2 * Copyright © 2008, 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/shaderobj.h"
32 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
33 #include "util/ralloc.h"
35 #include "glsl_parser_extras.h"
36 #include "glsl_parser.h"
37 #include "ir_optimization.h"
38 #include "loop_analysis.h"
41 * Format a short human-readable description of the given GLSL version.
44 glsl_compute_version_string(void *mem_ctx
, bool is_es
, unsigned version
)
46 return ralloc_asprintf(mem_ctx
, "GLSL%s %d.%02d", is_es
? " ES" : "",
47 version
/ 100, version
% 100);
51 static const unsigned known_desktop_glsl_versions
[] =
52 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
53 static const unsigned known_desktop_gl_versions
[] =
54 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45 };
57 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context
*_ctx
,
58 gl_shader_stage stage
,
60 : ctx(_ctx
), cs_input_local_size_specified(false), cs_input_local_size(),
63 assert(stage
< MESA_SHADER_STAGES
);
67 this->translation_unit
.make_empty();
68 this->symbols
= new(mem_ctx
) glsl_symbol_table
;
70 this->info_log
= ralloc_strdup(mem_ctx
, "");
72 this->loop_nesting_ast
= NULL
;
74 this->uses_builtin_functions
= false;
76 /* Set default language version and extensions */
77 this->language_version
= 110;
78 this->forced_language_version
= ctx
->Const
.ForceGLSLVersion
;
79 this->zero_init
= ctx
->Const
.GLSLZeroInit
;
80 this->gl_version
= 20;
81 this->es_shader
= false;
82 this->ARB_texture_rectangle_enable
= true;
84 /* OpenGL ES 2.0 has different defaults from desktop GL. */
85 if (ctx
->API
== API_OPENGLES2
) {
86 this->language_version
= 100;
87 this->es_shader
= true;
88 this->ARB_texture_rectangle_enable
= false;
91 this->extensions
= &ctx
->Extensions
;
93 this->Const
.MaxLights
= ctx
->Const
.MaxLights
;
94 this->Const
.MaxClipPlanes
= ctx
->Const
.MaxClipPlanes
;
95 this->Const
.MaxTextureUnits
= ctx
->Const
.MaxTextureUnits
;
96 this->Const
.MaxTextureCoords
= ctx
->Const
.MaxTextureCoordUnits
;
97 this->Const
.MaxVertexAttribs
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
;
98 this->Const
.MaxVertexUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
;
99 this->Const
.MaxVertexTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
;
100 this->Const
.MaxCombinedTextureImageUnits
= ctx
->Const
.MaxCombinedTextureImageUnits
;
101 this->Const
.MaxTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
;
102 this->Const
.MaxFragmentUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
;
103 this->Const
.MinProgramTexelOffset
= ctx
->Const
.MinProgramTexelOffset
;
104 this->Const
.MaxProgramTexelOffset
= ctx
->Const
.MaxProgramTexelOffset
;
106 this->Const
.MaxDrawBuffers
= ctx
->Const
.MaxDrawBuffers
;
108 this->Const
.MaxDualSourceDrawBuffers
= ctx
->Const
.MaxDualSourceDrawBuffers
;
111 this->Const
.MaxVertexOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
;
112 this->Const
.MaxGeometryInputComponents
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxInputComponents
;
113 this->Const
.MaxGeometryOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxOutputComponents
;
114 this->Const
.MaxFragmentInputComponents
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxInputComponents
;
115 this->Const
.MaxGeometryTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxTextureImageUnits
;
116 this->Const
.MaxGeometryOutputVertices
= ctx
->Const
.MaxGeometryOutputVertices
;
117 this->Const
.MaxGeometryTotalOutputComponents
= ctx
->Const
.MaxGeometryTotalOutputComponents
;
118 this->Const
.MaxGeometryUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxUniformComponents
;
120 this->Const
.MaxVertexAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAtomicCounters
;
121 this->Const
.MaxTessControlAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxAtomicCounters
;
122 this->Const
.MaxTessEvaluationAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxAtomicCounters
;
123 this->Const
.MaxGeometryAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxAtomicCounters
;
124 this->Const
.MaxFragmentAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxAtomicCounters
;
125 this->Const
.MaxComputeAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxAtomicCounters
;
126 this->Const
.MaxCombinedAtomicCounters
= ctx
->Const
.MaxCombinedAtomicCounters
;
127 this->Const
.MaxAtomicBufferBindings
= ctx
->Const
.MaxAtomicBufferBindings
;
128 this->Const
.MaxVertexAtomicCounterBuffers
=
129 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAtomicBuffers
;
130 this->Const
.MaxTessControlAtomicCounterBuffers
=
131 ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxAtomicBuffers
;
132 this->Const
.MaxTessEvaluationAtomicCounterBuffers
=
133 ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxAtomicBuffers
;
134 this->Const
.MaxGeometryAtomicCounterBuffers
=
135 ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxAtomicBuffers
;
136 this->Const
.MaxFragmentAtomicCounterBuffers
=
137 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
138 this->Const
.MaxComputeAtomicCounterBuffers
=
139 ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxAtomicBuffers
;
140 this->Const
.MaxCombinedAtomicCounterBuffers
=
141 ctx
->Const
.MaxCombinedAtomicBuffers
;
142 this->Const
.MaxAtomicCounterBufferSize
=
143 ctx
->Const
.MaxAtomicBufferSize
;
145 /* ARB_enhanced_layouts constants */
146 this->Const
.MaxTransformFeedbackBuffers
= ctx
->Const
.MaxTransformFeedbackBuffers
;
147 this->Const
.MaxTransformFeedbackInterleavedComponents
= ctx
->Const
.MaxTransformFeedbackInterleavedComponents
;
149 /* Compute shader constants */
150 for (unsigned i
= 0; i
< ARRAY_SIZE(this->Const
.MaxComputeWorkGroupCount
); i
++)
151 this->Const
.MaxComputeWorkGroupCount
[i
] = ctx
->Const
.MaxComputeWorkGroupCount
[i
];
152 for (unsigned i
= 0; i
< ARRAY_SIZE(this->Const
.MaxComputeWorkGroupSize
); i
++)
153 this->Const
.MaxComputeWorkGroupSize
[i
] = ctx
->Const
.MaxComputeWorkGroupSize
[i
];
155 this->Const
.MaxComputeTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxTextureImageUnits
;
156 this->Const
.MaxComputeUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxUniformComponents
;
158 this->Const
.MaxImageUnits
= ctx
->Const
.MaxImageUnits
;
159 this->Const
.MaxCombinedShaderOutputResources
= ctx
->Const
.MaxCombinedShaderOutputResources
;
160 this->Const
.MaxImageSamples
= ctx
->Const
.MaxImageSamples
;
161 this->Const
.MaxVertexImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxImageUniforms
;
162 this->Const
.MaxTessControlImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxImageUniforms
;
163 this->Const
.MaxTessEvaluationImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxImageUniforms
;
164 this->Const
.MaxGeometryImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxImageUniforms
;
165 this->Const
.MaxFragmentImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxImageUniforms
;
166 this->Const
.MaxComputeImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxImageUniforms
;
167 this->Const
.MaxCombinedImageUniforms
= ctx
->Const
.MaxCombinedImageUniforms
;
169 /* ARB_viewport_array */
170 this->Const
.MaxViewports
= ctx
->Const
.MaxViewports
;
172 /* tessellation shader constants */
173 this->Const
.MaxPatchVertices
= ctx
->Const
.MaxPatchVertices
;
174 this->Const
.MaxTessGenLevel
= ctx
->Const
.MaxTessGenLevel
;
175 this->Const
.MaxTessControlInputComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxInputComponents
;
176 this->Const
.MaxTessControlOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxOutputComponents
;
177 this->Const
.MaxTessControlTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxTextureImageUnits
;
178 this->Const
.MaxTessEvaluationInputComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxInputComponents
;
179 this->Const
.MaxTessEvaluationOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxOutputComponents
;
180 this->Const
.MaxTessEvaluationTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxTextureImageUnits
;
181 this->Const
.MaxTessPatchComponents
= ctx
->Const
.MaxTessPatchComponents
;
182 this->Const
.MaxTessControlTotalOutputComponents
= ctx
->Const
.MaxTessControlTotalOutputComponents
;
183 this->Const
.MaxTessControlUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxUniformComponents
;
184 this->Const
.MaxTessEvaluationUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxUniformComponents
;
186 /* GL 4.5 / OES_sample_variables */
187 this->Const
.MaxSamples
= ctx
->Const
.MaxSamples
;
189 this->current_function
= NULL
;
190 this->toplevel_ir
= NULL
;
191 this->found_return
= false;
192 this->all_invariant
= false;
193 this->user_structures
= NULL
;
194 this->num_user_structures
= 0;
195 this->num_subroutines
= 0;
196 this->subroutines
= NULL
;
197 this->num_subroutine_types
= 0;
198 this->subroutine_types
= NULL
;
200 /* supported_versions should be large enough to support the known desktop
201 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
203 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions
) + 4) ==
204 ARRAY_SIZE(this->supported_versions
));
206 /* Populate the list of supported GLSL versions */
207 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
208 * the OpenGL 3.2 Core context is supported, this logic will need
209 * change. Older versions of GLSL are no longer supported
210 * outside the compatibility contexts of 3.x.
