glsl: add ARB_shading_language_include support to #line
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <inttypes.h> /* for PRIx64 macro */
24 #include <stdio.h>
25 #include <stdarg.h>
26 #include <string.h>
27 #include <assert.h>
28
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/formats.h"
32 #include "main/shaderobj.h"
33 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
34 #include "util/ralloc.h"
35 #include "util/disk_cache.h"
36 #include "util/mesa-sha1.h"
37 #include "ast.h"
38 #include "glsl_parser_extras.h"
39 #include "glsl_parser.h"
40 #include "ir_optimization.h"
41 #include "loop_analysis.h"
42 #include "builtin_functions.h"
43
44 /**
45 * Format a short human-readable description of the given GLSL version.
46 */
47 const char *
48 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
49 {
50 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
51 version / 100, version % 100);
52 }
53
54
55 static const unsigned known_desktop_glsl_versions[] =
56 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450, 460 };
57 static const unsigned known_desktop_gl_versions[] =
58 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45, 46 };
59
60
61 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
62 gl_shader_stage stage,
63 void *mem_ctx)
64 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
65 switch_state(), warnings_enabled(true)
66 {
67 assert(stage < MESA_SHADER_STAGES);
68 this->stage = stage;
69
70 this->scanner = NULL;
71 this->translation_unit.make_empty();
72 this->symbols = new(mem_ctx) glsl_symbol_table;
73
74 this->linalloc = linear_alloc_parent(this, 0);
75
76 this->info_log = ralloc_strdup(mem_ctx, "");
77 this->error = false;
78 this->loop_nesting_ast = NULL;
79
80 this->uses_builtin_functions = false;
81
82 /* Set default language version and extensions */
83 this->language_version = 110;
84 this->forced_language_version = ctx->Const.ForceGLSLVersion;
85 this->zero_init = ctx->Const.GLSLZeroInit;
86 this->gl_version = 20;
87 this->compat_shader = true;
88 this->es_shader = false;
89 this->ARB_texture_rectangle_enable = true;
90
91 /* OpenGL ES 2.0 has different defaults from desktop GL. */
92 if (ctx->API == API_OPENGLES2) {
93 this->language_version = 100;
94 this->es_shader = true;
95 this->ARB_texture_rectangle_enable = false;
96 }
97
98 this->extensions = &ctx->Extensions;
99
100 this->Const.MaxLights = ctx->Const.MaxLights;
101 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
102 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
103 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
104 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
105 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
106 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
107 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
108 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
109 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
110 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
111 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
112
113 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
114
115 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
116
117 /* 1.50 constants */
118 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
119 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
120 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
121 this->Const.MaxGeometryShaderInvocations = ctx->Const.MaxGeometryShaderInvocations;
122 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
123 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
124 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
125 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
126 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
127
128 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
129 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
130 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
131 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
132 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
133 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
134 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
135 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
136 this->Const.MaxVertexAtomicCounterBuffers =
137 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
138 this->Const.MaxTessControlAtomicCounterBuffers =
139 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
140 this->Const.MaxTessEvaluationAtomicCounterBuffers =
141 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
142 this->Const.MaxGeometryAtomicCounterBuffers =
143 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
144 this->Const.MaxFragmentAtomicCounterBuffers =
145 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
146 this->Const.MaxComputeAtomicCounterBuffers =
147 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
148 this->Const.MaxCombinedAtomicCounterBuffers =
149 ctx->Const.MaxCombinedAtomicBuffers;
150 this->Const.MaxAtomicCounterBufferSize =
151 ctx->Const.MaxAtomicBufferSize;
152
153 /* ARB_enhanced_layouts constants */
154 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
155 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
156
157 /* Compute shader constants */
158 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
159 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
160 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
161 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
162
163 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
164 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
165
166 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
167 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
168 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
169 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
170 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
171 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
172 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
173 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
174 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
175 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
176
177 /* ARB_viewport_array */
178 this->Const.MaxViewports = ctx->Const.MaxViewports;
179
180 /* tessellation shader constants */
181 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
182 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
183 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
184 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
185 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
186 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
187 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
188 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
189 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
190 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
191 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
192 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
193
194 /* GL 4.5 / OES_sample_variables */
195 this->Const.MaxSamples = ctx->Const.MaxSamples;
196
197 this->current_function = NULL;
198 this->toplevel_ir = NULL;
199 this->found_return = false;
200 this->found_begin_interlock = false;
201 this->found_end_interlock = false;
202 this->all_invariant = false;
203 this->user_structures = NULL;
204 this->num_user_structures = 0;
205 this->num_subroutines = 0;
206 this->subroutines = NULL;
207 this->num_subroutine_types = 0;
208 this->subroutine_types = NULL;
209
210 /* supported_versions should be large enough to support the known desktop
211 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
212 */
213 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
214 ARRAY_SIZE(this->supported_versions));
215
216 /* Populate the list of supported GLSL versions */
217 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
218 * the OpenGL 3.2 Core context is supported, this logic will need
219 * change. Older versions of GLSL are no longer supported
220 * outside the compatibility contexts of 3.x.
221 */
222 this->num_supported_versions = 0;
223 if (_mesa_is_desktop_gl(ctx)) {
224 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
225 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
226 this->supported_versions[this->num_supported_versions].ver
227 = known_desktop_glsl_versions[i];
228 this->supported_versions[this->num_supported_versions].gl_ver
229 = known_desktop_gl_versions[i];
230 this->supported_versions[this->num_supported_versions].es = false;
231 this->num_supported_versions++;
232 }
233 }
234 }
235 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
236 this->supported_versions[this->num_supported_versions].ver = 100;
237 this->supported_versions[this->num_supported_versions].gl_ver = 20;
238 this->supported_versions[this->num_supported_versions].es = true;
239 this->num_supported_versions++;
240 }
241 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
242 this->supported_versions[this->num_supported_versions].ver = 300;
243 this->supported_versions[this->num_supported_versions].gl_ver = 30;
244 this->supported_versions[this->num_supported_versions].es = true;
245 this->num_supported_versions++;
246 }
247 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
248 this->supported_versions[this->num_supported_versions].ver = 310;
249 this->supported_versions[this->num_supported_versions].gl_ver = 31;
250 this->supported_versions[this->num_supported_versions].es = true;
251 this->num_supported_versions++;
252 }
253 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
254 ctx->Extensions.ARB_ES3_2_compatibility) {
255 this->supported_versions[this->num_supported_versions].ver = 320;
256 this->supported_versions[this->num_supported_versions].gl_ver = 32;
257 this->supported_versions[this->num_supported_versions].es = true;
258 this->num_supported_versions++;
259 }
260
261 /* Create a string for use in error messages to tell the user which GLSL
262 * versions are supported.
263 */
264 char *supported = ralloc_strdup(this, "");
265 for (unsigned i = 0; i < this->num_supported_versions; i++) {
266 unsigned ver = this->supported_versions[i].ver;
267 const char *const prefix = (i == 0)
268 ? ""
269 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
270 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
271
272 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
273 prefix,
274 ver / 100, ver % 100,
275 suffix);
276 }
277
278 this->supported_version_string = supported;
279
280 if (ctx->Const.ForceGLSLExtensionsWarn)
281 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
282
283 this->default_uniform_qualifier = new(this) ast_type_qualifier();
284 this->default_uniform_qualifier->flags.q.shared = 1;
285 this->default_uniform_qualifier->flags.q.column_major = 1;
286
287 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
288 this->default_shader_storage_qualifier->flags.q.shared = 1;
289 this->default_shader_storage_qualifier->flags.q.column_major = 1;
290
291 this->fs_uses_gl_fragcoord = false;
292 this->fs_redeclares_gl_fragcoord = false;
293 this->fs_origin_upper_left = false;
294 this->fs_pixel_center_integer = false;
295 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
296
297 this->gs_input_prim_type_specified = false;
298 this->tcs_output_vertices_specified = false;
299 this->gs_input_size = 0;
300 this->in_qualifier = new(this) ast_type_qualifier();
301 this->out_qualifier = new(this) ast_type_qualifier();
302 this->fs_early_fragment_tests = false;
303 this->fs_inner_coverage = false;
304 this->fs_post_depth_coverage = false;
305 this->fs_pixel_interlock_ordered = false;
306 this->fs_pixel_interlock_unordered = false;
307 this->fs_sample_interlock_ordered = false;
308 this->fs_sample_interlock_unordered = false;
309 this->fs_blend_support = 0;
310 memset(this->atomic_counter_offsets, 0,
311 sizeof(this->atomic_counter_offsets));
312 this->allow_extension_directive_midshader =
313 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
314 this->allow_builtin_variable_redeclaration =
315 ctx->Const.AllowGLSLBuiltinVariableRedeclaration;
316 this->allow_layout_qualifier_on_function_parameter =
317 ctx->Const.AllowLayoutQualifiersOnFunctionParameters;
318
319 this->cs_input_local_size_variable_specified = false;
320
321 /* ARB_bindless_texture */
322 this->bindless_sampler_specified = false;
323 this->bindless_image_specified = false;
324 this->bound_sampler_specified = false;
325 this->bound_image_specified = false;
326 }
327
328 /**
329 * Determine whether the current GLSL version is sufficiently high to support
330 * a certain feature, and generate an error message if it isn't.
