glsl: recognize GLSL 4.60
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <inttypes.h> /* for PRIx64 macro */
24 #include <stdio.h>
25 #include <stdarg.h>
26 #include <string.h>
27 #include <assert.h>
28
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/debug_output.h"
32 #include "main/formats.h"
33 #include "main/shaderobj.h"
34 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
35 #include "util/ralloc.h"
36 #include "util/disk_cache.h"
37 #include "util/mesa-sha1.h"
38 #include "ast.h"
39 #include "glsl_parser_extras.h"
40 #include "glsl_parser.h"
41 #include "ir_optimization.h"
42 #include "loop_analysis.h"
43 #include "builtin_functions.h"
44
45 /**
46 * Format a short human-readable description of the given GLSL version.
47 */
48 const char *
49 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
50 {
51 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
52 version / 100, version % 100);
53 }
54
55
56 static const unsigned known_desktop_glsl_versions[] =
57 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450, 460 };
58 static const unsigned known_desktop_gl_versions[] =
59 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45, 46 };
60
61
62 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
63 gl_shader_stage stage,
64 void *mem_ctx)
65 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
66 switch_state()
67 {
68 assert(stage < MESA_SHADER_STAGES);
69 this->stage = stage;
70
71 this->scanner = NULL;
72 this->translation_unit.make_empty();
73 this->symbols = new(mem_ctx) glsl_symbol_table;
74
75 this->linalloc = linear_alloc_parent(this, 0);
76
77 this->info_log = ralloc_strdup(mem_ctx, "");
78 this->error = false;
79 this->loop_nesting_ast = NULL;
80
81 this->uses_builtin_functions = false;
82
83 /* Set default language version and extensions */
84 this->language_version = 110;
85 this->forced_language_version = ctx->Const.ForceGLSLVersion;
86 this->zero_init = ctx->Const.GLSLZeroInit;
87 this->gl_version = 20;
88 this->compat_shader = true;
89 this->es_shader = false;
90 this->ARB_texture_rectangle_enable = true;
91
92 /* OpenGL ES 2.0 has different defaults from desktop GL. */
93 if (ctx->API == API_OPENGLES2) {
94 this->language_version = 100;
95 this->es_shader = true;
96 this->ARB_texture_rectangle_enable = false;
97 }
98
99 this->extensions = &ctx->Extensions;
100
101 this->Const.MaxLights = ctx->Const.MaxLights;
102 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
103 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
104 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
105 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
106 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
107 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
108 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
109 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
110 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
111 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
112 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
113
114 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
115
116 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
117
118 /* 1.50 constants */
119 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
120 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
121 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
122 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
123 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
124 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
125 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
126 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
127
128 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
129 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
130 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
131 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
132 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
133 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
134 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
135 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
136 this->Const.MaxVertexAtomicCounterBuffers =
137 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
138 this->Const.MaxTessControlAtomicCounterBuffers =
139 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
140 this->Const.MaxTessEvaluationAtomicCounterBuffers =
141 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
142 this->Const.MaxGeometryAtomicCounterBuffers =
143 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
144 this->Const.MaxFragmentAtomicCounterBuffers =
145 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
146 this->Const.MaxComputeAtomicCounterBuffers =
147 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
148 this->Const.MaxCombinedAtomicCounterBuffers =
149 ctx->Const.MaxCombinedAtomicBuffers;
150 this->Const.MaxAtomicCounterBufferSize =
151 ctx->Const.MaxAtomicBufferSize;
152
153 /* ARB_enhanced_layouts constants */
154 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
155 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
156
157 /* Compute shader constants */
158 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
159 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
160 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
161 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
162
163 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
164 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
165
166 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
167 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
168 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
169 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
170 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
171 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
172 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
173 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
174 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
175 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
176
177 /* ARB_viewport_array */
178 this->Const.MaxViewports = ctx->Const.MaxViewports;
179
180 /* tessellation shader constants */
181 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
182 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
183 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
184 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
185 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
186 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
187 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
188 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
189 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
190 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
191 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
192 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
193
194 /* GL 4.5 / OES_sample_variables */
195 this->Const.MaxSamples = ctx->Const.MaxSamples;
196
197 this->current_function = NULL;
198 this->toplevel_ir = NULL;
199 this->found_return = false;
200 this->all_invariant = false;
201 this->user_structures = NULL;
202 this->num_user_structures = 0;
203 this->num_subroutines = 0;
204 this->subroutines = NULL;
205 this->num_subroutine_types = 0;
206 this->subroutine_types = NULL;
207
208 /* supported_versions should be large enough to support the known desktop
209 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
210 */
211 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
212 ARRAY_SIZE(this->supported_versions));
213
214 /* Populate the list of supported GLSL versions */
215 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
216 * the OpenGL 3.2 Core context is supported, this logic will need
217 * change. Older versions of GLSL are no longer supported
218 * outside the compatibility contexts of 3.x.
219 */
220 this->num_supported_versions = 0;
221 if (_mesa_is_desktop_gl(ctx)) {
222 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
223 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
224 this->supported_versions[this->num_supported_versions].ver
225 = known_desktop_glsl_versions[i];
226 this->supported_versions[this->num_supported_versions].gl_ver
227 = known_desktop_gl_versions[i];
228 this->supported_versions[this->num_supported_versions].es = false;
229 this->num_supported_versions++;
230 }
231 }
232 }
233 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
234 this->supported_versions[this->num_supported_versions].ver = 100;
235 this->supported_versions[this->num_supported_versions].gl_ver = 20;
236 this->supported_versions[this->num_supported_versions].es = true;
237 this->num_supported_versions++;
238 }
239 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
240 this->supported_versions[this->num_supported_versions].ver = 300;
241 this->supported_versions[this->num_supported_versions].gl_ver = 30;
242 this->supported_versions[this->num_supported_versions].es = true;
243 this->num_supported_versions++;
244 }
245 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
246 this->supported_versions[this->num_supported_versions].ver = 310;
247 this->supported_versions[this->num_supported_versions].gl_ver = 31;
248 this->supported_versions[this->num_supported_versions].es = true;
249 this->num_supported_versions++;
250 }
251 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
252 ctx->Extensions.ARB_ES3_2_compatibility) {
253 this->supported_versions[this->num_supported_versions].ver = 320;
254 this->supported_versions[this->num_supported_versions].gl_ver = 32;
255 this->supported_versions[this->num_supported_versions].es = true;
256 this->num_supported_versions++;
257 }
258
259 /* Create a string for use in error messages to tell the user which GLSL
260 * versions are supported.
261 */
262 char *supported = ralloc_strdup(this, "");
263 for (unsigned i = 0; i < this->num_supported_versions; i++) {
264 unsigned ver = this->supported_versions[i].ver;
265 const char *const prefix = (i == 0)
266 ? ""
267 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
268 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
269
270 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
271 prefix,
272 ver / 100, ver % 100,
273 suffix);
274 }
275
276 this->supported_version_string = supported;
277
278 if (ctx->Const.ForceGLSLExtensionsWarn)
279 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
280
281 this->default_uniform_qualifier = new(this) ast_type_qualifier();
282 this->default_uniform_qualifier->flags.q.shared = 1;
283 this->default_uniform_qualifier->flags.q.column_major = 1;
284
285 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
286 this->default_shader_storage_qualifier->flags.q.shared = 1;
287 this->default_shader_storage_qualifier->flags.q.column_major = 1;
288
289 this->fs_uses_gl_fragcoord = false;
290 this->fs_redeclares_gl_fragcoord = false;
291 this->fs_origin_upper_left = false;
292 this->fs_pixel_center_integer = false;
293 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
294
295 this->gs_input_prim_type_specified = false;
296 this->tcs_output_vertices_specified = false;
297 this->gs_input_size = 0;
298 this->in_qualifier = new(this) ast_type_qualifier();
299 this->out_qualifier = new(this) ast_type_qualifier();
300 this->fs_early_fragment_tests = false;
301 this->fs_inner_coverage = false;
302 this->fs_post_depth_coverage = false;
303 this->fs_blend_support = 0;
304 memset(this->atomic_counter_offsets, 0,
305 sizeof(this->atomic_counter_offsets));
306 this->allow_extension_directive_midshader =
307 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
308 this->allow_builtin_variable_redeclaration =
309 ctx->Const.AllowGLSLBuiltinVariableRedeclaration;
310
311 this->cs_input_local_size_variable_specified = false;
312
313 /* ARB_bindless_texture */
314 this->bindless_sampler_specified = false;
315 this->bindless_image_specified = false;
316 this->bound_sampler_specified = false;
317 this->bound_image_specified = false;
318 }
319
320 /**
321 * Determine whether the current GLSL version is sufficiently high to support
322 * a certain feature, and generate an error message if it isn't.