212 this->num_supported_versions
= 0;
213 if (_mesa_is_desktop_gl(ctx
)) {
214 for (unsigned i
= 0; i
< ARRAY_SIZE(known_desktop_glsl_versions
); i
++) {
215 if (known_desktop_glsl_versions
[i
] <= ctx
->Const
.GLSLVersion
) {
216 this->supported_versions
[this->num_supported_versions
].ver
217 = known_desktop_glsl_versions
[i
];
218 this->supported_versions
[this->num_supported_versions
].gl_ver
219 = known_desktop_gl_versions
[i
];
220 this->supported_versions
[this->num_supported_versions
].es
= false;
221 this->num_supported_versions
++;
225 if (ctx
->API
== API_OPENGLES2
|| ctx
->Extensions
.ARB_ES2_compatibility
) {
226 this->supported_versions
[this->num_supported_versions
].ver
= 100;
227 this->supported_versions
[this->num_supported_versions
].gl_ver
= 20;
228 this->supported_versions
[this->num_supported_versions
].es
= true;
229 this->num_supported_versions
++;
231 if (_mesa_is_gles3(ctx
) || ctx
->Extensions
.ARB_ES3_compatibility
) {
232 this->supported_versions
[this->num_supported_versions
].ver
= 300;
233 this->supported_versions
[this->num_supported_versions
].gl_ver
= 30;
234 this->supported_versions
[this->num_supported_versions
].es
= true;
235 this->num_supported_versions
++;
237 if (_mesa_is_gles31(ctx
) || ctx
->Extensions
.ARB_ES3_1_compatibility
) {
238 this->supported_versions
[this->num_supported_versions
].ver
= 310;
239 this->supported_versions
[this->num_supported_versions
].gl_ver
= 31;
240 this->supported_versions
[this->num_supported_versions
].es
= true;
241 this->num_supported_versions
++;
243 if ((ctx
->API
== API_OPENGLES2
&& ctx
->Version
>= 32) ||
244 ctx
->Extensions
.ARB_ES3_2_compatibility
) {
245 this->supported_versions
[this->num_supported_versions
].ver
= 320;
246 this->supported_versions
[this->num_supported_versions
].gl_ver
= 32;
247 this->supported_versions
[this->num_supported_versions
].es
= true;
248 this->num_supported_versions
++;
251 /* Create a string for use in error messages to tell the user which GLSL
252 * versions are supported.
254 char *supported
= ralloc_strdup(this, "");
255 for (unsigned i
= 0; i
< this->num_supported_versions
; i
++) {
256 unsigned ver
= this->supported_versions
[i
].ver
;
257 const char *const prefix
= (i
== 0)
259 : ((i
== this->num_supported_versions
- 1) ? ", and " : ", ");
260 const char *const suffix
= (this->supported_versions
[i
].es
) ? " ES" : "";
262 ralloc_asprintf_append(& supported
, "%s%u.%02u%s",
264 ver
/ 100, ver
% 100,
268 this->supported_version_string
= supported
;
270 if (ctx
->Const
.ForceGLSLExtensionsWarn
)
271 _mesa_glsl_process_extension("all", NULL
, "warn", NULL
, this);
273 this->default_uniform_qualifier
= new(this) ast_type_qualifier();
274 this->default_uniform_qualifier
->flags
.q
.shared
= 1;
275 this->default_uniform_qualifier
->flags
.q
.column_major
= 1;
276 this->default_uniform_qualifier
->is_default_qualifier
= true;
278 this->default_shader_storage_qualifier
= new(this) ast_type_qualifier();
279 this->default_shader_storage_qualifier
->flags
.q
.shared
= 1;
280 this->default_shader_storage_qualifier
->flags
.q
.column_major
= 1;
281 this->default_shader_storage_qualifier
->is_default_qualifier
= true;
283 this->fs_uses_gl_fragcoord
= false;
284 this->fs_redeclares_gl_fragcoord
= false;
285 this->fs_origin_upper_left
= false;
286 this->fs_pixel_center_integer
= false;
287 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers
= false;
289 this->gs_input_prim_type_specified
= false;
290 this->tcs_output_vertices_specified
= false;
291 this->gs_input_size
= 0;
292 this->in_qualifier
= new(this) ast_type_qualifier();
293 this->out_qualifier
= new(this) ast_type_qualifier();
294 this->fs_early_fragment_tests
= false;
295 this->fs_blend_support
= 0;
296 memset(this->atomic_counter_offsets
, 0,
297 sizeof(this->atomic_counter_offsets
));
298 this->allow_extension_directive_midshader
=
299 ctx
->Const
.AllowGLSLExtensionDirectiveMidShader
;
303 * Determine whether the current GLSL version is sufficiently high to support
304 * a certain feature, and generate an error message if it isn't.
306 * \param required_glsl_version and \c required_glsl_es_version are
307 * interpreted as they are in _mesa_glsl_parse_state::is_version().
309 * \param locp is the parser location where the error should be reported.
311 * \param fmt (and additional arguments) constitute a printf-style error
312 * message to report if the version check fails. Information about the
313 * current and required GLSL versions will be appended. So, for example, if
314 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
315 * "foo unsupported") is called, the error message will be "foo unsupported in
316 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
319 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version
,
320 unsigned required_glsl_es_version
,
321 YYLTYPE
*locp
, const char *fmt
, ...)
323 if (this->is_version(required_glsl_version
, required_glsl_es_version
))
328 char *problem
= ralloc_vasprintf(this, fmt
, args
);
330 const char *glsl_version_string
331 = glsl_compute_version_string(this, false, required_glsl_version
);
332 const char *glsl_es_version_string
333 = glsl_compute_version_string(this, true, required_glsl_es_version
);
334 const char *requirement_string
= "";
335 if (required_glsl_version
&& required_glsl_es_version
) {
336 requirement_string
= ralloc_asprintf(this, " (%s or %s required)",
338 glsl_es_version_string
);
339 } else if (required_glsl_version
) {
340 requirement_string
= ralloc_asprintf(this, " (%s required)",
341 glsl_version_string
);
342 } else if (required_glsl_es_version
) {
343 requirement_string
= ralloc_asprintf(this, " (%s required)",
344 glsl_es_version_string
);
346 _mesa_glsl_error(locp
, this, "%s in %s%s",
347 problem
, this->get_version_string(),
354 * Process a GLSL #version directive.
356 * \param version is the integer that follows the #version token.
358 * \param ident is a string identifier that follows the integer, if any is
359 * present. Otherwise NULL.