331 *
332 * \param required_glsl_version and \c required_glsl_es_version are
333 * interpreted as they are in _mesa_glsl_parse_state::is_version().
334 *
335 * \param locp is the parser location where the error should be reported.
336 *
337 * \param fmt (and additional arguments) constitute a printf-style error
338 * message to report if the version check fails. Information about the
339 * current and required GLSL versions will be appended. So, for example, if
340 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
341 * "foo unsupported") is called, the error message will be "foo unsupported in
342 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
343 */
344 bool
345 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
346 unsigned required_glsl_es_version,
347 YYLTYPE *locp, const char *fmt, ...)
348 {
349 if (this->is_version(required_glsl_version, required_glsl_es_version))
350 return true;
351
352 va_list args;
353 va_start(args, fmt);
354 char *problem = ralloc_vasprintf(this, fmt, args);
355 va_end(args);
356 const char *glsl_version_string
357 = glsl_compute_version_string(this, false, required_glsl_version);
358 const char *glsl_es_version_string
359 = glsl_compute_version_string(this, true, required_glsl_es_version);
360 const char *requirement_string = "";
361 if (required_glsl_version && required_glsl_es_version) {
362 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
363 glsl_version_string,
364 glsl_es_version_string);
365 } else if (required_glsl_version) {
366 requirement_string = ralloc_asprintf(this, " (%s required)",
367 glsl_version_string);
368 } else if (required_glsl_es_version) {
369 requirement_string = ralloc_asprintf(this, " (%s required)",
370 glsl_es_version_string);
371 }
372 _mesa_glsl_error(locp, this, "%s in %s%s",
373 problem, this->get_version_string(),
374 requirement_string);
375
376 return false;
377 }
378
379 /**
380 * Process a GLSL #version directive.
381 *
382 * \param version is the integer that follows the #version token.
383 *
384 * \param ident is a string identifier that follows the integer, if any is
385 * present. Otherwise NULL.
386 */
387 void
388 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
389 const char *ident)
390 {
391 bool es_token_present = false;
392 bool compat_token_present = false;
393 if (ident) {
394 if (strcmp(ident, "es") == 0) {
395 es_token_present = true;
396 } else if (version >= 150) {
397 if (strcmp(ident, "core") == 0) {
398 /* Accept the token. There's no need to record that this is
399 * a core profile shader since that's the only profile we support.
400 */
401 } else if (strcmp(ident, "compatibility") == 0) {
402 compat_token_present = true;
403
404 if (this->ctx->API != API_OPENGL_COMPAT) {
405 _mesa_glsl_error(locp, this,
406 "the compatibility profile is not supported");
407 }
408 } else {
409 _mesa_glsl_error(locp, this,
410 "\"%s\" is not a valid shading language profile; "
411 "if present, it must be \"core\"", ident);
412 }
413 } else {
414 _mesa_glsl_error(locp, this,
415 "illegal text following version number");
416 }
417 }
418
419 this->es_shader = es_token_present;
420 if (version == 100) {
421 if (es_token_present) {
422 _mesa_glsl_error(locp, this,
423 "GLSL 1.00 ES should be selected using "
424 "`#version 100'");
425 } else {
426 this->es_shader = true;
427 }
428 }
429
430 if (this->es_shader) {
431 this->ARB_texture_rectangle_enable = false;
432 }
433
434 if (this->forced_language_version)
435 this->language_version = this->forced_language_version;
436 else
437 this->language_version = version;
438
439 this->compat_shader = compat_token_present ||
440 (this->ctx->API == API_OPENGL_COMPAT &&
441 this->language_version == 140) ||
442 (!this->es_shader && this->language_version < 140);
443
444 bool supported = false;
445 for (unsigned i = 0; i < this->num_supported_versions; i++) {
446 if (this->supported_versions[i].ver == this->language_version
447 && this->supported_versions[i].es == this->es_shader) {
448 this->gl_version = this->supported_versions[i].gl_ver;
449 supported = true;
450 break;
451 }
452 }
453
454 if (!supported) {
455 _mesa_glsl_error(locp, this, "%s is not supported. "
456 "Supported versions are: %s",
457 this->get_version_string(),
458 this->supported_version_string);
459
460 /* On exit, the language_version must be set to a valid value.
461 * Later calls to _mesa_glsl_initialize_types will misbehave if
462 * the version is invalid.
463 */
464 switch (this->ctx->API) {
465 case API_OPENGL_COMPAT:
466 case API_OPENGL_CORE:
467 this->language_version = this->ctx->Const.GLSLVersion;
468 break;
469
470 case API_OPENGLES:
471 assert(!"Should not get here.");
472 /* FALLTHROUGH */
473
474 case API_OPENGLES2:
475 this->language_version = 100;
476 break;
477 }
478 }
479 }
480
481
482 /* This helper function will append the given message to the shader's
483 info log and report it via GL_ARB_debug_output. Per that extension,
484 'type' is one of the enum values classifying the message, and
485 'id' is the implementation-defined ID of the given message. */
486 static void
487 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
488 GLenum type, const char *fmt, va_list ap)
489 {
490 bool error = (type == MESA_DEBUG_TYPE_ERROR);
491 GLuint msg_id = 0;
492
493 assert(state->info_log != NULL);
494
495 /* Get the offset that the new message will be written to. */
496 int msg_offset = strlen(state->info_log);
497
498 if (locp->path) {
499 ralloc_asprintf_append(&state->info_log, "\"%s\"", locp->path);
500 } else {
501 ralloc_asprintf_append(&state->info_log, "%u", locp->source);
502 }
503 ralloc_asprintf_append(&state->info_log, ":%u(%u): %s: ",
504 locp->first_line, locp->first_column,
505 error ? "error" : "warning");
506
507 ralloc_vasprintf_append(&state->info_log, fmt, ap);
508
509 const char *const msg = &state->info_log[msg_offset];
510 struct gl_context *ctx = state->ctx;
511
512 /* Report the error via GL_ARB_debug_output. */
513 _mesa_shader_debug(ctx, type, &msg_id, msg);
514
515 ralloc_strcat(&state->info_log, "\n");
516 }
517
518 void
519 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
520 const char *fmt, ...)
521 {
522 va_list ap;
523
524 state->error = true;
525
526 va_start(ap, fmt);
527 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
528 va_end(ap);
529 }
530
531
532 void
533 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
534 const char *fmt, ...)
535 {
536 if (state->warnings_enabled) {
537 va_list ap;
538
539 va_start(ap, fmt);
540 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
541 va_end(ap);
542 }
543 }
544
545
546 /**
547 * Enum representing the possible behaviors that can be specified in
548 * an #extension directive.
549 */
550 enum ext_behavior {
551 extension_disable,
552 extension_enable,
553 extension_require,
554 extension_warn
555 };
556
557 /**
558 * Element type for _mesa_glsl_supported_extensions
559 */
560 struct _mesa_glsl_extension {
561 /**
562 * Name of the extension when referred to in a GLSL extension
563 * statement
564 */
565 const char *name;
566
567 /**
568 * Whether this extension is a part of AEP
569 */
570 bool aep;
571
572 /**
573 * Predicate that checks whether the relevant extension is available for
574 * this context.
575 */
576 bool (*available_pred)(const struct gl_context *,
577 gl_api api, uint8_t version);
578
579 /**
580 * Flag in the _mesa_glsl_parse_state struct that should be set
581 * when this extension is enabled.
582 *
583 * See note in _mesa_glsl_extension::supported_flag about "pointer
584 * to member" types.
585 */
586 bool _mesa_glsl_parse_state::* enable_flag;
587
588 /**
589 * Flag in the _mesa_glsl_parse_state struct that should be set
590 * when the shader requests "warn" behavior for this extension.
591 *
592 * See note in _mesa_glsl_extension::supported_flag about "pointer
593 * to member" types.
594 */
595 bool _mesa_glsl_parse_state::* warn_flag;
596
597
598 bool compatible_with_state(const _mesa_glsl_parse_state *state,
599 gl_api api, uint8_t gl_version) const;
600 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
601 };
602
603 /** Checks if the context supports a user-facing extension */
604 #define EXT(name_str, driver_cap, ...) \
605 static UNUSED bool \
606 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
607 { \
608 return ctx->Extensions.driver_cap && (version >= \
609 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
610 }
611 #include "main/extensions_table.h"
612 #undef EXT
613
614 #define EXT(NAME) \
615 { "GL_" #NAME, false, has_##NAME, \
616 &_mesa_glsl_parse_state::NAME##_enable, \
617 &_mesa_glsl_parse_state::NAME##_warn }
618
619 #define EXT_AEP(NAME) \
620 { "GL_" #NAME, true, has_##NAME, \
621 &_mesa_glsl_parse_state::NAME##_enable, \
622 &_mesa_glsl_parse_state::NAME##_warn }
623
624 /**
625 * Table of extensions that can be enabled/disabled within a shader,
626 * and the conditions under which they are supported.
