glsl: merge layouts into the default one as the last step in interface blocks
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/formats.h"
32 #include "main/shaderobj.h"
33 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
34 #include "util/ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static const unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
54 static const unsigned known_desktop_gl_versions[] =
55 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45 };
56
57
58 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
59 gl_shader_stage stage,
60 void *mem_ctx)
61 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
62 switch_state()
63 {
64 assert(stage < MESA_SHADER_STAGES);
65 this->stage = stage;
66
67 this->scanner = NULL;
68 this->translation_unit.make_empty();
69 this->symbols = new(mem_ctx) glsl_symbol_table;
70
71 this->linalloc = linear_alloc_parent(this, 0);
72
73 this->info_log = ralloc_strdup(mem_ctx, "");
74 this->error = false;
75 this->loop_nesting_ast = NULL;
76
77 this->uses_builtin_functions = false;
78
79 /* Set default language version and extensions */
80 this->language_version = 110;
81 this->forced_language_version = ctx->Const.ForceGLSLVersion;
82 this->zero_init = ctx->Const.GLSLZeroInit;
83 this->gl_version = 20;
84 this->es_shader = false;
85 this->ARB_texture_rectangle_enable = true;
86
87 /* OpenGL ES 2.0 has different defaults from desktop GL. */
88 if (ctx->API == API_OPENGLES2) {
89 this->language_version = 100;
90 this->es_shader = true;
91 this->ARB_texture_rectangle_enable = false;
92 }
93
94 this->extensions = &ctx->Extensions;
95
96 this->Const.MaxLights = ctx->Const.MaxLights;
97 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
98 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
99 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
100 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
101 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
102 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
103 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
104 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
105 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
106 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
107 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
108
109 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
110
111 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
112
113 /* 1.50 constants */
114 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
115 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
116 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
117 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
118 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
119 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
120 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
121 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
122
123 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
124 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
125 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
126 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
127 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
128 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
129 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
130 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
131 this->Const.MaxVertexAtomicCounterBuffers =
132 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
133 this->Const.MaxTessControlAtomicCounterBuffers =
134 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
135 this->Const.MaxTessEvaluationAtomicCounterBuffers =
136 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
137 this->Const.MaxGeometryAtomicCounterBuffers =
138 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
139 this->Const.MaxFragmentAtomicCounterBuffers =
140 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
141 this->Const.MaxComputeAtomicCounterBuffers =
142 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
143 this->Const.MaxCombinedAtomicCounterBuffers =
144 ctx->Const.MaxCombinedAtomicBuffers;
145 this->Const.MaxAtomicCounterBufferSize =
146 ctx->Const.MaxAtomicBufferSize;
147
148 /* ARB_enhanced_layouts constants */
149 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
150 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
151
152 /* Compute shader constants */
153 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
154 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
155 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
156 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
157
158 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
159 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
160
161 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
162 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
163 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
164 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
165 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
166 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
167 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
168 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
169 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
170 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
171
172 /* ARB_viewport_array */
173 this->Const.MaxViewports = ctx->Const.MaxViewports;
174
175 /* tessellation shader constants */
176 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
177 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
178 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
179 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
180 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
181 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
182 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
183 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
184 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
185 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
186 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
187 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
188
189 /* GL 4.5 / OES_sample_variables */
190 this->Const.MaxSamples = ctx->Const.MaxSamples;
191
192 this->current_function = NULL;
193 this->toplevel_ir = NULL;
194 this->found_return = false;
195 this->all_invariant = false;
196 this->user_structures = NULL;
197 this->num_user_structures = 0;
198 this->num_subroutines = 0;
199 this->subroutines = NULL;
200 this->num_subroutine_types = 0;
201 this->subroutine_types = NULL;
202
203 /* supported_versions should be large enough to support the known desktop
204 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
205 */
206 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
207 ARRAY_SIZE(this->supported_versions));
208
209 /* Populate the list of supported GLSL versions */
210 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
211 * the OpenGL 3.2 Core context is supported, this logic will need
212 * change. Older versions of GLSL are no longer supported
213 * outside the compatibility contexts of 3.x.
214 */
215 this->num_supported_versions = 0;
216 if (_mesa_is_desktop_gl(ctx)) {
217 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
218 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
219 this->supported_versions[this->num_supported_versions].ver
220 = known_desktop_glsl_versions[i];
221 this->supported_versions[this->num_supported_versions].gl_ver
222 = known_desktop_gl_versions[i];
223 this->supported_versions[this->num_supported_versions].es = false;
224 this->num_supported_versions++;
225 }
226 }
227 }
228 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
229 this->supported_versions[this->num_supported_versions].ver = 100;
230 this->supported_versions[this->num_supported_versions].gl_ver = 20;
231 this->supported_versions[this->num_supported_versions].es = true;
232 this->num_supported_versions++;
233 }
234 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
235 this->supported_versions[this->num_supported_versions].ver = 300;
236 this->supported_versions[this->num_supported_versions].gl_ver = 30;
237 this->supported_versions[this->num_supported_versions].es = true;
238 this->num_supported_versions++;
239 }
240 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
241 this->supported_versions[this->num_supported_versions].ver = 310;
242 this->supported_versions[this->num_supported_versions].gl_ver = 31;
243 this->supported_versions[this->num_supported_versions].es = true;
244 this->num_supported_versions++;
245 }
246 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
247 ctx->Extensions.ARB_ES3_2_compatibility) {
248 this->supported_versions[this->num_supported_versions].ver = 320;
249 this->supported_versions[this->num_supported_versions].gl_ver = 32;
250 this->supported_versions[this->num_supported_versions].es = true;
251 this->num_supported_versions++;
252 }
253
254 /* Create a string for use in error messages to tell the user which GLSL
255 * versions are supported.
256 */
257 char *supported = ralloc_strdup(this, "");
258 for (unsigned i = 0; i < this->num_supported_versions; i++) {
259 unsigned ver = this->supported_versions[i].ver;
260 const char *const prefix = (i == 0)
261 ? ""
262 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
263 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
264
265 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
266 prefix,
267 ver / 100, ver % 100,
268 suffix);
269 }
270
271 this->supported_version_string = supported;
272
273 if (ctx->Const.ForceGLSLExtensionsWarn)
274 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
275
276 this->default_uniform_qualifier = new(this) ast_type_qualifier();
277 this->default_uniform_qualifier->flags.q.shared = 1;
278 this->default_uniform_qualifier->flags.q.column_major = 1;
279
280 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
281 this->default_shader_storage_qualifier->flags.q.shared = 1;
282 this->default_shader_storage_qualifier->flags.q.column_major = 1;
283
284 this->fs_uses_gl_fragcoord = false;
285 this->fs_redeclares_gl_fragcoord = false;
286 this->fs_origin_upper_left = false;
287 this->fs_pixel_center_integer = false;
288 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
289
290 this->gs_input_prim_type_specified = false;
291 this->tcs_output_vertices_specified = false;
292 this->gs_input_size = 0;
293 this->in_qualifier = new(this) ast_type_qualifier();
294 this->out_qualifier = new(this) ast_type_qualifier();
295 this->fs_early_fragment_tests = false;
296 this->fs_blend_support = 0;
297 memset(this->atomic_counter_offsets, 0,
298 sizeof(this->atomic_counter_offsets));
299 this->allow_extension_directive_midshader =
300 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
301
302 this->cs_input_local_size_variable_specified = false;
303 }
304
305 /**
306 * Determine whether the current GLSL version is sufficiently high to support
307 * a certain feature, and generate an error message if it isn't.
308 *
309 * \param required_glsl_version and \c required_glsl_es_version are
310 * interpreted as they are in _mesa_glsl_parse_state::is_version().
311 *
312 * \param locp is the parser location where the error should be reported.
