mesa: include mtypes.h less
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <inttypes.h> /* for PRIx64 macro */
24 #include <stdio.h>
25 #include <stdarg.h>
26 #include <string.h>
27 #include <assert.h>
28
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/formats.h"
32 #include "main/shaderobj.h"
33 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
34 #include "util/ralloc.h"
35 #include "util/disk_cache.h"
36 #include "util/mesa-sha1.h"
37 #include "ast.h"
38 #include "glsl_parser_extras.h"
39 #include "glsl_parser.h"
40 #include "ir_optimization.h"
41 #include "loop_analysis.h"
42 #include "builtin_functions.h"
43
44 /**
45 * Format a short human-readable description of the given GLSL version.
46 */
47 const char *
48 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
49 {
50 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
51 version / 100, version % 100);
52 }
53
54
55 static const unsigned known_desktop_glsl_versions[] =
56 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450, 460 };
57 static const unsigned known_desktop_gl_versions[] =
58 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45, 46 };
59
60
61 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
62 gl_shader_stage stage,
63 void *mem_ctx)
64 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
65 switch_state()
66 {
67 assert(stage < MESA_SHADER_STAGES);
68 this->stage = stage;
69
70 this->scanner = NULL;
71 this->translation_unit.make_empty();
72 this->symbols = new(mem_ctx) glsl_symbol_table;
73
74 this->linalloc = linear_alloc_parent(this, 0);
75
76 this->info_log = ralloc_strdup(mem_ctx, "");
77 this->error = false;
78 this->loop_nesting_ast = NULL;
79
80 this->uses_builtin_functions = false;
81
82 /* Set default language version and extensions */
83 this->language_version = 110;
84 this->forced_language_version = ctx->Const.ForceGLSLVersion;
85 this->zero_init = ctx->Const.GLSLZeroInit;
86 this->gl_version = 20;
87 this->compat_shader = true;
88 this->es_shader = false;
89 this->ARB_texture_rectangle_enable = true;
90
91 /* OpenGL ES 2.0 has different defaults from desktop GL. */
92 if (ctx->API == API_OPENGLES2) {
93 this->language_version = 100;
94 this->es_shader = true;
95 this->ARB_texture_rectangle_enable = false;
96 }
97
98 this->extensions = &ctx->Extensions;
99
100 this->Const.MaxLights = ctx->Const.MaxLights;
101 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
102 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
103 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
104 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
105 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
106 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
107 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
108 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
109 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
110 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
111 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
112
113 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
114
115 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
116
117 /* 1.50 constants */
118 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
119 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
120 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
121 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
122 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
123 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
124 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
125 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
126
127 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
128 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
129 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
130 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
131 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
132 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
133 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
134 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
135 this->Const.MaxVertexAtomicCounterBuffers =
136 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
137 this->Const.MaxTessControlAtomicCounterBuffers =
138 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
139 this->Const.MaxTessEvaluationAtomicCounterBuffers =
140 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
141 this->Const.MaxGeometryAtomicCounterBuffers =
142 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
143 this->Const.MaxFragmentAtomicCounterBuffers =
144 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
145 this->Const.MaxComputeAtomicCounterBuffers =
146 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
147 this->Const.MaxCombinedAtomicCounterBuffers =
148 ctx->Const.MaxCombinedAtomicBuffers;
149 this->Const.MaxAtomicCounterBufferSize =
150 ctx->Const.MaxAtomicBufferSize;
151
152 /* ARB_enhanced_layouts constants */
153 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
154 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
155
156 /* Compute shader constants */
157 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
158 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
159 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
160 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
161
162 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
163 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
164
165 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
166 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
167 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
168 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
169 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
170 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
171 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
172 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
173 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
174 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
175
176 /* ARB_viewport_array */
177 this->Const.MaxViewports = ctx->Const.MaxViewports;
178
179 /* tessellation shader constants */
180 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
181 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
182 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
183 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
184 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
185 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
186 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
187 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
188 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
189 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
190 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
191 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
192
193 /* GL 4.5 / OES_sample_variables */
194 this->Const.MaxSamples = ctx->Const.MaxSamples;
195
196 this->current_function = NULL;
197 this->toplevel_ir = NULL;
198 this->found_return = false;
199 this->all_invariant = false;
200 this->user_structures = NULL;
201 this->num_user_structures = 0;
202 this->num_subroutines = 0;
203 this->subroutines = NULL;
204 this->num_subroutine_types = 0;
205 this->subroutine_types = NULL;
206
207 /* supported_versions should be large enough to support the known desktop
208 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
209 */
210 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
211 ARRAY_SIZE(this->supported_versions));
212
213 /* Populate the list of supported GLSL versions */
214 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
215 * the OpenGL 3.2 Core context is supported, this logic will need
216 * change. Older versions of GLSL are no longer supported
217 * outside the compatibility contexts of 3.x.
218 */
219 this->num_supported_versions = 0;
220 if (_mesa_is_desktop_gl(ctx)) {
221 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
222 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
223 this->supported_versions[this->num_supported_versions].ver
224 = known_desktop_glsl_versions[i];
225 this->supported_versions[this->num_supported_versions].gl_ver
226 = known_desktop_gl_versions[i];
227 this->supported_versions[this->num_supported_versions].es = false;
228 this->num_supported_versions++;
229 }
230 }
231 }
232 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
233 this->supported_versions[this->num_supported_versions].ver = 100;
234 this->supported_versions[this->num_supported_versions].gl_ver = 20;
235 this->supported_versions[this->num_supported_versions].es = true;
236 this->num_supported_versions++;
237 }
238 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
239 this->supported_versions[this->num_supported_versions].ver = 300;
240 this->supported_versions[this->num_supported_versions].gl_ver = 30;
241 this->supported_versions[this->num_supported_versions].es = true;
242 this->num_supported_versions++;
243 }
244 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
245 this->supported_versions[this->num_supported_versions].ver = 310;
246 this->supported_versions[this->num_supported_versions].gl_ver = 31;
247 this->supported_versions[this->num_supported_versions].es = true;
248 this->num_supported_versions++;
249 }
250 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
251 ctx->Extensions.ARB_ES3_2_compatibility) {
252 this->supported_versions[this->num_supported_versions].ver = 320;
253 this->supported_versions[this->num_supported_versions].gl_ver = 32;
254 this->supported_versions[this->num_supported_versions].es = true;
255 this->num_supported_versions++;
256 }
257
258 /* Create a string for use in error messages to tell the user which GLSL
259 * versions are supported.
260 */
261 char *supported = ralloc_strdup(this, "");
262 for (unsigned i = 0; i < this->num_supported_versions; i++) {
263 unsigned ver = this->supported_versions[i].ver;
264 const char *const prefix = (i == 0)
265 ? ""
266 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
267 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
268
269 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
270 prefix,
271 ver / 100, ver % 100,
272 suffix);
273 }
274
275 this->supported_version_string = supported;
276
277 if (ctx->Const.ForceGLSLExtensionsWarn)
278 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
279
280 this->default_uniform_qualifier = new(this) ast_type_qualifier();
281 this->default_uniform_qualifier->flags.q.shared = 1;
282 this->default_uniform_qualifier->flags.q.column_major = 1;
283
284 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
285 this->default_shader_storage_qualifier->flags.q.shared = 1;
286 this->default_shader_storage_qualifier->flags.q.column_major = 1;
287
288 this->fs_uses_gl_fragcoord = false;
289 this->fs_redeclares_gl_fragcoord = false;
290 this->fs_origin_upper_left = false;
291 this->fs_pixel_center_integer = false;
292 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
293
294 this->gs_input_prim_type_specified = false;
295 this->tcs_output_vertices_specified = false;
296 this->gs_input_size = 0;
297 this->in_qualifier = new(this) ast_type_qualifier();
298 this->out_qualifier = new(this) ast_type_qualifier();
299 this->fs_early_fragment_tests = false;
300 this->fs_inner_coverage = false;
301 this->fs_post_depth_coverage = false;
302 this->fs_blend_support = 0;
303 memset(this->atomic_counter_offsets, 0,
304 sizeof(this->atomic_counter_offsets));
305 this->allow_extension_directive_midshader =
306 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
307 this->allow_builtin_variable_redeclaration =
308 ctx->Const.AllowGLSLBuiltinVariableRedeclaration;
309
310 this->cs_input_local_size_variable_specified = false;
311
312 /* ARB_bindless_texture */
313 this->bindless_sampler_specified = false;
314 this->bindless_image_specified = false;
315 this->bound_sampler_specified = false;
316 this->bound_image_specified = false;
317 }
318
319 /**
320 * Determine whether the current GLSL version is sufficiently high to support
321 * a certain feature, and generate an error message if it isn't.
