Merge remote-tracking branch 'public/master' into vulkan
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/shaderobj.h"
32 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
33 #include "util/ralloc.h"
34 #include "ast.h"
35 #include "glsl_parser_extras.h"
36 #include "glsl_parser.h"
37 #include "ir_optimization.h"
38 #include "loop_analysis.h"
39
40 /**
41 * Format a short human-readable description of the given GLSL version.
42 */
43 const char *
44 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
45 {
46 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
47 version / 100, version % 100);
48 }
49
50
51 static const unsigned known_desktop_glsl_versions[] =
52 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
53
54
55 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
56 gl_shader_stage stage,
57 void *mem_ctx)
58 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
59 switch_state()
60 {
61 assert(stage < MESA_SHADER_STAGES);
62 this->stage = stage;
63
64 this->scanner = NULL;
65 this->translation_unit.make_empty();
66 this->symbols = new(mem_ctx) glsl_symbol_table;
67
68 this->info_log = ralloc_strdup(mem_ctx, "");
69 this->error = false;
70 this->loop_nesting_ast = NULL;
71
72 this->uses_builtin_functions = false;
73
74 /* Set default language version and extensions */
75 this->language_version = 110;
76 this->forced_language_version = ctx->Const.ForceGLSLVersion;
77 this->es_shader = false;
78 this->ARB_texture_rectangle_enable = true;
79
80 /* OpenGL ES 2.0 has different defaults from desktop GL. */
81 if (ctx->API == API_OPENGLES2) {
82 this->language_version = 100;
83 this->es_shader = true;
84 this->ARB_texture_rectangle_enable = false;
85 }
86
87 this->extensions = &ctx->Extensions;
88
89 this->Const.MaxLights = ctx->Const.MaxLights;
90 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
91 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
92 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
93 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
94 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
95 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
96 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
97 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
98 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
99 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
100 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
101
102 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
103
104 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
105
106 /* 1.50 constants */
107 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
108 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
109 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
110 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
111 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
112 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
113 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
114 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
115
116 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
117 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
118 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
119 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
120 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
121 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
122 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
123 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
124 this->Const.MaxVertexAtomicCounterBuffers =
125 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
126 this->Const.MaxTessControlAtomicCounterBuffers =
127 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
128 this->Const.MaxTessEvaluationAtomicCounterBuffers =
129 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
130 this->Const.MaxGeometryAtomicCounterBuffers =
131 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
132 this->Const.MaxFragmentAtomicCounterBuffers =
133 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
134 this->Const.MaxComputeAtomicCounterBuffers =
135 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
136 this->Const.MaxCombinedAtomicCounterBuffers =
137 ctx->Const.MaxCombinedAtomicBuffers;
138 this->Const.MaxAtomicCounterBufferSize =
139 ctx->Const.MaxAtomicBufferSize;
140
141 /* ARB_enhanced_layouts constants */
142 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
143 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
144
145 /* Compute shader constants */
146 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
147 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
148 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
149 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
150
151 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
152 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
153
154 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
155 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
156 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
157 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
158 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
159 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
160 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
161 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
162 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
163 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
164
165 /* ARB_viewport_array */
166 this->Const.MaxViewports = ctx->Const.MaxViewports;
167
168 /* tessellation shader constants */
169 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
170 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
171 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
172 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
173 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
174 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
175 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
176 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
177 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
178 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
179 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
180 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
181
182 /* GL 4.5 / OES_sample_variables */
183 this->Const.MaxSamples = ctx->Const.MaxSamples;
184
185 this->current_function = NULL;
186 this->toplevel_ir = NULL;
187 this->found_return = false;
188 this->all_invariant = false;
189 this->user_structures = NULL;
190 this->num_user_structures = 0;
191 this->num_subroutines = 0;
192 this->subroutines = NULL;
193 this->num_subroutine_types = 0;
194 this->subroutine_types = NULL;
195
196 /* supported_versions should be large enough to support the known desktop
197 * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
198 */
199 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) ==
200 ARRAY_SIZE(this->supported_versions));
201
202 /* Populate the list of supported GLSL versions */
203 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
204 * the OpenGL 3.2 Core context is supported, this logic will need
205 * change. Older versions of GLSL are no longer supported
206 * outside the compatibility contexts of 3.x.
207 */
208 this->num_supported_versions = 0;
209 if (_mesa_is_desktop_gl(ctx)) {
210 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
211 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
212 this->supported_versions[this->num_supported_versions].ver
213 = known_desktop_glsl_versions[i];
214 this->supported_versions[this->num_supported_versions].es = false;
215 this->num_supported_versions++;
216 }
217 }
218 }
219 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
220 this->supported_versions[this->num_supported_versions].ver = 100;
221 this->supported_versions[this->num_supported_versions].es = true;
222 this->num_supported_versions++;
223 }
224 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
225 this->supported_versions[this->num_supported_versions].ver = 300;
226 this->supported_versions[this->num_supported_versions].es = true;
227 this->num_supported_versions++;
228 }
229 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
230 this->supported_versions[this->num_supported_versions].ver = 310;
231 this->supported_versions[this->num_supported_versions].es = true;
232 this->num_supported_versions++;
233 }
234
235 /* Create a string for use in error messages to tell the user which GLSL
236 * versions are supported.
237 */
238 char *supported = ralloc_strdup(this, "");
239 for (unsigned i = 0; i < this->num_supported_versions; i++) {
240 unsigned ver = this->supported_versions[i].ver;
241 const char *const prefix = (i == 0)
242 ? ""
243 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
244 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
245
246 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
247 prefix,
248 ver / 100, ver % 100,
249 suffix);
250 }
251
252 this->supported_version_string = supported;
253
254 if (ctx->Const.ForceGLSLExtensionsWarn)
255 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
256
257 this->default_uniform_qualifier = new(this) ast_type_qualifier();
258 this->default_uniform_qualifier->flags.q.shared = 1;
259 this->default_uniform_qualifier->flags.q.column_major = 1;
260 this->default_uniform_qualifier->is_default_qualifier = true;
261
262 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
263 this->default_shader_storage_qualifier->flags.q.shared = 1;
264 this->default_shader_storage_qualifier->flags.q.column_major = 1;
265 this->default_shader_storage_qualifier->is_default_qualifier = true;
266
267 this->fs_uses_gl_fragcoord = false;
268 this->fs_redeclares_gl_fragcoord = false;
269 this->fs_origin_upper_left = false;
270 this->fs_pixel_center_integer = false;
271 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
272
273 this->gs_input_prim_type_specified = false;
274 this->tcs_output_vertices_specified = false;
275 this->gs_input_size = 0;
276 this->in_qualifier = new(this) ast_type_qualifier();
277 this->out_qualifier = new(this) ast_type_qualifier();
278 this->fs_early_fragment_tests = false;
279 memset(this->atomic_counter_offsets, 0,
280 sizeof(this->atomic_counter_offsets));
281 this->allow_extension_directive_midshader =
282 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
283 }
284
285 /**
286 * Determine whether the current GLSL version is sufficiently high to support
287 * a certain feature, and generate an error message if it isn't.