313 *
314 * \param fmt (and additional arguments) constitute a printf-style error
315 * message to report if the version check fails. Information about the
316 * current and required GLSL versions will be appended. So, for example, if
317 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
318 * "foo unsupported") is called, the error message will be "foo unsupported in
319 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
320 */
321 bool
322 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
323 unsigned required_glsl_es_version,
324 YYLTYPE *locp, const char *fmt, ...)
325 {
326 if (this->is_version(required_glsl_version, required_glsl_es_version))
327 return true;
328
329 va_list args;
330 va_start(args, fmt);
331 char *problem = ralloc_vasprintf(this, fmt, args);
332 va_end(args);
333 const char *glsl_version_string
334 = glsl_compute_version_string(this, false, required_glsl_version);
335 const char *glsl_es_version_string
336 = glsl_compute_version_string(this, true, required_glsl_es_version);
337 const char *requirement_string = "";
338 if (required_glsl_version && required_glsl_es_version) {
339 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
340 glsl_version_string,
341 glsl_es_version_string);
342 } else if (required_glsl_version) {
343 requirement_string = ralloc_asprintf(this, " (%s required)",
344 glsl_version_string);
345 } else if (required_glsl_es_version) {
346 requirement_string = ralloc_asprintf(this, " (%s required)",
347 glsl_es_version_string);
348 }
349 _mesa_glsl_error(locp, this, "%s in %s%s",
350 problem, this->get_version_string(),
351 requirement_string);
352
353 return false;
354 }
355
356 /**
357 * Process a GLSL #version directive.
358 *
359 * \param version is the integer that follows the #version token.
360 *
361 * \param ident is a string identifier that follows the integer, if any is
362 * present. Otherwise NULL.
363 */
364 void
365 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
366 const char *ident)
367 {
368 bool es_token_present = false;
369 if (ident) {
370 if (strcmp(ident, "es") == 0) {
371 es_token_present = true;
372 } else if (version >= 150) {
373 if (strcmp(ident, "core") == 0) {
374 /* Accept the token. There's no need to record that this is
375 * a core profile shader since that's the only profile we support.
376 */
377 } else if (strcmp(ident, "compatibility") == 0) {
378 _mesa_glsl_error(locp, this,
379 "the compatibility profile is not supported");
380 } else {
381 _mesa_glsl_error(locp, this,
382 "\"%s\" is not a valid shading language profile; "
383 "if present, it must be \"core\"", ident);
384 }
385 } else {
386 _mesa_glsl_error(locp, this,
387 "illegal text following version number");
388 }
389 }
390
391 this->es_shader = es_token_present;
392 if (version == 100) {
393 if (es_token_present) {
394 _mesa_glsl_error(locp, this,
395 "GLSL 1.00 ES should be selected using "
396 "`#version 100'");
397 } else {
398 this->es_shader = true;
399 }
400 }
401
402 if (this->es_shader) {
403 this->ARB_texture_rectangle_enable = false;
404 }
405
406 if (this->forced_language_version)
407 this->language_version = this->forced_language_version;
408 else
409 this->language_version = version;
410
411 bool supported = false;
412 for (unsigned i = 0; i < this->num_supported_versions; i++) {
413 if (this->supported_versions[i].ver == this->language_version
414 && this->supported_versions[i].es == this->es_shader) {
415 this->gl_version = this->supported_versions[i].gl_ver;
416 supported = true;
417 break;
418 }
419 }
420
421 if (!supported) {
422 _mesa_glsl_error(locp, this, "%s is not supported. "
423 "Supported versions are: %s",
424 this->get_version_string(),
425 this->supported_version_string);
426
427 /* On exit, the language_version must be set to a valid value.
428 * Later calls to _mesa_glsl_initialize_types will misbehave if
429 * the version is invalid.
430 */
431 switch (this->ctx->API) {
432 case API_OPENGL_COMPAT:
433 case API_OPENGL_CORE:
434 this->language_version = this->ctx->Const.GLSLVersion;
435 break;
436
437 case API_OPENGLES:
438 assert(!"Should not get here.");
439 /* FALLTHROUGH */
440
441 case API_OPENGLES2:
442 this->language_version = 100;
443 break;
444 }
445 }
446 }
447
448
449 /* This helper function will append the given message to the shader's
450 info log and report it via GL_ARB_debug_output. Per that extension,
451 'type' is one of the enum values classifying the message, and
452 'id' is the implementation-defined ID of the given message. */
453 static void
454 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
455 GLenum type, const char *fmt, va_list ap)
456 {
457 bool error = (type == MESA_DEBUG_TYPE_ERROR);
458 GLuint msg_id = 0;
459
460 assert(state->info_log != NULL);
461
462 /* Get the offset that the new message will be written to. */
463 int msg_offset = strlen(state->info_log);
464
465 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
466 locp->source,
467 locp->first_line,
468 locp->first_column,
469 error ? "error" : "warning");
470 ralloc_vasprintf_append(&state->info_log, fmt, ap);
471
472 const char *const msg = &state->info_log[msg_offset];
473 struct gl_context *ctx = state->ctx;
474
475 /* Report the error via GL_ARB_debug_output. */
476 _mesa_shader_debug(ctx, type, &msg_id, msg);
477
478 ralloc_strcat(&state->info_log, "\n");
479 }
480
481 void
482 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
483 const char *fmt, ...)
484 {
485 va_list ap;
486
487 state->error = true;
488
489 va_start(ap, fmt);
490 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
491 va_end(ap);
492 }
493
494
495 void
496 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
497 const char *fmt, ...)
498 {
499 va_list ap;
500
501 va_start(ap, fmt);
502 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
503 va_end(ap);
504 }
505
506
507 /**
508 * Enum representing the possible behaviors that can be specified in
509 * an #extension directive.
510 */
511 enum ext_behavior {
512 extension_disable,
513 extension_enable,
514 extension_require,
515 extension_warn
516 };
517
518 /**
519 * Element type for _mesa_glsl_supported_extensions
520 */
521 struct _mesa_glsl_extension {
522 /**
523 * Name of the extension when referred to in a GLSL extension
524 * statement
525 */
526 const char *name;
527
528 /**
529 * Whether this extension is a part of AEP
530 */
531 bool aep;
532
533 /**
534 * Predicate that checks whether the relevant extension is available for
535 * this context.
536 */
537 bool (*available_pred)(const struct gl_context *,
538 gl_api api, uint8_t version);
539
540 /**
541 * Flag in the _mesa_glsl_parse_state struct that should be set
542 * when this extension is enabled.
543 *
544 * See note in _mesa_glsl_extension::supported_flag about "pointer
545 * to member" types.
546 */
547 bool _mesa_glsl_parse_state::* enable_flag;
548
549 /**
550 * Flag in the _mesa_glsl_parse_state struct that should be set
551 * when the shader requests "warn" behavior for this extension.
552 *
553 * See note in _mesa_glsl_extension::supported_flag about "pointer
554 * to member" types.
555 */
556 bool _mesa_glsl_parse_state::* warn_flag;
557
558
559 bool compatible_with_state(const _mesa_glsl_parse_state *state,
560 gl_api api, uint8_t gl_version) const;
561 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
562 };
563
564 /** Checks if the context supports a user-facing extension */
565 #define EXT(name_str, driver_cap, ...) \
566 static MAYBE_UNUSED bool \
567 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
568 { \
569 return ctx->Extensions.driver_cap && (version >= \
570 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
571 }
572 #include "main/extensions_table.h"
573 #undef EXT
574
575 #define EXT(NAME) \
576 { "GL_" #NAME, false, has_##NAME, \
577 &_mesa_glsl_parse_state::NAME##_enable, \
578 &_mesa_glsl_parse_state::NAME##_warn }
579
580 #define EXT_AEP(NAME) \
581 { "GL_" #NAME, true, has_##NAME, \
582 &_mesa_glsl_parse_state::NAME##_enable, \
583 &_mesa_glsl_parse_state::NAME##_warn }
584
585 /**
586 * Table of extensions that can be enabled/disabled within a shader,
587 * and the conditions under which they are supported.
