mesa: Add extension tracking for GL_OES_shader_io_blocks
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/shaderobj.h"
32 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
33 #include "util/ralloc.h"
34 #include "ast.h"
35 #include "glsl_parser_extras.h"
36 #include "glsl_parser.h"
37 #include "ir_optimization.h"
38 #include "loop_analysis.h"
39
40 /**
41 * Format a short human-readable description of the given GLSL version.
42 */
43 const char *
44 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
45 {
46 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
47 version / 100, version % 100);
48 }
49
50
51 static const unsigned known_desktop_glsl_versions[] =
52 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
53
54
55 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
56 gl_shader_stage stage,
57 void *mem_ctx)
58 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
59 switch_state()
60 {
61 assert(stage < MESA_SHADER_STAGES);
62 this->stage = stage;
63
64 this->scanner = NULL;
65 this->translation_unit.make_empty();
66 this->symbols = new(mem_ctx) glsl_symbol_table;
67
68 this->info_log = ralloc_strdup(mem_ctx, "");
69 this->error = false;
70 this->loop_nesting_ast = NULL;
71
72 this->uses_builtin_functions = false;
73
74 /* Set default language version and extensions */
75 this->language_version = 110;
76 this->forced_language_version = ctx->Const.ForceGLSLVersion;
77 this->es_shader = false;
78 this->ARB_texture_rectangle_enable = true;
79
80 /* OpenGL ES 2.0 has different defaults from desktop GL. */
81 if (ctx->API == API_OPENGLES2) {
82 this->language_version = 100;
83 this->es_shader = true;
84 this->ARB_texture_rectangle_enable = false;
85 }
86
87 this->extensions = &ctx->Extensions;
88
89 this->Const.MaxLights = ctx->Const.MaxLights;
90 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
91 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
92 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
93 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
94 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
95 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
96 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
97 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
98 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
99 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
100 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
101
102 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
103
104 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
105
106 /* 1.50 constants */
107 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
108 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
109 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
110 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
111 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
112 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
113 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
114 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
115
116 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
117 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
118 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
119 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
120 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
121 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
122 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
123 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
124 this->Const.MaxVertexAtomicCounterBuffers =
125 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
126 this->Const.MaxTessControlAtomicCounterBuffers =
127 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
128 this->Const.MaxTessEvaluationAtomicCounterBuffers =
129 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
130 this->Const.MaxGeometryAtomicCounterBuffers =
131 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
132 this->Const.MaxFragmentAtomicCounterBuffers =
133 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
134 this->Const.MaxComputeAtomicCounterBuffers =
135 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
136 this->Const.MaxCombinedAtomicCounterBuffers =
137 ctx->Const.MaxCombinedAtomicBuffers;
138 this->Const.MaxAtomicCounterBufferSize =
139 ctx->Const.MaxAtomicBufferSize;
140
141 /* ARB_enhanced_layouts constants */
142 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
143 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
144
145 /* Compute shader constants */
146 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
147 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
148 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
149 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
150
151 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
152 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
153
154 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
155 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
156 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
157 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
158 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
159 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
160 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
161 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
162 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
163 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
164
165 /* ARB_viewport_array */
166 this->Const.MaxViewports = ctx->Const.MaxViewports;
167
168 /* tessellation shader constants */
169 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
170 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
171 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
172 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
173 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
174 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
175 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
176 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
177 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
178 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
179 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
180 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
181
182 /* GL 4.5 / OES_sample_variables */
183 this->Const.MaxSamples = ctx->Const.MaxSamples;
184
185 this->current_function = NULL;
186 this->toplevel_ir = NULL;
187 this->found_return = false;
188 this->all_invariant = false;
189 this->user_structures = NULL;
190 this->num_user_structures = 0;
191 this->num_subroutines = 0;
192 this->subroutines = NULL;
193 this->num_subroutine_types = 0;
194 this->subroutine_types = NULL;
195
196 /* supported_versions should be large enough to support the known desktop
197 * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
198 */
199 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) ==
200 ARRAY_SIZE(this->supported_versions));
201
202 /* Populate the list of supported GLSL versions */
203 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
204 * the OpenGL 3.2 Core context is supported, this logic will need
205 * change. Older versions of GLSL are no longer supported
206 * outside the compatibility contexts of 3.x.
207 */
208 this->num_supported_versions = 0;
209 if (_mesa_is_desktop_gl(ctx)) {
210 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
211 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
212 this->supported_versions[this->num_supported_versions].ver
213 = known_desktop_glsl_versions[i];
214 this->supported_versions[this->num_supported_versions].es = false;
215 this->num_supported_versions++;
216 }
217 }
218 }
219 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
220 this->supported_versions[this->num_supported_versions].ver = 100;
221 this->supported_versions[this->num_supported_versions].es = true;
222 this->num_supported_versions++;
223 }
224 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
225 this->supported_versions[this->num_supported_versions].ver = 300;
226 this->supported_versions[this->num_supported_versions].es = true;
227 this->num_supported_versions++;
228 }
229 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
230 this->supported_versions[this->num_supported_versions].ver = 310;
231 this->supported_versions[this->num_supported_versions].es = true;
232 this->num_supported_versions++;
233 }
234 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
235 ctx->Extensions.ARB_ES3_2_compatibility) {
236 this->supported_versions[this->num_supported_versions].ver = 320;
237 this->supported_versions[this->num_supported_versions].es = true;
238 this->num_supported_versions++;
239 }
240
241 /* Create a string for use in error messages to tell the user which GLSL
242 * versions are supported.
243 */
244 char *supported = ralloc_strdup(this, "");
245 for (unsigned i = 0; i < this->num_supported_versions; i++) {
246 unsigned ver = this->supported_versions[i].ver;
247 const char *const prefix = (i == 0)
248 ? ""
249 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
250 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
251
252 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
253 prefix,
254 ver / 100, ver % 100,
255 suffix);
256 }
257
258 this->supported_version_string = supported;
259
260 if (ctx->Const.ForceGLSLExtensionsWarn)
261 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
262
263 this->default_uniform_qualifier = new(this) ast_type_qualifier();
264 this->default_uniform_qualifier->flags.q.shared = 1;
265 this->default_uniform_qualifier->flags.q.column_major = 1;
266 this->default_uniform_qualifier->is_default_qualifier = true;
267
268 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
269 this->default_shader_storage_qualifier->flags.q.shared = 1;
270 this->default_shader_storage_qualifier->flags.q.column_major = 1;
271 this->default_shader_storage_qualifier->is_default_qualifier = true;
272
273 this->fs_uses_gl_fragcoord = false;
274 this->fs_redeclares_gl_fragcoord = false;
275 this->fs_origin_upper_left = false;
276 this->fs_pixel_center_integer = false;
277 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
278
279 this->gs_input_prim_type_specified = false;
280 this->tcs_output_vertices_specified = false;
281 this->gs_input_size = 0;
282 this->in_qualifier = new(this) ast_type_qualifier();
283 this->out_qualifier = new(this) ast_type_qualifier();
284 this->fs_early_fragment_tests = false;
285 memset(this->atomic_counter_offsets, 0,
286 sizeof(this->atomic_counter_offsets));
287 this->allow_extension_directive_midshader =
288 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
289 }
290
291 /**
292 * Determine whether the current GLSL version is sufficiently high to support
293 * a certain feature, and generate an error message if it isn't.
