glsl: rename is_record() -> is_struct()
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <inttypes.h> /* for PRIx64 macro */
24 #include <stdio.h>
25 #include <stdarg.h>
26 #include <string.h>
27 #include <assert.h>
28
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/formats.h"
32 #include "main/shaderobj.h"
33 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
34 #include "util/ralloc.h"
35 #include "util/disk_cache.h"
36 #include "util/mesa-sha1.h"
37 #include "ast.h"
38 #include "glsl_parser_extras.h"
39 #include "glsl_parser.h"
40 #include "ir_optimization.h"
41 #include "loop_analysis.h"
42 #include "builtin_functions.h"
43
44 /**
45 * Format a short human-readable description of the given GLSL version.
46 */
47 const char *
48 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
49 {
50 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
51 version / 100, version % 100);
52 }
53
54
55 static const unsigned known_desktop_glsl_versions[] =
56 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450, 460 };
57 static const unsigned known_desktop_gl_versions[] =
58 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45, 46 };
59
60
61 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
62 gl_shader_stage stage,
63 void *mem_ctx)
64 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
65 switch_state(), warnings_enabled(true)
66 {
67 assert(stage < MESA_SHADER_STAGES);
68 this->stage = stage;
69
70 this->scanner = NULL;
71 this->translation_unit.make_empty();
72 this->symbols = new(mem_ctx) glsl_symbol_table;
73
74 this->linalloc = linear_alloc_parent(this, 0);
75
76 this->info_log = ralloc_strdup(mem_ctx, "");
77 this->error = false;
78 this->loop_nesting_ast = NULL;
79
80 this->uses_builtin_functions = false;
81
82 /* Set default language version and extensions */
83 this->language_version = 110;
84 this->forced_language_version = ctx->Const.ForceGLSLVersion;
85 this->zero_init = ctx->Const.GLSLZeroInit;
86 this->gl_version = 20;
87 this->compat_shader = true;
88 this->es_shader = false;
89 this->ARB_texture_rectangle_enable = true;
90
91 /* OpenGL ES 2.0 has different defaults from desktop GL. */
92 if (ctx->API == API_OPENGLES2) {
93 this->language_version = 100;
94 this->es_shader = true;
95 this->ARB_texture_rectangle_enable = false;
96 }
97
98 this->extensions = &ctx->Extensions;
99
100 this->Const.MaxLights = ctx->Const.MaxLights;
101 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
102 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
103 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
104 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
105 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
106 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
107 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
108 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
109 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
110 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
111 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
112
113 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
114
115 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
116
117 /* 1.50 constants */
118 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
119 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
120 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
121 this->Const.MaxGeometryShaderInvocations = ctx->Const.MaxGeometryShaderInvocations;
122 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
123 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
124 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
125 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
126 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
127
128 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
129 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
130 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
131 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
132 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
133 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
134 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
135 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
136 this->Const.MaxVertexAtomicCounterBuffers =
137 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
138 this->Const.MaxTessControlAtomicCounterBuffers =
139 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
140 this->Const.MaxTessEvaluationAtomicCounterBuffers =
141 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
142 this->Const.MaxGeometryAtomicCounterBuffers =
143 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
144 this->Const.MaxFragmentAtomicCounterBuffers =
145 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
146 this->Const.MaxComputeAtomicCounterBuffers =
147 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
148 this->Const.MaxCombinedAtomicCounterBuffers =
149 ctx->Const.MaxCombinedAtomicBuffers;
150 this->Const.MaxAtomicCounterBufferSize =
151 ctx->Const.MaxAtomicBufferSize;
152
153 /* ARB_enhanced_layouts constants */
154 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
155 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
156
157 /* Compute shader constants */
158 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
159 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
160 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
161 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
162
163 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
164 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
165
166 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
167 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
168 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
169 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
170 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
171 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
172 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
173 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
174 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
175 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
176
177 /* ARB_viewport_array */
178 this->Const.MaxViewports = ctx->Const.MaxViewports;
179
180 /* tessellation shader constants */
181 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
182 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
183 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
184 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
185 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
186 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
187 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
188 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
189 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
190 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
191 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
192 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
193
194 /* GL 4.5 / OES_sample_variables */
195 this->Const.MaxSamples = ctx->Const.MaxSamples;
196
197 this->current_function = NULL;
198 this->toplevel_ir = NULL;
199 this->found_return = false;
200 this->all_invariant = false;
201 this->user_structures = NULL;
202 this->num_user_structures = 0;
203 this->num_subroutines = 0;
204 this->subroutines = NULL;
205 this->num_subroutine_types = 0;
206 this->subroutine_types = NULL;
207
208 /* supported_versions should be large enough to support the known desktop
209 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
210 */
211 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
212 ARRAY_SIZE(this->supported_versions));
213
214 /* Populate the list of supported GLSL versions */
215 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
216 * the OpenGL 3.2 Core context is supported, this logic will need
217 * change. Older versions of GLSL are no longer supported
218 * outside the compatibility contexts of 3.x.
219 */
220 this->num_supported_versions = 0;
221 if (_mesa_is_desktop_gl(ctx)) {
222 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
223 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
224 this->supported_versions[this->num_supported_versions].ver
225 = known_desktop_glsl_versions[i];
226 this->supported_versions[this->num_supported_versions].gl_ver
227 = known_desktop_gl_versions[i];
228 this->supported_versions[this->num_supported_versions].es = false;
229 this->num_supported_versions++;
230 }
231 }
232 }
233 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
234 this->supported_versions[this->num_supported_versions].ver = 100;
235 this->supported_versions[this->num_supported_versions].gl_ver = 20;
236 this->supported_versions[this->num_supported_versions].es = true;
237 this->num_supported_versions++;
238 }
239 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
240 this->supported_versions[this->num_supported_versions].ver = 300;
241 this->supported_versions[this->num_supported_versions].gl_ver = 30;
242 this->supported_versions[this->num_supported_versions].es = true;
243 this->num_supported_versions++;
244 }
245 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
246 this->supported_versions[this->num_supported_versions].ver = 310;
247 this->supported_versions[this->num_supported_versions].gl_ver = 31;
248 this->supported_versions[this->num_supported_versions].es = true;
249 this->num_supported_versions++;
250 }
251 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
252 ctx->Extensions.ARB_ES3_2_compatibility) {
253 this->supported_versions[this->num_supported_versions].ver = 320;
254 this->supported_versions[this->num_supported_versions].gl_ver = 32;
255 this->supported_versions[this->num_supported_versions].es = true;
256 this->num_supported_versions++;
257 }
258
259 /* Create a string for use in error messages to tell the user which GLSL
260 * versions are supported.
261 */
262 char *supported = ralloc_strdup(this, "");
263 for (unsigned i = 0; i < this->num_supported_versions; i++) {
264 unsigned ver = this->supported_versions[i].ver;
265 const char *const prefix = (i == 0)
266 ? ""
267 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
268 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
269
270 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
271 prefix,
272 ver / 100, ver % 100,
273 suffix);
274 }
275
276 this->supported_version_string = supported;
277
278 if (ctx->Const.ForceGLSLExtensionsWarn)
279 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
280
281 this->default_uniform_qualifier = new(this) ast_type_qualifier();
282 this->default_uniform_qualifier->flags.q.shared = 1;
283 this->default_uniform_qualifier->flags.q.column_major = 1;
284
285 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
286 this->default_shader_storage_qualifier->flags.q.shared = 1;
287 this->default_shader_storage_qualifier->flags.q.column_major = 1;
288
289 this->fs_uses_gl_fragcoord = false;
290 this->fs_redeclares_gl_fragcoord = false;
291 this->fs_origin_upper_left = false;
292 this->fs_pixel_center_integer = false;
293 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
294
295 this->gs_input_prim_type_specified = false;
296 this->tcs_output_vertices_specified = false;
297 this->gs_input_size = 0;
298 this->in_qualifier = new(this) ast_type_qualifier();
299 this->out_qualifier = new(this) ast_type_qualifier();
300 this->fs_early_fragment_tests = false;
301 this->fs_inner_coverage = false;
302 this->fs_post_depth_coverage = false;
303 this->fs_pixel_interlock_ordered = false;
304 this->fs_pixel_interlock_unordered = false;
305 this->fs_sample_interlock_ordered = false;
306 this->fs_sample_interlock_unordered = false;
307 this->fs_blend_support = 0;
308 memset(this->atomic_counter_offsets, 0,
309 sizeof(this->atomic_counter_offsets));
310 this->allow_extension_directive_midshader =
311 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
312 this->allow_builtin_variable_redeclaration =
313 ctx->Const.AllowGLSLBuiltinVariableRedeclaration;
314 this->allow_layout_qualifier_on_function_parameter =
315 ctx->Const.AllowLayoutQualifiersOnFunctionParameters;
316
317 this->cs_input_local_size_variable_specified = false;
318
319 /* ARB_bindless_texture */
320 this->bindless_sampler_specified = false;
321 this->bindless_image_specified = false;
322 this->bound_sampler_specified = false;
323 this->bound_image_specified = false;
324 }
325
326 /**
327 * Determine whether the current GLSL version is sufficiently high to support
328 * a certain feature, and generate an error message if it isn't.
