mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <inttypes.h> /* for PRIx64 macro */
24 #include <stdio.h>
25 #include <stdarg.h>
26 #include <string.h>
27 #include <assert.h>
28
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/formats.h"
32 #include "main/shaderobj.h"
33 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
34 #include "util/ralloc.h"
35 #include "util/disk_cache.h"
36 #include "util/mesa-sha1.h"
37 #include "ast.h"
38 #include "glsl_parser_extras.h"
39 #include "glsl_parser.h"
40 #include "ir_optimization.h"
41 #include "loop_analysis.h"
42 #include "builtin_functions.h"
43
44 /**
45 * Format a short human-readable description of the given GLSL version.
46 */
47 const char *
48 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
49 {
50 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
51 version / 100, version % 100);
52 }
53
54
55 static const unsigned known_desktop_glsl_versions[] =
56 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450, 460 };
57 static const unsigned known_desktop_gl_versions[] =
58 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45, 46 };
59
60
61 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
62 gl_shader_stage stage,
63 void *mem_ctx)
64 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
65 switch_state()
66 {
67 assert(stage < MESA_SHADER_STAGES);
68 this->stage = stage;
69
70 this->scanner = NULL;
71 this->translation_unit.make_empty();
72 this->symbols = new(mem_ctx) glsl_symbol_table;
73
74 this->linalloc = linear_alloc_parent(this, 0);
75
76 this->info_log = ralloc_strdup(mem_ctx, "");
77 this->error = false;
78 this->loop_nesting_ast = NULL;
79
80 this->uses_builtin_functions = false;
81
82 /* Set default language version and extensions */
83 this->language_version = 110;
84 this->forced_language_version = ctx->Const.ForceGLSLVersion;
85 this->zero_init = ctx->Const.GLSLZeroInit;
86 this->gl_version = 20;
87 this->compat_shader = true;
88 this->es_shader = false;
89 this->ARB_texture_rectangle_enable = true;
90
91 /* OpenGL ES 2.0 has different defaults from desktop GL. */
92 if (ctx->API == API_OPENGLES2) {
93 this->language_version = 100;
94 this->es_shader = true;
95 this->ARB_texture_rectangle_enable = false;
96 }
97
98 this->extensions = &ctx->Extensions;
99
100 this->Const.MaxLights = ctx->Const.MaxLights;
101 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
102 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
103 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
104 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
105 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
106 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
107 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
108 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
109 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
110 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
111 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
112
113 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
114
115 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
116
117 /* 1.50 constants */
118 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
119 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
120 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
121 this->Const.MaxGeometryShaderInvocations = ctx->Const.MaxGeometryShaderInvocations;
122 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
123 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
124 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
125 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
126 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
127
128 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
129 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
130 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
131 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
132 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
133 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
134 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
135 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
136 this->Const.MaxVertexAtomicCounterBuffers =
137 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
138 this->Const.MaxTessControlAtomicCounterBuffers =
139 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
140 this->Const.MaxTessEvaluationAtomicCounterBuffers =
141 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
142 this->Const.MaxGeometryAtomicCounterBuffers =
143 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
144 this->Const.MaxFragmentAtomicCounterBuffers =
145 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
146 this->Const.MaxComputeAtomicCounterBuffers =
147 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
148 this->Const.MaxCombinedAtomicCounterBuffers =
149 ctx->Const.MaxCombinedAtomicBuffers;
150 this->Const.MaxAtomicCounterBufferSize =
151 ctx->Const.MaxAtomicBufferSize;
152
153 /* ARB_enhanced_layouts constants */
154 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
155 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
156
157 /* Compute shader constants */
158 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
159 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
160 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
161 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
162
163 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
164 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
165
166 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
167 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
168 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
169 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
170 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
171 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
172 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
173 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
174 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
175 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
176
177 /* ARB_viewport_array */
178 this->Const.MaxViewports = ctx->Const.MaxViewports;
179
180 /* tessellation shader constants */
181 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
182 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
183 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
184 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
185 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
186 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
187 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
188 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
189 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
190 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
191 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
192 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
193
194 /* GL 4.5 / OES_sample_variables */
195 this->Const.MaxSamples = ctx->Const.MaxSamples;
196
197 this->current_function = NULL;
198 this->toplevel_ir = NULL;
199 this->found_return = false;
200 this->all_invariant = false;
201 this->user_structures = NULL;
202 this->num_user_structures = 0;
203 this->num_subroutines = 0;
204 this->subroutines = NULL;
205 this->num_subroutine_types = 0;
206 this->subroutine_types = NULL;
207
208 /* supported_versions should be large enough to support the known desktop
209 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
210 */
211 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
212 ARRAY_SIZE(this->supported_versions));
213
214 /* Populate the list of supported GLSL versions */
215 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
216 * the OpenGL 3.2 Core context is supported, this logic will need
217 * change. Older versions of GLSL are no longer supported
218 * outside the compatibility contexts of 3.x.
219 */
220 this->num_supported_versions = 0;
221 if (_mesa_is_desktop_gl(ctx)) {
222 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
223 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
224 this->supported_versions[this->num_supported_versions].ver
225 = known_desktop_glsl_versions[i];
226 this->supported_versions[this->num_supported_versions].gl_ver
227 = known_desktop_gl_versions[i];
228 this->supported_versions[this->num_supported_versions].es = false;
229 this->num_supported_versions++;
230 }
231 }
232 }
233 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
234 this->supported_versions[this->num_supported_versions].ver = 100;
235 this->supported_versions[this->num_supported_versions].gl_ver = 20;
236 this->supported_versions[this->num_supported_versions].es = true;
237 this->num_supported_versions++;
238 }
239 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
240 this->supported_versions[this->num_supported_versions].ver = 300;
241 this->supported_versions[this->num_supported_versions].gl_ver = 30;
242 this->supported_versions[this->num_supported_versions].es = true;
243 this->num_supported_versions++;
244 }
245 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
246 this->supported_versions[this->num_supported_versions].ver = 310;
247 this->supported_versions[this->num_supported_versions].gl_ver = 31;
248 this->supported_versions[this->num_supported_versions].es = true;
249 this->num_supported_versions++;
250 }
251 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
252 ctx->Extensions.ARB_ES3_2_compatibility) {
253 this->supported_versions[this->num_supported_versions].ver = 320;
254 this->supported_versions[this->num_supported_versions].gl_ver = 32;
255 this->supported_versions[this->num_supported_versions].es = true;
256 this->num_supported_versions++;
257 }
258
259 /* Create a string for use in error messages to tell the user which GLSL
260 * versions are supported.
261 */
262 char *supported = ralloc_strdup(this, "");
263 for (unsigned i = 0; i < this->num_supported_versions; i++) {
264 unsigned ver = this->supported_versions[i].ver;
265 const char *const prefix = (i == 0)
266 ? ""
267 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
268 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
269
270 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
271 prefix,
272 ver / 100, ver % 100,
273 suffix);
274 }
275
276 this->supported_version_string = supported;
277
278 if (ctx->Const.ForceGLSLExtensionsWarn)
279 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
280
281 this->default_uniform_qualifier = new(this) ast_type_qualifier();
282 this->default_uniform_qualifier->flags.q.shared = 1;
283 this->default_uniform_qualifier->flags.q.column_major = 1;
284
285 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
286 this->default_shader_storage_qualifier->flags.q.shared = 1;
287 this->default_shader_storage_qualifier->flags.q.column_major = 1;
288
289 this->fs_uses_gl_fragcoord = false;
290 this->fs_redeclares_gl_fragcoord = false;
291 this->fs_origin_upper_left = false;
292 this->fs_pixel_center_integer = false;
293 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
294
295 this->gs_input_prim_type_specified = false;
296 this->tcs_output_vertices_specified = false;
297 this->gs_input_size = 0;
298 this->in_qualifier = new(this) ast_type_qualifier();
299 this->out_qualifier = new(this) ast_type_qualifier();
300 this->fs_early_fragment_tests = false;
301 this->fs_inner_coverage = false;
302 this->fs_post_depth_coverage = false;
303 this->fs_pixel_interlock_ordered = false;
304 this->fs_pixel_interlock_unordered = false;
305 this->fs_sample_interlock_ordered = false;
306 this->fs_sample_interlock_unordered = false;
307 this->fs_blend_support = 0;
308 memset(this->atomic_counter_offsets, 0,
309 sizeof(this->atomic_counter_offsets));
310 this->allow_extension_directive_midshader =
311 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
312 this->allow_builtin_variable_redeclaration =
313 ctx->Const.AllowGLSLBuiltinVariableRedeclaration;
314
315 this->cs_input_local_size_variable_specified = false;
316
317 /* ARB_bindless_texture */
318 this->bindless_sampler_specified = false;
319 this->bindless_image_specified = false;
320 this->bound_sampler_specified = false;
321 this->bound_image_specified = false;
322 }
323
324 /**
325 * Determine whether the current GLSL version is sufficiently high to support
326 * a certain feature, and generate an error message if it isn't.