323 *
324 * \param required_glsl_version and \c required_glsl_es_version are
325 * interpreted as they are in _mesa_glsl_parse_state::is_version().
326 *
327 * \param locp is the parser location where the error should be reported.
328 *
329 * \param fmt (and additional arguments) constitute a printf-style error
330 * message to report if the version check fails. Information about the
331 * current and required GLSL versions will be appended. So, for example, if
332 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
333 * "foo unsupported") is called, the error message will be "foo unsupported in
334 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
335 */
336 bool
337 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
338 unsigned required_glsl_es_version,
339 YYLTYPE *locp, const char *fmt, ...)
340 {
341 if (this->is_version(required_glsl_version, required_glsl_es_version))
342 return true;
343
344 va_list args;
345 va_start(args, fmt);
346 char *problem = ralloc_vasprintf(this, fmt, args);
347 va_end(args);
348 const char *glsl_version_string
349 = glsl_compute_version_string(this, false, required_glsl_version);
350 const char *glsl_es_version_string
351 = glsl_compute_version_string(this, true, required_glsl_es_version);
352 const char *requirement_string = "";
353 if (required_glsl_version && required_glsl_es_version) {
354 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
355 glsl_version_string,
356 glsl_es_version_string);
357 } else if (required_glsl_version) {
358 requirement_string = ralloc_asprintf(this, " (%s required)",
359 glsl_version_string);
360 } else if (required_glsl_es_version) {
361 requirement_string = ralloc_asprintf(this, " (%s required)",
362 glsl_es_version_string);
363 }
364 _mesa_glsl_error(locp, this, "%s in %s%s",
365 problem, this->get_version_string(),
366 requirement_string);
367
368 return false;
369 }
370
371 /**
372 * Process a GLSL #version directive.
373 *
374 * \param version is the integer that follows the #version token.
375 *
376 * \param ident is a string identifier that follows the integer, if any is
377 * present. Otherwise NULL.
378 */
379 void
380 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
381 const char *ident)
382 {
383 bool es_token_present = false;
384 bool compat_token_present = false;
385 if (ident) {
386 if (strcmp(ident, "es") == 0) {
387 es_token_present = true;
388 } else if (version >= 150) {
389 if (strcmp(ident, "core") == 0) {
390 /* Accept the token. There's no need to record that this is
391 * a core profile shader since that's the only profile we support.
392 */
393 } else if (strcmp(ident, "compatibility") == 0) {
394 compat_token_present = true;
395
396 if (this->ctx->API != API_OPENGL_COMPAT) {
397 _mesa_glsl_error(locp, this,
398 "the compatibility profile is not supported");
399 }
400 } else {
401 _mesa_glsl_error(locp, this,
402 "\"%s\" is not a valid shading language profile; "
403 "if present, it must be \"core\"", ident);
404 }
405 } else {
406 _mesa_glsl_error(locp, this,
407 "illegal text following version number");
408 }
409 }
410
411 this->es_shader = es_token_present;
412 if (version == 100) {
413 if (es_token_present) {
414 _mesa_glsl_error(locp, this,
415 "GLSL 1.00 ES should be selected using "
416 "`#version 100'");
417 } else {
418 this->es_shader = true;
419 }
420 }
421
422 if (this->es_shader) {
423 this->ARB_texture_rectangle_enable = false;
424 }
425
426 if (this->forced_language_version)
427 this->language_version = this->forced_language_version;
428 else
429 this->language_version = version;
430
431 this->compat_shader = compat_token_present ||
432 (!this->es_shader && this->language_version < 140);
433
434 bool supported = false;
435 for (unsigned i = 0; i < this->num_supported_versions; i++) {
436 if (this->supported_versions[i].ver == this->language_version
437 && this->supported_versions[i].es == this->es_shader) {
438 this->gl_version = this->supported_versions[i].gl_ver;
439 supported = true;
440 break;
441 }
442 }
443
444 if (!supported) {
445 _mesa_glsl_error(locp, this, "%s is not supported. "
446 "Supported versions are: %s",
447 this->get_version_string(),
448 this->supported_version_string);
449
450 /* On exit, the language_version must be set to a valid value.
451 * Later calls to _mesa_glsl_initialize_types will misbehave if
452 * the version is invalid.
453 */
454 switch (this->ctx->API) {
455 case API_OPENGL_COMPAT:
456 case API_OPENGL_CORE:
457 this->language_version = this->ctx->Const.GLSLVersion;
458 break;
459
460 case API_OPENGLES:
461 assert(!"Should not get here.");
462 /* FALLTHROUGH */
463
464 case API_OPENGLES2:
465 this->language_version = 100;
466 break;
467 }
468 }
469 }
470
471
472 /* This helper function will append the given message to the shader's
473 info log and report it via GL_ARB_debug_output. Per that extension,
474 'type' is one of the enum values classifying the message, and
475 'id' is the implementation-defined ID of the given message. */
476 static void
477 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
478 GLenum type, const char *fmt, va_list ap)
479 {
480 bool error = (type == MESA_DEBUG_TYPE_ERROR);
481 GLuint msg_id = 0;
482
483 assert(state->info_log != NULL);
484
485 /* Get the offset that the new message will be written to. */
486 int msg_offset = strlen(state->info_log);
487
488 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
489 locp->source,
490 locp->first_line,
491 locp->first_column,
492 error ? "error" : "warning");
493 ralloc_vasprintf_append(&state->info_log, fmt, ap);
494
495 const char *const msg = &state->info_log[msg_offset];
496 struct gl_context *ctx = state->ctx;
497
498 /* Report the error via GL_ARB_debug_output. */
499 _mesa_shader_debug(ctx, type, &msg_id, msg);
500
501 ralloc_strcat(&state->info_log, "\n");
502 }
503
504 void
505 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
506 const char *fmt, ...)
507 {
508 va_list ap;
509
510 state->error = true;
511
512 va_start(ap, fmt);
513 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
514 va_end(ap);
515 }
516
517
518 void
519 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
520 const char *fmt, ...)
521 {
522 va_list ap;
523
524 va_start(ap, fmt);
525 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
526 va_end(ap);
527 }
528
529
530 /**
531 * Enum representing the possible behaviors that can be specified in
532 * an #extension directive.
533 */
534 enum ext_behavior {
535 extension_disable,
536 extension_enable,
537 extension_require,
538 extension_warn
539 };
540
541 /**
542 * Element type for _mesa_glsl_supported_extensions
543 */
544 struct _mesa_glsl_extension {
545 /**
546 * Name of the extension when referred to in a GLSL extension
547 * statement
548 */
549 const char *name;
550
551 /**
552 * Whether this extension is a part of AEP
553 */
554 bool aep;
555
556 /**
557 * Predicate that checks whether the relevant extension is available for
558 * this context.
559 */
560 bool (*available_pred)(const struct gl_context *,
561 gl_api api, uint8_t version);
562
563 /**
564 * Flag in the _mesa_glsl_parse_state struct that should be set
565 * when this extension is enabled.
566 *
567 * See note in _mesa_glsl_extension::supported_flag about "pointer
568 * to member" types.
569 */
570 bool _mesa_glsl_parse_state::* enable_flag;
571
572 /**
573 * Flag in the _mesa_glsl_parse_state struct that should be set
574 * when the shader requests "warn" behavior for this extension.
575 *
576 * See note in _mesa_glsl_extension::supported_flag about "pointer
577 * to member" types.
578 */
579 bool _mesa_glsl_parse_state::* warn_flag;
580
581
582 bool compatible_with_state(const _mesa_glsl_parse_state *state,
583 gl_api api, uint8_t gl_version) const;
584 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
585 };
586
587 /** Checks if the context supports a user-facing extension */
588 #define EXT(name_str, driver_cap, ...) \
589 static MAYBE_UNUSED bool \
590 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
591 { \
592 return ctx->Extensions.driver_cap && (version >= \
593 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
594 }
595 #include "main/extensions_table.h"
596 #undef EXT
597
598 #define EXT(NAME) \
599 { "GL_" #NAME, false, has_##NAME, \
600 &_mesa_glsl_parse_state::NAME##_enable, \
601 &_mesa_glsl_parse_state::NAME##_warn }
602
603 #define EXT_AEP(NAME) \
604 { "GL_" #NAME, true, has_##NAME, \
605 &_mesa_glsl_parse_state::NAME##_enable, \
606 &_mesa_glsl_parse_state::NAME##_warn }
607
608 /**
609 * Table of extensions that can be enabled/disabled within a shader,
610 * and the conditions under which they are supported.
