2 * Copyright © 2008, 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
23 #include <inttypes.h> /* for PRIx64 macro */
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/debug_output.h"
32 #include "main/formats.h"
33 #include "main/shaderobj.h"
34 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
35 #include "util/ralloc.h"
36 #include "util/disk_cache.h"
37 #include "util/mesa-sha1.h"
39 #include "glsl_parser_extras.h"
40 #include "glsl_parser.h"
41 #include "ir_optimization.h"
42 #include "loop_analysis.h"
43 #include "builtin_functions.h"
46 * Format a short human-readable description of the given GLSL version.
49 glsl_compute_version_string(void *mem_ctx
, bool is_es
, unsigned version
)
51 return ralloc_asprintf(mem_ctx
, "GLSL%s %d.%02d", is_es
? " ES" : "",
52 version
/ 100, version
% 100);
56 static const unsigned known_desktop_glsl_versions
[] =
57 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450, 460 };
58 static const unsigned known_desktop_gl_versions
[] =
59 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45, 46 };
62 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context
*_ctx
,
63 gl_shader_stage stage
,
65 : ctx(_ctx
), cs_input_local_size_specified(false), cs_input_local_size(),
68 assert(stage
< MESA_SHADER_STAGES
);
72 this->translation_unit
.make_empty();
73 this->symbols
= new(mem_ctx
) glsl_symbol_table
;
75 this->linalloc
= linear_alloc_parent(this, 0);
77 this->info_log
= ralloc_strdup(mem_ctx
, "");
79 this->loop_nesting_ast
= NULL
;
81 this->uses_builtin_functions
= false;
83 /* Set default language version and extensions */
84 this->language_version
= 110;
85 this->forced_language_version
= ctx
->Const
.ForceGLSLVersion
;
86 this->zero_init
= ctx
->Const
.GLSLZeroInit
;
87 this->gl_version
= 20;
88 this->compat_shader
= true;
89 this->es_shader
= false;
90 this->ARB_texture_rectangle_enable
= true;
92 /* OpenGL ES 2.0 has different defaults from desktop GL. */
93 if (ctx
->API
== API_OPENGLES2
) {
94 this->language_version
= 100;
95 this->es_shader
= true;
96 this->ARB_texture_rectangle_enable
= false;
99 this->extensions
= &ctx
->Extensions
;
101 this->Const
.MaxLights
= ctx
->Const
.MaxLights
;
102 this->Const
.MaxClipPlanes
= ctx
->Const
.MaxClipPlanes
;
103 this->Const
.MaxTextureUnits
= ctx
->Const
.MaxTextureUnits
;
104 this->Const
.MaxTextureCoords
= ctx
->Const
.MaxTextureCoordUnits
;
105 this->Const
.MaxVertexAttribs
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
;
106 this->Const
.MaxVertexUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
;
107 this->Const
.MaxVertexTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
;
108 this->Const
.MaxCombinedTextureImageUnits
= ctx
->Const
.MaxCombinedTextureImageUnits
;
109 this->Const
.MaxTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
;
110 this->Const
.MaxFragmentUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
;
111 this->Const
.MinProgramTexelOffset
= ctx
->Const
.MinProgramTexelOffset
;
112 this->Const
.MaxProgramTexelOffset
= ctx
->Const
.MaxProgramTexelOffset
;
114 this->Const
.MaxDrawBuffers
= ctx
->Const
.MaxDrawBuffers
;
116 this->Const
.MaxDualSourceDrawBuffers
= ctx
->Const
.MaxDualSourceDrawBuffers
;
119 this->Const
.MaxVertexOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
;
120 this->Const
.MaxGeometryInputComponents
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxInputComponents
;
121 this->Const
.MaxGeometryOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxOutputComponents
;
122 this->Const
.MaxFragmentInputComponents
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxInputComponents
;
123 this->Const
.MaxGeometryTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxTextureImageUnits
;
124 this->Const
.MaxGeometryOutputVertices
= ctx
->Const
.MaxGeometryOutputVertices
;
125 this->Const
.MaxGeometryTotalOutputComponents
= ctx
->Const
.MaxGeometryTotalOutputComponents
;
126 this->Const
.MaxGeometryUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxUniformComponents
;
128 this->Const
.MaxVertexAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAtomicCounters
;
129 this->Const
.MaxTessControlAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxAtomicCounters
;
130 this->Const
.MaxTessEvaluationAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxAtomicCounters
;
131 this->Const
.MaxGeometryAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxAtomicCounters
;
132 this->Const
.MaxFragmentAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxAtomicCounters
;
133 this->Const
.MaxComputeAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxAtomicCounters
;
134 this->Const
.MaxCombinedAtomicCounters
= ctx
->Const
.MaxCombinedAtomicCounters
;
135 this->Const
.MaxAtomicBufferBindings
= ctx
->Const
.MaxAtomicBufferBindings
;
136 this->Const
.MaxVertexAtomicCounterBuffers
=
137 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAtomicBuffers
;
138 this->Const
.MaxTessControlAtomicCounterBuffers
=
139 ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxAtomicBuffers
;
140 this->Const
.MaxTessEvaluationAtomicCounterBuffers
=
141 ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxAtomicBuffers
;
142 this->Const
.MaxGeometryAtomicCounterBuffers
=
143 ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxAtomicBuffers
;
144 this->Const
.MaxFragmentAtomicCounterBuffers
=
145 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
146 this->Const
.MaxComputeAtomicCounterBuffers
=
147 ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxAtomicBuffers
;
148 this->Const
.MaxCombinedAtomicCounterBuffers
=
149 ctx
->Const
.MaxCombinedAtomicBuffers
;
150 this->Const
.MaxAtomicCounterBufferSize
=
151 ctx
->Const
.MaxAtomicBufferSize
;
153 /* ARB_enhanced_layouts constants */
154 this->Const
.MaxTransformFeedbackBuffers
= ctx
->Const
.MaxTransformFeedbackBuffers
;
155 this->Const
.MaxTransformFeedbackInterleavedComponents
= ctx
->Const
.MaxTransformFeedbackInterleavedComponents
;
157 /* Compute shader constants */
158 for (unsigned i
= 0; i
< ARRAY_SIZE(this->Const
.MaxComputeWorkGroupCount
); i
++)
159 this->Const
.MaxComputeWorkGroupCount
[i
] = ctx
->Const
.MaxComputeWorkGroupCount
[i
];
160 for (unsigned i
= 0; i
< ARRAY_SIZE(this->Const
.MaxComputeWorkGroupSize
); i
++)
161 this->Const
.MaxComputeWorkGroupSize
[i
] = ctx
->Const
.MaxComputeWorkGroupSize
[i
];
163 this->Const
.MaxComputeTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxTextureImageUnits
;
164 this->Const
.MaxComputeUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxUniformComponents
;
166 this->Const
.MaxImageUnits
= ctx
->Const
.MaxImageUnits
;
167 this->Const
.MaxCombinedShaderOutputResources
= ctx
->Const
.MaxCombinedShaderOutputResources
;
168 this->Const
.MaxImageSamples
= ctx
->Const
.MaxImageSamples
;
169 this->Const
.MaxVertexImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxImageUniforms
;
170 this->Const
.MaxTessControlImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxImageUniforms
;
171 this->Const
.MaxTessEvaluationImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxImageUniforms
;
172 this->Const
.MaxGeometryImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxImageUniforms
;
173 this->Const
.MaxFragmentImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxImageUniforms
;
174 this->Const
.MaxComputeImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxImageUniforms
;
175 this->Const
.MaxCombinedImageUniforms
= ctx
->Const
.MaxCombinedImageUniforms
;
177 /* ARB_viewport_array */
178 this->Const
.MaxViewports
= ctx
->Const
.MaxViewports
;
180 /* tessellation shader constants */
181 this->Const
.MaxPatchVertices
= ctx
->Const
.MaxPatchVertices
;
182 this->Const
.MaxTessGenLevel
= ctx
->Const
.MaxTessGenLevel
;
183 this->Const
.MaxTessControlInputComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxInputComponents
;
184 this->Const
.MaxTessControlOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxOutputComponents
;
185 this->Const
.MaxTessControlTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxTextureImageUnits
;
186 this->Const
.MaxTessEvaluationInputComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxInputComponents
;
187 this->Const
.MaxTessEvaluationOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxOutputComponents
;
188 this->Const
.MaxTessEvaluationTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxTextureImageUnits
;
189 this->Const
.MaxTessPatchComponents
= ctx
->Const
.MaxTessPatchComponents
;
190 this->Const
.MaxTessControlTotalOutputComponents
= ctx
->Const
.MaxTessControlTotalOutputComponents
;
191 this->Const
.MaxTessControlUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxUniformComponents
;
192 this->Const
.MaxTessEvaluationUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxUniformComponents
;
194 /* GL 4.5 / OES_sample_variables */
195 this->Const
.MaxSamples
= ctx
->Const
.MaxSamples
;
197 this->current_function
= NULL
;
198 this->toplevel_ir
= NULL
;
199 this->found_return
= false;
200 this->all_invariant
= false;
201 this->user_structures
= NULL
;
202 this->num_user_structures
= 0;
203 this->num_subroutines
= 0;
204 this->subroutines
= NULL
;
205 this->num_subroutine_types
= 0;
206 this->subroutine_types
= NULL
;
208 /* supported_versions should be large enough to support the known desktop
209 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
211 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions
) + 4) ==
212 ARRAY_SIZE(this->supported_versions
));
214 /* Populate the list of supported GLSL versions */
215 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
216 * the OpenGL 3.2 Core context is supported, this logic will need
217 * change. Older versions of GLSL are no longer supported
218 * outside the compatibility contexts of 3.x.
