e888090f209b80010a897ade42daeb8c753c3f92
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/formats.h"
32 #include "main/shaderobj.h"
33 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
34 #include "util/ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40 #include "builtin_functions.h"
41
42 /**
43 * Format a short human-readable description of the given GLSL version.
44 */
45 const char *
46 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
47 {
48 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
49 version / 100, version % 100);
50 }
51
52
53 static const unsigned known_desktop_glsl_versions[] =
54 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
55 static const unsigned known_desktop_gl_versions[] =
56 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45 };
57
58
59 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
60 gl_shader_stage stage,
61 void *mem_ctx)
62 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
63 switch_state()
64 {
65 assert(stage < MESA_SHADER_STAGES);
66 this->stage = stage;
67
68 this->scanner = NULL;
69 this->translation_unit.make_empty();
70 this->symbols = new(mem_ctx) glsl_symbol_table;
71
72 this->linalloc = linear_alloc_parent(this, 0);
73
74 this->info_log = ralloc_strdup(mem_ctx, "");
75 this->error = false;
76 this->loop_nesting_ast = NULL;
77
78 this->uses_builtin_functions = false;
79
80 /* Set default language version and extensions */
81 this->language_version = 110;
82 this->forced_language_version = ctx->Const.ForceGLSLVersion;
83 this->zero_init = ctx->Const.GLSLZeroInit;
84 this->gl_version = 20;
85 this->es_shader = false;
86 this->ARB_texture_rectangle_enable = true;
87
88 /* OpenGL ES 2.0 has different defaults from desktop GL. */
89 if (ctx->API == API_OPENGLES2) {
90 this->language_version = 100;
91 this->es_shader = true;
92 this->ARB_texture_rectangle_enable = false;
93 }
94
95 this->extensions = &ctx->Extensions;
96
97 this->Const.MaxLights = ctx->Const.MaxLights;
98 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
99 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
100 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
101 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
102 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
103 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
104 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
105 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
106 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
107 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
108 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
109
110 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
111
112 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
113
114 /* 1.50 constants */
115 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
116 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
117 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
118 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
119 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
120 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
121 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
122 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
123
124 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
125 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
126 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
127 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
128 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
129 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
130 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
131 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
132 this->Const.MaxVertexAtomicCounterBuffers =
133 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
134 this->Const.MaxTessControlAtomicCounterBuffers =
135 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
136 this->Const.MaxTessEvaluationAtomicCounterBuffers =
137 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
138 this->Const.MaxGeometryAtomicCounterBuffers =
139 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
140 this->Const.MaxFragmentAtomicCounterBuffers =
141 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
142 this->Const.MaxComputeAtomicCounterBuffers =
143 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
144 this->Const.MaxCombinedAtomicCounterBuffers =
145 ctx->Const.MaxCombinedAtomicBuffers;
146 this->Const.MaxAtomicCounterBufferSize =
147 ctx->Const.MaxAtomicBufferSize;
148
149 /* ARB_enhanced_layouts constants */
150 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
151 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
152
153 /* Compute shader constants */
154 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
155 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
156 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
157 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
158
159 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
160 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
161
162 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
163 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
164 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
165 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
166 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
167 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
168 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
169 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
170 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
171 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
172
173 /* ARB_viewport_array */
174 this->Const.MaxViewports = ctx->Const.MaxViewports;
175
176 /* tessellation shader constants */
177 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
178 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
179 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
180 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
181 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
182 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
183 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
184 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
185 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
186 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
187 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
188 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
189
190 /* GL 4.5 / OES_sample_variables */
191 this->Const.MaxSamples = ctx->Const.MaxSamples;
192
193 this->current_function = NULL;
194 this->toplevel_ir = NULL;
195 this->found_return = false;
196 this->all_invariant = false;
197 this->user_structures = NULL;
198 this->num_user_structures = 0;
199 this->num_subroutines = 0;
200 this->subroutines = NULL;
201 this->num_subroutine_types = 0;
202 this->subroutine_types = NULL;
203
204 /* supported_versions should be large enough to support the known desktop
205 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
206 */
207 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
208 ARRAY_SIZE(this->supported_versions));
209
210 /* Populate the list of supported GLSL versions */
211 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
212 * the OpenGL 3.2 Core context is supported, this logic will need
213 * change. Older versions of GLSL are no longer supported
214 * outside the compatibility contexts of 3.x.
215 */
216 this->num_supported_versions = 0;
217 if (_mesa_is_desktop_gl(ctx)) {
218 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
219 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
220 this->supported_versions[this->num_supported_versions].ver
221 = known_desktop_glsl_versions[i];
222 this->supported_versions[this->num_supported_versions].gl_ver
223 = known_desktop_gl_versions[i];
224 this->supported_versions[this->num_supported_versions].es = false;
225 this->num_supported_versions++;
226 }
227 }
228 }
229 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
230 this->supported_versions[this->num_supported_versions].ver = 100;
231 this->supported_versions[this->num_supported_versions].gl_ver = 20;
232 this->supported_versions[this->num_supported_versions].es = true;
233 this->num_supported_versions++;
234 }
235 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
236 this->supported_versions[this->num_supported_versions].ver = 300;
237 this->supported_versions[this->num_supported_versions].gl_ver = 30;
238 this->supported_versions[this->num_supported_versions].es = true;
239 this->num_supported_versions++;
240 }
241 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
242 this->supported_versions[this->num_supported_versions].ver = 310;
243 this->supported_versions[this->num_supported_versions].gl_ver = 31;
244 this->supported_versions[this->num_supported_versions].es = true;
245 this->num_supported_versions++;
246 }
247 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
248 ctx->Extensions.ARB_ES3_2_compatibility) {
249 this->supported_versions[this->num_supported_versions].ver = 320;
250 this->supported_versions[this->num_supported_versions].gl_ver = 32;
251 this->supported_versions[this->num_supported_versions].es = true;
252 this->num_supported_versions++;
253 }
254
255 /* Create a string for use in error messages to tell the user which GLSL
256 * versions are supported.
257 */
258 char *supported = ralloc_strdup(this, "");
259 for (unsigned i = 0; i < this->num_supported_versions; i++) {
260 unsigned ver = this->supported_versions[i].ver;
261 const char *const prefix = (i == 0)
262 ? ""
263 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
264 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
265
266 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
267 prefix,
268 ver / 100, ver % 100,
269 suffix);
270 }
271
272 this->supported_version_string = supported;
273
274 if (ctx->Const.ForceGLSLExtensionsWarn)
275 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
276
277 this->default_uniform_qualifier = new(this) ast_type_qualifier();
278 this->default_uniform_qualifier->flags.q.shared = 1;
279 this->default_uniform_qualifier->flags.q.column_major = 1;
280
281 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
282 this->default_shader_storage_qualifier->flags.q.shared = 1;
283 this->default_shader_storage_qualifier->flags.q.column_major = 1;
284
285 this->fs_uses_gl_fragcoord = false;
286 this->fs_redeclares_gl_fragcoord = false;
287 this->fs_origin_upper_left = false;
288 this->fs_pixel_center_integer = false;
289 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
290
291 this->gs_input_prim_type_specified = false;
292 this->tcs_output_vertices_specified = false;
293 this->gs_input_size = 0;
294 this->in_qualifier = new(this) ast_type_qualifier();
295 this->out_qualifier = new(this) ast_type_qualifier();
296 this->fs_early_fragment_tests = false;
297 this->fs_inner_coverage = false;
298 this->fs_post_depth_coverage = false;
299 this->fs_blend_support = 0;
300 memset(this->atomic_counter_offsets, 0,
301 sizeof(this->atomic_counter_offsets));
302 this->allow_extension_directive_midshader =
303 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
304
305 this->cs_input_local_size_variable_specified = false;
306 }
307
308 /**
309 * Determine whether the current GLSL version is sufficiently high to support
310 * a certain feature, and generate an error message if it isn't.
311 *
312 * \param required_glsl_version and \c required_glsl_es_version are
313 * interpreted as they are in _mesa_glsl_parse_state::is_version().
