glsl: add ARB_bindless_texture enable
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <inttypes.h> /* for PRIx64 macro */
24 #include <stdio.h>
25 #include <stdarg.h>
26 #include <string.h>
27 #include <assert.h>
28
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/debug_output.h"
32 #include "main/formats.h"
33 #include "main/shaderobj.h"
34 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
35 #include "util/ralloc.h"
36 #include "util/disk_cache.h"
37 #include "util/mesa-sha1.h"
38 #include "ast.h"
39 #include "glsl_parser_extras.h"
40 #include "glsl_parser.h"
41 #include "ir_optimization.h"
42 #include "loop_analysis.h"
43 #include "builtin_functions.h"
44
45 /**
46 * Format a short human-readable description of the given GLSL version.
47 */
48 const char *
49 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
50 {
51 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
52 version / 100, version % 100);
53 }
54
55
56 static const unsigned known_desktop_glsl_versions[] =
57 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
58 static const unsigned known_desktop_gl_versions[] =
59 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45 };
60
61
62 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
63 gl_shader_stage stage,
64 void *mem_ctx)
65 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
66 switch_state()
67 {
68 assert(stage < MESA_SHADER_STAGES);
69 this->stage = stage;
70
71 this->scanner = NULL;
72 this->translation_unit.make_empty();
73 this->symbols = new(mem_ctx) glsl_symbol_table;
74
75 this->linalloc = linear_alloc_parent(this, 0);
76
77 this->info_log = ralloc_strdup(mem_ctx, "");
78 this->error = false;
79 this->loop_nesting_ast = NULL;
80
81 this->uses_builtin_functions = false;
82
83 /* Set default language version and extensions */
84 this->language_version = 110;
85 this->forced_language_version = ctx->Const.ForceGLSLVersion;
86 this->zero_init = ctx->Const.GLSLZeroInit;
87 this->gl_version = 20;
88 this->compat_shader = true;
89 this->es_shader = false;
90 this->ARB_texture_rectangle_enable = true;
91
92 /* OpenGL ES 2.0 has different defaults from desktop GL. */
93 if (ctx->API == API_OPENGLES2) {
94 this->language_version = 100;
95 this->es_shader = true;
96 this->ARB_texture_rectangle_enable = false;
97 }
98
99 this->extensions = &ctx->Extensions;
100
101 this->Const.MaxLights = ctx->Const.MaxLights;
102 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
103 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
104 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
105 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
106 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
107 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
108 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
109 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
110 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
111 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
112 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
113
114 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
115
116 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
117
118 /* 1.50 constants */
119 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
120 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
121 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
122 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
123 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
124 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
125 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
126 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
127
128 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
129 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
130 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
131 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
132 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
133 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
134 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
135 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
136 this->Const.MaxVertexAtomicCounterBuffers =
137 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
138 this->Const.MaxTessControlAtomicCounterBuffers =
139 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
140 this->Const.MaxTessEvaluationAtomicCounterBuffers =
141 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
142 this->Const.MaxGeometryAtomicCounterBuffers =
143 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
144 this->Const.MaxFragmentAtomicCounterBuffers =
145 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
146 this->Const.MaxComputeAtomicCounterBuffers =
147 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
148 this->Const.MaxCombinedAtomicCounterBuffers =
149 ctx->Const.MaxCombinedAtomicBuffers;
150 this->Const.MaxAtomicCounterBufferSize =
151 ctx->Const.MaxAtomicBufferSize;
152
153 /* ARB_enhanced_layouts constants */
154 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
155 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
156
157 /* Compute shader constants */
158 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
159 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
160 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
161 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
162
163 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
164 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
165
166 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
167 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
168 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
169 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
170 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
171 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
172 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
173 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
174 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
175 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
176
177 /* ARB_viewport_array */
178 this->Const.MaxViewports = ctx->Const.MaxViewports;
179
180 /* tessellation shader constants */
181 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
182 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
183 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
184 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
185 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
186 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
187 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
188 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
189 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
190 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
191 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
192 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
193
194 /* GL 4.5 / OES_sample_variables */
195 this->Const.MaxSamples = ctx->Const.MaxSamples;
196
197 this->current_function = NULL;
198 this->toplevel_ir = NULL;
199 this->found_return = false;
200 this->all_invariant = false;
201 this->user_structures = NULL;
202 this->num_user_structures = 0;
203 this->num_subroutines = 0;
204 this->subroutines = NULL;
205 this->num_subroutine_types = 0;
206 this->subroutine_types = NULL;
207
208 /* supported_versions should be large enough to support the known desktop
209 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
210 */
211 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
212 ARRAY_SIZE(this->supported_versions));
213
214 /* Populate the list of supported GLSL versions */
215 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
216 * the OpenGL 3.2 Core context is supported, this logic will need
217 * change. Older versions of GLSL are no longer supported
218 * outside the compatibility contexts of 3.x.
219 */
220 this->num_supported_versions = 0;
221 if (_mesa_is_desktop_gl(ctx)) {
222 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
223 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
224 this->supported_versions[this->num_supported_versions].ver
225 = known_desktop_glsl_versions[i];
226 this->supported_versions[this->num_supported_versions].gl_ver
227 = known_desktop_gl_versions[i];
228 this->supported_versions[this->num_supported_versions].es = false;
229 this->num_supported_versions++;
230 }
231 }
232 }
233 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
234 this->supported_versions[this->num_supported_versions].ver = 100;
235 this->supported_versions[this->num_supported_versions].gl_ver = 20;
236 this->supported_versions[this->num_supported_versions].es = true;
237 this->num_supported_versions++;
238 }
239 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
240 this->supported_versions[this->num_supported_versions].ver = 300;
241 this->supported_versions[this->num_supported_versions].gl_ver = 30;
242 this->supported_versions[this->num_supported_versions].es = true;
243 this->num_supported_versions++;
244 }
245 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
246 this->supported_versions[this->num_supported_versions].ver = 310;
247 this->supported_versions[this->num_supported_versions].gl_ver = 31;
248 this->supported_versions[this->num_supported_versions].es = true;
249 this->num_supported_versions++;
250 }
251 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
252 ctx->Extensions.ARB_ES3_2_compatibility) {
253 this->supported_versions[this->num_supported_versions].ver = 320;
254 this->supported_versions[this->num_supported_versions].gl_ver = 32;
255 this->supported_versions[this->num_supported_versions].es = true;
256 this->num_supported_versions++;
257 }
258
259 /* Create a string for use in error messages to tell the user which GLSL
260 * versions are supported.
261 */
262 char *supported = ralloc_strdup(this, "");
263 for (unsigned i = 0; i < this->num_supported_versions; i++) {
264 unsigned ver = this->supported_versions[i].ver;
265 const char *const prefix = (i == 0)
266 ? ""
267 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
268 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
269
270 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
271 prefix,
272 ver / 100, ver % 100,
273 suffix);
274 }
275
276 this->supported_version_string = supported;
277
278 if (ctx->Const.ForceGLSLExtensionsWarn)
279 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
280
281 this->default_uniform_qualifier = new(this) ast_type_qualifier();
282 this->default_uniform_qualifier->flags.q.shared = 1;
283 this->default_uniform_qualifier->flags.q.column_major = 1;
284
285 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
286 this->default_shader_storage_qualifier->flags.q.shared = 1;
287 this->default_shader_storage_qualifier->flags.q.column_major = 1;
288
289 this->fs_uses_gl_fragcoord = false;
290 this->fs_redeclares_gl_fragcoord = false;
291 this->fs_origin_upper_left = false;
292 this->fs_pixel_center_integer = false;
293 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
294
295 this->gs_input_prim_type_specified = false;
296 this->tcs_output_vertices_specified = false;
297 this->gs_input_size = 0;
298 this->in_qualifier = new(this) ast_type_qualifier();
299 this->out_qualifier = new(this) ast_type_qualifier();
300 this->fs_early_fragment_tests = false;
301 this->fs_inner_coverage = false;
302 this->fs_post_depth_coverage = false;
303 this->fs_blend_support = 0;
304 memset(this->atomic_counter_offsets, 0,
305 sizeof(this->atomic_counter_offsets));
306 this->allow_extension_directive_midshader =
307 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
308
309 this->cs_input_local_size_variable_specified = false;
310 }
311
312 /**
313 * Determine whether the current GLSL version is sufficiently high to support
314 * a certain feature, and generate an error message if it isn't.
