Revert "glsl: be much more aggressive when skipping shader compilation"
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <inttypes.h> /* for PRIx64 macro */
24 #include <stdio.h>
25 #include <stdarg.h>
26 #include <string.h>
27 #include <assert.h>
28
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/formats.h"
32 #include "main/shaderobj.h"
33 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
34 #include "util/ralloc.h"
35 #include "util/disk_cache.h"
36 #include "util/mesa-sha1.h"
37 #include "ast.h"
38 #include "glsl_parser_extras.h"
39 #include "glsl_parser.h"
40 #include "ir_optimization.h"
41 #include "loop_analysis.h"
42 #include "builtin_functions.h"
43
44 /**
45 * Format a short human-readable description of the given GLSL version.
46 */
47 const char *
48 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
49 {
50 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
51 version / 100, version % 100);
52 }
53
54
55 static const unsigned known_desktop_glsl_versions[] =
56 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450, 460 };
57 static const unsigned known_desktop_gl_versions[] =
58 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45, 46 };
59
60
61 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
62 gl_shader_stage stage,
63 void *mem_ctx)
64 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
65 switch_state(), warnings_enabled(true)
66 {
67 assert(stage < MESA_SHADER_STAGES);
68 this->stage = stage;
69
70 this->scanner = NULL;
71 this->translation_unit.make_empty();
72 this->symbols = new(mem_ctx) glsl_symbol_table;
73
74 this->linalloc = linear_alloc_parent(this, 0);
75
76 this->info_log = ralloc_strdup(mem_ctx, "");
77 this->error = false;
78 this->loop_nesting_ast = NULL;
79
80 this->uses_builtin_functions = false;
81
82 /* Set default language version and extensions */
83 this->language_version = 110;
84 this->forced_language_version = ctx->Const.ForceGLSLVersion;
85 this->zero_init = ctx->Const.GLSLZeroInit;
86 this->gl_version = 20;
87 this->compat_shader = true;
88 this->es_shader = false;
89 this->ARB_texture_rectangle_enable = true;
90
91 /* OpenGL ES 2.0 has different defaults from desktop GL. */
92 if (ctx->API == API_OPENGLES2) {
93 this->language_version = 100;
94 this->es_shader = true;
95 this->ARB_texture_rectangle_enable = false;
96 }
97
98 this->extensions = &ctx->Extensions;
99
100 this->Const.MaxLights = ctx->Const.MaxLights;
101 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
102 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
103 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
104 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
105 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
106 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
107 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
108 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
109 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
110 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
111 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
112
113 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
114
115 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
116
117 /* 1.50 constants */
118 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
119 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
120 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
121 this->Const.MaxGeometryShaderInvocations = ctx->Const.MaxGeometryShaderInvocations;
122 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
123 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
124 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
125 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
126 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
127
128 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
129 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
130 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
131 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
132 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
133 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
134 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
135 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
136 this->Const.MaxVertexAtomicCounterBuffers =
137 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
138 this->Const.MaxTessControlAtomicCounterBuffers =
139 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
140 this->Const.MaxTessEvaluationAtomicCounterBuffers =
141 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
142 this->Const.MaxGeometryAtomicCounterBuffers =
143 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
144 this->Const.MaxFragmentAtomicCounterBuffers =
145 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
146 this->Const.MaxComputeAtomicCounterBuffers =
147 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
148 this->Const.MaxCombinedAtomicCounterBuffers =
149 ctx->Const.MaxCombinedAtomicBuffers;
150 this->Const.MaxAtomicCounterBufferSize =
151 ctx->Const.MaxAtomicBufferSize;
152
153 /* ARB_enhanced_layouts constants */
154 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
155 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
156
157 /* Compute shader constants */
158 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
159 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
160 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
161 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
162
163 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
164 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
165
166 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
167 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
168 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
169 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
170 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
171 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
172 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
173 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
174 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
175 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
176
177 /* ARB_viewport_array */
178 this->Const.MaxViewports = ctx->Const.MaxViewports;
179
180 /* tessellation shader constants */
181 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
182 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
183 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
184 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
185 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
186 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
187 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
188 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
189 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
190 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
191 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
192 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
193
194 /* GL 4.5 / OES_sample_variables */
195 this->Const.MaxSamples = ctx->Const.MaxSamples;
196
197 this->current_function = NULL;
198 this->toplevel_ir = NULL;
199 this->found_return = false;
200 this->all_invariant = false;
201 this->user_structures = NULL;
202 this->num_user_structures = 0;
203 this->num_subroutines = 0;
204 this->subroutines = NULL;
205 this->num_subroutine_types = 0;
206 this->subroutine_types = NULL;
207
208 /* supported_versions should be large enough to support the known desktop
209 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
210 */
211 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
212 ARRAY_SIZE(this->supported_versions));
213
214 /* Populate the list of supported GLSL versions */
215 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
216 * the OpenGL 3.2 Core context is supported, this logic will need
217 * change. Older versions of GLSL are no longer supported
218 * outside the compatibility contexts of 3.x.
219 */
220 this->num_supported_versions = 0;
221 if (_mesa_is_desktop_gl(ctx)) {
222 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
223 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
224 this->supported_versions[this->num_supported_versions].ver
225 = known_desktop_glsl_versions[i];
226 this->supported_versions[this->num_supported_versions].gl_ver
227 = known_desktop_gl_versions[i];
228 this->supported_versions[this->num_supported_versions].es = false;
229 this->num_supported_versions++;
230 }
231 }
232 }
233 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
234 this->supported_versions[this->num_supported_versions].ver = 100;
235 this->supported_versions[this->num_supported_versions].gl_ver = 20;
236 this->supported_versions[this->num_supported_versions].es = true;
237 this->num_supported_versions++;
238 }
239 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
240 this->supported_versions[this->num_supported_versions].ver = 300;
241 this->supported_versions[this->num_supported_versions].gl_ver = 30;
242 this->supported_versions[this->num_supported_versions].es = true;
243 this->num_supported_versions++;
244 }
245 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
246 this->supported_versions[this->num_supported_versions].ver = 310;
247 this->supported_versions[this->num_supported_versions].gl_ver = 31;
248 this->supported_versions[this->num_supported_versions].es = true;
249 this->num_supported_versions++;
250 }
251 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
252 ctx->Extensions.ARB_ES3_2_compatibility) {
253 this->supported_versions[this->num_supported_versions].ver = 320;
254 this->supported_versions[this->num_supported_versions].gl_ver = 32;
255 this->supported_versions[this->num_supported_versions].es = true;
256 this->num_supported_versions++;
257 }
258
259 /* Create a string for use in error messages to tell the user which GLSL
260 * versions are supported.
261 */
262 char *supported = ralloc_strdup(this, "");
263 for (unsigned i = 0; i < this->num_supported_versions; i++) {
264 unsigned ver = this->supported_versions[i].ver;
265 const char *const prefix = (i == 0)
266 ? ""
267 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
268 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
269
270 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
271 prefix,
272 ver / 100, ver % 100,
273 suffix);
274 }
275
276 this->supported_version_string = supported;
277
278 if (ctx->Const.ForceGLSLExtensionsWarn)
279 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
280
281 this->default_uniform_qualifier = new(this) ast_type_qualifier();
282 this->default_uniform_qualifier->flags.q.shared = 1;
283 this->default_uniform_qualifier->flags.q.column_major = 1;
284
285 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
286 this->default_shader_storage_qualifier->flags.q.shared = 1;
287 this->default_shader_storage_qualifier->flags.q.column_major = 1;
288
289 this->fs_uses_gl_fragcoord = false;
290 this->fs_redeclares_gl_fragcoord = false;
291 this->fs_origin_upper_left = false;
292 this->fs_pixel_center_integer = false;
293 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
294
295 this->gs_input_prim_type_specified = false;
296 this->tcs_output_vertices_specified = false;
297 this->gs_input_size = 0;
298 this->in_qualifier = new(this) ast_type_qualifier();
299 this->out_qualifier = new(this) ast_type_qualifier();
300 this->fs_early_fragment_tests = false;
301 this->fs_inner_coverage = false;
302 this->fs_post_depth_coverage = false;
303 this->fs_pixel_interlock_ordered = false;
304 this->fs_pixel_interlock_unordered = false;
305 this->fs_sample_interlock_ordered = false;
306 this->fs_sample_interlock_unordered = false;
307 this->fs_blend_support = 0;
308 memset(this->atomic_counter_offsets, 0,
309 sizeof(this->atomic_counter_offsets));
310 this->allow_extension_directive_midshader =
311 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
312 this->allow_builtin_variable_redeclaration =
313 ctx->Const.AllowGLSLBuiltinVariableRedeclaration;
314 this->allow_layout_qualifier_on_function_parameter =
315 ctx->Const.AllowLayoutQualifiersOnFunctionParameters;
316
317 this->cs_input_local_size_variable_specified = false;
318
319 /* ARB_bindless_texture */
320 this->bindless_sampler_specified = false;
321 this->bindless_image_specified = false;
322 this->bound_sampler_specified = false;
323 this->bound_image_specified = false;
324 }
325
326 /**
327 * Determine whether the current GLSL version is sufficiently high to support
328 * a certain feature, and generate an error message if it isn't.