611 */
612 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
613 /* ARB extensions go here, sorted alphabetically.
614 */
615 EXT(ARB_ES3_1_compatibility),
616 EXT(ARB_ES3_2_compatibility),
617 EXT(ARB_arrays_of_arrays),
618 EXT(ARB_bindless_texture),
619 EXT(ARB_compute_shader),
620 EXT(ARB_compute_variable_group_size),
621 EXT(ARB_conservative_depth),
622 EXT(ARB_cull_distance),
623 EXT(ARB_derivative_control),
624 EXT(ARB_draw_buffers),
625 EXT(ARB_draw_instanced),
626 EXT(ARB_enhanced_layouts),
627 EXT(ARB_explicit_attrib_location),
628 EXT(ARB_explicit_uniform_location),
629 EXT(ARB_fragment_coord_conventions),
630 EXT(ARB_fragment_layer_viewport),
631 EXT(ARB_gpu_shader5),
632 EXT(ARB_gpu_shader_fp64),
633 EXT(ARB_gpu_shader_int64),
634 EXT(ARB_post_depth_coverage),
635 EXT(ARB_sample_shading),
636 EXT(ARB_separate_shader_objects),
637 EXT(ARB_shader_atomic_counter_ops),
638 EXT(ARB_shader_atomic_counters),
639 EXT(ARB_shader_ballot),
640 EXT(ARB_shader_bit_encoding),
641 EXT(ARB_shader_clock),
642 EXT(ARB_shader_draw_parameters),
643 EXT(ARB_shader_group_vote),
644 EXT(ARB_shader_image_load_store),
645 EXT(ARB_shader_image_size),
646 EXT(ARB_shader_precision),
647 EXT(ARB_shader_stencil_export),
648 EXT(ARB_shader_storage_buffer_object),
649 EXT(ARB_shader_subroutine),
650 EXT(ARB_shader_texture_image_samples),
651 EXT(ARB_shader_texture_lod),
652 EXT(ARB_shader_viewport_layer_array),
653 EXT(ARB_shading_language_420pack),
654 EXT(ARB_shading_language_packing),
655 EXT(ARB_tessellation_shader),
656 EXT(ARB_texture_cube_map_array),
657 EXT(ARB_texture_gather),
658 EXT(ARB_texture_multisample),
659 EXT(ARB_texture_query_levels),
660 EXT(ARB_texture_query_lod),
661 EXT(ARB_texture_rectangle),
662 EXT(ARB_uniform_buffer_object),
663 EXT(ARB_vertex_attrib_64bit),
664 EXT(ARB_viewport_array),
665
666 /* KHR extensions go here, sorted alphabetically.
667 */
668 EXT_AEP(KHR_blend_equation_advanced),
669
670 /* OES extensions go here, sorted alphabetically.
671 */
672 EXT(OES_EGL_image_external),
673 EXT(OES_geometry_point_size),
674 EXT(OES_geometry_shader),
675 EXT(OES_gpu_shader5),
676 EXT(OES_primitive_bounding_box),
677 EXT_AEP(OES_sample_variables),
678 EXT_AEP(OES_shader_image_atomic),
679 EXT(OES_shader_io_blocks),
680 EXT_AEP(OES_shader_multisample_interpolation),
681 EXT(OES_standard_derivatives),
682 EXT(OES_tessellation_point_size),
683 EXT(OES_tessellation_shader),
684 EXT(OES_texture_3D),
685 EXT(OES_texture_buffer),
686 EXT(OES_texture_cube_map_array),
687 EXT_AEP(OES_texture_storage_multisample_2d_array),
688 EXT(OES_viewport_array),
689
690 /* All other extensions go here, sorted alphabetically.
691 */
692 EXT(AMD_conservative_depth),
693 EXT(AMD_shader_stencil_export),
694 EXT(AMD_shader_trinary_minmax),
695 EXT(AMD_vertex_shader_layer),
696 EXT(AMD_vertex_shader_viewport_index),
697 EXT(ANDROID_extension_pack_es31a),
698 EXT(EXT_blend_func_extended),
699 EXT(EXT_frag_depth),
700 EXT(EXT_draw_buffers),
701 EXT(EXT_clip_cull_distance),
702 EXT(EXT_geometry_point_size),
703 EXT_AEP(EXT_geometry_shader),
704 EXT_AEP(EXT_gpu_shader5),
705 EXT_AEP(EXT_primitive_bounding_box),
706 EXT(EXT_separate_shader_objects),
707 EXT(EXT_shader_framebuffer_fetch),
708 EXT(EXT_shader_integer_mix),
709 EXT_AEP(EXT_shader_io_blocks),
710 EXT(EXT_shader_samples_identical),
711 EXT(EXT_tessellation_point_size),
712 EXT_AEP(EXT_tessellation_shader),
713 EXT(EXT_texture_array),
714 EXT_AEP(EXT_texture_buffer),
715 EXT_AEP(EXT_texture_cube_map_array),
716 EXT(INTEL_conservative_rasterization),
717 EXT(MESA_shader_integer_functions),
718 EXT(NV_image_formats),
719 };
720
721 #undef EXT
722
723
724 /**
725 * Determine whether a given extension is compatible with the target,
726 * API, and extension information in the current parser state.
727 */
728 bool _mesa_glsl_extension::compatible_with_state(
729 const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
730 {
731 return this->available_pred(state->ctx, api, gl_version);
732 }
733
734 /**
735 * Set the appropriate flags in the parser state to establish the
736 * given behavior for this extension.
737 */
738 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
739 ext_behavior behavior) const
740 {
741 /* Note: the ->* operator indexes into state by the
742 * offsets this->enable_flag and this->warn_flag. See
743 * _mesa_glsl_extension::supported_flag for more info.
744 */
745 state->*(this->enable_flag) = (behavior != extension_disable);
746 state->*(this->warn_flag) = (behavior == extension_warn);
747 }
748
749 /**
750 * Find an extension by name in _mesa_glsl_supported_extensions. If
751 * the name is not found, return NULL.
752 */
753 static const _mesa_glsl_extension *find_extension(const char *name)
754 {
755 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
756 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
757 return &_mesa_glsl_supported_extensions[i];
758 }
759 }
760 return NULL;
761 }
762
763 bool
764 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
765 const char *behavior_string, YYLTYPE *behavior_locp,
766 _mesa_glsl_parse_state *state)
767 {
768 uint8_t gl_version = state->ctx->Extensions.Version;
769 gl_api api = state->ctx->API;
770 ext_behavior behavior;
771 if (strcmp(behavior_string, "warn") == 0) {
772 behavior = extension_warn;
773 } else if (strcmp(behavior_string, "require") == 0) {
774 behavior = extension_require;
775 } else if (strcmp(behavior_string, "enable") == 0) {
776 behavior = extension_enable;
777 } else if (strcmp(behavior_string, "disable") == 0) {
778 behavior = extension_disable;
779 } else {
780 _mesa_glsl_error(behavior_locp, state,
781 "unknown extension behavior `%s'",
782 behavior_string);
783 return false;
784 }
785
786 /* If we're in a desktop context but with an ES shader, use an ES API enum
787 * to verify extension availability.
788 */
789 if (state->es_shader && api != API_OPENGLES2)
790 api = API_OPENGLES2;
791 /* Use the language-version derived GL version to extension checks, unless
792 * we're using meta, which sets the version to the max.
793 */
794 if (gl_version != 0xff)
795 gl_version = state->gl_version;
796
797 if (strcmp(name, "all") == 0) {
798 if ((behavior == extension_enable) || (behavior == extension_require)) {
799 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
800 (behavior == extension_enable)
801 ? "enable" : "require");
802 return false;
803 } else {
804 for (unsigned i = 0;
805 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
806 const _mesa_glsl_extension *extension
807 = &_mesa_glsl_supported_extensions[i];
808 if (extension->compatible_with_state(state, api, gl_version)) {
809 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
810 }
811 }
812 }
813 } else {
814 const _mesa_glsl_extension *extension = find_extension(name);
815 if (extension && extension->compatible_with_state(state, api, gl_version)) {
816 extension->set_flags(state, behavior);
817 if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
818 for (unsigned i = 0;
819 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
820 const _mesa_glsl_extension *extension =
821 &_mesa_glsl_supported_extensions[i];
822
823 if (!extension->aep)
824 continue;
825 /* AEP should not be enabled if all of the sub-extensions can't
826 * also be enabled. This is not the proper layer to do such
827 * error-checking though.