315 *
316 * \param required_glsl_version and \c required_glsl_es_version are
317 * interpreted as they are in _mesa_glsl_parse_state::is_version().
318 *
319 * \param locp is the parser location where the error should be reported.
320 *
321 * \param fmt (and additional arguments) constitute a printf-style error
322 * message to report if the version check fails. Information about the
323 * current and required GLSL versions will be appended. So, for example, if
324 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
325 * "foo unsupported") is called, the error message will be "foo unsupported in
326 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
327 */
328 bool
329 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
330 unsigned required_glsl_es_version,
331 YYLTYPE *locp, const char *fmt, ...)
332 {
333 if (this->is_version(required_glsl_version, required_glsl_es_version))
334 return true;
335
336 va_list args;
337 va_start(args, fmt);
338 char *problem = ralloc_vasprintf(this, fmt, args);
339 va_end(args);
340 const char *glsl_version_string
341 = glsl_compute_version_string(this, false, required_glsl_version);
342 const char *glsl_es_version_string
343 = glsl_compute_version_string(this, true, required_glsl_es_version);
344 const char *requirement_string = "";
345 if (required_glsl_version && required_glsl_es_version) {
346 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
347 glsl_version_string,
348 glsl_es_version_string);
349 } else if (required_glsl_version) {
350 requirement_string = ralloc_asprintf(this, " (%s required)",
351 glsl_version_string);
352 } else if (required_glsl_es_version) {
353 requirement_string = ralloc_asprintf(this, " (%s required)",
354 glsl_es_version_string);
355 }
356 _mesa_glsl_error(locp, this, "%s in %s%s",
357 problem, this->get_version_string(),
358 requirement_string);
359
360 return false;
361 }
362
363 /**
364 * Process a GLSL #version directive.
365 *
366 * \param version is the integer that follows the #version token.
367 *
368 * \param ident is a string identifier that follows the integer, if any is
369 * present. Otherwise NULL.
370 */
371 void
372 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
373 const char *ident)
374 {
375 bool es_token_present = false;
376 bool compat_token_present = false;
377 if (ident) {
378 if (strcmp(ident, "es") == 0) {
379 es_token_present = true;
380 } else if (version >= 150) {
381 if (strcmp(ident, "core") == 0) {
382 /* Accept the token. There's no need to record that this is
383 * a core profile shader since that's the only profile we support.
384 */
385 } else if (strcmp(ident, "compatibility") == 0) {
386 compat_token_present = true;
387
388 if (this->ctx->API != API_OPENGL_COMPAT) {
389 _mesa_glsl_error(locp, this,
390 "the compatibility profile is not supported");
391 }
392 } else {
393 _mesa_glsl_error(locp, this,
394 "\"%s\" is not a valid shading language profile; "
395 "if present, it must be \"core\"", ident);
396 }
397 } else {
398 _mesa_glsl_error(locp, this,
399 "illegal text following version number");
400 }
401 }
402
403 this->es_shader = es_token_present;
404 if (version == 100) {
405 if (es_token_present) {
406 _mesa_glsl_error(locp, this,
407 "GLSL 1.00 ES should be selected using "
408 "`#version 100'");
409 } else {
410 this->es_shader = true;
411 }
412 }
413
414 if (this->es_shader) {
415 this->ARB_texture_rectangle_enable = false;
416 }
417
418 if (this->forced_language_version)
419 this->language_version = this->forced_language_version;
420 else
421 this->language_version = version;
422
423 this->compat_shader = compat_token_present ||
424 (!this->es_shader && this->language_version < 140);
425
426 bool supported = false;
427 for (unsigned i = 0; i < this->num_supported_versions; i++) {
428 if (this->supported_versions[i].ver == this->language_version
429 && this->supported_versions[i].es == this->es_shader) {
430 this->gl_version = this->supported_versions[i].gl_ver;
431 supported = true;
432 break;
433 }
434 }
435
436 if (!supported) {
437 _mesa_glsl_error(locp, this, "%s is not supported. "
438 "Supported versions are: %s",
439 this->get_version_string(),
440 this->supported_version_string);
441
442 /* On exit, the language_version must be set to a valid value.
443 * Later calls to _mesa_glsl_initialize_types will misbehave if
444 * the version is invalid.
445 */
446 switch (this->ctx->API) {
447 case API_OPENGL_COMPAT:
448 case API_OPENGL_CORE:
449 this->language_version = this->ctx->Const.GLSLVersion;
450 break;
451
452 case API_OPENGLES:
453 assert(!"Should not get here.");
454 /* FALLTHROUGH */
455
456 case API_OPENGLES2:
457 this->language_version = 100;
458 break;
459 }
460 }
461 }
462
463
464 /* This helper function will append the given message to the shader's
465 info log and report it via GL_ARB_debug_output. Per that extension,
466 'type' is one of the enum values classifying the message, and
467 'id' is the implementation-defined ID of the given message. */
468 static void
469 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
470 GLenum type, const char *fmt, va_list ap)
471 {
472 bool error = (type == MESA_DEBUG_TYPE_ERROR);
473 GLuint msg_id = 0;
474
475 assert(state->info_log != NULL);
476
477 /* Get the offset that the new message will be written to. */
478 int msg_offset = strlen(state->info_log);
479
480 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
481 locp->source,
482 locp->first_line,
483 locp->first_column,
484 error ? "error" : "warning");
485 ralloc_vasprintf_append(&state->info_log, fmt, ap);
486
487 const char *const msg = &state->info_log[msg_offset];
488 struct gl_context *ctx = state->ctx;
489
490 /* Report the error via GL_ARB_debug_output. */
491 _mesa_shader_debug(ctx, type, &msg_id, msg);
492
493 ralloc_strcat(&state->info_log, "\n");
494 }
495
496 void
497 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
498 const char *fmt, ...)
499 {
500 va_list ap;
501
502 state->error = true;
503
504 va_start(ap, fmt);
505 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
506 va_end(ap);
507 }
508
509
510 void
511 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
512 const char *fmt, ...)
513 {
514 va_list ap;
515
516 va_start(ap, fmt);
517 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
518 va_end(ap);
519 }
520
521
522 /**
523 * Enum representing the possible behaviors that can be specified in
524 * an #extension directive.
525 */
526 enum ext_behavior {
527 extension_disable,
528 extension_enable,
529 extension_require,
530 extension_warn
531 };
532
533 /**
534 * Element type for _mesa_glsl_supported_extensions
535 */
536 struct _mesa_glsl_extension {
537 /**
538 * Name of the extension when referred to in a GLSL extension
539 * statement
540 */
541 const char *name;
542
543 /**
544 * Whether this extension is a part of AEP
545 */
546 bool aep;
547
548 /**
549 * Predicate that checks whether the relevant extension is available for
550 * this context.
551 */
552 bool (*available_pred)(const struct gl_context *,
553 gl_api api, uint8_t version);
554
555 /**
556 * Flag in the _mesa_glsl_parse_state struct that should be set
557 * when this extension is enabled.
558 *
559 * See note in _mesa_glsl_extension::supported_flag about "pointer
560 * to member" types.
561 */
562 bool _mesa_glsl_parse_state::* enable_flag;
563
564 /**
565 * Flag in the _mesa_glsl_parse_state struct that should be set
566 * when the shader requests "warn" behavior for this extension.
567 *
568 * See note in _mesa_glsl_extension::supported_flag about "pointer
569 * to member" types.
570 */
571 bool _mesa_glsl_parse_state::* warn_flag;
572
573
574 bool compatible_with_state(const _mesa_glsl_parse_state *state,
575 gl_api api, uint8_t gl_version) const;
576 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
577 };
578
579 /** Checks if the context supports a user-facing extension */
580 #define EXT(name_str, driver_cap, ...) \
581 static MAYBE_UNUSED bool \
582 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
583 { \
584 return ctx->Extensions.driver_cap && (version >= \
585 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
586 }
587 #include "main/extensions_table.h"
588 #undef EXT
589
590 #define EXT(NAME) \
591 { "GL_" #NAME, false, has_##NAME, \
592 &_mesa_glsl_parse_state::NAME##_enable, \
593 &_mesa_glsl_parse_state::NAME##_warn }
594
595 #define EXT_AEP(NAME) \
596 { "GL_" #NAME, true, has_##NAME, \
597 &_mesa_glsl_parse_state::NAME##_enable, \
598 &_mesa_glsl_parse_state::NAME##_warn }
599
600 /**
601 * Table of extensions that can be enabled/disabled within a shader,
602 * and the conditions under which they are supported.