288 *
289 * \param required_glsl_version and \c required_glsl_es_version are
290 * interpreted as they are in _mesa_glsl_parse_state::is_version().
291 *
292 * \param locp is the parser location where the error should be reported.
293 *
294 * \param fmt (and additional arguments) constitute a printf-style error
295 * message to report if the version check fails. Information about the
296 * current and required GLSL versions will be appended. So, for example, if
297 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
298 * "foo unsupported") is called, the error message will be "foo unsupported in
299 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
300 */
301 bool
302 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
303 unsigned required_glsl_es_version,
304 YYLTYPE *locp, const char *fmt, ...)
305 {
306 if (this->is_version(required_glsl_version, required_glsl_es_version))
307 return true;
308
309 va_list args;
310 va_start(args, fmt);
311 char *problem = ralloc_vasprintf(this, fmt, args);
312 va_end(args);
313 const char *glsl_version_string
314 = glsl_compute_version_string(this, false, required_glsl_version);
315 const char *glsl_es_version_string
316 = glsl_compute_version_string(this, true, required_glsl_es_version);
317 const char *requirement_string = "";
318 if (required_glsl_version && required_glsl_es_version) {
319 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
320 glsl_version_string,
321 glsl_es_version_string);
322 } else if (required_glsl_version) {
323 requirement_string = ralloc_asprintf(this, " (%s required)",
324 glsl_version_string);
325 } else if (required_glsl_es_version) {
326 requirement_string = ralloc_asprintf(this, " (%s required)",
327 glsl_es_version_string);
328 }
329 _mesa_glsl_error(locp, this, "%s in %s%s",
330 problem, this->get_version_string(),
331 requirement_string);
332
333 return false;
334 }
335
336 /**
337 * Process a GLSL #version directive.
338 *
339 * \param version is the integer that follows the #version token.
340 *
341 * \param ident is a string identifier that follows the integer, if any is
342 * present. Otherwise NULL.
343 */
344 void
345 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
346 const char *ident)
347 {
348 bool es_token_present = false;
349 if (ident) {
350 if (strcmp(ident, "es") == 0) {
351 es_token_present = true;
352 } else if (version >= 150) {
353 if (strcmp(ident, "core") == 0) {
354 /* Accept the token. There's no need to record that this is
355 * a core profile shader since that's the only profile we support.
356 */
357 } else if (strcmp(ident, "compatibility") == 0) {
358 _mesa_glsl_error(locp, this,
359 "the compatibility profile is not supported");
360 } else {
361 _mesa_glsl_error(locp, this,
362 "\"%s\" is not a valid shading language profile; "
363 "if present, it must be \"core\"", ident);
364 }
365 } else {
366 _mesa_glsl_error(locp, this,
367 "illegal text following version number");
368 }
369 }
370
371 this->es_shader = es_token_present;
372 if (version == 100) {
373 if (es_token_present) {
374 _mesa_glsl_error(locp, this,
375 "GLSL 1.00 ES should be selected using "
376 "`#version 100'");
377 } else {
378 this->es_shader = true;
379 }
380 }
381
382 if (this->es_shader) {
383 this->ARB_texture_rectangle_enable = false;
384 }
385
386 if (this->forced_language_version)
387 this->language_version = this->forced_language_version;
388 else
389 this->language_version = version;
390
391 bool supported = false;
392 for (unsigned i = 0; i < this->num_supported_versions; i++) {
393 if (this->supported_versions[i].ver == this->language_version
394 && this->supported_versions[i].es == this->es_shader) {
395 supported = true;
396 break;
397 }
398 }
399
400 if (!supported) {
401 _mesa_glsl_error(locp, this, "%s is not supported. "
402 "Supported versions are: %s",
403 this->get_version_string(),
404 this->supported_version_string);
405
406 /* On exit, the language_version must be set to a valid value.
407 * Later calls to _mesa_glsl_initialize_types will misbehave if
408 * the version is invalid.
409 */
410 switch (this->ctx->API) {
411 case API_OPENGL_COMPAT:
412 case API_OPENGL_CORE:
413 this->language_version = this->ctx->Const.GLSLVersion;
414 break;
415
416 case API_OPENGLES:
417 assert(!"Should not get here.");
418 /* FALLTHROUGH */
419
420 case API_OPENGLES2:
421 this->language_version = 100;
422 break;
423 }
424 }
425 }
426
427
428 /* This helper function will append the given message to the shader's
429 info log and report it via GL_ARB_debug_output. Per that extension,
430 'type' is one of the enum values classifying the message, and
431 'id' is the implementation-defined ID of the given message. */
432 static void
433 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
434 GLenum type, const char *fmt, va_list ap)
435 {
436 bool error = (type == MESA_DEBUG_TYPE_ERROR);
437 GLuint msg_id = 0;
438
439 assert(state->info_log != NULL);
440
441 /* Get the offset that the new message will be written to. */
442 int msg_offset = strlen(state->info_log);
443
444 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
445 locp->source,
446 locp->first_line,
447 locp->first_column,
448 error ? "error" : "warning");
449 ralloc_vasprintf_append(&state->info_log, fmt, ap);
450
451 const char *const msg = &state->info_log[msg_offset];
452 struct gl_context *ctx = state->ctx;
453
454 /* Report the error via GL_ARB_debug_output. */
455 _mesa_shader_debug(ctx, type, &msg_id, msg);
456
457 ralloc_strcat(&state->info_log, "\n");
458 }
459
460 void
461 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
462 const char *fmt, ...)
463 {
464 va_list ap;
465
466 state->error = true;
467
468 va_start(ap, fmt);
469 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
470 va_end(ap);
471 }
472
473
474 void
475 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
476 const char *fmt, ...)
477 {
478 va_list ap;
479
480 va_start(ap, fmt);
481 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
482 va_end(ap);
483 }
484
485
486 /**
487 * Enum representing the possible behaviors that can be specified in
488 * an #extension directive.
489 */
490 enum ext_behavior {
491 extension_disable,
492 extension_enable,
493 extension_require,
494 extension_warn
495 };
496
497 /**
498 * Element type for _mesa_glsl_supported_extensions
499 */
500 struct _mesa_glsl_extension {
501 /**
502 * Name of the extension when referred to in a GLSL extension
503 * statement
504 */
505 const char *name;
506
507 /** True if this extension is available to desktop GL shaders */
508 bool avail_in_GL;
509
510 /** True if this extension is available to GLES shaders */
511 bool avail_in_ES;
512
513 /**
514 * Flag in the gl_extensions struct indicating whether this
515 * extension is supported by the driver, or
516 * &gl_extensions::dummy_true if supported by all drivers.
517 *
518 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
519 * member" type, the type-safe alternative to the "offsetof" macro.
520 * In a nutshell:
521 *
522 * - foo bar::* p declares p to be an "offset" to a field of type
523 * foo that exists within struct bar
524 * - &bar::baz computes the "offset" of field baz within struct bar
525 * - x.*p accesses the field of x that exists at "offset" p
526 * - x->*p is equivalent to (*x).*p
527 */
528 const GLboolean gl_extensions::* supported_flag;
529
530 /**
531 * Flag in the _mesa_glsl_parse_state struct that should be set
532 * when this extension is enabled.