314 *
315 * \param locp is the parser location where the error should be reported.
316 *
317 * \param fmt (and additional arguments) constitute a printf-style error
318 * message to report if the version check fails. Information about the
319 * current and required GLSL versions will be appended. So, for example, if
320 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
321 * "foo unsupported") is called, the error message will be "foo unsupported in
322 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
323 */
324 bool
325 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
326 unsigned required_glsl_es_version,
327 YYLTYPE *locp, const char *fmt, ...)
328 {
329 if (this->is_version(required_glsl_version, required_glsl_es_version))
330 return true;
331
332 va_list args;
333 va_start(args, fmt);
334 char *problem = ralloc_vasprintf(this, fmt, args);
335 va_end(args);
336 const char *glsl_version_string
337 = glsl_compute_version_string(this, false, required_glsl_version);
338 const char *glsl_es_version_string
339 = glsl_compute_version_string(this, true, required_glsl_es_version);
340 const char *requirement_string = "";
341 if (required_glsl_version && required_glsl_es_version) {
342 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
343 glsl_version_string,
344 glsl_es_version_string);
345 } else if (required_glsl_version) {
346 requirement_string = ralloc_asprintf(this, " (%s required)",
347 glsl_version_string);
348 } else if (required_glsl_es_version) {
349 requirement_string = ralloc_asprintf(this, " (%s required)",
350 glsl_es_version_string);
351 }
352 _mesa_glsl_error(locp, this, "%s in %s%s",
353 problem, this->get_version_string(),
354 requirement_string);
355
356 return false;
357 }
358
359 /**
360 * Process a GLSL #version directive.
361 *
362 * \param version is the integer that follows the #version token.
363 *
364 * \param ident is a string identifier that follows the integer, if any is
365 * present. Otherwise NULL.
366 */
367 void
368 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
369 const char *ident)
370 {
371 bool es_token_present = false;
372 if (ident) {
373 if (strcmp(ident, "es") == 0) {
374 es_token_present = true;
375 } else if (version >= 150) {
376 if (strcmp(ident, "core") == 0) {
377 /* Accept the token. There's no need to record that this is
378 * a core profile shader since that's the only profile we support.
379 */
380 } else if (strcmp(ident, "compatibility") == 0) {
381 _mesa_glsl_error(locp, this,
382 "the compatibility profile is not supported");
383 } else {
384 _mesa_glsl_error(locp, this,
385 "\"%s\" is not a valid shading language profile; "
386 "if present, it must be \"core\"", ident);
387 }
388 } else {
389 _mesa_glsl_error(locp, this,
390 "illegal text following version number");
391 }
392 }
393
394 this->es_shader = es_token_present;
395 if (version == 100) {
396 if (es_token_present) {
397 _mesa_glsl_error(locp, this,
398 "GLSL 1.00 ES should be selected using "
399 "`#version 100'");
400 } else {
401 this->es_shader = true;
402 }
403 }
404
405 if (this->es_shader) {
406 this->ARB_texture_rectangle_enable = false;
407 }
408
409 if (this->forced_language_version)
410 this->language_version = this->forced_language_version;
411 else
412 this->language_version = version;
413
414 bool supported = false;
415 for (unsigned i = 0; i < this->num_supported_versions; i++) {
416 if (this->supported_versions[i].ver == this->language_version
417 && this->supported_versions[i].es == this->es_shader) {
418 this->gl_version = this->supported_versions[i].gl_ver;
419 supported = true;
420 break;
421 }
422 }
423
424 if (!supported) {
425 _mesa_glsl_error(locp, this, "%s is not supported. "
426 "Supported versions are: %s",
427 this->get_version_string(),
428 this->supported_version_string);
429
430 /* On exit, the language_version must be set to a valid value.
431 * Later calls to _mesa_glsl_initialize_types will misbehave if
432 * the version is invalid.
433 */
434 switch (this->ctx->API) {
435 case API_OPENGL_COMPAT:
436 case API_OPENGL_CORE:
437 this->language_version = this->ctx->Const.GLSLVersion;
438 break;
439
440 case API_OPENGLES:
441 assert(!"Should not get here.");
442 /* FALLTHROUGH */
443
444 case API_OPENGLES2:
445 this->language_version = 100;
446 break;
447 }
448 }
449 }
450
451
452 /* This helper function will append the given message to the shader's
453 info log and report it via GL_ARB_debug_output. Per that extension,
454 'type' is one of the enum values classifying the message, and
455 'id' is the implementation-defined ID of the given message. */
456 static void
457 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
458 GLenum type, const char *fmt, va_list ap)
459 {
460 bool error = (type == MESA_DEBUG_TYPE_ERROR);
461 GLuint msg_id = 0;
462
463 assert(state->info_log != NULL);
464
465 /* Get the offset that the new message will be written to. */
466 int msg_offset = strlen(state->info_log);
467
468 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
469 locp->source,
470 locp->first_line,
471 locp->first_column,
472 error ? "error" : "warning");
473 ralloc_vasprintf_append(&state->info_log, fmt, ap);
474
475 const char *const msg = &state->info_log[msg_offset];
476 struct gl_context *ctx = state->ctx;
477
478 /* Report the error via GL_ARB_debug_output. */
479 _mesa_shader_debug(ctx, type, &msg_id, msg);
480
481 ralloc_strcat(&state->info_log, "\n");
482 }
483
484 void
485 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
486 const char *fmt, ...)
487 {
488 va_list ap;
489
490 state->error = true;
491
492 va_start(ap, fmt);
493 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
494 va_end(ap);
495 }
496
497
498 void
499 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
500 const char *fmt, ...)
501 {
502 va_list ap;
503
504 va_start(ap, fmt);
505 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
506 va_end(ap);
507 }
508
509
510 /**
511 * Enum representing the possible behaviors that can be specified in
512 * an #extension directive.
513 */
514 enum ext_behavior {
515 extension_disable,
516 extension_enable,
517 extension_require,
518 extension_warn
519 };
520
521 /**
522 * Element type for _mesa_glsl_supported_extensions
523 */
524 struct _mesa_glsl_extension {
525 /**
526 * Name of the extension when referred to in a GLSL extension
527 * statement
528 */
529 const char *name;
530
531 /**
532 * Whether this extension is a part of AEP
533 */
534 bool aep;
535
536 /**
537 * Predicate that checks whether the relevant extension is available for
538 * this context.
539 */
540 bool (*available_pred)(const struct gl_context *,
541 gl_api api, uint8_t version);
542
543 /**
544 * Flag in the _mesa_glsl_parse_state struct that should be set
545 * when this extension is enabled.
546 *
547 * See note in _mesa_glsl_extension::supported_flag about "pointer
548 * to member" types.
549 */
550 bool _mesa_glsl_parse_state::* enable_flag;
551
552 /**
553 * Flag in the _mesa_glsl_parse_state struct that should be set
554 * when the shader requests "warn" behavior for this extension.
555 *
556 * See note in _mesa_glsl_extension::supported_flag about "pointer
557 * to member" types.
558 */
559 bool _mesa_glsl_parse_state::* warn_flag;
560
561
562 bool compatible_with_state(const _mesa_glsl_parse_state *state,
563 gl_api api, uint8_t gl_version) const;
564 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
565 };
566
567 /** Checks if the context supports a user-facing extension */
568 #define EXT(name_str, driver_cap, ...) \
569 static MAYBE_UNUSED bool \
570 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
571 { \
572 return ctx->Extensions.driver_cap && (version >= \
573 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
574 }
575 #include "main/extensions_table.h"
576 #undef EXT
577
578 #define EXT(NAME) \
579 { "GL_" #NAME, false, has_##NAME, \
580 &_mesa_glsl_parse_state::NAME##_enable, \
581 &_mesa_glsl_parse_state::NAME##_warn }
582
583 #define EXT_AEP(NAME) \
584 { "GL_" #NAME, true, has_##NAME, \
585 &_mesa_glsl_parse_state::NAME##_enable, \
586 &_mesa_glsl_parse_state::NAME##_warn }
587
588 /**
589 * Table of extensions that can be enabled/disabled within a shader,
590 * and the conditions under which they are supported.