327 *
328 * \param required_glsl_version and \c required_glsl_es_version are
329 * interpreted as they are in _mesa_glsl_parse_state::is_version().
330 *
331 * \param locp is the parser location where the error should be reported.
332 *
333 * \param fmt (and additional arguments) constitute a printf-style error
334 * message to report if the version check fails. Information about the
335 * current and required GLSL versions will be appended. So, for example, if
336 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
337 * "foo unsupported") is called, the error message will be "foo unsupported in
338 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
339 */
340 bool
341 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
342 unsigned required_glsl_es_version,
343 YYLTYPE *locp, const char *fmt, ...)
344 {
345 if (this->is_version(required_glsl_version, required_glsl_es_version))
346 return true;
347
348 va_list args;
349 va_start(args, fmt);
350 char *problem = ralloc_vasprintf(this, fmt, args);
351 va_end(args);
352 const char *glsl_version_string
353 = glsl_compute_version_string(this, false, required_glsl_version);
354 const char *glsl_es_version_string
355 = glsl_compute_version_string(this, true, required_glsl_es_version);
356 const char *requirement_string = "";
357 if (required_glsl_version && required_glsl_es_version) {
358 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
359 glsl_version_string,
360 glsl_es_version_string);
361 } else if (required_glsl_version) {
362 requirement_string = ralloc_asprintf(this, " (%s required)",
363 glsl_version_string);
364 } else if (required_glsl_es_version) {
365 requirement_string = ralloc_asprintf(this, " (%s required)",
366 glsl_es_version_string);
367 }
368 _mesa_glsl_error(locp, this, "%s in %s%s",
369 problem, this->get_version_string(),
370 requirement_string);
371
372 return false;
373 }
374
375 /**
376 * Process a GLSL #version directive.
377 *
378 * \param version is the integer that follows the #version token.
379 *
380 * \param ident is a string identifier that follows the integer, if any is
381 * present. Otherwise NULL.
382 */
383 void
384 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
385 const char *ident)
386 {
387 bool es_token_present = false;
388 bool compat_token_present = false;
389 if (ident) {
390 if (strcmp(ident, "es") == 0) {
391 es_token_present = true;
392 } else if (version >= 150) {
393 if (strcmp(ident, "core") == 0) {
394 /* Accept the token. There's no need to record that this is
395 * a core profile shader since that's the only profile we support.
396 */
397 } else if (strcmp(ident, "compatibility") == 0) {
398 compat_token_present = true;
399
400 if (this->ctx->API != API_OPENGL_COMPAT) {
401 _mesa_glsl_error(locp, this,
402 "the compatibility profile is not supported");
403 }
404 } else {
405 _mesa_glsl_error(locp, this,
406 "\"%s\" is not a valid shading language profile; "
407 "if present, it must be \"core\"", ident);
408 }
409 } else {
410 _mesa_glsl_error(locp, this,
411 "illegal text following version number");
412 }
413 }
414
415 this->es_shader = es_token_present;
416 if (version == 100) {
417 if (es_token_present) {
418 _mesa_glsl_error(locp, this,
419 "GLSL 1.00 ES should be selected using "
420 "`#version 100'");
421 } else {
422 this->es_shader = true;
423 }
424 }
425
426 if (this->es_shader) {
427 this->ARB_texture_rectangle_enable = false;
428 }
429
430 if (this->forced_language_version)
431 this->language_version = this->forced_language_version;
432 else
433 this->language_version = version;
434
435 this->compat_shader = compat_token_present ||
436 (this->ctx->API == API_OPENGL_COMPAT &&
437 this->language_version == 140) ||
438 (!this->es_shader && this->language_version < 140);
439
440 bool supported = false;
441 for (unsigned i = 0; i < this->num_supported_versions; i++) {
442 if (this->supported_versions[i].ver == this->language_version
443 && this->supported_versions[i].es == this->es_shader) {
444 this->gl_version = this->supported_versions[i].gl_ver;
445 supported = true;
446 break;
447 }
448 }
449
450 if (!supported) {
451 _mesa_glsl_error(locp, this, "%s is not supported. "
452 "Supported versions are: %s",
453 this->get_version_string(),
454 this->supported_version_string);
455
456 /* On exit, the language_version must be set to a valid value.
457 * Later calls to _mesa_glsl_initialize_types will misbehave if
458 * the version is invalid.
459 */
460 switch (this->ctx->API) {
461 case API_OPENGL_COMPAT:
462 case API_OPENGL_CORE:
463 this->language_version = this->ctx->Const.GLSLVersion;
464 break;
465
466 case API_OPENGLES:
467 assert(!"Should not get here.");
468 /* FALLTHROUGH */
469
470 case API_OPENGLES2:
471 this->language_version = 100;
472 break;
473 }
474 }
475 }
476
477
478 /* This helper function will append the given message to the shader's
479 info log and report it via GL_ARB_debug_output. Per that extension,
480 'type' is one of the enum values classifying the message, and
481 'id' is the implementation-defined ID of the given message. */
482 static void
483 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
484 GLenum type, const char *fmt, va_list ap)
485 {
486 bool error = (type == MESA_DEBUG_TYPE_ERROR);
487 GLuint msg_id = 0;
488
489 assert(state->info_log != NULL);
490
491 /* Get the offset that the new message will be written to. */
492 int msg_offset = strlen(state->info_log);
493
494 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
495 locp->source,
496 locp->first_line,
497 locp->first_column,
498 error ? "error" : "warning");
499 ralloc_vasprintf_append(&state->info_log, fmt, ap);
500
501 const char *const msg = &state->info_log[msg_offset];
502 struct gl_context *ctx = state->ctx;
503
504 /* Report the error via GL_ARB_debug_output. */
505 _mesa_shader_debug(ctx, type, &msg_id, msg);
506
507 ralloc_strcat(&state->info_log, "\n");
508 }
509
510 void
511 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
512 const char *fmt, ...)
513 {
514 va_list ap;
515
516 state->error = true;
517
518 va_start(ap, fmt);
519 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
520 va_end(ap);
521 }
522
523
524 void
525 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
526 const char *fmt, ...)
527 {
528 va_list ap;
529
530 va_start(ap, fmt);
531 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
532 va_end(ap);
533 }
534
535
536 /**
537 * Enum representing the possible behaviors that can be specified in
538 * an #extension directive.
539 */
540 enum ext_behavior {
541 extension_disable,
542 extension_enable,
543 extension_require,
544 extension_warn
545 };
546
547 /**
548 * Element type for _mesa_glsl_supported_extensions
549 */
550 struct _mesa_glsl_extension {
551 /**
552 * Name of the extension when referred to in a GLSL extension
553 * statement
554 */
555 const char *name;
556
557 /**
558 * Whether this extension is a part of AEP
559 */
560 bool aep;
561
562 /**
563 * Predicate that checks whether the relevant extension is available for
564 * this context.
565 */
566 bool (*available_pred)(const struct gl_context *,
567 gl_api api, uint8_t version);
568
569 /**
570 * Flag in the _mesa_glsl_parse_state struct that should be set
571 * when this extension is enabled.
572 *
573 * See note in _mesa_glsl_extension::supported_flag about "pointer
574 * to member" types.
575 */
576 bool _mesa_glsl_parse_state::* enable_flag;
577
578 /**
579 * Flag in the _mesa_glsl_parse_state struct that should be set
580 * when the shader requests "warn" behavior for this extension.
581 *
582 * See note in _mesa_glsl_extension::supported_flag about "pointer
583 * to member" types.
584 */
585 bool _mesa_glsl_parse_state::* warn_flag;
586
587
588 bool compatible_with_state(const _mesa_glsl_parse_state *state,
589 gl_api api, uint8_t gl_version) const;
590 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
591 };
592
593 /** Checks if the context supports a user-facing extension */
594 #define EXT(name_str, driver_cap, ...) \
595 static MAYBE_UNUSED bool \
596 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
597 { \
598 return ctx->Extensions.driver_cap && (version >= \
599 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
600 }
601 #include "main/extensions_table.h"
602 #undef EXT
603
604 #define EXT(NAME) \
605 { "GL_" #NAME, false, has_##NAME, \
606 &_mesa_glsl_parse_state::NAME##_enable, \
607 &_mesa_glsl_parse_state::NAME##_warn }
608
609 #define EXT_AEP(NAME) \
610 { "GL_" #NAME, true, has_##NAME, \
611 &_mesa_glsl_parse_state::NAME##_enable, \
612 &_mesa_glsl_parse_state::NAME##_warn }
613
614 /**
615 * Table of extensions that can be enabled/disabled within a shader,
616 * and the conditions under which they are supported.