627 */
628 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
629 /* ARB extensions go here, sorted alphabetically.
630 */
631 EXT(ARB_ES3_1_compatibility),
632 EXT(ARB_ES3_2_compatibility),
633 EXT(ARB_arrays_of_arrays),
634 EXT(ARB_bindless_texture),
635 EXT(ARB_compatibility),
636 EXT(ARB_compute_shader),
637 EXT(ARB_compute_variable_group_size),
638 EXT(ARB_conservative_depth),
639 EXT(ARB_cull_distance),
640 EXT(ARB_derivative_control),
641 EXT(ARB_draw_buffers),
642 EXT(ARB_draw_instanced),
643 EXT(ARB_enhanced_layouts),
644 EXT(ARB_explicit_attrib_location),
645 EXT(ARB_explicit_uniform_location),
646 EXT(ARB_fragment_coord_conventions),
647 EXT(ARB_fragment_layer_viewport),
648 EXT(ARB_fragment_shader_interlock),
649 EXT(ARB_gpu_shader5),
650 EXT(ARB_gpu_shader_fp64),
651 EXT(ARB_gpu_shader_int64),
652 EXT(ARB_post_depth_coverage),
653 EXT(ARB_sample_shading),
654 EXT(ARB_separate_shader_objects),
655 EXT(ARB_shader_atomic_counter_ops),
656 EXT(ARB_shader_atomic_counters),
657 EXT(ARB_shader_ballot),
658 EXT(ARB_shader_bit_encoding),
659 EXT(ARB_shader_clock),
660 EXT(ARB_shader_draw_parameters),
661 EXT(ARB_shader_group_vote),
662 EXT(ARB_shader_image_load_store),
663 EXT(ARB_shader_image_size),
664 EXT(ARB_shader_precision),
665 EXT(ARB_shader_stencil_export),
666 EXT(ARB_shader_storage_buffer_object),
667 EXT(ARB_shader_subroutine),
668 EXT(ARB_shader_texture_image_samples),
669 EXT(ARB_shader_texture_lod),
670 EXT(ARB_shader_viewport_layer_array),
671 EXT(ARB_shading_language_420pack),
672 EXT(ARB_shading_language_include),
673 EXT(ARB_shading_language_packing),
674 EXT(ARB_tessellation_shader),
675 EXT(ARB_texture_cube_map_array),
676 EXT(ARB_texture_gather),
677 EXT(ARB_texture_multisample),
678 EXT(ARB_texture_query_levels),
679 EXT(ARB_texture_query_lod),
680 EXT(ARB_texture_rectangle),
681 EXT(ARB_uniform_buffer_object),
682 EXT(ARB_vertex_attrib_64bit),
683 EXT(ARB_viewport_array),
684
685 /* KHR extensions go here, sorted alphabetically.
686 */
687 EXT_AEP(KHR_blend_equation_advanced),
688
689 /* OES extensions go here, sorted alphabetically.
690 */
691 EXT(OES_EGL_image_external),
692 EXT(OES_EGL_image_external_essl3),
693 EXT(OES_geometry_point_size),
694 EXT(OES_geometry_shader),
695 EXT(OES_gpu_shader5),
696 EXT(OES_primitive_bounding_box),
697 EXT_AEP(OES_sample_variables),
698 EXT_AEP(OES_shader_image_atomic),
699 EXT(OES_shader_io_blocks),
700 EXT_AEP(OES_shader_multisample_interpolation),
701 EXT(OES_standard_derivatives),
702 EXT(OES_tessellation_point_size),
703 EXT(OES_tessellation_shader),
704 EXT(OES_texture_3D),
705 EXT(OES_texture_buffer),
706 EXT(OES_texture_cube_map_array),
707 EXT_AEP(OES_texture_storage_multisample_2d_array),
708 EXT(OES_viewport_array),
709
710 /* All other extensions go here, sorted alphabetically.
711 */
712 EXT(AMD_conservative_depth),
713 EXT(AMD_gpu_shader_int64),
714 EXT(AMD_shader_stencil_export),
715 EXT(AMD_shader_trinary_minmax),
716 EXT(AMD_texture_texture4),
717 EXT(AMD_vertex_shader_layer),
718 EXT(AMD_vertex_shader_viewport_index),
719 EXT(ANDROID_extension_pack_es31a),
720 EXT(EXT_blend_func_extended),
721 EXT(EXT_demote_to_helper_invocation),
722 EXT(EXT_frag_depth),
723 EXT(EXT_draw_buffers),
724 EXT(EXT_clip_cull_distance),
725 EXT(EXT_geometry_point_size),
726 EXT_AEP(EXT_geometry_shader),
727 EXT(EXT_gpu_shader4),
728 EXT_AEP(EXT_gpu_shader5),
729 EXT_AEP(EXT_primitive_bounding_box),
730 EXT(EXT_separate_shader_objects),
731 EXT(EXT_shader_framebuffer_fetch),
732 EXT(EXT_shader_framebuffer_fetch_non_coherent),
733 EXT(EXT_shader_image_load_formatted),
734 EXT(EXT_shader_image_load_store),
735 EXT(EXT_shader_implicit_conversions),
736 EXT(EXT_shader_integer_mix),
737 EXT_AEP(EXT_shader_io_blocks),
738 EXT(EXT_shader_samples_identical),
739 EXT(EXT_tessellation_point_size),
740 EXT_AEP(EXT_tessellation_shader),
741 EXT(EXT_texture_array),
742 EXT_AEP(EXT_texture_buffer),
743 EXT_AEP(EXT_texture_cube_map_array),
744 EXT(EXT_texture_query_lod),
745 EXT(EXT_texture_shadow_lod),
746 EXT(INTEL_conservative_rasterization),
747 EXT(INTEL_shader_atomic_float_minmax),
748 EXT(MESA_shader_integer_functions),
749 EXT(NV_compute_shader_derivatives),
750 EXT(NV_fragment_shader_interlock),
751 EXT(NV_image_formats),
752 EXT(NV_shader_atomic_float),
753 };
754
755 #undef EXT
756
757
758 /**
759 * Determine whether a given extension is compatible with the target,
760 * API, and extension information in the current parser state.
761 */
762 bool _mesa_glsl_extension::compatible_with_state(
763 const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
764 {
765 return this->available_pred(state->ctx, api, gl_version);
766 }
767
768 /**
769 * Set the appropriate flags in the parser state to establish the
770 * given behavior for this extension.
771 */
772 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
773 ext_behavior behavior) const
774 {
775 /* Note: the ->* operator indexes into state by the
776 * offsets this->enable_flag and this->warn_flag. See
777 * _mesa_glsl_extension::supported_flag for more info.
778 */
779 state->*(this->enable_flag) = (behavior != extension_disable);
780 state->*(this->warn_flag) = (behavior == extension_warn);
781 }
782
783 /**
784 * Find an extension by name in _mesa_glsl_supported_extensions. If
785 * the name is not found, return NULL.
786 */
787 static const _mesa_glsl_extension *find_extension(const char *name)
788 {
789 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
790 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
791 return &_mesa_glsl_supported_extensions[i];
792 }
793 }
794 return NULL;
795 }
796
797 bool
798 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
799 const char *behavior_string, YYLTYPE *behavior_locp,
800 _mesa_glsl_parse_state *state)
801 {
802 uint8_t gl_version = state->ctx->Extensions.Version;
803 gl_api api = state->ctx->API;
804 ext_behavior behavior;
805 if (strcmp(behavior_string, "warn") == 0) {
806 behavior = extension_warn;
807 } else if (strcmp(behavior_string, "require") == 0) {
808 behavior = extension_require;
809 } else if (strcmp(behavior_string, "enable") == 0) {
810 behavior = extension_enable;
811 } else if (strcmp(behavior_string, "disable") == 0) {
812 behavior = extension_disable;
813 } else {
814 _mesa_glsl_error(behavior_locp, state,
815 "unknown extension behavior `%s'",
816 behavior_string);
817 return false;
818 }
819
820 /* If we're in a desktop context but with an ES shader, use an ES API enum
821 * to verify extension availability.
822 */
823 if (state->es_shader && api != API_OPENGLES2)
824 api = API_OPENGLES2;
825 /* Use the language-version derived GL version to extension checks, unless
826 * we're using meta, which sets the version to the max.
