Merge remote-tracking branch 'public/master' into vulkan
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/shaderobj.h"
32 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
33 #include "util/ralloc.h"
34 #include "ast.h"
35 #include "glsl_parser_extras.h"
36 #include "glsl_parser.h"
37 #include "ir_optimization.h"
38 #include "loop_analysis.h"
39
40 /**
41 * Format a short human-readable description of the given GLSL version.
42 */
43 const char *
44 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
45 {
46 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
47 version / 100, version % 100);
48 }
49
50
51 static const unsigned known_desktop_glsl_versions[] =
52 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
53
54
55 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
56 gl_shader_stage stage,
57 void *mem_ctx)
58 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
59 switch_state()
60 {
61 assert(stage < MESA_SHADER_STAGES);
62 this->stage = stage;
63
64 this->scanner = NULL;
65 this->translation_unit.make_empty();
66 this->symbols = new(mem_ctx) glsl_symbol_table;
67
68 this->info_log = ralloc_strdup(mem_ctx, "");
69 this->error = false;
70 this->loop_nesting_ast = NULL;
71
72 this->uses_builtin_functions = false;
73
74 /* Set default language version and extensions */
75 this->language_version = 110;
76 this->forced_language_version = ctx->Const.ForceGLSLVersion;
77 this->es_shader = false;
78 this->ARB_texture_rectangle_enable = true;
79
80 /* OpenGL ES 2.0 has different defaults from desktop GL. */
81 if (ctx->API == API_OPENGLES2) {
82 this->language_version = 100;
83 this->es_shader = true;
84 this->ARB_texture_rectangle_enable = false;
85 }
86
87 this->extensions = &ctx->Extensions;
88
89 this->ARB_compute_shader_enable = true;
90
91 this->Const.MaxLights = ctx->Const.MaxLights;
92 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
93 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
94 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
95 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
96 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
97 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
98 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
99 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
100 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
101 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
102 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
103
104 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
105
106 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
107
108 /* 1.50 constants */
109 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
110 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
111 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
112 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
113 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
114 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
115 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
116 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
117
118 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
119 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
120 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
121 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
122 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
123 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
124 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
125 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
126 this->Const.MaxVertexAtomicCounterBuffers =
127 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
128 this->Const.MaxTessControlAtomicCounterBuffers =
129 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
130 this->Const.MaxTessEvaluationAtomicCounterBuffers =
131 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
132 this->Const.MaxGeometryAtomicCounterBuffers =
133 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
134 this->Const.MaxFragmentAtomicCounterBuffers =
135 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
136 this->Const.MaxComputeAtomicCounterBuffers =
137 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
138 this->Const.MaxCombinedAtomicCounterBuffers =
139 ctx->Const.MaxCombinedAtomicBuffers;
140 this->Const.MaxAtomicCounterBufferSize =
141 ctx->Const.MaxAtomicBufferSize;
142
143 /* ARB_enhanced_layouts constants */
144 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
145 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
146
147 /* Compute shader constants */
148 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
149 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
150 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
151 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
152
153 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
154 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
155
156 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
157 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
158 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
159 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
160 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
161 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
162 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
163 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
164 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
165 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
166
167 /* ARB_viewport_array */
168 this->Const.MaxViewports = ctx->Const.MaxViewports;
169
170 /* tessellation shader constants */
171 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
172 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
173 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
174 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
175 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
176 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
177 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
178 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
179 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
180 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
181 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
182 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
183
184 /* GL 4.5 / OES_sample_variables */
185 this->Const.MaxSamples = ctx->Const.MaxSamples;
186
187 this->current_function = NULL;
188 this->toplevel_ir = NULL;
189 this->found_return = false;
190 this->all_invariant = false;
191 this->user_structures = NULL;
192 this->num_user_structures = 0;
193 this->num_subroutines = 0;
194 this->subroutines = NULL;
195 this->num_subroutine_types = 0;
196 this->subroutine_types = NULL;
197
198 /* supported_versions should be large enough to support the known desktop
199 * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
200 */
201 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) ==
202 ARRAY_SIZE(this->supported_versions));
203
204 /* Populate the list of supported GLSL versions */
205 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
206 * the OpenGL 3.2 Core context is supported, this logic will need
207 * change. Older versions of GLSL are no longer supported
208 * outside the compatibility contexts of 3.x.
209 */
210 this->num_supported_versions = 0;
211 if (_mesa_is_desktop_gl(ctx)) {
212 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
213 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
214 this->supported_versions[this->num_supported_versions].ver
215 = known_desktop_glsl_versions[i];
216 this->supported_versions[this->num_supported_versions].es = false;
217 this->num_supported_versions++;
218 }
219 }
220 }
221 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
222 this->supported_versions[this->num_supported_versions].ver = 100;
223 this->supported_versions[this->num_supported_versions].es = true;
224 this->num_supported_versions++;
225 }
226 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
227 this->supported_versions[this->num_supported_versions].ver = 300;
228 this->supported_versions[this->num_supported_versions].es = true;
229 this->num_supported_versions++;
230 }
231 if (_mesa_is_gles31(ctx)) {
232 this->supported_versions[this->num_supported_versions].ver = 310;
233 this->supported_versions[this->num_supported_versions].es = true;
234 this->num_supported_versions++;
235 }
236
237 /* Create a string for use in error messages to tell the user which GLSL
238 * versions are supported.