617 */
618 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
619 /* ARB extensions go here, sorted alphabetically.
620 */
621 EXT(ARB_ES3_1_compatibility),
622 EXT(ARB_ES3_2_compatibility),
623 EXT(ARB_arrays_of_arrays),
624 EXT(ARB_bindless_texture),
625 EXT(ARB_compatibility),
626 EXT(ARB_compute_shader),
627 EXT(ARB_compute_variable_group_size),
628 EXT(ARB_conservative_depth),
629 EXT(ARB_cull_distance),
630 EXT(ARB_derivative_control),
631 EXT(ARB_draw_buffers),
632 EXT(ARB_draw_instanced),
633 EXT(ARB_enhanced_layouts),
634 EXT(ARB_explicit_attrib_location),
635 EXT(ARB_explicit_uniform_location),
636 EXT(ARB_fragment_coord_conventions),
637 EXT(ARB_fragment_layer_viewport),
638 EXT(ARB_fragment_shader_interlock),
639 EXT(ARB_gpu_shader5),
640 EXT(ARB_gpu_shader_fp64),
641 EXT(ARB_gpu_shader_int64),
642 EXT(ARB_post_depth_coverage),
643 EXT(ARB_sample_shading),
644 EXT(ARB_separate_shader_objects),
645 EXT(ARB_shader_atomic_counter_ops),
646 EXT(ARB_shader_atomic_counters),
647 EXT(ARB_shader_ballot),
648 EXT(ARB_shader_bit_encoding),
649 EXT(ARB_shader_clock),
650 EXT(ARB_shader_draw_parameters),
651 EXT(ARB_shader_group_vote),
652 EXT(ARB_shader_image_load_store),
653 EXT(ARB_shader_image_size),
654 EXT(ARB_shader_precision),
655 EXT(ARB_shader_stencil_export),
656 EXT(ARB_shader_storage_buffer_object),
657 EXT(ARB_shader_subroutine),
658 EXT(ARB_shader_texture_image_samples),
659 EXT(ARB_shader_texture_lod),
660 EXT(ARB_shader_viewport_layer_array),
661 EXT(ARB_shading_language_420pack),
662 EXT(ARB_shading_language_packing),
663 EXT(ARB_tessellation_shader),
664 EXT(ARB_texture_cube_map_array),
665 EXT(ARB_texture_gather),
666 EXT(ARB_texture_multisample),
667 EXT(ARB_texture_query_levels),
668 EXT(ARB_texture_query_lod),
669 EXT(ARB_texture_rectangle),
670 EXT(ARB_uniform_buffer_object),
671 EXT(ARB_vertex_attrib_64bit),
672 EXT(ARB_viewport_array),
673
674 /* KHR extensions go here, sorted alphabetically.
675 */
676 EXT_AEP(KHR_blend_equation_advanced),
677
678 /* OES extensions go here, sorted alphabetically.
679 */
680 EXT(OES_EGL_image_external),
681 EXT(OES_EGL_image_external_essl3),
682 EXT(OES_geometry_point_size),
683 EXT(OES_geometry_shader),
684 EXT(OES_gpu_shader5),
685 EXT(OES_primitive_bounding_box),
686 EXT_AEP(OES_sample_variables),
687 EXT_AEP(OES_shader_image_atomic),
688 EXT(OES_shader_io_blocks),
689 EXT_AEP(OES_shader_multisample_interpolation),
690 EXT(OES_standard_derivatives),
691 EXT(OES_tessellation_point_size),
692 EXT(OES_tessellation_shader),
693 EXT(OES_texture_3D),
694 EXT(OES_texture_buffer),
695 EXT(OES_texture_cube_map_array),
696 EXT_AEP(OES_texture_storage_multisample_2d_array),
697 EXT(OES_viewport_array),
698
699 /* All other extensions go here, sorted alphabetically.
700 */
701 EXT(AMD_conservative_depth),
702 EXT(AMD_gpu_shader_int64),
703 EXT(AMD_shader_stencil_export),
704 EXT(AMD_shader_trinary_minmax),
705 EXT(AMD_vertex_shader_layer),
706 EXT(AMD_vertex_shader_viewport_index),
707 EXT(ANDROID_extension_pack_es31a),
708 EXT(EXT_blend_func_extended),
709 EXT(EXT_frag_depth),
710 EXT(EXT_draw_buffers),
711 EXT(EXT_clip_cull_distance),
712 EXT(EXT_geometry_point_size),
713 EXT_AEP(EXT_geometry_shader),
714 EXT_AEP(EXT_gpu_shader5),
715 EXT_AEP(EXT_primitive_bounding_box),
716 EXT(EXT_separate_shader_objects),
717 EXT(EXT_shader_framebuffer_fetch),
718 EXT(EXT_shader_framebuffer_fetch_non_coherent),
719 EXT(EXT_shader_integer_mix),
720 EXT_AEP(EXT_shader_io_blocks),
721 EXT(EXT_shader_samples_identical),
722 EXT(EXT_tessellation_point_size),
723 EXT_AEP(EXT_tessellation_shader),
724 EXT(EXT_texture_array),
725 EXT_AEP(EXT_texture_buffer),
726 EXT_AEP(EXT_texture_cube_map_array),
727 EXT(INTEL_conservative_rasterization),
728 EXT(INTEL_fragment_shader_ordering),
729 EXT(INTEL_shader_atomic_float_minmax),
730 EXT(MESA_shader_integer_functions),
731 EXT(NV_fragment_shader_interlock),
732 EXT(NV_image_formats),
733 EXT(NV_shader_atomic_float),
734 };
735
736 #undef EXT
737
738
739 /**
740 * Determine whether a given extension is compatible with the target,
741 * API, and extension information in the current parser state.
742 */
743 bool _mesa_glsl_extension::compatible_with_state(
744 const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
745 {
746 return this->available_pred(state->ctx, api, gl_version);
747 }
748
749 /**
750 * Set the appropriate flags in the parser state to establish the
751 * given behavior for this extension.
752 */
753 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
754 ext_behavior behavior) const
755 {
756 /* Note: the ->* operator indexes into state by the
757 * offsets this->enable_flag and this->warn_flag. See
758 * _mesa_glsl_extension::supported_flag for more info.
759 */
760 state->*(this->enable_flag) = (behavior != extension_disable);
761 state->*(this->warn_flag) = (behavior == extension_warn);
762 }
763
764 /**
765 * Find an extension by name in _mesa_glsl_supported_extensions. If
766 * the name is not found, return NULL.
767 */
768 static const _mesa_glsl_extension *find_extension(const char *name)
769 {
770 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
771 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
772 return &_mesa_glsl_supported_extensions[i];
773 }
774 }
775 return NULL;
776 }
777
778 bool
779 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
780 const char *behavior_string, YYLTYPE *behavior_locp,
781 _mesa_glsl_parse_state *state)
782 {
783 uint8_t gl_version = state->ctx->Extensions.Version;
784 gl_api api = state->ctx->API;
785 ext_behavior behavior;
786 if (strcmp(behavior_string, "warn") == 0) {
787 behavior = extension_warn;
788 } else if (strcmp(behavior_string, "require") == 0) {
789 behavior = extension_require;
790 } else if (strcmp(behavior_string, "enable") == 0) {
791 behavior = extension_enable;
792 } else if (strcmp(behavior_string, "disable") == 0) {
793 behavior = extension_disable;
794 } else {
795 _mesa_glsl_error(behavior_locp, state,
796 "unknown extension behavior `%s'",
797 behavior_string);
798 return false;
799 }
800
801 /* If we're in a desktop context but with an ES shader, use an ES API enum
802 * to verify extension availability.
803 */
804 if (state->es_shader && api != API_OPENGLES2)
805 api = API_OPENGLES2;
806 /* Use the language-version derived GL version to extension checks, unless
807 * we're using meta, which sets the version to the max.
808 */
809 if (gl_version != 0xff)
810 gl_version = state->gl_version;
811
812 if (strcmp(name, "all") == 0) {
813 if ((behavior == extension_enable) || (behavior == extension_require)) {
814 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
815 (behavior == extension_enable)
816 ? "enable" : "require");
817 return false;
818 } else {
819 for (unsigned i = 0;
820 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
821 const _mesa_glsl_extension *extension
822 = &_mesa_glsl_supported_extensions[i];
823 if (extension->compatible_with_state(state, api, gl_version)) {
824 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
825 }
826 }
827 }
828 } else {
829 const _mesa_glsl_extension *extension = find_extension(name);
830 if (extension && extension->compatible_with_state(state, api, gl_version)) {
831 extension->set_flags(state, behavior);
832 if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
833 for (unsigned i = 0;
834 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
835 const _mesa_glsl_extension *extension =
836 &_mesa_glsl_supported_extensions[i];
837
838 if (!extension->aep)
839 continue;
840 /* AEP should not be enabled if all of the sub-extensions can't
841 * also be enabled. This is not the proper layer to do such
842 * error-checking though.
