mesa: add OES_EGL_image_external_essl3 support
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <inttypes.h> /* for PRIx64 macro */
24 #include <stdio.h>
25 #include <stdarg.h>
26 #include <string.h>
27 #include <assert.h>
28
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/debug_output.h"
32 #include "main/formats.h"
33 #include "main/shaderobj.h"
34 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
35 #include "util/ralloc.h"
36 #include "util/disk_cache.h"
37 #include "util/mesa-sha1.h"
38 #include "ast.h"
39 #include "glsl_parser_extras.h"
40 #include "glsl_parser.h"
41 #include "ir_optimization.h"
42 #include "loop_analysis.h"
43 #include "builtin_functions.h"
44
45 /**
46 * Format a short human-readable description of the given GLSL version.
47 */
48 const char *
49 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
50 {
51 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
52 version / 100, version % 100);
53 }
54
55
56 static const unsigned known_desktop_glsl_versions[] =
57 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450, 460 };
58 static const unsigned known_desktop_gl_versions[] =
59 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45, 46 };
60
61
62 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
63 gl_shader_stage stage,
64 void *mem_ctx)
65 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
66 switch_state()
67 {
68 assert(stage < MESA_SHADER_STAGES);
69 this->stage = stage;
70
71 this->scanner = NULL;
72 this->translation_unit.make_empty();
73 this->symbols = new(mem_ctx) glsl_symbol_table;
74
75 this->linalloc = linear_alloc_parent(this, 0);
76
77 this->info_log = ralloc_strdup(mem_ctx, "");
78 this->error = false;
79 this->loop_nesting_ast = NULL;
80
81 this->uses_builtin_functions = false;
82
83 /* Set default language version and extensions */
84 this->language_version = 110;
85 this->forced_language_version = ctx->Const.ForceGLSLVersion;
86 this->zero_init = ctx->Const.GLSLZeroInit;
87 this->gl_version = 20;
88 this->compat_shader = true;
89 this->es_shader = false;
90 this->ARB_texture_rectangle_enable = true;
91
92 /* OpenGL ES 2.0 has different defaults from desktop GL. */
93 if (ctx->API == API_OPENGLES2) {
94 this->language_version = 100;
95 this->es_shader = true;
96 this->ARB_texture_rectangle_enable = false;
97 }
98
99 this->extensions = &ctx->Extensions;
100
101 this->Const.MaxLights = ctx->Const.MaxLights;
102 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
103 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
104 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
105 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
106 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
107 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
108 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
109 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
110 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
111 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
112 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
113
114 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
115
116 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
117
118 /* 1.50 constants */
119 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
120 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
121 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
122 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
123 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
124 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
125 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
126 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
127
128 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
129 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
130 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
131 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
132 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
133 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
134 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
135 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
136 this->Const.MaxVertexAtomicCounterBuffers =
137 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
138 this->Const.MaxTessControlAtomicCounterBuffers =
139 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
140 this->Const.MaxTessEvaluationAtomicCounterBuffers =
141 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
142 this->Const.MaxGeometryAtomicCounterBuffers =
143 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
144 this->Const.MaxFragmentAtomicCounterBuffers =
145 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
146 this->Const.MaxComputeAtomicCounterBuffers =
147 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
148 this->Const.MaxCombinedAtomicCounterBuffers =
149 ctx->Const.MaxCombinedAtomicBuffers;
150 this->Const.MaxAtomicCounterBufferSize =
151 ctx->Const.MaxAtomicBufferSize;
152
153 /* ARB_enhanced_layouts constants */
154 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
155 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
156
157 /* Compute shader constants */
158 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
159 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
160 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
161 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
162
163 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
164 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
165
166 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
167 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
168 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
169 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
170 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
171 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
172 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
173 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
174 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
175 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
176
177 /* ARB_viewport_array */
178 this->Const.MaxViewports = ctx->Const.MaxViewports;
179
180 /* tessellation shader constants */
181 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
182 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
183 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
184 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
185 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
186 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
187 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
188 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
189 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
190 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
191 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
192 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
193
194 /* GL 4.5 / OES_sample_variables */
195 this->Const.MaxSamples = ctx->Const.MaxSamples;
196
197 this->current_function = NULL;
198 this->toplevel_ir = NULL;
199 this->found_return = false;
200 this->all_invariant = false;
201 this->user_structures = NULL;
202 this->num_user_structures = 0;
203 this->num_subroutines = 0;
204 this->subroutines = NULL;
205 this->num_subroutine_types = 0;
206 this->subroutine_types = NULL;
207
208 /* supported_versions should be large enough to support the known desktop
209 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
210 */
211 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
212 ARRAY_SIZE(this->supported_versions));
213
214 /* Populate the list of supported GLSL versions */
215 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
216 * the OpenGL 3.2 Core context is supported, this logic will need
217 * change. Older versions of GLSL are no longer supported
218 * outside the compatibility contexts of 3.x.
219 */
220 this->num_supported_versions = 0;
221 if (_mesa_is_desktop_gl(ctx)) {
222 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
223 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
224 this->supported_versions[this->num_supported_versions].ver
225 = known_desktop_glsl_versions[i];
226 this->supported_versions[this->num_supported_versions].gl_ver
227 = known_desktop_gl_versions[i];
228 this->supported_versions[this->num_supported_versions].es = false;
229 this->num_supported_versions++;
230 }
231 }
232 }
233 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
234 this->supported_versions[this->num_supported_versions].ver = 100;
235 this->supported_versions[this->num_supported_versions].gl_ver = 20;
236 this->supported_versions[this->num_supported_versions].es = true;
237 this->num_supported_versions++;
238 }
239 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
240 this->supported_versions[this->num_supported_versions].ver = 300;
241 this->supported_versions[this->num_supported_versions].gl_ver = 30;
242 this->supported_versions[this->num_supported_versions].es = true;
243 this->num_supported_versions++;
244 }
245 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
246 this->supported_versions[this->num_supported_versions].ver = 310;
247 this->supported_versions[this->num_supported_versions].gl_ver = 31;
248 this->supported_versions[this->num_supported_versions].es = true;
249 this->num_supported_versions++;
250 }
251 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
252 ctx->Extensions.ARB_ES3_2_compatibility) {
253 this->supported_versions[this->num_supported_versions].ver = 320;
254 this->supported_versions[this->num_supported_versions].gl_ver = 32;
255 this->supported_versions[this->num_supported_versions].es = true;
256 this->num_supported_versions++;
257 }
258
259 /* Create a string for use in error messages to tell the user which GLSL
260 * versions are supported.
261 */
262 char *supported = ralloc_strdup(this, "");
263 for (unsigned i = 0; i < this->num_supported_versions; i++) {
264 unsigned ver = this->supported_versions[i].ver;
265 const char *const prefix = (i == 0)
266 ? ""
267 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
268 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
269
270 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
271 prefix,
272 ver / 100, ver % 100,
273 suffix);
274 }
275
276 this->supported_version_string = supported;
277
278 if (ctx->Const.ForceGLSLExtensionsWarn)
279 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
280
281 this->default_uniform_qualifier = new(this) ast_type_qualifier();
282 this->default_uniform_qualifier->flags.q.shared = 1;
283 this->default_uniform_qualifier->flags.q.column_major = 1;
284
285 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
286 this->default_shader_storage_qualifier->flags.q.shared = 1;
287 this->default_shader_storage_qualifier->flags.q.column_major = 1;
288
289 this->fs_uses_gl_fragcoord = false;
290 this->fs_redeclares_gl_fragcoord = false;
291 this->fs_origin_upper_left = false;
292 this->fs_pixel_center_integer = false;
293 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
294
295 this->gs_input_prim_type_specified = false;
296 this->tcs_output_vertices_specified = false;
297 this->gs_input_size = 0;
298 this->in_qualifier = new(this) ast_type_qualifier();
299 this->out_qualifier = new(this) ast_type_qualifier();
300 this->fs_early_fragment_tests = false;
301 this->fs_inner_coverage = false;
302 this->fs_post_depth_coverage = false;
303 this->fs_blend_support = 0;
304 memset(this->atomic_counter_offsets, 0,
305 sizeof(this->atomic_counter_offsets));
306 this->allow_extension_directive_midshader =
307 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
308 this->allow_builtin_variable_redeclaration =
309 ctx->Const.AllowGLSLBuiltinVariableRedeclaration;
310
311 this->cs_input_local_size_variable_specified = false;
312
313 /* ARB_bindless_texture */
314 this->bindless_sampler_specified = false;
315 this->bindless_image_specified = false;
316 this->bound_sampler_specified = false;
317 this->bound_image_specified = false;
318 }
319
320 /**
321 * Determine whether the current GLSL version is sufficiently high to support
322 * a certain feature, and generate an error message if it isn't.