828 */
829 assert(extension->compatible_with_state(state, api, gl_version));
830 extension->set_flags(state, behavior);
831 }
832 }
833 } else {
834 static const char fmt[] = "extension `%s' unsupported in %s shader";
835
836 if (behavior == extension_require) {
837 _mesa_glsl_error(name_locp, state, fmt,
838 name, _mesa_shader_stage_to_string(state->stage));
839 return false;
840 } else {
841 _mesa_glsl_warning(name_locp, state, fmt,
842 name, _mesa_shader_stage_to_string(state->stage));
843 }
844 }
845 }
846
847 return true;
848 }
849
850
851 /**
852 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
853 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
854 * (process_array_constructor, et al) sufficient information to do type
855 * checking.
856 *
857 * Operates on assignments involving an aggregate initializer. E.g.,
858 *
859 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
860 *
861 * or more ridiculously,
862 *
863 * struct S {
864 * vec4 v[2];
865 * };
866 *
867 * struct {
868 * S a[2], b;
869 * int c;
870 * } aggregate = {
871 * {
872 * {
873 * {
874 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
875 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
876 * } // a[0].v
877 * }, // a[0]
878 * {
879 * {
880 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
881 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
882 * } // a[1].v
883 * } // a[1]
884 * }, // a
885 * {
886 * {
887 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
888 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
889 * } // b.v
890 * }, // b
891 * 4 // c
892 * };
893 *
894 * This pass is necessary because the right-hand side of <type> e = { ... }
895 * doesn't contain sufficient information to determine if the types match.
896 */
897 void
898 _mesa_ast_set_aggregate_type(const glsl_type *type,
899 ast_expression *expr)
900 {
901 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
902 ai->constructor_type = type;
903
904 /* If the aggregate is an array, recursively set its elements' types. */
905 if (type->is_array()) {
906 /* Each array element has the type type->fields.array.
907 *
908 * E.g., if <type> if struct S[2] we want to set each element's type to
909 * struct S.
910 */
911 for (exec_node *expr_node = ai->expressions.get_head_raw();
912 !expr_node->is_tail_sentinel();
913 expr_node = expr_node->next) {
914 ast_expression *expr = exec_node_data(ast_expression, expr_node,
915 link);
916
917 if (expr->oper == ast_aggregate)
918 _mesa_ast_set_aggregate_type(type->fields.array, expr);
919 }
920
921 /* If the aggregate is a struct, recursively set its fields' types. */
922 } else if (type->is_record()) {
923 exec_node *expr_node = ai->expressions.get_head_raw();
924
925 /* Iterate through the struct's fields. */
926 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
927 i++, expr_node = expr_node->next) {
928 ast_expression *expr = exec_node_data(ast_expression, expr_node,
929 link);
930
931 if (expr->oper == ast_aggregate) {
932 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
933 }
934 }
935 /* If the aggregate is a matrix, set its columns' types. */
936 } else if (type->is_matrix()) {
937 for (exec_node *expr_node = ai->expressions.get_head_raw();
938 !expr_node->is_tail_sentinel();
939 expr_node = expr_node->next) {
940 ast_expression *expr = exec_node_data(ast_expression, expr_node,
941 link);
942
943 if (expr->oper == ast_aggregate)
944 _mesa_ast_set_aggregate_type(type->column_type(), expr);
945 }
946 }
947 }
948
949 void
950 _mesa_ast_process_interface_block(YYLTYPE *locp,
951 _mesa_glsl_parse_state *state,
952 ast_interface_block *const block,
953 const struct ast_type_qualifier &q)
954 {
955 if (q.flags.q.buffer) {
956 if (!state->has_shader_storage_buffer_objects()) {
957 _mesa_glsl_error(locp, state,
958 "#version 430 / GL_ARB_shader_storage_buffer_object "
959 "required for defining shader storage blocks");
960 } else if (state->ARB_shader_storage_buffer_object_warn) {
961 _mesa_glsl_warning(locp, state,
962 "#version 430 / GL_ARB_shader_storage_buffer_object "
963 "required for defining shader storage blocks");
964 }
965 } else if (q.flags.q.uniform) {
966 if (!state->has_uniform_buffer_objects()) {
967 _mesa_glsl_error(locp, state,
968 "#version 140 / GL_ARB_uniform_buffer_object "
969 "required for defining uniform blocks");
970 } else if (state->ARB_uniform_buffer_object_warn) {
971 _mesa_glsl_warning(locp, state,
972 "#version 140 / GL_ARB_uniform_buffer_object "
973 "required for defining uniform blocks");
974 }
975 } else {
976 if (!state->has_shader_io_blocks()) {
977 if (state->es_shader) {
978 _mesa_glsl_error(locp, state,
979 "GL_OES_shader_io_blocks or #version 320 "
980 "required for using interface blocks");
981 } else {
982 _mesa_glsl_error(locp, state,
983 "#version 150 required for using "
984 "interface blocks");
985 }
986 }
987 }
988
989 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
990 * "It is illegal to have an input block in a vertex shader
991 * or an output block in a fragment shader"
992 */
993 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
994 _mesa_glsl_error(locp, state,
995 "`in' interface block is not allowed for "
996 "a vertex shader");
997 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
998 _mesa_glsl_error(locp, state,
999 "`out' interface block is not allowed for "
1000 "a fragment shader");
1001 }
1002
1003 /* Since block arrays require names, and both features are added in
1004 * the same language versions, we don't have to explicitly
1005 * version-check both things.
1006 */
1007 if (block->instance_name != NULL) {
1008 state->check_version(150, 300, locp, "interface blocks with "
1009 "an instance name are not allowed");
1010 }
1011
1012 uint64_t interface_type_mask;
1013 struct ast_type_qualifier temp_type_qualifier;
1014
1015 /* Get a bitmask containing only the in/out/uniform/buffer
1016 * flags, allowing us to ignore other irrelevant flags like
1017 * interpolation qualifiers.
1018 */
1019 temp_type_qualifier.flags.i = 0;
1020 temp_type_qualifier.flags.q.uniform = true;
1021 temp_type_qualifier.flags.q.in = true;
1022 temp_type_qualifier.flags.q.out = true;
1023 temp_type_qualifier.flags.q.buffer = true;
1024 temp_type_qualifier.flags.q.patch = true;
1025 interface_type_mask = temp_type_qualifier.flags.i;
1026
1027 /* Get the block's interface qualifier. The interface_qualifier
1028 * production rule guarantees that only one bit will be set (and
1029 * it will be in/out/uniform).
1030 */
1031 uint64_t block_interface_qualifier = q.flags.i;
1032
1033 block->default_layout.flags.i |= block_interface_qualifier;
1034
1035 if (state->stage == MESA_SHADER_GEOMETRY &&
1036 state->has_explicit_attrib_stream() &&
1037 block->default_layout.flags.q.out) {
1038 /* Assign global layout's stream value. */
1039 block->default_layout.flags.q.stream = 1;
1040 block->default_layout.flags.q.explicit_stream = 0;
1041 block->default_layout.stream = state->out_qualifier->stream;
1042 }
1043
1044 if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1045 /* Assign global layout's xfb_buffer value. */
1046 block->default_layout.flags.q.xfb_buffer = 1;
1047 block->default_layout.flags.q.explicit_xfb_buffer = 0;
1048 block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1049 }
1050
1051 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1052 ast_type_qualifier& qualifier = member->type->qualifier;
1053 if ((qualifier.flags.i & interface_type_mask) == 0) {
1054 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1055 * "If no optional qualifier is used in a member declaration, the
1056 * qualifier of the variable is just in, out, or uniform as declared
1057 * by interface-qualifier."
1058 */
1059 qualifier.flags.i |= block_interface_qualifier;
1060 } else if ((qualifier.flags.i & interface_type_mask) !=
1061 block_interface_qualifier) {
1062 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1063 * "If optional qualifiers are used, they can include interpolation
1064 * and storage qualifiers and they must declare an input, output,
1065 * or uniform variable consistent with the interface qualifier of
1066 * the block."