322 *
323 * \param required_glsl_version and \c required_glsl_es_version are
324 * interpreted as they are in _mesa_glsl_parse_state::is_version().
325 *
326 * \param locp is the parser location where the error should be reported.
327 *
328 * \param fmt (and additional arguments) constitute a printf-style error
329 * message to report if the version check fails. Information about the
330 * current and required GLSL versions will be appended. So, for example, if
331 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
332 * "foo unsupported") is called, the error message will be "foo unsupported in
333 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
334 */
335 bool
336 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
337 unsigned required_glsl_es_version,
338 YYLTYPE *locp, const char *fmt, ...)
339 {
340 if (this->is_version(required_glsl_version, required_glsl_es_version))
341 return true;
342
343 va_list args;
344 va_start(args, fmt);
345 char *problem = ralloc_vasprintf(this, fmt, args);
346 va_end(args);
347 const char *glsl_version_string
348 = glsl_compute_version_string(this, false, required_glsl_version);
349 const char *glsl_es_version_string
350 = glsl_compute_version_string(this, true, required_glsl_es_version);
351 const char *requirement_string = "";
352 if (required_glsl_version && required_glsl_es_version) {
353 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
354 glsl_version_string,
355 glsl_es_version_string);
356 } else if (required_glsl_version) {
357 requirement_string = ralloc_asprintf(this, " (%s required)",
358 glsl_version_string);
359 } else if (required_glsl_es_version) {
360 requirement_string = ralloc_asprintf(this, " (%s required)",
361 glsl_es_version_string);
362 }
363 _mesa_glsl_error(locp, this, "%s in %s%s",
364 problem, this->get_version_string(),
365 requirement_string);
366
367 return false;
368 }
369
370 /**
371 * Process a GLSL #version directive.
372 *
373 * \param version is the integer that follows the #version token.
374 *
375 * \param ident is a string identifier that follows the integer, if any is
376 * present. Otherwise NULL.
377 */
378 void
379 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
380 const char *ident)
381 {
382 bool es_token_present = false;
383 bool compat_token_present = false;
384 if (ident) {
385 if (strcmp(ident, "es") == 0) {
386 es_token_present = true;
387 } else if (version >= 150) {
388 if (strcmp(ident, "core") == 0) {
389 /* Accept the token. There's no need to record that this is
390 * a core profile shader since that's the only profile we support.
391 */
392 } else if (strcmp(ident, "compatibility") == 0) {
393 compat_token_present = true;
394
395 if (this->ctx->API != API_OPENGL_COMPAT) {
396 _mesa_glsl_error(locp, this,
397 "the compatibility profile is not supported");
398 }
399 } else {
400 _mesa_glsl_error(locp, this,
401 "\"%s\" is not a valid shading language profile; "
402 "if present, it must be \"core\"", ident);
403 }
404 } else {
405 _mesa_glsl_error(locp, this,
406 "illegal text following version number");
407 }
408 }
409
410 this->es_shader = es_token_present;
411 if (version == 100) {
412 if (es_token_present) {
413 _mesa_glsl_error(locp, this,
414 "GLSL 1.00 ES should be selected using "
415 "`#version 100'");
416 } else {
417 this->es_shader = true;
418 }
419 }
420
421 if (this->es_shader) {
422 this->ARB_texture_rectangle_enable = false;
423 }
424
425 if (this->forced_language_version)
426 this->language_version = this->forced_language_version;
427 else
428 this->language_version = version;
429
430 this->compat_shader = compat_token_present ||
431 (this->ctx->API == API_OPENGL_COMPAT &&
432 this->language_version == 140) ||
433 (!this->es_shader && this->language_version < 140);
434
435 bool supported = false;
436 for (unsigned i = 0; i < this->num_supported_versions; i++) {
437 if (this->supported_versions[i].ver == this->language_version
438 && this->supported_versions[i].es == this->es_shader) {
439 this->gl_version = this->supported_versions[i].gl_ver;
440 supported = true;
441 break;
442 }
443 }
444
445 if (!supported) {
446 _mesa_glsl_error(locp, this, "%s is not supported. "
447 "Supported versions are: %s",
448 this->get_version_string(),
449 this->supported_version_string);
450
451 /* On exit, the language_version must be set to a valid value.
452 * Later calls to _mesa_glsl_initialize_types will misbehave if
453 * the version is invalid.
454 */
455 switch (this->ctx->API) {
456 case API_OPENGL_COMPAT:
457 case API_OPENGL_CORE:
458 this->language_version = this->ctx->Const.GLSLVersion;
459 break;
460
461 case API_OPENGLES:
462 assert(!"Should not get here.");
463 /* FALLTHROUGH */
464
465 case API_OPENGLES2:
466 this->language_version = 100;
467 break;
468 }
469 }
470 }
471
472
473 /* This helper function will append the given message to the shader's
474 info log and report it via GL_ARB_debug_output. Per that extension,
475 'type' is one of the enum values classifying the message, and
476 'id' is the implementation-defined ID of the given message. */
477 static void
478 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
479 GLenum type, const char *fmt, va_list ap)
480 {
481 bool error = (type == MESA_DEBUG_TYPE_ERROR);
482 GLuint msg_id = 0;
483
484 assert(state->info_log != NULL);
485
486 /* Get the offset that the new message will be written to. */
487 int msg_offset = strlen(state->info_log);
488
489 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
490 locp->source,
491 locp->first_line,
492 locp->first_column,
493 error ? "error" : "warning");
494 ralloc_vasprintf_append(&state->info_log, fmt, ap);
495
496 const char *const msg = &state->info_log[msg_offset];
497 struct gl_context *ctx = state->ctx;
498
499 /* Report the error via GL_ARB_debug_output. */
500 _mesa_shader_debug(ctx, type, &msg_id, msg);
501
502 ralloc_strcat(&state->info_log, "\n");
503 }
504
505 void
506 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
507 const char *fmt, ...)
508 {
509 va_list ap;
510
511 state->error = true;
512
513 va_start(ap, fmt);
514 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
515 va_end(ap);
516 }
517
518
519 void
520 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
521 const char *fmt, ...)
522 {
523 va_list ap;
524
525 va_start(ap, fmt);
526 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
527 va_end(ap);
528 }
529
530
531 /**
532 * Enum representing the possible behaviors that can be specified in
533 * an #extension directive.
534 */
535 enum ext_behavior {
536 extension_disable,
537 extension_enable,
538 extension_require,
539 extension_warn
540 };
541
542 /**
543 * Element type for _mesa_glsl_supported_extensions
544 */
545 struct _mesa_glsl_extension {
546 /**
547 * Name of the extension when referred to in a GLSL extension
548 * statement
549 */
550 const char *name;
551
552 /**
553 * Whether this extension is a part of AEP
554 */
555 bool aep;
556
557 /**
558 * Predicate that checks whether the relevant extension is available for
559 * this context.
560 */
561 bool (*available_pred)(const struct gl_context *,
562 gl_api api, uint8_t version);
563
564 /**
565 * Flag in the _mesa_glsl_parse_state struct that should be set
566 * when this extension is enabled.
567 *
568 * See note in _mesa_glsl_extension::supported_flag about "pointer
569 * to member" types.
570 */
571 bool _mesa_glsl_parse_state::* enable_flag;
572
573 /**
574 * Flag in the _mesa_glsl_parse_state struct that should be set
575 * when the shader requests "warn" behavior for this extension.
576 *
577 * See note in _mesa_glsl_extension::supported_flag about "pointer
578 * to member" types.
579 */
580 bool _mesa_glsl_parse_state::* warn_flag;
581
582
583 bool compatible_with_state(const _mesa_glsl_parse_state *state,
584 gl_api api, uint8_t gl_version) const;
585 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
586 };
587
588 /** Checks if the context supports a user-facing extension */
589 #define EXT(name_str, driver_cap, ...) \
590 static MAYBE_UNUSED bool \
591 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
592 { \
593 return ctx->Extensions.driver_cap && (version >= \
594 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
595 }
596 #include "main/extensions_table.h"
597 #undef EXT
598
599 #define EXT(NAME) \
600 { "GL_" #NAME, false, has_##NAME, \
601 &_mesa_glsl_parse_state::NAME##_enable, \
602 &_mesa_glsl_parse_state::NAME##_warn }
603
604 #define EXT_AEP(NAME) \
605 { "GL_" #NAME, true, has_##NAME, \
606 &_mesa_glsl_parse_state::NAME##_enable, \
607 &_mesa_glsl_parse_state::NAME##_warn }
608
609 /**
610 * Table of extensions that can be enabled/disabled within a shader,
611 * and the conditions under which they are supported.