533 *
534 * See note in _mesa_glsl_extension::supported_flag about "pointer
535 * to member" types.
536 */
537 bool _mesa_glsl_parse_state::* enable_flag;
538
539 /**
540 * Flag in the _mesa_glsl_parse_state struct that should be set
541 * when the shader requests "warn" behavior for this extension.
542 *
543 * See note in _mesa_glsl_extension::supported_flag about "pointer
544 * to member" types.
545 */
546 bool _mesa_glsl_parse_state::* warn_flag;
547
548
549 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
550 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
551 };
552
553 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
554 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
555 &_mesa_glsl_parse_state::NAME##_enable, \
556 &_mesa_glsl_parse_state::NAME##_warn }
557
558 /**
559 * Table of extensions that can be enabled/disabled within a shader,
560 * and the conditions under which they are supported.
561 */
562 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
563 /* API availability */
564 /* name GL ES supported flag */
565
566 /* ARB extensions go here, sorted alphabetically.
567 */
568 EXT(ARB_ES3_1_compatibility, true, false, ARB_ES3_1_compatibility),
569 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
570 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
571 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
572 EXT(ARB_derivative_control, true, false, ARB_derivative_control),
573 EXT(ARB_draw_buffers, true, false, dummy_true),
574 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
575 EXT(ARB_enhanced_layouts, true, false, ARB_enhanced_layouts),
576 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
577 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
578 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
579 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
580 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
581 EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
582 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
583 EXT(ARB_separate_shader_objects, true, false, dummy_true),
584 EXT(ARB_shader_atomic_counter_ops, true, false, ARB_shader_atomic_counter_ops),
585 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
586 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
587 EXT(ARB_shader_clock, true, false, ARB_shader_clock),
588 EXT(ARB_shader_draw_parameters, true, false, ARB_shader_draw_parameters),
589 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
590 EXT(ARB_shader_image_size, true, false, ARB_shader_image_size),
591 EXT(ARB_shader_precision, true, false, ARB_shader_precision),
592 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
593 EXT(ARB_shader_storage_buffer_object, true, true, ARB_shader_storage_buffer_object),
594 EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine),
595 EXT(ARB_shader_texture_image_samples, true, false, ARB_shader_texture_image_samples),
596 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
597 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
598 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
599 EXT(ARB_tessellation_shader, true, false, ARB_tessellation_shader),
600 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
601 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
602 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
603 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
604 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
605 EXT(ARB_texture_rectangle, true, false, dummy_true),
606 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
607 EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
608 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
609
610 /* KHR extensions go here, sorted alphabetically.
611 */
612
613 /* OES extensions go here, sorted alphabetically.
614 */
615 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
616 EXT(OES_geometry_point_size, false, true, OES_geometry_shader),
617 EXT(OES_geometry_shader, false, true, OES_geometry_shader),
618 EXT(OES_gpu_shader5, false, true, ARB_gpu_shader5),
619 EXT(OES_sample_variables, false, true, OES_sample_variables),
620 EXT(OES_shader_image_atomic, false, true, ARB_shader_image_load_store),
621 EXT(OES_shader_multisample_interpolation, false, true, OES_sample_variables),
622 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
623 EXT(OES_texture_3D, false, true, dummy_true),
624 EXT(OES_texture_buffer, false, true, OES_texture_buffer),
625 EXT(OES_texture_storage_multisample_2d_array, false, true, ARB_texture_multisample),
626
627 /* All other extensions go here, sorted alphabetically.
628 */
629 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
630 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
631 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
632 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
633 EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
634 EXT(EXT_blend_func_extended, false, true, ARB_blend_func_extended),
635 EXT(EXT_draw_buffers, false, true, dummy_true),
636 EXT(EXT_gpu_shader5, false, true, ARB_gpu_shader5),
637 EXT(EXT_separate_shader_objects, false, true, dummy_true),
638 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
639 EXT(EXT_shader_samples_identical, true, true, EXT_shader_samples_identical),
640 EXT(EXT_texture_array, true, false, EXT_texture_array),
641 EXT(EXT_texture_buffer, false, true, OES_texture_buffer),
642 };
643
644 #undef EXT
645
646
647 /**
648 * Determine whether a given extension is compatible with the target,
649 * API, and extension information in the current parser state.
650 */
651 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
652 state) const
653 {
654 /* Check that this extension matches whether we are compiling
655 * for desktop GL or GLES.
656 */
657 if (state->es_shader) {
658 if (!this->avail_in_ES) return false;
659 } else {
660 if (!this->avail_in_GL) return false;
661 }
662
663 /* Check that this extension is supported by the OpenGL
664 * implementation.
665 *
666 * Note: the ->* operator indexes into state->extensions by the
667 * offset this->supported_flag. See
668 * _mesa_glsl_extension::supported_flag for more info.
669 */
670 return state->extensions->*(this->supported_flag);
671 }
672
673 /**
674 * Set the appropriate flags in the parser state to establish the
675 * given behavior for this extension.
676 */
677 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
678 ext_behavior behavior) const
679 {
680 /* Note: the ->* operator indexes into state by the
681 * offsets this->enable_flag and this->warn_flag. See
682 * _mesa_glsl_extension::supported_flag for more info.
683 */
684 state->*(this->enable_flag) = (behavior != extension_disable);
685 state->*(this->warn_flag) = (behavior == extension_warn);
686 }
687
688 /**
689 * Find an extension by name in _mesa_glsl_supported_extensions. If
690 * the name is not found, return NULL.
691 */
692 static const _mesa_glsl_extension *find_extension(const char *name)
693 {
694 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
695 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
696 return &_mesa_glsl_supported_extensions[i];
697 }
698 }
699 return NULL;
700 }
701
702
703 bool
704 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
705 const char *behavior_string, YYLTYPE *behavior_locp,
706 _mesa_glsl_parse_state *state)
707 {
708 ext_behavior behavior;
709 if (strcmp(behavior_string, "warn") == 0) {
710 behavior = extension_warn;
711 } else if (strcmp(behavior_string, "require") == 0) {
712 behavior = extension_require;
713 } else if (strcmp(behavior_string, "enable") == 0) {
714 behavior = extension_enable;
715 } else if (strcmp(behavior_string, "disable") == 0) {
716 behavior = extension_disable;
717 } else {
718 _mesa_glsl_error(behavior_locp, state,
719 "unknown extension behavior `%s'",
720 behavior_string);
721 return false;
722 }
723
724 if (strcmp(name, "all") == 0) {
725 if ((behavior == extension_enable) || (behavior == extension_require)) {
726 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
727 (behavior == extension_enable)
728 ? "enable" : "require");
729 return false;
730 } else {
731 for (unsigned i = 0;
732 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
733 const _mesa_glsl_extension *extension
734 = &_mesa_glsl_supported_extensions[i];
735 if (extension->compatible_with_state(state)) {
736 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
737 }
738 }
739 }
740 } else {
741 const _mesa_glsl_extension *extension = find_extension(name);
742 if (extension && extension->compatible_with_state(state)) {
743 extension->set_flags(state, behavior);
744 } else {
745 static const char fmt[] = "extension `%s' unsupported in %s shader";
746
747 if (behavior == extension_require) {
748 _mesa_glsl_error(name_locp, state, fmt,
749 name, _mesa_shader_stage_to_string(state->stage));
750 return false;
751 } else {
752 _mesa_glsl_warning(name_locp, state, fmt,
753 name, _mesa_shader_stage_to_string(state->stage));
754 }
755 }
756 }
757
758 return true;
759 }
760
761
762 /**
763 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
764 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
765 * (process_array_constructor, et al) sufficient information to do type
766 * checking.