362 _mesa_glsl_parse_state::process_version_directive(YYLTYPE
*locp
, int version
,
365 bool es_token_present
= false;
367 if (strcmp(ident
, "es") == 0) {
368 es_token_present
= true;
369 } else if (version
>= 150) {
370 if (strcmp(ident
, "core") == 0) {
371 /* Accept the token. There's no need to record that this is
372 * a core profile shader since that's the only profile we support.
374 } else if (strcmp(ident
, "compatibility") == 0) {
375 _mesa_glsl_error(locp
, this,
376 "the compatibility profile is not supported");
378 _mesa_glsl_error(locp
, this,
379 "\"%s\" is not a valid shading language profile; "
380 "if present, it must be \"core\"", ident
);
383 _mesa_glsl_error(locp
, this,
384 "illegal text following version number");
388 this->es_shader
= es_token_present
;
389 if (version
== 100) {
390 if (es_token_present
) {
391 _mesa_glsl_error(locp
, this,
392 "GLSL 1.00 ES should be selected using "
395 this->es_shader
= true;
399 if (this->es_shader
) {
400 this->ARB_texture_rectangle_enable
= false;
403 if (this->forced_language_version
)
404 this->language_version
= this->forced_language_version
;
406 this->language_version
= version
;
408 bool supported
= false;
409 for (unsigned i
= 0; i
< this->num_supported_versions
; i
++) {
410 if (this->supported_versions
[i
].ver
== this->language_version
411 && this->supported_versions
[i
].es
== this->es_shader
) {
412 this->gl_version
= this->supported_versions
[i
].gl_ver
;
419 _mesa_glsl_error(locp
, this, "%s is not supported. "
420 "Supported versions are: %s",
421 this->get_version_string(),
422 this->supported_version_string
);
424 /* On exit, the language_version must be set to a valid value.
425 * Later calls to _mesa_glsl_initialize_types will misbehave if
426 * the version is invalid.
428 switch (this->ctx
->API
) {
429 case API_OPENGL_COMPAT
:
430 case API_OPENGL_CORE
:
431 this->language_version
= this->ctx
->Const
.GLSLVersion
;
435 assert(!"Should not get here.");
439 this->language_version
= 100;
446 /* This helper function will append the given message to the shader's
447 info log and report it via GL_ARB_debug_output. Per that extension,
448 'type' is one of the enum values classifying the message, and
449 'id' is the implementation-defined ID of the given message. */
451 _mesa_glsl_msg(const YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
452 GLenum type
, const char *fmt
, va_list ap
)
454 bool error
= (type
== MESA_DEBUG_TYPE_ERROR
);
457 assert(state
->info_log
!= NULL
);
459 /* Get the offset that the new message will be written to. */
460 int msg_offset
= strlen(state
->info_log
);
462 ralloc_asprintf_append(&state
->info_log
, "%u:%u(%u): %s: ",
466 error
? "error" : "warning");
467 ralloc_vasprintf_append(&state
->info_log
, fmt
, ap
);
469 const char *const msg
= &state
->info_log
[msg_offset
];
470 struct gl_context
*ctx
= state
->ctx
;
472 /* Report the error via GL_ARB_debug_output. */
473 _mesa_shader_debug(ctx
, type
, &msg_id
, msg
);
475 ralloc_strcat(&state
->info_log
, "\n");
479 _mesa_glsl_error(YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
480 const char *fmt
, ...)
487 _mesa_glsl_msg(locp
, state
, MESA_DEBUG_TYPE_ERROR
, fmt
, ap
);
493 _mesa_glsl_warning(const YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
494 const char *fmt
, ...)
499 _mesa_glsl_msg(locp
, state
, MESA_DEBUG_TYPE_OTHER
, fmt
, ap
);
505 * Enum representing the possible behaviors that can be specified in
506 * an #extension directive.
516 * Element type for _mesa_glsl_supported_extensions
518 struct _mesa_glsl_extension
{
520 * Name of the extension when referred to in a GLSL extension
526 * Predicate that checks whether the relevant extension is available for
529 bool (*available_pred
)(const struct gl_context
*,
530 gl_api api
, uint8_t version
);
533 * Flag in the _mesa_glsl_parse_state struct that should be set
534 * when this extension is enabled.
536 * See note in _mesa_glsl_extension::supported_flag about "pointer
539 bool _mesa_glsl_parse_state::* enable_flag
;
542 * Flag in the _mesa_glsl_parse_state struct that should be set
543 * when the shader requests "warn" behavior for this extension.
545 * See note in _mesa_glsl_extension::supported_flag about "pointer
548 bool _mesa_glsl_parse_state::* warn_flag
;
551 bool compatible_with_state(const _mesa_glsl_parse_state
*state
,
552 gl_api api
, uint8_t gl_version
) const;
553 void set_flags(_mesa_glsl_parse_state
*state
, ext_behavior behavior
) const;
556 /** Checks if the context supports a user-facing extension */
557 #define EXT(name_str, driver_cap, ...) \
558 static MAYBE_UNUSED bool \
559 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
561 return ctx->Extensions.driver_cap && (version >= \
562 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
564 #include "main/extensions_table.h"
568 { "GL_" #NAME, has_##NAME, \
569 &_mesa_glsl_parse_state::NAME##_enable, \
570 &_mesa_glsl_parse_state::NAME##_warn }
573 * Table of extensions that can be enabled/disabled within a shader,
574 * and the conditions under which they are supported.
576 static const _mesa_glsl_extension _mesa_glsl_supported_extensions
[] = {
577 /* ARB extensions go here, sorted alphabetically.
579 EXT(ARB_ES3_1_compatibility
),
580 EXT(ARB_ES3_2_compatibility
),
581 EXT(ARB_arrays_of_arrays
),
582 EXT(ARB_compute_shader
),
583 EXT(ARB_conservative_depth
),
584 EXT(ARB_cull_distance
),
585 EXT(ARB_derivative_control
),
586 EXT(ARB_draw_buffers
),
587 EXT(ARB_draw_instanced
),
588 EXT(ARB_enhanced_layouts
),
589 EXT(ARB_explicit_attrib_location
),
590 EXT(ARB_explicit_uniform_location
),
591 EXT(ARB_fragment_coord_conventions
),
592 EXT(ARB_fragment_layer_viewport
),
593 EXT(ARB_gpu_shader5
),
594 EXT(ARB_gpu_shader_fp64
),
595 EXT(ARB_sample_shading
),
596 EXT(ARB_separate_shader_objects
),
597 EXT(ARB_shader_atomic_counter_ops
),
598 EXT(ARB_shader_atomic_counters
),
599 EXT(ARB_shader_bit_encoding
),
600 EXT(ARB_shader_clock
),
601 EXT(ARB_shader_draw_parameters
),
602 EXT(ARB_shader_group_vote
),
603 EXT(ARB_shader_image_load_store
),
604 EXT(ARB_shader_image_size
),
605 EXT(ARB_shader_precision
),
606 EXT(ARB_shader_stencil_export
),
607 EXT(ARB_shader_storage_buffer_object
),
608 EXT(ARB_shader_subroutine
),
609 EXT(ARB_shader_texture_image_samples
),
610 EXT(ARB_shader_texture_lod
),
611 EXT(ARB_shading_language_420pack
),
612 EXT(ARB_shading_language_packing
),
613 EXT(ARB_tessellation_shader
),
614 EXT(ARB_texture_cube_map_array
),
615 EXT(ARB_texture_gather
),
616 EXT(ARB_texture_multisample
),
617 EXT(ARB_texture_query_levels
),
618 EXT(ARB_texture_query_lod
),
619 EXT(ARB_texture_rectangle
),
620 EXT(ARB_uniform_buffer_object
),
621 EXT(ARB_vertex_attrib_64bit
),
622 EXT(ARB_viewport_array
),
624 /* KHR extensions go here, sorted alphabetically.
626 EXT(KHR_blend_equation_advanced
),
628 /* OES extensions go here, sorted alphabetically.