588 */
589 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
590 /* ARB extensions go here, sorted alphabetically.
591 */
592 EXT(ARB_ES3_1_compatibility),
593 EXT(ARB_ES3_2_compatibility),
594 EXT(ARB_arrays_of_arrays),
595 EXT(ARB_compute_shader),
596 EXT(ARB_compute_variable_group_size),
597 EXT(ARB_conservative_depth),
598 EXT(ARB_cull_distance),
599 EXT(ARB_derivative_control),
600 EXT(ARB_draw_buffers),
601 EXT(ARB_draw_instanced),
602 EXT(ARB_enhanced_layouts),
603 EXT(ARB_explicit_attrib_location),
604 EXT(ARB_explicit_uniform_location),
605 EXT(ARB_fragment_coord_conventions),
606 EXT(ARB_fragment_layer_viewport),
607 EXT(ARB_gpu_shader5),
608 EXT(ARB_gpu_shader_fp64),
609 EXT(ARB_sample_shading),
610 EXT(ARB_separate_shader_objects),
611 EXT(ARB_shader_atomic_counter_ops),
612 EXT(ARB_shader_atomic_counters),
613 EXT(ARB_shader_bit_encoding),
614 EXT(ARB_shader_clock),
615 EXT(ARB_shader_draw_parameters),
616 EXT(ARB_shader_group_vote),
617 EXT(ARB_shader_image_load_store),
618 EXT(ARB_shader_image_size),
619 EXT(ARB_shader_precision),
620 EXT(ARB_shader_stencil_export),
621 EXT(ARB_shader_storage_buffer_object),
622 EXT(ARB_shader_subroutine),
623 EXT(ARB_shader_texture_image_samples),
624 EXT(ARB_shader_texture_lod),
625 EXT(ARB_shader_viewport_layer_array),
626 EXT(ARB_shading_language_420pack),
627 EXT(ARB_shading_language_packing),
628 EXT(ARB_tessellation_shader),
629 EXT(ARB_texture_cube_map_array),
630 EXT(ARB_texture_gather),
631 EXT(ARB_texture_multisample),
632 EXT(ARB_texture_query_levels),
633 EXT(ARB_texture_query_lod),
634 EXT(ARB_texture_rectangle),
635 EXT(ARB_uniform_buffer_object),
636 EXT(ARB_vertex_attrib_64bit),
637 EXT(ARB_viewport_array),
638
639 /* KHR extensions go here, sorted alphabetically.
640 */
641 EXT_AEP(KHR_blend_equation_advanced),
642
643 /* OES extensions go here, sorted alphabetically.
644 */
645 EXT(OES_EGL_image_external),
646 EXT(OES_geometry_point_size),
647 EXT(OES_geometry_shader),
648 EXT(OES_gpu_shader5),
649 EXT(OES_primitive_bounding_box),
650 EXT_AEP(OES_sample_variables),
651 EXT_AEP(OES_shader_image_atomic),
652 EXT(OES_shader_io_blocks),
653 EXT_AEP(OES_shader_multisample_interpolation),
654 EXT(OES_standard_derivatives),
655 EXT(OES_tessellation_point_size),
656 EXT(OES_tessellation_shader),
657 EXT(OES_texture_3D),
658 EXT(OES_texture_buffer),
659 EXT(OES_texture_cube_map_array),
660 EXT_AEP(OES_texture_storage_multisample_2d_array),
661 EXT(OES_viewport_array),
662
663 /* All other extensions go here, sorted alphabetically.
664 */
665 EXT(AMD_conservative_depth),
666 EXT(AMD_shader_stencil_export),
667 EXT(AMD_shader_trinary_minmax),
668 EXT(AMD_vertex_shader_layer),
669 EXT(AMD_vertex_shader_viewport_index),
670 EXT(ANDROID_extension_pack_es31a),
671 EXT(EXT_blend_func_extended),
672 EXT(EXT_draw_buffers),
673 EXT(EXT_clip_cull_distance),
674 EXT(EXT_geometry_point_size),
675 EXT_AEP(EXT_geometry_shader),
676 EXT_AEP(EXT_gpu_shader5),
677 EXT_AEP(EXT_primitive_bounding_box),
678 EXT(EXT_separate_shader_objects),
679 EXT(EXT_shader_framebuffer_fetch),
680 EXT(EXT_shader_integer_mix),
681 EXT_AEP(EXT_shader_io_blocks),
682 EXT(EXT_shader_samples_identical),
683 EXT(EXT_tessellation_point_size),
684 EXT_AEP(EXT_tessellation_shader),
685 EXT(EXT_texture_array),
686 EXT_AEP(EXT_texture_buffer),
687 EXT_AEP(EXT_texture_cube_map_array),
688 EXT(MESA_shader_integer_functions),
689 EXT(NV_image_formats),
690 };
691
692 #undef EXT
693
694
695 /**
696 * Determine whether a given extension is compatible with the target,
697 * API, and extension information in the current parser state.
698 */
699 bool _mesa_glsl_extension::compatible_with_state(
700 const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
701 {
702 return this->available_pred(state->ctx, api, gl_version);
703 }
704
705 /**
706 * Set the appropriate flags in the parser state to establish the
707 * given behavior for this extension.
708 */
709 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
710 ext_behavior behavior) const
711 {
712 /* Note: the ->* operator indexes into state by the
713 * offsets this->enable_flag and this->warn_flag. See
714 * _mesa_glsl_extension::supported_flag for more info.
715 */
716 state->*(this->enable_flag) = (behavior != extension_disable);
717 state->*(this->warn_flag) = (behavior == extension_warn);
718 }
719
720 /**
721 * Find an extension by name in _mesa_glsl_supported_extensions. If
722 * the name is not found, return NULL.
723 */
724 static const _mesa_glsl_extension *find_extension(const char *name)
725 {
726 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
727 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
728 return &_mesa_glsl_supported_extensions[i];
729 }
730 }
731 return NULL;
732 }
733
734 bool
735 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
736 const char *behavior_string, YYLTYPE *behavior_locp,
737 _mesa_glsl_parse_state *state)
738 {
739 uint8_t gl_version = state->ctx->Extensions.Version;
740 gl_api api = state->ctx->API;
741 ext_behavior behavior;
742 if (strcmp(behavior_string, "warn") == 0) {
743 behavior = extension_warn;
744 } else if (strcmp(behavior_string, "require") == 0) {
745 behavior = extension_require;
746 } else if (strcmp(behavior_string, "enable") == 0) {
747 behavior = extension_enable;
748 } else if (strcmp(behavior_string, "disable") == 0) {
749 behavior = extension_disable;
750 } else {
751 _mesa_glsl_error(behavior_locp, state,
752 "unknown extension behavior `%s'",
753 behavior_string);
754 return false;
755 }
756
757 /* If we're in a desktop context but with an ES shader, use an ES API enum
758 * to verify extension availability.
759 */
760 if (state->es_shader && api != API_OPENGLES2)
761 api = API_OPENGLES2;
762 /* Use the language-version derived GL version to extension checks, unless
763 * we're using meta, which sets the version to the max.
764 */
765 if (gl_version != 0xff)
766 gl_version = state->gl_version;
767
768 if (strcmp(name, "all") == 0) {
769 if ((behavior == extension_enable) || (behavior == extension_require)) {
770 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
771 (behavior == extension_enable)
772 ? "enable" : "require");
773 return false;
774 } else {
775 for (unsigned i = 0;
776 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
777 const _mesa_glsl_extension *extension
778 = &_mesa_glsl_supported_extensions[i];
779 if (extension->compatible_with_state(state, api, gl_version)) {
780 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
781 }
782 }
783 }
784 } else {
785 const _mesa_glsl_extension *extension = find_extension(name);
786 if (extension && extension->compatible_with_state(state, api, gl_version)) {
787 extension->set_flags(state, behavior);
788 if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
789 for (unsigned i = 0;
790 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
791 const _mesa_glsl_extension *extension =
792 &_mesa_glsl_supported_extensions[i];
793
794 if (!extension->aep)
795 continue;
796 /* AEP should not be enabled if all of the sub-extensions can't
797 * also be enabled. This is not the proper layer to do such
798 * error-checking though.
