glsl: add infrastructure for ARB_shading_language_include
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <inttypes.h> /* for PRIx64 macro */
24 #include <stdio.h>
25 #include <stdarg.h>
26 #include <string.h>
27 #include <assert.h>
28
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/formats.h"
32 #include "main/shaderobj.h"
33 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
34 #include "util/ralloc.h"
35 #include "util/disk_cache.h"
36 #include "util/mesa-sha1.h"
37 #include "ast.h"
38 #include "glsl_parser_extras.h"
39 #include "glsl_parser.h"
40 #include "ir_optimization.h"
41 #include "loop_analysis.h"
42 #include "builtin_functions.h"
43
44 /**
45 * Format a short human-readable description of the given GLSL version.
46 */
47 const char *
48 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
49 {
50 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
51 version / 100, version % 100);
52 }
53
54
55 static const unsigned known_desktop_glsl_versions[] =
56 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450, 460 };
57 static const unsigned known_desktop_gl_versions[] =
58 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45, 46 };
59
60
61 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
62 gl_shader_stage stage,
63 void *mem_ctx)
64 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
65 switch_state(), warnings_enabled(true)
66 {
67 assert(stage < MESA_SHADER_STAGES);
68 this->stage = stage;
69
70 this->scanner = NULL;
71 this->translation_unit.make_empty();
72 this->symbols = new(mem_ctx) glsl_symbol_table;
73
74 this->linalloc = linear_alloc_parent(this, 0);
75
76 this->info_log = ralloc_strdup(mem_ctx, "");
77 this->error = false;
78 this->loop_nesting_ast = NULL;
79
80 this->uses_builtin_functions = false;
81
82 /* Set default language version and extensions */
83 this->language_version = 110;
84 this->forced_language_version = ctx->Const.ForceGLSLVersion;
85 this->zero_init = ctx->Const.GLSLZeroInit;
86 this->gl_version = 20;
87 this->compat_shader = true;
88 this->es_shader = false;
89 this->ARB_texture_rectangle_enable = true;
90
91 /* OpenGL ES 2.0 has different defaults from desktop GL. */
92 if (ctx->API == API_OPENGLES2) {
93 this->language_version = 100;
94 this->es_shader = true;
95 this->ARB_texture_rectangle_enable = false;
96 }
97
98 this->extensions = &ctx->Extensions;
99
100 this->Const.MaxLights = ctx->Const.MaxLights;
101 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
102 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
103 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
104 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
105 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
106 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
107 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
108 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
109 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
110 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
111 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
112
113 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
114
115 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
116
117 /* 1.50 constants */
118 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
119 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
120 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
121 this->Const.MaxGeometryShaderInvocations = ctx->Const.MaxGeometryShaderInvocations;
122 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
123 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
124 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
125 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
126 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
127
128 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
129 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
130 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
131 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
132 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
133 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
134 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
135 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
136 this->Const.MaxVertexAtomicCounterBuffers =
137 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
138 this->Const.MaxTessControlAtomicCounterBuffers =
139 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
140 this->Const.MaxTessEvaluationAtomicCounterBuffers =
141 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
142 this->Const.MaxGeometryAtomicCounterBuffers =
143 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
144 this->Const.MaxFragmentAtomicCounterBuffers =
145 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
146 this->Const.MaxComputeAtomicCounterBuffers =
147 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
148 this->Const.MaxCombinedAtomicCounterBuffers =
149 ctx->Const.MaxCombinedAtomicBuffers;
150 this->Const.MaxAtomicCounterBufferSize =
151 ctx->Const.MaxAtomicBufferSize;
152
153 /* ARB_enhanced_layouts constants */
154 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
155 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
156
157 /* Compute shader constants */
158 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
159 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
160 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
161 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
162
163 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
164 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
165
166 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
167 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
168 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
169 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
170 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
171 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
172 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
173 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
174 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
175 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
176
177 /* ARB_viewport_array */
178 this->Const.MaxViewports = ctx->Const.MaxViewports;
179
180 /* tessellation shader constants */
181 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
182 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
183 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
184 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
185 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
186 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
187 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
188 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
189 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
190 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
191 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
192 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
193
194 /* GL 4.5 / OES_sample_variables */
195 this->Const.MaxSamples = ctx->Const.MaxSamples;
196
197 this->current_function = NULL;
198 this->toplevel_ir = NULL;
199 this->found_return = false;
200 this->found_begin_interlock = false;
201 this->found_end_interlock = false;
202 this->all_invariant = false;
203 this->user_structures = NULL;
204 this->num_user_structures = 0;
205 this->num_subroutines = 0;
206 this->subroutines = NULL;
207 this->num_subroutine_types = 0;
208 this->subroutine_types = NULL;
209
210 /* supported_versions should be large enough to support the known desktop
211 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
212 */
213 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
214 ARRAY_SIZE(this->supported_versions));
215
216 /* Populate the list of supported GLSL versions */
217 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
218 * the OpenGL 3.2 Core context is supported, this logic will need
219 * change. Older versions of GLSL are no longer supported
220 * outside the compatibility contexts of 3.x.
221 */
222 this->num_supported_versions = 0;
223 if (_mesa_is_desktop_gl(ctx)) {
224 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
225 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
226 this->supported_versions[this->num_supported_versions].ver
227 = known_desktop_glsl_versions[i];
228 this->supported_versions[this->num_supported_versions].gl_ver
229 = known_desktop_gl_versions[i];
230 this->supported_versions[this->num_supported_versions].es = false;
231 this->num_supported_versions++;
232 }
233 }
234 }
235 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
236 this->supported_versions[this->num_supported_versions].ver = 100;
237 this->supported_versions[this->num_supported_versions].gl_ver = 20;
238 this->supported_versions[this->num_supported_versions].es = true;
239 this->num_supported_versions++;
240 }
241 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
242 this->supported_versions[this->num_supported_versions].ver = 300;
243 this->supported_versions[this->num_supported_versions].gl_ver = 30;
244 this->supported_versions[this->num_supported_versions].es = true;
245 this->num_supported_versions++;
246 }
247 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
248 this->supported_versions[this->num_supported_versions].ver = 310;
249 this->supported_versions[this->num_supported_versions].gl_ver = 31;
250 this->supported_versions[this->num_supported_versions].es = true;
251 this->num_supported_versions++;
252 }
253 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
254 ctx->Extensions.ARB_ES3_2_compatibility) {
255 this->supported_versions[this->num_supported_versions].ver = 320;
256 this->supported_versions[this->num_supported_versions].gl_ver = 32;
257 this->supported_versions[this->num_supported_versions].es = true;
258 this->num_supported_versions++;
259 }
260
261 /* Create a string for use in error messages to tell the user which GLSL
262 * versions are supported.
263 */
264 char *supported = ralloc_strdup(this, "");
265 for (unsigned i = 0; i < this->num_supported_versions; i++) {
266 unsigned ver = this->supported_versions[i].ver;
267 const char *const prefix = (i == 0)
268 ? ""
269 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
270 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
271
272 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
273 prefix,
274 ver / 100, ver % 100,
275 suffix);
276 }
277
278 this->supported_version_string = supported;
279
280 if (ctx->Const.ForceGLSLExtensionsWarn)
281 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
282
283 this->default_uniform_qualifier = new(this) ast_type_qualifier();
284 this->default_uniform_qualifier->flags.q.shared = 1;
285 this->default_uniform_qualifier->flags.q.column_major = 1;
286
287 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
288 this->default_shader_storage_qualifier->flags.q.shared = 1;
289 this->default_shader_storage_qualifier->flags.q.column_major = 1;
290
291 this->fs_uses_gl_fragcoord = false;
292 this->fs_redeclares_gl_fragcoord = false;
293 this->fs_origin_upper_left = false;
294 this->fs_pixel_center_integer = false;
295 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
296
297 this->gs_input_prim_type_specified = false;
298 this->tcs_output_vertices_specified = false;
299 this->gs_input_size = 0;
300 this->in_qualifier = new(this) ast_type_qualifier();
301 this->out_qualifier = new(this) ast_type_qualifier();
302 this->fs_early_fragment_tests = false;
303 this->fs_inner_coverage = false;
304 this->fs_post_depth_coverage = false;
305 this->fs_pixel_interlock_ordered = false;
306 this->fs_pixel_interlock_unordered = false;
307 this->fs_sample_interlock_ordered = false;
308 this->fs_sample_interlock_unordered = false;
309 this->fs_blend_support = 0;
310 memset(this->atomic_counter_offsets, 0,
311 sizeof(this->atomic_counter_offsets));
312 this->allow_extension_directive_midshader =
313 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
314 this->allow_builtin_variable_redeclaration =
315 ctx->Const.AllowGLSLBuiltinVariableRedeclaration;
316 this->allow_layout_qualifier_on_function_parameter =
317 ctx->Const.AllowLayoutQualifiersOnFunctionParameters;
318
319 this->cs_input_local_size_variable_specified = false;
320
321 /* ARB_bindless_texture */
322 this->bindless_sampler_specified = false;
323 this->bindless_image_specified = false;
324 this->bound_sampler_specified = false;
325 this->bound_image_specified = false;
326 }
327
328 /**
329 * Determine whether the current GLSL version is sufficiently high to support
330 * a certain feature, and generate an error message if it isn't.