220 this->num_supported_versions
= 0;
221 if (_mesa_is_desktop_gl(ctx
)) {
222 for (unsigned i
= 0; i
< ARRAY_SIZE(known_desktop_glsl_versions
); i
++) {
223 if (known_desktop_glsl_versions
[i
] <= ctx
->Const
.GLSLVersion
) {
224 this->supported_versions
[this->num_supported_versions
].ver
225 = known_desktop_glsl_versions
[i
];
226 this->supported_versions
[this->num_supported_versions
].gl_ver
227 = known_desktop_gl_versions
[i
];
228 this->supported_versions
[this->num_supported_versions
].es
= false;
229 this->num_supported_versions
++;
233 if (ctx
->API
== API_OPENGLES2
|| ctx
->Extensions
.ARB_ES2_compatibility
) {
234 this->supported_versions
[this->num_supported_versions
].ver
= 100;
235 this->supported_versions
[this->num_supported_versions
].gl_ver
= 20;
236 this->supported_versions
[this->num_supported_versions
].es
= true;
237 this->num_supported_versions
++;
239 if (_mesa_is_gles3(ctx
) || ctx
->Extensions
.ARB_ES3_compatibility
) {
240 this->supported_versions
[this->num_supported_versions
].ver
= 300;
241 this->supported_versions
[this->num_supported_versions
].gl_ver
= 30;
242 this->supported_versions
[this->num_supported_versions
].es
= true;
243 this->num_supported_versions
++;
245 if (_mesa_is_gles31(ctx
) || ctx
->Extensions
.ARB_ES3_1_compatibility
) {
246 this->supported_versions
[this->num_supported_versions
].ver
= 310;
247 this->supported_versions
[this->num_supported_versions
].gl_ver
= 31;
248 this->supported_versions
[this->num_supported_versions
].es
= true;
249 this->num_supported_versions
++;
251 if ((ctx
->API
== API_OPENGLES2
&& ctx
->Version
>= 32) ||
252 ctx
->Extensions
.ARB_ES3_2_compatibility
) {
253 this->supported_versions
[this->num_supported_versions
].ver
= 320;
254 this->supported_versions
[this->num_supported_versions
].gl_ver
= 32;
255 this->supported_versions
[this->num_supported_versions
].es
= true;
256 this->num_supported_versions
++;
259 /* Create a string for use in error messages to tell the user which GLSL
260 * versions are supported.
262 char *supported
= ralloc_strdup(this, "");
263 for (unsigned i
= 0; i
< this->num_supported_versions
; i
++) {
264 unsigned ver
= this->supported_versions
[i
].ver
;
265 const char *const prefix
= (i
== 0)
267 : ((i
== this->num_supported_versions
- 1) ? ", and " : ", ");
268 const char *const suffix
= (this->supported_versions
[i
].es
) ? " ES" : "";
270 ralloc_asprintf_append(& supported
, "%s%u.%02u%s",
272 ver
/ 100, ver
% 100,
276 this->supported_version_string
= supported
;
278 if (ctx
->Const
.ForceGLSLExtensionsWarn
)
279 _mesa_glsl_process_extension("all", NULL
, "warn", NULL
, this);
281 this->default_uniform_qualifier
= new(this) ast_type_qualifier();
282 this->default_uniform_qualifier
->flags
.q
.shared
= 1;
283 this->default_uniform_qualifier
->flags
.q
.column_major
= 1;
285 this->default_shader_storage_qualifier
= new(this) ast_type_qualifier();
286 this->default_shader_storage_qualifier
->flags
.q
.shared
= 1;
287 this->default_shader_storage_qualifier
->flags
.q
.column_major
= 1;
289 this->fs_uses_gl_fragcoord
= false;
290 this->fs_redeclares_gl_fragcoord
= false;
291 this->fs_origin_upper_left
= false;
292 this->fs_pixel_center_integer
= false;
293 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers
= false;
295 this->gs_input_prim_type_specified
= false;
296 this->tcs_output_vertices_specified
= false;
297 this->gs_input_size
= 0;
298 this->in_qualifier
= new(this) ast_type_qualifier();
299 this->out_qualifier
= new(this) ast_type_qualifier();
300 this->fs_early_fragment_tests
= false;
301 this->fs_inner_coverage
= false;
302 this->fs_post_depth_coverage
= false;
303 this->fs_blend_support
= 0;
304 memset(this->atomic_counter_offsets
, 0,
305 sizeof(this->atomic_counter_offsets
));
306 this->allow_extension_directive_midshader
=
307 ctx
->Const
.AllowGLSLExtensionDirectiveMidShader
;
308 this->allow_builtin_variable_redeclaration
=
309 ctx
->Const
.AllowGLSLBuiltinVariableRedeclaration
;
311 this->cs_input_local_size_variable_specified
= false;
313 /* ARB_bindless_texture */
314 this->bindless_sampler_specified
= false;
315 this->bindless_image_specified
= false;
316 this->bound_sampler_specified
= false;
317 this->bound_image_specified
= false;
321 * Determine whether the current GLSL version is sufficiently high to support
322 * a certain feature, and generate an error message if it isn't.
324 * \param required_glsl_version and \c required_glsl_es_version are
325 * interpreted as they are in _mesa_glsl_parse_state::is_version().
327 * \param locp is the parser location where the error should be reported.
329 * \param fmt (and additional arguments) constitute a printf-style error
330 * message to report if the version check fails. Information about the
331 * current and required GLSL versions will be appended. So, for example, if
332 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
333 * "foo unsupported") is called, the error message will be "foo unsupported in
334 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
337 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version
,
338 unsigned required_glsl_es_version
,
339 YYLTYPE
*locp
, const char *fmt
, ...)
341 if (this->is_version(required_glsl_version
, required_glsl_es_version
))
346 char *problem
= ralloc_vasprintf(this, fmt
, args
);
348 const char *glsl_version_string
349 = glsl_compute_version_string(this, false, required_glsl_version
);
350 const char *glsl_es_version_string
351 = glsl_compute_version_string(this, true, required_glsl_es_version
);
352 const char *requirement_string
= "";
353 if (required_glsl_version
&& required_glsl_es_version
) {
354 requirement_string
= ralloc_asprintf(this, " (%s or %s required)",
356 glsl_es_version_string
);
357 } else if (required_glsl_version
) {
358 requirement_string
= ralloc_asprintf(this, " (%s required)",
359 glsl_version_string
);
360 } else if (required_glsl_es_version
) {
361 requirement_string
= ralloc_asprintf(this, " (%s required)",
362 glsl_es_version_string
);
364 _mesa_glsl_error(locp
, this, "%s in %s%s",
365 problem
, this->get_version_string(),
372 * Process a GLSL #version directive.
374 * \param version is the integer that follows the #version token.
376 * \param ident is a string identifier that follows the integer, if any is
377 * present. Otherwise NULL.
380 _mesa_glsl_parse_state::process_version_directive(YYLTYPE
*locp
, int version
,
383 bool es_token_present
= false;
384 bool compat_token_present
= false;
386 if (strcmp(ident
, "es") == 0) {
387 es_token_present
= true;
388 } else if (version
>= 150) {
389 if (strcmp(ident
, "core") == 0) {
390 /* Accept the token. There's no need to record that this is
391 * a core profile shader since that's the only profile we support.
393 } else if (strcmp(ident
, "compatibility") == 0) {
394 compat_token_present
= true;
396 if (this->ctx
->API
!= API_OPENGL_COMPAT
) {
397 _mesa_glsl_error(locp
, this,
398 "the compatibility profile is not supported");
401 _mesa_glsl_error(locp
, this,
402 "\"%s\" is not a valid shading language profile; "
403 "if present, it must be \"core\"", ident
);
406 _mesa_glsl_error(locp
, this,
407 "illegal text following version number");
411 this->es_shader
= es_token_present
;
412 if (version
== 100) {
413 if (es_token_present
) {
414 _mesa_glsl_error(locp
, this,
415 "GLSL 1.00 ES should be selected using "
418 this->es_shader
= true;
422 if (this->es_shader
) {
423 this->ARB_texture_rectangle_enable
= false;
426 if (this->forced_language_version
)
427 this->language_version
= this->forced_language_version
;
429 this->language_version
= version
;
431 this->compat_shader
= compat_token_present
||
432 (!this->es_shader
&& this->language_version
< 140);
434 bool supported
= false;
435 for (unsigned i
= 0; i
< this->num_supported_versions
; i
++) {
436 if (this->supported_versions
[i
].ver
== this->language_version
437 && this->supported_versions
[i
].es
== this->es_shader
) {
438 this->gl_version
= this->supported_versions
[i
].gl_ver
;
445 _mesa_glsl_error(locp
, this, "%s is not supported. "
446 "Supported versions are: %s",
447 this->get_version_string(),
448 this->supported_version_string
);
450 /* On exit, the language_version must be set to a valid value.
