glsl: use only copy_propagation_elements
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <inttypes.h> /* for PRIx64 macro */
24 #include <stdio.h>
25 #include <stdarg.h>
26 #include <string.h>
27 #include <assert.h>
28
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/formats.h"
32 #include "main/shaderobj.h"
33 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
34 #include "util/ralloc.h"
35 #include "util/disk_cache.h"
36 #include "util/mesa-sha1.h"
37 #include "ast.h"
38 #include "glsl_parser_extras.h"
39 #include "glsl_parser.h"
40 #include "ir_optimization.h"
41 #include "loop_analysis.h"
42 #include "builtin_functions.h"
43
44 /**
45 * Format a short human-readable description of the given GLSL version.
46 */
47 const char *
48 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
49 {
50 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
51 version / 100, version % 100);
52 }
53
54
55 static const unsigned known_desktop_glsl_versions[] =
56 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450, 460 };
57 static const unsigned known_desktop_gl_versions[] =
58 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45, 46 };
59
60
61 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
62 gl_shader_stage stage,
63 void *mem_ctx)
64 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
65 switch_state()
66 {
67 assert(stage < MESA_SHADER_STAGES);
68 this->stage = stage;
69
70 this->scanner = NULL;
71 this->translation_unit.make_empty();
72 this->symbols = new(mem_ctx) glsl_symbol_table;
73
74 this->linalloc = linear_alloc_parent(this, 0);
75
76 this->info_log = ralloc_strdup(mem_ctx, "");
77 this->error = false;
78 this->loop_nesting_ast = NULL;
79
80 this->uses_builtin_functions = false;
81
82 /* Set default language version and extensions */
83 this->language_version = 110;
84 this->forced_language_version = ctx->Const.ForceGLSLVersion;
85 this->zero_init = ctx->Const.GLSLZeroInit;
86 this->gl_version = 20;
87 this->compat_shader = true;
88 this->es_shader = false;
89 this->ARB_texture_rectangle_enable = true;
90
91 /* OpenGL ES 2.0 has different defaults from desktop GL. */
92 if (ctx->API == API_OPENGLES2) {
93 this->language_version = 100;
94 this->es_shader = true;
95 this->ARB_texture_rectangle_enable = false;
96 }
97
98 this->extensions = &ctx->Extensions;
99
100 this->Const.MaxLights = ctx->Const.MaxLights;
101 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
102 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
103 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
104 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
105 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
106 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
107 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
108 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
109 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
110 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
111 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
112
113 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
114
115 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
116
117 /* 1.50 constants */
118 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
119 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
120 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
121 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
122 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
123 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
124 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
125 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
126
127 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
128 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
129 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
130 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
131 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
132 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
133 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
134 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
135 this->Const.MaxVertexAtomicCounterBuffers =
136 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
137 this->Const.MaxTessControlAtomicCounterBuffers =
138 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
139 this->Const.MaxTessEvaluationAtomicCounterBuffers =
140 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
141 this->Const.MaxGeometryAtomicCounterBuffers =
142 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
143 this->Const.MaxFragmentAtomicCounterBuffers =
144 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
145 this->Const.MaxComputeAtomicCounterBuffers =
146 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
147 this->Const.MaxCombinedAtomicCounterBuffers =
148 ctx->Const.MaxCombinedAtomicBuffers;
149 this->Const.MaxAtomicCounterBufferSize =
150 ctx->Const.MaxAtomicBufferSize;
151
152 /* ARB_enhanced_layouts constants */
153 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
154 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
155
156 /* Compute shader constants */
157 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
158 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
159 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
160 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
161
162 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
163 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
164
165 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
166 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
167 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
168 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
169 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
170 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
171 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
172 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
173 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
174 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
175
176 /* ARB_viewport_array */
177 this->Const.MaxViewports = ctx->Const.MaxViewports;
178
179 /* tessellation shader constants */
180 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
181 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
182 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
183 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
184 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
185 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
186 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
187 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
188 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
189 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
190 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
191 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
192
193 /* GL 4.5 / OES_sample_variables */
194 this->Const.MaxSamples = ctx->Const.MaxSamples;
195
196 this->current_function = NULL;
197 this->toplevel_ir = NULL;
198 this->found_return = false;
199 this->all_invariant = false;
200 this->user_structures = NULL;
201 this->num_user_structures = 0;
202 this->num_subroutines = 0;
203 this->subroutines = NULL;
204 this->num_subroutine_types = 0;
205 this->subroutine_types = NULL;
206
207 /* supported_versions should be large enough to support the known desktop
208 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
209 */
210 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
211 ARRAY_SIZE(this->supported_versions));
212
213 /* Populate the list of supported GLSL versions */
214 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
215 * the OpenGL 3.2 Core context is supported, this logic will need
216 * change. Older versions of GLSL are no longer supported
217 * outside the compatibility contexts of 3.x.
218 */
219 this->num_supported_versions = 0;
220 if (_mesa_is_desktop_gl(ctx)) {
221 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
222 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
223 this->supported_versions[this->num_supported_versions].ver
224 = known_desktop_glsl_versions[i];
225 this->supported_versions[this->num_supported_versions].gl_ver
226 = known_desktop_gl_versions[i];
227 this->supported_versions[this->num_supported_versions].es = false;
228 this->num_supported_versions++;
229 }
230 }
231 }
232 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
233 this->supported_versions[this->num_supported_versions].ver = 100;
234 this->supported_versions[this->num_supported_versions].gl_ver = 20;
235 this->supported_versions[this->num_supported_versions].es = true;
236 this->num_supported_versions++;
237 }
238 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
239 this->supported_versions[this->num_supported_versions].ver = 300;
240 this->supported_versions[this->num_supported_versions].gl_ver = 30;
241 this->supported_versions[this->num_supported_versions].es = true;
242 this->num_supported_versions++;
243 }
244 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
245 this->supported_versions[this->num_supported_versions].ver = 310;
246 this->supported_versions[this->num_supported_versions].gl_ver = 31;
247 this->supported_versions[this->num_supported_versions].es = true;
248 this->num_supported_versions++;
249 }
250 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
251 ctx->Extensions.ARB_ES3_2_compatibility) {
252 this->supported_versions[this->num_supported_versions].ver = 320;
253 this->supported_versions[this->num_supported_versions].gl_ver = 32;
254 this->supported_versions[this->num_supported_versions].es = true;
255 this->num_supported_versions++;
256 }
257
258 /* Create a string for use in error messages to tell the user which GLSL
259 * versions are supported.
260 */
261 char *supported = ralloc_strdup(this, "");
262 for (unsigned i = 0; i < this->num_supported_versions; i++) {
263 unsigned ver = this->supported_versions[i].ver;
264 const char *const prefix = (i == 0)
265 ? ""
266 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
267 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
268
269 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
270 prefix,
271 ver / 100, ver % 100,
272 suffix);
273 }
274
275 this->supported_version_string = supported;
276
277 if (ctx->Const.ForceGLSLExtensionsWarn)
278 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
279
280 this->default_uniform_qualifier = new(this) ast_type_qualifier();
281 this->default_uniform_qualifier->flags.q.shared = 1;
282 this->default_uniform_qualifier->flags.q.column_major = 1;
283
284 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
285 this->default_shader_storage_qualifier->flags.q.shared = 1;
286 this->default_shader_storage_qualifier->flags.q.column_major = 1;
287
288 this->fs_uses_gl_fragcoord = false;
289 this->fs_redeclares_gl_fragcoord = false;
290 this->fs_origin_upper_left = false;
291 this->fs_pixel_center_integer = false;
292 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
293
294 this->gs_input_prim_type_specified = false;
295 this->tcs_output_vertices_specified = false;
296 this->gs_input_size = 0;
297 this->in_qualifier = new(this) ast_type_qualifier();
298 this->out_qualifier = new(this) ast_type_qualifier();
299 this->fs_early_fragment_tests = false;
300 this->fs_inner_coverage = false;
301 this->fs_post_depth_coverage = false;
302 this->fs_pixel_interlock_ordered = false;
303 this->fs_pixel_interlock_unordered = false;
304 this->fs_sample_interlock_ordered = false;
305 this->fs_sample_interlock_unordered = false;
306 this->fs_blend_support = 0;
307 memset(this->atomic_counter_offsets, 0,
308 sizeof(this->atomic_counter_offsets));
309 this->allow_extension_directive_midshader =
310 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
311 this->allow_builtin_variable_redeclaration =
312 ctx->Const.AllowGLSLBuiltinVariableRedeclaration;
313
314 this->cs_input_local_size_variable_specified = false;
315
316 /* ARB_bindless_texture */
317 this->bindless_sampler_specified = false;
318 this->bindless_image_specified = false;
319 this->bound_sampler_specified = false;
320 this->bound_image_specified = false;
321 }
322
323 /**
324 * Determine whether the current GLSL version is sufficiently high to support
325 * a certain feature, and generate an error message if it isn't.