331 *
332 * \param required_glsl_version and \c required_glsl_es_version are
333 * interpreted as they are in _mesa_glsl_parse_state::is_version().
334 *
335 * \param locp is the parser location where the error should be reported.
336 *
337 * \param fmt (and additional arguments) constitute a printf-style error
338 * message to report if the version check fails. Information about the
339 * current and required GLSL versions will be appended. So, for example, if
340 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
341 * "foo unsupported") is called, the error message will be "foo unsupported in
342 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
343 */
344 bool
345 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
346 unsigned required_glsl_es_version,
347 YYLTYPE *locp, const char *fmt, ...)
348 {
349 if (this->is_version(required_glsl_version, required_glsl_es_version))
350 return true;
351
352 va_list args;
353 va_start(args, fmt);
354 char *problem = ralloc_vasprintf(this, fmt, args);
355 va_end(args);
356 const char *glsl_version_string
357 = glsl_compute_version_string(this, false, required_glsl_version);
358 const char *glsl_es_version_string
359 = glsl_compute_version_string(this, true, required_glsl_es_version);
360 const char *requirement_string = "";
361 if (required_glsl_version && required_glsl_es_version) {
362 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
363 glsl_version_string,
364 glsl_es_version_string);
365 } else if (required_glsl_version) {
366 requirement_string = ralloc_asprintf(this, " (%s required)",
367 glsl_version_string);
368 } else if (required_glsl_es_version) {
369 requirement_string = ralloc_asprintf(this, " (%s required)",
370 glsl_es_version_string);
371 }
372 _mesa_glsl_error(locp, this, "%s in %s%s",
373 problem, this->get_version_string(),
374 requirement_string);
375
376 return false;
377 }
378
379 /**
380 * Process a GLSL #version directive.
381 *
382 * \param version is the integer that follows the #version token.
383 *
384 * \param ident is a string identifier that follows the integer, if any is
385 * present. Otherwise NULL.
386 */
387 void
388 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
389 const char *ident)
390 {
391 bool es_token_present = false;
392 bool compat_token_present = false;
393 if (ident) {
394 if (strcmp(ident, "es") == 0) {
395 es_token_present = true;
396 } else if (version >= 150) {
397 if (strcmp(ident, "core") == 0) {
398 /* Accept the token. There's no need to record that this is
399 * a core profile shader since that's the only profile we support.
400 */
401 } else if (strcmp(ident, "compatibility") == 0) {
402 compat_token_present = true;
403
404 if (this->ctx->API != API_OPENGL_COMPAT) {
405 _mesa_glsl_error(locp, this,
406 "the compatibility profile is not supported");
407 }
408 } else {
409 _mesa_glsl_error(locp, this,
410 "\"%s\" is not a valid shading language profile; "
411 "if present, it must be \"core\"", ident);
412 }
413 } else {
414 _mesa_glsl_error(locp, this,
415 "illegal text following version number");
416 }
417 }
418
419 this->es_shader = es_token_present;
420 if (version == 100) {
421 if (es_token_present) {
422 _mesa_glsl_error(locp, this,
423 "GLSL 1.00 ES should be selected using "
424 "`#version 100'");
425 } else {
426 this->es_shader = true;
427 }
428 }
429
430 if (this->es_shader) {
431 this->ARB_texture_rectangle_enable = false;
432 }
433
434 if (this->forced_language_version)
435 this->language_version = this->forced_language_version;
436 else
437 this->language_version = version;
438
439 this->compat_shader = compat_token_present ||
440 (this->ctx->API == API_OPENGL_COMPAT &&
441 this->language_version == 140) ||
442 (!this->es_shader && this->language_version < 140);
443
444 bool supported = false;
445 for (unsigned i = 0; i < this->num_supported_versions; i++) {
446 if (this->supported_versions[i].ver == this->language_version
447 && this->supported_versions[i].es == this->es_shader) {
448 this->gl_version = this->supported_versions[i].gl_ver;
449 supported = true;
450 break;
451 }
452 }
453
454 if (!supported) {
455 _mesa_glsl_error(locp, this, "%s is not supported. "
456 "Supported versions are: %s",
457 this->get_version_string(),
458 this->supported_version_string);
459
460 /* On exit, the language_version must be set to a valid value.
461 * Later calls to _mesa_glsl_initialize_types will misbehave if
462 * the version is invalid.
463 */
464 switch (this->ctx->API) {
465 case API_OPENGL_COMPAT:
466 case API_OPENGL_CORE:
467 this->language_version = this->ctx->Const.GLSLVersion;
468 break;
469
470 case API_OPENGLES:
471 assert(!"Should not get here.");
472 /* FALLTHROUGH */
473
474 case API_OPENGLES2:
475 this->language_version = 100;
476 break;
477 }
478 }
479 }
480
481
482 /* This helper function will append the given message to the shader's
483 info log and report it via GL_ARB_debug_output. Per that extension,
484 'type' is one of the enum values classifying the message, and
485 'id' is the implementation-defined ID of the given message. */
486 static void
487 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
488 GLenum type, const char *fmt, va_list ap)
489 {
490 bool error = (type == MESA_DEBUG_TYPE_ERROR);
491 GLuint msg_id = 0;
492
493 assert(state->info_log != NULL);
494
495 /* Get the offset that the new message will be written to. */
496 int msg_offset = strlen(state->info_log);
497
498 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
499 locp->source,
500 locp->first_line,
501 locp->first_column,
502 error ? "error" : "warning");
503 ralloc_vasprintf_append(&state->info_log, fmt, ap);
504
505 const char *const msg = &state->info_log[msg_offset];
506 struct gl_context *ctx = state->ctx;
507
508 /* Report the error via GL_ARB_debug_output. */
509 _mesa_shader_debug(ctx, type, &msg_id, msg);
510
511 ralloc_strcat(&state->info_log, "\n");
512 }
513
514 void
515 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
516 const char *fmt, ...)
517 {
518 va_list ap;
519
520 state->error = true;
521
522 va_start(ap, fmt);
523 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
524 va_end(ap);
525 }
526
527
528 void
529 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
530 const char *fmt, ...)
531 {
532 if (state->warnings_enabled) {
533 va_list ap;
534
535 va_start(ap, fmt);
536 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
537 va_end(ap);
538 }
539 }
540
541
542 /**
543 * Enum representing the possible behaviors that can be specified in
544 * an #extension directive.
545 */
546 enum ext_behavior {
547 extension_disable,
548 extension_enable,
549 extension_require,
550 extension_warn
551 };
552
553 /**
554 * Element type for _mesa_glsl_supported_extensions
555 */
556 struct _mesa_glsl_extension {
557 /**
558 * Name of the extension when referred to in a GLSL extension
559 * statement
560 */
561 const char *name;
562
563 /**
564 * Whether this extension is a part of AEP
565 */
566 bool aep;
567
568 /**
569 * Predicate that checks whether the relevant extension is available for
570 * this context.
571 */
572 bool (*available_pred)(const struct gl_context *,
573 gl_api api, uint8_t version);
574
575 /**
576 * Flag in the _mesa_glsl_parse_state struct that should be set
577 * when this extension is enabled.
578 *
579 * See note in _mesa_glsl_extension::supported_flag about "pointer
580 * to member" types.
581 */
582 bool _mesa_glsl_parse_state::* enable_flag;
583
584 /**
585 * Flag in the _mesa_glsl_parse_state struct that should be set
586 * when the shader requests "warn" behavior for this extension.
587 *
588 * See note in _mesa_glsl_extension::supported_flag about "pointer
589 * to member" types.
590 */
591 bool _mesa_glsl_parse_state::* warn_flag;
592
593
594 bool compatible_with_state(const _mesa_glsl_parse_state *state,
595 gl_api api, uint8_t gl_version) const;
596 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
597 };
598
599 /** Checks if the context supports a user-facing extension */
600 #define EXT(name_str, driver_cap, ...) \
601 static UNUSED bool \
602 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
603 { \
604 return ctx->Extensions.driver_cap && (version >= \
605 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
606 }
607 #include "main/extensions_table.h"
608 #undef EXT
609
610 #define EXT(NAME) \
611 { "GL_" #NAME, false, has_##NAME, \
612 &_mesa_glsl_parse_state::NAME##_enable, \
613 &_mesa_glsl_parse_state::NAME##_warn }
614
615 #define EXT_AEP(NAME) \
616 { "GL_" #NAME, true, has_##NAME, \
617 &_mesa_glsl_parse_state::NAME##_enable, \
618 &_mesa_glsl_parse_state::NAME##_warn }
619
620 /**
621 * Table of extensions that can be enabled/disabled within a shader,
622 * and the conditions under which they are supported.