630 EXT(OES_EGL_image_external
),
631 EXT(OES_geometry_point_size
),
632 EXT(OES_geometry_shader
),
633 EXT(OES_gpu_shader5
),
634 EXT(OES_primitive_bounding_box
),
635 EXT(OES_sample_variables
),
636 EXT(OES_shader_image_atomic
),
637 EXT(OES_shader_io_blocks
),
638 EXT(OES_shader_multisample_interpolation
),
639 EXT(OES_standard_derivatives
),
640 EXT(OES_tessellation_point_size
),
641 EXT(OES_tessellation_shader
),
643 EXT(OES_texture_buffer
),
644 EXT(OES_texture_cube_map_array
),
645 EXT(OES_texture_storage_multisample_2d_array
),
647 /* All other extensions go here, sorted alphabetically.
649 EXT(AMD_conservative_depth
),
650 EXT(AMD_shader_stencil_export
),
651 EXT(AMD_shader_trinary_minmax
),
652 EXT(AMD_vertex_shader_layer
),
653 EXT(AMD_vertex_shader_viewport_index
),
654 EXT(EXT_blend_func_extended
),
655 EXT(EXT_draw_buffers
),
656 EXT(EXT_clip_cull_distance
),
657 EXT(EXT_geometry_point_size
),
658 EXT(EXT_geometry_shader
),
659 EXT(EXT_gpu_shader5
),
660 EXT(EXT_primitive_bounding_box
),
661 EXT(EXT_separate_shader_objects
),
662 EXT(EXT_shader_framebuffer_fetch
),
663 EXT(EXT_shader_integer_mix
),
664 EXT(EXT_shader_io_blocks
),
665 EXT(EXT_shader_samples_identical
),
666 EXT(EXT_tessellation_point_size
),
667 EXT(EXT_tessellation_shader
),
668 EXT(EXT_texture_array
),
669 EXT(EXT_texture_buffer
),
670 EXT(EXT_texture_cube_map_array
),
671 EXT(MESA_shader_integer_functions
),
678 * Determine whether a given extension is compatible with the target,
679 * API, and extension information in the current parser state.
681 bool _mesa_glsl_extension::compatible_with_state(
682 const _mesa_glsl_parse_state
*state
, gl_api api
, uint8_t gl_version
) const
684 return this->available_pred(state
->ctx
, api
, gl_version
);
688 * Set the appropriate flags in the parser state to establish the
689 * given behavior for this extension.
691 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state
*state
,
692 ext_behavior behavior
) const
694 /* Note: the ->* operator indexes into state by the
695 * offsets this->enable_flag and this->warn_flag. See
696 * _mesa_glsl_extension::supported_flag for more info.
698 state
->*(this->enable_flag
) = (behavior
!= extension_disable
);
699 state
->*(this->warn_flag
) = (behavior
== extension_warn
);
703 * Find an extension by name in _mesa_glsl_supported_extensions. If
704 * the name is not found, return NULL.
706 static const _mesa_glsl_extension
*find_extension(const char *name
)
708 for (unsigned i
= 0; i
< ARRAY_SIZE(_mesa_glsl_supported_extensions
); ++i
) {
709 if (strcmp(name
, _mesa_glsl_supported_extensions
[i
].name
) == 0) {
710 return &_mesa_glsl_supported_extensions
[i
];
718 _mesa_glsl_process_extension(const char *name
, YYLTYPE
*name_locp
,
719 const char *behavior_string
, YYLTYPE
*behavior_locp
,
720 _mesa_glsl_parse_state
*state
)
722 uint8_t gl_version
= state
->ctx
->Extensions
.Version
;
723 gl_api api
= state
->ctx
->API
;
724 ext_behavior behavior
;
725 if (strcmp(behavior_string
, "warn") == 0) {
726 behavior
= extension_warn
;
727 } else if (strcmp(behavior_string
, "require") == 0) {
728 behavior
= extension_require
;
729 } else if (strcmp(behavior_string
, "enable") == 0) {
730 behavior
= extension_enable
;
731 } else if (strcmp(behavior_string
, "disable") == 0) {
732 behavior
= extension_disable
;
734 _mesa_glsl_error(behavior_locp
, state
,
735 "unknown extension behavior `%s'",
740 /* If we're in a desktop context but with an ES shader, use an ES API enum
741 * to verify extension availability.
743 if (state
->es_shader
&& api
!= API_OPENGLES2
)
745 /* Use the language-version derived GL version to extension checks, unless
746 * we're using meta, which sets the version to the max.
748 if (gl_version
!= 0xff)
749 gl_version
= state
->gl_version
;
751 if (strcmp(name
, "all") == 0) {
752 if ((behavior
== extension_enable
) || (behavior
== extension_require
)) {
753 _mesa_glsl_error(name_locp
, state
, "cannot %s all extensions",
754 (behavior
== extension_enable
)
755 ? "enable" : "require");
759 i
< ARRAY_SIZE(_mesa_glsl_supported_extensions
); ++i
) {
760 const _mesa_glsl_extension
*extension
761 = &_mesa_glsl_supported_extensions
[i
];
762 if (extension
->compatible_with_state(state
, api
, gl_version
)) {
763 _mesa_glsl_supported_extensions
[i
].set_flags(state
, behavior
);
768 const _mesa_glsl_extension
*extension
= find_extension(name
);
769 if (extension
&& extension
->compatible_with_state(state
, api
, gl_version
)) {
770 extension
->set_flags(state
, behavior
);
772 static const char fmt
[] = "extension `%s' unsupported in %s shader";
774 if (behavior
== extension_require
) {
775 _mesa_glsl_error(name_locp
, state
, fmt
,
776 name
, _mesa_shader_stage_to_string(state
->stage
));
779 _mesa_glsl_warning(name_locp
, state
, fmt
,
780 name
, _mesa_shader_stage_to_string(state
->stage
));
790 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
791 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
792 * (process_array_constructor, et al) sufficient information to do type
795 * Operates on assignments involving an aggregate initializer. E.g.,
797 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
799 * or more ridiculously,
812 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
813 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
818 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
819 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
825 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
826 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
832 * This pass is necessary because the right-hand side of <type> e = { ... }
833 * doesn't contain sufficient information to determine if the types match.
836 _mesa_ast_set_aggregate_type(const glsl_type
*type
,
837 ast_expression
*expr
)
839 ast_aggregate_initializer
*ai
= (ast_aggregate_initializer
*)expr
;
840 ai
->constructor_type
= type
;
842 /* If the aggregate is an array, recursively set its elements' types. */
843 if (type
->is_array()) {
844 /* Each array element has the type type->fields.array.