603 */
604 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
605 /* ARB extensions go here, sorted alphabetically.
606 */
607 EXT(ARB_ES3_1_compatibility),
608 EXT(ARB_ES3_2_compatibility),
609 EXT(ARB_arrays_of_arrays),
610 EXT(ARB_bindless_texture),
611 EXT(ARB_compute_shader),
612 EXT(ARB_compute_variable_group_size),
613 EXT(ARB_conservative_depth),
614 EXT(ARB_cull_distance),
615 EXT(ARB_derivative_control),
616 EXT(ARB_draw_buffers),
617 EXT(ARB_draw_instanced),
618 EXT(ARB_enhanced_layouts),
619 EXT(ARB_explicit_attrib_location),
620 EXT(ARB_explicit_uniform_location),
621 EXT(ARB_fragment_coord_conventions),
622 EXT(ARB_fragment_layer_viewport),
623 EXT(ARB_gpu_shader5),
624 EXT(ARB_gpu_shader_fp64),
625 EXT(ARB_gpu_shader_int64),
626 EXT(ARB_post_depth_coverage),
627 EXT(ARB_sample_shading),
628 EXT(ARB_separate_shader_objects),
629 EXT(ARB_shader_atomic_counter_ops),
630 EXT(ARB_shader_atomic_counters),
631 EXT(ARB_shader_ballot),
632 EXT(ARB_shader_bit_encoding),
633 EXT(ARB_shader_clock),
634 EXT(ARB_shader_draw_parameters),
635 EXT(ARB_shader_group_vote),
636 EXT(ARB_shader_image_load_store),
637 EXT(ARB_shader_image_size),
638 EXT(ARB_shader_precision),
639 EXT(ARB_shader_stencil_export),
640 EXT(ARB_shader_storage_buffer_object),
641 EXT(ARB_shader_subroutine),
642 EXT(ARB_shader_texture_image_samples),
643 EXT(ARB_shader_texture_lod),
644 EXT(ARB_shader_viewport_layer_array),
645 EXT(ARB_shading_language_420pack),
646 EXT(ARB_shading_language_packing),
647 EXT(ARB_tessellation_shader),
648 EXT(ARB_texture_cube_map_array),
649 EXT(ARB_texture_gather),
650 EXT(ARB_texture_multisample),
651 EXT(ARB_texture_query_levels),
652 EXT(ARB_texture_query_lod),
653 EXT(ARB_texture_rectangle),
654 EXT(ARB_uniform_buffer_object),
655 EXT(ARB_vertex_attrib_64bit),
656 EXT(ARB_viewport_array),
657
658 /* KHR extensions go here, sorted alphabetically.
659 */
660 EXT_AEP(KHR_blend_equation_advanced),
661
662 /* OES extensions go here, sorted alphabetically.
663 */
664 EXT(OES_EGL_image_external),
665 EXT(OES_geometry_point_size),
666 EXT(OES_geometry_shader),
667 EXT(OES_gpu_shader5),
668 EXT(OES_primitive_bounding_box),
669 EXT_AEP(OES_sample_variables),
670 EXT_AEP(OES_shader_image_atomic),
671 EXT(OES_shader_io_blocks),
672 EXT_AEP(OES_shader_multisample_interpolation),
673 EXT(OES_standard_derivatives),
674 EXT(OES_tessellation_point_size),
675 EXT(OES_tessellation_shader),
676 EXT(OES_texture_3D),
677 EXT(OES_texture_buffer),
678 EXT(OES_texture_cube_map_array),
679 EXT_AEP(OES_texture_storage_multisample_2d_array),
680 EXT(OES_viewport_array),
681
682 /* All other extensions go here, sorted alphabetically.
683 */
684 EXT(AMD_conservative_depth),
685 EXT(AMD_shader_stencil_export),
686 EXT(AMD_shader_trinary_minmax),
687 EXT(AMD_vertex_shader_layer),
688 EXT(AMD_vertex_shader_viewport_index),
689 EXT(ANDROID_extension_pack_es31a),
690 EXT(EXT_blend_func_extended),
691 EXT(EXT_frag_depth),
692 EXT(EXT_draw_buffers),
693 EXT(EXT_clip_cull_distance),
694 EXT(EXT_geometry_point_size),
695 EXT_AEP(EXT_geometry_shader),
696 EXT_AEP(EXT_gpu_shader5),
697 EXT_AEP(EXT_primitive_bounding_box),
698 EXT(EXT_separate_shader_objects),
699 EXT(EXT_shader_framebuffer_fetch),
700 EXT(EXT_shader_integer_mix),
701 EXT_AEP(EXT_shader_io_blocks),
702 EXT(EXT_shader_samples_identical),
703 EXT(EXT_tessellation_point_size),
704 EXT_AEP(EXT_tessellation_shader),
705 EXT(EXT_texture_array),
706 EXT_AEP(EXT_texture_buffer),
707 EXT_AEP(EXT_texture_cube_map_array),
708 EXT(INTEL_conservative_rasterization),
709 EXT(MESA_shader_integer_functions),
710 EXT(NV_image_formats),
711 };
712
713 #undef EXT
714
715
716 /**
717 * Determine whether a given extension is compatible with the target,
718 * API, and extension information in the current parser state.
719 */
720 bool _mesa_glsl_extension::compatible_with_state(
721 const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
722 {
723 return this->available_pred(state->ctx, api, gl_version);
724 }
725
726 /**
727 * Set the appropriate flags in the parser state to establish the
728 * given behavior for this extension.
729 */
730 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
731 ext_behavior behavior) const
732 {
733 /* Note: the ->* operator indexes into state by the
734 * offsets this->enable_flag and this->warn_flag. See
735 * _mesa_glsl_extension::supported_flag for more info.
736 */
737 state->*(this->enable_flag) = (behavior != extension_disable);
738 state->*(this->warn_flag) = (behavior == extension_warn);
739 }
740
741 /**
742 * Find an extension by name in _mesa_glsl_supported_extensions. If
743 * the name is not found, return NULL.
744 */
745 static const _mesa_glsl_extension *find_extension(const char *name)
746 {
747 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
748 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
749 return &_mesa_glsl_supported_extensions[i];
750 }
751 }
752 return NULL;
753 }
754
755 bool
756 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
757 const char *behavior_string, YYLTYPE *behavior_locp,
758 _mesa_glsl_parse_state *state)
759 {
760 uint8_t gl_version = state->ctx->Extensions.Version;
761 gl_api api = state->ctx->API;
762 ext_behavior behavior;
763 if (strcmp(behavior_string, "warn") == 0) {
764 behavior = extension_warn;
765 } else if (strcmp(behavior_string, "require") == 0) {
766 behavior = extension_require;
767 } else if (strcmp(behavior_string, "enable") == 0) {
768 behavior = extension_enable;
769 } else if (strcmp(behavior_string, "disable") == 0) {
770 behavior = extension_disable;
771 } else {
772 _mesa_glsl_error(behavior_locp, state,
773 "unknown extension behavior `%s'",
774 behavior_string);
775 return false;
776 }
777
778 /* If we're in a desktop context but with an ES shader, use an ES API enum
779 * to verify extension availability.
780 */
781 if (state->es_shader && api != API_OPENGLES2)
782 api = API_OPENGLES2;
783 /* Use the language-version derived GL version to extension checks, unless
784 * we're using meta, which sets the version to the max.
785 */
786 if (gl_version != 0xff)
787 gl_version = state->gl_version;
788
789 if (strcmp(name, "all") == 0) {
790 if ((behavior == extension_enable) || (behavior == extension_require)) {
791 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
792 (behavior == extension_enable)
793 ? "enable" : "require");
794 return false;
795 } else {
796 for (unsigned i = 0;
797 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
798 const _mesa_glsl_extension *extension
799 = &_mesa_glsl_supported_extensions[i];
800 if (extension->compatible_with_state(state, api, gl_version)) {
801 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
802 }
803 }
804 }
805 } else {
806 const _mesa_glsl_extension *extension = find_extension(name);
807 if (extension && extension->compatible_with_state(state, api, gl_version)) {
808 extension->set_flags(state, behavior);
809 if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
810 for (unsigned i = 0;
811 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
812 const _mesa_glsl_extension *extension =
813 &_mesa_glsl_supported_extensions[i];
814
815 if (!extension->aep)
816 continue;
817 /* AEP should not be enabled if all of the sub-extensions can't
818 * also be enabled. This is not the proper layer to do such
819 * error-checking though.