827 */
828 if (gl_version != 0xff)
829 gl_version = state->gl_version;
830
831 if (strcmp(name, "all") == 0) {
832 if ((behavior == extension_enable) || (behavior == extension_require)) {
833 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
834 (behavior == extension_enable)
835 ? "enable" : "require");
836 return false;
837 } else {
838 for (unsigned i = 0;
839 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
840 const _mesa_glsl_extension *extension
841 = &_mesa_glsl_supported_extensions[i];
842 if (extension->compatible_with_state(state, api, gl_version)) {
843 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
844 }
845 }
846 }
847 } else {
848 const _mesa_glsl_extension *extension = find_extension(name);
849 if (extension && extension->compatible_with_state(state, api, gl_version)) {
850 extension->set_flags(state, behavior);
851 if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
852 for (unsigned i = 0;
853 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
854 const _mesa_glsl_extension *extension =
855 &_mesa_glsl_supported_extensions[i];
856
857 if (!extension->aep)
858 continue;
859 /* AEP should not be enabled if all of the sub-extensions can't
860 * also be enabled. This is not the proper layer to do such
861 * error-checking though.
862 */
863 assert(extension->compatible_with_state(state, api, gl_version));
864 extension->set_flags(state, behavior);
865 }
866 }
867 } else {
868 static const char fmt[] = "extension `%s' unsupported in %s shader";
869
870 if (behavior == extension_require) {
871 _mesa_glsl_error(name_locp, state, fmt,
872 name, _mesa_shader_stage_to_string(state->stage));
873 return false;
874 } else {
875 _mesa_glsl_warning(name_locp, state, fmt,
876 name, _mesa_shader_stage_to_string(state->stage));
877 }
878 }
879 }
880
881 return true;
882 }
883
884
885 /**
886 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
887 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
888 * (process_array_constructor, et al) sufficient information to do type
889 * checking.
890 *
891 * Operates on assignments involving an aggregate initializer. E.g.,
892 *
893 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
894 *
895 * or more ridiculously,
896 *
897 * struct S {
898 * vec4 v[2];
899 * };
900 *
901 * struct {
902 * S a[2], b;
903 * int c;
904 * } aggregate = {
905 * {
906 * {
907 * {
908 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
909 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
910 * } // a[0].v
911 * }, // a[0]
912 * {
913 * {
914 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
915 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
916 * } // a[1].v
917 * } // a[1]
918 * }, // a
919 * {
920 * {
921 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
922 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
923 * } // b.v
924 * }, // b
925 * 4 // c
926 * };
927 *
928 * This pass is necessary because the right-hand side of <type> e = { ... }
929 * doesn't contain sufficient information to determine if the types match.
930 */
931 void
932 _mesa_ast_set_aggregate_type(const glsl_type *type,
933 ast_expression *expr)
934 {
935 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
936 ai->constructor_type = type;
937
938 /* If the aggregate is an array, recursively set its elements' types. */
939 if (type->is_array()) {
940 /* Each array element has the type type->fields.array.
941 *
942 * E.g., if <type> if struct S[2] we want to set each element's type to
943 * struct S.
944 */
945 for (exec_node *expr_node = ai->expressions.get_head_raw();
946 !expr_node->is_tail_sentinel();
947 expr_node = expr_node->next) {
948 ast_expression *expr = exec_node_data(ast_expression, expr_node,
949 link);
950
951 if (expr->oper == ast_aggregate)
952 _mesa_ast_set_aggregate_type(type->fields.array, expr);
953 }
954
955 /* If the aggregate is a struct, recursively set its fields' types. */
956 } else if (type->is_struct()) {
957 exec_node *expr_node = ai->expressions.get_head_raw();
958
959 /* Iterate through the struct's fields. */
960 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
961 i++, expr_node = expr_node->next) {
962 ast_expression *expr = exec_node_data(ast_expression, expr_node,
963 link);
964
965 if (expr->oper == ast_aggregate) {
966 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
967 }
968 }
969 /* If the aggregate is a matrix, set its columns' types. */
970 } else if (type->is_matrix()) {
971 for (exec_node *expr_node = ai->expressions.get_head_raw();
972 !expr_node->is_tail_sentinel();
973 expr_node = expr_node->next) {
974 ast_expression *expr = exec_node_data(ast_expression, expr_node,
975 link);
976
977 if (expr->oper == ast_aggregate)
978 _mesa_ast_set_aggregate_type(type->column_type(), expr);
979 }
980 }
981 }
982
983 void
984 _mesa_ast_process_interface_block(YYLTYPE *locp,
985 _mesa_glsl_parse_state *state,
986 ast_interface_block *const block,
987 const struct ast_type_qualifier &q)
988 {
989 if (q.flags.q.buffer) {
990 if (!state->has_shader_storage_buffer_objects()) {
991 _mesa_glsl_error(locp, state,
992 "#version 430 / GL_ARB_shader_storage_buffer_object "
993 "required for defining shader storage blocks");
994 } else if (state->ARB_shader_storage_buffer_object_warn) {
995 _mesa_glsl_warning(locp, state,
996 "#version 430 / GL_ARB_shader_storage_buffer_object "
997 "required for defining shader storage blocks");
998 }
999 } else if (q.flags.q.uniform) {
1000 if (!state->has_uniform_buffer_objects()) {
1001 _mesa_glsl_error(locp, state,
1002 "#version 140 / GL_ARB_uniform_buffer_object "
1003 "required for defining uniform blocks");
1004 } else if (state->ARB_uniform_buffer_object_warn) {
1005 _mesa_glsl_warning(locp, state,
1006 "#version 140 / GL_ARB_uniform_buffer_object "
1007 "required for defining uniform blocks");
1008 }
1009 } else {
1010 if (!state->has_shader_io_blocks()) {
1011 if (state->es_shader) {
1012 _mesa_glsl_error(locp, state,
1013 "GL_OES_shader_io_blocks or #version 320 "
1014 "required for using interface blocks");
1015 } else {
1016 _mesa_glsl_error(locp, state,
1017 "#version 150 required for using "
1018 "interface blocks");
1019 }
1020 }
1021 }
1022
1023 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
1024 * "It is illegal to have an input block in a vertex shader
1025 * or an output block in a fragment shader"
1026 */
1027 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
1028 _mesa_glsl_error(locp, state,
1029 "`in' interface block is not allowed for "
1030 "a vertex shader");
1031 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
1032 _mesa_glsl_error(locp, state,
1033 "`out' interface block is not allowed for "
1034 "a fragment shader");
1035 }
1036
1037 /* Since block arrays require names, and both features are added in
1038 * the same language versions, we don't have to explicitly
1039 * version-check both things.
1040 */
1041 if (block->instance_name != NULL) {
1042 state->check_version(150, 300, locp, "interface blocks with "
1043 "an instance name are not allowed");
1044 }
1045
1046 ast_type_qualifier::bitset_t interface_type_mask;
1047 struct ast_type_qualifier temp_type_qualifier;
1048
1049 /* Get a bitmask containing only the in/out/uniform/buffer
1050 * flags, allowing us to ignore other irrelevant flags like
1051 * interpolation qualifiers.
1052 */
1053 temp_type_qualifier.flags.i = 0;
1054 temp_type_qualifier.flags.q.uniform = true;
1055 temp_type_qualifier.flags.q.in = true;
1056 temp_type_qualifier.flags.q.out = true;
1057 temp_type_qualifier.flags.q.buffer = true;
1058 temp_type_qualifier.flags.q.patch = true;
1059 interface_type_mask = temp_type_qualifier.flags.i;
1060
1061 /* Get the block's interface qualifier. The interface_qualifier
1062 * production rule guarantees that only one bit will be set (and
1063 * it will be in/out/uniform).
1064 */
1065 ast_type_qualifier::bitset_t block_interface_qualifier = q.flags.i;
1066
1067 block->default_layout.flags.i |= block_interface_qualifier;
1068
1069 if (state->stage == MESA_SHADER_GEOMETRY &&
1070 state->has_explicit_attrib_stream() &&
1071 block->default_layout.flags.q.out) {
1072 /* Assign global layout's stream value. */
1073 block->default_layout.flags.q.stream = 1;
1074 block->default_layout.flags.q.explicit_stream = 0;
1075 block->default_layout.stream = state->out_qualifier->stream;
1076 }
1077
1078 if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1079 /* Assign global layout's xfb_buffer value. */
1080 block->default_layout.flags.q.xfb_buffer = 1;
1081 block->default_layout.flags.q.explicit_xfb_buffer = 0;
1082 block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1083 }
1084
1085 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1086 ast_type_qualifier& qualifier = member->type->qualifier;
1087 if ((qualifier.flags.i & interface_type_mask) == 0) {
1088 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1089 * "If no optional qualifier is used in a member declaration, the
1090 * qualifier of the variable is just in, out, or uniform as declared
1091 * by interface-qualifier."
1092 */
1093 qualifier.flags.i |= block_interface_qualifier;
1094 } else if ((qualifier.flags.i & interface_type_mask) !=
1095 block_interface_qualifier) {
1096 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1097 * "If optional qualifiers are used, they can include interpolation
1098 * and storage qualifiers and they must declare an input, output,
1099 * or uniform variable consistent with the interface qualifier of
1100 * the block."