294 *
295 * \param required_glsl_version and \c required_glsl_es_version are
296 * interpreted as they are in _mesa_glsl_parse_state::is_version().
297 *
298 * \param locp is the parser location where the error should be reported.
299 *
300 * \param fmt (and additional arguments) constitute a printf-style error
301 * message to report if the version check fails. Information about the
302 * current and required GLSL versions will be appended. So, for example, if
303 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
304 * "foo unsupported") is called, the error message will be "foo unsupported in
305 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
306 */
307 bool
308 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
309 unsigned required_glsl_es_version,
310 YYLTYPE *locp, const char *fmt, ...)
311 {
312 if (this->is_version(required_glsl_version, required_glsl_es_version))
313 return true;
314
315 va_list args;
316 va_start(args, fmt);
317 char *problem = ralloc_vasprintf(this, fmt, args);
318 va_end(args);
319 const char *glsl_version_string
320 = glsl_compute_version_string(this, false, required_glsl_version);
321 const char *glsl_es_version_string
322 = glsl_compute_version_string(this, true, required_glsl_es_version);
323 const char *requirement_string = "";
324 if (required_glsl_version && required_glsl_es_version) {
325 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
326 glsl_version_string,
327 glsl_es_version_string);
328 } else if (required_glsl_version) {
329 requirement_string = ralloc_asprintf(this, " (%s required)",
330 glsl_version_string);
331 } else if (required_glsl_es_version) {
332 requirement_string = ralloc_asprintf(this, " (%s required)",
333 glsl_es_version_string);
334 }
335 _mesa_glsl_error(locp, this, "%s in %s%s",
336 problem, this->get_version_string(),
337 requirement_string);
338
339 return false;
340 }
341
342 /**
343 * Process a GLSL #version directive.
344 *
345 * \param version is the integer that follows the #version token.
346 *
347 * \param ident is a string identifier that follows the integer, if any is
348 * present. Otherwise NULL.
349 */
350 void
351 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
352 const char *ident)
353 {
354 bool es_token_present = false;
355 if (ident) {
356 if (strcmp(ident, "es") == 0) {
357 es_token_present = true;
358 } else if (version >= 150) {
359 if (strcmp(ident, "core") == 0) {
360 /* Accept the token. There's no need to record that this is
361 * a core profile shader since that's the only profile we support.
362 */
363 } else if (strcmp(ident, "compatibility") == 0) {
364 _mesa_glsl_error(locp, this,
365 "the compatibility profile is not supported");
366 } else {
367 _mesa_glsl_error(locp, this,
368 "\"%s\" is not a valid shading language profile; "
369 "if present, it must be \"core\"", ident);
370 }
371 } else {
372 _mesa_glsl_error(locp, this,
373 "illegal text following version number");
374 }
375 }
376
377 this->es_shader = es_token_present;
378 if (version == 100) {
379 if (es_token_present) {
380 _mesa_glsl_error(locp, this,
381 "GLSL 1.00 ES should be selected using "
382 "`#version 100'");
383 } else {
384 this->es_shader = true;
385 }
386 }
387
388 if (this->es_shader) {
389 this->ARB_texture_rectangle_enable = false;
390 }
391
392 if (this->forced_language_version)
393 this->language_version = this->forced_language_version;
394 else
395 this->language_version = version;
396
397 bool supported = false;
398 for (unsigned i = 0; i < this->num_supported_versions; i++) {
399 if (this->supported_versions[i].ver == this->language_version
400 && this->supported_versions[i].es == this->es_shader) {
401 supported = true;
402 break;
403 }
404 }
405
406 if (!supported) {
407 _mesa_glsl_error(locp, this, "%s is not supported. "
408 "Supported versions are: %s",
409 this->get_version_string(),
410 this->supported_version_string);
411
412 /* On exit, the language_version must be set to a valid value.
413 * Later calls to _mesa_glsl_initialize_types will misbehave if
414 * the version is invalid.
415 */
416 switch (this->ctx->API) {
417 case API_OPENGL_COMPAT:
418 case API_OPENGL_CORE:
419 this->language_version = this->ctx->Const.GLSLVersion;
420 break;
421
422 case API_OPENGLES:
423 assert(!"Should not get here.");
424 /* FALLTHROUGH */
425
426 case API_OPENGLES2:
427 this->language_version = 100;
428 break;
429 }
430 }
431 }
432
433
434 /* This helper function will append the given message to the shader's
435 info log and report it via GL_ARB_debug_output. Per that extension,
436 'type' is one of the enum values classifying the message, and
437 'id' is the implementation-defined ID of the given message. */
438 static void
439 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
440 GLenum type, const char *fmt, va_list ap)
441 {
442 bool error = (type == MESA_DEBUG_TYPE_ERROR);
443 GLuint msg_id = 0;
444
445 assert(state->info_log != NULL);
446
447 /* Get the offset that the new message will be written to. */
448 int msg_offset = strlen(state->info_log);
449
450 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
451 locp->source,
452 locp->first_line,
453 locp->first_column,
454 error ? "error" : "warning");
455 ralloc_vasprintf_append(&state->info_log, fmt, ap);
456
457 const char *const msg = &state->info_log[msg_offset];
458 struct gl_context *ctx = state->ctx;
459
460 /* Report the error via GL_ARB_debug_output. */
461 _mesa_shader_debug(ctx, type, &msg_id, msg);
462
463 ralloc_strcat(&state->info_log, "\n");
464 }
465
466 void
467 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
468 const char *fmt, ...)
469 {
470 va_list ap;
471
472 state->error = true;
473
474 va_start(ap, fmt);
475 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
476 va_end(ap);
477 }
478
479
480 void
481 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
482 const char *fmt, ...)
483 {
484 va_list ap;
485
486 va_start(ap, fmt);
487 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
488 va_end(ap);
489 }
490
491
492 /**
493 * Enum representing the possible behaviors that can be specified in
494 * an #extension directive.
495 */
496 enum ext_behavior {
497 extension_disable,
498 extension_enable,
499 extension_require,
500 extension_warn
501 };
502
503 /**
504 * Element type for _mesa_glsl_supported_extensions
505 */
506 struct _mesa_glsl_extension {
507 /**
508 * Name of the extension when referred to in a GLSL extension
509 * statement
510 */
511 const char *name;
512
513 /** True if this extension is available to desktop GL shaders */
514 bool avail_in_GL;
515
516 /** True if this extension is available to GLES shaders */
517 bool avail_in_ES;
518
519 /**
520 * Flag in the gl_extensions struct indicating whether this
521 * extension is supported by the driver, or
522 * &gl_extensions::dummy_true if supported by all drivers.
523 *
524 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
525 * member" type, the type-safe alternative to the "offsetof" macro.
526 * In a nutshell:
527 *
528 * - foo bar::* p declares p to be an "offset" to a field of type
529 * foo that exists within struct bar
530 * - &bar::baz computes the "offset" of field baz within struct bar
531 * - x.*p accesses the field of x that exists at "offset" p
532 * - x->*p is equivalent to (*x).*p
533 */
534 const GLboolean gl_extensions::* supported_flag;
535
536 /**
537 * Flag in the _mesa_glsl_parse_state struct that should be set
538 * when this extension is enabled.
539 *
540 * See note in _mesa_glsl_extension::supported_flag about "pointer
541 * to member" types.