451 * Later calls to _mesa_glsl_initialize_types will misbehave if
452 * the version is invalid.
454 switch (this->ctx
->API
) {
455 case API_OPENGL_COMPAT
:
456 case API_OPENGL_CORE
:
457 this->language_version
= this->ctx
->Const
.GLSLVersion
;
461 assert(!"Should not get here.");
465 this->language_version
= 100;
472 /* This helper function will append the given message to the shader's
473 info log and report it via GL_ARB_debug_output. Per that extension,
474 'type' is one of the enum values classifying the message, and
475 'id' is the implementation-defined ID of the given message. */
477 _mesa_glsl_msg(const YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
478 GLenum type
, const char *fmt
, va_list ap
)
480 bool error
= (type
== MESA_DEBUG_TYPE_ERROR
);
483 assert(state
->info_log
!= NULL
);
485 /* Get the offset that the new message will be written to. */
486 int msg_offset
= strlen(state
->info_log
);
488 ralloc_asprintf_append(&state
->info_log
, "%u:%u(%u): %s: ",
492 error
? "error" : "warning");
493 ralloc_vasprintf_append(&state
->info_log
, fmt
, ap
);
495 const char *const msg
= &state
->info_log
[msg_offset
];
496 struct gl_context
*ctx
= state
->ctx
;
498 /* Report the error via GL_ARB_debug_output. */
499 _mesa_shader_debug(ctx
, type
, &msg_id
, msg
);
501 ralloc_strcat(&state
->info_log
, "\n");
505 _mesa_glsl_error(YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
506 const char *fmt
, ...)
513 _mesa_glsl_msg(locp
, state
, MESA_DEBUG_TYPE_ERROR
, fmt
, ap
);
519 _mesa_glsl_warning(const YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
520 const char *fmt
, ...)
525 _mesa_glsl_msg(locp
, state
, MESA_DEBUG_TYPE_OTHER
, fmt
, ap
);
531 * Enum representing the possible behaviors that can be specified in
532 * an #extension directive.
542 * Element type for _mesa_glsl_supported_extensions
544 struct _mesa_glsl_extension
{
546 * Name of the extension when referred to in a GLSL extension
552 * Whether this extension is a part of AEP
557 * Predicate that checks whether the relevant extension is available for
560 bool (*available_pred
)(const struct gl_context
*,
561 gl_api api
, uint8_t version
);
564 * Flag in the _mesa_glsl_parse_state struct that should be set
565 * when this extension is enabled.
567 * See note in _mesa_glsl_extension::supported_flag about "pointer
570 bool _mesa_glsl_parse_state::* enable_flag
;
573 * Flag in the _mesa_glsl_parse_state struct that should be set
574 * when the shader requests "warn" behavior for this extension.
576 * See note in _mesa_glsl_extension::supported_flag about "pointer
579 bool _mesa_glsl_parse_state::* warn_flag
;
582 bool compatible_with_state(const _mesa_glsl_parse_state
*state
,
583 gl_api api
, uint8_t gl_version
) const;
584 void set_flags(_mesa_glsl_parse_state
*state
, ext_behavior behavior
) const;
587 /** Checks if the context supports a user-facing extension */
588 #define EXT(name_str, driver_cap, ...) \
589 static MAYBE_UNUSED bool \
590 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
592 return ctx->Extensions.driver_cap && (version >= \
593 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
595 #include "main/extensions_table.h"
599 { "GL_" #NAME, false, has_##NAME, \
600 &_mesa_glsl_parse_state::NAME##_enable, \
601 &_mesa_glsl_parse_state::NAME##_warn }
603 #define EXT_AEP(NAME) \
604 { "GL_" #NAME, true, has_##NAME, \
605 &_mesa_glsl_parse_state::NAME##_enable, \
606 &_mesa_glsl_parse_state::NAME##_warn }
609 * Table of extensions that can be enabled/disabled within a shader,
610 * and the conditions under which they are supported.
612 static const _mesa_glsl_extension _mesa_glsl_supported_extensions
[] = {
613 /* ARB extensions go here, sorted alphabetically.
615 EXT(ARB_ES3_1_compatibility
),
616 EXT(ARB_ES3_2_compatibility
),
617 EXT(ARB_arrays_of_arrays
),
618 EXT(ARB_bindless_texture
),
619 EXT(ARB_compute_shader
),
620 EXT(ARB_compute_variable_group_size
),
621 EXT(ARB_conservative_depth
),
622 EXT(ARB_cull_distance
),
623 EXT(ARB_derivative_control
),
624 EXT(ARB_draw_buffers
),
625 EXT(ARB_draw_instanced
),
626 EXT(ARB_enhanced_layouts
),
627 EXT(ARB_explicit_attrib_location
),
628 EXT(ARB_explicit_uniform_location
),
629 EXT(ARB_fragment_coord_conventions
),
630 EXT(ARB_fragment_layer_viewport
),
631 EXT(ARB_gpu_shader5
),
632 EXT(ARB_gpu_shader_fp64
),
633 EXT(ARB_gpu_shader_int64
),
634 EXT(ARB_post_depth_coverage
),
635 EXT(ARB_sample_shading
),
636 EXT(ARB_separate_shader_objects
),
637 EXT(ARB_shader_atomic_counter_ops
),
638 EXT(ARB_shader_atomic_counters
),
639 EXT(ARB_shader_ballot
),
640 EXT(ARB_shader_bit_encoding
),
641 EXT(ARB_shader_clock
),
642 EXT(ARB_shader_draw_parameters
),
643 EXT(ARB_shader_group_vote
),
644 EXT(ARB_shader_image_load_store
),
645 EXT(ARB_shader_image_size
),
646 EXT(ARB_shader_precision
),
647 EXT(ARB_shader_stencil_export
),
648 EXT(ARB_shader_storage_buffer_object
),
649 EXT(ARB_shader_subroutine
),
650 EXT(ARB_shader_texture_image_samples
),
651 EXT(ARB_shader_texture_lod
),
652 EXT(ARB_shader_viewport_layer_array
),
653 EXT(ARB_shading_language_420pack
),
654 EXT(ARB_shading_language_packing
),
655 EXT(ARB_tessellation_shader
),
656 EXT(ARB_texture_cube_map_array
),
657 EXT(ARB_texture_gather
),
658 EXT(ARB_texture_multisample
),
659 EXT(ARB_texture_query_levels
),
660 EXT(ARB_texture_query_lod
),
661 EXT(ARB_texture_rectangle
),
662 EXT(ARB_uniform_buffer_object
),
663 EXT(ARB_vertex_attrib_64bit
),
664 EXT(ARB_viewport_array
),
666 /* KHR extensions go here, sorted alphabetically.
668 EXT_AEP(KHR_blend_equation_advanced
),
670 /* OES extensions go here, sorted alphabetically.
672 EXT(OES_EGL_image_external
),
673 EXT(OES_geometry_point_size
),
674 EXT(OES_geometry_shader
),
675 EXT(OES_gpu_shader5
),
676 EXT(OES_primitive_bounding_box
),
677 EXT_AEP(OES_sample_variables
),
678 EXT_AEP(OES_shader_image_atomic
),
679 EXT(OES_shader_io_blocks
),
680 EXT_AEP(OES_shader_multisample_interpolation
),
681 EXT(OES_standard_derivatives
),
682 EXT(OES_tessellation_point_size
),
683 EXT(OES_tessellation_shader
),
685 EXT(OES_texture_buffer
),
686 EXT(OES_texture_cube_map_array
),
687 EXT_AEP(OES_texture_storage_multisample_2d_array
),
688 EXT(OES_viewport_array
),
690 /* All other extensions go here, sorted alphabetically.
