Add NV_fragment_shader_interlock support.
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <inttypes.h> /* for PRIx64 macro */
24 #include <stdio.h>
25 #include <stdarg.h>
26 #include <string.h>
27 #include <assert.h>
28
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/formats.h"
32 #include "main/shaderobj.h"
33 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
34 #include "util/ralloc.h"
35 #include "util/disk_cache.h"
36 #include "util/mesa-sha1.h"
37 #include "ast.h"
38 #include "glsl_parser_extras.h"
39 #include "glsl_parser.h"
40 #include "ir_optimization.h"
41 #include "loop_analysis.h"
42 #include "builtin_functions.h"
43
44 /**
45 * Format a short human-readable description of the given GLSL version.
46 */
47 const char *
48 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
49 {
50 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
51 version / 100, version % 100);
52 }
53
54
55 static const unsigned known_desktop_glsl_versions[] =
56 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450, 460 };
57 static const unsigned known_desktop_gl_versions[] =
58 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45, 46 };
59
60
61 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
62 gl_shader_stage stage,
63 void *mem_ctx)
64 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
65 switch_state()
66 {
67 assert(stage < MESA_SHADER_STAGES);
68 this->stage = stage;
69
70 this->scanner = NULL;
71 this->translation_unit.make_empty();
72 this->symbols = new(mem_ctx) glsl_symbol_table;
73
74 this->linalloc = linear_alloc_parent(this, 0);
75
76 this->info_log = ralloc_strdup(mem_ctx, "");
77 this->error = false;
78 this->loop_nesting_ast = NULL;
79
80 this->uses_builtin_functions = false;
81
82 /* Set default language version and extensions */
83 this->language_version = 110;
84 this->forced_language_version = ctx->Const.ForceGLSLVersion;
85 this->zero_init = ctx->Const.GLSLZeroInit;
86 this->gl_version = 20;
87 this->compat_shader = true;
88 this->es_shader = false;
89 this->ARB_texture_rectangle_enable = true;
90
91 /* OpenGL ES 2.0 has different defaults from desktop GL. */
92 if (ctx->API == API_OPENGLES2) {
93 this->language_version = 100;
94 this->es_shader = true;
95 this->ARB_texture_rectangle_enable = false;
96 }
97
98 this->extensions = &ctx->Extensions;
99
100 this->Const.MaxLights = ctx->Const.MaxLights;
101 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
102 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
103 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
104 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
105 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
106 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
107 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
108 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
109 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
110 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
111 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
112
113 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
114
115 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
116
117 /* 1.50 constants */
118 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
119 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
120 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
121 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
122 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
123 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
124 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
125 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
126
127 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
128 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
129 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
130 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
131 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
132 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
133 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
134 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
135 this->Const.MaxVertexAtomicCounterBuffers =
136 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
137 this->Const.MaxTessControlAtomicCounterBuffers =
138 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
139 this->Const.MaxTessEvaluationAtomicCounterBuffers =
140 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
141 this->Const.MaxGeometryAtomicCounterBuffers =
142 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
143 this->Const.MaxFragmentAtomicCounterBuffers =
144 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
145 this->Const.MaxComputeAtomicCounterBuffers =
146 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
147 this->Const.MaxCombinedAtomicCounterBuffers =
148 ctx->Const.MaxCombinedAtomicBuffers;
149 this->Const.MaxAtomicCounterBufferSize =
150 ctx->Const.MaxAtomicBufferSize;
151
152 /* ARB_enhanced_layouts constants */
153 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
154 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
155
156 /* Compute shader constants */
157 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
158 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
159 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
160 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
161
162 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
163 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
164
165 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
166 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
167 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
168 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
169 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
170 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
171 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
172 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
173 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
174 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
175
176 /* ARB_viewport_array */
177 this->Const.MaxViewports = ctx->Const.MaxViewports;
178
179 /* tessellation shader constants */
180 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
181 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
182 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
183 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
184 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
185 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
186 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
187 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
188 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
189 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
190 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
191 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
192
193 /* GL 4.5 / OES_sample_variables */
194 this->Const.MaxSamples = ctx->Const.MaxSamples;
195
196 this->current_function = NULL;
197 this->toplevel_ir = NULL;
198 this->found_return = false;
199 this->all_invariant = false;
200 this->user_structures = NULL;
201 this->num_user_structures = 0;
202 this->num_subroutines = 0;
203 this->subroutines = NULL;
204 this->num_subroutine_types = 0;
205 this->subroutine_types = NULL;
206
207 /* supported_versions should be large enough to support the known desktop
208 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
209 */
210 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
211 ARRAY_SIZE(this->supported_versions));
212
213 /* Populate the list of supported GLSL versions */
214 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
215 * the OpenGL 3.2 Core context is supported, this logic will need
216 * change. Older versions of GLSL are no longer supported
217 * outside the compatibility contexts of 3.x.
218 */
219 this->num_supported_versions = 0;
220 if (_mesa_is_desktop_gl(ctx)) {
221 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
222 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
223 this->supported_versions[this->num_supported_versions].ver
224 = known_desktop_glsl_versions[i];
225 this->supported_versions[this->num_supported_versions].gl_ver
226 = known_desktop_gl_versions[i];
227 this->supported_versions[this->num_supported_versions].es = false;
228 this->num_supported_versions++;
229 }
230 }
231 }
232 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
233 this->supported_versions[this->num_supported_versions].ver = 100;
234 this->supported_versions[this->num_supported_versions].gl_ver = 20;
235 this->supported_versions[this->num_supported_versions].es = true;
236 this->num_supported_versions++;
237 }
238 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
239 this->supported_versions[this->num_supported_versions].ver = 300;
240 this->supported_versions[this->num_supported_versions].gl_ver = 30;
241 this->supported_versions[this->num_supported_versions].es = true;
242 this->num_supported_versions++;
243 }
244 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
245 this->supported_versions[this->num_supported_versions].ver = 310;
246 this->supported_versions[this->num_supported_versions].gl_ver = 31;
247 this->supported_versions[this->num_supported_versions].es = true;
248 this->num_supported_versions++;
249 }
250 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
251 ctx->Extensions.ARB_ES3_2_compatibility) {
252 this->supported_versions[this->num_supported_versions].ver = 320;
253 this->supported_versions[this->num_supported_versions].gl_ver = 32;
254 this->supported_versions[this->num_supported_versions].es = true;
255 this->num_supported_versions++;
256 }
257
258 /* Create a string for use in error messages to tell the user which GLSL
259 * versions are supported.
260 */
261 char *supported = ralloc_strdup(this, "");
262 for (unsigned i = 0; i < this->num_supported_versions; i++) {
263 unsigned ver = this->supported_versions[i].ver;
264 const char *const prefix = (i == 0)
265 ? ""
266 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
267 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
268
269 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
270 prefix,
271 ver / 100, ver % 100,
272 suffix);
273 }
274
275 this->supported_version_string = supported;
276
277 if (ctx->Const.ForceGLSLExtensionsWarn)
278 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
279
280 this->default_uniform_qualifier = new(this) ast_type_qualifier();
281 this->default_uniform_qualifier->flags.q.shared = 1;
282 this->default_uniform_qualifier->flags.q.column_major = 1;
283
284 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
285 this->default_shader_storage_qualifier->flags.q.shared = 1;
286 this->default_shader_storage_qualifier->flags.q.column_major = 1;
287
288 this->fs_uses_gl_fragcoord = false;
289 this->fs_redeclares_gl_fragcoord = false;
290 this->fs_origin_upper_left = false;
291 this->fs_pixel_center_integer = false;
292 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
293
294 this->gs_input_prim_type_specified = false;
295 this->tcs_output_vertices_specified = false;
296 this->gs_input_size = 0;
297 this->in_qualifier = new(this) ast_type_qualifier();
298 this->out_qualifier = new(this) ast_type_qualifier();
299 this->fs_early_fragment_tests = false;
300 this->fs_inner_coverage = false;
301 this->fs_post_depth_coverage = false;
302 this->fs_pixel_interlock_ordered = false;
303 this->fs_pixel_interlock_unordered = false;
304 this->fs_sample_interlock_ordered = false;
305 this->fs_sample_interlock_unordered = false;
306 this->fs_blend_support = 0;
307 memset(this->atomic_counter_offsets, 0,
308 sizeof(this->atomic_counter_offsets));
309 this->allow_extension_directive_midshader =
310 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
311 this->allow_builtin_variable_redeclaration =
312 ctx->Const.AllowGLSLBuiltinVariableRedeclaration;
313
314 this->cs_input_local_size_variable_specified = false;
315
316 /* ARB_bindless_texture */
317 this->bindless_sampler_specified = false;
318 this->bindless_image_specified = false;
319 this->bound_sampler_specified = false;
320 this->bound_image_specified = false;
321 }
322
323 /**
324 * Determine whether the current GLSL version is sufficiently high to support
325 * a certain feature, and generate an error message if it isn't.