239 */
240 char *supported = ralloc_strdup(this, "");
241 for (unsigned i = 0; i < this->num_supported_versions; i++) {
242 unsigned ver = this->supported_versions[i].ver;
243 const char *const prefix = (i == 0)
244 ? ""
245 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
246 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
247
248 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
249 prefix,
250 ver / 100, ver % 100,
251 suffix);
252 }
253
254 this->supported_version_string = supported;
255
256 if (ctx->Const.ForceGLSLExtensionsWarn)
257 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
258
259 this->default_uniform_qualifier = new(this) ast_type_qualifier();
260 this->default_uniform_qualifier->flags.q.shared = 1;
261 this->default_uniform_qualifier->flags.q.column_major = 1;
262 this->default_uniform_qualifier->is_default_qualifier = true;
263
264 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
265 this->default_shader_storage_qualifier->flags.q.shared = 1;
266 this->default_shader_storage_qualifier->flags.q.column_major = 1;
267 this->default_shader_storage_qualifier->is_default_qualifier = true;
268
269 this->fs_uses_gl_fragcoord = false;
270 this->fs_redeclares_gl_fragcoord = false;
271 this->fs_origin_upper_left = false;
272 this->fs_pixel_center_integer = false;
273 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
274
275 this->gs_input_prim_type_specified = false;
276 this->tcs_output_vertices_specified = false;
277 this->gs_input_size = 0;
278 this->in_qualifier = new(this) ast_type_qualifier();
279 this->out_qualifier = new(this) ast_type_qualifier();
280 this->fs_early_fragment_tests = false;
281 memset(this->atomic_counter_offsets, 0,
282 sizeof(this->atomic_counter_offsets));
283 this->allow_extension_directive_midshader =
284 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
285 }
286
287 /**
288 * Determine whether the current GLSL version is sufficiently high to support
289 * a certain feature, and generate an error message if it isn't.
290 *
291 * \param required_glsl_version and \c required_glsl_es_version are
292 * interpreted as they are in _mesa_glsl_parse_state::is_version().
293 *
294 * \param locp is the parser location where the error should be reported.
295 *
296 * \param fmt (and additional arguments) constitute a printf-style error
297 * message to report if the version check fails. Information about the
298 * current and required GLSL versions will be appended. So, for example, if
299 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
300 * "foo unsupported") is called, the error message will be "foo unsupported in
301 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
302 */
303 bool
304 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
305 unsigned required_glsl_es_version,
306 YYLTYPE *locp, const char *fmt, ...)
307 {
308 if (this->is_version(required_glsl_version, required_glsl_es_version))
309 return true;
310
311 va_list args;
312 va_start(args, fmt);
313 char *problem = ralloc_vasprintf(this, fmt, args);
314 va_end(args);
315 const char *glsl_version_string
316 = glsl_compute_version_string(this, false, required_glsl_version);
317 const char *glsl_es_version_string
318 = glsl_compute_version_string(this, true, required_glsl_es_version);
319 const char *requirement_string = "";
320 if (required_glsl_version && required_glsl_es_version) {
321 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
322 glsl_version_string,
323 glsl_es_version_string);
324 } else if (required_glsl_version) {
325 requirement_string = ralloc_asprintf(this, " (%s required)",
326 glsl_version_string);
327 } else if (required_glsl_es_version) {
328 requirement_string = ralloc_asprintf(this, " (%s required)",
329 glsl_es_version_string);
330 }
331 _mesa_glsl_error(locp, this, "%s in %s%s",
332 problem, this->get_version_string(),
333 requirement_string);
334
335 return false;
336 }
337
338 /**
339 * Process a GLSL #version directive.
340 *
341 * \param version is the integer that follows the #version token.
342 *
343 * \param ident is a string identifier that follows the integer, if any is
344 * present. Otherwise NULL.
345 */
346 void
347 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
348 const char *ident)
349 {
350 bool es_token_present = false;
351 if (ident) {
352 if (strcmp(ident, "es") == 0) {
353 es_token_present = true;
354 } else if (version >= 150) {
355 if (strcmp(ident, "core") == 0) {
356 /* Accept the token. There's no need to record that this is
357 * a core profile shader since that's the only profile we support.