692 EXT(AMD_conservative_depth
),
693 EXT(AMD_shader_stencil_export
),
694 EXT(AMD_shader_trinary_minmax
),
695 EXT(AMD_vertex_shader_layer
),
696 EXT(AMD_vertex_shader_viewport_index
),
697 EXT(ANDROID_extension_pack_es31a
),
698 EXT(EXT_blend_func_extended
),
700 EXT(EXT_draw_buffers
),
701 EXT(EXT_clip_cull_distance
),
702 EXT(EXT_geometry_point_size
),
703 EXT_AEP(EXT_geometry_shader
),
704 EXT_AEP(EXT_gpu_shader5
),
705 EXT_AEP(EXT_primitive_bounding_box
),
706 EXT(EXT_separate_shader_objects
),
707 EXT(EXT_shader_framebuffer_fetch
),
708 EXT(EXT_shader_integer_mix
),
709 EXT_AEP(EXT_shader_io_blocks
),
710 EXT(EXT_shader_samples_identical
),
711 EXT(EXT_tessellation_point_size
),
712 EXT_AEP(EXT_tessellation_shader
),
713 EXT(EXT_texture_array
),
714 EXT_AEP(EXT_texture_buffer
),
715 EXT_AEP(EXT_texture_cube_map_array
),
716 EXT(INTEL_conservative_rasterization
),
717 EXT(MESA_shader_integer_functions
),
718 EXT(NV_image_formats
),
725 * Determine whether a given extension is compatible with the target,
726 * API, and extension information in the current parser state.
728 bool _mesa_glsl_extension::compatible_with_state(
729 const _mesa_glsl_parse_state
*state
, gl_api api
, uint8_t gl_version
) const
731 return this->available_pred(state
->ctx
, api
, gl_version
);
735 * Set the appropriate flags in the parser state to establish the
736 * given behavior for this extension.
738 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state
*state
,
739 ext_behavior behavior
) const
741 /* Note: the ->* operator indexes into state by the
742 * offsets this->enable_flag and this->warn_flag. See
743 * _mesa_glsl_extension::supported_flag for more info.
745 state
->*(this->enable_flag
) = (behavior
!= extension_disable
);
746 state
->*(this->warn_flag
) = (behavior
== extension_warn
);
750 * Find an extension by name in _mesa_glsl_supported_extensions. If
751 * the name is not found, return NULL.
753 static const _mesa_glsl_extension
*find_extension(const char *name
)
755 for (unsigned i
= 0; i
< ARRAY_SIZE(_mesa_glsl_supported_extensions
); ++i
) {
756 if (strcmp(name
, _mesa_glsl_supported_extensions
[i
].name
) == 0) {
757 return &_mesa_glsl_supported_extensions
[i
];
764 _mesa_glsl_process_extension(const char *name
, YYLTYPE
*name_locp
,
765 const char *behavior_string
, YYLTYPE
*behavior_locp
,
766 _mesa_glsl_parse_state
*state
)
768 uint8_t gl_version
= state
->ctx
->Extensions
.Version
;
769 gl_api api
= state
->ctx
->API
;
770 ext_behavior behavior
;
771 if (strcmp(behavior_string
, "warn") == 0) {
772 behavior
= extension_warn
;
773 } else if (strcmp(behavior_string
, "require") == 0) {
774 behavior
= extension_require
;
775 } else if (strcmp(behavior_string
, "enable") == 0) {
776 behavior
= extension_enable
;
777 } else if (strcmp(behavior_string
, "disable") == 0) {
778 behavior
= extension_disable
;
780 _mesa_glsl_error(behavior_locp
, state
,
781 "unknown extension behavior `%s'",
786 /* If we're in a desktop context but with an ES shader, use an ES API enum
787 * to verify extension availability.
789 if (state
->es_shader
&& api
!= API_OPENGLES2
)
791 /* Use the language-version derived GL version to extension checks, unless
792 * we're using meta, which sets the version to the max.
794 if (gl_version
!= 0xff)
795 gl_version
= state
->gl_version
;
797 if (strcmp(name
, "all") == 0) {
798 if ((behavior
== extension_enable
) || (behavior
== extension_require
)) {
799 _mesa_glsl_error(name_locp
, state
, "cannot %s all extensions",
800 (behavior
== extension_enable
)
801 ? "enable" : "require");
805 i
< ARRAY_SIZE(_mesa_glsl_supported_extensions
); ++i
) {
806 const _mesa_glsl_extension
*extension
807 = &_mesa_glsl_supported_extensions
[i
];
808 if (extension
->compatible_with_state(state
, api
, gl_version
)) {
809 _mesa_glsl_supported_extensions
[i
].set_flags(state
, behavior
);
814 const _mesa_glsl_extension
*extension
= find_extension(name
);
815 if (extension
&& extension
->compatible_with_state(state
, api
, gl_version
)) {
816 extension
->set_flags(state
, behavior
);
817 if (extension
->available_pred
== has_ANDROID_extension_pack_es31a
) {
819 i
< ARRAY_SIZE(_mesa_glsl_supported_extensions
); ++i
) {
820 const _mesa_glsl_extension
*extension
=
821 &_mesa_glsl_supported_extensions
[i
];
825 /* AEP should not be enabled if all of the sub-extensions can't
826 * also be enabled. This is not the proper layer to do such
827 * error-checking though.
829 assert(extension
->compatible_with_state(state
, api
, gl_version
));
830 extension
->set_flags(state
, behavior
);
834 static const char fmt
[] = "extension `%s' unsupported in %s shader";
836 if (behavior
== extension_require
) {
837 _mesa_glsl_error(name_locp
, state
, fmt
,
838 name
, _mesa_shader_stage_to_string(state
->stage
));
841 _mesa_glsl_warning(name_locp
, state
, fmt
,
842 name
, _mesa_shader_stage_to_string(state
->stage
));
852 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
853 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
854 * (process_array_constructor, et al) sufficient information to do type
857 * Operates on assignments involving an aggregate initializer. E.g.,
859 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
861 * or more ridiculously,
874 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
875 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
880 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
881 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
887 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
888 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
894 * This pass is necessary because the right-hand side of <type> e = { ... }
895 * doesn't contain sufficient information to determine if the types match.
898 _mesa_ast_set_aggregate_type(const glsl_type
*type
,
899 ast_expression
*expr
)
901 ast_aggregate_initializer
*ai
= (ast_aggregate_initializer
*)expr
;
902 ai
->constructor_type
= type
;
904 /* If the aggregate is an array, recursively set its elements' types. */
905 if (type
->is_array()) {
906 /* Each array element has the type type->fields.array.
908 * E.g., if <type> if struct S[2] we want to set each element's type to
911 for (exec_node
*expr_node
= ai
->expressions
.get_head_raw();
912 !expr_node
->is_tail_sentinel();
913 expr_node
= expr_node
->next
) {
914 ast_expression
*expr
= exec_node_data(ast_expression
, expr_node
,
917 if (expr
->oper
== ast_aggregate
)
918 _mesa_ast_set_aggregate_type(type
->fields
.array
, expr
);
921 /* If the aggregate is a struct, recursively set its fields' types. */
922 } else if (type
->is_record()) {
923 exec_node
*expr_node
= ai
->expressions
.get_head_raw();
925 /* Iterate through the struct's fields. */
926 for (unsigned i
= 0; !expr_node
->is_tail_sentinel() && i
< type
->length
;
927 i
++, expr_node
= expr_node
->next
) {
928 ast_expression
*expr
= exec_node_data(ast_expression
, expr_node
,
931 if (expr
->oper
== ast_aggregate
) {
932 _mesa_ast_set_aggregate_type(type
->fields
.structure
[i
].type
, expr
);
935 /* If the aggregate is a matrix, set its columns' types. */
936 } else if (type
->is_matrix()) {
937 for (exec_node
*expr_node
= ai
->expressions
.get_head_raw();
938 !expr_node
->is_tail_sentinel();
939 expr_node
= expr_node
->next
) {
940 ast_expression
*expr
= exec_node_data(ast_expression
, expr_node
,
943 if (expr
->oper
== ast_aggregate
)
944 _mesa_ast_set_aggregate_type(type
->column_type(), expr
);
950 _mesa_ast_process_interface_block(YYLTYPE
*locp
,
951 _mesa_glsl_parse_state
*state
,
952 ast_interface_block
*const block
,
953 const struct ast_type_qualifier
&q
)
955 if (q
.flags
.q
.buffer
) {
956 if (!state
->has_shader_storage_buffer_objects()) {
957 _mesa_glsl_error(locp
, state
,
958 "#version 430 / GL_ARB_shader_storage_buffer_object "
959 "required for defining shader storage blocks");
960 } else if (state
->ARB_shader_storage_buffer_object_warn
) {
961 _mesa_glsl_warning(locp
, state
,
962 "#version 430 / GL_ARB_shader_storage_buffer_object "
963 "required for defining shader storage blocks");
965 } else if (q
.flags
.q
.uniform
) {
966 if (!state
->has_uniform_buffer_objects()) {
967 _mesa_glsl_error(locp
, state
,
968 "#version 140 / GL_ARB_uniform_buffer_object "
969 "required for defining uniform blocks");
970 } else if (state
->ARB_uniform_buffer_object_warn
) {
971 _mesa_glsl_warning(locp
, state
,
972 "#version 140 / GL_ARB_uniform_buffer_object "
973 "required for defining uniform blocks");
976 if (!state
->has_shader_io_blocks()) {
977 if (state
->es_shader
) {
978 _mesa_glsl_error(locp
, state
,
979 "GL_OES_shader_io_blocks or #version 320 "
980 "required for using interface blocks");
982 _mesa_glsl_error(locp
, state
,
983 "#version 150 required for using "
989 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
990 * "It is illegal to have an input block in a vertex shader
991 * or an output block in a fragment shader"
993 if ((state
->stage
== MESA_SHADER_VERTEX
) && q
.flags
.q
.in
) {
994 _mesa_glsl_error(locp
, state
,
995 "`in' interface block is not allowed for "
997 } else if ((state
->stage
== MESA_SHADER_FRAGMENT
) && q
.flags
.q
.out
) {
998 _mesa_glsl_error(locp
, state
,
999 "`out' interface block is not allowed for "
1000 "a fragment shader");
1003 /* Since block arrays require names, and both features are added in
1004 * the same language versions, we don't have to explicitly
1005 * version-check both things.