623 */
624 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
625 /* ARB extensions go here, sorted alphabetically.
626 */
627 EXT(ARB_ES3_1_compatibility),
628 EXT(ARB_ES3_2_compatibility),
629 EXT(ARB_arrays_of_arrays),
630 EXT(ARB_bindless_texture),
631 EXT(ARB_compatibility),
632 EXT(ARB_compute_shader),
633 EXT(ARB_compute_variable_group_size),
634 EXT(ARB_conservative_depth),
635 EXT(ARB_cull_distance),
636 EXT(ARB_derivative_control),
637 EXT(ARB_draw_buffers),
638 EXT(ARB_draw_instanced),
639 EXT(ARB_enhanced_layouts),
640 EXT(ARB_explicit_attrib_location),
641 EXT(ARB_explicit_uniform_location),
642 EXT(ARB_fragment_coord_conventions),
643 EXT(ARB_fragment_layer_viewport),
644 EXT(ARB_fragment_shader_interlock),
645 EXT(ARB_gpu_shader5),
646 EXT(ARB_gpu_shader_fp64),
647 EXT(ARB_gpu_shader_int64),
648 EXT(ARB_post_depth_coverage),
649 EXT(ARB_sample_shading),
650 EXT(ARB_separate_shader_objects),
651 EXT(ARB_shader_atomic_counter_ops),
652 EXT(ARB_shader_atomic_counters),
653 EXT(ARB_shader_ballot),
654 EXT(ARB_shader_bit_encoding),
655 EXT(ARB_shader_clock),
656 EXT(ARB_shader_draw_parameters),
657 EXT(ARB_shader_group_vote),
658 EXT(ARB_shader_image_load_store),
659 EXT(ARB_shader_image_size),
660 EXT(ARB_shader_precision),
661 EXT(ARB_shader_stencil_export),
662 EXT(ARB_shader_storage_buffer_object),
663 EXT(ARB_shader_subroutine),
664 EXT(ARB_shader_texture_image_samples),
665 EXT(ARB_shader_texture_lod),
666 EXT(ARB_shader_viewport_layer_array),
667 EXT(ARB_shading_language_420pack),
668 EXT(ARB_shading_language_include),
669 EXT(ARB_shading_language_packing),
670 EXT(ARB_tessellation_shader),
671 EXT(ARB_texture_cube_map_array),
672 EXT(ARB_texture_gather),
673 EXT(ARB_texture_multisample),
674 EXT(ARB_texture_query_levels),
675 EXT(ARB_texture_query_lod),
676 EXT(ARB_texture_rectangle),
677 EXT(ARB_uniform_buffer_object),
678 EXT(ARB_vertex_attrib_64bit),
679 EXT(ARB_viewport_array),
680
681 /* KHR extensions go here, sorted alphabetically.
682 */
683 EXT_AEP(KHR_blend_equation_advanced),
684
685 /* OES extensions go here, sorted alphabetically.
686 */
687 EXT(OES_EGL_image_external),
688 EXT(OES_EGL_image_external_essl3),
689 EXT(OES_geometry_point_size),
690 EXT(OES_geometry_shader),
691 EXT(OES_gpu_shader5),
692 EXT(OES_primitive_bounding_box),
693 EXT_AEP(OES_sample_variables),
694 EXT_AEP(OES_shader_image_atomic),
695 EXT(OES_shader_io_blocks),
696 EXT_AEP(OES_shader_multisample_interpolation),
697 EXT(OES_standard_derivatives),
698 EXT(OES_tessellation_point_size),
699 EXT(OES_tessellation_shader),
700 EXT(OES_texture_3D),
701 EXT(OES_texture_buffer),
702 EXT(OES_texture_cube_map_array),
703 EXT_AEP(OES_texture_storage_multisample_2d_array),
704 EXT(OES_viewport_array),
705
706 /* All other extensions go here, sorted alphabetically.
707 */
708 EXT(AMD_conservative_depth),
709 EXT(AMD_gpu_shader_int64),
710 EXT(AMD_shader_stencil_export),
711 EXT(AMD_shader_trinary_minmax),
712 EXT(AMD_texture_texture4),
713 EXT(AMD_vertex_shader_layer),
714 EXT(AMD_vertex_shader_viewport_index),
715 EXT(ANDROID_extension_pack_es31a),
716 EXT(EXT_blend_func_extended),
717 EXT(EXT_demote_to_helper_invocation),
718 EXT(EXT_frag_depth),
719 EXT(EXT_draw_buffers),
720 EXT(EXT_clip_cull_distance),
721 EXT(EXT_geometry_point_size),
722 EXT_AEP(EXT_geometry_shader),
723 EXT(EXT_gpu_shader4),
724 EXT_AEP(EXT_gpu_shader5),
725 EXT_AEP(EXT_primitive_bounding_box),
726 EXT(EXT_separate_shader_objects),
727 EXT(EXT_shader_framebuffer_fetch),
728 EXT(EXT_shader_framebuffer_fetch_non_coherent),
729 EXT(EXT_shader_image_load_formatted),
730 EXT(EXT_shader_image_load_store),
731 EXT(EXT_shader_implicit_conversions),
732 EXT(EXT_shader_integer_mix),
733 EXT_AEP(EXT_shader_io_blocks),
734 EXT(EXT_shader_samples_identical),
735 EXT(EXT_tessellation_point_size),
736 EXT_AEP(EXT_tessellation_shader),
737 EXT(EXT_texture_array),
738 EXT_AEP(EXT_texture_buffer),
739 EXT_AEP(EXT_texture_cube_map_array),
740 EXT(EXT_texture_query_lod),
741 EXT(EXT_texture_shadow_lod),
742 EXT(INTEL_conservative_rasterization),
743 EXT(INTEL_shader_atomic_float_minmax),
744 EXT(MESA_shader_integer_functions),
745 EXT(NV_compute_shader_derivatives),
746 EXT(NV_fragment_shader_interlock),
747 EXT(NV_image_formats),
748 EXT(NV_shader_atomic_float),
749 };
750
751 #undef EXT
752
753
754 /**
755 * Determine whether a given extension is compatible with the target,
756 * API, and extension information in the current parser state.
757 */
758 bool _mesa_glsl_extension::compatible_with_state(
759 const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
760 {
761 return this->available_pred(state->ctx, api, gl_version);
762 }
763
764 /**
765 * Set the appropriate flags in the parser state to establish the
766 * given behavior for this extension.
767 */
768 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
769 ext_behavior behavior) const
770 {
771 /* Note: the ->* operator indexes into state by the
772 * offsets this->enable_flag and this->warn_flag. See
773 * _mesa_glsl_extension::supported_flag for more info.
774 */
775 state->*(this->enable_flag) = (behavior != extension_disable);
776 state->*(this->warn_flag) = (behavior == extension_warn);
777 }
778
779 /**
780 * Find an extension by name in _mesa_glsl_supported_extensions. If
781 * the name is not found, return NULL.
782 */
783 static const _mesa_glsl_extension *find_extension(const char *name)
784 {
785 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
786 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
787 return &_mesa_glsl_supported_extensions[i];
788 }
789 }
790 return NULL;
791 }
792
793 bool
794 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
795 const char *behavior_string, YYLTYPE *behavior_locp,
796 _mesa_glsl_parse_state *state)
797 {
798 uint8_t gl_version = state->ctx->Extensions.Version;
799 gl_api api = state->ctx->API;
800 ext_behavior behavior;
801 if (strcmp(behavior_string, "warn") == 0) {
802 behavior = extension_warn;
803 } else if (strcmp(behavior_string, "require") == 0) {
804 behavior = extension_require;
805 } else if (strcmp(behavior_string, "enable") == 0) {
806 behavior = extension_enable;
807 } else if (strcmp(behavior_string, "disable") == 0) {
808 behavior = extension_disable;
809 } else {
810 _mesa_glsl_error(behavior_locp, state,
811 "unknown extension behavior `%s'",
812 behavior_string);
813 return false;
814 }
815
816 /* If we're in a desktop context but with an ES shader, use an ES API enum
817 * to verify extension availability.
818 */
819 if (state->es_shader && api != API_OPENGLES2)
820 api = API_OPENGLES2;
821 /* Use the language-version derived GL version to extension checks, unless
822 * we're using meta, which sets the version to the max.
823 */
824 if (gl_version != 0xff)
825 gl_version = state->gl_version;
826
827 if (strcmp(name, "all") == 0) {
828 if ((behavior == extension_enable) || (behavior == extension_require)) {
829 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
830 (behavior == extension_enable)
831 ? "enable" : "require");
832 return false;
833 } else {
834 for (unsigned i = 0;
835 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
836 const _mesa_glsl_extension *extension
837 = &_mesa_glsl_supported_extensions[i];
838 if (extension->compatible_with_state(state, api, gl_version)) {
839 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
840 }
841 }
842 }
843 } else {
844 const _mesa_glsl_extension *extension = find_extension(name);
845 if (extension && extension->compatible_with_state(state, api, gl_version)) {
846 extension->set_flags(state, behavior);
847 if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
848 for (unsigned i = 0;
849 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
850 const _mesa_glsl_extension *extension =
851 &_mesa_glsl_supported_extensions[i];
852
853 if (!extension->aep)
854 continue;
855 /* AEP should not be enabled if all of the sub-extensions can't
856 * also be enabled. This is not the proper layer to do such
857 * error-checking though.