329 *
330 * \param required_glsl_version and \c required_glsl_es_version are
331 * interpreted as they are in _mesa_glsl_parse_state::is_version().
332 *
333 * \param locp is the parser location where the error should be reported.
334 *
335 * \param fmt (and additional arguments) constitute a printf-style error
336 * message to report if the version check fails. Information about the
337 * current and required GLSL versions will be appended. So, for example, if
338 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
339 * "foo unsupported") is called, the error message will be "foo unsupported in
340 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
341 */
342 bool
343 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
344 unsigned required_glsl_es_version,
345 YYLTYPE *locp, const char *fmt, ...)
346 {
347 if (this->is_version(required_glsl_version, required_glsl_es_version))
348 return true;
349
350 va_list args;
351 va_start(args, fmt);
352 char *problem = ralloc_vasprintf(this, fmt, args);
353 va_end(args);
354 const char *glsl_version_string
355 = glsl_compute_version_string(this, false, required_glsl_version);
356 const char *glsl_es_version_string
357 = glsl_compute_version_string(this, true, required_glsl_es_version);
358 const char *requirement_string = "";
359 if (required_glsl_version && required_glsl_es_version) {
360 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
361 glsl_version_string,
362 glsl_es_version_string);
363 } else if (required_glsl_version) {
364 requirement_string = ralloc_asprintf(this, " (%s required)",
365 glsl_version_string);
366 } else if (required_glsl_es_version) {
367 requirement_string = ralloc_asprintf(this, " (%s required)",
368 glsl_es_version_string);
369 }
370 _mesa_glsl_error(locp, this, "%s in %s%s",
371 problem, this->get_version_string(),
372 requirement_string);
373
374 return false;
375 }
376
377 /**
378 * Process a GLSL #version directive.
379 *
380 * \param version is the integer that follows the #version token.
381 *
382 * \param ident is a string identifier that follows the integer, if any is
383 * present. Otherwise NULL.
384 */
385 void
386 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
387 const char *ident)
388 {
389 bool es_token_present = false;
390 bool compat_token_present = false;
391 if (ident) {
392 if (strcmp(ident, "es") == 0) {
393 es_token_present = true;
394 } else if (version >= 150) {
395 if (strcmp(ident, "core") == 0) {
396 /* Accept the token. There's no need to record that this is
397 * a core profile shader since that's the only profile we support.
398 */
399 } else if (strcmp(ident, "compatibility") == 0) {
400 compat_token_present = true;
401
402 if (this->ctx->API != API_OPENGL_COMPAT) {
403 _mesa_glsl_error(locp, this,
404 "the compatibility profile is not supported");
405 }
406 } else {
407 _mesa_glsl_error(locp, this,
408 "\"%s\" is not a valid shading language profile; "
409 "if present, it must be \"core\"", ident);
410 }
411 } else {
412 _mesa_glsl_error(locp, this,
413 "illegal text following version number");
414 }
415 }
416
417 this->es_shader = es_token_present;
418 if (version == 100) {
419 if (es_token_present) {
420 _mesa_glsl_error(locp, this,
421 "GLSL 1.00 ES should be selected using "
422 "`#version 100'");
423 } else {
424 this->es_shader = true;
425 }
426 }
427
428 if (this->es_shader) {
429 this->ARB_texture_rectangle_enable = false;
430 }
431
432 if (this->forced_language_version)
433 this->language_version = this->forced_language_version;
434 else
435 this->language_version = version;
436
437 this->compat_shader = compat_token_present ||
438 (this->ctx->API == API_OPENGL_COMPAT &&
439 this->language_version == 140) ||
440 (!this->es_shader && this->language_version < 140);
441
442 bool supported = false;
443 for (unsigned i = 0; i < this->num_supported_versions; i++) {
444 if (this->supported_versions[i].ver == this->language_version
445 && this->supported_versions[i].es == this->es_shader) {
446 this->gl_version = this->supported_versions[i].gl_ver;
447 supported = true;
448 break;
449 }
450 }
451
452 if (!supported) {
453 _mesa_glsl_error(locp, this, "%s is not supported. "
454 "Supported versions are: %s",
455 this->get_version_string(),
456 this->supported_version_string);
457
458 /* On exit, the language_version must be set to a valid value.
459 * Later calls to _mesa_glsl_initialize_types will misbehave if
460 * the version is invalid.
461 */
462 switch (this->ctx->API) {
463 case API_OPENGL_COMPAT:
464 case API_OPENGL_CORE:
465 this->language_version = this->ctx->Const.GLSLVersion;
466 break;
467
468 case API_OPENGLES:
469 assert(!"Should not get here.");
470 /* FALLTHROUGH */
471
472 case API_OPENGLES2:
473 this->language_version = 100;
474 break;
475 }
476 }
477 }
478
479
480 /* This helper function will append the given message to the shader's
481 info log and report it via GL_ARB_debug_output. Per that extension,
482 'type' is one of the enum values classifying the message, and
483 'id' is the implementation-defined ID of the given message. */
484 static void
485 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
486 GLenum type, const char *fmt, va_list ap)
487 {
488 bool error = (type == MESA_DEBUG_TYPE_ERROR);
489 GLuint msg_id = 0;
490
491 assert(state->info_log != NULL);
492
493 /* Get the offset that the new message will be written to. */
494 int msg_offset = strlen(state->info_log);
495
496 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
497 locp->source,
498 locp->first_line,
499 locp->first_column,
500 error ? "error" : "warning");
501 ralloc_vasprintf_append(&state->info_log, fmt, ap);
502
503 const char *const msg = &state->info_log[msg_offset];
504 struct gl_context *ctx = state->ctx;
505
506 /* Report the error via GL_ARB_debug_output. */
507 _mesa_shader_debug(ctx, type, &msg_id, msg);
508
509 ralloc_strcat(&state->info_log, "\n");
510 }
511
512 void
513 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
514 const char *fmt, ...)
515 {
516 va_list ap;
517
518 state->error = true;
519
520 va_start(ap, fmt);
521 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
522 va_end(ap);
523 }
524
525
526 void
527 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
528 const char *fmt, ...)
529 {
530 if (state->warnings_enabled) {
531 va_list ap;
532
533 va_start(ap, fmt);
534 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
535 va_end(ap);
536 }
537 }
538
539
540 /**
541 * Enum representing the possible behaviors that can be specified in
542 * an #extension directive.
543 */
544 enum ext_behavior {
545 extension_disable,
546 extension_enable,
547 extension_require,
548 extension_warn
549 };
550
551 /**
552 * Element type for _mesa_glsl_supported_extensions
553 */
554 struct _mesa_glsl_extension {
555 /**
556 * Name of the extension when referred to in a GLSL extension
557 * statement
558 */
559 const char *name;
560
561 /**
562 * Whether this extension is a part of AEP
563 */
564 bool aep;
565
566 /**
567 * Predicate that checks whether the relevant extension is available for
568 * this context.
569 */
570 bool (*available_pred)(const struct gl_context *,
571 gl_api api, uint8_t version);
572
573 /**
574 * Flag in the _mesa_glsl_parse_state struct that should be set
575 * when this extension is enabled.
576 *
577 * See note in _mesa_glsl_extension::supported_flag about "pointer
578 * to member" types.
579 */
580 bool _mesa_glsl_parse_state::* enable_flag;
581
582 /**
583 * Flag in the _mesa_glsl_parse_state struct that should be set
584 * when the shader requests "warn" behavior for this extension.
585 *
586 * See note in _mesa_glsl_extension::supported_flag about "pointer
587 * to member" types.
588 */
589 bool _mesa_glsl_parse_state::* warn_flag;
590
591
592 bool compatible_with_state(const _mesa_glsl_parse_state *state,
593 gl_api api, uint8_t gl_version) const;
594 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
595 };
596
597 /** Checks if the context supports a user-facing extension */
598 #define EXT(name_str, driver_cap, ...) \
599 static MAYBE_UNUSED bool \
600 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
601 { \
602 return ctx->Extensions.driver_cap && (version >= \
603 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
604 }
605 #include "main/extensions_table.h"
606 #undef EXT
607
608 #define EXT(NAME) \
609 { "GL_" #NAME, false, has_##NAME, \
610 &_mesa_glsl_parse_state::NAME##_enable, \
611 &_mesa_glsl_parse_state::NAME##_warn }
612
613 #define EXT_AEP(NAME) \
614 { "GL_" #NAME, true, has_##NAME, \
615 &_mesa_glsl_parse_state::NAME##_enable, \
616 &_mesa_glsl_parse_state::NAME##_warn }
617
618 /**
619 * Table of extensions that can be enabled/disabled within a shader,
620 * and the conditions under which they are supported.