799 */
800 assert(extension->compatible_with_state(state, api, gl_version));
801 extension->set_flags(state, behavior);
802 }
803 }
804 } else {
805 static const char fmt[] = "extension `%s' unsupported in %s shader";
806
807 if (behavior == extension_require) {
808 _mesa_glsl_error(name_locp, state, fmt,
809 name, _mesa_shader_stage_to_string(state->stage));
810 return false;
811 } else {
812 _mesa_glsl_warning(name_locp, state, fmt,
813 name, _mesa_shader_stage_to_string(state->stage));
814 }
815 }
816 }
817
818 return true;
819 }
820
821
822 /**
823 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
824 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
825 * (process_array_constructor, et al) sufficient information to do type
826 * checking.
827 *
828 * Operates on assignments involving an aggregate initializer. E.g.,
829 *
830 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
831 *
832 * or more ridiculously,
833 *
834 * struct S {
835 * vec4 v[2];
836 * };
837 *
838 * struct {
839 * S a[2], b;
840 * int c;
841 * } aggregate = {
842 * {
843 * {
844 * {
845 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
846 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
847 * } // a[0].v
848 * }, // a[0]
849 * {
850 * {
851 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
852 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
853 * } // a[1].v
854 * } // a[1]
855 * }, // a
856 * {
857 * {
858 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
859 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
860 * } // b.v
861 * }, // b
862 * 4 // c
863 * };
864 *
865 * This pass is necessary because the right-hand side of <type> e = { ... }
866 * doesn't contain sufficient information to determine if the types match.
867 */
868 void
869 _mesa_ast_set_aggregate_type(const glsl_type *type,
870 ast_expression *expr)
871 {
872 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
873 ai->constructor_type = type;
874
875 /* If the aggregate is an array, recursively set its elements' types. */
876 if (type->is_array()) {
877 /* Each array element has the type type->fields.array.
878 *
879 * E.g., if <type> if struct S[2] we want to set each element's type to
880 * struct S.
881 */
882 for (exec_node *expr_node = ai->expressions.get_head_raw();
883 !expr_node->is_tail_sentinel();
884 expr_node = expr_node->next) {
885 ast_expression *expr = exec_node_data(ast_expression, expr_node,
886 link);
887
888 if (expr->oper == ast_aggregate)
889 _mesa_ast_set_aggregate_type(type->fields.array, expr);
890 }
891
892 /* If the aggregate is a struct, recursively set its fields' types. */
893 } else if (type->is_record()) {
894 exec_node *expr_node = ai->expressions.get_head_raw();
895
896 /* Iterate through the struct's fields. */
897 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
898 i++, expr_node = expr_node->next) {
899 ast_expression *expr = exec_node_data(ast_expression, expr_node,
900 link);
901
902 if (expr->oper == ast_aggregate) {
903 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
904 }
905 }
906 /* If the aggregate is a matrix, set its columns' types. */
907 } else if (type->is_matrix()) {
908 for (exec_node *expr_node = ai->expressions.get_head_raw();
909 !expr_node->is_tail_sentinel();
910 expr_node = expr_node->next) {
911 ast_expression *expr = exec_node_data(ast_expression, expr_node,
912 link);
913
914 if (expr->oper == ast_aggregate)
915 _mesa_ast_set_aggregate_type(type->column_type(), expr);
916 }
917 }
918 }
919
920 void
921 _mesa_ast_process_interface_block(YYLTYPE *locp,
922 _mesa_glsl_parse_state *state,
923 ast_interface_block *const block,
924 const struct ast_type_qualifier &q)
925 {
926 if (q.flags.q.buffer) {
927 if (!state->has_shader_storage_buffer_objects()) {
928 _mesa_glsl_error(locp, state,
929 "#version 430 / GL_ARB_shader_storage_buffer_object "
930 "required for defining shader storage blocks");
931 } else if (state->ARB_shader_storage_buffer_object_warn) {
932 _mesa_glsl_warning(locp, state,
933 "#version 430 / GL_ARB_shader_storage_buffer_object "
934 "required for defining shader storage blocks");
935 }
936 } else if (q.flags.q.uniform) {
937 if (!state->has_uniform_buffer_objects()) {
938 _mesa_glsl_error(locp, state,
939 "#version 140 / GL_ARB_uniform_buffer_object "
940 "required for defining uniform blocks");
941 } else if (state->ARB_uniform_buffer_object_warn) {
942 _mesa_glsl_warning(locp, state,
943 "#version 140 / GL_ARB_uniform_buffer_object "
944 "required for defining uniform blocks");
945 }
946 } else {
947 if (!state->has_shader_io_blocks()) {
948 if (state->es_shader) {
949 _mesa_glsl_error(locp, state,
950 "GL_OES_shader_io_blocks or #version 320 "
951 "required for using interface blocks");
952 } else {
953 _mesa_glsl_error(locp, state,
954 "#version 150 required for using "
955 "interface blocks");
956 }
957 }
958 }
959
960 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
961 * "It is illegal to have an input block in a vertex shader
962 * or an output block in a fragment shader"
963 */
964 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
965 _mesa_glsl_error(locp, state,
966 "`in' interface block is not allowed for "
967 "a vertex shader");
968 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
969 _mesa_glsl_error(locp, state,
970 "`out' interface block is not allowed for "
971 "a fragment shader");
972 }
973
974 /* Since block arrays require names, and both features are added in
975 * the same language versions, we don't have to explicitly
976 * version-check both things.
977 */
978 if (block->instance_name != NULL) {
979 state->check_version(150, 300, locp, "interface blocks with "
980 "an instance name are not allowed");
981 }
982
983 uint64_t interface_type_mask;
984 struct ast_type_qualifier temp_type_qualifier;
985
986 /* Get a bitmask containing only the in/out/uniform/buffer
987 * flags, allowing us to ignore other irrelevant flags like
988 * interpolation qualifiers.
989 */
990 temp_type_qualifier.flags.i = 0;
991 temp_type_qualifier.flags.q.uniform = true;
992 temp_type_qualifier.flags.q.in = true;
993 temp_type_qualifier.flags.q.out = true;
994 temp_type_qualifier.flags.q.buffer = true;
995 temp_type_qualifier.flags.q.patch = true;
996 interface_type_mask = temp_type_qualifier.flags.i;
997
998 /* Get the block's interface qualifier. The interface_qualifier
999 * production rule guarantees that only one bit will be set (and
1000 * it will be in/out/uniform).
1001 */
1002 uint64_t block_interface_qualifier = q.flags.i;
1003
1004 block->default_layout.flags.i |= block_interface_qualifier;
1005
1006 if (state->stage == MESA_SHADER_GEOMETRY &&
1007 state->has_explicit_attrib_stream() &&
1008 block->default_layout.flags.q.out) {
1009 /* Assign global layout's stream value. */
1010 block->default_layout.flags.q.stream = 1;
1011 block->default_layout.flags.q.explicit_stream = 0;
1012 block->default_layout.stream = state->out_qualifier->stream;
1013 }
1014
1015 if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1016 /* Assign global layout's xfb_buffer value. */
1017 block->default_layout.flags.q.xfb_buffer = 1;
1018 block->default_layout.flags.q.explicit_xfb_buffer = 0;
1019 block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1020 }
1021
1022 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1023 ast_type_qualifier& qualifier = member->type->qualifier;
1024 if ((qualifier.flags.i & interface_type_mask) == 0) {
1025 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1026 * "If no optional qualifier is used in a member declaration, the
1027 * qualifier of the variable is just in, out, or uniform as declared
1028 * by interface-qualifier."