591 */
592 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
593 /* ARB extensions go here, sorted alphabetically.
594 */
595 EXT(ARB_ES3_1_compatibility),
596 EXT(ARB_ES3_2_compatibility),
597 EXT(ARB_arrays_of_arrays),
598 EXT(ARB_compute_shader),
599 EXT(ARB_compute_variable_group_size),
600 EXT(ARB_conservative_depth),
601 EXT(ARB_cull_distance),
602 EXT(ARB_derivative_control),
603 EXT(ARB_draw_buffers),
604 EXT(ARB_draw_instanced),
605 EXT(ARB_enhanced_layouts),
606 EXT(ARB_explicit_attrib_location),
607 EXT(ARB_explicit_uniform_location),
608 EXT(ARB_fragment_coord_conventions),
609 EXT(ARB_fragment_layer_viewport),
610 EXT(ARB_gpu_shader5),
611 EXT(ARB_gpu_shader_fp64),
612 EXT(ARB_gpu_shader_int64),
613 EXT(ARB_post_depth_coverage),
614 EXT(ARB_sample_shading),
615 EXT(ARB_separate_shader_objects),
616 EXT(ARB_shader_atomic_counter_ops),
617 EXT(ARB_shader_atomic_counters),
618 EXT(ARB_shader_bit_encoding),
619 EXT(ARB_shader_clock),
620 EXT(ARB_shader_draw_parameters),
621 EXT(ARB_shader_group_vote),
622 EXT(ARB_shader_image_load_store),
623 EXT(ARB_shader_image_size),
624 EXT(ARB_shader_precision),
625 EXT(ARB_shader_stencil_export),
626 EXT(ARB_shader_storage_buffer_object),
627 EXT(ARB_shader_subroutine),
628 EXT(ARB_shader_texture_image_samples),
629 EXT(ARB_shader_texture_lod),
630 EXT(ARB_shader_viewport_layer_array),
631 EXT(ARB_shading_language_420pack),
632 EXT(ARB_shading_language_packing),
633 EXT(ARB_tessellation_shader),
634 EXT(ARB_texture_cube_map_array),
635 EXT(ARB_texture_gather),
636 EXT(ARB_texture_multisample),
637 EXT(ARB_texture_query_levels),
638 EXT(ARB_texture_query_lod),
639 EXT(ARB_texture_rectangle),
640 EXT(ARB_uniform_buffer_object),
641 EXT(ARB_vertex_attrib_64bit),
642 EXT(ARB_viewport_array),
643
644 /* KHR extensions go here, sorted alphabetically.
645 */
646 EXT_AEP(KHR_blend_equation_advanced),
647
648 /* OES extensions go here, sorted alphabetically.
649 */
650 EXT(OES_EGL_image_external),
651 EXT(OES_geometry_point_size),
652 EXT(OES_geometry_shader),
653 EXT(OES_gpu_shader5),
654 EXT(OES_primitive_bounding_box),
655 EXT_AEP(OES_sample_variables),
656 EXT_AEP(OES_shader_image_atomic),
657 EXT(OES_shader_io_blocks),
658 EXT_AEP(OES_shader_multisample_interpolation),
659 EXT(OES_standard_derivatives),
660 EXT(OES_tessellation_point_size),
661 EXT(OES_tessellation_shader),
662 EXT(OES_texture_3D),
663 EXT(OES_texture_buffer),
664 EXT(OES_texture_cube_map_array),
665 EXT_AEP(OES_texture_storage_multisample_2d_array),
666 EXT(OES_viewport_array),
667
668 /* All other extensions go here, sorted alphabetically.
669 */
670 EXT(AMD_conservative_depth),
671 EXT(AMD_shader_stencil_export),
672 EXT(AMD_shader_trinary_minmax),
673 EXT(AMD_vertex_shader_layer),
674 EXT(AMD_vertex_shader_viewport_index),
675 EXT(ANDROID_extension_pack_es31a),
676 EXT(EXT_blend_func_extended),
677 EXT(EXT_draw_buffers),
678 EXT(EXT_clip_cull_distance),
679 EXT(EXT_geometry_point_size),
680 EXT_AEP(EXT_geometry_shader),
681 EXT_AEP(EXT_gpu_shader5),
682 EXT_AEP(EXT_primitive_bounding_box),
683 EXT(EXT_separate_shader_objects),
684 EXT(EXT_shader_framebuffer_fetch),
685 EXT(EXT_shader_integer_mix),
686 EXT_AEP(EXT_shader_io_blocks),
687 EXT(EXT_shader_samples_identical),
688 EXT(EXT_tessellation_point_size),
689 EXT_AEP(EXT_tessellation_shader),
690 EXT(EXT_texture_array),
691 EXT_AEP(EXT_texture_buffer),
692 EXT_AEP(EXT_texture_cube_map_array),
693 EXT(INTEL_conservative_rasterization),
694 EXT(MESA_shader_integer_functions),
695 EXT(NV_image_formats),
696 };
697
698 #undef EXT
699
700
701 /**
702 * Determine whether a given extension is compatible with the target,
703 * API, and extension information in the current parser state.
704 */
705 bool _mesa_glsl_extension::compatible_with_state(
706 const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
707 {
708 return this->available_pred(state->ctx, api, gl_version);
709 }
710
711 /**
712 * Set the appropriate flags in the parser state to establish the
713 * given behavior for this extension.
714 */
715 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
716 ext_behavior behavior) const
717 {
718 /* Note: the ->* operator indexes into state by the
719 * offsets this->enable_flag and this->warn_flag. See
720 * _mesa_glsl_extension::supported_flag for more info.
721 */
722 state->*(this->enable_flag) = (behavior != extension_disable);
723 state->*(this->warn_flag) = (behavior == extension_warn);
724 }
725
726 /**
727 * Find an extension by name in _mesa_glsl_supported_extensions. If
728 * the name is not found, return NULL.
729 */
730 static const _mesa_glsl_extension *find_extension(const char *name)
731 {
732 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
733 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
734 return &_mesa_glsl_supported_extensions[i];
735 }
736 }
737 return NULL;
738 }
739
740 bool
741 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
742 const char *behavior_string, YYLTYPE *behavior_locp,
743 _mesa_glsl_parse_state *state)
744 {
745 uint8_t gl_version = state->ctx->Extensions.Version;
746 gl_api api = state->ctx->API;
747 ext_behavior behavior;
748 if (strcmp(behavior_string, "warn") == 0) {
749 behavior = extension_warn;
750 } else if (strcmp(behavior_string, "require") == 0) {
751 behavior = extension_require;
752 } else if (strcmp(behavior_string, "enable") == 0) {
753 behavior = extension_enable;
754 } else if (strcmp(behavior_string, "disable") == 0) {
755 behavior = extension_disable;
756 } else {
757 _mesa_glsl_error(behavior_locp, state,
758 "unknown extension behavior `%s'",
759 behavior_string);
760 return false;
761 }
762
763 /* If we're in a desktop context but with an ES shader, use an ES API enum
764 * to verify extension availability.
765 */
766 if (state->es_shader && api != API_OPENGLES2)
767 api = API_OPENGLES2;
768 /* Use the language-version derived GL version to extension checks, unless
769 * we're using meta, which sets the version to the max.
770 */
771 if (gl_version != 0xff)
772 gl_version = state->gl_version;
773
774 if (strcmp(name, "all") == 0) {
775 if ((behavior == extension_enable) || (behavior == extension_require)) {
776 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
777 (behavior == extension_enable)
778 ? "enable" : "require");
779 return false;
780 } else {
781 for (unsigned i = 0;
782 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
783 const _mesa_glsl_extension *extension
784 = &_mesa_glsl_supported_extensions[i];
785 if (extension->compatible_with_state(state, api, gl_version)) {
786 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
787 }
788 }
789 }
790 } else {
791 const _mesa_glsl_extension *extension = find_extension(name);
792 if (extension && extension->compatible_with_state(state, api, gl_version)) {
793 extension->set_flags(state, behavior);
794 if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
795 for (unsigned i = 0;
796 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
797 const _mesa_glsl_extension *extension =
798 &_mesa_glsl_supported_extensions[i];
799
800 if (!extension->aep)
801 continue;
802 /* AEP should not be enabled if all of the sub-extensions can't
803 * also be enabled. This is not the proper layer to do such
804 * error-checking though.