1067 */
1068 _mesa_glsl_error(locp, state,
1069 "uniform/in/out qualifier on "
1070 "interface block member does not match "
1071 "the interface block");
1072 }
1073
1074 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1075 _mesa_glsl_error(locp, state,
1076 "invariant qualifiers can be used only "
1077 "in interface block members for shader "
1078 "inputs or outputs");
1079 }
1080 }
1081
1082 void
1083 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1084 {
1085 if (q->is_subroutine_decl())
1086 printf("subroutine ");
1087
1088 if (q->subroutine_list) {
1089 printf("subroutine (");
1090 q->subroutine_list->print();
1091 printf(")");
1092 }
1093
1094 if (q->flags.q.constant)
1095 printf("const ");
1096
1097 if (q->flags.q.invariant)
1098 printf("invariant ");
1099
1100 if (q->flags.q.attribute)
1101 printf("attribute ");
1102
1103 if (q->flags.q.varying)
1104 printf("varying ");
1105
1106 if (q->flags.q.in && q->flags.q.out)
1107 printf("inout ");
1108 else {
1109 if (q->flags.q.in)
1110 printf("in ");
1111
1112 if (q->flags.q.out)
1113 printf("out ");
1114 }
1115
1116 if (q->flags.q.centroid)
1117 printf("centroid ");
1118 if (q->flags.q.sample)
1119 printf("sample ");
1120 if (q->flags.q.patch)
1121 printf("patch ");
1122 if (q->flags.q.uniform)
1123 printf("uniform ");
1124 if (q->flags.q.buffer)
1125 printf("buffer ");
1126 if (q->flags.q.smooth)
1127 printf("smooth ");
1128 if (q->flags.q.flat)
1129 printf("flat ");
1130 if (q->flags.q.noperspective)
1131 printf("noperspective ");
1132 }
1133
1134
1135 void
1136 ast_node::print(void) const
1137 {
1138 printf("unhandled node ");
1139 }
1140
1141
1142 ast_node::ast_node(void)
1143 {
1144 this->location.source = 0;
1145 this->location.first_line = 0;
1146 this->location.first_column = 0;
1147 this->location.last_line = 0;
1148 this->location.last_column = 0;
1149 }
1150
1151
1152 static void
1153 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1154 {
1155 if (array_specifier)
1156 array_specifier->print();
1157 }
1158
1159
1160 void
1161 ast_compound_statement::print(void) const
1162 {
1163 printf("{\n");
1164
1165 foreach_list_typed(ast_node, ast, link, &this->statements) {
1166 ast->print();
1167 }
1168
1169 printf("}\n");
1170 }
1171
1172
1173 ast_compound_statement::ast_compound_statement(int new_scope,
1174 ast_node *statements)
1175 {
1176 this->new_scope = new_scope;
1177
1178 if (statements != NULL) {
1179 this->statements.push_degenerate_list_at_head(&statements->link);
1180 }
1181 }
1182
1183
1184 void
1185 ast_expression::print(void) const
1186 {
1187 switch (oper) {
1188 case ast_assign:
1189 case ast_mul_assign:
1190 case ast_div_assign:
1191 case ast_mod_assign:
1192 case ast_add_assign:
1193 case ast_sub_assign:
1194 case ast_ls_assign:
1195 case ast_rs_assign:
1196 case ast_and_assign:
1197 case ast_xor_assign:
1198 case ast_or_assign:
1199 subexpressions[0]->print();
1200 printf("%s ", operator_string(oper));
1201 subexpressions[1]->print();
1202 break;
1203
1204 case ast_field_selection:
1205 subexpressions[0]->print();
1206 printf(". %s ", primary_expression.identifier);
1207 break;
1208
1209 case ast_plus:
1210 case ast_neg:
1211 case ast_bit_not:
1212 case ast_logic_not:
1213 case ast_pre_inc:
1214 case ast_pre_dec:
1215 printf("%s ", operator_string(oper));
1216 subexpressions[0]->print();
1217 break;
1218
1219 case ast_post_inc:
1220 case ast_post_dec:
1221 subexpressions[0]->print();
1222 printf("%s ", operator_string(oper));
1223 break;
1224
1225 case ast_conditional:
1226 subexpressions[0]->print();
1227 printf("? ");
1228 subexpressions[1]->print();
1229 printf(": ");
1230 subexpressions[2]->print();
1231 break;
1232
1233 case ast_array_index:
1234 subexpressions[0]->print();
1235 printf("[ ");
1236 subexpressions[1]->print();
1237 printf("] ");
1238 break;
1239
1240 case ast_function_call: {
1241 subexpressions[0]->print();
1242 printf("( ");
1243
1244 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1245 if (&ast->link != this->expressions.get_head())
1246 printf(", ");
1247
1248 ast->print();
1249 }
1250
1251 printf(") ");
1252 break;
1253 }
1254
1255 case ast_identifier:
1256 printf("%s ", primary_expression.identifier);
1257 break;
1258
1259 case ast_int_constant:
1260 printf("%d ", primary_expression.int_constant);
1261 break;
1262
1263 case ast_uint_constant:
1264 printf("%u ", primary_expression.uint_constant);
1265 break;
1266
1267 case ast_float_constant:
1268 printf("%f ", primary_expression.float_constant);
1269 break;
1270
1271 case ast_double_constant:
1272 printf("%f ", primary_expression.double_constant);
1273 break;
1274
1275 case ast_int64_constant:
1276 printf("%" PRId64 " ", primary_expression.int64_constant);
1277 break;
1278
1279 case ast_uint64_constant:
1280 printf("%" PRIu64 " ", primary_expression.uint64_constant);
1281 break;
1282
1283 case ast_bool_constant:
1284 printf("%s ",
1285 primary_expression.bool_constant
1286 ? "true" : "false");
1287 break;
1288
1289 case ast_sequence: {
1290 printf("( ");
1291 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1292 if (&ast->link != this->expressions.get_head())
1293 printf(", ");
1294
1295 ast->print();
1296 }
1297 printf(") ");
1298 break;
1299 }
1300
1301 case ast_aggregate: {
1302 printf("{ ");
1303 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1304 if (&ast->link != this->expressions.get_head())
1305 printf(", ");
1306
1307 ast->print();
1308 }
1309 printf("} ");
1310 break;
1311 }
1312
1313 default:
1314 assert(0);
1315 break;
1316 }
1317 }
1318
1319 ast_expression::ast_expression(int oper,
1320 ast_expression *ex0,
1321 ast_expression *ex1,
1322 ast_expression *ex2) :
1323 primary_expression()
1324 {
1325 this->oper = ast_operators(oper);
1326 this->subexpressions[0] = ex0;
1327 this->subexpressions[1] = ex1;
1328 this->subexpressions[2] = ex2;
1329 this->non_lvalue_description = NULL;
1330 this->is_lhs = false;
1331 }
1332
1333
1334 void
1335 ast_expression_statement::print(void) const
1336 {
1337 if (expression)
1338 expression->print();
1339
1340 printf("; ");
1341 }
1342
1343
1344 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1345 expression(ex)
1346 {
1347 /* empty */
1348 }
1349
1350
1351 void
1352 ast_function::print(void) const
1353 {
1354 return_type->print();
1355 printf(" %s (", identifier);
1356
1357 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1358 ast->print();
1359 }
1360
1361 printf(")");
1362 }
1363
1364