1029 */
1030 qualifier.flags.i |= block_interface_qualifier;
1031 } else if ((qualifier.flags.i & interface_type_mask) !=
1032 block_interface_qualifier) {
1033 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1034 * "If optional qualifiers are used, they can include interpolation
1035 * and storage qualifiers and they must declare an input, output,
1036 * or uniform variable consistent with the interface qualifier of
1037 * the block."
1038 */
1039 _mesa_glsl_error(locp, state,
1040 "uniform/in/out qualifier on "
1041 "interface block member does not match "
1042 "the interface block");
1043 }
1044
1045 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1046 _mesa_glsl_error(locp, state,
1047 "invariant qualifiers can be used only "
1048 "in interface block members for shader "
1049 "inputs or outputs");
1050 }
1051 }
1052
1053 void
1054 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1055 {
1056 if (q->flags.q.subroutine)
1057 printf("subroutine ");
1058
1059 if (q->flags.q.subroutine_def) {
1060 printf("subroutine (");
1061 q->subroutine_list->print();
1062 printf(")");
1063 }
1064
1065 if (q->flags.q.constant)
1066 printf("const ");
1067
1068 if (q->flags.q.invariant)
1069 printf("invariant ");
1070
1071 if (q->flags.q.attribute)
1072 printf("attribute ");
1073
1074 if (q->flags.q.varying)
1075 printf("varying ");
1076
1077 if (q->flags.q.in && q->flags.q.out)
1078 printf("inout ");
1079 else {
1080 if (q->flags.q.in)
1081 printf("in ");
1082
1083 if (q->flags.q.out)
1084 printf("out ");
1085 }
1086
1087 if (q->flags.q.centroid)
1088 printf("centroid ");
1089 if (q->flags.q.sample)
1090 printf("sample ");
1091 if (q->flags.q.patch)
1092 printf("patch ");
1093 if (q->flags.q.uniform)
1094 printf("uniform ");
1095 if (q->flags.q.buffer)
1096 printf("buffer ");
1097 if (q->flags.q.smooth)
1098 printf("smooth ");
1099 if (q->flags.q.flat)
1100 printf("flat ");
1101 if (q->flags.q.noperspective)
1102 printf("noperspective ");
1103 }
1104
1105
1106 void
1107 ast_node::print(void) const
1108 {
1109 printf("unhandled node ");
1110 }
1111
1112
1113 ast_node::ast_node(void)
1114 {
1115 this->location.source = 0;
1116 this->location.first_line = 0;
1117 this->location.first_column = 0;
1118 this->location.last_line = 0;
1119 this->location.last_column = 0;
1120 }
1121
1122
1123 static void
1124 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1125 {
1126 if (array_specifier)
1127 array_specifier->print();
1128 }
1129
1130
1131 void
1132 ast_compound_statement::print(void) const
1133 {
1134 printf("{\n");
1135
1136 foreach_list_typed(ast_node, ast, link, &this->statements) {
1137 ast->print();
1138 }
1139
1140 printf("}\n");
1141 }
1142
1143
1144 ast_compound_statement::ast_compound_statement(int new_scope,
1145 ast_node *statements)
1146 {
1147 this->new_scope = new_scope;
1148
1149 if (statements != NULL) {
1150 this->statements.push_degenerate_list_at_head(&statements->link);
1151 }
1152 }
1153
1154
1155 void
1156 ast_expression::print(void) const
1157 {
1158 switch (oper) {
1159 case ast_assign:
1160 case ast_mul_assign:
1161 case ast_div_assign:
1162 case ast_mod_assign:
1163 case ast_add_assign:
1164 case ast_sub_assign:
1165 case ast_ls_assign:
1166 case ast_rs_assign:
1167 case ast_and_assign:
1168 case ast_xor_assign:
1169 case ast_or_assign:
1170 subexpressions[0]->print();
1171 printf("%s ", operator_string(oper));
1172 subexpressions[1]->print();
1173 break;
1174
1175 case ast_field_selection:
1176 subexpressions[0]->print();
1177 printf(". %s ", primary_expression.identifier);
1178 break;
1179
1180 case ast_plus:
1181 case ast_neg:
1182 case ast_bit_not:
1183 case ast_logic_not:
1184 case ast_pre_inc:
1185 case ast_pre_dec:
1186 printf("%s ", operator_string(oper));
1187 subexpressions[0]->print();
1188 break;
1189
1190 case ast_post_inc:
1191 case ast_post_dec:
1192 subexpressions[0]->print();
1193 printf("%s ", operator_string(oper));
1194 break;
1195
1196 case ast_conditional:
1197 subexpressions[0]->print();
1198 printf("? ");
1199 subexpressions[1]->print();
1200 printf(": ");
1201 subexpressions[2]->print();
1202 break;
1203
1204 case ast_array_index:
1205 subexpressions[0]->print();
1206 printf("[ ");
1207 subexpressions[1]->print();
1208 printf("] ");
1209 break;
1210
1211 case ast_function_call: {
1212 subexpressions[0]->print();
1213 printf("( ");
1214
1215 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1216 if (&ast->link != this->expressions.get_head())
1217 printf(", ");
1218
1219 ast->print();
1220 }
1221
1222 printf(") ");
1223 break;
1224 }
1225
1226 case ast_identifier:
1227 printf("%s ", primary_expression.identifier);
1228 break;
1229
1230 case ast_int_constant:
1231 printf("%d ", primary_expression.int_constant);
1232 break;
1233
1234 case ast_uint_constant:
1235 printf("%u ", primary_expression.uint_constant);
1236 break;
1237
1238 case ast_float_constant:
1239 printf("%f ", primary_expression.float_constant);
1240 break;
1241
1242 case ast_double_constant:
1243 printf("%f ", primary_expression.double_constant);
1244 break;
1245
1246 case ast_bool_constant:
1247 printf("%s ",
1248 primary_expression.bool_constant
1249 ? "true" : "false");
1250 break;
1251
1252 case ast_sequence: {
1253 printf("( ");
1254 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1255 if (&ast->link != this->expressions.get_head())
1256 printf(", ");
1257
1258 ast->print();
1259 }
1260 printf(") ");
1261 break;
1262 }
1263
1264 case ast_aggregate: {
1265 printf("{ ");
1266 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1267 if (&ast->link != this->expressions.get_head())
1268 printf(", ");
1269
1270 ast->print();
1271 }
1272 printf("} ");
1273 break;
1274 }
1275
1276 default:
1277 assert(0);
1278 break;
1279 }
1280 }
1281
1282 ast_expression::ast_expression(int oper,
1283 ast_expression *ex0,
1284 ast_expression *ex1,
1285 ast_expression *ex2) :
1286 primary_expression()
1287 {
1288 this->oper = ast_operators(oper);
1289 this->subexpressions[0] = ex0;
1290 this->subexpressions[1] = ex1;
1291 this->subexpressions[2] = ex2;
1292 this->non_lvalue_description = NULL;
1293 this->is_lhs = false;
1294 }
1295
1296
1297 void
1298 ast_expression_statement::print(void) const
1299 {
1300 if (expression)
1301 expression->print();
1302
1303 printf("; ");
1304 }
1305
1306
1307 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1308 expression(ex)
1309 {
1310 /* empty */
1311 }
1312
1313
1314 void
1315 ast_function::print(void) const
1316 {
1317 return_type->print();
1318 printf(" %s (", identifier);
1319
1320 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1321 ast->print();
1322 }
1323
1324 printf(")");
1325 }
1326
1327
1328 ast_function::ast_function(void)
1329 : return_type(NULL), identifier(NULL), is_definition(false),
1330 signature(NULL)
1331 {
1332 /* empty */
1333 }
1334
1335
1336 void
1337 ast_fully_specified_type::print(void) const
1338 {
1339 _mesa_ast_type_qualifier_print(& qualifier);
1340 specifier->print();
1341 }
1342
1343
1344 void
1345 ast_parameter_declarator::print(void) const
1346 {
1347 type->print();
1348 if (identifier)
1349 printf("%s ", identifier);
1350 ast_opt_array_dimensions_print(array_specifier);
1351 }
1352
1353
1354 void
1355 ast_function_definition::print(void) const
1356 {
1357 prototype->print();
1358 body->print();
1359 }
1360
1361
1362 void
1363 ast_declaration::print(void) const
1364 {
1365 printf("%s ", identifier);
1366 ast_opt_array_dimensions_print(array_specifier);
1367
1368 if (initializer) {
1369 printf("= ");
1370 initializer->print();
1371 }
1372 }
1373
1374
1375 ast_declaration::ast_declaration(const char *identifier,
1376 ast_array_specifier *array_specifier,