846 * E.g., if <type> if struct S[2] we want to set each element's type to
849 for (exec_node
*expr_node
= ai
->expressions
.get_head_raw();
850 !expr_node
->is_tail_sentinel();
851 expr_node
= expr_node
->next
) {
852 ast_expression
*expr
= exec_node_data(ast_expression
, expr_node
,
855 if (expr
->oper
== ast_aggregate
)
856 _mesa_ast_set_aggregate_type(type
->fields
.array
, expr
);
859 /* If the aggregate is a struct, recursively set its fields' types. */
860 } else if (type
->is_record()) {
861 exec_node
*expr_node
= ai
->expressions
.get_head_raw();
863 /* Iterate through the struct's fields. */
864 for (unsigned i
= 0; !expr_node
->is_tail_sentinel() && i
< type
->length
;
865 i
++, expr_node
= expr_node
->next
) {
866 ast_expression
*expr
= exec_node_data(ast_expression
, expr_node
,
869 if (expr
->oper
== ast_aggregate
) {
870 _mesa_ast_set_aggregate_type(type
->fields
.structure
[i
].type
, expr
);
873 /* If the aggregate is a matrix, set its columns' types. */
874 } else if (type
->is_matrix()) {
875 for (exec_node
*expr_node
= ai
->expressions
.get_head_raw();
876 !expr_node
->is_tail_sentinel();
877 expr_node
= expr_node
->next
) {
878 ast_expression
*expr
= exec_node_data(ast_expression
, expr_node
,
881 if (expr
->oper
== ast_aggregate
)
882 _mesa_ast_set_aggregate_type(type
->column_type(), expr
);
888 _mesa_ast_process_interface_block(YYLTYPE
*locp
,
889 _mesa_glsl_parse_state
*state
,
890 ast_interface_block
*const block
,
891 const struct ast_type_qualifier
&q
)
893 if (q
.flags
.q
.buffer
) {
894 if (!state
->has_shader_storage_buffer_objects()) {
895 _mesa_glsl_error(locp
, state
,
896 "#version 430 / GL_ARB_shader_storage_buffer_object "
897 "required for defining shader storage blocks");
898 } else if (state
->ARB_shader_storage_buffer_object_warn
) {
899 _mesa_glsl_warning(locp
, state
,
900 "#version 430 / GL_ARB_shader_storage_buffer_object "
901 "required for defining shader storage blocks");
903 } else if (q
.flags
.q
.uniform
) {
904 if (!state
->has_uniform_buffer_objects()) {
905 _mesa_glsl_error(locp
, state
,
906 "#version 140 / GL_ARB_uniform_buffer_object "
907 "required for defining uniform blocks");
908 } else if (state
->ARB_uniform_buffer_object_warn
) {
909 _mesa_glsl_warning(locp
, state
,
910 "#version 140 / GL_ARB_uniform_buffer_object "
911 "required for defining uniform blocks");
914 if (!state
->has_shader_io_blocks()) {
915 if (state
->es_shader
) {
916 _mesa_glsl_error(locp
, state
,
917 "GL_OES_shader_io_blocks or #version 320 "
918 "required for using interface blocks");
920 _mesa_glsl_error(locp
, state
,
921 "#version 150 required for using "
927 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
928 * "It is illegal to have an input block in a vertex shader
929 * or an output block in a fragment shader"
931 if ((state
->stage
== MESA_SHADER_VERTEX
) && q
.flags
.q
.in
) {
932 _mesa_glsl_error(locp
, state
,
933 "`in' interface block is not allowed for "
935 } else if ((state
->stage
== MESA_SHADER_FRAGMENT
) && q
.flags
.q
.out
) {
936 _mesa_glsl_error(locp
, state
,
937 "`out' interface block is not allowed for "
938 "a fragment shader");
941 /* Since block arrays require names, and both features are added in
942 * the same language versions, we don't have to explicitly
943 * version-check both things.
945 if (block
->instance_name
!= NULL
) {
946 state
->check_version(150, 300, locp
, "interface blocks with "
947 "an instance name are not allowed");
950 uint64_t interface_type_mask
;
951 struct ast_type_qualifier temp_type_qualifier
;
953 /* Get a bitmask containing only the in/out/uniform/buffer
954 * flags, allowing us to ignore other irrelevant flags like
955 * interpolation qualifiers.
957 temp_type_qualifier
.flags
.i
= 0;
958 temp_type_qualifier
.flags
.q
.uniform
= true;
959 temp_type_qualifier
.flags
.q
.in
= true;
960 temp_type_qualifier
.flags
.q
.out
= true;
961 temp_type_qualifier
.flags
.q
.buffer
= true;
962 temp_type_qualifier
.flags
.q
.patch
= true;
963 interface_type_mask
= temp_type_qualifier
.flags
.i
;
965 /* Get the block's interface qualifier. The interface_qualifier
966 * production rule guarantees that only one bit will be set (and
967 * it will be in/out/uniform).
969 uint64_t block_interface_qualifier
= q
.flags
.i
;
971 block
->layout
.flags
.i
|= block_interface_qualifier
;
973 if (state
->stage
== MESA_SHADER_GEOMETRY
&&
974 state
->has_explicit_attrib_stream() &&
975 block
->layout
.flags
.q
.out
) {
976 /* Assign global layout's stream value. */
977 block
->layout
.flags
.q
.stream
= 1;
978 block
->layout
.flags
.q
.explicit_stream
= 0;
979 block
->layout
.stream
= state
->out_qualifier
->stream
;
982 if (state
->has_enhanced_layouts() && block
->layout
.flags
.q
.out
) {
983 /* Assign global layout's xfb_buffer value. */
984 block
->layout
.flags
.q
.xfb_buffer
= 1;
985 block
->layout
.flags
.q
.explicit_xfb_buffer
= 0;
986 block
->layout
.xfb_buffer
= state
->out_qualifier
->xfb_buffer
;
989 foreach_list_typed (ast_declarator_list
, member
, link
, &block
->declarations
) {
990 ast_type_qualifier
& qualifier
= member
->type
->qualifier
;
991 if ((qualifier
.flags
.i
& interface_type_mask
) == 0) {
992 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
993 * "If no optional qualifier is used in a member declaration, the
994 * qualifier of the variable is just in, out, or uniform as declared
995 * by interface-qualifier."
997 qualifier
.flags
.i
|= block_interface_qualifier
;
998 } else if ((qualifier
.flags
.i
& interface_type_mask
) !=
999 block_interface_qualifier
) {
1000 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1001 * "If optional qualifiers are used, they can include interpolation
1002 * and storage qualifiers and they must declare an input, output,
1003 * or uniform variable consistent with the interface qualifier of
1006 _mesa_glsl_error(locp
, state
,
1007 "uniform/in/out qualifier on "
1008 "interface block member does not match "
1009 "the interface block");
1012 if (!(q
.flags
.q
.in
|| q
.flags
.q
.out
) && qualifier
.flags
.q
.invariant
)
1013 _mesa_glsl_error(locp
, state
,
1014 "invariant qualifiers can be used only "
1015 "in interface block members for shader "
1016 "inputs or outputs");
1021 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier
*q
)
1023 if (q
->flags
.q
.subroutine
)
1024 printf("subroutine ");
1026 if (q
->flags
.q
.subroutine_def
) {
1027 printf("subroutine (");
1028 q
->subroutine_list
->print();
1032 if (q
->flags
.q
.constant
)
1035 if (q
->flags
.q
.invariant
)
1036 printf("invariant ");
1038 if (q
->flags
.q
.attribute
)
1039 printf("attribute ");
1041 if (q
->flags
.q
.varying
)
1044 if (q
->flags
.q
.in
&& q
->flags
.q
.out
)
1054 if (q
->flags
.q
.centroid
)
1055 printf("centroid ");
1056 if (q
->flags
.q
.sample
)
1058 if (q
->flags
.q
.patch
)
1060 if (q
->flags
.q
.uniform
)
1062 if (q
->flags
.q
.buffer
)
1064 if (q
->flags
.q
.smooth
)
1066 if (q
->flags
.q
.flat
)
1068 if (q
->flags
.q
.noperspective
)
1069 printf("noperspective ");
1074 ast_node::print(void) const
1076 printf("unhandled node ");
1080 ast_node::ast_node(void)
1082 this->location
.source
= 0;
1083 this->location
.first_line
= 0;
1084 this->location
.first_column
= 0;
1085 this->location
.last_line
= 0;
1086 this->location
.last_column
= 0;
1091 ast_opt_array_dimensions_print(const ast_array_specifier
*array_specifier
)
1093 if (array_specifier
)
1094 array_specifier
->print();
1099 ast_compound_statement::print(void) const
1103 foreach_list_typed(ast_node
, ast
, link
, &this->statements
) {
1111 ast_compound_statement::ast_compound_statement(int new_scope
,
1112 ast_node
*statements
)
1114 this->new_scope
= new_scope
;
1116 if (statements
!= NULL
) {