542 */
543 bool _mesa_glsl_parse_state::* enable_flag;
544
545 /**
546 * Flag in the _mesa_glsl_parse_state struct that should be set
547 * when the shader requests "warn" behavior for this extension.
548 *
549 * See note in _mesa_glsl_extension::supported_flag about "pointer
550 * to member" types.
551 */
552 bool _mesa_glsl_parse_state::* warn_flag;
553
554
555 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
556 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
557 };
558
559 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
560 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
561 &_mesa_glsl_parse_state::NAME##_enable, \
562 &_mesa_glsl_parse_state::NAME##_warn }
563
564 /**
565 * Table of extensions that can be enabled/disabled within a shader,
566 * and the conditions under which they are supported.
567 */
568 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
569 /* API availability */
570 /* name GL ES supported flag */
571
572 /* ARB extensions go here, sorted alphabetically.
573 */
574 EXT(ARB_ES3_1_compatibility, true, false, ARB_ES3_1_compatibility),
575 EXT(ARB_ES3_2_compatibility, true, false, ARB_ES3_2_compatibility),
576 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
577 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
578 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
579 EXT(ARB_cull_distance, true, false, ARB_cull_distance),
580 EXT(ARB_derivative_control, true, false, ARB_derivative_control),
581 EXT(ARB_draw_buffers, true, false, dummy_true),
582 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
583 EXT(ARB_enhanced_layouts, true, false, ARB_enhanced_layouts),
584 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
585 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
586 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
587 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
588 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
589 EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
590 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
591 EXT(ARB_separate_shader_objects, true, false, dummy_true),
592 EXT(ARB_shader_atomic_counter_ops, true, false, ARB_shader_atomic_counter_ops),
593 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
594 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
595 EXT(ARB_shader_clock, true, false, ARB_shader_clock),
596 EXT(ARB_shader_draw_parameters, true, false, ARB_shader_draw_parameters),
597 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
598 EXT(ARB_shader_image_size, true, false, ARB_shader_image_size),
599 EXT(ARB_shader_precision, true, false, ARB_shader_precision),
600 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
601 EXT(ARB_shader_storage_buffer_object, true, true, ARB_shader_storage_buffer_object),
602 EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine),
603 EXT(ARB_shader_texture_image_samples, true, false, ARB_shader_texture_image_samples),
604 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
605 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
606 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
607 EXT(ARB_tessellation_shader, true, false, ARB_tessellation_shader),
608 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
609 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
610 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
611 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
612 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
613 EXT(ARB_texture_rectangle, true, false, dummy_true),
614 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
615 EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
616 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
617
618 /* KHR extensions go here, sorted alphabetically.
619 */
620
621 /* OES extensions go here, sorted alphabetically.
622 */
623 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
624 EXT(OES_geometry_point_size, false, true, OES_geometry_shader),
625 EXT(OES_geometry_shader, false, true, OES_geometry_shader),
626 EXT(OES_gpu_shader5, false, true, ARB_gpu_shader5),
627 EXT(OES_sample_variables, false, true, OES_sample_variables),
628 EXT(OES_shader_image_atomic, false, true, ARB_shader_image_load_store),
629 EXT(OES_shader_io_blocks, false, true, OES_shader_io_blocks),
630 EXT(OES_shader_multisample_interpolation, false, true, OES_sample_variables),
631 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
632 EXT(OES_texture_3D, false, true, dummy_true),
633 EXT(OES_texture_buffer, false, true, OES_texture_buffer),
634 EXT(OES_texture_storage_multisample_2d_array, false, true, ARB_texture_multisample),
635
636 /* All other extensions go here, sorted alphabetically.
637 */
638 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
639 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
640 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
641 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
642 EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
643 EXT(EXT_blend_func_extended, false, true, ARB_blend_func_extended),
644 EXT(EXT_draw_buffers, false, true, dummy_true),
645 EXT(EXT_clip_cull_distance, false, true, ARB_cull_distance),
646 EXT(EXT_gpu_shader5, false, true, ARB_gpu_shader5),
647 EXT(EXT_separate_shader_objects, false, true, dummy_true),
648 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
649 EXT(EXT_shader_io_blocks, false, true, OES_shader_io_blocks),
650 EXT(EXT_shader_samples_identical, true, true, EXT_shader_samples_identical),
651 EXT(EXT_texture_array, true, false, EXT_texture_array),
652 EXT(EXT_texture_buffer, false, true, OES_texture_buffer),
653 };
654
655 #undef EXT
656
657
658 /**
659 * Determine whether a given extension is compatible with the target,
660 * API, and extension information in the current parser state.
661 */
662 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
663 state) const
664 {
665 /* Check that this extension matches whether we are compiling
666 * for desktop GL or GLES.
667 */
668 if (state->es_shader) {
669 if (!this->avail_in_ES) return false;
670 } else {
671 if (!this->avail_in_GL) return false;
672 }
673
674 /* Check that this extension is supported by the OpenGL
675 * implementation.
676 *
677 * Note: the ->* operator indexes into state->extensions by the
678 * offset this->supported_flag. See
679 * _mesa_glsl_extension::supported_flag for more info.
680 */
681 return state->extensions->*(this->supported_flag);
682 }
683
684 /**
685 * Set the appropriate flags in the parser state to establish the
686 * given behavior for this extension.
687 */
688 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
689 ext_behavior behavior) const
690 {
691 /* Note: the ->* operator indexes into state by the
692 * offsets this->enable_flag and this->warn_flag. See
693 * _mesa_glsl_extension::supported_flag for more info.
694 */
695 state->*(this->enable_flag) = (behavior != extension_disable);
696 state->*(this->warn_flag) = (behavior == extension_warn);
697 }
698
699 /**
700 * Find an extension by name in _mesa_glsl_supported_extensions. If
701 * the name is not found, return NULL.
702 */
703 static const _mesa_glsl_extension *find_extension(const char *name)
704 {
705 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
706 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
707 return &_mesa_glsl_supported_extensions[i];
708 }
709 }
710 return NULL;
711 }
712
713
714 bool
715 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
716 const char *behavior_string, YYLTYPE *behavior_locp,
717 _mesa_glsl_parse_state *state)
718 {
719 ext_behavior behavior;
720 if (strcmp(behavior_string, "warn") == 0) {
721 behavior = extension_warn;
722 } else if (strcmp(behavior_string, "require") == 0) {
723 behavior = extension_require;
724 } else if (strcmp(behavior_string, "enable") == 0) {
725 behavior = extension_enable;
726 } else if (strcmp(behavior_string, "disable") == 0) {
727 behavior = extension_disable;
728 } else {
729 _mesa_glsl_error(behavior_locp, state,
730 "unknown extension behavior `%s'",
731 behavior_string);
732 return false;
733 }
734
735 if (strcmp(name, "all") == 0) {
736 if ((behavior == extension_enable) || (behavior == extension_require)) {
737 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
738 (behavior == extension_enable)
739 ? "enable" : "require");
740 return false;
741 } else {
742 for (unsigned i = 0;
743 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
744 const _mesa_glsl_extension *extension
745 = &_mesa_glsl_supported_extensions[i];
746 if (extension->compatible_with_state(state)) {
747 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
748 }
749 }
750 }
751 } else {
752 const _mesa_glsl_extension *extension = find_extension(name);
753 if (extension && extension->compatible_with_state(state)) {
754 extension->set_flags(state, behavior);
755 } else {
756 static const char fmt[] = "extension `%s' unsupported in %s shader";
757
758 if (behavior == extension_require) {
759 _mesa_glsl_error(name_locp, state, fmt,
760 name, _mesa_shader_stage_to_string(state->stage));
761 return false;
762 } else {
763 _mesa_glsl_warning(name_locp, state, fmt,
764 name, _mesa_shader_stage_to_string(state->stage));
765 }
766 }
767 }
768
769 return true;
770 }
771
772
773 /**
774 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
775 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
776 * (process_array_constructor, et al) sufficient information to do type
777 * checking.
