glsl: Reject TCS/TES input arrays not sized to gl_MaxPatchVertices.
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/shaderobj.h"
32 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
33 #include "util/ralloc.h"
34 #include "ast.h"
35 #include "glsl_parser_extras.h"
36 #include "glsl_parser.h"
37 #include "ir_optimization.h"
38 #include "loop_analysis.h"
39
40 /**
41 * Format a short human-readable description of the given GLSL version.
42 */
43 const char *
44 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
45 {
46 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
47 version / 100, version % 100);
48 }
49
50
51 static const unsigned known_desktop_glsl_versions[] =
52 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
53 static const unsigned known_desktop_gl_versions[] =
54 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45 };
55
56
57 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
58 gl_shader_stage stage,
59 void *mem_ctx)
60 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
61 switch_state()
62 {
63 assert(stage < MESA_SHADER_STAGES);
64 this->stage = stage;
65
66 this->scanner = NULL;
67 this->translation_unit.make_empty();
68 this->symbols = new(mem_ctx) glsl_symbol_table;
69
70 this->info_log = ralloc_strdup(mem_ctx, "");
71 this->error = false;
72 this->loop_nesting_ast = NULL;
73
74 this->uses_builtin_functions = false;
75
76 /* Set default language version and extensions */
77 this->language_version = 110;
78 this->forced_language_version = ctx->Const.ForceGLSLVersion;
79 this->zero_init = ctx->Const.GLSLZeroInit;
80 this->gl_version = 20;
81 this->es_shader = false;
82 this->ARB_texture_rectangle_enable = true;
83
84 /* OpenGL ES 2.0 has different defaults from desktop GL. */
85 if (ctx->API == API_OPENGLES2) {
86 this->language_version = 100;
87 this->es_shader = true;
88 this->ARB_texture_rectangle_enable = false;
89 }
90
91 this->extensions = &ctx->Extensions;
92
93 this->Const.MaxLights = ctx->Const.MaxLights;
94 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
95 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
96 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
97 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
98 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
99 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
100 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
101 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
102 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
103 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
104 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
105
106 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
107
108 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
109
110 /* 1.50 constants */
111 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
112 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
113 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
114 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
115 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
116 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
117 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
118 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
119
120 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
121 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
122 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
123 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
124 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
125 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
126 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
127 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
128 this->Const.MaxVertexAtomicCounterBuffers =
129 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
130 this->Const.MaxTessControlAtomicCounterBuffers =
131 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
132 this->Const.MaxTessEvaluationAtomicCounterBuffers =
133 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
134 this->Const.MaxGeometryAtomicCounterBuffers =
135 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
136 this->Const.MaxFragmentAtomicCounterBuffers =
137 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
138 this->Const.MaxComputeAtomicCounterBuffers =
139 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
140 this->Const.MaxCombinedAtomicCounterBuffers =
141 ctx->Const.MaxCombinedAtomicBuffers;
142 this->Const.MaxAtomicCounterBufferSize =
143 ctx->Const.MaxAtomicBufferSize;
144
145 /* ARB_enhanced_layouts constants */
146 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
147 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
148
149 /* Compute shader constants */
150 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
151 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
152 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
153 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
154
155 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
156 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
157
158 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
159 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
160 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
161 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
162 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
163 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
164 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
165 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
166 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
167 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
168
169 /* ARB_viewport_array */
170 this->Const.MaxViewports = ctx->Const.MaxViewports;
171
172 /* tessellation shader constants */
173 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
174 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
175 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
176 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
177 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
178 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
179 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
180 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
181 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
182 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
183 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
184 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
185
186 /* GL 4.5 / OES_sample_variables */
187 this->Const.MaxSamples = ctx->Const.MaxSamples;
188
189 this->current_function = NULL;
190 this->toplevel_ir = NULL;
191 this->found_return = false;
192 this->all_invariant = false;
193 this->user_structures = NULL;
194 this->num_user_structures = 0;
195 this->num_subroutines = 0;
196 this->subroutines = NULL;
197 this->num_subroutine_types = 0;
198 this->subroutine_types = NULL;
199
200 /* supported_versions should be large enough to support the known desktop
201 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
202 */
203 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
204 ARRAY_SIZE(this->supported_versions));
205
206 /* Populate the list of supported GLSL versions */
207 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
208 * the OpenGL 3.2 Core context is supported, this logic will need
209 * change. Older versions of GLSL are no longer supported
210 * outside the compatibility contexts of 3.x.
211 */
212 this->num_supported_versions = 0;
213 if (_mesa_is_desktop_gl(ctx)) {
214 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
215 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
216 this->supported_versions[this->num_supported_versions].ver
217 = known_desktop_glsl_versions[i];
218 this->supported_versions[this->num_supported_versions].gl_ver
219 = known_desktop_gl_versions[i];
220 this->supported_versions[this->num_supported_versions].es = false;
221 this->num_supported_versions++;
222 }
223 }
224 }
225 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
226 this->supported_versions[this->num_supported_versions].ver = 100;
227 this->supported_versions[this->num_supported_versions].gl_ver = 20;
228 this->supported_versions[this->num_supported_versions].es = true;
229 this->num_supported_versions++;
230 }
231 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
232 this->supported_versions[this->num_supported_versions].ver = 300;
233 this->supported_versions[this->num_supported_versions].gl_ver = 30;
234 this->supported_versions[this->num_supported_versions].es = true;
235 this->num_supported_versions++;
236 }
237 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
238 this->supported_versions[this->num_supported_versions].ver = 310;
239 this->supported_versions[this->num_supported_versions].gl_ver = 31;
240 this->supported_versions[this->num_supported_versions].es = true;
241 this->num_supported_versions++;
242 }
243 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
244 ctx->Extensions.ARB_ES3_2_compatibility) {
245 this->supported_versions[this->num_supported_versions].ver = 320;
246 this->supported_versions[this->num_supported_versions].gl_ver = 32;
247 this->supported_versions[this->num_supported_versions].es = true;
248 this->num_supported_versions++;
249 }
250
251 /* Create a string for use in error messages to tell the user which GLSL
252 * versions are supported.
253 */
254 char *supported = ralloc_strdup(this, "");
255 for (unsigned i = 0; i < this->num_supported_versions; i++) {
256 unsigned ver = this->supported_versions[i].ver;
257 const char *const prefix = (i == 0)
258 ? ""
259 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
260 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
261
262 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
263 prefix,
264 ver / 100, ver % 100,
265 suffix);
266 }
267
268 this->supported_version_string = supported;
269
270 if (ctx->Const.ForceGLSLExtensionsWarn)
271 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
272
273 this->default_uniform_qualifier = new(this) ast_type_qualifier();
274 this->default_uniform_qualifier->flags.q.shared = 1;
275 this->default_uniform_qualifier->flags.q.column_major = 1;
276 this->default_uniform_qualifier->is_default_qualifier = true;
277
278 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
279 this->default_shader_storage_qualifier->flags.q.shared = 1;
280 this->default_shader_storage_qualifier->flags.q.column_major = 1;
281 this->default_shader_storage_qualifier->is_default_qualifier = true;
282
283 this->fs_uses_gl_fragcoord = false;
284 this->fs_redeclares_gl_fragcoord = false;
285 this->fs_origin_upper_left = false;
286 this->fs_pixel_center_integer = false;
287 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
288
289 this->gs_input_prim_type_specified = false;
290 this->tcs_output_vertices_specified = false;
291 this->gs_input_size = 0;
292 this->in_qualifier = new(this) ast_type_qualifier();
293 this->out_qualifier = new(this) ast_type_qualifier();
294 this->fs_early_fragment_tests = false;
295 this->fs_blend_support = 0;
296 memset(this->atomic_counter_offsets, 0,
297 sizeof(this->atomic_counter_offsets));
298 this->allow_extension_directive_midshader =
299 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
300 }
301
302 /**
303 * Determine whether the current GLSL version is sufficiently high to support
304 * a certain feature, and generate an error message if it isn't.