1117 this->statements
.push_degenerate_list_at_head(&statements
->link
);
1123 ast_expression::print(void) const
1127 case ast_mul_assign
:
1128 case ast_div_assign
:
1129 case ast_mod_assign
:
1130 case ast_add_assign
:
1131 case ast_sub_assign
:
1134 case ast_and_assign
:
1135 case ast_xor_assign
:
1137 subexpressions
[0]->print();
1138 printf("%s ", operator_string(oper
));
1139 subexpressions
[1]->print();
1142 case ast_field_selection
:
1143 subexpressions
[0]->print();
1144 printf(". %s ", primary_expression
.identifier
);
1153 printf("%s ", operator_string(oper
));
1154 subexpressions
[0]->print();
1159 subexpressions
[0]->print();
1160 printf("%s ", operator_string(oper
));
1163 case ast_conditional
:
1164 subexpressions
[0]->print();
1166 subexpressions
[1]->print();
1168 subexpressions
[2]->print();
1171 case ast_array_index
:
1172 subexpressions
[0]->print();
1174 subexpressions
[1]->print();
1178 case ast_function_call
: {
1179 subexpressions
[0]->print();
1182 foreach_list_typed (ast_node
, ast
, link
, &this->expressions
) {
1183 if (&ast
->link
!= this->expressions
.get_head())
1193 case ast_identifier
:
1194 printf("%s ", primary_expression
.identifier
);
1197 case ast_int_constant
:
1198 printf("%d ", primary_expression
.int_constant
);
1201 case ast_uint_constant
:
1202 printf("%u ", primary_expression
.uint_constant
);
1205 case ast_float_constant
:
1206 printf("%f ", primary_expression
.float_constant
);
1209 case ast_double_constant
:
1210 printf("%f ", primary_expression
.double_constant
);
1213 case ast_bool_constant
:
1215 primary_expression
.bool_constant
1216 ? "true" : "false");
1219 case ast_sequence
: {
1221 foreach_list_typed (ast_node
, ast
, link
, & this->expressions
) {
1222 if (&ast
->link
!= this->expressions
.get_head())
1231 case ast_aggregate
: {
1233 foreach_list_typed (ast_node
, ast
, link
, & this->expressions
) {
1234 if (&ast
->link
!= this->expressions
.get_head())
1249 ast_expression::ast_expression(int oper
,
1250 ast_expression
*ex0
,
1251 ast_expression
*ex1
,
1252 ast_expression
*ex2
) :
1253 primary_expression()
1255 this->oper
= ast_operators(oper
);
1256 this->subexpressions
[0] = ex0
;
1257 this->subexpressions
[1] = ex1
;
1258 this->subexpressions
[2] = ex2
;
1259 this->non_lvalue_description
= NULL
;
1260 this->is_lhs
= false;
1265 ast_expression_statement::print(void) const
1268 expression
->print();
1274 ast_expression_statement::ast_expression_statement(ast_expression
*ex
) :
1282 ast_function::print(void) const
1284 return_type
->print();
1285 printf(" %s (", identifier
);
1287 foreach_list_typed(ast_node
, ast
, link
, & this->parameters
) {
1295 ast_function::ast_function(void)
1296 : return_type(NULL
), identifier(NULL
), is_definition(false),
1304 ast_fully_specified_type::print(void) const
1306 _mesa_ast_type_qualifier_print(& qualifier
);
1312 ast_parameter_declarator::print(void) const
1316 printf("%s ", identifier
);
1317 ast_opt_array_dimensions_print(array_specifier
);
1322 ast_function_definition::print(void) const
1330 ast_declaration::print(void) const
1332 printf("%s ", identifier
);
1333 ast_opt_array_dimensions_print(array_specifier
);
1337 initializer
->print();
1342 ast_declaration::ast_declaration(const char *identifier
,
1343 ast_array_specifier
*array_specifier
,
1344 ast_expression
*initializer
)
1346 this->identifier
= identifier
;
1347 this->array_specifier
= array_specifier
;
1348 this->initializer
= initializer
;
1353 ast_declarator_list::print(void) const
1355 assert(type
|| invariant
);
1360 printf("invariant ");
1364 foreach_list_typed (ast_node
, ast
, link
, & this->declarations
) {
1365 if (&ast
->link
!= this->declarations
.get_head())
1375 ast_declarator_list::ast_declarator_list(ast_fully_specified_type
*type
)
1378 this->invariant
= false;
1379 this->precise
= false;
1383 ast_jump_statement::print(void) const
1387 printf("continue; ");
1394 if (opt_return_value
)
1395 opt_return_value
->print();
1400 printf("discard; ");
1406 ast_jump_statement::ast_jump_statement(int mode
, ast_expression
*return_value
)
1407 : opt_return_value(NULL
)
1409 this->mode
= ast_jump_modes(mode
);
1411 if (mode
== ast_return
)
1412 opt_return_value
= return_value
;
1417 ast_selection_statement::print(void) const
1423 then_statement
->print();
1425 if (else_statement
) {
1427 else_statement
->print();
1432 ast_selection_statement::ast_selection_statement(ast_expression
*condition
,
1433 ast_node
*then_statement
,
1434 ast_node
*else_statement
)
1436 this->condition
= condition
;
1437 this->then_statement
= then_statement
;
1438 this->else_statement
= else_statement
;
1443 ast_switch_statement::print(void) const
1445 printf("switch ( ");
1446 test_expression
->print();
1453 ast_switch_statement::ast_switch_statement(ast_expression
*test_expression
,
1456 this->test_expression
= test_expression
;
1462 ast_switch_body::print(void) const
1465 if (stmts
!= NULL
) {
1472 ast_switch_body::ast_switch_body(ast_case_statement_list
*stmts
)
1474 this->stmts
= stmts
;
1478 void ast_case_label::print(void) const
1480 if (test_value
!= NULL
) {
1482 test_value
->print();
1485 printf("default: ");
1490 ast_case_label::ast_case_label(ast_expression
*test_value
)
1492 this->test_value
= test_value
;
1496 void ast_case_label_list::print(void) const
1498 foreach_list_typed(ast_node
, ast
, link
, & this->labels
) {
1505 ast_case_label_list::ast_case_label_list(void)
1510 void ast_case_statement::print(void) const
1513 foreach_list_typed(ast_node
, ast
, link
, & this->stmts
) {
1520 ast_case_statement::ast_case_statement(ast_case_label_list
*labels
)
1522 this->labels
= labels
;
1526 void ast_case_statement_list::print(void) const
1528 foreach_list_typed(ast_node
, ast
, link
, & this->cases
) {
1534 ast_case_statement_list::ast_case_statement_list(void)
1540 ast_iteration_statement::print(void) const
1546 init_statement
->print();
1553 if (rest_expression
)
1554 rest_expression
->print();
1580 ast_iteration_statement::ast_iteration_statement(int mode
,
1582 ast_node
*condition
,
1583 ast_expression
*rest_expression
,
1586 this->mode
= ast_iteration_modes(mode
);
1587 this->init_statement
= init
;
1588 this->condition
= condition
;
1589 this->rest_expression
= rest_expression
;
1595 ast_struct_specifier::print(void) const
1597 printf("struct %s { ", name
);
1598 foreach_list_typed(ast_node
, ast
, link
, &this->declarations
) {
1605 ast_struct_specifier::ast_struct_specifier(const char *identifier
,
1606 ast_declarator_list
*declarator_list
)
1608 if (identifier
== NULL
) {
1609 static mtx_t mutex
= _MTX_INITIALIZER_NP
;
1610 static unsigned anon_count
= 1;
1614 count
= anon_count
++;
1617 identifier
= ralloc_asprintf(this, "#anon_struct_%04x", count
);
1620 this->declarations
.push_degenerate_list_at_head(&declarator_list
->link
);
1621 is_declaration
= true;
1625 void ast_subroutine_list::print(void) const
1627 foreach_list_typed (ast_node
, ast
, link
, & this->declarations
) {
1628 if (&ast
->link
!= this->declarations
.get_head())
1635 set_shader_inout_layout(struct gl_shader
*shader
,
1636 struct _mesa_glsl_parse_state
*state
)
1638 /* Should have been prevented by the parser. */
1639 if (shader
->Stage
== MESA_SHADER_TESS_CTRL
||
1640 shader
->Stage
== MESA_SHADER_VERTEX
) {
1641 assert(!state
->in_qualifier
->flags
.i
);
1642 } else if (shader
->Stage
!= MESA_SHADER_GEOMETRY
&&
1643 shader
->Stage
!= MESA_SHADER_TESS_EVAL
) {
1644 assert(!state
->in_qualifier
->flags
.i
);
1647 if (shader
->Stage
!= MESA_SHADER_COMPUTE
) {
1648 /* Should have been prevented by the parser. */
1649 assert(!state
->cs_input_local_size_specified
);
1652 if (shader
->Stage
!= MESA_SHADER_FRAGMENT
) {
1653 /* Should have been prevented by the parser. */