621 */
622 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
623 /* ARB extensions go here, sorted alphabetically.
624 */
625 EXT(ARB_ES3_1_compatibility),
626 EXT(ARB_ES3_2_compatibility),
627 EXT(ARB_arrays_of_arrays),
628 EXT(ARB_bindless_texture),
629 EXT(ARB_compatibility),
630 EXT(ARB_compute_shader),
631 EXT(ARB_compute_variable_group_size),
632 EXT(ARB_conservative_depth),
633 EXT(ARB_cull_distance),
634 EXT(ARB_derivative_control),
635 EXT(ARB_draw_buffers),
636 EXT(ARB_draw_instanced),
637 EXT(ARB_enhanced_layouts),
638 EXT(ARB_explicit_attrib_location),
639 EXT(ARB_explicit_uniform_location),
640 EXT(ARB_fragment_coord_conventions),
641 EXT(ARB_fragment_layer_viewport),
642 EXT(ARB_fragment_shader_interlock),
643 EXT(ARB_gpu_shader5),
644 EXT(ARB_gpu_shader_fp64),
645 EXT(ARB_gpu_shader_int64),
646 EXT(ARB_post_depth_coverage),
647 EXT(ARB_sample_shading),
648 EXT(ARB_separate_shader_objects),
649 EXT(ARB_shader_atomic_counter_ops),
650 EXT(ARB_shader_atomic_counters),
651 EXT(ARB_shader_ballot),
652 EXT(ARB_shader_bit_encoding),
653 EXT(ARB_shader_clock),
654 EXT(ARB_shader_draw_parameters),
655 EXT(ARB_shader_group_vote),
656 EXT(ARB_shader_image_load_store),
657 EXT(ARB_shader_image_size),
658 EXT(ARB_shader_precision),
659 EXT(ARB_shader_stencil_export),
660 EXT(ARB_shader_storage_buffer_object),
661 EXT(ARB_shader_subroutine),
662 EXT(ARB_shader_texture_image_samples),
663 EXT(ARB_shader_texture_lod),
664 EXT(ARB_shader_viewport_layer_array),
665 EXT(ARB_shading_language_420pack),
666 EXT(ARB_shading_language_packing),
667 EXT(ARB_tessellation_shader),
668 EXT(ARB_texture_cube_map_array),
669 EXT(ARB_texture_gather),
670 EXT(ARB_texture_multisample),
671 EXT(ARB_texture_query_levels),
672 EXT(ARB_texture_query_lod),
673 EXT(ARB_texture_rectangle),
674 EXT(ARB_uniform_buffer_object),
675 EXT(ARB_vertex_attrib_64bit),
676 EXT(ARB_viewport_array),
677
678 /* KHR extensions go here, sorted alphabetically.
679 */
680 EXT_AEP(KHR_blend_equation_advanced),
681
682 /* OES extensions go here, sorted alphabetically.
683 */
684 EXT(OES_EGL_image_external),
685 EXT(OES_EGL_image_external_essl3),
686 EXT(OES_geometry_point_size),
687 EXT(OES_geometry_shader),
688 EXT(OES_gpu_shader5),
689 EXT(OES_primitive_bounding_box),
690 EXT_AEP(OES_sample_variables),
691 EXT_AEP(OES_shader_image_atomic),
692 EXT(OES_shader_io_blocks),
693 EXT_AEP(OES_shader_multisample_interpolation),
694 EXT(OES_standard_derivatives),
695 EXT(OES_tessellation_point_size),
696 EXT(OES_tessellation_shader),
697 EXT(OES_texture_3D),
698 EXT(OES_texture_buffer),
699 EXT(OES_texture_cube_map_array),
700 EXT_AEP(OES_texture_storage_multisample_2d_array),
701 EXT(OES_viewport_array),
702
703 /* All other extensions go here, sorted alphabetically.
704 */
705 EXT(AMD_conservative_depth),
706 EXT(AMD_gpu_shader_int64),
707 EXT(AMD_shader_stencil_export),
708 EXT(AMD_shader_trinary_minmax),
709 EXT(AMD_texture_texture4),
710 EXT(AMD_vertex_shader_layer),
711 EXT(AMD_vertex_shader_viewport_index),
712 EXT(ANDROID_extension_pack_es31a),
713 EXT(EXT_blend_func_extended),
714 EXT(EXT_frag_depth),
715 EXT(EXT_draw_buffers),
716 EXT(EXT_clip_cull_distance),
717 EXT(EXT_geometry_point_size),
718 EXT_AEP(EXT_geometry_shader),
719 EXT_AEP(EXT_gpu_shader5),
720 EXT_AEP(EXT_primitive_bounding_box),
721 EXT(EXT_separate_shader_objects),
722 EXT(EXT_shader_framebuffer_fetch),
723 EXT(EXT_shader_framebuffer_fetch_non_coherent),
724 EXT(EXT_shader_implicit_conversions),
725 EXT(EXT_shader_integer_mix),
726 EXT_AEP(EXT_shader_io_blocks),
727 EXT(EXT_shader_samples_identical),
728 EXT(EXT_tessellation_point_size),
729 EXT_AEP(EXT_tessellation_shader),
730 EXT(EXT_texture_array),
731 EXT_AEP(EXT_texture_buffer),
732 EXT_AEP(EXT_texture_cube_map_array),
733 EXT(INTEL_conservative_rasterization),
734 EXT(INTEL_shader_atomic_float_minmax),
735 EXT(MESA_shader_integer_functions),
736 EXT(NV_fragment_shader_interlock),
737 EXT(NV_image_formats),
738 EXT(NV_shader_atomic_float),
739 };
740
741 #undef EXT
742
743
744 /**
745 * Determine whether a given extension is compatible with the target,
746 * API, and extension information in the current parser state.
747 */
748 bool _mesa_glsl_extension::compatible_with_state(
749 const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
750 {
751 return this->available_pred(state->ctx, api, gl_version);
752 }
753
754 /**
755 * Set the appropriate flags in the parser state to establish the
756 * given behavior for this extension.
757 */
758 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
759 ext_behavior behavior) const
760 {
761 /* Note: the ->* operator indexes into state by the
762 * offsets this->enable_flag and this->warn_flag. See
763 * _mesa_glsl_extension::supported_flag for more info.
764 */
765 state->*(this->enable_flag) = (behavior != extension_disable);
766 state->*(this->warn_flag) = (behavior == extension_warn);
767 }
768
769 /**
770 * Find an extension by name in _mesa_glsl_supported_extensions. If
771 * the name is not found, return NULL.
772 */
773 static const _mesa_glsl_extension *find_extension(const char *name)
774 {
775 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
776 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
777 return &_mesa_glsl_supported_extensions[i];
778 }
779 }
780 return NULL;
781 }
782
783 bool
784 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
785 const char *behavior_string, YYLTYPE *behavior_locp,
786 _mesa_glsl_parse_state *state)
787 {
788 uint8_t gl_version = state->ctx->Extensions.Version;
789 gl_api api = state->ctx->API;
790 ext_behavior behavior;
791 if (strcmp(behavior_string, "warn") == 0) {
792 behavior = extension_warn;
793 } else if (strcmp(behavior_string, "require") == 0) {
794 behavior = extension_require;
795 } else if (strcmp(behavior_string, "enable") == 0) {
796 behavior = extension_enable;
797 } else if (strcmp(behavior_string, "disable") == 0) {
798 behavior = extension_disable;
799 } else {
800 _mesa_glsl_error(behavior_locp, state,
801 "unknown extension behavior `%s'",
802 behavior_string);
803 return false;
804 }
805
806 /* If we're in a desktop context but with an ES shader, use an ES API enum
807 * to verify extension availability.
808 */
809 if (state->es_shader && api != API_OPENGLES2)
810 api = API_OPENGLES2;
811 /* Use the language-version derived GL version to extension checks, unless
812 * we're using meta, which sets the version to the max.