329 *
330 * \param required_glsl_version and \c required_glsl_es_version are
331 * interpreted as they are in _mesa_glsl_parse_state::is_version().
332 *
333 * \param locp is the parser location where the error should be reported.
334 *
335 * \param fmt (and additional arguments) constitute a printf-style error
336 * message to report if the version check fails. Information about the
337 * current and required GLSL versions will be appended. So, for example, if
338 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
339 * "foo unsupported") is called, the error message will be "foo unsupported in
340 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
341 */
342 bool
343 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
344 unsigned required_glsl_es_version,
345 YYLTYPE *locp, const char *fmt, ...)
346 {
347 if (this->is_version(required_glsl_version, required_glsl_es_version))
348 return true;
349
350 va_list args;
351 va_start(args, fmt);
352 char *problem = ralloc_vasprintf(this, fmt, args);
353 va_end(args);
354 const char *glsl_version_string
355 = glsl_compute_version_string(this, false, required_glsl_version);
356 const char *glsl_es_version_string
357 = glsl_compute_version_string(this, true, required_glsl_es_version);
358 const char *requirement_string = "";
359 if (required_glsl_version && required_glsl_es_version) {
360 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
361 glsl_version_string,
362 glsl_es_version_string);
363 } else if (required_glsl_version) {
364 requirement_string = ralloc_asprintf(this, " (%s required)",
365 glsl_version_string);
366 } else if (required_glsl_es_version) {
367 requirement_string = ralloc_asprintf(this, " (%s required)",
368 glsl_es_version_string);
369 }
370 _mesa_glsl_error(locp, this, "%s in %s%s",
371 problem, this->get_version_string(),
372 requirement_string);
373
374 return false;
375 }
376
377 /**
378 * Process a GLSL #version directive.
379 *
380 * \param version is the integer that follows the #version token.
381 *
382 * \param ident is a string identifier that follows the integer, if any is
383 * present. Otherwise NULL.
384 */
385 void
386 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
387 const char *ident)
388 {
389 bool es_token_present = false;
390 bool compat_token_present = false;
391 if (ident) {
392 if (strcmp(ident, "es") == 0) {
393 es_token_present = true;
394 } else if (version >= 150) {
395 if (strcmp(ident, "core") == 0) {
396 /* Accept the token. There's no need to record that this is
397 * a core profile shader since that's the only profile we support.
398 */
399 } else if (strcmp(ident, "compatibility") == 0) {
400 compat_token_present = true;
401
402 if (this->ctx->API != API_OPENGL_COMPAT) {
403 _mesa_glsl_error(locp, this,
404 "the compatibility profile is not supported");
405 }
406 } else {
407 _mesa_glsl_error(locp, this,
408 "\"%s\" is not a valid shading language profile; "
409 "if present, it must be \"core\"", ident);
410 }
411 } else {
412 _mesa_glsl_error(locp, this,
413 "illegal text following version number");
414 }
415 }
416
417 this->es_shader = es_token_present;
418 if (version == 100) {
419 if (es_token_present) {
420 _mesa_glsl_error(locp, this,
421 "GLSL 1.00 ES should be selected using "
422 "`#version 100'");
423 } else {
424 this->es_shader = true;
425 }
426 }
427
428 if (this->es_shader) {
429 this->ARB_texture_rectangle_enable = false;
430 }
431
432 if (this->forced_language_version)
433 this->language_version = this->forced_language_version;
434 else
435 this->language_version = version;
436
437 this->compat_shader = compat_token_present ||
438 (this->ctx->API == API_OPENGL_COMPAT &&
439 this->language_version == 140) ||
440 (!this->es_shader && this->language_version < 140);
441
442 bool supported = false;
443 for (unsigned i = 0; i < this->num_supported_versions; i++) {
444 if (this->supported_versions[i].ver == this->language_version
445 && this->supported_versions[i].es == this->es_shader) {
446 this->gl_version = this->supported_versions[i].gl_ver;
447 supported = true;
448 break;
449 }
450 }
451
452 if (!supported) {
453 _mesa_glsl_error(locp, this, "%s is not supported. "
454 "Supported versions are: %s",
455 this->get_version_string(),
456 this->supported_version_string);
457
458 /* On exit, the language_version must be set to a valid value.
459 * Later calls to _mesa_glsl_initialize_types will misbehave if
460 * the version is invalid.
461 */
462 switch (this->ctx->API) {
463 case API_OPENGL_COMPAT:
464 case API_OPENGL_CORE:
465 this->language_version = this->ctx->Const.GLSLVersion;
466 break;
467
468 case API_OPENGLES:
469 assert(!"Should not get here.");
470 /* FALLTHROUGH */
471
472 case API_OPENGLES2:
473 this->language_version = 100;
474 break;
475 }
476 }
477 }
478
479
480 /* This helper function will append the given message to the shader's
481 info log and report it via GL_ARB_debug_output. Per that extension,
482 'type' is one of the enum values classifying the message, and
483 'id' is the implementation-defined ID of the given message. */
484 static void
485 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
486 GLenum type, const char *fmt, va_list ap)
487 {
488 bool error = (type == MESA_DEBUG_TYPE_ERROR);
489 GLuint msg_id = 0;
490
491 assert(state->info_log != NULL);
492
493 /* Get the offset that the new message will be written to. */
494 int msg_offset = strlen(state->info_log);
495
496 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
497 locp->source,
498 locp->first_line,
499 locp->first_column,
500 error ? "error" : "warning");
501 ralloc_vasprintf_append(&state->info_log, fmt, ap);
502
503 const char *const msg = &state->info_log[msg_offset];
504 struct gl_context *ctx = state->ctx;
505
506 /* Report the error via GL_ARB_debug_output. */
507 _mesa_shader_debug(ctx, type, &msg_id, msg);
508
509 ralloc_strcat(&state->info_log, "\n");
510 }
511
512 void
513 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
514 const char *fmt, ...)
515 {
516 va_list ap;
517
518 state->error = true;
519
520 va_start(ap, fmt);
521 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
522 va_end(ap);
523 }
524
525
526 void
527 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
528 const char *fmt, ...)
529 {
530 if (state->warnings_enabled) {
531 va_list ap;
532
533 va_start(ap, fmt);
534 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
535 va_end(ap);
536 }
537 }
538
539
540 /**
541 * Enum representing the possible behaviors that can be specified in
542 * an #extension directive.
543 */
544 enum ext_behavior {
545 extension_disable,
546 extension_enable,
547 extension_require,
548 extension_warn
549 };
550
551 /**
552 * Element type for _mesa_glsl_supported_extensions
553 */
554 struct _mesa_glsl_extension {
555 /**
556 * Name of the extension when referred to in a GLSL extension
557 * statement
558 */
559 const char *name;
560
561 /**
562 * Whether this extension is a part of AEP
563 */
564 bool aep;
565
566 /**
567 * Predicate that checks whether the relevant extension is available for
568 * this context.
569 */
570 bool (*available_pred)(const struct gl_context *,
571 gl_api api, uint8_t version);
572
573 /**
574 * Flag in the _mesa_glsl_parse_state struct that should be set
575 * when this extension is enabled.
576 *
577 * See note in _mesa_glsl_extension::supported_flag about "pointer
578 * to member" types.
579 */
580 bool _mesa_glsl_parse_state::* enable_flag;
581
582 /**
583 * Flag in the _mesa_glsl_parse_state struct that should be set
584 * when the shader requests "warn" behavior for this extension.
585 *
586 * See note in _mesa_glsl_extension::supported_flag about "pointer
587 * to member" types.
588 */
589 bool _mesa_glsl_parse_state::* warn_flag;
590
591
592 bool compatible_with_state(const _mesa_glsl_parse_state *state,
593 gl_api api, uint8_t gl_version) const;
594 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
595 };
596
597 /** Checks if the context supports a user-facing extension */
598 #define EXT(name_str, driver_cap, ...) \
599 static MAYBE_UNUSED bool \
600 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
601 { \
602 return ctx->Extensions.driver_cap && (version >= \
603 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
604 }
605 #include "main/extensions_table.h"
606 #undef EXT
607
608 #define EXT(NAME) \
609 { "GL_" #NAME, false, has_##NAME, \
610 &_mesa_glsl_parse_state::NAME##_enable, \
611 &_mesa_glsl_parse_state::NAME##_warn }
612
613 #define EXT_AEP(NAME) \
614 { "GL_" #NAME, true, has_##NAME, \
615 &_mesa_glsl_parse_state::NAME##_enable, \
616 &_mesa_glsl_parse_state::NAME##_warn }
617
618 /**
619 * Table of extensions that can be enabled/disabled within a shader,
620 * and the conditions under which they are supported.