323 *
324 * \param required_glsl_version and \c required_glsl_es_version are
325 * interpreted as they are in _mesa_glsl_parse_state::is_version().
326 *
327 * \param locp is the parser location where the error should be reported.
328 *
329 * \param fmt (and additional arguments) constitute a printf-style error
330 * message to report if the version check fails. Information about the
331 * current and required GLSL versions will be appended. So, for example, if
332 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
333 * "foo unsupported") is called, the error message will be "foo unsupported in
334 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
335 */
336 bool
337 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
338 unsigned required_glsl_es_version,
339 YYLTYPE *locp, const char *fmt, ...)
340 {
341 if (this->is_version(required_glsl_version, required_glsl_es_version))
342 return true;
343
344 va_list args;
345 va_start(args, fmt);
346 char *problem = ralloc_vasprintf(this, fmt, args);
347 va_end(args);
348 const char *glsl_version_string
349 = glsl_compute_version_string(this, false, required_glsl_version);
350 const char *glsl_es_version_string
351 = glsl_compute_version_string(this, true, required_glsl_es_version);
352 const char *requirement_string = "";
353 if (required_glsl_version && required_glsl_es_version) {
354 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
355 glsl_version_string,
356 glsl_es_version_string);
357 } else if (required_glsl_version) {
358 requirement_string = ralloc_asprintf(this, " (%s required)",
359 glsl_version_string);
360 } else if (required_glsl_es_version) {
361 requirement_string = ralloc_asprintf(this, " (%s required)",
362 glsl_es_version_string);
363 }
364 _mesa_glsl_error(locp, this, "%s in %s%s",
365 problem, this->get_version_string(),
366 requirement_string);
367
368 return false;
369 }
370
371 /**
372 * Process a GLSL #version directive.
373 *
374 * \param version is the integer that follows the #version token.
375 *
376 * \param ident is a string identifier that follows the integer, if any is
377 * present. Otherwise NULL.
378 */
379 void
380 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
381 const char *ident)
382 {
383 bool es_token_present = false;
384 bool compat_token_present = false;
385 if (ident) {
386 if (strcmp(ident, "es") == 0) {
387 es_token_present = true;
388 } else if (version >= 150) {
389 if (strcmp(ident, "core") == 0) {
390 /* Accept the token. There's no need to record that this is
391 * a core profile shader since that's the only profile we support.
392 */
393 } else if (strcmp(ident, "compatibility") == 0) {
394 compat_token_present = true;
395
396 if (this->ctx->API != API_OPENGL_COMPAT) {
397 _mesa_glsl_error(locp, this,
398 "the compatibility profile is not supported");
399 }
400 } else {
401 _mesa_glsl_error(locp, this,
402 "\"%s\" is not a valid shading language profile; "
403 "if present, it must be \"core\"", ident);
404 }
405 } else {
406 _mesa_glsl_error(locp, this,
407 "illegal text following version number");
408 }
409 }
410
411 this->es_shader = es_token_present;
412 if (version == 100) {
413 if (es_token_present) {
414 _mesa_glsl_error(locp, this,
415 "GLSL 1.00 ES should be selected using "
416 "`#version 100'");
417 } else {
418 this->es_shader = true;
419 }
420 }
421
422 if (this->es_shader) {
423 this->ARB_texture_rectangle_enable = false;
424 }
425
426 if (this->forced_language_version)
427 this->language_version = this->forced_language_version;
428 else
429 this->language_version = version;
430
431 this->compat_shader = compat_token_present ||
432 (!this->es_shader && this->language_version < 140);
433
434 bool supported = false;
435 for (unsigned i = 0; i < this->num_supported_versions; i++) {
436 if (this->supported_versions[i].ver == this->language_version
437 && this->supported_versions[i].es == this->es_shader) {
438 this->gl_version = this->supported_versions[i].gl_ver;
439 supported = true;
440 break;
441 }
442 }
443
444 if (!supported) {
445 _mesa_glsl_error(locp, this, "%s is not supported. "
446 "Supported versions are: %s",
447 this->get_version_string(),
448 this->supported_version_string);
449
450 /* On exit, the language_version must be set to a valid value.
451 * Later calls to _mesa_glsl_initialize_types will misbehave if
452 * the version is invalid.
453 */
454 switch (this->ctx->API) {
455 case API_OPENGL_COMPAT:
456 case API_OPENGL_CORE:
457 this->language_version = this->ctx->Const.GLSLVersion;
458 break;
459
460 case API_OPENGLES:
461 assert(!"Should not get here.");
462 /* FALLTHROUGH */
463
464 case API_OPENGLES2:
465 this->language_version = 100;
466 break;
467 }
468 }
469 }
470
471
472 /* This helper function will append the given message to the shader's
473 info log and report it via GL_ARB_debug_output. Per that extension,
474 'type' is one of the enum values classifying the message, and
475 'id' is the implementation-defined ID of the given message. */
476 static void
477 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
478 GLenum type, const char *fmt, va_list ap)
479 {
480 bool error = (type == MESA_DEBUG_TYPE_ERROR);
481 GLuint msg_id = 0;
482
483 assert(state->info_log != NULL);
484
485 /* Get the offset that the new message will be written to. */
486 int msg_offset = strlen(state->info_log);
487
488 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
489 locp->source,
490 locp->first_line,
491 locp->first_column,
492 error ? "error" : "warning");
493 ralloc_vasprintf_append(&state->info_log, fmt, ap);
494
495 const char *const msg = &state->info_log[msg_offset];
496 struct gl_context *ctx = state->ctx;
497
498 /* Report the error via GL_ARB_debug_output. */
499 _mesa_shader_debug(ctx, type, &msg_id, msg);
500
501 ralloc_strcat(&state->info_log, "\n");
502 }
503
504 void
505 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
506 const char *fmt, ...)
507 {
508 va_list ap;
509
510 state->error = true;
511
512 va_start(ap, fmt);
513 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
514 va_end(ap);
515 }
516
517
518 void
519 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
520 const char *fmt, ...)
521 {
522 va_list ap;
523
524 va_start(ap, fmt);
525 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
526 va_end(ap);
527 }
528
529
530 /**
531 * Enum representing the possible behaviors that can be specified in
532 * an #extension directive.
533 */
534 enum ext_behavior {
535 extension_disable,
536 extension_enable,
537 extension_require,
538 extension_warn
539 };
540
541 /**
542 * Element type for _mesa_glsl_supported_extensions
543 */
544 struct _mesa_glsl_extension {
545 /**
546 * Name of the extension when referred to in a GLSL extension
547 * statement
548 */
549 const char *name;
550
551 /**
552 * Whether this extension is a part of AEP
553 */
554 bool aep;
555
556 /**
557 * Predicate that checks whether the relevant extension is available for
558 * this context.
559 */
560 bool (*available_pred)(const struct gl_context *,
561 gl_api api, uint8_t version);
562
563 /**
564 * Flag in the _mesa_glsl_parse_state struct that should be set
565 * when this extension is enabled.
566 *
567 * See note in _mesa_glsl_extension::supported_flag about "pointer
568 * to member" types.
569 */
570 bool _mesa_glsl_parse_state::* enable_flag;
571
572 /**
573 * Flag in the _mesa_glsl_parse_state struct that should be set
574 * when the shader requests "warn" behavior for this extension.
575 *
576 * See note in _mesa_glsl_extension::supported_flag about "pointer
577 * to member" types.
578 */
579 bool _mesa_glsl_parse_state::* warn_flag;
580
581
582 bool compatible_with_state(const _mesa_glsl_parse_state *state,
583 gl_api api, uint8_t gl_version) const;
584 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
585 };
586
587 /** Checks if the context supports a user-facing extension */
588 #define EXT(name_str, driver_cap, ...) \
589 static MAYBE_UNUSED bool \
590 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
591 { \
592 return ctx->Extensions.driver_cap && (version >= \
593 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
594 }
595 #include "main/extensions_table.h"
596 #undef EXT
597
598 #define EXT(NAME) \
599 { "GL_" #NAME, false, has_##NAME, \
600 &_mesa_glsl_parse_state::NAME##_enable, \
601 &_mesa_glsl_parse_state::NAME##_warn }
602
603 #define EXT_AEP(NAME) \
604 { "GL_" #NAME, true, has_##NAME, \
605 &_mesa_glsl_parse_state::NAME##_enable, \
606 &_mesa_glsl_parse_state::NAME##_warn }
607
608 /**
609 * Table of extensions that can be enabled/disabled within a shader,
610 * and the conditions under which they are supported.