326 *
327 * \param required_glsl_version and \c required_glsl_es_version are
328 * interpreted as they are in _mesa_glsl_parse_state::is_version().
329 *
330 * \param locp is the parser location where the error should be reported.
331 *
332 * \param fmt (and additional arguments) constitute a printf-style error
333 * message to report if the version check fails. Information about the
334 * current and required GLSL versions will be appended. So, for example, if
335 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
336 * "foo unsupported") is called, the error message will be "foo unsupported in
337 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
338 */
339 bool
340 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
341 unsigned required_glsl_es_version,
342 YYLTYPE *locp, const char *fmt, ...)
343 {
344 if (this->is_version(required_glsl_version, required_glsl_es_version))
345 return true;
346
347 va_list args;
348 va_start(args, fmt);
349 char *problem = ralloc_vasprintf(this, fmt, args);
350 va_end(args);
351 const char *glsl_version_string
352 = glsl_compute_version_string(this, false, required_glsl_version);
353 const char *glsl_es_version_string
354 = glsl_compute_version_string(this, true, required_glsl_es_version);
355 const char *requirement_string = "";
356 if (required_glsl_version && required_glsl_es_version) {
357 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
358 glsl_version_string,
359 glsl_es_version_string);
360 } else if (required_glsl_version) {
361 requirement_string = ralloc_asprintf(this, " (%s required)",
362 glsl_version_string);
363 } else if (required_glsl_es_version) {
364 requirement_string = ralloc_asprintf(this, " (%s required)",
365 glsl_es_version_string);
366 }
367 _mesa_glsl_error(locp, this, "%s in %s%s",
368 problem, this->get_version_string(),
369 requirement_string);
370
371 return false;
372 }
373
374 /**
375 * Process a GLSL #version directive.
376 *
377 * \param version is the integer that follows the #version token.
378 *
379 * \param ident is a string identifier that follows the integer, if any is
380 * present. Otherwise NULL.
381 */
382 void
383 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
384 const char *ident)
385 {
386 bool es_token_present = false;
387 bool compat_token_present = false;
388 if (ident) {
389 if (strcmp(ident, "es") == 0) {
390 es_token_present = true;
391 } else if (version >= 150) {
392 if (strcmp(ident, "core") == 0) {
393 /* Accept the token. There's no need to record that this is
394 * a core profile shader since that's the only profile we support.
395 */
396 } else if (strcmp(ident, "compatibility") == 0) {
397 compat_token_present = true;
398
399 if (this->ctx->API != API_OPENGL_COMPAT) {
400 _mesa_glsl_error(locp, this,
401 "the compatibility profile is not supported");
402 }
403 } else {
404 _mesa_glsl_error(locp, this,
405 "\"%s\" is not a valid shading language profile; "
406 "if present, it must be \"core\"", ident);
407 }
408 } else {
409 _mesa_glsl_error(locp, this,
410 "illegal text following version number");
411 }
412 }
413
414 this->es_shader = es_token_present;
415 if (version == 100) {
416 if (es_token_present) {
417 _mesa_glsl_error(locp, this,
418 "GLSL 1.00 ES should be selected using "
419 "`#version 100'");
420 } else {
421 this->es_shader = true;
422 }
423 }
424
425 if (this->es_shader) {
426 this->ARB_texture_rectangle_enable = false;
427 }
428
429 if (this->forced_language_version)
430 this->language_version = this->forced_language_version;
431 else
432 this->language_version = version;
433
434 this->compat_shader = compat_token_present ||
435 (this->ctx->API == API_OPENGL_COMPAT &&
436 this->language_version == 140) ||
437 (!this->es_shader && this->language_version < 140);
438
439 bool supported = false;
440 for (unsigned i = 0; i < this->num_supported_versions; i++) {
441 if (this->supported_versions[i].ver == this->language_version
442 && this->supported_versions[i].es == this->es_shader) {
443 this->gl_version = this->supported_versions[i].gl_ver;
444 supported = true;
445 break;
446 }
447 }
448
449 if (!supported) {
450 _mesa_glsl_error(locp, this, "%s is not supported. "
451 "Supported versions are: %s",
452 this->get_version_string(),
453 this->supported_version_string);
454
455 /* On exit, the language_version must be set to a valid value.
456 * Later calls to _mesa_glsl_initialize_types will misbehave if
457 * the version is invalid.
458 */
459 switch (this->ctx->API) {
460 case API_OPENGL_COMPAT:
461 case API_OPENGL_CORE:
462 this->language_version = this->ctx->Const.GLSLVersion;
463 break;
464
465 case API_OPENGLES:
466 assert(!"Should not get here.");
467 /* FALLTHROUGH */
468
469 case API_OPENGLES2:
470 this->language_version = 100;
471 break;
472 }
473 }
474 }
475
476
477 /* This helper function will append the given message to the shader's
478 info log and report it via GL_ARB_debug_output. Per that extension,
479 'type' is one of the enum values classifying the message, and
480 'id' is the implementation-defined ID of the given message. */
481 static void
482 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
483 GLenum type, const char *fmt, va_list ap)
484 {
485 bool error = (type == MESA_DEBUG_TYPE_ERROR);
486 GLuint msg_id = 0;
487
488 assert(state->info_log != NULL);
489
490 /* Get the offset that the new message will be written to. */
491 int msg_offset = strlen(state->info_log);
492
493 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
494 locp->source,
495 locp->first_line,
496 locp->first_column,
497 error ? "error" : "warning");
498 ralloc_vasprintf_append(&state->info_log, fmt, ap);
499
500 const char *const msg = &state->info_log[msg_offset];
501 struct gl_context *ctx = state->ctx;
502
503 /* Report the error via GL_ARB_debug_output. */
504 _mesa_shader_debug(ctx, type, &msg_id, msg);
505
506 ralloc_strcat(&state->info_log, "\n");
507 }
508
509 void
510 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
511 const char *fmt, ...)
512 {
513 va_list ap;
514
515 state->error = true;
516
517 va_start(ap, fmt);
518 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
519 va_end(ap);
520 }
521
522
523 void
524 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
525 const char *fmt, ...)
526 {
527 va_list ap;
528
529 va_start(ap, fmt);
530 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
531 va_end(ap);
532 }
533
534
535 /**
536 * Enum representing the possible behaviors that can be specified in
537 * an #extension directive.
538 */
539 enum ext_behavior {
540 extension_disable,
541 extension_enable,
542 extension_require,
543 extension_warn
544 };
545
546 /**
547 * Element type for _mesa_glsl_supported_extensions
548 */
549 struct _mesa_glsl_extension {
550 /**
551 * Name of the extension when referred to in a GLSL extension
552 * statement
553 */
554 const char *name;
555
556 /**
557 * Whether this extension is a part of AEP
558 */
559 bool aep;
560
561 /**
562 * Predicate that checks whether the relevant extension is available for
563 * this context.
564 */
565 bool (*available_pred)(const struct gl_context *,
566 gl_api api, uint8_t version);
567
568 /**
569 * Flag in the _mesa_glsl_parse_state struct that should be set
570 * when this extension is enabled.
571 *
572 * See note in _mesa_glsl_extension::supported_flag about "pointer
573 * to member" types.
574 */
575 bool _mesa_glsl_parse_state::* enable_flag;
576
577 /**
578 * Flag in the _mesa_glsl_parse_state struct that should be set
579 * when the shader requests "warn" behavior for this extension.
580 *
581 * See note in _mesa_glsl_extension::supported_flag about "pointer
582 * to member" types.
583 */
584 bool _mesa_glsl_parse_state::* warn_flag;
585
586
587 bool compatible_with_state(const _mesa_glsl_parse_state *state,
588 gl_api api, uint8_t gl_version) const;
589 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
590 };
591
592 /** Checks if the context supports a user-facing extension */
593 #define EXT(name_str, driver_cap, ...) \
594 static MAYBE_UNUSED bool \
595 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
596 { \
597 return ctx->Extensions.driver_cap && (version >= \
598 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
599 }
600 #include "main/extensions_table.h"
601 #undef EXT
602
603 #define EXT(NAME) \
604 { "GL_" #NAME, false, has_##NAME, \
605 &_mesa_glsl_parse_state::NAME##_enable, \
606 &_mesa_glsl_parse_state::NAME##_warn }
607
608 #define EXT_AEP(NAME) \
609 { "GL_" #NAME, true, has_##NAME, \
610 &_mesa_glsl_parse_state::NAME##_enable, \
611 &_mesa_glsl_parse_state::NAME##_warn }
612
613 /**
614 * Table of extensions that can be enabled/disabled within a shader,
615 * and the conditions under which they are supported.