1007 if (block
->instance_name
!= NULL
) {
1008 state
->check_version(150, 300, locp
, "interface blocks with "
1009 "an instance name are not allowed");
1012 uint64_t interface_type_mask
;
1013 struct ast_type_qualifier temp_type_qualifier
;
1015 /* Get a bitmask containing only the in/out/uniform/buffer
1016 * flags, allowing us to ignore other irrelevant flags like
1017 * interpolation qualifiers.
1019 temp_type_qualifier
.flags
.i
= 0;
1020 temp_type_qualifier
.flags
.q
.uniform
= true;
1021 temp_type_qualifier
.flags
.q
.in
= true;
1022 temp_type_qualifier
.flags
.q
.out
= true;
1023 temp_type_qualifier
.flags
.q
.buffer
= true;
1024 temp_type_qualifier
.flags
.q
.patch
= true;
1025 interface_type_mask
= temp_type_qualifier
.flags
.i
;
1027 /* Get the block's interface qualifier. The interface_qualifier
1028 * production rule guarantees that only one bit will be set (and
1029 * it will be in/out/uniform).
1031 uint64_t block_interface_qualifier
= q
.flags
.i
;
1033 block
->default_layout
.flags
.i
|= block_interface_qualifier
;
1035 if (state
->stage
== MESA_SHADER_GEOMETRY
&&
1036 state
->has_explicit_attrib_stream() &&
1037 block
->default_layout
.flags
.q
.out
) {
1038 /* Assign global layout's stream value. */
1039 block
->default_layout
.flags
.q
.stream
= 1;
1040 block
->default_layout
.flags
.q
.explicit_stream
= 0;
1041 block
->default_layout
.stream
= state
->out_qualifier
->stream
;
1044 if (state
->has_enhanced_layouts() && block
->default_layout
.flags
.q
.out
) {
1045 /* Assign global layout's xfb_buffer value. */
1046 block
->default_layout
.flags
.q
.xfb_buffer
= 1;
1047 block
->default_layout
.flags
.q
.explicit_xfb_buffer
= 0;
1048 block
->default_layout
.xfb_buffer
= state
->out_qualifier
->xfb_buffer
;
1051 foreach_list_typed (ast_declarator_list
, member
, link
, &block
->declarations
) {
1052 ast_type_qualifier
& qualifier
= member
->type
->qualifier
;
1053 if ((qualifier
.flags
.i
& interface_type_mask
) == 0) {
1054 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1055 * "If no optional qualifier is used in a member declaration, the
1056 * qualifier of the variable is just in, out, or uniform as declared
1057 * by interface-qualifier."
1059 qualifier
.flags
.i
|= block_interface_qualifier
;
1060 } else if ((qualifier
.flags
.i
& interface_type_mask
) !=
1061 block_interface_qualifier
) {
1062 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1063 * "If optional qualifiers are used, they can include interpolation
1064 * and storage qualifiers and they must declare an input, output,
1065 * or uniform variable consistent with the interface qualifier of
1068 _mesa_glsl_error(locp
, state
,
1069 "uniform/in/out qualifier on "
1070 "interface block member does not match "
1071 "the interface block");
1074 if (!(q
.flags
.q
.in
|| q
.flags
.q
.out
) && qualifier
.flags
.q
.invariant
)
1075 _mesa_glsl_error(locp
, state
,
1076 "invariant qualifiers can be used only "
1077 "in interface block members for shader "
1078 "inputs or outputs");
1083 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier
*q
)
1085 if (q
->is_subroutine_decl())
1086 printf("subroutine ");
1088 if (q
->subroutine_list
) {
1089 printf("subroutine (");
1090 q
->subroutine_list
->print();
1094 if (q
->flags
.q
.constant
)
1097 if (q
->flags
.q
.invariant
)
1098 printf("invariant ");
1100 if (q
->flags
.q
.attribute
)
1101 printf("attribute ");
1103 if (q
->flags
.q
.varying
)
1106 if (q
->flags
.q
.in
&& q
->flags
.q
.out
)
1116 if (q
->flags
.q
.centroid
)
1117 printf("centroid ");
1118 if (q
->flags
.q
.sample
)
1120 if (q
->flags
.q
.patch
)
1122 if (q
->flags
.q
.uniform
)
1124 if (q
->flags
.q
.buffer
)
1126 if (q
->flags
.q
.smooth
)
1128 if (q
->flags
.q
.flat
)
1130 if (q
->flags
.q
.noperspective
)
1131 printf("noperspective ");
1136 ast_node::print(void) const
1138 printf("unhandled node ");
1142 ast_node::ast_node(void)
1144 this->location
.source
= 0;
1145 this->location
.first_line
= 0;
1146 this->location
.first_column
= 0;
1147 this->location
.last_line
= 0;
1148 this->location
.last_column
= 0;
1153 ast_opt_array_dimensions_print(const ast_array_specifier
*array_specifier
)
1155 if (array_specifier
)
1156 array_specifier
->print();
1161 ast_compound_statement::print(void) const
1165 foreach_list_typed(ast_node
, ast
, link
, &this->statements
) {
1173 ast_compound_statement::ast_compound_statement(int new_scope
,
1174 ast_node
*statements
)
1176 this->new_scope
= new_scope
;
1178 if (statements
!= NULL
) {
1179 this->statements
.push_degenerate_list_at_head(&statements
->link
);
1185 ast_expression::print(void) const
1189 case ast_mul_assign
:
1190 case ast_div_assign
:
1191 case ast_mod_assign
:
1192 case ast_add_assign
:
1193 case ast_sub_assign
:
1196 case ast_and_assign
:
1197 case ast_xor_assign
:
1199 subexpressions
[0]->print();
1200 printf("%s ", operator_string(oper
));
1201 subexpressions
[1]->print();
1204 case ast_field_selection
:
1205 subexpressions
[0]->print();
1206 printf(". %s ", primary_expression
.identifier
);
1215 printf("%s ", operator_string(oper
));
1216 subexpressions
[0]->print();
1221 subexpressions
[0]->print();
1222 printf("%s ", operator_string(oper
));
1225 case ast_conditional
:
1226 subexpressions
[0]->print();
1228 subexpressions
[1]->print();
1230 subexpressions
[2]->print();
1233 case ast_array_index
:
1234 subexpressions
[0]->print();
1236 subexpressions
[1]->print();
1240 case ast_function_call
: {
1241 subexpressions
[0]->print();
1244 foreach_list_typed (ast_node
, ast
, link
, &this->expressions
) {
1245 if (&ast
->link
!= this->expressions
.get_head())
1255 case ast_identifier
:
1256 printf("%s ", primary_expression
.identifier
);
1259 case ast_int_constant
:
1260 printf("%d ", primary_expression
.int_constant
);
1263 case ast_uint_constant
:
1264 printf("%u ", primary_expression
.uint_constant
);
1267 case ast_float_constant
:
1268 printf("%f ", primary_expression
.float_constant
);
1271 case ast_double_constant
:
1272 printf("%f ", primary_expression
.double_constant
);
1275 case ast_int64_constant
:
1276 printf("%" PRId64
" ", primary_expression
.int64_constant
);
1279 case ast_uint64_constant
:
1280 printf("%" PRIu64
" ", primary_expression
.uint64_constant
);
1283 case ast_bool_constant
:
1285 primary_expression
.bool_constant
1286 ? "true" : "false");
1289 case ast_sequence
: {
1291 foreach_list_typed (ast_node
, ast
, link
, & this->expressions
) {
1292 if (&ast
->link
!= this->expressions
.get_head())
1301 case ast_aggregate
: {
1303 foreach_list_typed (ast_node
, ast
, link
, & this->expressions
) {
1304 if (&ast
->link
!= this->expressions
.get_head())
1319 ast_expression::ast_expression(int oper
,
1320 ast_expression
*ex0
,
1321 ast_expression
*ex1
,
1322 ast_expression
*ex2
) :
1323 primary_expression()
1325 this->oper
= ast_operators(oper
);
1326 this->subexpressions
[0] = ex0
;
1327 this->subexpressions
[1] = ex1
;
1328 this->subexpressions
[2] = ex2
;
1329 this->non_lvalue_description
= NULL
;
1330 this->is_lhs
= false;
1335 ast_expression_statement::print(void) const
1338 expression
->print();
1344 ast_expression_statement::ast_expression_statement(ast_expression
*ex
) :
1352 ast_function::print(void) const
1354 return_type