326 *
327 * \param required_glsl_version and \c required_glsl_es_version are
328 * interpreted as they are in _mesa_glsl_parse_state::is_version().
329 *
330 * \param locp is the parser location where the error should be reported.
331 *
332 * \param fmt (and additional arguments) constitute a printf-style error
333 * message to report if the version check fails. Information about the
334 * current and required GLSL versions will be appended. So, for example, if
335 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
336 * "foo unsupported") is called, the error message will be "foo unsupported in
337 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
338 */
339 bool
340 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
341 unsigned required_glsl_es_version,
342 YYLTYPE *locp, const char *fmt, ...)
343 {
344 if (this->is_version(required_glsl_version, required_glsl_es_version))
345 return true;
346
347 va_list args;
348 va_start(args, fmt);
349 char *problem = ralloc_vasprintf(this, fmt, args);
350 va_end(args);
351 const char *glsl_version_string
352 = glsl_compute_version_string(this, false, required_glsl_version);
353 const char *glsl_es_version_string
354 = glsl_compute_version_string(this, true, required_glsl_es_version);
355 const char *requirement_string = "";
356 if (required_glsl_version && required_glsl_es_version) {
357 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
358 glsl_version_string,
359 glsl_es_version_string);
360 } else if (required_glsl_version) {
361 requirement_string = ralloc_asprintf(this, " (%s required)",
362 glsl_version_string);
363 } else if (required_glsl_es_version) {
364 requirement_string = ralloc_asprintf(this, " (%s required)",
365 glsl_es_version_string);
366 }
367 _mesa_glsl_error(locp, this, "%s in %s%s",
368 problem, this->get_version_string(),
369 requirement_string);
370
371 return false;
372 }
373
374 /**
375 * Process a GLSL #version directive.
376 *
377 * \param version is the integer that follows the #version token.
378 *
379 * \param ident is a string identifier that follows the integer, if any is
380 * present. Otherwise NULL.
381 */
382 void
383 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
384 const char *ident)
385 {
386 bool es_token_present = false;
387 bool compat_token_present = false;
388 if (ident) {
389 if (strcmp(ident, "es") == 0) {
390 es_token_present = true;
391 } else if (version >= 150) {
392 if (strcmp(ident, "core") == 0) {
393 /* Accept the token. There's no need to record that this is
394 * a core profile shader since that's the only profile we support.
395 */
396 } else if (strcmp(ident, "compatibility") == 0) {
397 compat_token_present = true;
398
399 if (this->ctx->API != API_OPENGL_COMPAT) {
400 _mesa_glsl_error(locp, this,
401 "the compatibility profile is not supported");
402 }
403 } else {
404 _mesa_glsl_error(locp, this,
405 "\"%s\" is not a valid shading language profile; "
406 "if present, it must be \"core\"", ident);
407 }
408 } else {
409 _mesa_glsl_error(locp, this,
410 "illegal text following version number");
411 }
412 }
413
414 this->es_shader = es_token_present;
415 if (version == 100) {
416 if (es_token_present) {
417 _mesa_glsl_error(locp, this,
418 "GLSL 1.00 ES should be selected using "
419 "`#version 100'");
420 } else {
421 this->es_shader = true;
422 }
423 }
424
425 if (this->es_shader) {
426 this->ARB_texture_rectangle_enable = false;
427 }
428
429 if (this->forced_language_version)
430 this->language_version = this->forced_language_version;
431 else
432 this->language_version = version;
433
434 this->compat_shader = compat_token_present ||
435 (this->ctx->API == API_OPENGL_COMPAT &&
436 this->language_version == 140) ||
437 (!this->es_shader && this->language_version < 140);
438
439 bool supported = false;
440 for (unsigned i = 0; i < this->num_supported_versions; i++) {
441 if (this->supported_versions[i].ver == this->language_version
442 && this->supported_versions[i].es == this->es_shader) {
443 this->gl_version = this->supported_versions[i].gl_ver;
444 supported = true;
445 break;
446 }
447 }
448
449 if (!supported) {
450 _mesa_glsl_error(locp, this, "%s is not supported. "
451 "Supported versions are: %s",
452 this->get_version_string(),
453 this->supported_version_string);
454
455 /* On exit, the language_version must be set to a valid value.
456 * Later calls to _mesa_glsl_initialize_types will misbehave if
457 * the version is invalid.
458 */
459 switch (this->ctx->API) {
460 case API_OPENGL_COMPAT:
461 case API_OPENGL_CORE:
462 this->language_version = this->ctx->Const.GLSLVersion;
463 break;
464
465 case API_OPENGLES:
466 assert(!"Should not get here.");
467 /* FALLTHROUGH */
468
469 case API_OPENGLES2:
470 this->language_version = 100;
471 break;
472 }
473 }
474 }
475
476
477 /* This helper function will append the given message to the shader's
478 info log and report it via GL_ARB_debug_output. Per that extension,
479 'type' is one of the enum values classifying the message, and
480 'id' is the implementation-defined ID of the given message. */
481 static void
482 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
483 GLenum type, const char *fmt, va_list ap)
484 {
485 bool error = (type == MESA_DEBUG_TYPE_ERROR);
486 GLuint msg_id = 0;
487
488 assert(state->info_log != NULL);
489
490 /* Get the offset that the new message will be written to. */
491 int msg_offset = strlen(state->info_log);
492
493 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
494 locp->source,
495 locp->first_line,
496 locp->first_column,
497 error ? "error" : "warning");
498 ralloc_vasprintf_append(&state->info_log, fmt, ap);
499
500 const char *const msg = &state->info_log[msg_offset];
501 struct gl_context *ctx = state->ctx;
502
503 /* Report the error via GL_ARB_debug_output. */
504 _mesa_shader_debug(ctx, type, &msg_id, msg);
505
506 ralloc_strcat(&state->info_log, "\n");
507 }
508
509 void
510 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
511 const char *fmt, ...)
512 {
513 va_list ap;
514
515 state->error = true;
516
517 va_start(ap, fmt);
518 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
519 va_end(ap);
520 }
521
522
523 void
524 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
525 const char *fmt, ...)
526 {
527 va_list ap;
528
529 va_start(ap, fmt);
530 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
531 va_end(ap);
532 }
533
534
535 /**
536 * Enum representing the possible behaviors that can be specified in
537 * an #extension directive.
538 */
539 enum ext_behavior {
540 extension_disable,
541 extension_enable,
542 extension_require,
543 extension_warn
544 };
545
546 /**
547 * Element type for _mesa_glsl_supported_extensions
548 */
549 struct _mesa_glsl_extension {
550 /**
551 * Name of the extension when referred to in a GLSL extension
552 * statement
553 */
554 const char *name;
555
556 /**
557 * Whether this extension is a part of AEP
558 */
559 bool aep;
560
561 /**
562 * Predicate that checks whether the relevant extension is available for
563 * this context.
564 */
565 bool (*available_pred)(const struct gl_context *,
566 gl_api api, uint8_t version);
567
568 /**
569 * Flag in the _mesa_glsl_parse_state struct that should be set
570 * when this extension is enabled.
571 *
572 * See note in _mesa_glsl_extension::supported_flag about "pointer
573 * to member" types.
574 */
575 bool _mesa_glsl_parse_state::* enable_flag;
576
577 /**
578 * Flag in the _mesa_glsl_parse_state struct that should be set
579 * when the shader requests "warn" behavior for this extension.
580 *
581 * See note in _mesa_glsl_extension::supported_flag about "pointer
582 * to member" types.
583 */
584 bool _mesa_glsl_parse_state::* warn_flag;
585
586
587 bool compatible_with_state(const _mesa_glsl_parse_state *state,
588 gl_api api, uint8_t gl_version) const;
589 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
590 };
591
592 /** Checks if the context supports a user-facing extension */
593 #define EXT(name_str, driver_cap, ...) \
594 static MAYBE_UNUSED bool \
595 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
596 { \
597 return ctx->Extensions.driver_cap && (version >= \
598 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
599 }
600 #include "main/extensions_table.h"
601 #undef EXT
602
603 #define EXT(NAME) \
604 { "GL_" #NAME, false, has_##NAME, \
605 &_mesa_glsl_parse_state::NAME##_enable, \
606 &_mesa_glsl_parse_state::NAME##_warn }
607
608 #define EXT_AEP(NAME) \
609 { "GL_" #NAME, true, has_##NAME, \
610 &_mesa_glsl_parse_state::NAME##_enable, \
611 &_mesa_glsl_parse_state::NAME##_warn }
612
613 /**
614 * Table of extensions that can be enabled/disabled within a shader,
615 * and the conditions under which they are supported.