358 */
359 } else if (strcmp(ident, "compatibility") == 0) {
360 _mesa_glsl_error(locp, this,
361 "the compatibility profile is not supported");
362 } else {
363 _mesa_glsl_error(locp, this,
364 "\"%s\" is not a valid shading language profile; "
365 "if present, it must be \"core\"", ident);
366 }
367 } else {
368 _mesa_glsl_error(locp, this,
369 "illegal text following version number");
370 }
371 }
372
373 this->es_shader = es_token_present;
374 if (version == 100) {
375 if (es_token_present) {
376 _mesa_glsl_error(locp, this,
377 "GLSL 1.00 ES should be selected using "
378 "`#version 100'");
379 } else {
380 this->es_shader = true;
381 }
382 }
383
384 if (this->es_shader) {
385 this->ARB_texture_rectangle_enable = false;
386 }
387
388 if (this->forced_language_version)
389 this->language_version = this->forced_language_version;
390 else
391 this->language_version = version;
392
393 bool supported = false;
394 for (unsigned i = 0; i < this->num_supported_versions; i++) {
395 if (this->supported_versions[i].ver == this->language_version
396 && this->supported_versions[i].es == this->es_shader) {
397 supported = true;
398 break;
399 }
400 }
401
402 if (!supported) {
403 _mesa_glsl_error(locp, this, "%s is not supported. "
404 "Supported versions are: %s",
405 this->get_version_string(),
406 this->supported_version_string);
407
408 /* On exit, the language_version must be set to a valid value.
409 * Later calls to _mesa_glsl_initialize_types will misbehave if
410 * the version is invalid.
411 */
412 switch (this->ctx->API) {
413 case API_OPENGL_COMPAT:
414 case API_OPENGL_CORE:
415 this->language_version = this->ctx->Const.GLSLVersion;
416 break;
417
418 case API_OPENGLES:
419 assert(!"Should not get here.");
420 /* FALLTHROUGH */
421
422 case API_OPENGLES2:
423 this->language_version = 100;
424 break;
425 }
426 }
427 }
428
429
430 /* This helper function will append the given message to the shader's
431 info log and report it via GL_ARB_debug_output. Per that extension,
432 'type' is one of the enum values classifying the message, and
433 'id' is the implementation-defined ID of the given message. */
434 static void
435 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
436 GLenum type, const char *fmt, va_list ap)
437 {
438 bool error = (type == MESA_DEBUG_TYPE_ERROR);
439 GLuint msg_id = 0;
440
441 assert(state->info_log != NULL);
442
443 /* Get the offset that the new message will be written to. */
444 int msg_offset = strlen(state->info_log);
445
446 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
447 locp->source,
448 locp->first_line,
449 locp->first_column,
450 error ? "error" : "warning");
451 ralloc_vasprintf_append(&state->info_log, fmt, ap);
452
453 const char *const msg = &state->info_log[msg_offset];
454 struct gl_context *ctx = state->ctx;
455
456 /* Report the error via GL_ARB_debug_output. */
457 _mesa_shader_debug(ctx, type, &msg_id, msg);
458
459 ralloc_strcat(&state->info_log, "\n");
460 }
461
462 void
463 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
464 const char *fmt, ...)
465 {
466 va_list ap;
467
468 state->error = true;
469
470 va_start(ap, fmt);
471 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
472 va_end(ap);
473 }
474
475
476 void
477 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
478 const char *fmt, ...)
479 {
480 va_list ap;
481
482 va_start(ap, fmt);
483 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
484 va_end(ap);
485 }
486
487
488 /**
489 * Enum representing the possible behaviors that can be specified in
490 * an #extension directive.
491 */
492 enum ext_behavior {
493 extension_disable,
494 extension_enable,
495 extension_require,
496 extension_warn
497 };
498
499 /**
500 * Element type for _mesa_glsl_supported_extensions
501 */
502 struct _mesa_glsl_extension {
503 /**
504 * Name of the extension when referred to in a GLSL extension
505 * statement
506 */
507 const char *name;
508
509 /** True if this extension is available to desktop GL shaders */
510 bool avail_in_GL;
511
512 /** True if this extension is available to GLES shaders */
513 bool avail_in_ES;
514
515 /**
516 * Flag in the gl_extensions struct indicating whether this
517 * extension is supported by the driver, or
518 * &gl_extensions::dummy_true if supported by all drivers.
519 *
520 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
521 * member" type, the type-safe alternative to the "offsetof" macro.
522 * In a nutshell:
523 *
524 * - foo bar::* p declares p to be an "offset" to a field of type
525 * foo that exists within struct bar
526 * - &bar::baz computes the "offset" of field baz within struct bar
527 * - x.*p accesses the field of x that exists at "offset" p
528 * - x->*p is equivalent to (*x).*p
529 */
530 const GLboolean gl_extensions::* supported_flag;
531
532 /**
533 * Flag in the _mesa_glsl_parse_state struct that should be set
534 * when this extension is enabled.
535 *
536 * See note in _mesa_glsl_extension::supported_flag about "pointer
537 * to member" types.
538 */
539 bool _mesa_glsl_parse_state::* enable_flag;
540
541 /**
542 * Flag in the _mesa_glsl_parse_state struct that should be set
543 * when the shader requests "warn" behavior for this extension.
544 *
545 * See note in _mesa_glsl_extension::supported_flag about "pointer
546 * to member" types.
547 */
548 bool _mesa_glsl_parse_state::* warn_flag;
549
550
551 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
552 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
553 };
554
555 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
556 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
557 &_mesa_glsl_parse_state::NAME##_enable, \
558 &_mesa_glsl_parse_state::NAME##_warn }
559
560 /**
561 * Table of extensions that can be enabled/disabled within a shader,
562 * and the conditions under which they are supported.
