glsl: Check order and uniqueness of interlock functions
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <inttypes.h> /* for PRIx64 macro */
24 #include <stdio.h>
25 #include <stdarg.h>
26 #include <string.h>
27 #include <assert.h>
28
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/formats.h"
32 #include "main/shaderobj.h"
33 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
34 #include "util/ralloc.h"
35 #include "util/disk_cache.h"
36 #include "util/mesa-sha1.h"
37 #include "ast.h"
38 #include "glsl_parser_extras.h"
39 #include "glsl_parser.h"
40 #include "ir_optimization.h"
41 #include "loop_analysis.h"
42 #include "builtin_functions.h"
43
44 /**
45 * Format a short human-readable description of the given GLSL version.
46 */
47 const char *
48 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
49 {
50 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
51 version / 100, version % 100);
52 }
53
54
55 static const unsigned known_desktop_glsl_versions[] =
56 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450, 460 };
57 static const unsigned known_desktop_gl_versions[] =
58 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45, 46 };
59
60
61 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
62 gl_shader_stage stage,
63 void *mem_ctx)
64 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
65 switch_state(), warnings_enabled(true)
66 {
67 assert(stage < MESA_SHADER_STAGES);
68 this->stage = stage;
69
70 this->scanner = NULL;
71 this->translation_unit.make_empty();
72 this->symbols = new(mem_ctx) glsl_symbol_table;
73
74 this->linalloc = linear_alloc_parent(this, 0);
75
76 this->info_log = ralloc_strdup(mem_ctx, "");
77 this->error = false;
78 this->loop_nesting_ast = NULL;
79
80 this->uses_builtin_functions = false;
81
82 /* Set default language version and extensions */
83 this->language_version = 110;
84 this->forced_language_version = ctx->Const.ForceGLSLVersion;
85 this->zero_init = ctx->Const.GLSLZeroInit;
86 this->gl_version = 20;
87 this->compat_shader = true;
88 this->es_shader = false;
89 this->ARB_texture_rectangle_enable = true;
90
91 /* OpenGL ES 2.0 has different defaults from desktop GL. */
92 if (ctx->API == API_OPENGLES2) {
93 this->language_version = 100;
94 this->es_shader = true;
95 this->ARB_texture_rectangle_enable = false;
96 }
97
98 this->extensions = &ctx->Extensions;
99
100 this->Const.MaxLights = ctx->Const.MaxLights;
101 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
102 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
103 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
104 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
105 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
106 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
107 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
108 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
109 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
110 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
111 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
112
113 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
114
115 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
116
117 /* 1.50 constants */
118 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
119 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
120 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
121 this->Const.MaxGeometryShaderInvocations = ctx->Const.MaxGeometryShaderInvocations;
122 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
123 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
124 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
125 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
126 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
127
128 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
129 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
130 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
131 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
132 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
133 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
134 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
135 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
136 this->Const.MaxVertexAtomicCounterBuffers =
137 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
138 this->Const.MaxTessControlAtomicCounterBuffers =
139 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
140 this->Const.MaxTessEvaluationAtomicCounterBuffers =
141 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
142 this->Const.MaxGeometryAtomicCounterBuffers =
143 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
144 this->Const.MaxFragmentAtomicCounterBuffers =
145 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
146 this->Const.MaxComputeAtomicCounterBuffers =
147 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
148 this->Const.MaxCombinedAtomicCounterBuffers =
149 ctx->Const.MaxCombinedAtomicBuffers;
150 this->Const.MaxAtomicCounterBufferSize =
151 ctx->Const.MaxAtomicBufferSize;
152
153 /* ARB_enhanced_layouts constants */
154 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
155 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
156
157 /* Compute shader constants */
158 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
159 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
160 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
161 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
162
163 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
164 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
165
166 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
167 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
168 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
169 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
170 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
171 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
172 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
173 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
174 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
175 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
176
177 /* ARB_viewport_array */
178 this->Const.MaxViewports = ctx->Const.MaxViewports;
179
180 /* tessellation shader constants */
181 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
182 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
183 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
184 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
185 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
186 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
187 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
188 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
189 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
190 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
191 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
192 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
193
194 /* GL 4.5 / OES_sample_variables */
195 this->Const.MaxSamples = ctx->Const.MaxSamples;
196
197 this->current_function = NULL;
198 this->toplevel_ir = NULL;
199 this->found_return = false;
200 this->found_begin_interlock = false;
201 this->found_end_interlock = false;
202 this->all_invariant = false;
203 this->user_structures = NULL;
204 this->num_user_structures = 0;
205 this->num_subroutines = 0;
206 this->subroutines = NULL;
207 this->num_subroutine_types = 0;
208 this->subroutine_types = NULL;
209
210 /* supported_versions should be large enough to support the known desktop
211 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
212 */
213 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
214 ARRAY_SIZE(this->supported_versions));
215
216 /* Populate the list of supported GLSL versions */
217 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
218 * the OpenGL 3.2 Core context is supported, this logic will need
219 * change. Older versions of GLSL are no longer supported
220 * outside the compatibility contexts of 3.x.
221 */
222 this->num_supported_versions = 0;
223 if (_mesa_is_desktop_gl(ctx)) {
224 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
225 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
226 this->supported_versions[this->num_supported_versions].ver
227 = known_desktop_glsl_versions[i];
228 this->supported_versions[this->num_supported_versions].gl_ver
229 = known_desktop_gl_versions[i];
230 this->supported_versions[this->num_supported_versions].es = false;
231 this->num_supported_versions++;
232 }
233 }
234 }
235 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
236 this->supported_versions[this->num_supported_versions].ver = 100;
237 this->supported_versions[this->num_supported_versions].gl_ver = 20;
238 this->supported_versions[this->num_supported_versions].es = true;
239 this->num_supported_versions++;
240 }
241 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
242 this->supported_versions[this->num_supported_versions].ver = 300;
243 this->supported_versions[this->num_supported_versions].gl_ver = 30;
244 this->supported_versions[this->num_supported_versions].es = true;
245 this->num_supported_versions++;
246 }
247 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
248 this->supported_versions[this->num_supported_versions].ver = 310;
249 this->supported_versions[this->num_supported_versions].gl_ver = 31;
250 this->supported_versions[this->num_supported_versions].es = true;
251 this->num_supported_versions++;
252 }
253 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
254 ctx->Extensions.ARB_ES3_2_compatibility) {
255 this->supported_versions[this->num_supported_versions].ver = 320;
256 this->supported_versions[this->num_supported_versions].gl_ver = 32;
257 this->supported_versions[this->num_supported_versions].es = true;
258 this->num_supported_versions++;
259 }
260
261 /* Create a string for use in error messages to tell the user which GLSL
262 * versions are supported.
263 */
264 char *supported = ralloc_strdup(this, "");
265 for (unsigned i = 0; i < this->num_supported_versions; i++) {
266 unsigned ver = this->supported_versions[i].ver;
267 const char *const prefix = (i == 0)
268 ? ""
269 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
270 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
271
272 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
273 prefix,
274 ver / 100, ver % 100,
275 suffix);
276 }
277
278 this->supported_version_string = supported;
279
280 if (ctx->Const.ForceGLSLExtensionsWarn)
281 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
282
283 this->default_uniform_qualifier = new(this) ast_type_qualifier();
284 this->default_uniform_qualifier->flags.q.shared = 1;
285 this->default_uniform_qualifier->flags.q.column_major = 1;
286
287 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
288 this->default_shader_storage_qualifier->flags.q.shared = 1;
289 this->default_shader_storage_qualifier->flags.q.column_major = 1;
290
291 this->fs_uses_gl_fragcoord = false;
292 this->fs_redeclares_gl_fragcoord = false;
293 this->fs_origin_upper_left = false;
294 this->fs_pixel_center_integer = false;
295 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
296
297 this->gs_input_prim_type_specified = false;
298 this->tcs_output_vertices_specified = false;
299 this->gs_input_size = 0;
300 this->in_qualifier = new(this) ast_type_qualifier();
301 this->out_qualifier = new(this) ast_type_qualifier();
302 this->fs_early_fragment_tests = false;
303 this->fs_inner_coverage = false;
304 this->fs_post_depth_coverage = false;
305 this->fs_pixel_interlock_ordered = false;
306 this->fs_pixel_interlock_unordered = false;
307 this->fs_sample_interlock_ordered = false;
308 this->fs_sample_interlock_unordered = false;
309 this->fs_blend_support = 0;
310 memset(this->atomic_counter_offsets, 0,
311 sizeof(this->atomic_counter_offsets));
312 this->allow_extension_directive_midshader =
313 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
314 this->allow_builtin_variable_redeclaration =
315 ctx->Const.AllowGLSLBuiltinVariableRedeclaration;
316 this->allow_layout_qualifier_on_function_parameter =
317 ctx->Const.AllowLayoutQualifiersOnFunctionParameters;
318
319 this->cs_input_local_size_variable_specified = false;
320
321 /* ARB_bindless_texture */
322 this->bindless_sampler_specified = false;
323 this->bindless_image_specified = false;
324 this->bound_sampler_specified = false;
325 this->bound_image_specified = false;
326 }
327
328 /**
329 * Determine whether the current GLSL version is sufficiently high to support
330 * a certain feature, and generate an error message if it isn't.