621 */
622 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
623 /* ARB extensions go here, sorted alphabetically.
624 */
625 EXT(ARB_ES3_1_compatibility),
626 EXT(ARB_ES3_2_compatibility),
627 EXT(ARB_arrays_of_arrays),
628 EXT(ARB_bindless_texture),
629 EXT(ARB_compatibility),
630 EXT(ARB_compute_shader),
631 EXT(ARB_compute_variable_group_size),
632 EXT(ARB_conservative_depth),
633 EXT(ARB_cull_distance),
634 EXT(ARB_derivative_control),
635 EXT(ARB_draw_buffers),
636 EXT(ARB_draw_instanced),
637 EXT(ARB_enhanced_layouts),
638 EXT(ARB_explicit_attrib_location),
639 EXT(ARB_explicit_uniform_location),
640 EXT(ARB_fragment_coord_conventions),
641 EXT(ARB_fragment_layer_viewport),
642 EXT(ARB_fragment_shader_interlock),
643 EXT(ARB_gpu_shader5),
644 EXT(ARB_gpu_shader_fp64),
645 EXT(ARB_gpu_shader_int64),
646 EXT(ARB_post_depth_coverage),
647 EXT(ARB_sample_shading),
648 EXT(ARB_separate_shader_objects),
649 EXT(ARB_shader_atomic_counter_ops),
650 EXT(ARB_shader_atomic_counters),
651 EXT(ARB_shader_ballot),
652 EXT(ARB_shader_bit_encoding),
653 EXT(ARB_shader_clock),
654 EXT(ARB_shader_draw_parameters),
655 EXT(ARB_shader_group_vote),
656 EXT(ARB_shader_image_load_store),
657 EXT(ARB_shader_image_size),
658 EXT(ARB_shader_precision),
659 EXT(ARB_shader_stencil_export),
660 EXT(ARB_shader_storage_buffer_object),
661 EXT(ARB_shader_subroutine),
662 EXT(ARB_shader_texture_image_samples),
663 EXT(ARB_shader_texture_lod),
664 EXT(ARB_shader_viewport_layer_array),
665 EXT(ARB_shading_language_420pack),
666 EXT(ARB_shading_language_packing),
667 EXT(ARB_tessellation_shader),
668 EXT(ARB_texture_cube_map_array),
669 EXT(ARB_texture_gather),
670 EXT(ARB_texture_multisample),
671 EXT(ARB_texture_query_levels),
672 EXT(ARB_texture_query_lod),
673 EXT(ARB_texture_rectangle),
674 EXT(ARB_uniform_buffer_object),
675 EXT(ARB_vertex_attrib_64bit),
676 EXT(ARB_viewport_array),
677
678 /* KHR extensions go here, sorted alphabetically.
679 */
680 EXT_AEP(KHR_blend_equation_advanced),
681
682 /* OES extensions go here, sorted alphabetically.
683 */
684 EXT(OES_EGL_image_external),
685 EXT(OES_EGL_image_external_essl3),
686 EXT(OES_geometry_point_size),
687 EXT(OES_geometry_shader),
688 EXT(OES_gpu_shader5),
689 EXT(OES_primitive_bounding_box),
690 EXT_AEP(OES_sample_variables),
691 EXT_AEP(OES_shader_image_atomic),
692 EXT(OES_shader_io_blocks),
693 EXT_AEP(OES_shader_multisample_interpolation),
694 EXT(OES_standard_derivatives),
695 EXT(OES_tessellation_point_size),
696 EXT(OES_tessellation_shader),
697 EXT(OES_texture_3D),
698 EXT(OES_texture_buffer),
699 EXT(OES_texture_cube_map_array),
700 EXT_AEP(OES_texture_storage_multisample_2d_array),
701 EXT(OES_viewport_array),
702
703 /* All other extensions go here, sorted alphabetically.
704 */
705 EXT(AMD_conservative_depth),
706 EXT(AMD_gpu_shader_int64),
707 EXT(AMD_shader_stencil_export),
708 EXT(AMD_shader_trinary_minmax),
709 EXT(AMD_texture_texture4),
710 EXT(AMD_vertex_shader_layer),
711 EXT(AMD_vertex_shader_viewport_index),
712 EXT(ANDROID_extension_pack_es31a),
713 EXT(EXT_blend_func_extended),
714 EXT(EXT_frag_depth),
715 EXT(EXT_draw_buffers),
716 EXT(EXT_clip_cull_distance),
717 EXT(EXT_geometry_point_size),
718 EXT_AEP(EXT_geometry_shader),
719 EXT_AEP(EXT_gpu_shader5),
720 EXT_AEP(EXT_primitive_bounding_box),
721 EXT(EXT_separate_shader_objects),
722 EXT(EXT_shader_framebuffer_fetch),
723 EXT(EXT_shader_framebuffer_fetch_non_coherent),
724 EXT(EXT_shader_implicit_conversions),
725 EXT(EXT_shader_integer_mix),
726 EXT_AEP(EXT_shader_io_blocks),
727 EXT(EXT_shader_samples_identical),
728 EXT(EXT_tessellation_point_size),
729 EXT_AEP(EXT_tessellation_shader),
730 EXT(EXT_texture_array),
731 EXT_AEP(EXT_texture_buffer),
732 EXT_AEP(EXT_texture_cube_map_array),
733 EXT(EXT_texture_query_lod),
734 EXT(INTEL_conservative_rasterization),
735 EXT(INTEL_shader_atomic_float_minmax),
736 EXT(MESA_shader_integer_functions),
737 EXT(NV_fragment_shader_interlock),
738 EXT(NV_image_formats),
739 EXT(NV_shader_atomic_float),
740 };
741
742 #undef EXT
743
744
745 /**
746 * Determine whether a given extension is compatible with the target,
747 * API, and extension information in the current parser state.
748 */
749 bool _mesa_glsl_extension::compatible_with_state(
750 const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
751 {
752 return this->available_pred(state->ctx, api, gl_version);
753 }
754
755 /**
756 * Set the appropriate flags in the parser state to establish the
757 * given behavior for this extension.
758 */
759 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
760 ext_behavior behavior) const
761 {
762 /* Note: the ->* operator indexes into state by the
763 * offsets this->enable_flag and this->warn_flag. See
764 * _mesa_glsl_extension::supported_flag for more info.
765 */
766 state->*(this->enable_flag) = (behavior != extension_disable);
767 state->*(this->warn_flag) = (behavior == extension_warn);
768 }
769
770 /**
771 * Find an extension by name in _mesa_glsl_supported_extensions. If
772 * the name is not found, return NULL.
773 */
774 static const _mesa_glsl_extension *find_extension(const char *name)
775 {
776 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
777 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
778 return &_mesa_glsl_supported_extensions[i];
779 }
780 }
781 return NULL;
782 }
783
784 bool
785 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
786 const char *behavior_string, YYLTYPE *behavior_locp,
787 _mesa_glsl_parse_state *state)
788 {
789 uint8_t gl_version = state->ctx->Extensions.Version;
790 gl_api api = state->ctx->API;
791 ext_behavior behavior;
792 if (strcmp(behavior_string, "warn") == 0) {
793 behavior = extension_warn;
794 } else if (strcmp(behavior_string, "require") == 0) {
795 behavior = extension_require;
796 } else if (strcmp(behavior_string, "enable") == 0) {
797 behavior = extension_enable;
798 } else if (strcmp(behavior_string, "disable") == 0) {
799 behavior = extension_disable;
800 } else {
801 _mesa_glsl_error(behavior_locp, state,
802 "unknown extension behavior `%s'",
803 behavior_string);
804 return false;
805 }
806
807 /* If we're in a desktop context but with an ES shader, use an ES API enum
808 * to verify extension availability.
809 */
810 if (state->es_shader && api != API_OPENGLES2)
811 api = API_OPENGLES2;
812 /* Use the language-version derived GL version to extension checks, unless
813 * we're using meta, which sets the version to the max.
814 */
815 if (gl_version != 0xff)
816 gl_version = state->gl_version;
817
818 if (strcmp(name, "all") == 0) {
819 if ((behavior == extension_enable) || (behavior == extension_require)) {
820 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
821 (behavior == extension_enable)
822 ? "enable" : "require");
823 return false;
824 } else {
825 for (unsigned i = 0;
826 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
827 const _mesa_glsl_extension *extension
828 = &_mesa_glsl_supported_extensions[i];
829 if (extension->compatible_with_state(state, api, gl_version)) {
830 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
831 }
832 }
833 }
834 } else {
835 const _mesa_glsl_extension *extension = find_extension(name);
836 if (extension && extension->compatible_with_state(state, api, gl_version)) {
837 extension->set_flags(state, behavior);
838 if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
839 for (unsigned i = 0;
840 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
841 const _mesa_glsl_extension *extension =
842 &_mesa_glsl_supported_extensions[i];
843
844 if (!extension->aep)
845 continue;
846 /* AEP should not be enabled if all of the sub-extensions can't
847 * also be enabled. This is not the proper layer to do such
848 * error-checking though.