813 */
814 if (gl_version != 0xff)
815 gl_version = state->gl_version;
816
817 if (strcmp(name, "all") == 0) {
818 if ((behavior == extension_enable) || (behavior == extension_require)) {
819 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
820 (behavior == extension_enable)
821 ? "enable" : "require");
822 return false;
823 } else {
824 for (unsigned i = 0;
825 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
826 const _mesa_glsl_extension *extension
827 = &_mesa_glsl_supported_extensions[i];
828 if (extension->compatible_with_state(state, api, gl_version)) {
829 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
830 }
831 }
832 }
833 } else {
834 const _mesa_glsl_extension *extension = find_extension(name);
835 if (extension && extension->compatible_with_state(state, api, gl_version)) {
836 extension->set_flags(state, behavior);
837 if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
838 for (unsigned i = 0;
839 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
840 const _mesa_glsl_extension *extension =
841 &_mesa_glsl_supported_extensions[i];
842
843 if (!extension->aep)
844 continue;
845 /* AEP should not be enabled if all of the sub-extensions can't
846 * also be enabled. This is not the proper layer to do such
847 * error-checking though.
848 */
849 assert(extension->compatible_with_state(state, api, gl_version));
850 extension->set_flags(state, behavior);
851 }
852 }
853 } else {
854 static const char fmt[] = "extension `%s' unsupported in %s shader";
855
856 if (behavior == extension_require) {
857 _mesa_glsl_error(name_locp, state, fmt,
858 name, _mesa_shader_stage_to_string(state->stage));
859 return false;
860 } else {
861 _mesa_glsl_warning(name_locp, state, fmt,
862 name, _mesa_shader_stage_to_string(state->stage));
863 }
864 }
865 }
866
867 return true;
868 }
869
870
871 /**
872 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
873 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
874 * (process_array_constructor, et al) sufficient information to do type
875 * checking.
876 *
877 * Operates on assignments involving an aggregate initializer. E.g.,
878 *
879 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
880 *
881 * or more ridiculously,
882 *
883 * struct S {
884 * vec4 v[2];
885 * };
886 *
887 * struct {
888 * S a[2], b;
889 * int c;
890 * } aggregate = {
891 * {
892 * {
893 * {
894 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
895 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
896 * } // a[0].v
897 * }, // a[0]
898 * {
899 * {
900 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
901 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
902 * } // a[1].v
903 * } // a[1]
904 * }, // a
905 * {
906 * {
907 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
908 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
909 * } // b.v
910 * }, // b
911 * 4 // c
912 * };
913 *
914 * This pass is necessary because the right-hand side of <type> e = { ... }
915 * doesn't contain sufficient information to determine if the types match.
916 */
917 void
918 _mesa_ast_set_aggregate_type(const glsl_type *type,
919 ast_expression *expr)
920 {
921 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
922 ai->constructor_type = type;
923
924 /* If the aggregate is an array, recursively set its elements' types. */
925 if (type->is_array()) {
926 /* Each array element has the type type->fields.array.
927 *
928 * E.g., if <type> if struct S[2] we want to set each element's type to
929 * struct S.
930 */
931 for (exec_node *expr_node = ai->expressions.get_head_raw();
932 !expr_node->is_tail_sentinel();
933 expr_node = expr_node->next) {
934 ast_expression *expr = exec_node_data(ast_expression, expr_node,
935 link);
936
937 if (expr->oper == ast_aggregate)
938 _mesa_ast_set_aggregate_type(type->fields.array, expr);
939 }
940
941 /* If the aggregate is a struct, recursively set its fields' types. */
942 } else if (type->is_record()) {
943 exec_node *expr_node = ai->expressions.get_head_raw();
944
945 /* Iterate through the struct's fields. */
946 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
947 i++, expr_node = expr_node->next) {
948 ast_expression *expr = exec_node_data(ast_expression, expr_node,
949 link);
950
951 if (expr->oper == ast_aggregate) {
952 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
953 }
954 }
955 /* If the aggregate is a matrix, set its columns' types. */
956 } else if (type->is_matrix()) {
957 for (exec_node *expr_node = ai->expressions.get_head_raw();
958 !expr_node->is_tail_sentinel();
959 expr_node = expr_node->next) {
960 ast_expression *expr = exec_node_data(ast_expression, expr_node,
961 link);
962
963 if (expr->oper == ast_aggregate)
964 _mesa_ast_set_aggregate_type(type->column_type(), expr);
965 }
966 }
967 }
968
969 void
970 _mesa_ast_process_interface_block(YYLTYPE *locp,
971 _mesa_glsl_parse_state *state,
972 ast_interface_block *const block,
973 const struct ast_type_qualifier &q)
974 {
975 if (q.flags.q.buffer) {
976 if (!state->has_shader_storage_buffer_objects()) {
977 _mesa_glsl_error(locp, state,
978 "#version 430 / GL_ARB_shader_storage_buffer_object "
979 "required for defining shader storage blocks");
980 } else if (state->ARB_shader_storage_buffer_object_warn) {
981 _mesa_glsl_warning(locp, state,
982 "#version 430 / GL_ARB_shader_storage_buffer_object "
983 "required for defining shader storage blocks");
984 }
985 } else if (q.flags.q.uniform) {
986 if (!state->has_uniform_buffer_objects()) {
987 _mesa_glsl_error(locp, state,
988 "#version 140 / GL_ARB_uniform_buffer_object "
989 "required for defining uniform blocks");
990 } else if (state->ARB_uniform_buffer_object_warn) {
991 _mesa_glsl_warning(locp, state,
992 "#version 140 / GL_ARB_uniform_buffer_object "
993 "required for defining uniform blocks");
994 }
995 } else {
996 if (!state->has_shader_io_blocks()) {
997 if (state->es_shader) {
998 _mesa_glsl_error(locp, state,
999 "GL_OES_shader_io_blocks or #version 320 "
1000 "required for using interface blocks");
1001 } else {
1002 _mesa_glsl_error(locp, state,
1003 "#version 150 required for using "
1004 "interface blocks");
1005 }
1006 }
1007 }
1008
1009 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
1010 * "It is illegal to have an input block in a vertex shader
1011 * or an output block in a fragment shader"
1012 */
1013 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
1014 _mesa_glsl_error(locp, state,
1015 "`in' interface block is not allowed for "
1016 "a vertex shader");
1017 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
1018 _mesa_glsl_error(locp, state,
1019 "`out' interface block is not allowed for "
1020 "a fragment shader");
1021 }
1022
1023 /* Since block arrays require names, and both features are added in
1024 * the same language versions, we don't have to explicitly
1025 * version-check both things.
1026 */
1027 if (block->instance_name != NULL) {
1028 state->check_version(150, 300, locp, "interface blocks with "
1029 "an instance name are not allowed");
1030 }
1031
1032 ast_type_qualifier::bitset_t interface_type_mask;
1033 struct ast_type_qualifier temp_type_qualifier;
1034
1035 /* Get a bitmask containing only the in/out/uniform/buffer
1036 * flags, allowing us to ignore other irrelevant flags like
1037 * interpolation qualifiers.
1038 */
1039 temp_type_qualifier.flags.i = 0;
1040 temp_type_qualifier.flags.q.uniform = true;
1041 temp_type_qualifier.flags.q.in = true;
1042 temp_type_qualifier.flags.q.out = true;
1043 temp_type_qualifier.flags.q.buffer = true;
1044 temp_type_qualifier.flags.q.patch = true;
1045 interface_type_mask = temp_type_qualifier.flags.i;
1046
1047 /* Get the block's interface qualifier. The interface_qualifier
1048 * production rule guarantees that only one bit will be set (and
1049 * it will be in/out/uniform).
1050 */
1051 ast_type_qualifier::bitset_t block_interface_qualifier = q.flags.i;
1052
1053 block->default_layout.flags.i |= block_interface_qualifier;
1054
1055 if (state->stage == MESA_SHADER_GEOMETRY &&
1056 state->has_explicit_attrib_stream() &&
1057 block->default_layout.flags.q.out) {
1058 /* Assign global layout's stream value. */
1059 block->default_layout.flags.q.stream = 1;
1060 block->default_layout.flags.q.explicit_stream = 0;
1061 block->default_layout.stream = state->out_qualifier->stream;
1062 }
1063
1064 if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1065 /* Assign global layout's xfb_buffer value. */
1066 block->default_layout.flags.q.xfb_buffer = 1;
1067 block->default_layout.flags.q.explicit_xfb_buffer = 0;
1068 block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1069 }
1070
1071 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1072 ast_type_qualifier& qualifier = member->type->qualifier;
1073 if ((qualifier.flags.i & interface_type_mask) == 0) {
1074 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1075 * "If no optional qualifier is used in a member declaration, the
1076 * qualifier of the variable is just in, out, or uniform as declared
1077 * by interface-qualifier."
1078 */
1079 qualifier.flags.i |= block_interface_qualifier;
1080 } else if ((qualifier.flags.i & interface_type_mask) !=
1081 block_interface_qualifier) {
1082 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1083 * "If optional qualifiers are used, they can include interpolation
1084 * and storage qualifiers and they must declare an input, output,
1085 * or uniform variable consistent with the interface qualifier of
1086 * the block."