331 *
332 * \param required_glsl_version and \c required_glsl_es_version are
333 * interpreted as they are in _mesa_glsl_parse_state::is_version().
334 *
335 * \param locp is the parser location where the error should be reported.
336 *
337 * \param fmt (and additional arguments) constitute a printf-style error
338 * message to report if the version check fails. Information about the
339 * current and required GLSL versions will be appended. So, for example, if
340 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
341 * "foo unsupported") is called, the error message will be "foo unsupported in
342 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
343 */
344 bool
345 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
346 unsigned required_glsl_es_version,
347 YYLTYPE *locp, const char *fmt, ...)
348 {
349 if (this->is_version(required_glsl_version, required_glsl_es_version))
350 return true;
351
352 va_list args;
353 va_start(args, fmt);
354 char *problem = ralloc_vasprintf(this, fmt, args);
355 va_end(args);
356 const char *glsl_version_string
357 = glsl_compute_version_string(this, false, required_glsl_version);
358 const char *glsl_es_version_string
359 = glsl_compute_version_string(this, true, required_glsl_es_version);
360 const char *requirement_string = "";
361 if (required_glsl_version && required_glsl_es_version) {
362 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
363 glsl_version_string,
364 glsl_es_version_string);
365 } else if (required_glsl_version) {
366 requirement_string = ralloc_asprintf(this, " (%s required)",
367 glsl_version_string);
368 } else if (required_glsl_es_version) {
369 requirement_string = ralloc_asprintf(this, " (%s required)",
370 glsl_es_version_string);
371 }
372 _mesa_glsl_error(locp, this, "%s in %s%s",
373 problem, this->get_version_string(),
374 requirement_string);
375
376 return false;
377 }
378
379 /**
380 * Process a GLSL #version directive.
381 *
382 * \param version is the integer that follows the #version token.
383 *
384 * \param ident is a string identifier that follows the integer, if any is
385 * present. Otherwise NULL.
386 */
387 void
388 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
389 const char *ident)
390 {
391 bool es_token_present = false;
392 bool compat_token_present = false;
393 if (ident) {
394 if (strcmp(ident, "es") == 0) {
395 es_token_present = true;
396 } else if (version >= 150) {
397 if (strcmp(ident, "core") == 0) {
398 /* Accept the token. There's no need to record that this is
399 * a core profile shader since that's the only profile we support.
400 */
401 } else if (strcmp(ident, "compatibility") == 0) {
402 compat_token_present = true;
403
404 if (this->ctx->API != API_OPENGL_COMPAT) {
405 _mesa_glsl_error(locp, this,
406 "the compatibility profile is not supported");
407 }
408 } else {
409 _mesa_glsl_error(locp, this,
410 "\"%s\" is not a valid shading language profile; "
411 "if present, it must be \"core\"", ident);
412 }
413 } else {
414 _mesa_glsl_error(locp, this,
415 "illegal text following version number");
416 }
417 }
418
419 this->es_shader = es_token_present;
420 if (version == 100) {
421 if (es_token_present) {
422 _mesa_glsl_error(locp, this,
423 "GLSL 1.00 ES should be selected using "
424 "`#version 100'");
425 } else {
426 this->es_shader = true;
427 }
428 }
429
430 if (this->es_shader) {
431 this->ARB_texture_rectangle_enable = false;
432 }
433
434 if (this->forced_language_version)
435 this->language_version = this->forced_language_version;
436 else
437 this->language_version = version;
438
439 this->compat_shader = compat_token_present ||
440 (this->ctx->API == API_OPENGL_COMPAT &&
441 this->language_version == 140) ||
442 (!this->es_shader && this->language_version < 140);
443
444 bool supported = false;
445 for (unsigned i = 0; i < this->num_supported_versions; i++) {
446 if (this->supported_versions[i].ver == this->language_version
447 && this->supported_versions[i].es == this->es_shader) {
448 this->gl_version = this->supported_versions[i].gl_ver;
449 supported = true;
450 break;
451 }
452 }
453
454 if (!supported) {
455 _mesa_glsl_error(locp, this, "%s is not supported. "
456 "Supported versions are: %s",
457 this->get_version_string(),
458 this->supported_version_string);
459
460 /* On exit, the language_version must be set to a valid value.
461 * Later calls to _mesa_glsl_initialize_types will misbehave if
462 * the version is invalid.
463 */
464 switch (this->ctx->API) {
465 case API_OPENGL_COMPAT:
466 case API_OPENGL_CORE:
467 this->language_version = this->ctx->Const.GLSLVersion;
468 break;
469
470 case API_OPENGLES:
471 assert(!"Should not get here.");
472 /* FALLTHROUGH */
473
474 case API_OPENGLES2:
475 this->language_version = 100;
476 break;
477 }
478 }
479 }
480
481
482 /* This helper function will append the given message to the shader's
483 info log and report it via GL_ARB_debug_output. Per that extension,
484 'type' is one of the enum values classifying the message, and
485 'id' is the implementation-defined ID of the given message. */
486 static void
487 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
488 GLenum type, const char *fmt, va_list ap)
489 {
490 bool error = (type == MESA_DEBUG_TYPE_ERROR);
491 GLuint msg_id = 0;
492
493 assert(state->info_log != NULL);
494
495 /* Get the offset that the new message will be written to. */
496 int msg_offset = strlen(state->info_log);
497
498 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
499 locp->source,
500 locp->first_line,
501 locp->first_column,
502 error ? "error" : "warning");
503 ralloc_vasprintf_append(&state->info_log, fmt, ap);
504
505 const char *const msg = &state->info_log[msg_offset];
506 struct gl_context *ctx = state->ctx;
507
508 /* Report the error via GL_ARB_debug_output. */
509 _mesa_shader_debug(ctx, type, &msg_id, msg);
510
511 ralloc_strcat(&state->info_log, "\n");
512 }
513
514 void
515 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
516 const char *fmt, ...)
517 {
518 va_list ap;
519
520 state->error = true;
521
522 va_start(ap, fmt);
523 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
524 va_end(ap);
525 }
526
527
528 void
529 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
530 const char *fmt, ...)
531 {
532 if (state->warnings_enabled) {
533 va_list ap;
534
535 va_start(ap, fmt);
536 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
537 va_end(ap);
538 }
539 }
540
541
542 /**
543 * Enum representing the possible behaviors that can be specified in
544 * an #extension directive.
545 */
546 enum ext_behavior {
547 extension_disable,
548 extension_enable,
549 extension_require,
550 extension_warn
551 };
552
553 /**
554 * Element type for _mesa_glsl_supported_extensions
555 */
556 struct _mesa_glsl_extension {
557 /**
558 * Name of the extension when referred to in a GLSL extension
559 * statement
560 */
561 const char *name;
562
563 /**
564 * Whether this extension is a part of AEP
565 */
566 bool aep;
567
568 /**
569 * Predicate that checks whether the relevant extension is available for
570 * this context.
571 */
572 bool (*available_pred)(const struct gl_context *,
573 gl_api api, uint8_t version);
574
575 /**
576 * Flag in the _mesa_glsl_parse_state struct that should be set
577 * when this extension is enabled.
578 *
579 * See note in _mesa_glsl_extension::supported_flag about "pointer
580 * to member" types.
581 */
582 bool _mesa_glsl_parse_state::* enable_flag;
583
584 /**
585 * Flag in the _mesa_glsl_parse_state struct that should be set
586 * when the shader requests "warn" behavior for this extension.
587 *
588 * See note in _mesa_glsl_extension::supported_flag about "pointer
589 * to member" types.
590 */
591 bool _mesa_glsl_parse_state::* warn_flag;
592
593
594 bool compatible_with_state(const _mesa_glsl_parse_state *state,
595 gl_api api, uint8_t gl_version) const;
596 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
597 };
598
599 /** Checks if the context supports a user-facing extension */
600 #define EXT(name_str, driver_cap, ...) \
601 static MAYBE_UNUSED bool \
602 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
603 { \
604 return ctx->Extensions.driver_cap && (version >= \
605 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
606 }
607 #include "main/extensions_table.h"
608 #undef EXT
609
610 #define EXT(NAME) \
611 { "GL_" #NAME, false, has_##NAME, \
612 &_mesa_glsl_parse_state::NAME##_enable, \
613 &_mesa_glsl_parse_state::NAME##_warn }
614
615 #define EXT_AEP(NAME) \
616 { "GL_" #NAME, true, has_##NAME, \
617 &_mesa_glsl_parse_state::NAME##_enable, \
618 &_mesa_glsl_parse_state::NAME##_warn }
619
620 /**
621 * Table of extensions that can be enabled/disabled within a shader,
622 * and the conditions under which they are supported.
623 */
624 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
625 /* ARB extensions go here, sorted alphabetically.