611 */
612 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
613 /* ARB extensions go here, sorted alphabetically.
614 */
615 EXT(ARB_ES3_1_compatibility),
616 EXT(ARB_ES3_2_compatibility),
617 EXT(ARB_arrays_of_arrays),
618 EXT(ARB_bindless_texture),
619 EXT(ARB_compute_shader),
620 EXT(ARB_compute_variable_group_size),
621 EXT(ARB_conservative_depth),
622 EXT(ARB_cull_distance),
623 EXT(ARB_derivative_control),
624 EXT(ARB_draw_buffers),
625 EXT(ARB_draw_instanced),
626 EXT(ARB_enhanced_layouts),
627 EXT(ARB_explicit_attrib_location),
628 EXT(ARB_explicit_uniform_location),
629 EXT(ARB_fragment_coord_conventions),
630 EXT(ARB_fragment_layer_viewport),
631 EXT(ARB_gpu_shader5),
632 EXT(ARB_gpu_shader_fp64),
633 EXT(ARB_gpu_shader_int64),
634 EXT(ARB_post_depth_coverage),
635 EXT(ARB_sample_shading),
636 EXT(ARB_separate_shader_objects),
637 EXT(ARB_shader_atomic_counter_ops),
638 EXT(ARB_shader_atomic_counters),
639 EXT(ARB_shader_ballot),
640 EXT(ARB_shader_bit_encoding),
641 EXT(ARB_shader_clock),
642 EXT(ARB_shader_draw_parameters),
643 EXT(ARB_shader_group_vote),
644 EXT(ARB_shader_image_load_store),
645 EXT(ARB_shader_image_size),
646 EXT(ARB_shader_precision),
647 EXT(ARB_shader_stencil_export),
648 EXT(ARB_shader_storage_buffer_object),
649 EXT(ARB_shader_subroutine),
650 EXT(ARB_shader_texture_image_samples),
651 EXT(ARB_shader_texture_lod),
652 EXT(ARB_shader_viewport_layer_array),
653 EXT(ARB_shading_language_420pack),
654 EXT(ARB_shading_language_packing),
655 EXT(ARB_tessellation_shader),
656 EXT(ARB_texture_cube_map_array),
657 EXT(ARB_texture_gather),
658 EXT(ARB_texture_multisample),
659 EXT(ARB_texture_query_levels),
660 EXT(ARB_texture_query_lod),
661 EXT(ARB_texture_rectangle),
662 EXT(ARB_uniform_buffer_object),
663 EXT(ARB_vertex_attrib_64bit),
664 EXT(ARB_viewport_array),
665
666 /* KHR extensions go here, sorted alphabetically.
667 */
668 EXT_AEP(KHR_blend_equation_advanced),
669
670 /* OES extensions go here, sorted alphabetically.
671 */
672 EXT(OES_EGL_image_external),
673 EXT(OES_EGL_image_external_essl3),
674 EXT(OES_geometry_point_size),
675 EXT(OES_geometry_shader),
676 EXT(OES_gpu_shader5),
677 EXT(OES_primitive_bounding_box),
678 EXT_AEP(OES_sample_variables),
679 EXT_AEP(OES_shader_image_atomic),
680 EXT(OES_shader_io_blocks),
681 EXT_AEP(OES_shader_multisample_interpolation),
682 EXT(OES_standard_derivatives),
683 EXT(OES_tessellation_point_size),
684 EXT(OES_tessellation_shader),
685 EXT(OES_texture_3D),
686 EXT(OES_texture_buffer),
687 EXT(OES_texture_cube_map_array),
688 EXT_AEP(OES_texture_storage_multisample_2d_array),
689 EXT(OES_viewport_array),
690
691 /* All other extensions go here, sorted alphabetically.
692 */
693 EXT(AMD_conservative_depth),
694 EXT(AMD_shader_stencil_export),
695 EXT(AMD_shader_trinary_minmax),
696 EXT(AMD_vertex_shader_layer),
697 EXT(AMD_vertex_shader_viewport_index),
698 EXT(ANDROID_extension_pack_es31a),
699 EXT(EXT_blend_func_extended),
700 EXT(EXT_frag_depth),
701 EXT(EXT_draw_buffers),
702 EXT(EXT_clip_cull_distance),
703 EXT(EXT_geometry_point_size),
704 EXT_AEP(EXT_geometry_shader),
705 EXT_AEP(EXT_gpu_shader5),
706 EXT_AEP(EXT_primitive_bounding_box),
707 EXT(EXT_separate_shader_objects),
708 EXT(EXT_shader_framebuffer_fetch),
709 EXT(EXT_shader_integer_mix),
710 EXT_AEP(EXT_shader_io_blocks),
711 EXT(EXT_shader_samples_identical),
712 EXT(EXT_tessellation_point_size),
713 EXT_AEP(EXT_tessellation_shader),
714 EXT(EXT_texture_array),
715 EXT_AEP(EXT_texture_buffer),
716 EXT_AEP(EXT_texture_cube_map_array),
717 EXT(INTEL_conservative_rasterization),
718 EXT(MESA_shader_integer_functions),
719 EXT(NV_image_formats),
720 };
721
722 #undef EXT
723
724
725 /**
726 * Determine whether a given extension is compatible with the target,
727 * API, and extension information in the current parser state.
728 */
729 bool _mesa_glsl_extension::compatible_with_state(
730 const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
731 {
732 return this->available_pred(state->ctx, api, gl_version);
733 }
734
735 /**
736 * Set the appropriate flags in the parser state to establish the
737 * given behavior for this extension.
738 */
739 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
740 ext_behavior behavior) const
741 {
742 /* Note: the ->* operator indexes into state by the
743 * offsets this->enable_flag and this->warn_flag. See
744 * _mesa_glsl_extension::supported_flag for more info.
745 */
746 state->*(this->enable_flag) = (behavior != extension_disable);
747 state->*(this->warn_flag) = (behavior == extension_warn);
748 }
749
750 /**
751 * Find an extension by name in _mesa_glsl_supported_extensions. If
752 * the name is not found, return NULL.
753 */
754 static const _mesa_glsl_extension *find_extension(const char *name)
755 {
756 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
757 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
758 return &_mesa_glsl_supported_extensions[i];
759 }
760 }
761 return NULL;
762 }
763
764 bool
765 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
766 const char *behavior_string, YYLTYPE *behavior_locp,
767 _mesa_glsl_parse_state *state)
768 {
769 uint8_t gl_version = state->ctx->Extensions.Version;
770 gl_api api = state->ctx->API;
771 ext_behavior behavior;
772 if (strcmp(behavior_string, "warn") == 0) {
773 behavior = extension_warn;
774 } else if (strcmp(behavior_string, "require") == 0) {
775 behavior = extension_require;
776 } else if (strcmp(behavior_string, "enable") == 0) {
777 behavior = extension_enable;
778 } else if (strcmp(behavior_string, "disable") == 0) {
779 behavior = extension_disable;
780 } else {
781 _mesa_glsl_error(behavior_locp, state,
782 "unknown extension behavior `%s'",
783 behavior_string);
784 return false;
785 }
786
787 /* If we're in a desktop context but with an ES shader, use an ES API enum
788 * to verify extension availability.
789 */
790 if (state->es_shader && api != API_OPENGLES2)
791 api = API_OPENGLES2;
792 /* Use the language-version derived GL version to extension checks, unless
793 * we're using meta, which sets the version to the max.
794 */
795 if (gl_version != 0xff)
796 gl_version = state->gl_version;
797
798 if (strcmp(name, "all") == 0) {
799 if ((behavior == extension_enable) || (behavior == extension_require)) {
800 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
801 (behavior == extension_enable)
802 ? "enable" : "require");
803 return false;
804 } else {
805 for (unsigned i = 0;
806 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
807 const _mesa_glsl_extension *extension
808 = &_mesa_glsl_supported_extensions[i];
809 if (extension->compatible_with_state(state, api, gl_version)) {
810 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
811 }
812 }
813 }
814 } else {
815 const _mesa_glsl_extension *extension = find_extension(name);
816 if (extension && extension->compatible_with_state(state, api, gl_version)) {
817 extension->set_flags(state, behavior);
818 if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
819 for (unsigned i = 0;
820 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
821 const _mesa_glsl_extension *extension =
822 &_mesa_glsl_supported_extensions[i];
823
824 if (!extension->aep)
825 continue;
826 /* AEP should not be enabled if all of the sub-extensions can't
827 * also be enabled. This is not the proper layer to do such
828 * error-checking though.