305 *
306 * \param required_glsl_version and \c required_glsl_es_version are
307 * interpreted as they are in _mesa_glsl_parse_state::is_version().
308 *
309 * \param locp is the parser location where the error should be reported.
310 *
311 * \param fmt (and additional arguments) constitute a printf-style error
312 * message to report if the version check fails. Information about the
313 * current and required GLSL versions will be appended. So, for example, if
314 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
315 * "foo unsupported") is called, the error message will be "foo unsupported in
316 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
317 */
318 bool
319 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
320 unsigned required_glsl_es_version,
321 YYLTYPE *locp, const char *fmt, ...)
322 {
323 if (this->is_version(required_glsl_version, required_glsl_es_version))
324 return true;
325
326 va_list args;
327 va_start(args, fmt);
328 char *problem = ralloc_vasprintf(this, fmt, args);
329 va_end(args);
330 const char *glsl_version_string
331 = glsl_compute_version_string(this, false, required_glsl_version);
332 const char *glsl_es_version_string
333 = glsl_compute_version_string(this, true, required_glsl_es_version);
334 const char *requirement_string = "";
335 if (required_glsl_version && required_glsl_es_version) {
336 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
337 glsl_version_string,
338 glsl_es_version_string);
339 } else if (required_glsl_version) {
340 requirement_string = ralloc_asprintf(this, " (%s required)",
341 glsl_version_string);
342 } else if (required_glsl_es_version) {
343 requirement_string = ralloc_asprintf(this, " (%s required)",
344 glsl_es_version_string);
345 }
346 _mesa_glsl_error(locp, this, "%s in %s%s",
347 problem, this->get_version_string(),
348 requirement_string);
349
350 return false;
351 }
352
353 /**
354 * Process a GLSL #version directive.
355 *
356 * \param version is the integer that follows the #version token.
357 *
358 * \param ident is a string identifier that follows the integer, if any is
359 * present. Otherwise NULL.
360 */
361 void
362 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
363 const char *ident)
364 {
365 bool es_token_present = false;
366 if (ident) {
367 if (strcmp(ident, "es") == 0) {
368 es_token_present = true;
369 } else if (version >= 150) {
370 if (strcmp(ident, "core") == 0) {
371 /* Accept the token. There's no need to record that this is
372 * a core profile shader since that's the only profile we support.
373 */
374 } else if (strcmp(ident, "compatibility") == 0) {
375 _mesa_glsl_error(locp, this,
376 "the compatibility profile is not supported");
377 } else {
378 _mesa_glsl_error(locp, this,
379 "\"%s\" is not a valid shading language profile; "
380 "if present, it must be \"core\"", ident);
381 }
382 } else {
383 _mesa_glsl_error(locp, this,
384 "illegal text following version number");
385 }
386 }
387
388 this->es_shader = es_token_present;
389 if (version == 100) {
390 if (es_token_present) {
391 _mesa_glsl_error(locp, this,
392 "GLSL 1.00 ES should be selected using "
393 "`#version 100'");
394 } else {
395 this->es_shader = true;
396 }
397 }
398
399 if (this->es_shader) {
400 this->ARB_texture_rectangle_enable = false;
401 }
402
403 if (this->forced_language_version)
404 this->language_version = this->forced_language_version;
405 else
406 this->language_version = version;
407
408 bool supported = false;
409 for (unsigned i = 0; i < this->num_supported_versions; i++) {
410 if (this->supported_versions[i].ver == this->language_version
411 && this->supported_versions[i].es == this->es_shader) {
412 this->gl_version = this->supported_versions[i].gl_ver;
413 supported = true;
414 break;
415 }
416 }
417
418 if (!supported) {
419 _mesa_glsl_error(locp, this, "%s is not supported. "
420 "Supported versions are: %s",
421 this->get_version_string(),
422 this->supported_version_string);
423
424 /* On exit, the language_version must be set to a valid value.
425 * Later calls to _mesa_glsl_initialize_types will misbehave if
426 * the version is invalid.
427 */
428 switch (this->ctx->API) {
429 case API_OPENGL_COMPAT:
430 case API_OPENGL_CORE:
431 this->language_version = this->ctx->Const.GLSLVersion;
432 break;
433
434 case API_OPENGLES:
435 assert(!"Should not get here.");
436 /* FALLTHROUGH */
437
438 case API_OPENGLES2:
439 this->language_version = 100;
440 break;
441 }
442 }
443 }
444
445
446 /* This helper function will append the given message to the shader's
447 info log and report it via GL_ARB_debug_output. Per that extension,
448 'type' is one of the enum values classifying the message, and
449 'id' is the implementation-defined ID of the given message. */
450 static void
451 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
452 GLenum type, const char *fmt, va_list ap)
453 {
454 bool error = (type == MESA_DEBUG_TYPE_ERROR);
455 GLuint msg_id = 0;
456
457 assert(state->info_log != NULL);
458
459 /* Get the offset that the new message will be written to. */
460 int msg_offset = strlen(state->info_log);
461
462 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
463 locp->source,
464 locp->first_line,
465 locp->first_column,
466 error ? "error" : "warning");
467 ralloc_vasprintf_append(&state->info_log, fmt, ap);
468
469 const char *const msg = &state->info_log[msg_offset];
470 struct gl_context *ctx = state->ctx;
471
472 /* Report the error via GL_ARB_debug_output. */
473 _mesa_shader_debug(ctx, type, &msg_id, msg);
474
475 ralloc_strcat(&state->info_log, "\n");
476 }
477
478 void
479 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
480 const char *fmt, ...)
481 {
482 va_list ap;
483
484 state->error = true;
485
486 va_start(ap, fmt);
487 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
488 va_end(ap);
489 }
490
491
492 void
493 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
494 const char *fmt, ...)
495 {
496 va_list ap;
497
498 va_start(ap, fmt);
499 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
500 va_end(ap);
501 }
502
503
504 /**
505 * Enum representing the possible behaviors that can be specified in
506 * an #extension directive.
507 */
508 enum ext_behavior {
509 extension_disable,
510 extension_enable,
511 extension_require,
512 extension_warn
513 };
514
515 /**
516 * Element type for _mesa_glsl_supported_extensions
517 */
518 struct _mesa_glsl_extension {
519 /**
520 * Name of the extension when referred to in a GLSL extension
521 * statement
522 */
523 const char *name;
524
525 /**
526 * Predicate that checks whether the relevant extension is available for
527 * this context.
528 */
529 bool (*available_pred)(const struct gl_context *,
530 gl_api api, uint8_t version);
531
532 /**
533 * Flag in the _mesa_glsl_parse_state struct that should be set
534 * when this extension is enabled.
535 *
536 * See note in _mesa_glsl_extension::supported_flag about "pointer
537 * to member" types.
538 */
539 bool _mesa_glsl_parse_state::* enable_flag;
540
541 /**
542 * Flag in the _mesa_glsl_parse_state struct that should be set
543 * when the shader requests "warn" behavior for this extension.
544 *
545 * See note in _mesa_glsl_extension::supported_flag about "pointer
546 * to member" types.
