mesa: hook up core bits of GL_ARB_shader_group_vote
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/shaderobj.h"
32 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
33 #include "util/ralloc.h"
34 #include "ast.h"
35 #include "glsl_parser_extras.h"
36 #include "glsl_parser.h"
37 #include "ir_optimization.h"
38 #include "loop_analysis.h"
39
40 /**
41 * Format a short human-readable description of the given GLSL version.
42 */
43 const char *
44 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
45 {
46 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
47 version / 100, version % 100);
48 }
49
50
51 static const unsigned known_desktop_glsl_versions[] =
52 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
53
54
55 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
56 gl_shader_stage stage,
57 void *mem_ctx)
58 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
59 switch_state()
60 {
61 assert(stage < MESA_SHADER_STAGES);
62 this->stage = stage;
63
64 this->scanner = NULL;
65 this->translation_unit.make_empty();
66 this->symbols = new(mem_ctx) glsl_symbol_table;
67
68 this->info_log = ralloc_strdup(mem_ctx, "");
69 this->error = false;
70 this->loop_nesting_ast = NULL;
71
72 this->uses_builtin_functions = false;
73
74 /* Set default language version and extensions */
75 this->language_version = 110;
76 this->forced_language_version = ctx->Const.ForceGLSLVersion;
77 this->es_shader = false;
78 this->ARB_texture_rectangle_enable = true;
79
80 /* OpenGL ES 2.0 has different defaults from desktop GL. */
81 if (ctx->API == API_OPENGLES2) {
82 this->language_version = 100;
83 this->es_shader = true;
84 this->ARB_texture_rectangle_enable = false;
85 }
86
87 this->extensions = &ctx->Extensions;
88
89 this->Const.MaxLights = ctx->Const.MaxLights;
90 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
91 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
92 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
93 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
94 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
95 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
96 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
97 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
98 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
99 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
100 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
101
102 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
103
104 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
105
106 /* 1.50 constants */
107 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
108 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
109 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
110 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
111 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
112 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
113 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
114 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
115
116 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
117 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
118 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
119 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
120 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
121 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
122 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
123 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
124 this->Const.MaxVertexAtomicCounterBuffers =
125 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
126 this->Const.MaxTessControlAtomicCounterBuffers =
127 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
128 this->Const.MaxTessEvaluationAtomicCounterBuffers =
129 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
130 this->Const.MaxGeometryAtomicCounterBuffers =
131 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
132 this->Const.MaxFragmentAtomicCounterBuffers =
133 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
134 this->Const.MaxComputeAtomicCounterBuffers =
135 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
136 this->Const.MaxCombinedAtomicCounterBuffers =
137 ctx->Const.MaxCombinedAtomicBuffers;
138 this->Const.MaxAtomicCounterBufferSize =
139 ctx->Const.MaxAtomicBufferSize;
140
141 /* ARB_enhanced_layouts constants */
142 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
143 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
144
145 /* Compute shader constants */
146 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
147 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
148 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
149 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
150
151 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
152 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
153
154 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
155 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
156 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
157 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
158 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
159 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
160 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
161 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
162 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
163 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
164
165 /* ARB_viewport_array */
166 this->Const.MaxViewports = ctx->Const.MaxViewports;
167
168 /* tessellation shader constants */
169 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
170 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
171 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
172 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
173 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
174 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
175 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
176 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
177 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
178 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
179 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
180 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
181
182 /* GL 4.5 / OES_sample_variables */
183 this->Const.MaxSamples = ctx->Const.MaxSamples;
184
185 this->current_function = NULL;
186 this->toplevel_ir = NULL;
187 this->found_return = false;
188 this->all_invariant = false;
189 this->user_structures = NULL;
190 this->num_user_structures = 0;
191 this->num_subroutines = 0;
192 this->subroutines = NULL;
193 this->num_subroutine_types = 0;
194 this->subroutine_types = NULL;
195
196 /* supported_versions should be large enough to support the known desktop
197 * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
198 */
199 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) ==
200 ARRAY_SIZE(this->supported_versions));
201
202 /* Populate the list of supported GLSL versions */
203 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
204 * the OpenGL 3.2 Core context is supported, this logic will need
205 * change. Older versions of GLSL are no longer supported
206 * outside the compatibility contexts of 3.x.
207 */
208 this->num_supported_versions = 0;
209 if (_mesa_is_desktop_gl(ctx)) {
210 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
211 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
212 this->supported_versions[this->num_supported_versions].ver
213 = known_desktop_glsl_versions[i];
214 this->supported_versions[this->num_supported_versions].es = false;
215 this->num_supported_versions++;
216 }
217 }
218 }
219 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
220 this->supported_versions[this->num_supported_versions].ver = 100;
221 this->supported_versions[this->num_supported_versions].es = true;
222 this->num_supported_versions++;
223 }
224 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
225 this->supported_versions[this->num_supported_versions].ver = 300;
226 this->supported_versions[this->num_supported_versions].es = true;
227 this->num_supported_versions++;
228 }
229 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
230 this->supported_versions[this->num_supported_versions].ver = 310;
231 this->supported_versions[this->num_supported_versions].es = true;
232 this->num_supported_versions++;
233 }
234 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
235 ctx->Extensions.ARB_ES3_2_compatibility) {
236 this->supported_versions[this->num_supported_versions].ver = 320;
237 this->supported_versions[this->num_supported_versions].es = true;
238 this->num_supported_versions++;
239 }
240
241 /* Create a string for use in error messages to tell the user which GLSL
242 * versions are supported.
243 */
244 char *supported = ralloc_strdup(this, "");
245 for (unsigned i = 0; i < this->num_supported_versions; i++) {
246 unsigned ver = this->supported_versions[i].ver;
247 const char *const prefix = (i == 0)
248 ? ""
249 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
250 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
251
252 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
253 prefix,
254 ver / 100, ver % 100,
255 suffix);
256 }
257
258 this->supported_version_string = supported;
259
260 if (ctx->Const.ForceGLSLExtensionsWarn)
261 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
262
263 this->default_uniform_qualifier = new(this) ast_type_qualifier();
264 this->default_uniform_qualifier->flags.q.shared = 1;
265 this->default_uniform_qualifier->flags.q.column_major = 1;
266 this->default_uniform_qualifier->is_default_qualifier = true;
267
268 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
269 this->default_shader_storage_qualifier->flags.q.shared = 1;
270 this->default_shader_storage_qualifier->flags.q.column_major = 1;
271 this->default_shader_storage_qualifier->is_default_qualifier = true;
272
273 this->fs_uses_gl_fragcoord = false;
274 this->fs_redeclares_gl_fragcoord = false;
275 this->fs_origin_upper_left = false;
276 this->fs_pixel_center_integer = false;
277 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
278
279 this->gs_input_prim_type_specified = false;
280 this->tcs_output_vertices_specified = false;
281 this->gs_input_size = 0;
282 this->in_qualifier = new(this) ast_type_qualifier();
283 this->out_qualifier = new(this) ast_type_qualifier();
284 this->fs_early_fragment_tests = false;
285 memset(this->atomic_counter_offsets, 0,
286 sizeof(this->atomic_counter_offsets));
287 this->allow_extension_directive_midshader =
288 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
289 }
290
291 /**
292 * Determine whether the current GLSL version is sufficiently high to support
293 * a certain feature, and generate an error message if it isn't.