829 */
830 assert(extension->compatible_with_state(state, api, gl_version));
831 extension->set_flags(state, behavior);
832 }
833 }
834 } else {
835 static const char fmt[] = "extension `%s' unsupported in %s shader";
836
837 if (behavior == extension_require) {
838 _mesa_glsl_error(name_locp, state, fmt,
839 name, _mesa_shader_stage_to_string(state->stage));
840 return false;
841 } else {
842 _mesa_glsl_warning(name_locp, state, fmt,
843 name, _mesa_shader_stage_to_string(state->stage));
844 }
845 }
846 }
847
848 return true;
849 }
850
851
852 /**
853 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
854 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
855 * (process_array_constructor, et al) sufficient information to do type
856 * checking.
857 *
858 * Operates on assignments involving an aggregate initializer. E.g.,
859 *
860 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
861 *
862 * or more ridiculously,
863 *
864 * struct S {
865 * vec4 v[2];
866 * };
867 *
868 * struct {
869 * S a[2], b;
870 * int c;
871 * } aggregate = {
872 * {
873 * {
874 * {
875 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
876 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
877 * } // a[0].v
878 * }, // a[0]
879 * {
880 * {
881 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
882 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
883 * } // a[1].v
884 * } // a[1]
885 * }, // a
886 * {
887 * {
888 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
889 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
890 * } // b.v
891 * }, // b
892 * 4 // c
893 * };
894 *
895 * This pass is necessary because the right-hand side of <type> e = { ... }
896 * doesn't contain sufficient information to determine if the types match.
897 */
898 void
899 _mesa_ast_set_aggregate_type(const glsl_type *type,
900 ast_expression *expr)
901 {
902 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
903 ai->constructor_type = type;
904
905 /* If the aggregate is an array, recursively set its elements' types. */
906 if (type->is_array()) {
907 /* Each array element has the type type->fields.array.
908 *
909 * E.g., if <type> if struct S[2] we want to set each element's type to
910 * struct S.
911 */
912 for (exec_node *expr_node = ai->expressions.get_head_raw();
913 !expr_node->is_tail_sentinel();
914 expr_node = expr_node->next) {
915 ast_expression *expr = exec_node_data(ast_expression, expr_node,
916 link);
917
918 if (expr->oper == ast_aggregate)
919 _mesa_ast_set_aggregate_type(type->fields.array, expr);
920 }
921
922 /* If the aggregate is a struct, recursively set its fields' types. */
923 } else if (type->is_record()) {
924 exec_node *expr_node = ai->expressions.get_head_raw();
925
926 /* Iterate through the struct's fields. */
927 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
928 i++, expr_node = expr_node->next) {
929 ast_expression *expr = exec_node_data(ast_expression, expr_node,
930 link);
931
932 if (expr->oper == ast_aggregate) {
933 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
934 }
935 }
936 /* If the aggregate is a matrix, set its columns' types. */
937 } else if (type->is_matrix()) {
938 for (exec_node *expr_node = ai->expressions.get_head_raw();
939 !expr_node->is_tail_sentinel();
940 expr_node = expr_node->next) {
941 ast_expression *expr = exec_node_data(ast_expression, expr_node,
942 link);
943
944 if (expr->oper == ast_aggregate)
945 _mesa_ast_set_aggregate_type(type->column_type(), expr);
946 }
947 }
948 }
949
950 void
951 _mesa_ast_process_interface_block(YYLTYPE *locp,
952 _mesa_glsl_parse_state *state,
953 ast_interface_block *const block,
954 const struct ast_type_qualifier &q)
955 {
956 if (q.flags.q.buffer) {
957 if (!state->has_shader_storage_buffer_objects()) {
958 _mesa_glsl_error(locp, state,
959 "#version 430 / GL_ARB_shader_storage_buffer_object "
960 "required for defining shader storage blocks");
961 } else if (state->ARB_shader_storage_buffer_object_warn) {
962 _mesa_glsl_warning(locp, state,
963 "#version 430 / GL_ARB_shader_storage_buffer_object "
964 "required for defining shader storage blocks");
965 }
966 } else if (q.flags.q.uniform) {
967 if (!state->has_uniform_buffer_objects()) {
968 _mesa_glsl_error(locp, state,
969 "#version 140 / GL_ARB_uniform_buffer_object "
970 "required for defining uniform blocks");
971 } else if (state->ARB_uniform_buffer_object_warn) {
972 _mesa_glsl_warning(locp, state,
973 "#version 140 / GL_ARB_uniform_buffer_object "
974 "required for defining uniform blocks");
975 }
976 } else {
977 if (!state->has_shader_io_blocks()) {
978 if (state->es_shader) {
979 _mesa_glsl_error(locp, state,
980 "GL_OES_shader_io_blocks or #version 320 "
981 "required for using interface blocks");
982 } else {
983 _mesa_glsl_error(locp, state,
984 "#version 150 required for using "
985 "interface blocks");
986 }
987 }
988 }
989
990 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
991 * "It is illegal to have an input block in a vertex shader
992 * or an output block in a fragment shader"
993 */
994 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
995 _mesa_glsl_error(locp, state,
996 "`in' interface block is not allowed for "
997 "a vertex shader");
998 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
999 _mesa_glsl_error(locp, state,
1000 "`out' interface block is not allowed for "
1001 "a fragment shader");
1002 }
1003
1004 /* Since block arrays require names, and both features are added in
1005 * the same language versions, we don't have to explicitly
1006 * version-check both things.
1007 */
1008 if (block->instance_name != NULL) {
1009 state->check_version(150, 300, locp, "interface blocks with "
1010 "an instance name are not allowed");
1011 }
1012
1013 uint64_t interface_type_mask;
1014 struct ast_type_qualifier temp_type_qualifier;
1015
1016 /* Get a bitmask containing only the in/out/uniform/buffer
1017 * flags, allowing us to ignore other irrelevant flags like
1018 * interpolation qualifiers.
1019 */
1020 temp_type_qualifier.flags.i = 0;
1021 temp_type_qualifier.flags.q.uniform = true;
1022 temp_type_qualifier.flags.q.in = true;
1023 temp_type_qualifier.flags.q.out = true;
1024 temp_type_qualifier.flags.q.buffer = true;
1025 temp_type_qualifier.flags.q.patch = true;
1026 interface_type_mask = temp_type_qualifier.flags.i;
1027
1028 /* Get the block's interface qualifier. The interface_qualifier
1029 * production rule guarantees that only one bit will be set (and
1030 * it will be in/out/uniform).
1031 */
1032 uint64_t block_interface_qualifier = q.flags.i;
1033
1034 block->default_layout.flags.i |= block_interface_qualifier;
1035
1036 if (state->stage == MESA_SHADER_GEOMETRY &&
1037 state->has_explicit_attrib_stream() &&
1038 block->default_layout.flags.q.out) {
1039 /* Assign global layout's stream value. */
1040 block->default_layout.flags.q.stream = 1;
1041 block->default_layout.flags.q.explicit_stream = 0;
1042 block->default_layout.stream = state->out_qualifier->stream;
1043 }
1044
1045 if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1046 /* Assign global layout's xfb_buffer value. */
1047 block->default_layout.flags.q.xfb_buffer = 1;
1048 block->default_layout.flags.q.explicit_xfb_buffer = 0;
1049 block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1050 }
1051
1052 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1053 ast_type_qualifier& qualifier = member->type->qualifier;
1054 if ((qualifier.flags.i & interface_type_mask) == 0) {
1055 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1056 * "If no optional qualifier is used in a member declaration, the
1057 * qualifier of the variable is just in, out, or uniform as declared
1058 * by interface-qualifier."
1059 */
1060 qualifier.flags.i |= block_interface_qualifier;
1061 } else if ((qualifier.flags.i & interface_type_mask) !=
1062 block_interface_qualifier) {
1063 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1064 * "If optional qualifiers are used, they can include interpolation
1065 * and storage qualifiers and they must declare an input, output,
1066 * or uniform variable consistent with the interface qualifier of
1067 * the block."
