2 * Copyright © 2008, 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/formats.h"
32 #include "main/shaderobj.h"
33 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
34 #include "util/ralloc.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
42 * Format a short human-readable description of the given GLSL version.
45 glsl_compute_version_string(void *mem_ctx
, bool is_es
, unsigned version
)
47 return ralloc_asprintf(mem_ctx
, "GLSL%s %d.%02d", is_es
? " ES" : "",
48 version
/ 100, version
% 100);
52 static const unsigned known_desktop_glsl_versions
[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
54 static const unsigned known_desktop_gl_versions
[] =
55 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45 };
58 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context
*_ctx
,
59 gl_shader_stage stage
,
61 : ctx(_ctx
), cs_input_local_size_specified(false), cs_input_local_size(),
64 assert(stage
< MESA_SHADER_STAGES
);
68 this->translation_unit
.make_empty();
69 this->symbols
= new(mem_ctx
) glsl_symbol_table
;
71 this->linalloc
= linear_alloc_parent(this, 0);
73 this->info_log
= ralloc_strdup(mem_ctx
, "");
75 this->loop_nesting_ast
= NULL
;
77 this->uses_builtin_functions
= false;
79 /* Set default language version and extensions */
80 this->language_version
= 110;
81 this->forced_language_version
= ctx
->Const
.ForceGLSLVersion
;
82 this->zero_init
= ctx
->Const
.GLSLZeroInit
;
83 this->gl_version
= 20;
84 this->es_shader
= false;
85 this->ARB_texture_rectangle_enable
= true;
87 /* OpenGL ES 2.0 has different defaults from desktop GL. */
88 if (ctx
->API
== API_OPENGLES2
) {
89 this->language_version
= 100;
90 this->es_shader
= true;
91 this->ARB_texture_rectangle_enable
= false;
94 this->extensions
= &ctx
->Extensions
;
96 this->Const
.MaxLights
= ctx
->Const
.MaxLights
;
97 this->Const
.MaxClipPlanes
= ctx
->Const
.MaxClipPlanes
;
98 this->Const
.MaxTextureUnits
= ctx
->Const
.MaxTextureUnits
;
99 this->Const
.MaxTextureCoords
= ctx
->Const
.MaxTextureCoordUnits
;
100 this->Const
.MaxVertexAttribs
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
;
101 this->Const
.MaxVertexUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
;
102 this->Const
.MaxVertexTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
;
103 this->Const
.MaxCombinedTextureImageUnits
= ctx
->Const
.MaxCombinedTextureImageUnits
;
104 this->Const
.MaxTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
;
105 this->Const
.MaxFragmentUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
;
106 this->Const
.MinProgramTexelOffset
= ctx
->Const
.MinProgramTexelOffset
;
107 this->Const
.MaxProgramTexelOffset
= ctx
->Const
.MaxProgramTexelOffset
;
109 this->Const
.MaxDrawBuffers
= ctx
->Const
.MaxDrawBuffers
;
111 this->Const
.MaxDualSourceDrawBuffers
= ctx
->Const
.MaxDualSourceDrawBuffers
;
114 this->Const
.MaxVertexOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
;
115 this->Const
.MaxGeometryInputComponents
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxInputComponents
;
116 this->Const
.MaxGeometryOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxOutputComponents
;
117 this->Const
.MaxFragmentInputComponents
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxInputComponents
;
118 this->Const
.MaxGeometryTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxTextureImageUnits
;
119 this->Const
.MaxGeometryOutputVertices
= ctx
->Const
.MaxGeometryOutputVertices
;
120 this->Const
.MaxGeometryTotalOutputComponents
= ctx
->Const
.MaxGeometryTotalOutputComponents
;
121 this->Const
.MaxGeometryUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxUniformComponents
;
123 this->Const
.MaxVertexAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAtomicCounters
;
124 this->Const
.MaxTessControlAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxAtomicCounters
;
125 this->Const
.MaxTessEvaluationAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxAtomicCounters
;
126 this->Const
.MaxGeometryAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxAtomicCounters
;
127 this->Const
.MaxFragmentAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxAtomicCounters
;
128 this->Const
.MaxComputeAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxAtomicCounters
;
129 this->Const
.MaxCombinedAtomicCounters
= ctx
->Const
.MaxCombinedAtomicCounters
;
130 this->Const
.MaxAtomicBufferBindings
= ctx
->Const
.MaxAtomicBufferBindings
;
131 this->Const
.MaxVertexAtomicCounterBuffers
=
132 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAtomicBuffers
;
133 this->Const
.MaxTessControlAtomicCounterBuffers
=
134 ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxAtomicBuffers
;
135 this->Const
.MaxTessEvaluationAtomicCounterBuffers
=
136 ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxAtomicBuffers
;
137 this->Const
.MaxGeometryAtomicCounterBuffers
=
138 ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxAtomicBuffers
;
139 this->Const
.MaxFragmentAtomicCounterBuffers
=
140 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
141 this->Const
.MaxComputeAtomicCounterBuffers
=
142 ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxAtomicBuffers
;
143 this->Const
.MaxCombinedAtomicCounterBuffers
=
144 ctx
->Const
.MaxCombinedAtomicBuffers
;
145 this->Const
.MaxAtomicCounterBufferSize
=
146 ctx
->Const
.MaxAtomicBufferSize
;
148 /* ARB_enhanced_layouts constants */
149 this->Const
.MaxTransformFeedbackBuffers
= ctx
->Const
.MaxTransformFeedbackBuffers
;
150 this->Const
.MaxTransformFeedbackInterleavedComponents
= ctx
->Const
.MaxTransformFeedbackInterleavedComponents
;
152 /* Compute shader constants */
153 for (unsigned i
= 0; i
< ARRAY_SIZE(this->Const
.MaxComputeWorkGroupCount
); i
++)
154 this->Const
.MaxComputeWorkGroupCount
[i
] = ctx
->Const
.MaxComputeWorkGroupCount
[i
];
155 for (unsigned i
= 0; i
< ARRAY_SIZE(this->Const
.MaxComputeWorkGroupSize
); i
++)
156 this->Const
.MaxComputeWorkGroupSize
[i
] = ctx
->Const
.MaxComputeWorkGroupSize
[i
];
158 this->Const
.MaxComputeTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxTextureImageUnits
;
159 this->Const
.MaxComputeUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxUniformComponents
;
161 this->Const
.MaxImageUnits
= ctx
->Const
.MaxImageUnits
;
162 this->Const
.MaxCombinedShaderOutputResources
= ctx
->Const
.MaxCombinedShaderOutputResources
;
163 this->Const
.MaxImageSamples
= ctx
->Const
.MaxImageSamples
;
164 this->Const
.MaxVertexImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxImageUniforms
;
165 this->Const
.MaxTessControlImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxImageUniforms
;
166 this->Const
.MaxTessEvaluationImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxImageUniforms
;
167 this->Const
.MaxGeometryImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxImageUniforms
;
168 this->Const
.MaxFragmentImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxImageUniforms
;
169 this->Const
.MaxComputeImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxImageUniforms
;
170 this->Const
.MaxCombinedImageUniforms
= ctx
->Const
.MaxCombinedImageUniforms
;
172 /* ARB_viewport_array */
173 this->Const
.MaxViewports
= ctx
->Const
.MaxViewports
;
175 /* tessellation shader constants */
176 this->Const
.MaxPatchVertices
= ctx
->Const
.MaxPatchVertices
;
177 this->Const
.MaxTessGenLevel
= ctx
->Const
.MaxTessGenLevel
;
178 this->Const
.MaxTessControlInputComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxInputComponents
;
179 this->Const
.MaxTessControlOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxOutputComponents
;
180 this->Const
.MaxTessControlTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxTextureImageUnits
;
181 this->Const
.MaxTessEvaluationInputComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxInputComponents
;
182 this->Const
.MaxTessEvaluationOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxOutputComponents
;
183 this->Const
.MaxTessEvaluationTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxTextureImageUnits
;
184 this->Const
.MaxTessPatchComponents
= ctx
->Const
.MaxTessPatchComponents
;
185 this->Const
.MaxTessControlTotalOutputComponents
= ctx
->Const
.MaxTessControlTotalOutputComponents
;
186 this->Const
.MaxTessControlUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxUniformComponents
;
187 this->Const
.MaxTessEvaluationUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxUniformComponents
;
189 /* GL 4.5 / OES_sample_variables */
190 this->Const
.MaxSamples
= ctx
->Const
.MaxSamples
;
192 this->current_function
= NULL
;
193 this->toplevel_ir
= NULL
;
194 this->found_return
= false;
195 this->all_invariant
= false;
196 this->user_structures
= NULL
;
197 this->num_user_structures
= 0;
198 this->num_subroutines
= 0;
199 this->subroutines
= NULL
;
200 this->num_subroutine_types
= 0;
201 this->subroutine_types
= NULL
;
203 /* supported_versions should be large enough to support the known desktop
204 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
206 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions
) + 4) ==
207 ARRAY_SIZE(this->supported_versions
));
209 /* Populate the list of supported GLSL versions */
210 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
211 * the OpenGL 3.2 Core context is supported, this logic will need
212 * change. Older versions of GLSL are no longer supported
213 * outside the compatibility contexts of 3.x.