547 */
548 bool _mesa_glsl_parse_state::* warn_flag;
549
550
551 bool compatible_with_state(const _mesa_glsl_parse_state *state,
552 gl_api api, uint8_t gl_version) const;
553 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
554 };
555
556 /** Checks if the context supports a user-facing extension */
557 #define EXT(name_str, driver_cap, ...) \
558 static MAYBE_UNUSED bool \
559 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
560 { \
561 return ctx->Extensions.driver_cap && (version >= \
562 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
563 }
564 #include "main/extensions_table.h"
565 #undef EXT
566
567 #define EXT(NAME) \
568 { "GL_" #NAME, has_##NAME, \
569 &_mesa_glsl_parse_state::NAME##_enable, \
570 &_mesa_glsl_parse_state::NAME##_warn }
571
572 /**
573 * Table of extensions that can be enabled/disabled within a shader,
574 * and the conditions under which they are supported.
575 */
576 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
577 /* ARB extensions go here, sorted alphabetically.
578 */
579 EXT(ARB_ES3_1_compatibility),
580 EXT(ARB_ES3_2_compatibility),
581 EXT(ARB_arrays_of_arrays),
582 EXT(ARB_compute_shader),
583 EXT(ARB_conservative_depth),
584 EXT(ARB_cull_distance),
585 EXT(ARB_derivative_control),
586 EXT(ARB_draw_buffers),
587 EXT(ARB_draw_instanced),
588 EXT(ARB_enhanced_layouts),
589 EXT(ARB_explicit_attrib_location),
590 EXT(ARB_explicit_uniform_location),
591 EXT(ARB_fragment_coord_conventions),
592 EXT(ARB_fragment_layer_viewport),
593 EXT(ARB_gpu_shader5),
594 EXT(ARB_gpu_shader_fp64),
595 EXT(ARB_sample_shading),
596 EXT(ARB_separate_shader_objects),
597 EXT(ARB_shader_atomic_counter_ops),
598 EXT(ARB_shader_atomic_counters),
599 EXT(ARB_shader_bit_encoding),
600 EXT(ARB_shader_clock),
601 EXT(ARB_shader_draw_parameters),
602 EXT(ARB_shader_group_vote),
603 EXT(ARB_shader_image_load_store),
604 EXT(ARB_shader_image_size),
605 EXT(ARB_shader_precision),
606 EXT(ARB_shader_stencil_export),
607 EXT(ARB_shader_storage_buffer_object),
608 EXT(ARB_shader_subroutine),
609 EXT(ARB_shader_texture_image_samples),
610 EXT(ARB_shader_texture_lod),
611 EXT(ARB_shading_language_420pack),
612 EXT(ARB_shading_language_packing),
613 EXT(ARB_tessellation_shader),
614 EXT(ARB_texture_cube_map_array),
615 EXT(ARB_texture_gather),
616 EXT(ARB_texture_multisample),
617 EXT(ARB_texture_query_levels),
618 EXT(ARB_texture_query_lod),
619 EXT(ARB_texture_rectangle),
620 EXT(ARB_uniform_buffer_object),
621 EXT(ARB_vertex_attrib_64bit),
622 EXT(ARB_viewport_array),
623
624 /* KHR extensions go here, sorted alphabetically.
625 */
626 EXT(KHR_blend_equation_advanced),
627
628 /* OES extensions go here, sorted alphabetically.
629 */
630 EXT(OES_EGL_image_external),
631 EXT(OES_geometry_point_size),
632 EXT(OES_geometry_shader),
633 EXT(OES_gpu_shader5),
634 EXT(OES_primitive_bounding_box),
635 EXT(OES_sample_variables),
636 EXT(OES_shader_image_atomic),
637 EXT(OES_shader_io_blocks),
638 EXT(OES_shader_multisample_interpolation),
639 EXT(OES_standard_derivatives),
640 EXT(OES_tessellation_point_size),
641 EXT(OES_tessellation_shader),
642 EXT(OES_texture_3D),
643 EXT(OES_texture_buffer),
644 EXT(OES_texture_cube_map_array),
645 EXT(OES_texture_storage_multisample_2d_array),
646
647 /* All other extensions go here, sorted alphabetically.
648 */
649 EXT(AMD_conservative_depth),
650 EXT(AMD_shader_stencil_export),
651 EXT(AMD_shader_trinary_minmax),
652 EXT(AMD_vertex_shader_layer),
653 EXT(AMD_vertex_shader_viewport_index),
654 EXT(EXT_blend_func_extended),
655 EXT(EXT_draw_buffers),
656 EXT(EXT_clip_cull_distance),
657 EXT(EXT_geometry_point_size),
658 EXT(EXT_geometry_shader),
659 EXT(EXT_gpu_shader5),
660 EXT(EXT_primitive_bounding_box),
661 EXT(EXT_separate_shader_objects),
662 EXT(EXT_shader_framebuffer_fetch),
663 EXT(EXT_shader_integer_mix),
664 EXT(EXT_shader_io_blocks),
665 EXT(EXT_shader_samples_identical),
666 EXT(EXT_tessellation_point_size),
667 EXT(EXT_tessellation_shader),
668 EXT(EXT_texture_array),
669 EXT(EXT_texture_buffer),
670 EXT(EXT_texture_cube_map_array),
671 EXT(MESA_shader_integer_functions),
672 };
673
674 #undef EXT
675
676
677 /**
678 * Determine whether a given extension is compatible with the target,
679 * API, and extension information in the current parser state.
680 */
681 bool _mesa_glsl_extension::compatible_with_state(
682 const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
683 {
684 return this->available_pred(state->ctx, api, gl_version);
685 }
686
687 /**
688 * Set the appropriate flags in the parser state to establish the
689 * given behavior for this extension.
690 */
691 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
692 ext_behavior behavior) const
693 {
694 /* Note: the ->* operator indexes into state by the
695 * offsets this->enable_flag and this->warn_flag. See
696 * _mesa_glsl_extension::supported_flag for more info.
697 */
698 state->*(this->enable_flag) = (behavior != extension_disable);
699 state->*(this->warn_flag) = (behavior == extension_warn);
700 }
701
702 /**
703 * Find an extension by name in _mesa_glsl_supported_extensions. If
704 * the name is not found, return NULL.
705 */
706 static const _mesa_glsl_extension *find_extension(const char *name)
707 {
708 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
709 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
710 return &_mesa_glsl_supported_extensions[i];
711 }
712 }
713 return NULL;
714 }
715
716
717 bool
718 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
719 const char *behavior_string, YYLTYPE *behavior_locp,
720 _mesa_glsl_parse_state *state)
721 {
722 uint8_t gl_version = state->ctx->Extensions.Version;
723 gl_api api = state->ctx->API;
724 ext_behavior behavior;
725 if (strcmp(behavior_string, "warn") == 0) {
726 behavior = extension_warn;
727 } else if (strcmp(behavior_string, "require") == 0) {
728 behavior = extension_require;
729 } else if (strcmp(behavior_string, "enable") == 0) {
730 behavior = extension_enable;
731 } else if (strcmp(behavior_string, "disable") == 0) {
732 behavior = extension_disable;
733 } else {
734 _mesa_glsl_error(behavior_locp, state,
735 "unknown extension behavior `%s'",
736 behavior_string);
737 return false;
738 }
739
740 /* If we're in a desktop context but with an ES shader, use an ES API enum
741 * to verify extension availability.
742 */
743 if (state->es_shader && api != API_OPENGLES2)
744 api = API_OPENGLES2;
745 /* Use the language-version derived GL version to extension checks, unless
746 * we're using meta, which sets the version to the max.