805 */
806 assert(extension->compatible_with_state(state, api, gl_version));
807 extension->set_flags(state, behavior);
808 }
809 }
810 } else {
811 static const char fmt[] = "extension `%s' unsupported in %s shader";
812
813 if (behavior == extension_require) {
814 _mesa_glsl_error(name_locp, state, fmt,
815 name, _mesa_shader_stage_to_string(state->stage));
816 return false;
817 } else {
818 _mesa_glsl_warning(name_locp, state, fmt,
819 name, _mesa_shader_stage_to_string(state->stage));
820 }
821 }
822 }
823
824 return true;
825 }
826
827
828 /**
829 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
830 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
831 * (process_array_constructor, et al) sufficient information to do type
832 * checking.
833 *
834 * Operates on assignments involving an aggregate initializer. E.g.,
835 *
836 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
837 *
838 * or more ridiculously,
839 *
840 * struct S {
841 * vec4 v[2];
842 * };
843 *
844 * struct {
845 * S a[2], b;
846 * int c;
847 * } aggregate = {
848 * {
849 * {
850 * {
851 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
852 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
853 * } // a[0].v
854 * }, // a[0]
855 * {
856 * {
857 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
858 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
859 * } // a[1].v
860 * } // a[1]
861 * }, // a
862 * {
863 * {
864 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
865 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
866 * } // b.v
867 * }, // b
868 * 4 // c
869 * };
870 *
871 * This pass is necessary because the right-hand side of <type> e = { ... }
872 * doesn't contain sufficient information to determine if the types match.
873 */
874 void
875 _mesa_ast_set_aggregate_type(const glsl_type *type,
876 ast_expression *expr)
877 {
878 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
879 ai->constructor_type = type;
880
881 /* If the aggregate is an array, recursively set its elements' types. */
882 if (type->is_array()) {
883 /* Each array element has the type type->fields.array.
884 *
885 * E.g., if <type> if struct S[2] we want to set each element's type to
886 * struct S.
887 */
888 for (exec_node *expr_node = ai->expressions.get_head_raw();
889 !expr_node->is_tail_sentinel();
890 expr_node = expr_node->next) {
891 ast_expression *expr = exec_node_data(ast_expression, expr_node,
892 link);
893
894 if (expr->oper == ast_aggregate)
895 _mesa_ast_set_aggregate_type(type->fields.array, expr);
896 }
897
898 /* If the aggregate is a struct, recursively set its fields' types. */
899 } else if (type->is_record()) {
900 exec_node *expr_node = ai->expressions.get_head_raw();
901
902 /* Iterate through the struct's fields. */
903 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
904 i++, expr_node = expr_node->next) {
905 ast_expression *expr = exec_node_data(ast_expression, expr_node,
906 link);
907
908 if (expr->oper == ast_aggregate) {
909 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
910 }
911 }
912 /* If the aggregate is a matrix, set its columns' types. */
913 } else if (type->is_matrix()) {
914 for (exec_node *expr_node = ai->expressions.get_head_raw();
915 !expr_node->is_tail_sentinel();
916 expr_node = expr_node->next) {
917 ast_expression *expr = exec_node_data(ast_expression, expr_node,
918 link);
919
920 if (expr->oper == ast_aggregate)
921 _mesa_ast_set_aggregate_type(type->column_type(), expr);
922 }
923 }
924 }
925
926 void
927 _mesa_ast_process_interface_block(YYLTYPE *locp,
928 _mesa_glsl_parse_state *state,
929 ast_interface_block *const block,
930 const struct ast_type_qualifier &q)
931 {
932 if (q.flags.q.buffer) {
933 if (!state->has_shader_storage_buffer_objects()) {
934 _mesa_glsl_error(locp, state,
935 "#version 430 / GL_ARB_shader_storage_buffer_object "
936 "required for defining shader storage blocks");
937 } else if (state->ARB_shader_storage_buffer_object_warn) {
938 _mesa_glsl_warning(locp, state,
939 "#version 430 / GL_ARB_shader_storage_buffer_object "
940 "required for defining shader storage blocks");
941 }
942 } else if (q.flags.q.uniform) {
943 if (!state->has_uniform_buffer_objects()) {
944 _mesa_glsl_error(locp, state,
945 "#version 140 / GL_ARB_uniform_buffer_object "
946 "required for defining uniform blocks");
947 } else if (state->ARB_uniform_buffer_object_warn) {
948 _mesa_glsl_warning(locp, state,
949 "#version 140 / GL_ARB_uniform_buffer_object "
950 "required for defining uniform blocks");
951 }
952 } else {
953 if (!state->has_shader_io_blocks()) {
954 if (state->es_shader) {
955 _mesa_glsl_error(locp, state,
956 "GL_OES_shader_io_blocks or #version 320 "
957 "required for using interface blocks");
958 } else {
959 _mesa_glsl_error(locp, state,
960 "#version 150 required for using "
961 "interface blocks");
962 }
963 }
964 }
965
966 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
967 * "It is illegal to have an input block in a vertex shader
968 * or an output block in a fragment shader"
969 */
970 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
971 _mesa_glsl_error(locp, state,
972 "`in' interface block is not allowed for "
973 "a vertex shader");
974 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
975 _mesa_glsl_error(locp, state,
976 "`out' interface block is not allowed for "
977 "a fragment shader");
978 }
979
980 /* Since block arrays require names, and both features are added in
981 * the same language versions, we don't have to explicitly
982 * version-check both things.
983 */
984 if (block->instance_name != NULL) {
985 state->check_version(150, 300, locp, "interface blocks with "
986 "an instance name are not allowed");
987 }
988
989 uint64_t interface_type_mask;
990 struct ast_type_qualifier temp_type_qualifier;
991
992 /* Get a bitmask containing only the in/out/uniform/buffer
993 * flags, allowing us to ignore other irrelevant flags like
994 * interpolation qualifiers.
995 */
996 temp_type_qualifier.flags.i = 0;
997 temp_type_qualifier.flags.q.uniform = true;
998 temp_type_qualifier.flags.q.in = true;
999 temp_type_qualifier.flags.q.out = true;
1000 temp_type_qualifier.flags.q.buffer = true;
1001 temp_type_qualifier.flags.q.patch = true;
1002 interface_type_mask = temp_type_qualifier.flags.i;
1003
1004 /* Get the block's interface qualifier. The interface_qualifier
1005 * production rule guarantees that only one bit will be set (and
1006 * it will be in/out/uniform).
1007 */
1008 uint64_t block_interface_qualifier = q.flags.i;
1009
1010 block->default_layout.flags.i |= block_interface_qualifier;
1011
1012 if (state->stage == MESA_SHADER_GEOMETRY &&
1013 state->has_explicit_attrib_stream() &&
1014 block->default_layout.flags.q.out) {
1015 /* Assign global layout's stream value. */
1016 block->default_layout.flags.q.stream = 1;
1017 block->default_layout.flags.q.explicit_stream = 0;
1018 block->default_layout.stream = state->out_qualifier->stream;
1019 }
1020
1021 if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1022 /* Assign global layout's xfb_buffer value. */
1023 block->default_layout.flags.q.xfb_buffer = 1;
1024 block->default_layout.flags.q.explicit_xfb_buffer = 0;
1025 block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1026 }
1027
1028 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1029 ast_type_qualifier& qualifier = member->type->qualifier;
1030 if ((qualifier.flags.i & interface_type_mask) == 0) {
1031 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1032 * "If no optional qualifier is used in a member declaration, the
1033 * qualifier of the variable is just in, out, or uniform as declared
1034 * by interface-qualifier."