294 *
295 * \param required_glsl_version and \c required_glsl_es_version are
296 * interpreted as they are in _mesa_glsl_parse_state::is_version().
297 *
298 * \param locp is the parser location where the error should be reported.
299 *
300 * \param fmt (and additional arguments) constitute a printf-style error
301 * message to report if the version check fails. Information about the
302 * current and required GLSL versions will be appended. So, for example, if
303 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
304 * "foo unsupported") is called, the error message will be "foo unsupported in
305 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
306 */
307 bool
308 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
309 unsigned required_glsl_es_version,
310 YYLTYPE *locp, const char *fmt, ...)
311 {
312 if (this->is_version(required_glsl_version, required_glsl_es_version))
313 return true;
314
315 va_list args;
316 va_start(args, fmt);
317 char *problem = ralloc_vasprintf(this, fmt, args);
318 va_end(args);
319 const char *glsl_version_string
320 = glsl_compute_version_string(this, false, required_glsl_version);
321 const char *glsl_es_version_string
322 = glsl_compute_version_string(this, true, required_glsl_es_version);
323 const char *requirement_string = "";
324 if (required_glsl_version && required_glsl_es_version) {
325 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
326 glsl_version_string,
327 glsl_es_version_string);
328 } else if (required_glsl_version) {
329 requirement_string = ralloc_asprintf(this, " (%s required)",
330 glsl_version_string);
331 } else if (required_glsl_es_version) {
332 requirement_string = ralloc_asprintf(this, " (%s required)",
333 glsl_es_version_string);
334 }
335 _mesa_glsl_error(locp, this, "%s in %s%s",
336 problem, this->get_version_string(),
337 requirement_string);
338
339 return false;
340 }
341
342 /**
343 * Process a GLSL #version directive.
344 *
345 * \param version is the integer that follows the #version token.
346 *
347 * \param ident is a string identifier that follows the integer, if any is
348 * present. Otherwise NULL.
349 */
350 void
351 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
352 const char *ident)
353 {
354 bool es_token_present = false;
355 if (ident) {
356 if (strcmp(ident, "es") == 0) {
357 es_token_present = true;
358 } else if (version >= 150) {
359 if (strcmp(ident, "core") == 0) {
360 /* Accept the token. There's no need to record that this is
361 * a core profile shader since that's the only profile we support.
362 */
363 } else if (strcmp(ident, "compatibility") == 0) {
364 _mesa_glsl_error(locp, this,
365 "the compatibility profile is not supported");
366 } else {
367 _mesa_glsl_error(locp, this,
368 "\"%s\" is not a valid shading language profile; "
369 "if present, it must be \"core\"", ident);
370 }
371 } else {
372 _mesa_glsl_error(locp, this,
373 "illegal text following version number");
374 }
375 }
376
377 this->es_shader = es_token_present;
378 if (version == 100) {
379 if (es_token_present) {
380 _mesa_glsl_error(locp, this,
381 "GLSL 1.00 ES should be selected using "
382 "`#version 100'");
383 } else {
384 this->es_shader = true;
385 }
386 }
387
388 if (this->es_shader) {
389 this->ARB_texture_rectangle_enable = false;
390 }
391
392 if (this->forced_language_version)
393 this->language_version = this->forced_language_version;
394 else
395 this->language_version = version;
396
397 bool supported = false;
398 for (unsigned i = 0; i < this->num_supported_versions; i++) {
399 if (this->supported_versions[i].ver == this->language_version
400 && this->supported_versions[i].es == this->es_shader) {
401 supported = true;
402 break;
403 }
404 }
405
406 if (!supported) {
407 _mesa_glsl_error(locp, this, "%s is not supported. "
408 "Supported versions are: %s",
409 this->get_version_string(),
410 this->supported_version_string);
411
412 /* On exit, the language_version must be set to a valid value.
413 * Later calls to _mesa_glsl_initialize_types will misbehave if
414 * the version is invalid.
415 */
416 switch (this->ctx->API) {
417 case API_OPENGL_COMPAT:
418 case API_OPENGL_CORE:
419 this->language_version = this->ctx->Const.GLSLVersion;
420 break;
421
422 case API_OPENGLES:
423 assert(!"Should not get here.");
424 /* FALLTHROUGH */
425
426 case API_OPENGLES2:
427 this->language_version = 100;
428 break;
429 }
430 }
431 }
432
433
434 /* This helper function will append the given message to the shader's
435 info log and report it via GL_ARB_debug_output. Per that extension,
436 'type' is one of the enum values classifying the message, and
437 'id' is the implementation-defined ID of the given message. */
438 static void
439 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
440 GLenum type, const char *fmt, va_list ap)
441 {
442 bool error = (type == MESA_DEBUG_TYPE_ERROR);
443 GLuint msg_id = 0;
444
445 assert(state->info_log != NULL);
446
447 /* Get the offset that the new message will be written to. */
448 int msg_offset = strlen(state->info_log);
449
450 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
451 locp->source,
452 locp->first_line,
453 locp->first_column,
454 error ? "error" : "warning");
455 ralloc_vasprintf_append(&state->info_log, fmt, ap);
456
457 const char *const msg = &state->info_log[msg_offset];
458 struct gl_context *ctx = state->ctx;
459
460 /* Report the error via GL_ARB_debug_output. */
461 _mesa_shader_debug(ctx, type, &msg_id, msg);
462
463 ralloc_strcat(&state->info_log, "\n");
464 }
465
466 void
467 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
468 const char *fmt, ...)
469 {
470 va_list ap;
471
472 state->error = true;
473
474 va_start(ap, fmt);
475 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
476 va_end(ap);
477 }
478
479
480 void
481 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
482 const char *fmt, ...)
483 {
484 va_list ap;
485
486 va_start(ap, fmt);
487 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
488 va_end(ap);
489 }
490
491
492 /**
493 * Enum representing the possible behaviors that can be specified in
494 * an #extension directive.
495 */
496 enum ext_behavior {
497 extension_disable,
498 extension_enable,
499 extension_require,
500 extension_warn
501 };
502
503 /**
504 * Element type for _mesa_glsl_supported_extensions
505 */
506 struct _mesa_glsl_extension {
507 /**
508 * Name of the extension when referred to in a GLSL extension
509 * statement
510 */
511 const char *name;
512
513 /** True if this extension is available to desktop GL shaders */
514 bool avail_in_GL;
515
516 /** True if this extension is available to GLES shaders */
517 bool avail_in_ES;
518
519 /**
520 * Flag in the gl_extensions struct indicating whether this
521 * extension is supported by the driver, or
522 * &gl_extensions::dummy_true if supported by all drivers.
523 *
524 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
525 * member" type, the type-safe alternative to the "offsetof" macro.
526 * In a nutshell:
527 *
528 * - foo bar::* p declares p to be an "offset" to a field of type
529 * foo that exists within struct bar
530 * - &bar::baz computes the "offset" of field baz within struct bar
531 * - x.*p accesses the field of x that exists at "offset" p
532 * - x->*p is equivalent to (*x).*p
533 */
534 const GLboolean gl_extensions::* supported_flag;
535
536 /**
537 * Flag in the _mesa_glsl_parse_state struct that should be set
538 * when this extension is enabled.
539 *
540 * See note in _mesa_glsl_extension::supported_flag about "pointer
541 * to member" types.