767 *
768 * Operates on assignments involving an aggregate initializer. E.g.,
769 *
770 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
771 *
772 * or more ridiculously,
773 *
774 * struct S {
775 * vec4 v[2];
776 * };
777 *
778 * struct {
779 * S a[2], b;
780 * int c;
781 * } aggregate = {
782 * {
783 * {
784 * {
785 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
786 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
787 * } // a[0].v
788 * }, // a[0]
789 * {
790 * {
791 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
792 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
793 * } // a[1].v
794 * } // a[1]
795 * }, // a
796 * {
797 * {
798 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
799 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
800 * } // b.v
801 * }, // b
802 * 4 // c
803 * };
804 *
805 * This pass is necessary because the right-hand side of <type> e = { ... }
806 * doesn't contain sufficient information to determine if the types match.
807 */
808 void
809 _mesa_ast_set_aggregate_type(const glsl_type *type,
810 ast_expression *expr)
811 {
812 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
813 ai->constructor_type = type;
814
815 /* If the aggregate is an array, recursively set its elements' types. */
816 if (type->is_array()) {
817 /* Each array element has the type type->fields.array.
818 *
819 * E.g., if <type> if struct S[2] we want to set each element's type to
820 * struct S.
821 */
822 for (exec_node *expr_node = ai->expressions.head;
823 !expr_node->is_tail_sentinel();
824 expr_node = expr_node->next) {
825 ast_expression *expr = exec_node_data(ast_expression, expr_node,
826 link);
827
828 if (expr->oper == ast_aggregate)
829 _mesa_ast_set_aggregate_type(type->fields.array, expr);
830 }
831
832 /* If the aggregate is a struct, recursively set its fields' types. */
833 } else if (type->is_record()) {
834 exec_node *expr_node = ai->expressions.head;
835
836 /* Iterate through the struct's fields. */
837 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
838 i++, expr_node = expr_node->next) {
839 ast_expression *expr = exec_node_data(ast_expression, expr_node,
840 link);
841
842 if (expr->oper == ast_aggregate) {
843 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
844 }
845 }
846 /* If the aggregate is a matrix, set its columns' types. */
847 } else if (type->is_matrix()) {
848 for (exec_node *expr_node = ai->expressions.head;
849 !expr_node->is_tail_sentinel();
850 expr_node = expr_node->next) {
851 ast_expression *expr = exec_node_data(ast_expression, expr_node,
852 link);
853
854 if (expr->oper == ast_aggregate)
855 _mesa_ast_set_aggregate_type(type->column_type(), expr);
856 }
857 }
858 }
859
860 void
861 _mesa_ast_process_interface_block(YYLTYPE *locp,
862 _mesa_glsl_parse_state *state,
863 ast_interface_block *const block,
864 const struct ast_type_qualifier &q)
865 {
866 if (q.flags.q.buffer) {
867 if (!state->has_shader_storage_buffer_objects()) {
868 _mesa_glsl_error(locp, state,
869 "#version 430 / GL_ARB_shader_storage_buffer_object "
870 "required for defining shader storage blocks");
871 } else if (state->ARB_shader_storage_buffer_object_warn) {
872 _mesa_glsl_warning(locp, state,
873 "#version 430 / GL_ARB_shader_storage_buffer_object "
874 "required for defining shader storage blocks");
875 }
876 } else if (q.flags.q.uniform) {
877 if (!state->has_uniform_buffer_objects()) {
878 _mesa_glsl_error(locp, state,
879 "#version 140 / GL_ARB_uniform_buffer_object "
880 "required for defining uniform blocks");
881 } else if (state->ARB_uniform_buffer_object_warn) {
882 _mesa_glsl_warning(locp, state,
883 "#version 140 / GL_ARB_uniform_buffer_object "
884 "required for defining uniform blocks");
885 }
886 } else {
887 if (state->es_shader || state->language_version < 150) {
888 _mesa_glsl_error(locp, state,
889 "#version 150 required for using "
890 "interface blocks");
891 }
892 }
893
894 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
895 * "It is illegal to have an input block in a vertex shader
896 * or an output block in a fragment shader"
897 */
898 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
899 _mesa_glsl_error(locp, state,
900 "`in' interface block is not allowed for "
901 "a vertex shader");
902 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
903 _mesa_glsl_error(locp, state,
904 "`out' interface block is not allowed for "
905 "a fragment shader");
906 }
907
908 /* Since block arrays require names, and both features are added in
909 * the same language versions, we don't have to explicitly
910 * version-check both things.
911 */
912 if (block->instance_name != NULL) {
913 state->check_version(150, 300, locp, "interface blocks with "
914 "an instance name are not allowed");
915 }
916
917 uint64_t interface_type_mask;
918 struct ast_type_qualifier temp_type_qualifier;
919
920 /* Get a bitmask containing only the in/out/uniform/buffer
921 * flags, allowing us to ignore other irrelevant flags like
922 * interpolation qualifiers.
923 */
924 temp_type_qualifier.flags.i = 0;
925 temp_type_qualifier.flags.q.uniform = true;
926 temp_type_qualifier.flags.q.in = true;
927 temp_type_qualifier.flags.q.out = true;
928 temp_type_qualifier.flags.q.buffer = true;
929 interface_type_mask = temp_type_qualifier.flags.i;
930
931 /* Get the block's interface qualifier. The interface_qualifier
932 * production rule guarantees that only one bit will be set (and
933 * it will be in/out/uniform).
934 */
935 uint64_t block_interface_qualifier = q.flags.i;
936
937 block->layout.flags.i |= block_interface_qualifier;
938
939 if (state->stage == MESA_SHADER_GEOMETRY &&
940 state->has_explicit_attrib_stream() &&
941 block->layout.flags.q.out) {
942 /* Assign global layout's stream value. */
943 block->layout.flags.q.stream = 1;
944 block->layout.flags.q.explicit_stream = 0;
945 block->layout.stream = state->out_qualifier->stream;
946 }
947
948 if (state->has_enhanced_layouts() && block->layout.flags.q.out) {
949 /* Assign global layout's xfb_buffer value. */
950 block->layout.flags.q.xfb_buffer = 1;
951 block->layout.flags.q.explicit_xfb_buffer = 0;
952 block->layout.xfb_buffer = state->out_qualifier->xfb_buffer;
953 }
954
955 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
956 ast_type_qualifier& qualifier = member->type->qualifier;
957 if ((qualifier.flags.i & interface_type_mask) == 0) {
958 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
959 * "If no optional qualifier is used in a member declaration, the
960 * qualifier of the variable is just in, out, or uniform as declared
961 * by interface-qualifier."