1365 ast_function::ast_function(void)
1366 : return_type(NULL), identifier(NULL), is_definition(false),
1367 signature(NULL)
1368 {
1369 /* empty */
1370 }
1371
1372
1373 void
1374 ast_fully_specified_type::print(void) const
1375 {
1376 _mesa_ast_type_qualifier_print(& qualifier);
1377 specifier->print();
1378 }
1379
1380
1381 void
1382 ast_parameter_declarator::print(void) const
1383 {
1384 type->print();
1385 if (identifier)
1386 printf("%s ", identifier);
1387 ast_opt_array_dimensions_print(array_specifier);
1388 }
1389
1390
1391 void
1392 ast_function_definition::print(void) const
1393 {
1394 prototype->print();
1395 body->print();
1396 }
1397
1398
1399 void
1400 ast_declaration::print(void) const
1401 {
1402 printf("%s ", identifier);
1403 ast_opt_array_dimensions_print(array_specifier);
1404
1405 if (initializer) {
1406 printf("= ");
1407 initializer->print();
1408 }
1409 }
1410
1411
1412 ast_declaration::ast_declaration(const char *identifier,
1413 ast_array_specifier *array_specifier,
1414 ast_expression *initializer)
1415 {
1416 this->identifier = identifier;
1417 this->array_specifier = array_specifier;
1418 this->initializer = initializer;
1419 }
1420
1421
1422 void
1423 ast_declarator_list::print(void) const
1424 {
1425 assert(type || invariant);
1426
1427 if (type)
1428 type->print();
1429 else if (invariant)
1430 printf("invariant ");
1431 else
1432 printf("precise ");
1433
1434 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1435 if (&ast->link != this->declarations.get_head())
1436 printf(", ");
1437
1438 ast->print();
1439 }
1440
1441 printf("; ");
1442 }
1443
1444
1445 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1446 {
1447 this->type = type;
1448 this->invariant = false;
1449 this->precise = false;
1450 }
1451
1452 void
1453 ast_jump_statement::print(void) const
1454 {
1455 switch (mode) {
1456 case ast_continue:
1457 printf("continue; ");
1458 break;
1459 case ast_break:
1460 printf("break; ");
1461 break;
1462 case ast_return:
1463 printf("return ");
1464 if (opt_return_value)
1465 opt_return_value->print();
1466
1467 printf("; ");
1468 break;
1469 case ast_discard:
1470 printf("discard; ");
1471 break;
1472 }
1473 }
1474
1475
1476 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1477 : opt_return_value(NULL)
1478 {
1479 this->mode = ast_jump_modes(mode);
1480
1481 if (mode == ast_return)
1482 opt_return_value = return_value;
1483 }
1484
1485
1486 void
1487 ast_selection_statement::print(void) const
1488 {
1489 printf("if ( ");
1490 condition->print();
1491 printf(") ");
1492
1493 then_statement->print();
1494
1495 if (else_statement) {
1496 printf("else ");
1497 else_statement->print();
1498 }
1499 }
1500
1501
1502 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1503 ast_node *then_statement,
1504 ast_node *else_statement)
1505 {
1506 this->condition = condition;
1507 this->then_statement = then_statement;
1508 this->else_statement = else_statement;
1509 }
1510
1511
1512 void
1513 ast_switch_statement::print(void) const
1514 {
1515 printf("switch ( ");
1516 test_expression->print();
1517 printf(") ");
1518
1519 body->print();
1520 }
1521
1522
1523 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1524 ast_node *body)
1525 {
1526 this->test_expression = test_expression;
1527 this->body = body;
1528 }
1529
1530
1531 void
1532 ast_switch_body::print(void) const
1533 {
1534 printf("{\n");
1535 if (stmts != NULL) {
1536 stmts->print();
1537 }
1538 printf("}\n");
1539 }
1540
1541
1542 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1543 {
1544 this->stmts = stmts;
1545 }
1546
1547
1548 void ast_case_label::print(void) const
1549 {
1550 if (test_value != NULL) {
1551 printf("case ");
1552 test_value->print();
1553 printf(": ");
1554 } else {
1555 printf("default: ");
1556 }
1557 }
1558
1559
1560 ast_case_label::ast_case_label(ast_expression *test_value)
1561 {
1562 this->test_value = test_value;
1563 }
1564
1565
1566 void ast_case_label_list::print(void) const
1567 {
1568 foreach_list_typed(ast_node, ast, link, & this->labels) {
1569 ast->print();
1570 }
1571 printf("\n");
1572 }
1573
1574
1575 ast_case_label_list::ast_case_label_list(void)
1576 {
1577 }
1578
1579
1580 void ast_case_statement::print(void) const
1581 {
1582 labels->print();
1583 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1584 ast->print();
1585 printf("\n");
1586 }
1587 }
1588
1589
1590 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1591 {
1592 this->labels = labels;
1593 }
1594
1595
1596 void ast_case_statement_list::print(void) const
1597 {
1598 foreach_list_typed(ast_node, ast, link, & this->cases) {
1599 ast->print();
1600 }
1601 }
1602
1603
1604 ast_case_statement_list::ast_case_statement_list(void)
1605 {
1606 }
1607
1608
1609 void
1610 ast_iteration_statement::print(void) const
1611 {
1612 switch (mode) {
1613 case ast_for:
1614 printf("for( ");
1615 if (init_statement)
1616 init_statement->print();
1617 printf("; ");
1618
1619 if (condition)
1620 condition->print();
1621 printf("; ");
1622
1623 if (rest_expression)
1624 rest_expression->print();
1625 printf(") ");
1626
1627 body->print();
1628 break;
1629
1630 case ast_while:
1631 printf("while ( ");
1632 if (condition)
1633 condition->print();
1634 printf(") ");
1635 body->print();
1636 break;
1637
1638 case ast_do_while:
1639 printf("do ");
1640 body->print();
1641 printf("while ( ");
1642 if (condition)
1643 condition->print();
1644 printf("); ");
1645 break;
1646 }
1647 }
1648
1649
1650 ast_iteration_statement::ast_iteration_statement(int mode,
1651 ast_node *init,
1652 ast_node *condition,
1653 ast_expression *rest_expression,
1654 ast_node *body)
1655 {
1656 this->mode = ast_iteration_modes(mode);
1657 this->init_statement = init;
1658 this->condition = condition;
1659 this->rest_expression = rest_expression;
1660 this->body = body;
1661 }
1662
1663
1664 void
1665 ast_struct_specifier::print(void) const
1666 {
1667 printf("struct %s { ", name);
1668 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1669 ast->print();
1670 }
1671 printf("} ");
1672 }
1673
1674
1675 ast_struct_specifier::ast_struct_specifier(void *lin_ctx, const char *identifier,
1676 ast_declarator_list *declarator_list)
1677 {
1678 if (identifier == NULL) {
1679 /* All anonymous structs have the same name. This simplifies matching of
1680 * globals whose type is an unnamed struct.
1681 *
1682 * It also avoids a memory leak when the same shader is compiled over and
1683 * over again.