215 this->num_supported_versions
= 0;
216 if (_mesa_is_desktop_gl(ctx
)) {
217 for (unsigned i
= 0; i
< ARRAY_SIZE(known_desktop_glsl_versions
); i
++) {
218 if (known_desktop_glsl_versions
[i
] <= ctx
->Const
.GLSLVersion
) {
219 this->supported_versions
[this->num_supported_versions
].ver
220 = known_desktop_glsl_versions
[i
];
221 this->supported_versions
[this->num_supported_versions
].gl_ver
222 = known_desktop_gl_versions
[i
];
223 this->supported_versions
[this->num_supported_versions
].es
= false;
224 this->num_supported_versions
++;
228 if (ctx
->API
== API_OPENGLES2
|| ctx
->Extensions
.ARB_ES2_compatibility
) {
229 this->supported_versions
[this->num_supported_versions
].ver
= 100;
230 this->supported_versions
[this->num_supported_versions
].gl_ver
= 20;
231 this->supported_versions
[this->num_supported_versions
].es
= true;
232 this->num_supported_versions
++;
234 if (_mesa_is_gles3(ctx
) || ctx
->Extensions
.ARB_ES3_compatibility
) {
235 this->supported_versions
[this->num_supported_versions
].ver
= 300;
236 this->supported_versions
[this->num_supported_versions
].gl_ver
= 30;
237 this->supported_versions
[this->num_supported_versions
].es
= true;
238 this->num_supported_versions
++;
240 if (_mesa_is_gles31(ctx
) || ctx
->Extensions
.ARB_ES3_1_compatibility
) {
241 this->supported_versions
[this->num_supported_versions
].ver
= 310;
242 this->supported_versions
[this->num_supported_versions
].gl_ver
= 31;
243 this->supported_versions
[this->num_supported_versions
].es
= true;
244 this->num_supported_versions
++;
246 if ((ctx
->API
== API_OPENGLES2
&& ctx
->Version
>= 32) ||
247 ctx
->Extensions
.ARB_ES3_2_compatibility
) {
248 this->supported_versions
[this->num_supported_versions
].ver
= 320;
249 this->supported_versions
[this->num_supported_versions
].gl_ver
= 32;
250 this->supported_versions
[this->num_supported_versions
].es
= true;
251 this->num_supported_versions
++;
254 /* Create a string for use in error messages to tell the user which GLSL
255 * versions are supported.
257 char *supported
= ralloc_strdup(this, "");
258 for (unsigned i
= 0; i
< this->num_supported_versions
; i
++) {
259 unsigned ver
= this->supported_versions
[i
].ver
;
260 const char *const prefix
= (i
== 0)
262 : ((i
== this->num_supported_versions
- 1) ? ", and " : ", ");
263 const char *const suffix
= (this->supported_versions
[i
].es
) ? " ES" : "";
265 ralloc_asprintf_append(& supported
, "%s%u.%02u%s",
267 ver
/ 100, ver
% 100,
271 this->supported_version_string
= supported
;
273 if (ctx
->Const
.ForceGLSLExtensionsWarn
)
274 _mesa_glsl_process_extension("all", NULL
, "warn", NULL
, this);
276 this->default_uniform_qualifier
= new(this) ast_type_qualifier();
277 this->default_uniform_qualifier
->flags
.q
.shared
= 1;
278 this->default_uniform_qualifier
->flags
.q
.column_major
= 1;
280 this->default_shader_storage_qualifier
= new(this) ast_type_qualifier();
281 this->default_shader_storage_qualifier
->flags
.q
.shared
= 1;
282 this->default_shader_storage_qualifier
->flags
.q
.column_major
= 1;
284 this->fs_uses_gl_fragcoord
= false;
285 this->fs_redeclares_gl_fragcoord
= false;
286 this->fs_origin_upper_left
= false;
287 this->fs_pixel_center_integer
= false;
288 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers
= false;
290 this->gs_input_prim_type_specified
= false;
291 this->tcs_output_vertices_specified
= false;
292 this->gs_input_size
= 0;
293 this->in_qualifier
= new(this) ast_type_qualifier();
294 this->out_qualifier
= new(this) ast_type_qualifier();
295 this->fs_early_fragment_tests
= false;
296 this->fs_blend_support
= 0;
297 memset(this->atomic_counter_offsets
, 0,
298 sizeof(this->atomic_counter_offsets
));
299 this->allow_extension_directive_midshader
=
300 ctx
->Const
.AllowGLSLExtensionDirectiveMidShader
;
302 this->cs_input_local_size_variable_specified
= false;
306 * Determine whether the current GLSL version is sufficiently high to support
307 * a certain feature, and generate an error message if it isn't.
309 * \param required_glsl_version and \c required_glsl_es_version are
310 * interpreted as they are in _mesa_glsl_parse_state::is_version().
312 * \param locp is the parser location where the error should be reported.
314 * \param fmt (and additional arguments) constitute a printf-style error
315 * message to report if the version check fails. Information about the
316 * current and required GLSL versions will be appended. So, for example, if
317 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
318 * "foo unsupported") is called, the error message will be "foo unsupported in
319 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
322 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version
,
323 unsigned required_glsl_es_version
,
324 YYLTYPE
*locp
, const char *fmt
, ...)
326 if (this->is_version(required_glsl_version
, required_glsl_es_version
))
331 char *problem
= ralloc_vasprintf(this, fmt
, args
);
333 const char *glsl_version_string
334 = glsl_compute_version_string(this, false, required_glsl_version
);
335 const char *glsl_es_version_string
336 = glsl_compute_version_string(this, true, required_glsl_es_version
);
337 const char *requirement_string
= "";
338 if (required_glsl_version
&& required_glsl_es_version
) {
339 requirement_string
= ralloc_asprintf(this, " (%s or %s required)",
341 glsl_es_version_string
);
342 } else if (required_glsl_version
) {
343 requirement_string
= ralloc_asprintf(this, " (%s required)",
344 glsl_version_string
);
345 } else if (required_glsl_es_version
) {
346 requirement_string
= ralloc_asprintf(this, " (%s required)",
347 glsl_es_version_string
);
349 _mesa_glsl_error(locp
, this, "%s in %s%s",
350 problem
, this->get_version_string(),
357 * Process a GLSL #version directive.
359 * \param version is the integer that follows the #version token.
361 * \param ident is a string identifier that follows the integer, if any is
362 * present. Otherwise NULL.
365 _mesa_glsl_parse_state::process_version_directive(YYLTYPE
*locp
, int version
,
368 bool es_token_present
= false;
370 if (strcmp(ident
, "es") == 0) {
371 es_token_present
= true;
372 } else if (version
>= 150) {
373 if (strcmp(ident
, "core") == 0) {
374 /* Accept the token. There's no need to record that this is
375 * a core profile shader since that's the only profile we support.