962 */
963 qualifier.flags.i |= block_interface_qualifier;
964 } else if ((qualifier.flags.i & interface_type_mask) !=
965 block_interface_qualifier) {
966 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
967 * "If optional qualifiers are used, they can include interpolation
968 * and storage qualifiers and they must declare an input, output,
969 * or uniform variable consistent with the interface qualifier of
970 * the block."
971 */
972 _mesa_glsl_error(locp, state,
973 "uniform/in/out qualifier on "
974 "interface block member does not match "
975 "the interface block");
976 }
977
978 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
979 _mesa_glsl_error(locp, state,
980 "invariant qualifiers can be used only "
981 "in interface block members for shader "
982 "inputs or outputs");
983 }
984 }
985
986 void
987 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
988 {
989 if (q->flags.q.subroutine)
990 printf("subroutine ");
991
992 if (q->flags.q.subroutine_def) {
993 printf("subroutine (");
994 q->subroutine_list->print();
995 printf(")");
996 }
997
998 if (q->flags.q.constant)
999 printf("const ");
1000
1001 if (q->flags.q.invariant)
1002 printf("invariant ");
1003
1004 if (q->flags.q.attribute)
1005 printf("attribute ");
1006
1007 if (q->flags.q.varying)
1008 printf("varying ");
1009
1010 if (q->flags.q.in && q->flags.q.out)
1011 printf("inout ");
1012 else {
1013 if (q->flags.q.in)
1014 printf("in ");
1015
1016 if (q->flags.q.out)
1017 printf("out ");
1018 }
1019
1020 if (q->flags.q.centroid)
1021 printf("centroid ");
1022 if (q->flags.q.sample)
1023 printf("sample ");
1024 if (q->flags.q.patch)
1025 printf("patch ");
1026 if (q->flags.q.uniform)
1027 printf("uniform ");
1028 if (q->flags.q.buffer)
1029 printf("buffer ");
1030 if (q->flags.q.smooth)
1031 printf("smooth ");
1032 if (q->flags.q.flat)
1033 printf("flat ");
1034 if (q->flags.q.noperspective)
1035 printf("noperspective ");
1036 }
1037
1038
1039 void
1040 ast_node::print(void) const
1041 {
1042 printf("unhandled node ");
1043 }
1044
1045
1046 ast_node::ast_node(void)
1047 {
1048 this->location.source = 0;
1049 this->location.first_line = 0;
1050 this->location.first_column = 0;
1051 this->location.last_line = 0;
1052 this->location.last_column = 0;
1053 }
1054
1055
1056 static void
1057 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1058 {
1059 if (array_specifier)
1060 array_specifier->print();
1061 }
1062
1063
1064 void
1065 ast_compound_statement::print(void) const
1066 {
1067 printf("{\n");
1068
1069 foreach_list_typed(ast_node, ast, link, &this->statements) {
1070 ast->print();
1071 }
1072
1073 printf("}\n");
1074 }
1075
1076
1077 ast_compound_statement::ast_compound_statement(int new_scope,
1078 ast_node *statements)
1079 {
1080 this->new_scope = new_scope;
1081
1082 if (statements != NULL) {
1083 this->statements.push_degenerate_list_at_head(&statements->link);
1084 }
1085 }
1086
1087
1088 void
1089 ast_expression::print(void) const
1090 {
1091 switch (oper) {
1092 case ast_assign:
1093 case ast_mul_assign:
1094 case ast_div_assign:
1095 case ast_mod_assign:
1096 case ast_add_assign:
1097 case ast_sub_assign:
1098 case ast_ls_assign:
1099 case ast_rs_assign:
1100 case ast_and_assign:
1101 case ast_xor_assign:
1102 case ast_or_assign:
1103 subexpressions[0]->print();
1104 printf("%s ", operator_string(oper));
1105 subexpressions[1]->print();
1106 break;
1107
1108 case ast_field_selection:
1109 subexpressions[0]->print();
1110 printf(". %s ", primary_expression.identifier);
1111 break;
1112
1113 case ast_plus:
1114 case ast_neg:
1115 case ast_bit_not:
1116 case ast_logic_not:
1117 case ast_pre_inc:
1118 case ast_pre_dec:
1119 printf("%s ", operator_string(oper));
1120 subexpressions[0]->print();
1121 break;
1122
1123 case ast_post_inc:
1124 case ast_post_dec:
1125 subexpressions[0]->print();
1126 printf("%s ", operator_string(oper));
1127 break;
1128
1129 case ast_conditional:
1130 subexpressions[0]->print();
1131 printf("? ");
1132 subexpressions[1]->print();
1133 printf(": ");
1134 subexpressions[2]->print();
1135 break;
1136
1137 case ast_array_index:
1138 subexpressions[0]->print();
1139 printf("[ ");
1140 subexpressions[1]->print();
1141 printf("] ");
1142 break;
1143
1144 case ast_function_call: {
1145 subexpressions[0]->print();
1146 printf("( ");
1147
1148 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1149 if (&ast->link != this->expressions.get_head())
1150 printf(", ");
1151
1152 ast->print();
1153 }
1154
1155 printf(") ");
1156 break;
1157 }
1158
1159 case ast_identifier:
1160 printf("%s ", primary_expression.identifier);
1161 break;
1162
1163 case ast_int_constant:
1164 printf("%d ", primary_expression.int_constant);
1165 break;
1166
1167 case ast_uint_constant:
1168 printf("%u ", primary_expression.uint_constant);
1169 break;
1170
1171 case ast_float_constant:
1172 printf("%f ", primary_expression.float_constant);
1173 break;
1174
1175 case ast_double_constant:
1176 printf("%f ", primary_expression.double_constant);
1177 break;
1178
1179 case ast_bool_constant:
1180 printf("%s ",
1181 primary_expression.bool_constant
1182 ? "true" : "false");
1183 break;
1184
1185 case ast_sequence: {
1186 printf("( ");
1187 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1188 if (&ast->link != this->expressions.get_head())
1189 printf(", ");
1190
1191 ast->print();
1192 }
1193 printf(") ");
1194 break;
1195 }
1196
1197 case ast_aggregate: {
1198 printf("{ ");
1199 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1200 if (&ast->link != this->expressions.get_head())
1201 printf(", ");
1202
1203 ast->print();
1204 }
1205 printf("} ");
1206 break;
1207 }
1208
1209 default:
1210 assert(0);
1211 break;
1212 }
1213 }
1214
1215 ast_expression::ast_expression(int oper,
1216 ast_expression *ex0,
1217 ast_expression *ex1,
1218 ast_expression *ex2) :
1219 primary_expression()
1220 {
1221 this->oper = ast_operators(oper);
1222 this->subexpressions[0] = ex0;
1223 this->subexpressions[1] = ex1;
1224 this->subexpressions[2] = ex2;
1225 this->non_lvalue_description = NULL;
1226 this->is_lhs = false;
1227 }
1228
1229
1230 void
1231 ast_expression_statement::print(void) const
1232 {
1233 if (expression)
1234 expression->print();
1235
1236 printf("; ");
1237 }
1238
1239
1240 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1241 expression(ex)
1242 {
1243 /* empty */
1244 }
1245
1246
1247 void
1248 ast_function::print(void) const
1249 {
1250 return_type->print();
1251 printf(" %s (", identifier);
1252
1253 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1254 ast->print();
1255 }
1256
1257 printf(")");
1258 }
1259
1260
1261 ast_function::ast_function(void)
1262 : return_type(NULL), identifier(NULL), is_definition(false),
1263 signature(NULL)