1087 */
1088 _mesa_glsl_error(locp, state,
1089 "uniform/in/out qualifier on "
1090 "interface block member does not match "
1091 "the interface block");
1092 }
1093
1094 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1095 _mesa_glsl_error(locp, state,
1096 "invariant qualifiers can be used only "
1097 "in interface block members for shader "
1098 "inputs or outputs");
1099 }
1100 }
1101
1102 static void
1103 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1104 {
1105 if (q->is_subroutine_decl())
1106 printf("subroutine ");
1107
1108 if (q->subroutine_list) {
1109 printf("subroutine (");
1110 q->subroutine_list->print();
1111 printf(")");
1112 }
1113
1114 if (q->flags.q.constant)
1115 printf("const ");
1116
1117 if (q->flags.q.invariant)
1118 printf("invariant ");
1119
1120 if (q->flags.q.attribute)
1121 printf("attribute ");
1122
1123 if (q->flags.q.varying)
1124 printf("varying ");
1125
1126 if (q->flags.q.in && q->flags.q.out)
1127 printf("inout ");
1128 else {
1129 if (q->flags.q.in)
1130 printf("in ");
1131
1132 if (q->flags.q.out)
1133 printf("out ");
1134 }
1135
1136 if (q->flags.q.centroid)
1137 printf("centroid ");
1138 if (q->flags.q.sample)
1139 printf("sample ");
1140 if (q->flags.q.patch)
1141 printf("patch ");
1142 if (q->flags.q.uniform)
1143 printf("uniform ");
1144 if (q->flags.q.buffer)
1145 printf("buffer ");
1146 if (q->flags.q.smooth)
1147 printf("smooth ");
1148 if (q->flags.q.flat)
1149 printf("flat ");
1150 if (q->flags.q.noperspective)
1151 printf("noperspective ");
1152 }
1153
1154
1155 void
1156 ast_node::print(void) const
1157 {
1158 printf("unhandled node ");
1159 }
1160
1161
1162 ast_node::ast_node(void)
1163 {
1164 this->location.source = 0;
1165 this->location.first_line = 0;
1166 this->location.first_column = 0;
1167 this->location.last_line = 0;
1168 this->location.last_column = 0;
1169 }
1170
1171
1172 static void
1173 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1174 {
1175 if (array_specifier)
1176 array_specifier->print();
1177 }
1178
1179
1180 void
1181 ast_compound_statement::print(void) const
1182 {
1183 printf("{\n");
1184
1185 foreach_list_typed(ast_node, ast, link, &this->statements) {
1186 ast->print();
1187 }
1188
1189 printf("}\n");
1190 }
1191
1192
1193 ast_compound_statement::ast_compound_statement(int new_scope,
1194 ast_node *statements)
1195 {
1196 this->new_scope = new_scope;
1197
1198 if (statements != NULL) {
1199 this->statements.push_degenerate_list_at_head(&statements->link);
1200 }
1201 }
1202
1203
1204 void
1205 ast_expression::print(void) const
1206 {
1207 switch (oper) {
1208 case ast_assign:
1209 case ast_mul_assign:
1210 case ast_div_assign:
1211 case ast_mod_assign:
1212 case ast_add_assign:
1213 case ast_sub_assign:
1214 case ast_ls_assign:
1215 case ast_rs_assign:
1216 case ast_and_assign:
1217 case ast_xor_assign:
1218 case ast_or_assign:
1219 subexpressions[0]->print();
1220 printf("%s ", operator_string(oper));
1221 subexpressions[1]->print();
1222 break;
1223
1224 case ast_field_selection:
1225 subexpressions[0]->print();
1226 printf(". %s ", primary_expression.identifier);
1227 break;
1228
1229 case ast_plus:
1230 case ast_neg:
1231 case ast_bit_not:
1232 case ast_logic_not:
1233 case ast_pre_inc:
1234 case ast_pre_dec:
1235 printf("%s ", operator_string(oper));
1236 subexpressions[0]->print();
1237 break;
1238
1239 case ast_post_inc:
1240 case ast_post_dec:
1241 subexpressions[0]->print();
1242 printf("%s ", operator_string(oper));
1243 break;
1244
1245 case ast_conditional:
1246 subexpressions[0]->print();
1247 printf("? ");
1248 subexpressions[1]->print();
1249 printf(": ");
1250 subexpressions[2]->print();
1251 break;
1252
1253 case ast_array_index:
1254 subexpressions[0]->print();
1255 printf("[ ");
1256 subexpressions[1]->print();
1257 printf("] ");
1258 break;
1259
1260 case ast_function_call: {
1261 subexpressions[0]->print();
1262 printf("( ");
1263
1264 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1265 if (&ast->link != this->expressions.get_head())
1266 printf(", ");
1267
1268 ast->print();
1269 }
1270
1271 printf(") ");
1272 break;
1273 }
1274
1275 case ast_identifier:
1276 printf("%s ", primary_expression.identifier);
1277 break;
1278
1279 case ast_int_constant:
1280 printf("%d ", primary_expression.int_constant);
1281 break;
1282
1283 case ast_uint_constant:
1284 printf("%u ", primary_expression.uint_constant);
1285 break;
1286
1287 case ast_float_constant:
1288 printf("%f ", primary_expression.float_constant);
1289 break;
1290
1291 case ast_double_constant:
1292 printf("%f ", primary_expression.double_constant);
1293 break;
1294
1295 case ast_int64_constant:
1296 printf("%" PRId64 " ", primary_expression.int64_constant);
1297 break;
1298
1299 case ast_uint64_constant:
1300 printf("%" PRIu64 " ", primary_expression.uint64_constant);
1301 break;
1302
1303 case ast_bool_constant:
1304 printf("%s ",
1305 primary_expression.bool_constant
1306 ? "true" : "false");
1307 break;
1308
1309 case ast_sequence: {
1310 printf("( ");
1311 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1312 if (&ast->link != this->expressions.get_head())
1313 printf(", ");
1314
1315 ast->print();
1316 }
1317 printf(") ");
1318 break;
1319 }
1320
1321 case ast_aggregate: {
1322 printf("{ ");
1323 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1324 if (&ast->link != this->expressions.get_head())
1325 printf(", ");
1326
1327 ast->print();
1328 }
1329 printf("} ");
1330 break;
1331 }
1332
1333 default:
1334 assert(0);
1335 break;
1336 }
1337 }
1338
1339 ast_expression::ast_expression(int oper,
1340 ast_expression *ex0,
1341 ast_expression *ex1,
1342 ast_expression *ex2) :
1343 primary_expression()
1344 {
1345 this->oper = ast_operators(oper);
1346 this->subexpressions[0] = ex0;
1347 this->subexpressions[1] = ex1;
1348 this->subexpressions[2] = ex2;
1349 this->non_lvalue_description = NULL;
1350 this->is_lhs = false;
1351 }
1352
1353
1354 void
1355 ast_expression_statement::print(void) const
1356 {
1357 if (expression)
1358 expression->print();
1359
1360 printf("; ");
1361 }
1362
1363
1364 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1365 expression(ex)
1366 {
1367 /* empty */
1368 }
1369
1370
1371 void
1372 ast_function::print(void) const
1373 {
1374 return_type->print();
1375 printf(" %s (", identifier);
1376
1377 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1378 ast->print();
1379 }
1380
1381 printf(")");
1382 }
1383
1384
1385 ast_function::ast_function(void)
1386 : return_type(NULL), identifier(NULL), is_definition(false),
1387 signature(NULL)
1388 {
1389 /* empty */
1390 }
1391
1392
1393 void
1394 ast_fully_specified_type::print(void) const
1395 {
1396 _mesa_ast_type_qualifier_print(& qualifier);
1397 specifier->print();
1398 }
1399
1400
1401 void
1402 ast_parameter_declarator::print(void) const
1403 {
1404 type->print();
1405 if (identifier)
1406 printf("%s ", identifier);
1407 ast_opt_array_dimensions_print(array_specifier);
1408 }
1409
1410
1411 void
1412 ast_function_definition::print(void) const
1413 {
1414 prototype->print();
1415 body->print();
1416 }
1417
1418
1419 void
1420 ast_declaration::print(void) const
1421 {
1422 printf("%s ", identifier);
1423 ast_opt_array_dimensions_print(array_specifier);
1424
1425 if (initializer) {
1426 printf("= ");
1427 initializer->print();
1428 }
1429 }
1430
1431
1432 ast_declaration::ast_declaration(const char *identifier,
1433 ast_array_specifier *array_specifier,
1434 ast_expression *initializer)
1435 {
1436 this->identifier = identifier;
1437 this->array_specifier = array_specifier;
1438 this->initializer = initializer;
1439 }
1440
1441
1442 void
1443 ast_declarator_list::print(void) const
1444 {
1445 assert(type || invariant);
1446
1447 if (type)
1448 type->print();
1449 else if (invariant)
1450 printf("invariant ");
1451 else
1452 printf("precise ");
1453
1454 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1455 if (&ast->link != this->declarations.get_head())
1456 printf(", ");
1457
1458 ast->print();
1459 }
1460
1461 printf("; ");
1462 }
1463
1464
1465 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1466 {
1467 this->type = type;
1468 this->invariant = false;
1469 this->precise = false;