747 */
748 if (gl_version != 0xff)
749 gl_version = state->gl_version;
750
751 if (strcmp(name, "all") == 0) {
752 if ((behavior == extension_enable) || (behavior == extension_require)) {
753 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
754 (behavior == extension_enable)
755 ? "enable" : "require");
756 return false;
757 } else {
758 for (unsigned i = 0;
759 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
760 const _mesa_glsl_extension *extension
761 = &_mesa_glsl_supported_extensions[i];
762 if (extension->compatible_with_state(state, api, gl_version)) {
763 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
764 }
765 }
766 }
767 } else {
768 const _mesa_glsl_extension *extension = find_extension(name);
769 if (extension && extension->compatible_with_state(state, api, gl_version)) {
770 extension->set_flags(state, behavior);
771 } else {
772 static const char fmt[] = "extension `%s' unsupported in %s shader";
773
774 if (behavior == extension_require) {
775 _mesa_glsl_error(name_locp, state, fmt,
776 name, _mesa_shader_stage_to_string(state->stage));
777 return false;
778 } else {
779 _mesa_glsl_warning(name_locp, state, fmt,
780 name, _mesa_shader_stage_to_string(state->stage));
781 }
782 }
783 }
784
785 return true;
786 }
787
788
789 /**
790 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
791 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
792 * (process_array_constructor, et al) sufficient information to do type
793 * checking.
794 *
795 * Operates on assignments involving an aggregate initializer. E.g.,
796 *
797 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
798 *
799 * or more ridiculously,
800 *
801 * struct S {
802 * vec4 v[2];
803 * };
804 *
805 * struct {
806 * S a[2], b;
807 * int c;
808 * } aggregate = {
809 * {
810 * {
811 * {
812 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
813 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
814 * } // a[0].v
815 * }, // a[0]
816 * {
817 * {
818 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
819 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
820 * } // a[1].v
821 * } // a[1]
822 * }, // a
823 * {
824 * {
825 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
826 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
827 * } // b.v
828 * }, // b
829 * 4 // c
830 * };
831 *
832 * This pass is necessary because the right-hand side of <type> e = { ... }
833 * doesn't contain sufficient information to determine if the types match.
834 */
835 void
836 _mesa_ast_set_aggregate_type(const glsl_type *type,
837 ast_expression *expr)
838 {
839 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
840 ai->constructor_type = type;
841
842 /* If the aggregate is an array, recursively set its elements' types. */
843 if (type->is_array()) {
844 /* Each array element has the type type->fields.array.
845 *
846 * E.g., if <type> if struct S[2] we want to set each element's type to
847 * struct S.
848 */
849 for (exec_node *expr_node = ai->expressions.get_head_raw();
850 !expr_node->is_tail_sentinel();
851 expr_node = expr_node->next) {
852 ast_expression *expr = exec_node_data(ast_expression, expr_node,
853 link);
854
855 if (expr->oper == ast_aggregate)
856 _mesa_ast_set_aggregate_type(type->fields.array, expr);
857 }
858
859 /* If the aggregate is a struct, recursively set its fields' types. */
860 } else if (type->is_record()) {
861 exec_node *expr_node = ai->expressions.get_head_raw();
862
863 /* Iterate through the struct's fields. */
864 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
865 i++, expr_node = expr_node->next) {
866 ast_expression *expr = exec_node_data(ast_expression, expr_node,
867 link);
868
869 if (expr->oper == ast_aggregate) {
870 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
871 }
872 }
873 /* If the aggregate is a matrix, set its columns' types. */
874 } else if (type->is_matrix()) {
875 for (exec_node *expr_node = ai->expressions.get_head_raw();
876 !expr_node->is_tail_sentinel();
877 expr_node = expr_node->next) {
878 ast_expression *expr = exec_node_data(ast_expression, expr_node,
879 link);
880
881 if (expr->oper == ast_aggregate)
882 _mesa_ast_set_aggregate_type(type->column_type(), expr);
883 }
884 }
885 }
886
887 void
888 _mesa_ast_process_interface_block(YYLTYPE *locp,
889 _mesa_glsl_parse_state *state,
890 ast_interface_block *const block,
891 const struct ast_type_qualifier &q)
892 {
893 if (q.flags.q.buffer) {
894 if (!state->has_shader_storage_buffer_objects()) {
895 _mesa_glsl_error(locp, state,
896 "#version 430 / GL_ARB_shader_storage_buffer_object "
897 "required for defining shader storage blocks");
898 } else if (state->ARB_shader_storage_buffer_object_warn) {
899 _mesa_glsl_warning(locp, state,
900 "#version 430 / GL_ARB_shader_storage_buffer_object "
901 "required for defining shader storage blocks");
902 }
903 } else if (q.flags.q.uniform) {
904 if (!state->has_uniform_buffer_objects()) {
905 _mesa_glsl_error(locp, state,
906 "#version 140 / GL_ARB_uniform_buffer_object "
907 "required for defining uniform blocks");
908 } else if (state->ARB_uniform_buffer_object_warn) {
909 _mesa_glsl_warning(locp, state,
910 "#version 140 / GL_ARB_uniform_buffer_object "
911 "required for defining uniform blocks");
912 }
913 } else {
914 if (!state->has_shader_io_blocks()) {
915 if (state->es_shader) {
916 _mesa_glsl_error(locp, state,
917 "GL_OES_shader_io_blocks or #version 320 "
918 "required for using interface blocks");
919 } else {
920 _mesa_glsl_error(locp, state,
921 "#version 150 required for using "
922 "interface blocks");
923 }
924 }
925 }
926
927 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
928 * "It is illegal to have an input block in a vertex shader
929 * or an output block in a fragment shader"
930 */
931 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
932 _mesa_glsl_error(locp, state,
933 "`in' interface block is not allowed for "
934 "a vertex shader");
935 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
936 _mesa_glsl_error(locp, state,
937 "`out' interface block is not allowed for "
938 "a fragment shader");
939 }
940
941 /* Since block arrays require names, and both features are added in
942 * the same language versions, we don't have to explicitly
943 * version-check both things.
944 */
945 if (block->instance_name != NULL) {
946 state->check_version(150, 300, locp, "interface blocks with "
947 "an instance name are not allowed");
948 }
949
950 uint64_t interface_type_mask;
951 struct ast_type_qualifier temp_type_qualifier;
952
953 /* Get a bitmask containing only the in/out/uniform/buffer
954 * flags, allowing us to ignore other irrelevant flags like
955 * interpolation qualifiers.
956 */
957 temp_type_qualifier.flags.i = 0;
958 temp_type_qualifier.flags.q.uniform = true;
959 temp_type_qualifier.flags.q.in = true;
960 temp_type_qualifier.flags.q.out = true;
961 temp_type_qualifier.flags.q.buffer = true;
962 temp_type_qualifier.flags.q.patch = true;
963 interface_type_mask = temp_type_qualifier.flags.i;
964
965 /* Get the block's interface qualifier. The interface_qualifier
966 * production rule guarantees that only one bit will be set (and
967 * it will be in/out/uniform).
968 */
969 uint64_t block_interface_qualifier = q.flags.i;
970
971 block->layout.flags.i |= block_interface_qualifier;
972
973 if (state->stage == MESA_SHADER_GEOMETRY &&
974 state->has_explicit_attrib_stream() &&
975 block->layout.flags.q.out) {
976 /* Assign global layout's stream value. */
977 block->layout.flags.q.stream = 1;
978 block->layout.flags.q.explicit_stream = 0;
979 block->layout.stream = state->out_qualifier->stream;
980 }
981
982 if (state->has_enhanced_layouts() && block->layout.flags.q.out) {
983 /* Assign global layout's xfb_buffer value. */
984 block->layout.flags.q.xfb_buffer = 1;
985 block->layout.flags.q.explicit_xfb_buffer = 0;
986 block->layout.xfb_buffer = state->out_qualifier->xfb_buffer;
987 }
988
989 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
990 ast_type_qualifier& qualifier = member->type->qualifier;
991 if ((qualifier.flags.i & interface_type_mask) == 0) {
992 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
993 * "If no optional qualifier is used in a member declaration, the
994 * qualifier of the variable is just in, out, or uniform as declared
995 * by interface-qualifier."