616 */
617 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
618 /* ARB extensions go here, sorted alphabetically.
619 */
620 EXT(ARB_ES3_1_compatibility),
621 EXT(ARB_ES3_2_compatibility),
622 EXT(ARB_arrays_of_arrays),
623 EXT(ARB_bindless_texture),
624 EXT(ARB_compatibility),
625 EXT(ARB_compute_shader),
626 EXT(ARB_compute_variable_group_size),
627 EXT(ARB_conservative_depth),
628 EXT(ARB_cull_distance),
629 EXT(ARB_derivative_control),
630 EXT(ARB_draw_buffers),
631 EXT(ARB_draw_instanced),
632 EXT(ARB_enhanced_layouts),
633 EXT(ARB_explicit_attrib_location),
634 EXT(ARB_explicit_uniform_location),
635 EXT(ARB_fragment_coord_conventions),
636 EXT(ARB_fragment_layer_viewport),
637 EXT(ARB_fragment_shader_interlock),
638 EXT(ARB_gpu_shader5),
639 EXT(ARB_gpu_shader_fp64),
640 EXT(ARB_gpu_shader_int64),
641 EXT(ARB_post_depth_coverage),
642 EXT(ARB_sample_shading),
643 EXT(ARB_separate_shader_objects),
644 EXT(ARB_shader_atomic_counter_ops),
645 EXT(ARB_shader_atomic_counters),
646 EXT(ARB_shader_ballot),
647 EXT(ARB_shader_bit_encoding),
648 EXT(ARB_shader_clock),
649 EXT(ARB_shader_draw_parameters),
650 EXT(ARB_shader_group_vote),
651 EXT(ARB_shader_image_load_store),
652 EXT(ARB_shader_image_size),
653 EXT(ARB_shader_precision),
654 EXT(ARB_shader_stencil_export),
655 EXT(ARB_shader_storage_buffer_object),
656 EXT(ARB_shader_subroutine),
657 EXT(ARB_shader_texture_image_samples),
658 EXT(ARB_shader_texture_lod),
659 EXT(ARB_shader_viewport_layer_array),
660 EXT(ARB_shading_language_420pack),
661 EXT(ARB_shading_language_packing),
662 EXT(ARB_tessellation_shader),
663 EXT(ARB_texture_cube_map_array),
664 EXT(ARB_texture_gather),
665 EXT(ARB_texture_multisample),
666 EXT(ARB_texture_query_levels),
667 EXT(ARB_texture_query_lod),
668 EXT(ARB_texture_rectangle),
669 EXT(ARB_uniform_buffer_object),
670 EXT(ARB_vertex_attrib_64bit),
671 EXT(ARB_viewport_array),
672
673 /* KHR extensions go here, sorted alphabetically.
674 */
675 EXT_AEP(KHR_blend_equation_advanced),
676
677 /* OES extensions go here, sorted alphabetically.
678 */
679 EXT(OES_EGL_image_external),
680 EXT(OES_EGL_image_external_essl3),
681 EXT(OES_geometry_point_size),
682 EXT(OES_geometry_shader),
683 EXT(OES_gpu_shader5),
684 EXT(OES_primitive_bounding_box),
685 EXT_AEP(OES_sample_variables),
686 EXT_AEP(OES_shader_image_atomic),
687 EXT(OES_shader_io_blocks),
688 EXT_AEP(OES_shader_multisample_interpolation),
689 EXT(OES_standard_derivatives),
690 EXT(OES_tessellation_point_size),
691 EXT(OES_tessellation_shader),
692 EXT(OES_texture_3D),
693 EXT(OES_texture_buffer),
694 EXT(OES_texture_cube_map_array),
695 EXT_AEP(OES_texture_storage_multisample_2d_array),
696 EXT(OES_viewport_array),
697
698 /* All other extensions go here, sorted alphabetically.
699 */
700 EXT(AMD_conservative_depth),
701 EXT(AMD_shader_stencil_export),
702 EXT(AMD_shader_trinary_minmax),
703 EXT(AMD_vertex_shader_layer),
704 EXT(AMD_vertex_shader_viewport_index),
705 EXT(ANDROID_extension_pack_es31a),
706 EXT(EXT_blend_func_extended),
707 EXT(EXT_frag_depth),
708 EXT(EXT_draw_buffers),
709 EXT(EXT_clip_cull_distance),
710 EXT(EXT_geometry_point_size),
711 EXT_AEP(EXT_geometry_shader),
712 EXT_AEP(EXT_gpu_shader5),
713 EXT_AEP(EXT_primitive_bounding_box),
714 EXT(EXT_separate_shader_objects),
715 EXT(EXT_shader_framebuffer_fetch),
716 EXT(EXT_shader_framebuffer_fetch_non_coherent),
717 EXT(EXT_shader_integer_mix),
718 EXT_AEP(EXT_shader_io_blocks),
719 EXT(EXT_shader_samples_identical),
720 EXT(EXT_tessellation_point_size),
721 EXT_AEP(EXT_tessellation_shader),
722 EXT(EXT_texture_array),
723 EXT_AEP(EXT_texture_buffer),
724 EXT_AEP(EXT_texture_cube_map_array),
725 EXT(INTEL_conservative_rasterization),
726 EXT(MESA_shader_integer_functions),
727 EXT(NV_fragment_shader_interlock),
728 EXT(NV_image_formats),
729 };
730
731 #undef EXT
732
733
734 /**
735 * Determine whether a given extension is compatible with the target,
736 * API, and extension information in the current parser state.
737 */
738 bool _mesa_glsl_extension::compatible_with_state(
739 const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
740 {
741 return this->available_pred(state->ctx, api, gl_version);
742 }
743
744 /**
745 * Set the appropriate flags in the parser state to establish the
746 * given behavior for this extension.
747 */
748 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
749 ext_behavior behavior) const
750 {
751 /* Note: the ->* operator indexes into state by the
752 * offsets this->enable_flag and this->warn_flag. See
753 * _mesa_glsl_extension::supported_flag for more info.
754 */
755 state->*(this->enable_flag) = (behavior != extension_disable);
756 state->*(this->warn_flag) = (behavior == extension_warn);
757 }
758
759 /**
760 * Find an extension by name in _mesa_glsl_supported_extensions. If
761 * the name is not found, return NULL.
762 */
763 static const _mesa_glsl_extension *find_extension(const char *name)
764 {
765 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
766 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
767 return &_mesa_glsl_supported_extensions[i];
768 }
769 }
770 return NULL;
771 }
772
773 bool
774 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
775 const char *behavior_string, YYLTYPE *behavior_locp,
776 _mesa_glsl_parse_state *state)
777 {
778 uint8_t gl_version = state->ctx->Extensions.Version;
779 gl_api api = state->ctx->API;
780 ext_behavior behavior;
781 if (strcmp(behavior_string, "warn") == 0) {
782 behavior = extension_warn;
783 } else if (strcmp(behavior_string, "require") == 0) {
784 behavior = extension_require;
785 } else if (strcmp(behavior_string, "enable") == 0) {
786 behavior = extension_enable;
787 } else if (strcmp(behavior_string, "disable") == 0) {
788 behavior = extension_disable;
789 } else {
790 _mesa_glsl_error(behavior_locp, state,
791 "unknown extension behavior `%s'",
792 behavior_string);
793 return false;
794 }
795
796 /* If we're in a desktop context but with an ES shader, use an ES API enum
797 * to verify extension availability.
798 */
799 if (state->es_shader && api != API_OPENGLES2)
800 api = API_OPENGLES2;
801 /* Use the language-version derived GL version to extension checks, unless
802 * we're using meta, which sets the version to the max.
803 */
804 if (gl_version != 0xff)
805 gl_version = state->gl_version;
806
807 if (strcmp(name, "all") == 0) {
808 if ((behavior == extension_enable) || (behavior == extension_require)) {
809 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
810 (behavior == extension_enable)
811 ? "enable" : "require");
812 return false;
813 } else {
814 for (unsigned i = 0;
815 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
816 const _mesa_glsl_extension *extension
817 = &_mesa_glsl_supported_extensions[i];
818 if (extension->compatible_with_state(state, api, gl_version)) {
819 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
820 }
821 }
822 }
823 } else {
824 const _mesa_glsl_extension *extension = find_extension(name);
825 if (extension && extension->compatible_with_state(state, api, gl_version)) {
826 extension->set_flags(state, behavior);
827 if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
828 for (unsigned i = 0;
829 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
830 const _mesa_glsl_extension *extension =
831 &_mesa_glsl_supported_extensions[i];
832
833 if (!extension->aep)
834 continue;
835 /* AEP should not be enabled if all of the sub-extensions can't
836 * also be enabled. This is not the proper layer to do such
837 * error-checking though.