1470 }
1471
1472 void
1473 ast_jump_statement::print(void) const
1474 {
1475 switch (mode) {
1476 case ast_continue:
1477 printf("continue; ");
1478 break;
1479 case ast_break:
1480 printf("break; ");
1481 break;
1482 case ast_return:
1483 printf("return ");
1484 if (opt_return_value)
1485 opt_return_value->print();
1486
1487 printf("; ");
1488 break;
1489 case ast_discard:
1490 printf("discard; ");
1491 break;
1492 }
1493 }
1494
1495
1496 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1497 : opt_return_value(NULL)
1498 {
1499 this->mode = ast_jump_modes(mode);
1500
1501 if (mode == ast_return)
1502 opt_return_value = return_value;
1503 }
1504
1505
1506 void
1507 ast_selection_statement::print(void) const
1508 {
1509 printf("if ( ");
1510 condition->print();
1511 printf(") ");
1512
1513 then_statement->print();
1514
1515 if (else_statement) {
1516 printf("else ");
1517 else_statement->print();
1518 }
1519 }
1520
1521
1522 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1523 ast_node *then_statement,
1524 ast_node *else_statement)
1525 {
1526 this->condition = condition;
1527 this->then_statement = then_statement;
1528 this->else_statement = else_statement;
1529 }
1530
1531
1532 void
1533 ast_switch_statement::print(void) const
1534 {
1535 printf("switch ( ");
1536 test_expression->print();
1537 printf(") ");
1538
1539 body->print();
1540 }
1541
1542
1543 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1544 ast_node *body)
1545 {
1546 this->test_expression = test_expression;
1547 this->body = body;
1548 }
1549
1550
1551 void
1552 ast_switch_body::print(void) const
1553 {
1554 printf("{\n");
1555 if (stmts != NULL) {
1556 stmts->print();
1557 }
1558 printf("}\n");
1559 }
1560
1561
1562 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1563 {
1564 this->stmts = stmts;
1565 }
1566
1567
1568 void ast_case_label::print(void) const
1569 {
1570 if (test_value != NULL) {
1571 printf("case ");
1572 test_value->print();
1573 printf(": ");
1574 } else {
1575 printf("default: ");
1576 }
1577 }
1578
1579
1580 ast_case_label::ast_case_label(ast_expression *test_value)
1581 {
1582 this->test_value = test_value;
1583 }
1584
1585
1586 void ast_case_label_list::print(void) const
1587 {
1588 foreach_list_typed(ast_node, ast, link, & this->labels) {
1589 ast->print();
1590 }
1591 printf("\n");
1592 }
1593
1594
1595 ast_case_label_list::ast_case_label_list(void)
1596 {
1597 }
1598
1599
1600 void ast_case_statement::print(void) const
1601 {
1602 labels->print();
1603 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1604 ast->print();
1605 printf("\n");
1606 }
1607 }
1608
1609
1610 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1611 {
1612 this->labels = labels;
1613 }
1614
1615
1616 void ast_case_statement_list::print(void) const
1617 {
1618 foreach_list_typed(ast_node, ast, link, & this->cases) {
1619 ast->print();
1620 }
1621 }
1622
1623
1624 ast_case_statement_list::ast_case_statement_list(void)
1625 {
1626 }
1627
1628
1629 void
1630 ast_iteration_statement::print(void) const
1631 {
1632 switch (mode) {
1633 case ast_for:
1634 printf("for( ");
1635 if (init_statement)
1636 init_statement->print();
1637 printf("; ");
1638
1639 if (condition)
1640 condition->print();
1641 printf("; ");
1642
1643 if (rest_expression)
1644 rest_expression->print();
1645 printf(") ");
1646
1647 body->print();
1648 break;
1649
1650 case ast_while:
1651 printf("while ( ");
1652 if (condition)
1653 condition->print();
1654 printf(") ");
1655 body->print();
1656 break;
1657
1658 case ast_do_while:
1659 printf("do ");
1660 body->print();
1661 printf("while ( ");
1662 if (condition)
1663 condition->print();
1664 printf("); ");
1665 break;
1666 }
1667 }
1668
1669
1670 ast_iteration_statement::ast_iteration_statement(int mode,
1671 ast_node *init,
1672 ast_node *condition,
1673 ast_expression *rest_expression,
1674 ast_node *body)
1675 {
1676 this->mode = ast_iteration_modes(mode);
1677 this->init_statement = init;
1678 this->condition = condition;
1679 this->rest_expression = rest_expression;
1680 this->body = body;
1681 }
1682
1683
1684 void
1685 ast_struct_specifier::print(void) const
1686 {
1687 printf("struct %s { ", name);
1688 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1689 ast->print();
1690 }
1691 printf("} ");
1692 }
1693
1694
1695 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1696 ast_declarator_list *declarator_list)
1697 : name(identifier), layout(NULL), declarations(), is_declaration(true),
1698 type(NULL)
1699 {
1700 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1701 }
1702
1703 void ast_subroutine_list::print(void) const
1704 {
1705 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1706 if (&ast->link != this->declarations.get_head())
1707 printf(", ");
1708 ast->print();
1709 }
1710 }
1711
1712 static void
1713 set_shader_inout_layout(struct gl_shader *shader,
1714 struct _mesa_glsl_parse_state *state)
1715 {
1716 /* Should have been prevented by the parser. */
1717 if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1718 shader->Stage == MESA_SHADER_VERTEX) {
1719 assert(!state->in_qualifier->flags.i);
1720 } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1721 shader->Stage != MESA_SHADER_TESS_EVAL) {
1722 assert(!state->in_qualifier->flags.i);
1723 }
1724
1725 if (shader->Stage != MESA_SHADER_COMPUTE) {
1726 /* Should have been prevented by the parser. */
1727 assert(!state->cs_input_local_size_specified);
1728 assert(!state->cs_input_local_size_variable_specified);
1729 }
1730
1731 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1732 /* Should have been prevented by the parser. */
1733 assert(!state->fs_uses_gl_fragcoord);
1734 assert(!state->fs_redeclares_gl_fragcoord);
1735 assert(!state->fs_pixel_center_integer);
1736 assert(!state->fs_origin_upper_left);
1737 assert(!state->fs_early_fragment_tests);
1738 assert(!state->fs_inner_coverage);
1739 assert(!state->fs_post_depth_coverage);
1740 assert(!state->fs_pixel_interlock_ordered);
1741 assert(!state->fs_pixel_interlock_unordered);
1742 assert(!state->fs_sample_interlock_ordered);
1743 assert(!state->fs_sample_interlock_unordered);
1744 }
1745
1746 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1747 if (state->out_qualifier->out_xfb_stride[i]) {
1748 unsigned xfb_stride;
1749 if (state->out_qualifier->out_xfb_stride[i]->
1750 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1751 true)) {
1752 shader->TransformFeedbackBufferStride[i] = xfb_stride;
1753 }
1754 }
1755 }
1756
1757 switch (shader->Stage) {
1758 case MESA_SHADER_TESS_CTRL:
1759 shader->info.TessCtrl.VerticesOut = 0;
1760 if (state->tcs_output_vertices_specified) {
1761 unsigned vertices;
1762 if (state->out_qualifier->vertices->
1763 process_qualifier_constant(state, "vertices", &vertices,
1764 false)) {
1765
1766 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1767 if (vertices > state->Const.MaxPatchVertices) {
1768 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1769 "GL_MAX_PATCH_VERTICES", vertices);
1770 }
1771 shader->info.TessCtrl.VerticesOut = vertices;
1772 }
1773 }
1774 break;
1775 case MESA_SHADER_TESS_EVAL:
1776 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1777 if (state->in_qualifier->flags.q.prim_type)
1778 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1779
1780 shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1781 if (state->in_qualifier->flags.q.vertex_spacing)
1782 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1783
1784 shader->info.TessEval.VertexOrder = 0;
1785 if (state->in_qualifier->flags.q.ordering)
1786 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1787
1788 shader->info.TessEval.PointMode = -1;
1789 if (state->in_qualifier->flags.q.point_mode)
1790 shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1791 break;
1792 case MESA_SHADER_GEOMETRY:
1793 shader->info.Geom.VerticesOut = -1;
1794 if (state->out_qualifier->flags.q.max_vertices) {
1795 unsigned qual_max_vertices;
1796 if (state->out_qualifier->max_vertices->
1797 process_qualifier_constant(state, "max_vertices",
1798 &qual_max_vertices, true)) {
1799
1800 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1801 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1802 _mesa_glsl_error(&loc, state,