820 */
821 assert(extension->compatible_with_state(state, api, gl_version));
822 extension->set_flags(state, behavior);
823 }
824 }
825 } else {
826 static const char fmt[] = "extension `%s' unsupported in %s shader";
827
828 if (behavior == extension_require) {
829 _mesa_glsl_error(name_locp, state, fmt,
830 name, _mesa_shader_stage_to_string(state->stage));
831 return false;
832 } else {
833 _mesa_glsl_warning(name_locp, state, fmt,
834 name, _mesa_shader_stage_to_string(state->stage));
835 }
836 }
837 }
838
839 return true;
840 }
841
842
843 /**
844 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
845 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
846 * (process_array_constructor, et al) sufficient information to do type
847 * checking.
848 *
849 * Operates on assignments involving an aggregate initializer. E.g.,
850 *
851 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
852 *
853 * or more ridiculously,
854 *
855 * struct S {
856 * vec4 v[2];
857 * };
858 *
859 * struct {
860 * S a[2], b;
861 * int c;
862 * } aggregate = {
863 * {
864 * {
865 * {
866 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
867 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
868 * } // a[0].v
869 * }, // a[0]
870 * {
871 * {
872 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
873 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
874 * } // a[1].v
875 * } // a[1]
876 * }, // a
877 * {
878 * {
879 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
880 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
881 * } // b.v
882 * }, // b
883 * 4 // c
884 * };
885 *
886 * This pass is necessary because the right-hand side of <type> e = { ... }
887 * doesn't contain sufficient information to determine if the types match.
888 */
889 void
890 _mesa_ast_set_aggregate_type(const glsl_type *type,
891 ast_expression *expr)
892 {
893 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
894 ai->constructor_type = type;
895
896 /* If the aggregate is an array, recursively set its elements' types. */
897 if (type->is_array()) {
898 /* Each array element has the type type->fields.array.
899 *
900 * E.g., if <type> if struct S[2] we want to set each element's type to
901 * struct S.
902 */
903 for (exec_node *expr_node = ai->expressions.get_head_raw();
904 !expr_node->is_tail_sentinel();
905 expr_node = expr_node->next) {
906 ast_expression *expr = exec_node_data(ast_expression, expr_node,
907 link);
908
909 if (expr->oper == ast_aggregate)
910 _mesa_ast_set_aggregate_type(type->fields.array, expr);
911 }
912
913 /* If the aggregate is a struct, recursively set its fields' types. */
914 } else if (type->is_record()) {
915 exec_node *expr_node = ai->expressions.get_head_raw();
916
917 /* Iterate through the struct's fields. */
918 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
919 i++, expr_node = expr_node->next) {
920 ast_expression *expr = exec_node_data(ast_expression, expr_node,
921 link);
922
923 if (expr->oper == ast_aggregate) {
924 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
925 }
926 }
927 /* If the aggregate is a matrix, set its columns' types. */
928 } else if (type->is_matrix()) {
929 for (exec_node *expr_node = ai->expressions.get_head_raw();
930 !expr_node->is_tail_sentinel();
931 expr_node = expr_node->next) {
932 ast_expression *expr = exec_node_data(ast_expression, expr_node,
933 link);
934
935 if (expr->oper == ast_aggregate)
936 _mesa_ast_set_aggregate_type(type->column_type(), expr);
937 }
938 }
939 }
940
941 void
942 _mesa_ast_process_interface_block(YYLTYPE *locp,
943 _mesa_glsl_parse_state *state,
944 ast_interface_block *const block,
945 const struct ast_type_qualifier &q)
946 {
947 if (q.flags.q.buffer) {
948 if (!state->has_shader_storage_buffer_objects()) {
949 _mesa_glsl_error(locp, state,
950 "#version 430 / GL_ARB_shader_storage_buffer_object "
951 "required for defining shader storage blocks");
952 } else if (state->ARB_shader_storage_buffer_object_warn) {
953 _mesa_glsl_warning(locp, state,
954 "#version 430 / GL_ARB_shader_storage_buffer_object "
955 "required for defining shader storage blocks");
956 }
957 } else if (q.flags.q.uniform) {
958 if (!state->has_uniform_buffer_objects()) {
959 _mesa_glsl_error(locp, state,
960 "#version 140 / GL_ARB_uniform_buffer_object "
961 "required for defining uniform blocks");
962 } else if (state->ARB_uniform_buffer_object_warn) {
963 _mesa_glsl_warning(locp, state,
964 "#version 140 / GL_ARB_uniform_buffer_object "
965 "required for defining uniform blocks");
966 }
967 } else {
968 if (!state->has_shader_io_blocks()) {
969 if (state->es_shader) {
970 _mesa_glsl_error(locp, state,
971 "GL_OES_shader_io_blocks or #version 320 "
972 "required for using interface blocks");
973 } else {
974 _mesa_glsl_error(locp, state,
975 "#version 150 required for using "
976 "interface blocks");
977 }
978 }
979 }
980
981 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
982 * "It is illegal to have an input block in a vertex shader
983 * or an output block in a fragment shader"
984 */
985 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
986 _mesa_glsl_error(locp, state,
987 "`in' interface block is not allowed for "
988 "a vertex shader");
989 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
990 _mesa_glsl_error(locp, state,
991 "`out' interface block is not allowed for "
992 "a fragment shader");
993 }
994
995 /* Since block arrays require names, and both features are added in
996 * the same language versions, we don't have to explicitly
997 * version-check both things.
998 */
999 if (block->instance_name != NULL) {
1000 state->check_version(150, 300, locp, "interface blocks with "
1001 "an instance name are not allowed");
1002 }
1003
1004 uint64_t interface_type_mask;
1005 struct ast_type_qualifier temp_type_qualifier;
1006
1007 /* Get a bitmask containing only the in/out/uniform/buffer
1008 * flags, allowing us to ignore other irrelevant flags like
1009 * interpolation qualifiers.
1010 */
1011 temp_type_qualifier.flags.i = 0;
1012 temp_type_qualifier.flags.q.uniform = true;
1013 temp_type_qualifier.flags.q.in = true;
1014 temp_type_qualifier.flags.q.out = true;
1015 temp_type_qualifier.flags.q.buffer = true;
1016 temp_type_qualifier.flags.q.patch = true;
1017 interface_type_mask = temp_type_qualifier.flags.i;
1018
1019 /* Get the block's interface qualifier. The interface_qualifier
1020 * production rule guarantees that only one bit will be set (and
1021 * it will be in/out/uniform).
1022 */
1023 uint64_t block_interface_qualifier = q.flags.i;
1024
1025 block->default_layout.flags.i |= block_interface_qualifier;
1026
1027 if (state->stage == MESA_SHADER_GEOMETRY &&
1028 state->has_explicit_attrib_stream() &&
1029 block->default_layout.flags.q.out) {
1030 /* Assign global layout's stream value. */
1031 block->default_layout.flags.q.stream = 1;
1032 block->default_layout.flags.q.explicit_stream = 0;
1033 block->default_layout.stream = state->out_qualifier->stream;
1034 }
1035
1036 if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1037 /* Assign global layout's xfb_buffer value. */
1038 block->default_layout.flags.q.xfb_buffer = 1;
1039 block->default_layout.flags.q.explicit_xfb_buffer = 0;
1040 block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1041 }
1042
1043 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1044 ast_type_qualifier& qualifier = member->type->qualifier;
1045 if ((qualifier.flags.i & interface_type_mask) == 0) {
1046 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1047 * "If no optional qualifier is used in a member declaration, the
1048 * qualifier of the variable is just in, out, or uniform as declared
1049 * by interface-qualifier."
1050 */
1051 qualifier.flags.i |= block_interface_qualifier;
1052 } else if ((qualifier.flags.i & interface_type_mask) !=
1053 block_interface_qualifier) {
1054 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1055 * "If optional qualifiers are used, they can include interpolation
1056 * and storage qualifiers and they must declare an input, output,
1057 * or uniform variable consistent with the interface qualifier of
1058 * the block."