838 */
839 assert(extension->compatible_with_state(state, api, gl_version));
840 extension->set_flags(state, behavior);
841 }
842 }
843 } else {
844 static const char fmt[] = "extension `%s' unsupported in %s shader";
845
846 if (behavior == extension_require) {
847 _mesa_glsl_error(name_locp, state, fmt,
848 name, _mesa_shader_stage_to_string(state->stage));
849 return false;
850 } else {
851 _mesa_glsl_warning(name_locp, state, fmt,
852 name, _mesa_shader_stage_to_string(state->stage));
853 }
854 }
855 }
856
857 return true;
858 }
859
860
861 /**
862 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
863 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
864 * (process_array_constructor, et al) sufficient information to do type
865 * checking.
866 *
867 * Operates on assignments involving an aggregate initializer. E.g.,
868 *
869 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
870 *
871 * or more ridiculously,
872 *
873 * struct S {
874 * vec4 v[2];
875 * };
876 *
877 * struct {
878 * S a[2], b;
879 * int c;
880 * } aggregate = {
881 * {
882 * {
883 * {
884 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
885 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
886 * } // a[0].v
887 * }, // a[0]
888 * {
889 * {
890 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
891 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
892 * } // a[1].v
893 * } // a[1]
894 * }, // a
895 * {
896 * {
897 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
898 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
899 * } // b.v
900 * }, // b
901 * 4 // c
902 * };
903 *
904 * This pass is necessary because the right-hand side of <type> e = { ... }
905 * doesn't contain sufficient information to determine if the types match.
906 */
907 void
908 _mesa_ast_set_aggregate_type(const glsl_type *type,
909 ast_expression *expr)
910 {
911 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
912 ai->constructor_type = type;
913
914 /* If the aggregate is an array, recursively set its elements' types. */
915 if (type->is_array()) {
916 /* Each array element has the type type->fields.array.
917 *
918 * E.g., if <type> if struct S[2] we want to set each element's type to
919 * struct S.
920 */
921 for (exec_node *expr_node = ai->expressions.get_head_raw();
922 !expr_node->is_tail_sentinel();
923 expr_node = expr_node->next) {
924 ast_expression *expr = exec_node_data(ast_expression, expr_node,
925 link);
926
927 if (expr->oper == ast_aggregate)
928 _mesa_ast_set_aggregate_type(type->fields.array, expr);
929 }
930
931 /* If the aggregate is a struct, recursively set its fields' types. */
932 } else if (type->is_record()) {
933 exec_node *expr_node = ai->expressions.get_head_raw();
934
935 /* Iterate through the struct's fields. */
936 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
937 i++, expr_node = expr_node->next) {
938 ast_expression *expr = exec_node_data(ast_expression, expr_node,
939 link);
940
941 if (expr->oper == ast_aggregate) {
942 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
943 }
944 }
945 /* If the aggregate is a matrix, set its columns' types. */
946 } else if (type->is_matrix()) {
947 for (exec_node *expr_node = ai->expressions.get_head_raw();
948 !expr_node->is_tail_sentinel();
949 expr_node = expr_node->next) {
950 ast_expression *expr = exec_node_data(ast_expression, expr_node,
951 link);
952
953 if (expr->oper == ast_aggregate)
954 _mesa_ast_set_aggregate_type(type->column_type(), expr);
955 }
956 }
957 }
958
959 void
960 _mesa_ast_process_interface_block(YYLTYPE *locp,
961 _mesa_glsl_parse_state *state,
962 ast_interface_block *const block,
963 const struct ast_type_qualifier &q)
964 {
965 if (q.flags.q.buffer) {
966 if (!state->has_shader_storage_buffer_objects()) {
967 _mesa_glsl_error(locp, state,
968 "#version 430 / GL_ARB_shader_storage_buffer_object "
969 "required for defining shader storage blocks");
970 } else if (state->ARB_shader_storage_buffer_object_warn) {
971 _mesa_glsl_warning(locp, state,
972 "#version 430 / GL_ARB_shader_storage_buffer_object "
973 "required for defining shader storage blocks");
974 }
975 } else if (q.flags.q.uniform) {
976 if (!state->has_uniform_buffer_objects()) {
977 _mesa_glsl_error(locp, state,
978 "#version 140 / GL_ARB_uniform_buffer_object "
979 "required for defining uniform blocks");
980 } else if (state->ARB_uniform_buffer_object_warn) {
981 _mesa_glsl_warning(locp, state,
982 "#version 140 / GL_ARB_uniform_buffer_object "
983 "required for defining uniform blocks");
984 }
985 } else {
986 if (!state->has_shader_io_blocks()) {
987 if (state->es_shader) {
988 _mesa_glsl_error(locp, state,
989 "GL_OES_shader_io_blocks or #version 320 "
990 "required for using interface blocks");
991 } else {
992 _mesa_glsl_error(locp, state,
993 "#version 150 required for using "
994 "interface blocks");
995 }
996 }
997 }
998
999 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
1000 * "It is illegal to have an input block in a vertex shader
1001 * or an output block in a fragment shader"
1002 */
1003 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
1004 _mesa_glsl_error(locp, state,
1005 "`in' interface block is not allowed for "
1006 "a vertex shader");
1007 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
1008 _mesa_glsl_error(locp, state,
1009 "`out' interface block is not allowed for "
1010 "a fragment shader");
1011 }
1012
1013 /* Since block arrays require names, and both features are added in
1014 * the same language versions, we don't have to explicitly
1015 * version-check both things.
1016 */
1017 if (block->instance_name != NULL) {
1018 state->check_version(150, 300, locp, "interface blocks with "
1019 "an instance name are not allowed");
1020 }
1021
1022 ast_type_qualifier::bitset_t interface_type_mask;
1023 struct ast_type_qualifier temp_type_qualifier;
1024
1025 /* Get a bitmask containing only the in/out/uniform/buffer
1026 * flags, allowing us to ignore other irrelevant flags like
1027 * interpolation qualifiers.
1028 */
1029 temp_type_qualifier.flags.i = 0;
1030 temp_type_qualifier.flags.q.uniform = true;
1031 temp_type_qualifier.flags.q.in = true;
1032 temp_type_qualifier.flags.q.out = true;
1033 temp_type_qualifier.flags.q.buffer = true;
1034 temp_type_qualifier.flags.q.patch = true;
1035 interface_type_mask = temp_type_qualifier.flags.i;
1036
1037 /* Get the block's interface qualifier. The interface_qualifier
1038 * production rule guarantees that only one bit will be set (and
1039 * it will be in/out/uniform).
1040 */
1041 ast_type_qualifier::bitset_t block_interface_qualifier = q.flags.i;
1042
1043 block->default_layout.flags.i |= block_interface_qualifier;
1044
1045 if (state->stage == MESA_SHADER_GEOMETRY &&
1046 state->has_explicit_attrib_stream() &&
1047 block->default_layout.flags.q.out) {
1048 /* Assign global layout's stream value. */
1049 block->default_layout.flags.q.stream = 1;
1050 block->default_layout.flags.q.explicit_stream = 0;
1051 block->default_layout.stream = state->out_qualifier->stream;
1052 }
1053
1054 if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1055 /* Assign global layout's xfb_buffer value. */
1056 block->default_layout.flags.q.xfb_buffer = 1;
1057 block->default_layout.flags.q.explicit_xfb_buffer = 0;
1058 block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1059 }
1060
1061 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1062 ast_type_qualifier& qualifier = member->type->qualifier;
1063 if ((qualifier.flags.i & interface_type_mask) == 0) {
1064 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1065 * "If no optional qualifier is used in a member declaration, the
1066 * qualifier of the variable is just in, out, or uniform as declared
1067 * by interface-qualifier."
1068 */
1069 qualifier.flags.i |= block_interface_qualifier;
1070 } else if ((qualifier.flags.i & interface_type_mask) !=
1071 block_interface_qualifier) {
1072 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1073 * "If optional qualifiers are used, they can include interpolation
1074 * and storage qualifiers and they must declare an input, output,
1075 * or uniform variable consistent with the interface qualifier of
1076 * the block."