778 *
779 * Operates on assignments involving an aggregate initializer. E.g.,
780 *
781 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
782 *
783 * or more ridiculously,
784 *
785 * struct S {
786 * vec4 v[2];
787 * };
788 *
789 * struct {
790 * S a[2], b;
791 * int c;
792 * } aggregate = {
793 * {
794 * {
795 * {
796 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
797 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
798 * } // a[0].v
799 * }, // a[0]
800 * {
801 * {
802 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
803 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
804 * } // a[1].v
805 * } // a[1]
806 * }, // a
807 * {
808 * {
809 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
810 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
811 * } // b.v
812 * }, // b
813 * 4 // c
814 * };
815 *
816 * This pass is necessary because the right-hand side of <type> e = { ... }
817 * doesn't contain sufficient information to determine if the types match.
818 */
819 void
820 _mesa_ast_set_aggregate_type(const glsl_type *type,
821 ast_expression *expr)
822 {
823 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
824 ai->constructor_type = type;
825
826 /* If the aggregate is an array, recursively set its elements' types. */
827 if (type->is_array()) {
828 /* Each array element has the type type->fields.array.
829 *
830 * E.g., if <type> if struct S[2] we want to set each element's type to
831 * struct S.
832 */
833 for (exec_node *expr_node = ai->expressions.head;
834 !expr_node->is_tail_sentinel();
835 expr_node = expr_node->next) {
836 ast_expression *expr = exec_node_data(ast_expression, expr_node,
837 link);
838
839 if (expr->oper == ast_aggregate)
840 _mesa_ast_set_aggregate_type(type->fields.array, expr);
841 }
842
843 /* If the aggregate is a struct, recursively set its fields' types. */
844 } else if (type->is_record()) {
845 exec_node *expr_node = ai->expressions.head;
846
847 /* Iterate through the struct's fields. */
848 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
849 i++, expr_node = expr_node->next) {
850 ast_expression *expr = exec_node_data(ast_expression, expr_node,
851 link);
852
853 if (expr->oper == ast_aggregate) {
854 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
855 }
856 }
857 /* If the aggregate is a matrix, set its columns' types. */
858 } else if (type->is_matrix()) {
859 for (exec_node *expr_node = ai->expressions.head;
860 !expr_node->is_tail_sentinel();
861 expr_node = expr_node->next) {
862 ast_expression *expr = exec_node_data(ast_expression, expr_node,
863 link);
864
865 if (expr->oper == ast_aggregate)
866 _mesa_ast_set_aggregate_type(type->column_type(), expr);
867 }
868 }
869 }
870
871 void
872 _mesa_ast_process_interface_block(YYLTYPE *locp,
873 _mesa_glsl_parse_state *state,
874 ast_interface_block *const block,
875 const struct ast_type_qualifier &q)
876 {
877 if (q.flags.q.buffer) {
878 if (!state->has_shader_storage_buffer_objects()) {
879 _mesa_glsl_error(locp, state,
880 "#version 430 / GL_ARB_shader_storage_buffer_object "
881 "required for defining shader storage blocks");
882 } else if (state->ARB_shader_storage_buffer_object_warn) {
883 _mesa_glsl_warning(locp, state,
884 "#version 430 / GL_ARB_shader_storage_buffer_object "
885 "required for defining shader storage blocks");
886 }
887 } else if (q.flags.q.uniform) {
888 if (!state->has_uniform_buffer_objects()) {
889 _mesa_glsl_error(locp, state,
890 "#version 140 / GL_ARB_uniform_buffer_object "
891 "required for defining uniform blocks");
892 } else if (state->ARB_uniform_buffer_object_warn) {
893 _mesa_glsl_warning(locp, state,
894 "#version 140 / GL_ARB_uniform_buffer_object "
895 "required for defining uniform blocks");
896 }
897 } else {
898 if (state->es_shader || state->language_version < 150) {
899 _mesa_glsl_error(locp, state,
900 "#version 150 required for using "
901 "interface blocks");
902 }
903 }
904
905 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
906 * "It is illegal to have an input block in a vertex shader
907 * or an output block in a fragment shader"
908 */
909 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
910 _mesa_glsl_error(locp, state,
911 "`in' interface block is not allowed for "
912 "a vertex shader");
913 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
914 _mesa_glsl_error(locp, state,
915 "`out' interface block is not allowed for "
916 "a fragment shader");
917 }
918
919 /* Since block arrays require names, and both features are added in
920 * the same language versions, we don't have to explicitly
921 * version-check both things.
922 */
923 if (block->instance_name != NULL) {
924 state->check_version(150, 300, locp, "interface blocks with "
925 "an instance name are not allowed");
926 }
927
928 uint64_t interface_type_mask;
929 struct ast_type_qualifier temp_type_qualifier;
930
931 /* Get a bitmask containing only the in/out/uniform/buffer
932 * flags, allowing us to ignore other irrelevant flags like
933 * interpolation qualifiers.
934 */
935 temp_type_qualifier.flags.i = 0;
936 temp_type_qualifier.flags.q.uniform = true;
937 temp_type_qualifier.flags.q.in = true;
938 temp_type_qualifier.flags.q.out = true;
939 temp_type_qualifier.flags.q.buffer = true;
940 interface_type_mask = temp_type_qualifier.flags.i;
941
942 /* Get the block's interface qualifier. The interface_qualifier
943 * production rule guarantees that only one bit will be set (and
944 * it will be in/out/uniform).
945 */
946 uint64_t block_interface_qualifier = q.flags.i;
947
948 block->layout.flags.i |= block_interface_qualifier;
949
950 if (state->stage == MESA_SHADER_GEOMETRY &&
951 state->has_explicit_attrib_stream() &&
952 block->layout.flags.q.out) {
953 /* Assign global layout's stream value. */
954 block->layout.flags.q.stream = 1;
955 block->layout.flags.q.explicit_stream = 0;
956 block->layout.stream = state->out_qualifier->stream;
957 }
958
959 if (state->has_enhanced_layouts() && block->layout.flags.q.out) {
960 /* Assign global layout's xfb_buffer value. */
961 block->layout.flags.q.xfb_buffer = 1;
962 block->layout.flags.q.explicit_xfb_buffer = 0;
963 block->layout.xfb_buffer = state->out_qualifier->xfb_buffer;
964 }
965
966 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
967 ast_type_qualifier& qualifier = member->type->qualifier;
968 if ((qualifier.flags.i & interface_type_mask) == 0) {
969 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
970 * "If no optional qualifier is used in a member declaration, the
971 * qualifier of the variable is just in, out, or uniform as declared
972 * by interface-qualifier."