1101 */
1102 _mesa_glsl_error(locp, state,
1103 "uniform/in/out qualifier on "
1104 "interface block member does not match "
1105 "the interface block");
1106 }
1107
1108 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1109 _mesa_glsl_error(locp, state,
1110 "invariant qualifiers can be used only "
1111 "in interface block members for shader "
1112 "inputs or outputs");
1113 }
1114 }
1115
1116 static void
1117 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1118 {
1119 if (q->is_subroutine_decl())
1120 printf("subroutine ");
1121
1122 if (q->subroutine_list) {
1123 printf("subroutine (");
1124 q->subroutine_list->print();
1125 printf(")");
1126 }
1127
1128 if (q->flags.q.constant)
1129 printf("const ");
1130
1131 if (q->flags.q.invariant)
1132 printf("invariant ");
1133
1134 if (q->flags.q.attribute)
1135 printf("attribute ");
1136
1137 if (q->flags.q.varying)
1138 printf("varying ");
1139
1140 if (q->flags.q.in && q->flags.q.out)
1141 printf("inout ");
1142 else {
1143 if (q->flags.q.in)
1144 printf("in ");
1145
1146 if (q->flags.q.out)
1147 printf("out ");
1148 }
1149
1150 if (q->flags.q.centroid)
1151 printf("centroid ");
1152 if (q->flags.q.sample)
1153 printf("sample ");
1154 if (q->flags.q.patch)
1155 printf("patch ");
1156 if (q->flags.q.uniform)
1157 printf("uniform ");
1158 if (q->flags.q.buffer)
1159 printf("buffer ");
1160 if (q->flags.q.smooth)
1161 printf("smooth ");
1162 if (q->flags.q.flat)
1163 printf("flat ");
1164 if (q->flags.q.noperspective)
1165 printf("noperspective ");
1166 }
1167
1168
1169 void
1170 ast_node::print(void) const
1171 {
1172 printf("unhandled node ");
1173 }
1174
1175
1176 ast_node::ast_node(void)
1177 {
1178 this->location.source = 0;
1179 this->location.first_line = 0;
1180 this->location.first_column = 0;
1181 this->location.last_line = 0;
1182 this->location.last_column = 0;
1183 }
1184
1185
1186 static void
1187 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1188 {
1189 if (array_specifier)
1190 array_specifier->print();
1191 }
1192
1193
1194 void
1195 ast_compound_statement::print(void) const
1196 {
1197 printf("{\n");
1198
1199 foreach_list_typed(ast_node, ast, link, &this->statements) {
1200 ast->print();
1201 }
1202
1203 printf("}\n");
1204 }
1205
1206
1207 ast_compound_statement::ast_compound_statement(int new_scope,
1208 ast_node *statements)
1209 {
1210 this->new_scope = new_scope;
1211
1212 if (statements != NULL) {
1213 this->statements.push_degenerate_list_at_head(&statements->link);
1214 }
1215 }
1216
1217
1218 void
1219 ast_expression::print(void) const
1220 {
1221 switch (oper) {
1222 case ast_assign:
1223 case ast_mul_assign:
1224 case ast_div_assign:
1225 case ast_mod_assign:
1226 case ast_add_assign:
1227 case ast_sub_assign:
1228 case ast_ls_assign:
1229 case ast_rs_assign:
1230 case ast_and_assign:
1231 case ast_xor_assign:
1232 case ast_or_assign:
1233 subexpressions[0]->print();
1234 printf("%s ", operator_string(oper));
1235 subexpressions[1]->print();
1236 break;
1237
1238 case ast_field_selection:
1239 subexpressions[0]->print();
1240 printf(". %s ", primary_expression.identifier);
1241 break;
1242
1243 case ast_plus:
1244 case ast_neg:
1245 case ast_bit_not:
1246 case ast_logic_not:
1247 case ast_pre_inc:
1248 case ast_pre_dec:
1249 printf("%s ", operator_string(oper));
1250 subexpressions[0]->print();
1251 break;
1252
1253 case ast_post_inc:
1254 case ast_post_dec:
1255 subexpressions[0]->print();
1256 printf("%s ", operator_string(oper));
1257 break;
1258
1259 case ast_conditional:
1260 subexpressions[0]->print();
1261 printf("? ");
1262 subexpressions[1]->print();
1263 printf(": ");
1264 subexpressions[2]->print();
1265 break;
1266
1267 case ast_array_index:
1268 subexpressions[0]->print();
1269 printf("[ ");
1270 subexpressions[1]->print();
1271 printf("] ");
1272 break;
1273
1274 case ast_function_call: {
1275 subexpressions[0]->print();
1276 printf("( ");
1277
1278 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1279 if (&ast->link != this->expressions.get_head())
1280 printf(", ");
1281
1282 ast->print();
1283 }
1284
1285 printf(") ");
1286 break;
1287 }
1288
1289 case ast_identifier:
1290 printf("%s ", primary_expression.identifier);
1291 break;
1292
1293 case ast_int_constant:
1294 printf("%d ", primary_expression.int_constant);
1295 break;
1296
1297 case ast_uint_constant:
1298 printf("%u ", primary_expression.uint_constant);
1299 break;
1300
1301 case ast_float_constant:
1302 printf("%f ", primary_expression.float_constant);
1303 break;
1304
1305 case ast_double_constant:
1306 printf("%f ", primary_expression.double_constant);
1307 break;
1308
1309 case ast_int64_constant:
1310 printf("%" PRId64 " ", primary_expression.int64_constant);
1311 break;
1312
1313 case ast_uint64_constant:
1314 printf("%" PRIu64 " ", primary_expression.uint64_constant);
1315 break;
1316
1317 case ast_bool_constant:
1318 printf("%s ",
1319 primary_expression.bool_constant
1320 ? "true" : "false");
1321 break;
1322
1323 case ast_sequence: {
1324 printf("( ");
1325 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1326 if (&ast->link != this->expressions.get_head())
1327 printf(", ");
1328
1329 ast->print();
1330 }
1331 printf(") ");
1332 break;
1333 }
1334
1335 case ast_aggregate: {
1336 printf("{ ");
1337 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1338 if (&ast->link != this->expressions.get_head())
1339 printf(", ");
1340
1341 ast->print();
1342 }
1343 printf("} ");
1344 break;
1345 }
1346
1347 default:
1348 assert(0);
1349 break;
1350 }
1351 }
1352
1353 ast_expression::ast_expression(int oper,
1354 ast_expression *ex0,
1355 ast_expression *ex1,
1356 ast_expression *ex2) :
1357 primary_expression()
1358 {
1359 this->oper = ast_operators(oper);
1360 this->subexpressions[0] = ex0;
1361 this->subexpressions[1] = ex1;
1362 this->subexpressions[2] = ex2;
1363 this->non_lvalue_description = NULL;
1364 this->is_lhs = false;
1365 }
1366
1367
1368 void
1369 ast_expression_statement::print(void) const
1370 {
1371 if (expression)
1372 expression->print();
1373
1374 printf("; ");
1375 }
1376
1377
1378 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1379 expression(ex)
1380 {
1381 /* empty */
1382 }
1383
1384
1385 void
1386 ast_function::print(void) const
1387 {
1388 return_type->print();
1389 printf(" %s (", identifier);
1390
1391 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1392 ast->print();
1393 }
1394
1395 printf(")");
1396 }
1397
1398
1399 ast_function::ast_function(void)
1400 : return_type(NULL), identifier(NULL), is_definition(false),
1401 signature(NULL)
1402 {
1403 /* empty */
1404 }
1405
1406
1407 void
1408 ast_fully_specified_type::print(void) const
1409 {
1410 _mesa_ast_type_qualifier_print(& qualifier);
1411 specifier->print();
1412 }
1413
1414
1415 void
1416 ast_parameter_declarator::print(void) const
1417 {
1418 type->print();
1419 if (identifier)
1420 printf("%s ", identifier);
1421 ast_opt_array_dimensions_print(array_specifier);
1422 }
1423
1424
1425 void
1426 ast_function_definition::print(void) const
1427 {
1428 prototype->print();
1429 body->print();
1430 }
1431
1432
1433 void
1434 ast_declaration::print(void) const
1435 {
1436 printf("%s ", identifier);
1437 ast_opt_array_dimensions_print(array_specifier);
1438
1439 if (initializer) {
1440 printf("= ");
1441 initializer->print();
1442 }
1443 }
1444
1445
1446 ast_declaration::ast_declaration(const char *identifier,
1447 ast_array_specifier *array_specifier,
1448 ast_expression *initializer)
1449 {
1450 this->identifier = identifier;
1451 this->array_specifier = array_specifier;
1452 this->initializer = initializer;
1453 }
1454
1455
1456 void
1457 ast_declarator_list::print(void) const
1458 {
1459 assert(type || invariant);
1460
1461 if (type)
1462 type->print();
1463 else if (invariant)
1464 printf("invariant ");
1465 else
1466 printf("precise ");
1467
1468 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1469 if (&ast->link != this->declarations.get_head())
1470 printf(", ");
1471
1472 ast->print();
1473 }
1474
1475 printf("; ");
1476 }
1477
1478
1479 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1480 {
1481 this->type = type;
1482 this->invariant = false;
1483 this->precise = false;
1484 }
1485
1486 void
1487 ast_jump_statement::print(void) const
1488 {
1489 switch (mode) {
1490 case ast_continue:
1491 printf("continue; ");
1492 break;
1493 case ast_break:
1494 printf("break; ");
1495 break;
1496 case ast_return:
1497 printf("return ");
1498 if (opt_return_value)
1499 opt_return_value->print();
1500
1501 printf("; ");
1502 break;
1503 case ast_discard:
1504 printf("discard; ");
1505 break;
1506 }
1507 }
1508
1509
1510 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1511 : opt_return_value(NULL)
1512 {
1513 this->mode = ast_jump_modes(mode);
1514
1515 if (mode == ast_return)
1516 opt_return_value = return_value;
1517 }
1518
1519
1520 void
1521 ast_demote_statement::print(void) const
1522 {
1523 printf("demote; ");
1524 }
1525
1526
1527 void
1528 ast_selection_statement::print(void) const
1529 {
1530 printf("if ( ");
1531 condition->print();
1532 printf(") ");
1533
1534 then_statement->print();
1535
1536 if (else_statement) {