1264 {
1265 /* empty */
1266 }
1267
1268
1269 void
1270 ast_fully_specified_type::print(void) const
1271 {
1272 _mesa_ast_type_qualifier_print(& qualifier);
1273 specifier->print();
1274 }
1275
1276
1277 void
1278 ast_parameter_declarator::print(void) const
1279 {
1280 type->print();
1281 if (identifier)
1282 printf("%s ", identifier);
1283 ast_opt_array_dimensions_print(array_specifier);
1284 }
1285
1286
1287 void
1288 ast_function_definition::print(void) const
1289 {
1290 prototype->print();
1291 body->print();
1292 }
1293
1294
1295 void
1296 ast_declaration::print(void) const
1297 {
1298 printf("%s ", identifier);
1299 ast_opt_array_dimensions_print(array_specifier);
1300
1301 if (initializer) {
1302 printf("= ");
1303 initializer->print();
1304 }
1305 }
1306
1307
1308 ast_declaration::ast_declaration(const char *identifier,
1309 ast_array_specifier *array_specifier,
1310 ast_expression *initializer)
1311 {
1312 this->identifier = identifier;
1313 this->array_specifier = array_specifier;
1314 this->initializer = initializer;
1315 }
1316
1317
1318 void
1319 ast_declarator_list::print(void) const
1320 {
1321 assert(type || invariant);
1322
1323 if (type)
1324 type->print();
1325 else if (invariant)
1326 printf("invariant ");
1327 else
1328 printf("precise ");
1329
1330 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1331 if (&ast->link != this->declarations.get_head())
1332 printf(", ");
1333
1334 ast->print();
1335 }
1336
1337 printf("; ");
1338 }
1339
1340
1341 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1342 {
1343 this->type = type;
1344 this->invariant = false;
1345 this->precise = false;
1346 }
1347
1348 void
1349 ast_jump_statement::print(void) const
1350 {
1351 switch (mode) {
1352 case ast_continue:
1353 printf("continue; ");
1354 break;
1355 case ast_break:
1356 printf("break; ");
1357 break;
1358 case ast_return:
1359 printf("return ");
1360 if (opt_return_value)
1361 opt_return_value->print();
1362
1363 printf("; ");
1364 break;
1365 case ast_discard:
1366 printf("discard; ");
1367 break;
1368 }
1369 }
1370
1371
1372 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1373 : opt_return_value(NULL)
1374 {
1375 this->mode = ast_jump_modes(mode);
1376
1377 if (mode == ast_return)
1378 opt_return_value = return_value;
1379 }
1380
1381
1382 void
1383 ast_selection_statement::print(void) const
1384 {
1385 printf("if ( ");
1386 condition->print();
1387 printf(") ");
1388
1389 then_statement->print();
1390
1391 if (else_statement) {
1392 printf("else ");
1393 else_statement->print();
1394 }
1395 }
1396
1397
1398 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1399 ast_node *then_statement,
1400 ast_node *else_statement)
1401 {
1402 this->condition = condition;
1403 this->then_statement = then_statement;
1404 this->else_statement = else_statement;
1405 }
1406
1407
1408 void
1409 ast_switch_statement::print(void) const
1410 {
1411 printf("switch ( ");
1412 test_expression->print();
1413 printf(") ");
1414
1415 body->print();
1416 }
1417
1418
1419 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1420 ast_node *body)
1421 {
1422 this->test_expression = test_expression;
1423 this->body = body;
1424 }
1425
1426
1427 void
1428 ast_switch_body::print(void) const
1429 {
1430 printf("{\n");
1431 if (stmts != NULL) {
1432 stmts->print();
1433 }
1434 printf("}\n");
1435 }
1436
1437
1438 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1439 {
1440 this->stmts = stmts;
1441 }
1442
1443
1444 void ast_case_label::print(void) const
1445 {
1446 if (test_value != NULL) {
1447 printf("case ");
1448 test_value->print();
1449 printf(": ");
1450 } else {
1451 printf("default: ");
1452 }
1453 }
1454
1455
1456 ast_case_label::ast_case_label(ast_expression *test_value)
1457 {
1458 this->test_value = test_value;
1459 }
1460
1461
1462 void ast_case_label_list::print(void) const
1463 {
1464 foreach_list_typed(ast_node, ast, link, & this->labels) {
1465 ast->print();
1466 }
1467 printf("\n");
1468 }
1469
1470
1471 ast_case_label_list::ast_case_label_list(void)
1472 {
1473 }
1474
1475
1476 void ast_case_statement::print(void) const
1477 {
1478 labels->print();
1479 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1480 ast->print();
1481 printf("\n");
1482 }
1483 }
1484
1485
1486 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1487 {
1488 this->labels = labels;
1489 }
1490
1491
1492 void ast_case_statement_list::print(void) const
1493 {
1494 foreach_list_typed(ast_node, ast, link, & this->cases) {
1495 ast->print();
1496 }
1497 }
1498
1499
1500 ast_case_statement_list::ast_case_statement_list(void)
1501 {
1502 }
1503
1504
1505 void
1506 ast_iteration_statement::print(void) const
1507 {
1508 switch (mode) {
1509 case ast_for:
1510 printf("for( ");
1511 if (init_statement)
1512 init_statement->print();
1513 printf("; ");
1514
1515 if (condition)
1516 condition->print();
1517 printf("; ");
1518
1519 if (rest_expression)
1520 rest_expression->print();
1521 printf(") ");
1522
1523 body->print();
1524 break;
1525
1526 case ast_while:
1527 printf("while ( ");
1528 if (condition)
1529 condition->print();
1530 printf(") ");
1531 body->print();
1532 break;
1533
1534 case ast_do_while:
1535 printf("do ");
1536 body->print();
1537 printf("while ( ");
1538 if (condition)
1539 condition->print();
1540 printf("); ");
1541 break;
1542 }
1543 }
1544
1545
1546 ast_iteration_statement::ast_iteration_statement(int mode,
1547 ast_node *init,
1548 ast_node *condition,
1549 ast_expression *rest_expression,
1550 ast_node *body)
1551 {
1552 this->mode = ast_iteration_modes(mode);
1553 this->init_statement = init;
1554 this->condition = condition;
1555 this->rest_expression = rest_expression;
1556 this->body = body;
1557 }
1558
1559
1560 void
1561 ast_struct_specifier::print(void) const
1562 {
1563 printf("struct %s { ", name);
1564 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1565 ast->print();
1566 }
1567 printf("} ");
1568 }
1569
1570
1571 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1572 ast_declarator_list *declarator_list)
1573 {
1574 if (identifier == NULL) {
1575 static mtx_t mutex = _MTX_INITIALIZER_NP;
1576 static unsigned anon_count = 1;
1577 unsigned count;
1578
1579 mtx_lock(&mutex);
1580 count = anon_count++;
1581 mtx_unlock(&mutex);
1582
1583 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1584 }
1585 name = identifier;
1586 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1587 is_declaration = true;
1588 }
1589
1590 void ast_subroutine_list::print(void) const
1591 {
1592 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1593 if (&ast->link != this->declarations.get_head())
1594 printf(", ");
1595 ast->print();
1596 }
1597 }
1598
1599 static void
1600 set_shader_inout_layout(struct gl_shader *shader,