616 */
617 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
618 /* ARB extensions go here, sorted alphabetically.
619 */
620 EXT(ARB_ES3_1_compatibility),
621 EXT(ARB_ES3_2_compatibility),
622 EXT(ARB_arrays_of_arrays),
623 EXT(ARB_bindless_texture),
624 EXT(ARB_compatibility),
625 EXT(ARB_compute_shader),
626 EXT(ARB_compute_variable_group_size),
627 EXT(ARB_conservative_depth),
628 EXT(ARB_cull_distance),
629 EXT(ARB_derivative_control),
630 EXT(ARB_draw_buffers),
631 EXT(ARB_draw_instanced),
632 EXT(ARB_enhanced_layouts),
633 EXT(ARB_explicit_attrib_location),
634 EXT(ARB_explicit_uniform_location),
635 EXT(ARB_fragment_coord_conventions),
636 EXT(ARB_fragment_layer_viewport),
637 EXT(ARB_fragment_shader_interlock),
638 EXT(ARB_gpu_shader5),
639 EXT(ARB_gpu_shader_fp64),
640 EXT(ARB_gpu_shader_int64),
641 EXT(ARB_post_depth_coverage),
642 EXT(ARB_sample_shading),
643 EXT(ARB_separate_shader_objects),
644 EXT(ARB_shader_atomic_counter_ops),
645 EXT(ARB_shader_atomic_counters),
646 EXT(ARB_shader_ballot),
647 EXT(ARB_shader_bit_encoding),
648 EXT(ARB_shader_clock),
649 EXT(ARB_shader_draw_parameters),
650 EXT(ARB_shader_group_vote),
651 EXT(ARB_shader_image_load_store),
652 EXT(ARB_shader_image_size),
653 EXT(ARB_shader_precision),
654 EXT(ARB_shader_stencil_export),
655 EXT(ARB_shader_storage_buffer_object),
656 EXT(ARB_shader_subroutine),
657 EXT(ARB_shader_texture_image_samples),
658 EXT(ARB_shader_texture_lod),
659 EXT(ARB_shader_viewport_layer_array),
660 EXT(ARB_shading_language_420pack),
661 EXT(ARB_shading_language_packing),
662 EXT(ARB_tessellation_shader),
663 EXT(ARB_texture_cube_map_array),
664 EXT(ARB_texture_gather),
665 EXT(ARB_texture_multisample),
666 EXT(ARB_texture_query_levels),
667 EXT(ARB_texture_query_lod),
668 EXT(ARB_texture_rectangle),
669 EXT(ARB_uniform_buffer_object),
670 EXT(ARB_vertex_attrib_64bit),
671 EXT(ARB_viewport_array),
672
673 /* KHR extensions go here, sorted alphabetically.
674 */
675 EXT_AEP(KHR_blend_equation_advanced),
676
677 /* OES extensions go here, sorted alphabetically.
678 */
679 EXT(OES_EGL_image_external),
680 EXT(OES_EGL_image_external_essl3),
681 EXT(OES_geometry_point_size),
682 EXT(OES_geometry_shader),
683 EXT(OES_gpu_shader5),
684 EXT(OES_primitive_bounding_box),
685 EXT_AEP(OES_sample_variables),
686 EXT_AEP(OES_shader_image_atomic),
687 EXT(OES_shader_io_blocks),
688 EXT_AEP(OES_shader_multisample_interpolation),
689 EXT(OES_standard_derivatives),
690 EXT(OES_tessellation_point_size),
691 EXT(OES_tessellation_shader),
692 EXT(OES_texture_3D),
693 EXT(OES_texture_buffer),
694 EXT(OES_texture_cube_map_array),
695 EXT_AEP(OES_texture_storage_multisample_2d_array),
696 EXT(OES_viewport_array),
697
698 /* All other extensions go here, sorted alphabetically.
699 */
700 EXT(AMD_conservative_depth),
701 EXT(AMD_shader_stencil_export),
702 EXT(AMD_shader_trinary_minmax),
703 EXT(AMD_vertex_shader_layer),
704 EXT(AMD_vertex_shader_viewport_index),
705 EXT(ANDROID_extension_pack_es31a),
706 EXT(EXT_blend_func_extended),
707 EXT(EXT_frag_depth),
708 EXT(EXT_draw_buffers),
709 EXT(EXT_clip_cull_distance),
710 EXT(EXT_geometry_point_size),
711 EXT_AEP(EXT_geometry_shader),
712 EXT_AEP(EXT_gpu_shader5),
713 EXT_AEP(EXT_primitive_bounding_box),
714 EXT(EXT_separate_shader_objects),
715 EXT(EXT_shader_framebuffer_fetch),
716 EXT(EXT_shader_framebuffer_fetch_non_coherent),
717 EXT(EXT_shader_integer_mix),
718 EXT_AEP(EXT_shader_io_blocks),
719 EXT(EXT_shader_samples_identical),
720 EXT(EXT_tessellation_point_size),
721 EXT_AEP(EXT_tessellation_shader),
722 EXT(EXT_texture_array),
723 EXT_AEP(EXT_texture_buffer),
724 EXT_AEP(EXT_texture_cube_map_array),
725 EXT(INTEL_conservative_rasterization),
726 EXT(MESA_shader_integer_functions),
727 EXT(NV_image_formats),
728 };
729
730 #undef EXT
731
732
733 /**
734 * Determine whether a given extension is compatible with the target,
735 * API, and extension information in the current parser state.
736 */
737 bool _mesa_glsl_extension::compatible_with_state(
738 const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
739 {
740 return this->available_pred(state->ctx, api, gl_version);
741 }
742
743 /**
744 * Set the appropriate flags in the parser state to establish the
745 * given behavior for this extension.
746 */
747 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
748 ext_behavior behavior) const
749 {
750 /* Note: the ->* operator indexes into state by the
751 * offsets this->enable_flag and this->warn_flag. See
752 * _mesa_glsl_extension::supported_flag for more info.
753 */
754 state->*(this->enable_flag) = (behavior != extension_disable);
755 state->*(this->warn_flag) = (behavior == extension_warn);
756 }
757
758 /**
759 * Find an extension by name in _mesa_glsl_supported_extensions. If
760 * the name is not found, return NULL.
761 */
762 static const _mesa_glsl_extension *find_extension(const char *name)
763 {
764 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
765 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
766 return &_mesa_glsl_supported_extensions[i];
767 }
768 }
769 return NULL;
770 }
771
772 bool
773 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
774 const char *behavior_string, YYLTYPE *behavior_locp,
775 _mesa_glsl_parse_state *state)
776 {
777 uint8_t gl_version = state->ctx->Extensions.Version;
778 gl_api api = state->ctx->API;
779 ext_behavior behavior;
780 if (strcmp(behavior_string, "warn") == 0) {
781 behavior = extension_warn;
782 } else if (strcmp(behavior_string, "require") == 0) {
783 behavior = extension_require;
784 } else if (strcmp(behavior_string, "enable") == 0) {
785 behavior = extension_enable;
786 } else if (strcmp(behavior_string, "disable") == 0) {
787 behavior = extension_disable;
788 } else {
789 _mesa_glsl_error(behavior_locp, state,
790 "unknown extension behavior `%s'",
791 behavior_string);
792 return false;
793 }
794
795 /* If we're in a desktop context but with an ES shader, use an ES API enum
796 * to verify extension availability.
797 */
798 if (state->es_shader && api != API_OPENGLES2)
799 api = API_OPENGLES2;
800 /* Use the language-version derived GL version to extension checks, unless
801 * we're using meta, which sets the version to the max.
802 */
803 if (gl_version != 0xff)
804 gl_version = state->gl_version;
805
806 if (strcmp(name, "all") == 0) {
807 if ((behavior == extension_enable) || (behavior == extension_require)) {
808 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
809 (behavior == extension_enable)
810 ? "enable" : "require");
811 return false;
812 } else {
813 for (unsigned i = 0;
814 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
815 const _mesa_glsl_extension *extension
816 = &_mesa_glsl_supported_extensions[i];
817 if (extension->compatible_with_state(state, api, gl_version)) {
818 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
819 }
820 }
821 }
822 } else {
823 const _mesa_glsl_extension *extension = find_extension(name);
824 if (extension && extension->compatible_with_state(state, api, gl_version)) {
825 extension->set_flags(state, behavior);
826 if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
827 for (unsigned i = 0;
828 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
829 const _mesa_glsl_extension *extension =
830 &_mesa_glsl_supported_extensions[i];
831
832 if (!extension->aep)
833 continue;
834 /* AEP should not be enabled if all of the sub-extensions can't
835 * also be enabled. This is not the proper layer to do such
836 * error-checking though.