542 */
543 bool _mesa_glsl_parse_state::* enable_flag;
544
545 /**
546 * Flag in the _mesa_glsl_parse_state struct that should be set
547 * when the shader requests "warn" behavior for this extension.
548 *
549 * See note in _mesa_glsl_extension::supported_flag about "pointer
550 * to member" types.
551 */
552 bool _mesa_glsl_parse_state::* warn_flag;
553
554
555 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
556 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
557 };
558
559 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
560 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
561 &_mesa_glsl_parse_state::NAME##_enable, \
562 &_mesa_glsl_parse_state::NAME##_warn }
563
564 /**
565 * Table of extensions that can be enabled/disabled within a shader,
566 * and the conditions under which they are supported.
567 */
568 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
569 /* API availability */
570 /* name GL ES supported flag */
571
572 /* ARB extensions go here, sorted alphabetically.
573 */
574 EXT(ARB_ES3_1_compatibility, true, false, ARB_ES3_1_compatibility),
575 EXT(ARB_ES3_2_compatibility, true, false, ARB_ES3_2_compatibility),
576 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
577 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
578 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
579 EXT(ARB_cull_distance, true, false, ARB_cull_distance),
580 EXT(ARB_derivative_control, true, false, ARB_derivative_control),
581 EXT(ARB_draw_buffers, true, false, dummy_true),
582 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
583 EXT(ARB_enhanced_layouts, true, false, ARB_enhanced_layouts),
584 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
585 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
586 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
587 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
588 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
589 EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
590 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
591 EXT(ARB_separate_shader_objects, true, false, dummy_true),
592 EXT(ARB_shader_atomic_counter_ops, true, false, ARB_shader_atomic_counter_ops),
593 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
594 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
595 EXT(ARB_shader_clock, true, false, ARB_shader_clock),
596 EXT(ARB_shader_draw_parameters, true, false, ARB_shader_draw_parameters),
597 EXT(ARB_shader_group_vote, true, false, ARB_shader_group_vote),
598 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
599 EXT(ARB_shader_image_size, true, false, ARB_shader_image_size),
600 EXT(ARB_shader_precision, true, false, ARB_shader_precision),
601 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
602 EXT(ARB_shader_storage_buffer_object, true, true, ARB_shader_storage_buffer_object),
603 EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine),
604 EXT(ARB_shader_texture_image_samples, true, false, ARB_shader_texture_image_samples),
605 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
606 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
607 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
608 EXT(ARB_tessellation_shader, true, false, ARB_tessellation_shader),
609 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
610 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
611 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
612 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
613 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
614 EXT(ARB_texture_rectangle, true, false, dummy_true),
615 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
616 EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
617 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
618
619 /* KHR extensions go here, sorted alphabetically.
620 */
621
622 /* OES extensions go here, sorted alphabetically.
623 */
624 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
625 EXT(OES_geometry_point_size, false, true, OES_geometry_shader),
626 EXT(OES_geometry_shader, false, true, OES_geometry_shader),
627 EXT(OES_gpu_shader5, false, true, ARB_gpu_shader5),
628 EXT(OES_sample_variables, false, true, OES_sample_variables),
629 EXT(OES_shader_image_atomic, false, true, ARB_shader_image_load_store),
630 EXT(OES_shader_io_blocks, false, true, OES_shader_io_blocks),
631 EXT(OES_shader_multisample_interpolation, false, true, OES_sample_variables),
632 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
633 EXT(OES_texture_3D, false, true, dummy_true),
634 EXT(OES_texture_buffer, false, true, OES_texture_buffer),
635 EXT(OES_texture_storage_multisample_2d_array, false, true, ARB_texture_multisample),
636
637 /* All other extensions go here, sorted alphabetically.
638 */
639 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
640 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
641 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
642 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
643 EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
644 EXT(EXT_blend_func_extended, false, true, ARB_blend_func_extended),
645 EXT(EXT_draw_buffers, false, true, dummy_true),
646 EXT(EXT_clip_cull_distance, false, true, ARB_cull_distance),
647 EXT(EXT_gpu_shader5, false, true, ARB_gpu_shader5),
648 EXT(EXT_separate_shader_objects, false, true, dummy_true),
649 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
650 EXT(EXT_shader_io_blocks, false, true, OES_shader_io_blocks),
651 EXT(EXT_shader_samples_identical, true, true, EXT_shader_samples_identical),
652 EXT(EXT_texture_array, true, false, EXT_texture_array),
653 EXT(EXT_texture_buffer, false, true, OES_texture_buffer),
654 };
655
656 #undef EXT
657
658
659 /**
660 * Determine whether a given extension is compatible with the target,
661 * API, and extension information in the current parser state.
662 */
663 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
664 state) const
665 {
666 /* Check that this extension matches whether we are compiling
667 * for desktop GL or GLES.
668 */
669 if (state->es_shader) {
670 if (!this->avail_in_ES) return false;
671 } else {
672 if (!this->avail_in_GL) return false;
673 }
674
675 /* Check that this extension is supported by the OpenGL
676 * implementation.
677 *
678 * Note: the ->* operator indexes into state->extensions by the
679 * offset this->supported_flag. See
680 * _mesa_glsl_extension::supported_flag for more info.
681 */
682 return state->extensions->*(this->supported_flag);
683 }
684
685 /**
686 * Set the appropriate flags in the parser state to establish the
687 * given behavior for this extension.
688 */
689 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
690 ext_behavior behavior) const
691 {
692 /* Note: the ->* operator indexes into state by the
693 * offsets this->enable_flag and this->warn_flag. See
694 * _mesa_glsl_extension::supported_flag for more info.
695 */
696 state->*(this->enable_flag) = (behavior != extension_disable);
697 state->*(this->warn_flag) = (behavior == extension_warn);
698 }
699
700 /**
701 * Find an extension by name in _mesa_glsl_supported_extensions. If
702 * the name is not found, return NULL.
703 */
704 static const _mesa_glsl_extension *find_extension(const char *name)
705 {
706 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
707 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
708 return &_mesa_glsl_supported_extensions[i];
709 }
710 }
711 return NULL;
712 }
713
714
715 bool
716 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
717 const char *behavior_string, YYLTYPE *behavior_locp,
718 _mesa_glsl_parse_state *state)
719 {
720 ext_behavior behavior;
721 if (strcmp(behavior_string, "warn") == 0) {
722 behavior = extension_warn;
723 } else if (strcmp(behavior_string, "require") == 0) {
724 behavior = extension_require;
725 } else if (strcmp(behavior_string, "enable") == 0) {
726 behavior = extension_enable;
727 } else if (strcmp(behavior_string, "disable") == 0) {
728 behavior = extension_disable;
729 } else {
730 _mesa_glsl_error(behavior_locp, state,
731 "unknown extension behavior `%s'",
732 behavior_string);
733 return false;
734 }
735
736 if (strcmp(name, "all") == 0) {
737 if ((behavior == extension_enable) || (behavior == extension_require)) {
738 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
739 (behavior == extension_enable)
740 ? "enable" : "require");
741 return false;
742 } else {
743 for (unsigned i = 0;
744 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
745 const _mesa_glsl_extension *extension
746 = &_mesa_glsl_supported_extensions[i];
747 if (extension->compatible_with_state(state)) {
748 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
749 }
750 }
751 }
752 } else {
753 const _mesa_glsl_extension *extension = find_extension(name);
754 if (extension && extension->compatible_with_state(state)) {
755 extension->set_flags(state, behavior);
756 } else {
757 static const char fmt[] = "extension `%s' unsupported in %s shader";
758
759 if (behavior == extension_require) {
760 _mesa_glsl_error(name_locp, state, fmt,
761 name, _mesa_shader_stage_to_string(state->stage));
762 return false;
763 } else {
764 _mesa_glsl_warning(name_locp, state, fmt,
765 name, _mesa_shader_stage_to_string(state->stage));
766 }
767 }
768 }
769
770 return true;
771 }
772
773
774 /**
775 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
776 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
777 * (process_array_constructor, et al) sufficient information to do type
778 * checking.