377 } else if (strcmp(ident
, "compatibility") == 0) {
378 _mesa_glsl_error(locp
, this,
379 "the compatibility profile is not supported");
381 _mesa_glsl_error(locp
, this,
382 "\"%s\" is not a valid shading language profile; "
383 "if present, it must be \"core\"", ident
);
386 _mesa_glsl_error(locp
, this,
387 "illegal text following version number");
391 this->es_shader
= es_token_present
;
392 if (version
== 100) {
393 if (es_token_present
) {
394 _mesa_glsl_error(locp
, this,
395 "GLSL 1.00 ES should be selected using "
398 this->es_shader
= true;
402 if (this->es_shader
) {
403 this->ARB_texture_rectangle_enable
= false;
406 if (this->forced_language_version
)
407 this->language_version
= this->forced_language_version
;
409 this->language_version
= version
;
411 bool supported
= false;
412 for (unsigned i
= 0; i
< this->num_supported_versions
; i
++) {
413 if (this->supported_versions
[i
].ver
== this->language_version
414 && this->supported_versions
[i
].es
== this->es_shader
) {
415 this->gl_version
= this->supported_versions
[i
].gl_ver
;
422 _mesa_glsl_error(locp
, this, "%s is not supported. "
423 "Supported versions are: %s",
424 this->get_version_string(),
425 this->supported_version_string
);
427 /* On exit, the language_version must be set to a valid value.
428 * Later calls to _mesa_glsl_initialize_types will misbehave if
429 * the version is invalid.
431 switch (this->ctx
->API
) {
432 case API_OPENGL_COMPAT
:
433 case API_OPENGL_CORE
:
434 this->language_version
= this->ctx
->Const
.GLSLVersion
;
438 assert(!"Should not get here.");
442 this->language_version
= 100;
449 /* This helper function will append the given message to the shader's
450 info log and report it via GL_ARB_debug_output. Per that extension,
451 'type' is one of the enum values classifying the message, and
452 'id' is the implementation-defined ID of the given message. */
454 _mesa_glsl_msg(const YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
455 GLenum type
, const char *fmt
, va_list ap
)
457 bool error
= (type
== MESA_DEBUG_TYPE_ERROR
);
460 assert(state
->info_log
!= NULL
);
462 /* Get the offset that the new message will be written to. */
463 int msg_offset
= strlen(state
->info_log
);
465 ralloc_asprintf_append(&state
->info_log
, "%u:%u(%u): %s: ",
469 error
? "error" : "warning");
470 ralloc_vasprintf_append(&state
->info_log
, fmt
, ap
);
472 const char *const msg
= &state
->info_log
[msg_offset
];
473 struct gl_context
*ctx
= state
->ctx
;
475 /* Report the error via GL_ARB_debug_output. */
476 _mesa_shader_debug(ctx
, type
, &msg_id
, msg
);
478 ralloc_strcat(&state
->info_log
, "\n");
482 _mesa_glsl_error(YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
483 const char *fmt
, ...)
490 _mesa_glsl_msg(locp
, state
, MESA_DEBUG_TYPE_ERROR
, fmt
, ap
);
496 _mesa_glsl_warning(const YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
497 const char *fmt
, ...)
502 _mesa_glsl_msg(locp
, state
, MESA_DEBUG_TYPE_OTHER
, fmt
, ap
);
508 * Enum representing the possible behaviors that can be specified in
509 * an #extension directive.
519 * Element type for _mesa_glsl_supported_extensions
521 struct _mesa_glsl_extension
{
523 * Name of the extension when referred to in a GLSL extension
529 * Whether this extension is a part of AEP
534 * Predicate that checks whether the relevant extension is available for
537 bool (*available_pred
)(const struct gl_context
*,
538 gl_api api
, uint8_t version
);
541 * Flag in the _mesa_glsl_parse_state struct that should be set
542 * when this extension is enabled.
544 * See note in _mesa_glsl_extension::supported_flag about "pointer
547 bool _mesa_glsl_parse_state::* enable_flag
;
550 * Flag in the _mesa_glsl_parse_state struct that should be set
551 * when the shader requests "warn" behavior for this extension.
553 * See note in _mesa_glsl_extension::supported_flag about "pointer
556 bool _mesa_glsl_parse_state::* warn_flag
;
559 bool compatible_with_state(const _mesa_glsl_parse_state
*state
,
560 gl_api api
, uint8_t gl_version
) const;
561 void set_flags(_mesa_glsl_parse_state
*state
, ext_behavior behavior
) const;
564 /** Checks if the context supports a user-facing extension */
565 #define EXT(name_str, driver_cap, ...) \
566 static MAYBE_UNUSED bool \
567 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
569 return ctx->Extensions.driver_cap && (version >= \
570 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
572 #include "main/extensions_table.h"
576 { "GL_" #NAME, false, has_##NAME, \
577 &_mesa_glsl_parse_state::NAME##_enable, \
578 &_mesa_glsl_parse_state::NAME##_warn }
580 #define EXT_AEP(NAME) \
581 { "GL_" #NAME, true, has_##NAME, \
582 &_mesa_glsl_parse_state::NAME##_enable, \
583 &_mesa_glsl_parse_state::NAME##_warn }
586 * Table of extensions that can be enabled/disabled within a shader,
587 * and the conditions under which they are supported.
589 static const _mesa_glsl_extension _mesa_glsl_supported_extensions
[] = {
590 /* ARB extensions go here, sorted alphabetically.
592 EXT(ARB_ES3_1_compatibility
),
593 EXT(ARB_ES3_2_compatibility
),
594 EXT(ARB_arrays_of_arrays
),
595 EXT(ARB_compute_shader
),
596 EXT(ARB_compute_variable_group_size
),
597 EXT(ARB_conservative_depth
),
598 EXT(ARB_cull_distance
),
599 EXT(ARB_derivative_control
),
600 EXT(ARB_draw_buffers
),
601 EXT(ARB_draw_instanced
),
602 EXT(ARB_enhanced_layouts
),
603 EXT(ARB_explicit_attrib_location
),
604 EXT(ARB_explicit_uniform_location
),
605 EXT(ARB_fragment_coord_conventions
),
606 EXT(ARB_fragment_layer_viewport
),
607 EXT(ARB_gpu_shader5
),
608 EXT(ARB_gpu_shader_fp64
),
609 EXT(ARB_sample_shading
),
610 EXT(ARB_separate_shader_objects
),
611 EXT(ARB_shader_atomic_counter_ops
),
612 EXT(ARB_shader_atomic_counters
),
613 EXT(ARB_shader_bit_encoding
),
614 EXT(ARB_shader_clock
),
615 EXT(ARB_shader_draw_parameters
),
616 EXT(ARB_shader_group_vote
),
617 EXT(ARB_shader_image_load_store
),
618 EXT(ARB_shader_image_size
),
619 EXT(ARB_shader_precision
),
620 EXT(ARB_shader_stencil_export
),
621 EXT(ARB_shader_storage_buffer_object
),
622 EXT(ARB_shader_subroutine
),
623 EXT(ARB_shader_texture_image_samples
),
624 EXT(ARB_shader_texture_lod
),
625 EXT(ARB_shader_viewport_layer_array
),
626 EXT(ARB_shading_language_420pack
),
627 EXT(ARB_shading_language_packing
),
628 EXT(ARB_tessellation_shader
),
629 EXT(ARB_texture_cube_map_array
),
630 EXT(ARB_texture_gather
),
631 EXT(ARB_texture_multisample
),
632 EXT(ARB_texture_query_levels
),
633 EXT(ARB_texture_query_lod
),
634 EXT(ARB_texture_rectangle
),
635 EXT(ARB_uniform_buffer_object
),
636 EXT(ARB_vertex_attrib_64bit
),
637 EXT(ARB_viewport_array
),
639 /* KHR extensions go here, sorted alphabetically.
641 EXT_AEP(KHR_blend_equation_advanced
),
643 /* OES extensions go here, sorted alphabetically.
645 EXT(OES_EGL_image_external
),
646 EXT(OES_geometry_point_size
),
647 EXT(OES_geometry_shader
),
648 EXT(OES_gpu_shader5
),
649 EXT(OES_primitive_bounding_box
),
650 EXT_AEP(OES_sample_variables
),
651 EXT_AEP(OES_shader_image_atomic
),
652 EXT(OES_shader_io_blocks
),
653 EXT_AEP(OES_shader_multisample_interpolation
),
654 EXT(OES_standard_derivatives
),
655 EXT(OES_tessellation_point_size
),
656 EXT(OES_tessellation_shader
),
658 EXT(OES_texture_buffer
),
659 EXT(OES_texture_cube_map_array
),
660 EXT_AEP(OES_texture_storage_multisample_2d_array
),
661 EXT(OES_viewport_array
),
663 /* All other extensions go here, sorted alphabetically.