1068 */
1069 _mesa_glsl_error(locp, state,
1070 "uniform/in/out qualifier on "
1071 "interface block member does not match "
1072 "the interface block");
1073 }
1074
1075 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1076 _mesa_glsl_error(locp, state,
1077 "invariant qualifiers can be used only "
1078 "in interface block members for shader "
1079 "inputs or outputs");
1080 }
1081 }
1082
1083 static void
1084 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1085 {
1086 if (q->is_subroutine_decl())
1087 printf("subroutine ");
1088
1089 if (q->subroutine_list) {
1090 printf("subroutine (");
1091 q->subroutine_list->print();
1092 printf(")");
1093 }
1094
1095 if (q->flags.q.constant)
1096 printf("const ");
1097
1098 if (q->flags.q.invariant)
1099 printf("invariant ");
1100
1101 if (q->flags.q.attribute)
1102 printf("attribute ");
1103
1104 if (q->flags.q.varying)
1105 printf("varying ");
1106
1107 if (q->flags.q.in && q->flags.q.out)
1108 printf("inout ");
1109 else {
1110 if (q->flags.q.in)
1111 printf("in ");
1112
1113 if (q->flags.q.out)
1114 printf("out ");
1115 }
1116
1117 if (q->flags.q.centroid)
1118 printf("centroid ");
1119 if (q->flags.q.sample)
1120 printf("sample ");
1121 if (q->flags.q.patch)
1122 printf("patch ");
1123 if (q->flags.q.uniform)
1124 printf("uniform ");
1125 if (q->flags.q.buffer)
1126 printf("buffer ");
1127 if (q->flags.q.smooth)
1128 printf("smooth ");
1129 if (q->flags.q.flat)
1130 printf("flat ");
1131 if (q->flags.q.noperspective)
1132 printf("noperspective ");
1133 }
1134
1135
1136 void
1137 ast_node::print(void) const
1138 {
1139 printf("unhandled node ");
1140 }
1141
1142
1143 ast_node::ast_node(void)
1144 {
1145 this->location.source = 0;
1146 this->location.first_line = 0;
1147 this->location.first_column = 0;
1148 this->location.last_line = 0;
1149 this->location.last_column = 0;
1150 }
1151
1152
1153 static void
1154 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1155 {
1156 if (array_specifier)
1157 array_specifier->print();
1158 }
1159
1160
1161 void
1162 ast_compound_statement::print(void) const
1163 {
1164 printf("{\n");
1165
1166 foreach_list_typed(ast_node, ast, link, &this->statements) {
1167 ast->print();
1168 }
1169
1170 printf("}\n");
1171 }
1172
1173
1174 ast_compound_statement::ast_compound_statement(int new_scope,
1175 ast_node *statements)
1176 {
1177 this->new_scope = new_scope;
1178
1179 if (statements != NULL) {
1180 this->statements.push_degenerate_list_at_head(&statements->link);
1181 }
1182 }
1183
1184
1185 void
1186 ast_expression::print(void) const
1187 {
1188 switch (oper) {
1189 case ast_assign:
1190 case ast_mul_assign:
1191 case ast_div_assign:
1192 case ast_mod_assign:
1193 case ast_add_assign:
1194 case ast_sub_assign:
1195 case ast_ls_assign:
1196 case ast_rs_assign:
1197 case ast_and_assign:
1198 case ast_xor_assign:
1199 case ast_or_assign:
1200 subexpressions[0]->print();
1201 printf("%s ", operator_string(oper));
1202 subexpressions[1]->print();
1203 break;
1204
1205 case ast_field_selection:
1206 subexpressions[0]->print();
1207 printf(". %s ", primary_expression.identifier);
1208 break;
1209
1210 case ast_plus:
1211 case ast_neg:
1212 case ast_bit_not:
1213 case ast_logic_not:
1214 case ast_pre_inc:
1215 case ast_pre_dec:
1216 printf("%s ", operator_string(oper));
1217 subexpressions[0]->print();
1218 break;
1219
1220 case ast_post_inc:
1221 case ast_post_dec:
1222 subexpressions[0]->print();
1223 printf("%s ", operator_string(oper));
1224 break;
1225
1226 case ast_conditional:
1227 subexpressions[0]->print();
1228 printf("? ");
1229 subexpressions[1]->print();
1230 printf(": ");
1231 subexpressions[2]->print();
1232 break;
1233
1234 case ast_array_index:
1235 subexpressions[0]->print();
1236 printf("[ ");
1237 subexpressions[1]->print();
1238 printf("] ");
1239 break;
1240
1241 case ast_function_call: {
1242 subexpressions[0]->print();
1243 printf("( ");
1244
1245 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1246 if (&ast->link != this->expressions.get_head())
1247 printf(", ");
1248
1249 ast->print();
1250 }
1251
1252 printf(") ");
1253 break;
1254 }
1255
1256 case ast_identifier:
1257 printf("%s ", primary_expression.identifier);
1258 break;
1259
1260 case ast_int_constant:
1261 printf("%d ", primary_expression.int_constant);
1262 break;
1263
1264 case ast_uint_constant:
1265 printf("%u ", primary_expression.uint_constant);
1266 break;
1267
1268 case ast_float_constant:
1269 printf("%f ", primary_expression.float_constant);
1270 break;
1271
1272 case ast_double_constant:
1273 printf("%f ", primary_expression.double_constant);
1274 break;
1275
1276 case ast_int64_constant:
1277 printf("%" PRId64 " ", primary_expression.int64_constant);
1278 break;
1279
1280 case ast_uint64_constant:
1281 printf("%" PRIu64 " ", primary_expression.uint64_constant);
1282 break;
1283
1284 case ast_bool_constant:
1285 printf("%s ",
1286 primary_expression.bool_constant
1287 ? "true" : "false");
1288 break;
1289
1290 case ast_sequence: {
1291 printf("( ");
1292 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1293 if (&ast->link != this->expressions.get_head())
1294 printf(", ");
1295
1296 ast->print();
1297 }
1298 printf(") ");
1299 break;
1300 }
1301
1302 case ast_aggregate: {
1303 printf("{ ");
1304 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1305 if (&ast->link != this->expressions.get_head())
1306 printf(", ");
1307
1308 ast->print();
1309 }
1310 printf("} ");
1311 break;
1312 }
1313
1314 default:
1315 assert(0);
1316 break;
1317 }
1318 }
1319
1320 ast_expression::ast_expression(int oper,
1321 ast_expression *ex0,
1322 ast_expression *ex1,
1323 ast_expression *ex2) :
1324 primary_expression()
1325 {
1326 this->oper = ast_operators(oper);
1327 this->subexpressions[0] = ex0;
1328 this->subexpressions[1] = ex1;
1329 this->subexpressions[2] = ex2;
1330 this->non_lvalue_description = NULL;
1331 this->is_lhs = false;
1332 }
1333
1334
1335 void
1336 ast_expression_statement::print(void) const
1337 {
1338 if (expression)
1339 expression->print();
1340
1341 printf("; ");
1342 }
1343
1344
1345 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1346 expression(ex)
1347 {
1348 /* empty */
1349 }
1350
1351
1352 void
1353 ast_function::print(void) const
1354 {
1355 return_type->print();
1356 printf(" %s (", identifier);
1357
1358 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1359 ast->print();
1360 }
1361
1362 printf(")");
1363 }
1364
1365
1366 ast_function::ast_function(void)
1367 : return_type(NULL), identifier(NULL), is_definition(false),
1368 signature(NULL)
1369 {
1370 /* empty */
1371 }
1372
1373
1374 void
1375 ast_fully_specified_type::print(void) const
1376 {
1377 _mesa_ast_type_qualifier_print(& qualifier);
1378 specifier->print();
1379 }
1380
1381
1382 void
1383 ast_parameter_declarator::print(void) const
1384 {
1385 type->print();
1386 if (identifier)
1387 printf("%s ", identifier);
1388 ast_opt_array_dimensions_print(array_specifier);
1389 }
1390
1391
1392 void
1393 ast_function_definition::print(void) const
1394 {
1395 prototype->print();
1396 body->print();
1397 }
1398
1399
1400 void
1401 ast_declaration::print(void) const
1402 {
1403 printf("%s ", identifier);
1404 ast_opt_array_dimensions_print(array_specifier);
1405
1406 if (initializer) {
1407 printf("= ");
1408 initializer->print();
1409 }
1410 }
1411
1412
1413 ast_declaration::ast_declaration(const char *identifier,
1414 ast_array_specifier *array_specifier,
1415 ast_expression *initializer)
1416 {
1417 this->identifier = identifier;
1418 this->array_specifier = array_specifier;
1419 this->initializer = initializer;
1420 }
1421
1422
1423 void
1424 ast_declarator_list::print(void) const
1425 {
1426 assert(type || invariant);
1427
1428 if (type)
1429 type->print();
1430 else if (invariant)
1431 printf("invariant ");
1432 else
1433 printf("precise ");
1434
1435 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1436 if (&ast->link != this->declarations.get_head())
1437 printf(", ");
1438
1439 ast->print();
1440 }
1441
1442 printf("; ");