626 */
627 EXT(ARB_ES3_1_compatibility),
628 EXT(ARB_ES3_2_compatibility),
629 EXT(ARB_arrays_of_arrays),
630 EXT(ARB_bindless_texture),
631 EXT(ARB_compatibility),
632 EXT(ARB_compute_shader),
633 EXT(ARB_compute_variable_group_size),
634 EXT(ARB_conservative_depth),
635 EXT(ARB_cull_distance),
636 EXT(ARB_derivative_control),
637 EXT(ARB_draw_buffers),
638 EXT(ARB_draw_instanced),
639 EXT(ARB_enhanced_layouts),
640 EXT(ARB_explicit_attrib_location),
641 EXT(ARB_explicit_uniform_location),
642 EXT(ARB_fragment_coord_conventions),
643 EXT(ARB_fragment_layer_viewport),
644 EXT(ARB_fragment_shader_interlock),
645 EXT(ARB_gpu_shader5),
646 EXT(ARB_gpu_shader_fp64),
647 EXT(ARB_gpu_shader_int64),
648 EXT(ARB_post_depth_coverage),
649 EXT(ARB_sample_shading),
650 EXT(ARB_separate_shader_objects),
651 EXT(ARB_shader_atomic_counter_ops),
652 EXT(ARB_shader_atomic_counters),
653 EXT(ARB_shader_ballot),
654 EXT(ARB_shader_bit_encoding),
655 EXT(ARB_shader_clock),
656 EXT(ARB_shader_draw_parameters),
657 EXT(ARB_shader_group_vote),
658 EXT(ARB_shader_image_load_store),
659 EXT(ARB_shader_image_size),
660 EXT(ARB_shader_precision),
661 EXT(ARB_shader_stencil_export),
662 EXT(ARB_shader_storage_buffer_object),
663 EXT(ARB_shader_subroutine),
664 EXT(ARB_shader_texture_image_samples),
665 EXT(ARB_shader_texture_lod),
666 EXT(ARB_shader_viewport_layer_array),
667 EXT(ARB_shading_language_420pack),
668 EXT(ARB_shading_language_packing),
669 EXT(ARB_tessellation_shader),
670 EXT(ARB_texture_cube_map_array),
671 EXT(ARB_texture_gather),
672 EXT(ARB_texture_multisample),
673 EXT(ARB_texture_query_levels),
674 EXT(ARB_texture_query_lod),
675 EXT(ARB_texture_rectangle),
676 EXT(ARB_uniform_buffer_object),
677 EXT(ARB_vertex_attrib_64bit),
678 EXT(ARB_viewport_array),
679
680 /* KHR extensions go here, sorted alphabetically.
681 */
682 EXT_AEP(KHR_blend_equation_advanced),
683
684 /* OES extensions go here, sorted alphabetically.
685 */
686 EXT(OES_EGL_image_external),
687 EXT(OES_EGL_image_external_essl3),
688 EXT(OES_geometry_point_size),
689 EXT(OES_geometry_shader),
690 EXT(OES_gpu_shader5),
691 EXT(OES_primitive_bounding_box),
692 EXT_AEP(OES_sample_variables),
693 EXT_AEP(OES_shader_image_atomic),
694 EXT(OES_shader_io_blocks),
695 EXT_AEP(OES_shader_multisample_interpolation),
696 EXT(OES_standard_derivatives),
697 EXT(OES_tessellation_point_size),
698 EXT(OES_tessellation_shader),
699 EXT(OES_texture_3D),
700 EXT(OES_texture_buffer),
701 EXT(OES_texture_cube_map_array),
702 EXT_AEP(OES_texture_storage_multisample_2d_array),
703 EXT(OES_viewport_array),
704
705 /* All other extensions go here, sorted alphabetically.
706 */
707 EXT(AMD_conservative_depth),
708 EXT(AMD_gpu_shader_int64),
709 EXT(AMD_shader_stencil_export),
710 EXT(AMD_shader_trinary_minmax),
711 EXT(AMD_texture_texture4),
712 EXT(AMD_vertex_shader_layer),
713 EXT(AMD_vertex_shader_viewport_index),
714 EXT(ANDROID_extension_pack_es31a),
715 EXT(EXT_blend_func_extended),
716 EXT(EXT_frag_depth),
717 EXT(EXT_draw_buffers),
718 EXT(EXT_clip_cull_distance),
719 EXT(EXT_geometry_point_size),
720 EXT_AEP(EXT_geometry_shader),
721 EXT(EXT_gpu_shader4),
722 EXT_AEP(EXT_gpu_shader5),
723 EXT_AEP(EXT_primitive_bounding_box),
724 EXT(EXT_separate_shader_objects),
725 EXT(EXT_shader_framebuffer_fetch),
726 EXT(EXT_shader_framebuffer_fetch_non_coherent),
727 EXT(EXT_shader_image_load_formatted),
728 EXT(EXT_shader_implicit_conversions),
729 EXT(EXT_shader_integer_mix),
730 EXT_AEP(EXT_shader_io_blocks),
731 EXT(EXT_shader_samples_identical),
732 EXT(EXT_tessellation_point_size),
733 EXT_AEP(EXT_tessellation_shader),
734 EXT(EXT_texture_array),
735 EXT_AEP(EXT_texture_buffer),
736 EXT_AEP(EXT_texture_cube_map_array),
737 EXT(EXT_texture_query_lod),
738 EXT(INTEL_conservative_rasterization),
739 EXT(INTEL_shader_atomic_float_minmax),
740 EXT(MESA_shader_integer_functions),
741 EXT(NV_compute_shader_derivatives),
742 EXT(NV_fragment_shader_interlock),
743 EXT(NV_image_formats),
744 EXT(NV_shader_atomic_float),
745 };
746
747 #undef EXT
748
749
750 /**
751 * Determine whether a given extension is compatible with the target,
752 * API, and extension information in the current parser state.
753 */
754 bool _mesa_glsl_extension::compatible_with_state(
755 const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
756 {
757 return this->available_pred(state->ctx, api, gl_version);
758 }
759
760 /**
761 * Set the appropriate flags in the parser state to establish the
762 * given behavior for this extension.
763 */
764 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
765 ext_behavior behavior) const
766 {
767 /* Note: the ->* operator indexes into state by the
768 * offsets this->enable_flag and this->warn_flag. See
769 * _mesa_glsl_extension::supported_flag for more info.
770 */
771 state->*(this->enable_flag) = (behavior != extension_disable);
772 state->*(this->warn_flag) = (behavior == extension_warn);
773 }
774
775 /**
776 * Find an extension by name in _mesa_glsl_supported_extensions. If
777 * the name is not found, return NULL.
778 */
779 static const _mesa_glsl_extension *find_extension(const char *name)
780 {
781 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
782 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
783 return &_mesa_glsl_supported_extensions[i];
784 }
785 }
786 return NULL;
787 }
788
789 bool
790 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
791 const char *behavior_string, YYLTYPE *behavior_locp,
792 _mesa_glsl_parse_state *state)
793 {
794 uint8_t gl_version = state->ctx->Extensions.Version;
795 gl_api api = state->ctx->API;
796 ext_behavior behavior;
797 if (strcmp(behavior_string, "warn") == 0) {
798 behavior = extension_warn;
799 } else if (strcmp(behavior_string, "require") == 0) {
800 behavior = extension_require;
801 } else if (strcmp(behavior_string, "enable") == 0) {
802 behavior = extension_enable;
803 } else if (strcmp(behavior_string, "disable") == 0) {
804 behavior = extension_disable;
805 } else {
806 _mesa_glsl_error(behavior_locp, state,
807 "unknown extension behavior `%s'",
808 behavior_string);
809 return false;
810 }
811
812 /* If we're in a desktop context but with an ES shader, use an ES API enum
813 * to verify extension availability.
814 */
815 if (state->es_shader && api != API_OPENGLES2)
816 api = API_OPENGLES2;
817 /* Use the language-version derived GL version to extension checks, unless
818 * we're using meta, which sets the version to the max.
819 */
820 if (gl_version != 0xff)
821 gl_version = state->gl_version;
822
823 if (strcmp(name, "all") == 0) {
824 if ((behavior == extension_enable) || (behavior == extension_require)) {
825 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
826 (behavior == extension_enable)
827 ? "enable" : "require");
828 return false;
829 } else {
830 for (unsigned i = 0;
831 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
832 const _mesa_glsl_extension *extension
833 = &_mesa_glsl_supported_extensions[i];
834 if (extension->compatible_with_state(state, api, gl_version)) {
835 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
836 }
837 }
838 }
839 } else {
840 const _mesa_glsl_extension *extension = find_extension(name);
841 if (extension && extension->compatible_with_state(state, api, gl_version)) {
842 extension->set_flags(state, behavior);
843 if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
844 for (unsigned i = 0;
845 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
846 const _mesa_glsl_extension *extension =
847 &_mesa_glsl_supported_extensions[i];
848
849 if (!extension->aep)
850 continue;
851 /* AEP should not be enabled if all of the sub-extensions can't
852 * also be enabled. This is not the proper layer to do such
853 * error-checking though.