665 EXT(AMD_conservative_depth
),
666 EXT(AMD_shader_stencil_export
),
667 EXT(AMD_shader_trinary_minmax
),
668 EXT(AMD_vertex_shader_layer
),
669 EXT(AMD_vertex_shader_viewport_index
),
670 EXT(ANDROID_extension_pack_es31a
),
671 EXT(EXT_blend_func_extended
),
672 EXT(EXT_draw_buffers
),
673 EXT(EXT_clip_cull_distance
),
674 EXT(EXT_geometry_point_size
),
675 EXT_AEP(EXT_geometry_shader
),
676 EXT_AEP(EXT_gpu_shader5
),
677 EXT_AEP(EXT_primitive_bounding_box
),
678 EXT(EXT_separate_shader_objects
),
679 EXT(EXT_shader_framebuffer_fetch
),
680 EXT(EXT_shader_integer_mix
),
681 EXT_AEP(EXT_shader_io_blocks
),
682 EXT(EXT_shader_samples_identical
),
683 EXT(EXT_tessellation_point_size
),
684 EXT_AEP(EXT_tessellation_shader
),
685 EXT(EXT_texture_array
),
686 EXT_AEP(EXT_texture_buffer
),
687 EXT_AEP(EXT_texture_cube_map_array
),
688 EXT(MESA_shader_integer_functions
),
689 EXT(NV_image_formats
),
696 * Determine whether a given extension is compatible with the target,
697 * API, and extension information in the current parser state.
699 bool _mesa_glsl_extension::compatible_with_state(
700 const _mesa_glsl_parse_state
*state
, gl_api api
, uint8_t gl_version
) const
702 return this->available_pred(state
->ctx
, api
, gl_version
);
706 * Set the appropriate flags in the parser state to establish the
707 * given behavior for this extension.
709 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state
*state
,
710 ext_behavior behavior
) const
712 /* Note: the ->* operator indexes into state by the
713 * offsets this->enable_flag and this->warn_flag. See
714 * _mesa_glsl_extension::supported_flag for more info.
716 state
->*(this->enable_flag
) = (behavior
!= extension_disable
);
717 state
->*(this->warn_flag
) = (behavior
== extension_warn
);
721 * Find an extension by name in _mesa_glsl_supported_extensions. If
722 * the name is not found, return NULL.
724 static const _mesa_glsl_extension
*find_extension(const char *name
)
726 for (unsigned i
= 0; i
< ARRAY_SIZE(_mesa_glsl_supported_extensions
); ++i
) {
727 if (strcmp(name
, _mesa_glsl_supported_extensions
[i
].name
) == 0) {
728 return &_mesa_glsl_supported_extensions
[i
];
735 _mesa_glsl_process_extension(const char *name
, YYLTYPE
*name_locp
,
736 const char *behavior_string
, YYLTYPE
*behavior_locp
,
737 _mesa_glsl_parse_state
*state
)
739 uint8_t gl_version
= state
->ctx
->Extensions
.Version
;
740 gl_api api
= state
->ctx
->API
;
741 ext_behavior behavior
;
742 if (strcmp(behavior_string
, "warn") == 0) {
743 behavior
= extension_warn
;
744 } else if (strcmp(behavior_string
, "require") == 0) {
745 behavior
= extension_require
;
746 } else if (strcmp(behavior_string
, "enable") == 0) {
747 behavior
= extension_enable
;
748 } else if (strcmp(behavior_string
, "disable") == 0) {
749 behavior
= extension_disable
;
751 _mesa_glsl_error(behavior_locp
, state
,
752 "unknown extension behavior `%s'",
757 /* If we're in a desktop context but with an ES shader, use an ES API enum
758 * to verify extension availability.
760 if (state
->es_shader
&& api
!= API_OPENGLES2
)
762 /* Use the language-version derived GL version to extension checks, unless
763 * we're using meta, which sets the version to the max.
765 if (gl_version
!= 0xff)
766 gl_version
= state
->gl_version
;
768 if (strcmp(name
, "all") == 0) {
769 if ((behavior
== extension_enable
) || (behavior
== extension_require
)) {
770 _mesa_glsl_error(name_locp
, state
, "cannot %s all extensions",
771 (behavior
== extension_enable
)
772 ? "enable" : "require");
776 i
< ARRAY_SIZE(_mesa_glsl_supported_extensions
); ++i
) {
777 const _mesa_glsl_extension
*extension
778 = &_mesa_glsl_supported_extensions
[i
];
779 if (extension
->compatible_with_state(state
, api
, gl_version
)) {
780 _mesa_glsl_supported_extensions
[i
].set_flags(state
, behavior
);
785 const _mesa_glsl_extension
*extension
= find_extension(name
);
786 if (extension
&& extension
->compatible_with_state(state
, api
, gl_version
)) {
787 extension
->set_flags(state
, behavior
);
788 if (extension
->available_pred
== has_ANDROID_extension_pack_es31a
) {
790 i
< ARRAY_SIZE(_mesa_glsl_supported_extensions
); ++i
) {
791 const _mesa_glsl_extension
*extension
=
792 &_mesa_glsl_supported_extensions
[i
];
796 /* AEP should not be enabled if all of the sub-extensions can't
797 * also be enabled. This is not the proper layer to do such
798 * error-checking though.
800 assert(extension
->compatible_with_state(state
, api
, gl_version
));
801 extension
->set_flags(state
, behavior
);
805 static const char fmt
[] = "extension `%s' unsupported in %s shader";
807 if (behavior
== extension_require
) {
808 _mesa_glsl_error(name_locp
, state
, fmt
,
809 name
, _mesa_shader_stage_to_string(state
->stage
));
812 _mesa_glsl_warning(name_locp
, state
, fmt
,
813 name
, _mesa_shader_stage_to_string(state
->stage
));
823 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
824 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
825 * (process_array_constructor, et al) sufficient information to do type
828 * Operates on assignments involving an aggregate initializer. E.g.,
830 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
832 * or more ridiculously,
845 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
846 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
851 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
852 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
858 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
859 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
865 * This pass is necessary because the right-hand side of <type> e = { ... }
866 * doesn't contain sufficient information to determine if the types match.
869 _mesa_ast_set_aggregate_type(const glsl_type
*type
,
870 ast_expression
*expr
)
872 ast_aggregate_initializer
*ai
= (ast_aggregate_initializer
*)expr
;
873 ai
->constructor_type
= type
;
875 /* If the aggregate is an array, recursively set its elements' types. */
876 if (type
->is_array()) {
877 /* Each array element has the type type->fields.array.