858 */
859 assert(extension->compatible_with_state(state, api, gl_version));
860 extension->set_flags(state, behavior);
861 }
862 }
863 } else {
864 static const char fmt[] = "extension `%s' unsupported in %s shader";
865
866 if (behavior == extension_require) {
867 _mesa_glsl_error(name_locp, state, fmt,
868 name, _mesa_shader_stage_to_string(state->stage));
869 return false;
870 } else {
871 _mesa_glsl_warning(name_locp, state, fmt,
872 name, _mesa_shader_stage_to_string(state->stage));
873 }
874 }
875 }
876
877 return true;
878 }
879
880
881 /**
882 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
883 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
884 * (process_array_constructor, et al) sufficient information to do type
885 * checking.
886 *
887 * Operates on assignments involving an aggregate initializer. E.g.,
888 *
889 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
890 *
891 * or more ridiculously,
892 *
893 * struct S {
894 * vec4 v[2];
895 * };
896 *
897 * struct {
898 * S a[2], b;
899 * int c;
900 * } aggregate = {
901 * {
902 * {
903 * {
904 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
905 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
906 * } // a[0].v
907 * }, // a[0]
908 * {
909 * {
910 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
911 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
912 * } // a[1].v
913 * } // a[1]
914 * }, // a
915 * {
916 * {
917 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
918 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
919 * } // b.v
920 * }, // b
921 * 4 // c
922 * };
923 *
924 * This pass is necessary because the right-hand side of <type> e = { ... }
925 * doesn't contain sufficient information to determine if the types match.
926 */
927 void
928 _mesa_ast_set_aggregate_type(const glsl_type *type,
929 ast_expression *expr)
930 {
931 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
932 ai->constructor_type = type;
933
934 /* If the aggregate is an array, recursively set its elements' types. */
935 if (type->is_array()) {
936 /* Each array element has the type type->fields.array.
937 *
938 * E.g., if <type> if struct S[2] we want to set each element's type to
939 * struct S.
940 */
941 for (exec_node *expr_node = ai->expressions.get_head_raw();
942 !expr_node->is_tail_sentinel();
943 expr_node = expr_node->next) {
944 ast_expression *expr = exec_node_data(ast_expression, expr_node,
945 link);
946
947 if (expr->oper == ast_aggregate)
948 _mesa_ast_set_aggregate_type(type->fields.array, expr);
949 }
950
951 /* If the aggregate is a struct, recursively set its fields' types. */
952 } else if (type->is_struct()) {
953 exec_node *expr_node = ai->expressions.get_head_raw();
954
955 /* Iterate through the struct's fields. */
956 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
957 i++, expr_node = expr_node->next) {
958 ast_expression *expr = exec_node_data(ast_expression, expr_node,
959 link);
960
961 if (expr->oper == ast_aggregate) {
962 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
963 }
964 }
965 /* If the aggregate is a matrix, set its columns' types. */
966 } else if (type->is_matrix()) {
967 for (exec_node *expr_node = ai->expressions.get_head_raw();
968 !expr_node->is_tail_sentinel();
969 expr_node = expr_node->next) {
970 ast_expression *expr = exec_node_data(ast_expression, expr_node,
971 link);
972
973 if (expr->oper == ast_aggregate)
974 _mesa_ast_set_aggregate_type(type->column_type(), expr);
975 }
976 }
977 }
978
979 void
980 _mesa_ast_process_interface_block(YYLTYPE *locp,
981 _mesa_glsl_parse_state *state,
982 ast_interface_block *const block,
983 const struct ast_type_qualifier &q)
984 {
985 if (q.flags.q.buffer) {
986 if (!state->has_shader_storage_buffer_objects()) {
987 _mesa_glsl_error(locp, state,
988 "#version 430 / GL_ARB_shader_storage_buffer_object "
989 "required for defining shader storage blocks");
990 } else if (state->ARB_shader_storage_buffer_object_warn) {
991 _mesa_glsl_warning(locp, state,
992 "#version 430 / GL_ARB_shader_storage_buffer_object "
993 "required for defining shader storage blocks");
994 }
995 } else if (q.flags.q.uniform) {
996 if (!state->has_uniform_buffer_objects()) {
997 _mesa_glsl_error(locp, state,
998 "#version 140 / GL_ARB_uniform_buffer_object "
999 "required for defining uniform blocks");
1000 } else if (state->ARB_uniform_buffer_object_warn) {
1001 _mesa_glsl_warning(locp, state,
1002 "#version 140 / GL_ARB_uniform_buffer_object "
1003 "required for defining uniform blocks");
1004 }
1005 } else {
1006 if (!state->has_shader_io_blocks()) {
1007 if (state->es_shader) {
1008 _mesa_glsl_error(locp, state,
1009 "GL_OES_shader_io_blocks or #version 320 "
1010 "required for using interface blocks");
1011 } else {
1012 _mesa_glsl_error(locp, state,
1013 "#version 150 required for using "
1014 "interface blocks");
1015 }
1016 }
1017 }
1018
1019 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
1020 * "It is illegal to have an input block in a vertex shader
1021 * or an output block in a fragment shader"
1022 */
1023 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
1024 _mesa_glsl_error(locp, state,
1025 "`in' interface block is not allowed for "
1026 "a vertex shader");
1027 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
1028 _mesa_glsl_error(locp, state,
1029 "`out' interface block is not allowed for "
1030 "a fragment shader");
1031 }
1032
1033 /* Since block arrays require names, and both features are added in
1034 * the same language versions, we don't have to explicitly
1035 * version-check both things.
1036 */
1037 if (block->instance_name != NULL) {
1038 state->check_version(150, 300, locp, "interface blocks with "
1039 "an instance name are not allowed");
1040 }
1041
1042 ast_type_qualifier::bitset_t interface_type_mask;
1043 struct ast_type_qualifier temp_type_qualifier;
1044
1045 /* Get a bitmask containing only the in/out/uniform/buffer
1046 * flags, allowing us to ignore other irrelevant flags like
1047 * interpolation qualifiers.
1048 */
1049 temp_type_qualifier.flags.i = 0;
1050 temp_type_qualifier.flags.q.uniform = true;
1051 temp_type_qualifier.flags.q.in = true;
1052 temp_type_qualifier.flags.q.out = true;
1053 temp_type_qualifier.flags.q.buffer = true;
1054 temp_type_qualifier.flags.q.patch = true;
1055 interface_type_mask = temp_type_qualifier.flags.i;
1056
1057 /* Get the block's interface qualifier. The interface_qualifier
1058 * production rule guarantees that only one bit will be set (and
1059 * it will be in/out/uniform).
1060 */
1061 ast_type_qualifier::bitset_t block_interface_qualifier = q.flags.i;
1062
1063 block->default_layout.flags.i |= block_interface_qualifier;
1064
1065 if (state->stage == MESA_SHADER_GEOMETRY &&
1066 state->has_explicit_attrib_stream() &&
1067 block->default_layout.flags.q.out) {
1068 /* Assign global layout's stream value. */
1069 block->default_layout.flags.q.stream = 1;
1070 block->default_layout.flags.q.explicit_stream = 0;
1071 block->default_layout.stream = state->out_qualifier->stream;
1072 }
1073
1074 if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1075 /* Assign global layout's xfb_buffer value. */
1076 block->default_layout.flags.q.xfb_buffer = 1;
1077 block->default_layout.flags.q.explicit_xfb_buffer = 0;
1078 block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1079 }
1080
1081 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1082 ast_type_qualifier& qualifier = member->type->qualifier;
1083 if ((qualifier.flags.i & interface_type_mask) == 0) {
1084 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1085 * "If no optional qualifier is used in a member declaration, the
1086 * qualifier of the variable is just in, out, or uniform as declared
1087 * by interface-qualifier."
1088 */
1089 qualifier.flags.i |= block_interface_qualifier;
1090 } else if ((qualifier.flags.i & interface_type_mask) !=
1091 block_interface_qualifier) {
1092 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1093 * "If optional qualifiers are used, they can include interpolation
1094 * and storage qualifiers and they must declare an input, output,
1095 * or uniform variable consistent with the interface qualifier of
1096 * the block."