1035 */
1036 qualifier.flags.i |= block_interface_qualifier;
1037 } else if ((qualifier.flags.i & interface_type_mask) !=
1038 block_interface_qualifier) {
1039 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1040 * "If optional qualifiers are used, they can include interpolation
1041 * and storage qualifiers and they must declare an input, output,
1042 * or uniform variable consistent with the interface qualifier of
1043 * the block."
1044 */
1045 _mesa_glsl_error(locp, state,
1046 "uniform/in/out qualifier on "
1047 "interface block member does not match "
1048 "the interface block");
1049 }
1050
1051 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1052 _mesa_glsl_error(locp, state,
1053 "invariant qualifiers can be used only "
1054 "in interface block members for shader "
1055 "inputs or outputs");
1056 }
1057 }
1058
1059 void
1060 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1061 {
1062 if (q->flags.q.subroutine)
1063 printf("subroutine ");
1064
1065 if (q->flags.q.subroutine_def) {
1066 printf("subroutine (");
1067 q->subroutine_list->print();
1068 printf(")");
1069 }
1070
1071 if (q->flags.q.constant)
1072 printf("const ");
1073
1074 if (q->flags.q.invariant)
1075 printf("invariant ");
1076
1077 if (q->flags.q.attribute)
1078 printf("attribute ");
1079
1080 if (q->flags.q.varying)
1081 printf("varying ");
1082
1083 if (q->flags.q.in && q->flags.q.out)
1084 printf("inout ");
1085 else {
1086 if (q->flags.q.in)
1087 printf("in ");
1088
1089 if (q->flags.q.out)
1090 printf("out ");
1091 }
1092
1093 if (q->flags.q.centroid)
1094 printf("centroid ");
1095 if (q->flags.q.sample)
1096 printf("sample ");
1097 if (q->flags.q.patch)
1098 printf("patch ");
1099 if (q->flags.q.uniform)
1100 printf("uniform ");
1101 if (q->flags.q.buffer)
1102 printf("buffer ");
1103 if (q->flags.q.smooth)
1104 printf("smooth ");
1105 if (q->flags.q.flat)
1106 printf("flat ");
1107 if (q->flags.q.noperspective)
1108 printf("noperspective ");
1109 }
1110
1111
1112 void
1113 ast_node::print(void) const
1114 {
1115 printf("unhandled node ");
1116 }
1117
1118
1119 ast_node::ast_node(void)
1120 {
1121 this->location.source = 0;
1122 this->location.first_line = 0;
1123 this->location.first_column = 0;
1124 this->location.last_line = 0;
1125 this->location.last_column = 0;
1126 }
1127
1128
1129 static void
1130 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1131 {
1132 if (array_specifier)
1133 array_specifier->print();
1134 }
1135
1136
1137 void
1138 ast_compound_statement::print(void) const
1139 {
1140 printf("{\n");
1141
1142 foreach_list_typed(ast_node, ast, link, &this->statements) {
1143 ast->print();
1144 }
1145
1146 printf("}\n");
1147 }
1148
1149
1150 ast_compound_statement::ast_compound_statement(int new_scope,
1151 ast_node *statements)
1152 {
1153 this->new_scope = new_scope;
1154
1155 if (statements != NULL) {
1156 this->statements.push_degenerate_list_at_head(&statements->link);
1157 }
1158 }
1159
1160
1161 void
1162 ast_expression::print(void) const
1163 {
1164 switch (oper) {
1165 case ast_assign:
1166 case ast_mul_assign:
1167 case ast_div_assign:
1168 case ast_mod_assign:
1169 case ast_add_assign:
1170 case ast_sub_assign:
1171 case ast_ls_assign:
1172 case ast_rs_assign:
1173 case ast_and_assign:
1174 case ast_xor_assign:
1175 case ast_or_assign:
1176 subexpressions[0]->print();
1177 printf("%s ", operator_string(oper));
1178 subexpressions[1]->print();
1179 break;
1180
1181 case ast_field_selection:
1182 subexpressions[0]->print();
1183 printf(". %s ", primary_expression.identifier);
1184 break;
1185
1186 case ast_plus:
1187 case ast_neg:
1188 case ast_bit_not:
1189 case ast_logic_not:
1190 case ast_pre_inc:
1191 case ast_pre_dec:
1192 printf("%s ", operator_string(oper));
1193 subexpressions[0]->print();
1194 break;
1195
1196 case ast_post_inc:
1197 case ast_post_dec:
1198 subexpressions[0]->print();
1199 printf("%s ", operator_string(oper));
1200 break;
1201
1202 case ast_conditional:
1203 subexpressions[0]->print();
1204 printf("? ");
1205 subexpressions[1]->print();
1206 printf(": ");
1207 subexpressions[2]->print();
1208 break;
1209
1210 case ast_array_index:
1211 subexpressions[0]->print();
1212 printf("[ ");
1213 subexpressions[1]->print();
1214 printf("] ");
1215 break;
1216
1217 case ast_function_call: {
1218 subexpressions[0]->print();
1219 printf("( ");
1220
1221 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1222 if (&ast->link != this->expressions.get_head())
1223 printf(", ");
1224
1225 ast->print();
1226 }
1227
1228 printf(") ");
1229 break;
1230 }
1231
1232 case ast_identifier:
1233 printf("%s ", primary_expression.identifier);
1234 break;
1235
1236 case ast_int_constant:
1237 printf("%d ", primary_expression.int_constant);
1238 break;
1239
1240 case ast_uint_constant:
1241 printf("%u ", primary_expression.uint_constant);
1242 break;
1243
1244 case ast_float_constant:
1245 printf("%f ", primary_expression.float_constant);
1246 break;
1247
1248 case ast_double_constant:
1249 printf("%f ", primary_expression.double_constant);
1250 break;
1251
1252 case ast_int64_constant:
1253 printf("%" PRId64 " ", primary_expression.int64_constant);
1254 break;
1255
1256 case ast_uint64_constant:
1257 printf("%" PRIu64 " ", primary_expression.uint64_constant);
1258 break;
1259
1260 case ast_bool_constant:
1261 printf("%s ",
1262 primary_expression.bool_constant
1263 ? "true" : "false");
1264 break;
1265
1266 case ast_sequence: {
1267 printf("( ");
1268 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1269 if (&ast->link != this->expressions.get_head())
1270 printf(", ");
1271
1272 ast->print();
1273 }
1274 printf(") ");
1275 break;
1276 }
1277
1278 case ast_aggregate: {
1279 printf("{ ");
1280 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1281 if (&ast->link != this->expressions.get_head())
1282 printf(", ");
1283
1284 ast->print();
1285 }
1286 printf("} ");
1287 break;
1288 }
1289
1290 default:
1291 assert(0);
1292 break;
1293 }
1294 }
1295
1296 ast_expression::ast_expression(int oper,
1297 ast_expression *ex0,
1298 ast_expression *ex1,
1299 ast_expression *ex2) :
1300 primary_expression()
1301 {
1302 this->oper = ast_operators(oper);
1303 this->subexpressions[0] = ex0;
1304 this->subexpressions[1] = ex1;
1305 this->subexpressions[2] = ex2;
1306 this->non_lvalue_description = NULL;
1307 this->is_lhs = false;
1308 }
1309
1310
1311 void
1312 ast_expression_statement::print(void) const
1313 {
1314 if (expression)
1315 expression->print();
1316
1317 printf("; ");
1318 }
1319
1320
1321 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1322 expression(ex)
1323 {
1324 /* empty */
1325 }
1326
1327
1328 void
1329 ast_function::print(void) const
1330 {
1331 return_type->print();
1332 printf(" %s (", identifier);
1333
1334 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1335 ast->print();
1336 }
1337
1338 printf(")");
1339 }
1340
1341
1342 ast_function::ast_function(void)
1343 : return_type(NULL), identifier(NULL), is_definition(false),
1344 signature(NULL)
1345 {
1346 /* empty */
1347 }
1348
1349
1350 void
1351 ast_fully_specified_type::print(void) const
1352 {
1353 _mesa_ast_type_qualifier_print(& qualifier);
1354 specifier->print();
1355 }
1356
1357
1358 void
1359 ast_parameter_declarator::print(void) const
1360 {
1361 type->print();
1362 if (identifier)
1363 printf("%s ", identifier);
1364 ast_opt_array_dimensions_print(array_specifier);
1365 }
1366
1367
1368 void
1369 ast_function_definition::print(void) const
1370 {
1371 prototype->print();
1372 body->print();
1373 }
1374
1375
1376 void
1377 ast_declaration::print(void) const
1378 {
1379 printf("%s ", identifier);
1380 ast_opt_array_dimensions_print(array_specifier);
1381
1382 if (initializer) {
1383 printf("= ");
1384 initializer->print();
1385 }
1386 }
1387
1388
1389 ast_declaration::ast_declaration(const char *identifier,
1390 ast_array_specifier *array_specifier,