612 */
613 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
614 /* ARB extensions go here, sorted alphabetically.
615 */
616 EXT(ARB_ES3_1_compatibility),
617 EXT(ARB_ES3_2_compatibility),
618 EXT(ARB_arrays_of_arrays),
619 EXT(ARB_bindless_texture),
620 EXT(ARB_compatibility),
621 EXT(ARB_compute_shader),
622 EXT(ARB_compute_variable_group_size),
623 EXT(ARB_conservative_depth),
624 EXT(ARB_cull_distance),
625 EXT(ARB_derivative_control),
626 EXT(ARB_draw_buffers),
627 EXT(ARB_draw_instanced),
628 EXT(ARB_enhanced_layouts),
629 EXT(ARB_explicit_attrib_location),
630 EXT(ARB_explicit_uniform_location),
631 EXT(ARB_fragment_coord_conventions),
632 EXT(ARB_fragment_layer_viewport),
633 EXT(ARB_gpu_shader5),
634 EXT(ARB_gpu_shader_fp64),
635 EXT(ARB_gpu_shader_int64),
636 EXT(ARB_post_depth_coverage),
637 EXT(ARB_sample_shading),
638 EXT(ARB_separate_shader_objects),
639 EXT(ARB_shader_atomic_counter_ops),
640 EXT(ARB_shader_atomic_counters),
641 EXT(ARB_shader_ballot),
642 EXT(ARB_shader_bit_encoding),
643 EXT(ARB_shader_clock),
644 EXT(ARB_shader_draw_parameters),
645 EXT(ARB_shader_group_vote),
646 EXT(ARB_shader_image_load_store),
647 EXT(ARB_shader_image_size),
648 EXT(ARB_shader_precision),
649 EXT(ARB_shader_stencil_export),
650 EXT(ARB_shader_storage_buffer_object),
651 EXT(ARB_shader_subroutine),
652 EXT(ARB_shader_texture_image_samples),
653 EXT(ARB_shader_texture_lod),
654 EXT(ARB_shader_viewport_layer_array),
655 EXT(ARB_shading_language_420pack),
656 EXT(ARB_shading_language_packing),
657 EXT(ARB_tessellation_shader),
658 EXT(ARB_texture_cube_map_array),
659 EXT(ARB_texture_gather),
660 EXT(ARB_texture_multisample),
661 EXT(ARB_texture_query_levels),
662 EXT(ARB_texture_query_lod),
663 EXT(ARB_texture_rectangle),
664 EXT(ARB_uniform_buffer_object),
665 EXT(ARB_vertex_attrib_64bit),
666 EXT(ARB_viewport_array),
667
668 /* KHR extensions go here, sorted alphabetically.
669 */
670 EXT_AEP(KHR_blend_equation_advanced),
671
672 /* OES extensions go here, sorted alphabetically.
673 */
674 EXT(OES_EGL_image_external),
675 EXT(OES_EGL_image_external_essl3),
676 EXT(OES_geometry_point_size),
677 EXT(OES_geometry_shader),
678 EXT(OES_gpu_shader5),
679 EXT(OES_primitive_bounding_box),
680 EXT_AEP(OES_sample_variables),
681 EXT_AEP(OES_shader_image_atomic),
682 EXT(OES_shader_io_blocks),
683 EXT_AEP(OES_shader_multisample_interpolation),
684 EXT(OES_standard_derivatives),
685 EXT(OES_tessellation_point_size),
686 EXT(OES_tessellation_shader),
687 EXT(OES_texture_3D),
688 EXT(OES_texture_buffer),
689 EXT(OES_texture_cube_map_array),
690 EXT_AEP(OES_texture_storage_multisample_2d_array),
691 EXT(OES_viewport_array),
692
693 /* All other extensions go here, sorted alphabetically.
694 */
695 EXT(AMD_conservative_depth),
696 EXT(AMD_shader_stencil_export),
697 EXT(AMD_shader_trinary_minmax),
698 EXT(AMD_vertex_shader_layer),
699 EXT(AMD_vertex_shader_viewport_index),
700 EXT(ANDROID_extension_pack_es31a),
701 EXT(EXT_blend_func_extended),
702 EXT(EXT_frag_depth),
703 EXT(EXT_draw_buffers),
704 EXT(EXT_clip_cull_distance),
705 EXT(EXT_geometry_point_size),
706 EXT_AEP(EXT_geometry_shader),
707 EXT_AEP(EXT_gpu_shader5),
708 EXT_AEP(EXT_primitive_bounding_box),
709 EXT(EXT_separate_shader_objects),
710 EXT(EXT_shader_framebuffer_fetch),
711 EXT(EXT_shader_framebuffer_fetch_non_coherent),
712 EXT(EXT_shader_integer_mix),
713 EXT_AEP(EXT_shader_io_blocks),
714 EXT(EXT_shader_samples_identical),
715 EXT(EXT_tessellation_point_size),
716 EXT_AEP(EXT_tessellation_shader),
717 EXT(EXT_texture_array),
718 EXT_AEP(EXT_texture_buffer),
719 EXT_AEP(EXT_texture_cube_map_array),
720 EXT(INTEL_conservative_rasterization),
721 EXT(MESA_shader_integer_functions),
722 EXT(NV_image_formats),
723 };
724
725 #undef EXT
726
727
728 /**
729 * Determine whether a given extension is compatible with the target,
730 * API, and extension information in the current parser state.
731 */
732 bool _mesa_glsl_extension::compatible_with_state(
733 const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
734 {
735 return this->available_pred(state->ctx, api, gl_version);
736 }
737
738 /**
739 * Set the appropriate flags in the parser state to establish the
740 * given behavior for this extension.
741 */
742 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
743 ext_behavior behavior) const
744 {
745 /* Note: the ->* operator indexes into state by the
746 * offsets this->enable_flag and this->warn_flag. See
747 * _mesa_glsl_extension::supported_flag for more info.
748 */
749 state->*(this->enable_flag) = (behavior != extension_disable);
750 state->*(this->warn_flag) = (behavior == extension_warn);
751 }
752
753 /**
754 * Find an extension by name in _mesa_glsl_supported_extensions. If
755 * the name is not found, return NULL.
756 */
757 static const _mesa_glsl_extension *find_extension(const char *name)
758 {
759 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
760 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
761 return &_mesa_glsl_supported_extensions[i];
762 }
763 }
764 return NULL;
765 }
766
767 bool
768 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
769 const char *behavior_string, YYLTYPE *behavior_locp,
770 _mesa_glsl_parse_state *state)
771 {
772 uint8_t gl_version = state->ctx->Extensions.Version;
773 gl_api api = state->ctx->API;
774 ext_behavior behavior;
775 if (strcmp(behavior_string, "warn") == 0) {
776 behavior = extension_warn;
777 } else if (strcmp(behavior_string, "require") == 0) {
778 behavior = extension_require;
779 } else if (strcmp(behavior_string, "enable") == 0) {
780 behavior = extension_enable;
781 } else if (strcmp(behavior_string, "disable") == 0) {
782 behavior = extension_disable;
783 } else {
784 _mesa_glsl_error(behavior_locp, state,
785 "unknown extension behavior `%s'",
786 behavior_string);
787 return false;
788 }
789
790 /* If we're in a desktop context but with an ES shader, use an ES API enum
791 * to verify extension availability.
792 */
793 if (state->es_shader && api != API_OPENGLES2)
794 api = API_OPENGLES2;
795 /* Use the language-version derived GL version to extension checks, unless
796 * we're using meta, which sets the version to the max.
797 */
798 if (gl_version != 0xff)
799 gl_version = state->gl_version;
800
801 if (strcmp(name, "all") == 0) {
802 if ((behavior == extension_enable) || (behavior == extension_require)) {
803 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
804 (behavior == extension_enable)
805 ? "enable" : "require");
806 return false;
807 } else {
808 for (unsigned i = 0;
809 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
810 const _mesa_glsl_extension *extension
811 = &_mesa_glsl_supported_extensions[i];
812 if (extension->compatible_with_state(state, api, gl_version)) {
813 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
814 }
815 }
816 }
817 } else {
818 const _mesa_glsl_extension *extension = find_extension(name);
819 if (extension && extension->compatible_with_state(state, api, gl_version)) {
820 extension->set_flags(state, behavior);
821 if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
822 for (unsigned i = 0;
823 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
824 const _mesa_glsl_extension *extension =
825 &_mesa_glsl_supported_extensions[i];
826
827 if (!extension->aep)
828 continue;
829 /* AEP should not be enabled if all of the sub-extensions can't
830 * also be enabled. This is not the proper layer to do such
831 * error-checking though.