779 *
780 * Operates on assignments involving an aggregate initializer. E.g.,
781 *
782 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
783 *
784 * or more ridiculously,
785 *
786 * struct S {
787 * vec4 v[2];
788 * };
789 *
790 * struct {
791 * S a[2], b;
792 * int c;
793 * } aggregate = {
794 * {
795 * {
796 * {
797 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
798 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
799 * } // a[0].v
800 * }, // a[0]
801 * {
802 * {
803 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
804 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
805 * } // a[1].v
806 * } // a[1]
807 * }, // a
808 * {
809 * {
810 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
811 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
812 * } // b.v
813 * }, // b
814 * 4 // c
815 * };
816 *
817 * This pass is necessary because the right-hand side of <type> e = { ... }
818 * doesn't contain sufficient information to determine if the types match.
819 */
820 void
821 _mesa_ast_set_aggregate_type(const glsl_type *type,
822 ast_expression *expr)
823 {
824 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
825 ai->constructor_type = type;
826
827 /* If the aggregate is an array, recursively set its elements' types. */
828 if (type->is_array()) {
829 /* Each array element has the type type->fields.array.
830 *
831 * E.g., if <type> if struct S[2] we want to set each element's type to
832 * struct S.
833 */
834 for (exec_node *expr_node = ai->expressions.head;
835 !expr_node->is_tail_sentinel();
836 expr_node = expr_node->next) {
837 ast_expression *expr = exec_node_data(ast_expression, expr_node,
838 link);
839
840 if (expr->oper == ast_aggregate)
841 _mesa_ast_set_aggregate_type(type->fields.array, expr);
842 }
843
844 /* If the aggregate is a struct, recursively set its fields' types. */
845 } else if (type->is_record()) {
846 exec_node *expr_node = ai->expressions.head;
847
848 /* Iterate through the struct's fields. */
849 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
850 i++, expr_node = expr_node->next) {
851 ast_expression *expr = exec_node_data(ast_expression, expr_node,
852 link);
853
854 if (expr->oper == ast_aggregate) {
855 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
856 }
857 }
858 /* If the aggregate is a matrix, set its columns' types. */
859 } else if (type->is_matrix()) {
860 for (exec_node *expr_node = ai->expressions.head;
861 !expr_node->is_tail_sentinel();
862 expr_node = expr_node->next) {
863 ast_expression *expr = exec_node_data(ast_expression, expr_node,
864 link);
865
866 if (expr->oper == ast_aggregate)
867 _mesa_ast_set_aggregate_type(type->column_type(), expr);
868 }
869 }
870 }
871
872 void
873 _mesa_ast_process_interface_block(YYLTYPE *locp,
874 _mesa_glsl_parse_state *state,
875 ast_interface_block *const block,
876 const struct ast_type_qualifier &q)
877 {
878 if (q.flags.q.buffer) {
879 if (!state->has_shader_storage_buffer_objects()) {
880 _mesa_glsl_error(locp, state,
881 "#version 430 / GL_ARB_shader_storage_buffer_object "
882 "required for defining shader storage blocks");
883 } else if (state->ARB_shader_storage_buffer_object_warn) {
884 _mesa_glsl_warning(locp, state,
885 "#version 430 / GL_ARB_shader_storage_buffer_object "
886 "required for defining shader storage blocks");
887 }
888 } else if (q.flags.q.uniform) {
889 if (!state->has_uniform_buffer_objects()) {
890 _mesa_glsl_error(locp, state,
891 "#version 140 / GL_ARB_uniform_buffer_object "
892 "required for defining uniform blocks");
893 } else if (state->ARB_uniform_buffer_object_warn) {
894 _mesa_glsl_warning(locp, state,
895 "#version 140 / GL_ARB_uniform_buffer_object "
896 "required for defining uniform blocks");
897 }
898 } else {
899 if (!state->has_shader_io_blocks()) {
900 if (state->es_shader) {
901 _mesa_glsl_error(locp, state,
902 "GL_OES_shader_io_blocks or #version 320 "
903 "required for using interface blocks");
904 } else {
905 _mesa_glsl_error(locp, state,
906 "#version 150 required for using "
907 "interface blocks");
908 }
909 }
910 }
911
912 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
913 * "It is illegal to have an input block in a vertex shader
914 * or an output block in a fragment shader"
915 */
916 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
917 _mesa_glsl_error(locp, state,
918 "`in' interface block is not allowed for "
919 "a vertex shader");
920 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
921 _mesa_glsl_error(locp, state,
922 "`out' interface block is not allowed for "
923 "a fragment shader");
924 }
925
926 /* Since block arrays require names, and both features are added in
927 * the same language versions, we don't have to explicitly
928 * version-check both things.
929 */
930 if (block->instance_name != NULL) {
931 state->check_version(150, 300, locp, "interface blocks with "
932 "an instance name are not allowed");
933 }
934
935 uint64_t interface_type_mask;
936 struct ast_type_qualifier temp_type_qualifier;
937
938 /* Get a bitmask containing only the in/out/uniform/buffer
939 * flags, allowing us to ignore other irrelevant flags like
940 * interpolation qualifiers.
941 */
942 temp_type_qualifier.flags.i = 0;
943 temp_type_qualifier.flags.q.uniform = true;
944 temp_type_qualifier.flags.q.in = true;
945 temp_type_qualifier.flags.q.out = true;
946 temp_type_qualifier.flags.q.buffer = true;
947 interface_type_mask = temp_type_qualifier.flags.i;
948
949 /* Get the block's interface qualifier. The interface_qualifier
950 * production rule guarantees that only one bit will be set (and
951 * it will be in/out/uniform).
952 */
953 uint64_t block_interface_qualifier = q.flags.i;
954
955 block->layout.flags.i |= block_interface_qualifier;
956
957 if (state->stage == MESA_SHADER_GEOMETRY &&
958 state->has_explicit_attrib_stream() &&
959 block->layout.flags.q.out) {
960 /* Assign global layout's stream value. */
961 block->layout.flags.q.stream = 1;
962 block->layout.flags.q.explicit_stream = 0;
963 block->layout.stream = state->out_qualifier->stream;
964 }
965
966 if (state->has_enhanced_layouts() && block->layout.flags.q.out) {
967 /* Assign global layout's xfb_buffer value. */
968 block->layout.flags.q.xfb_buffer = 1;
969 block->layout.flags.q.explicit_xfb_buffer = 0;
970 block->layout.xfb_buffer = state->out_qualifier->xfb_buffer;
971 }
972
973 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
974 ast_type_qualifier& qualifier = member->type->qualifier;
975 if ((qualifier.flags.i & interface_type_mask) == 0) {
976 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
977 * "If no optional qualifier is used in a member declaration, the
978 * qualifier of the variable is just in, out, or uniform as declared
979 * by interface-qualifier."