879 * E.g., if <type> if struct S[2] we want to set each element's type to
882 for (exec_node
*expr_node
= ai
->expressions
.get_head_raw();
883 !expr_node
->is_tail_sentinel();
884 expr_node
= expr_node
->next
) {
885 ast_expression
*expr
= exec_node_data(ast_expression
, expr_node
,
888 if (expr
->oper
== ast_aggregate
)
889 _mesa_ast_set_aggregate_type(type
->fields
.array
, expr
);
892 /* If the aggregate is a struct, recursively set its fields' types. */
893 } else if (type
->is_record()) {
894 exec_node
*expr_node
= ai
->expressions
.get_head_raw();
896 /* Iterate through the struct's fields. */
897 for (unsigned i
= 0; !expr_node
->is_tail_sentinel() && i
< type
->length
;
898 i
++, expr_node
= expr_node
->next
) {
899 ast_expression
*expr
= exec_node_data(ast_expression
, expr_node
,
902 if (expr
->oper
== ast_aggregate
) {
903 _mesa_ast_set_aggregate_type(type
->fields
.structure
[i
].type
, expr
);
906 /* If the aggregate is a matrix, set its columns' types. */
907 } else if (type
->is_matrix()) {
908 for (exec_node
*expr_node
= ai
->expressions
.get_head_raw();
909 !expr_node
->is_tail_sentinel();
910 expr_node
= expr_node
->next
) {
911 ast_expression
*expr
= exec_node_data(ast_expression
, expr_node
,
914 if (expr
->oper
== ast_aggregate
)
915 _mesa_ast_set_aggregate_type(type
->column_type(), expr
);
921 _mesa_ast_process_interface_block(YYLTYPE
*locp
,
922 _mesa_glsl_parse_state
*state
,
923 ast_interface_block
*const block
,
924 const struct ast_type_qualifier
&q
)
926 if (q
.flags
.q
.buffer
) {
927 if (!state
->has_shader_storage_buffer_objects()) {
928 _mesa_glsl_error(locp
, state
,
929 "#version 430 / GL_ARB_shader_storage_buffer_object "
930 "required for defining shader storage blocks");
931 } else if (state
->ARB_shader_storage_buffer_object_warn
) {
932 _mesa_glsl_warning(locp
, state
,
933 "#version 430 / GL_ARB_shader_storage_buffer_object "
934 "required for defining shader storage blocks");
936 } else if (q
.flags
.q
.uniform
) {
937 if (!state
->has_uniform_buffer_objects()) {
938 _mesa_glsl_error(locp
, state
,
939 "#version 140 / GL_ARB_uniform_buffer_object "
940 "required for defining uniform blocks");
941 } else if (state
->ARB_uniform_buffer_object_warn
) {
942 _mesa_glsl_warning(locp
, state
,
943 "#version 140 / GL_ARB_uniform_buffer_object "
944 "required for defining uniform blocks");
947 if (!state
->has_shader_io_blocks()) {
948 if (state
->es_shader
) {
949 _mesa_glsl_error(locp
, state
,
950 "GL_OES_shader_io_blocks or #version 320 "
951 "required for using interface blocks");
953 _mesa_glsl_error(locp
, state
,
954 "#version 150 required for using "
960 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
961 * "It is illegal to have an input block in a vertex shader
962 * or an output block in a fragment shader"
964 if ((state
->stage
== MESA_SHADER_VERTEX
) && q
.flags
.q
.in
) {
965 _mesa_glsl_error(locp
, state
,
966 "`in' interface block is not allowed for "
968 } else if ((state
->stage
== MESA_SHADER_FRAGMENT
) && q
.flags
.q
.out
) {
969 _mesa_glsl_error(locp
, state
,
970 "`out' interface block is not allowed for "
971 "a fragment shader");
974 /* Since block arrays require names, and both features are added in
975 * the same language versions, we don't have to explicitly
976 * version-check both things.
978 if (block
->instance_name
!= NULL
) {
979 state
->check_version(150, 300, locp
, "interface blocks with "
980 "an instance name are not allowed");
983 uint64_t interface_type_mask
;
984 struct ast_type_qualifier temp_type_qualifier
;
986 /* Get a bitmask containing only the in/out/uniform/buffer
987 * flags, allowing us to ignore other irrelevant flags like
988 * interpolation qualifiers.
990 temp_type_qualifier
.flags
.i
= 0;
991 temp_type_qualifier
.flags
.q
.uniform
= true;
992 temp_type_qualifier
.flags
.q
.in
= true;
993 temp_type_qualifier
.flags
.q
.out
= true;
994 temp_type_qualifier
.flags
.q
.buffer
= true;
995 temp_type_qualifier
.flags
.q
.patch
= true;
996 interface_type_mask
= temp_type_qualifier
.flags
.i
;
998 /* Get the block's interface qualifier. The interface_qualifier
999 * production rule guarantees that only one bit will be set (and
1000 * it will be in/out/uniform).
1002 uint64_t block_interface_qualifier
= q
.flags
.i
;
1004 block
->default_layout
.flags
.i
|= block_interface_qualifier
;
1006 if (state
->stage
== MESA_SHADER_GEOMETRY
&&
1007 state
->has_explicit_attrib_stream() &&
1008 block
->default_layout
.flags
.q
.out
) {
1009 /* Assign global layout's stream value. */
1010 block
->default_layout
.flags
.q
.stream
= 1;
1011 block
->default_layout
.flags
.q
.explicit_stream
= 0;
1012 block
->default_layout
.stream
= state
->out_qualifier
->stream
;
1015 if (state
->has_enhanced_layouts() && block
->default_layout
.flags
.q
.out
) {
1016 /* Assign global layout's xfb_buffer value. */
1017 block
->default_layout
.flags
.q
.xfb_buffer
= 1;
1018 block
->default_layout
.flags
.q
.explicit_xfb_buffer
= 0;
1019 block
->default_layout
.xfb_buffer
= state
->out_qualifier
->xfb_buffer
;
1022 foreach_list_typed (ast_declarator_list
, member
, link
, &block
->declarations
) {
1023 ast_type_qualifier
& qualifier
= member
->type
->qualifier
;
1024 if ((qualifier
.flags
.i
& interface_type_mask
) == 0) {
1025 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1026 * "If no optional qualifier is used in a member declaration, the
1027 * qualifier of the variable is just in, out, or uniform as declared
1028 * by interface-qualifier."
1030 qualifier
.flags
.i
|= block_interface_qualifier
;
1031 } else if ((qualifier
.flags
.i
& interface_type_mask
) !=
1032 block_interface_qualifier
) {
1033 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1034 * "If optional qualifiers are used, they can include interpolation
1035 * and storage qualifiers and they must declare an input, output,
1036 * or uniform variable consistent with the interface qualifier of
1039 _mesa_glsl_error(locp
, state
,
1040 "uniform/in/out qualifier on "
1041 "interface block member does not match "
1042 "the interface block");
1045 if (!(q
.flags
.q
.in
|| q
.flags
.q
.out
) && qualifier
.flags
.q
.invariant
)
1046 _mesa_glsl_error(locp
, state
,
1047 "invariant qualifiers can be used only "
1048 "in interface block members for shader "
1049 "inputs or outputs");
1054 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier
*q
)
1056 if (q
->flags
.q
.subroutine
)
1057 printf("subroutine ");
1059 if (q
->flags
.q
.subroutine_def
) {
1060 printf("subroutine (");
1061 q
->subroutine_list
->print();
1065 if (q
->flags
.q
.constant
)
1068 if (q
->flags
.q
.invariant
)
1069 printf("invariant ");
1071 if (q
->flags
.q
.attribute
)
1072 printf("attribute ");
1074 if (q
->flags
.q
.varying
)
1077 if (q
->flags
.q
.in
&& q
->flags
.q
.out
)
1087 if (q
->flags
.q
.centroid
)
1088 printf("centroid ");
1089 if (q
->flags
.q
.sample
)
1091 if (q
->flags
.q
.patch
)
1093 if (q
->flags
.q
.uniform
)
1095 if (q
->flags
.q
.buffer
)
1097 if (q
->flags
.q
.smooth
)
1099 if (q
->flags
.q
.flat
)
1101 if (q
->flags
.q
.noperspective
)
1102 printf("noperspective ");
1107 ast_node::print(void) const
1109 printf("unhandled node ");
1113 ast_node::ast_node(void)
1115 this->location
.source
= 0;
1116 this->location
.first_line
= 0;
1117 this->location
.first_column
= 0;
1118 this->location
.last_line
= 0;
1119 this->location
.last_column
= 0;
1124 ast_opt_array_dimensions_print(const ast_array_specifier
*array_specifier
)
1126 if (array_specifier
)
1127 array_specifier
->print();
1132 ast_compound_statement::print(void) const
1136 foreach_list_typed(ast_node
, ast
, link
, &this->statements
) {
1144 ast_compound_statement::ast_compound_statement(int new_scope
,
1145 ast_node
*statements
)
1147 this->new_scope
= new_scope
;
1149 if (statements
!= NULL
) {
1150 this->statements
.push_degenerate_list_at_head(&statements
->link
);
1156 ast_expression::print(void) const
1160 case ast_mul_assign