843 */
844 assert(extension->compatible_with_state(state, api, gl_version));
845 extension->set_flags(state, behavior);
846 }
847 }
848 } else {
849 static const char fmt[] = "extension `%s' unsupported in %s shader";
850
851 if (behavior == extension_require) {
852 _mesa_glsl_error(name_locp, state, fmt,
853 name, _mesa_shader_stage_to_string(state->stage));
854 return false;
855 } else {
856 _mesa_glsl_warning(name_locp, state, fmt,
857 name, _mesa_shader_stage_to_string(state->stage));
858 }
859 }
860 }
861
862 return true;
863 }
864
865
866 /**
867 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
868 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
869 * (process_array_constructor, et al) sufficient information to do type
870 * checking.
871 *
872 * Operates on assignments involving an aggregate initializer. E.g.,
873 *
874 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
875 *
876 * or more ridiculously,
877 *
878 * struct S {
879 * vec4 v[2];
880 * };
881 *
882 * struct {
883 * S a[2], b;
884 * int c;
885 * } aggregate = {
886 * {
887 * {
888 * {
889 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
890 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
891 * } // a[0].v
892 * }, // a[0]
893 * {
894 * {
895 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
896 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
897 * } // a[1].v
898 * } // a[1]
899 * }, // a
900 * {
901 * {
902 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
903 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
904 * } // b.v
905 * }, // b
906 * 4 // c
907 * };
908 *
909 * This pass is necessary because the right-hand side of <type> e = { ... }
910 * doesn't contain sufficient information to determine if the types match.
911 */
912 void
913 _mesa_ast_set_aggregate_type(const glsl_type *type,
914 ast_expression *expr)
915 {
916 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
917 ai->constructor_type = type;
918
919 /* If the aggregate is an array, recursively set its elements' types. */
920 if (type->is_array()) {
921 /* Each array element has the type type->fields.array.
922 *
923 * E.g., if <type> if struct S[2] we want to set each element's type to
924 * struct S.
925 */
926 for (exec_node *expr_node = ai->expressions.get_head_raw();
927 !expr_node->is_tail_sentinel();
928 expr_node = expr_node->next) {
929 ast_expression *expr = exec_node_data(ast_expression, expr_node,
930 link);
931
932 if (expr->oper == ast_aggregate)
933 _mesa_ast_set_aggregate_type(type->fields.array, expr);
934 }
935
936 /* If the aggregate is a struct, recursively set its fields' types. */
937 } else if (type->is_record()) {
938 exec_node *expr_node = ai->expressions.get_head_raw();
939
940 /* Iterate through the struct's fields. */
941 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
942 i++, expr_node = expr_node->next) {
943 ast_expression *expr = exec_node_data(ast_expression, expr_node,
944 link);
945
946 if (expr->oper == ast_aggregate) {
947 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
948 }
949 }
950 /* If the aggregate is a matrix, set its columns' types. */
951 } else if (type->is_matrix()) {
952 for (exec_node *expr_node = ai->expressions.get_head_raw();
953 !expr_node->is_tail_sentinel();
954 expr_node = expr_node->next) {
955 ast_expression *expr = exec_node_data(ast_expression, expr_node,
956 link);
957
958 if (expr->oper == ast_aggregate)
959 _mesa_ast_set_aggregate_type(type->column_type(), expr);
960 }
961 }
962 }
963
964 void
965 _mesa_ast_process_interface_block(YYLTYPE *locp,
966 _mesa_glsl_parse_state *state,
967 ast_interface_block *const block,
968 const struct ast_type_qualifier &q)
969 {
970 if (q.flags.q.buffer) {
971 if (!state->has_shader_storage_buffer_objects()) {
972 _mesa_glsl_error(locp, state,
973 "#version 430 / GL_ARB_shader_storage_buffer_object "
974 "required for defining shader storage blocks");
975 } else if (state->ARB_shader_storage_buffer_object_warn) {
976 _mesa_glsl_warning(locp, state,
977 "#version 430 / GL_ARB_shader_storage_buffer_object "
978 "required for defining shader storage blocks");
979 }
980 } else if (q.flags.q.uniform) {
981 if (!state->has_uniform_buffer_objects()) {
982 _mesa_glsl_error(locp, state,
983 "#version 140 / GL_ARB_uniform_buffer_object "
984 "required for defining uniform blocks");
985 } else if (state->ARB_uniform_buffer_object_warn) {
986 _mesa_glsl_warning(locp, state,
987 "#version 140 / GL_ARB_uniform_buffer_object "
988 "required for defining uniform blocks");
989 }
990 } else {
991 if (!state->has_shader_io_blocks()) {
992 if (state->es_shader) {
993 _mesa_glsl_error(locp, state,
994 "GL_OES_shader_io_blocks or #version 320 "
995 "required for using interface blocks");
996 } else {
997 _mesa_glsl_error(locp, state,
998 "#version 150 required for using "
999 "interface blocks");
1000 }
1001 }
1002 }
1003
1004 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
1005 * "It is illegal to have an input block in a vertex shader
1006 * or an output block in a fragment shader"
1007 */
1008 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
1009 _mesa_glsl_error(locp, state,
1010 "`in' interface block is not allowed for "
1011 "a vertex shader");
1012 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
1013 _mesa_glsl_error(locp, state,
1014 "`out' interface block is not allowed for "
1015 "a fragment shader");
1016 }
1017
1018 /* Since block arrays require names, and both features are added in
1019 * the same language versions, we don't have to explicitly
1020 * version-check both things.
1021 */
1022 if (block->instance_name != NULL) {
1023 state->check_version(150, 300, locp, "interface blocks with "
1024 "an instance name are not allowed");
1025 }
1026
1027 ast_type_qualifier::bitset_t interface_type_mask;
1028 struct ast_type_qualifier temp_type_qualifier;
1029
1030 /* Get a bitmask containing only the in/out/uniform/buffer
1031 * flags, allowing us to ignore other irrelevant flags like
1032 * interpolation qualifiers.
1033 */
1034 temp_type_qualifier.flags.i = 0;
1035 temp_type_qualifier.flags.q.uniform = true;
1036 temp_type_qualifier.flags.q.in = true;
1037 temp_type_qualifier.flags.q.out = true;
1038 temp_type_qualifier.flags.q.buffer = true;
1039 temp_type_qualifier.flags.q.patch = true;
1040 interface_type_mask = temp_type_qualifier.flags.i;
1041
1042 /* Get the block's interface qualifier. The interface_qualifier
1043 * production rule guarantees that only one bit will be set (and
1044 * it will be in/out/uniform).
1045 */
1046 ast_type_qualifier::bitset_t block_interface_qualifier = q.flags.i;
1047
1048 block->default_layout.flags.i |= block_interface_qualifier;
1049
1050 if (state->stage == MESA_SHADER_GEOMETRY &&
1051 state->has_explicit_attrib_stream() &&
1052 block->default_layout.flags.q.out) {
1053 /* Assign global layout's stream value. */
1054 block->default_layout.flags.q.stream = 1;
1055 block->default_layout.flags.q.explicit_stream = 0;
1056 block->default_layout.stream = state->out_qualifier->stream;
1057 }
1058
1059 if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1060 /* Assign global layout's xfb_buffer value. */
1061 block->default_layout.flags.q.xfb_buffer = 1;
1062 block->default_layout.flags.q.explicit_xfb_buffer = 0;
1063 block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1064 }
1065
1066 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1067 ast_type_qualifier& qualifier = member->type->qualifier;
1068 if ((qualifier.flags.i & interface_type_mask) == 0) {
1069 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1070 * "If no optional qualifier is used in a member declaration, the
1071 * qualifier of the variable is just in, out, or uniform as declared
1072 * by interface-qualifier."
1073 */
1074 qualifier.flags.i |= block_interface_qualifier;
1075 } else if ((qualifier.flags.i & interface_type_mask) !=
1076 block_interface_qualifier) {
1077 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1078 * "If optional qualifiers are used, they can include interpolation
1079 * and storage qualifiers and they must declare an input, output,
1080 * or uniform variable consistent with the interface qualifier of
1081 * the block."