980 */
981 qualifier.flags.i |= block_interface_qualifier;
982 } else if ((qualifier.flags.i & interface_type_mask) !=
983 block_interface_qualifier) {
984 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
985 * "If optional qualifiers are used, they can include interpolation
986 * and storage qualifiers and they must declare an input, output,
987 * or uniform variable consistent with the interface qualifier of
988 * the block."
989 */
990 _mesa_glsl_error(locp, state,
991 "uniform/in/out qualifier on "
992 "interface block member does not match "
993 "the interface block");
994 }
995
996 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
997 _mesa_glsl_error(locp, state,
998 "invariant qualifiers can be used only "
999 "in interface block members for shader "
1000 "inputs or outputs");
1001 }
1002 }
1003
1004 void
1005 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1006 {
1007 if (q->flags.q.subroutine)
1008 printf("subroutine ");
1009
1010 if (q->flags.q.subroutine_def) {
1011 printf("subroutine (");
1012 q->subroutine_list->print();
1013 printf(")");
1014 }
1015
1016 if (q->flags.q.constant)
1017 printf("const ");
1018
1019 if (q->flags.q.invariant)
1020 printf("invariant ");
1021
1022 if (q->flags.q.attribute)
1023 printf("attribute ");
1024
1025 if (q->flags.q.varying)
1026 printf("varying ");
1027
1028 if (q->flags.q.in && q->flags.q.out)
1029 printf("inout ");
1030 else {
1031 if (q->flags.q.in)
1032 printf("in ");
1033
1034 if (q->flags.q.out)
1035 printf("out ");
1036 }
1037
1038 if (q->flags.q.centroid)
1039 printf("centroid ");
1040 if (q->flags.q.sample)
1041 printf("sample ");
1042 if (q->flags.q.patch)
1043 printf("patch ");
1044 if (q->flags.q.uniform)
1045 printf("uniform ");
1046 if (q->flags.q.buffer)
1047 printf("buffer ");
1048 if (q->flags.q.smooth)
1049 printf("smooth ");
1050 if (q->flags.q.flat)
1051 printf("flat ");
1052 if (q->flags.q.noperspective)
1053 printf("noperspective ");
1054 }
1055
1056
1057 void
1058 ast_node::print(void) const
1059 {
1060 printf("unhandled node ");
1061 }
1062
1063
1064 ast_node::ast_node(void)
1065 {
1066 this->location.source = 0;
1067 this->location.first_line = 0;
1068 this->location.first_column = 0;
1069 this->location.last_line = 0;
1070 this->location.last_column = 0;
1071 }
1072
1073
1074 static void
1075 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1076 {
1077 if (array_specifier)
1078 array_specifier->print();
1079 }
1080
1081
1082 void
1083 ast_compound_statement::print(void) const
1084 {
1085 printf("{\n");
1086
1087 foreach_list_typed(ast_node, ast, link, &this->statements) {
1088 ast->print();
1089 }
1090
1091 printf("}\n");
1092 }
1093
1094
1095 ast_compound_statement::ast_compound_statement(int new_scope,
1096 ast_node *statements)
1097 {
1098 this->new_scope = new_scope;
1099
1100 if (statements != NULL) {
1101 this->statements.push_degenerate_list_at_head(&statements->link);
1102 }
1103 }
1104
1105
1106 void
1107 ast_expression::print(void) const
1108 {
1109 switch (oper) {
1110 case ast_assign:
1111 case ast_mul_assign:
1112 case ast_div_assign:
1113 case ast_mod_assign:
1114 case ast_add_assign:
1115 case ast_sub_assign:
1116 case ast_ls_assign:
1117 case ast_rs_assign:
1118 case ast_and_assign:
1119 case ast_xor_assign:
1120 case ast_or_assign:
1121 subexpressions[0]->print();
1122 printf("%s ", operator_string(oper));
1123 subexpressions[1]->print();
1124 break;
1125
1126 case ast_field_selection:
1127 subexpressions[0]->print();
1128 printf(". %s ", primary_expression.identifier);
1129 break;
1130
1131 case ast_plus:
1132 case ast_neg:
1133 case ast_bit_not:
1134 case ast_logic_not:
1135 case ast_pre_inc:
1136 case ast_pre_dec:
1137 printf("%s ", operator_string(oper));
1138 subexpressions[0]->print();
1139 break;
1140
1141 case ast_post_inc:
1142 case ast_post_dec:
1143 subexpressions[0]->print();
1144 printf("%s ", operator_string(oper));
1145 break;
1146
1147 case ast_conditional:
1148 subexpressions[0]->print();
1149 printf("? ");
1150 subexpressions[1]->print();
1151 printf(": ");
1152 subexpressions[2]->print();
1153 break;
1154
1155 case ast_array_index:
1156 subexpressions[0]->print();
1157 printf("[ ");
1158 subexpressions[1]->print();
1159 printf("] ");
1160 break;
1161
1162 case ast_function_call: {
1163 subexpressions[0]->print();
1164 printf("( ");
1165
1166 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1167 if (&ast->link != this->expressions.get_head())
1168 printf(", ");
1169
1170 ast->print();
1171 }
1172
1173 printf(") ");
1174 break;
1175 }
1176
1177 case ast_identifier:
1178 printf("%s ", primary_expression.identifier);
1179 break;
1180
1181 case ast_int_constant:
1182 printf("%d ", primary_expression.int_constant);
1183 break;
1184
1185 case ast_uint_constant:
1186 printf("%u ", primary_expression.uint_constant);
1187 break;
1188
1189 case ast_float_constant:
1190 printf("%f ", primary_expression.float_constant);
1191 break;
1192
1193 case ast_double_constant:
1194 printf("%f ", primary_expression.double_constant);
1195 break;
1196
1197 case ast_bool_constant:
1198 printf("%s ",
1199 primary_expression.bool_constant
1200 ? "true" : "false");
1201 break;
1202
1203 case ast_sequence: {
1204 printf("( ");
1205 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1206 if (&ast->link != this->expressions.get_head())
1207 printf(", ");
1208
1209 ast->print();
1210 }
1211 printf(") ");
1212 break;
1213 }
1214
1215 case ast_aggregate: {
1216 printf("{ ");
1217 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1218 if (&ast->link != this->expressions.get_head())
1219 printf(", ");
1220
1221 ast->print();
1222 }
1223 printf("} ");
1224 break;
1225 }
1226
1227 default:
1228 assert(0);
1229 break;
1230 }
1231 }
1232
1233 ast_expression::ast_expression(int oper,
1234 ast_expression *ex0,
1235 ast_expression *ex1,
1236 ast_expression *ex2) :
1237 primary_expression()
1238 {
1239 this->oper = ast_operators(oper);
1240 this->subexpressions[0] = ex0;
1241 this->subexpressions[1] = ex1;
1242 this->subexpressions[2] = ex2;
1243 this->non_lvalue_description = NULL;
1244 this->is_lhs = false;
1245 }
1246
1247
1248 void
1249 ast_expression_statement::print(void) const
1250 {
1251 if (expression)
1252 expression->print();
1253
1254 printf("; ");
1255 }
1256
1257
1258 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1259 expression(ex)
1260 {
1261 /* empty */
1262 }
1263
1264
1265 void
1266 ast_function::print(void) const
1267 {
1268 return_type->print();
1269 printf(" %s (", identifier);
1270
1271 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1272 ast->print();
1273 }
1274
1275 printf(")");
1276 }
1277
1278
1279 ast_function::ast_function(void)
1280 : return_type(NULL), identifier(NULL), is_definition(false),
1281 signature(NULL)
1282 {
1283 /* empty */
1284 }
1285
1286
1287 void
1288 ast_fully_specified_type::print(void) const
1289 {
1290 _mesa_ast_type_qualifier_print(& qualifier);
1291 specifier->print();
1292 }
1293
1294
1295 void
1296 ast_parameter_declarator::print(void) const
1297 {
1298 type->print();