1097 */
1098 _mesa_glsl_error(locp, state,
1099 "uniform/in/out qualifier on "
1100 "interface block member does not match "
1101 "the interface block");
1102 }
1103
1104 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1105 _mesa_glsl_error(locp, state,
1106 "invariant qualifiers can be used only "
1107 "in interface block members for shader "
1108 "inputs or outputs");
1109 }
1110 }
1111
1112 static void
1113 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1114 {
1115 if (q->is_subroutine_decl())
1116 printf("subroutine ");
1117
1118 if (q->subroutine_list) {
1119 printf("subroutine (");
1120 q->subroutine_list->print();
1121 printf(")");
1122 }
1123
1124 if (q->flags.q.constant)
1125 printf("const ");
1126
1127 if (q->flags.q.invariant)
1128 printf("invariant ");
1129
1130 if (q->flags.q.attribute)
1131 printf("attribute ");
1132
1133 if (q->flags.q.varying)
1134 printf("varying ");
1135
1136 if (q->flags.q.in && q->flags.q.out)
1137 printf("inout ");
1138 else {
1139 if (q->flags.q.in)
1140 printf("in ");
1141
1142 if (q->flags.q.out)
1143 printf("out ");
1144 }
1145
1146 if (q->flags.q.centroid)
1147 printf("centroid ");
1148 if (q->flags.q.sample)
1149 printf("sample ");
1150 if (q->flags.q.patch)
1151 printf("patch ");
1152 if (q->flags.q.uniform)
1153 printf("uniform ");
1154 if (q->flags.q.buffer)
1155 printf("buffer ");
1156 if (q->flags.q.smooth)
1157 printf("smooth ");
1158 if (q->flags.q.flat)
1159 printf("flat ");
1160 if (q->flags.q.noperspective)
1161 printf("noperspective ");
1162 }
1163
1164
1165 void
1166 ast_node::print(void) const
1167 {
1168 printf("unhandled node ");
1169 }
1170
1171
1172 ast_node::ast_node(void)
1173 {
1174 this->location.source = 0;
1175 this->location.first_line = 0;
1176 this->location.first_column = 0;
1177 this->location.last_line = 0;
1178 this->location.last_column = 0;
1179 }
1180
1181
1182 static void
1183 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1184 {
1185 if (array_specifier)
1186 array_specifier->print();
1187 }
1188
1189
1190 void
1191 ast_compound_statement::print(void) const
1192 {
1193 printf("{\n");
1194
1195 foreach_list_typed(ast_node, ast, link, &this->statements) {
1196 ast->print();
1197 }
1198
1199 printf("}\n");
1200 }
1201
1202
1203 ast_compound_statement::ast_compound_statement(int new_scope,
1204 ast_node *statements)
1205 {
1206 this->new_scope = new_scope;
1207
1208 if (statements != NULL) {
1209 this->statements.push_degenerate_list_at_head(&statements->link);
1210 }
1211 }
1212
1213
1214 void
1215 ast_expression::print(void) const
1216 {
1217 switch (oper) {
1218 case ast_assign:
1219 case ast_mul_assign:
1220 case ast_div_assign:
1221 case ast_mod_assign:
1222 case ast_add_assign:
1223 case ast_sub_assign:
1224 case ast_ls_assign:
1225 case ast_rs_assign:
1226 case ast_and_assign:
1227 case ast_xor_assign:
1228 case ast_or_assign:
1229 subexpressions[0]->print();
1230 printf("%s ", operator_string(oper));
1231 subexpressions[1]->print();
1232 break;
1233
1234 case ast_field_selection:
1235 subexpressions[0]->print();
1236 printf(". %s ", primary_expression.identifier);
1237 break;
1238
1239 case ast_plus:
1240 case ast_neg:
1241 case ast_bit_not:
1242 case ast_logic_not:
1243 case ast_pre_inc:
1244 case ast_pre_dec:
1245 printf("%s ", operator_string(oper));
1246 subexpressions[0]->print();
1247 break;
1248
1249 case ast_post_inc:
1250 case ast_post_dec:
1251 subexpressions[0]->print();
1252 printf("%s ", operator_string(oper));
1253 break;
1254
1255 case ast_conditional:
1256 subexpressions[0]->print();
1257 printf("? ");
1258 subexpressions[1]->print();
1259 printf(": ");
1260 subexpressions[2]->print();
1261 break;
1262
1263 case ast_array_index:
1264 subexpressions[0]->print();
1265 printf("[ ");
1266 subexpressions[1]->print();
1267 printf("] ");
1268 break;
1269
1270 case ast_function_call: {
1271 subexpressions[0]->print();
1272 printf("( ");
1273
1274 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1275 if (&ast->link != this->expressions.get_head())
1276 printf(", ");
1277
1278 ast->print();
1279 }
1280
1281 printf(") ");
1282 break;
1283 }
1284
1285 case ast_identifier:
1286 printf("%s ", primary_expression.identifier);
1287 break;
1288
1289 case ast_int_constant:
1290 printf("%d ", primary_expression.int_constant);
1291 break;
1292
1293 case ast_uint_constant:
1294 printf("%u ", primary_expression.uint_constant);
1295 break;
1296
1297 case ast_float_constant:
1298 printf("%f ", primary_expression.float_constant);
1299 break;
1300
1301 case ast_double_constant:
1302 printf("%f ", primary_expression.double_constant);
1303 break;
1304
1305 case ast_int64_constant:
1306 printf("%" PRId64 " ", primary_expression.int64_constant);
1307 break;
1308
1309 case ast_uint64_constant:
1310 printf("%" PRIu64 " ", primary_expression.uint64_constant);
1311 break;
1312
1313 case ast_bool_constant:
1314 printf("%s ",
1315 primary_expression.bool_constant
1316 ? "true" : "false");
1317 break;
1318
1319 case ast_sequence: {
1320 printf("( ");
1321 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1322 if (&ast->link != this->expressions.get_head())
1323 printf(", ");
1324
1325 ast->print();
1326 }
1327 printf(") ");
1328 break;
1329 }
1330
1331 case ast_aggregate: {
1332 printf("{ ");
1333 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1334 if (&ast->link != this->expressions.get_head())
1335 printf(", ");
1336
1337 ast->print();
1338 }
1339 printf("} ");
1340 break;
1341 }
1342
1343 default:
1344 assert(0);
1345 break;
1346 }
1347 }
1348
1349 ast_expression::ast_expression(int oper,
1350 ast_expression *ex0,
1351 ast_expression *ex1,
1352 ast_expression *ex2) :
1353 primary_expression()
1354 {
1355 this->oper = ast_operators(oper);
1356 this->subexpressions[0] = ex0;
1357 this->subexpressions[1] = ex1;
1358 this->subexpressions[2] = ex2;
1359 this->non_lvalue_description = NULL;
1360 this->is_lhs = false;
1361 }
1362
1363
1364 void
1365 ast_expression_statement::print(void) const
1366 {
1367 if (expression)
1368 expression->print();
1369
1370 printf("; ");
1371 }
1372
1373
1374 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1375 expression(ex)
1376 {
1377 /* empty */
1378 }
1379
1380
1381 void
1382 ast_function::print(void) const
1383 {
1384 return_type->print();
1385 printf(" %s (", identifier);
1386
1387 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1388 ast->print();
1389 }
1390
1391 printf(")");
1392 }
1393
1394
1395 ast_function::ast_function(void)
1396 : return_type(NULL), identifier(NULL), is_definition(false),
1397 signature(NULL)
1398 {
1399 /* empty */
1400 }
1401
1402
1403 void
1404 ast_fully_specified_type::print(void) const
1405 {
1406 _mesa_ast_type_qualifier_print(& qualifier);
1407 specifier->print();
1408 }
1409
1410
1411 void
1412 ast_parameter_declarator::print(void) const
1413 {
1414 type->print();
1415 if (identifier)
1416 printf("%s ", identifier);
1417 ast_opt_array_dimensions_print(array_specifier);
1418 }
1419
1420
1421 void
1422 ast_function_definition::print(void) const
1423 {
1424 prototype->print();
1425 body->print();
1426 }
1427
1428
1429 void
1430 ast_declaration::print(void) const
1431 {
1432 printf("%s ", identifier);
1433 ast_opt_array_dimensions_print(array_specifier);
1434
1435 if (initializer) {
1436 printf("= ");
1437 initializer->print();
1438 }
1439 }
1440
1441
1442 ast_declaration::ast_declaration(const char *identifier,
1443 ast_array_specifier *array_specifier,
1444 ast_expression *initializer)
1445 {
1446 this->identifier = identifier;
1447 this->array_specifier = array_specifier;
1448 this->initializer = initializer;
1449 }
1450
1451
1452 void
1453 ast_declarator_list::print(void) const
1454 {
1455 assert(type || invariant);
1456
1457 if (type)
1458 type->print();
1459 else if (invariant)
1460 printf("invariant ");
1461 else
1462 printf("precise ");
1463
1464 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1465 if (&ast->link != this->declarations.get_head())
1466 printf(", ");
1467
1468 ast->print();
1469 }
1470
1471 printf("; ");
1472 }
1473
1474
1475 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1476 {
1477 this->type = type;
1478 this->invariant = false;
1479 this->precise = false;
1480 }
1481
1482 void
1483 ast_jump_statement::print(void) const
1484 {
1485 switch (mode) {
1486 case ast_continue:
1487 printf("continue; ");
1488 break;
1489 case ast_break:
1490 printf("break; ");
1491 break;
1492 case ast_return:
1493 printf("return ");
1494 if (opt_return_value)
1495 opt_return_value->print();
1496
1497 printf("; ");
1498 break;
1499 case ast_discard:
1500 printf("discard; ");
1501 break;
1502 }
1503 }
1504
1505
1506 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1507 : opt_return_value(NULL)
1508 {
1509 this->mode = ast_jump_modes(mode);
1510
1511 if (mode == ast_return)
1512 opt_return_value = return_value;
1513 }
1514
1515
1516 void
1517 ast_demote_statement::print(void) const
1518 {
1519 printf("demote; ");
1520 }
1521
1522
1523 void
1524 ast_selection_statement::print(void) const
1525 {
1526 printf("if ( ");
1527 condition->print();
1528 printf(") ");
1529
1530 then_statement->print();
1531
1532 if (else_statement) {