832 */
833 assert(extension->compatible_with_state(state, api, gl_version));
834 extension->set_flags(state, behavior);
835 }
836 }
837 } else {
838 static const char fmt[] = "extension `%s' unsupported in %s shader";
839
840 if (behavior == extension_require) {
841 _mesa_glsl_error(name_locp, state, fmt,
842 name, _mesa_shader_stage_to_string(state->stage));
843 return false;
844 } else {
845 _mesa_glsl_warning(name_locp, state, fmt,
846 name, _mesa_shader_stage_to_string(state->stage));
847 }
848 }
849 }
850
851 return true;
852 }
853
854
855 /**
856 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
857 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
858 * (process_array_constructor, et al) sufficient information to do type
859 * checking.
860 *
861 * Operates on assignments involving an aggregate initializer. E.g.,
862 *
863 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
864 *
865 * or more ridiculously,
866 *
867 * struct S {
868 * vec4 v[2];
869 * };
870 *
871 * struct {
872 * S a[2], b;
873 * int c;
874 * } aggregate = {
875 * {
876 * {
877 * {
878 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
879 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
880 * } // a[0].v
881 * }, // a[0]
882 * {
883 * {
884 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
885 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
886 * } // a[1].v
887 * } // a[1]
888 * }, // a
889 * {
890 * {
891 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
892 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
893 * } // b.v
894 * }, // b
895 * 4 // c
896 * };
897 *
898 * This pass is necessary because the right-hand side of <type> e = { ... }
899 * doesn't contain sufficient information to determine if the types match.
900 */
901 void
902 _mesa_ast_set_aggregate_type(const glsl_type *type,
903 ast_expression *expr)
904 {
905 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
906 ai->constructor_type = type;
907
908 /* If the aggregate is an array, recursively set its elements' types. */
909 if (type->is_array()) {
910 /* Each array element has the type type->fields.array.
911 *
912 * E.g., if <type> if struct S[2] we want to set each element's type to
913 * struct S.
914 */
915 for (exec_node *expr_node = ai->expressions.get_head_raw();
916 !expr_node->is_tail_sentinel();
917 expr_node = expr_node->next) {
918 ast_expression *expr = exec_node_data(ast_expression, expr_node,
919 link);
920
921 if (expr->oper == ast_aggregate)
922 _mesa_ast_set_aggregate_type(type->fields.array, expr);
923 }
924
925 /* If the aggregate is a struct, recursively set its fields' types. */
926 } else if (type->is_record()) {
927 exec_node *expr_node = ai->expressions.get_head_raw();
928
929 /* Iterate through the struct's fields. */
930 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
931 i++, expr_node = expr_node->next) {
932 ast_expression *expr = exec_node_data(ast_expression, expr_node,
933 link);
934
935 if (expr->oper == ast_aggregate) {
936 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
937 }
938 }
939 /* If the aggregate is a matrix, set its columns' types. */
940 } else if (type->is_matrix()) {
941 for (exec_node *expr_node = ai->expressions.get_head_raw();
942 !expr_node->is_tail_sentinel();
943 expr_node = expr_node->next) {
944 ast_expression *expr = exec_node_data(ast_expression, expr_node,
945 link);
946
947 if (expr->oper == ast_aggregate)
948 _mesa_ast_set_aggregate_type(type->column_type(), expr);
949 }
950 }
951 }
952
953 void
954 _mesa_ast_process_interface_block(YYLTYPE *locp,
955 _mesa_glsl_parse_state *state,
956 ast_interface_block *const block,
957 const struct ast_type_qualifier &q)
958 {
959 if (q.flags.q.buffer) {
960 if (!state->has_shader_storage_buffer_objects()) {
961 _mesa_glsl_error(locp, state,
962 "#version 430 / GL_ARB_shader_storage_buffer_object "
963 "required for defining shader storage blocks");
964 } else if (state->ARB_shader_storage_buffer_object_warn) {
965 _mesa_glsl_warning(locp, state,
966 "#version 430 / GL_ARB_shader_storage_buffer_object "
967 "required for defining shader storage blocks");
968 }
969 } else if (q.flags.q.uniform) {
970 if (!state->has_uniform_buffer_objects()) {
971 _mesa_glsl_error(locp, state,
972 "#version 140 / GL_ARB_uniform_buffer_object "
973 "required for defining uniform blocks");
974 } else if (state->ARB_uniform_buffer_object_warn) {
975 _mesa_glsl_warning(locp, state,
976 "#version 140 / GL_ARB_uniform_buffer_object "
977 "required for defining uniform blocks");
978 }
979 } else {
980 if (!state->has_shader_io_blocks()) {
981 if (state->es_shader) {
982 _mesa_glsl_error(locp, state,
983 "GL_OES_shader_io_blocks or #version 320 "
984 "required for using interface blocks");
985 } else {
986 _mesa_glsl_error(locp, state,
987 "#version 150 required for using "
988 "interface blocks");
989 }
990 }
991 }
992
993 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
994 * "It is illegal to have an input block in a vertex shader
995 * or an output block in a fragment shader"
996 */
997 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
998 _mesa_glsl_error(locp, state,
999 "`in' interface block is not allowed for "
1000 "a vertex shader");
1001 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
1002 _mesa_glsl_error(locp, state,
1003 "`out' interface block is not allowed for "
1004 "a fragment shader");
1005 }
1006
1007 /* Since block arrays require names, and both features are added in
1008 * the same language versions, we don't have to explicitly
1009 * version-check both things.
1010 */
1011 if (block->instance_name != NULL) {
1012 state->check_version(150, 300, locp, "interface blocks with "
1013 "an instance name are not allowed");
1014 }
1015
1016 ast_type_qualifier::bitset_t interface_type_mask;
1017 struct ast_type_qualifier temp_type_qualifier;
1018
1019 /* Get a bitmask containing only the in/out/uniform/buffer
1020 * flags, allowing us to ignore other irrelevant flags like
1021 * interpolation qualifiers.
1022 */
1023 temp_type_qualifier.flags.i = 0;
1024 temp_type_qualifier.flags.q.uniform = true;
1025 temp_type_qualifier.flags.q.in = true;
1026 temp_type_qualifier.flags.q.out = true;
1027 temp_type_qualifier.flags.q.buffer = true;
1028 temp_type_qualifier.flags.q.patch = true;
1029 interface_type_mask = temp_type_qualifier.flags.i;
1030
1031 /* Get the block's interface qualifier. The interface_qualifier
1032 * production rule guarantees that only one bit will be set (and
1033 * it will be in/out/uniform).
1034 */
1035 ast_type_qualifier::bitset_t block_interface_qualifier = q.flags.i;
1036
1037 block->default_layout.flags.i |= block_interface_qualifier;
1038
1039 if (state->stage == MESA_SHADER_GEOMETRY &&
1040 state->has_explicit_attrib_stream() &&
1041 block->default_layout.flags.q.out) {
1042 /* Assign global layout's stream value. */
1043 block->default_layout.flags.q.stream = 1;
1044 block->default_layout.flags.q.explicit_stream = 0;
1045 block->default_layout.stream = state->out_qualifier->stream;
1046 }
1047
1048 if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1049 /* Assign global layout's xfb_buffer value. */
1050 block->default_layout.flags.q.xfb_buffer = 1;
1051 block->default_layout.flags.q.explicit_xfb_buffer = 0;
1052 block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1053 }
1054
1055 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1056 ast_type_qualifier& qualifier = member->type->qualifier;
1057 if ((qualifier.flags.i & interface_type_mask) == 0) {
1058 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1059 * "If no optional qualifier is used in a member declaration, the
1060 * qualifier of the variable is just in, out, or uniform as declared
1061 * by interface-qualifier."
1062 */
1063 qualifier.flags.i |= block_interface_qualifier;
1064 } else if ((qualifier.flags.i & interface_type_mask) !=
1065 block_interface_qualifier) {
1066 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1067 * "If optional qualifiers are used, they can include interpolation
1068 * and storage qualifiers and they must declare an input, output,
1069 * or uniform variable consistent with the interface qualifier of
1070 * the block."