1082 */
1083 _mesa_glsl_error(locp, state,
1084 "uniform/in/out qualifier on "
1085 "interface block member does not match "
1086 "the interface block");
1087 }
1088
1089 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1090 _mesa_glsl_error(locp, state,
1091 "invariant qualifiers can be used only "
1092 "in interface block members for shader "
1093 "inputs or outputs");
1094 }
1095 }
1096
1097 static void
1098 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1099 {
1100 if (q->is_subroutine_decl())
1101 printf("subroutine ");
1102
1103 if (q->subroutine_list) {
1104 printf("subroutine (");
1105 q->subroutine_list->print();
1106 printf(")");
1107 }
1108
1109 if (q->flags.q.constant)
1110 printf("const ");
1111
1112 if (q->flags.q.invariant)
1113 printf("invariant ");
1114
1115 if (q->flags.q.attribute)
1116 printf("attribute ");
1117
1118 if (q->flags.q.varying)
1119 printf("varying ");
1120
1121 if (q->flags.q.in && q->flags.q.out)
1122 printf("inout ");
1123 else {
1124 if (q->flags.q.in)
1125 printf("in ");
1126
1127 if (q->flags.q.out)
1128 printf("out ");
1129 }
1130
1131 if (q->flags.q.centroid)
1132 printf("centroid ");
1133 if (q->flags.q.sample)
1134 printf("sample ");
1135 if (q->flags.q.patch)
1136 printf("patch ");
1137 if (q->flags.q.uniform)
1138 printf("uniform ");
1139 if (q->flags.q.buffer)
1140 printf("buffer ");
1141 if (q->flags.q.smooth)
1142 printf("smooth ");
1143 if (q->flags.q.flat)
1144 printf("flat ");
1145 if (q->flags.q.noperspective)
1146 printf("noperspective ");
1147 }
1148
1149
1150 void
1151 ast_node::print(void) const
1152 {
1153 printf("unhandled node ");
1154 }
1155
1156
1157 ast_node::ast_node(void)
1158 {
1159 this->location.source = 0;
1160 this->location.first_line = 0;
1161 this->location.first_column = 0;
1162 this->location.last_line = 0;
1163 this->location.last_column = 0;
1164 }
1165
1166
1167 static void
1168 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1169 {
1170 if (array_specifier)
1171 array_specifier->print();
1172 }
1173
1174
1175 void
1176 ast_compound_statement::print(void) const
1177 {
1178 printf("{\n");
1179
1180 foreach_list_typed(ast_node, ast, link, &this->statements) {
1181 ast->print();
1182 }
1183
1184 printf("}\n");
1185 }
1186
1187
1188 ast_compound_statement::ast_compound_statement(int new_scope,
1189 ast_node *statements)
1190 {
1191 this->new_scope = new_scope;
1192
1193 if (statements != NULL) {
1194 this->statements.push_degenerate_list_at_head(&statements->link);
1195 }
1196 }
1197
1198
1199 void
1200 ast_expression::print(void) const
1201 {
1202 switch (oper) {
1203 case ast_assign:
1204 case ast_mul_assign:
1205 case ast_div_assign:
1206 case ast_mod_assign:
1207 case ast_add_assign:
1208 case ast_sub_assign:
1209 case ast_ls_assign:
1210 case ast_rs_assign:
1211 case ast_and_assign:
1212 case ast_xor_assign:
1213 case ast_or_assign:
1214 subexpressions[0]->print();
1215 printf("%s ", operator_string(oper));
1216 subexpressions[1]->print();
1217 break;
1218
1219 case ast_field_selection:
1220 subexpressions[0]->print();
1221 printf(". %s ", primary_expression.identifier);
1222 break;
1223
1224 case ast_plus:
1225 case ast_neg:
1226 case ast_bit_not:
1227 case ast_logic_not:
1228 case ast_pre_inc:
1229 case ast_pre_dec:
1230 printf("%s ", operator_string(oper));
1231 subexpressions[0]->print();
1232 break;
1233
1234 case ast_post_inc:
1235 case ast_post_dec:
1236 subexpressions[0]->print();
1237 printf("%s ", operator_string(oper));
1238 break;
1239
1240 case ast_conditional:
1241 subexpressions[0]->print();
1242 printf("? ");
1243 subexpressions[1]->print();
1244 printf(": ");
1245 subexpressions[2]->print();
1246 break;
1247
1248 case ast_array_index:
1249 subexpressions[0]->print();
1250 printf("[ ");
1251 subexpressions[1]->print();
1252 printf("] ");
1253 break;
1254
1255 case ast_function_call: {
1256 subexpressions[0]->print();
1257 printf("( ");
1258
1259 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1260 if (&ast->link != this->expressions.get_head())
1261 printf(", ");
1262
1263 ast->print();
1264 }
1265
1266 printf(") ");
1267 break;
1268 }
1269
1270 case ast_identifier:
1271 printf("%s ", primary_expression.identifier);
1272 break;
1273
1274 case ast_int_constant:
1275 printf("%d ", primary_expression.int_constant);
1276 break;
1277
1278 case ast_uint_constant:
1279 printf("%u ", primary_expression.uint_constant);
1280 break;
1281
1282 case ast_float_constant:
1283 printf("%f ", primary_expression.float_constant);
1284 break;
1285
1286 case ast_double_constant:
1287 printf("%f ", primary_expression.double_constant);
1288 break;
1289
1290 case ast_int64_constant:
1291 printf("%" PRId64 " ", primary_expression.int64_constant);
1292 break;
1293
1294 case ast_uint64_constant:
1295 printf("%" PRIu64 " ", primary_expression.uint64_constant);
1296 break;
1297
1298 case ast_bool_constant:
1299 printf("%s ",
1300 primary_expression.bool_constant
1301 ? "true" : "false");
1302 break;
1303
1304 case ast_sequence: {
1305 printf("( ");
1306 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1307 if (&ast->link != this->expressions.get_head())
1308 printf(", ");
1309
1310 ast->print();
1311 }
1312 printf(") ");
1313 break;
1314 }
1315
1316 case ast_aggregate: {
1317 printf("{ ");
1318 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1319 if (&ast->link != this->expressions.get_head())
1320 printf(", ");
1321
1322 ast->print();
1323 }
1324 printf("} ");
1325 break;
1326 }
1327
1328 default:
1329 assert(0);
1330 break;
1331 }
1332 }
1333
1334 ast_expression::ast_expression(int oper,
1335 ast_expression *ex0,
1336 ast_expression *ex1,
1337 ast_expression *ex2) :
1338 primary_expression()
1339 {
1340 this->oper = ast_operators(oper);
1341 this->subexpressions[0] = ex0;
1342 this->subexpressions[1] = ex1;
1343 this->subexpressions[2] = ex2;
1344 this->non_lvalue_description = NULL;
1345 this->is_lhs = false;
1346 }
1347
1348
1349 void
1350 ast_expression_statement::print(void) const
1351 {
1352 if (expression)
1353 expression->print();
1354
1355 printf("; ");
1356 }
1357
1358
1359 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1360 expression(ex)
1361 {
1362 /* empty */
1363 }
1364
1365
1366 void
1367 ast_function::print(void) const
1368 {
1369 return_type->print();
1370 printf(" %s (", identifier);
1371
1372 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1373 ast->print();
1374 }
1375
1376 printf(")");
1377 }
1378
1379
1380 ast_function::ast_function(void)
1381 : return_type(NULL), identifier(NULL), is_definition(false),
1382 signature(NULL)
1383 {
1384 /* empty */
1385 }
1386
1387
1388 void
1389 ast_fully_specified_type::print(void) const
1390 {
1391 _mesa_ast_type_qualifier_print(& qualifier);
1392 specifier->print();
1393 }
1394
1395
1396 void
1397 ast_parameter_declarator::print(void) const
1398 {
1399 type->print();
1400 if (identifier)
1401 printf("%s ", identifier);
1402 ast_opt_array_dimensions_print(array_specifier);
1403 }
1404
1405
1406 void
1407 ast_function_definition::print(void) const
1408 {
1409 prototype->print();
1410 body->print();
1411 }
1412
1413
1414 void
1415 ast_declaration::print(void) const
1416 {
1417 printf("%s ", identifier);
1418 ast_opt_array_dimensions_print(array_specifier);
1419
1420 if (initializer) {
1421 printf("= ");
1422 initializer->print();
1423 }
1424 }
1425
1426
1427 ast_declaration::ast_declaration(const char *identifier,
1428 ast_array_specifier *array_specifier,
1429 ast_expression *initializer)
1430 {
1431 this->identifier = identifier;
1432 this->array_specifier = array_specifier;
1433 this->initializer = initializer;
1434 }
1435
1436
1437 void
1438 ast_declarator_list::print(void) const
1439 {
1440 assert(type || invariant);
1441
1442 if (type)
1443 type->print();
1444 else if (invariant)
1445 printf("invariant ");
1446 else
1447 printf("precise ");
1448
1449 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1450 if (&ast->link != this->declarations.get_head())
1451 printf(", ");
1452
1453 ast->print();
1454 }
1455
1456 printf("; ");
1457 }
1458
1459
1460 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1461 {
1462 this->type = type;
1463 this->invariant = false;
1464 this->precise = false;
1465 }
1466
1467 void
1468 ast_jump_statement::print(void) const
1469 {
1470 switch (mode) {
1471 case ast_continue:
1472 printf("continue; ");
1473 break;
1474 case ast_break:
1475 printf("break; ");
1476 break;
1477 case ast_return:
1478 printf("return ");
1479 if (opt_return_value)
1480 opt_return_value->print();
1481
1482 printf("; ");
1483 break;
1484 case ast_discard:
1485 printf("discard; ");
1486 break;
1487 }
1488 }
1489
1490
1491 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1492 : opt_return_value(NULL)
1493 {
1494 this->mode = ast_jump_modes(mode);
1495
1496 if (mode == ast_return)
1497 opt_return_value = return_value;
1498 }
1499
1500
1501 void
1502 ast_selection_statement::print(void) const
1503 {
1504 printf("if ( ");
1505 condition->print();
1506 printf(") ");
1507
1508 then_statement->print();
1509
1510 if (else_statement) {
1511 printf("else ");
1512 else_statement->print();
1513 }
1514 }
1515
1516
1517 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1518 ast_node *then_statement,
1519 ast_node *else_statement)
1520 {
1521 this->condition = condition;
1522 this->then_statement = then_statement;
1523 this->else_statement = else_statement;
1524 }
1525
1526
1527 void
1528 ast_switch_statement::print(void) const
1529 {
1530 printf("switch ( ");
1531 test_expression->print();
1532 printf(") ");
1533
1534 body->print();
1535 }
1536
1537
1538 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1539 ast_node *body)
1540 {
1541 this->test_expression = test_expression;
1542 this->body = body;
1543 }
1544
1545
1546 void
1547 ast_switch_body::print(void) const
1548 {
1549 printf("{\n");
1550 if (stmts != NULL) {
1551 stmts->print();
1552 }
1553 printf("}\n");
1554 }
1555
1556
1557 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1558 {
1559 this->stmts = stmts;
1560 }
1561
1562
1563 void ast_case_label::print(void) const
1564 {
1565 if (test_value != NULL) {
1566 printf("case ");
1567 test_value->print();
1568 printf(": ");
1569 } else {
1570 printf("default: ");
1571 }
1572 }
1573
1574
1575 ast_case_label::ast_case_label(ast_expression *test_value)
1576 {
1577 this->test_value = test_value;
1578 }
1579
1580
1581 void ast_case_label_list::print(void) const
1582 {
1583 foreach_list_typed(ast_node, ast, link, & this->labels) {
1584 ast->print();
1585 }
1586 printf("\n");
1587 }
1588
1589
1590 ast_case_label_list::ast_case_label_list(void)
1591 {
1592 }
1593
1594
1595 void ast_case_statement::print(void) const
1596 {
1597 labels->print();
1598 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1599 ast->print();
1600 printf("\n");
1601 }
1602 }
1603
1604
1605 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1606 {
1607 this->labels = labels;
1608 }
1609
1610
1611 void ast_case_statement_list::print(void) const
1612 {
1613 foreach_list_typed(ast_node, ast, link, & this->cases) {
1614 ast->print();
1615 }
1616 }
1617
1618
1619 ast_case_statement_list::ast_case_statement_list(void)
1620 {
1621 }
1622
1623
1624 void
1625 ast_iteration_statement::print(void) const
1626 {
1627 switch (mode) {
1628 case ast_for:
1629 printf("for( ");
1630 if (init_statement)
1631 init_statement->print();
1632 printf("; ");
1633
1634 if (condition)
1635 condition->print();
1636 printf("; ");
1637
1638 if (rest_expression)
1639 rest_expression->print();
1640 printf(") ");
1641
1642 body->print();
1643 break;
1644
1645 case ast_while:
1646 printf("while ( ");
1647 if (condition)
1648 condition->print();
1649 printf(") ");
1650 body->print();
1651 break;
1652
1653 case ast_do_while:
1654 printf("do ");
1655 body->print();
1656 printf("while ( ");
1657 if (condition)
1658 condition->print();
1659 printf("); ");
1660 break;
1661 }
1662 }
1663
1664
1665 ast_iteration_statement::ast_iteration_statement(int mode,
1666 ast_node *init,
1667 ast_node *condition,
1668 ast_expression *rest_expression,
1669 ast_node *body)
1670 {
1671 this->mode = ast_iteration_modes(mode);
1672 this->init_statement = init;
1673 this->condition = condition;
1674 this->rest_expression = rest_expression;
1675 this->body = body;
1676 }
1677
1678
1679 void
1680 ast_struct_specifier::print(void) const
1681 {
1682 printf("struct %s { ", name);
1683 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1684 ast->print();
1685 }
1686 printf("} ");
1687 }
1688
1689
1690 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1691 ast_declarator_list *declarator_list)
1692 : name(identifier), layout(NULL), declarations(), is_declaration(true),
1693 type(NULL)
1694 {
1695 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1696 }
1697
1698 void ast_subroutine_list::print(void) const
1699 {
1700 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1701 if (&ast->link != this->declarations.get_head())
1702 printf(", ");
1703 ast->print();
1704 }
1705 }
1706
1707 static void
1708 set_shader_inout_layout(struct gl_shader *shader,
1709 struct _mesa_glsl_parse_state *state)
1710 {
1711 /* Should have been prevented by the parser. */
1712 if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1713 shader->Stage == MESA_SHADER_VERTEX) {
1714 assert(!state->in_qualifier->flags.i);
1715 } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1716 shader->Stage != MESA_SHADER_TESS_EVAL) {
1717 assert(!state->in_qualifier->flags.i);
1718 }
1719
1720 if (shader->Stage != MESA_SHADER_COMPUTE) {
1721 /* Should have been prevented by the parser. */
1722 assert(!state->cs_input_local_size_specified);
1723 assert(!state->cs_input_local_size_variable_specified);
1724 }
1725
1726 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1727 /* Should have been prevented by the parser. */
1728 assert(!state->fs_uses_gl_fragcoord);
1729 assert(!state->fs_redeclares_gl_fragcoord);
1730 assert(!state->fs_pixel_center_integer);
1731 assert(!state->fs_origin_upper_left);
1732 assert(!state->fs_early_fragment_tests);
1733 assert(!state->fs_inner_coverage);
1734 assert(!state->fs_post_depth_coverage);
1735 assert(!state->fs_pixel_interlock_ordered);
1736 assert(!state->fs_pixel_interlock_unordered);
1737 assert(!state->fs_sample_interlock_ordered);
1738 assert(!state->fs_sample_interlock_unordered);
1739 }
1740
1741 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1742 if (state->out_qualifier->out_xfb_stride[i]) {
1743 unsigned xfb_stride;
1744 if (state->out_qualifier->out_xfb_stride[i]->
1745 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1746 true)) {
1747 shader->TransformFeedbackBufferStride[i] = xfb_stride;
1748 }
1749 }
1750 }
1751
1752 switch (shader->Stage) {
1753 case MESA_SHADER_TESS_CTRL:
1754 shader->info.TessCtrl.VerticesOut = 0;
1755 if (state->tcs_output_vertices_specified) {
1756 unsigned vertices;
1757 if (state->out_qualifier->vertices->
1758 process_qualifier_constant(state, "vertices", &vertices,
1759 false)) {
1760
1761 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1762 if (vertices > state->Const.MaxPatchVertices) {
1763 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1764 "GL_MAX_PATCH_VERTICES", vertices);
1765 }
1766 shader->info.TessCtrl.VerticesOut = vertices;
1767 }
1768 }
1769 break;
1770 case MESA_SHADER_TESS_EVAL:
1771 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1772 if (state->in_qualifier->flags.q.prim_type)
1773 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1774
1775 shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1776 if (state->in_qualifier->flags.q.vertex_spacing)
1777 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1778
1779 shader->info.TessEval.VertexOrder = 0;
1780 if (state->in_qualifier->flags.q.ordering)
1781 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1782
1783 shader->info.TessEval.PointMode = -1;
1784 if (state->in_qualifier->flags.q.point_mode)
1785 shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1786 break;
1787 case MESA_SHADER_GEOMETRY:
1788 shader->info.Geom.VerticesOut = -1;
1789 if (state->out_qualifier->flags.q.max_vertices) {
1790 unsigned qual_max_vertices;
1791 if (state->out_qualifier->max_vertices->
1792 process_qualifier_constant(state, "max_vertices",
1793 &qual_max_vertices, true)) {
1794
1795 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1796 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1797 _mesa_glsl_error(&loc, state,
1798 "maximum output vertices (%d) exceeds "
1799 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1800 qual_max_vertices);
1801 }
1802 shader->info.Geom.VerticesOut = qual_max_vertices;