1077 */
1078 _mesa_glsl_error(locp, state,
1079 "uniform/in/out qualifier on "
1080 "interface block member does not match "
1081 "the interface block");
1082 }
1083
1084 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1085 _mesa_glsl_error(locp, state,
1086 "invariant qualifiers can be used only "
1087 "in interface block members for shader "
1088 "inputs or outputs");
1089 }
1090 }
1091
1092 static void
1093 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1094 {
1095 if (q->is_subroutine_decl())
1096 printf("subroutine ");
1097
1098 if (q->subroutine_list) {
1099 printf("subroutine (");
1100 q->subroutine_list->print();
1101 printf(")");
1102 }
1103
1104 if (q->flags.q.constant)
1105 printf("const ");
1106
1107 if (q->flags.q.invariant)
1108 printf("invariant ");
1109
1110 if (q->flags.q.attribute)
1111 printf("attribute ");
1112
1113 if (q->flags.q.varying)
1114 printf("varying ");
1115
1116 if (q->flags.q.in && q->flags.q.out)
1117 printf("inout ");
1118 else {
1119 if (q->flags.q.in)
1120 printf("in ");
1121
1122 if (q->flags.q.out)
1123 printf("out ");
1124 }
1125
1126 if (q->flags.q.centroid)
1127 printf("centroid ");
1128 if (q->flags.q.sample)
1129 printf("sample ");
1130 if (q->flags.q.patch)
1131 printf("patch ");
1132 if (q->flags.q.uniform)
1133 printf("uniform ");
1134 if (q->flags.q.buffer)
1135 printf("buffer ");
1136 if (q->flags.q.smooth)
1137 printf("smooth ");
1138 if (q->flags.q.flat)
1139 printf("flat ");
1140 if (q->flags.q.noperspective)
1141 printf("noperspective ");
1142 }
1143
1144
1145 void
1146 ast_node::print(void) const
1147 {
1148 printf("unhandled node ");
1149 }
1150
1151
1152 ast_node::ast_node(void)
1153 {
1154 this->location.source = 0;
1155 this->location.first_line = 0;
1156 this->location.first_column = 0;
1157 this->location.last_line = 0;
1158 this->location.last_column = 0;
1159 }
1160
1161
1162 static void
1163 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1164 {
1165 if (array_specifier)
1166 array_specifier->print();
1167 }
1168
1169
1170 void
1171 ast_compound_statement::print(void) const
1172 {
1173 printf("{\n");
1174
1175 foreach_list_typed(ast_node, ast, link, &this->statements) {
1176 ast->print();
1177 }
1178
1179 printf("}\n");
1180 }
1181
1182
1183 ast_compound_statement::ast_compound_statement(int new_scope,
1184 ast_node *statements)
1185 {
1186 this->new_scope = new_scope;
1187
1188 if (statements != NULL) {
1189 this->statements.push_degenerate_list_at_head(&statements->link);
1190 }
1191 }
1192
1193
1194 void
1195 ast_expression::print(void) const
1196 {
1197 switch (oper) {
1198 case ast_assign:
1199 case ast_mul_assign:
1200 case ast_div_assign:
1201 case ast_mod_assign:
1202 case ast_add_assign:
1203 case ast_sub_assign:
1204 case ast_ls_assign:
1205 case ast_rs_assign:
1206 case ast_and_assign:
1207 case ast_xor_assign:
1208 case ast_or_assign:
1209 subexpressions[0]->print();
1210 printf("%s ", operator_string(oper));
1211 subexpressions[1]->print();
1212 break;
1213
1214 case ast_field_selection:
1215 subexpressions[0]->print();
1216 printf(". %s ", primary_expression.identifier);
1217 break;
1218
1219 case ast_plus:
1220 case ast_neg:
1221 case ast_bit_not:
1222 case ast_logic_not:
1223 case ast_pre_inc:
1224 case ast_pre_dec:
1225 printf("%s ", operator_string(oper));
1226 subexpressions[0]->print();
1227 break;
1228
1229 case ast_post_inc:
1230 case ast_post_dec:
1231 subexpressions[0]->print();
1232 printf("%s ", operator_string(oper));
1233 break;
1234
1235 case ast_conditional:
1236 subexpressions[0]->print();
1237 printf("? ");
1238 subexpressions[1]->print();
1239 printf(": ");
1240 subexpressions[2]->print();
1241 break;
1242
1243 case ast_array_index:
1244 subexpressions[0]->print();
1245 printf("[ ");
1246 subexpressions[1]->print();
1247 printf("] ");
1248 break;
1249
1250 case ast_function_call: {
1251 subexpressions[0]->print();
1252 printf("( ");
1253
1254 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1255 if (&ast->link != this->expressions.get_head())
1256 printf(", ");
1257
1258 ast->print();
1259 }
1260
1261 printf(") ");
1262 break;
1263 }
1264
1265 case ast_identifier:
1266 printf("%s ", primary_expression.identifier);
1267 break;
1268
1269 case ast_int_constant:
1270 printf("%d ", primary_expression.int_constant);
1271 break;
1272
1273 case ast_uint_constant:
1274 printf("%u ", primary_expression.uint_constant);
1275 break;
1276
1277 case ast_float_constant:
1278 printf("%f ", primary_expression.float_constant);
1279 break;
1280
1281 case ast_double_constant:
1282 printf("%f ", primary_expression.double_constant);
1283 break;
1284
1285 case ast_int64_constant:
1286 printf("%" PRId64 " ", primary_expression.int64_constant);
1287 break;
1288
1289 case ast_uint64_constant:
1290 printf("%" PRIu64 " ", primary_expression.uint64_constant);
1291 break;
1292
1293 case ast_bool_constant:
1294 printf("%s ",
1295 primary_expression.bool_constant
1296 ? "true" : "false");
1297 break;
1298
1299 case ast_sequence: {
1300 printf("( ");
1301 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1302 if (&ast->link != this->expressions.get_head())
1303 printf(", ");
1304
1305 ast->print();
1306 }
1307 printf(") ");
1308 break;
1309 }
1310
1311 case ast_aggregate: {
1312 printf("{ ");
1313 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1314 if (&ast->link != this->expressions.get_head())
1315 printf(", ");
1316
1317 ast->print();
1318 }
1319 printf("} ");
1320 break;
1321 }
1322
1323 default:
1324 assert(0);
1325 break;
1326 }
1327 }
1328
1329 ast_expression::ast_expression(int oper,
1330 ast_expression *ex0,
1331 ast_expression *ex1,
1332 ast_expression *ex2) :
1333 primary_expression()
1334 {
1335 this->oper = ast_operators(oper);
1336 this->subexpressions[0] = ex0;
1337 this->subexpressions[1] = ex1;
1338 this->subexpressions[2] = ex2;
1339 this->non_lvalue_description = NULL;
1340 this->is_lhs = false;
1341 }
1342
1343
1344 void
1345 ast_expression_statement::print(void) const
1346 {
1347 if (expression)
1348 expression->print();
1349
1350 printf("; ");
1351 }
1352
1353
1354 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1355 expression(ex)
1356 {
1357 /* empty */
1358 }
1359
1360
1361 void
1362 ast_function::print(void) const
1363 {
1364 return_type->print();
1365 printf(" %s (", identifier);
1366
1367 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1368 ast->print();
1369 }
1370
1371 printf(")");
1372 }
1373
1374
1375 ast_function::ast_function(void)
1376 : return_type(NULL), identifier(NULL), is_definition(false),
1377 signature(NULL)
1378 {
1379 /* empty */
1380 }
1381
1382
1383 void
1384 ast_fully_specified_type::print(void) const
1385 {
1386 _mesa_ast_type_qualifier_print(& qualifier);
1387 specifier->print();
1388 }
1389
1390
1391 void
1392 ast_parameter_declarator::print(void) const
1393 {
1394 type->print();
1395 if (identifier)
1396 printf("%s ", identifier);
1397 ast_opt_array_dimensions_print(array_specifier);
1398 }
1399
1400
1401 void
1402 ast_function_definition::print(void) const
1403 {
1404 prototype->print();
1405 body->print();
1406 }
1407
1408
1409 void
1410 ast_declaration::print(void) const
1411 {
1412 printf("%s ", identifier);
1413 ast_opt_array_dimensions_print(array_specifier);
1414
1415 if (initializer) {
1416 printf("= ");
1417 initializer->print();
1418 }
1419 }
1420
1421
1422 ast_declaration::ast_declaration(const char *identifier,
1423 ast_array_specifier *array_specifier,
1424 ast_expression *initializer)
1425 {
1426 this->identifier = identifier;
1427 this->array_specifier = array_specifier;
1428 this->initializer = initializer;
1429 }
1430
1431
1432 void
1433 ast_declarator_list::print(void) const
1434 {
1435 assert(type || invariant);
1436
1437 if (type)
1438 type->print();
1439 else if (invariant)
1440 printf("invariant ");
1441 else
1442 printf("precise ");
1443
1444 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1445 if (&ast->link != this->declarations.get_head())
1446 printf(", ");
1447
1448 ast->print();
1449 }
1450
1451 printf("; ");
1452 }
1453
1454
1455 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1456 {
1457 this->type = type;
1458 this->invariant = false;
1459 this->precise = false;
1460 }
1461
1462 void
1463 ast_jump_statement::print(void) const
1464 {
1465 switch (mode) {
1466 case ast_continue:
1467 printf("continue; ");
1468 break;
1469 case ast_break:
1470 printf("break; ");
1471 break;
1472 case ast_return:
1473 printf("return ");
1474 if (opt_return_value)
1475 opt_return_value->print();
1476
1477 printf("; ");
1478 break;
1479 case ast_discard:
1480 printf("discard; ");
1481 break;
1482 }
1483 }
1484
1485
1486 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1487 : opt_return_value(NULL)
1488 {
1489 this->mode = ast_jump_modes(mode);
1490
1491 if (mode == ast_return)
1492 opt_return_value = return_value;
1493 }
1494
1495
1496 void
1497 ast_selection_statement::print(void) const
1498 {
1499 printf("if ( ");
1500 condition->print();
1501 printf(") ");
1502
1503 then_statement->print();
1504
1505 if (else_statement) {
1506 printf("else ");
1507 else_statement->print();
1508 }
1509 }
1510
1511
1512 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1513 ast_node *then_statement,
1514 ast_node *else_statement)
1515 {
1516 this->condition = condition;
1517 this->then_statement = then_statement;
1518 this->else_statement = else_statement;
1519 }
1520
1521
1522 void
1523 ast_switch_statement::print(void) const
1524 {
1525 printf("switch ( ");
1526 test_expression->print();
1527 printf(") ");
1528
1529 body->print();
1530 }
1531
1532
1533 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1534 ast_node *body)
1535 {
1536 this->test_expression = test_expression;
1537 this->body = body;
1538 }
1539
1540
1541 void
1542 ast_switch_body::print(void) const
1543 {
1544 printf("{\n");
1545 if (stmts != NULL) {
1546 stmts->print();
1547 }
1548 printf("}\n");
1549 }
1550
1551
1552 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1553 {
1554 this->stmts = stmts;
1555 }
1556
1557
1558 void ast_case_label::print(void) const
1559 {
1560 if (test_value != NULL) {
1561 printf("case ");
1562 test_value->print();
1563 printf(": ");
1564 } else {
1565 printf("default: ");
1566 }
1567 }
1568
1569
1570 ast_case_label::ast_case_label(ast_expression *test_value)
1571 {
1572 this->test_value = test_value;
1573 }
1574
1575
1576 void ast_case_label_list::print(void) const
1577 {
1578 foreach_list_typed(ast_node, ast, link, & this->labels) {
1579 ast->print();
1580 }
1581 printf("\n");
1582 }
1583
1584
1585 ast_case_label_list::ast_case_label_list(void)
1586 {
1587 }
1588
1589
1590 void ast_case_statement::print(void) const
1591 {
1592 labels->print();
1593 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1594 ast->print();
1595 printf("\n");
1596 }
1597 }
1598
1599
1600 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1601 {
1602 this->labels = labels;
1603 }
1604
1605
1606 void ast_case_statement_list::print(void) const
1607 {
1608 foreach_list_typed(ast_node, ast, link, & this->cases) {
1609 ast->print();
1610 }
1611 }
1612
1613
1614 ast_case_statement_list::ast_case_statement_list(void)
1615 {
1616 }
1617
1618
1619 void
1620 ast_iteration_statement::print(void) const
1621 {
1622 switch (mode) {
1623 case ast_for:
1624 printf("for( ");
1625 if (init_statement)
1626 init_statement->print();
1627 printf("; ");
1628
1629 if (condition)
1630 condition->print();
1631 printf("; ");
1632
1633 if (rest_expression)
1634 rest_expression->print();
1635 printf(") ");
1636
1637 body->print();
1638 break;
1639
1640 case ast_while:
1641 printf("while ( ");
1642 if (condition)
1643 condition->print();
1644 printf(") ");
1645 body->print();
1646 break;
1647
1648 case ast_do_while:
1649 printf("do ");
1650 body->print();
1651 printf("while ( ");
1652 if (condition)
1653 condition->print();
1654 printf("); ");
1655 break;
1656 }
1657 }
1658
1659
1660 ast_iteration_statement::ast_iteration_statement(int mode,
1661 ast_node *init,
1662 ast_node *condition,
1663 ast_expression *rest_expression,
1664 ast_node *body)
1665 {
1666 this->mode = ast_iteration_modes(mode);
1667 this->init_statement = init;
1668 this->condition = condition;
1669 this->rest_expression = rest_expression;
1670 this->body = body;
1671 }
1672
1673
1674 void
1675 ast_struct_specifier::print(void) const
1676 {
1677 printf("struct %s { ", name);
1678 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1679 ast->print();
1680 }
1681 printf("} ");
1682 }
1683
1684
1685 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1686 ast_declarator_list *declarator_list)
1687 : name(identifier), layout(NULL), declarations(), is_declaration(true),
1688 type(NULL)
1689 {
1690 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1691 }
1692
1693 void ast_subroutine_list::print(void) const
1694 {
1695 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1696 if (&ast->link != this->declarations.get_head())
1697 printf(", ");
1698 ast->print();
1699 }
1700 }
1701
1702 static void
1703 set_shader_inout_layout(struct gl_shader *shader,
1704 struct _mesa_glsl_parse_state *state)
1705 {
1706 /* Should have been prevented by the parser. */
1707 if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1708 shader->Stage == MESA_SHADER_VERTEX) {
1709 assert(!state->in_qualifier->flags.i);
1710 } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1711 shader->Stage != MESA_SHADER_TESS_EVAL) {
1712 assert(!state->in_qualifier->flags.i);
1713 }
1714
1715 if (shader->Stage != MESA_SHADER_COMPUTE) {
1716 /* Should have been prevented by the parser. */
1717 assert(!state->cs_input_local_size_specified);
1718 assert(!state->cs_input_local_size_variable_specified);
1719 }
1720
1721 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1722 /* Should have been prevented by the parser. */
1723 assert(!state->fs_uses_gl_fragcoord);
1724 assert(!state->fs_redeclares_gl_fragcoord);
1725 assert(!state->fs_pixel_center_integer);
1726 assert(!state->fs_origin_upper_left);
1727 assert(!state->fs_early_fragment_tests);
1728 assert(!state->fs_inner_coverage);
1729 assert(!state->fs_post_depth_coverage);
1730 assert(!state->fs_pixel_interlock_ordered);
1731 assert(!state->fs_pixel_interlock_unordered);
1732 assert(!state->fs_sample_interlock_ordered);
1733 assert(!state->fs_sample_interlock_unordered);
1734 }
1735
1736 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1737 if (state->out_qualifier->out_xfb_stride[i]) {
1738 unsigned xfb_stride;
1739 if (state->out_qualifier->out_xfb_stride[i]->
1740 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1741 true)) {
1742 shader->TransformFeedbackBufferStride[i] = xfb_stride;
1743 }
1744 }
1745 }
1746
1747 switch (shader->Stage) {
1748 case MESA_SHADER_TESS_CTRL:
1749 shader->info.TessCtrl.VerticesOut = 0;
1750 if (state->tcs_output_vertices_specified) {
1751 unsigned vertices;
1752 if (state->out_qualifier->vertices->
1753 process_qualifier_constant(state, "vertices", &vertices,
1754 false)) {
1755
1756 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1757 if (vertices > state->Const.MaxPatchVertices) {
1758 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1759 "GL_MAX_PATCH_VERTICES", vertices);
1760 }
1761 shader->info.TessCtrl.VerticesOut = vertices;
1762 }
1763 }
1764 break;
1765 case MESA_SHADER_TESS_EVAL:
1766 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1767 if (state->in_qualifier->flags.q.prim_type)
1768 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1769
1770 shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1771 if (state->in_qualifier->flags.q.vertex_spacing)
1772 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1773
1774 shader->info.TessEval.VertexOrder = 0;
1775 if (state->in_qualifier->flags.q.ordering)
1776 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1777
1778 shader->info.TessEval.PointMode = -1;
1779 if (state->in_qualifier->flags.q.point_mode)
1780 shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1781 break;
1782 case MESA_SHADER_GEOMETRY:
1783 shader->info.Geom.VerticesOut = -1;
1784 if (state->out_qualifier->flags.q.max_vertices) {
1785 unsigned qual_max_vertices;
1786 if (state->out_qualifier->max_vertices->
1787 process_qualifier_constant(state, "max_vertices",
1788 &qual_max_vertices, true)) {
1789
1790 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1791 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1792 _mesa_glsl_error(&loc, state,
1793 "maximum output vertices (%d) exceeds "
1794 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1795 qual_max_vertices);
1796 }
1797 shader->info.Geom.VerticesOut = qual_max_vertices;