1391 ast_expression *initializer)
1392 {
1393 this->identifier = identifier;
1394 this->array_specifier = array_specifier;
1395 this->initializer = initializer;
1396 }
1397
1398
1399 void
1400 ast_declarator_list::print(void) const
1401 {
1402 assert(type || invariant);
1403
1404 if (type)
1405 type->print();
1406 else if (invariant)
1407 printf("invariant ");
1408 else
1409 printf("precise ");
1410
1411 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1412 if (&ast->link != this->declarations.get_head())
1413 printf(", ");
1414
1415 ast->print();
1416 }
1417
1418 printf("; ");
1419 }
1420
1421
1422 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1423 {
1424 this->type = type;
1425 this->invariant = false;
1426 this->precise = false;
1427 }
1428
1429 void
1430 ast_jump_statement::print(void) const
1431 {
1432 switch (mode) {
1433 case ast_continue:
1434 printf("continue; ");
1435 break;
1436 case ast_break:
1437 printf("break; ");
1438 break;
1439 case ast_return:
1440 printf("return ");
1441 if (opt_return_value)
1442 opt_return_value->print();
1443
1444 printf("; ");
1445 break;
1446 case ast_discard:
1447 printf("discard; ");
1448 break;
1449 }
1450 }
1451
1452
1453 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1454 : opt_return_value(NULL)
1455 {
1456 this->mode = ast_jump_modes(mode);
1457
1458 if (mode == ast_return)
1459 opt_return_value = return_value;
1460 }
1461
1462
1463 void
1464 ast_selection_statement::print(void) const
1465 {
1466 printf("if ( ");
1467 condition->print();
1468 printf(") ");
1469
1470 then_statement->print();
1471
1472 if (else_statement) {
1473 printf("else ");
1474 else_statement->print();
1475 }
1476 }
1477
1478
1479 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1480 ast_node *then_statement,
1481 ast_node *else_statement)
1482 {
1483 this->condition = condition;
1484 this->then_statement = then_statement;
1485 this->else_statement = else_statement;
1486 }
1487
1488
1489 void
1490 ast_switch_statement::print(void) const
1491 {
1492 printf("switch ( ");
1493 test_expression->print();
1494 printf(") ");
1495
1496 body->print();
1497 }
1498
1499
1500 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1501 ast_node *body)
1502 {
1503 this->test_expression = test_expression;
1504 this->body = body;
1505 }
1506
1507
1508 void
1509 ast_switch_body::print(void) const
1510 {
1511 printf("{\n");
1512 if (stmts != NULL) {
1513 stmts->print();
1514 }
1515 printf("}\n");
1516 }
1517
1518
1519 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1520 {
1521 this->stmts = stmts;
1522 }
1523
1524
1525 void ast_case_label::print(void) const
1526 {
1527 if (test_value != NULL) {
1528 printf("case ");
1529 test_value->print();
1530 printf(": ");
1531 } else {
1532 printf("default: ");
1533 }
1534 }
1535
1536
1537 ast_case_label::ast_case_label(ast_expression *test_value)
1538 {
1539 this->test_value = test_value;
1540 }
1541
1542
1543 void ast_case_label_list::print(void) const
1544 {
1545 foreach_list_typed(ast_node, ast, link, & this->labels) {
1546 ast->print();
1547 }
1548 printf("\n");
1549 }
1550
1551
1552 ast_case_label_list::ast_case_label_list(void)
1553 {
1554 }
1555
1556
1557 void ast_case_statement::print(void) const
1558 {
1559 labels->print();
1560 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1561 ast->print();
1562 printf("\n");
1563 }
1564 }
1565
1566
1567 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1568 {
1569 this->labels = labels;
1570 }
1571
1572
1573 void ast_case_statement_list::print(void) const
1574 {
1575 foreach_list_typed(ast_node, ast, link, & this->cases) {
1576 ast->print();
1577 }
1578 }
1579
1580
1581 ast_case_statement_list::ast_case_statement_list(void)
1582 {
1583 }
1584
1585
1586 void
1587 ast_iteration_statement::print(void) const
1588 {
1589 switch (mode) {
1590 case ast_for:
1591 printf("for( ");
1592 if (init_statement)
1593 init_statement->print();
1594 printf("; ");
1595
1596 if (condition)
1597 condition->print();
1598 printf("; ");
1599
1600 if (rest_expression)
1601 rest_expression->print();
1602 printf(") ");
1603
1604 body->print();
1605 break;
1606
1607 case ast_while:
1608 printf("while ( ");
1609 if (condition)
1610 condition->print();
1611 printf(") ");
1612 body->print();
1613 break;
1614
1615 case ast_do_while:
1616 printf("do ");
1617 body->print();
1618 printf("while ( ");
1619 if (condition)
1620 condition->print();
1621 printf("); ");
1622 break;
1623 }
1624 }
1625
1626
1627 ast_iteration_statement::ast_iteration_statement(int mode,
1628 ast_node *init,
1629 ast_node *condition,
1630 ast_expression *rest_expression,
1631 ast_node *body)
1632 {
1633 this->mode = ast_iteration_modes(mode);
1634 this->init_statement = init;
1635 this->condition = condition;
1636 this->rest_expression = rest_expression;
1637 this->body = body;
1638 }
1639
1640
1641 void
1642 ast_struct_specifier::print(void) const
1643 {
1644 printf("struct %s { ", name);
1645 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1646 ast->print();
1647 }
1648 printf("} ");
1649 }
1650
1651
1652 ast_struct_specifier::ast_struct_specifier(void *lin_ctx, const char *identifier,
1653 ast_declarator_list *declarator_list)
1654 {
1655 if (identifier == NULL) {
1656 static mtx_t mutex = _MTX_INITIALIZER_NP;
1657 static unsigned anon_count = 1;
1658 unsigned count;
1659
1660 mtx_lock(&mutex);
1661 count = anon_count++;
1662 mtx_unlock(&mutex);
1663
1664 identifier = linear_asprintf(lin_ctx, "#anon_struct_%04x", count);
1665 }
1666 name = identifier;
1667 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1668 is_declaration = true;
1669 layout = NULL;
1670 }
1671
1672 void ast_subroutine_list::print(void) const
1673 {
1674 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1675 if (&ast->link != this->declarations.get_head())
1676 printf(", ");
1677 ast->print();
1678 }
1679 }
1680
1681 static void
1682 set_shader_inout_layout(struct gl_shader *shader,
1683 struct _mesa_glsl_parse_state *state)
1684 {
1685 /* Should have been prevented by the parser. */
1686 if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1687 shader->Stage == MESA_SHADER_VERTEX) {
1688 assert(!state->in_qualifier->flags.i);
1689 } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1690 shader->Stage != MESA_SHADER_TESS_EVAL) {
1691 assert(!state->in_qualifier->flags.i);
1692 }
1693
1694 if (shader->Stage != MESA_SHADER_COMPUTE) {
1695 /* Should have been prevented by the parser. */
1696 assert(!state->cs_input_local_size_specified);
1697 assert(!state->cs_input_local_size_variable_specified);
1698 }
1699
1700 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1701 /* Should have been prevented by the parser. */
1702 assert(!state->fs_uses_gl_fragcoord);
1703 assert(!state->fs_redeclares_gl_fragcoord);
1704 assert(!state->fs_pixel_center_integer);
1705 assert(!state->fs_origin_upper_left);
1706 assert(!state->fs_early_fragment_tests);
1707 assert(!state->fs_inner_coverage);
1708 assert(!state->fs_post_depth_coverage);
1709 }
1710
1711 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1712 if (state->out_qualifier->out_xfb_stride[i]) {
1713 unsigned xfb_stride;
1714 if (state->out_qualifier->out_xfb_stride[i]->
1715 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1716 true)) {
1717 shader->TransformFeedbackBufferStride[i] = xfb_stride;
1718 }
1719 }
1720 }
1721
1722 switch (shader->Stage) {
1723 case MESA_SHADER_TESS_CTRL:
1724 shader->info.TessCtrl.VerticesOut = 0;
1725 if (state->tcs_output_vertices_specified) {
1726 unsigned vertices;
1727 if (state->out_qualifier->vertices->
1728 process_qualifier_constant(state, "vertices", &vertices,
1729 false)) {
1730
1731 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1732 if (vertices > state->Const.MaxPatchVertices) {
1733 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1734 "GL_MAX_PATCH_VERTICES", vertices);