1803 }
1804 }
1805
1806 if (state->gs_input_prim_type_specified) {
1807 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1808 } else {
1809 shader->info.Geom.InputType = PRIM_UNKNOWN;
1810 }
1811
1812 if (state->out_qualifier->flags.q.prim_type) {
1813 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1814 } else {
1815 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1816 }
1817
1818 shader->info.Geom.Invocations = 0;
1819 if (state->in_qualifier->flags.q.invocations) {
1820 unsigned invocations;
1821 if (state->in_qualifier->invocations->
1822 process_qualifier_constant(state, "invocations",
1823 &invocations, false)) {
1824
1825 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1826 if (invocations > state->Const.MaxGeometryShaderInvocations) {
1827 _mesa_glsl_error(&loc, state,
1828 "invocations (%d) exceeds "
1829 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1830 invocations);
1831 }
1832 shader->info.Geom.Invocations = invocations;
1833 }
1834 }
1835 break;
1836
1837 case MESA_SHADER_COMPUTE:
1838 if (state->cs_input_local_size_specified) {
1839 for (int i = 0; i < 3; i++)
1840 shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1841 } else {
1842 for (int i = 0; i < 3; i++)
1843 shader->info.Comp.LocalSize[i] = 0;
1844 }
1845
1846 shader->info.Comp.LocalSizeVariable =
1847 state->cs_input_local_size_variable_specified;
1848 break;
1849
1850 case MESA_SHADER_FRAGMENT:
1851 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1852 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1853 shader->pixel_center_integer = state->fs_pixel_center_integer;
1854 shader->origin_upper_left = state->fs_origin_upper_left;
1855 shader->ARB_fragment_coord_conventions_enable =
1856 state->ARB_fragment_coord_conventions_enable;
1857 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1858 shader->InnerCoverage = state->fs_inner_coverage;
1859 shader->PostDepthCoverage = state->fs_post_depth_coverage;
1860 shader->PixelInterlockOrdered = state->fs_pixel_interlock_ordered;
1861 shader->PixelInterlockUnordered = state->fs_pixel_interlock_unordered;
1862 shader->SampleInterlockOrdered = state->fs_sample_interlock_ordered;
1863 shader->SampleInterlockUnordered = state->fs_sample_interlock_unordered;
1864 shader->BlendSupport = state->fs_blend_support;
1865 break;
1866
1867 default:
1868 /* Nothing to do. */
1869 break;
1870 }
1871
1872 shader->bindless_sampler = state->bindless_sampler_specified;
1873 shader->bindless_image = state->bindless_image_specified;
1874 shader->bound_sampler = state->bound_sampler_specified;
1875 shader->bound_image = state->bound_image_specified;
1876 }
1877
1878 /* src can be NULL if only the symbols found in the exec_list should be
1879 * copied
1880 */
1881 void
1882 _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
1883 struct glsl_symbol_table *src,
1884 struct glsl_symbol_table *dest)
1885 {
1886 foreach_in_list (ir_instruction, ir, shader_ir) {
1887 switch (ir->ir_type) {
1888 case ir_type_function:
1889 dest->add_function((ir_function *) ir);
1890 break;
1891 case ir_type_variable: {
1892 ir_variable *const var = (ir_variable *) ir;
1893
1894 if (var->data.mode != ir_var_temporary)
1895 dest->add_variable(var);
1896 break;
1897 }
1898 default:
1899 break;
1900 }
1901 }
1902
1903 if (src != NULL) {
1904 /* Explicitly copy the gl_PerVertex interface definitions because these
1905 * are needed to check they are the same during the interstage link.
1906 * They can’t necessarily be found via the exec_list because the members
1907 * might not be referenced. The GL spec still requires that they match
1908 * in that case.
1909 */
1910 const glsl_type *iface =
1911 src->get_interface("gl_PerVertex", ir_var_shader_in);
1912 if (iface)
1913 dest->add_interface(iface->name, iface, ir_var_shader_in);
1914
1915 iface = src->get_interface("gl_PerVertex", ir_var_shader_out);
1916 if (iface)
1917 dest->add_interface(iface->name, iface, ir_var_shader_out);
1918 }
1919 }
1920
1921 extern "C" {
1922
1923 static void
1924 assign_subroutine_indexes(struct _mesa_glsl_parse_state *state)
1925 {
1926 int j, k;
1927 int index = 0;
1928
1929 for (j = 0; j < state->num_subroutines; j++) {
1930 while (state->subroutines[j]->subroutine_index == -1) {
1931 for (k = 0; k < state->num_subroutines; k++) {
1932 if (state->subroutines[k]->subroutine_index == index)
1933 break;
1934 else if (k == state->num_subroutines - 1) {
1935 state->subroutines[j]->subroutine_index = index;
1936 }
1937 }
1938 index++;
1939 }
1940 }
1941 }
1942
1943 static void
1944 add_builtin_defines(struct _mesa_glsl_parse_state *state,
1945 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1946 struct glcpp_parser *data,
1947 unsigned version,
1948 bool es)
1949 {
1950 unsigned gl_version = state->ctx->Extensions.Version;
1951 gl_api api = state->ctx->API;
1952
1953 if (gl_version != 0xff) {
1954 unsigned i;
1955 for (i = 0; i < state->num_supported_versions; i++) {
1956 if (state->supported_versions[i].ver == version &&
1957 state->supported_versions[i].es == es) {
1958 gl_version = state->supported_versions[i].gl_ver;
1959 break;
1960 }
1961 }
1962
1963 if (i == state->num_supported_versions)
1964 return;
1965 }
1966
1967 if (es)
1968 api = API_OPENGLES2;
1969
1970 for (unsigned i = 0;
1971 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
1972 const _mesa_glsl_extension *extension
1973 = &_mesa_glsl_supported_extensions[i];
1974 if (extension->compatible_with_state(state, api, gl_version)) {
1975 add_builtin_define(data, extension->name, 1);
1976 }
1977 }
1978 }
1979
1980 /* Implements parsing checks that we can't do during parsing */
1981 static void
1982 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
1983 {
1984 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
1985 YYLTYPE loc;
1986 memset(&loc, 0, sizeof(loc));
1987 _mesa_glsl_error(&loc, state, "Compute shaders require "
1988 "GLSL 4.30 or GLSL ES 3.10");
1989 }
1990 }
1991
1992 static void
1993 opt_shader_and_create_symbol_table(struct gl_context *ctx,
1994 struct glsl_symbol_table *source_symbols,
1995 struct gl_shader *shader)
1996 {
1997 assert(shader->CompileStatus != COMPILE_FAILURE &&
1998 !shader->ir->is_empty());
1999
2000 struct gl_shader_compiler_options *options =
2001 &ctx->Const.ShaderCompilerOptions[shader->Stage];
2002
2003 /* Do some optimization at compile time to reduce shader IR size
2004 * and reduce later work if the same shader is linked multiple times
2005 */
2006 if (ctx->Const.GLSLOptimizeConservatively) {
2007 /* Run it just once. */
2008 do_common_optimization(shader->ir, false, false, options,
2009 ctx->Const.NativeIntegers);
2010 } else {
2011 /* Repeat it until it stops making changes. */
2012 while (do_common_optimization(shader->ir, false, false, options,
2013 ctx->Const.NativeIntegers))
2014 ;
2015 }
2016
2017 validate_ir_tree(shader->ir);
2018
2019 enum ir_variable_mode other;
2020 switch (shader->Stage) {
2021 case MESA_SHADER_VERTEX:
2022 other = ir_var_shader_in;
2023 break;
2024 case MESA_SHADER_FRAGMENT:
2025 other = ir_var_shader_out;
2026 break;
2027 default:
2028 /* Something invalid to ensure optimize_dead_builtin_uniforms
2029 * doesn't remove anything other than uniforms or constants.
2030 */
2031 other = ir_var_mode_count;
2032 break;
2033 }
2034
2035 optimize_dead_builtin_variables(shader->ir, other);
2036
2037 validate_ir_tree(shader->ir);
2038
2039 /* Retain any live IR, but trash the rest. */
2040 reparent_ir(shader->ir, shader->ir);
2041
2042 /* Destroy the symbol table. Create a new symbol table that contains only
2043 * the variables and functions that still exist in the IR. The symbol
2044 * table will be used later during linking.
2045 *
2046 * There must NOT be any freed objects still referenced by the symbol
2047 * table. That could cause the linker to dereference freed memory.
2048 *
2049 * We don't have to worry about types or interface-types here because those
2050 * are fly-weights that are looked up by glsl_type.
2051 */
2052 _mesa_glsl_copy_symbols_from_table(shader->ir, source_symbols,
2053 shader->symbols);
2054 }
2055
2056 void
2057 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
2058 bool dump_ast, bool dump_hir, bool force_recompile)
2059 {
2060 const char *source = force_recompile && shader->FallbackSource ?