1601 struct _mesa_glsl_parse_state *state)
1602 {
1603 /* Should have been prevented by the parser. */
1604 if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1605 shader->Stage == MESA_SHADER_VERTEX) {
1606 assert(!state->in_qualifier->flags.i);
1607 } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1608 shader->Stage != MESA_SHADER_TESS_EVAL) {
1609 assert(!state->in_qualifier->flags.i);
1610 }
1611
1612 if (shader->Stage != MESA_SHADER_COMPUTE) {
1613 /* Should have been prevented by the parser. */
1614 assert(!state->cs_input_local_size_specified);
1615 }
1616
1617 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1618 /* Should have been prevented by the parser. */
1619 assert(!state->fs_uses_gl_fragcoord);
1620 assert(!state->fs_redeclares_gl_fragcoord);
1621 assert(!state->fs_pixel_center_integer);
1622 assert(!state->fs_origin_upper_left);
1623 assert(!state->fs_early_fragment_tests);
1624 }
1625
1626 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1627 if (state->out_qualifier->out_xfb_stride[i]) {
1628 unsigned xfb_stride;
1629 if (state->out_qualifier->out_xfb_stride[i]->
1630 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1631 true)) {
1632 shader->TransformFeedback.BufferStride[i] = xfb_stride;
1633 }
1634 }
1635 }
1636
1637 switch (shader->Stage) {
1638 case MESA_SHADER_TESS_CTRL:
1639 shader->TessCtrl.VerticesOut = 0;
1640 if (state->tcs_output_vertices_specified) {
1641 unsigned vertices;
1642 if (state->out_qualifier->vertices->
1643 process_qualifier_constant(state, "vertices", &vertices,
1644 false)) {
1645
1646 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1647 if (vertices > state->Const.MaxPatchVertices) {
1648 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1649 "GL_MAX_PATCH_VERTICES", vertices);
1650 }
1651 shader->TessCtrl.VerticesOut = vertices;
1652 }
1653 }
1654 break;
1655 case MESA_SHADER_TESS_EVAL:
1656 shader->TessEval.PrimitiveMode = PRIM_UNKNOWN;
1657 if (state->in_qualifier->flags.q.prim_type)
1658 shader->TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1659
1660 shader->TessEval.Spacing = 0;
1661 if (state->in_qualifier->flags.q.vertex_spacing)
1662 shader->TessEval.Spacing = state->in_qualifier->vertex_spacing;
1663
1664 shader->TessEval.VertexOrder = 0;
1665 if (state->in_qualifier->flags.q.ordering)
1666 shader->TessEval.VertexOrder = state->in_qualifier->ordering;
1667
1668 shader->TessEval.PointMode = -1;
1669 if (state->in_qualifier->flags.q.point_mode)
1670 shader->TessEval.PointMode = state->in_qualifier->point_mode;
1671 break;
1672 case MESA_SHADER_GEOMETRY:
1673 shader->Geom.VerticesOut = 0;
1674 if (state->out_qualifier->flags.q.max_vertices) {
1675 unsigned qual_max_vertices;
1676 if (state->out_qualifier->max_vertices->
1677 process_qualifier_constant(state, "max_vertices",
1678 &qual_max_vertices, true)) {
1679 shader->Geom.VerticesOut = qual_max_vertices;
1680 }
1681 }
1682
1683 if (state->gs_input_prim_type_specified) {
1684 shader->Geom.InputType = state->in_qualifier->prim_type;
1685 } else {
1686 shader->Geom.InputType = PRIM_UNKNOWN;
1687 }
1688
1689 if (state->out_qualifier->flags.q.prim_type) {
1690 shader->Geom.OutputType = state->out_qualifier->prim_type;
1691 } else {
1692 shader->Geom.OutputType = PRIM_UNKNOWN;
1693 }
1694
1695 shader->Geom.Invocations = 0;
1696 if (state->in_qualifier->flags.q.invocations) {
1697 unsigned invocations;
1698 if (state->in_qualifier->invocations->
1699 process_qualifier_constant(state, "invocations",
1700 &invocations, false)) {
1701
1702 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1703 if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
1704 _mesa_glsl_error(&loc, state,
1705 "invocations (%d) exceeds "
1706 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1707 invocations);
1708 }
1709 shader->Geom.Invocations = invocations;
1710 }
1711 }
1712 break;
1713
1714 case MESA_SHADER_COMPUTE:
1715 if (state->cs_input_local_size_specified) {
1716 for (int i = 0; i < 3; i++)
1717 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1718 } else {
1719 for (int i = 0; i < 3; i++)
1720 shader->Comp.LocalSize[i] = 0;
1721 }
1722 break;
1723
1724 case MESA_SHADER_FRAGMENT:
1725 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1726 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1727 shader->pixel_center_integer = state->fs_pixel_center_integer;
1728 shader->origin_upper_left = state->fs_origin_upper_left;
1729 shader->ARB_fragment_coord_conventions_enable =
1730 state->ARB_fragment_coord_conventions_enable;
1731 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1732 break;
1733
1734 default:
1735 /* Nothing to do. */
1736 break;
1737 }
1738 }
1739
1740 extern "C" {
1741
1742 void
1743 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1744 bool dump_ast, bool dump_hir)
1745 {
1746 struct _mesa_glsl_parse_state *state =
1747 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1748 const char *source = shader->Source;
1749
1750 if (ctx->Const.GenerateTemporaryNames)
1751 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1752 false, true);
1753
1754 state->error = glcpp_preprocess(state, &source, &state->info_log,
1755 &ctx->Extensions, ctx);
1756
1757 if (!state->error) {
1758 _mesa_glsl_lexer_ctor(state, source);
1759 _mesa_glsl_parse(state);
1760 _mesa_glsl_lexer_dtor(state);
1761 }
1762
1763 if (dump_ast) {
1764 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1765 ast->print();
1766 }
1767 printf("\n\n");
1768 }
1769
1770 ralloc_free(shader->ir);
1771 shader->ir = new(shader) exec_list;
1772 if (!state->error && !state->translation_unit.is_empty())
1773 _mesa_ast_to_hir(shader->ir, state);
1774
1775 if (!state->error) {
1776 validate_ir_tree(shader->ir);
1777
1778 /* Print out the unoptimized IR. */
1779 if (dump_hir) {
1780 _mesa_print_ir(stdout, shader->ir, state);
1781 }
1782 }
1783
1784
1785 if (!state->error && !shader->ir->is_empty()) {
1786 struct gl_shader_compiler_options *options =
1787 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1788
1789 lower_subroutine(shader->ir, state);
1790 /* Do some optimization at compile time to reduce shader IR size
1791 * and reduce later work if the same shader is linked multiple times
1792 */
1793 while (do_common_optimization(shader->ir, false, false, options,
1794 ctx->Const.NativeIntegers))
1795 ;
1796
1797 validate_ir_tree(shader->ir);
1798
1799 enum ir_variable_mode other;
1800 switch (shader->Stage) {
1801 case MESA_SHADER_VERTEX:
1802 other = ir_var_shader_in;
1803 break;
1804 case MESA_SHADER_FRAGMENT:
1805 other = ir_var_shader_out;
1806 break;
1807 default:
1808 /* Something invalid to ensure optimize_dead_builtin_uniforms
1809 * doesn't remove anything other than uniforms or constants.