1443 }
1444
1445
1446 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1447 {
1448 this->type = type;
1449 this->invariant = false;
1450 this->precise = false;
1451 }
1452
1453 void
1454 ast_jump_statement::print(void) const
1455 {
1456 switch (mode) {
1457 case ast_continue:
1458 printf("continue; ");
1459 break;
1460 case ast_break:
1461 printf("break; ");
1462 break;
1463 case ast_return:
1464 printf("return ");
1465 if (opt_return_value)
1466 opt_return_value->print();
1467
1468 printf("; ");
1469 break;
1470 case ast_discard:
1471 printf("discard; ");
1472 break;
1473 }
1474 }
1475
1476
1477 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1478 : opt_return_value(NULL)
1479 {
1480 this->mode = ast_jump_modes(mode);
1481
1482 if (mode == ast_return)
1483 opt_return_value = return_value;
1484 }
1485
1486
1487 void
1488 ast_selection_statement::print(void) const
1489 {
1490 printf("if ( ");
1491 condition->print();
1492 printf(") ");
1493
1494 then_statement->print();
1495
1496 if (else_statement) {
1497 printf("else ");
1498 else_statement->print();
1499 }
1500 }
1501
1502
1503 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1504 ast_node *then_statement,
1505 ast_node *else_statement)
1506 {
1507 this->condition = condition;
1508 this->then_statement = then_statement;
1509 this->else_statement = else_statement;
1510 }
1511
1512
1513 void
1514 ast_switch_statement::print(void) const
1515 {
1516 printf("switch ( ");
1517 test_expression->print();
1518 printf(") ");
1519
1520 body->print();
1521 }
1522
1523
1524 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1525 ast_node *body)
1526 {
1527 this->test_expression = test_expression;
1528 this->body = body;
1529 }
1530
1531
1532 void
1533 ast_switch_body::print(void) const
1534 {
1535 printf("{\n");
1536 if (stmts != NULL) {
1537 stmts->print();
1538 }
1539 printf("}\n");
1540 }
1541
1542
1543 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1544 {
1545 this->stmts = stmts;
1546 }
1547
1548
1549 void ast_case_label::print(void) const
1550 {
1551 if (test_value != NULL) {
1552 printf("case ");
1553 test_value->print();
1554 printf(": ");
1555 } else {
1556 printf("default: ");
1557 }
1558 }
1559
1560
1561 ast_case_label::ast_case_label(ast_expression *test_value)
1562 {
1563 this->test_value = test_value;
1564 }
1565
1566
1567 void ast_case_label_list::print(void) const
1568 {
1569 foreach_list_typed(ast_node, ast, link, & this->labels) {
1570 ast->print();
1571 }
1572 printf("\n");
1573 }
1574
1575
1576 ast_case_label_list::ast_case_label_list(void)
1577 {
1578 }
1579
1580
1581 void ast_case_statement::print(void) const
1582 {
1583 labels->print();
1584 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1585 ast->print();
1586 printf("\n");
1587 }
1588 }
1589
1590
1591 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1592 {
1593 this->labels = labels;
1594 }
1595
1596
1597 void ast_case_statement_list::print(void) const
1598 {
1599 foreach_list_typed(ast_node, ast, link, & this->cases) {
1600 ast->print();
1601 }
1602 }
1603
1604
1605 ast_case_statement_list::ast_case_statement_list(void)
1606 {
1607 }
1608
1609
1610 void
1611 ast_iteration_statement::print(void) const
1612 {
1613 switch (mode) {
1614 case ast_for:
1615 printf("for( ");
1616 if (init_statement)
1617 init_statement->print();
1618 printf("; ");
1619
1620 if (condition)
1621 condition->print();
1622 printf("; ");
1623
1624 if (rest_expression)
1625 rest_expression->print();
1626 printf(") ");
1627
1628 body->print();
1629 break;
1630
1631 case ast_while:
1632 printf("while ( ");
1633 if (condition)
1634 condition->print();
1635 printf(") ");
1636 body->print();
1637 break;
1638
1639 case ast_do_while:
1640 printf("do ");
1641 body->print();
1642 printf("while ( ");
1643 if (condition)
1644 condition->print();
1645 printf("); ");
1646 break;
1647 }
1648 }
1649
1650
1651 ast_iteration_statement::ast_iteration_statement(int mode,
1652 ast_node *init,
1653 ast_node *condition,
1654 ast_expression *rest_expression,
1655 ast_node *body)
1656 {
1657 this->mode = ast_iteration_modes(mode);
1658 this->init_statement = init;
1659 this->condition = condition;
1660 this->rest_expression = rest_expression;
1661 this->body = body;
1662 }
1663
1664
1665 void
1666 ast_struct_specifier::print(void) const
1667 {
1668 printf("struct %s { ", name);
1669 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1670 ast->print();
1671 }
1672 printf("} ");
1673 }
1674
1675
1676 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1677 ast_declarator_list *declarator_list)
1678 : name(identifier), layout(NULL), declarations(), is_declaration(true),
1679 type(NULL)
1680 {
1681 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1682 }
1683
1684 void ast_subroutine_list::print(void) const
1685 {
1686 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1687 if (&ast->link != this->declarations.get_head())
1688 printf(", ");
1689 ast->print();
1690 }
1691 }
1692
1693 static void
1694 set_shader_inout_layout(struct gl_shader *shader,
1695 struct _mesa_glsl_parse_state *state)
1696 {
1697 /* Should have been prevented by the parser. */
1698 if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1699 shader->Stage == MESA_SHADER_VERTEX) {
1700 assert(!state->in_qualifier->flags.i);
1701 } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1702 shader->Stage != MESA_SHADER_TESS_EVAL) {
1703 assert(!state->in_qualifier->flags.i);
1704 }
1705
1706 if (shader->Stage != MESA_SHADER_COMPUTE) {
1707 /* Should have been prevented by the parser. */
1708 assert(!state->cs_input_local_size_specified);
1709 assert(!state->cs_input_local_size_variable_specified);
1710 }
1711
1712 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1713 /* Should have been prevented by the parser. */
1714 assert(!state->fs_uses_gl_fragcoord);
1715 assert(!state->fs_redeclares_gl_fragcoord);
1716 assert(!state->fs_pixel_center_integer);
1717 assert(!state->fs_origin_upper_left);
1718 assert(!state->fs_early_fragment_tests);
1719 assert(!state->fs_inner_coverage);
1720 assert(!state->fs_post_depth_coverage);
1721 }
1722
1723 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1724 if (state->out_qualifier->out_xfb_stride[i]) {
1725 unsigned xfb_stride;
1726 if (state->out_qualifier->out_xfb_stride[i]->
1727 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1728 true)) {
1729 shader->TransformFeedbackBufferStride[i] = xfb_stride;
1730 }
1731 }
1732 }
1733
1734 switch (shader->Stage) {
1735 case MESA_SHADER_TESS_CTRL:
1736 shader->info.TessCtrl.VerticesOut = 0;
1737 if (state->tcs_output_vertices_specified) {
1738 unsigned vertices;
1739 if (state->out_qualifier->vertices->
1740 process_qualifier_constant(state, "vertices", &vertices,
1741 false)) {
1742
1743 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1744 if (vertices > state->Const.MaxPatchVertices) {
1745 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1746 "GL_MAX_PATCH_VERTICES", vertices);
1747 }
1748 shader->info.TessCtrl.VerticesOut = vertices;
1749 }
1750 }
1751 break;
1752 case MESA_SHADER_TESS_EVAL:
1753 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1754 if (state->in_qualifier->flags.q.prim_type)
1755 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1756
1757 shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1758 if (state->in_qualifier->flags.q.vertex_spacing)
1759 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1760
1761 shader->info.TessEval.VertexOrder = 0;
1762 if (state->in_qualifier->flags.q.ordering)
1763 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1764
1765 shader->info.TessEval.PointMode = -1;
1766 if (state->in_qualifier->flags.q.point_mode)
1767 shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1768 break;
1769 case MESA_SHADER_GEOMETRY:
1770 shader->info.Geom.VerticesOut = -1;
1771 if (state->out_qualifier->flags.q.max_vertices) {
1772 unsigned qual_max_vertices;
1773 if (state->out_qualifier->max_vertices->
1774 process_qualifier_constant(state, "max_vertices",
1775 &qual_max_vertices, true)) {