1059 */
1060 _mesa_glsl_error(locp, state,
1061 "uniform/in/out qualifier on "
1062 "interface block member does not match "
1063 "the interface block");
1064 }
1065
1066 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1067 _mesa_glsl_error(locp, state,
1068 "invariant qualifiers can be used only "
1069 "in interface block members for shader "
1070 "inputs or outputs");
1071 }
1072 }
1073
1074 void
1075 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1076 {
1077 if (q->is_subroutine_decl())
1078 printf("subroutine ");
1079
1080 if (q->subroutine_list) {
1081 printf("subroutine (");
1082 q->subroutine_list->print();
1083 printf(")");
1084 }
1085
1086 if (q->flags.q.constant)
1087 printf("const ");
1088
1089 if (q->flags.q.invariant)
1090 printf("invariant ");
1091
1092 if (q->flags.q.attribute)
1093 printf("attribute ");
1094
1095 if (q->flags.q.varying)
1096 printf("varying ");
1097
1098 if (q->flags.q.in && q->flags.q.out)
1099 printf("inout ");
1100 else {
1101 if (q->flags.q.in)
1102 printf("in ");
1103
1104 if (q->flags.q.out)
1105 printf("out ");
1106 }
1107
1108 if (q->flags.q.centroid)
1109 printf("centroid ");
1110 if (q->flags.q.sample)
1111 printf("sample ");
1112 if (q->flags.q.patch)
1113 printf("patch ");
1114 if (q->flags.q.uniform)
1115 printf("uniform ");
1116 if (q->flags.q.buffer)
1117 printf("buffer ");
1118 if (q->flags.q.smooth)
1119 printf("smooth ");
1120 if (q->flags.q.flat)
1121 printf("flat ");
1122 if (q->flags.q.noperspective)
1123 printf("noperspective ");
1124 }
1125
1126
1127 void
1128 ast_node::print(void) const
1129 {
1130 printf("unhandled node ");
1131 }
1132
1133
1134 ast_node::ast_node(void)
1135 {
1136 this->location.source = 0;
1137 this->location.first_line = 0;
1138 this->location.first_column = 0;
1139 this->location.last_line = 0;
1140 this->location.last_column = 0;
1141 }
1142
1143
1144 static void
1145 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1146 {
1147 if (array_specifier)
1148 array_specifier->print();
1149 }
1150
1151
1152 void
1153 ast_compound_statement::print(void) const
1154 {
1155 printf("{\n");
1156
1157 foreach_list_typed(ast_node, ast, link, &this->statements) {
1158 ast->print();
1159 }
1160
1161 printf("}\n");
1162 }
1163
1164
1165 ast_compound_statement::ast_compound_statement(int new_scope,
1166 ast_node *statements)
1167 {
1168 this->new_scope = new_scope;
1169
1170 if (statements != NULL) {
1171 this->statements.push_degenerate_list_at_head(&statements->link);
1172 }
1173 }
1174
1175
1176 void
1177 ast_expression::print(void) const
1178 {
1179 switch (oper) {
1180 case ast_assign:
1181 case ast_mul_assign:
1182 case ast_div_assign:
1183 case ast_mod_assign:
1184 case ast_add_assign:
1185 case ast_sub_assign:
1186 case ast_ls_assign:
1187 case ast_rs_assign:
1188 case ast_and_assign:
1189 case ast_xor_assign:
1190 case ast_or_assign:
1191 subexpressions[0]->print();
1192 printf("%s ", operator_string(oper));
1193 subexpressions[1]->print();
1194 break;
1195
1196 case ast_field_selection:
1197 subexpressions[0]->print();
1198 printf(". %s ", primary_expression.identifier);
1199 break;
1200
1201 case ast_plus:
1202 case ast_neg:
1203 case ast_bit_not:
1204 case ast_logic_not:
1205 case ast_pre_inc:
1206 case ast_pre_dec:
1207 printf("%s ", operator_string(oper));
1208 subexpressions[0]->print();
1209 break;
1210
1211 case ast_post_inc:
1212 case ast_post_dec:
1213 subexpressions[0]->print();
1214 printf("%s ", operator_string(oper));
1215 break;
1216
1217 case ast_conditional:
1218 subexpressions[0]->print();
1219 printf("? ");
1220 subexpressions[1]->print();
1221 printf(": ");
1222 subexpressions[2]->print();
1223 break;
1224
1225 case ast_array_index:
1226 subexpressions[0]->print();
1227 printf("[ ");
1228 subexpressions[1]->print();
1229 printf("] ");
1230 break;
1231
1232 case ast_function_call: {
1233 subexpressions[0]->print();
1234 printf("( ");
1235
1236 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1237 if (&ast->link != this->expressions.get_head())
1238 printf(", ");
1239
1240 ast->print();
1241 }
1242
1243 printf(") ");
1244 break;
1245 }
1246
1247 case ast_identifier:
1248 printf("%s ", primary_expression.identifier);
1249 break;
1250
1251 case ast_int_constant:
1252 printf("%d ", primary_expression.int_constant);
1253 break;
1254
1255 case ast_uint_constant:
1256 printf("%u ", primary_expression.uint_constant);
1257 break;
1258
1259 case ast_float_constant:
1260 printf("%f ", primary_expression.float_constant);
1261 break;
1262
1263 case ast_double_constant:
1264 printf("%f ", primary_expression.double_constant);
1265 break;
1266
1267 case ast_int64_constant:
1268 printf("%" PRId64 " ", primary_expression.int64_constant);
1269 break;
1270
1271 case ast_uint64_constant:
1272 printf("%" PRIu64 " ", primary_expression.uint64_constant);
1273 break;
1274
1275 case ast_bool_constant:
1276 printf("%s ",
1277 primary_expression.bool_constant
1278 ? "true" : "false");
1279 break;
1280
1281 case ast_sequence: {
1282 printf("( ");
1283 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1284 if (&ast->link != this->expressions.get_head())
1285 printf(", ");
1286
1287 ast->print();
1288 }
1289 printf(") ");
1290 break;
1291 }
1292
1293 case ast_aggregate: {
1294 printf("{ ");
1295 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1296 if (&ast->link != this->expressions.get_head())
1297 printf(", ");
1298
1299 ast->print();
1300 }
1301 printf("} ");
1302 break;
1303 }
1304
1305 default:
1306 assert(0);
1307 break;
1308 }
1309 }
1310
1311 ast_expression::ast_expression(int oper,
1312 ast_expression *ex0,
1313 ast_expression *ex1,
1314 ast_expression *ex2) :
1315 primary_expression()
1316 {
1317 this->oper = ast_operators(oper);
1318 this->subexpressions[0] = ex0;
1319 this->subexpressions[1] = ex1;
1320 this->subexpressions[2] = ex2;
1321 this->non_lvalue_description = NULL;
1322 this->is_lhs = false;
1323 }
1324
1325
1326 void
1327 ast_expression_statement::print(void) const
1328 {
1329 if (expression)
1330 expression->print();
1331
1332 printf("; ");
1333 }
1334
1335
1336 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1337 expression(ex)
1338 {
1339 /* empty */
1340 }
1341
1342
1343 void
1344 ast_function::print(void) const
1345 {
1346 return_type->print();
1347 printf(" %s (", identifier);
1348
1349 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1350 ast->print();
1351 }
1352
1353 printf(")");
1354 }
1355
1356
1357 ast_function::ast_function(void)
1358 : return_type(NULL), identifier(NULL), is_definition(false),
1359 signature(NULL)
1360 {
1361 /* empty */
1362 }
1363
1364
1365 void
1366 ast_fully_specified_type::print(void) const
1367 {
1368 _mesa_ast_type_qualifier_print(& qualifier);
1369 specifier->print();
1370 }
1371
1372
1373 void
1374 ast_parameter_declarator::print(void) const
1375 {
1376 type->print();
1377 if (identifier)
1378 printf("%s ", identifier);
1379 ast_opt_array_dimensions_print(array_specifier);
1380 }
1381
1382
1383 void
1384 ast_function_definition::print(void) const
1385 {
1386 prototype->print();
1387 body->print();
1388 }
1389
1390
1391 void
1392 ast_declaration::print(void) const
1393 {
1394 printf("%s ", identifier);
1395 ast_opt_array_dimensions_print(array_specifier);
1396
1397 if (initializer) {
1398 printf("= ");
1399 initializer->print();
1400 }
1401 }
1402
1403
1404 ast_declaration::ast_declaration(const char *identifier,
1405 ast_array_specifier *array_specifier,
1406 ast_expression *initializer)
1407 {
1408 this->identifier = identifier;
1409 this->array_specifier = array_specifier;
1410 this->initializer = initializer;
1411 }
1412
1413
1414 void
1415 ast_declarator_list::print(void) const
1416 {
1417 assert(type || invariant);
1418
1419 if (type)
1420 type->print();
1421 else if (invariant)
1422 printf("invariant ");
1423 else
1424 printf("precise ");