1803 "maximum output vertices (%d) exceeds "
1804 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1805 qual_max_vertices);
1806 }
1807 shader->info.Geom.VerticesOut = qual_max_vertices;
1808 }
1809 }
1810
1811 if (state->gs_input_prim_type_specified) {
1812 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1813 } else {
1814 shader->info.Geom.InputType = PRIM_UNKNOWN;
1815 }
1816
1817 if (state->out_qualifier->flags.q.prim_type) {
1818 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1819 } else {
1820 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1821 }
1822
1823 shader->info.Geom.Invocations = 0;
1824 if (state->in_qualifier->flags.q.invocations) {
1825 unsigned invocations;
1826 if (state->in_qualifier->invocations->
1827 process_qualifier_constant(state, "invocations",
1828 &invocations, false)) {
1829
1830 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1831 if (invocations > state->Const.MaxGeometryShaderInvocations) {
1832 _mesa_glsl_error(&loc, state,
1833 "invocations (%d) exceeds "
1834 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1835 invocations);
1836 }
1837 shader->info.Geom.Invocations = invocations;
1838 }
1839 }
1840 break;
1841
1842 case MESA_SHADER_COMPUTE:
1843 if (state->cs_input_local_size_specified) {
1844 for (int i = 0; i < 3; i++)
1845 shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1846 } else {
1847 for (int i = 0; i < 3; i++)
1848 shader->info.Comp.LocalSize[i] = 0;
1849 }
1850
1851 shader->info.Comp.LocalSizeVariable =
1852 state->cs_input_local_size_variable_specified;
1853 break;
1854
1855 case MESA_SHADER_FRAGMENT:
1856 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1857 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1858 shader->pixel_center_integer = state->fs_pixel_center_integer;
1859 shader->origin_upper_left = state->fs_origin_upper_left;
1860 shader->ARB_fragment_coord_conventions_enable =
1861 state->ARB_fragment_coord_conventions_enable;
1862 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1863 shader->InnerCoverage = state->fs_inner_coverage;
1864 shader->PostDepthCoverage = state->fs_post_depth_coverage;
1865 shader->PixelInterlockOrdered = state->fs_pixel_interlock_ordered;
1866 shader->PixelInterlockUnordered = state->fs_pixel_interlock_unordered;
1867 shader->SampleInterlockOrdered = state->fs_sample_interlock_ordered;
1868 shader->SampleInterlockUnordered = state->fs_sample_interlock_unordered;
1869 shader->BlendSupport = state->fs_blend_support;
1870 break;
1871
1872 default:
1873 /* Nothing to do. */
1874 break;
1875 }
1876
1877 shader->bindless_sampler = state->bindless_sampler_specified;
1878 shader->bindless_image = state->bindless_image_specified;
1879 shader->bound_sampler = state->bound_sampler_specified;
1880 shader->bound_image = state->bound_image_specified;
1881 }
1882
1883 /* src can be NULL if only the symbols found in the exec_list should be
1884 * copied
1885 */
1886 void
1887 _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
1888 struct glsl_symbol_table *src,
1889 struct glsl_symbol_table *dest)
1890 {
1891 foreach_in_list (ir_instruction, ir, shader_ir) {
1892 switch (ir->ir_type) {
1893 case ir_type_function:
1894 dest->add_function((ir_function *) ir);
1895 break;
1896 case ir_type_variable: {
1897 ir_variable *const var = (ir_variable *) ir;
1898
1899 if (var->data.mode != ir_var_temporary)
1900 dest->add_variable(var);
1901 break;
1902 }
1903 default:
1904 break;
1905 }
1906 }
1907
1908 if (src != NULL) {
1909 /* Explicitly copy the gl_PerVertex interface definitions because these
1910 * are needed to check they are the same during the interstage link.
1911 * They can’t necessarily be found via the exec_list because the members
1912 * might not be referenced. The GL spec still requires that they match
1913 * in that case.
1914 */
1915 const glsl_type *iface =
1916 src->get_interface("gl_PerVertex", ir_var_shader_in);
1917 if (iface)
1918 dest->add_interface(iface->name, iface, ir_var_shader_in);
1919
1920 iface = src->get_interface("gl_PerVertex", ir_var_shader_out);
1921 if (iface)
1922 dest->add_interface(iface->name, iface, ir_var_shader_out);
1923 }
1924 }
1925
1926 extern "C" {
1927
1928 static void
1929 assign_subroutine_indexes(struct _mesa_glsl_parse_state *state)
1930 {
1931 int j, k;
1932 int index = 0;
1933
1934 for (j = 0; j < state->num_subroutines; j++) {
1935 while (state->subroutines[j]->subroutine_index == -1) {
1936 for (k = 0; k < state->num_subroutines; k++) {
1937 if (state->subroutines[k]->subroutine_index == index)
1938 break;
1939 else if (k == state->num_subroutines - 1) {
1940 state->subroutines[j]->subroutine_index = index;
1941 }
1942 }
1943 index++;
1944 }
1945 }
1946 }
1947
1948 static void
1949 add_builtin_defines(struct _mesa_glsl_parse_state *state,
1950 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1951 struct glcpp_parser *data,
1952 unsigned version,
1953 bool es)
1954 {
1955 unsigned gl_version = state->ctx->Extensions.Version;
1956 gl_api api = state->ctx->API;
1957
1958 if (gl_version != 0xff) {
1959 unsigned i;
1960 for (i = 0; i < state->num_supported_versions; i++) {
1961 if (state->supported_versions[i].ver == version &&
1962 state->supported_versions[i].es == es) {
1963 gl_version = state->supported_versions[i].gl_ver;
1964 break;
1965 }
1966 }
1967
1968 if (i == state->num_supported_versions)
1969 return;
1970 }
1971
1972 if (es)
1973 api = API_OPENGLES2;
1974
1975 for (unsigned i = 0;
1976 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
1977 const _mesa_glsl_extension *extension
1978 = &_mesa_glsl_supported_extensions[i];
1979 if (extension->compatible_with_state(state, api, gl_version)) {
1980 add_builtin_define(data, extension->name, 1);
1981 }
1982 }
1983 }
1984
1985 /* Implements parsing checks that we can't do during parsing */
1986 static void
1987 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
1988 {
1989 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
1990 YYLTYPE loc;
1991 memset(&loc, 0, sizeof(loc));
1992 _mesa_glsl_error(&loc, state, "Compute shaders require "
1993 "GLSL 4.30 or GLSL ES 3.10");
1994 }
1995 }
1996
1997 static void
1998 opt_shader_and_create_symbol_table(struct gl_context *ctx,
1999 struct glsl_symbol_table *source_symbols,
2000 struct gl_shader *shader)
2001 {
2002 assert(shader->CompileStatus != COMPILE_FAILURE &&
2003 !shader->ir->is_empty());
2004
2005 struct gl_shader_compiler_options *options =
2006 &ctx->Const.ShaderCompilerOptions[shader->Stage];
2007
2008 /* Do some optimization at compile time to reduce shader IR size
2009 * and reduce later work if the same shader is linked multiple times
2010 */
2011 if (ctx->Const.GLSLOptimizeConservatively) {
2012 /* Run it just once. */
2013 do_common_optimization(shader->ir, false, false, options,
2014 ctx->Const.NativeIntegers);
2015 } else {
2016 /* Repeat it until it stops making changes. */
2017 while (do_common_optimization(shader->ir, false, false, options,
2018 ctx->Const.NativeIntegers))
2019 ;
2020 }
2021
2022 validate_ir_tree(shader->ir);
2023
2024 enum ir_variable_mode other;
2025 switch (shader->Stage) {
2026 case MESA_SHADER_VERTEX:
2027 other = ir_var_shader_in;
2028 break;
2029 case MESA_SHADER_FRAGMENT:
2030 other = ir_var_shader_out;
2031 break;
2032 default:
2033 /* Something invalid to ensure optimize_dead_builtin_uniforms
2034 * doesn't remove anything other than uniforms or constants.
2035 */
2036 other = ir_var_mode_count;
2037 break;
2038 }
2039
2040 optimize_dead_builtin_variables(shader->ir, other);
2041
2042 validate_ir_tree(shader->ir);
2043
2044 /* Retain any live IR, but trash the rest. */
2045 reparent_ir(shader->ir, shader->ir);
2046
2047 /* Destroy the symbol table. Create a new symbol table that contains only
2048 * the variables and functions that still exist in the IR. The symbol
2049 * table will be used later during linking.
2050 *
2051 * There must NOT be any freed objects still referenced by the symbol
2052 * table. That could cause the linker to dereference freed memory.
2053 *
2054 * We don't have to worry about types or interface-types here because those
2055 * are fly-weights that are looked up by glsl_type.