1377 ast_expression *initializer)
1378 {
1379 this->identifier = identifier;
1380 this->array_specifier = array_specifier;
1381 this->initializer = initializer;
1382 }
1383
1384
1385 void
1386 ast_declarator_list::print(void) const
1387 {
1388 assert(type || invariant);
1389
1390 if (type)
1391 type->print();
1392 else if (invariant)
1393 printf("invariant ");
1394 else
1395 printf("precise ");
1396
1397 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1398 if (&ast->link != this->declarations.get_head())
1399 printf(", ");
1400
1401 ast->print();
1402 }
1403
1404 printf("; ");
1405 }
1406
1407
1408 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1409 {
1410 this->type = type;
1411 this->invariant = false;
1412 this->precise = false;
1413 }
1414
1415 void
1416 ast_jump_statement::print(void) const
1417 {
1418 switch (mode) {
1419 case ast_continue:
1420 printf("continue; ");
1421 break;
1422 case ast_break:
1423 printf("break; ");
1424 break;
1425 case ast_return:
1426 printf("return ");
1427 if (opt_return_value)
1428 opt_return_value->print();
1429
1430 printf("; ");
1431 break;
1432 case ast_discard:
1433 printf("discard; ");
1434 break;
1435 }
1436 }
1437
1438
1439 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1440 : opt_return_value(NULL)
1441 {
1442 this->mode = ast_jump_modes(mode);
1443
1444 if (mode == ast_return)
1445 opt_return_value = return_value;
1446 }
1447
1448
1449 void
1450 ast_selection_statement::print(void) const
1451 {
1452 printf("if ( ");
1453 condition->print();
1454 printf(") ");
1455
1456 then_statement->print();
1457
1458 if (else_statement) {
1459 printf("else ");
1460 else_statement->print();
1461 }
1462 }
1463
1464
1465 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1466 ast_node *then_statement,
1467 ast_node *else_statement)
1468 {
1469 this->condition = condition;
1470 this->then_statement = then_statement;
1471 this->else_statement = else_statement;
1472 }
1473
1474
1475 void
1476 ast_switch_statement::print(void) const
1477 {
1478 printf("switch ( ");
1479 test_expression->print();
1480 printf(") ");
1481
1482 body->print();
1483 }
1484
1485
1486 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1487 ast_node *body)
1488 {
1489 this->test_expression = test_expression;
1490 this->body = body;
1491 }
1492
1493
1494 void
1495 ast_switch_body::print(void) const
1496 {
1497 printf("{\n");
1498 if (stmts != NULL) {
1499 stmts->print();
1500 }
1501 printf("}\n");
1502 }
1503
1504
1505 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1506 {
1507 this->stmts = stmts;
1508 }
1509
1510
1511 void ast_case_label::print(void) const
1512 {
1513 if (test_value != NULL) {
1514 printf("case ");
1515 test_value->print();
1516 printf(": ");
1517 } else {
1518 printf("default: ");
1519 }
1520 }
1521
1522
1523 ast_case_label::ast_case_label(ast_expression *test_value)
1524 {
1525 this->test_value = test_value;
1526 }
1527
1528
1529 void ast_case_label_list::print(void) const
1530 {
1531 foreach_list_typed(ast_node, ast, link, & this->labels) {
1532 ast->print();
1533 }
1534 printf("\n");
1535 }
1536
1537
1538 ast_case_label_list::ast_case_label_list(void)
1539 {
1540 }
1541
1542
1543 void ast_case_statement::print(void) const
1544 {
1545 labels->print();
1546 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1547 ast->print();
1548 printf("\n");
1549 }
1550 }
1551
1552
1553 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1554 {
1555 this->labels = labels;
1556 }
1557
1558
1559 void ast_case_statement_list::print(void) const
1560 {
1561 foreach_list_typed(ast_node, ast, link, & this->cases) {
1562 ast->print();
1563 }
1564 }
1565
1566
1567 ast_case_statement_list::ast_case_statement_list(void)
1568 {
1569 }
1570
1571
1572 void
1573 ast_iteration_statement::print(void) const
1574 {
1575 switch (mode) {
1576 case ast_for:
1577 printf("for( ");
1578 if (init_statement)
1579 init_statement->print();
1580 printf("; ");
1581
1582 if (condition)
1583 condition->print();
1584 printf("; ");
1585
1586 if (rest_expression)
1587 rest_expression->print();
1588 printf(") ");
1589
1590 body->print();
1591 break;
1592
1593 case ast_while:
1594 printf("while ( ");
1595 if (condition)
1596 condition->print();
1597 printf(") ");
1598 body->print();
1599 break;
1600
1601 case ast_do_while:
1602 printf("do ");
1603 body->print();
1604 printf("while ( ");
1605 if (condition)
1606 condition->print();
1607 printf("); ");
1608 break;
1609 }
1610 }
1611
1612
1613 ast_iteration_statement::ast_iteration_statement(int mode,
1614 ast_node *init,
1615 ast_node *condition,
1616 ast_expression *rest_expression,
1617 ast_node *body)
1618 {
1619 this->mode = ast_iteration_modes(mode);
1620 this->init_statement = init;
1621 this->condition = condition;
1622 this->rest_expression = rest_expression;
1623 this->body = body;
1624 }
1625
1626
1627 void
1628 ast_struct_specifier::print(void) const
1629 {
1630 printf("struct %s { ", name);
1631 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1632 ast->print();
1633 }
1634 printf("} ");
1635 }
1636
1637
1638 ast_struct_specifier::ast_struct_specifier(void *lin_ctx, const char *identifier,
1639 ast_declarator_list *declarator_list)
1640 {
1641 if (identifier == NULL) {
1642 static mtx_t mutex = _MTX_INITIALIZER_NP;
1643 static unsigned anon_count = 1;
1644 unsigned count;
1645
1646 mtx_lock(&mutex);
1647 count = anon_count++;
1648 mtx_unlock(&mutex);
1649
1650 identifier = linear_asprintf(lin_ctx, "#anon_struct_%04x", count);
1651 }
1652 name = identifier;
1653 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1654 is_declaration = true;
1655 layout = NULL;
1656 }
1657
1658 void ast_subroutine_list::print(void) const
1659 {
1660 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1661 if (&ast->link != this->declarations.get_head())
1662 printf(", ");
1663 ast->print();
1664 }
1665 }
1666
1667 static void
1668 set_shader_inout_layout(struct gl_shader *shader,
1669 struct _mesa_glsl_parse_state *state)
1670 {
1671 /* Should have been prevented by the parser. */
1672 if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1673 shader->Stage == MESA_SHADER_VERTEX) {
1674 assert(!state->in_qualifier->flags.i);
1675 } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1676 shader->Stage != MESA_SHADER_TESS_EVAL) {
1677 assert(!state->in_qualifier->flags.i);
1678 }
1679
1680 if (shader->Stage != MESA_SHADER_COMPUTE) {
1681 /* Should have been prevented by the parser. */
1682 assert(!state->cs_input_local_size_specified);
1683 assert(!state->cs_input_local_size_variable_specified);
1684 }
1685
1686 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1687 /* Should have been prevented by the parser. */
1688 assert(!state->fs_uses_gl_fragcoord);
1689 assert(!state->fs_redeclares_gl_fragcoord);
1690 assert(!state->fs_pixel_center_integer);
1691 assert(!state->fs_origin_upper_left);
1692 assert(!state->fs_early_fragment_tests);
1693 }
1694
1695 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1696 if (state->out_qualifier->out_xfb_stride[i]) {
1697 unsigned xfb_stride;
1698 if (state->out_qualifier->out_xfb_stride[i]->
1699 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1700 true)) {
1701 shader->info.TransformFeedback.BufferStride[i] = xfb_stride;
1702 }
1703 }
1704 }
1705
1706 switch (shader->Stage) {
1707 case MESA_SHADER_TESS_CTRL:
1708 shader->info.TessCtrl.VerticesOut = 0;
1709 if (state->tcs_output_vertices_specified) {
1710 unsigned vertices;
1711 if (state->out_qualifier->vertices->
1712 process_qualifier_constant(state, "vertices", &vertices,
1713 false)) {
1714
1715 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1716 if (vertices > state->Const.MaxPatchVertices) {