2061 shader->FallbackSource : shader->Source;
2062
2063 if (!force_recompile) {
2064 if (ctx->Cache) {
2065 char buf[41];
2066 disk_cache_compute_key(ctx->Cache, source, strlen(source),
2067 shader->sha1);
2068 if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
2069 /* We've seen this shader before and know it compiles */
2070 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2071 _mesa_sha1_format(buf, shader->sha1);
2072 fprintf(stderr, "deferring compile of shader: %s\n", buf);
2073 }
2074 shader->CompileStatus = COMPILE_SKIPPED;
2075
2076 free((void *)shader->FallbackSource);
2077 shader->FallbackSource = NULL;
2078 return;
2079 }
2080 }
2081 } else {
2082 /* We should only ever end up here if a re-compile has been forced by a
2083 * shader cache miss. In which case we can skip the compile if its
2084 * already be done by a previous fallback or the initial compile call.
2085 */
2086 if (shader->CompileStatus == COMPILE_SUCCESS)
2087 return;
2088
2089 if (shader->CompileStatus == COMPILED_NO_OPTS) {
2090 opt_shader_and_create_symbol_table(ctx,
2091 NULL, /* source_symbols */
2092 shader);
2093 shader->CompileStatus = COMPILE_SUCCESS;
2094 return;
2095 }
2096 }
2097
2098 struct _mesa_glsl_parse_state *state =
2099 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
2100
2101 if (ctx->Const.GenerateTemporaryNames)
2102 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
2103 false, true);
2104
2105 state->error = glcpp_preprocess(state, &source, &state->info_log,
2106 add_builtin_defines, state, ctx);
2107
2108 if (!state->error) {
2109 _mesa_glsl_lexer_ctor(state, source);
2110 _mesa_glsl_parse(state);
2111 _mesa_glsl_lexer_dtor(state);
2112 do_late_parsing_checks(state);
2113 }
2114
2115 if (dump_ast) {
2116 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
2117 ast->print();
2118 }
2119 printf("\n\n");
2120 }
2121
2122 ralloc_free(shader->ir);
2123 shader->ir = new(shader) exec_list;
2124 if (!state->error && !state->translation_unit.is_empty())
2125 _mesa_ast_to_hir(shader->ir, state);
2126
2127 if (!state->error) {
2128 validate_ir_tree(shader->ir);
2129
2130 /* Print out the unoptimized IR. */
2131 if (dump_hir) {
2132 _mesa_print_ir(stdout, shader->ir, state);
2133 }
2134 }
2135
2136 if (shader->InfoLog)
2137 ralloc_free(shader->InfoLog);
2138
2139 if (!state->error)
2140 set_shader_inout_layout(shader, state);
2141
2142 shader->symbols = new(shader->ir) glsl_symbol_table;
2143 shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
2144 shader->InfoLog = state->info_log;
2145 shader->Version = state->language_version;
2146 shader->IsES = state->es_shader;
2147
2148 if (!state->error && !shader->ir->is_empty()) {
2149 assign_subroutine_indexes(state);
2150 lower_subroutine(shader->ir, state);
2151
2152 if (!ctx->Cache || force_recompile)
2153 opt_shader_and_create_symbol_table(ctx, state->symbols, shader);
2154 else {
2155 reparent_ir(shader->ir, shader->ir);
2156 shader->CompileStatus = COMPILED_NO_OPTS;
2157 }
2158 }
2159
2160 if (!force_recompile) {
2161 free((void *)shader->FallbackSource);
2162 shader->FallbackSource = NULL;
2163 }
2164
2165 delete state->symbols;
2166 ralloc_free(state);
2167 }
2168
2169 } /* extern "C" */
2170 /**
2171 * Do the set of common optimizations passes
2172 *
2173 * \param ir List of instructions to be optimized
2174 * \param linked Is the shader linked? This enables
2175 * optimizations passes that remove code at
2176 * global scope and could cause linking to
2177 * fail.
2178 * \param uniform_locations_assigned Have locations already been assigned for
2179 * uniforms? This prevents the declarations
2180 * of unused uniforms from being removed.
2181 * The setting of this flag only matters if
2182 * \c linked is \c true.
2183 * \param options The driver's preferred shader options.
2184 * \param native_integers Selects optimizations that depend on the
2185 * implementations supporting integers
2186 * natively (as opposed to supporting
2187 * integers in floating point registers).
2188 */
2189 bool
2190 do_common_optimization(exec_list *ir, bool linked,
2191 bool uniform_locations_assigned,
2192 const struct gl_shader_compiler_options *options,
2193 bool native_integers)
2194 {
2195 const bool debug = false;
2196 GLboolean progress = GL_FALSE;
2197
2198 #define OPT(PASS, ...) do { \
2199 if (debug) { \
2200 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2201 const bool opt_progress = PASS(__VA_ARGS__); \
2202 progress = opt_progress || progress; \
2203 if (opt_progress) \
2204 _mesa_print_ir(stderr, ir, NULL); \
2205 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2206 #PASS, opt_progress ? "made" : "no"); \
2207 } else { \
2208 progress = PASS(__VA_ARGS__) || progress; \
2209 } \
2210 } while (false)
2211
2212 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2213
2214 if (linked) {
2215 OPT(do_function_inlining, ir);
2216 OPT(do_dead_functions, ir);
2217 OPT(do_structure_splitting, ir);
2218 }
2219 propagate_invariance(ir);
2220 OPT(do_if_simplification, ir);
2221 OPT(opt_flatten_nested_if_blocks, ir);
2222 OPT(opt_conditional_discard, ir);
2223 OPT(do_copy_propagation_elements, ir);
2224
2225 if (options->OptimizeForAOS && !linked)
2226 OPT(opt_flip_matrices, ir);
2227
2228 if (linked && options->OptimizeForAOS) {
2229 OPT(do_vectorize, ir);
2230 }
2231
2232 if (linked)
2233 OPT(do_dead_code, ir, uniform_locations_assigned);
2234 else
2235 OPT(do_dead_code_unlinked, ir);
2236 OPT(do_dead_code_local, ir);
2237 OPT(do_tree_grafting, ir);
2238 OPT(do_constant_propagation, ir);
2239 if (linked)
2240 OPT(do_constant_variable, ir);
2241 else
2242 OPT(do_constant_variable_unlinked, ir);
2243 OPT(do_constant_folding, ir);
2244 OPT(do_minmax_prune, ir);
2245 OPT(do_rebalance_tree, ir);
2246 OPT(do_algebraic, ir, native_integers, options);
2247 OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2248 options->EmitNoCont, options->EmitNoLoops);
2249 OPT(do_vec_index_to_swizzle, ir);
2250 OPT(lower_vector_insert, ir, false);
2251 OPT(optimize_swizzles, ir);
2252
2253 OPT(optimize_split_arrays, ir, linked);
2254 OPT(optimize_redundant_jumps, ir);
2255
2256 if (options->MaxUnrollIterations) {
2257 loop_state *ls = analyze_loop_variables(ir);
2258 if (ls->loop_found) {
2259 bool loop_progress = unroll_loops(ir, ls, options);
2260 while (loop_progress) {
2261 loop_progress = false;
2262 loop_progress |= do_constant_propagation(ir);
2263 loop_progress |= do_if_simplification(ir);
2264
2265 /* Some drivers only call do_common_optimization() once rather
2266 * than in a loop. So we must call do_lower_jumps() after
2267 * unrolling a loop because for drivers that use LLVM validation
2268 * will fail if a jump is not the last instruction in the block.
2269 * For example the following will fail LLVM validation:
2270 *
2271 * (loop (
2272 * ...
2273 * break
2274 * (assign (x) (var_ref v124) (expression int + (var_ref v124)
2275 * (constant int (1)) ) )
2276 * ))
2277 */
2278 loop_progress |= do_lower_jumps(ir, true, true,
2279 options->EmitNoMainReturn,
2280 options->EmitNoCont,
2281 options->EmitNoLoops);
2282 }
2283 progress |= loop_progress;
2284 }
2285 delete ls;
2286 }
2287
2288 #undef OPT
2289
2290 return progress;
2291 }
2292
2293 extern "C" {
2294
2295 /**
2296 * To be called at GL teardown time, this frees compiler datastructures.
2297 *
2298 * After calling this, any previously compiled shaders and shader
2299 * programs would be invalid. So this should happen at approximately
2300 * program exit.
2301 */
2302 void
2303 _mesa_destroy_shader_compiler(void)
2304 {
2305 _mesa_destroy_shader_compiler_caches();
2306
2307 _mesa_glsl_release_types();
2308 }
2309
2310 /**
2311 * Releases compiler caches to trade off performance for memory.
2312 *
2313 * Intended to be used with glReleaseShaderCompiler().
2314 */
2315 void
2316 _mesa_destroy_shader_compiler_caches(void)
2317 {
2318 _mesa_glsl_release_builtin_functions();
2319 }
2320
2321 }