854 */
855 assert(extension->compatible_with_state(state, api, gl_version));
856 extension->set_flags(state, behavior);
857 }
858 }
859 } else {
860 static const char fmt[] = "extension `%s' unsupported in %s shader";
861
862 if (behavior == extension_require) {
863 _mesa_glsl_error(name_locp, state, fmt,
864 name, _mesa_shader_stage_to_string(state->stage));
865 return false;
866 } else {
867 _mesa_glsl_warning(name_locp, state, fmt,
868 name, _mesa_shader_stage_to_string(state->stage));
869 }
870 }
871 }
872
873 return true;
874 }
875
876
877 /**
878 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
879 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
880 * (process_array_constructor, et al) sufficient information to do type
881 * checking.
882 *
883 * Operates on assignments involving an aggregate initializer. E.g.,
884 *
885 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
886 *
887 * or more ridiculously,
888 *
889 * struct S {
890 * vec4 v[2];
891 * };
892 *
893 * struct {
894 * S a[2], b;
895 * int c;
896 * } aggregate = {
897 * {
898 * {
899 * {
900 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
901 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
902 * } // a[0].v
903 * }, // a[0]
904 * {
905 * {
906 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
907 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
908 * } // a[1].v
909 * } // a[1]
910 * }, // a
911 * {
912 * {
913 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
914 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
915 * } // b.v
916 * }, // b
917 * 4 // c
918 * };
919 *
920 * This pass is necessary because the right-hand side of <type> e = { ... }
921 * doesn't contain sufficient information to determine if the types match.
922 */
923 void
924 _mesa_ast_set_aggregate_type(const glsl_type *type,
925 ast_expression *expr)
926 {
927 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
928 ai->constructor_type = type;
929
930 /* If the aggregate is an array, recursively set its elements' types. */
931 if (type->is_array()) {
932 /* Each array element has the type type->fields.array.
933 *
934 * E.g., if <type> if struct S[2] we want to set each element's type to
935 * struct S.
936 */
937 for (exec_node *expr_node = ai->expressions.get_head_raw();
938 !expr_node->is_tail_sentinel();
939 expr_node = expr_node->next) {
940 ast_expression *expr = exec_node_data(ast_expression, expr_node,
941 link);
942
943 if (expr->oper == ast_aggregate)
944 _mesa_ast_set_aggregate_type(type->fields.array, expr);
945 }
946
947 /* If the aggregate is a struct, recursively set its fields' types. */
948 } else if (type->is_struct()) {
949 exec_node *expr_node = ai->expressions.get_head_raw();
950
951 /* Iterate through the struct's fields. */
952 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
953 i++, expr_node = expr_node->next) {
954 ast_expression *expr = exec_node_data(ast_expression, expr_node,
955 link);
956
957 if (expr->oper == ast_aggregate) {
958 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
959 }
960 }
961 /* If the aggregate is a matrix, set its columns' types. */
962 } else if (type->is_matrix()) {
963 for (exec_node *expr_node = ai->expressions.get_head_raw();
964 !expr_node->is_tail_sentinel();
965 expr_node = expr_node->next) {
966 ast_expression *expr = exec_node_data(ast_expression, expr_node,
967 link);
968
969 if (expr->oper == ast_aggregate)
970 _mesa_ast_set_aggregate_type(type->column_type(), expr);
971 }
972 }
973 }
974
975 void
976 _mesa_ast_process_interface_block(YYLTYPE *locp,
977 _mesa_glsl_parse_state *state,
978 ast_interface_block *const block,
979 const struct ast_type_qualifier &q)
980 {
981 if (q.flags.q.buffer) {
982 if (!state->has_shader_storage_buffer_objects()) {
983 _mesa_glsl_error(locp, state,
984 "#version 430 / GL_ARB_shader_storage_buffer_object "
985 "required for defining shader storage blocks");
986 } else if (state->ARB_shader_storage_buffer_object_warn) {
987 _mesa_glsl_warning(locp, state,
988 "#version 430 / GL_ARB_shader_storage_buffer_object "
989 "required for defining shader storage blocks");
990 }
991 } else if (q.flags.q.uniform) {
992 if (!state->has_uniform_buffer_objects()) {
993 _mesa_glsl_error(locp, state,
994 "#version 140 / GL_ARB_uniform_buffer_object "
995 "required for defining uniform blocks");
996 } else if (state->ARB_uniform_buffer_object_warn) {
997 _mesa_glsl_warning(locp, state,
998 "#version 140 / GL_ARB_uniform_buffer_object "
999 "required for defining uniform blocks");
1000 }
1001 } else {
1002 if (!state->has_shader_io_blocks()) {
1003 if (state->es_shader) {
1004 _mesa_glsl_error(locp, state,
1005 "GL_OES_shader_io_blocks or #version 320 "
1006 "required for using interface blocks");
1007 } else {
1008 _mesa_glsl_error(locp, state,
1009 "#version 150 required for using "
1010 "interface blocks");
1011 }
1012 }
1013 }
1014
1015 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
1016 * "It is illegal to have an input block in a vertex shader
1017 * or an output block in a fragment shader"
1018 */
1019 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
1020 _mesa_glsl_error(locp, state,
1021 "`in' interface block is not allowed for "
1022 "a vertex shader");
1023 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
1024 _mesa_glsl_error(locp, state,
1025 "`out' interface block is not allowed for "
1026 "a fragment shader");
1027 }
1028
1029 /* Since block arrays require names, and both features are added in
1030 * the same language versions, we don't have to explicitly
1031 * version-check both things.
1032 */
1033 if (block->instance_name != NULL) {
1034 state->check_version(150, 300, locp, "interface blocks with "
1035 "an instance name are not allowed");
1036 }
1037
1038 ast_type_qualifier::bitset_t interface_type_mask;
1039 struct ast_type_qualifier temp_type_qualifier;
1040
1041 /* Get a bitmask containing only the in/out/uniform/buffer
1042 * flags, allowing us to ignore other irrelevant flags like
1043 * interpolation qualifiers.
1044 */
1045 temp_type_qualifier.flags.i = 0;
1046 temp_type_qualifier.flags.q.uniform = true;
1047 temp_type_qualifier.flags.q.in = true;
1048 temp_type_qualifier.flags.q.out = true;
1049 temp_type_qualifier.flags.q.buffer = true;
1050 temp_type_qualifier.flags.q.patch = true;
1051 interface_type_mask = temp_type_qualifier.flags.i;
1052
1053 /* Get the block's interface qualifier. The interface_qualifier
1054 * production rule guarantees that only one bit will be set (and
1055 * it will be in/out/uniform).
1056 */
1057 ast_type_qualifier::bitset_t block_interface_qualifier = q.flags.i;
1058
1059 block->default_layout.flags.i |= block_interface_qualifier;
1060
1061 if (state->stage == MESA_SHADER_GEOMETRY &&
1062 state->has_explicit_attrib_stream() &&
1063 block->default_layout.flags.q.out) {
1064 /* Assign global layout's stream value. */
1065 block->default_layout.flags.q.stream = 1;
1066 block->default_layout.flags.q.explicit_stream = 0;
1067 block->default_layout.stream = state->out_qualifier->stream;
1068 }
1069
1070 if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1071 /* Assign global layout's xfb_buffer value. */
1072 block->default_layout.flags.q.xfb_buffer = 1;
1073 block->default_layout.flags.q.explicit_xfb_buffer = 0;
1074 block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1075 }
1076
1077 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1078 ast_type_qualifier& qualifier = member->type->qualifier;
1079 if ((qualifier.flags.i & interface_type_mask) == 0) {
1080 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1081 * "If no optional qualifier is used in a member declaration, the
1082 * qualifier of the variable is just in, out, or uniform as declared
1083 * by interface-qualifier."
1084 */
1085 qualifier.flags.i |= block_interface_qualifier;
1086 } else if ((qualifier.flags.i & interface_type_mask) !=
1087 block_interface_qualifier) {
1088 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1089 * "If optional qualifiers are used, they can include interpolation
1090 * and storage qualifiers and they must declare an input, output,
1091 * or uniform variable consistent with the interface qualifier of
1092 * the block."