1071 */
1072 _mesa_glsl_error(locp, state,
1073 "uniform/in/out qualifier on "
1074 "interface block member does not match "
1075 "the interface block");
1076 }
1077
1078 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1079 _mesa_glsl_error(locp, state,
1080 "invariant qualifiers can be used only "
1081 "in interface block members for shader "
1082 "inputs or outputs");
1083 }
1084 }
1085
1086 static void
1087 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1088 {
1089 if (q->is_subroutine_decl())
1090 printf("subroutine ");
1091
1092 if (q->subroutine_list) {
1093 printf("subroutine (");
1094 q->subroutine_list->print();
1095 printf(")");
1096 }
1097
1098 if (q->flags.q.constant)
1099 printf("const ");
1100
1101 if (q->flags.q.invariant)
1102 printf("invariant ");
1103
1104 if (q->flags.q.attribute)
1105 printf("attribute ");
1106
1107 if (q->flags.q.varying)
1108 printf("varying ");
1109
1110 if (q->flags.q.in && q->flags.q.out)
1111 printf("inout ");
1112 else {
1113 if (q->flags.q.in)
1114 printf("in ");
1115
1116 if (q->flags.q.out)
1117 printf("out ");
1118 }
1119
1120 if (q->flags.q.centroid)
1121 printf("centroid ");
1122 if (q->flags.q.sample)
1123 printf("sample ");
1124 if (q->flags.q.patch)
1125 printf("patch ");
1126 if (q->flags.q.uniform)
1127 printf("uniform ");
1128 if (q->flags.q.buffer)
1129 printf("buffer ");
1130 if (q->flags.q.smooth)
1131 printf("smooth ");
1132 if (q->flags.q.flat)
1133 printf("flat ");
1134 if (q->flags.q.noperspective)
1135 printf("noperspective ");
1136 }
1137
1138
1139 void
1140 ast_node::print(void) const
1141 {
1142 printf("unhandled node ");
1143 }
1144
1145
1146 ast_node::ast_node(void)
1147 {
1148 this->location.source = 0;
1149 this->location.first_line = 0;
1150 this->location.first_column = 0;
1151 this->location.last_line = 0;
1152 this->location.last_column = 0;
1153 }
1154
1155
1156 static void
1157 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1158 {
1159 if (array_specifier)
1160 array_specifier->print();
1161 }
1162
1163
1164 void
1165 ast_compound_statement::print(void) const
1166 {
1167 printf("{\n");
1168
1169 foreach_list_typed(ast_node, ast, link, &this->statements) {
1170 ast->print();
1171 }
1172
1173 printf("}\n");
1174 }
1175
1176
1177 ast_compound_statement::ast_compound_statement(int new_scope,
1178 ast_node *statements)
1179 {
1180 this->new_scope = new_scope;
1181
1182 if (statements != NULL) {
1183 this->statements.push_degenerate_list_at_head(&statements->link);
1184 }
1185 }
1186
1187
1188 void
1189 ast_expression::print(void) const
1190 {
1191 switch (oper) {
1192 case ast_assign:
1193 case ast_mul_assign:
1194 case ast_div_assign:
1195 case ast_mod_assign:
1196 case ast_add_assign:
1197 case ast_sub_assign:
1198 case ast_ls_assign:
1199 case ast_rs_assign:
1200 case ast_and_assign:
1201 case ast_xor_assign:
1202 case ast_or_assign:
1203 subexpressions[0]->print();
1204 printf("%s ", operator_string(oper));
1205 subexpressions[1]->print();
1206 break;
1207
1208 case ast_field_selection:
1209 subexpressions[0]->print();
1210 printf(". %s ", primary_expression.identifier);
1211 break;
1212
1213 case ast_plus:
1214 case ast_neg:
1215 case ast_bit_not:
1216 case ast_logic_not:
1217 case ast_pre_inc:
1218 case ast_pre_dec:
1219 printf("%s ", operator_string(oper));
1220 subexpressions[0]->print();
1221 break;
1222
1223 case ast_post_inc:
1224 case ast_post_dec:
1225 subexpressions[0]->print();
1226 printf("%s ", operator_string(oper));
1227 break;
1228
1229 case ast_conditional:
1230 subexpressions[0]->print();
1231 printf("? ");
1232 subexpressions[1]->print();
1233 printf(": ");
1234 subexpressions[2]->print();
1235 break;
1236
1237 case ast_array_index:
1238 subexpressions[0]->print();
1239 printf("[ ");
1240 subexpressions[1]->print();
1241 printf("] ");
1242 break;
1243
1244 case ast_function_call: {
1245 subexpressions[0]->print();
1246 printf("( ");
1247
1248 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1249 if (&ast->link != this->expressions.get_head())
1250 printf(", ");
1251
1252 ast->print();
1253 }
1254
1255 printf(") ");
1256 break;
1257 }
1258
1259 case ast_identifier:
1260 printf("%s ", primary_expression.identifier);
1261 break;
1262
1263 case ast_int_constant:
1264 printf("%d ", primary_expression.int_constant);
1265 break;
1266
1267 case ast_uint_constant:
1268 printf("%u ", primary_expression.uint_constant);
1269 break;
1270
1271 case ast_float_constant:
1272 printf("%f ", primary_expression.float_constant);
1273 break;
1274
1275 case ast_double_constant:
1276 printf("%f ", primary_expression.double_constant);
1277 break;
1278
1279 case ast_int64_constant:
1280 printf("%" PRId64 " ", primary_expression.int64_constant);
1281 break;
1282
1283 case ast_uint64_constant:
1284 printf("%" PRIu64 " ", primary_expression.uint64_constant);
1285 break;
1286
1287 case ast_bool_constant:
1288 printf("%s ",
1289 primary_expression.bool_constant
1290 ? "true" : "false");
1291 break;
1292
1293 case ast_sequence: {
1294 printf("( ");
1295 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1296 if (&ast->link != this->expressions.get_head())
1297 printf(", ");
1298
1299 ast->print();
1300 }
1301 printf(") ");
1302 break;
1303 }
1304
1305 case ast_aggregate: {
1306 printf("{ ");
1307 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1308 if (&ast->link != this->expressions.get_head())
1309 printf(", ");
1310
1311 ast->print();
1312 }
1313 printf("} ");
1314 break;
1315 }
1316
1317 default:
1318 assert(0);
1319 break;
1320 }
1321 }
1322
1323 ast_expression::ast_expression(int oper,
1324 ast_expression *ex0,
1325 ast_expression *ex1,
1326 ast_expression *ex2) :
1327 primary_expression()
1328 {
1329 this->oper = ast_operators(oper);
1330 this->subexpressions[0] = ex0;
1331 this->subexpressions[1] = ex1;
1332 this->subexpressions[2] = ex2;
1333 this->non_lvalue_description = NULL;
1334 this->is_lhs = false;
1335 }
1336
1337
1338 void
1339 ast_expression_statement::print(void) const
1340 {
1341 if (expression)
1342 expression->print();
1343
1344 printf("; ");
1345 }
1346
1347
1348 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1349 expression(ex)
1350 {
1351 /* empty */
1352 }
1353
1354
1355 void
1356 ast_function::print(void) const
1357 {
1358 return_type->print();
1359 printf(" %s (", identifier);
1360
1361 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1362 ast->print();
1363 }
1364
1365 printf(")");
1366 }
1367
1368
1369 ast_function::ast_function(void)
1370 : return_type(NULL), identifier(NULL), is_definition(false),
1371 signature(NULL)
1372 {
1373 /* empty */
1374 }
1375
1376
1377 void
1378 ast_fully_specified_type::print(void) const
1379 {
1380 _mesa_ast_type_qualifier_print(& qualifier);
1381 specifier->print();
1382 }
1383
1384
1385 void
1386 ast_parameter_declarator::print(void) const
1387 {
1388 type->print();
1389 if (identifier)
1390 printf("%s ", identifier);
1391 ast_opt_array_dimensions_print(array_specifier);
1392 }
1393
1394
1395 void
1396 ast_function_definition::print(void) const
1397 {
1398 prototype->print();
1399 body->print();
1400 }
1401
1402
1403 void
1404 ast_declaration::print(void) const
1405 {
1406 printf("%s ", identifier);
1407 ast_opt_array_dimensions_print(array_specifier);
1408
1409 if (initializer) {
1410 printf("= ");
1411 initializer->print();
1412 }
1413 }
1414
1415
1416 ast_declaration::ast_declaration(const char *identifier,
1417 ast_array_specifier *array_specifier,
1418 ast_expression *initializer)
1419 {
1420 this->identifier = identifier;
1421 this->array_specifier = array_specifier;
1422 this->initializer = initializer;
1423 }
1424
1425
1426 void
1427 ast_declarator_list::print(void) const
1428 {
1429 assert(type || invariant);
1430
1431 if (type)
1432 type->print();
1433 else if (invariant)
1434 printf("invariant ");
1435 else
1436 printf("precise ");
1437
1438 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1439 if (&ast->link != this->declarations.get_head())
1440 printf(", ");
1441
1442 ast->print();
1443 }
1444
1445 printf("; ");
1446 }
1447
1448
1449 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1450 {
1451 this->type = type;