837 */
838 assert(extension->compatible_with_state(state, api, gl_version));
839 extension->set_flags(state, behavior);
840 }
841 }
842 } else {
843 static const char fmt[] = "extension `%s' unsupported in %s shader";
844
845 if (behavior == extension_require) {
846 _mesa_glsl_error(name_locp, state, fmt,
847 name, _mesa_shader_stage_to_string(state->stage));
848 return false;
849 } else {
850 _mesa_glsl_warning(name_locp, state, fmt,
851 name, _mesa_shader_stage_to_string(state->stage));
852 }
853 }
854 }
855
856 return true;
857 }
858
859
860 /**
861 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
862 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
863 * (process_array_constructor, et al) sufficient information to do type
864 * checking.
865 *
866 * Operates on assignments involving an aggregate initializer. E.g.,
867 *
868 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
869 *
870 * or more ridiculously,
871 *
872 * struct S {
873 * vec4 v[2];
874 * };
875 *
876 * struct {
877 * S a[2], b;
878 * int c;
879 * } aggregate = {
880 * {
881 * {
882 * {
883 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
884 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
885 * } // a[0].v
886 * }, // a[0]
887 * {
888 * {
889 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
890 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
891 * } // a[1].v
892 * } // a[1]
893 * }, // a
894 * {
895 * {
896 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
897 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
898 * } // b.v
899 * }, // b
900 * 4 // c
901 * };
902 *
903 * This pass is necessary because the right-hand side of <type> e = { ... }
904 * doesn't contain sufficient information to determine if the types match.
905 */
906 void
907 _mesa_ast_set_aggregate_type(const glsl_type *type,
908 ast_expression *expr)
909 {
910 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
911 ai->constructor_type = type;
912
913 /* If the aggregate is an array, recursively set its elements' types. */
914 if (type->is_array()) {
915 /* Each array element has the type type->fields.array.
916 *
917 * E.g., if <type> if struct S[2] we want to set each element's type to
918 * struct S.
919 */
920 for (exec_node *expr_node = ai->expressions.get_head_raw();
921 !expr_node->is_tail_sentinel();
922 expr_node = expr_node->next) {
923 ast_expression *expr = exec_node_data(ast_expression, expr_node,
924 link);
925
926 if (expr->oper == ast_aggregate)
927 _mesa_ast_set_aggregate_type(type->fields.array, expr);
928 }
929
930 /* If the aggregate is a struct, recursively set its fields' types. */
931 } else if (type->is_record()) {
932 exec_node *expr_node = ai->expressions.get_head_raw();
933
934 /* Iterate through the struct's fields. */
935 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
936 i++, expr_node = expr_node->next) {
937 ast_expression *expr = exec_node_data(ast_expression, expr_node,
938 link);
939
940 if (expr->oper == ast_aggregate) {
941 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
942 }
943 }
944 /* If the aggregate is a matrix, set its columns' types. */
945 } else if (type->is_matrix()) {
946 for (exec_node *expr_node = ai->expressions.get_head_raw();
947 !expr_node->is_tail_sentinel();
948 expr_node = expr_node->next) {
949 ast_expression *expr = exec_node_data(ast_expression, expr_node,
950 link);
951
952 if (expr->oper == ast_aggregate)
953 _mesa_ast_set_aggregate_type(type->column_type(), expr);
954 }
955 }
956 }
957
958 void
959 _mesa_ast_process_interface_block(YYLTYPE *locp,
960 _mesa_glsl_parse_state *state,
961 ast_interface_block *const block,
962 const struct ast_type_qualifier &q)
963 {
964 if (q.flags.q.buffer) {
965 if (!state->has_shader_storage_buffer_objects()) {
966 _mesa_glsl_error(locp, state,
967 "#version 430 / GL_ARB_shader_storage_buffer_object "
968 "required for defining shader storage blocks");
969 } else if (state->ARB_shader_storage_buffer_object_warn) {
970 _mesa_glsl_warning(locp, state,
971 "#version 430 / GL_ARB_shader_storage_buffer_object "
972 "required for defining shader storage blocks");
973 }
974 } else if (q.flags.q.uniform) {
975 if (!state->has_uniform_buffer_objects()) {
976 _mesa_glsl_error(locp, state,
977 "#version 140 / GL_ARB_uniform_buffer_object "
978 "required for defining uniform blocks");
979 } else if (state->ARB_uniform_buffer_object_warn) {
980 _mesa_glsl_warning(locp, state,
981 "#version 140 / GL_ARB_uniform_buffer_object "
982 "required for defining uniform blocks");
983 }
984 } else {
985 if (!state->has_shader_io_blocks()) {
986 if (state->es_shader) {
987 _mesa_glsl_error(locp, state,
988 "GL_OES_shader_io_blocks or #version 320 "
989 "required for using interface blocks");
990 } else {
991 _mesa_glsl_error(locp, state,
992 "#version 150 required for using "
993 "interface blocks");
994 }
995 }
996 }
997
998 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
999 * "It is illegal to have an input block in a vertex shader
1000 * or an output block in a fragment shader"
1001 */
1002 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
1003 _mesa_glsl_error(locp, state,
1004 "`in' interface block is not allowed for "
1005 "a vertex shader");
1006 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
1007 _mesa_glsl_error(locp, state,
1008 "`out' interface block is not allowed for "
1009 "a fragment shader");
1010 }
1011
1012 /* Since block arrays require names, and both features are added in
1013 * the same language versions, we don't have to explicitly
1014 * version-check both things.
1015 */
1016 if (block->instance_name != NULL) {
1017 state->check_version(150, 300, locp, "interface blocks with "
1018 "an instance name are not allowed");
1019 }
1020
1021 ast_type_qualifier::bitset_t interface_type_mask;
1022 struct ast_type_qualifier temp_type_qualifier;
1023
1024 /* Get a bitmask containing only the in/out/uniform/buffer
1025 * flags, allowing us to ignore other irrelevant flags like
1026 * interpolation qualifiers.
1027 */
1028 temp_type_qualifier.flags.i = 0;
1029 temp_type_qualifier.flags.q.uniform = true;
1030 temp_type_qualifier.flags.q.in = true;
1031 temp_type_qualifier.flags.q.out = true;
1032 temp_type_qualifier.flags.q.buffer = true;
1033 temp_type_qualifier.flags.q.patch = true;
1034 interface_type_mask = temp_type_qualifier.flags.i;
1035
1036 /* Get the block's interface qualifier. The interface_qualifier
1037 * production rule guarantees that only one bit will be set (and
1038 * it will be in/out/uniform).
1039 */
1040 ast_type_qualifier::bitset_t block_interface_qualifier = q.flags.i;
1041
1042 block->default_layout.flags.i |= block_interface_qualifier;
1043
1044 if (state->stage == MESA_SHADER_GEOMETRY &&
1045 state->has_explicit_attrib_stream() &&
1046 block->default_layout.flags.q.out) {
1047 /* Assign global layout's stream value. */
1048 block->default_layout.flags.q.stream = 1;
1049 block->default_layout.flags.q.explicit_stream = 0;
1050 block->default_layout.stream = state->out_qualifier->stream;
1051 }
1052
1053 if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1054 /* Assign global layout's xfb_buffer value. */
1055 block->default_layout.flags.q.xfb_buffer = 1;
1056 block->default_layout.flags.q.explicit_xfb_buffer = 0;
1057 block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1058 }
1059
1060 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1061 ast_type_qualifier& qualifier = member->type->qualifier;
1062 if ((qualifier.flags.i & interface_type_mask) == 0) {
1063 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1064 * "If no optional qualifier is used in a member declaration, the
1065 * qualifier of the variable is just in, out, or uniform as declared
1066 * by interface-qualifier."
1067 */
1068 qualifier.flags.i |= block_interface_qualifier;
1069 } else if ((qualifier.flags.i & interface_type_mask) !=
1070 block_interface_qualifier) {
1071 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1072 * "If optional qualifiers are used, they can include interpolation
1073 * and storage qualifiers and they must declare an input, output,
1074 * or uniform variable consistent with the interface qualifier of
1075 * the block."