1533 printf("else ");
1534 else_statement->print();
1535 }
1536 }
1537
1538
1539 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1540 ast_node *then_statement,
1541 ast_node *else_statement)
1542 {
1543 this->condition = condition;
1544 this->then_statement = then_statement;
1545 this->else_statement = else_statement;
1546 }
1547
1548
1549 void
1550 ast_switch_statement::print(void) const
1551 {
1552 printf("switch ( ");
1553 test_expression->print();
1554 printf(") ");
1555
1556 body->print();
1557 }
1558
1559
1560 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1561 ast_node *body)
1562 {
1563 this->test_expression = test_expression;
1564 this->body = body;
1565 }
1566
1567
1568 void
1569 ast_switch_body::print(void) const
1570 {
1571 printf("{\n");
1572 if (stmts != NULL) {
1573 stmts->print();
1574 }
1575 printf("}\n");
1576 }
1577
1578
1579 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1580 {
1581 this->stmts = stmts;
1582 }
1583
1584
1585 void ast_case_label::print(void) const
1586 {
1587 if (test_value != NULL) {
1588 printf("case ");
1589 test_value->print();
1590 printf(": ");
1591 } else {
1592 printf("default: ");
1593 }
1594 }
1595
1596
1597 ast_case_label::ast_case_label(ast_expression *test_value)
1598 {
1599 this->test_value = test_value;
1600 }
1601
1602
1603 void ast_case_label_list::print(void) const
1604 {
1605 foreach_list_typed(ast_node, ast, link, & this->labels) {
1606 ast->print();
1607 }
1608 printf("\n");
1609 }
1610
1611
1612 ast_case_label_list::ast_case_label_list(void)
1613 {
1614 }
1615
1616
1617 void ast_case_statement::print(void) const
1618 {
1619 labels->print();
1620 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1621 ast->print();
1622 printf("\n");
1623 }
1624 }
1625
1626
1627 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1628 {
1629 this->labels = labels;
1630 }
1631
1632
1633 void ast_case_statement_list::print(void) const
1634 {
1635 foreach_list_typed(ast_node, ast, link, & this->cases) {
1636 ast->print();
1637 }
1638 }
1639
1640
1641 ast_case_statement_list::ast_case_statement_list(void)
1642 {
1643 }
1644
1645
1646 void
1647 ast_iteration_statement::print(void) const
1648 {
1649 switch (mode) {
1650 case ast_for:
1651 printf("for( ");
1652 if (init_statement)
1653 init_statement->print();
1654 printf("; ");
1655
1656 if (condition)
1657 condition->print();
1658 printf("; ");
1659
1660 if (rest_expression)
1661 rest_expression->print();
1662 printf(") ");
1663
1664 body->print();
1665 break;
1666
1667 case ast_while:
1668 printf("while ( ");
1669 if (condition)
1670 condition->print();
1671 printf(") ");
1672 body->print();
1673 break;
1674
1675 case ast_do_while:
1676 printf("do ");
1677 body->print();
1678 printf("while ( ");
1679 if (condition)
1680 condition->print();
1681 printf("); ");
1682 break;
1683 }
1684 }
1685
1686
1687 ast_iteration_statement::ast_iteration_statement(int mode,
1688 ast_node *init,
1689 ast_node *condition,
1690 ast_expression *rest_expression,
1691 ast_node *body)
1692 {
1693 this->mode = ast_iteration_modes(mode);
1694 this->init_statement = init;
1695 this->condition = condition;
1696 this->rest_expression = rest_expression;
1697 this->body = body;
1698 }
1699
1700
1701 void
1702 ast_struct_specifier::print(void) const
1703 {
1704 printf("struct %s { ", name);
1705 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1706 ast->print();
1707 }
1708 printf("} ");
1709 }
1710
1711
1712 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1713 ast_declarator_list *declarator_list)
1714 : name(identifier), layout(NULL), declarations(), is_declaration(true),
1715 type(NULL)
1716 {
1717 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1718 }
1719
1720 void ast_subroutine_list::print(void) const
1721 {
1722 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1723 if (&ast->link != this->declarations.get_head())
1724 printf(", ");
1725 ast->print();
1726 }
1727 }
1728
1729 static void
1730 set_shader_inout_layout(struct gl_shader *shader,
1731 struct _mesa_glsl_parse_state *state)
1732 {
1733 /* Should have been prevented by the parser. */
1734 if (shader->Stage != MESA_SHADER_GEOMETRY &&
1735 shader->Stage != MESA_SHADER_TESS_EVAL &&
1736 shader->Stage != MESA_SHADER_COMPUTE) {
1737 assert(!state->in_qualifier->flags.i);
1738 }
1739
1740 if (shader->Stage != MESA_SHADER_COMPUTE) {
1741 /* Should have been prevented by the parser. */
1742 assert(!state->cs_input_local_size_specified);
1743 assert(!state->cs_input_local_size_variable_specified);
1744 assert(state->cs_derivative_group == DERIVATIVE_GROUP_NONE);
1745 }
1746
1747 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1748 /* Should have been prevented by the parser. */
1749 assert(!state->fs_uses_gl_fragcoord);
1750 assert(!state->fs_redeclares_gl_fragcoord);
1751 assert(!state->fs_pixel_center_integer);
1752 assert(!state->fs_origin_upper_left);
1753 assert(!state->fs_early_fragment_tests);
1754 assert(!state->fs_inner_coverage);
1755 assert(!state->fs_post_depth_coverage);
1756 assert(!state->fs_pixel_interlock_ordered);
1757 assert(!state->fs_pixel_interlock_unordered);
1758 assert(!state->fs_sample_interlock_ordered);
1759 assert(!state->fs_sample_interlock_unordered);
1760 }
1761
1762 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1763 if (state->out_qualifier->out_xfb_stride[i]) {
1764 unsigned xfb_stride;
1765 if (state->out_qualifier->out_xfb_stride[i]->
1766 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1767 true)) {
1768 shader->TransformFeedbackBufferStride[i] = xfb_stride;
1769 }
1770 }
1771 }
1772
1773 switch (shader->Stage) {
1774 case MESA_SHADER_TESS_CTRL:
1775 shader->info.TessCtrl.VerticesOut = 0;
1776 if (state->tcs_output_vertices_specified) {
1777 unsigned vertices;
1778 if (state->out_qualifier->vertices->
1779 process_qualifier_constant(state, "vertices", &vertices,
1780 false)) {
1781
1782 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1783 if (vertices > state->Const.MaxPatchVertices) {
1784 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1785 "GL_MAX_PATCH_VERTICES", vertices);
1786 }
1787 shader->info.TessCtrl.VerticesOut = vertices;
1788 }
1789 }
1790 break;
1791 case MESA_SHADER_TESS_EVAL:
1792 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1793 if (state->in_qualifier->flags.q.prim_type)
1794 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1795
1796 shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1797 if (state->in_qualifier->flags.q.vertex_spacing)
1798 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1799
1800 shader->info.TessEval.VertexOrder = 0;
1801 if (state->in_qualifier->flags.q.ordering)
1802 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1803
1804 shader->info.TessEval.PointMode = -1;
1805 if (state->in_qualifier->flags.q.point_mode)
1806 shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1807 break;
1808 case MESA_SHADER_GEOMETRY:
1809 shader->info.Geom.VerticesOut = -1;
1810 if (state->out_qualifier->flags.q.max_vertices) {
1811 unsigned qual_max_vertices;
1812 if (state->out_qualifier->max_vertices->
1813 process_qualifier_constant(state, "max_vertices",
1814 &qual_max_vertices, true)) {
1815
1816 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1817 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1818 _mesa_glsl_error(&loc, state,
1819 "maximum output vertices (%d) exceeds "
1820 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1821 qual_max_vertices);
1822 }
1823 shader->info.Geom.VerticesOut = qual_max_vertices;
1824 }
1825 }
1826
1827 if (state->gs_input_prim_type_specified) {
1828 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1829 } else {
1830 shader->info.Geom.InputType = PRIM_UNKNOWN;
1831 }
1832
1833 if (state->out_qualifier->flags.q.prim_type) {
1834 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1835 } else {
1836 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1837 }
1838
1839 shader->info.Geom.Invocations = 0;
1840 if (state->in_qualifier->flags.q.invocations) {
1841 unsigned invocations;
1842 if (state->in_qualifier->invocations->
1843 process_qualifier_constant(state, "invocations",
1844 &invocations, false)) {
1845
1846 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1847 if (invocations > state->Const.MaxGeometryShaderInvocations) {
1848 _mesa_glsl_error(&loc, state,
1849 "invocations (%d) exceeds "
1850 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1851 invocations);
1852 }
1853 shader->info.Geom.Invocations = invocations;
1854 }
1855 }
1856 break;
1857
1858 case MESA_SHADER_COMPUTE:
1859 if (state->cs_input_local_size_specified) {
1860 for (int i = 0; i < 3; i++)
1861 shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1862 } else {
1863 for (int i = 0; i < 3; i++)
1864 shader->info.Comp.LocalSize[i] = 0;
1865 }
1866
1867 shader->info.Comp.LocalSizeVariable =
1868 state->cs_input_local_size_variable_specified;
1869
1870 shader->info.Comp.DerivativeGroup = state->cs_derivative_group;
1871
1872 if (state->NV_compute_shader_derivatives_enable) {
1873 /* We allow multiple cs_input_layout nodes, but do not store them in
1874 * a convenient place, so for now live with an empty location error.