849 */
850 assert(extension->compatible_with_state(state, api, gl_version));
851 extension->set_flags(state, behavior);
852 }
853 }
854 } else {
855 static const char fmt[] = "extension `%s' unsupported in %s shader";
856
857 if (behavior == extension_require) {
858 _mesa_glsl_error(name_locp, state, fmt,
859 name, _mesa_shader_stage_to_string(state->stage));
860 return false;
861 } else {
862 _mesa_glsl_warning(name_locp, state, fmt,
863 name, _mesa_shader_stage_to_string(state->stage));
864 }
865 }
866 }
867
868 return true;
869 }
870
871
872 /**
873 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
874 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
875 * (process_array_constructor, et al) sufficient information to do type
876 * checking.
877 *
878 * Operates on assignments involving an aggregate initializer. E.g.,
879 *
880 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
881 *
882 * or more ridiculously,
883 *
884 * struct S {
885 * vec4 v[2];
886 * };
887 *
888 * struct {
889 * S a[2], b;
890 * int c;
891 * } aggregate = {
892 * {
893 * {
894 * {
895 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
896 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
897 * } // a[0].v
898 * }, // a[0]
899 * {
900 * {
901 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
902 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
903 * } // a[1].v
904 * } // a[1]
905 * }, // a
906 * {
907 * {
908 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
909 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
910 * } // b.v
911 * }, // b
912 * 4 // c
913 * };
914 *
915 * This pass is necessary because the right-hand side of <type> e = { ... }
916 * doesn't contain sufficient information to determine if the types match.
917 */
918 void
919 _mesa_ast_set_aggregate_type(const glsl_type *type,
920 ast_expression *expr)
921 {
922 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
923 ai->constructor_type = type;
924
925 /* If the aggregate is an array, recursively set its elements' types. */
926 if (type->is_array()) {
927 /* Each array element has the type type->fields.array.
928 *
929 * E.g., if <type> if struct S[2] we want to set each element's type to
930 * struct S.
931 */
932 for (exec_node *expr_node = ai->expressions.get_head_raw();
933 !expr_node->is_tail_sentinel();
934 expr_node = expr_node->next) {
935 ast_expression *expr = exec_node_data(ast_expression, expr_node,
936 link);
937
938 if (expr->oper == ast_aggregate)
939 _mesa_ast_set_aggregate_type(type->fields.array, expr);
940 }
941
942 /* If the aggregate is a struct, recursively set its fields' types. */
943 } else if (type->is_struct()) {
944 exec_node *expr_node = ai->expressions.get_head_raw();
945
946 /* Iterate through the struct's fields. */
947 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
948 i++, expr_node = expr_node->next) {
949 ast_expression *expr = exec_node_data(ast_expression, expr_node,
950 link);
951
952 if (expr->oper == ast_aggregate) {
953 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
954 }
955 }
956 /* If the aggregate is a matrix, set its columns' types. */
957 } else if (type->is_matrix()) {
958 for (exec_node *expr_node = ai->expressions.get_head_raw();
959 !expr_node->is_tail_sentinel();
960 expr_node = expr_node->next) {
961 ast_expression *expr = exec_node_data(ast_expression, expr_node,
962 link);
963
964 if (expr->oper == ast_aggregate)
965 _mesa_ast_set_aggregate_type(type->column_type(), expr);
966 }
967 }
968 }
969
970 void
971 _mesa_ast_process_interface_block(YYLTYPE *locp,
972 _mesa_glsl_parse_state *state,
973 ast_interface_block *const block,
974 const struct ast_type_qualifier &q)
975 {
976 if (q.flags.q.buffer) {
977 if (!state->has_shader_storage_buffer_objects()) {
978 _mesa_glsl_error(locp, state,
979 "#version 430 / GL_ARB_shader_storage_buffer_object "
980 "required for defining shader storage blocks");
981 } else if (state->ARB_shader_storage_buffer_object_warn) {
982 _mesa_glsl_warning(locp, state,
983 "#version 430 / GL_ARB_shader_storage_buffer_object "
984 "required for defining shader storage blocks");
985 }
986 } else if (q.flags.q.uniform) {
987 if (!state->has_uniform_buffer_objects()) {
988 _mesa_glsl_error(locp, state,
989 "#version 140 / GL_ARB_uniform_buffer_object "
990 "required for defining uniform blocks");
991 } else if (state->ARB_uniform_buffer_object_warn) {
992 _mesa_glsl_warning(locp, state,
993 "#version 140 / GL_ARB_uniform_buffer_object "
994 "required for defining uniform blocks");
995 }
996 } else {
997 if (!state->has_shader_io_blocks()) {
998 if (state->es_shader) {
999 _mesa_glsl_error(locp, state,
1000 "GL_OES_shader_io_blocks or #version 320 "
1001 "required for using interface blocks");
1002 } else {
1003 _mesa_glsl_error(locp, state,
1004 "#version 150 required for using "
1005 "interface blocks");
1006 }
1007 }
1008 }
1009
1010 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
1011 * "It is illegal to have an input block in a vertex shader
1012 * or an output block in a fragment shader"
1013 */
1014 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
1015 _mesa_glsl_error(locp, state,
1016 "`in' interface block is not allowed for "
1017 "a vertex shader");
1018 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
1019 _mesa_glsl_error(locp, state,
1020 "`out' interface block is not allowed for "
1021 "a fragment shader");
1022 }
1023
1024 /* Since block arrays require names, and both features are added in
1025 * the same language versions, we don't have to explicitly
1026 * version-check both things.
1027 */
1028 if (block->instance_name != NULL) {
1029 state->check_version(150, 300, locp, "interface blocks with "
1030 "an instance name are not allowed");
1031 }
1032
1033 ast_type_qualifier::bitset_t interface_type_mask;
1034 struct ast_type_qualifier temp_type_qualifier;
1035
1036 /* Get a bitmask containing only the in/out/uniform/buffer
1037 * flags, allowing us to ignore other irrelevant flags like
1038 * interpolation qualifiers.
1039 */
1040 temp_type_qualifier.flags.i = 0;
1041 temp_type_qualifier.flags.q.uniform = true;
1042 temp_type_qualifier.flags.q.in = true;
1043 temp_type_qualifier.flags.q.out = true;
1044 temp_type_qualifier.flags.q.buffer = true;
1045 temp_type_qualifier.flags.q.patch = true;
1046 interface_type_mask = temp_type_qualifier.flags.i;
1047
1048 /* Get the block's interface qualifier. The interface_qualifier
1049 * production rule guarantees that only one bit will be set (and
1050 * it will be in/out/uniform).
1051 */
1052 ast_type_qualifier::bitset_t block_interface_qualifier = q.flags.i;
1053
1054 block->default_layout.flags.i |= block_interface_qualifier;
1055
1056 if (state->stage == MESA_SHADER_GEOMETRY &&
1057 state->has_explicit_attrib_stream() &&
1058 block->default_layout.flags.q.out) {
1059 /* Assign global layout's stream value. */
1060 block->default_layout.flags.q.stream = 1;
1061 block->default_layout.flags.q.explicit_stream = 0;
1062 block->default_layout.stream = state->out_qualifier->stream;
1063 }
1064
1065 if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1066 /* Assign global layout's xfb_buffer value. */
1067 block->default_layout.flags.q.xfb_buffer = 1;
1068 block->default_layout.flags.q.explicit_xfb_buffer = 0;
1069 block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1070 }
1071
1072 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1073 ast_type_qualifier& qualifier = member->type->qualifier;
1074 if ((qualifier.flags.i & interface_type_mask) == 0) {
1075 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1076 * "If no optional qualifier is used in a member declaration, the
1077 * qualifier of the variable is just in, out, or uniform as declared
1078 * by interface-qualifier."
1079 */
1080 qualifier.flags.i |= block_interface_qualifier;
1081 } else if ((qualifier.flags.i & interface_type_mask) !=
1082 block_interface_qualifier) {
1083 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1084 * "If optional qualifiers are used, they can include interpolation
1085 * and storage qualifiers and they must declare an input, output,
1086 * or uniform variable consistent with the interface qualifier of
1087 * the block."