:
1161 case ast_div_assign
:
1162 case ast_mod_assign
:
1163 case ast_add_assign
:
1164 case ast_sub_assign
:
1167 case ast_and_assign
:
1168 case ast_xor_assign
:
1170 subexpressions
[0]->print();
1171 printf("%s ", operator_string(oper
));
1172 subexpressions
[1]->print();
1175 case ast_field_selection
:
1176 subexpressions
[0]->print();
1177 printf(". %s ", primary_expression
.identifier
);
1186 printf("%s ", operator_string(oper
));
1187 subexpressions
[0]->print();
1192 subexpressions
[0]->print();
1193 printf("%s ", operator_string(oper
));
1196 case ast_conditional
:
1197 subexpressions
[0]->print();
1199 subexpressions
[1]->print();
1201 subexpressions
[2]->print();
1204 case ast_array_index
:
1205 subexpressions
[0]->print();
1207 subexpressions
[1]->print();
1211 case ast_function_call
: {
1212 subexpressions
[0]->print();
1215 foreach_list_typed (ast_node
, ast
, link
, &this->expressions
) {
1216 if (&ast
->link
!= this->expressions
.get_head())
1226 case ast_identifier
:
1227 printf("%s ", primary_expression
.identifier
);
1230 case ast_int_constant
:
1231 printf("%d ", primary_expression
.int_constant
);
1234 case ast_uint_constant
:
1235 printf("%u ", primary_expression
.uint_constant
);
1238 case ast_float_constant
:
1239 printf("%f ", primary_expression
.float_constant
);
1242 case ast_double_constant
:
1243 printf("%f ", primary_expression
.double_constant
);
1246 case ast_bool_constant
:
1248 primary_expression
.bool_constant
1249 ? "true" : "false");
1252 case ast_sequence
: {
1254 foreach_list_typed (ast_node
, ast
, link
, & this->expressions
) {
1255 if (&ast
->link
!= this->expressions
.get_head())
1264 case ast_aggregate
: {
1266 foreach_list_typed (ast_node
, ast
, link
, & this->expressions
) {
1267 if (&ast
->link
!= this->expressions
.get_head())
1282 ast_expression::ast_expression(int oper
,
1283 ast_expression
*ex0
,
1284 ast_expression
*ex1
,
1285 ast_expression
*ex2
) :
1286 primary_expression()
1288 this->oper
= ast_operators(oper
);
1289 this->subexpressions
[0] = ex0
;
1290 this->subexpressions
[1] = ex1
;
1291 this->subexpressions
[2] = ex2
;
1292 this->non_lvalue_description
= NULL
;
1293 this->is_lhs
= false;
1298 ast_expression_statement::print(void) const
1301 expression
->print();
1307 ast_expression_statement::ast_expression_statement(ast_expression
*ex
) :
1315 ast_function::print(void) const
1317 return_type
->print();
1318 printf(" %s (", identifier
);
1320 foreach_list_typed(ast_node
, ast
, link
, & this->parameters
) {
1328 ast_function::ast_function(void)
1329 : return_type(NULL
), identifier(NULL
), is_definition(false),
1337 ast_fully_specified_type::print(void) const
1339 _mesa_ast_type_qualifier_print(& qualifier
);
1345 ast_parameter_declarator::print(void) const
1349 printf("%s ", identifier
);
1350 ast_opt_array_dimensions_print(array_specifier
);
1355 ast_function_definition::print(void) const
1363 ast_declaration::print(void) const
1365 printf("%s ", identifier
);
1366 ast_opt_array_dimensions_print(array_specifier
);
1370 initializer
->print();
1375 ast_declaration::ast_declaration(const char *identifier
,
1376 ast_array_specifier
*array_specifier
,
1377 ast_expression
*initializer
)
1379 this->identifier
= identifier
;
1380 this->array_specifier
= array_specifier
;
1381 this->initializer
= initializer
;
1386 ast_declarator_list::print(void) const
1388 assert(type
|| invariant
);
1393 printf("invariant ");
1397 foreach_list_typed (ast_node
, ast
, link
, & this->declarations
) {
1398 if (&ast
->link
!= this->declarations
.get_head())
1408 ast_declarator_list::ast_declarator_list(ast_fully_specified_type
*type
)
1411 this->invariant
= false;
1412 this->precise
= false;
1416 ast_jump_statement::print(void) const
1420 printf("continue; ");
1427 if (opt_return_value
)
1428 opt_return_value
->print();
1433 printf("discard; ");
1439 ast_jump_statement::ast_jump_statement(int mode
, ast_expression
*return_value
)
1440 : opt_return_value(NULL
)
1442 this->mode
= ast_jump_modes(mode
);
1444 if (mode
== ast_return
)
1445 opt_return_value
= return_value
;
1450 ast_selection_statement::print(void) const
1456 then_statement
->print();
1458 if (else_statement
) {
1460 else_statement
->print();
1465 ast_selection_statement::ast_selection_statement(ast_expression
*condition
,
1466 ast_node
*then_statement
,
1467 ast_node
*else_statement
)
1469 this->condition
= condition
;
1470 this->then_statement
= then_statement
;
1471 this->else_statement
= else_statement
;
1476 ast_switch_statement::print(void) const
1478 printf("switch ( ");
1479 test_expression
->print();
1486 ast_switch_statement::ast_switch_statement(ast_expression
*test_expression
,
1489 this->test_expression
= test_expression
;
1495 ast_switch_body::print(void) const
1498 if (stmts
!= NULL
) {
1505 ast_switch_body::ast_switch_body(ast_case_statement_list
*stmts
)
1507 this->stmts
= stmts
;
1511 void ast_case_label::print(void) const
1513 if (test_value
!= NULL
) {
1515 test_value
->print();
1518 printf("default: ");
1523 ast_case_label::ast_case_label(ast_expression
*test_value
)
1525 this->test_value
= test_value
;
1529 void ast_case_label_list::print(void) const
1531 foreach_list_typed(ast_node
, ast
, link
, & this->labels
) {
1538 ast_case_label_list::ast_case_label_list(void)
1543 void ast_case_statement::print(void) const
1546 foreach_list_typed(ast_node
, ast
, link
, & this->stmts
) {
1553 ast_case_statement::ast_case_statement(ast_case_label_list
*labels
)
1555 this->labels
= labels
;
1559 void ast_case_statement_list::print(void) const
1561 foreach_list_typed(ast_node
, ast
, link
, & this->cases
) {
1567 ast_case_statement_list::ast_case_statement_list(void)
1573 ast_iteration_statement::print(void) const
1579 init_statement
->print();
1586 if (rest_expression
)
1587 rest_expression
->print();
1613 ast_iteration_statement::ast_iteration_statement(int mode
,
1615 ast_node
*condition
,
1616 ast_expression
*rest_expression
,
1619 this->mode
= ast_iteration_modes(mode
);
1620 this->init_statement
= init
;
1621 this->condition
= condition
;
1622 this->rest_expression
= rest_expression
;
1628 ast_struct_specifier::print(void) const
1630 printf("struct %s { ", name
);
1631 foreach_list_typed(ast_node
, ast
, link
, &this->declarations
) {
1638 ast_struct_specifier::ast_struct_specifier(void *lin_ctx
, const char *identifier
,
1639 ast_declarator_list
*declarator_list
)
1641 if (identifier
== NULL
) {
1642 static mtx_t mutex
= _MTX_INITIALIZER_NP
;
1643 static unsigned anon_count
= 1;
1647 count
= anon_count
++;
1650 identifier
= linear_asprintf(lin_ctx
, "#anon_struct_%04x", count
);
1653 this->declarations
.push_degenerate_list_at_head(&declarator_list
->link
);
1654 is_declaration
= true;
1658 void ast_subroutine_list::print(void) const
1660 foreach_list_typed (ast_node
, ast
, link
, & this->declarations
) {
1661 if (&ast
->link
!= this->declarations
.get_head())
1668 set_shader_inout_layout(struct gl_shader
*shader
,
1669 struct _mesa_glsl_parse_state
*state
)
1671 /* Should have been prevented by the parser. */
1672 if (shader
->Stage
== MESA_SHADER_TESS_CTRL
||
1673 shader
->Stage
== MESA_SHADER_VERTEX
) {
1674 assert(!state
->in_qualifier
->flags
.i
);
1675 } else if (shader
->Stage
!= MESA_SHADER_GEOMETRY
&&
1676 shader
->Stage
!= MESA_SHADER_TESS_EVAL
) {
1677 assert(!state
->in_qualifier
->flags
.i
);
1680 if (shader
->Stage
!= MESA_SHADER_COMPUTE
) {
1681 /* Should have been prevented by the parser. */
1682 assert(!state
->cs_input_local_size_specified
);
1683 assert(!state
->cs_input_local_size_variable_specified
);
1686 if (shader
->Stage
!= MESA_SHADER_FRAGMENT
) {
1687 /* Should have been prevented by the parser. */
1688 assert(!state
->fs_uses_gl_fragcoord
);
1689 assert(!state
->fs_redeclares_gl_fragcoord
);
1690 assert(!state
->fs_pixel_center_integer
);
1691 assert(!state
->fs_origin_upper_left
);
1692 assert(!state
->fs_early_fragment_tests
);
1695 for (unsigned i