1093 */
1094 _mesa_glsl_error(locp, state,
1095 "uniform/in/out qualifier on "
1096 "interface block member does not match "
1097 "the interface block");
1098 }
1099
1100 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1101 _mesa_glsl_error(locp, state,
1102 "invariant qualifiers can be used only "
1103 "in interface block members for shader "
1104 "inputs or outputs");
1105 }
1106 }
1107
1108 static void
1109 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1110 {
1111 if (q->is_subroutine_decl())
1112 printf("subroutine ");
1113
1114 if (q->subroutine_list) {
1115 printf("subroutine (");
1116 q->subroutine_list->print();
1117 printf(")");
1118 }
1119
1120 if (q->flags.q.constant)
1121 printf("const ");
1122
1123 if (q->flags.q.invariant)
1124 printf("invariant ");
1125
1126 if (q->flags.q.attribute)
1127 printf("attribute ");
1128
1129 if (q->flags.q.varying)
1130 printf("varying ");
1131
1132 if (q->flags.q.in && q->flags.q.out)
1133 printf("inout ");
1134 else {
1135 if (q->flags.q.in)
1136 printf("in ");
1137
1138 if (q->flags.q.out)
1139 printf("out ");
1140 }
1141
1142 if (q->flags.q.centroid)
1143 printf("centroid ");
1144 if (q->flags.q.sample)
1145 printf("sample ");
1146 if (q->flags.q.patch)
1147 printf("patch ");
1148 if (q->flags.q.uniform)
1149 printf("uniform ");
1150 if (q->flags.q.buffer)
1151 printf("buffer ");
1152 if (q->flags.q.smooth)
1153 printf("smooth ");
1154 if (q->flags.q.flat)
1155 printf("flat ");
1156 if (q->flags.q.noperspective)
1157 printf("noperspective ");
1158 }
1159
1160
1161 void
1162 ast_node::print(void) const
1163 {
1164 printf("unhandled node ");
1165 }
1166
1167
1168 ast_node::ast_node(void)
1169 {
1170 this->location.source = 0;
1171 this->location.first_line = 0;
1172 this->location.first_column = 0;
1173 this->location.last_line = 0;
1174 this->location.last_column = 0;
1175 }
1176
1177
1178 static void
1179 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1180 {
1181 if (array_specifier)
1182 array_specifier->print();
1183 }
1184
1185
1186 void
1187 ast_compound_statement::print(void) const
1188 {
1189 printf("{\n");
1190
1191 foreach_list_typed(ast_node, ast, link, &this->statements) {
1192 ast->print();
1193 }
1194
1195 printf("}\n");
1196 }
1197
1198
1199 ast_compound_statement::ast_compound_statement(int new_scope,
1200 ast_node *statements)
1201 {
1202 this->new_scope = new_scope;
1203
1204 if (statements != NULL) {
1205 this->statements.push_degenerate_list_at_head(&statements->link);
1206 }
1207 }
1208
1209
1210 void
1211 ast_expression::print(void) const
1212 {
1213 switch (oper) {
1214 case ast_assign:
1215 case ast_mul_assign:
1216 case ast_div_assign:
1217 case ast_mod_assign:
1218 case ast_add_assign:
1219 case ast_sub_assign:
1220 case ast_ls_assign:
1221 case ast_rs_assign:
1222 case ast_and_assign:
1223 case ast_xor_assign:
1224 case ast_or_assign:
1225 subexpressions[0]->print();
1226 printf("%s ", operator_string(oper));
1227 subexpressions[1]->print();
1228 break;
1229
1230 case ast_field_selection:
1231 subexpressions[0]->print();
1232 printf(". %s ", primary_expression.identifier);
1233 break;
1234
1235 case ast_plus:
1236 case ast_neg:
1237 case ast_bit_not:
1238 case ast_logic_not:
1239 case ast_pre_inc:
1240 case ast_pre_dec:
1241 printf("%s ", operator_string(oper));
1242 subexpressions[0]->print();
1243 break;
1244
1245 case ast_post_inc:
1246 case ast_post_dec:
1247 subexpressions[0]->print();
1248 printf("%s ", operator_string(oper));
1249 break;
1250
1251 case ast_conditional:
1252 subexpressions[0]->print();
1253 printf("? ");
1254 subexpressions[1]->print();
1255 printf(": ");
1256 subexpressions[2]->print();
1257 break;
1258
1259 case ast_array_index:
1260 subexpressions[0]->print();
1261 printf("[ ");
1262 subexpressions[1]->print();
1263 printf("] ");
1264 break;
1265
1266 case ast_function_call: {
1267 subexpressions[0]->print();
1268 printf("( ");
1269
1270 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1271 if (&ast->link != this->expressions.get_head())
1272 printf(", ");
1273
1274 ast->print();
1275 }
1276
1277 printf(") ");
1278 break;
1279 }
1280
1281 case ast_identifier:
1282 printf("%s ", primary_expression.identifier);
1283 break;
1284
1285 case ast_int_constant:
1286 printf("%d ", primary_expression.int_constant);
1287 break;
1288
1289 case ast_uint_constant:
1290 printf("%u ", primary_expression.uint_constant);
1291 break;
1292
1293 case ast_float_constant:
1294 printf("%f ", primary_expression.float_constant);
1295 break;
1296
1297 case ast_double_constant:
1298 printf("%f ", primary_expression.double_constant);
1299 break;
1300
1301 case ast_int64_constant:
1302 printf("%" PRId64 " ", primary_expression.int64_constant);
1303 break;
1304
1305 case ast_uint64_constant:
1306 printf("%" PRIu64 " ", primary_expression.uint64_constant);
1307 break;
1308
1309 case ast_bool_constant:
1310 printf("%s ",
1311 primary_expression.bool_constant
1312 ? "true" : "false");
1313 break;
1314
1315 case ast_sequence: {
1316 printf("( ");
1317 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1318 if (&ast->link != this->expressions.get_head())
1319 printf(", ");
1320
1321 ast->print();
1322 }
1323 printf(") ");
1324 break;
1325 }
1326
1327 case ast_aggregate: {
1328 printf("{ ");
1329 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1330 if (&ast->link != this->expressions.get_head())
1331 printf(", ");
1332
1333 ast->print();
1334 }
1335 printf("} ");
1336 break;
1337 }
1338
1339 default:
1340 assert(0);
1341 break;
1342 }
1343 }
1344
1345 ast_expression::ast_expression(int oper,
1346 ast_expression *ex0,
1347 ast_expression *ex1,
1348 ast_expression *ex2) :
1349 primary_expression()
1350 {
1351 this->oper = ast_operators(oper);
1352 this->subexpressions[0] = ex0;
1353 this->subexpressions[1] = ex1;
1354 this->subexpressions[2] = ex2;
1355 this->non_lvalue_description = NULL;
1356 this->is_lhs = false;
1357 }
1358
1359
1360 void
1361 ast_expression_statement::print(void) const
1362 {
1363 if (expression)
1364 expression->print();
1365
1366 printf("; ");
1367 }
1368
1369
1370 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1371 expression(ex)
1372 {
1373 /* empty */
1374 }
1375
1376
1377 void
1378 ast_function::print(void) const
1379 {
1380 return_type->print();
1381 printf(" %s (", identifier);
1382
1383 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1384 ast->print();
1385 }
1386
1387 printf(")");
1388 }
1389
1390
1391 ast_function::ast_function(void)
1392 : return_type(NULL), identifier(NULL), is_definition(false),
1393 signature(NULL)
1394 {
1395 /* empty */
1396 }
1397
1398
1399 void
1400 ast_fully_specified_type::print(void) const
1401 {
1402 _mesa_ast_type_qualifier_print(& qualifier);
1403 specifier->print();
1404 }
1405
1406
1407 void
1408 ast_parameter_declarator::print(void) const
1409 {
1410 type->print();
1411 if (identifier)
1412 printf("%s ", identifier);
1413 ast_opt_array_dimensions_print(array_specifier);
1414 }
1415
1416
1417 void
1418 ast_function_definition::print(void) const
1419 {
1420 prototype->print();
1421 body->print();
1422 }
1423
1424
1425 void
1426 ast_declaration::print(void) const
1427 {
1428 printf("%s ", identifier);
1429 ast_opt_array_dimensions_print(array_specifier);
1430
1431 if (initializer) {
1432 printf("= ");
1433 initializer->print();
1434 }
1435 }
1436
1437
1438 ast_declaration::ast_declaration(const char *identifier,
1439 ast_array_specifier *array_specifier,
1440 ast_expression *initializer)
1441 {
1442 this->identifier = identifier;
1443 this->array_specifier = array_specifier;
1444 this->initializer = initializer;
1445 }
1446
1447
1448 void
1449 ast_declarator_list::print(void) const
1450 {
1451 assert(type || invariant);
1452
1453 if (type)
1454 type->print();
1455 else if (invariant)
1456 printf("invariant ");
1457 else
1458 printf("precise ");
1459
1460 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1461 if (&ast->link != this->declarations.get_head())
1462 printf(", ");
1463
1464 ast->print();
1465 }
1466
1467 printf("; ");
1468 }
1469
1470
1471 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1472 {
1473 this->type = type;
1474 this->invariant = false;
1475 this->precise = false;
1476 }
1477
1478 void
1479 ast_jump_statement::print(void) const
1480 {
1481 switch (mode) {
1482 case ast_continue:
1483 printf("continue; ");
1484 break;
1485 case ast_break:
1486 printf("break; ");
1487 break;
1488 case ast_return:
1489 printf("return ");
1490 if (opt_return_value)
1491 opt_return_value->print();
1492
1493 printf("; ");
1494 break;
1495 case ast_discard:
1496 printf("discard; ");
1497 break;
1498 }
1499 }
1500
1501
1502 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1503 : opt_return_value(NULL)
1504 {
1505 this->mode = ast_jump_modes(mode);
1506
1507 if (mode == ast_return)
1508 opt_return_value = return_value;
1509 }
1510
1511
1512 void
1513 ast_selection_statement::print(void) const
1514 {
1515 printf("if ( ");
1516 condition->print();
1517 printf(") ");
1518
1519 then_statement->print();
1520
1521 if (else_statement) {
1522 printf("else ");
1523 else_statement->print();
1524 }