996 */
997 qualifier.flags.i |= block_interface_qualifier;
998 } else if ((qualifier.flags.i & interface_type_mask) !=
999 block_interface_qualifier) {
1000 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1001 * "If optional qualifiers are used, they can include interpolation
1002 * and storage qualifiers and they must declare an input, output,
1003 * or uniform variable consistent with the interface qualifier of
1004 * the block."
1005 */
1006 _mesa_glsl_error(locp, state,
1007 "uniform/in/out qualifier on "
1008 "interface block member does not match "
1009 "the interface block");
1010 }
1011
1012 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1013 _mesa_glsl_error(locp, state,
1014 "invariant qualifiers can be used only "
1015 "in interface block members for shader "
1016 "inputs or outputs");
1017 }
1018 }
1019
1020 void
1021 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1022 {
1023 if (q->flags.q.subroutine)
1024 printf("subroutine ");
1025
1026 if (q->flags.q.subroutine_def) {
1027 printf("subroutine (");
1028 q->subroutine_list->print();
1029 printf(")");
1030 }
1031
1032 if (q->flags.q.constant)
1033 printf("const ");
1034
1035 if (q->flags.q.invariant)
1036 printf("invariant ");
1037
1038 if (q->flags.q.attribute)
1039 printf("attribute ");
1040
1041 if (q->flags.q.varying)
1042 printf("varying ");
1043
1044 if (q->flags.q.in && q->flags.q.out)
1045 printf("inout ");
1046 else {
1047 if (q->flags.q.in)
1048 printf("in ");
1049
1050 if (q->flags.q.out)
1051 printf("out ");
1052 }
1053
1054 if (q->flags.q.centroid)
1055 printf("centroid ");
1056 if (q->flags.q.sample)
1057 printf("sample ");
1058 if (q->flags.q.patch)
1059 printf("patch ");
1060 if (q->flags.q.uniform)
1061 printf("uniform ");
1062 if (q->flags.q.buffer)
1063 printf("buffer ");
1064 if (q->flags.q.smooth)
1065 printf("smooth ");
1066 if (q->flags.q.flat)
1067 printf("flat ");
1068 if (q->flags.q.noperspective)
1069 printf("noperspective ");
1070 }
1071
1072
1073 void
1074 ast_node::print(void) const
1075 {
1076 printf("unhandled node ");
1077 }
1078
1079
1080 ast_node::ast_node(void)
1081 {
1082 this->location.source = 0;
1083 this->location.first_line = 0;
1084 this->location.first_column = 0;
1085 this->location.last_line = 0;
1086 this->location.last_column = 0;
1087 }
1088
1089
1090 static void
1091 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1092 {
1093 if (array_specifier)
1094 array_specifier->print();
1095 }
1096
1097
1098 void
1099 ast_compound_statement::print(void) const
1100 {
1101 printf("{\n");
1102
1103 foreach_list_typed(ast_node, ast, link, &this->statements) {
1104 ast->print();
1105 }
1106
1107 printf("}\n");
1108 }
1109
1110
1111 ast_compound_statement::ast_compound_statement(int new_scope,
1112 ast_node *statements)
1113 {
1114 this->new_scope = new_scope;
1115
1116 if (statements != NULL) {
1117 this->statements.push_degenerate_list_at_head(&statements->link);
1118 }
1119 }
1120
1121
1122 void
1123 ast_expression::print(void) const
1124 {
1125 switch (oper) {
1126 case ast_assign:
1127 case ast_mul_assign:
1128 case ast_div_assign:
1129 case ast_mod_assign:
1130 case ast_add_assign:
1131 case ast_sub_assign:
1132 case ast_ls_assign:
1133 case ast_rs_assign:
1134 case ast_and_assign:
1135 case ast_xor_assign:
1136 case ast_or_assign:
1137 subexpressions[0]->print();
1138 printf("%s ", operator_string(oper));
1139 subexpressions[1]->print();
1140 break;
1141
1142 case ast_field_selection:
1143 subexpressions[0]->print();
1144 printf(". %s ", primary_expression.identifier);
1145 break;
1146
1147 case ast_plus:
1148 case ast_neg:
1149 case ast_bit_not:
1150 case ast_logic_not:
1151 case ast_pre_inc:
1152 case ast_pre_dec:
1153 printf("%s ", operator_string(oper));
1154 subexpressions[0]->print();
1155 break;
1156
1157 case ast_post_inc:
1158 case ast_post_dec:
1159 subexpressions[0]->print();
1160 printf("%s ", operator_string(oper));
1161 break;
1162
1163 case ast_conditional:
1164 subexpressions[0]->print();
1165 printf("? ");
1166 subexpressions[1]->print();
1167 printf(": ");
1168 subexpressions[2]->print();
1169 break;
1170
1171 case ast_array_index:
1172 subexpressions[0]->print();
1173 printf("[ ");
1174 subexpressions[1]->print();
1175 printf("] ");
1176 break;
1177
1178 case ast_function_call: {
1179 subexpressions[0]->print();
1180 printf("( ");
1181
1182 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1183 if (&ast->link != this->expressions.get_head())
1184 printf(", ");
1185
1186 ast->print();
1187 }
1188
1189 printf(") ");
1190 break;
1191 }
1192
1193 case ast_identifier:
1194 printf("%s ", primary_expression.identifier);
1195 break;
1196
1197 case ast_int_constant:
1198 printf("%d ", primary_expression.int_constant);
1199 break;
1200
1201 case ast_uint_constant:
1202 printf("%u ", primary_expression.uint_constant);
1203 break;
1204
1205 case ast_float_constant:
1206 printf("%f ", primary_expression.float_constant);
1207 break;
1208
1209 case ast_double_constant:
1210 printf("%f ", primary_expression.double_constant);
1211 break;
1212
1213 case ast_bool_constant:
1214 printf("%s ",
1215 primary_expression.bool_constant
1216 ? "true" : "false");
1217 break;
1218
1219 case ast_sequence: {
1220 printf("( ");
1221 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1222 if (&ast->link != this->expressions.get_head())
1223 printf(", ");
1224
1225 ast->print();
1226 }
1227 printf(") ");
1228 break;
1229 }
1230
1231 case ast_aggregate: {
1232 printf("{ ");
1233 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1234 if (&ast->link != this->expressions.get_head())
1235 printf(", ");
1236
1237 ast->print();
1238 }
1239 printf("} ");
1240 break;
1241 }
1242
1243 default:
1244 assert(0);
1245 break;
1246 }
1247 }
1248
1249 ast_expression::ast_expression(int oper,
1250 ast_expression *ex0,
1251 ast_expression *ex1,
1252 ast_expression *ex2) :
1253 primary_expression()
1254 {
1255 this->oper = ast_operators(oper);
1256 this->subexpressions[0] = ex0;
1257 this->subexpressions[1] = ex1;
1258 this->subexpressions[2] = ex2;
1259 this->non_lvalue_description = NULL;
1260 this->is_lhs = false;
1261 }
1262
1263
1264 void
1265 ast_expression_statement::print(void) const
1266 {
1267 if (expression)
1268 expression->print();
1269
1270 printf("; ");
1271 }
1272
1273
1274 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1275 expression(ex)
1276 {
1277 /* empty */
1278 }
1279
1280
1281 void
1282 ast_function::print(void) const
1283 {
1284 return_type->print();
1285 printf(" %s (", identifier);
1286
1287 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1288 ast->print();
1289 }
1290
1291 printf(")");
1292 }
1293
1294
1295 ast_function::ast_function(void)
1296 : return_type(NULL), identifier(NULL), is_definition(false),
1297 signature(NULL)
1298 {
1299 /* empty */
1300 }
1301
1302
1303 void
1304 ast_fully_specified_type::print(void) const
1305 {
1306 _mesa_ast_type_qualifier_print(& qualifier);
1307 specifier->print();
1308 }
1309
1310
1311 void
1312 ast_parameter_declarator::print(void) const
1313 {
1314 type->print();
1315 if (identifier)
1316 printf("%s ", identifier);
1317 ast_opt_array_dimensions_print(array_specifier);
1318 }
1319
1320
1321 void
1322 ast_function_definition::print(void) const
1323 {
1324 prototype->print();
1325 body->print();
1326 }
1327
1328
1329 void
1330 ast_declaration::print(void) const
1331 {
1332 printf("%s ", identifier);
1333 ast_opt_array_dimensions_print(array_specifier);
