 reparent_ir(shader->ir, shader->ir);
2015
2016 /* Destroy the symbol table. Create a new symbol table that contains only
2017 * the variables and functions that still exist in the IR. The symbol
2018 * table will be used later during linking.
2019 *
2020 * There must NOT be any freed objects still referenced by the symbol
2021 * table. That could cause the linker to dereference freed memory.
2022 *
2023 * We don't have to worry about types or interface-types here because those
2024 * are fly-weights that are looked up by glsl_type.
2025 */
2026 foreach_in_list (ir_instruction, ir, shader->ir) {
2027 switch (ir->ir_type) {
2028 case ir_type_function:
2029 shader->symbols->add_function((ir_function *) ir);
2030 break;
2031 case ir_type_variable: {
2032 ir_variable *const var = (ir_variable *) ir;
2033
2034 if (var->data.mode != ir_var_temporary)
2035 shader->symbols->add_variable(var);
2036 break;
2037 }
2038 default:
2039 break;
2040 }
2041 }
2042
2043 _mesa_glsl_initialize_derived_variables(ctx, shader);
2044
2045 delete state->symbols;
2046 ralloc_free(state);
2047 }
2048
2049 } /* extern "C" */
2050 /**
2051 * Do the set of common optimizations passes
2052 *
2053 * \param ir List of instructions to be optimized
2054 * \param linked Is the shader linked? This enables
2055 * optimizations passes that remove code at
2056 * global scope and could cause linking to
2057 * fail.
2058 * \param uniform_locations_assigned Have locations already been assigned for
2059 * uniforms? This prevents the declarations
2060 * of unused uniforms from being removed.
2061 * The setting of this flag only matters if
2062 * \c linked is \c true.
2063 * \param options The driver's preferred shader options.
2064 * \param native_integers Selects optimizations that depend on the
2065 * implementations supporting integers
2066 * natively (as opposed to supporting
2067 * integers in floating point registers).
2068 */
2069 bool
2070 do_common_optimization(exec_list *ir, bool linked,
2071 bool uniform_locations_assigned,
2072 const struct gl_shader_compiler_options *options,
2073 bool native_integers)
2074 {
2075 const bool debug = false;
2076 GLboolean progress = GL_FALSE;
2077
2078 #define OPT(PASS, ...) do { \
2079 if (debug) { \
2080 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2081 const bool opt_progress = PASS(__VA_ARGS__); \
2082 progress = opt_progress || progress; \
2083 if (opt_progress) \
2084 _mesa_print_ir(stderr, ir, NULL); \
2085 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2086 #PASS, opt_progress ? "made" : "no"); \
2087 } else { \
2088 progress = PASS(__VA_ARGS__) || progress; \
2089 } \
2090 } while (false)
2091
2092 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2093
2094 if (linked) {
2095 OPT(do_function_inlining, ir);
2096 OPT(do_dead_functions, ir);
2097 OPT(do_structure_splitting, ir);
2098 }
2099 propagate_invariance(ir);
2100 OPT(do_if_simplification, ir);
2101 OPT(opt_flatten_nested_if_blocks, ir);
2102 OPT(opt_conditional_discard, ir);
2103 OPT(do_copy_propagation, ir);
2104 OPT(do_copy_propagation_elements, ir);
2105
2106 if (options->OptimizeForAOS && !linked)
2107 OPT(opt_flip_matrices, ir);
2108
2109 if (linked && options->OptimizeForAOS) {
2110 OPT(do_vectorize, ir);
2111 }
2112
2113 if (linked)
2114 OPT(do_dead_code, ir, uniform_locations_assigned);
2115 else
2116 OPT(do_dead_code_unlinked, ir);
2117 OPT(do_dead_code_local, ir);
2118 OPT(do_tree_grafting, ir);
2119 OPT(do_constant_propagation, ir);
2120 if (linked)
2121 OPT(do_constant_variable, ir);
2122 else
2123 OPT(do_constant_variable_unlinked, ir);
2124 OPT(do_constant_folding, ir);
2125 OPT(do_minmax_prune, ir);
2126 OPT(do_rebalance_tree, ir);
2127 OPT(do_algebraic, ir, native_integers, options);
2128 OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2129 options->EmitNoCont, options->EmitNoLoops);
2130 OPT(do_vec_index_to_swizzle, ir);
2131 OPT(lower_vector_insert, ir, false);
2132 OPT(do_swizzle_swizzle, ir);
2133 OPT(do_noop_swizzle, ir);
2134
2135 OPT(optimize_split_arrays, ir, linked);
2136 OPT(optimize_redundant_jumps, ir);
2137
2138 if (options->MaxUnrollIterations) {
2139 loop_state *ls = analyze_loop_variables(ir);
2140 if (ls->loop_found) {
2141 OPT(set_loop_controls, ir, ls);
2142 OPT(unroll_loops, ir, ls, options);
2143 }
2144 delete ls;
2145 }
2146
2147 #undef OPT
2148
2149 return progress;
2150 }
2151
2152 extern "C" {
2153
2154 /**
2155 * To be called at GL teardown time, this frees compiler datastructures.
2156 *
2157 * After calling this, any previously compiled shaders and shader
2158 * programs would be invalid. So this should happen at approximately
2159 * program exit.
2160 */
2161 void
2162 _mesa_destroy_shader_compiler(void)
2163 {
2164 _mesa_destroy_shader_compiler_caches();
2165
2166 _mesa_glsl_release_types();
2167 }
2168
2169 /**
2170 * Releases compiler caches to trade off performance for memory.
2171 *
2172 * Intended to be used with glReleaseShaderCompiler().
2173 */
2174 void
2175 _mesa_destroy_shader_compiler_caches(void)
2176 {
2177 _mesa_glsl_release_builtin_functions();
2178 }
2179
2180 }