->print();
1355 printf(" %s (", identifier
);
1357 foreach_list_typed(ast_node
, ast
, link
, & this->parameters
) {
1365 ast_function::ast_function(void)
1366 : return_type(NULL
), identifier(NULL
), is_definition(false),
1374 ast_fully_specified_type::print(void) const
1376 _mesa_ast_type_qualifier_print(& qualifier
);
1382 ast_parameter_declarator::print(void) const
1386 printf("%s ", identifier
);
1387 ast_opt_array_dimensions_print(array_specifier
);
1392 ast_function_definition::print(void) const
1400 ast_declaration::print(void) const
1402 printf("%s ", identifier
);
1403 ast_opt_array_dimensions_print(array_specifier
);
1407 initializer
->print();
1412 ast_declaration::ast_declaration(const char *identifier
,
1413 ast_array_specifier
*array_specifier
,
1414 ast_expression
*initializer
)
1416 this->identifier
= identifier
;
1417 this->array_specifier
= array_specifier
;
1418 this->initializer
= initializer
;
1423 ast_declarator_list::print(void) const
1425 assert(type
|| invariant
);
1430 printf("invariant ");
1434 foreach_list_typed (ast_node
, ast
, link
, & this->declarations
) {
1435 if (&ast
->link
!= this->declarations
.get_head())
1445 ast_declarator_list::ast_declarator_list(ast_fully_specified_type
*type
)
1448 this->invariant
= false;
1449 this->precise
= false;
1453 ast_jump_statement::print(void) const
1457 printf("continue; ");
1464 if (opt_return_value
)
1465 opt_return_value
->print();
1470 printf("discard; ");
1476 ast_jump_statement::ast_jump_statement(int mode
, ast_expression
*return_value
)
1477 : opt_return_value(NULL
)
1479 this->mode
= ast_jump_modes(mode
);
1481 if (mode
== ast_return
)
1482 opt_return_value
= return_value
;
1487 ast_selection_statement::print(void) const
1493 then_statement
->print();
1495 if (else_statement
) {
1497 else_statement
->print();
1502 ast_selection_statement::ast_selection_statement(ast_expression
*condition
,
1503 ast_node
*then_statement
,
1504 ast_node
*else_statement
)
1506 this->condition
= condition
;
1507 this->then_statement
= then_statement
;
1508 this->else_statement
= else_statement
;
1513 ast_switch_statement::print(void) const
1515 printf("switch ( ");
1516 test_expression
->print();
1523 ast_switch_statement::ast_switch_statement(ast_expression
*test_expression
,
1526 this->test_expression
= test_expression
;
1532 ast_switch_body::print(void) const
1535 if (stmts
!= NULL
) {
1542 ast_switch_body::ast_switch_body(ast_case_statement_list
*stmts
)
1544 this->stmts
= stmts
;
1548 void ast_case_label::print(void) const
1550 if (test_value
!= NULL
) {
1552 test_value
->print();
1555 printf("default: ");
1560 ast_case_label::ast_case_label(ast_expression
*test_value
)
1562 this->test_value
= test_value
;
1566 void ast_case_label_list::print(void) const
1568 foreach_list_typed(ast_node
, ast
, link
, & this->labels
) {
1575 ast_case_label_list::ast_case_label_list(void)
1580 void ast_case_statement::print(void) const
1583 foreach_list_typed(ast_node
, ast
, link
, & this->stmts
) {
1590 ast_case_statement::ast_case_statement(ast_case_label_list
*labels
)
1592 this->labels
= labels
;
1596 void ast_case_statement_list::print(void) const
1598 foreach_list_typed(ast_node
, ast
, link
, & this->cases
) {
1604 ast_case_statement_list::ast_case_statement_list(void)
1610 ast_iteration_statement::print(void) const
1616 init_statement
->print();
1623 if (rest_expression
)
1624 rest_expression
->print();
1650 ast_iteration_statement::ast_iteration_statement(int mode
,
1652 ast_node
*condition
,
1653 ast_expression
*rest_expression
,
1656 this->mode
= ast_iteration_modes(mode
);
1657 this->init_statement
= init
;
1658 this->condition
= condition
;
1659 this->rest_expression
= rest_expression
;
1665 ast_struct_specifier::print(void) const
1667 printf("struct %s { ", name
);
1668 foreach_list_typed(ast_node
, ast
, link
, &this->declarations
) {
1675 ast_struct_specifier::ast_struct_specifier(const char *identifier
,
1676 ast_declarator_list
*declarator_list
)
1677 : name(identifier
), layout(NULL
), declarations(), is_declaration(true),
1680 this->declarations
.push_degenerate_list_at_head(&declarator_list
->link
);
1683 void ast_subroutine_list::print(void) const
1685 foreach_list_typed (ast_node
, ast
, link
, & this->declarations
) {
1686 if (&ast
->link
!= this->declarations
.get_head())
1693 set_shader_inout_layout(struct gl_shader
*shader
,
1694 struct _mesa_glsl_parse_state
*state
)
1696 /* Should have been prevented by the parser. */
1697 if (shader
->Stage
== MESA_SHADER_TESS_CTRL
||
1698 shader
->Stage
== MESA_SHADER_VERTEX
) {
1699 assert(!state
->in_qualifier
->flags
.i
);
1700 } else if (shader
->Stage
!= MESA_SHADER_GEOMETRY
&&
1701 shader
->Stage
!= MESA_SHADER_TESS_EVAL
) {
1702 assert(!state
->in_qualifier
->flags
.i
);
1705 if (shader
->Stage
!= MESA_SHADER_COMPUTE
) {
1706 /* Should have been prevented by the parser. */
1707 assert(!state
->cs_input_local_size_specified
);
1708 assert(!state
->cs_input_local_size_variable_specified
);
1711 if (shader
->Stage
!= MESA_SHADER_FRAGMENT
) {
1712 /* Should have been prevented by the parser. */
1713 assert(!state
->fs_uses_gl_fragcoord
);
1714 assert(!state
->fs_redeclares_gl_fragcoord
);
1715 assert(!state
->fs_pixel_center_integer
);
1716 assert(!state
->fs_origin_upper_left
);
1717 assert(!state
->fs_early_fragment_tests
);
1718 assert(!state
->fs_inner_coverage
);
1719 assert(!state
->fs_post_depth_coverage
);
1722 for (unsigned i
= 0; i
< MAX_FEEDBACK_BUFFERS
; i
++) {
1723 if (state
->out_qualifier
->out_xfb_stride
[i
]) {
1724 unsigned xfb_stride
;
1725 if (state
->out_qualifier
->out_xfb_stride
[i
]->
1726 process_qualifier_constant(state
, "xfb_stride", &xfb_stride
,
1728 shader
->TransformFeedbackBufferStride
[i
] = xfb_stride
;
1733 switch (shader
->Stage
) {
1734 case MESA_SHADER_TESS_CTRL
:
1735 shader
->info
.TessCtrl
.VerticesOut
= 0;
1736 if (state
->tcs_output_vertices_specified
) {
1738 if (state
->out_qualifier
->vertices
->
1739 process_qualifier_constant(state
, "vertices", &vertices
,
1742 YYLTYPE loc
= state
->out_qualifier
->vertices
->get_location();
1743 if (vertices
> state
->Const
.MaxPatchVertices
) {
1744 _mesa_glsl_error(&loc
, state
, "vertices (%d) exceeds "
1745 "GL_MAX_PATCH_VERTICES", vertices
);
1747 shader
->info
.TessCtrl
.VerticesOut
= vertices
;
1751 case MESA_SHADER_TESS_EVAL
:
1752 shader
->info
.TessEval
.PrimitiveMode
= PRIM_UNKNOWN
;
1753 if (state
->in_qualifier
->flags
.q
.prim_type
)
1754 shader
->info
.TessEval
.PrimitiveMode
= state
->in_qualifier
->prim_type
;
1756 shader
->info
.TessEval
.Spacing
= TESS_SPACING_UNSPECIFIED
;
1757 if (state
->in_qualifier
->flags
.q
.vertex_spacing
)
1758 shader
->info
.TessEval
.Spacing
= state
->in_qualifier
->vertex_spacing
;
1760 shader
->info
.TessEval
.VertexOrder
= 0;
1761 if (state
->in_qualifier
->flags
.q
.ordering
)
1762 shader
->info
.TessEval
.VertexOrder
= state
->in_qualifier
->ordering
;
1764 shader
->info
.TessEval
.PointMode
= -1;
1765 if (state
->in_qualifier
->flags
.q
.point_mode
)
1766 shader
->info
.TessEval
.PointMode
= state
->in_qualifier
->point_mode
;
1768 case MESA_SHADER_GEOMETRY
:
1769 shader
->info
.Geom
.VerticesOut
= -1;
1770 if (state
->out_qualifier