1334
1335 if (initializer) {
1336 printf("= ");
1337 initializer->print();
1338 }
1339 }
1340
1341
1342 ast_declaration::ast_declaration(const char *identifier,
1343 ast_array_specifier *array_specifier,
1344 ast_expression *initializer)
1345 {
1346 this->identifier = identifier;
1347 this->array_specifier = array_specifier;
1348 this->initializer = initializer;
1349 }
1350
1351
1352 void
1353 ast_declarator_list::print(void) const
1354 {
1355 assert(type || invariant);
1356
1357 if (type)
1358 type->print();
1359 else if (invariant)
1360 printf("invariant ");
1361 else
1362 printf("precise ");
1363
1364 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1365 if (&ast->link != this->declarations.get_head())
1366 printf(", ");
1367
1368 ast->print();
1369 }
1370
1371 printf("; ");
1372 }
1373
1374
1375 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1376 {
1377 this->type = type;
1378 this->invariant = false;
1379 this->precise = false;
1380 }
1381
1382 void
1383 ast_jump_statement::print(void) const
1384 {
1385 switch (mode) {
1386 case ast_continue:
1387 printf("continue; ");
1388 break;
1389 case ast_break:
1390 printf("break; ");
1391 break;
1392 case ast_return:
1393 printf("return ");
1394 if (opt_return_value)
1395 opt_return_value->print();
1396
1397 printf("; ");
1398 break;
1399 case ast_discard:
1400 printf("discard; ");
1401 break;
1402 }
1403 }
1404
1405
1406 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1407 : opt_return_value(NULL)
1408 {
1409 this->mode = ast_jump_modes(mode);
1410
1411 if (mode == ast_return)
1412 opt_return_value = return_value;
1413 }
1414
1415
1416 void
1417 ast_selection_statement::print(void) const
1418 {
1419 printf("if ( ");
1420 condition->print();
1421 printf(") ");
1422
1423 then_statement->print();
1424
1425 if (else_statement) {
1426 printf("else ");
1427 else_statement->print();
1428 }
1429 }
1430
1431
1432 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1433 ast_node *then_statement,
1434 ast_node *else_statement)
1435 {
1436 this->condition = condition;
1437 this->then_statement = then_statement;
1438 this->else_statement = else_statement;
1439 }
1440
1441
1442 void
1443 ast_switch_statement::print(void) const
1444 {
1445 printf("switch ( ");
1446 test_expression->print();
1447 printf(") ");
1448
1449 body->print();
1450 }
1451
1452
1453 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1454 ast_node *body)
1455 {
1456 this->test_expression = test_expression;
1457 this->body = body;
1458 }
1459
1460
1461 void
1462 ast_switch_body::print(void) const
1463 {
1464 printf("{\n");
1465 if (stmts != NULL) {
1466 stmts->print();
1467 }
1468 printf("}\n");
1469 }
1470
1471
1472 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1473 {
1474 this->stmts = stmts;
1475 }
1476
1477
1478 void ast_case_label::print(void) const
1479 {
1480 if (test_value != NULL) {
1481 printf("case ");
1482 test_value->print();
1483 printf(": ");
1484 } else {
1485 printf("default: ");
1486 }
1487 }
1488
1489
1490 ast_case_label::ast_case_label(ast_expression *test_value)
1491 {
1492 this->test_value = test_value;
1493 }
1494
1495
1496 void ast_case_label_list::print(void) const
1497 {
1498 foreach_list_typed(ast_node, ast, link, & this->labels) {
1499 ast->print();
1500 }
1501 printf("\n");
1502 }
1503
1504
1505 ast_case_label_list::ast_case_label_list(void)
1506 {
1507 }
1508
1509
1510 void ast_case_statement::print(void) const
1511 {
1512 labels->print();
1513 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1514 ast->print();
1515 printf("\n");
1516 }
1517 }
1518
1519
1520 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1521 {
1522 this->labels = labels;
1523 }
1524
1525
1526 void ast_case_statement_list::print(void) const
1527 {
1528 foreach_list_typed(ast_node, ast, link, & this->cases) {
1529 ast->print();
1530 }
1531 }
1532
1533
1534 ast_case_statement_list::ast_case_statement_list(void)
1535 {
1536 }
1537
1538
1539 void
1540 ast_iteration_statement::print(void) const
1541 {
1542 switch (mode) {
1543 case ast_for:
1544 printf("for( ");
1545 if (init_statement)
1546 init_statement->print();
1547 printf("; ");
1548
1549 if (condition)
1550 condition->print();
1551 printf("; ");
1552
1553 if (rest_expression)
1554 rest_expression->print();
1555 printf(") ");
1556
1557 body->print();
1558 break;
1559
1560 case ast_while:
1561 printf("while ( ");
1562 if (condition)
1563 condition->print();
1564 printf(") ");
1565 body->print();
1566 break;
1567
1568 case ast_do_while:
1569 printf("do ");
1570 body->print();
1571 printf("while ( ");
1572 if (condition)
1573 condition->print();
1574 printf("); ");
1575 break;
1576 }
1577 }
1578
1579
1580 ast_iteration_statement::ast_iteration_statement(int mode,
1581 ast_node *init,
1582 ast_node *condition,
1583 ast_expression *rest_expression,
1584 ast_node *body)
1585 {
1586 this->mode = ast_iteration_modes(mode);
1587 this->init_statement = init;
1588 this->condition = condition;
1589 this->rest_expression = rest_expression;
1590 this->body = body;
1591 }
1592
1593
1594 void
1595 ast_struct_specifier::print(void) const
1596 {
1597 printf("struct %s { ", name);
1598 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1599 ast->print();
1600 }
1601 printf("} ");
1602 }
1603
1604
1605 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1606 ast_declarator_list *declarator_list)
1607 {
1608 if (identifier == NULL) {
1609 static mtx_t mutex = _MTX_INITIALIZER_NP;
1610 static unsigned anon_count = 1;
1611 unsigned count;
1612
1613 mtx_lock(&mutex);
1614 count = anon_count++;
1615 mtx_unlock(&mutex);
1616
1617 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1618 }
1619 name = identifier;
1620 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1621 is_declaration = true;
1622 layout = NULL;
1623 }
1624
1625 void ast_subroutine_list::print(void) const
1626 {
1627 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1628 if (&ast->link != this->declarations.get_head())
1629 printf(", ");
1630 ast->print();
1631 }
1632 }
1633
1634 static void
1635 set_shader_inout_layout(struct gl_shader *shader,
1636 struct _mesa_glsl_parse_state *state)
1637 {
1638 /* Should have been prevented by the parser. */
1639 if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1640 shader->Stage == MESA_SHADER_VERTEX) {
1641 assert(!state->in_qualifier->flags.i);
1642 } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1643 shader->Stage != MESA_SHADER_TESS_EVAL) {
1644 assert(!state->in_qualifier->flags.i);
1645 }
1646
1647 if (shader->Stage != MESA_SHADER_COMPUTE) {
1648 /* Should have been prevented by the parser. */
1649 assert(!state->cs_input_local_size_specified);
1650 }
1651
1652 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1653 /* Should have been prevented by the parser. */
1654 assert(!state->fs_uses_gl_fragcoord);
1655 assert(!state->fs_redeclares_gl_fragcoord);
1656 assert(!state->fs_pixel_center_integer);
1657 assert(!state->fs_origin_upper_left);
1658 assert(!state->fs_early_fragment_tests);
1659 }
1660
1661 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1662 if (state->out_qualifier->out_xfb_stride[i]) {
1663 unsigned xfb_stride;
1664 if (state->out_qualifier->out_xfb_stride[i]->
1665 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1666 true)) {
1667 shader->info.TransformFeedback.BufferStride[i] = xfb_stride;
1668 }
1669 }
1670 }
1671
1672 switch (shader->Stage) {
1673 case MESA_SHADER_TESS_CTRL:
1674 shader->info.TessCtrl.VerticesOut = 0;