973 */
974 qualifier.flags.i |= block_interface_qualifier;
975 } else if ((qualifier.flags.i & interface_type_mask) !=
976 block_interface_qualifier) {
977 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
978 * "If optional qualifiers are used, they can include interpolation
979 * and storage qualifiers and they must declare an input, output,
980 * or uniform variable consistent with the interface qualifier of
981 * the block."
982 */
983 _mesa_glsl_error(locp, state,
984 "uniform/in/out qualifier on "
985 "interface block member does not match "
986 "the interface block");
987 }
988
989 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
990 _mesa_glsl_error(locp, state,
991 "invariant qualifiers can be used only "
992 "in interface block members for shader "
993 "inputs or outputs");
994 }
995 }
996
997 void
998 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
999 {
1000 if (q->flags.q.subroutine)
1001 printf("subroutine ");
1002
1003 if (q->flags.q.subroutine_def) {
1004 printf("subroutine (");
1005 q->subroutine_list->print();
1006 printf(")");
1007 }
1008
1009 if (q->flags.q.constant)
1010 printf("const ");
1011
1012 if (q->flags.q.invariant)
1013 printf("invariant ");
1014
1015 if (q->flags.q.attribute)
1016 printf("attribute ");
1017
1018 if (q->flags.q.varying)
1019 printf("varying ");
1020
1021 if (q->flags.q.in && q->flags.q.out)
1022 printf("inout ");
1023 else {
1024 if (q->flags.q.in)
1025 printf("in ");
1026
1027 if (q->flags.q.out)
1028 printf("out ");
1029 }
1030
1031 if (q->flags.q.centroid)
1032 printf("centroid ");
1033 if (q->flags.q.sample)
1034 printf("sample ");
1035 if (q->flags.q.patch)
1036 printf("patch ");
1037 if (q->flags.q.uniform)
1038 printf("uniform ");
1039 if (q->flags.q.buffer)
1040 printf("buffer ");
1041 if (q->flags.q.smooth)
1042 printf("smooth ");
1043 if (q->flags.q.flat)
1044 printf("flat ");
1045 if (q->flags.q.noperspective)
1046 printf("noperspective ");
1047 }
1048
1049
1050 void
1051 ast_node::print(void) const
1052 {
1053 printf("unhandled node ");
1054 }
1055
1056
1057 ast_node::ast_node(void)
1058 {
1059 this->location.source = 0;
1060 this->location.first_line = 0;
1061 this->location.first_column = 0;
1062 this->location.last_line = 0;
1063 this->location.last_column = 0;
1064 }
1065
1066
1067 static void
1068 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1069 {
1070 if (array_specifier)
1071 array_specifier->print();
1072 }
1073
1074
1075 void
1076 ast_compound_statement::print(void) const
1077 {
1078 printf("{\n");
1079
1080 foreach_list_typed(ast_node, ast, link, &this->statements) {
1081 ast->print();
1082 }
1083
1084 printf("}\n");
1085 }
1086
1087
1088 ast_compound_statement::ast_compound_statement(int new_scope,
1089 ast_node *statements)
1090 {
1091 this->new_scope = new_scope;
1092
1093 if (statements != NULL) {
1094 this->statements.push_degenerate_list_at_head(&statements->link);
1095 }
1096 }
1097
1098
1099 void
1100 ast_expression::print(void) const
1101 {
1102 switch (oper) {
1103 case ast_assign:
1104 case ast_mul_assign:
1105 case ast_div_assign:
1106 case ast_mod_assign:
1107 case ast_add_assign:
1108 case ast_sub_assign:
1109 case ast_ls_assign:
1110 case ast_rs_assign:
1111 case ast_and_assign:
1112 case ast_xor_assign:
1113 case ast_or_assign:
1114 subexpressions[0]->print();
1115 printf("%s ", operator_string(oper));
1116 subexpressions[1]->print();
1117 break;
1118
1119 case ast_field_selection:
1120 subexpressions[0]->print();
1121 printf(". %s ", primary_expression.identifier);
1122 break;
1123
1124 case ast_plus:
1125 case ast_neg:
1126 case ast_bit_not:
1127 case ast_logic_not:
1128 case ast_pre_inc:
1129 case ast_pre_dec:
1130 printf("%s ", operator_string(oper));
1131 subexpressions[0]->print();
1132 break;
1133
1134 case ast_post_inc:
1135 case ast_post_dec:
1136 subexpressions[0]->print();
1137 printf("%s ", operator_string(oper));
1138 break;
1139
1140 case ast_conditional:
1141 subexpressions[0]->print();
1142 printf("? ");
1143 subexpressions[1]->print();
1144 printf(": ");
1145 subexpressions[2]->print();
1146 break;
1147
1148 case ast_array_index:
1149 subexpressions[0]->print();
1150 printf("[ ");
1151 subexpressions[1]->print();
1152 printf("] ");
1153 break;
1154
1155 case ast_function_call: {
1156 subexpressions[0]->print();
1157 printf("( ");
1158
1159 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1160 if (&ast->link != this->expressions.get_head())
1161 printf(", ");
1162
1163 ast->print();
1164 }
1165
1166 printf(") ");
1167 break;
1168 }
1169
1170 case ast_identifier:
1171 printf("%s ", primary_expression.identifier);
1172 break;
1173
1174 case ast_int_constant:
1175 printf("%d ", primary_expression.int_constant);
1176 break;
1177
1178 case ast_uint_constant:
1179 printf("%u ", primary_expression.uint_constant);
1180 break;
1181
1182 case ast_float_constant:
1183 printf("%f ", primary_expression.float_constant);
1184 break;
1185
1186 case ast_double_constant:
1187 printf("%f ", primary_expression.double_constant);
1188 break;
1189
1190 case ast_bool_constant:
1191 printf("%s ",
1192 primary_expression.bool_constant
1193 ? "true" : "false");
1194 break;
1195
1196 case ast_sequence: {
1197 printf("( ");
1198 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1199 if (&ast->link != this->expressions.get_head())
1200 printf(", ");
1201
1202 ast->print();
1203 }
1204 printf(") ");
1205 break;
1206 }
1207
1208 case ast_aggregate: {
1209 printf("{ ");
1210 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1211 if (&ast->link != this->expressions.get_head())
1212 printf(", ");
1213
1214 ast->print();
1215 }
1216 printf("} ");
1217 break;
1218 }
1219
1220 default:
1221 assert(0);
1222 break;
1223 }
1224 }
1225
1226 ast_expression::ast_expression(int oper,
1227 ast_expression *ex0,
1228 ast_expression *ex1,
1229 ast_expression *ex2) :
1230 primary_expression()
1231 {
1232 this->oper = ast_operators(oper);
1233 this->subexpressions[0] = ex0;
1234 this->subexpressions[1] = ex1;
1235 this->subexpressions[2] = ex2;
1236 this->non_lvalue_description = NULL;
1237 this->is_lhs = false;
1238 }
1239
1240
1241 void
1242 ast_expression_statement::print(void) const
1243 {
1244 if (expression)
1245 expression->print();
1246
1247 printf("; ");
1248 }
1249
1250
1251 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1252 expression(ex)
1253 {
1254 /* empty */
1255 }
1256
1257
1258 void
1259 ast_function::print(void) const
1260 {
1261 return_type->print();
1262 printf(" %s (", identifier);
1263
1264 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1265 ast->print();
1266 }
1267
1268 printf(")");
1269 }
1270
1271
1272 ast_function::ast_function(void)
1273 : return_type(NULL), identifier(NULL), is_definition(false),
1274 signature(NULL)
1275 {
1276 /* empty */
1277 }
1278
1279
1280 void
1281 ast_fully_specified_type::print(void) const
1282 {
1283 _mesa_ast_type_qualifier_print(& qualifier);
1284 specifier->print();
1285 }
1286
1287
1288 void
1289 ast_parameter_declarator::print(void) const
1290 {
1291 type->print();