1452 this->invariant = false;
1453 this->precise = false;
1454 }
1455
1456 void
1457 ast_jump_statement::print(void) const
1458 {
1459 switch (mode) {
1460 case ast_continue:
1461 printf("continue; ");
1462 break;
1463 case ast_break:
1464 printf("break; ");
1465 break;
1466 case ast_return:
1467 printf("return ");
1468 if (opt_return_value)
1469 opt_return_value->print();
1470
1471 printf("; ");
1472 break;
1473 case ast_discard:
1474 printf("discard; ");
1475 break;
1476 }
1477 }
1478
1479
1480 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1481 : opt_return_value(NULL)
1482 {
1483 this->mode = ast_jump_modes(mode);
1484
1485 if (mode == ast_return)
1486 opt_return_value = return_value;
1487 }
1488
1489
1490 void
1491 ast_selection_statement::print(void) const
1492 {
1493 printf("if ( ");
1494 condition->print();
1495 printf(") ");
1496
1497 then_statement->print();
1498
1499 if (else_statement) {
1500 printf("else ");
1501 else_statement->print();
1502 }
1503 }
1504
1505
1506 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1507 ast_node *then_statement,
1508 ast_node *else_statement)
1509 {
1510 this->condition = condition;
1511 this->then_statement = then_statement;
1512 this->else_statement = else_statement;
1513 }
1514
1515
1516 void
1517 ast_switch_statement::print(void) const
1518 {
1519 printf("switch ( ");
1520 test_expression->print();
1521 printf(") ");
1522
1523 body->print();
1524 }
1525
1526
1527 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1528 ast_node *body)
1529 {
1530 this->test_expression = test_expression;
1531 this->body = body;
1532 }
1533
1534
1535 void
1536 ast_switch_body::print(void) const
1537 {
1538 printf("{\n");
1539 if (stmts != NULL) {
1540 stmts->print();
1541 }
1542 printf("}\n");
1543 }
1544
1545
1546 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1547 {
1548 this->stmts = stmts;
1549 }
1550
1551
1552 void ast_case_label::print(void) const
1553 {
1554 if (test_value != NULL) {
1555 printf("case ");
1556 test_value->print();
1557 printf(": ");
1558 } else {
1559 printf("default: ");
1560 }
1561 }
1562
1563
1564 ast_case_label::ast_case_label(ast_expression *test_value)
1565 {
1566 this->test_value = test_value;
1567 }
1568
1569
1570 void ast_case_label_list::print(void) const
1571 {
1572 foreach_list_typed(ast_node, ast, link, & this->labels) {
1573 ast->print();
1574 }
1575 printf("\n");
1576 }
1577
1578
1579 ast_case_label_list::ast_case_label_list(void)
1580 {
1581 }
1582
1583
1584 void ast_case_statement::print(void) const
1585 {
1586 labels->print();
1587 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1588 ast->print();
1589 printf("\n");
1590 }
1591 }
1592
1593
1594 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1595 {
1596 this->labels = labels;
1597 }
1598
1599
1600 void ast_case_statement_list::print(void) const
1601 {
1602 foreach_list_typed(ast_node, ast, link, & this->cases) {
1603 ast->print();
1604 }
1605 }
1606
1607
1608 ast_case_statement_list::ast_case_statement_list(void)
1609 {
1610 }
1611
1612
1613 void
1614 ast_iteration_statement::print(void) const
1615 {
1616 switch (mode) {
1617 case ast_for:
1618 printf("for( ");
1619 if (init_statement)
1620 init_statement->print();
1621 printf("; ");
1622
1623 if (condition)
1624 condition->print();
1625 printf("; ");
1626
1627 if (rest_expression)
1628 rest_expression->print();
1629 printf(") ");
1630
1631 body->print();
1632 break;
1633
1634 case ast_while:
1635 printf("while ( ");
1636 if (condition)
1637 condition->print();
1638 printf(") ");
1639 body->print();
1640 break;
1641
1642 case ast_do_while:
1643 printf("do ");
1644 body->print();
1645 printf("while ( ");
1646 if (condition)
1647 condition->print();
1648 printf("); ");
1649 break;
1650 }
1651 }
1652
1653
1654 ast_iteration_statement::ast_iteration_statement(int mode,
1655 ast_node *init,
1656 ast_node *condition,
1657 ast_expression *rest_expression,
1658 ast_node *body)
1659 {
1660 this->mode = ast_iteration_modes(mode);
1661 this->init_statement = init;
1662 this->condition = condition;
1663 this->rest_expression = rest_expression;
1664 this->body = body;
1665 }
1666
1667
1668 void
1669 ast_struct_specifier::print(void) const
1670 {
1671 printf("struct %s { ", name);
1672 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1673 ast->print();
1674 }
1675 printf("} ");
1676 }
1677
1678
1679 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1680 ast_declarator_list *declarator_list)
1681 : name(identifier), layout(NULL), declarations(), is_declaration(true),
1682 type(NULL)
1683 {
1684 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1685 }
1686
1687 void ast_subroutine_list::print(void) const
1688 {
1689 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1690 if (&ast->link != this->declarations.get_head())
1691 printf(", ");
1692 ast->print();
1693 }
1694 }
1695
1696 static void
1697 set_shader_inout_layout(struct gl_shader *shader,
1698 struct _mesa_glsl_parse_state *state)
1699 {
1700 /* Should have been prevented by the parser. */
1701 if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1702 shader->Stage == MESA_SHADER_VERTEX) {
1703 assert(!state->in_qualifier->flags.i);
1704 } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1705 shader->Stage != MESA_SHADER_TESS_EVAL) {
1706 assert(!state->in_qualifier->flags.i);
1707 }
1708
1709 if (shader->Stage != MESA_SHADER_COMPUTE) {
1710 /* Should have been prevented by the parser. */
1711 assert(!state->cs_input_local_size_specified);
1712 assert(!state->cs_input_local_size_variable_specified);
1713 }
1714
1715 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1716 /* Should have been prevented by the parser. */
1717 assert(!state->fs_uses_gl_fragcoord);
1718 assert(!state->fs_redeclares_gl_fragcoord);
1719 assert(!state->fs_pixel_center_integer);
1720 assert(!state->fs_origin_upper_left);
1721 assert(!state->fs_early_fragment_tests);
1722 assert(!state->fs_inner_coverage);
1723 assert(!state->fs_post_depth_coverage);
1724 }
1725
1726 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1727 if (state->out_qualifier->out_xfb_stride[i]) {
1728 unsigned xfb_stride;
1729 if (state->out_qualifier->out_xfb_stride[i]->
1730 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1731 true)) {
1732 shader->TransformFeedbackBufferStride[i] = xfb_stride;
1733 }
1734 }
1735 }
1736
1737 switch (shader->Stage) {
1738 case MESA_SHADER_TESS_CTRL:
1739 shader->info.TessCtrl.VerticesOut = 0;
1740 if (state->tcs_output_vertices_specified) {
1741 unsigned vertices;
1742 if (state->out_qualifier->vertices->
1743 process_qualifier_constant(state, "vertices", &vertices,
1744 false)) {
1745
1746 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1747 if (vertices > state->Const.MaxPatchVertices) {
1748 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1749 "GL_MAX_PATCH_VERTICES", vertices);
1750 }
1751 shader->info.TessCtrl.VerticesOut = vertices;
1752 }
1753 }
1754 break;
1755 case MESA_SHADER_TESS_EVAL:
1756 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1757 if (state->in_qualifier->flags.q.prim_type)
1758 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1759
1760 shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1761 if (state->in_qualifier->flags.q.vertex_spacing)
1762 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1763
1764 shader->info.TessEval.VertexOrder = 0;
1765 if (state->in_qualifier->flags.q.ordering)
1766 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1767
1768 shader->info.TessEval.PointMode = -1;
1769 if (state->in_qualifier->flags.q.point_mode)
1770 shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1771 break;
1772 case MESA_SHADER_GEOMETRY:
1773 shader->info.Geom.VerticesOut = -1;
1774 if (state->out_qualifier->flags.q.max_vertices) {
1775 unsigned qual_max_vertices;
1776 if (state->out_qualifier->max_vertices->
1777 process_qualifier_constant(state, "max_vertices",
1778 &qual_max_vertices, true)) {
1779
1780 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1781 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1782 _mesa_glsl_error(&loc, state,
1783 "maximum output vertices (%d) exceeds "