1735 }
1736 shader->info.TessCtrl.VerticesOut = vertices;
1737 }
1738 }
1739 break;
1740 case MESA_SHADER_TESS_EVAL:
1741 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1742 if (state->in_qualifier->flags.q.prim_type)
1743 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1744
1745 shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1746 if (state->in_qualifier->flags.q.vertex_spacing)
1747 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1748
1749 shader->info.TessEval.VertexOrder = 0;
1750 if (state->in_qualifier->flags.q.ordering)
1751 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1752
1753 shader->info.TessEval.PointMode = -1;
1754 if (state->in_qualifier->flags.q.point_mode)
1755 shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1756 break;
1757 case MESA_SHADER_GEOMETRY:
1758 shader->info.Geom.VerticesOut = -1;
1759 if (state->out_qualifier->flags.q.max_vertices) {
1760 unsigned qual_max_vertices;
1761 if (state->out_qualifier->max_vertices->
1762 process_qualifier_constant(state, "max_vertices",
1763 &qual_max_vertices, true)) {
1764
1765 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1766 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1767 _mesa_glsl_error(&loc, state,
1768 "maximum output vertices (%d) exceeds "
1769 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1770 qual_max_vertices);
1771 }
1772 shader->info.Geom.VerticesOut = qual_max_vertices;
1773 }
1774 }
1775
1776 if (state->gs_input_prim_type_specified) {
1777 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1778 } else {
1779 shader->info.Geom.InputType = PRIM_UNKNOWN;
1780 }
1781
1782 if (state->out_qualifier->flags.q.prim_type) {
1783 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1784 } else {
1785 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1786 }
1787
1788 shader->info.Geom.Invocations = 0;
1789 if (state->in_qualifier->flags.q.invocations) {
1790 unsigned invocations;
1791 if (state->in_qualifier->invocations->
1792 process_qualifier_constant(state, "invocations",
1793 &invocations, false)) {
1794
1795 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1796 if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
1797 _mesa_glsl_error(&loc, state,
1798 "invocations (%d) exceeds "
1799 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1800 invocations);
1801 }
1802 shader->info.Geom.Invocations = invocations;
1803 }
1804 }
1805 break;
1806
1807 case MESA_SHADER_COMPUTE:
1808 if (state->cs_input_local_size_specified) {
1809 for (int i = 0; i < 3; i++)
1810 shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1811 } else {
1812 for (int i = 0; i < 3; i++)
1813 shader->info.Comp.LocalSize[i] = 0;
1814 }
1815
1816 shader->info.Comp.LocalSizeVariable =
1817 state->cs_input_local_size_variable_specified;
1818 break;
1819
1820 case MESA_SHADER_FRAGMENT:
1821 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1822 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1823 shader->pixel_center_integer = state->fs_pixel_center_integer;
1824 shader->origin_upper_left = state->fs_origin_upper_left;
1825 shader->ARB_fragment_coord_conventions_enable =
1826 state->ARB_fragment_coord_conventions_enable;
1827 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1828 shader->InnerCoverage = state->fs_inner_coverage;
1829 shader->PostDepthCoverage = state->fs_post_depth_coverage;
1830 shader->BlendSupport = state->fs_blend_support;
1831 break;
1832
1833 default:
1834 /* Nothing to do. */
1835 break;
1836 }
1837 }
1838
1839 extern "C" {
1840
1841 static void
1842 assign_subroutine_indexes(struct gl_shader *sh,
1843 struct _mesa_glsl_parse_state *state)
1844 {
1845 int j, k;
1846 int index = 0;
1847
1848 for (j = 0; j < state->num_subroutines; j++) {
1849 while (state->subroutines[j]->subroutine_index == -1) {
1850 for (k = 0; k < state->num_subroutines; k++) {
1851 if (state->subroutines[k]->subroutine_index == index)
1852 break;
1853 else if (k == state->num_subroutines - 1) {
1854 state->subroutines[j]->subroutine_index = index;
1855 }
1856 }
1857 index++;
1858 }
1859 }
1860 }
1861
1862 static void
1863 add_builtin_defines(struct _mesa_glsl_parse_state *state,
1864 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1865 struct glcpp_parser *data,
1866 unsigned version,
1867 bool es)
1868 {
1869 unsigned gl_version = state->ctx->Extensions.Version;
1870 gl_api api = state->ctx->API;
1871
1872 if (gl_version != 0xff) {
1873 unsigned i;
1874 for (i = 0; i < state->num_supported_versions; i++) {
1875 if (state->supported_versions[i].ver == version &&
1876 state->supported_versions[i].es == es) {
1877 gl_version = state->supported_versions[i].gl_ver;
1878 break;
1879 }
1880 }
1881
1882 if (i == state->num_supported_versions)
1883 return;
1884 }
1885
1886 if (es)
1887 api = API_OPENGLES2;
1888
1889 for (unsigned i = 0;
1890 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
1891 const _mesa_glsl_extension *extension
1892 = &_mesa_glsl_supported_extensions[i];
1893 if (extension->compatible_with_state(state, api, gl_version)) {
1894 add_builtin_define(data, extension->name, 1);
1895 }
1896 }
1897 }
1898
1899 /* Implements parsing checks that we can't do during parsing */
1900 static void
1901 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
1902 {
1903 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
1904 YYLTYPE loc;
1905 memset(&loc, 0, sizeof(loc));
1906 _mesa_glsl_error(&loc, state, "Compute shaders require "
1907 "GLSL 4.30 or GLSL ES 3.10");
1908 }
1909 }
1910
1911 void
1912 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1913 bool dump_ast, bool dump_hir)
1914 {
1915 struct _mesa_glsl_parse_state *state =
1916 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1917 const char *source = shader->Source;
1918
1919 if (ctx->Const.GenerateTemporaryNames)
1920 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1921 false, true);
1922
1923 state->error = glcpp_preprocess(state, &source, &state->info_log,
1924 add_builtin_defines, state, ctx);
1925
1926 if (!state->error) {
1927 _mesa_glsl_lexer_ctor(state, source);
1928 _mesa_glsl_parse(state);
1929 _mesa_glsl_lexer_dtor(state);
1930 do_late_parsing_checks(state);
1931 }
1932
1933 if (dump_ast) {
1934 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1935 ast->print();
1936 }
1937 printf("\n\n");
1938 }
1939
1940 ralloc_free(shader->ir);
1941 shader->ir = new(shader) exec_list;
1942 if (!state->error && !state->translation_unit.is_empty())
1943 _mesa_ast_to_hir(shader->ir, state);
1944
1945 if (!state->error) {
1946 validate_ir_tree(shader->ir);
1947
1948 /* Print out the unoptimized IR. */
1949 if (dump_hir) {
1950 _mesa_print_ir(stdout, shader->ir, state);
1951 }
1952 }
1953
1954
1955 if (!state->error && !shader->ir->is_empty()) {
1956 struct gl_shader_compiler_options *options =
1957 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1958
1959 assign_subroutine_indexes(shader, state);
1960 lower_subroutine(shader->ir, state);
1961
1962 /* Do some optimization at compile time to reduce shader IR size
1963 * and reduce later work if the same shader is linked multiple times
1964 */
1965 if (ctx->Const.GLSLOptimizeConservatively) {
1966 /* Run it just once. */
1967 do_common_optimization(shader->ir, false, false, options,
1968 ctx->Const.NativeIntegers);
1969 } else {
1970 /* Repeat it until it stops making changes. */
1971 while (do_common_optimization(shader->ir, false, false, options,
1972 ctx->Const.NativeIntegers))
1973 ;
1974 }
1975
1976 validate_ir_tree(shader->ir);
1977
1978 enum ir_variable_mode other;
1979 switch (shader->Stage) {
1980 case MESA_SHADER_VERTEX:
1981 other = ir_var_shader_in;
1982 break;
1983 case MESA_SHADER_FRAGMENT:
1984 other = ir_var_shader_out;
1985 break;
1986 default:
1987 /* Something invalid to ensure optimize_dead_builtin_uniforms
1988 * doesn't remove anything other than uniforms or constants.