1525 }
1526
1527
1528 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1529 ast_node *then_statement,
1530 ast_node *else_statement)
1531 {
1532 this->condition = condition;
1533 this->then_statement = then_statement;
1534 this->else_statement = else_statement;
1535 }
1536
1537
1538 void
1539 ast_switch_statement::print(void) const
1540 {
1541 printf("switch ( ");
1542 test_expression->print();
1543 printf(") ");
1544
1545 body->print();
1546 }
1547
1548
1549 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1550 ast_node *body)
1551 {
1552 this->test_expression = test_expression;
1553 this->body = body;
1554 }
1555
1556
1557 void
1558 ast_switch_body::print(void) const
1559 {
1560 printf("{\n");
1561 if (stmts != NULL) {
1562 stmts->print();
1563 }
1564 printf("}\n");
1565 }
1566
1567
1568 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1569 {
1570 this->stmts = stmts;
1571 }
1572
1573
1574 void ast_case_label::print(void) const
1575 {
1576 if (test_value != NULL) {
1577 printf("case ");
1578 test_value->print();
1579 printf(": ");
1580 } else {
1581 printf("default: ");
1582 }
1583 }
1584
1585
1586 ast_case_label::ast_case_label(ast_expression *test_value)
1587 {
1588 this->test_value = test_value;
1589 }
1590
1591
1592 void ast_case_label_list::print(void) const
1593 {
1594 foreach_list_typed(ast_node, ast, link, & this->labels) {
1595 ast->print();
1596 }
1597 printf("\n");
1598 }
1599
1600
1601 ast_case_label_list::ast_case_label_list(void)
1602 {
1603 }
1604
1605
1606 void ast_case_statement::print(void) const
1607 {
1608 labels->print();
1609 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1610 ast->print();
1611 printf("\n");
1612 }
1613 }
1614
1615
1616 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1617 {
1618 this->labels = labels;
1619 }
1620
1621
1622 void ast_case_statement_list::print(void) const
1623 {
1624 foreach_list_typed(ast_node, ast, link, & this->cases) {
1625 ast->print();
1626 }
1627 }
1628
1629
1630 ast_case_statement_list::ast_case_statement_list(void)
1631 {
1632 }
1633
1634
1635 void
1636 ast_iteration_statement::print(void) const
1637 {
1638 switch (mode) {
1639 case ast_for:
1640 printf("for( ");
1641 if (init_statement)
1642 init_statement->print();
1643 printf("; ");
1644
1645 if (condition)
1646 condition->print();
1647 printf("; ");
1648
1649 if (rest_expression)
1650 rest_expression->print();
1651 printf(") ");
1652
1653 body->print();
1654 break;
1655
1656 case ast_while:
1657 printf("while ( ");
1658 if (condition)
1659 condition->print();
1660 printf(") ");
1661 body->print();
1662 break;
1663
1664 case ast_do_while:
1665 printf("do ");
1666 body->print();
1667 printf("while ( ");
1668 if (condition)
1669 condition->print();
1670 printf("); ");
1671 break;
1672 }
1673 }
1674
1675
1676 ast_iteration_statement::ast_iteration_statement(int mode,
1677 ast_node *init,
1678 ast_node *condition,
1679 ast_expression *rest_expression,
1680 ast_node *body)
1681 {
1682 this->mode = ast_iteration_modes(mode);
1683 this->init_statement = init;
1684 this->condition = condition;
1685 this->rest_expression = rest_expression;
1686 this->body = body;
1687 }
1688
1689
1690 void
1691 ast_struct_specifier::print(void) const
1692 {
1693 printf("struct %s { ", name);
1694 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1695 ast->print();
1696 }
1697 printf("} ");
1698 }
1699
1700
1701 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1702 ast_declarator_list *declarator_list)
1703 : name(identifier), layout(NULL), declarations(), is_declaration(true),
1704 type(NULL)
1705 {
1706 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1707 }
1708
1709 void ast_subroutine_list::print(void) const
1710 {
1711 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1712 if (&ast->link != this->declarations.get_head())
1713 printf(", ");
1714 ast->print();
1715 }
1716 }
1717
1718 static void
1719 set_shader_inout_layout(struct gl_shader *shader,
1720 struct _mesa_glsl_parse_state *state)
1721 {
1722 /* Should have been prevented by the parser. */
1723 if (shader->Stage != MESA_SHADER_GEOMETRY &&
1724 shader->Stage != MESA_SHADER_TESS_EVAL &&
1725 shader->Stage != MESA_SHADER_COMPUTE) {
1726 assert(!state->in_qualifier->flags.i);
1727 }
1728
1729 if (shader->Stage != MESA_SHADER_COMPUTE) {
1730 /* Should have been prevented by the parser. */
1731 assert(!state->cs_input_local_size_specified);
1732 assert(!state->cs_input_local_size_variable_specified);
1733 assert(state->cs_derivative_group == DERIVATIVE_GROUP_NONE);
1734 }
1735
1736 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1737 /* Should have been prevented by the parser. */
1738 assert(!state->fs_uses_gl_fragcoord);
1739 assert(!state->fs_redeclares_gl_fragcoord);
1740 assert(!state->fs_pixel_center_integer);
1741 assert(!state->fs_origin_upper_left);
1742 assert(!state->fs_early_fragment_tests);
1743 assert(!state->fs_inner_coverage);
1744 assert(!state->fs_post_depth_coverage);
1745 assert(!state->fs_pixel_interlock_ordered);
1746 assert(!state->fs_pixel_interlock_unordered);
1747 assert(!state->fs_sample_interlock_ordered);
1748 assert(!state->fs_sample_interlock_unordered);
1749 }
1750
1751 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1752 if (state->out_qualifier->out_xfb_stride[i]) {
1753 unsigned xfb_stride;
1754 if (state->out_qualifier->out_xfb_stride[i]->
1755 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1756 true)) {
1757 shader->TransformFeedbackBufferStride[i] = xfb_stride;
1758 }
1759 }
1760 }
1761
1762 switch (shader->Stage) {
1763 case MESA_SHADER_TESS_CTRL:
1764 shader->info.TessCtrl.VerticesOut = 0;
1765 if (state->tcs_output_vertices_specified) {
1766 unsigned vertices;
1767 if (state->out_qualifier->vertices->
1768 process_qualifier_constant(state, "vertices", &vertices,
1769 false)) {
1770
1771 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1772 if (vertices > state->Const.MaxPatchVertices) {
1773 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1774 "GL_MAX_PATCH_VERTICES", vertices);
1775 }
1776 shader->info.TessCtrl.VerticesOut = vertices;
1777 }
1778 }
1779 break;
1780 case MESA_SHADER_TESS_EVAL:
1781 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1782 if (state->in_qualifier->flags.q.prim_type)
1783 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1784
1785 shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1786 if (state->in_qualifier->flags.q.vertex_spacing)
1787 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1788
1789 shader->info.TessEval.VertexOrder = 0;
1790 if (state->in_qualifier->flags.q.ordering)
1791 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1792
1793 shader->info.TessEval.PointMode = -1;
1794 if (state->in_qualifier->flags.q.point_mode)
1795 shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1796 break;
1797 case MESA_SHADER_GEOMETRY:
1798 shader->info.Geom.VerticesOut = -1;
1799 if (state->out_qualifier->flags.q.max_vertices) {
1800 unsigned qual_max_vertices;
1801 if (state->out_qualifier->max_vertices->
1802 process_qualifier_constant(state, "max_vertices",
1803 &qual_max_vertices, true)) {
1804
1805 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1806 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1807 _mesa_glsl_error(&loc, state,
1808 "maximum output vertices (%d) exceeds "
1809 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1810 qual_max_vertices);
1811 }
1812 shader->info.Geom.VerticesOut = qual_max_vertices;
1813 }
1814 }
1815
1816 if (state->gs_input_prim_type_specified) {
1817 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1818 } else {
1819 shader->info.Geom.InputType = PRIM_UNKNOWN;
1820 }
1821
1822 if (state->out_qualifier->flags.q.prim_type) {
1823 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1824 } else {
1825 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1826 }
1827
1828 shader->info.Geom.Invocations = 0;
1829 if (state->in_qualifier->flags.q.invocations) {
1830 unsigned invocations;
1831 if (state->in_qualifier->invocations->
1832 process_qualifier_constant(state, "invocations",
1833 &invocations, false)) {
1834
1835 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1836 if (invocations > state->Const.MaxGeometryShaderInvocations) {
1837 _mesa_glsl_error(&loc, state,
1838 "invocations (%d) exceeds "
1839 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1840 invocations);
1841 }
1842 shader->info.Geom.Invocations = invocations;
1843 }
1844 }
1845 break;
1846
1847 case MESA_SHADER_COMPUTE:
1848 if (state->cs_input_local_size_specified) {
1849 for (int i = 0; i < 3; i++)
1850 shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1851 } else {
1852 for (int i = 0; i < 3; i++)
1853 shader->info.Comp.LocalSize[i] = 0;
1854 }
1855
1856 shader->info.Comp.LocalSizeVariable =
1857 state->cs_input_local_size_variable_specified;
1858
1859 shader->info.Comp.DerivativeGroup = state->cs_derivative_group;
1860
1861 if (state->NV_compute_shader_derivatives_enable) {
1862 /* We allow multiple cs_input_layout nodes, but do not store them in
1863 * a convenient place, so for now live with an empty location error.