2056 */
2057 _mesa_glsl_copy_symbols_from_table(shader->ir, source_symbols,
2058 shader->symbols);
2059 }
2060
2061 void
2062 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
2063 bool dump_ast, bool dump_hir, bool force_recompile)
2064 {
2065 const char *source = force_recompile && shader->FallbackSource ?
2066 shader->FallbackSource : shader->Source;
2067
2068 if (!force_recompile) {
2069 if (ctx->Cache) {
2070 char buf[41];
2071 disk_cache_compute_key(ctx->Cache, source, strlen(source),
2072 shader->sha1);
2073 if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
2074 /* We've seen this shader before and know it compiles */
2075 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2076 _mesa_sha1_format(buf, shader->sha1);
2077 fprintf(stderr, "deferring compile of shader: %s\n", buf);
2078 }
2079 shader->CompileStatus = COMPILE_SKIPPED;
2080
2081 free((void *)shader->FallbackSource);
2082 shader->FallbackSource = NULL;
2083 return;
2084 }
2085 }
2086 } else {
2087 /* We should only ever end up here if a re-compile has been forced by a
2088 * shader cache miss. In which case we can skip the compile if its
2089 * already be done by a previous fallback or the initial compile call.
2090 */
2091 if (shader->CompileStatus == COMPILE_SUCCESS)
2092 return;
2093 }
2094
2095 struct _mesa_glsl_parse_state *state =
2096 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
2097
2098 if (ctx->Const.GenerateTemporaryNames)
2099 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
2100 false, true);
2101
2102 state->error = glcpp_preprocess(state, &source, &state->info_log,
2103 add_builtin_defines, state, ctx);
2104
2105 if (!state->error) {
2106 _mesa_glsl_lexer_ctor(state, source);
2107 _mesa_glsl_parse(state);
2108 _mesa_glsl_lexer_dtor(state);
2109 do_late_parsing_checks(state);
2110 }
2111
2112 if (dump_ast) {
2113 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
2114 ast->print();
2115 }
2116 printf("\n\n");
2117 }
2118
2119 ralloc_free(shader->ir);
2120 shader->ir = new(shader) exec_list;
2121 if (!state->error && !state->translation_unit.is_empty())
2122 _mesa_ast_to_hir(shader->ir, state);
2123
2124 if (!state->error) {
2125 validate_ir_tree(shader->ir);
2126
2127 /* Print out the unoptimized IR. */
2128 if (dump_hir) {
2129 _mesa_print_ir(stdout, shader->ir, state);
2130 }
2131 }
2132
2133 if (shader->InfoLog)
2134 ralloc_free(shader->InfoLog);
2135
2136 if (!state->error)
2137 set_shader_inout_layout(shader, state);
2138
2139 shader->symbols = new(shader->ir) glsl_symbol_table;
2140 shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
2141 shader->InfoLog = state->info_log;
2142 shader->Version = state->language_version;
2143 shader->IsES = state->es_shader;
2144
2145 if (!state->error && !shader->ir->is_empty()) {
2146 assign_subroutine_indexes(state);
2147 lower_subroutine(shader->ir, state);
2148 opt_shader_and_create_symbol_table(ctx, state->symbols, shader);
2149 }
2150
2151 if (!force_recompile) {
2152 free((void *)shader->FallbackSource);
2153 shader->FallbackSource = NULL;
2154 }
2155
2156 delete state->symbols;
2157 ralloc_free(state);
2158 }
2159
2160 } /* extern "C" */
2161 /**
2162 * Do the set of common optimizations passes
2163 *
2164 * \param ir List of instructions to be optimized
2165 * \param linked Is the shader linked? This enables
2166 * optimizations passes that remove code at
2167 * global scope and could cause linking to
2168 * fail.
2169 * \param uniform_locations_assigned Have locations already been assigned for
2170 * uniforms? This prevents the declarations
2171 * of unused uniforms from being removed.
2172 * The setting of this flag only matters if
2173 * \c linked is \c true.
2174 * \param options The driver's preferred shader options.
2175 * \param native_integers Selects optimizations that depend on the
2176 * implementations supporting integers
2177 * natively (as opposed to supporting
2178 * integers in floating point registers).
2179 */
2180 bool
2181 do_common_optimization(exec_list *ir, bool linked,
2182 bool uniform_locations_assigned,
2183 const struct gl_shader_compiler_options *options,
2184 bool native_integers)
2185 {
2186 const bool debug = false;
2187 GLboolean progress = GL_FALSE;
2188
2189 #define OPT(PASS, ...) do { \
2190 if (debug) { \
2191 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2192 const bool opt_progress = PASS(__VA_ARGS__); \
2193 progress = opt_progress || progress; \
2194 if (opt_progress) \
2195 _mesa_print_ir(stderr, ir, NULL); \
2196 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2197 #PASS, opt_progress ? "made" : "no"); \
2198 } else { \
2199 progress = PASS(__VA_ARGS__) || progress; \
2200 } \
2201 } while (false)
2202
2203 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2204
2205 if (linked) {
2206 OPT(do_function_inlining, ir);
2207 OPT(do_dead_functions, ir);
2208 OPT(do_structure_splitting, ir);
2209 }
2210 propagate_invariance(ir);
2211 OPT(do_if_simplification, ir);
2212 OPT(opt_flatten_nested_if_blocks, ir);
2213 OPT(opt_conditional_discard, ir);
2214 OPT(do_copy_propagation_elements, ir);
2215
2216 if (options->OptimizeForAOS && !linked)
2217 OPT(opt_flip_matrices, ir);
2218
2219 if (linked && options->OptimizeForAOS) {
2220 OPT(do_vectorize, ir);
2221 }
2222
2223 if (linked)
2224 OPT(do_dead_code, ir, uniform_locations_assigned);
2225 else
2226 OPT(do_dead_code_unlinked, ir);
2227 OPT(do_dead_code_local, ir);
2228 OPT(do_tree_grafting, ir);
2229 OPT(do_constant_propagation, ir);
2230 if (linked)
2231 OPT(do_constant_variable, ir);
2232 else
2233 OPT(do_constant_variable_unlinked, ir);
2234 OPT(do_constant_folding, ir);
2235 OPT(do_minmax_prune, ir);
2236 OPT(do_rebalance_tree, ir);
2237 OPT(do_algebraic, ir, native_integers, options);
2238 OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2239 options->EmitNoCont, options->EmitNoLoops);
2240 OPT(do_vec_index_to_swizzle, ir);
2241 OPT(lower_vector_insert, ir, false);
2242 OPT(optimize_swizzles, ir);
2243
2244 OPT(optimize_split_arrays, ir, linked);
2245 OPT(optimize_redundant_jumps, ir);
2246
2247 if (options->MaxUnrollIterations) {
2248 loop_state *ls = analyze_loop_variables(ir);
2249 if (ls->loop_found) {
2250 bool loop_progress = unroll_loops(ir, ls, options);
2251 while (loop_progress) {
2252 loop_progress = false;
2253 loop_progress |= do_constant_propagation(ir);
2254 loop_progress |= do_if_simplification(ir);
2255
2256 /* Some drivers only call do_common_optimization() once rather
2257 * than in a loop. So we must call do_lower_jumps() after
2258 * unrolling a loop because for drivers that use LLVM validation
2259 * will fail if a jump is not the last instruction in the block.
2260 * For example the following will fail LLVM validation:
2261 *
2262 * (loop (
2263 * ...
2264 * break
2265 * (assign (x) (var_ref v124) (expression int + (var_ref v124)
2266 * (constant int (1)) ) )
2267 * ))
2268 */
2269 loop_progress |= do_lower_jumps(ir, true, true,
2270 options->EmitNoMainReturn,
2271 options->EmitNoCont,
2272 options->EmitNoLoops);
2273 }
2274 progress |= loop_progress;
2275 }
2276 delete ls;
2277 }
2278
2279 #undef OPT
2280
2281 return progress;
2282 }
2283
2284 extern "C" {
2285
2286 /**
2287 * To be called at GL teardown time, this frees compiler datastructures.
2288 *
2289 * After calling this, any previously compiled shaders and shader
2290 * programs would be invalid. So this should happen at approximately
2291 * program exit.
2292 */
2293 void
2294 _mesa_destroy_shader_compiler(void)
2295 {
2296 _mesa_destroy_shader_compiler_caches();
2297
2298 _mesa_glsl_release_types();
2299 }
2300
2301 /**
2302 * Releases compiler caches to trade off performance for memory.
2303 *
2304 * Intended to be used with glReleaseShaderCompiler().
2305 */
2306 void
2307 _mesa_destroy_shader_compiler_caches(void)
2308 {
2309 _mesa_glsl_release_builtin_functions();
2310 }
2311
2312 }