1292 if (identifier)
1293 printf("%s ", identifier);
1294 ast_opt_array_dimensions_print(array_specifier);
1295 }
1296
1297
1298 void
1299 ast_function_definition::print(void) const
1300 {
1301 prototype->print();
1302 body->print();
1303 }
1304
1305
1306 void
1307 ast_declaration::print(void) const
1308 {
1309 printf("%s ", identifier);
1310 ast_opt_array_dimensions_print(array_specifier);
1311
1312 if (initializer) {
1313 printf("= ");
1314 initializer->print();
1315 }
1316 }
1317
1318
1319 ast_declaration::ast_declaration(const char *identifier,
1320 ast_array_specifier *array_specifier,
1321 ast_expression *initializer)
1322 {
1323 this->identifier = identifier;
1324 this->array_specifier = array_specifier;
1325 this->initializer = initializer;
1326 }
1327
1328
1329 void
1330 ast_declarator_list::print(void) const
1331 {
1332 assert(type || invariant);
1333
1334 if (type)
1335 type->print();
1336 else if (invariant)
1337 printf("invariant ");
1338 else
1339 printf("precise ");
1340
1341 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1342 if (&ast->link != this->declarations.get_head())
1343 printf(", ");
1344
1345 ast->print();
1346 }
1347
1348 printf("; ");
1349 }
1350
1351
1352 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1353 {
1354 this->type = type;
1355 this->invariant = false;
1356 this->precise = false;
1357 }
1358
1359 void
1360 ast_jump_statement::print(void) const
1361 {
1362 switch (mode) {
1363 case ast_continue:
1364 printf("continue; ");
1365 break;
1366 case ast_break:
1367 printf("break; ");
1368 break;
1369 case ast_return:
1370 printf("return ");
1371 if (opt_return_value)
1372 opt_return_value->print();
1373
1374 printf("; ");
1375 break;
1376 case ast_discard:
1377 printf("discard; ");
1378 break;
1379 }
1380 }
1381
1382
1383 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1384 : opt_return_value(NULL)
1385 {
1386 this->mode = ast_jump_modes(mode);
1387
1388 if (mode == ast_return)
1389 opt_return_value = return_value;
1390 }
1391
1392
1393 void
1394 ast_selection_statement::print(void) const
1395 {
1396 printf("if ( ");
1397 condition->print();
1398 printf(") ");
1399
1400 then_statement->print();
1401
1402 if (else_statement) {
1403 printf("else ");
1404 else_statement->print();
1405 }
1406 }
1407
1408
1409 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1410 ast_node *then_statement,
1411 ast_node *else_statement)
1412 {
1413 this->condition = condition;
1414 this->then_statement = then_statement;
1415 this->else_statement = else_statement;
1416 }
1417
1418
1419 void
1420 ast_switch_statement::print(void) const
1421 {
1422 printf("switch ( ");
1423 test_expression->print();
1424 printf(") ");
1425
1426 body->print();
1427 }
1428
1429
1430 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1431 ast_node *body)
1432 {
1433 this->test_expression = test_expression;
1434 this->body = body;
1435 }
1436
1437
1438 void
1439 ast_switch_body::print(void) const
1440 {
1441 printf("{\n");
1442 if (stmts != NULL) {
1443 stmts->print();
1444 }
1445 printf("}\n");
1446 }
1447
1448
1449 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1450 {
1451 this->stmts = stmts;
1452 }
1453
1454
1455 void ast_case_label::print(void) const
1456 {
1457 if (test_value != NULL) {
1458 printf("case ");
1459 test_value->print();
1460 printf(": ");
1461 } else {
1462 printf("default: ");
1463 }
1464 }
1465
1466
1467 ast_case_label::ast_case_label(ast_expression *test_value)
1468 {
1469 this->test_value = test_value;
1470 }
1471
1472
1473 void ast_case_label_list::print(void) const
1474 {
1475 foreach_list_typed(ast_node, ast, link, & this->labels) {
1476 ast->print();
1477 }
1478 printf("\n");
1479 }
1480
1481
1482 ast_case_label_list::ast_case_label_list(void)
1483 {
1484 }
1485
1486
1487 void ast_case_statement::print(void) const
1488 {
1489 labels->print();
1490 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1491 ast->print();
1492 printf("\n");
1493 }
1494 }
1495
1496
1497 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1498 {
1499 this->labels = labels;
1500 }
1501
1502
1503 void ast_case_statement_list::print(void) const
1504 {
1505 foreach_list_typed(ast_node, ast, link, & this->cases) {
1506 ast->print();
1507 }
1508 }
1509
1510
1511 ast_case_statement_list::ast_case_statement_list(void)
1512 {
1513 }
1514
1515
1516 void
1517 ast_iteration_statement::print(void) const
1518 {
1519 switch (mode) {
1520 case ast_for:
1521 printf("for( ");
1522 if (init_statement)
1523 init_statement->print();
1524 printf("; ");
1525
1526 if (condition)
1527 condition->print();
1528 printf("; ");
1529
1530 if (rest_expression)
1531 rest_expression->print();
1532 printf(") ");
1533
1534 body->print();
1535 break;
1536
1537 case ast_while:
1538 printf("while ( ");
1539 if (condition)
1540 condition->print();
1541 printf(") ");
1542 body->print();
1543 break;
1544
1545 case ast_do_while:
1546 printf("do ");
1547 body->print();
1548 printf("while ( ");
1549 if (condition)
1550 condition->print();
1551 printf("); ");
1552 break;
1553 }
1554 }
1555
1556
1557 ast_iteration_statement::ast_iteration_statement(int mode,
1558 ast_node *init,
1559 ast_node *condition,
1560 ast_expression *rest_expression,
1561 ast_node *body)
1562 {
1563 this->mode = ast_iteration_modes(mode);
1564 this->init_statement = init;
1565 this->condition = condition;
1566 this->rest_expression = rest_expression;
1567 this->body = body;
1568 }
1569
1570
1571 void
1572 ast_struct_specifier::print(void) const
1573 {
1574 printf("struct %s { ", name);
1575 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1576 ast->print();
1577 }
1578 printf("} ");
1579 }
1580
1581
1582 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1583 ast_declarator_list *declarator_list)
1584 {
1585 if (identifier == NULL) {
1586 static mtx_t mutex = _MTX_INITIALIZER_NP;
1587 static unsigned anon_count = 1;
1588 unsigned count;
1589
1590 mtx_lock(&mutex);
1591 count = anon_count++;
1592 mtx_unlock(&mutex);
1593
1594 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1595 }
1596 name = identifier;
1597 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1598 is_declaration = true;
1599 }
1600
1601 void ast_subroutine_list::print(void) const
1602 {
1603 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1604 if (&ast->link != this->declarations.get_head())
1605 printf(", ");
1606 ast->print();
1607 }
1608 }
1609
1610 static void
1611 set_shader_inout_layout(struct gl_shader *shader,
1612 struct _mesa_glsl_parse_state *state)
1613 {
1614 /* Should have been prevented by the parser. */
1615 if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1616 shader->Stage == MESA_SHADER_VERTEX) {
1617 assert(!state->in_qualifier->flags.i);
1618 } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1619 shader->Stage != MESA_SHADER_TESS_EVAL) {
1620 assert(!state->in_qualifier->flags.i);
1621 }
1622
1623 if (shader->Stage != MESA_SHADER_COMPUTE) {
1624 /* Should have been prevented by the parser. */
1625 assert(!state->cs_input_local_size_specified);
1626 }
1627