1864 */
1865 YYLTYPE loc = {0};
1866 if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_QUADS) {
1867 if (shader->info.Comp.LocalSize[0] % 2 != 0) {
1868 _mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
1869 "local group size whose first dimension "
1870 "is a multiple of 2\n");
1871 }
1872 if (shader->info.Comp.LocalSize[1] % 2 != 0) {
1873 _mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
1874 "local group size whose second dimension "
1875 "is a multiple of 2\n");
1876 }
1877 } else if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_LINEAR) {
1878 if ((shader->info.Comp.LocalSize[0] *
1879 shader->info.Comp.LocalSize[1] *
1880 shader->info.Comp.LocalSize[2]) % 4 != 0) {
1881 _mesa_glsl_error(&loc, state, "derivative_group_linearNV must be used with a "
1882 "local group size whose total number of invocations "
1883 "is a multiple of 4\n");
1884 }
1885 }
1886 }
1887
1888 break;
1889
1890 case MESA_SHADER_FRAGMENT:
1891 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1892 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1893 shader->pixel_center_integer = state->fs_pixel_center_integer;
1894 shader->origin_upper_left = state->fs_origin_upper_left;
1895 shader->ARB_fragment_coord_conventions_enable =
1896 state->ARB_fragment_coord_conventions_enable;
1897 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1898 shader->InnerCoverage = state->fs_inner_coverage;
1899 shader->PostDepthCoverage = state->fs_post_depth_coverage;
1900 shader->PixelInterlockOrdered = state->fs_pixel_interlock_ordered;
1901 shader->PixelInterlockUnordered = state->fs_pixel_interlock_unordered;
1902 shader->SampleInterlockOrdered = state->fs_sample_interlock_ordered;
1903 shader->SampleInterlockUnordered = state->fs_sample_interlock_unordered;
1904 shader->BlendSupport = state->fs_blend_support;
1905 break;
1906
1907 default:
1908 /* Nothing to do. */
1909 break;
1910 }
1911
1912 shader->bindless_sampler = state->bindless_sampler_specified;
1913 shader->bindless_image = state->bindless_image_specified;
1914 shader->bound_sampler = state->bound_sampler_specified;
1915 shader->bound_image = state->bound_image_specified;
1916 }
1917
1918 /* src can be NULL if only the symbols found in the exec_list should be
1919 * copied
1920 */
1921 void
1922 _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
1923 struct glsl_symbol_table *src,
1924 struct glsl_symbol_table *dest)
1925 {
1926 foreach_in_list (ir_instruction, ir, shader_ir) {
1927 switch (ir->ir_type) {
1928 case ir_type_function:
1929 dest->add_function((ir_function *) ir);
1930 break;
1931 case ir_type_variable: {
1932 ir_variable *const var = (ir_variable *) ir;
1933
1934 if (var->data.mode != ir_var_temporary)
1935 dest->add_variable(var);
1936 break;
1937 }
1938 default:
1939 break;
1940 }
1941 }
1942
1943 if (src != NULL) {
1944 /* Explicitly copy the gl_PerVertex interface definitions because these
1945 * are needed to check they are the same during the interstage link.
1946 * They can’t necessarily be found via the exec_list because the members
1947 * might not be referenced. The GL spec still requires that they match
1948 * in that case.
1949 */
1950 const glsl_type *iface =
1951 src->get_interface("gl_PerVertex", ir_var_shader_in);
1952 if (iface)
1953 dest->add_interface(iface->name, iface, ir_var_shader_in);
1954
1955 iface = src->get_interface("gl_PerVertex", ir_var_shader_out);
1956 if (iface)
1957 dest->add_interface(iface->name, iface, ir_var_shader_out);
1958 }
1959 }
1960
1961 extern "C" {
1962
1963 static void
1964 assign_subroutine_indexes(struct _mesa_glsl_parse_state *state)
1965 {
1966 int j, k;
1967 int index = 0;
1968
1969 for (j = 0; j < state->num_subroutines; j++) {
1970 while (state->subroutines[j]->subroutine_index == -1) {
1971 for (k = 0; k < state->num_subroutines; k++) {
1972 if (state->subroutines[k]->subroutine_index == index)
1973 break;
1974 else if (k == state->num_subroutines - 1) {
1975 state->subroutines[j]->subroutine_index = index;
1976 }
1977 }
1978 index++;
1979 }
1980 }
1981 }
1982
1983 static void
1984 add_builtin_defines(struct _mesa_glsl_parse_state *state,
1985 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1986 struct glcpp_parser *data,
1987 unsigned version,
1988 bool es)
1989 {
1990 unsigned gl_version = state->ctx->Extensions.Version;
1991 gl_api api = state->ctx->API;
1992
1993 if (gl_version != 0xff) {
1994 unsigned i;
1995 for (i = 0; i < state->num_supported_versions; i++) {
1996 if (state->supported_versions[i].ver == version &&
1997 state->supported_versions[i].es == es) {
1998 gl_version = state->supported_versions[i].gl_ver;
1999 break;
2000 }
2001 }
2002
2003 if (i == state->num_supported_versions)
2004 return;
2005 }
2006
2007 if (es)
2008 api = API_OPENGLES2;
2009
2010 for (unsigned i = 0;
2011 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
2012 const _mesa_glsl_extension *extension
2013 = &_mesa_glsl_supported_extensions[i];
2014 if (extension->compatible_with_state(state, api, gl_version)) {
2015 add_builtin_define(data, extension->name, 1);
2016 }
2017 }
2018 }
2019
2020 /* Implements parsing checks that we can't do during parsing */
2021 static void
2022 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
2023 {
2024 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
2025 YYLTYPE loc;
2026 memset(&loc, 0, sizeof(loc));
2027 _mesa_glsl_error(&loc, state, "Compute shaders require "
2028 "GLSL 4.30 or GLSL ES 3.10");
2029 }
2030 }
2031
2032 static void
2033 opt_shader_and_create_symbol_table(struct gl_context *ctx,
2034 struct glsl_symbol_table *source_symbols,
2035 struct gl_shader *shader)
2036 {
2037 assert(shader->CompileStatus != COMPILE_FAILURE &&
2038 !shader->ir->is_empty());
2039
2040 struct gl_shader_compiler_options *options =
2041 &ctx->Const.ShaderCompilerOptions[shader->Stage];
2042
2043 /* Do some optimization at compile time to reduce shader IR size
2044 * and reduce later work if the same shader is linked multiple times
2045 */
2046 if (ctx->Const.GLSLOptimizeConservatively) {
2047 /* Run it just once. */
2048 do_common_optimization(shader->ir, false, false, options,
2049 ctx->Const.NativeIntegers);
2050 } else {
2051 /* Repeat it until it stops making changes. */
2052 while (do_common_optimization(shader->ir, false, false, options,
2053 ctx->Const.NativeIntegers))
2054 ;
2055 }
2056
2057 validate_ir_tree(shader->ir);
2058
2059 enum ir_variable_mode other;
2060 switch (shader->Stage) {
2061 case MESA_SHADER_VERTEX:
2062 other = ir_var_shader_in;
2063 break;
2064 case MESA_SHADER_FRAGMENT:
2065 other = ir_var_shader_out;
2066 break;
2067 default:
2068 /* Something invalid to ensure optimize_dead_builtin_uniforms
2069 * doesn't remove anything other than uniforms or constants.
2070 */
2071 other = ir_var_mode_count;
2072 break;
2073 }
2074
2075 optimize_dead_builtin_variables(shader->ir, other);
2076
2077 validate_ir_tree(shader->ir);
2078
2079 /* Retain any live IR, but trash the rest. */
2080 reparent_ir(shader->ir, shader->ir);
2081
2082 /* Destroy the symbol table. Create a new symbol table that contains only
2083 * the variables and functions that still exist in the IR. The symbol
2084 * table will be used later during linking.
2085 *
2086 * There must NOT be any freed objects still referenced by the symbol
2087 * table. That could cause the linker to dereference freed memory.
2088 *
2089 * We don't have to worry about types or interface-types here because those
2090 * are fly-weights that are looked up by glsl_type.
2091 */
2092 _mesa_glsl_copy_symbols_from_table(shader->ir, source_symbols,
2093 shader->symbols);
2094 }
2095
2096 void
2097 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
2098 bool dump_ast, bool dump_hir, bool force_recompile)
2099 {
2100 const char *source = force_recompile && shader->FallbackSource ?