1776
1777 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1778 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1779 _mesa_glsl_error(&loc, state,
1780 "maximum output vertices (%d) exceeds "
1781 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1782 qual_max_vertices);
1783 }
1784 shader->info.Geom.VerticesOut = qual_max_vertices;
1785 }
1786 }
1787
1788 if (state->gs_input_prim_type_specified) {
1789 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1790 } else {
1791 shader->info.Geom.InputType = PRIM_UNKNOWN;
1792 }
1793
1794 if (state->out_qualifier->flags.q.prim_type) {
1795 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1796 } else {
1797 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1798 }
1799
1800 shader->info.Geom.Invocations = 0;
1801 if (state->in_qualifier->flags.q.invocations) {
1802 unsigned invocations;
1803 if (state->in_qualifier->invocations->
1804 process_qualifier_constant(state, "invocations",
1805 &invocations, false)) {
1806
1807 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1808 if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
1809 _mesa_glsl_error(&loc, state,
1810 "invocations (%d) exceeds "
1811 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1812 invocations);
1813 }
1814 shader->info.Geom.Invocations = invocations;
1815 }
1816 }
1817 break;
1818
1819 case MESA_SHADER_COMPUTE:
1820 if (state->cs_input_local_size_specified) {
1821 for (int i = 0; i < 3; i++)
1822 shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1823 } else {
1824 for (int i = 0; i < 3; i++)
1825 shader->info.Comp.LocalSize[i] = 0;
1826 }
1827
1828 shader->info.Comp.LocalSizeVariable =
1829 state->cs_input_local_size_variable_specified;
1830 break;
1831
1832 case MESA_SHADER_FRAGMENT:
1833 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1834 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1835 shader->pixel_center_integer = state->fs_pixel_center_integer;
1836 shader->origin_upper_left = state->fs_origin_upper_left;
1837 shader->ARB_fragment_coord_conventions_enable =
1838 state->ARB_fragment_coord_conventions_enable;
1839 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1840 shader->InnerCoverage = state->fs_inner_coverage;
1841 shader->PostDepthCoverage = state->fs_post_depth_coverage;
1842 shader->BlendSupport = state->fs_blend_support;
1843 break;
1844
1845 default:
1846 /* Nothing to do. */
1847 break;
1848 }
1849
1850 shader->bindless_sampler = state->bindless_sampler_specified;
1851 shader->bindless_image = state->bindless_image_specified;
1852 shader->bound_sampler = state->bound_sampler_specified;
1853 shader->bound_image = state->bound_image_specified;
1854 }
1855
1856 /* src can be NULL if only the symbols found in the exec_list should be
1857 * copied
1858 */
1859 void
1860 _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
1861 struct glsl_symbol_table *src,
1862 struct glsl_symbol_table *dest)
1863 {
1864 foreach_in_list (ir_instruction, ir, shader_ir) {
1865 switch (ir->ir_type) {
1866 case ir_type_function:
1867 dest->add_function((ir_function *) ir);
1868 break;
1869 case ir_type_variable: {
1870 ir_variable *const var = (ir_variable *) ir;
1871
1872 if (var->data.mode != ir_var_temporary)
1873 dest->add_variable(var);
1874 break;
1875 }
1876 default:
1877 break;
1878 }
1879 }
1880
1881 if (src != NULL) {
1882 /* Explicitly copy the gl_PerVertex interface definitions because these
1883 * are needed to check they are the same during the interstage link.
1884 * They can’t necessarily be found via the exec_list because the members
1885 * might not be referenced. The GL spec still requires that they match
1886 * in that case.
1887 */
1888 const glsl_type *iface =
1889 src->get_interface("gl_PerVertex", ir_var_shader_in);
1890 if (iface)
1891 dest->add_interface(iface->name, iface, ir_var_shader_in);
1892
1893 iface = src->get_interface("gl_PerVertex", ir_var_shader_out);
1894 if (iface)
1895 dest->add_interface(iface->name, iface, ir_var_shader_out);
1896 }
1897 }
1898
1899 extern "C" {
1900
1901 static void
1902 assign_subroutine_indexes(struct _mesa_glsl_parse_state *state)
1903 {
1904 int j, k;
1905 int index = 0;
1906
1907 for (j = 0; j < state->num_subroutines; j++) {
1908 while (state->subroutines[j]->subroutine_index == -1) {
1909 for (k = 0; k < state->num_subroutines; k++) {
1910 if (state->subroutines[k]->subroutine_index == index)
1911 break;
1912 else if (k == state->num_subroutines - 1) {
1913 state->subroutines[j]->subroutine_index = index;
1914 }
1915 }
1916 index++;
1917 }
1918 }
1919 }
1920
1921 static void
1922 add_builtin_defines(struct _mesa_glsl_parse_state *state,
1923 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1924 struct glcpp_parser *data,
1925 unsigned version,
1926 bool es)
1927 {
1928 unsigned gl_version = state->ctx->Extensions.Version;
1929 gl_api api = state->ctx->API;
1930
1931 if (gl_version != 0xff) {
1932 unsigned i;
1933 for (i = 0; i < state->num_supported_versions; i++) {
1934 if (state->supported_versions[i].ver == version &&
1935 state->supported_versions[i].es == es) {
1936 gl_version = state->supported_versions[i].gl_ver;
1937 break;
1938 }
1939 }
1940
1941 if (i == state->num_supported_versions)
1942 return;
1943 }
1944
1945 if (es)
1946 api = API_OPENGLES2;
1947
1948 for (unsigned i = 0;
1949 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
1950 const _mesa_glsl_extension *extension
1951 = &_mesa_glsl_supported_extensions[i];
1952 if (extension->compatible_with_state(state, api, gl_version)) {
1953 add_builtin_define(data, extension->name, 1);
1954 }
1955 }
1956 }
1957
1958 /* Implements parsing checks that we can't do during parsing */
1959 static void
1960 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
1961 {
1962 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
1963 YYLTYPE loc;
1964 memset(&loc, 0, sizeof(loc));
1965 _mesa_glsl_error(&loc, state, "Compute shaders require "
1966 "GLSL 4.30 or GLSL ES 3.10");
1967 }
1968 }
1969
1970 static void
1971 opt_shader_and_create_symbol_table(struct gl_context *ctx,
1972 struct glsl_symbol_table *source_symbols,
1973 struct gl_shader *shader)
1974 {
1975 assert(shader->CompileStatus != COMPILE_FAILURE &&
1976 !shader->ir->is_empty());
1977
1978 struct gl_shader_compiler_options *options =
1979 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1980
1981 /* Do some optimization at compile time to reduce shader IR size
1982 * and reduce later work if the same shader is linked multiple times
1983 */
1984 if (ctx->Const.GLSLOptimizeConservatively) {
1985 /* Run it just once. */
1986 do_common_optimization(shader->ir, false, false, options,
1987 ctx->Const.NativeIntegers);
1988 } else {
1989 /* Repeat it until it stops making changes. */
1990 while (do_common_optimization(shader->ir, false, false, options,
1991 ctx->Const.NativeIntegers))
1992 ;
1993 }
1994
1995 validate_ir_tree(shader->ir);
1996
1997 enum ir_variable_mode other;
1998 switch (shader->Stage) {
1999 case MESA_SHADER_VERTEX:
2000 other = ir_var_shader_in;
2001 break;
2002 case MESA_SHADER_FRAGMENT:
2003 other = ir_var_shader_out;
2004 break;
2005 default:
2006 /* Something invalid to ensure optimize_dead_builtin_uniforms
2007 * doesn't remove anything other than uniforms or constants.
2008 */
2009 other = ir_var_mode_count;
2010 break;
2011 }
2012
2013 optimize_dead_builtin_variables(shader->ir, other);
2014
2015 validate_ir_tree(shader->ir);
2016
2017 /* Retain any live IR, but trash the rest. */
2018 reparent_ir(shader->ir, shader->ir);
2019
2020 /* Destroy the symbol table. Create a new symbol table that contains only
2021 * the variables and functions that still exist in the IR. The symbol
2022 * table will be used later during linking.
2023 *
2024 * There must NOT be any freed objects still referenced by the symbol
2025 * table. That could cause the linker to dereference freed memory.
2026 *
2027 * We don't have to worry about types or interface-types here because those
2028 * are fly-weights that are looked up by glsl_type.