1425
1426 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1427 if (&ast->link != this->declarations.get_head())
1428 printf(", ");
1429
1430 ast->print();
1431 }
1432
1433 printf("; ");
1434 }
1435
1436
1437 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1438 {
1439 this->type = type;
1440 this->invariant = false;
1441 this->precise = false;
1442 }
1443
1444 void
1445 ast_jump_statement::print(void) const
1446 {
1447 switch (mode) {
1448 case ast_continue:
1449 printf("continue; ");
1450 break;
1451 case ast_break:
1452 printf("break; ");
1453 break;
1454 case ast_return:
1455 printf("return ");
1456 if (opt_return_value)
1457 opt_return_value->print();
1458
1459 printf("; ");
1460 break;
1461 case ast_discard:
1462 printf("discard; ");
1463 break;
1464 }
1465 }
1466
1467
1468 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1469 : opt_return_value(NULL)
1470 {
1471 this->mode = ast_jump_modes(mode);
1472
1473 if (mode == ast_return)
1474 opt_return_value = return_value;
1475 }
1476
1477
1478 void
1479 ast_selection_statement::print(void) const
1480 {
1481 printf("if ( ");
1482 condition->print();
1483 printf(") ");
1484
1485 then_statement->print();
1486
1487 if (else_statement) {
1488 printf("else ");
1489 else_statement->print();
1490 }
1491 }
1492
1493
1494 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1495 ast_node *then_statement,
1496 ast_node *else_statement)
1497 {
1498 this->condition = condition;
1499 this->then_statement = then_statement;
1500 this->else_statement = else_statement;
1501 }
1502
1503
1504 void
1505 ast_switch_statement::print(void) const
1506 {
1507 printf("switch ( ");
1508 test_expression->print();
1509 printf(") ");
1510
1511 body->print();
1512 }
1513
1514
1515 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1516 ast_node *body)
1517 {
1518 this->test_expression = test_expression;
1519 this->body = body;
1520 }
1521
1522
1523 void
1524 ast_switch_body::print(void) const
1525 {
1526 printf("{\n");
1527 if (stmts != NULL) {
1528 stmts->print();
1529 }
1530 printf("}\n");
1531 }
1532
1533
1534 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1535 {
1536 this->stmts = stmts;
1537 }
1538
1539
1540 void ast_case_label::print(void) const
1541 {
1542 if (test_value != NULL) {
1543 printf("case ");
1544 test_value->print();
1545 printf(": ");
1546 } else {
1547 printf("default: ");
1548 }
1549 }
1550
1551
1552 ast_case_label::ast_case_label(ast_expression *test_value)
1553 {
1554 this->test_value = test_value;
1555 }
1556
1557
1558 void ast_case_label_list::print(void) const
1559 {
1560 foreach_list_typed(ast_node, ast, link, & this->labels) {
1561 ast->print();
1562 }
1563 printf("\n");
1564 }
1565
1566
1567 ast_case_label_list::ast_case_label_list(void)
1568 {
1569 }
1570
1571
1572 void ast_case_statement::print(void) const
1573 {
1574 labels->print();
1575 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1576 ast->print();
1577 printf("\n");
1578 }
1579 }
1580
1581
1582 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1583 {
1584 this->labels = labels;
1585 }
1586
1587
1588 void ast_case_statement_list::print(void) const
1589 {
1590 foreach_list_typed(ast_node, ast, link, & this->cases) {
1591 ast->print();
1592 }
1593 }
1594
1595
1596 ast_case_statement_list::ast_case_statement_list(void)
1597 {
1598 }
1599
1600
1601 void
1602 ast_iteration_statement::print(void) const
1603 {
1604 switch (mode) {
1605 case ast_for:
1606 printf("for( ");
1607 if (init_statement)
1608 init_statement->print();
1609 printf("; ");
1610
1611 if (condition)
1612 condition->print();
1613 printf("; ");
1614
1615 if (rest_expression)
1616 rest_expression->print();
1617 printf(") ");
1618
1619 body->print();
1620 break;
1621
1622 case ast_while:
1623 printf("while ( ");
1624 if (condition)
1625 condition->print();
1626 printf(") ");
1627 body->print();
1628 break;
1629
1630 case ast_do_while:
1631 printf("do ");
1632 body->print();
1633 printf("while ( ");
1634 if (condition)
1635 condition->print();
1636 printf("); ");
1637 break;
1638 }
1639 }
1640
1641
1642 ast_iteration_statement::ast_iteration_statement(int mode,
1643 ast_node *init,
1644 ast_node *condition,
1645 ast_expression *rest_expression,
1646 ast_node *body)
1647 {
1648 this->mode = ast_iteration_modes(mode);
1649 this->init_statement = init;
1650 this->condition = condition;
1651 this->rest_expression = rest_expression;
1652 this->body = body;
1653 }
1654
1655
1656 void
1657 ast_struct_specifier::print(void) const
1658 {
1659 printf("struct %s { ", name);
1660 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1661 ast->print();
1662 }
1663 printf("} ");
1664 }
1665
1666
1667 ast_struct_specifier::ast_struct_specifier(void *lin_ctx, const char *identifier,
1668 ast_declarator_list *declarator_list)
1669 {
1670 if (identifier == NULL) {
1671 static mtx_t mutex = _MTX_INITIALIZER_NP;
1672 static unsigned anon_count = 1;
1673 unsigned count;
1674
1675 mtx_lock(&mutex);
1676 count = anon_count++;
1677 mtx_unlock(&mutex);
1678
1679 identifier = linear_asprintf(lin_ctx, "#anon_struct_%04x", count);
1680 }
1681 name = identifier;
1682 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1683 is_declaration = true;
1684 layout = NULL;
1685 }
1686
1687 void ast_subroutine_list::print(void) const
1688 {
1689 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1690 if (&ast->link != this->declarations.get_head())
1691 printf(", ");
1692 ast->print();
1693 }
1694 }
1695
1696 static void
1697 set_shader_inout_layout(struct gl_shader *shader,
1698 struct _mesa_glsl_parse_state *state)
1699 {
1700 /* Should have been prevented by the parser. */
1701 if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1702 shader->Stage == MESA_SHADER_VERTEX) {
1703 assert(!state->in_qualifier->flags.i);
1704 } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1705 shader->Stage != MESA_SHADER_TESS_EVAL) {
1706 assert(!state->in_qualifier->flags.i);
1707 }
1708
1709 if (shader->Stage != MESA_SHADER_COMPUTE) {
1710 /* Should have been prevented by the parser. */
1711 assert(!state->cs_input_local_size_specified);
1712 assert(!state->cs_input_local_size_variable_specified);
1713 }
1714
1715 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1716 /* Should have been prevented by the parser. */
1717 assert(!state->fs_uses_gl_fragcoord);
1718 assert(!state->fs_redeclares_gl_fragcoord);
1719 assert(!state->fs_pixel_center_integer);
1720 assert(!state->fs_origin_upper_left);
1721 assert(!state->fs_early_fragment_tests);
1722 assert(!state->fs_inner_coverage);
1723 assert(!state->fs_post_depth_coverage);
1724 }
1725
1726 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1727 if (state->out_qualifier->out_xfb_stride[i]) {
1728 unsigned xfb_stride;
1729 if (state->out_qualifier->out_xfb_stride[i]->
1730 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1731 true)) {
1732 shader->TransformFeedbackBufferStride[i] = xfb_stride;
1733 }
1734 }
1735 }
1736
1737 switch (shader->Stage) {
1738 case MESA_SHADER_TESS_CTRL:
1739 shader->info.TessCtrl.VerticesOut = 0;
1740 if (state->tcs_output_vertices_specified) {
1741 unsigned vertices;
1742 if (state->out_qualifier->vertices->
1743 process_qualifier_constant(state, "vertices", &vertices,
1744 false)) {
1745
1746 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1747 if (vertices > state->Const.MaxPatchVertices) {
1748 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1749 "GL_MAX_PATCH_VERTICES", vertices);
1750 }
1751 shader->info.TessCtrl.VerticesOut = vertices;
1752 }
1753 }
1754 break;
1755 case MESA_SHADER_TESS_EVAL:
1756 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1757 if (state->in_qualifier->flags.q.prim_type)
1758 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1759
1760 shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1761 if (state->in_qualifier->flags.q.vertex_spacing)