1628 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1629 /* Should have been prevented by the parser. */
1630 assert(!state->fs_uses_gl_fragcoord);
1631 assert(!state->fs_redeclares_gl_fragcoord);
1632 assert(!state->fs_pixel_center_integer);
1633 assert(!state->fs_origin_upper_left);
1634 assert(!state->fs_early_fragment_tests);
1635 }
1636
1637 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1638 if (state->out_qualifier->out_xfb_stride[i]) {
1639 unsigned xfb_stride;
1640 if (state->out_qualifier->out_xfb_stride[i]->
1641 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1642 true)) {
1643 shader->TransformFeedback.BufferStride[i] = xfb_stride;
1644 }
1645 }
1646 }
1647
1648 switch (shader->Stage) {
1649 case MESA_SHADER_TESS_CTRL:
1650 shader->TessCtrl.VerticesOut = 0;
1651 if (state->tcs_output_vertices_specified) {
1652 unsigned vertices;
1653 if (state->out_qualifier->vertices->
1654 process_qualifier_constant(state, "vertices", &vertices,
1655 false)) {
1656
1657 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1658 if (vertices > state->Const.MaxPatchVertices) {
1659 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1660 "GL_MAX_PATCH_VERTICES", vertices);
1661 }
1662 shader->TessCtrl.VerticesOut = vertices;
1663 }
1664 }
1665 break;
1666 case MESA_SHADER_TESS_EVAL:
1667 shader->TessEval.PrimitiveMode = PRIM_UNKNOWN;
1668 if (state->in_qualifier->flags.q.prim_type)
1669 shader->TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1670
1671 shader->TessEval.Spacing = 0;
1672 if (state->in_qualifier->flags.q.vertex_spacing)
1673 shader->TessEval.Spacing = state->in_qualifier->vertex_spacing;
1674
1675 shader->TessEval.VertexOrder = 0;
1676 if (state->in_qualifier->flags.q.ordering)
1677 shader->TessEval.VertexOrder = state->in_qualifier->ordering;
1678
1679 shader->TessEval.PointMode = -1;
1680 if (state->in_qualifier->flags.q.point_mode)
1681 shader->TessEval.PointMode = state->in_qualifier->point_mode;
1682 break;
1683 case MESA_SHADER_GEOMETRY:
1684 shader->Geom.VerticesOut = 0;
1685 if (state->out_qualifier->flags.q.max_vertices) {
1686 unsigned qual_max_vertices;
1687 if (state->out_qualifier->max_vertices->
1688 process_qualifier_constant(state, "max_vertices",
1689 &qual_max_vertices, true)) {
1690
1691 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1692 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1693 _mesa_glsl_error(&loc, state,
1694 "maximum output vertices (%d) exceeds "
1695 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1696 qual_max_vertices);
1697 }
1698 shader->Geom.VerticesOut = qual_max_vertices;
1699 }
1700 }
1701
1702 if (state->gs_input_prim_type_specified) {
1703 shader->Geom.InputType = state->in_qualifier->prim_type;
1704 } else {
1705 shader->Geom.InputType = PRIM_UNKNOWN;
1706 }
1707
1708 if (state->out_qualifier->flags.q.prim_type) {
1709 shader->Geom.OutputType = state->out_qualifier->prim_type;
1710 } else {
1711 shader->Geom.OutputType = PRIM_UNKNOWN;
1712 }
1713
1714 shader->Geom.Invocations = 0;
1715 if (state->in_qualifier->flags.q.invocations) {
1716 unsigned invocations;
1717 if (state->in_qualifier->invocations->
1718 process_qualifier_constant(state, "invocations",
1719 &invocations, false)) {
1720
1721 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1722 if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
1723 _mesa_glsl_error(&loc, state,
1724 "invocations (%d) exceeds "
1725 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1726 invocations);
1727 }
1728 shader->Geom.Invocations = invocations;
1729 }
1730 }
1731 break;
1732
1733 case MESA_SHADER_COMPUTE:
1734 if (state->cs_input_local_size_specified) {
1735 for (int i = 0; i < 3; i++)
1736 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1737 } else {
1738 for (int i = 0; i < 3; i++)
1739 shader->Comp.LocalSize[i] = 0;
1740 }
1741 break;
1742
1743 case MESA_SHADER_FRAGMENT:
1744 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1745 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1746 shader->pixel_center_integer = state->fs_pixel_center_integer;
1747 shader->origin_upper_left = state->fs_origin_upper_left;
1748 shader->ARB_fragment_coord_conventions_enable =
1749 state->ARB_fragment_coord_conventions_enable;
1750 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1751 break;
1752
1753 default:
1754 /* Nothing to do. */
1755 break;
1756 }
1757 }
1758
1759 extern "C" {
1760
1761 static void
1762 assign_subroutine_indexes(struct gl_shader *sh,
1763 struct _mesa_glsl_parse_state *state)
1764 {
1765 int j, k;
1766 int index = 0;
1767
1768 for (j = 0; j < state->num_subroutines; j++) {
1769 while (state->subroutines[j]->subroutine_index == -1) {
1770 for (k = 0; k < state->num_subroutines; k++) {
1771 if (state->subroutines[k]->subroutine_index == index)
1772 break;
1773 else if (k == state->num_subroutines - 1) {
1774 state->subroutines[j]->subroutine_index = index;
1775 }
1776 }
1777 index++;
1778 }
1779 }
1780 }
1781
1782 void
1783 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1784 bool dump_ast, bool dump_hir)
1785 {
1786 struct _mesa_glsl_parse_state *state =
1787 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1788 const char *source = shader->Source;
1789
1790 if (ctx->Const.GenerateTemporaryNames)
1791 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1792 false, true);
1793
1794 state->error = glcpp_preprocess(state, &source, &state->info_log,
1795 &ctx->Extensions, ctx);
1796
1797 if (!state->error) {
1798 _mesa_glsl_lexer_ctor(state, source);
1799 _mesa_glsl_parse(state);
1800 _mesa_glsl_lexer_dtor(state);
1801 }
1802
1803 if (dump_ast) {
1804 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1805 ast->print();
1806 }
1807 printf("\n\n");
1808 }
1809
1810 ralloc_free(shader->ir);
1811 shader->ir = new(shader) exec_list;
1812 if (!state->error && !state->translation_unit.is_empty())
1813 _mesa_ast_to_hir(shader->ir, state);
1814
1815 if (!state->error) {
1816 validate_ir_tree(shader->ir);
1817
1818 /* Print out the unoptimized IR. */
1819 if (dump_hir) {
1820 _mesa_print_ir(stdout, shader->ir, state);
1821 }
1822 }
1823
1824
1825 if (!state->error && !shader->ir->is_empty()) {
1826 struct gl_shader_compiler_options *options =
1827 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1828
1829 assign_subroutine_indexes(shader, state);
1830 lower_subroutine(shader->ir, state);
1831 /* Do some optimization at compile time to reduce shader IR size
1832 * and reduce later work if the same shader is linked multiple times
1833 */
1834 while (do_common_optimization(shader->ir, false, false, options,
1835 ctx->Const.NativeIntegers))
1836 ;
1837
1838 validate_ir_tree(shader->ir);
1839
1840 enum ir_variable_mode other;
1841 switch (shader->Stage) {
1842 case MESA_SHADER_VERTEX:
1843 other = ir_var_shader_in;
1844 break;
1845 case MESA_SHADER_FRAGMENT:
1846 other = ir_var_shader_out;
1847 break;
1848 default:
1849 /* Something invalid to ensure optimize_dead_builtin_uniforms
1850 * doesn't remove anything other than uniforms or constants.