->flags
.q
.max_vertices
) {
1771 unsigned qual_max_vertices
;
1772 if (state
->out_qualifier
->max_vertices
->
1773 process_qualifier_constant(state
, "max_vertices",
1774 &qual_max_vertices
, true)) {
1776 if (qual_max_vertices
> state
->Const
.MaxGeometryOutputVertices
) {
1777 YYLTYPE loc
= state
->out_qualifier
->max_vertices
->get_location();
1778 _mesa_glsl_error(&loc
, state
,
1779 "maximum output vertices (%d) exceeds "
1780 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1783 shader
->info
.Geom
.VerticesOut
= qual_max_vertices
;
1787 if (state
->gs_input_prim_type_specified
) {
1788 shader
->info
.Geom
.InputType
= state
->in_qualifier
->prim_type
;
1790 shader
->info
.Geom
.InputType
= PRIM_UNKNOWN
;
1793 if (state
->out_qualifier
->flags
.q
.prim_type
) {
1794 shader
->info
.Geom
.OutputType
= state
->out_qualifier
->prim_type
;
1796 shader
->info
.Geom
.OutputType
= PRIM_UNKNOWN
;
1799 shader
->info
.Geom
.Invocations
= 0;
1800 if (state
->in_qualifier
->flags
.q
.invocations
) {
1801 unsigned invocations
;
1802 if (state
->in_qualifier
->invocations
->
1803 process_qualifier_constant(state
, "invocations",
1804 &invocations
, false)) {
1806 YYLTYPE loc
= state
->in_qualifier
->invocations
->get_location();
1807 if (invocations
> MAX_GEOMETRY_SHADER_INVOCATIONS
) {
1808 _mesa_glsl_error(&loc
, state
,
1809 "invocations (%d) exceeds "
1810 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1813 shader
->info
.Geom
.Invocations
= invocations
;
1818 case MESA_SHADER_COMPUTE
:
1819 if (state
->cs_input_local_size_specified
) {
1820 for (int i
= 0; i
< 3; i
++)
1821 shader
->info
.Comp
.LocalSize
[i
] = state
->cs_input_local_size
[i
];
1823 for (int i
= 0; i
< 3; i
++)
1824 shader
->info
.Comp
.LocalSize
[i
] = 0;
1827 shader
->info
.Comp
.LocalSizeVariable
=
1828 state
->cs_input_local_size_variable_specified
;
1831 case MESA_SHADER_FRAGMENT
:
1832 shader
->redeclares_gl_fragcoord
= state
->fs_redeclares_gl_fragcoord
;
1833 shader
->uses_gl_fragcoord
= state
->fs_uses_gl_fragcoord
;
1834 shader
->pixel_center_integer
= state
->fs_pixel_center_integer
;
1835 shader
->origin_upper_left
= state
->fs_origin_upper_left
;
1836 shader
->ARB_fragment_coord_conventions_enable
=
1837 state
->ARB_fragment_coord_conventions_enable
;
1838 shader
->EarlyFragmentTests
= state
->fs_early_fragment_tests
;
1839 shader
->InnerCoverage
= state
->fs_inner_coverage
;
1840 shader
->PostDepthCoverage
= state
->fs_post_depth_coverage
;
1841 shader
->BlendSupport
= state
->fs_blend_support
;
1845 /* Nothing to do. */
1849 shader
->bindless_sampler
= state
->bindless_sampler_specified
;
1850 shader
->bindless_image
= state
->bindless_image_specified
;
1851 shader
->bound_sampler
= state
->bound_sampler_specified
;
1852 shader
->bound_image
= state
->bound_image_specified
;
1855 /* src can be NULL if only the symbols found in the exec_list should be
1859 _mesa_glsl_copy_symbols_from_table(struct exec_list
*shader_ir
,
1860 struct glsl_symbol_table
*src
,
1861 struct glsl_symbol_table
*dest
)
1863 foreach_in_list (ir_instruction
, ir
, shader_ir
) {
1864 switch (ir
->ir_type
) {
1865 case ir_type_function
:
1866 dest
->add_function((ir_function
*) ir
);
1868 case ir_type_variable
: {
1869 ir_variable
*const var
= (ir_variable
*) ir
;
1871 if (var
->data
.mode
!= ir_var_temporary
)
1872 dest
->add_variable(var
);
1881 /* Explicitly copy the gl_PerVertex interface definitions because these
1882 * are needed to check they are the same during the interstage link.
1883 * They can’t necessarily be found via the exec_list because the members
1884 * might not be referenced. The GL spec still requires that they match
1887 const glsl_type
*iface
=
1888 src
->get_interface("gl_PerVertex", ir_var_shader_in
);
1890 dest
->add_interface(iface
->name
, iface
, ir_var_shader_in
);
1892 iface
= src
->get_interface("gl_PerVertex", ir_var_shader_out
);
1894 dest
->add_interface(iface
->name
, iface
, ir_var_shader_out
);
1901 assign_subroutine_indexes(struct _mesa_glsl_parse_state
*state
)
1906 for (j
= 0; j
< state
->num_subroutines
; j
++) {
1907 while (state
->subroutines
[j
]->subroutine_index
== -1) {
1908 for (k
= 0; k
< state
->num_subroutines
; k
++) {
1909 if (state
->subroutines
[k
]->subroutine_index
== index
)
1911 else if (k
== state
->num_subroutines
- 1) {
1912 state
->subroutines
[j
]->subroutine_index
= index
;
1921 add_builtin_defines(struct _mesa_glsl_parse_state
*state
,
1922 void (*add_builtin_define
)(struct glcpp_parser
*, const char *, int),
1923 struct glcpp_parser
*data
,
1927 unsigned gl_version
= state
->ctx
->Extensions
.Version
;
1928 gl_api api
= state
->ctx
->API
;
1930 if (gl_version
!= 0xff) {
1932 for (i
= 0; i
< state
->num_supported_versions
; i
++) {
1933 if (state
->supported_versions
[i
].ver
== version
&&
1934 state
->supported_versions
[i
].es
== es
) {
1935 gl_version
= state
->supported_versions
[i
].gl_ver
;
1940 if (i
== state
->num_supported_versions
)
1945 api
= API_OPENGLES2
;
1947 for (unsigned i
= 0;
1948 i
< ARRAY_SIZE(_mesa_glsl_supported_extensions
); ++i
) {
1949 const _mesa_glsl_extension
*extension
1950 = &_mesa_glsl_supported_extensions
[i
];
1951 if (extension
->compatible_with_state(state
, api
, gl_version
)) {
1952 add_builtin_define(data
, extension
->name
, 1);
1957 /* Implements parsing checks that we can't do during parsing */
1959 do_late_parsing_checks(struct _mesa_glsl_parse_state
*state
)
1961 if (state
->stage
== MESA_SHADER_COMPUTE
&& !state
->has_compute_shader()) {
1963 memset(&loc
, 0, sizeof(loc
));
1964 _mesa_glsl_error(&loc
, state
, "Compute shaders require "
1965 "GLSL 4.30 or GLSL ES 3.10");
1970 opt_shader_and_create_symbol_table(struct gl_context
*ctx
,
1971 struct gl_shader
*shader
)
1973 assert(shader
->CompileStatus
!= compile_failure
&&
1974 !shader
->ir
->is_empty());
1976 struct gl_shader_compiler_options
*options
=
1977 &ctx
->Const
.ShaderCompilerOptions
[shader
->Stage
];
1979 /* Do some optimization at compile time to reduce shader IR size
1980 * and reduce later work if the same shader is linked multiple times
1982 if (ctx
->Const
.GLSLOptimizeConservatively
) {
1983 /* Run it just once. */
1984 do_common_optimization(shader
->ir
, false, false, options
,
1985 ctx
->Const
.NativeIntegers
);
1987 /* Repeat it until it stops making changes. */
1988 while (do_common_optimization(shader
->ir
, false, false, options
,
1989 ctx
->Const
.NativeIntegers
))
1993 validate_ir_tree(shader
->ir
);
1995 enum ir_variable_mode other
;
1996 switch (shader
->Stage
) {
1997 case MESA_SHADER_VERTEX
:
1998 other
= ir_var_shader_in
;
2000 case MESA_SHADER_FRAGMENT
:
2001 other
= ir_var_shader_out
;
2004 /* Something invalid to ensure optimize_dead_builtin_uniforms
2005 * doesn't remove anything other than uniforms or constants.
2007 other
= ir_var_mode_count
;
2011 optimize_dead_builtin_variables(shader
->ir
, other
);
2013 validate_ir_tree(shader
->ir
);
2015 /* Retain any live IR, but trash the rest. */
2016 reparent_ir(shader
->ir
, shader
->ir
);
2018 /* Destroy the symbol table. Create a new symbol table that contains only
2019 * the variables and functions that still exist in the IR. The symbol
2020 * table will be used later during linking.