1762 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1763
1764 shader->info.TessEval.VertexOrder = 0;
1765 if (state->in_qualifier->flags.q.ordering)
1766 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1767
1768 shader->info.TessEval.PointMode = -1;
1769 if (state->in_qualifier->flags.q.point_mode)
1770 shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1771 break;
1772 case MESA_SHADER_GEOMETRY:
1773 shader->info.Geom.VerticesOut = -1;
1774 if (state->out_qualifier->flags.q.max_vertices) {
1775 unsigned qual_max_vertices;
1776 if (state->out_qualifier->max_vertices->
1777 process_qualifier_constant(state, "max_vertices",
1778 &qual_max_vertices, true)) {
1779
1780 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1781 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1782 _mesa_glsl_error(&loc, state,
1783 "maximum output vertices (%d) exceeds "
1784 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1785 qual_max_vertices);
1786 }
1787 shader->info.Geom.VerticesOut = qual_max_vertices;
1788 }
1789 }
1790
1791 if (state->gs_input_prim_type_specified) {
1792 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1793 } else {
1794 shader->info.Geom.InputType = PRIM_UNKNOWN;
1795 }
1796
1797 if (state->out_qualifier->flags.q.prim_type) {
1798 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1799 } else {
1800 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1801 }
1802
1803 shader->info.Geom.Invocations = 0;
1804 if (state->in_qualifier->flags.q.invocations) {
1805 unsigned invocations;
1806 if (state->in_qualifier->invocations->
1807 process_qualifier_constant(state, "invocations",
1808 &invocations, false)) {
1809
1810 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1811 if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
1812 _mesa_glsl_error(&loc, state,
1813 "invocations (%d) exceeds "
1814 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1815 invocations);
1816 }
1817 shader->info.Geom.Invocations = invocations;
1818 }
1819 }
1820 break;
1821
1822 case MESA_SHADER_COMPUTE:
1823 if (state->cs_input_local_size_specified) {
1824 for (int i = 0; i < 3; i++)
1825 shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1826 } else {
1827 for (int i = 0; i < 3; i++)
1828 shader->info.Comp.LocalSize[i] = 0;
1829 }
1830
1831 shader->info.Comp.LocalSizeVariable =
1832 state->cs_input_local_size_variable_specified;
1833 break;
1834
1835 case MESA_SHADER_FRAGMENT:
1836 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1837 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1838 shader->pixel_center_integer = state->fs_pixel_center_integer;
1839 shader->origin_upper_left = state->fs_origin_upper_left;
1840 shader->ARB_fragment_coord_conventions_enable =
1841 state->ARB_fragment_coord_conventions_enable;
1842 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1843 shader->InnerCoverage = state->fs_inner_coverage;
1844 shader->PostDepthCoverage = state->fs_post_depth_coverage;
1845 shader->BlendSupport = state->fs_blend_support;
1846 break;
1847
1848 default:
1849 /* Nothing to do. */
1850 break;
1851 }
1852 }
1853
1854 extern "C" {
1855
1856 static void
1857 assign_subroutine_indexes(struct gl_shader *sh,
1858 struct _mesa_glsl_parse_state *state)
1859 {
1860 int j, k;
1861 int index = 0;
1862
1863 for (j = 0; j < state->num_subroutines; j++) {
1864 while (state->subroutines[j]->subroutine_index == -1) {
1865 for (k = 0; k < state->num_subroutines; k++) {
1866 if (state->subroutines[k]->subroutine_index == index)
1867 break;
1868 else if (k == state->num_subroutines - 1) {
1869 state->subroutines[j]->subroutine_index = index;
1870 }
1871 }
1872 index++;
1873 }
1874 }
1875 }
1876
1877 static void
1878 add_builtin_defines(struct _mesa_glsl_parse_state *state,
1879 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1880 struct glcpp_parser *data,
1881 unsigned version,
1882 bool es)
1883 {
1884 unsigned gl_version = state->ctx->Extensions.Version;
1885 gl_api api = state->ctx->API;
1886
1887 if (gl_version != 0xff) {
1888 unsigned i;
1889 for (i = 0; i < state->num_supported_versions; i++) {
1890 if (state->supported_versions[i].ver == version &&
1891 state->supported_versions[i].es == es) {
1892 gl_version = state->supported_versions[i].gl_ver;
1893 break;
1894 }
1895 }
1896
1897 if (i == state->num_supported_versions)
1898 return;
1899 }
1900
1901 if (es)
1902 api = API_OPENGLES2;
1903
1904 for (unsigned i = 0;
1905 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
1906 const _mesa_glsl_extension *extension
1907 = &_mesa_glsl_supported_extensions[i];
1908 if (extension->compatible_with_state(state, api, gl_version)) {
1909 add_builtin_define(data, extension->name, 1);
1910 }
1911 }
1912 }
1913
1914 /* Implements parsing checks that we can't do during parsing */
1915 static void
1916 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
1917 {
1918 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
1919 YYLTYPE loc;
1920 memset(&loc, 0, sizeof(loc));
1921 _mesa_glsl_error(&loc, state, "Compute shaders require "
1922 "GLSL 4.30 or GLSL ES 3.10");
1923 }
1924 }
1925
1926 static void
1927 opt_shader_and_create_symbol_table(struct gl_context *ctx,
1928 struct gl_shader *shader)
1929 {
1930 assert(shader->CompileStatus != compile_failure &&
1931 !shader->ir->is_empty());
1932
1933 struct gl_shader_compiler_options *options =
1934 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1935
1936 /* Do some optimization at compile time to reduce shader IR size
1937 * and reduce later work if the same shader is linked multiple times
1938 */
1939 if (ctx->Const.GLSLOptimizeConservatively) {
1940 /* Run it just once. */
1941 do_common_optimization(shader->ir, false, false, options,
1942 ctx->Const.NativeIntegers);
1943 } else {
1944 /* Repeat it until it stops making changes. */
1945 while (do_common_optimization(shader->ir, false, false, options,
1946 ctx->Const.NativeIntegers))
1947 ;
1948 }
1949
1950 validate_ir_tree(shader->ir);
1951
1952 enum ir_variable_mode other;
1953 switch (shader->Stage) {
1954 case MESA_SHADER_VERTEX:
1955 other = ir_var_shader_in;
1956 break;
1957 case MESA_SHADER_FRAGMENT:
1958 other = ir_var_shader_out;
1959 break;
1960 default:
1961 /* Something invalid to ensure optimize_dead_builtin_uniforms
1962 * doesn't remove anything other than uniforms or constants.
1963 */
1964 other = ir_var_mode_count;
1965 break;
1966 }
1967
1968 optimize_dead_builtin_variables(shader->ir, other);
1969
1970 validate_ir_tree(shader->ir);
1971
1972 /* Retain any live IR, but trash the rest. */
1973 reparent_ir(shader->ir, shader->ir);
1974
1975 /* Destroy the symbol table. Create a new symbol table that contains only
1976 * the variables and functions that still exist in the IR. The symbol
1977 * table will be used later during linking.
1978 *
1979 * There must NOT be any freed objects still referenced by the symbol
1980 * table. That could cause the linker to dereference freed memory.
1981 *
1982 * We don't have to worry about types or interface-types here because those
1983 * are fly-weights that are looked up by glsl_type.
1984 */
1985 foreach_in_list (ir_instruction, ir, shader->ir) {
1986 switch (ir->ir_type) {
1987 case ir_type_function:
1988 shader->symbols->add_function((ir_function *) ir);
1989 break;
1990 case ir_type_variable: {
1991 ir_variable *const var = (ir_variable *) ir;
1992
1993 if (var->data.mode != ir_var_temporary)
1994 shader->symbols->add_variable(var);
1995 break;
1996 }
1997 default:
1998 break;
1999 }
2000 }
2001
2002 _mesa_glsl_initialize_derived_variables(ctx, shader);
2003 }
2004
2005 void
2006 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
2007 bool dump_ast, bool dump_hir, bool force_recompile)
2008 {
2009 const char *source = force_recompile && shader->FallbackSource ?