1875 */
1876 YYLTYPE loc = {0};
1877 if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_QUADS) {
1878 if (shader->info.Comp.LocalSize[0] % 2 != 0) {
1879 _mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
1880 "local group size whose first dimension "
1881 "is a multiple of 2\n");
1882 }
1883 if (shader->info.Comp.LocalSize[1] % 2 != 0) {
1884 _mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
1885 "local group size whose second dimension "
1886 "is a multiple of 2\n");
1887 }
1888 } else if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_LINEAR) {
1889 if ((shader->info.Comp.LocalSize[0] *
1890 shader->info.Comp.LocalSize[1] *
1891 shader->info.Comp.LocalSize[2]) % 4 != 0) {
1892 _mesa_glsl_error(&loc, state, "derivative_group_linearNV must be used with a "
1893 "local group size whose total number of invocations "
1894 "is a multiple of 4\n");
1895 }
1896 }
1897 }
1898
1899 break;
1900
1901 case MESA_SHADER_FRAGMENT:
1902 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1903 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1904 shader->pixel_center_integer = state->fs_pixel_center_integer;
1905 shader->origin_upper_left = state->fs_origin_upper_left;
1906 shader->ARB_fragment_coord_conventions_enable =
1907 state->ARB_fragment_coord_conventions_enable;
1908 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1909 shader->InnerCoverage = state->fs_inner_coverage;
1910 shader->PostDepthCoverage = state->fs_post_depth_coverage;
1911 shader->PixelInterlockOrdered = state->fs_pixel_interlock_ordered;
1912 shader->PixelInterlockUnordered = state->fs_pixel_interlock_unordered;
1913 shader->SampleInterlockOrdered = state->fs_sample_interlock_ordered;
1914 shader->SampleInterlockUnordered = state->fs_sample_interlock_unordered;
1915 shader->BlendSupport = state->fs_blend_support;
1916 break;
1917
1918 default:
1919 /* Nothing to do. */
1920 break;
1921 }
1922
1923 shader->bindless_sampler = state->bindless_sampler_specified;
1924 shader->bindless_image = state->bindless_image_specified;
1925 shader->bound_sampler = state->bound_sampler_specified;
1926 shader->bound_image = state->bound_image_specified;
1927 }
1928
1929 /* src can be NULL if only the symbols found in the exec_list should be
1930 * copied
1931 */
1932 void
1933 _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
1934 struct glsl_symbol_table *src,
1935 struct glsl_symbol_table *dest)
1936 {
1937 foreach_in_list (ir_instruction, ir, shader_ir) {
1938 switch (ir->ir_type) {
1939 case ir_type_function:
1940 dest->add_function((ir_function *) ir);
1941 break;
1942 case ir_type_variable: {
1943 ir_variable *const var = (ir_variable *) ir;
1944
1945 if (var->data.mode != ir_var_temporary)
1946 dest->add_variable(var);
1947 break;
1948 }
1949 default:
1950 break;
1951 }
1952 }
1953
1954 if (src != NULL) {
1955 /* Explicitly copy the gl_PerVertex interface definitions because these
1956 * are needed to check they are the same during the interstage link.
1957 * They can’t necessarily be found via the exec_list because the members
1958 * might not be referenced. The GL spec still requires that they match
1959 * in that case.
1960 */
1961 const glsl_type *iface =
1962 src->get_interface("gl_PerVertex", ir_var_shader_in);
1963 if (iface)
1964 dest->add_interface(iface->name, iface, ir_var_shader_in);
1965
1966 iface = src->get_interface("gl_PerVertex", ir_var_shader_out);
1967 if (iface)
1968 dest->add_interface(iface->name, iface, ir_var_shader_out);
1969 }
1970 }
1971
1972 extern "C" {
1973
1974 static void
1975 assign_subroutine_indexes(struct _mesa_glsl_parse_state *state)
1976 {
1977 int j, k;
1978 int index = 0;
1979
1980 for (j = 0; j < state->num_subroutines; j++) {
1981 while (state->subroutines[j]->subroutine_index == -1) {
1982 for (k = 0; k < state->num_subroutines; k++) {
1983 if (state->subroutines[k]->subroutine_index == index)
1984 break;
1985 else if (k == state->num_subroutines - 1) {
1986 state->subroutines[j]->subroutine_index = index;
1987 }
1988 }
1989 index++;
1990 }
1991 }
1992 }
1993
1994 static void
1995 add_builtin_defines(struct _mesa_glsl_parse_state *state,
1996 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1997 struct glcpp_parser *data,
1998 unsigned version,
1999 bool es)
2000 {
2001 unsigned gl_version = state->ctx->Extensions.Version;
2002 gl_api api = state->ctx->API;
2003
2004 if (gl_version != 0xff) {
2005 unsigned i;
2006 for (i = 0; i < state->num_supported_versions; i++) {
2007 if (state->supported_versions[i].ver == version &&
2008 state->supported_versions[i].es == es) {
2009 gl_version = state->supported_versions[i].gl_ver;
2010 break;
2011 }
2012 }
2013
2014 if (i == state->num_supported_versions)
2015 return;
2016 }
2017
2018 if (es)
2019 api = API_OPENGLES2;
2020
2021 for (unsigned i = 0;
2022 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
2023 const _mesa_glsl_extension *extension
2024 = &_mesa_glsl_supported_extensions[i];
2025 if (extension->compatible_with_state(state, api, gl_version)) {
2026 add_builtin_define(data, extension->name, 1);
2027 }
2028 }
2029 }
2030
2031 /* Implements parsing checks that we can't do during parsing */
2032 static void
2033 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
2034 {
2035 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
2036 YYLTYPE loc;
2037 memset(&loc, 0, sizeof(loc));
2038 _mesa_glsl_error(&loc, state, "Compute shaders require "
2039 "GLSL 4.30 or GLSL ES 3.10");
2040 }
2041 }
2042
2043 static void
2044 opt_shader_and_create_symbol_table(struct gl_context *ctx,
2045 struct glsl_symbol_table *source_symbols,
2046 struct gl_shader *shader)
2047 {
2048 assert(shader->CompileStatus != COMPILE_FAILURE &&
2049 !shader->ir->is_empty());
2050
2051 struct gl_shader_compiler_options *options =
2052 &ctx->Const.ShaderCompilerOptions[shader->Stage];
2053
2054 /* Do some optimization at compile time to reduce shader IR size
2055 * and reduce later work if the same shader is linked multiple times
2056 */
2057 if (ctx->Const.GLSLOptimizeConservatively) {
2058 /* Run it just once. */
2059 do_common_optimization(shader->ir, false, false, options,
2060 ctx->Const.NativeIntegers);
2061 } else {
2062 /* Repeat it until it stops making changes. */
2063 while (do_common_optimization(shader->ir, false, false, options,
2064 ctx->Const.NativeIntegers))
2065 ;
2066 }
2067
2068 validate_ir_tree(shader->ir);
2069
2070 enum ir_variable_mode other;
2071 switch (shader->Stage) {
2072 case MESA_SHADER_VERTEX:
2073 other = ir_var_shader_in;
2074 break;
2075 case MESA_SHADER_FRAGMENT:
2076 other = ir_var_shader_out;
2077 break;
2078 default:
2079 /* Something invalid to ensure optimize_dead_builtin_uniforms
2080 * doesn't remove anything other than uniforms or constants.