1299 if (identifier)
1300 printf("%s ", identifier);
1301 ast_opt_array_dimensions_print(array_specifier);
1302 }
1303
1304
1305 void
1306 ast_function_definition::print(void) const
1307 {
1308 prototype->print();
1309 body->print();
1310 }
1311
1312
1313 void
1314 ast_declaration::print(void) const
1315 {
1316 printf("%s ", identifier);
1317 ast_opt_array_dimensions_print(array_specifier);
1318
1319 if (initializer) {
1320 printf("= ");
1321 initializer->print();
1322 }
1323 }
1324
1325
1326 ast_declaration::ast_declaration(const char *identifier,
1327 ast_array_specifier *array_specifier,
1328 ast_expression *initializer)
1329 {
1330 this->identifier = identifier;
1331 this->array_specifier = array_specifier;
1332 this->initializer = initializer;
1333 }
1334
1335
1336 void
1337 ast_declarator_list::print(void) const
1338 {
1339 assert(type || invariant);
1340
1341 if (type)
1342 type->print();
1343 else if (invariant)
1344 printf("invariant ");
1345 else
1346 printf("precise ");
1347
1348 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1349 if (&ast->link != this->declarations.get_head())
1350 printf(", ");
1351
1352 ast->print();
1353 }
1354
1355 printf("; ");
1356 }
1357
1358
1359 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1360 {
1361 this->type = type;
1362 this->invariant = false;
1363 this->precise = false;
1364 }
1365
1366 void
1367 ast_jump_statement::print(void) const
1368 {
1369 switch (mode) {
1370 case ast_continue:
1371 printf("continue; ");
1372 break;
1373 case ast_break:
1374 printf("break; ");
1375 break;
1376 case ast_return:
1377 printf("return ");
1378 if (opt_return_value)
1379 opt_return_value->print();
1380
1381 printf("; ");
1382 break;
1383 case ast_discard:
1384 printf("discard; ");
1385 break;
1386 }
1387 }
1388
1389
1390 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1391 : opt_return_value(NULL)
1392 {
1393 this->mode = ast_jump_modes(mode);
1394
1395 if (mode == ast_return)
1396 opt_return_value = return_value;
1397 }
1398
1399
1400 void
1401 ast_selection_statement::print(void) const
1402 {
1403 printf("if ( ");
1404 condition->print();
1405 printf(") ");
1406
1407 then_statement->print();
1408
1409 if (else_statement) {
1410 printf("else ");
1411 else_statement->print();
1412 }
1413 }
1414
1415
1416 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1417 ast_node *then_statement,
1418 ast_node *else_statement)
1419 {
1420 this->condition = condition;
1421 this->then_statement = then_statement;
1422 this->else_statement = else_statement;
1423 }
1424
1425
1426 void
1427 ast_switch_statement::print(void) const
1428 {
1429 printf("switch ( ");
1430 test_expression->print();
1431 printf(") ");
1432
1433 body->print();
1434 }
1435
1436
1437 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1438 ast_node *body)
1439 {
1440 this->test_expression = test_expression;
1441 this->body = body;
1442 }
1443
1444
1445 void
1446 ast_switch_body::print(void) const
1447 {
1448 printf("{\n");
1449 if (stmts != NULL) {
1450 stmts->print();
1451 }
1452 printf("}\n");
1453 }
1454
1455
1456 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1457 {
1458 this->stmts = stmts;
1459 }
1460
1461
1462 void ast_case_label::print(void) const
1463 {
1464 if (test_value != NULL) {
1465 printf("case ");
1466 test_value->print();
1467 printf(": ");
1468 } else {
1469 printf("default: ");
1470 }
1471 }
1472
1473
1474 ast_case_label::ast_case_label(ast_expression *test_value)
1475 {
1476 this->test_value = test_value;
1477 }
1478
1479
1480 void ast_case_label_list::print(void) const
1481 {
1482 foreach_list_typed(ast_node, ast, link, & this->labels) {
1483 ast->print();
1484 }
1485 printf("\n");
1486 }
1487
1488
1489 ast_case_label_list::ast_case_label_list(void)
1490 {
1491 }
1492
1493
1494 void ast_case_statement::print(void) const
1495 {
1496 labels->print();
1497 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1498 ast->print();
1499 printf("\n");
1500 }
1501 }
1502
1503
1504 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1505 {
1506 this->labels = labels;
1507 }
1508
1509
1510 void ast_case_statement_list::print(void) const
1511 {
1512 foreach_list_typed(ast_node, ast, link, & this->cases) {
1513 ast->print();
1514 }
1515 }
1516
1517
1518 ast_case_statement_list::ast_case_statement_list(void)
1519 {
1520 }
1521
1522
1523 void
1524 ast_iteration_statement::print(void) const
1525 {
1526 switch (mode) {
1527 case ast_for:
1528 printf("for( ");
1529 if (init_statement)
1530 init_statement->print();
1531 printf("; ");
1532
1533 if (condition)
1534 condition->print();
1535 printf("; ");
1536
1537 if (rest_expression)
1538 rest_expression->print();
1539 printf(") ");
1540
1541 body->print();
1542 break;
1543
1544 case ast_while:
1545 printf("while ( ");
1546 if (condition)
1547 condition->print();
1548 printf(") ");
1549 body->print();
1550 break;
1551
1552 case ast_do_while:
1553 printf("do ");
1554 body->print();
1555 printf("while ( ");
1556 if (condition)
1557 condition->print();
1558 printf("); ");
1559 break;
1560 }
1561 }
1562
1563
1564 ast_iteration_statement::ast_iteration_statement(int mode,
1565 ast_node *init,
1566 ast_node *condition,
1567 ast_expression *rest_expression,
1568 ast_node *body)
1569 {
1570 this->mode = ast_iteration_modes(mode);
1571 this->init_statement = init;
1572 this->condition = condition;
1573 this->rest_expression = rest_expression;
1574 this->body = body;
1575 }
1576
1577
1578 void
1579 ast_struct_specifier::print(void) const
1580 {
1581 printf("struct %s { ", name);
1582 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1583 ast->print();
1584 }
1585 printf("} ");
1586 }
1587
1588
1589 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1590 ast_declarator_list *declarator_list)
1591 {
1592 if (identifier == NULL) {
1593 static mtx_t mutex = _MTX_INITIALIZER_NP;
1594 static unsigned anon_count = 1;
1595 unsigned count;
1596
1597 mtx_lock(&mutex);
1598 count = anon_count++;
1599 mtx_unlock(&mutex);
1600
1601 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1602 }
1603 name = identifier;
1604 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1605 is_declaration = true;
1606 }
1607
1608 void ast_subroutine_list::print(void) const
1609 {
1610 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1611 if (&ast->link != this->declarations.get_head())
1612 printf(", ");
1613 ast->print();
1614 }
1615 }
1616
1617 static void
1618 set_shader_inout_layout(struct gl_shader *shader,
1619 struct _mesa_glsl_parse_state *state)
1620 {
1621 /* Should have been prevented by the parser. */
1622 if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1623 shader->Stage == MESA_SHADER_VERTEX) {
1624 assert(!state->in_qualifier->flags.i);
1625 } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1626 shader->Stage != MESA_SHADER_TESS_EVAL) {
1627 assert(!state->in_qualifier->flags.i);
1628 }
1629
1630 if (shader->Stage != MESA_SHADER_COMPUTE) {
1631 /* Should have been prevented by the parser. */
1632 assert(!state->cs_input_local_size_specified);
1633 }
1634