1537 printf("else ");
1538 else_statement->print();
1539 }
1540 }
1541
1542
1543 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1544 ast_node *then_statement,
1545 ast_node *else_statement)
1546 {
1547 this->condition = condition;
1548 this->then_statement = then_statement;
1549 this->else_statement = else_statement;
1550 }
1551
1552
1553 void
1554 ast_switch_statement::print(void) const
1555 {
1556 printf("switch ( ");
1557 test_expression->print();
1558 printf(") ");
1559
1560 body->print();
1561 }
1562
1563
1564 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1565 ast_node *body)
1566 {
1567 this->test_expression = test_expression;
1568 this->body = body;
1569 }
1570
1571
1572 void
1573 ast_switch_body::print(void) const
1574 {
1575 printf("{\n");
1576 if (stmts != NULL) {
1577 stmts->print();
1578 }
1579 printf("}\n");
1580 }
1581
1582
1583 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1584 {
1585 this->stmts = stmts;
1586 }
1587
1588
1589 void ast_case_label::print(void) const
1590 {
1591 if (test_value != NULL) {
1592 printf("case ");
1593 test_value->print();
1594 printf(": ");
1595 } else {
1596 printf("default: ");
1597 }
1598 }
1599
1600
1601 ast_case_label::ast_case_label(ast_expression *test_value)
1602 {
1603 this->test_value = test_value;
1604 }
1605
1606
1607 void ast_case_label_list::print(void) const
1608 {
1609 foreach_list_typed(ast_node, ast, link, & this->labels) {
1610 ast->print();
1611 }
1612 printf("\n");
1613 }
1614
1615
1616 ast_case_label_list::ast_case_label_list(void)
1617 {
1618 }
1619
1620
1621 void ast_case_statement::print(void) const
1622 {
1623 labels->print();
1624 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1625 ast->print();
1626 printf("\n");
1627 }
1628 }
1629
1630
1631 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1632 {
1633 this->labels = labels;
1634 }
1635
1636
1637 void ast_case_statement_list::print(void) const
1638 {
1639 foreach_list_typed(ast_node, ast, link, & this->cases) {
1640 ast->print();
1641 }
1642 }
1643
1644
1645 ast_case_statement_list::ast_case_statement_list(void)
1646 {
1647 }
1648
1649
1650 void
1651 ast_iteration_statement::print(void) const
1652 {
1653 switch (mode) {
1654 case ast_for:
1655 printf("for( ");
1656 if (init_statement)
1657 init_statement->print();
1658 printf("; ");
1659
1660 if (condition)
1661 condition->print();
1662 printf("; ");
1663
1664 if (rest_expression)
1665 rest_expression->print();
1666 printf(") ");
1667
1668 body->print();
1669 break;
1670
1671 case ast_while:
1672 printf("while ( ");
1673 if (condition)
1674 condition->print();
1675 printf(") ");
1676 body->print();
1677 break;
1678
1679 case ast_do_while:
1680 printf("do ");
1681 body->print();
1682 printf("while ( ");
1683 if (condition)
1684 condition->print();
1685 printf("); ");
1686 break;
1687 }
1688 }
1689
1690
1691 ast_iteration_statement::ast_iteration_statement(int mode,
1692 ast_node *init,
1693 ast_node *condition,
1694 ast_expression *rest_expression,
1695 ast_node *body)
1696 {
1697 this->mode = ast_iteration_modes(mode);
1698 this->init_statement = init;
1699 this->condition = condition;
1700 this->rest_expression = rest_expression;
1701 this->body = body;
1702 }
1703
1704
1705 void
1706 ast_struct_specifier::print(void) const
1707 {
1708 printf("struct %s { ", name);
1709 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1710 ast->print();
1711 }
1712 printf("} ");
1713 }
1714
1715
1716 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1717 ast_declarator_list *declarator_list)
1718 : name(identifier), layout(NULL), declarations(), is_declaration(true),
1719 type(NULL)
1720 {
1721 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1722 }
1723
1724 void ast_subroutine_list::print(void) const
1725 {
1726 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1727 if (&ast->link != this->declarations.get_head())
1728 printf(", ");
1729 ast->print();
1730 }
1731 }
1732
1733 static void
1734 set_shader_inout_layout(struct gl_shader *shader,
1735 struct _mesa_glsl_parse_state *state)
1736 {
1737 /* Should have been prevented by the parser. */
1738 if (shader->Stage != MESA_SHADER_GEOMETRY &&
1739 shader->Stage != MESA_SHADER_TESS_EVAL &&
1740 shader->Stage != MESA_SHADER_COMPUTE) {
1741 assert(!state->in_qualifier->flags.i);
1742 }
1743
1744 if (shader->Stage != MESA_SHADER_COMPUTE) {
1745 /* Should have been prevented by the parser. */
1746 assert(!state->cs_input_local_size_specified);
1747 assert(!state->cs_input_local_size_variable_specified);
1748 assert(state->cs_derivative_group == DERIVATIVE_GROUP_NONE);
1749 }
1750
1751 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1752 /* Should have been prevented by the parser. */
1753 assert(!state->fs_uses_gl_fragcoord);
1754 assert(!state->fs_redeclares_gl_fragcoord);
1755 assert(!state->fs_pixel_center_integer);
1756 assert(!state->fs_origin_upper_left);
1757 assert(!state->fs_early_fragment_tests);
1758 assert(!state->fs_inner_coverage);
1759 assert(!state->fs_post_depth_coverage);
1760 assert(!state->fs_pixel_interlock_ordered);
1761 assert(!state->fs_pixel_interlock_unordered);
1762 assert(!state->fs_sample_interlock_ordered);
1763 assert(!state->fs_sample_interlock_unordered);
1764 }
1765
1766 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1767 if (state->out_qualifier->out_xfb_stride[i]) {
1768 unsigned xfb_stride;
1769 if (state->out_qualifier->out_xfb_stride[i]->
1770 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1771 true)) {
1772 shader->TransformFeedbackBufferStride[i] = xfb_stride;
1773 }
1774 }
1775 }
1776
1777 switch (shader->Stage) {
1778 case MESA_SHADER_TESS_CTRL:
1779 shader->info.TessCtrl.VerticesOut = 0;
1780 if (state->tcs_output_vertices_specified) {
1781 unsigned vertices;
1782 if (state->out_qualifier->vertices->
1783 process_qualifier_constant(state, "vertices", &vertices,
1784 false)) {
1785
1786 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1787 if (vertices > state->Const.MaxPatchVertices) {
1788 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1789 "GL_MAX_PATCH_VERTICES", vertices);
1790 }
1791 shader->info.TessCtrl.VerticesOut = vertices;
1792 }
1793 }
1794 break;
1795 case MESA_SHADER_TESS_EVAL:
1796 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1797 if (state->in_qualifier->flags.q.prim_type)
1798 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1799
1800 shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1801 if (state->in_qualifier->flags.q.vertex_spacing)
1802 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1803
1804 shader->info.TessEval.VertexOrder = 0;
1805 if (state->in_qualifier->flags.q.ordering)
1806 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1807
1808 shader->info.TessEval.PointMode = -1;
1809 if (state->in_qualifier->flags.q.point_mode)
1810 shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1811 break;
1812 case MESA_SHADER_GEOMETRY:
1813 shader->info.Geom.VerticesOut = -1;
1814 if (state->out_qualifier->flags.q.max_vertices) {
1815 unsigned qual_max_vertices;
1816 if (state->out_qualifier->max_vertices->
1817 process_qualifier_constant(state, "max_vertices",
1818 &qual_max_vertices, true)) {
1819
1820 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1821 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1822 _mesa_glsl_error(&loc, state,
1823 "maximum output vertices (%d) exceeds "
1824 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1825 qual_max_vertices);
1826 }
1827 shader->info.Geom.VerticesOut = qual_max_vertices;
1828 }
1829 }
1830
1831 if (state->gs_input_prim_type_specified) {
1832 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1833 } else {
1834 shader->info.Geom.InputType = PRIM_UNKNOWN;
1835 }
1836
1837 if (state->out_qualifier->flags.q.prim_type) {
1838 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1839 } else {
1840 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1841 }
1842
1843 shader->info.Geom.Invocations = 0;
1844 if (state->in_qualifier->flags.q.invocations) {
1845 unsigned invocations;
1846 if (state->in_qualifier->invocations->
1847 process_qualifier_constant(state, "invocations",
1848 &invocations, false)) {
1849
1850 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1851 if (invocations > state->Const.MaxGeometryShaderInvocations) {
1852 _mesa_glsl_error(&loc, state,
1853 "invocations (%d) exceeds "
1854 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1855 invocations);
1856 }
1857 shader->info.Geom.Invocations = invocations;
1858 }
1859 }
1860 break;
1861
1862 case MESA_SHADER_COMPUTE:
1863 if (state->cs_input_local_size_specified) {
1864 for (int i = 0; i < 3; i++)
1865 shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1866 } else {
1867 for (int i = 0; i < 3; i++)
1868 shader->info.Comp.LocalSize[i] = 0;
1869 }
1870
1871 shader->info.Comp.LocalSizeVariable =
1872 state->cs_input_local_size_variable_specified;
1873
1874 shader->info.Comp.DerivativeGroup = state->cs_derivative_group;
1875
1876 if (state->NV_compute_shader_derivatives_enable) {
1877 /* We allow multiple cs_input_layout nodes, but do not store them in
1878 * a convenient place, so for now live with an empty location error.