1076 */
1077 _mesa_glsl_error(locp, state,
1078 "uniform/in/out qualifier on "
1079 "interface block member does not match "
1080 "the interface block");
1081 }
1082
1083 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1084 _mesa_glsl_error(locp, state,
1085 "invariant qualifiers can be used only "
1086 "in interface block members for shader "
1087 "inputs or outputs");
1088 }
1089 }
1090
1091 static void
1092 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1093 {
1094 if (q->is_subroutine_decl())
1095 printf("subroutine ");
1096
1097 if (q->subroutine_list) {
1098 printf("subroutine (");
1099 q->subroutine_list->print();
1100 printf(")");
1101 }
1102
1103 if (q->flags.q.constant)
1104 printf("const ");
1105
1106 if (q->flags.q.invariant)
1107 printf("invariant ");
1108
1109 if (q->flags.q.attribute)
1110 printf("attribute ");
1111
1112 if (q->flags.q.varying)
1113 printf("varying ");
1114
1115 if (q->flags.q.in && q->flags.q.out)
1116 printf("inout ");
1117 else {
1118 if (q->flags.q.in)
1119 printf("in ");
1120
1121 if (q->flags.q.out)
1122 printf("out ");
1123 }
1124
1125 if (q->flags.q.centroid)
1126 printf("centroid ");
1127 if (q->flags.q.sample)
1128 printf("sample ");
1129 if (q->flags.q.patch)
1130 printf("patch ");
1131 if (q->flags.q.uniform)
1132 printf("uniform ");
1133 if (q->flags.q.buffer)
1134 printf("buffer ");
1135 if (q->flags.q.smooth)
1136 printf("smooth ");
1137 if (q->flags.q.flat)
1138 printf("flat ");
1139 if (q->flags.q.noperspective)
1140 printf("noperspective ");
1141 }
1142
1143
1144 void
1145 ast_node::print(void) const
1146 {
1147 printf("unhandled node ");
1148 }
1149
1150
1151 ast_node::ast_node(void)
1152 {
1153 this->location.source = 0;
1154 this->location.first_line = 0;
1155 this->location.first_column = 0;
1156 this->location.last_line = 0;
1157 this->location.last_column = 0;
1158 }
1159
1160
1161 static void
1162 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1163 {
1164 if (array_specifier)
1165 array_specifier->print();
1166 }
1167
1168
1169 void
1170 ast_compound_statement::print(void) const
1171 {
1172 printf("{\n");
1173
1174 foreach_list_typed(ast_node, ast, link, &this->statements) {
1175 ast->print();
1176 }
1177
1178 printf("}\n");
1179 }
1180
1181
1182 ast_compound_statement::ast_compound_statement(int new_scope,
1183 ast_node *statements)
1184 {
1185 this->new_scope = new_scope;
1186
1187 if (statements != NULL) {
1188 this->statements.push_degenerate_list_at_head(&statements->link);
1189 }
1190 }
1191
1192
1193 void
1194 ast_expression::print(void) const
1195 {
1196 switch (oper) {
1197 case ast_assign:
1198 case ast_mul_assign:
1199 case ast_div_assign:
1200 case ast_mod_assign:
1201 case ast_add_assign:
1202 case ast_sub_assign:
1203 case ast_ls_assign:
1204 case ast_rs_assign:
1205 case ast_and_assign:
1206 case ast_xor_assign:
1207 case ast_or_assign:
1208 subexpressions[0]->print();
1209 printf("%s ", operator_string(oper));
1210 subexpressions[1]->print();
1211 break;
1212
1213 case ast_field_selection:
1214 subexpressions[0]->print();
1215 printf(". %s ", primary_expression.identifier);
1216 break;
1217
1218 case ast_plus:
1219 case ast_neg:
1220 case ast_bit_not:
1221 case ast_logic_not:
1222 case ast_pre_inc:
1223 case ast_pre_dec:
1224 printf("%s ", operator_string(oper));
1225 subexpressions[0]->print();
1226 break;
1227
1228 case ast_post_inc:
1229 case ast_post_dec:
1230 subexpressions[0]->print();
1231 printf("%s ", operator_string(oper));
1232 break;
1233
1234 case ast_conditional:
1235 subexpressions[0]->print();
1236 printf("? ");
1237 subexpressions[1]->print();
1238 printf(": ");
1239 subexpressions[2]->print();
1240 break;
1241
1242 case ast_array_index:
1243 subexpressions[0]->print();
1244 printf("[ ");
1245 subexpressions[1]->print();
1246 printf("] ");
1247 break;
1248
1249 case ast_function_call: {
1250 subexpressions[0]->print();
1251 printf("( ");
1252
1253 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1254 if (&ast->link != this->expressions.get_head())
1255 printf(", ");
1256
1257 ast->print();
1258 }
1259
1260 printf(") ");
1261 break;
1262 }
1263
1264 case ast_identifier:
1265 printf("%s ", primary_expression.identifier);
1266 break;
1267
1268 case ast_int_constant:
1269 printf("%d ", primary_expression.int_constant);
1270 break;
1271
1272 case ast_uint_constant:
1273 printf("%u ", primary_expression.uint_constant);
1274 break;
1275
1276 case ast_float_constant:
1277 printf("%f ", primary_expression.float_constant);
1278 break;
1279
1280 case ast_double_constant:
1281 printf("%f ", primary_expression.double_constant);
1282 break;
1283
1284 case ast_int64_constant:
1285 printf("%" PRId64 " ", primary_expression.int64_constant);
1286 break;
1287
1288 case ast_uint64_constant:
1289 printf("%" PRIu64 " ", primary_expression.uint64_constant);
1290 break;
1291
1292 case ast_bool_constant:
1293 printf("%s ",
1294 primary_expression.bool_constant
1295 ? "true" : "false");
1296 break;
1297
1298 case ast_sequence: {
1299 printf("( ");
1300 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1301 if (&ast->link != this->expressions.get_head())
1302 printf(", ");
1303
1304 ast->print();
1305 }
1306 printf(") ");
1307 break;
1308 }
1309
1310 case ast_aggregate: {
1311 printf("{ ");
1312 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1313 if (&ast->link != this->expressions.get_head())
1314 printf(", ");
1315
1316 ast->print();
1317 }
1318 printf("} ");
1319 break;
1320 }
1321
1322 default:
1323 assert(0);
1324 break;
1325 }
1326 }
1327
1328 ast_expression::ast_expression(int oper,
1329 ast_expression *ex0,
1330 ast_expression *ex1,
1331 ast_expression *ex2) :
1332 primary_expression()
1333 {
1334 this->oper = ast_operators(oper);
1335 this->subexpressions[0] = ex0;
1336 this->subexpressions[1] = ex1;
1337 this->subexpressions[2] = ex2;
1338 this->non_lvalue_description = NULL;
1339 this->is_lhs = false;
1340 }
1341
1342
1343 void
1344 ast_expression_statement::print(void) const
1345 {
1346 if (expression)
1347 expression->print();
1348
1349 printf("; ");
1350 }
1351
1352
1353 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1354 expression(ex)
1355 {
1356 /* empty */
1357 }
1358
1359
1360 void
1361 ast_function::print(void) const
1362 {
1363 return_type->print();
1364 printf(" %s (", identifier);
1365
1366 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1367 ast->print();
1368 }
1369
1370 printf(")");
1371 }
1372
1373
1374 ast_function::ast_function(void)
1375 : return_type(NULL), identifier(NULL), is_definition(false),
1376 signature(NULL)
1377 {
1378 /* empty */
1379 }
1380
1381
1382 void
1383 ast_fully_specified_type::print(void) const
1384 {
1385 _mesa_ast_type_qualifier_print(& qualifier);
1386 specifier->print();
1387 }
1388
1389
1390 void
1391 ast_parameter_declarator::print(void) const
1392 {
1393 type->print();
1394 if (identifier)
1395 printf("%s ", identifier);
1396 ast_opt_array_dimensions_print(array_specifier);
1397 }
1398
1399
1400 void
1401 ast_function_definition::print(void) const
1402 {
1403 prototype->print();
1404 body->print();
1405 }
1406
1407
1408 void
1409 ast_declaration::print(void) const
1410 {
1411 printf("%s ", identifier);
1412 ast_opt_array_dimensions_print(array_specifier);
1413
1414 if (initializer) {
1415 printf("= ");
1416 initializer->print();
1417 }
1418 }
1419
1420
1421 ast_declaration::ast_declaration(const char *identifier,
1422 ast_array_specifier *array_specifier,
1423 ast_expression *initializer)
1424 {
1425 this->identifier = identifier;
1426 this->array_specifier = array_specifier;
1427 this->initializer = initializer;
1428 }
1429
1430
1431 void
1432 ast_declarator_list::print(void) const
1433 {
1434 assert(type || invariant);
1435
1436 if (type)
1437 type->print();
1438 else if (invariant)
1439 printf("invariant ");
1440 else
1441 printf("precise ");
1442
1443 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1444 if (&ast->link != this->declarations.get_head())
1445 printf(", ");
1446
1447 ast->print();
1448 }
1449
1450 printf("; ");
1451 }
1452
1453
1454 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1455 {
1456 this->type = type;
1457 this->invariant = false;
1458 this->precise = false;
1459 }
1460
1461 void
1462 ast_jump_statement::print(void) const
1463 {
1464 switch (mode) {
1465 case ast_continue:
1466 printf("continue; ");
1467 break;
1468 case ast_break:
1469 printf("break; ");
1470 break;
1471 case ast_return:
1472 printf("return ");
1473 if (opt_return_value)
1474 opt_return_value->print();
1475
1476 printf("; ");
1477 break;
1478 case ast_discard:
1479 printf("discard; ");
1480 break;
1481 }
1482 }
1483
1484
1485 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1486 : opt_return_value(NULL)
1487 {
1488 this->mode = ast_jump_modes(mode);
1489
1490 if (mode == ast_return)
1491 opt_return_value = return_value;
1492 }
1493
1494
1495 void
1496 ast_selection_statement::print(void) const
1497 {
1498 printf("if ( ");
1499 condition->print();
1500 printf(") ");
1501
1502 then_statement->print();
1503
1504 if (else_statement) {
1505 printf("else ");
1506 else_statement->print();
1507 }
1508 }
1509
1510
1511 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1512 ast_node *then_statement,
1513 ast_node *else_statement)
1514 {
1515 this->condition = condition;
1516 this->then_statement = then_statement;
1517 this->else_statement = else_statement;
1518 }
1519
1520
1521 void
1522 ast_switch_statement::print(void) const
1523 {
1524 printf("switch ( ");
1525 test_expression->print();
1526 printf(") ");
1527
1528 body->print();
1529 }
1530
1531
1532 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1533 ast_node *body)
1534 {
1535 this->test_expression = test_expression;
1536 this->body = body;
1537 }
1538
1539
1540 void
1541 ast_switch_body::print(void) const
1542 {
1543 printf("{\n");
1544 if (stmts != NULL) {
1545 stmts->print();
1546 }
1547 printf("}\n");
1548 }
1549
1550
1551 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1552 {
1553 this->stmts = stmts;
1554 }
1555
1556
1557 void ast_case_label::print(void) const
1558 {
1559 if (test_value != NULL) {
1560 printf("case ");
1561 test_value->print();
1562 printf(": ");
1563 } else {
1564 printf("default: ");
1565 }
1566 }
1567
1568
1569 ast_case_label::ast_case_label(ast_expression *test_value)
1570 {
1571 this->test_value = test_value;
1572 }
1573
1574
1575 void ast_case_label_list::print(void) const
1576 {
1577 foreach_list_typed(ast_node, ast, link, & this->labels) {
1578 ast->print();
1579 }
1580 printf("\n");
1581 }
1582
1583
1584 ast_case_label_list::ast_case_label_list(void)
1585 {
1586 }
1587
1588
1589 void ast_case_statement::print(void) const
1590 {
1591 labels->print();
1592 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1593 ast->print();
1594 printf("\n");
1595 }
1596 }
1597
1598
1599 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1600 {
1601 this->labels = labels;
1602 }
1603
1604
1605 void ast_case_statement_list::print(void) const
1606 {
1607 foreach_list_typed(ast_node, ast, link, & this->cases) {
1608 ast->print();
1609 }
1610 }
1611
1612
1613 ast_case_statement_list::ast_case_statement_list(void)
1614 {
1615 }
1616
1617
1618 void
1619 ast_iteration_statement::print(void) const
1620 {
1621 switch (mode) {
1622 case ast_for:
1623 printf("for( ");
1624 if (init_statement)
1625 init_statement->print();
1626 printf("; ");
1627
1628 if (condition)
1629 condition->print();
1630 printf("; ");
1631
1632 if (rest_expression)
1633 rest_expression->print();
1634 printf(") ");
1635
1636 body->print();
1637 break;
1638
1639 case ast_while:
1640 printf("while ( ");
1641 if (condition)
1642 condition->print();
1643 printf(") ");
1644 body->print();
1645 break;
1646
1647 case ast_do_while:
1648 printf("do ");
1649 body->print();
1650 printf("while ( ");
1651 if (condition)
1652 condition->print();
1653 printf("); ");
1654 break;
1655 }
1656 }
1657
1658
1659 ast_iteration_statement::ast_iteration_statement(int mode,
1660 ast_node *init,
1661 ast_node *condition,
1662 ast_expression *rest_expression,
1663 ast_node *body)
1664 {
1665 this->mode = ast_iteration_modes(mode);
1666 this->init_statement = init;
1667 this->condition = condition;
1668 this->rest_expression = rest_expression;
1669 this->body = body;
1670 }
1671
1672
1673 void
1674 ast_struct_specifier::print(void) const
1675 {
1676 printf("struct %s { ", name);
1677 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1678 ast->print();
1679 }
1680 printf("} ");
1681 }
1682
1683
1684 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1685 ast_declarator_list *declarator_list)
1686 : name(identifier), layout(NULL), declarations(), is_declaration(true),
1687 type(NULL)
1688 {
1689 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1690 }
1691
1692 void ast_subroutine_list::print(void) const
1693 {
1694 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1695 if (&ast->link != this->declarations.get_head())
1696 printf(", ");
1697 ast->print();
1698 }
1699 }
1700
1701 static void
1702 set_shader_inout_layout(struct gl_shader *shader,
1703 struct _mesa_glsl_parse_state *state)
1704 {
1705 /* Should have been prevented by the parser. */
1706 if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1707 shader->Stage == MESA_SHADER_VERTEX) {
1708 assert(!state->in_qualifier->flags.i);
1709 } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1710 shader->Stage != MESA_SHADER_TESS_EVAL) {
1711 assert(!state->in_qualifier->flags.i);
1712 }
1713
1714 if (shader->Stage != MESA_SHADER_COMPUTE) {
1715 /* Should have been prevented by the parser. */
1716 assert(!state->cs_input_local_size_specified);
1717 assert(!state->cs_input_local_size_variable_specified);
1718 }
1719
1720 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1721 /* Should have been prevented by the parser. */
1722 assert(!state->fs_uses_gl_fragcoord);
1723 assert(!state->fs_redeclares_gl_fragcoord);
1724 assert(!state->fs_pixel_center_integer);
1725 assert(!state->fs_origin_upper_left);
1726 assert(!state->fs_early_fragment_tests);
1727 assert(!state->fs_inner_coverage);
1728 assert(!state->fs_post_depth_coverage);
1729 assert(!state->fs_pixel_interlock_ordered);
1730 assert(!state->fs_pixel_interlock_unordered);
1731 assert(!state->fs_sample_interlock_ordered);
1732 assert(!state->fs_sample_interlock_unordered);
1733 }
1734
1735 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1736 if (state->out_qualifier->out_xfb_stride[i]) {
1737 unsigned xfb_stride;
1738 if (state->out_qualifier->out_xfb_stride[i]->
1739 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1740 true)) {
1741 shader->TransformFeedbackBufferStride[i] = xfb_stride;
1742 }
1743 }
1744 }
1745
1746 switch (shader->Stage) {
1747 case MESA_SHADER_TESS_CTRL:
1748 shader->info.TessCtrl.VerticesOut = 0;
1749 if (state->tcs_output_vertices_specified) {
1750 unsigned vertices;
1751 if (state->out_qualifier->vertices->
1752 process_qualifier_constant(state, "vertices", &vertices,
1753 false)) {
1754
1755 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1756 if (vertices > state->Const.MaxPatchVertices) {
1757 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1758 "GL_MAX_PATCH_VERTICES", vertices);
1759 }
1760 shader->info.TessCtrl.VerticesOut = vertices;
1761 }
1762 }
1763 break;
1764 case MESA_SHADER_TESS_EVAL:
1765 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1766 if (state->in_qualifier->flags.q.prim_type)
1767 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1768
1769 shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1770 if (state->in_qualifier->flags.q.vertex_spacing)
1771 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1772
1773 shader->info.TessEval.VertexOrder = 0;
1774 if (state->in_qualifier->flags.q.ordering)
1775 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1776
1777 shader->info.TessEval.PointMode = -1;
1778 if (state->in_qualifier->flags.q.point_mode)
1779 shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1780 break;
1781 case MESA_SHADER_GEOMETRY:
1782 shader->info.Geom.VerticesOut = -1;
1783 if (state->out_qualifier->flags.q.max_vertices) {
1784 unsigned qual_max_vertices;
1785 if (state->out_qualifier->max_vertices->
1786 process_qualifier_constant(state, "max_vertices",
1787 &qual_max_vertices, true)) {
1788
1789 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1790 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1791 _mesa_glsl_error(&loc, state,
1792 "maximum output vertices (%d) exceeds "
1793 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1794 qual_max_vertices);
1795 }
1796 shader->info.Geom.VerticesOut = qual_max_vertices;