563 */
564 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
565 /* API availability */
566 /* name GL ES supported flag */
567
568 /* ARB extensions go here, sorted alphabetically.
569 */
570 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
571 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
572 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
573 EXT(ARB_derivative_control, true, false, ARB_derivative_control),
574 EXT(ARB_draw_buffers, true, false, dummy_true),
575 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
576 EXT(ARB_enhanced_layouts, true, false, ARB_enhanced_layouts),
577 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
578 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
579 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
580 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
581 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
582 EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
583 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
584 EXT(ARB_separate_shader_objects, true, false, dummy_true),
585 EXT(ARB_shader_atomic_counter_ops, true, false, ARB_shader_atomic_counter_ops),
586 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
587 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
588 EXT(ARB_shader_clock, true, false, ARB_shader_clock),
589 EXT(ARB_shader_draw_parameters, true, false, ARB_shader_draw_parameters),
590 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
591 EXT(ARB_shader_image_size, true, false, ARB_shader_image_size),
592 EXT(ARB_shader_precision, true, false, ARB_shader_precision),
593 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
594 EXT(ARB_shader_storage_buffer_object, true, true, ARB_shader_storage_buffer_object),
595 EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine),
596 EXT(ARB_shader_texture_image_samples, true, false, ARB_shader_texture_image_samples),
597 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
598 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
599 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
600 EXT(ARB_tessellation_shader, true, false, ARB_tessellation_shader),
601 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
602 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
603 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
604 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
605 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
606 EXT(ARB_texture_rectangle, true, false, dummy_true),
607 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
608 EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
609 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
610
611 /* KHR extensions go here, sorted alphabetically.
612 */
613
614 /* OES extensions go here, sorted alphabetically.
615 */
616 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
617 EXT(OES_geometry_point_size, false, true, OES_geometry_shader),
618 EXT(OES_geometry_shader, false, true, OES_geometry_shader),
619 EXT(OES_gpu_shader5, false, true, ARB_gpu_shader5),
620 EXT(OES_sample_variables, false, true, OES_sample_variables),
621 EXT(OES_shader_image_atomic, false, true, ARB_shader_image_load_store),
622 EXT(OES_shader_multisample_interpolation, false, true, OES_sample_variables),
623 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
624 EXT(OES_texture_3D, false, true, dummy_true),
625 EXT(OES_texture_buffer, false, true, OES_texture_buffer),
626 EXT(OES_texture_storage_multisample_2d_array, false, true, ARB_texture_multisample),
627
628 /* All other extensions go here, sorted alphabetically.
629 */
630 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
631 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
632 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
633 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
634 EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
635 EXT(EXT_blend_func_extended, false, true, ARB_blend_func_extended),
636 EXT(EXT_draw_buffers, false, true, dummy_true),
637 EXT(EXT_gpu_shader5, false, true, ARB_gpu_shader5),
638 EXT(EXT_separate_shader_objects, false, true, dummy_true),
639 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
640 EXT(EXT_shader_samples_identical, true, true, EXT_shader_samples_identical),
641 EXT(EXT_texture_array, true, false, EXT_texture_array),
642 EXT(EXT_texture_buffer, false, true, OES_texture_buffer),
643 };
644
645 #undef EXT
646
647
648 /**
649 * Determine whether a given extension is compatible with the target,
650 * API, and extension information in the current parser state.
651 */
652 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
653 state) const
654 {
655 /* Check that this extension matches whether we are compiling
656 * for desktop GL or GLES.
657 */
658 if (state->es_shader) {
659 if (!this->avail_in_ES) return false;
660 } else {
661 if (!this->avail_in_GL) return false;
662 }
663
664 /* Check that this extension is supported by the OpenGL
665 * implementation.
666 *
667 * Note: the ->* operator indexes into state->extensions by the
668 * offset this->supported_flag. See
669 * _mesa_glsl_extension::supported_flag for more info.
670 */
671 return state->extensions->*(this->supported_flag);
672 }
673
674 /**
675 * Set the appropriate flags in the parser state to establish the
676 * given behavior for this extension.
677 */
678 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
679 ext_behavior behavior) const
680 {
681 /* Note: the ->* operator indexes into state by the
682 * offsets this->enable_flag and this->warn_flag. See
683 * _mesa_glsl_extension::supported_flag for more info.
684 */
685 state->*(this->enable_flag) = (behavior != extension_disable);
686 state->*(this->warn_flag) = (behavior == extension_warn);
687 }
688
689 /**
690 * Find an extension by name in _mesa_glsl_supported_extensions. If
691 * the name is not found, return NULL.