1784 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1785 qual_max_vertices);
1786 }
1787 shader->info.Geom.VerticesOut = qual_max_vertices;
1788 }
1789 }
1790
1791 if (state->gs_input_prim_type_specified) {
1792 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1793 } else {
1794 shader->info.Geom.InputType = PRIM_UNKNOWN;
1795 }
1796
1797 if (state->out_qualifier->flags.q.prim_type) {
1798 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1799 } else {
1800 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1801 }
1802
1803 shader->info.Geom.Invocations = 0;
1804 if (state->in_qualifier->flags.q.invocations) {
1805 unsigned invocations;
1806 if (state->in_qualifier->invocations->
1807 process_qualifier_constant(state, "invocations",
1808 &invocations, false)) {
1809
1810 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1811 if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
1812 _mesa_glsl_error(&loc, state,
1813 "invocations (%d) exceeds "
1814 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1815 invocations);
1816 }
1817 shader->info.Geom.Invocations = invocations;
1818 }
1819 }
1820 break;
1821
1822 case MESA_SHADER_COMPUTE:
1823 if (state->cs_input_local_size_specified) {
1824 for (int i = 0; i < 3; i++)
1825 shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1826 } else {
1827 for (int i = 0; i < 3; i++)
1828 shader->info.Comp.LocalSize[i] = 0;
1829 }
1830
1831 shader->info.Comp.LocalSizeVariable =
1832 state->cs_input_local_size_variable_specified;
1833 break;
1834
1835 case MESA_SHADER_FRAGMENT:
1836 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1837 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1838 shader->pixel_center_integer = state->fs_pixel_center_integer;
1839 shader->origin_upper_left = state->fs_origin_upper_left;
1840 shader->ARB_fragment_coord_conventions_enable =
1841 state->ARB_fragment_coord_conventions_enable;
1842 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1843 shader->InnerCoverage = state->fs_inner_coverage;
1844 shader->PostDepthCoverage = state->fs_post_depth_coverage;
1845 shader->BlendSupport = state->fs_blend_support;
1846 break;
1847
1848 default:
1849 /* Nothing to do. */
1850 break;
1851 }
1852
1853 shader->bindless_sampler = state->bindless_sampler_specified;
1854 shader->bindless_image = state->bindless_image_specified;
1855 shader->bound_sampler = state->bound_sampler_specified;
1856 shader->bound_image = state->bound_image_specified;
1857 }
1858
1859 /* src can be NULL if only the symbols found in the exec_list should be
1860 * copied
1861 */
1862 void
1863 _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
1864 struct glsl_symbol_table *src,
1865 struct glsl_symbol_table *dest)
1866 {
1867 foreach_in_list (ir_instruction, ir, shader_ir) {
1868 switch (ir->ir_type) {
1869 case ir_type_function:
1870 dest->add_function((ir_function *) ir);
1871 break;
1872 case ir_type_variable: {
1873 ir_variable *const var = (ir_variable *) ir;
1874
1875 if (var->data.mode != ir_var_temporary)
1876 dest->add_variable(var);
1877 break;
1878 }
1879 default:
1880 break;
1881 }
1882 }
1883
1884 if (src != NULL) {
1885 /* Explicitly copy the gl_PerVertex interface definitions because these
1886 * are needed to check they are the same during the interstage link.
1887 * They can’t necessarily be found via the exec_list because the members
1888 * might not be referenced. The GL spec still requires that they match
1889 * in that case.
1890 */
1891 const glsl_type *iface =
1892 src->get_interface("gl_PerVertex", ir_var_shader_in);
1893 if (iface)
1894 dest->add_interface(iface->name, iface, ir_var_shader_in);
1895
1896 iface = src->get_interface("gl_PerVertex", ir_var_shader_out);
1897 if (iface)
1898 dest->add_interface(iface->name, iface, ir_var_shader_out);
1899 }
1900 }
1901
1902 extern "C" {
1903
1904 static void
1905 assign_subroutine_indexes(struct _mesa_glsl_parse_state *state)
1906 {
1907 int j, k;
1908 int index = 0;
1909
1910 for (j = 0; j < state->num_subroutines; j++) {
1911 while (state->subroutines[j]->subroutine_index == -1) {
1912 for (k = 0; k < state->num_subroutines; k++) {
1913 if (state->subroutines[k]->subroutine_index == index)
1914 break;
1915 else if (k == state->num_subroutines - 1) {
1916 state->subroutines[j]->subroutine_index = index;
1917 }
1918 }
1919 index++;
1920 }
1921 }
1922 }
1923
1924 static void
1925 add_builtin_defines(struct _mesa_glsl_parse_state *state,
1926 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1927 struct glcpp_parser *data,
1928 unsigned version,
1929 bool es)
1930 {
1931 unsigned gl_version = state->ctx->Extensions.Version;
1932 gl_api api = state->ctx->API;
1933
1934 if (gl_version != 0xff) {
1935 unsigned i;
1936 for (i = 0; i < state->num_supported_versions; i++) {
1937 if (state->supported_versions[i].ver == version &&
1938 state->supported_versions[i].es == es) {
1939 gl_version = state->supported_versions[i].gl_ver;
1940 break;
1941 }
1942 }
1943
1944 if (i == state->num_supported_versions)
1945 return;
1946 }
1947
1948 if (es)
1949 api = API_OPENGLES2;
1950
1951 for (unsigned i = 0;
1952 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
1953 const _mesa_glsl_extension *extension
1954 = &_mesa_glsl_supported_extensions[i];
1955 if (extension->compatible_with_state(state, api, gl_version)) {
1956 add_builtin_define(data, extension->name, 1);
1957 }
1958 }
1959 }
1960
1961 /* Implements parsing checks that we can't do during parsing */
1962 static void
1963 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
1964 {
1965 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
1966 YYLTYPE loc;
1967 memset(&loc, 0, sizeof(loc));
1968 _mesa_glsl_error(&loc, state, "Compute shaders require "
1969 "GLSL 4.30 or GLSL ES 3.10");
1970 }
1971 }
1972
1973 static void
1974 opt_shader_and_create_symbol_table(struct gl_context *ctx,
1975 struct glsl_symbol_table *source_symbols,
1976 struct gl_shader *shader)
1977 {
1978 assert(shader->CompileStatus != COMPILE_FAILURE &&
1979 !shader->ir->is_empty());
1980
1981 struct gl_shader_compiler_options *options =
1982 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1983
1984 /* Do some optimization at compile time to reduce shader IR size
1985 * and reduce later work if the same shader is linked multiple times
1986 */
1987 if (ctx->Const.GLSLOptimizeConservatively) {
1988 /* Run it just once. */
1989 do_common_optimization(shader->ir, false, false, options,
1990 ctx->Const.NativeIntegers);
1991 } else {
1992 /* Repeat it until it stops making changes. */
1993 while (do_common_optimization(shader->ir, false, false, options,
1994 ctx->Const.NativeIntegers))
1995 ;
1996 }
1997
1998 validate_ir_tree(shader->ir);
1999
2000 enum ir_variable_mode other;
2001 switch (shader->Stage) {
2002 case MESA_SHADER_VERTEX:
2003 other = ir_var_shader_in;
2004 break;
2005 case MESA_SHADER_FRAGMENT:
2006 other = ir_var_shader_out;
2007 break;
2008 default:
2009 /* Something invalid to ensure optimize_dead_builtin_uniforms
2010 * doesn't remove anything other than uniforms or constants.
2011 */
2012 other = ir_var_mode_count;
2013 break;
2014 }
2015
2016 optimize_dead_builtin_variables(shader->ir, other);
2017
2018 validate_ir_tree(shader->ir);
2019
2020 /* Retain any live IR, but trash the rest. */
2021 reparent_ir(shader->ir, shader->ir);
2022
2023 /* Destroy the symbol table. Create a new symbol table that contains only
2024 * the variables and functions that still exist in the IR. The symbol
2025 * table will be used later during linking.
2026 *
2027 * There must NOT be any freed objects still referenced by the symbol
2028 * table. That could cause the linker to dereference freed memory.
2029 *
2030 * We don't have to worry about types or interface-types here because those
2031 * are fly-weights that are looked up by glsl_type.
2032 */
2033 _mesa_glsl_copy_symbols_from_table(shader->ir, source_symbols,
2034 shader->symbols);
2035 }
2036
2037 void
2038 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
2039 bool dump_ast, bool dump_hir, bool force_recompile)
2040 {
2041 const char *source = force_recompile && shader->FallbackSource ?