= 0; i
< MAX_FEEDBACK_BUFFERS
; i
++) {
1696 if (state
->out_qualifier
->out_xfb_stride
[i
]) {
1697 unsigned xfb_stride
;
1698 if (state
->out_qualifier
->out_xfb_stride
[i
]->
1699 process_qualifier_constant(state
, "xfb_stride", &xfb_stride
,
1701 shader
->info
.TransformFeedback
.BufferStride
[i
] = xfb_stride
;
1706 switch (shader
->Stage
) {
1707 case MESA_SHADER_TESS_CTRL
:
1708 shader
->info
.TessCtrl
.VerticesOut
= 0;
1709 if (state
->tcs_output_vertices_specified
) {
1711 if (state
->out_qualifier
->vertices
->
1712 process_qualifier_constant(state
, "vertices", &vertices
,
1715 YYLTYPE loc
= state
->out_qualifier
->vertices
->get_location();
1716 if (vertices
> state
->Const
.MaxPatchVertices
) {
1717 _mesa_glsl_error(&loc
, state
, "vertices (%d) exceeds "
1718 "GL_MAX_PATCH_VERTICES", vertices
);
1720 shader
->info
.TessCtrl
.VerticesOut
= vertices
;
1724 case MESA_SHADER_TESS_EVAL
:
1725 shader
->info
.TessEval
.PrimitiveMode
= PRIM_UNKNOWN
;
1726 if (state
->in_qualifier
->flags
.q
.prim_type
)
1727 shader
->info
.TessEval
.PrimitiveMode
= state
->in_qualifier
->prim_type
;
1729 shader
->info
.TessEval
.Spacing
= 0;
1730 if (state
->in_qualifier
->flags
.q
.vertex_spacing
)
1731 shader
->info
.TessEval
.Spacing
= state
->in_qualifier
->vertex_spacing
;
1733 shader
->info
.TessEval
.VertexOrder
= 0;
1734 if (state
->in_qualifier
->flags
.q
.ordering
)
1735 shader
->info
.TessEval
.VertexOrder
= state
->in_qualifier
->ordering
;
1737 shader
->info
.TessEval
.PointMode
= -1;
1738 if (state
->in_qualifier
->flags
.q
.point_mode
)
1739 shader
->info
.TessEval
.PointMode
= state
->in_qualifier
->point_mode
;
1741 case MESA_SHADER_GEOMETRY
:
1742 shader
->info
.Geom
.VerticesOut
= -1;
1743 if (state
->out_qualifier
->flags
.q
.max_vertices
) {
1744 unsigned qual_max_vertices
;
1745 if (state
->out_qualifier
->max_vertices
->
1746 process_qualifier_constant(state
, "max_vertices",
1747 &qual_max_vertices
, true, true)) {
1749 if (qual_max_vertices
> state
->Const
.MaxGeometryOutputVertices
) {
1750 YYLTYPE loc
= state
->out_qualifier
->max_vertices
->get_location();
1751 _mesa_glsl_error(&loc
, state
,
1752 "maximum output vertices (%d) exceeds "
1753 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1756 shader
->info
.Geom
.VerticesOut
= qual_max_vertices
;
1760 if (state
->gs_input_prim_type_specified
) {
1761 shader
->info
.Geom
.InputType
= state
->in_qualifier
->prim_type
;
1763 shader
->info
.Geom
.InputType
= PRIM_UNKNOWN
;
1766 if (state
->out_qualifier
->flags
.q
.prim_type
) {
1767 shader
->info
.Geom
.OutputType
= state
->out_qualifier
->prim_type
;
1769 shader
->info
.Geom
.OutputType
= PRIM_UNKNOWN
;
1772 shader
->info
.Geom
.Invocations
= 0;
1773 if (state
->in_qualifier
->flags
.q
.invocations
) {
1774 unsigned invocations
;
1775 if (state
->in_qualifier
->invocations
->
1776 process_qualifier_constant(state
, "invocations",
1777 &invocations
, false)) {
1779 YYLTYPE loc
= state
->in_qualifier
->invocations
->get_location();
1780 if (invocations
> MAX_GEOMETRY_SHADER_INVOCATIONS
) {
1781 _mesa_glsl_error(&loc
, state
,
1782 "invocations (%d) exceeds "
1783 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1786 shader
->info
.Geom
.Invocations
= invocations
;
1791 case MESA_SHADER_COMPUTE
:
1792 if (state
->cs_input_local_size_specified
) {
1793 for (int i
= 0; i
< 3; i
++)
1794 shader
->info
.Comp
.LocalSize
[i
] = state
->cs_input_local_size
[i
];
1796 for (int i
= 0; i
< 3; i
++)
1797 shader
->info
.Comp
.LocalSize
[i
] = 0;
1800 shader
->info
.Comp
.LocalSizeVariable
=
1801 state
->cs_input_local_size_variable_specified
;
1804 case MESA_SHADER_FRAGMENT
:
1805 shader
->info
.redeclares_gl_fragcoord
=
1806 state
->fs_redeclares_gl_fragcoord
;
1807 shader
->info
.uses_gl_fragcoord
= state
->fs_uses_gl_fragcoord
;
1808 shader
->info
.pixel_center_integer
= state
->fs_pixel_center_integer
;
1809 shader
->info
.origin_upper_left
= state
->fs_origin_upper_left
;
1810 shader
->info
.ARB_fragment_coord_conventions_enable
=
1811 state
->ARB_fragment_coord_conventions_enable
;
1812 shader
->info
.EarlyFragmentTests
= state
->fs_early_fragment_tests
;
1813 shader
->info
.BlendSupport
= state
->fs_blend_support
;
1817 /* Nothing to do. */
1825 assign_subroutine_indexes(struct gl_shader
*sh
,
1826 struct _mesa_glsl_parse_state
*state
)
1831 for (j
= 0; j
< state
->num_subroutines
; j
++) {
1832 while (state
->subroutines
[j
]->subroutine_index
== -1) {
1833 for (k
= 0; k
< state
->num_subroutines
; k
++) {
1834 if (state
->subroutines
[k
]->subroutine_index
== index
)
1836 else if (k
== state
->num_subroutines
- 1) {
1837 state
->subroutines
[j
]->subroutine_index
= index
;
1846 add_builtin_defines(struct _mesa_glsl_parse_state
*state
,
1847 void (*add_builtin_define
)(struct glcpp_parser
*, const char *, int),
1848 struct glcpp_parser
*data
,
1852 unsigned gl_version
= state
->ctx
->Extensions
.Version
;
1853 gl_api api
= state
->ctx
->API
;
1855 if (gl_version
!= 0xff) {
1857 for (i
= 0; i
< state
->num_supported_versions
; i
++) {
1858 if (state
->supported_versions
[i
].ver
== version
&&
1859 state
->supported_versions
[i
].es
== es
) {
1860 gl_version
= state
->supported_versions
[i
].gl_ver
;
1865 if (i
== state
->num_supported_versions
)
1870 api
= API_OPENGLES2
;
1872 for (unsigned i
= 0;
1873 i
< ARRAY_SIZE(_mesa_glsl_supported_extensions
); ++i
) {
1874 const _mesa_glsl_extension
*extension
1875 = &_mesa_glsl_supported_extensions
[i
];
1876 if (extension
->compatible_with_state(state
, api
, gl_version
)) {
1877 add_builtin_define(data
, extension
->name
, 1);
1882 /* Implements parsing checks that we can't do during parsing */
1884 do_late_parsing_checks(struct _mesa_glsl_parse_state
*state
)
1886 if (state
->stage
== MESA_SHADER_COMPUTE
&& !state
->has_compute_shader()) {
1888 memset(&loc
, 0, sizeof(loc
));
1889 _mesa_glsl_error(&loc
, state
, "Compute shaders require "
1890 "GLSL 4.30 or GLSL ES 3.10");
1895 _mesa_glsl_compile_shader(struct gl_context
*ctx
, struct gl_shader
*shader
,
1896 bool dump_ast
, bool dump_hir
)
1898 struct _mesa_glsl_parse_state
*state
=
1899 new(shader
) _mesa_glsl_parse_state(ctx
, shader
->Stage
, shader
);
1900 const char *source
= shader
->Source
;
1902 if (ctx
->Const
.GenerateTemporaryNames
)
1903 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names
,
1906 state
->error
= glcpp_preprocess(state
, &source
, &state
->info_log
,
1907 add_builtin_defines
, state
, ctx
);
1909 if (!state
->error
) {
1910 _mesa_glsl_lexer_ctor(state
, source
);
1911 _mesa_glsl_parse(state
);
1912 _mesa_glsl_lexer_dtor(state
);
1913 do_late_parsing_checks(state
);
1917 foreach_list_typed(ast_node
, ast
, link
, &state
->translation_unit
) {
1923 ralloc_free(shader
->ir
);
1924 shader
->ir
= new(shader
) exec_list
;
1925 if (!state
->error
&& !state
->translation_unit
.is_empty())
1926 _mesa_ast_to_hir(shader
->ir
, state
);
1928 if (!state
->error
) {
1929 validate_ir_tree(shader
->ir
);
1931 /* Print out the unoptimized IR. */
1933 _mesa_print_ir(stdout
, shader
->ir
, state
);
1938 if (!state
->error
&& !shader
->ir
->is_empty()) {
1939 struct gl_shader_compiler_options
*options
=
1940 &ctx
->Const
.ShaderCompilerOptions
[shader
->Stage
];
1942 assign_subroutine_indexes(shader
, state
);
1943 lower_subroutine(shader
->ir
, state
);
1944 /* Do some optimization at compile time to reduce shader IR size
1945 * and reduce later work if the same shader is linked multiple times
1947 while (do_common_optimization(shader
->ir
, false, false, options
,
1948 ctx
->Const
.NativeIntegers
))
1951 validate_ir_tree(shader
->ir
);
1953 enum ir_variable_mode other
;
1954 switch (shader
->Stage
) {
1955 case MESA_SHADER_VERTEX
:
1956 other
= ir_var_shader_in
;
1958 case MESA_SHADER_FRAGMENT
:
1959 other
= ir_var_shader_out
;
1962 /* Something invalid to ensure optimize_dead_builtin_uniforms
1963 * doesn't remove anything other than uniforms or constants.