692 */
693 static const _mesa_glsl_extension *find_extension(const char *name)
694 {
695 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
696 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
697 return &_mesa_glsl_supported_extensions[i];
698 }
699 }
700 return NULL;
701 }
702
703
704 bool
705 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
706 const char *behavior_string, YYLTYPE *behavior_locp,
707 _mesa_glsl_parse_state *state)
708 {
709 ext_behavior behavior;
710 if (strcmp(behavior_string, "warn") == 0) {
711 behavior = extension_warn;
712 } else if (strcmp(behavior_string, "require") == 0) {
713 behavior = extension_require;
714 } else if (strcmp(behavior_string, "enable") == 0) {
715 behavior = extension_enable;
716 } else if (strcmp(behavior_string, "disable") == 0) {
717 behavior = extension_disable;
718 } else {
719 _mesa_glsl_error(behavior_locp, state,
720 "unknown extension behavior `%s'",
721 behavior_string);
722 return false;
723 }
724
725 if (strcmp(name, "all") == 0) {
726 if ((behavior == extension_enable) || (behavior == extension_require)) {
727 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
728 (behavior == extension_enable)
729 ? "enable" : "require");
730 return false;
731 } else {
732 for (unsigned i = 0;
733 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
734 const _mesa_glsl_extension *extension
735 = &_mesa_glsl_supported_extensions[i];
736 if (extension->compatible_with_state(state)) {
737 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
738 }
739 }
740 }
741 } else {
742 const _mesa_glsl_extension *extension = find_extension(name);
743 if (extension && extension->compatible_with_state(state)) {
744 extension->set_flags(state, behavior);
745 } else {
746 static const char fmt[] = "extension `%s' unsupported in %s shader";
747
748 if (behavior == extension_require) {
749 _mesa_glsl_error(name_locp, state, fmt,
750 name, _mesa_shader_stage_to_string(state->stage));
751 return false;
752 } else {
753 _mesa_glsl_warning(name_locp, state, fmt,
754 name, _mesa_shader_stage_to_string(state->stage));
755 }
756 }
757 }
758
759 return true;
760 }
761
762
763 /**
764 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
765 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
766 * (process_array_constructor, et al) sufficient information to do type
767 * checking.
768 *
769 * Operates on assignments involving an aggregate initializer. E.g.,
770 *
771 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
772 *
773 * or more ridiculously,
774 *
775 * struct S {
776 * vec4 v[2];
777 * };
778 *
779 * struct {
780 * S a[2], b;
781 * int c;
782 * } aggregate = {
783 * {
784 * {
785 * {
786 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
787 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
788 * } // a[0].v
789 * }, // a[0]
790 * {
791 * {
792 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
793 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
794 * } // a[1].v
795 * } // a[1]
796 * }, // a
797 * {
798 * {
799 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
800 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
801 * } // b.v
802 * }, // b
803 * 4 // c
804 * };
805 *
806 * This pass is necessary because the right-hand side of <type> e = { ... }
807 * doesn't contain sufficient information to determine if the types match.
808 */
809 void
810 _mesa_ast_set_aggregate_type(const glsl_type *type,
811 ast_expression *expr)
812 {
813 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
814 ai->constructor_type = type;
815
816 /* If the aggregate is an array, recursively set its elements' types. */
817 if (type->is_array()) {
818 /* Each array element has the type type->fields.array.
819 *
820 * E.g., if <type> if struct S[2] we want to set each element's type to
821 * struct S.
822 */
823 for (exec_node *expr_node = ai->expressions.head;
824 !expr_node->is_tail_sentinel();
825 expr_node = expr_node->next) {
826 ast_expression *expr = exec_node_data(ast_expression, expr_node,
827 link);
828
829 if (expr->oper == ast_aggregate)
830 _mesa_ast_set_aggregate_type(type->fields.array, expr);
831 }
832
833 /* If the aggregate is a struct, recursively set its fields' types. */
834 } else if (type->is_record()) {
835 exec_node *expr_node = ai->expressions.head;
836
837 /* Iterate through the struct's fields. */
838 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
839 i++, expr_node = expr_node->next) {
840 ast_expression *expr = exec_node_data(ast_expression, expr_node,
841 link);
842
843 if (expr->oper == ast_aggregate) {
844 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
845 }
846 }
847 /* If the aggregate is a matrix, set its columns' types. */
848 } else if (type->is_matrix()) {
849 for (exec_node *expr_node = ai->expressions.head;
850 !expr_node->is_tail_sentinel();
851 expr_node = expr_node->next) {
852 ast_expression *expr = exec_node_data(ast_expression, expr_node,
853 link);
854
855 if (expr->oper == ast_aggregate)
856 _mesa_ast_set_aggregate_type(type->column_type(), expr);
857 }
858 }
859 }
860
861 void
862 _mesa_ast_process_interface_block(YYLTYPE *locp,
863 _mesa_glsl_parse_state *state,
864 ast_interface_block *const block,
865 const struct ast_type_qualifier &q)
866 {
867 if (q.flags.q.buffer) {
868 if (!state->has_shader_storage_buffer_objects()) {
869 _mesa_glsl_error(locp, state,
870 "#version 430 / GL_ARB_shader_storage_buffer_object "
871 "required for defining shader storage blocks");
872 } else if (state->ARB_shader_storage_buffer_object_warn) {
873 _mesa_glsl_warning(locp, state,
874 "#version 430 / GL_ARB_shader_storage_buffer_object "
875 "required for defining shader storage blocks");
876 }
877 } else if (q.flags.q.uniform) {
878 if (!state->has_uniform_buffer_objects()) {
879 _mesa_glsl_error(locp, state,
880 "#version 140 / GL_ARB_uniform_buffer_object "
881 "required for defining uniform blocks");
882 } else if (state->ARB_uniform_buffer_object_warn) {
883 _mesa_glsl_warning(locp, state,
884 "#version 140 / GL_ARB_uniform_buffer_object "
885 "required for defining uniform blocks");
886 }
887 } else {
888 if (state->es_shader || state->language_version < 150) {
889 _mesa_glsl_error(locp, state,
890 "#version 150 required for using "
891 "interface blocks");
892 }
893 }
894
895 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
896 * "It is illegal to have an input block in a vertex shader
897 * or an output block in a fragment shader"
898 */
899 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
900 _mesa_glsl_error(locp, state,
901 "`in' interface block is not allowed for "
902 "a vertex shader");
903 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
904 _mesa_glsl_error(locp, state,
905 "`out' interface block is not allowed for "
906 "a fragment shader");
907 }
908
909 /* Since block arrays require names, and both features are added in
910 * the same language versions, we don't have to explicitly
911 * version-check both things.