2022 * There must NOT be any freed objects still referenced by the symbol
2023 * table. That could cause the linker to dereference freed memory.
2025 * We don't have to worry about types or interface-types here because those
2026 * are fly-weights that are looked up by glsl_type.
2028 foreach_in_list (ir_instruction
, ir
, shader
->ir
) {
2029 switch (ir
->ir_type
) {
2030 case ir_type_function
:
2031 shader
->symbols
->add_function((ir_function
*) ir
);
2033 case ir_type_variable
: {
2034 ir_variable
*const var
= (ir_variable
*) ir
;
2036 if (var
->data
.mode
!= ir_var_temporary
)
2037 shader
->symbols
->add_variable(var
);
2047 _mesa_glsl_compile_shader(struct gl_context
*ctx
, struct gl_shader
*shader
,
2048 bool dump_ast
, bool dump_hir
, bool force_recompile
)
2050 const char *source
= force_recompile
&& shader
->FallbackSource
?
2051 shader
->FallbackSource
: shader
->Source
;
2053 if (!force_recompile
) {
2056 disk_cache_compute_key(ctx
->Cache
, source
, strlen(source
),
2058 if (disk_cache_has_key(ctx
->Cache
, shader
->sha1
)) {
2059 /* We've seen this shader before and know it compiles */
2060 if (ctx
->_Shader
->Flags
& GLSL_CACHE_INFO
) {
2061 _mesa_sha1_format(buf
, shader
->sha1
);
2062 fprintf(stderr
, "deferring compile of shader: %s\n", buf
);
2064 shader
->CompileStatus
= compile_skipped
;
2066 free((void *)shader
->FallbackSource
);
2067 shader
->FallbackSource
= NULL
;
2072 /* We should only ever end up here if a re-compile has been forced by a
2073 * shader cache miss. In which case we can skip the compile if its
2074 * already be done by a previous fallback or the initial compile call.
2076 if (shader
->CompileStatus
== compile_success
)
2079 if (shader
->CompileStatus
== compiled_no_opts
) {
2080 opt_shader_and_create_symbol_table(ctx
, shader
);
2081 shader
->CompileStatus
= compile_success
;
2086 struct _mesa_glsl_parse_state
*state
=
2087 new(shader
) _mesa_glsl_parse_state(ctx
, shader
->Stage
, shader
);
2089 if (ctx
->Const
.GenerateTemporaryNames
)
2090 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names
,
2093 state
->error
= glcpp_preprocess(state
, &source
, &state
->info_log
,
2094 add_builtin_defines
, state
, ctx
);
2096 if (!state
->error
) {
2097 _mesa_glsl_lexer_ctor(state
, source
);
2098 _mesa_glsl_parse(state
);
2099 _mesa_glsl_lexer_dtor(state
);
2100 do_late_parsing_checks(state
);
2104 foreach_list_typed(ast_node
, ast
, link
, &state
->translation_unit
) {
2110 ralloc_free(shader
->ir
);
2111 shader
->ir
= new(shader
) exec_list
;
2112 if (!state
->error
&& !state
->translation_unit
.is_empty())
2113 _mesa_ast_to_hir(shader
->ir
, state
);
2115 if (!state
->error
) {
2116 validate_ir_tree(shader
->ir
);
2118 /* Print out the unoptimized IR. */
2120 _mesa_print_ir(stdout
, shader
->ir
, state
);
2124 if (shader
->InfoLog
)
2125 ralloc_free(shader
->InfoLog
);
2128 set_shader_inout_layout(shader
, state
);
2130 shader
->symbols
= new(shader
->ir
) glsl_symbol_table
;
2131 shader
->CompileStatus
= state
->error
? compile_failure
: compile_success
;
2132 shader
->InfoLog
= state
->info_log
;
2133 shader
->Version
= state
->language_version
;
2134 shader
->IsES
= state
->es_shader
;
2136 if (!state
->error
&& !shader
->ir
->is_empty()) {
2137 assign_subroutine_indexes(state
);
2138 lower_subroutine(shader
->ir
, state
);
2140 if (!ctx
->Cache
|| force_recompile
)
2141 opt_shader_and_create_symbol_table(ctx
, shader
);
2143 reparent_ir(shader
->ir
, shader
->ir
);
2144 shader
->CompileStatus
= compiled_no_opts
;
2148 if (!force_recompile
) {
2149 free((void *)shader
->FallbackSource
);
2150 shader
->FallbackSource
= NULL
;
2153 delete state
->symbols
;
2159 * Do the set of common optimizations passes
2161 * \param ir List of instructions to be optimized
2162 * \param linked Is the shader linked? This enables
2163 * optimizations passes that remove code at
2164 * global scope and could cause linking to
2166 * \param uniform_locations_assigned Have locations already been assigned for
2167 * uniforms? This prevents the declarations
2168 * of unused uniforms from being removed.
2169 * The setting of this flag only matters if
2170 * \c linked is \c true.
2171 * \param options The driver's preferred shader options.
2172 * \param native_integers Selects optimizations that depend on the
2173 * implementations supporting integers
2174 * natively (as opposed to supporting
2175 * integers in floating point registers).
2178 do_common_optimization(exec_list
*ir
, bool linked
,
2179 bool uniform_locations_assigned
,
2180 const struct gl_shader_compiler_options
*options
,
2181 bool native_integers
)
2183 const bool debug
= false;
2184 GLboolean progress
= GL_FALSE
;
2186 #define OPT(PASS, ...) do { \
2188 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2189 const bool opt_progress = PASS(__VA_ARGS__); \
2190 progress = opt_progress || progress; \
2192 _mesa_print_ir(stderr, ir, NULL); \
2193 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2194 #PASS, opt_progress ? "made" : "no"); \
2196 progress = PASS(__VA_ARGS__) || progress; \
2200 OPT(lower_instructions
, ir
, SUB_TO_ADD_NEG
);
2203 OPT(do_function_inlining
, ir
);
2204 OPT(do_dead_functions
, ir
);
2205 OPT(do_structure_splitting
, ir
);
2207 propagate_invariance(ir
);
2208 OPT(do_if_simplification
, ir
);
2209 OPT(opt_flatten_nested_if_blocks
, ir
);
2210 OPT(opt_conditional_discard
, ir
);
2211 OPT(do_copy_propagation
, ir
);
2212 OPT(do_copy_propagation_elements
, ir
);
2214 if (options
->OptimizeForAOS
&& !linked
)
2215 OPT(opt_flip_matrices
, ir
);
2217 if (linked
&& options
->OptimizeForAOS
) {
2218 OPT(do_vectorize
, ir
);
2222 OPT(do_dead_code
, ir
, uniform_locations_assigned
);
2224 OPT(do_dead_code_unlinked
, ir
);
2225 OPT(do_dead_code_local
, ir
);
2226 OPT(do_tree_grafting
, ir
);
2227 OPT(do_constant_propagation
, ir
);
2229 OPT(do_constant_variable
, ir
);
2231 OPT(do_constant_variable_unlinked
, ir
);
2232 OPT(do_constant_folding
, ir
);
2233 OPT(do_minmax_prune
, ir
);
2234 OPT(do_rebalance_tree
, ir
);
2235 OPT(do_algebraic
, ir
, native_integers
, options
);
2236 OPT(do_lower_jumps
, ir
, true, true, options
->EmitNoMainReturn
,
2237 options
->EmitNoCont
, options
->EmitNoLoops
);
2238 OPT(do_vec_index_to_swizzle
, ir
);
2239 OPT(lower_vector_insert
, ir
, false);
2240 OPT(do_swizzle_swizzle
, ir
);
2241 OPT(do_noop_swizzle
, ir
);
2243 OPT(optimize_split_arrays
, ir
, linked
);
2244 OPT(optimize_redundant_jumps
, ir
);
2246 if (options
->MaxUnrollIterations
) {
2247 loop_state
*ls
= analyze_loop_variables(ir
);
2248 if (ls
->loop_found
) {
2249 bool loop_progress
= unroll_loops(ir
, ls
, options
);
2250 while (loop_progress
) {
2251 loop_progress
= false;
2252 loop_progress
|= do_constant_propagation(ir
);
2253 loop_progress
|= do_if_simplification(ir
);
2255 progress
|= loop_progress
;
2268 * To be called at GL teardown time, this frees compiler datastructures.
2270 * After calling this, any previously compiled shaders and shader
2271 * programs would be invalid. So this should happen at approximately
2275 _mesa_destroy_shader_compiler(void)
2277 _mesa_destroy_shader_compiler_caches();
2279 _mesa_glsl_release_types();
2283 * Releases compiler caches to trade off performance for memory.
2285 * Intended to be used with glReleaseShaderCompiler().
2288 _mesa_destroy_shader_compiler_caches(void)
2290 _mesa_glsl_release_builtin_functions();