1879 */
1880 YYLTYPE loc = {0};
1881 if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_QUADS) {
1882 if (shader->info.Comp.LocalSize[0] % 2 != 0) {
1883 _mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
1884 "local group size whose first dimension "
1885 "is a multiple of 2\n");
1886 }
1887 if (shader->info.Comp.LocalSize[1] % 2 != 0) {
1888 _mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
1889 "local group size whose second dimension "
1890 "is a multiple of 2\n");
1891 }
1892 } else if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_LINEAR) {
1893 if ((shader->info.Comp.LocalSize[0] *
1894 shader->info.Comp.LocalSize[1] *
1895 shader->info.Comp.LocalSize[2]) % 4 != 0) {
1896 _mesa_glsl_error(&loc, state, "derivative_group_linearNV must be used with a "
1897 "local group size whose total number of invocations "
1898 "is a multiple of 4\n");
1899 }
1900 }
1901 }
1902
1903 break;
1904
1905 case MESA_SHADER_FRAGMENT:
1906 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1907 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1908 shader->pixel_center_integer = state->fs_pixel_center_integer;
1909 shader->origin_upper_left = state->fs_origin_upper_left;
1910 shader->ARB_fragment_coord_conventions_enable =
1911 state->ARB_fragment_coord_conventions_enable;
1912 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1913 shader->InnerCoverage = state->fs_inner_coverage;
1914 shader->PostDepthCoverage = state->fs_post_depth_coverage;
1915 shader->PixelInterlockOrdered = state->fs_pixel_interlock_ordered;
1916 shader->PixelInterlockUnordered = state->fs_pixel_interlock_unordered;
1917 shader->SampleInterlockOrdered = state->fs_sample_interlock_ordered;
1918 shader->SampleInterlockUnordered = state->fs_sample_interlock_unordered;
1919 shader->BlendSupport = state->fs_blend_support;
1920 break;
1921
1922 default:
1923 /* Nothing to do. */
1924 break;
1925 }
1926
1927 shader->bindless_sampler = state->bindless_sampler_specified;
1928 shader->bindless_image = state->bindless_image_specified;
1929 shader->bound_sampler = state->bound_sampler_specified;
1930 shader->bound_image = state->bound_image_specified;
1931 }
1932
1933 /* src can be NULL if only the symbols found in the exec_list should be
1934 * copied
1935 */
1936 void
1937 _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
1938 struct glsl_symbol_table *src,
1939 struct glsl_symbol_table *dest)
1940 {
1941 foreach_in_list (ir_instruction, ir, shader_ir) {
1942 switch (ir->ir_type) {
1943 case ir_type_function:
1944 dest->add_function((ir_function *) ir);
1945 break;
1946 case ir_type_variable: {
1947 ir_variable *const var = (ir_variable *) ir;
1948
1949 if (var->data.mode != ir_var_temporary)
1950 dest->add_variable(var);
1951 break;
1952 }
1953 default:
1954 break;
1955 }
1956 }
1957
1958 if (src != NULL) {
1959 /* Explicitly copy the gl_PerVertex interface definitions because these
1960 * are needed to check they are the same during the interstage link.
1961 * They can’t necessarily be found via the exec_list because the members
1962 * might not be referenced. The GL spec still requires that they match
1963 * in that case.
1964 */
1965 const glsl_type *iface =
1966 src->get_interface("gl_PerVertex", ir_var_shader_in);
1967 if (iface)
1968 dest->add_interface(iface->name, iface, ir_var_shader_in);
1969
1970 iface = src->get_interface("gl_PerVertex", ir_var_shader_out);
1971 if (iface)
1972 dest->add_interface(iface->name, iface, ir_var_shader_out);
1973 }
1974 }
1975
1976 extern "C" {
1977
1978 static void
1979 assign_subroutine_indexes(struct _mesa_glsl_parse_state *state)
1980 {
1981 int j, k;
1982 int index = 0;
1983
1984 for (j = 0; j < state->num_subroutines; j++) {
1985 while (state->subroutines[j]->subroutine_index == -1) {
1986 for (k = 0; k < state->num_subroutines; k++) {
1987 if (state->subroutines[k]->subroutine_index == index)
1988 break;
1989 else if (k == state->num_subroutines - 1) {
1990 state->subroutines[j]->subroutine_index = index;
1991 }
1992 }
1993 index++;
1994 }
1995 }
1996 }
1997
1998 static void
1999 add_builtin_defines(struct _mesa_glsl_parse_state *state,
2000 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
2001 struct glcpp_parser *data,
2002 unsigned version,
2003 bool es)
2004 {
2005 unsigned gl_version = state->ctx->Extensions.Version;
2006 gl_api api = state->ctx->API;
2007
2008 if (gl_version != 0xff) {
2009 unsigned i;
2010 for (i = 0; i < state->num_supported_versions; i++) {
2011 if (state->supported_versions[i].ver == version &&
2012 state->supported_versions[i].es == es) {
2013 gl_version = state->supported_versions[i].gl_ver;
2014 break;
2015 }
2016 }
2017
2018 if (i == state->num_supported_versions)
2019 return;
2020 }
2021
2022 if (es)
2023 api = API_OPENGLES2;
2024
2025 for (unsigned i = 0;
2026 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
2027 const _mesa_glsl_extension *extension
2028 = &_mesa_glsl_supported_extensions[i];
2029 if (extension->compatible_with_state(state, api, gl_version)) {
2030 add_builtin_define(data, extension->name, 1);
2031 }
2032 }
2033 }
2034
2035 /* Implements parsing checks that we can't do during parsing */
2036 static void
2037 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
2038 {
2039 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
2040 YYLTYPE loc;
2041 memset(&loc, 0, sizeof(loc));
2042 _mesa_glsl_error(&loc, state, "Compute shaders require "
2043 "GLSL 4.30 or GLSL ES 3.10");
2044 }
2045 }
2046
2047 static void
2048 opt_shader_and_create_symbol_table(struct gl_context *ctx,
2049 struct glsl_symbol_table *source_symbols,
2050 struct gl_shader *shader)
2051 {
2052 assert(shader->CompileStatus != COMPILE_FAILURE &&
2053 !shader->ir->is_empty());
2054
2055 struct gl_shader_compiler_options *options =
2056 &ctx->Const.ShaderCompilerOptions[shader->Stage];
2057
2058 /* Do some optimization at compile time to reduce shader IR size
2059 * and reduce later work if the same shader is linked multiple times
2060 */
2061 if (ctx->Const.GLSLOptimizeConservatively) {
2062 /* Run it just once. */
2063 do_common_optimization(shader->ir, false, false, options,
2064 ctx->Const.NativeIntegers);
2065 } else {
2066 /* Repeat it until it stops making changes. */
2067 while (do_common_optimization(shader->ir, false, false, options,
2068 ctx->Const.NativeIntegers))
2069 ;
2070 }
2071
2072 validate_ir_tree(shader->ir);
2073
2074 enum ir_variable_mode other;
2075 switch (shader->Stage) {
2076 case MESA_SHADER_VERTEX:
2077 other = ir_var_shader_in;
2078 break;
2079 case MESA_SHADER_FRAGMENT:
2080 other = ir_var_shader_out;
2081 break;
2082 default:
2083 /* Something invalid to ensure optimize_dead_builtin_uniforms
2084 * doesn't remove anything other than uniforms or constants.