2029 */
2030 _mesa_glsl_copy_symbols_from_table(shader->ir, source_symbols,
2031 shader->symbols);
2032 }
2033
2034 void
2035 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
2036 bool dump_ast, bool dump_hir, bool force_recompile)
2037 {
2038 const char *source = force_recompile && shader->FallbackSource ?
2039 shader->FallbackSource : shader->Source;
2040
2041 if (!force_recompile) {
2042 if (ctx->Cache) {
2043 char buf[41];
2044 disk_cache_compute_key(ctx->Cache, source, strlen(source),
2045 shader->sha1);
2046 if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
2047 /* We've seen this shader before and know it compiles */
2048 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2049 _mesa_sha1_format(buf, shader->sha1);
2050 fprintf(stderr, "deferring compile of shader: %s\n", buf);
2051 }
2052 shader->CompileStatus = COMPILE_SKIPPED;
2053
2054 free((void *)shader->FallbackSource);
2055 shader->FallbackSource = NULL;
2056 return;
2057 }
2058 }
2059 } else {
2060 /* We should only ever end up here if a re-compile has been forced by a
2061 * shader cache miss. In which case we can skip the compile if its
2062 * already be done by a previous fallback or the initial compile call.
2063 */
2064 if (shader->CompileStatus == COMPILE_SUCCESS)
2065 return;
2066
2067 if (shader->CompileStatus == COMPILED_NO_OPTS) {
2068 opt_shader_and_create_symbol_table(ctx,
2069 NULL, /* source_symbols */
2070 shader);
2071 shader->CompileStatus = COMPILE_SUCCESS;
2072 return;
2073 }
2074 }
2075
2076 struct _mesa_glsl_parse_state *state =
2077 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
2078
2079 if (ctx->Const.GenerateTemporaryNames)
2080 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
2081 false, true);
2082
2083 state->error = glcpp_preprocess(state, &source, &state->info_log,
2084 add_builtin_defines, state, ctx);
2085
2086 if (!state->error) {
2087 _mesa_glsl_lexer_ctor(state, source);
2088 _mesa_glsl_parse(state);
2089 _mesa_glsl_lexer_dtor(state);
2090 do_late_parsing_checks(state);
2091 }
2092
2093 if (dump_ast) {
2094 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
2095 ast->print();
2096 }
2097 printf("\n\n");
2098 }
2099
2100 ralloc_free(shader->ir);
2101 shader->ir = new(shader) exec_list;
2102 if (!state->error && !state->translation_unit.is_empty())
2103 _mesa_ast_to_hir(shader->ir, state);
2104
2105 if (!state->error) {
2106 validate_ir_tree(shader->ir);
2107
2108 /* Print out the unoptimized IR. */
2109 if (dump_hir) {
2110 _mesa_print_ir(stdout, shader->ir, state);
2111 }
2112 }
2113
2114 if (shader->InfoLog)
2115 ralloc_free(shader->InfoLog);
2116
2117 if (!state->error)
2118 set_shader_inout_layout(shader, state);
2119
2120 shader->symbols = new(shader->ir) glsl_symbol_table;
2121 shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
2122 shader->InfoLog = state->info_log;
2123 shader->Version = state->language_version;
2124 shader->IsES = state->es_shader;
2125
2126 if (!state->error && !shader->ir->is_empty()) {
2127 assign_subroutine_indexes(state);
2128 lower_subroutine(shader->ir, state);
2129
2130 if (!ctx->Cache || force_recompile)
2131 opt_shader_and_create_symbol_table(ctx, state->symbols, shader);
2132 else {
2133 reparent_ir(shader->ir, shader->ir);
2134 shader->CompileStatus = COMPILED_NO_OPTS;
2135 }
2136 }
2137
2138 if (!force_recompile) {
2139 free((void *)shader->FallbackSource);
2140 shader->FallbackSource = NULL;
2141 }
2142
2143 delete state->symbols;
2144 ralloc_free(state);
2145 }
2146
2147 } /* extern "C" */
2148 /**
2149 * Do the set of common optimizations passes
2150 *
2151 * \param ir List of instructions to be optimized
2152 * \param linked Is the shader linked? This enables
2153 * optimizations passes that remove code at
2154 * global scope and could cause linking to
2155 * fail.
2156 * \param uniform_locations_assigned Have locations already been assigned for
2157 * uniforms? This prevents the declarations
2158 * of unused uniforms from being removed.
2159 * The setting of this flag only matters if
2160 * \c linked is \c true.
2161 * \param options The driver's preferred shader options.
2162 * \param native_integers Selects optimizations that depend on the
2163 * implementations supporting integers
2164 * natively (as opposed to supporting
2165 * integers in floating point registers).
2166 */
2167 bool
2168 do_common_optimization(exec_list *ir, bool linked,
2169 bool uniform_locations_assigned,
2170 const struct gl_shader_compiler_options *options,
2171 bool native_integers)
2172 {
2173 const bool debug = false;
2174 GLboolean progress = GL_FALSE;
2175
2176 #define OPT(PASS, ...) do { \
2177 if (debug) { \
2178 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2179 const bool opt_progress = PASS(__VA_ARGS__); \
2180 progress = opt_progress || progress; \
2181 if (opt_progress) \
2182 _mesa_print_ir(stderr, ir, NULL); \
2183 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2184 #PASS, opt_progress ? "made" : "no"); \
2185 } else { \
2186 progress = PASS(__VA_ARGS__) || progress; \
2187 } \
2188 } while (false)
2189
2190 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2191
2192 if (linked) {
2193 OPT(do_function_inlining, ir);
2194 OPT(do_dead_functions, ir);
2195 OPT(do_structure_splitting, ir);
2196 }
2197 propagate_invariance(ir);
2198 OPT(do_if_simplification, ir);
2199 OPT(opt_flatten_nested_if_blocks, ir);
2200 OPT(opt_conditional_discard, ir);
2201 OPT(do_copy_propagation, ir);
2202 OPT(do_copy_propagation_elements, ir);
2203
2204 if (options->OptimizeForAOS && !linked)
2205 OPT(opt_flip_matrices, ir);
2206
2207 if (linked && options->OptimizeForAOS) {
2208 OPT(do_vectorize, ir);
2209 }
2210
2211 if (linked)
2212 OPT(do_dead_code, ir, uniform_locations_assigned);
2213 else
2214 OPT(do_dead_code_unlinked, ir);
2215 OPT(do_dead_code_local, ir);
2216 OPT(do_tree_grafting, ir);
2217 OPT(do_constant_propagation, ir);
2218 if (linked)
2219 OPT(do_constant_variable, ir);
2220 else
2221 OPT(do_constant_variable_unlinked, ir);
2222 OPT(do_constant_folding, ir);
2223 OPT(do_minmax_prune, ir);
2224 OPT(do_rebalance_tree, ir);
2225 OPT(do_algebraic, ir, native_integers, options);
2226 OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2227 options->EmitNoCont, options->EmitNoLoops);
2228 OPT(do_vec_index_to_swizzle, ir);
2229 OPT(lower_vector_insert, ir, false);
2230 OPT(optimize_swizzles, ir);
2231
2232 OPT(optimize_split_arrays, ir, linked);
2233 OPT(optimize_redundant_jumps, ir);
2234
2235 if (options->MaxUnrollIterations) {
2236 loop_state *ls = analyze_loop_variables(ir);
2237 if (ls->loop_found) {
2238 bool loop_progress = unroll_loops(ir, ls, options);
2239 while (loop_progress) {
2240 loop_progress = false;
2241 loop_progress |= do_constant_propagation(ir);
2242 loop_progress |= do_if_simplification(ir);
2243 }
2244 progress |= loop_progress;
2245 }
2246 delete ls;
2247 }
2248
2249 #undef OPT
2250
2251 return progress;
2252 }
2253
2254 extern "C" {
2255
2256 /**
2257 * To be called at GL teardown time, this frees compiler datastructures.
2258 *
2259 * After calling this, any previously compiled shaders and shader
2260 * programs would be invalid. So this should happen at approximately
2261 * program exit.
2262 */
2263 void
2264 _mesa_destroy_shader_compiler(void)
2265 {
2266 _mesa_destroy_shader_compiler_caches();
2267
2268 _mesa_glsl_release_types();
2269 }
2270
2271 /**
2272 * Releases compiler caches to trade off performance for memory.
2273 *
2274 * Intended to be used with glReleaseShaderCompiler().
2275 */
2276 void
2277 _mesa_destroy_shader_compiler_caches(void)
2278 {
2279 _mesa_glsl_release_builtin_functions();
2280 }
2281
2282 }