1965 other
= ir_var_mode_count
;
1969 optimize_dead_builtin_variables(shader
->ir
, other
);
1971 validate_ir_tree(shader
->ir
);
1974 if (shader
->InfoLog
)
1975 ralloc_free(shader
->InfoLog
);
1978 set_shader_inout_layout(shader
, state
);
1980 shader
->symbols
= new(shader
->ir
) glsl_symbol_table
;
1981 shader
->CompileStatus
= !state
->error
;
1982 shader
->InfoLog
= state
->info_log
;
1983 shader
->Version
= state
->language_version
;
1984 shader
->IsES
= state
->es_shader
;
1986 /* Retain any live IR, but trash the rest. */
1987 reparent_ir(shader
->ir
, shader
->ir
);
1989 /* Destroy the symbol table. Create a new symbol table that contains only
1990 * the variables and functions that still exist in the IR. The symbol
1991 * table will be used later during linking.
1993 * There must NOT be any freed objects still referenced by the symbol
1994 * table. That could cause the linker to dereference freed memory.
1996 * We don't have to worry about types or interface-types here because those
1997 * are fly-weights that are looked up by glsl_type.
1999 foreach_in_list (ir_instruction
, ir
, shader
->ir
) {
2000 switch (ir
->ir_type
) {
2001 case ir_type_function
:
2002 shader
->symbols
->add_function((ir_function
*) ir
);
2004 case ir_type_variable
: {
2005 ir_variable
*const var
= (ir_variable
*) ir
;
2007 if (var
->data
.mode
!= ir_var_temporary
)
2008 shader
->symbols
->add_variable(var
);
2016 _mesa_glsl_initialize_derived_variables(ctx
, shader
);
2018 delete state
->symbols
;
2024 * Do the set of common optimizations passes
2026 * \param ir List of instructions to be optimized
2027 * \param linked Is the shader linked? This enables
2028 * optimizations passes that remove code at
2029 * global scope and could cause linking to
2031 * \param uniform_locations_assigned Have locations already been assigned for
2032 * uniforms? This prevents the declarations
2033 * of unused uniforms from being removed.
2034 * The setting of this flag only matters if
2035 * \c linked is \c true.
2036 * \param options The driver's preferred shader options.
2037 * \param native_integers Selects optimizations that depend on the
2038 * implementations supporting integers
2039 * natively (as opposed to supporting
2040 * integers in floating point registers).
2043 do_common_optimization(exec_list
*ir
, bool linked
,
2044 bool uniform_locations_assigned
,
2045 const struct gl_shader_compiler_options
*options
,
2046 bool native_integers
)
2048 const bool debug
= false;
2049 GLboolean progress
= GL_FALSE
;
2051 #define OPT(PASS, ...) do { \
2053 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2054 const bool opt_progress = PASS(__VA_ARGS__); \
2055 progress = opt_progress || progress; \
2057 _mesa_print_ir(stderr, ir, NULL); \
2058 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2059 #PASS, opt_progress ? "made" : "no"); \
2061 progress = PASS(__VA_ARGS__) || progress; \
2065 OPT(lower_instructions
, ir
, SUB_TO_ADD_NEG
);
2068 OPT(do_function_inlining
, ir
);
2069 OPT(do_dead_functions
, ir
);
2070 OPT(do_structure_splitting
, ir
);
2072 propagate_invariance(ir
);
2073 OPT(do_if_simplification
, ir
);
2074 OPT(opt_flatten_nested_if_blocks
, ir
);
2075 OPT(opt_conditional_discard
, ir
);
2076 OPT(do_copy_propagation
, ir
);
2077 OPT(do_copy_propagation_elements
, ir
);
2079 if (options
->OptimizeForAOS
&& !linked
)
2080 OPT(opt_flip_matrices
, ir
);
2082 if (linked
&& options
->OptimizeForAOS
) {
2083 OPT(do_vectorize
, ir
);
2087 OPT(do_dead_code
, ir
, uniform_locations_assigned
);
2089 OPT(do_dead_code_unlinked
, ir
);
2090 OPT(do_dead_code_local
, ir
);
2091 OPT(do_tree_grafting
, ir
);
2092 OPT(do_constant_propagation
, ir
);
2094 OPT(do_constant_variable
, ir
);
2096 OPT(do_constant_variable_unlinked
, ir
);
2097 OPT(do_constant_folding
, ir
);
2098 OPT(do_minmax_prune
, ir
);
2099 OPT(do_rebalance_tree
, ir
);
2100 OPT(do_algebraic
, ir
, native_integers
, options
);
2101 OPT(do_lower_jumps
, ir
);
2102 OPT(do_vec_index_to_swizzle
, ir
);
2103 OPT(lower_vector_insert
, ir
, false);
2104 OPT(do_swizzle_swizzle
, ir
);
2105 OPT(do_noop_swizzle
, ir
);
2107 OPT(optimize_split_arrays
, ir
, linked
);
2108 OPT(optimize_redundant_jumps
, ir
);
2110 if (options
->MaxUnrollIterations
) {
2111 loop_state
*ls
= analyze_loop_variables(ir
);
2112 if (ls
->loop_found
) {
2113 OPT(set_loop_controls
, ir
, ls
);
2114 OPT(unroll_loops
, ir
, ls
, options
);
2127 * To be called at GL teardown time, this frees compiler datastructures.
2129 * After calling this, any previously compiled shaders and shader
2130 * programs would be invalid. So this should happen at approximately
2134 _mesa_destroy_shader_compiler(void)
2136 _mesa_destroy_shader_compiler_caches();
2138 _mesa_glsl_release_types();
2142 * Releases compiler caches to trade off performance for memory.
2144 * Intended to be used with glReleaseShaderCompiler().
2147 _mesa_destroy_shader_compiler_caches(void)
2149 _mesa_glsl_release_builtin_functions();