1684 */
1685 identifier = "#anon_struct";
1686 }
1687 name = identifier;
1688 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1689 is_declaration = true;
1690 layout = NULL;
1691 type = NULL;
1692 }
1693
1694 void ast_subroutine_list::print(void) const
1695 {
1696 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1697 if (&ast->link != this->declarations.get_head())
1698 printf(", ");
1699 ast->print();
1700 }
1701 }
1702
1703 static void
1704 set_shader_inout_layout(struct gl_shader *shader,
1705 struct _mesa_glsl_parse_state *state)
1706 {
1707 /* Should have been prevented by the parser. */
1708 if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1709 shader->Stage == MESA_SHADER_VERTEX) {
1710 assert(!state->in_qualifier->flags.i);
1711 } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1712 shader->Stage != MESA_SHADER_TESS_EVAL) {
1713 assert(!state->in_qualifier->flags.i);
1714 }
1715
1716 if (shader->Stage != MESA_SHADER_COMPUTE) {
1717 /* Should have been prevented by the parser. */
1718 assert(!state->cs_input_local_size_specified);
1719 assert(!state->cs_input_local_size_variable_specified);
1720 }
1721
1722 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1723 /* Should have been prevented by the parser. */
1724 assert(!state->fs_uses_gl_fragcoord);
1725 assert(!state->fs_redeclares_gl_fragcoord);
1726 assert(!state->fs_pixel_center_integer);
1727 assert(!state->fs_origin_upper_left);
1728 assert(!state->fs_early_fragment_tests);
1729 assert(!state->fs_inner_coverage);
1730 assert(!state->fs_post_depth_coverage);
1731 }
1732
1733 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1734 if (state->out_qualifier->out_xfb_stride[i]) {
1735 unsigned xfb_stride;
1736 if (state->out_qualifier->out_xfb_stride[i]->
1737 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1738 true)) {
1739 shader->TransformFeedbackBufferStride[i] = xfb_stride;
1740 }
1741 }
1742 }
1743
1744 switch (shader->Stage) {
1745 case MESA_SHADER_TESS_CTRL:
1746 shader->info.TessCtrl.VerticesOut = 0;
1747 if (state->tcs_output_vertices_specified) {
1748 unsigned vertices;
1749 if (state->out_qualifier->vertices->
1750 process_qualifier_constant(state, "vertices", &vertices,
1751 false)) {
1752
1753 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1754 if (vertices > state->Const.MaxPatchVertices) {
1755 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1756 "GL_MAX_PATCH_VERTICES", vertices);
1757 }
1758 shader->info.TessCtrl.VerticesOut = vertices;
1759 }
1760 }
1761 break;
1762 case MESA_SHADER_TESS_EVAL:
1763 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1764 if (state->in_qualifier->flags.q.prim_type)
1765 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1766
1767 shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1768 if (state->in_qualifier->flags.q.vertex_spacing)
1769 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1770
1771 shader->info.TessEval.VertexOrder = 0;
1772 if (state->in_qualifier->flags.q.ordering)
1773 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1774
1775 shader->info.TessEval.PointMode = -1;
1776 if (state->in_qualifier->flags.q.point_mode)
1777 shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1778 break;
1779 case MESA_SHADER_GEOMETRY:
1780 shader->info.Geom.VerticesOut = -1;
1781 if (state->out_qualifier->flags.q.max_vertices) {
1782 unsigned qual_max_vertices;
1783 if (state->out_qualifier->max_vertices->
1784 process_qualifier_constant(state, "max_vertices",
1785 &qual_max_vertices, true)) {
1786
1787 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1788 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1789 _mesa_glsl_error(&loc, state,
1790 "maximum output vertices (%d) exceeds "
1791 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1792 qual_max_vertices);
1793 }
1794 shader->info.Geom.VerticesOut = qual_max_vertices;
1795 }
1796 }
1797
1798 if (state->gs_input_prim_type_specified) {
1799 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1800 } else {
1801 shader->info.Geom.InputType = PRIM_UNKNOWN;
1802 }
1803
1804 if (state->out_qualifier->flags.q.prim_type) {
1805 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1806 } else {
1807 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1808 }
1809
1810 shader->info.Geom.Invocations = 0;
1811 if (state->in_qualifier->flags.q.invocations) {
1812 unsigned invocations;
1813 if (state->in_qualifier->invocations->
1814 process_qualifier_constant(state, "invocations",
1815 &invocations, false)) {
1816
1817 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1818 if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
1819 _mesa_glsl_error(&loc, state,
1820 "invocations (%d) exceeds "
1821 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1822 invocations);
1823 }
1824 shader->info.Geom.Invocations = invocations;
1825 }
1826 }
1827 break;
1828
1829 case MESA_SHADER_COMPUTE:
1830 if (state->cs_input_local_size_specified) {
1831 for (int i = 0; i < 3; i++)
1832 shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1833 } else {
1834 for (int i = 0; i < 3; i++)
1835 shader->info.Comp.LocalSize[i] = 0;
1836 }
1837
1838 shader->info.Comp.LocalSizeVariable =
1839 state->cs_input_local_size_variable_specified;
1840 break;
1841
1842 case MESA_SHADER_FRAGMENT:
1843 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1844 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1845 shader->pixel_center_integer = state->fs_pixel_center_integer;
1846 shader->origin_upper_left = state->fs_origin_upper_left;
1847 shader->ARB_fragment_coord_conventions_enable =
1848 state->ARB_fragment_coord_conventions_enable;
1849 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1850 shader->InnerCoverage = state->fs_inner_coverage;
1851 shader->PostDepthCoverage = state->fs_post_depth_coverage;
1852 shader->BlendSupport = state->fs_blend_support;
1853 break;
1854
1855 default:
1856 /* Nothing to do. */
1857 break;
1858 }
1859
1860 shader->bindless_sampler = state->bindless_sampler_specified;
1861 shader->bindless_image = state->bindless_image_specified;
1862 shader->bound_sampler = state->bound_sampler_specified;
1863 shader->bound_image = state->bound_image_specified;
1864 }
1865
1866 extern "C" {
1867
1868 static void
1869 assign_subroutine_indexes(struct gl_shader *sh,
1870 struct _mesa_glsl_parse_state *state)
1871 {
1872 int j, k;
1873 int index = 0;
1874
1875 for (j = 0; j < state->num_subroutines; j++) {
1876 while (state->subroutines[j]->subroutine_index == -1) {
1877 for (k = 0; k < state->num_subroutines; k++) {
1878 if (state->subroutines[k]->subroutine_index == index)
1879 break;
1880 else if (k == state->num_subroutines - 1) {
1881 state->subroutines[j]->subroutine_index = index;
1882 }
1883 }
1884 index++;
1885 }
1886 }
1887 }
1888
1889 static void
1890 add_builtin_defines(struct _mesa_glsl_parse_state *state,
1891 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1892 struct glcpp_parser *data,
1893 unsigned version,
1894 bool es)
1895 {
1896 unsigned gl_version = state->ctx->Extensions.Version;
1897 gl_api api = state->ctx->API;
1898
1899 if (gl_version != 0xff) {
1900 unsigned i;
1901 for (i = 0; i < state->num_supported_versions; i++) {
1902 if (state->supported_versions[i].ver == version &&
1903 state->supported_versions[i].es == es) {
1904 gl_version = state->supported_versions[i].gl_ver;
1905 break;
1906 }
1907 }
1908
1909 if (i == state->num_supported_versions)
1910 return;
1911 }
1912
1913 if (es)
1914 api = API_OPENGLES2;
1915
1916 for (unsigned i = 0;
1917 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
1918 const _mesa_glsl_extension *extension
1919 = &_mesa_glsl_supported_extensions[i];
1920 if (extension->compatible_with_state(state, api, gl_version)) {
1921 add_builtin_define(data, extension->name, 1);
1922 }
1923 }
1924 }
1925
1926 /* Implements parsing checks that we can't do during parsing */
1927 static void
1928 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
1929 {
1930 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
1931 YYLTYPE loc;
1932 memset(&loc, 0, sizeof(loc));
1933 _mesa_glsl_error(&loc, state, "Compute shaders require "
1934 "GLSL 4.30 or GLSL ES 3.10");
1935 }
1936 }
1937
1938 static void
1939 opt_shader_and_create_symbol_table(struct gl_context *ctx,
1940 struct gl_shader *shader)
1941 {
1942 assert(shader->CompileStatus != compile_failure &&
1943 !shader->ir->is_empty());
1944
1945 struct gl_shader_compiler_options *options =
1946 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1947
1948 /* Do some optimization at compile time to reduce shader IR size
1949 * and reduce later work if the same shader is linked multiple times
1950 */
1951 if (ctx->Const.GLSLOptimizeConservatively) {
1952 /* Run it just once. */
1953 do_common_optimization(shader->ir, false, false, options,
1954 ctx->Const.NativeIntegers);
1955 } else {
1956 /* Repeat it until it stops making changes. */
1957 while (do_common_optimization(shader->ir, false, false, options,
1958 ctx->Const.NativeIntegers))
1959 ;
1960 }
1961
1962 validate_ir_tree(shader->ir);
1963
1964 enum ir_variable_mode other;
1965 switch (shader->Stage) {
1966 case MESA_SHADER_VERTEX:
1967 other = ir_var_shader_in;
1968 break;
1969 case MESA_SHADER_FRAGMENT:
1970 other = ir_var_shader_out;
1971 break;
1972 default:
1973 /* Something invalid to ensure optimize_dead_builtin_uniforms
1974 * doesn't remove anything other than uniforms or constants.
1975 */
1976 other = ir_var_mode_count;
1977 break;
1978 }
1979
1980 optimize_dead_builtin_variables(shader->ir, other);
1981
1982 validate_ir_tree(shader->ir);
1983
1984 /* Retain any live IR, but trash the rest. */
1985 reparent_ir(shader->ir, shader->ir);
1986
1987 /* Destroy the symbol table. Create a new symbol table that contains only
1988 * the variables and functions that still exist in the IR. The symbol
1989 * table will be used later during linking.
1990 *
1991 * There must NOT be any freed objects still referenced by the symbol
1992 * table. That could cause the linker to dereference freed memory.
1993 *
1994 * We don't have to worry about types or interface-types here because those
1995 * are fly-weights that are looked up by glsl_type.
1996 */
1997 foreach_in_list (ir_instruction, ir, shader->ir) {
1998 switch (ir->ir_type) {
1999 case ir_type_function:
2000 shader->symbols->add_function((ir_function *) ir);
2001 break;
2002 case ir_type_variable: {
2003 ir_variable *const var = (ir_variable *) ir;
2004
2005 if (var->data.mode != ir_var_temporary)
2006 shader->symbols->add_variable(var);
2007 break;
2008 }
2009 default:
2010 break;
2011 }
2012 }
2013
2014 _mesa_glsl_initialize_derived_variables(ctx, shader);
2015 }
2016
2017 void
2018 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
2019 bool dump_ast, bool dump_hir, bool force_recompile)
2020 {
2021 const char *source = force_recompile && shader->FallbackSource ?