1088 */
1089 _mesa_glsl_error(locp, state,
1090 "uniform/in/out qualifier on "
1091 "interface block member does not match "
1092 "the interface block");
1093 }
1094
1095 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1096 _mesa_glsl_error(locp, state,
1097 "invariant qualifiers can be used only "
1098 "in interface block members for shader "
1099 "inputs or outputs");
1100 }
1101 }
1102
1103 static void
1104 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1105 {
1106 if (q->is_subroutine_decl())
1107 printf("subroutine ");
1108
1109 if (q->subroutine_list) {
1110 printf("subroutine (");
1111 q->subroutine_list->print();
1112 printf(")");
1113 }
1114
1115 if (q->flags.q.constant)
1116 printf("const ");
1117
1118 if (q->flags.q.invariant)
1119 printf("invariant ");
1120
1121 if (q->flags.q.attribute)
1122 printf("attribute ");
1123
1124 if (q->flags.q.varying)
1125 printf("varying ");
1126
1127 if (q->flags.q.in && q->flags.q.out)
1128 printf("inout ");
1129 else {
1130 if (q->flags.q.in)
1131 printf("in ");
1132
1133 if (q->flags.q.out)
1134 printf("out ");
1135 }
1136
1137 if (q->flags.q.centroid)
1138 printf("centroid ");
1139 if (q->flags.q.sample)
1140 printf("sample ");
1141 if (q->flags.q.patch)
1142 printf("patch ");
1143 if (q->flags.q.uniform)
1144 printf("uniform ");
1145 if (q->flags.q.buffer)
1146 printf("buffer ");
1147 if (q->flags.q.smooth)
1148 printf("smooth ");
1149 if (q->flags.q.flat)
1150 printf("flat ");
1151 if (q->flags.q.noperspective)
1152 printf("noperspective ");
1153 }
1154
1155
1156 void
1157 ast_node::print(void) const
1158 {
1159 printf("unhandled node ");
1160 }
1161
1162
1163 ast_node::ast_node(void)
1164 {
1165 this->location.source = 0;
1166 this->location.first_line = 0;
1167 this->location.first_column = 0;
1168 this->location.last_line = 0;
1169 this->location.last_column = 0;
1170 }
1171
1172
1173 static void
1174 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1175 {
1176 if (array_specifier)
1177 array_specifier->print();
1178 }
1179
1180
1181 void
1182 ast_compound_statement::print(void) const
1183 {
1184 printf("{\n");
1185
1186 foreach_list_typed(ast_node, ast, link, &this->statements) {
1187 ast->print();
1188 }
1189
1190 printf("}\n");
1191 }
1192
1193
1194 ast_compound_statement::ast_compound_statement(int new_scope,
1195 ast_node *statements)
1196 {
1197 this->new_scope = new_scope;
1198
1199 if (statements != NULL) {
1200 this->statements.push_degenerate_list_at_head(&statements->link);
1201 }
1202 }
1203
1204
1205 void
1206 ast_expression::print(void) const
1207 {
1208 switch (oper) {
1209 case ast_assign:
1210 case ast_mul_assign:
1211 case ast_div_assign:
1212 case ast_mod_assign:
1213 case ast_add_assign:
1214 case ast_sub_assign:
1215 case ast_ls_assign:
1216 case ast_rs_assign:
1217 case ast_and_assign:
1218 case ast_xor_assign:
1219 case ast_or_assign:
1220 subexpressions[0]->print();
1221 printf("%s ", operator_string(oper));
1222 subexpressions[1]->print();
1223 break;
1224
1225 case ast_field_selection:
1226 subexpressions[0]->print();
1227 printf(". %s ", primary_expression.identifier);
1228 break;
1229
1230 case ast_plus:
1231 case ast_neg:
1232 case ast_bit_not:
1233 case ast_logic_not:
1234 case ast_pre_inc:
1235 case ast_pre_dec:
1236 printf("%s ", operator_string(oper));
1237 subexpressions[0]->print();
1238 break;
1239
1240 case ast_post_inc:
1241 case ast_post_dec:
1242 subexpressions[0]->print();
1243 printf("%s ", operator_string(oper));
1244 break;
1245
1246 case ast_conditional:
1247 subexpressions[0]->print();
1248 printf("? ");
1249 subexpressions[1]->print();
1250 printf(": ");
1251 subexpressions[2]->print();
1252 break;
1253
1254 case ast_array_index:
1255 subexpressions[0]->print();
1256 printf("[ ");
1257 subexpressions[1]->print();
1258 printf("] ");
1259 break;
1260
1261 case ast_function_call: {
1262 subexpressions[0]->print();
1263 printf("( ");
1264
1265 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1266 if (&ast->link != this->expressions.get_head())
1267 printf(", ");
1268
1269 ast->print();
1270 }
1271
1272 printf(") ");
1273 break;
1274 }
1275
1276 case ast_identifier:
1277 printf("%s ", primary_expression.identifier);
1278 break;
1279
1280 case ast_int_constant:
1281 printf("%d ", primary_expression.int_constant);
1282 break;
1283
1284 case ast_uint_constant:
1285 printf("%u ", primary_expression.uint_constant);
1286 break;
1287
1288 case ast_float_constant:
1289 printf("%f ", primary_expression.float_constant);
1290 break;
1291
1292 case ast_double_constant:
1293 printf("%f ", primary_expression.double_constant);
1294 break;
1295
1296 case ast_int64_constant:
1297 printf("%" PRId64 " ", primary_expression.int64_constant);
1298 break;
1299
1300 case ast_uint64_constant:
1301 printf("%" PRIu64 " ", primary_expression.uint64_constant);
1302 break;
1303
1304 case ast_bool_constant:
1305 printf("%s ",
1306 primary_expression.bool_constant
1307 ? "true" : "false");
1308 break;
1309
1310 case ast_sequence: {
1311 printf("( ");
1312 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1313 if (&ast->link != this->expressions.get_head())
1314 printf(", ");
1315
1316 ast->print();
1317 }
1318 printf(") ");
1319 break;
1320 }
1321
1322 case ast_aggregate: {
1323 printf("{ ");
1324 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1325 if (&ast->link != this->expressions.get_head())
1326 printf(", ");
1327
1328 ast->print();
1329 }
1330 printf("} ");
1331 break;
1332 }
1333
1334 default:
1335 assert(0);
1336 break;
1337 }
1338 }
1339
1340 ast_expression::ast_expression(int oper,
1341 ast_expression *ex0,
1342 ast_expression *ex1,
1343 ast_expression *ex2) :
1344 primary_expression()
1345 {
1346 this->oper = ast_operators(oper);
1347 this->subexpressions[0] = ex0;
1348 this->subexpressions[1] = ex1;
1349 this->subexpressions[2] = ex2;
1350 this->non_lvalue_description = NULL;
1351 this->is_lhs = false;
1352 }
1353
1354
1355 void
1356 ast_expression_statement::print(void) const
1357 {
1358 if (expression)
1359 expression->print();
1360
1361 printf("; ");
1362 }
1363
1364
1365 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1366 expression(ex)
1367 {
1368 /* empty */
1369 }
1370
1371
1372 void
1373 ast_function::print(void) const
1374 {
1375 return_type->print();
1376 printf(" %s (", identifier);
1377
1378 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1379 ast->print();
1380 }
1381
1382 printf(")");
1383 }
1384
1385
1386 ast_function::ast_function(void)
1387 : return_type(NULL), identifier(NULL), is_definition(false),
1388 signature(NULL)
1389 {
1390 /* empty */
1391 }
1392
1393
1394 void
1395 ast_fully_specified_type::print(void) const
1396 {
1397 _mesa_ast_type_qualifier_print(& qualifier);
1398 specifier->print();
1399 }
1400
1401
1402 void
1403 ast_parameter_declarator::print(void) const
1404 {
1405 type->print();
1406 if (identifier)
1407 printf("%s ", identifier);
1408 ast_opt_array_dimensions_print(array_specifier);
1409 }
1410
1411
1412 void
1413 ast_function_definition::print(void) const
1414 {
1415 prototype->print();
1416 body->print();
1417 }
1418
1419
1420 void
1421 ast_declaration::print(void) const
1422 {
1423 printf("%s ", identifier);
1424 ast_opt_array_dimensions_print(array_specifier);
1425
1426 if (initializer) {
1427 printf("= ");
1428 initializer->print();
1429 }
1430 }
1431
1432
1433 ast_declaration::ast_declaration(const char *identifier,
1434 ast_array_specifier *array_specifier,
1435 ast_expression *initializer)
1436 {
1437 this->identifier = identifier;
1438 this->array_specifier = array_specifier;
1439 this->initializer = initializer;
1440 }
1441
1442
1443 void
1444 ast_declarator_list::print(void) const
1445 {
1446 assert(type || invariant);
1447
1448 if (type)
1449 type->print();
1450 else if (invariant)
1451 printf("invariant ");
1452 else
1453 printf("precise ");
1454
1455 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1456 if (&ast->link != this->declarations.get_head())
1457 printf(", ");
1458
1459 ast->print();
1460 }
1461
1462 printf("; ");
1463 }
1464
1465
1466 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1467 {
1468 this->type = type;
1469 this->invariant = false;
1470 this->precise = false;
1471 }
1472
1473 void
1474 ast_jump_statement::print(void) const
1475 {
1476 switch (mode) {
1477 case ast_continue:
1478 printf("continue; ");
1479 break;
1480 case ast_break:
1481 printf("break; ");
1482 break;
1483 case ast_return:
1484 printf("return ");
1485 if (opt_return_value)
1486 opt_return_value->print();
1487
1488 printf("; ");
1489 break;
1490 case ast_discard:
1491 printf("discard; ");
1492 break;
1493 }
1494 }
1495
1496
1497 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1498 : opt_return_value(NULL)
1499 {
1500 this->mode = ast_jump_modes(mode);
1501
1502 if (mode == ast_return)
1503 opt_return_value = return_value;
1504 }
1505
1506
1507 void
1508 ast_selection_statement::print(void) const
1509 {
1510 printf("if ( ");
1511 condition->print();
1512 printf(") ");
1513
1514 then_statement->print();
1515
1516 if (else_statement) {
1517 printf("else ");
1518 else_statement->print();
1519 }
1520 }
1521
1522
1523 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1524 ast_node *then_statement,
1525 ast_node *else_statement)
1526 {
1527 this->condition = condition;
1528 this->then_statement = then_statement;
1529 this->else_statement = else_statement;
1530 }
1531
1532
1533 void
1534 ast_switch_statement::print(void) const
1535 {
1536 printf("switch ( ");
1537 test_expression->print();
1538 printf(") ");
1539
1540 body->print();
1541 }
1542
1543
1544 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1545 ast_node *body)
1546 {
1547 this->test_expression = test_expression;
1548 this->body = body;
1549 }
1550
1551
1552 void
1553 ast_switch_body::print(void) const
1554 {
1555 printf("{\n");
1556 if (stmts != NULL) {
1557 stmts->print();
1558 }
1559 printf("}\n");
1560 }
1561
1562
1563 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1564 {
1565 this->stmts = stmts;
1566 }
1567
1568
1569 void ast_case_label::print(void) const
1570 {
1571 if (test_value != NULL) {
1572 printf("case ");
1573 test_value->print();
1574 printf(": ");
1575 } else {
1576 printf("default: ");
1577 }
1578 }
1579
1580
1581 ast_case_label::ast_case_label(ast_expression *test_value)
1582 {
1583 this->test_value = test_value;
1584 }
1585
1586
1587 void ast_case_label_list::print(void) const
1588 {
1589 foreach_list_typed(ast_node, ast, link, & this->labels) {
1590 ast->print();
1591 }
1592 printf("\n");
1593 }
1594
1595
1596 ast_case_label_list::ast_case_label_list(void)
1597 {
1598 }
1599
1600
1601 void ast_case_statement::print(void) const
1602 {
1603 labels->print();
1604 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1605 ast->print();
1606 printf("\n");
1607 }
1608 }
1609
1610
1611 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1612 {
1613 this->labels = labels;
1614 }
1615
1616
1617 void ast_case_statement_list::print(void) const
1618 {
1619 foreach_list_typed(ast_node, ast, link, & this->cases) {
1620 ast->print();
1621 }
1622 }
1623
1624
1625 ast_case_statement_list::ast_case_statement_list(void)
1626 {
1627 }
1628
1629
1630 void
1631 ast_iteration_statement::print(void) const
1632 {
1633 switch (mode) {
1634 case ast_for:
1635 printf("for( ");
1636 if (init_statement)
1637 init_statement->print();
1638 printf("; ");
1639
1640 if (condition)
1641 condition->print();
1642 printf("; ");
1643
1644 if (rest_expression)
1645 rest_expression->print();
1646 printf(") ");
1647
1648 body->print();
1649 break;
1650
1651 case ast_while:
1652 printf("while ( ");
1653 if (condition)
1654 condition->print();
1655 printf(") ");
1656 body->print();
1657 break;
1658
1659 case ast_do_while:
1660 printf("do ");
1661 body->print();
1662 printf("while ( ");
1663 if (condition)
1664 condition->print();
1665 printf("); ");
1666 break;
1667 }
1668 }
1669
1670
1671 ast_iteration_statement::ast_iteration_statement(int mode,
1672 ast_node *init,
1673 ast_node *condition,
1674 ast_expression *rest_expression,
1675 ast_node *body)
1676 {
1677 this->mode = ast_iteration_modes(mode);
1678 this->init_statement = init;
1679 this->condition = condition;
1680 this->rest_expression = rest_expression;
1681 this->body = body;
1682 }
1683
1684
1685 void
1686 ast_struct_specifier::print(void) const
1687 {
1688 printf("struct %s { ", name);
1689 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1690 ast->print();
1691 }
1692 printf("} ");
1693 }
1694
1695
1696 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1697 ast_declarator_list *declarator_list)
1698 : name(identifier), layout(NULL), declarations(), is_declaration(true),
1699 type(NULL)
1700 {
1701 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1702 }
1703
1704 void ast_subroutine_list::print(void) const
1705 {
1706 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1707 if (&ast->link != this->declarations.get_head())
1708 printf(", ");
1709 ast->print();
1710 }
1711 }
1712
1713 static void
1714 set_shader_inout_layout(struct gl_shader *shader,
1715 struct _mesa_glsl_parse_state *state)
1716 {
1717 /* Should have been prevented by the parser. */
1718 if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1719 shader->Stage == MESA_SHADER_VERTEX) {
1720 assert(!state->in_qualifier->flags.i);
1721 } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1722 shader->Stage != MESA_SHADER_TESS_EVAL) {
1723 assert(!state->in_qualifier->flags.i);
1724 }
1725
1726 if (shader->Stage != MESA_SHADER_COMPUTE) {
1727 /* Should have been prevented by the parser. */
1728 assert(!state->cs_input_local_size_specified);
1729 assert(!state->cs_input_local_size_variable_specified);
1730 }
1731
1732 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1733 /* Should have been prevented by the parser. */
1734 assert(!state->fs_uses_gl_fragcoord);
1735 assert(!state->fs_redeclares_gl_fragcoord);
1736 assert(!state->fs_pixel_center_integer);
1737 assert(!state->fs_origin_upper_left);
1738 assert(!state->fs_early_fragment_tests);
1739 assert(!state->fs_inner_coverage);
1740 assert(!state->fs_post_depth_coverage);
1741 assert(!state->fs_pixel_interlock_ordered);
1742 assert(!state->fs_pixel_interlock_unordered);
1743 assert(!state->fs_sample_interlock_ordered);
1744 assert(!state->fs_sample_interlock_unordered);
1745 }
1746
1747 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1748 if (state->out_qualifier->out_xfb_stride[i]) {
1749 unsigned xfb_stride;
1750 if (state->out_qualifier->out_xfb_stride[i]->
1751 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1752 true)) {
1753 shader->TransformFeedbackBufferStride[i] = xfb_stride;
1754 }
1755 }
1756 }
1757
1758 switch (shader->Stage) {
1759 case MESA_SHADER_TESS_CTRL:
1760 shader->info.TessCtrl.VerticesOut = 0;
1761 if (state->tcs_output_vertices_specified) {
1762 unsigned vertices;
1763 if (state->out_qualifier->vertices->
1764 process_qualifier_constant(state, "vertices", &vertices,
1765 false)) {
1766
1767 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1768 if (vertices > state->Const.MaxPatchVertices) {
1769 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1770 "GL_MAX_PATCH_VERTICES", vertices);
1771 }
1772 shader->info.TessCtrl.VerticesOut = vertices;
1773 }
1774 }
1775 break;
1776 case MESA_SHADER_TESS_EVAL:
1777 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1778 if (state->in_qualifier->flags.q.prim_type)
1779 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1780
1781 shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1782 if (state->in_qualifier->flags.q.vertex_spacing)
1783 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1784
1785 shader->info.TessEval.VertexOrder = 0;
1786 if (state->in_qualifier->flags.q.ordering)
1787 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1788
1789 shader->info.TessEval.PointMode = -1;
1790 if (state->in_qualifier->flags.q.point_mode)
1791 shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1792 break;
1793 case MESA_SHADER_GEOMETRY:
1794 shader->info.Geom.VerticesOut = -1;
1795 if (state->out_qualifier->flags.q.max_vertices) {
1796 unsigned qual_max_vertices;
1797 if (state->out_qualifier->max_vertices->
1798 process_qualifier_constant(state, "max_vertices",
1799 &qual_max_vertices, true)) {
1800
1801 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1802 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1803 _mesa_glsl_error(&loc, state,
1804 "maximum output vertices (%d) exceeds "
1805 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1806 qual_max_vertices);
1807 }
1808 shader->info.Geom.VerticesOut = qual_max_vertices;