1717 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1718 "GL_MAX_PATCH_VERTICES", vertices);
1719 }
1720 shader->info.TessCtrl.VerticesOut = vertices;
1721 }
1722 }
1723 break;
1724 case MESA_SHADER_TESS_EVAL:
1725 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1726 if (state->in_qualifier->flags.q.prim_type)
1727 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1728
1729 shader->info.TessEval.Spacing = 0;
1730 if (state->in_qualifier->flags.q.vertex_spacing)
1731 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1732
1733 shader->info.TessEval.VertexOrder = 0;
1734 if (state->in_qualifier->flags.q.ordering)
1735 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1736
1737 shader->info.TessEval.PointMode = -1;
1738 if (state->in_qualifier->flags.q.point_mode)
1739 shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1740 break;
1741 case MESA_SHADER_GEOMETRY:
1742 shader->info.Geom.VerticesOut = -1;
1743 if (state->out_qualifier->flags.q.max_vertices) {
1744 unsigned qual_max_vertices;
1745 if (state->out_qualifier->max_vertices->
1746 process_qualifier_constant(state, "max_vertices",
1747 &qual_max_vertices, true, true)) {
1748
1749 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1750 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1751 _mesa_glsl_error(&loc, state,
1752 "maximum output vertices (%d) exceeds "
1753 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1754 qual_max_vertices);
1755 }
1756 shader->info.Geom.VerticesOut = qual_max_vertices;
1757 }
1758 }
1759
1760 if (state->gs_input_prim_type_specified) {
1761 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1762 } else {
1763 shader->info.Geom.InputType = PRIM_UNKNOWN;
1764 }
1765
1766 if (state->out_qualifier->flags.q.prim_type) {
1767 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1768 } else {
1769 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1770 }
1771
1772 shader->info.Geom.Invocations = 0;
1773 if (state->in_qualifier->flags.q.invocations) {
1774 unsigned invocations;
1775 if (state->in_qualifier->invocations->
1776 process_qualifier_constant(state, "invocations",
1777 &invocations, false)) {
1778
1779 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1780 if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
1781 _mesa_glsl_error(&loc, state,
1782 "invocations (%d) exceeds "
1783 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1784 invocations);
1785 }
1786 shader->info.Geom.Invocations = invocations;
1787 }
1788 }
1789 break;
1790
1791 case MESA_SHADER_COMPUTE:
1792 if (state->cs_input_local_size_specified) {
1793 for (int i = 0; i < 3; i++)
1794 shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1795 } else {
1796 for (int i = 0; i < 3; i++)
1797 shader->info.Comp.LocalSize[i] = 0;
1798 }
1799
1800 shader->info.Comp.LocalSizeVariable =
1801 state->cs_input_local_size_variable_specified;
1802 break;
1803
1804 case MESA_SHADER_FRAGMENT:
1805 shader->info.redeclares_gl_fragcoord =
1806 state->fs_redeclares_gl_fragcoord;
1807 shader->info.uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1808 shader->info.pixel_center_integer = state->fs_pixel_center_integer;
1809 shader->info.origin_upper_left = state->fs_origin_upper_left;
1810 shader->info.ARB_fragment_coord_conventions_enable =
1811 state->ARB_fragment_coord_conventions_enable;
1812 shader->info.EarlyFragmentTests = state->fs_early_fragment_tests;
1813 shader->info.BlendSupport = state->fs_blend_support;
1814 break;
1815
1816 default:
1817 /* Nothing to do. */
1818 break;
1819 }
1820 }
1821
1822 extern "C" {
1823
1824 static void
1825 assign_subroutine_indexes(struct gl_shader *sh,
1826 struct _mesa_glsl_parse_state *state)
1827 {
1828 int j, k;
1829 int index = 0;
1830
1831 for (j = 0; j < state->num_subroutines; j++) {
1832 while (state->subroutines[j]->subroutine_index == -1) {
1833 for (k = 0; k < state->num_subroutines; k++) {
1834 if (state->subroutines[k]->subroutine_index == index)
1835 break;
1836 else if (k == state->num_subroutines - 1) {
1837 state->subroutines[j]->subroutine_index = index;
1838 }
1839 }
1840 index++;
1841 }
1842 }
1843 }
1844
1845 static void
1846 add_builtin_defines(struct _mesa_glsl_parse_state *state,
1847 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1848 struct glcpp_parser *data,
1849 unsigned version,
1850 bool es)
1851 {
1852 unsigned gl_version = state->ctx->Extensions.Version;
1853 gl_api api = state->ctx->API;
1854
1855 if (gl_version != 0xff) {
1856 unsigned i;
1857 for (i = 0; i < state->num_supported_versions; i++) {
1858 if (state->supported_versions[i].ver == version &&
1859 state->supported_versions[i].es == es) {
1860 gl_version = state->supported_versions[i].gl_ver;
1861 break;
1862 }
1863 }
1864
1865 if (i == state->num_supported_versions)
1866 return;
1867 }
1868
1869 if (es)
1870 api = API_OPENGLES2;
1871
1872 for (unsigned i = 0;
1873 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
1874 const _mesa_glsl_extension *extension
1875 = &_mesa_glsl_supported_extensions[i];
1876 if (extension->compatible_with_state(state, api, gl_version)) {
1877 add_builtin_define(data, extension->name, 1);
1878 }
1879 }
1880 }
1881
1882 /* Implements parsing checks that we can't do during parsing */
1883 static void
1884 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
1885 {
1886 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
1887 YYLTYPE loc;
1888 memset(&loc, 0, sizeof(loc));
1889 _mesa_glsl_error(&loc, state, "Compute shaders require "
1890 "GLSL 4.30 or GLSL ES 3.10");
1891 }
1892 }
1893
1894 void
1895 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1896 bool dump_ast, bool dump_hir)
1897 {
1898 struct _mesa_glsl_parse_state *state =
1899 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1900 const char *source = shader->Source;
1901
1902 if (ctx->Const.GenerateTemporaryNames)
1903 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1904 false, true);
1905
1906 state->error = glcpp_preprocess(state, &source, &state->info_log,
1907 add_builtin_defines, state, ctx);
1908
1909 if (!state->error) {
1910 _mesa_glsl_lexer_ctor(state, source);
1911 _mesa_glsl_parse(state);
1912 _mesa_glsl_lexer_dtor(state);
1913 do_late_parsing_checks(state);
1914 }
1915
1916 if (dump_ast) {
1917 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1918 ast->print();
1919 }
1920 printf("\n\n");
1921 }
1922
1923 ralloc_free(shader->ir);
1924 shader->ir = new(shader) exec_list;
1925 if (!state->error && !state->translation_unit.is_empty())
1926 _mesa_ast_to_hir(shader->ir, state);
1927
1928 if (!state->error) {
1929 validate_ir_tree(shader->ir);
1930
1931 /* Print out the unoptimized IR. */
1932 if (dump_hir) {
1933 _mesa_print_ir(stdout, shader->ir, state);
1934 }
1935 }
1936
1937
1938 if (!state->error && !shader->ir->is_empty()) {
1939 struct gl_shader_compiler_options *options =
1940 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1941
1942 assign_subroutine_indexes(shader, state);
1943 lower_subroutine(shader->ir, state);
1944 /* Do some optimization at compile time to reduce shader IR size
1945 * and reduce later work if the same shader is linked multiple times
1946 */
1947 while (do_common_optimization(shader->ir, false, false, options,
1948 ctx->Const.NativeIntegers))
1949 ;
1950
1951 validate_ir_tree(shader->ir);
1952
1953 enum ir_variable_mode other;
1954 switch (shader->Stage) {
1955 case MESA_SHADER_VERTEX:
1956 other = ir_var_shader_in;
1957 break;
1958 case MESA_SHADER_FRAGMENT:
1959 other = ir_var_shader_out;
1960 break;
1961 default:
1962 /* Something invalid to ensure optimize_dead_builtin_uniforms
1963 * doesn't remove anything other than uniforms or constants.