912 */
913 if (block->instance_name != NULL) {
914 state->check_version(150, 300, locp, "interface blocks with "
915 "an instance name are not allowed");
916 }
917
918 uint64_t interface_type_mask;
919 struct ast_type_qualifier temp_type_qualifier;
920
921 /* Get a bitmask containing only the in/out/uniform/buffer
922 * flags, allowing us to ignore other irrelevant flags like
923 * interpolation qualifiers.
924 */
925 temp_type_qualifier.flags.i = 0;
926 temp_type_qualifier.flags.q.uniform = true;
927 temp_type_qualifier.flags.q.in = true;
928 temp_type_qualifier.flags.q.out = true;
929 temp_type_qualifier.flags.q.buffer = true;
930 interface_type_mask = temp_type_qualifier.flags.i;
931
932 /* Get the block's interface qualifier. The interface_qualifier
933 * production rule guarantees that only one bit will be set (and
934 * it will be in/out/uniform).
935 */
936 uint64_t block_interface_qualifier = q.flags.i;
937
938 block->layout.flags.i |= block_interface_qualifier;
939
940 if (state->stage == MESA_SHADER_GEOMETRY &&
941 state->has_explicit_attrib_stream() &&
942 block->layout.flags.q.out) {
943 /* Assign global layout's stream value. */
944 block->layout.flags.q.stream = 1;
945 block->layout.flags.q.explicit_stream = 0;
946 block->layout.stream = state->out_qualifier->stream;
947 }
948
949 if (state->has_enhanced_layouts() && block->layout.flags.q.out) {
950 /* Assign global layout's xfb_buffer value. */
951 block->layout.flags.q.xfb_buffer = 1;
952 block->layout.flags.q.explicit_xfb_buffer = 0;
953 block->layout.xfb_buffer = state->out_qualifier->xfb_buffer;
954 }
955
956 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
957 ast_type_qualifier& qualifier = member->type->qualifier;
958 if ((qualifier.flags.i & interface_type_mask) == 0) {
959 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
960 * "If no optional qualifier is used in a member declaration, the
961 * qualifier of the variable is just in, out, or uniform as declared
962 * by interface-qualifier."
963 */
964 qualifier.flags.i |= block_interface_qualifier;
965 } else if ((qualifier.flags.i & interface_type_mask) !=
966 block_interface_qualifier) {
967 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
968 * "If optional qualifiers are used, they can include interpolation
969 * and storage qualifiers and they must declare an input, output,
970 * or uniform variable consistent with the interface qualifier of
971 * the block."