1809 }
1810 }
1811
1812 if (state->gs_input_prim_type_specified) {
1813 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1814 } else {
1815 shader->info.Geom.InputType = PRIM_UNKNOWN;
1816 }
1817
1818 if (state->out_qualifier->flags.q.prim_type) {
1819 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1820 } else {
1821 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1822 }
1823
1824 shader->info.Geom.Invocations = 0;
1825 if (state->in_qualifier->flags.q.invocations) {
1826 unsigned invocations;
1827 if (state->in_qualifier->invocations->
1828 process_qualifier_constant(state, "invocations",
1829 &invocations, false)) {
1830
1831 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1832 if (invocations > state->Const.MaxGeometryShaderInvocations) {
1833 _mesa_glsl_error(&loc, state,
1834 "invocations (%d) exceeds "
1835 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1836 invocations);
1837 }
1838 shader->info.Geom.Invocations = invocations;
1839 }
1840 }
1841 break;
1842
1843 case MESA_SHADER_COMPUTE:
1844 if (state->cs_input_local_size_specified) {
1845 for (int i = 0; i < 3; i++)
1846 shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1847 } else {
1848 for (int i = 0; i < 3; i++)
1849 shader->info.Comp.LocalSize[i] = 0;
1850 }
1851
1852 shader->info.Comp.LocalSizeVariable =
1853 state->cs_input_local_size_variable_specified;
1854 break;
1855
1856 case MESA_SHADER_FRAGMENT:
1857 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1858 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1859 shader->pixel_center_integer = state->fs_pixel_center_integer;
1860 shader->origin_upper_left = state->fs_origin_upper_left;
1861 shader->ARB_fragment_coord_conventions_enable =
1862 state->ARB_fragment_coord_conventions_enable;
1863 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1864 shader->InnerCoverage = state->fs_inner_coverage;
1865 shader->PostDepthCoverage = state->fs_post_depth_coverage;
1866 shader->PixelInterlockOrdered = state->fs_pixel_interlock_ordered;
1867 shader->PixelInterlockUnordered = state->fs_pixel_interlock_unordered;
1868 shader->SampleInterlockOrdered = state->fs_sample_interlock_ordered;
1869 shader->SampleInterlockUnordered = state->fs_sample_interlock_unordered;
1870 shader->BlendSupport = state->fs_blend_support;
1871 break;
1872
1873 default:
1874 /* Nothing to do. */
1875 break;
1876 }
1877
1878 shader->bindless_sampler = state->bindless_sampler_specified;
1879 shader->bindless_image = state->bindless_image_specified;
1880 shader->bound_sampler = state->bound_sampler_specified;
1881 shader->bound_image = state->bound_image_specified;
1882 }
1883
1884 /* src can be NULL if only the symbols found in the exec_list should be
1885 * copied
1886 */
1887 void
1888 _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
1889 struct glsl_symbol_table *src,
1890 struct glsl_symbol_table *dest)
1891 {
1892 foreach_in_list (ir_instruction, ir, shader_ir) {
1893 switch (ir->ir_type) {
1894 case ir_type_function:
1895 dest->add_function((ir_function *) ir);
1896 break;
1897 case ir_type_variable: {
1898 ir_variable *const var = (ir_variable *) ir;
1899
1900 if (var->data.mode != ir_var_temporary)
1901 dest->add_variable(var);
1902 break;
1903 }
1904 default:
1905 break;
1906 }
1907 }
1908
1909 if (src != NULL) {
1910 /* Explicitly copy the gl_PerVertex interface definitions because these
1911 * are needed to check they are the same during the interstage link.
1912 * They can’t necessarily be found via the exec_list because the members
1913 * might not be referenced. The GL spec still requires that they match
1914 * in that case.
1915 */
1916 const glsl_type *iface =
1917 src->get_interface("gl_PerVertex", ir_var_shader_in);
1918 if (iface)
1919 dest->add_interface(iface->name, iface, ir_var_shader_in);
1920
1921 iface = src->get_interface("gl_PerVertex", ir_var_shader_out);
1922 if (iface)
1923 dest->add_interface(iface->name, iface, ir_var_shader_out);
1924 }
1925 }
1926
1927 extern "C" {
1928
1929 static void
1930 assign_subroutine_indexes(struct _mesa_glsl_parse_state *state)
1931 {
1932 int j, k;
1933 int index = 0;
1934
1935 for (j = 0; j < state->num_subroutines; j++) {
1936 while (state->subroutines[j]->subroutine_index == -1) {
1937 for (k = 0; k < state->num_subroutines; k++) {
1938 if (state->subroutines[k]->subroutine_index == index)
1939 break;
1940 else if (k == state->num_subroutines - 1) {
1941 state->subroutines[j]->subroutine_index = index;
1942 }
1943 }
1944 index++;
1945 }
1946 }
1947 }
1948
1949 static void
1950 add_builtin_defines(struct _mesa_glsl_parse_state *state,
1951 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1952 struct glcpp_parser *data,
1953 unsigned version,
1954 bool es)
1955 {
1956 unsigned gl_version = state->ctx->Extensions.Version;
1957 gl_api api = state->ctx->API;
1958
1959 if (gl_version != 0xff) {
1960 unsigned i;
1961 for (i = 0; i < state->num_supported_versions; i++) {
1962 if (state->supported_versions[i].ver == version &&
1963 state->supported_versions[i].es == es) {
1964 gl_version = state->supported_versions[i].gl_ver;
1965 break;
1966 }
1967 }
1968
1969 if (i == state->num_supported_versions)
1970 return;
1971 }
1972
1973 if (es)
1974 api = API_OPENGLES2;
1975
1976 for (unsigned i = 0;
1977 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
1978 const _mesa_glsl_extension *extension
1979 = &_mesa_glsl_supported_extensions[i];
1980 if (extension->compatible_with_state(state, api, gl_version)) {
1981 add_builtin_define(data, extension->name, 1);
1982 }
1983 }
1984 }
1985
1986 /* Implements parsing checks that we can't do during parsing */
1987 static void
1988 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
1989 {
1990 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
1991 YYLTYPE loc;
1992 memset(&loc, 0, sizeof(loc));
1993 _mesa_glsl_error(&loc, state, "Compute shaders require "
1994 "GLSL 4.30 or GLSL ES 3.10");
1995 }
1996 }
1997
1998 static void
1999 opt_shader_and_create_symbol_table(struct gl_context *ctx,
2000 struct glsl_symbol_table *source_symbols,
2001 struct gl_shader *shader)
2002 {
2003 assert(shader->CompileStatus != COMPILE_FAILURE &&
2004 !shader->ir->is_empty());
2005
2006 struct gl_shader_compiler_options *options =
2007 &ctx->Const.ShaderCompilerOptions[shader->Stage];
2008
2009 /* Do some optimization at compile time to reduce shader IR size
2010 * and reduce later work if the same shader is linked multiple times
2011 */
2012 if (ctx->Const.GLSLOptimizeConservatively) {
2013 /* Run it just once. */
2014 do_common_optimization(shader->ir, false, false, options,
2015 ctx->Const.NativeIntegers);
2016 } else {
2017 /* Repeat it until it stops making changes. */
2018 while (do_common_optimization(shader->ir, false, false, options,
2019 ctx->Const.NativeIntegers))
2020 ;
2021 }
2022
2023 validate_ir_tree(shader->ir);
2024
2025 enum ir_variable_mode other;
2026 switch (shader->Stage) {
2027 case MESA_SHADER_VERTEX:
2028 other = ir_var_shader_in;
2029 break;
2030 case MESA_SHADER_FRAGMENT:
2031 other = ir_var_shader_out;
2032 break;
2033 default:
2034 /* Something invalid to ensure optimize_dead_builtin_uniforms
2035 * doesn't remove anything other than uniforms or constants.
2036 */
2037 other = ir_var_mode_count;
2038 break;
2039 }
2040
2041 optimize_dead_builtin_variables(shader->ir, other);
2042
2043 validate_ir_tree(shader->ir);
2044
2045 /* Retain any live IR, but trash the rest. */
2046 reparent_ir(shader->ir, shader->ir);
2047
2048 /* Destroy the symbol table. Create a new symbol table that contains only
2049 * the variables and functions that still exist in the IR. The symbol
2050 * table will be used later during linking.
2051 *
2052 * There must NOT be any freed objects still referenced by the symbol
2053 * table. That could cause the linker to dereference freed memory.
2054 *
2055 * We don't have to worry about types or interface-types here because those
2056 * are fly-weights that are looked up by glsl_type.
2057 */
2058 _mesa_glsl_copy_symbols_from_table(shader->ir, source_symbols,
2059 shader->symbols);
2060 }
2061
2062 void
2063 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
2064 bool dump_ast, bool dump_hir, bool force_recompile)
2065 {
2066 const char *source = force_recompile && shader->FallbackSource ?