1851 */
1852 other = ir_var_mode_count;
1853 break;
1854 }
1855
1856 optimize_dead_builtin_variables(shader->ir, other);
1857
1858 validate_ir_tree(shader->ir);
1859 }
1860
1861 if (shader->InfoLog)
1862 ralloc_free(shader->InfoLog);
1863
1864 if (!state->error)
1865 set_shader_inout_layout(shader, state);
1866
1867 shader->symbols = new(shader->ir) glsl_symbol_table;
1868 shader->CompileStatus = !state->error;
1869 shader->InfoLog = state->info_log;
1870 shader->Version = state->language_version;
1871 shader->IsES = state->es_shader;
1872 shader->uses_builtin_functions = state->uses_builtin_functions;
1873
1874 /* Retain any live IR, but trash the rest. */
1875 reparent_ir(shader->ir, shader->ir);
1876
1877 /* Destroy the symbol table. Create a new symbol table that contains only
1878 * the variables and functions that still exist in the IR. The symbol
1879 * table will be used later during linking.
1880 *
1881 * There must NOT be any freed objects still referenced by the symbol
1882 * table. That could cause the linker to dereference freed memory.
1883 *
1884 * We don't have to worry about types or interface-types here because those
1885 * are fly-weights that are looked up by glsl_type.
1886 */
1887 foreach_in_list (ir_instruction, ir, shader->ir) {
1888 switch (ir->ir_type) {
1889 case ir_type_function:
1890 shader->symbols->add_function((ir_function *) ir);
1891 break;
1892 case ir_type_variable: {
1893 ir_variable *const var = (ir_variable *) ir;
1894
1895 if (var->data.mode != ir_var_temporary)
1896 shader->symbols->add_variable(var);
1897 break;
1898 }
1899 default:
1900 break;
1901 }
1902 }
1903
1904 _mesa_glsl_initialize_derived_variables(shader);
1905
1906 delete state->symbols;
1907 ralloc_free(state);
1908 }
1909
1910 } /* extern "C" */
1911 /**
1912 * Do the set of common optimizations passes
1913 *
1914 * \param ir List of instructions to be optimized
1915 * \param linked Is the shader linked? This enables
1916 * optimizations passes that remove code at
1917 * global scope and could cause linking to
1918 * fail.
1919 * \param uniform_locations_assigned Have locations already been assigned for
1920 * uniforms? This prevents the declarations
1921 * of unused uniforms from being removed.
1922 * The setting of this flag only matters if
1923 * \c linked is \c true.
1924 * \param max_unroll_iterations Maximum number of loop iterations to be
1925 * unrolled. Setting to 0 disables loop
1926 * unrolling.
1927 * \param options The driver's preferred shader options.
1928 */
1929 bool
1930 do_common_optimization(exec_list *ir, bool linked,
1931 bool uniform_locations_assigned,
1932 const struct gl_shader_compiler_options *options,
1933 bool native_integers)
1934 {
1935 const bool debug = false;
1936 GLboolean progress = GL_FALSE;
1937
1938 #define OPT(PASS, ...) do { \
1939 if (debug) { \
1940 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
1941 const bool opt_progress = PASS(__VA_ARGS__); \
1942 progress = opt_progress || progress; \
1943 if (opt_progress) \
1944 _mesa_print_ir(stderr, ir, NULL); \
1945 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
1946 #PASS, opt_progress ? "made" : "no"); \
1947 } else { \
1948 progress = PASS(__VA_ARGS__) || progress; \
1949 } \
1950 } while (false)
1951
1952 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
1953
1954 if (linked) {
1955 OPT(do_function_inlining, ir);
1956 OPT(do_dead_functions, ir);
1957 OPT(do_structure_splitting, ir);
1958 }
1959 propagate_invariance(ir);
1960 OPT(do_if_simplification, ir);
1961 OPT(opt_flatten_nested_if_blocks, ir);
1962 OPT(opt_conditional_discard, ir);
1963 OPT(do_copy_propagation, ir);
1964 OPT(do_copy_propagation_elements, ir);
1965
1966 if (options->OptimizeForAOS && !linked)
1967 OPT(opt_flip_matrices, ir);
1968
1969 if (linked && options->OptimizeForAOS) {
1970 OPT(do_vectorize, ir);
1971 }
1972
1973 if (linked)
1974 OPT(do_dead_code, ir, uniform_locations_assigned);
1975 else
1976 OPT(do_dead_code_unlinked, ir);
1977 OPT(do_dead_code_local, ir);
1978 OPT(do_tree_grafting, ir);
1979 OPT(do_constant_propagation, ir);
1980 if (linked)
1981 OPT(do_constant_variable, ir);
1982 else
1983 OPT(do_constant_variable_unlinked, ir);
1984 OPT(do_constant_folding, ir);
1985 OPT(do_minmax_prune, ir);
1986 OPT(do_rebalance_tree, ir);
1987 OPT(do_algebraic, ir, native_integers, options);
1988 OPT(do_lower_jumps, ir);
1989 OPT(do_vec_index_to_swizzle, ir);
1990 OPT(lower_vector_insert, ir, false);
1991 OPT(do_swizzle_swizzle, ir);
1992 OPT(do_noop_swizzle, ir);
1993
1994 OPT(optimize_split_arrays, ir, linked);
1995 OPT(optimize_redundant_jumps, ir);
1996
1997 loop_state *ls = analyze_loop_variables(ir);
1998 if (ls->loop_found) {
1999 OPT(set_loop_controls, ir, ls);
2000 OPT(unroll_loops, ir, ls, options);
2001 }
2002 delete ls;
2003
2004 #undef OPT
2005
2006 return progress;
2007 }
2008
2009 extern "C" {
2010
2011 /**
2012 * To be called at GL teardown time, this frees compiler datastructures.
2013 *
2014 * After calling this, any previously compiled shaders and shader
2015 * programs would be invalid. So this should happen at approximately
2016 * program exit.
2017 */
2018 void
2019 _mesa_destroy_shader_compiler(void)
2020 {
2021 _mesa_destroy_shader_compiler_caches();
2022
2023 _mesa_glsl_release_types();
2024 }
2025
2026 /**
2027 * Releases compiler caches to trade off performance for memory.
2028 *
2029 * Intended to be used with glReleaseShaderCompiler().
2030 */
2031 void
2032 _mesa_destroy_shader_compiler_caches(void)
2033 {
2034 _mesa_glsl_release_builtin_functions();
2035 }
2036
2037 }