2101 shader->FallbackSource : shader->Source;
2102
2103 if (!force_recompile) {
2104 if (ctx->Cache) {
2105 char buf[41];
2106 disk_cache_compute_key(ctx->Cache, source, strlen(source),
2107 shader->sha1);
2108 if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
2109 /* We've seen this shader before and know it compiles */
2110 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2111 _mesa_sha1_format(buf, shader->sha1);
2112 fprintf(stderr, "deferring compile of shader: %s\n", buf);
2113 }
2114 shader->CompileStatus = COMPILE_SKIPPED;
2115
2116 free((void *)shader->FallbackSource);
2117 shader->FallbackSource = NULL;
2118 return;
2119 }
2120 }
2121 } else {
2122 /* We should only ever end up here if a re-compile has been forced by a
2123 * shader cache miss. In which case we can skip the compile if its
2124 * already be done by a previous fallback or the initial compile call.
2125 */
2126 if (shader->CompileStatus == COMPILE_SUCCESS)
2127 return;
2128 }
2129
2130 struct _mesa_glsl_parse_state *state =
2131 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
2132
2133 if (ctx->Const.GenerateTemporaryNames)
2134 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
2135 false, true);
2136
2137 state->error = glcpp_preprocess(state, &source, &state->info_log,
2138 add_builtin_defines, state, ctx);
2139
2140 if (!state->error) {
2141 _mesa_glsl_lexer_ctor(state, source);
2142 _mesa_glsl_parse(state);
2143 _mesa_glsl_lexer_dtor(state);
2144 do_late_parsing_checks(state);
2145 }
2146
2147 if (dump_ast) {
2148 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
2149 ast->print();
2150 }
2151 printf("\n\n");
2152 }
2153
2154 ralloc_free(shader->ir);
2155 shader->ir = new(shader) exec_list;
2156 if (!state->error && !state->translation_unit.is_empty())
2157 _mesa_ast_to_hir(shader->ir, state);
2158
2159 if (!state->error) {
2160 validate_ir_tree(shader->ir);
2161
2162 /* Print out the unoptimized IR. */
2163 if (dump_hir) {
2164 _mesa_print_ir(stdout, shader->ir, state);
2165 }
2166 }
2167
2168 if (shader->InfoLog)
2169 ralloc_free(shader->InfoLog);
2170
2171 if (!state->error)
2172 set_shader_inout_layout(shader, state);
2173
2174 shader->symbols = new(shader->ir) glsl_symbol_table;
2175 shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
2176 shader->InfoLog = state->info_log;
2177 shader->Version = state->language_version;
2178 shader->IsES = state->es_shader;
2179
2180 if (!state->error && !shader->ir->is_empty()) {
2181 assign_subroutine_indexes(state);
2182 lower_subroutine(shader->ir, state);
2183 opt_shader_and_create_symbol_table(ctx, state->symbols, shader);
2184 }
2185
2186 if (!force_recompile) {
2187 free((void *)shader->FallbackSource);
2188 shader->FallbackSource = NULL;
2189 }
2190
2191 delete state->symbols;
2192 ralloc_free(state);
2193
2194 if (ctx->Cache && shader->CompileStatus == COMPILE_SUCCESS) {
2195 char sha1_buf[41];
2196 disk_cache_put_key(ctx->Cache, shader->sha1);
2197 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2198 _mesa_sha1_format(sha1_buf, shader->sha1);
2199 fprintf(stderr, "marking shader: %s\n", sha1_buf);
2200 }
2201 }
2202 }
2203
2204 } /* extern "C" */
2205 /**
2206 * Do the set of common optimizations passes
2207 *
2208 * \param ir List of instructions to be optimized
2209 * \param linked Is the shader linked? This enables
2210 * optimizations passes that remove code at
2211 * global scope and could cause linking to
2212 * fail.
2213 * \param uniform_locations_assigned Have locations already been assigned for
2214 * uniforms? This prevents the declarations
2215 * of unused uniforms from being removed.
2216 * The setting of this flag only matters if
2217 * \c linked is \c true.
2218 * \param options The driver's preferred shader options.
2219 * \param native_integers Selects optimizations that depend on the
2220 * implementations supporting integers
2221 * natively (as opposed to supporting
2222 * integers in floating point registers).
2223 */
2224 bool
2225 do_common_optimization(exec_list *ir, bool linked,
2226 bool uniform_locations_assigned,
2227 const struct gl_shader_compiler_options *options,
2228 bool native_integers)
2229 {
2230 const bool debug = false;
2231 bool progress = false;
2232
2233 #define OPT(PASS, ...) do { \
2234 if (debug) { \
2235 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2236 const bool opt_progress = PASS(__VA_ARGS__); \
2237 progress = opt_progress || progress; \
2238 if (opt_progress) \
2239 _mesa_print_ir(stderr, ir, NULL); \
2240 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2241 #PASS, opt_progress ? "made" : "no"); \
2242 } else { \
2243 progress = PASS(__VA_ARGS__) || progress; \
2244 } \
2245 } while (false)
2246
2247 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2248
2249 if (linked) {
2250 OPT(do_function_inlining, ir);
2251 OPT(do_dead_functions, ir);
2252 OPT(do_structure_splitting, ir);
2253 }
2254 propagate_invariance(ir);
2255 OPT(do_if_simplification, ir);
2256 OPT(opt_flatten_nested_if_blocks, ir);
2257 OPT(opt_conditional_discard, ir);
2258 OPT(do_copy_propagation_elements, ir);
2259
2260 if (options->OptimizeForAOS && !linked)
2261 OPT(opt_flip_matrices, ir);
2262
2263 if (linked && options->OptimizeForAOS) {
2264 OPT(do_vectorize, ir);
2265 }
2266
2267 if (linked)
2268 OPT(do_dead_code, ir, uniform_locations_assigned);
2269 else
2270 OPT(do_dead_code_unlinked, ir);
2271 OPT(do_dead_code_local, ir);
2272 OPT(do_tree_grafting, ir);
2273 OPT(do_constant_propagation, ir);
2274 if (linked)
2275 OPT(do_constant_variable, ir);
2276 else
2277 OPT(do_constant_variable_unlinked, ir);
2278 OPT(do_constant_folding, ir);
2279 OPT(do_minmax_prune, ir);
2280 OPT(do_rebalance_tree, ir);
2281 OPT(do_algebraic, ir, native_integers, options);
2282 OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2283 options->EmitNoCont, options->EmitNoLoops);
2284 OPT(do_vec_index_to_swizzle, ir);
2285 OPT(lower_vector_insert, ir, false);
2286 OPT(optimize_swizzles, ir);
2287
2288 OPT(optimize_split_arrays, ir, linked);
2289 OPT(optimize_redundant_jumps, ir);
2290
2291 if (options->MaxUnrollIterations) {
2292 loop_state *ls = analyze_loop_variables(ir);
2293 if (ls->loop_found) {
2294 bool loop_progress = unroll_loops(ir, ls, options);
2295 while (loop_progress) {
2296 loop_progress = false;
2297 loop_progress |= do_constant_propagation(ir);
2298 loop_progress |= do_if_simplification(ir);
2299
2300 /* Some drivers only call do_common_optimization() once rather
2301 * than in a loop. So we must call do_lower_jumps() after
2302 * unrolling a loop because for drivers that use LLVM validation
2303 * will fail if a jump is not the last instruction in the block.
2304 * For example the following will fail LLVM validation:
2305 *
2306 * (loop (
2307 * ...
2308 * break
2309 * (assign (x) (var_ref v124) (expression int + (var_ref v124)
2310 * (constant int (1)) ) )
2311 * ))
2312 */
2313 loop_progress |= do_lower_jumps(ir, true, true,
2314 options->EmitNoMainReturn,
2315 options->EmitNoCont,
2316 options->EmitNoLoops);
2317 }
2318 progress |= loop_progress;
2319 }
2320 delete ls;
2321 }
2322
2323 #undef OPT
2324
2325 return progress;
2326 }
2327
2328 extern "C" {
2329
2330 /**
2331 * To be called at GL context ctor.
2332 */
2333 void
2334 _mesa_init_shader_compiler_types(void)
2335 {
2336 glsl_type_singleton_init_or_ref();
2337 }
2338
2339 /**
2340 * To be called at GL context dtor.
2341 */
2342 void
2343 _mesa_destroy_shader_compiler_types(void)
2344 {
2345 glsl_type_singleton_decref();
2346 }
2347
2348 /**
2349 * To be called at GL teardown time, this frees compiler datastructures.
2350 *
2351 * After calling this, any previously compiled shaders and shader
2352 * programs would be invalid. So this should happen at approximately
2353 * program exit.
2354 */
2355 void
2356 _mesa_destroy_shader_compiler(void)
2357 {
2358 _mesa_destroy_shader_compiler_caches();
2359 }
2360
2361 /**
2362 * Releases compiler caches to trade off performance for memory.
2363 *
2364 * Intended to be used with glReleaseShaderCompiler().
2365 */
2366 void
2367 _mesa_destroy_shader_compiler_caches(void)
2368 {
2369 _mesa_glsl_release_builtin_functions();
2370 }
2371
2372 }