1654 assert(!state
->fs_uses_gl_fragcoord
);
1655 assert(!state
->fs_redeclares_gl_fragcoord
);
1656 assert(!state
->fs_pixel_center_integer
);
1657 assert(!state
->fs_origin_upper_left
);
1658 assert(!state
->fs_early_fragment_tests
);
1661 for (unsigned i
= 0; i
< MAX_FEEDBACK_BUFFERS
; i
++) {
1662 if (state
->out_qualifier
->out_xfb_stride
[i
]) {
1663 unsigned xfb_stride
;
1664 if (state
->out_qualifier
->out_xfb_stride
[i
]->
1665 process_qualifier_constant(state
, "xfb_stride", &xfb_stride
,
1667 shader
->info
.TransformFeedback
.BufferStride
[i
] = xfb_stride
;
1672 switch (shader
->Stage
) {
1673 case MESA_SHADER_TESS_CTRL
:
1674 shader
->info
.TessCtrl
.VerticesOut
= 0;
1675 if (state
->tcs_output_vertices_specified
) {
1677 if (state
->out_qualifier
->vertices
->
1678 process_qualifier_constant(state
, "vertices", &vertices
,
1681 YYLTYPE loc
= state
->out_qualifier
->vertices
->get_location();
1682 if (vertices
> state
->Const
.MaxPatchVertices
) {
1683 _mesa_glsl_error(&loc
, state
, "vertices (%d) exceeds "
1684 "GL_MAX_PATCH_VERTICES", vertices
);
1686 shader
->info
.TessCtrl
.VerticesOut
= vertices
;
1690 case MESA_SHADER_TESS_EVAL
:
1691 shader
->info
.TessEval
.PrimitiveMode
= PRIM_UNKNOWN
;
1692 if (state
->in_qualifier
->flags
.q
.prim_type
)
1693 shader
->info
.TessEval
.PrimitiveMode
= state
->in_qualifier
->prim_type
;
1695 shader
->info
.TessEval
.Spacing
= 0;
1696 if (state
->in_qualifier
->flags
.q
.vertex_spacing
)
1697 shader
->info
.TessEval
.Spacing
= state
->in_qualifier
->vertex_spacing
;
1699 shader
->info
.TessEval
.VertexOrder
= 0;
1700 if (state
->in_qualifier
->flags
.q
.ordering
)
1701 shader
->info
.TessEval
.VertexOrder
= state
->in_qualifier
->ordering
;
1703 shader
->info
.TessEval
.PointMode
= -1;
1704 if (state
->in_qualifier
->flags
.q
.point_mode
)
1705 shader
->info
.TessEval
.PointMode
= state
->in_qualifier
->point_mode
;
1707 case MESA_SHADER_GEOMETRY
:
1708 shader
->info
.Geom
.VerticesOut
= -1;
1709 if (state
->out_qualifier
->flags
.q
.max_vertices
) {
1710 unsigned qual_max_vertices
;
1711 if (state
->out_qualifier
->max_vertices
->
1712 process_qualifier_constant(state
, "max_vertices",
1713 &qual_max_vertices
, true, true)) {
1715 if (qual_max_vertices
> state
->Const
.MaxGeometryOutputVertices
) {
1716 YYLTYPE loc
= state
->out_qualifier
->max_vertices
->get_location();
1717 _mesa_glsl_error(&loc
, state
,
1718 "maximum output vertices (%d) exceeds "
1719 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1722 shader
->info
.Geom
.VerticesOut
= qual_max_vertices
;
1726 if (state
->gs_input_prim_type_specified
) {
1727 shader
->info
.Geom
.InputType
= state
->in_qualifier
->prim_type
;
1729 shader
->info
.Geom
.InputType
= PRIM_UNKNOWN
;
1732 if (state
->out_qualifier
->flags
.q
.prim_type
) {
1733 shader
->info
.Geom
.OutputType
= state
->out_qualifier
->prim_type
;
1735 shader
->info
.Geom
.OutputType
= PRIM_UNKNOWN
;
1738 shader
->info
.Geom
.Invocations
= 0;
1739 if (state
->in_qualifier
->flags
.q
.invocations
) {
1740 unsigned invocations
;
1741 if (state
->in_qualifier
->invocations
->
1742 process_qualifier_constant(state
, "invocations",
1743 &invocations
, false)) {
1745 YYLTYPE loc
= state
->in_qualifier
->invocations
->get_location();
1746 if (invocations
> MAX_GEOMETRY_SHADER_INVOCATIONS
) {
1747 _mesa_glsl_error(&loc
, state
,
1748 "invocations (%d) exceeds "
1749 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1752 shader
->info
.Geom
.Invocations
= invocations
;
1757 case MESA_SHADER_COMPUTE
:
1758 if (state
->cs_input_local_size_specified
) {
1759 for (int i
= 0; i
< 3; i
++)
1760 shader
->info
.Comp
.LocalSize
[i
] = state
->cs_input_local_size
[i
];
1762 for (int i
= 0; i
< 3; i
++)
1763 shader
->info
.Comp
.LocalSize
[i
] = 0;
1767 case MESA_SHADER_FRAGMENT
:
1768 shader
->info
.redeclares_gl_fragcoord
=
1769 state
->fs_redeclares_gl_fragcoord
;
1770 shader
->info
.uses_gl_fragcoord
= state
->fs_uses_gl_fragcoord
;
1771 shader
->info
.pixel_center_integer
= state
->fs_pixel_center_integer
;
1772 shader
->info
.origin_upper_left
= state
->fs_origin_upper_left
;
1773 shader
->info
.ARB_fragment_coord_conventions_enable
=
1774 state
->ARB_fragment_coord_conventions_enable
;
1775 shader
->info
.EarlyFragmentTests
= state
->fs_early_fragment_tests
;
1776 shader
->info
.BlendSupport
= state
->fs_blend_support
;
1780 /* Nothing to do. */
1788 assign_subroutine_indexes(struct gl_shader
*sh
,
1789 struct _mesa_glsl_parse_state
*state
)
1794 for (j
= 0; j
< state
->num_subroutines
; j
++) {
1795 while (state
->subroutines
[j
]->subroutine_index
== -1) {
1796 for (k
= 0; k
< state
->num_subroutines
; k
++) {
1797 if (state
->subroutines
[k
]->subroutine_index
== index
)
1799 else if (k
== state
->num_subroutines
- 1) {
1800 state
->subroutines
[j
]->subroutine_index
= index
;
1809 add_builtin_defines(struct _mesa_glsl_parse_state
*state
,
1810 void (*add_builtin_define
)(struct glcpp_parser
*, const char *, int),
1811 struct glcpp_parser
*data
,
1815 unsigned gl_version
= state
->ctx
->Extensions
.Version
;
1816 gl_api api
= state
->ctx
->API
;
1818 if (gl_version
!= 0xff) {
1820 for (i
= 0; i
< state
->num_supported_versions
; i
++) {
1821 if (state
->supported_versions
[i
].ver
== version
&&
1822 state
->supported_versions
[i
].es
== es
) {
1823 gl_version
= state
->supported_versions
[i
].gl_ver
;
1828 if (i
== state
->num_supported_versions
)
1833 api
= API_OPENGLES2
;
1835 for (unsigned i
= 0;
1836 i
< ARRAY_SIZE(_mesa_glsl_supported_extensions
); ++i
) {
1837 const _mesa_glsl_extension
*extension
1838 = &_mesa_glsl_supported_extensions
[i
];
1839 if (extension
->compatible_with_state(state
, api
, gl_version
)) {
1840 add_builtin_define(data
, extension
->name
, 1);
1846 _mesa_glsl_compile_shader(struct gl_context
*ctx
, struct gl_shader
*shader
,
1847 bool dump_ast
, bool dump_hir
)
1849 struct _mesa_glsl_parse_state
*state
=
1850 new(shader
) _mesa_glsl_parse_state(ctx
, shader
->Stage
, shader
);
1851 const char *source
= shader
->Source
;
1853 if (ctx
->Const
.GenerateTemporaryNames
)
1854 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names
,
1857 state
->error
= glcpp_preprocess(state
, &source
, &state
->info_log
,
1858 add_builtin_defines
, state
, ctx
);
1860 if (!state
->error
) {
1861 _mesa_glsl_lexer_ctor(state
, source
);
1862 _mesa_glsl_parse(state
);
1863 _mesa_glsl_lexer_dtor(state
);
1867 foreach_list_typed(ast_node
, ast
, link
, &state
->translation_unit
) {
1873 ralloc_free(shader
->ir
);
1874 shader
->ir
= new(shader
) exec_list
;
1875 if (!state
->error
&& !state
->translation_unit
.is_empty())
1876 _mesa_ast_to_hir(shader
->ir
, state
);
1878 if (!state
->error
) {
1879 validate_ir_tree(shader
->ir
);
1881 /* Print out the unoptimized IR. */
1883 _mesa_print_ir(stdout
, shader
->ir
, state
);
1888 if (!state
->error
&& !shader
->ir
->is_empty()) {
1889 struct gl_shader_compiler_options
*options
=
1890 &ctx
->Const
.ShaderCompilerOptions
[shader
->Stage
];
1892 assign_subroutine_indexes(shader
, state
);
1893 lower_subroutine(shader
->ir
, state
);
1894 /* Do some optimization at compile time to reduce shader IR size
1895 * and reduce later work if the same shader is linked multiple times
1897 while (do_common_optimization(shader
->ir
, false, false, options
,
1898 ctx
->Const
.NativeIntegers
))
1901 validate_ir_tree(shader
->ir
);
1903 enum ir_variable_mode other
;
1904 switch (shader
->Stage
) {
1905 case MESA_SHADER_VERTEX
:
1906 other
= ir_var_shader_in
;
1908 case MESA_SHADER_FRAGMENT
:
1909 other
= ir_var_shader_out
;
1912 /* Something invalid to ensure optimize_dead_builtin_uniforms
1913 * doesn't remove anything other than uniforms or constants.