1989 */
1990 other = ir_var_mode_count;
1991 break;
1992 }
1993
1994 optimize_dead_builtin_variables(shader->ir, other);
1995
1996 validate_ir_tree(shader->ir);
1997 }
1998
1999 if (shader->InfoLog)
2000 ralloc_free(shader->InfoLog);
2001
2002 if (!state->error)
2003 set_shader_inout_layout(shader, state);
2004
2005 shader->symbols = new(shader->ir) glsl_symbol_table;
2006 shader->CompileStatus = !state->error;
2007 shader->InfoLog = state->info_log;
2008 shader->Version = state->language_version;
2009 shader->IsES = state->es_shader;
2010
2011 /* Retain any live IR, but trash the rest. */
2012 reparent_ir(shader->ir, shader->ir);
2013
2014 /* Destroy the symbol table. Create a new symbol table that contains only
2015 * the variables and functions that still exist in the IR. The symbol
2016 * table will be used later during linking.
2017 *
2018 * There must NOT be any freed objects still referenced by the symbol
2019 * table. That could cause the linker to dereference freed memory.
2020 *
2021 * We don't have to worry about types or interface-types here because those
2022 * are fly-weights that are looked up by glsl_type.
2023 */
2024 foreach_in_list (ir_instruction, ir, shader->ir) {
2025 switch (ir->ir_type) {
2026 case ir_type_function:
2027 shader->symbols->add_function((ir_function *) ir);
2028 break;
2029 case ir_type_variable: {
2030 ir_variable *const var = (ir_variable *) ir;
2031
2032 if (var->data.mode != ir_var_temporary)
2033 shader->symbols->add_variable(var);
2034 break;
2035 }
2036 default:
2037 break;
2038 }
2039 }
2040
2041 _mesa_glsl_initialize_derived_variables(ctx, shader);
2042
2043 delete state->symbols;
2044 ralloc_free(state);
2045 }
2046
2047 } /* extern "C" */
2048 /**
2049 * Do the set of common optimizations passes
2050 *
2051 * \param ir List of instructions to be optimized
2052 * \param linked Is the shader linked? This enables
2053 * optimizations passes that remove code at
2054 * global scope and could cause linking to
2055 * fail.
2056 * \param uniform_locations_assigned Have locations already been assigned for
2057 * uniforms? This prevents the declarations
2058 * of unused uniforms from being removed.
2059 * The setting of this flag only matters if
2060 * \c linked is \c true.
2061 * \param options The driver's preferred shader options.
2062 * \param native_integers Selects optimizations that depend on the
2063 * implementations supporting integers
2064 * natively (as opposed to supporting
2065 * integers in floating point registers).
2066 */
2067 bool
2068 do_common_optimization(exec_list *ir, bool linked,
2069 bool uniform_locations_assigned,
2070 const struct gl_shader_compiler_options *options,
2071 bool native_integers)
2072 {
2073 const bool debug = false;
2074 GLboolean progress = GL_FALSE;
2075
2076 #define OPT(PASS, ...) do { \
2077 if (debug) { \
2078 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2079 const bool opt_progress = PASS(__VA_ARGS__); \
2080 progress = opt_progress || progress; \
2081 if (opt_progress) \
2082 _mesa_print_ir(stderr, ir, NULL); \
2083 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2084 #PASS, opt_progress ? "made" : "no"); \
2085 } else { \
2086 progress = PASS(__VA_ARGS__) || progress; \
2087 } \
2088 } while (false)
2089
2090 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2091
2092 if (linked) {
2093 OPT(do_function_inlining, ir);
2094 OPT(do_dead_functions, ir);
2095 OPT(do_structure_splitting, ir);
2096 }
2097 propagate_invariance(ir);
2098 OPT(do_if_simplification, ir);
2099 OPT(opt_flatten_nested_if_blocks, ir);
2100 OPT(opt_conditional_discard, ir);
2101 OPT(do_copy_propagation, ir);
2102 OPT(do_copy_propagation_elements, ir);
2103
2104 if (options->OptimizeForAOS && !linked)
2105 OPT(opt_flip_matrices, ir);
2106
2107 if (linked && options->OptimizeForAOS) {
2108 OPT(do_vectorize, ir);
2109 }
2110
2111 if (linked)
2112 OPT(do_dead_code, ir, uniform_locations_assigned);
2113 else
2114 OPT(do_dead_code_unlinked, ir);
2115 OPT(do_dead_code_local, ir);
2116 OPT(do_tree_grafting, ir);
2117 OPT(do_constant_propagation, ir);
2118 if (linked)
2119 OPT(do_constant_variable, ir);
2120 else
2121 OPT(do_constant_variable_unlinked, ir);
2122 OPT(do_constant_folding, ir);
2123 OPT(do_minmax_prune, ir);
2124 OPT(do_rebalance_tree, ir);
2125 OPT(do_algebraic, ir, native_integers, options);
2126 OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2127 options->EmitNoCont, options->EmitNoLoops);
2128 OPT(do_vec_index_to_swizzle, ir);
2129 OPT(lower_vector_insert, ir, false);
2130 OPT(do_swizzle_swizzle, ir);
2131 OPT(do_noop_swizzle, ir);
2132
2133 OPT(optimize_split_arrays, ir, linked);
2134 OPT(optimize_redundant_jumps, ir);
2135
2136 if (options->MaxUnrollIterations) {
2137 loop_state *ls = analyze_loop_variables(ir);
2138 if (ls->loop_found) {
2139 OPT(set_loop_controls, ir, ls);
2140 OPT(unroll_loops, ir, ls, options);
2141 }
2142 delete ls;
2143 }
2144
2145 #undef OPT
2146
2147 return progress;
2148 }
2149
2150 extern "C" {
2151
2152 /**
2153 * To be called at GL teardown time, this frees compiler datastructures.
2154 *
2155 * After calling this, any previously compiled shaders and shader
2156 * programs would be invalid. So this should happen at approximately
2157 * program exit.
2158 */
2159 void
2160 _mesa_destroy_shader_compiler(void)
2161 {
2162 _mesa_destroy_shader_compiler_caches();
2163
2164 _mesa_glsl_release_types();
2165 }
2166
2167 /**
2168 * Releases compiler caches to trade off performance for memory.
2169 *
2170 * Intended to be used with glReleaseShaderCompiler().
2171 */
2172 void
2173 _mesa_destroy_shader_compiler_caches(void)
2174 {
2175 _mesa_glsl_release_builtin_functions();
2176 }
2177
2178 }