1797 }
1798 }
1799
1800 if (state->gs_input_prim_type_specified) {
1801 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1802 } else {
1803 shader->info.Geom.InputType = PRIM_UNKNOWN;
1804 }
1805
1806 if (state->out_qualifier->flags.q.prim_type) {
1807 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1808 } else {
1809 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1810 }
1811
1812 shader->info.Geom.Invocations = 0;
1813 if (state->in_qualifier->flags.q.invocations) {
1814 unsigned invocations;
1815 if (state->in_qualifier->invocations->
1816 process_qualifier_constant(state, "invocations",
1817 &invocations, false)) {
1818
1819 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1820 if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
1821 _mesa_glsl_error(&loc, state,
1822 "invocations (%d) exceeds "
1823 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1824 invocations);
1825 }
1826 shader->info.Geom.Invocations = invocations;
1827 }
1828 }
1829 break;
1830
1831 case MESA_SHADER_COMPUTE:
1832 if (state->cs_input_local_size_specified) {
1833 for (int i = 0; i < 3; i++)
1834 shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1835 } else {
1836 for (int i = 0; i < 3; i++)
1837 shader->info.Comp.LocalSize[i] = 0;
1838 }
1839
1840 shader->info.Comp.LocalSizeVariable =
1841 state->cs_input_local_size_variable_specified;
1842 break;
1843
1844 case MESA_SHADER_FRAGMENT:
1845 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1846 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1847 shader->pixel_center_integer = state->fs_pixel_center_integer;
1848 shader->origin_upper_left = state->fs_origin_upper_left;
1849 shader->ARB_fragment_coord_conventions_enable =
1850 state->ARB_fragment_coord_conventions_enable;
1851 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1852 shader->InnerCoverage = state->fs_inner_coverage;
1853 shader->PostDepthCoverage = state->fs_post_depth_coverage;
1854 shader->PixelInterlockOrdered = state->fs_pixel_interlock_ordered;
1855 shader->PixelInterlockUnordered = state->fs_pixel_interlock_unordered;
1856 shader->SampleInterlockOrdered = state->fs_sample_interlock_ordered;
1857 shader->SampleInterlockUnordered = state->fs_sample_interlock_unordered;
1858 shader->BlendSupport = state->fs_blend_support;
1859 break;
1860
1861 default:
1862 /* Nothing to do. */
1863 break;
1864 }
1865
1866 shader->bindless_sampler = state->bindless_sampler_specified;
1867 shader->bindless_image = state->bindless_image_specified;
1868 shader->bound_sampler = state->bound_sampler_specified;
1869 shader->bound_image = state->bound_image_specified;
1870 }
1871
1872 /* src can be NULL if only the symbols found in the exec_list should be
1873 * copied
1874 */
1875 void
1876 _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
1877 struct glsl_symbol_table *src,
1878 struct glsl_symbol_table *dest)
1879 {
1880 foreach_in_list (ir_instruction, ir, shader_ir) {
1881 switch (ir->ir_type) {
1882 case ir_type_function:
1883 dest->add_function((ir_function *) ir);
1884 break;
1885 case ir_type_variable: {
1886 ir_variable *const var = (ir_variable *) ir;
1887
1888 if (var->data.mode != ir_var_temporary)
1889 dest->add_variable(var);
1890 break;
1891 }
1892 default:
1893 break;
1894 }
1895 }
1896
1897 if (src != NULL) {
1898 /* Explicitly copy the gl_PerVertex interface definitions because these
1899 * are needed to check they are the same during the interstage link.
1900 * They can’t necessarily be found via the exec_list because the members
1901 * might not be referenced. The GL spec still requires that they match
1902 * in that case.
1903 */
1904 const glsl_type *iface =
1905 src->get_interface("gl_PerVertex", ir_var_shader_in);
1906 if (iface)
1907 dest->add_interface(iface->name, iface, ir_var_shader_in);
1908
1909 iface = src->get_interface("gl_PerVertex", ir_var_shader_out);
1910 if (iface)
1911 dest->add_interface(iface->name, iface, ir_var_shader_out);
1912 }
1913 }
1914
1915 extern "C" {
1916
1917 static void
1918 assign_subroutine_indexes(struct _mesa_glsl_parse_state *state)
1919 {
1920 int j, k;
1921 int index = 0;
1922
1923 for (j = 0; j < state->num_subroutines; j++) {
1924 while (state->subroutines[j]->subroutine_index == -1) {
1925 for (k = 0; k < state->num_subroutines; k++) {
1926 if (state->subroutines[k]->subroutine_index == index)
1927 break;
1928 else if (k == state->num_subroutines - 1) {
1929 state->subroutines[j]->subroutine_index = index;
1930 }
1931 }
1932 index++;
1933 }
1934 }
1935 }
1936
1937 static void
1938 add_builtin_defines(struct _mesa_glsl_parse_state *state,
1939 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1940 struct glcpp_parser *data,
1941 unsigned version,
1942 bool es)
1943 {
1944 unsigned gl_version = state->ctx->Extensions.Version;
1945 gl_api api = state->ctx->API;
1946
1947 if (gl_version != 0xff) {
1948 unsigned i;
1949 for (i = 0; i < state->num_supported_versions; i++) {
1950 if (state->supported_versions[i].ver == version &&
1951 state->supported_versions[i].es == es) {
1952 gl_version = state->supported_versions[i].gl_ver;
1953 break;
1954 }
1955 }
1956
1957 if (i == state->num_supported_versions)
1958 return;
1959 }
1960
1961 if (es)
1962 api = API_OPENGLES2;
1963
1964 for (unsigned i = 0;
1965 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
1966 const _mesa_glsl_extension *extension
1967 = &_mesa_glsl_supported_extensions[i];
1968 if (extension->compatible_with_state(state, api, gl_version)) {
1969 add_builtin_define(data, extension->name, 1);
1970 }
1971 }
1972 }
1973
1974 /* Implements parsing checks that we can't do during parsing */
1975 static void
1976 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
1977 {
1978 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
1979 YYLTYPE loc;
1980 memset(&loc, 0, sizeof(loc));
1981 _mesa_glsl_error(&loc, state, "Compute shaders require "
1982 "GLSL 4.30 or GLSL ES 3.10");
1983 }
1984 }
1985
1986 static void
1987 opt_shader_and_create_symbol_table(struct gl_context *ctx,
1988 struct glsl_symbol_table *source_symbols,
1989 struct gl_shader *shader)
1990 {
1991 assert(shader->CompileStatus != COMPILE_FAILURE &&
1992 !shader->ir->is_empty());
1993
1994 struct gl_shader_compiler_options *options =
1995 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1996
1997 /* Do some optimization at compile time to reduce shader IR size
1998 * and reduce later work if the same shader is linked multiple times
1999 */
2000 if (ctx->Const.GLSLOptimizeConservatively) {
2001 /* Run it just once. */
2002 do_common_optimization(shader->ir, false, false, options,
2003 ctx->Const.NativeIntegers);
2004 } else {
2005 /* Repeat it until it stops making changes. */
2006 while (do_common_optimization(shader->ir, false, false, options,
2007 ctx->Const.NativeIntegers))
2008 ;
2009 }
2010
2011 validate_ir_tree(shader->ir);
2012
2013 enum ir_variable_mode other;
2014 switch (shader->Stage) {
2015 case MESA_SHADER_VERTEX:
2016 other = ir_var_shader_in;
2017 break;
2018 case MESA_SHADER_FRAGMENT:
2019 other = ir_var_shader_out;
2020 break;
2021 default:
2022 /* Something invalid to ensure optimize_dead_builtin_uniforms
2023 * doesn't remove anything other than uniforms or constants.
2024 */
2025 other = ir_var_mode_count;
2026 break;
2027 }
2028
2029 optimize_dead_builtin_variables(shader->ir, other);
2030
2031 validate_ir_tree(shader->ir);
2032
2033 /* Retain any live IR, but trash the rest. */
2034 reparent_ir(shader->ir, shader->ir);
2035
2036 /* Destroy the symbol table. Create a new symbol table that contains only
2037 * the variables and functions that still exist in the IR. The symbol
2038 * table will be used later during linking.
2039 *
2040 * There must NOT be any freed objects still referenced by the symbol
2041 * table. That could cause the linker to dereference freed memory.
2042 *
2043 * We don't have to worry about types or interface-types here because those
2044 * are fly-weights that are looked up by glsl_type.
2045 */
2046 _mesa_glsl_copy_symbols_from_table(shader->ir, source_symbols,
2047 shader->symbols);
2048 }
2049
2050 void
2051 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
2052 bool dump_ast, bool dump_hir, bool force_recompile)
2053 {
2054 const char *source = force_recompile && shader->FallbackSource ?