2081 */
2082 other = ir_var_mode_count;
2083 break;
2084 }
2085
2086 optimize_dead_builtin_variables(shader->ir, other);
2087
2088 validate_ir_tree(shader->ir);
2089
2090 /* Retain any live IR, but trash the rest. */
2091 reparent_ir(shader->ir, shader->ir);
2092
2093 /* Destroy the symbol table. Create a new symbol table that contains only
2094 * the variables and functions that still exist in the IR. The symbol
2095 * table will be used later during linking.
2096 *
2097 * There must NOT be any freed objects still referenced by the symbol
2098 * table. That could cause the linker to dereference freed memory.
2099 *
2100 * We don't have to worry about types or interface-types here because those
2101 * are fly-weights that are looked up by glsl_type.
2102 */
2103 _mesa_glsl_copy_symbols_from_table(shader->ir, source_symbols,
2104 shader->symbols);
2105 }
2106
2107 void
2108 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
2109 bool dump_ast, bool dump_hir, bool force_recompile)
2110 {
2111 const char *source = force_recompile && shader->FallbackSource ?
2112 shader->FallbackSource : shader->Source;
2113
2114 if (!force_recompile) {
2115 if (ctx->Cache) {
2116 char buf[41];
2117 disk_cache_compute_key(ctx->Cache, source, strlen(source),
2118 shader->sha1);
2119 if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
2120 /* We've seen this shader before and know it compiles */
2121 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2122 _mesa_sha1_format(buf, shader->sha1);
2123 fprintf(stderr, "deferring compile of shader: %s\n", buf);
2124 }
2125 shader->CompileStatus = COMPILE_SKIPPED;
2126
2127 free((void *)shader->FallbackSource);
2128 shader->FallbackSource = NULL;
2129 return;
2130 }
2131 }
2132 } else {
2133 /* We should only ever end up here if a re-compile has been forced by a
2134 * shader cache miss. In which case we can skip the compile if its
2135 * already be done by a previous fallback or the initial compile call.
2136 */
2137 if (shader->CompileStatus == COMPILE_SUCCESS)
2138 return;
2139 }
2140
2141 struct _mesa_glsl_parse_state *state =
2142 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
2143
2144 if (ctx->Const.GenerateTemporaryNames)
2145 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
2146 false, true);
2147
2148 state->error = glcpp_preprocess(state, &source, &state->info_log,
2149 add_builtin_defines, state, ctx);
2150
2151 if (!state->error) {
2152 _mesa_glsl_lexer_ctor(state, source);
2153 _mesa_glsl_parse(state);
2154 _mesa_glsl_lexer_dtor(state);
2155 do_late_parsing_checks(state);
2156 }
2157
2158 if (dump_ast) {
2159 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
2160 ast->print();
2161 }
2162 printf("\n\n");
2163 }
2164
2165 ralloc_free(shader->ir);
2166 shader->ir = new(shader) exec_list;
2167 if (!state->error && !state->translation_unit.is_empty())
2168 _mesa_ast_to_hir(shader->ir, state);
2169
2170 if (!state->error) {
2171 validate_ir_tree(shader->ir);
2172
2173 /* Print out the unoptimized IR. */
2174 if (dump_hir) {
2175 _mesa_print_ir(stdout, shader->ir, state);
2176 }
2177 }
2178
2179 if (shader->InfoLog)
2180 ralloc_free(shader->InfoLog);
2181
2182 if (!state->error)
2183 set_shader_inout_layout(shader, state);
2184
2185 shader->symbols = new(shader->ir) glsl_symbol_table;
2186 shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
2187 shader->InfoLog = state->info_log;
2188 shader->Version = state->language_version;
2189 shader->IsES = state->es_shader;
2190
2191 if (!state->error && !shader->ir->is_empty()) {
2192 assign_subroutine_indexes(state);
2193 lower_subroutine(shader->ir, state);
2194 opt_shader_and_create_symbol_table(ctx, state->symbols, shader);
2195 }
2196
2197 if (!force_recompile) {
2198 free((void *)shader->FallbackSource);
2199 shader->FallbackSource = NULL;
2200 }
2201
2202 delete state->symbols;
2203 ralloc_free(state);
2204
2205 if (ctx->Cache && shader->CompileStatus == COMPILE_SUCCESS) {
2206 char sha1_buf[41];
2207 disk_cache_put_key(ctx->Cache, shader->sha1);
2208 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2209 _mesa_sha1_format(sha1_buf, shader->sha1);
2210 fprintf(stderr, "marking shader: %s\n", sha1_buf);
2211 }
2212 }
2213 }
2214
2215 } /* extern "C" */
2216 /**
2217 * Do the set of common optimizations passes
2218 *
2219 * \param ir List of instructions to be optimized
2220 * \param linked Is the shader linked? This enables
2221 * optimizations passes that remove code at
2222 * global scope and could cause linking to
2223 * fail.
2224 * \param uniform_locations_assigned Have locations already been assigned for
2225 * uniforms? This prevents the declarations
2226 * of unused uniforms from being removed.
2227 * The setting of this flag only matters if
2228 * \c linked is \c true.
2229 * \param options The driver's preferred shader options.
2230 * \param native_integers Selects optimizations that depend on the
2231 * implementations supporting integers
2232 * natively (as opposed to supporting
2233 * integers in floating point registers).
2234 */
2235 bool
2236 do_common_optimization(exec_list *ir, bool linked,
2237 bool uniform_locations_assigned,
2238 const struct gl_shader_compiler_options *options,
2239 bool native_integers)
2240 {
2241 const bool debug = false;
2242 bool progress = false;
2243
2244 #define OPT(PASS, ...) do { \
2245 if (debug) { \
2246 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2247 const bool opt_progress = PASS(__VA_ARGS__); \
2248 progress = opt_progress || progress; \
2249 if (opt_progress) \
2250 _mesa_print_ir(stderr, ir, NULL); \
2251 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2252 #PASS, opt_progress ? "made" : "no"); \
2253 } else { \
2254 progress = PASS(__VA_ARGS__) || progress; \
2255 } \
2256 } while (false)
2257
2258 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2259
2260 if (linked) {
2261 OPT(do_function_inlining, ir);
2262 OPT(do_dead_functions, ir);
2263 OPT(do_structure_splitting, ir);
2264 }
2265 propagate_invariance(ir);
2266 OPT(do_if_simplification, ir);
2267 OPT(opt_flatten_nested_if_blocks, ir);
2268 OPT(opt_conditional_discard, ir);
2269 OPT(do_copy_propagation_elements, ir);
2270
2271 if (options->OptimizeForAOS && !linked)
2272 OPT(opt_flip_matrices, ir);
2273
2274 if (linked && options->OptimizeForAOS) {
2275 OPT(do_vectorize, ir);
2276 }
2277
2278 if (linked)
2279 OPT(do_dead_code, ir, uniform_locations_assigned);
2280 else
2281 OPT(do_dead_code_unlinked, ir);
2282 OPT(do_dead_code_local, ir);
2283 OPT(do_tree_grafting, ir);
2284 OPT(do_constant_propagation, ir);
2285 if (linked)
2286 OPT(do_constant_variable, ir);
2287 else
2288 OPT(do_constant_variable_unlinked, ir);
2289 OPT(do_constant_folding, ir);
2290 OPT(do_minmax_prune, ir);
2291 OPT(do_rebalance_tree, ir);
2292 OPT(do_algebraic, ir, native_integers, options);
2293 OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2294 options->EmitNoCont, options->EmitNoLoops);
2295 OPT(do_vec_index_to_swizzle, ir);
2296 OPT(lower_vector_insert, ir, false);
2297 OPT(optimize_swizzles, ir);
2298
2299 OPT(optimize_split_arrays, ir, linked);
2300 OPT(optimize_redundant_jumps, ir);
2301
2302 if (options->MaxUnrollIterations) {
2303 loop_state *ls = analyze_loop_variables(ir);
2304 if (ls->loop_found) {
2305 bool loop_progress = unroll_loops(ir, ls, options);
2306 while (loop_progress) {
2307 loop_progress = false;
2308 loop_progress |= do_constant_propagation(ir);
2309 loop_progress |= do_if_simplification(ir);
2310
2311 /* Some drivers only call do_common_optimization() once rather
2312 * than in a loop. So we must call do_lower_jumps() after
2313 * unrolling a loop because for drivers that use LLVM validation
2314 * will fail if a jump is not the last instruction in the block.
2315 * For example the following will fail LLVM validation:
2316 *
2317 * (loop (
2318 * ...
2319 * break
2320 * (assign (x) (var_ref v124) (expression int + (var_ref v124)
2321 * (constant int (1)) ) )
2322 * ))
2323 */
2324 loop_progress |= do_lower_jumps(ir, true, true,
2325 options->EmitNoMainReturn,
2326 options->EmitNoCont,
2327 options->EmitNoLoops);
2328 }
2329 progress |= loop_progress;
2330 }
2331 delete ls;
2332 }
2333
2334 #undef OPT
2335
2336 return progress;
2337 }