1915 other
= ir_var_mode_count
;
1919 optimize_dead_builtin_variables(shader
->ir
, other
);
1921 validate_ir_tree(shader
->ir
);
1924 if (shader
->InfoLog
)
1925 ralloc_free(shader
->InfoLog
);
1928 set_shader_inout_layout(shader
, state
);
1930 shader
->symbols
= new(shader
->ir
) glsl_symbol_table
;
1931 shader
->CompileStatus
= !state
->error
;
1932 shader
->InfoLog
= state
->info_log
;
1933 shader
->Version
= state
->language_version
;
1934 shader
->IsES
= state
->es_shader
;
1935 shader
->info
.uses_builtin_functions
= state
->uses_builtin_functions
;
1937 /* Retain any live IR, but trash the rest. */
1938 reparent_ir(shader
->ir
, shader
->ir
);
1940 /* Destroy the symbol table. Create a new symbol table that contains only
1941 * the variables and functions that still exist in the IR. The symbol
1942 * table will be used later during linking.
1944 * There must NOT be any freed objects still referenced by the symbol
1945 * table. That could cause the linker to dereference freed memory.
1947 * We don't have to worry about types or interface-types here because those
1948 * are fly-weights that are looked up by glsl_type.
1950 foreach_in_list (ir_instruction
, ir
, shader
->ir
) {
1951 switch (ir
->ir_type
) {
1952 case ir_type_function
:
1953 shader
->symbols
->add_function((ir_function
*) ir
);
1955 case ir_type_variable
: {
1956 ir_variable
*const var
= (ir_variable
*) ir
;
1958 if (var
->data
.mode
!= ir_var_temporary
)
1959 shader
->symbols
->add_variable(var
);
1967 _mesa_glsl_initialize_derived_variables(ctx
, shader
);
1969 delete state
->symbols
;
1975 * Do the set of common optimizations passes
1977 * \param ir List of instructions to be optimized
1978 * \param linked Is the shader linked? This enables
1979 * optimizations passes that remove code at
1980 * global scope and could cause linking to
1982 * \param uniform_locations_assigned Have locations already been assigned for
1983 * uniforms? This prevents the declarations
1984 * of unused uniforms from being removed.
1985 * The setting of this flag only matters if
1986 * \c linked is \c true.
1987 * \param max_unroll_iterations Maximum number of loop iterations to be
1988 * unrolled. Setting to 0 disables loop
1990 * \param options The driver's preferred shader options.
1993 do_common_optimization(exec_list
*ir
, bool linked
,
1994 bool uniform_locations_assigned
,
1995 const struct gl_shader_compiler_options
*options
,
1996 bool native_integers
)
1998 const bool debug
= false;
1999 GLboolean progress
= GL_FALSE
;
2001 #define OPT(PASS, ...) do { \
2003 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2004 const bool opt_progress = PASS(__VA_ARGS__); \
2005 progress = opt_progress || progress; \
2007 _mesa_print_ir(stderr, ir, NULL); \
2008 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2009 #PASS, opt_progress ? "made" : "no"); \
2011 progress = PASS(__VA_ARGS__) || progress; \
2015 OPT(lower_instructions
, ir
, SUB_TO_ADD_NEG
);
2018 OPT(do_function_inlining
, ir
);
2019 OPT(do_dead_functions
, ir
);
2020 OPT(do_structure_splitting
, ir
);
2022 propagate_invariance(ir
);
2023 OPT(do_if_simplification
, ir
);
2024 OPT(opt_flatten_nested_if_blocks
, ir
);
2025 OPT(opt_conditional_discard
, ir
);
2026 OPT(do_copy_propagation
, ir
);
2027 OPT(do_copy_propagation_elements
, ir
);
2029 if (options
->OptimizeForAOS
&& !linked
)
2030 OPT(opt_flip_matrices
, ir
);
2032 if (linked
&& options
->OptimizeForAOS
) {
2033 OPT(do_vectorize
, ir
);
2037 OPT(do_dead_code
, ir
, uniform_locations_assigned
);
2039 OPT(do_dead_code_unlinked
, ir
);
2040 OPT(do_dead_code_local
, ir
);
2041 OPT(do_tree_grafting
, ir
);
2042 OPT(do_constant_propagation
, ir
);
2044 OPT(do_constant_variable
, ir
);
2046 OPT(do_constant_variable_unlinked
, ir
);
2047 OPT(do_constant_folding
, ir
);
2048 OPT(do_minmax_prune
, ir
);
2049 OPT(do_rebalance_tree
, ir
);
2050 OPT(do_algebraic
, ir
, native_integers
, options
);
2051 OPT(do_lower_jumps
, ir
);
2052 OPT(do_vec_index_to_swizzle
, ir
);
2053 OPT(lower_vector_insert
, ir
, false);
2054 OPT(do_swizzle_swizzle
, ir
);
2055 OPT(do_noop_swizzle
, ir
);
2057 OPT(optimize_split_arrays
, ir
, linked
);
2058 OPT(optimize_redundant_jumps
, ir
);
2060 loop_state
*ls
= analyze_loop_variables(ir
);
2061 if (ls
->loop_found
) {
2062 OPT(set_loop_controls
, ir
, ls
);
2063 OPT(unroll_loops
, ir
, ls
, options
);
2075 * To be called at GL teardown time, this frees compiler datastructures.
2077 * After calling this, any previously compiled shaders and shader
2078 * programs would be invalid. So this should happen at approximately
2082 _mesa_destroy_shader_compiler(void)
2084 _mesa_destroy_shader_compiler_caches();
2086 _mesa_glsl_release_types();
2090 * Releases compiler caches to trade off performance for memory.
2092 * Intended to be used with glReleaseShaderCompiler().
2095 _mesa_destroy_shader_compiler_caches(void)
2097 _mesa_glsl_release_builtin_functions();