972 */
973 _mesa_glsl_error(locp, state,
974 "uniform/in/out qualifier on "
975 "interface block member does not match "
976 "the interface block");
977 }
978
979 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
980 _mesa_glsl_error(locp, state,
981 "invariant qualifiers can be used only "
982 "in interface block members for shader "
983 "inputs or outputs");
984 }
985 }
986
987 void
988 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
989 {
990 if (q->flags.q.subroutine)
991 printf("subroutine ");
992
993 if (q->flags.q.subroutine_def) {
994 printf("subroutine (");
995 q->subroutine_list->print();
996 printf(")");
997 }
998
999 if (q->flags.q.constant)
1000 printf("const ");
1001
1002 if (q->flags.q.invariant)
1003 printf("invariant ");
1004
1005 if (q->flags.q.attribute)
1006 printf("attribute ");
1007
1008 if (q->flags.q.varying)
1009 printf("varying ");
1010
1011 if (q->flags.q.in && q->flags.q.out)
1012 printf("inout ");
1013 else {
1014 if (q->flags.q.in)
1015 printf("in ");
1016
1017 if (q->flags.q.out)
1018 printf("out ");
1019 }
1020
1021 if (q->flags.q.centroid)
1022 printf("centroid ");
1023 if (q->flags.q.sample)
1024 printf("sample ");
1025 if (q->flags.q.patch)
1026 printf("patch ");
1027 if (q->flags.q.uniform)
1028 printf("uniform ");
1029 if (q->flags.q.buffer)
1030 printf("buffer ");
1031 if (q->flags.q.smooth)
1032 printf("smooth ");
1033 if (q->flags.q.flat)
1034 printf("flat ");
1035 if (q->flags.q.noperspective)
1036 printf("noperspective ");
1037 }
1038
1039
1040 void
1041 ast_node::print(void) const
1042 {
1043 printf("unhandled node ");
1044 }
1045
1046
1047 ast_node::ast_node(void)
1048 {
1049 this->location.source = 0;
1050 this->location.first_line = 0;
1051 this->location.first_column = 0;
1052 this->location.last_line = 0;
1053 this->location.last_column = 0;
1054 }
1055
1056
1057 static void
1058 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1059 {
1060 if (array_specifier)
1061 array_specifier->print();
1062 }
1063
1064
1065 void
1066 ast_compound_statement::print(void) const
1067 {
1068 printf("{\n");
1069
1070 foreach_list_typed(ast_node, ast, link, &this->statements) {
1071 ast->print();
1072 }
1073
1074 printf("}\n");
1075 }
1076
1077
1078 ast_compound_statement::ast_compound_statement(int new_scope,
1079 ast_node *statements)
1080 {
1081 this->new_scope = new_scope;
1082
1083 if (statements != NULL) {
1084 this->statements.push_degenerate_list_at_head(&statements->link);
1085 }
1086 }
1087
1088
1089 void
1090 ast_expression::print(void) const
1091 {
1092 switch (oper) {
1093 case ast_assign:
1094 case ast_mul_assign:
1095 case ast_div_assign:
1096 case ast_mod_assign:
1097 case ast_add_assign:
1098 case ast_sub_assign:
1099 case ast_ls_assign:
1100 case ast_rs_assign:
1101 case ast_and_assign:
1102 case ast_xor_assign:
1103 case ast_or_assign:
1104 subexpressions[0]->print();
1105 printf("%s ", operator_string(oper));
1106 subexpressions[1]->print();
1107 break;
1108
1109 case ast_field_selection:
1110 subexpressions[0]->print();
1111 printf(". %s ", primary_expression.identifier);
1112 break;
1113
1114 case ast_plus:
1115 case ast_neg:
1116 case ast_bit_not:
1117 case ast_logic_not:
1118 case ast_pre_inc:
1119 case ast_pre_dec:
1120 printf("%s ", operator_string(oper));
1121 subexpressions[0]->print();
1122 break;
1123
1124 case ast_post_inc:
1125 case ast_post_dec:
1126 subexpressions[0]->print();
1127 printf("%s ", operator_string(oper));
1128 break;
1129
1130 case ast_conditional:
1131 subexpressions[0]->print();
1132 printf("? ");
1133 subexpressions[1]->print();
1134 printf(": ");
1135 subexpressions[2]->print();
1136 break;
1137
1138 case ast_array_index:
1139 subexpressions[0]->print();
1140 printf("[ ");
1141 subexpressions[1]->print();
1142 printf("] ");
1143 break;
1144
1145 case ast_function_call: {
1146 subexpressions[0]->print();
1147 printf("( ");
1148
1149 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1150 if (&ast->link != this->expressions.get_head())
1151 printf(", ");
1152
1153 ast->print();
1154 }
1155
1156 printf(") ");
1157 break;
1158 }
1159
1160 case ast_identifier:
1161 printf("%s ", primary_expression.identifier);
1162 break;
1163
1164 case ast_int_constant:
1165 printf("%d ", primary_expression.int_constant);
1166 break;
1167
1168 case ast_uint_constant:
1169 printf("%u ", primary_expression.uint_constant);
1170 break;
1171
1172 case ast_float_constant:
1173 printf("%f ", primary_expression.float_constant);
1174 break;
1175
1176 case ast_double_constant:
1177 printf("%f ", primary_expression.double_constant);
1178 break;
1179
1180 case ast_bool_constant:
1181 printf("%s ",
1182 primary_expression.bool_constant
1183 ? "true" : "false");
1184 break;
1185
1186 case ast_sequence: {
1187 printf("( ");
1188 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1189 if (&ast->link != this->expressions.get_head())
1190 printf(", ");
1191
1192 ast->print();
1193 }
1194 printf(") ");
1195 break;
1196 }
1197
1198 case ast_aggregate: {
1199 printf("{ ");