1675 if (state->tcs_output_vertices_specified) {
1676 unsigned vertices;
1677 if (state->out_qualifier->vertices->
1678 process_qualifier_constant(state, "vertices", &vertices,
1679 false)) {
1680
1681 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1682 if (vertices > state->Const.MaxPatchVertices) {
1683 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1684 "GL_MAX_PATCH_VERTICES", vertices);
1685 }
1686 shader->info.TessCtrl.VerticesOut = vertices;
1687 }
1688 }
1689 break;
1690 case MESA_SHADER_TESS_EVAL:
1691 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1692 if (state->in_qualifier->flags.q.prim_type)
1693 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1694
1695 shader->info.TessEval.Spacing = 0;
1696 if (state->in_qualifier->flags.q.vertex_spacing)
1697 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1698
1699 shader->info.TessEval.VertexOrder = 0;
1700 if (state->in_qualifier->flags.q.ordering)
1701 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1702
1703 shader->info.TessEval.PointMode = -1;
1704 if (state->in_qualifier->flags.q.point_mode)
1705 shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1706 break;
1707 case MESA_SHADER_GEOMETRY:
1708 shader->info.Geom.VerticesOut = -1;
1709 if (state->out_qualifier->flags.q.max_vertices) {
1710 unsigned qual_max_vertices;
1711 if (state->out_qualifier->max_vertices->
1712 process_qualifier_constant(state, "max_vertices",
1713 &qual_max_vertices, true, true)) {
1714
1715 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1716 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1717 _mesa_glsl_error(&loc, state,
1718 "maximum output vertices (%d) exceeds "
1719 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1720 qual_max_vertices);
1721 }
1722 shader->info.Geom.VerticesOut = qual_max_vertices;
1723 }
1724 }
1725
1726 if (state->gs_input_prim_type_specified) {
1727 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1728 } else {
1729 shader->info.Geom.InputType = PRIM_UNKNOWN;
1730 }
1731
1732 if (state->out_qualifier->flags.q.prim_type) {
1733 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1734 } else {
1735 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1736 }
1737
1738 shader->info.Geom.Invocations = 0;
1739 if (state->in_qualifier->flags.q.invocations) {
1740 unsigned invocations;
1741 if (state->in_qualifier->invocations->
1742 process_qualifier_constant(state, "invocations",
1743 &invocations, false)) {
1744
1745 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1746 if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
1747 _mesa_glsl_error(&loc, state,
1748 "invocations (%d) exceeds "
1749 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1750 invocations);
1751 }
1752 shader->info.Geom.Invocations = invocations;
1753 }
1754 }
1755 break;
1756
1757 case MESA_SHADER_COMPUTE:
1758 if (state->cs_input_local_size_specified) {
1759 for (int i = 0; i < 3; i++)
1760 shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1761 } else {
1762 for (int i = 0; i < 3; i++)
1763 shader->info.Comp.LocalSize[i] = 0;
1764 }
1765 break;
1766
1767 case MESA_SHADER_FRAGMENT:
1768 shader->info.redeclares_gl_fragcoord =
1769 state->fs_redeclares_gl_fragcoord;
1770 shader->info.uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1771 shader->info.pixel_center_integer = state->fs_pixel_center_integer;
1772 shader->info.origin_upper_left = state->fs_origin_upper_left;
1773 shader->info.ARB_fragment_coord_conventions_enable =
1774 state->ARB_fragment_coord_conventions_enable;
1775 shader->info.EarlyFragmentTests = state->fs_early_fragment_tests;
1776 shader->info.BlendSupport = state->fs_blend_support;
1777 break;
1778
1779 default:
1780 /* Nothing to do. */
1781 break;
1782 }
1783 }
1784
1785 extern "C" {
1786
1787 static void
1788 assign_subroutine_indexes(struct gl_shader *sh,
1789 struct _mesa_glsl_parse_state *state)
1790 {
1791 int j, k;
1792 int index = 0;
1793
1794 for (j = 0; j < state->num_subroutines; j++) {
1795 while (state->subroutines[j]->subroutine_index == -1) {
1796 for (k = 0; k < state->num_subroutines; k++) {
1797 if (state->subroutines[k]->subroutine_index == index)
1798 break;
1799 else if (k == state->num_subroutines - 1) {
1800 state->subroutines[j]->subroutine_index = index;
1801 }
1802 }
1803 index++;
1804 }
1805 }
1806 }
1807
1808 static void
1809 add_builtin_defines(struct _mesa_glsl_parse_state *state,
1810 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1811 struct glcpp_parser *data,
1812 unsigned version,
1813 bool es)
1814 {
1815 unsigned gl_version = state->ctx->Extensions.Version;
1816 gl_api api = state->ctx->API;
1817
1818 if (gl_version != 0xff) {
1819 unsigned i;
1820 for (i = 0; i < state->num_supported_versions; i++) {
1821 if (state->supported_versions[i].ver == version &&
1822 state->supported_versions[i].es == es) {
1823 gl_version = state->supported_versions[i].gl_ver;
1824 break;
1825 }
1826 }
1827
1828 if (i == state->num_supported_versions)
1829 return;
1830 }
1831
1832 if (es)
1833 api = API_OPENGLES2;
1834
1835 for (unsigned i = 0;
1836 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
1837 const _mesa_glsl_extension *extension
1838 = &_mesa_glsl_supported_extensions[i];
1839 if (extension->compatible_with_state(state, api, gl_version)) {
1840 add_builtin_define(data, extension->name, 1);
1841 }
1842 }
1843 }
1844
1845 void
1846 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1847 bool dump_ast, bool dump_hir)
1848 {
1849 struct _mesa_glsl_parse_state *state =
1850 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1851 const char *source = shader->Source;
1852
1853 if (ctx->Const.GenerateTemporaryNames)
1854 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1855 false, true);
1856
1857 state->error = glcpp_preprocess(state, &source, &state->info_log,
1858 add_builtin_defines, state, ctx);
1859
1860 if (!state->error) {
1861 _mesa_glsl_lexer_ctor(state, source);
1862 _mesa_glsl_parse(state);
1863 _mesa_glsl_lexer_dtor(state);
1864 }
1865
1866 if (dump_ast) {
1867 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1868 ast->print();
1869 }
1870 printf("\n\n");
1871 }
1872
1873 ralloc_free(shader->ir);
1874 shader->ir = new(shader) exec_list;
1875 if (!state->error && !state->translation_unit.is_empty())
1876 _mesa_ast_to_hir(shader->ir, state);
1877
1878 if (!state->error) {
1879 validate_ir_tree(shader->ir);
1880
1881 /* Print out the unoptimized IR. */
1882 if (dump_hir) {
1883 _mesa_print_ir(stdout, shader->ir, state);
1884 }
1885 }
1886
1887
1888 if (!state->error && !shader->ir->is_empty()) {
1889 struct gl_shader_compiler_options *options =
1890 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1891
1892 assign_subroutine_indexes(shader, state);
1893 lower_subroutine(shader->ir, state);
1894 /* Do some optimization at compile time to reduce shader IR size
1895 * and reduce later work if the same shader is linked multiple times
1896 */
1897 while (do_common_optimization(shader->ir, false, false, options,
1898 ctx->Const.NativeIntegers))
1899 ;
1900
1901 validate_ir_tree(shader->ir);
1902
1903 enum ir_variable_mode other;
1904 switch (shader->Stage) {
1905 case MESA_SHADER_VERTEX:
1906 other = ir_var_shader_in;
1907 break;
1908 case MESA_SHADER_FRAGMENT:
1909 other = ir_var_shader_out;
1910 break;
1911 default:
1912 /* Something invalid to ensure optimize_dead_builtin_uniforms
1913 * doesn't remove anything other than uniforms or constants.