1798 }
1799 }
1800
1801 if (state->gs_input_prim_type_specified) {
1802 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1803 } else {
1804 shader->info.Geom.InputType = PRIM_UNKNOWN;
1805 }
1806
1807 if (state->out_qualifier->flags.q.prim_type) {
1808 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1809 } else {
1810 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1811 }
1812
1813 shader->info.Geom.Invocations = 0;
1814 if (state->in_qualifier->flags.q.invocations) {
1815 unsigned invocations;
1816 if (state->in_qualifier->invocations->
1817 process_qualifier_constant(state, "invocations",
1818 &invocations, false)) {
1819
1820 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1821 if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
1822 _mesa_glsl_error(&loc, state,
1823 "invocations (%d) exceeds "
1824 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1825 invocations);
1826 }
1827 shader->info.Geom.Invocations = invocations;
1828 }
1829 }
1830 break;
1831
1832 case MESA_SHADER_COMPUTE:
1833 if (state->cs_input_local_size_specified) {
1834 for (int i = 0; i < 3; i++)
1835 shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1836 } else {
1837 for (int i = 0; i < 3; i++)
1838 shader->info.Comp.LocalSize[i] = 0;
1839 }
1840
1841 shader->info.Comp.LocalSizeVariable =
1842 state->cs_input_local_size_variable_specified;
1843 break;
1844
1845 case MESA_SHADER_FRAGMENT:
1846 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1847 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1848 shader->pixel_center_integer = state->fs_pixel_center_integer;
1849 shader->origin_upper_left = state->fs_origin_upper_left;
1850 shader->ARB_fragment_coord_conventions_enable =
1851 state->ARB_fragment_coord_conventions_enable;
1852 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1853 shader->InnerCoverage = state->fs_inner_coverage;
1854 shader->PostDepthCoverage = state->fs_post_depth_coverage;
1855 shader->PixelInterlockOrdered = state->fs_pixel_interlock_ordered;
1856 shader->PixelInterlockUnordered = state->fs_pixel_interlock_unordered;
1857 shader->SampleInterlockOrdered = state->fs_sample_interlock_ordered;
1858 shader->SampleInterlockUnordered = state->fs_sample_interlock_unordered;
1859 shader->BlendSupport = state->fs_blend_support;
1860 break;
1861
1862 default:
1863 /* Nothing to do. */
1864 break;
1865 }
1866
1867 shader->bindless_sampler = state->bindless_sampler_specified;
1868 shader->bindless_image = state->bindless_image_specified;
1869 shader->bound_sampler = state->bound_sampler_specified;
1870 shader->bound_image = state->bound_image_specified;
1871 }
1872
1873 /* src can be NULL if only the symbols found in the exec_list should be
1874 * copied
1875 */
1876 void
1877 _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
1878 struct glsl_symbol_table *src,
1879 struct glsl_symbol_table *dest)
1880 {
1881 foreach_in_list (ir_instruction, ir, shader_ir) {
1882 switch (ir->ir_type) {
1883 case ir_type_function:
1884 dest->add_function((ir_function *) ir);
1885 break;
1886 case ir_type_variable: {
1887 ir_variable *const var = (ir_variable *) ir;
1888
1889 if (var->data.mode != ir_var_temporary)
1890 dest->add_variable(var);
1891 break;
1892 }
1893 default:
1894 break;
1895 }
1896 }
1897
1898 if (src != NULL) {
1899 /* Explicitly copy the gl_PerVertex interface definitions because these
1900 * are needed to check they are the same during the interstage link.
1901 * They can’t necessarily be found via the exec_list because the members
1902 * might not be referenced. The GL spec still requires that they match
1903 * in that case.
1904 */
1905 const glsl_type *iface =
1906 src->get_interface("gl_PerVertex", ir_var_shader_in);
1907 if (iface)
1908 dest->add_interface(iface->name, iface, ir_var_shader_in);
1909
1910 iface = src->get_interface("gl_PerVertex", ir_var_shader_out);
1911 if (iface)
1912 dest->add_interface(iface->name, iface, ir_var_shader_out);
1913 }
1914 }
1915
1916 extern "C" {
1917
1918 static void
1919 assign_subroutine_indexes(struct _mesa_glsl_parse_state *state)
1920 {
1921 int j, k;
1922 int index = 0;
1923
1924 for (j = 0; j < state->num_subroutines; j++) {
1925 while (state->subroutines[j]->subroutine_index == -1) {
1926 for (k = 0; k < state->num_subroutines; k++) {
1927 if (state->subroutines[k]->subroutine_index == index)
1928 break;
1929 else if (k == state->num_subroutines - 1) {
1930 state->subroutines[j]->subroutine_index = index;
1931 }
1932 }
1933 index++;
1934 }
1935 }
1936 }
1937
1938 static void
1939 add_builtin_defines(struct _mesa_glsl_parse_state *state,
1940 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1941 struct glcpp_parser *data,
1942 unsigned version,
1943 bool es)
1944 {
1945 unsigned gl_version = state->ctx->Extensions.Version;
1946 gl_api api = state->ctx->API;
1947
1948 if (gl_version != 0xff) {
1949 unsigned i;
1950 for (i = 0; i < state->num_supported_versions; i++) {
1951 if (state->supported_versions[i].ver == version &&
1952 state->supported_versions[i].es == es) {
1953 gl_version = state->supported_versions[i].gl_ver;
1954 break;
1955 }
1956 }
1957
1958 if (i == state->num_supported_versions)
1959 return;
1960 }
1961
1962 if (es)
1963 api = API_OPENGLES2;
1964
1965 for (unsigned i = 0;
1966 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
1967 const _mesa_glsl_extension *extension
1968 = &_mesa_glsl_supported_extensions[i];
1969 if (extension->compatible_with_state(state, api, gl_version)) {
1970 add_builtin_define(data, extension->name, 1);
1971 }
1972 }
1973 }
1974
1975 /* Implements parsing checks that we can't do during parsing */
1976 static void
1977 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
1978 {
1979 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
1980 YYLTYPE loc;
1981 memset(&loc, 0, sizeof(loc));
1982 _mesa_glsl_error(&loc, state, "Compute shaders require "
1983 "GLSL 4.30 or GLSL ES 3.10");
1984 }
1985 }
1986
1987 static void
1988 opt_shader_and_create_symbol_table(struct gl_context *ctx,
1989 struct glsl_symbol_table *source_symbols,
1990 struct gl_shader *shader)
1991 {
1992 assert(shader->CompileStatus != COMPILE_FAILURE &&
1993 !shader->ir->is_empty());
1994
1995 struct gl_shader_compiler_options *options =
1996 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1997
1998 /* Do some optimization at compile time to reduce shader IR size
1999 * and reduce later work if the same shader is linked multiple times
2000 */
2001 if (ctx->Const.GLSLOptimizeConservatively) {
2002 /* Run it just once. */
2003 do_common_optimization(shader->ir, false, false, options,
2004 ctx->Const.NativeIntegers);
2005 } else {
2006 /* Repeat it until it stops making changes. */
2007 while (do_common_optimization(shader->ir, false, false, options,
2008 ctx->Const.NativeIntegers))
2009 ;
2010 }
2011
2012 validate_ir_tree(shader->ir);
2013
2014 enum ir_variable_mode other;
2015 switch (shader->Stage) {
2016 case MESA_SHADER_VERTEX:
2017 other = ir_var_shader_in;
2018 break;
2019 case MESA_SHADER_FRAGMENT:
2020 other = ir_var_shader_out;
2021 break;
2022 default:
2023 /* Something invalid to ensure optimize_dead_builtin_uniforms
2024 * doesn't remove anything other than uniforms or constants.
2025 */
2026 other = ir_var_mode_count;
2027 break;
2028 }
2029
2030 optimize_dead_builtin_variables(shader->ir, other);
2031
2032 validate_ir_tree(shader->ir);
2033
2034 /* Retain any live IR, but trash the rest. */
2035 reparent_ir(shader->ir, shader->ir);
2036
2037 /* Destroy the symbol table. Create a new symbol table that contains only
2038 * the variables and functions that still exist in the IR. The symbol
2039 * table will be used later during linking.
2040 *
2041 * There must NOT be any freed objects still referenced by the symbol
2042 * table. That could cause the linker to dereference freed memory.
2043 *
2044 * We don't have to worry about types or interface-types here because those
2045 * are fly-weights that are looked up by glsl_type.
2046 */
2047 _mesa_glsl_copy_symbols_from_table(shader->ir, source_symbols,
2048 shader->symbols);
2049 }
2050
2051 void
2052 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
2053 bool dump_ast, bool dump_hir, bool force_recompile)
2054 {
2055 const char *source = force_recompile && shader->FallbackSource ?