1635 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1636 /* Should have been prevented by the parser. */
1637 assert(!state->fs_uses_gl_fragcoord);
1638 assert(!state->fs_redeclares_gl_fragcoord);
1639 assert(!state->fs_pixel_center_integer);
1640 assert(!state->fs_origin_upper_left);
1641 assert(!state->fs_early_fragment_tests);
1642 }
1643
1644 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1645 if (state->out_qualifier->out_xfb_stride[i]) {
1646 unsigned xfb_stride;
1647 if (state->out_qualifier->out_xfb_stride[i]->
1648 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1649 true)) {
1650 shader->TransformFeedback.BufferStride[i] = xfb_stride;
1651 }
1652 }
1653 }
1654
1655 switch (shader->Stage) {
1656 case MESA_SHADER_TESS_CTRL:
1657 shader->TessCtrl.VerticesOut = 0;
1658 if (state->tcs_output_vertices_specified) {
1659 unsigned vertices;
1660 if (state->out_qualifier->vertices->
1661 process_qualifier_constant(state, "vertices", &vertices,
1662 false)) {
1663
1664 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1665 if (vertices > state->Const.MaxPatchVertices) {
1666 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1667 "GL_MAX_PATCH_VERTICES", vertices);
1668 }
1669 shader->TessCtrl.VerticesOut = vertices;
1670 }
1671 }
1672 break;
1673 case MESA_SHADER_TESS_EVAL:
1674 shader->TessEval.PrimitiveMode = PRIM_UNKNOWN;
1675 if (state->in_qualifier->flags.q.prim_type)
1676 shader->TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1677
1678 shader->TessEval.Spacing = 0;
1679 if (state->in_qualifier->flags.q.vertex_spacing)
1680 shader->TessEval.Spacing = state->in_qualifier->vertex_spacing;
1681
1682 shader->TessEval.VertexOrder = 0;
1683 if (state->in_qualifier->flags.q.ordering)
1684 shader->TessEval.VertexOrder = state->in_qualifier->ordering;
1685
1686 shader->TessEval.PointMode = -1;
1687 if (state->in_qualifier->flags.q.point_mode)
1688 shader->TessEval.PointMode = state->in_qualifier->point_mode;
1689 break;
1690 case MESA_SHADER_GEOMETRY:
1691 shader->Geom.VerticesOut = -1;
1692 if (state->out_qualifier->flags.q.max_vertices) {
1693 unsigned qual_max_vertices;
1694 if (state->out_qualifier->max_vertices->
1695 process_qualifier_constant(state, "max_vertices",
1696 &qual_max_vertices, true, true)) {
1697
1698 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1699 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1700 _mesa_glsl_error(&loc, state,
1701 "maximum output vertices (%d) exceeds "
1702 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1703 qual_max_vertices);
1704 }
1705 shader->Geom.VerticesOut = qual_max_vertices;
1706 }
1707 }
1708
1709 if (state->gs_input_prim_type_specified) {
1710 shader->Geom.InputType = state->in_qualifier->prim_type;
1711 } else {
1712 shader->Geom.InputType = PRIM_UNKNOWN;
1713 }
1714
1715 if (state->out_qualifier->flags.q.prim_type) {
1716 shader->Geom.OutputType = state->out_qualifier->prim_type;
1717 } else {
1718 shader->Geom.OutputType = PRIM_UNKNOWN;
1719 }
1720
1721 shader->Geom.Invocations = 0;
1722 if (state->in_qualifier->flags.q.invocations) {
1723 unsigned invocations;
1724 if (state->in_qualifier->invocations->
1725 process_qualifier_constant(state, "invocations",
1726 &invocations, false)) {
1727
1728 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1729 if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
1730 _mesa_glsl_error(&loc, state,
1731 "invocations (%d) exceeds "
1732 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1733 invocations);
1734 }
1735 shader->Geom.Invocations = invocations;
1736 }
1737 }
1738 break;
1739
1740 case MESA_SHADER_COMPUTE:
1741 if (state->cs_input_local_size_specified) {
1742 for (int i = 0; i < 3; i++)
1743 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1744 } else {
1745 for (int i = 0; i < 3; i++)
1746 shader->Comp.LocalSize[i] = 0;
1747 }
1748 break;
1749
1750 case MESA_SHADER_FRAGMENT:
1751 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1752 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1753 shader->pixel_center_integer = state->fs_pixel_center_integer;
1754 shader->origin_upper_left = state->fs_origin_upper_left;
1755 shader->ARB_fragment_coord_conventions_enable =
1756 state->ARB_fragment_coord_conventions_enable;
1757 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1758 break;
1759
1760 default:
1761 /* Nothing to do. */
1762 break;
1763 }
1764 }
1765
1766 extern "C" {
1767
1768 static void
1769 assign_subroutine_indexes(struct gl_shader *sh,
1770 struct _mesa_glsl_parse_state *state)
1771 {
1772 int j, k;
1773 int index = 0;
1774
1775 for (j = 0; j < state->num_subroutines; j++) {
1776 while (state->subroutines[j]->subroutine_index == -1) {
1777 for (k = 0; k < state->num_subroutines; k++) {
1778 if (state->subroutines[k]->subroutine_index == index)
1779 break;
1780 else if (k == state->num_subroutines - 1) {
1781 state->subroutines[j]->subroutine_index = index;
1782 }
1783 }
1784 index++;
1785 }
1786 }
1787 }
1788
1789 void
1790 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1791 bool dump_ast, bool dump_hir)
1792 {
1793 struct _mesa_glsl_parse_state *state =
1794 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1795 const char *source = shader->Source;
1796
1797 if (ctx->Const.GenerateTemporaryNames)
1798 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1799 false, true);
1800
1801 state->error = glcpp_preprocess(state, &source, &state->info_log,
1802 &ctx->Extensions, ctx);
1803
1804 if (!state->error) {
1805 _mesa_glsl_lexer_ctor(state, source);
1806 _mesa_glsl_parse(state);
1807 _mesa_glsl_lexer_dtor(state);
1808 }
1809
1810 if (dump_ast) {
1811 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1812 ast->print();
1813 }
1814 printf("\n\n");
1815 }
1816
1817 ralloc_free(shader->ir);
1818 shader->ir = new(shader) exec_list;
1819 if (!state->error && !state->translation_unit.is_empty())
1820 _mesa_ast_to_hir(shader->ir, state);
1821
1822 if (!state->error) {
1823 validate_ir_tree(shader->ir);
1824
1825 /* Print out the unoptimized IR. */
1826 if (dump_hir) {
1827 _mesa_print_ir(stdout, shader->ir, state);
1828 }
1829 }
1830
1831
1832 if (!state->error && !shader->ir->is_empty()) {
1833 struct gl_shader_compiler_options *options =
1834 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1835
1836 assign_subroutine_indexes(shader, state);
1837 lower_subroutine(shader->ir, state);
1838 /* Do some optimization at compile time to reduce shader IR size
1839 * and reduce later work if the same shader is linked multiple times
1840 */
1841 while (do_common_optimization(shader->ir, false, false, options,
1842 ctx->Const.NativeIntegers))
1843 ;
1844
1845 validate_ir_tree(shader->ir);
1846
1847 enum ir_variable_mode other;
1848 switch (shader->Stage) {
1849 case MESA_SHADER_VERTEX:
1850 other = ir_var_shader_in;
1851 break;
1852 case MESA_SHADER_FRAGMENT:
1853 other = ir_var_shader_out;
1854 break;
1855 default:
1856 /* Something invalid to ensure optimize_dead_builtin_uniforms
1857 * doesn't remove anything other than uniforms or constants.