2067 shader->FallbackSource : shader->Source;
2068
2069 if (!force_recompile) {
2070 if (ctx->Cache) {
2071 char buf[41];
2072 disk_cache_compute_key(ctx->Cache, source, strlen(source),
2073 shader->sha1);
2074 if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
2075 /* We've seen this shader before and know it compiles */
2076 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2077 _mesa_sha1_format(buf, shader->sha1);
2078 fprintf(stderr, "deferring compile of shader: %s\n", buf);
2079 }
2080 shader->CompileStatus = COMPILE_SKIPPED;
2081
2082 free((void *)shader->FallbackSource);
2083 shader->FallbackSource = NULL;
2084 return;
2085 }
2086 }
2087 } else {
2088 /* We should only ever end up here if a re-compile has been forced by a
2089 * shader cache miss. In which case we can skip the compile if its
2090 * already be done by a previous fallback or the initial compile call.
2091 */
2092 if (shader->CompileStatus == COMPILE_SUCCESS)
2093 return;
2094 }
2095
2096 struct _mesa_glsl_parse_state *state =
2097 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
2098
2099 if (ctx->Const.GenerateTemporaryNames)
2100 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
2101 false, true);
2102
2103 state->error = glcpp_preprocess(state, &source, &state->info_log,
2104 add_builtin_defines, state, ctx);
2105
2106 if (!state->error) {
2107 _mesa_glsl_lexer_ctor(state, source);
2108 _mesa_glsl_parse(state);
2109 _mesa_glsl_lexer_dtor(state);
2110 do_late_parsing_checks(state);
2111 }
2112
2113 if (dump_ast) {
2114 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
2115 ast->print();
2116 }
2117 printf("\n\n");
2118 }
2119
2120 ralloc_free(shader->ir);
2121 shader->ir = new(shader) exec_list;
2122 if (!state->error && !state->translation_unit.is_empty())
2123 _mesa_ast_to_hir(shader->ir, state);
2124
2125 if (!state->error) {
2126 validate_ir_tree(shader->ir);
2127
2128 /* Print out the unoptimized IR. */
2129 if (dump_hir) {
2130 _mesa_print_ir(stdout, shader->ir, state);
2131 }
2132 }
2133
2134 if (shader->InfoLog)
2135 ralloc_free(shader->InfoLog);
2136
2137 if (!state->error)
2138 set_shader_inout_layout(shader, state);
2139
2140 shader->symbols = new(shader->ir) glsl_symbol_table;
2141 shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
2142 shader->InfoLog = state->info_log;
2143 shader->Version = state->language_version;
2144 shader->IsES = state->es_shader;
2145
2146 if (!state->error && !shader->ir->is_empty()) {
2147 assign_subroutine_indexes(state);
2148 lower_subroutine(shader->ir, state);
2149 opt_shader_and_create_symbol_table(ctx, state->symbols, shader);
2150 }
2151
2152 if (!force_recompile) {
2153 free((void *)shader->FallbackSource);
2154 shader->FallbackSource = NULL;
2155 }
2156
2157 delete state->symbols;
2158 ralloc_free(state);
2159
2160 if (ctx->Cache && shader->CompileStatus == COMPILE_SUCCESS) {
2161 char sha1_buf[41];
2162 disk_cache_put_key(ctx->Cache, shader->sha1);
2163 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2164 _mesa_sha1_format(sha1_buf, shader->sha1);
2165 fprintf(stderr, "marking shader: %s\n", sha1_buf);
2166 }
2167 }
2168 }
2169
2170 } /* extern "C" */
2171 /**
2172 * Do the set of common optimizations passes
2173 *
2174 * \param ir List of instructions to be optimized
2175 * \param linked Is the shader linked? This enables
2176 * optimizations passes that remove code at
2177 * global scope and could cause linking to
2178 * fail.
2179 * \param uniform_locations_assigned Have locations already been assigned for
2180 * uniforms? This prevents the declarations
2181 * of unused uniforms from being removed.
2182 * The setting of this flag only matters if
2183 * \c linked is \c true.
2184 * \param options The driver's preferred shader options.
2185 * \param native_integers Selects optimizations that depend on the
2186 * implementations supporting integers
2187 * natively (as opposed to supporting
2188 * integers in floating point registers).
2189 */
2190 bool
2191 do_common_optimization(exec_list *ir, bool linked,
2192 bool uniform_locations_assigned,
2193 const struct gl_shader_compiler_options *options,
2194 bool native_integers)
2195 {
2196 const bool debug = false;
2197 GLboolean progress = GL_FALSE;
2198
2199 #define OPT(PASS, ...) do { \
2200 if (debug) { \
2201 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2202 const bool opt_progress = PASS(__VA_ARGS__); \
2203 progress = opt_progress || progress; \
2204 if (opt_progress) \
2205 _mesa_print_ir(stderr, ir, NULL); \
2206 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2207 #PASS, opt_progress ? "made" : "no"); \
2208 } else { \
2209 progress = PASS(__VA_ARGS__) || progress; \
2210 } \
2211 } while (false)
2212
2213 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2214
2215 if (linked) {
2216 OPT(do_function_inlining, ir);
2217 OPT(do_dead_functions, ir);
2218 OPT(do_structure_splitting, ir);
2219 }
2220 propagate_invariance(ir);
2221 OPT(do_if_simplification, ir);
2222 OPT(opt_flatten_nested_if_blocks, ir);
2223 OPT(opt_conditional_discard, ir);
2224 OPT(do_copy_propagation_elements, ir);
2225
2226 if (options->OptimizeForAOS && !linked)
2227 OPT(opt_flip_matrices, ir);
2228
2229 if (linked && options->OptimizeForAOS) {
2230 OPT(do_vectorize, ir);
2231 }
2232
2233 if (linked)
2234 OPT(do_dead_code, ir, uniform_locations_assigned);
2235 else
2236 OPT(do_dead_code_unlinked, ir);
2237 OPT(do_dead_code_local, ir);
2238 OPT(do_tree_grafting, ir);
2239 OPT(do_constant_propagation, ir);
2240 if (linked)
2241 OPT(do_constant_variable, ir);
2242 else
2243 OPT(do_constant_variable_unlinked, ir);
2244 OPT(do_constant_folding, ir);
2245 OPT(do_minmax_prune, ir);
2246 OPT(do_rebalance_tree, ir);
2247 OPT(do_algebraic, ir, native_integers, options);
2248 OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2249 options->EmitNoCont, options->EmitNoLoops);
2250 OPT(do_vec_index_to_swizzle, ir);
2251 OPT(lower_vector_insert, ir, false);
2252 OPT(optimize_swizzles, ir);
2253
2254 OPT(optimize_split_arrays, ir, linked);
2255 OPT(optimize_redundant_jumps, ir);
2256
2257 if (options->MaxUnrollIterations) {
2258 loop_state *ls = analyze_loop_variables(ir);
2259 if (ls->loop_found) {
2260 bool loop_progress = unroll_loops(ir, ls, options);
2261 while (loop_progress) {
2262 loop_progress = false;
2263 loop_progress |= do_constant_propagation(ir);
2264 loop_progress |= do_if_simplification(ir);
2265
2266 /* Some drivers only call do_common_optimization() once rather
2267 * than in a loop. So we must call do_lower_jumps() after
2268 * unrolling a loop because for drivers that use LLVM validation
2269 * will fail if a jump is not the last instruction in the block.
2270 * For example the following will fail LLVM validation:
2271 *
2272 * (loop (
2273 * ...
2274 * break
2275 * (assign (x) (var_ref v124) (expression int + (var_ref v124)
2276 * (constant int (1)) ) )
2277 * ))
2278 */
2279 loop_progress |= do_lower_jumps(ir, true, true,
2280 options->EmitNoMainReturn,
2281 options->EmitNoCont,
2282 options->EmitNoLoops);
2283 }
2284 progress |= loop_progress;
2285 }
2286 delete ls;
2287 }
2288
2289 #undef OPT
2290
2291 return progress;
2292 }
2293
2294 extern "C" {
2295
2296 /**
2297 * To be called at GL teardown time, this frees compiler datastructures.
2298 *
2299 * After calling this, any previously compiled shaders and shader
2300 * programs would be invalid. So this should happen at approximately
2301 * program exit.
2302 */
2303 void
2304 _mesa_destroy_shader_compiler(void)
2305 {
2306 _mesa_destroy_shader_compiler_caches();
2307
2308 _mesa_glsl_release_types();
2309 }
2310
2311 /**
2312 * Releases compiler caches to trade off performance for memory.
2313 *
2314 * Intended to be used with glReleaseShaderCompiler().
2315 */
2316 void
2317 _mesa_destroy_shader_compiler_caches(void)
2318 {
2319 _mesa_glsl_release_builtin_functions();
2320 }
2321
2322 }