1914 */
1915 other = ir_var_mode_count;
1916 break;
1917 }
1918
1919 optimize_dead_builtin_variables(shader->ir, other);
1920
1921 validate_ir_tree(shader->ir);
1922 }
1923
1924 if (shader->InfoLog)
1925 ralloc_free(shader->InfoLog);
1926
1927 if (!state->error)
1928 set_shader_inout_layout(shader, state);
1929
1930 shader->symbols = new(shader->ir) glsl_symbol_table;
1931 shader->CompileStatus = !state->error;
1932 shader->InfoLog = state->info_log;
1933 shader->Version = state->language_version;
1934 shader->IsES = state->es_shader;
1935 shader->info.uses_builtin_functions = state->uses_builtin_functions;
1936
1937 /* Retain any live IR, but trash the rest. */
1938 reparent_ir(shader->ir, shader->ir);
1939
1940 /* Destroy the symbol table. Create a new symbol table that contains only
1941 * the variables and functions that still exist in the IR. The symbol
1942 * table will be used later during linking.
1943 *
1944 * There must NOT be any freed objects still referenced by the symbol
1945 * table. That could cause the linker to dereference freed memory.
1946 *
1947 * We don't have to worry about types or interface-types here because those
1948 * are fly-weights that are looked up by glsl_type.
1949 */
1950 foreach_in_list (ir_instruction, ir, shader->ir) {
1951 switch (ir->ir_type) {
1952 case ir_type_function:
1953 shader->symbols->add_function((ir_function *) ir);
1954 break;
1955 case ir_type_variable: {
1956 ir_variable *const var = (ir_variable *) ir;
1957
1958 if (var->data.mode != ir_var_temporary)
1959 shader->symbols->add_variable(var);
1960 break;
1961 }
1962 default:
1963 break;
1964 }
1965 }
1966
1967 _mesa_glsl_initialize_derived_variables(ctx, shader);
1968
1969 delete state->symbols;
1970 ralloc_free(state);
1971 }
1972
1973 } /* extern "C" */
1974 /**
1975 * Do the set of common optimizations passes
1976 *
1977 * \param ir List of instructions to be optimized
1978 * \param linked Is the shader linked? This enables
1979 * optimizations passes that remove code at
1980 * global scope and could cause linking to
1981 * fail.
1982 * \param uniform_locations_assigned Have locations already been assigned for
1983 * uniforms? This prevents the declarations
1984 * of unused uniforms from being removed.
1985 * The setting of this flag only matters if
1986 * \c linked is \c true.
1987 * \param max_unroll_iterations Maximum number of loop iterations to be
1988 * unrolled. Setting to 0 disables loop
1989 * unrolling.
1990 * \param options The driver's preferred shader options.
1991 */
1992 bool
1993 do_common_optimization(exec_list *ir, bool linked,
1994 bool uniform_locations_assigned,
1995 const struct gl_shader_compiler_options *options,
1996 bool native_integers)
1997 {
1998 const bool debug = false;
1999 GLboolean progress = GL_FALSE;
2000
2001 #define OPT(PASS, ...) do { \
2002 if (debug) { \
2003 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2004 const bool opt_progress = PASS(__VA_ARGS__); \
2005 progress = opt_progress || progress; \
2006 if (opt_progress) \
2007 _mesa_print_ir(stderr, ir, NULL); \
2008 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2009 #PASS, opt_progress ? "made" : "no"); \
2010 } else { \
2011 progress = PASS(__VA_ARGS__) || progress; \
2012 } \
2013 } while (false)
2014
2015 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2016
2017 if (linked) {
2018 OPT(do_function_inlining, ir);
2019 OPT(do_dead_functions, ir);
2020 OPT(do_structure_splitting, ir);
2021 }
2022 propagate_invariance(ir);
2023 OPT(do_if_simplification, ir);
2024 OPT(opt_flatten_nested_if_blocks, ir);
2025 OPT(opt_conditional_discard, ir);
2026 OPT(do_copy_propagation, ir);
2027 OPT(do_copy_propagation_elements, ir);
2028
2029 if (options->OptimizeForAOS && !linked)
2030 OPT(opt_flip_matrices, ir);
2031
2032 if (linked && options->OptimizeForAOS) {
2033 OPT(do_vectorize, ir);
2034 }
2035
2036 if (linked)
2037 OPT(do_dead_code, ir, uniform_locations_assigned);
2038 else
2039 OPT(do_dead_code_unlinked, ir);
2040 OPT(do_dead_code_local, ir);
2041 OPT(do_tree_grafting, ir);
2042 OPT(do_constant_propagation, ir);
2043 if (linked)
2044 OPT(do_constant_variable, ir);
2045 else
2046 OPT(do_constant_variable_unlinked, ir);
2047 OPT(do_constant_folding, ir);
2048 OPT(do_minmax_prune, ir);
2049 OPT(do_rebalance_tree, ir);
2050 OPT(do_algebraic, ir, native_integers, options);
2051 OPT(do_lower_jumps, ir);
2052 OPT(do_vec_index_to_swizzle, ir);
2053 OPT(lower_vector_insert, ir, false);
2054 OPT(do_swizzle_swizzle, ir);
2055 OPT(do_noop_swizzle, ir);
2056
2057 OPT(optimize_split_arrays, ir, linked);
2058 OPT(optimize_redundant_jumps, ir);
2059
2060 loop_state *ls = analyze_loop_variables(ir);
2061 if (ls->loop_found) {
2062 OPT(set_loop_controls, ir, ls);
2063 OPT(unroll_loops, ir, ls, options);
2064 }
2065 delete ls;
2066
2067 #undef OPT
2068
2069 return progress;
2070 }
2071
2072 extern "C" {
2073
2074 /**
2075 * To be called at GL teardown time, this frees compiler datastructures.
2076 *
2077 * After calling this, any previously compiled shaders and shader
2078 * programs would be invalid. So this should happen at approximately
2079 * program exit.
2080 */
2081 void
2082 _mesa_destroy_shader_compiler(void)
2083 {
2084 _mesa_destroy_shader_compiler_caches();
2085
2086 _mesa_glsl_release_types();
2087 }
2088
2089 /**
2090 * Releases compiler caches to trade off performance for memory.
2091 *
2092 * Intended to be used with glReleaseShaderCompiler().
2093 */
2094 void
2095 _mesa_destroy_shader_compiler_caches(void)
2096 {
2097 _mesa_glsl_release_builtin_functions();
2098 }
2099
2100 }