1964 */
1965 other = ir_var_mode_count;
1966 break;
1967 }
1968
1969 optimize_dead_builtin_variables(shader->ir, other);
1970
1971 validate_ir_tree(shader->ir);
1972 }
1973
1974 if (shader->InfoLog)
1975 ralloc_free(shader->InfoLog);
1976
1977 if (!state->error)
1978 set_shader_inout_layout(shader, state);
1979
1980 shader->symbols = new(shader->ir) glsl_symbol_table;
1981 shader->CompileStatus = !state->error;
1982 shader->InfoLog = state->info_log;
1983 shader->Version = state->language_version;
1984 shader->IsES = state->es_shader;
1985
1986 /* Retain any live IR, but trash the rest. */
1987 reparent_ir(shader->ir, shader->ir);
1988
1989 /* Destroy the symbol table. Create a new symbol table that contains only
1990 * the variables and functions that still exist in the IR. The symbol
1991 * table will be used later during linking.
1992 *
1993 * There must NOT be any freed objects still referenced by the symbol
1994 * table. That could cause the linker to dereference freed memory.
1995 *
1996 * We don't have to worry about types or interface-types here because those
1997 * are fly-weights that are looked up by glsl_type.
1998 */
1999 foreach_in_list (ir_instruction, ir, shader->ir) {
2000 switch (ir->ir_type) {
2001 case ir_type_function:
2002 shader->symbols->add_function((ir_function *) ir);
2003 break;
2004 case ir_type_variable: {
2005 ir_variable *const var = (ir_variable *) ir;
2006
2007 if (var->data.mode != ir_var_temporary)
2008 shader->symbols->add_variable(var);
2009 break;
2010 }
2011 default:
2012 break;
2013 }
2014 }
2015
2016 _mesa_glsl_initialize_derived_variables(ctx, shader);
2017
2018 delete state->symbols;
2019 ralloc_free(state);
2020 }
2021
2022 } /* extern "C" */
2023 /**
2024 * Do the set of common optimizations passes
2025 *
2026 * \param ir List of instructions to be optimized
2027 * \param linked Is the shader linked? This enables
2028 * optimizations passes that remove code at
2029 * global scope and could cause linking to
2030 * fail.
2031 * \param uniform_locations_assigned Have locations already been assigned for
2032 * uniforms? This prevents the declarations
2033 * of unused uniforms from being removed.
2034 * The setting of this flag only matters if
2035 * \c linked is \c true.
2036 * \param options The driver's preferred shader options.
2037 * \param native_integers Selects optimizations that depend on the
2038 * implementations supporting integers
2039 * natively (as opposed to supporting
2040 * integers in floating point registers).
2041 */
2042 bool
2043 do_common_optimization(exec_list *ir, bool linked,
2044 bool uniform_locations_assigned,
2045 const struct gl_shader_compiler_options *options,
2046 bool native_integers)
2047 {
2048 const bool debug = false;
2049 GLboolean progress = GL_FALSE;
2050
2051 #define OPT(PASS, ...) do { \
2052 if (debug) { \
2053 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2054 const bool opt_progress = PASS(__VA_ARGS__); \
2055 progress = opt_progress || progress; \
2056 if (opt_progress) \
2057 _mesa_print_ir(stderr, ir, NULL); \
2058 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2059 #PASS, opt_progress ? "made" : "no"); \
2060 } else { \
2061 progress = PASS(__VA_ARGS__) || progress; \
2062 } \
2063 } while (false)
2064
2065 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2066
2067 if (linked) {
2068 OPT(do_function_inlining, ir);
2069 OPT(do_dead_functions, ir);
2070 OPT(do_structure_splitting, ir);
2071 }
2072 propagate_invariance(ir);
2073 OPT(do_if_simplification, ir);
2074 OPT(opt_flatten_nested_if_blocks, ir);
2075 OPT(opt_conditional_discard, ir);
2076 OPT(do_copy_propagation, ir);
2077 OPT(do_copy_propagation_elements, ir);
2078
2079 if (options->OptimizeForAOS && !linked)
2080 OPT(opt_flip_matrices, ir);
2081
2082 if (linked && options->OptimizeForAOS) {
2083 OPT(do_vectorize, ir);
2084 }
2085
2086 if (linked)
2087 OPT(do_dead_code, ir, uniform_locations_assigned);
2088 else
2089 OPT(do_dead_code_unlinked, ir);
2090 OPT(do_dead_code_local, ir);
2091 OPT(do_tree_grafting, ir);
2092 OPT(do_constant_propagation, ir);
2093 if (linked)
2094 OPT(do_constant_variable, ir);
2095 else
2096 OPT(do_constant_variable_unlinked, ir);
2097 OPT(do_constant_folding, ir);
2098 OPT(do_minmax_prune, ir);
2099 OPT(do_rebalance_tree, ir);
2100 OPT(do_algebraic, ir, native_integers, options);
2101 OPT(do_lower_jumps, ir);
2102 OPT(do_vec_index_to_swizzle, ir);
2103 OPT(lower_vector_insert, ir, false);
2104 OPT(do_swizzle_swizzle, ir);
2105 OPT(do_noop_swizzle, ir);
2106
2107 OPT(optimize_split_arrays, ir, linked);
2108 OPT(optimize_redundant_jumps, ir);
2109
2110 if (options->MaxUnrollIterations) {
2111 loop_state *ls = analyze_loop_variables(ir);
2112 if (ls->loop_found) {
2113 OPT(set_loop_controls, ir, ls);
2114 OPT(unroll_loops, ir, ls, options);
2115 }
2116 delete ls;
2117 }
2118
2119 #undef OPT
2120
2121 return progress;
2122 }
2123
2124 extern "C" {
2125
2126 /**
2127 * To be called at GL teardown time, this frees compiler datastructures.
2128 *
2129 * After calling this, any previously compiled shaders and shader
2130 * programs would be invalid. So this should happen at approximately
2131 * program exit.
2132 */
2133 void
2134 _mesa_destroy_shader_compiler(void)
2135 {
2136 _mesa_destroy_shader_compiler_caches();
2137
2138 _mesa_glsl_release_types();
2139 }
2140
2141 /**
2142 * Releases compiler caches to trade off performance for memory.
2143 *
2144 * Intended to be used with glReleaseShaderCompiler().
2145 */
2146 void
2147 _mesa_destroy_shader_compiler_caches(void)
2148 {
2149 _mesa_glsl_release_builtin_functions();
2150 }
2151
2152 }