2042 shader->FallbackSource : shader->Source;
2043
2044 if (!force_recompile) {
2045 if (ctx->Cache) {
2046 char buf[41];
2047 disk_cache_compute_key(ctx->Cache, source, strlen(source),
2048 shader->sha1);
2049 if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
2050 /* We've seen this shader before and know it compiles */
2051 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2052 _mesa_sha1_format(buf, shader->sha1);
2053 fprintf(stderr, "deferring compile of shader: %s\n", buf);
2054 }
2055 shader->CompileStatus = COMPILE_SKIPPED;
2056
2057 free((void *)shader->FallbackSource);
2058 shader->FallbackSource = NULL;
2059 return;
2060 }
2061 }
2062 } else {
2063 /* We should only ever end up here if a re-compile has been forced by a
2064 * shader cache miss. In which case we can skip the compile if its
2065 * already be done by a previous fallback or the initial compile call.
2066 */
2067 if (shader->CompileStatus == COMPILE_SUCCESS)
2068 return;
2069
2070 if (shader->CompileStatus == COMPILED_NO_OPTS) {
2071 opt_shader_and_create_symbol_table(ctx,
2072 NULL, /* source_symbols */
2073 shader);
2074 shader->CompileStatus = COMPILE_SUCCESS;
2075 return;
2076 }
2077 }
2078
2079 struct _mesa_glsl_parse_state *state =
2080 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
2081
2082 if (ctx->Const.GenerateTemporaryNames)
2083 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
2084 false, true);
2085
2086 state->error = glcpp_preprocess(state, &source, &state->info_log,
2087 add_builtin_defines, state, ctx);
2088
2089 if (!state->error) {
2090 _mesa_glsl_lexer_ctor(state, source);
2091 _mesa_glsl_parse(state);
2092 _mesa_glsl_lexer_dtor(state);
2093 do_late_parsing_checks(state);
2094 }
2095
2096 if (dump_ast) {
2097 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
2098 ast->print();
2099 }
2100 printf("\n\n");
2101 }
2102
2103 ralloc_free(shader->ir);
2104 shader->ir = new(shader) exec_list;
2105 if (!state->error && !state->translation_unit.is_empty())
2106 _mesa_ast_to_hir(shader->ir, state);
2107
2108 if (!state->error) {
2109 validate_ir_tree(shader->ir);
2110
2111 /* Print out the unoptimized IR. */
2112 if (dump_hir) {
2113 _mesa_print_ir(stdout, shader->ir, state);
2114 }
2115 }
2116
2117 if (shader->InfoLog)
2118 ralloc_free(shader->InfoLog);
2119
2120 if (!state->error)
2121 set_shader_inout_layout(shader, state);
2122
2123 shader->symbols = new(shader->ir) glsl_symbol_table;
2124 shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
2125 shader->InfoLog = state->info_log;
2126 shader->Version = state->language_version;
2127 shader->IsES = state->es_shader;
2128
2129 if (!state->error && !shader->ir->is_empty()) {
2130 assign_subroutine_indexes(state);
2131 lower_subroutine(shader->ir, state);
2132
2133 if (!ctx->Cache || force_recompile)
2134 opt_shader_and_create_symbol_table(ctx, state->symbols, shader);
2135 else {
2136 reparent_ir(shader->ir, shader->ir);
2137 shader->CompileStatus = COMPILED_NO_OPTS;
2138 }
2139 }
2140
2141 if (!force_recompile) {
2142 free((void *)shader->FallbackSource);
2143 shader->FallbackSource = NULL;
2144 }
2145
2146 delete state->symbols;
2147 ralloc_free(state);
2148 }
2149
2150 } /* extern "C" */
2151 /**
2152 * Do the set of common optimizations passes
2153 *
2154 * \param ir List of instructions to be optimized
2155 * \param linked Is the shader linked? This enables
2156 * optimizations passes that remove code at
2157 * global scope and could cause linking to
2158 * fail.
2159 * \param uniform_locations_assigned Have locations already been assigned for
2160 * uniforms? This prevents the declarations
2161 * of unused uniforms from being removed.
2162 * The setting of this flag only matters if
2163 * \c linked is \c true.
2164 * \param options The driver's preferred shader options.
2165 * \param native_integers Selects optimizations that depend on the
2166 * implementations supporting integers
2167 * natively (as opposed to supporting
2168 * integers in floating point registers).
2169 */
2170 bool
2171 do_common_optimization(exec_list *ir, bool linked,
2172 bool uniform_locations_assigned,
2173 const struct gl_shader_compiler_options *options,
2174 bool native_integers)
2175 {
2176 const bool debug = false;
2177 GLboolean progress = GL_FALSE;
2178
2179 #define OPT(PASS, ...) do { \
2180 if (debug) { \
2181 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2182 const bool opt_progress = PASS(__VA_ARGS__); \
2183 progress = opt_progress || progress; \
2184 if (opt_progress) \
2185 _mesa_print_ir(stderr, ir, NULL); \
2186 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2187 #PASS, opt_progress ? "made" : "no"); \
2188 } else { \
2189 progress = PASS(__VA_ARGS__) || progress; \
2190 } \
2191 } while (false)
2192
2193 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2194
2195 if (linked) {
2196 OPT(do_function_inlining, ir);
2197 OPT(do_dead_functions, ir);
2198 OPT(do_structure_splitting, ir);
2199 }
2200 propagate_invariance(ir);
2201 OPT(do_if_simplification, ir);
2202 OPT(opt_flatten_nested_if_blocks, ir);
2203 OPT(opt_conditional_discard, ir);
2204 OPT(do_copy_propagation, ir);
2205 OPT(do_copy_propagation_elements, ir);
2206
2207 if (options->OptimizeForAOS && !linked)
2208 OPT(opt_flip_matrices, ir);
2209
2210 if (linked && options->OptimizeForAOS) {
2211 OPT(do_vectorize, ir);
2212 }
2213
2214 if (linked)
2215 OPT(do_dead_code, ir, uniform_locations_assigned);
2216 else
2217 OPT(do_dead_code_unlinked, ir);
2218 OPT(do_dead_code_local, ir);
2219 OPT(do_tree_grafting, ir);
2220 OPT(do_constant_propagation, ir);
2221 if (linked)
2222 OPT(do_constant_variable, ir);
2223 else
2224 OPT(do_constant_variable_unlinked, ir);
2225 OPT(do_constant_folding, ir);
2226 OPT(do_minmax_prune, ir);
2227 OPT(do_rebalance_tree, ir);
2228 OPT(do_algebraic, ir, native_integers, options);
2229 OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2230 options->EmitNoCont, options->EmitNoLoops);
2231 OPT(do_vec_index_to_swizzle, ir);
2232 OPT(lower_vector_insert, ir, false);
2233 OPT(optimize_swizzles, ir);
2234
2235 OPT(optimize_split_arrays, ir, linked);
2236 OPT(optimize_redundant_jumps, ir);
2237
2238 if (options->MaxUnrollIterations) {
2239 loop_state *ls = analyze_loop_variables(ir);
2240 if (ls->loop_found) {
2241 bool loop_progress = unroll_loops(ir, ls, options);
2242 while (loop_progress) {
2243 loop_progress = false;
2244 loop_progress |= do_constant_propagation(ir);
2245 loop_progress |= do_if_simplification(ir);
2246
2247 /* Some drivers only call do_common_optimization() once rather
2248 * than in a loop. So we must call do_lower_jumps() after
2249 * unrolling a loop because for drivers that use LLVM validation
2250 * will fail if a jump is not the last instruction in the block.
2251 * For example the following will fail LLVM validation:
2252 *
2253 * (loop (
2254 * ...
2255 * break
2256 * (assign (x) (var_ref v124) (expression int + (var_ref v124)
2257 * (constant int (1)) ) )
2258 * ))
2259 */
2260 loop_progress |= do_lower_jumps(ir, true, true,
2261 options->EmitNoMainReturn,
2262 options->EmitNoCont,
2263 options->EmitNoLoops);
2264 }
2265 progress |= loop_progress;
2266 }
2267 delete ls;
2268 }
2269
2270 #undef OPT
2271
2272 return progress;
2273 }
2274
2275 extern "C" {
2276
2277 /**
2278 * To be called at GL teardown time, this frees compiler datastructures.
2279 *
2280 * After calling this, any previously compiled shaders and shader
2281 * programs would be invalid. So this should happen at approximately
2282 * program exit.
2283 */
2284 void
2285 _mesa_destroy_shader_compiler(void)
2286 {
2287 _mesa_destroy_shader_compiler_caches();
2288
2289 _mesa_glsl_release_types();
2290 }
2291
2292 /**
2293 * Releases compiler caches to trade off performance for memory.
2294 *
2295 * Intended to be used with glReleaseShaderCompiler().
2296 */
2297 void
2298 _mesa_destroy_shader_compiler_caches(void)
2299 {
2300 _mesa_glsl_release_builtin_functions();
2301 }
2302
2303 }