2055 shader->FallbackSource : shader->Source;
2056
2057 if (!force_recompile) {
2058 if (ctx->Cache) {
2059 char buf[41];
2060 disk_cache_compute_key(ctx->Cache, source, strlen(source),
2061 shader->sha1);
2062 if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
2063 /* We've seen this shader before and know it compiles */
2064 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2065 _mesa_sha1_format(buf, shader->sha1);
2066 fprintf(stderr, "deferring compile of shader: %s\n", buf);
2067 }
2068 shader->CompileStatus = COMPILE_SKIPPED;
2069
2070 free((void *)shader->FallbackSource);
2071 shader->FallbackSource = NULL;
2072 return;
2073 }
2074 }
2075 } else {
2076 /* We should only ever end up here if a re-compile has been forced by a
2077 * shader cache miss. In which case we can skip the compile if its
2078 * already be done by a previous fallback or the initial compile call.
2079 */
2080 if (shader->CompileStatus == COMPILE_SUCCESS)
2081 return;
2082
2083 if (shader->CompileStatus == COMPILED_NO_OPTS) {
2084 opt_shader_and_create_symbol_table(ctx,
2085 NULL, /* source_symbols */
2086 shader);
2087 shader->CompileStatus = COMPILE_SUCCESS;
2088 return;
2089 }
2090 }
2091
2092 struct _mesa_glsl_parse_state *state =
2093 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
2094
2095 if (ctx->Const.GenerateTemporaryNames)
2096 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
2097 false, true);
2098
2099 state->error = glcpp_preprocess(state, &source, &state->info_log,
2100 add_builtin_defines, state, ctx);
2101
2102 if (!state->error) {
2103 _mesa_glsl_lexer_ctor(state, source);
2104 _mesa_glsl_parse(state);
2105 _mesa_glsl_lexer_dtor(state);
2106 do_late_parsing_checks(state);
2107 }
2108
2109 if (dump_ast) {
2110 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
2111 ast->print();
2112 }
2113 printf("\n\n");
2114 }
2115
2116 ralloc_free(shader->ir);
2117 shader->ir = new(shader) exec_list;
2118 if (!state->error && !state->translation_unit.is_empty())
2119 _mesa_ast_to_hir(shader->ir, state);
2120
2121 if (!state->error) {
2122 validate_ir_tree(shader->ir);
2123
2124 /* Print out the unoptimized IR. */
2125 if (dump_hir) {
2126 _mesa_print_ir(stdout, shader->ir, state);
2127 }
2128 }
2129
2130 if (shader->InfoLog)
2131 ralloc_free(shader->InfoLog);
2132
2133 if (!state->error)
2134 set_shader_inout_layout(shader, state);
2135
2136 shader->symbols = new(shader->ir) glsl_symbol_table;
2137 shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
2138 shader->InfoLog = state->info_log;
2139 shader->Version = state->language_version;
2140 shader->IsES = state->es_shader;
2141
2142 if (!state->error && !shader->ir->is_empty()) {
2143 assign_subroutine_indexes(state);
2144 lower_subroutine(shader->ir, state);
2145
2146 if (!ctx->Cache || force_recompile)
2147 opt_shader_and_create_symbol_table(ctx, state->symbols, shader);
2148 else {
2149 reparent_ir(shader->ir, shader->ir);
2150 shader->CompileStatus = COMPILED_NO_OPTS;
2151 }
2152 }
2153
2154 if (!force_recompile) {
2155 free((void *)shader->FallbackSource);
2156 shader->FallbackSource = NULL;
2157 }
2158
2159 delete state->symbols;
2160 ralloc_free(state);
2161 }
2162
2163 } /* extern "C" */
2164 /**
2165 * Do the set of common optimizations passes
2166 *
2167 * \param ir List of instructions to be optimized
2168 * \param linked Is the shader linked? This enables
2169 * optimizations passes that remove code at
2170 * global scope and could cause linking to
2171 * fail.
2172 * \param uniform_locations_assigned Have locations already been assigned for
2173 * uniforms? This prevents the declarations
2174 * of unused uniforms from being removed.
2175 * The setting of this flag only matters if
2176 * \c linked is \c true.
2177 * \param options The driver's preferred shader options.
2178 * \param native_integers Selects optimizations that depend on the
2179 * implementations supporting integers
2180 * natively (as opposed to supporting
2181 * integers in floating point registers).
2182 */
2183 bool
2184 do_common_optimization(exec_list *ir, bool linked,
2185 bool uniform_locations_assigned,
2186 const struct gl_shader_compiler_options *options,
2187 bool native_integers)
2188 {
2189 const bool debug = false;
2190 GLboolean progress = GL_FALSE;
2191
2192 #define OPT(PASS, ...) do { \
2193 if (debug) { \
2194 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2195 const bool opt_progress = PASS(__VA_ARGS__); \
2196 progress = opt_progress || progress; \
2197 if (opt_progress) \
2198 _mesa_print_ir(stderr, ir, NULL); \
2199 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2200 #PASS, opt_progress ? "made" : "no"); \
2201 } else { \
2202 progress = PASS(__VA_ARGS__) || progress; \
2203 } \
2204 } while (false)
2205
2206 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2207
2208 if (linked) {
2209 OPT(do_function_inlining, ir);
2210 OPT(do_dead_functions, ir);
2211 OPT(do_structure_splitting, ir);
2212 }
2213 propagate_invariance(ir);
2214 OPT(do_if_simplification, ir);
2215 OPT(opt_flatten_nested_if_blocks, ir);
2216 OPT(opt_conditional_discard, ir);
2217 OPT(do_copy_propagation_elements, ir);
2218
2219 if (options->OptimizeForAOS && !linked)
2220 OPT(opt_flip_matrices, ir);
2221
2222 if (linked && options->OptimizeForAOS) {
2223 OPT(do_vectorize, ir);
2224 }
2225
2226 if (linked)
2227 OPT(do_dead_code, ir, uniform_locations_assigned);
2228 else
2229 OPT(do_dead_code_unlinked, ir);
2230 OPT(do_dead_code_local, ir);
2231 OPT(do_tree_grafting, ir);
2232 OPT(do_constant_propagation, ir);
2233 if (linked)
2234 OPT(do_constant_variable, ir);
2235 else
2236 OPT(do_constant_variable_unlinked, ir);
2237 OPT(do_constant_folding, ir);
2238 OPT(do_minmax_prune, ir);
2239 OPT(do_rebalance_tree, ir);
2240 OPT(do_algebraic, ir, native_integers, options);
2241 OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2242 options->EmitNoCont, options->EmitNoLoops);
2243 OPT(do_vec_index_to_swizzle, ir);
2244 OPT(lower_vector_insert, ir, false);
2245 OPT(optimize_swizzles, ir);
2246
2247 OPT(optimize_split_arrays, ir, linked);
2248 OPT(optimize_redundant_jumps, ir);
2249
2250 if (options->MaxUnrollIterations) {
2251 loop_state *ls = analyze_loop_variables(ir);
2252 if (ls->loop_found) {
2253 bool loop_progress = unroll_loops(ir, ls, options);
2254 while (loop_progress) {
2255 loop_progress = false;
2256 loop_progress |= do_constant_propagation(ir);
2257 loop_progress |= do_if_simplification(ir);
2258
2259 /* Some drivers only call do_common_optimization() once rather
2260 * than in a loop. So we must call do_lower_jumps() after
2261 * unrolling a loop because for drivers that use LLVM validation
2262 * will fail if a jump is not the last instruction in the block.
2263 * For example the following will fail LLVM validation:
2264 *
2265 * (loop (
2266 * ...
2267 * break
2268 * (assign (x) (var_ref v124) (expression int + (var_ref v124)
2269 * (constant int (1)) ) )
2270 * ))
2271 */
2272 loop_progress |= do_lower_jumps(ir, true, true,
2273 options->EmitNoMainReturn,
2274 options->EmitNoCont,
2275 options->EmitNoLoops);
2276 }
2277 progress |= loop_progress;
2278 }
2279 delete ls;
2280 }
2281
2282 #undef OPT
2283
2284 return progress;
2285 }
2286
2287 extern "C" {
2288
2289 /**
2290 * To be called at GL teardown time, this frees compiler datastructures.
2291 *
2292 * After calling this, any previously compiled shaders and shader
2293 * programs would be invalid. So this should happen at approximately
2294 * program exit.
2295 */
2296 void
2297 _mesa_destroy_shader_compiler(void)
2298 {
2299 _mesa_destroy_shader_compiler_caches();
2300
2301 _mesa_glsl_release_types();
2302 }
2303
2304 /**
2305 * Releases compiler caches to trade off performance for memory.
2306 *
2307 * Intended to be used with glReleaseShaderCompiler().
2308 */
2309 void
2310 _mesa_destroy_shader_compiler_caches(void)
2311 {
2312 _mesa_glsl_release_builtin_functions();
2313 }
2314
2315 }