1810 */
1811 other = ir_var_mode_count;
1812 break;
1813 }
1814
1815 optimize_dead_builtin_variables(shader->ir, other);
1816
1817 validate_ir_tree(shader->ir);
1818 }
1819
1820 if (shader->InfoLog)
1821 ralloc_free(shader->InfoLog);
1822
1823 if (!state->error)
1824 set_shader_inout_layout(shader, state);
1825
1826 shader->symbols = new(shader->ir) glsl_symbol_table;
1827 shader->CompileStatus = !state->error;
1828 shader->InfoLog = state->info_log;
1829 shader->Version = state->language_version;
1830 shader->IsES = state->es_shader;
1831 shader->uses_builtin_functions = state->uses_builtin_functions;
1832
1833 /* Retain any live IR, but trash the rest. */
1834 reparent_ir(shader->ir, shader->ir);
1835
1836 /* Destroy the symbol table. Create a new symbol table that contains only
1837 * the variables and functions that still exist in the IR. The symbol
1838 * table will be used later during linking.
1839 *
1840 * There must NOT be any freed objects still referenced by the symbol
1841 * table. That could cause the linker to dereference freed memory.
1842 *
1843 * We don't have to worry about types or interface-types here because those
1844 * are fly-weights that are looked up by glsl_type.
1845 */
1846 foreach_in_list (ir_instruction, ir, shader->ir) {
1847 switch (ir->ir_type) {
1848 case ir_type_function:
1849 shader->symbols->add_function((ir_function *) ir);
1850 break;
1851 case ir_type_variable: {
1852 ir_variable *const var = (ir_variable *) ir;
1853
1854 if (var->data.mode != ir_var_temporary)
1855 shader->symbols->add_variable(var);
1856 break;
1857 }
1858 default:
1859 break;
1860 }
1861 }
1862
1863 _mesa_glsl_initialize_derived_variables(shader);
1864
1865 delete state->symbols;
1866 ralloc_free(state);
1867 }
1868
1869 } /* extern "C" */
1870 /**
1871 * Do the set of common optimizations passes
1872 *
1873 * \param ir List of instructions to be optimized
1874 * \param linked Is the shader linked? This enables
1875 * optimizations passes that remove code at
1876 * global scope and could cause linking to
1877 * fail.
1878 * \param uniform_locations_assigned Have locations already been assigned for
1879 * uniforms? This prevents the declarations
1880 * of unused uniforms from being removed.
1881 * The setting of this flag only matters if
1882 * \c linked is \c true.
1883 * \param max_unroll_iterations Maximum number of loop iterations to be
1884 * unrolled. Setting to 0 disables loop
1885 * unrolling.
1886 * \param options The driver's preferred shader options.
1887 */
1888 bool
1889 do_common_optimization(exec_list *ir, bool linked,
1890 bool uniform_locations_assigned,
1891 const struct gl_shader_compiler_options *options,
1892 bool native_integers)
1893 {
1894 const bool debug = false;
1895 GLboolean progress = GL_FALSE;
1896
1897 #define OPT(PASS, ...) do { \
1898 if (debug) { \
1899 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
1900 const bool opt_progress = PASS(__VA_ARGS__); \
1901 progress = opt_progress || progress; \
1902 if (opt_progress) \
1903 _mesa_print_ir(stderr, ir, NULL); \
1904 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
1905 #PASS, opt_progress ? "made" : "no"); \
1906 } else { \
1907 progress = PASS(__VA_ARGS__) || progress; \
1908 } \
1909 } while (false)
1910
1911 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
1912
1913 if (linked) {
1914 OPT(do_function_inlining, ir);
1915 OPT(do_dead_functions, ir);
1916 OPT(do_structure_splitting, ir);
1917 }
1918 propagate_invariance(ir);
1919 OPT(do_if_simplification, ir);
1920 OPT(opt_flatten_nested_if_blocks, ir);
1921 OPT(opt_conditional_discard, ir);
1922 OPT(do_copy_propagation, ir);
1923 OPT(do_copy_propagation_elements, ir);
1924
1925 if (options->OptimizeForAOS && !linked)
1926 OPT(opt_flip_matrices, ir);
1927
1928 if (linked && options->OptimizeForAOS) {
1929 OPT(do_vectorize, ir);
1930 }
1931
1932 if (linked)
1933 OPT(do_dead_code, ir, uniform_locations_assigned);
1934 else
1935 OPT(do_dead_code_unlinked, ir);
1936 OPT(do_dead_code_local, ir);
1937 OPT(do_tree_grafting, ir);
1938 OPT(do_constant_propagation, ir);
1939 if (linked)
1940 OPT(do_constant_variable, ir);
1941 else
1942 OPT(do_constant_variable_unlinked, ir);
1943 OPT(do_constant_folding, ir);
1944 OPT(do_minmax_prune, ir);
1945 OPT(do_rebalance_tree, ir);
1946 OPT(do_algebraic, ir, native_integers, options);
1947 OPT(do_lower_jumps, ir);
1948 OPT(do_vec_index_to_swizzle, ir);
1949 OPT(lower_vector_insert, ir, false);
1950 OPT(do_swizzle_swizzle, ir);
1951 OPT(do_noop_swizzle, ir);
1952
1953 OPT(optimize_split_arrays, ir, linked);
1954 OPT(optimize_redundant_jumps, ir);
1955
1956 loop_state *ls = analyze_loop_variables(ir);
1957 if (ls->loop_found) {
1958 OPT(set_loop_controls, ir, ls);
1959 OPT(unroll_loops, ir, ls, options);
1960 }
1961 delete ls;
1962
1963 #undef OPT
1964
1965 return progress;
1966 }
1967
1968 extern "C" {
1969
1970 /**
1971 * To be called at GL teardown time, this frees compiler datastructures.
1972 *
1973 * After calling this, any previously compiled shaders and shader
1974 * programs would be invalid. So this should happen at approximately
1975 * program exit.
1976 */
1977 void
1978 _mesa_destroy_shader_compiler(void)
1979 {
1980 _mesa_destroy_shader_compiler_caches();
1981
1982 _mesa_glsl_release_types();
1983 }
1984
1985 /**
1986 * Releases compiler caches to trade off performance for memory.
1987 *
1988 * Intended to be used with glReleaseShaderCompiler().
1989 */
1990 void
1991 _mesa_destroy_shader_compiler_caches(void)
1992 {
1993 _mesa_glsl_release_builtin_functions();
1994 }
1995
1996 }