2022 shader->FallbackSource : shader->Source;
2023
2024 if (!force_recompile) {
2025 if (ctx->Cache) {
2026 char buf[41];
2027 disk_cache_compute_key(ctx->Cache, source, strlen(source),
2028 shader->sha1);
2029 if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
2030 /* We've seen this shader before and know it compiles */
2031 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2032 _mesa_sha1_format(buf, shader->sha1);
2033 fprintf(stderr, "deferring compile of shader: %s\n", buf);
2034 }
2035 shader->CompileStatus = compile_skipped;
2036
2037 free((void *)shader->FallbackSource);
2038 shader->FallbackSource = NULL;
2039 return;
2040 }
2041 }
2042 } else {
2043 /* We should only ever end up here if a re-compile has been forced by a
2044 * shader cache miss. In which case we can skip the compile if its
2045 * already be done by a previous fallback or the initial compile call.
2046 */
2047 if (shader->CompileStatus == compile_success)
2048 return;
2049
2050 if (shader->CompileStatus == compiled_no_opts) {
2051 opt_shader_and_create_symbol_table(ctx, shader);
2052 shader->CompileStatus = compile_success;
2053 return;
2054 }
2055 }
2056
2057 struct _mesa_glsl_parse_state *state =
2058 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
2059
2060 if (ctx->Const.GenerateTemporaryNames)
2061 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
2062 false, true);
2063
2064 state->error = glcpp_preprocess(state, &source, &state->info_log,
2065 add_builtin_defines, state, ctx);
2066
2067 if (!state->error) {
2068 _mesa_glsl_lexer_ctor(state, source);
2069 _mesa_glsl_parse(state);
2070 _mesa_glsl_lexer_dtor(state);
2071 do_late_parsing_checks(state);
2072 }
2073
2074 if (dump_ast) {
2075 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
2076 ast->print();
2077 }
2078 printf("\n\n");
2079 }
2080
2081 ralloc_free(shader->ir);
2082 shader->ir = new(shader) exec_list;
2083 if (!state->error && !state->translation_unit.is_empty())
2084 _mesa_ast_to_hir(shader->ir, state);
2085
2086 if (!state->error) {
2087 validate_ir_tree(shader->ir);
2088
2089 /* Print out the unoptimized IR. */
2090 if (dump_hir) {
2091 _mesa_print_ir(stdout, shader->ir, state);
2092 }
2093 }
2094
2095 if (shader->InfoLog)
2096 ralloc_free(shader->InfoLog);
2097
2098 if (!state->error)
2099 set_shader_inout_layout(shader, state);
2100
2101 shader->symbols = new(shader->ir) glsl_symbol_table;
2102 shader->CompileStatus = state->error ? compile_failure : compile_success;
2103 shader->InfoLog = state->info_log;
2104 shader->Version = state->language_version;
2105 shader->IsES = state->es_shader;
2106
2107 if (!state->error && !shader->ir->is_empty()) {
2108 assign_subroutine_indexes(shader, state);
2109 lower_subroutine(shader->ir, state);
2110
2111 if (!ctx->Cache || force_recompile)
2112 opt_shader_and_create_symbol_table(ctx, shader);
2113 else {
2114 reparent_ir(shader->ir, shader->ir);
2115 shader->CompileStatus = compiled_no_opts;
2116 }
2117 }
2118
2119 if (!force_recompile) {
2120 free((void *)shader->FallbackSource);
2121 shader->FallbackSource = NULL;
2122 }
2123
2124 delete state->symbols;
2125 ralloc_free(state);
2126 }
2127
2128 } /* extern "C" */
2129 /**
2130 * Do the set of common optimizations passes
2131 *
2132 * \param ir List of instructions to be optimized
2133 * \param linked Is the shader linked? This enables
2134 * optimizations passes that remove code at
2135 * global scope and could cause linking to
2136 * fail.
2137 * \param uniform_locations_assigned Have locations already been assigned for
2138 * uniforms? This prevents the declarations
2139 * of unused uniforms from being removed.
2140 * The setting of this flag only matters if
2141 * \c linked is \c true.
2142 * \param options The driver's preferred shader options.
2143 * \param native_integers Selects optimizations that depend on the
2144 * implementations supporting integers
2145 * natively (as opposed to supporting
2146 * integers in floating point registers).
2147 */
2148 bool
2149 do_common_optimization(exec_list *ir, bool linked,
2150 bool uniform_locations_assigned,
2151 const struct gl_shader_compiler_options *options,
2152 bool native_integers)
2153 {
2154 const bool debug = false;
2155 GLboolean progress = GL_FALSE;
2156
2157 #define OPT(PASS, ...) do { \
2158 if (debug) { \
2159 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2160 const bool opt_progress = PASS(__VA_ARGS__); \
2161 progress = opt_progress || progress; \
2162 if (opt_progress) \
2163 _mesa_print_ir(stderr, ir, NULL); \
2164 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2165 #PASS, opt_progress ? "made" : "no"); \
2166 } else { \
2167 progress = PASS(__VA_ARGS__) || progress; \
2168 } \
2169 } while (false)
2170
2171 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2172
2173 if (linked) {
2174 OPT(do_function_inlining, ir);
2175 OPT(do_dead_functions, ir);
2176 OPT(do_structure_splitting, ir);
2177 }
2178 propagate_invariance(ir);
2179 OPT(do_if_simplification, ir);
2180 OPT(opt_flatten_nested_if_blocks, ir);
2181 OPT(opt_conditional_discard, ir);
2182 OPT(do_copy_propagation, ir);
2183 OPT(do_copy_propagation_elements, ir);
2184
2185 if (options->OptimizeForAOS && !linked)
2186 OPT(opt_flip_matrices, ir);
2187
2188 if (linked && options->OptimizeForAOS) {
2189 OPT(do_vectorize, ir);
2190 }
2191
2192 if (linked)
2193 OPT(do_dead_code, ir, uniform_locations_assigned);
2194 else
2195 OPT(do_dead_code_unlinked, ir);
2196 OPT(do_dead_code_local, ir);
2197 OPT(do_tree_grafting, ir);
2198 OPT(do_constant_propagation, ir);
2199 if (linked)
2200 OPT(do_constant_variable, ir);
2201 else
2202 OPT(do_constant_variable_unlinked, ir);
2203 OPT(do_constant_folding, ir);
2204 OPT(do_minmax_prune, ir);
2205 OPT(do_rebalance_tree, ir);
2206 OPT(do_algebraic, ir, native_integers, options);
2207 OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2208 options->EmitNoCont, options->EmitNoLoops);
2209 OPT(do_vec_index_to_swizzle, ir);
2210 OPT(lower_vector_insert, ir, false);
2211 OPT(do_swizzle_swizzle, ir);
2212 OPT(do_noop_swizzle, ir);
2213
2214 OPT(optimize_split_arrays, ir, linked);
2215 OPT(optimize_redundant_jumps, ir);
2216
2217 if (options->MaxUnrollIterations) {
2218 loop_state *ls = analyze_loop_variables(ir);
2219 if (ls->loop_found) {
2220 OPT(set_loop_controls, ir, ls);
2221 OPT(unroll_loops, ir, ls, options);
2222 }
2223 delete ls;
2224 }
2225
2226 #undef OPT
2227
2228 return progress;
2229 }
2230
2231 extern "C" {
2232
2233 /**
2234 * To be called at GL teardown time, this frees compiler datastructures.
2235 *
2236 * After calling this, any previously compiled shaders and shader
2237 * programs would be invalid. So this should happen at approximately
2238 * program exit.
2239 */
2240 void
2241 _mesa_destroy_shader_compiler(void)
2242 {
2243 _mesa_destroy_shader_compiler_caches();
2244
2245 _mesa_glsl_release_types();
2246 }
2247
2248 /**
2249 * Releases compiler caches to trade off performance for memory.
2250 *
2251 * Intended to be used with glReleaseShaderCompiler().
2252 */
2253 void
2254 _mesa_destroy_shader_compiler_caches(void)
2255 {
2256 _mesa_glsl_release_builtin_functions();
2257 }
2258
2259 }