2056 shader->FallbackSource : shader->Source;
2057
2058 if (!force_recompile) {
2059 if (ctx->Cache) {
2060 char buf[41];
2061 disk_cache_compute_key(ctx->Cache, source, strlen(source),
2062 shader->sha1);
2063 if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
2064 /* We've seen this shader before and know it compiles */
2065 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2066 _mesa_sha1_format(buf, shader->sha1);
2067 fprintf(stderr, "deferring compile of shader: %s\n", buf);
2068 }
2069 shader->CompileStatus = COMPILE_SKIPPED;
2070
2071 free((void *)shader->FallbackSource);
2072 shader->FallbackSource = NULL;
2073 return;
2074 }
2075 }
2076 } else {
2077 /* We should only ever end up here if a re-compile has been forced by a
2078 * shader cache miss. In which case we can skip the compile if its
2079 * already be done by a previous fallback or the initial compile call.
2080 */
2081 if (shader->CompileStatus == COMPILE_SUCCESS)
2082 return;
2083
2084 if (shader->CompileStatus == COMPILED_NO_OPTS) {
2085 opt_shader_and_create_symbol_table(ctx,
2086 NULL, /* source_symbols */
2087 shader);
2088 shader->CompileStatus = COMPILE_SUCCESS;
2089 return;
2090 }
2091 }
2092
2093 struct _mesa_glsl_parse_state *state =
2094 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
2095
2096 if (ctx->Const.GenerateTemporaryNames)
2097 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
2098 false, true);
2099
2100 state->error = glcpp_preprocess(state, &source, &state->info_log,
2101 add_builtin_defines, state, ctx);
2102
2103 if (!state->error) {
2104 _mesa_glsl_lexer_ctor(state, source);
2105 _mesa_glsl_parse(state);
2106 _mesa_glsl_lexer_dtor(state);
2107 do_late_parsing_checks(state);
2108 }
2109
2110 if (dump_ast) {
2111 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
2112 ast->print();
2113 }
2114 printf("\n\n");
2115 }
2116
2117 ralloc_free(shader->ir);
2118 shader->ir = new(shader) exec_list;
2119 if (!state->error && !state->translation_unit.is_empty())
2120 _mesa_ast_to_hir(shader->ir, state);
2121
2122 if (!state->error) {
2123 validate_ir_tree(shader->ir);
2124
2125 /* Print out the unoptimized IR. */
2126 if (dump_hir) {
2127 _mesa_print_ir(stdout, shader->ir, state);
2128 }
2129 }
2130
2131 if (shader->InfoLog)
2132 ralloc_free(shader->InfoLog);
2133
2134 if (!state->error)
2135 set_shader_inout_layout(shader, state);
2136
2137 shader->symbols = new(shader->ir) glsl_symbol_table;
2138 shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
2139 shader->InfoLog = state->info_log;
2140 shader->Version = state->language_version;
2141 shader->IsES = state->es_shader;
2142
2143 if (!state->error && !shader->ir->is_empty()) {
2144 assign_subroutine_indexes(state);
2145 lower_subroutine(shader->ir, state);
2146
2147 if (!ctx->Cache || force_recompile)
2148 opt_shader_and_create_symbol_table(ctx, state->symbols, shader);
2149 else {
2150 reparent_ir(shader->ir, shader->ir);
2151 shader->CompileStatus = COMPILED_NO_OPTS;
2152 }
2153 }
2154
2155 if (!force_recompile) {
2156 free((void *)shader->FallbackSource);
2157 shader->FallbackSource = NULL;
2158 }
2159
2160 delete state->symbols;
2161 ralloc_free(state);
2162 }
2163
2164 } /* extern "C" */
2165 /**
2166 * Do the set of common optimizations passes
2167 *
2168 * \param ir List of instructions to be optimized
2169 * \param linked Is the shader linked? This enables
2170 * optimizations passes that remove code at
2171 * global scope and could cause linking to
2172 * fail.
2173 * \param uniform_locations_assigned Have locations already been assigned for
2174 * uniforms? This prevents the declarations
2175 * of unused uniforms from being removed.
2176 * The setting of this flag only matters if
2177 * \c linked is \c true.
2178 * \param options The driver's preferred shader options.
2179 * \param native_integers Selects optimizations that depend on the
2180 * implementations supporting integers
2181 * natively (as opposed to supporting
2182 * integers in floating point registers).
2183 */
2184 bool
2185 do_common_optimization(exec_list *ir, bool linked,
2186 bool uniform_locations_assigned,
2187 const struct gl_shader_compiler_options *options,
2188 bool native_integers)
2189 {
2190 const bool debug = false;
2191 GLboolean progress = GL_FALSE;
2192
2193 #define OPT(PASS, ...) do { \
2194 if (debug) { \
2195 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2196 const bool opt_progress = PASS(__VA_ARGS__); \
2197 progress = opt_progress || progress; \
2198 if (opt_progress) \
2199 _mesa_print_ir(stderr, ir, NULL); \
2200 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2201 #PASS, opt_progress ? "made" : "no"); \
2202 } else { \
2203 progress = PASS(__VA_ARGS__) || progress; \
2204 } \
2205 } while (false)
2206
2207 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2208
2209 if (linked) {
2210 OPT(do_function_inlining, ir);
2211 OPT(do_dead_functions, ir);
2212 OPT(do_structure_splitting, ir);
2213 }
2214 propagate_invariance(ir);
2215 OPT(do_if_simplification, ir);
2216 OPT(opt_flatten_nested_if_blocks, ir);
2217 OPT(opt_conditional_discard, ir);
2218 OPT(do_copy_propagation_elements, ir);
2219
2220 if (options->OptimizeForAOS && !linked)
2221 OPT(opt_flip_matrices, ir);
2222
2223 if (linked && options->OptimizeForAOS) {
2224 OPT(do_vectorize, ir);
2225 }
2226
2227 if (linked)
2228 OPT(do_dead_code, ir, uniform_locations_assigned);
2229 else
2230 OPT(do_dead_code_unlinked, ir);
2231 OPT(do_dead_code_local, ir);
2232 OPT(do_tree_grafting, ir);
2233 OPT(do_constant_propagation, ir);
2234 if (linked)
2235 OPT(do_constant_variable, ir);
2236 else
2237 OPT(do_constant_variable_unlinked, ir);
2238 OPT(do_constant_folding, ir);
2239 OPT(do_minmax_prune, ir);
2240 OPT(do_rebalance_tree, ir);
2241 OPT(do_algebraic, ir, native_integers, options);
2242 OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2243 options->EmitNoCont, options->EmitNoLoops);
2244 OPT(do_vec_index_to_swizzle, ir);
2245 OPT(lower_vector_insert, ir, false);
2246 OPT(optimize_swizzles, ir);
2247
2248 OPT(optimize_split_arrays, ir, linked);
2249 OPT(optimize_redundant_jumps, ir);
2250
2251 if (options->MaxUnrollIterations) {
2252 loop_state *ls = analyze_loop_variables(ir);
2253 if (ls->loop_found) {
2254 bool loop_progress = unroll_loops(ir, ls, options);
2255 while (loop_progress) {
2256 loop_progress = false;
2257 loop_progress |= do_constant_propagation(ir);
2258 loop_progress |= do_if_simplification(ir);
2259
2260 /* Some drivers only call do_common_optimization() once rather
2261 * than in a loop. So we must call do_lower_jumps() after
2262 * unrolling a loop because for drivers that use LLVM validation
2263 * will fail if a jump is not the last instruction in the block.
2264 * For example the following will fail LLVM validation:
2265 *
2266 * (loop (
2267 * ...
2268 * break
2269 * (assign (x) (var_ref v124) (expression int + (var_ref v124)
2270 * (constant int (1)) ) )
2271 * ))
2272 */
2273 loop_progress |= do_lower_jumps(ir, true, true,
2274 options->EmitNoMainReturn,
2275 options->EmitNoCont,
2276 options->EmitNoLoops);
2277 }
2278 progress |= loop_progress;
2279 }
2280 delete ls;
2281 }
2282
2283 #undef OPT
2284
2285 return progress;
2286 }
2287
2288 extern "C" {
2289
2290 /**
2291 * To be called at GL teardown time, this frees compiler datastructures.
2292 *
2293 * After calling this, any previously compiled shaders and shader
2294 * programs would be invalid. So this should happen at approximately
2295 * program exit.
2296 */
2297 void
2298 _mesa_destroy_shader_compiler(void)
2299 {
2300 _mesa_destroy_shader_compiler_caches();
2301
2302 _mesa_glsl_release_types();
2303 }
2304
2305 /**
2306 * Releases compiler caches to trade off performance for memory.
2307 *
2308 * Intended to be used with glReleaseShaderCompiler().
2309 */
2310 void
2311 _mesa_destroy_shader_compiler_caches(void)
2312 {
2313 _mesa_glsl_release_builtin_functions();
2314 }
2315
2316 }