1858 */
1859 other = ir_var_mode_count;
1860 break;
1861 }
1862
1863 optimize_dead_builtin_variables(shader->ir, other);
1864
1865 validate_ir_tree(shader->ir);
1866 }
1867
1868 if (shader->InfoLog)
1869 ralloc_free(shader->InfoLog);
1870
1871 if (!state->error)
1872 set_shader_inout_layout(shader, state);
1873
1874 shader->symbols = new(shader->ir) glsl_symbol_table;
1875 shader->CompileStatus = !state->error;
1876 shader->InfoLog = state->info_log;
1877 shader->Version = state->language_version;
1878 shader->IsES = state->es_shader;
1879 shader->uses_builtin_functions = state->uses_builtin_functions;
1880
1881 /* Retain any live IR, but trash the rest. */
1882 reparent_ir(shader->ir, shader->ir);
1883
1884 /* Destroy the symbol table. Create a new symbol table that contains only
1885 * the variables and functions that still exist in the IR. The symbol
1886 * table will be used later during linking.
1887 *
1888 * There must NOT be any freed objects still referenced by the symbol
1889 * table. That could cause the linker to dereference freed memory.
1890 *
1891 * We don't have to worry about types or interface-types here because those
1892 * are fly-weights that are looked up by glsl_type.
1893 */
1894 foreach_in_list (ir_instruction, ir, shader->ir) {
1895 switch (ir->ir_type) {
1896 case ir_type_function:
1897 shader->symbols->add_function((ir_function *) ir);
1898 break;
1899 case ir_type_variable: {
1900 ir_variable *const var = (ir_variable *) ir;
1901
1902 if (var->data.mode != ir_var_temporary)
1903 shader->symbols->add_variable(var);
1904 break;
1905 }
1906 default:
1907 break;
1908 }
1909 }
1910
1911 _mesa_glsl_initialize_derived_variables(ctx, shader);
1912
1913 delete state->symbols;
1914 ralloc_free(state);
1915 }
1916
1917 } /* extern "C" */
1918 /**
1919 * Do the set of common optimizations passes
1920 *
1921 * \param ir List of instructions to be optimized
1922 * \param linked Is the shader linked? This enables
1923 * optimizations passes that remove code at
1924 * global scope and could cause linking to
1925 * fail.
1926 * \param uniform_locations_assigned Have locations already been assigned for
1927 * uniforms? This prevents the declarations
1928 * of unused uniforms from being removed.
1929 * The setting of this flag only matters if
1930 * \c linked is \c true.
1931 * \param max_unroll_iterations Maximum number of loop iterations to be
1932 * unrolled. Setting to 0 disables loop
1933 * unrolling.
1934 * \param options The driver's preferred shader options.
1935 */
1936 bool
1937 do_common_optimization(exec_list *ir, bool linked,
1938 bool uniform_locations_assigned,
1939 const struct gl_shader_compiler_options *options,
1940 bool native_integers)
1941 {
1942 const bool debug = false;
1943 GLboolean progress = GL_FALSE;
1944
1945 #define OPT(PASS, ...) do { \
1946 if (debug) { \
1947 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
1948 const bool opt_progress = PASS(__VA_ARGS__); \
1949 progress = opt_progress || progress; \
1950 if (opt_progress) \
1951 _mesa_print_ir(stderr, ir, NULL); \
1952 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
1953 #PASS, opt_progress ? "made" : "no"); \
1954 } else { \
1955 progress = PASS(__VA_ARGS__) || progress; \
1956 } \
1957 } while (false)
1958
1959 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
1960
1961 if (linked) {
1962 OPT(do_function_inlining, ir);
1963 OPT(do_dead_functions, ir);
1964 OPT(do_structure_splitting, ir);
1965 }
1966 propagate_invariance(ir);
1967 OPT(do_if_simplification, ir);
1968 OPT(opt_flatten_nested_if_blocks, ir);
1969 OPT(opt_conditional_discard, ir);
1970 OPT(do_copy_propagation, ir);
1971 OPT(do_copy_propagation_elements, ir);
1972
1973 if (options->OptimizeForAOS && !linked)
1974 OPT(opt_flip_matrices, ir);
1975
1976 if (linked && options->OptimizeForAOS) {
1977 OPT(do_vectorize, ir);
1978 }
1979
1980 if (linked)
1981 OPT(do_dead_code, ir, uniform_locations_assigned);
1982 else
1983 OPT(do_dead_code_unlinked, ir);
1984 OPT(do_dead_code_local, ir);
1985 OPT(do_tree_grafting, ir);
1986 OPT(do_constant_propagation, ir);
1987 if (linked)
1988 OPT(do_constant_variable, ir);
1989 else
1990 OPT(do_constant_variable_unlinked, ir);
1991 OPT(do_constant_folding, ir);
1992 OPT(do_minmax_prune, ir);
1993 OPT(do_rebalance_tree, ir);
1994 OPT(do_algebraic, ir, native_integers, options);
1995 OPT(do_lower_jumps, ir);
1996 OPT(do_vec_index_to_swizzle, ir);
1997 OPT(lower_vector_insert, ir, false);
1998 OPT(do_swizzle_swizzle, ir);
1999 OPT(do_noop_swizzle, ir);
2000
2001 OPT(optimize_split_arrays, ir, linked);
2002 OPT(optimize_redundant_jumps, ir);
2003
2004 loop_state *ls = analyze_loop_variables(ir);
2005 if (ls->loop_found) {
2006 OPT(set_loop_controls, ir, ls);
2007 OPT(unroll_loops, ir, ls, options);
2008 }
2009 delete ls;
2010
2011 #undef OPT
2012
2013 return progress;
2014 }
2015
2016 extern "C" {
2017
2018 /**
2019 * To be called at GL teardown time, this frees compiler datastructures.
2020 *
2021 * After calling this, any previously compiled shaders and shader
2022 * programs would be invalid. So this should happen at approximately
2023 * program exit.
2024 */
2025 void
2026 _mesa_destroy_shader_compiler(void)
2027 {
2028 _mesa_destroy_shader_compiler_caches();
2029
2030 _mesa_glsl_release_types();
2031 }
2032
2033 /**
2034 * Releases compiler caches to trade off performance for memory.
2035 *
2036 * Intended to be used with glReleaseShaderCompiler().
2037 */
2038 void
2039 _mesa_destroy_shader_compiler_caches(void)
2040 {
2041 _mesa_glsl_release_builtin_functions();
2042 }
2043
2044 }