2085 */
2086 other = ir_var_mode_count;
2087 break;
2088 }
2089
2090 optimize_dead_builtin_variables(shader->ir, other);
2091
2092 validate_ir_tree(shader->ir);
2093
2094 /* Retain any live IR, but trash the rest. */
2095 reparent_ir(shader->ir, shader->ir);
2096
2097 /* Destroy the symbol table. Create a new symbol table that contains only
2098 * the variables and functions that still exist in the IR. The symbol
2099 * table will be used later during linking.
2100 *
2101 * There must NOT be any freed objects still referenced by the symbol
2102 * table. That could cause the linker to dereference freed memory.
2103 *
2104 * We don't have to worry about types or interface-types here because those
2105 * are fly-weights that are looked up by glsl_type.
2106 */
2107 _mesa_glsl_copy_symbols_from_table(shader->ir, source_symbols,
2108 shader->symbols);
2109 }
2110
2111 void
2112 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
2113 bool dump_ast, bool dump_hir, bool force_recompile)
2114 {
2115 const char *source = force_recompile && shader->FallbackSource ?
2116 shader->FallbackSource : shader->Source;
2117
2118 if (!force_recompile) {
2119 if (ctx->Cache) {
2120 char buf[41];
2121 disk_cache_compute_key(ctx->Cache, source, strlen(source),
2122 shader->sha1);
2123 if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
2124 /* We've seen this shader before and know it compiles */
2125 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2126 _mesa_sha1_format(buf, shader->sha1);
2127 fprintf(stderr, "deferring compile of shader: %s\n", buf);
2128 }
2129 shader->CompileStatus = COMPILE_SKIPPED;
2130
2131 free((void *)shader->FallbackSource);
2132 shader->FallbackSource = NULL;
2133 return;
2134 }
2135 }
2136 } else {
2137 /* We should only ever end up here if a re-compile has been forced by a
2138 * shader cache miss. In which case we can skip the compile if its
2139 * already be done by a previous fallback or the initial compile call.
2140 */
2141 if (shader->CompileStatus == COMPILE_SUCCESS)
2142 return;
2143 }
2144
2145 struct _mesa_glsl_parse_state *state =
2146 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
2147
2148 if (ctx->Const.GenerateTemporaryNames)
2149 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
2150 false, true);
2151
2152 state->error = glcpp_preprocess(state, &source, &state->info_log,
2153 add_builtin_defines, state, ctx);
2154
2155 if (!state->error) {
2156 _mesa_glsl_lexer_ctor(state, source);
2157 _mesa_glsl_parse(state);
2158 _mesa_glsl_lexer_dtor(state);
2159 do_late_parsing_checks(state);
2160 }
2161
2162 if (dump_ast) {
2163 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
2164 ast->print();
2165 }
2166 printf("\n\n");
2167 }
2168
2169 ralloc_free(shader->ir);
2170 shader->ir = new(shader) exec_list;
2171 if (!state->error && !state->translation_unit.is_empty())
2172 _mesa_ast_to_hir(shader->ir, state);
2173
2174 if (!state->error) {
2175 validate_ir_tree(shader->ir);
2176
2177 /* Print out the unoptimized IR. */
2178 if (dump_hir) {
2179 _mesa_print_ir(stdout, shader->ir, state);
2180 }
2181 }
2182
2183 if (shader->InfoLog)
2184 ralloc_free(shader->InfoLog);
2185
2186 if (!state->error)
2187 set_shader_inout_layout(shader, state);
2188
2189 shader->symbols = new(shader->ir) glsl_symbol_table;
2190 shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
2191 shader->InfoLog = state->info_log;
2192 shader->Version = state->language_version;
2193 shader->IsES = state->es_shader;
2194
2195 if (!state->error && !shader->ir->is_empty()) {
2196 assign_subroutine_indexes(state);
2197 lower_subroutine(shader->ir, state);
2198 opt_shader_and_create_symbol_table(ctx, state->symbols, shader);
2199 }
2200
2201 if (!force_recompile) {
2202 free((void *)shader->FallbackSource);
2203 shader->FallbackSource = NULL;
2204 }
2205
2206 delete state->symbols;
2207 ralloc_free(state);
2208
2209 if (ctx->Cache && shader->CompileStatus == COMPILE_SUCCESS) {
2210 char sha1_buf[41];
2211 disk_cache_put_key(ctx->Cache, shader->sha1);
2212 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2213 _mesa_sha1_format(sha1_buf, shader->sha1);
2214 fprintf(stderr, "marking shader: %s\n", sha1_buf);
2215 }
2216 }
2217 }
2218
2219 } /* extern "C" */
2220 /**
2221 * Do the set of common optimizations passes
2222 *
2223 * \param ir List of instructions to be optimized
2224 * \param linked Is the shader linked? This enables
2225 * optimizations passes that remove code at
2226 * global scope and could cause linking to
2227 * fail.
2228 * \param uniform_locations_assigned Have locations already been assigned for
2229 * uniforms? This prevents the declarations
2230 * of unused uniforms from being removed.
2231 * The setting of this flag only matters if
2232 * \c linked is \c true.
2233 * \param options The driver's preferred shader options.
2234 * \param native_integers Selects optimizations that depend on the
2235 * implementations supporting integers
2236 * natively (as opposed to supporting
2237 * integers in floating point registers).
2238 */
2239 bool
2240 do_common_optimization(exec_list *ir, bool linked,
2241 bool uniform_locations_assigned,
2242 const struct gl_shader_compiler_options *options,
2243 bool native_integers)
2244 {
2245 const bool debug = false;
2246 bool progress = false;
2247
2248 #define OPT(PASS, ...) do { \
2249 if (debug) { \
2250 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2251 const bool opt_progress = PASS(__VA_ARGS__); \
2252 progress = opt_progress || progress; \
2253 if (opt_progress) \
2254 _mesa_print_ir(stderr, ir, NULL); \
2255 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2256 #PASS, opt_progress ? "made" : "no"); \
2257 } else { \
2258 progress = PASS(__VA_ARGS__) || progress; \
2259 } \
2260 } while (false)
2261
2262 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2263
2264 if (linked) {
2265 OPT(do_function_inlining, ir);
2266 OPT(do_dead_functions, ir);
2267 OPT(do_structure_splitting, ir);
2268 }
2269 propagate_invariance(ir);
2270 OPT(do_if_simplification, ir);
2271 OPT(opt_flatten_nested_if_blocks, ir);
2272 OPT(opt_conditional_discard, ir);
2273 OPT(do_copy_propagation_elements, ir);
2274
2275 if (options->OptimizeForAOS && !linked)
2276 OPT(opt_flip_matrices, ir);
2277
2278 if (linked && options->OptimizeForAOS) {
2279 OPT(do_vectorize, ir);
2280 }
2281
2282 if (linked)
2283 OPT(do_dead_code, ir, uniform_locations_assigned);
2284 else
2285 OPT(do_dead_code_unlinked, ir);
2286 OPT(do_dead_code_local, ir);
2287 OPT(do_tree_grafting, ir);
2288 OPT(do_constant_propagation, ir);
2289 if (linked)
2290 OPT(do_constant_variable, ir);
2291 else
2292 OPT(do_constant_variable_unlinked, ir);
2293 OPT(do_constant_folding, ir);
2294 OPT(do_minmax_prune, ir);
2295 OPT(do_rebalance_tree, ir);
2296 OPT(do_algebraic, ir, native_integers, options);
2297 OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2298 options->EmitNoCont, options->EmitNoLoops);
2299 OPT(do_vec_index_to_swizzle, ir);
2300 OPT(lower_vector_insert, ir, false);
2301 OPT(optimize_swizzles, ir);
2302
2303 OPT(optimize_split_arrays, ir, linked);
2304 OPT(optimize_redundant_jumps, ir);
2305
2306 if (options->MaxUnrollIterations) {
2307 loop_state *ls = analyze_loop_variables(ir);
2308 if (ls->loop_found) {
2309 bool loop_progress = unroll_loops(ir, ls, options);
2310 while (loop_progress) {
2311 loop_progress = false;
2312 loop_progress |= do_constant_propagation(ir);
2313 loop_progress |= do_if_simplification(ir);
2314
2315 /* Some drivers only call do_common_optimization() once rather
2316 * than in a loop. So we must call do_lower_jumps() after
2317 * unrolling a loop because for drivers that use LLVM validation
2318 * will fail if a jump is not the last instruction in the block.
2319 * For example the following will fail LLVM validation:
2320 *
2321 * (loop (
2322 * ...
2323 * break
2324 * (assign (x) (var_ref v124) (expression int + (var_ref v124)
2325 * (constant int (1)) ) )
2326 * ))
2327 */
2328 loop_progress |= do_lower_jumps(ir, true, true,
2329 options->EmitNoMainReturn,
2330 options->EmitNoCont,
2331 options->EmitNoLoops);
2332 }
2333 progress |= loop_progress;
2334 }
2335 delete ls;
2336 }
2337
2338 #undef OPT
2339
2340 return progress;
2341 }