2010 shader->FallbackSource : shader->Source;
2011
2012 if (!force_recompile) {
2013 if (ctx->Cache) {
2014 char buf[41];
2015 disk_cache_compute_key(ctx->Cache, source, strlen(source),
2016 shader->sha1);
2017 if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
2018 /* We've seen this shader before and know it compiles */
2019 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2020 _mesa_sha1_format(buf, shader->sha1);
2021 fprintf(stderr, "deferring compile of shader: %s\n", buf);
2022 }
2023 shader->CompileStatus = compile_skipped;
2024
2025 free((void *)shader->FallbackSource);
2026 shader->FallbackSource = NULL;
2027 return;
2028 }
2029 }
2030 } else {
2031 /* We should only ever end up here if a re-compile has been forced by a
2032 * shader cache miss. In which case we can skip the compile if its
2033 * already be done by a previous fallback or the initial compile call.
2034 */
2035 if (shader->CompileStatus == compile_success)
2036 return;
2037
2038 if (shader->CompileStatus == compiled_no_opts) {
2039 opt_shader_and_create_symbol_table(ctx, shader);
2040 shader->CompileStatus = compile_success;
2041 return;
2042 }
2043 }
2044
2045 struct _mesa_glsl_parse_state *state =
2046 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
2047
2048 if (ctx->Const.GenerateTemporaryNames)
2049 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
2050 false, true);
2051
2052 state->error = glcpp_preprocess(state, &source, &state->info_log,
2053 add_builtin_defines, state, ctx);
2054
2055 if (!state->error) {
2056 _mesa_glsl_lexer_ctor(state, source);
2057 _mesa_glsl_parse(state);
2058 _mesa_glsl_lexer_dtor(state);
2059 do_late_parsing_checks(state);
2060 }
2061
2062 if (dump_ast) {
2063 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
2064 ast->print();
2065 }
2066 printf("\n\n");
2067 }
2068
2069 ralloc_free(shader->ir);
2070 shader->ir = new(shader) exec_list;
2071 if (!state->error && !state->translation_unit.is_empty())
2072 _mesa_ast_to_hir(shader->ir, state);
2073
2074 if (!state->error) {
2075 validate_ir_tree(shader->ir);
2076
2077 /* Print out the unoptimized IR. */
2078 if (dump_hir) {
2079 _mesa_print_ir(stdout, shader->ir, state);
2080 }
2081 }
2082
2083 if (shader->InfoLog)
2084 ralloc_free(shader->InfoLog);
2085
2086 if (!state->error)
2087 set_shader_inout_layout(shader, state);
2088
2089 shader->symbols = new(shader->ir) glsl_symbol_table;
2090 shader->CompileStatus = state->error ? compile_failure : compile_success;
2091 shader->InfoLog = state->info_log;
2092 shader->Version = state->language_version;
2093 shader->IsES = state->es_shader;
2094
2095 if (!state->error && !shader->ir->is_empty()) {
2096 assign_subroutine_indexes(shader, state);
2097 lower_subroutine(shader->ir, state);
2098
2099 if (!ctx->Cache || force_recompile)
2100 opt_shader_and_create_symbol_table(ctx, shader);
2101 else {
2102 reparent_ir(shader->ir, shader->ir);
2103 shader->CompileStatus = compiled_no_opts;
2104 }
2105 }
2106
2107 if (!force_recompile) {
2108 free((void *)shader->FallbackSource);
2109 shader->FallbackSource = NULL;
2110 }
2111
2112 delete state->symbols;
2113 ralloc_free(state);
2114 }
2115
2116 } /* extern "C" */
2117 /**
2118 * Do the set of common optimizations passes
2119 *
2120 * \param ir List of instructions to be optimized
2121 * \param linked Is the shader linked? This enables
2122 * optimizations passes that remove code at
2123 * global scope and could cause linking to
2124 * fail.
2125 * \param uniform_locations_assigned Have locations already been assigned for
2126 * uniforms? This prevents the declarations
2127 * of unused uniforms from being removed.
2128 * The setting of this flag only matters if
2129 * \c linked is \c true.
2130 * \param options The driver's preferred shader options.
2131 * \param native_integers Selects optimizations that depend on the
2132 * implementations supporting integers
2133 * natively (as opposed to supporting
2134 * integers in floating point registers).
2135 */
2136 bool
2137 do_common_optimization(exec_list *ir, bool linked,
2138 bool uniform_locations_assigned,
2139 const struct gl_shader_compiler_options *options,
2140 bool native_integers)
2141 {
2142 const bool debug = false;
2143 GLboolean progress = GL_FALSE;
2144
2145 #define OPT(PASS, ...) do { \
2146 if (debug) { \
2147 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2148 const bool opt_progress = PASS(__VA_ARGS__); \
2149 progress = opt_progress || progress; \
2150 if (opt_progress) \
2151 _mesa_print_ir(stderr, ir, NULL); \
2152 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2153 #PASS, opt_progress ? "made" : "no"); \
2154 } else { \
2155 progress = PASS(__VA_ARGS__) || progress; \
2156 } \
2157 } while (false)
2158
2159 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2160
2161 if (linked) {
2162 OPT(do_function_inlining, ir);
2163 OPT(do_dead_functions, ir);
2164 OPT(do_structure_splitting, ir);
2165 }
2166 propagate_invariance(ir);
2167 OPT(do_if_simplification, ir);
2168 OPT(opt_flatten_nested_if_blocks, ir);
2169 OPT(opt_conditional_discard, ir);
2170 OPT(do_copy_propagation, ir);
2171 OPT(do_copy_propagation_elements, ir);
2172
2173 if (options->OptimizeForAOS && !linked)
2174 OPT(opt_flip_matrices, ir);
2175
2176 if (linked && options->OptimizeForAOS) {
2177 OPT(do_vectorize, ir);
2178 }
2179
2180 if (linked)
2181 OPT(do_dead_code, ir, uniform_locations_assigned);
2182 else
2183 OPT(do_dead_code_unlinked, ir);
2184 OPT(do_dead_code_local, ir);
2185 OPT(do_tree_grafting, ir);
2186 OPT(do_constant_propagation, ir);
2187 if (linked)
2188 OPT(do_constant_variable, ir);
2189 else
2190 OPT(do_constant_variable_unlinked, ir);
2191 OPT(do_constant_folding, ir);
2192 OPT(do_minmax_prune, ir);
2193 OPT(do_rebalance_tree, ir);
2194 OPT(do_algebraic, ir, native_integers, options);
2195 OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2196 options->EmitNoCont, options->EmitNoLoops);
2197 OPT(do_vec_index_to_swizzle, ir);
2198 OPT(lower_vector_insert, ir, false);
2199 OPT(do_swizzle_swizzle, ir);
2200 OPT(do_noop_swizzle, ir);
2201
2202 OPT(optimize_split_arrays, ir, linked);
2203 OPT(optimize_redundant_jumps, ir);
2204
2205 if (options->MaxUnrollIterations) {
2206 loop_state *ls = analyze_loop_variables(ir);
2207 if (ls->loop_found) {
2208 OPT(set_loop_controls, ir, ls);
2209 OPT(unroll_loops, ir, ls, options);
2210 }
2211 delete ls;
2212 }
2213
2214 #undef OPT
2215
2216 return progress;
2217 }
2218
2219 extern "C" {
2220
2221 /**
2222 * To be called at GL teardown time, this frees compiler datastructures.
2223 *
2224 * After calling this, any previously compiled shaders and shader
2225 * programs would be invalid. So this should happen at approximately
2226 * program exit.
2227 */
2228 void
2229 _mesa_destroy_shader_compiler(void)
2230 {
2231 _mesa_destroy_shader_compiler_caches();
2232
2233 _mesa_glsl_release_types();
2234 }
2235
2236 /**
2237 * Releases compiler caches to trade off performance for memory.
2238 *
2239 * Intended to be used with glReleaseShaderCompiler().
2240 */
2241 void
2242 _mesa_destroy_shader_compiler_caches(void)
2243 {
2244 _mesa_glsl_release_builtin_functions();
2245 }
2246
2247 }