1200 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1201 if (&ast->link != this->expressions.get_head())
1202 printf(", ");
1203
1204 ast->print();
1205 }
1206 printf("} ");
1207 break;
1208 }
1209
1210 default:
1211 assert(0);
1212 break;
1213 }
1214 }
1215
1216 ast_expression::ast_expression(int oper,
1217 ast_expression *ex0,
1218 ast_expression *ex1,
1219 ast_expression *ex2) :
1220 primary_expression()
1221 {
1222 this->oper = ast_operators(oper);
1223 this->subexpressions[0] = ex0;
1224 this->subexpressions[1] = ex1;
1225 this->subexpressions[2] = ex2;
1226 this->non_lvalue_description = NULL;
1227 this->is_lhs = false;
1228 }
1229
1230
1231 void
1232 ast_expression_statement::print(void) const
1233 {
1234 if (expression)
1235 expression->print();
1236
1237 printf("; ");
1238 }
1239
1240
1241 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1242 expression(ex)
1243 {
1244 /* empty */
1245 }
1246
1247
1248 void
1249 ast_function::print(void) const
1250 {
1251 return_type->print();
1252 printf(" %s (", identifier);
1253
1254 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1255 ast->print();
1256 }
1257
1258 printf(")");
1259 }
1260
1261
1262 ast_function::ast_function(void)
1263 : return_type(NULL), identifier(NULL), is_definition(false),
1264 signature(NULL)
1265 {
1266 /* empty */
1267 }
1268
1269
1270 void
1271 ast_fully_specified_type::print(void) const
1272 {
1273 _mesa_ast_type_qualifier_print(& qualifier);
1274 specifier->print();
1275 }
1276
1277
1278 void
1279 ast_parameter_declarator::print(void) const
1280 {
1281 type->print();
1282 if (identifier)
1283 printf("%s ", identifier);
1284 ast_opt_array_dimensions_print(array_specifier);
1285 }
1286
1287
1288 void
1289 ast_function_definition::print(void) const
1290 {
1291 prototype->print();
1292 body->print();
1293 }
1294
1295
1296 void
1297 ast_declaration::print(void) const
1298 {
1299 printf("%s ", identifier);
1300 ast_opt_array_dimensions_print(array_specifier);
1301
1302 if (initializer) {
1303 printf("= ");
1304 initializer->print();
1305 }
1306 }
1307
1308
1309 ast_declaration::ast_declaration(const char *identifier,
1310 ast_array_specifier *array_specifier,
1311 ast_expression *initializer)
1312 {
1313 this->identifier = identifier;
1314 this->array_specifier = array_specifier;
1315 this->initializer = initializer;
1316 }
1317
1318
1319 void
1320 ast_declarator_list::print(void) const
1321 {
1322 assert(type || invariant);
1323
1324 if (type)
1325 type->print();
1326 else if (invariant)
1327 printf("invariant ");
1328 else
1329 printf("precise ");
1330
1331 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1332 if (&ast->link != this->declarations.get_head())
1333 printf(", ");
1334
1335 ast->print();
1336 }
1337
1338 printf("; ");
1339 }
1340
1341
1342 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1343 {
1344 this->type = type;
1345 this->invariant = false;
1346 this->precise = false;
1347 }
1348
1349 void
1350 ast_jump_statement::print(void) const
1351 {
1352 switch (mode) {
1353 case ast_continue:
1354 printf("continue; ");
1355 break;
1356 case ast_break:
1357 printf("break; ");
1358 break;
1359 case ast_return:
1360 printf("return ");
1361 if (opt_return_value)
1362 opt_return_value->print();
1363
1364 printf("; ");
1365 break;
1366 case ast_discard:
1367 printf("discard; ");
1368 break;
1369 }
1370 }
1371
1372
1373 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1374 : opt_return_value(NULL)
1375 {
1376 this->mode = ast_jump_modes(mode);
1377
1378 if (mode == ast_return)
1379 opt_return_value = return_value;
1380 }
1381
1382
1383 void
1384 ast_selection_statement::print(void) const
1385 {
1386 printf("if ( ");
1387 condition->print();
1388 printf(") ");
1389
1390 then_statement->print();
1391
1392 if (else_statement) {
1393 printf("else ");
1394 else_statement->print();
1395 }
1396 }
1397
1398
1399 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1400 ast_node *then_statement,
1401 ast_node *else_statement)
1402 {
1403 this->condition = condition;
1404 this->then_statement = then_statement;
1405 this->else_statement = else_statement;
1406 }
1407
1408
1409 void
1410 ast_switch_statement::print(void) const
1411 {
1412 printf("switch ( ");
1413 test_expression->print();
1414 printf(") ");
1415
1416 body->print();
1417 }
1418
1419
1420 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1421 ast_node *body)
1422 {
1423 this->test_expression = test_expression;
1424 this->body = body;
1425 }
1426
1427
1428 void
1429 ast_switch_body::print(void) const
1430 {
1431 printf("{\n");
1432 if (stmts != NULL) {
1433 stmts->print();
1434 }
1435 printf("}\n");
1436 }
1437
1438
1439 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1440 {
1441 this->stmts = stmts;
1442 }
1443
1444
1445 void ast_case_label::print(void) const
1446 {
1447 if (test_value != NULL) {
1448 printf("case ");
1449 test_value->print();
1450 printf(": ");
1451 } else {
1452 printf("default: ");
1453 }
1454 }
1455
1456
1457 ast_case_label::ast_case_label(ast_expression *test_value)
1458 {
1459 this->test_value = test_value;
1460 }
1461
1462
1463 void ast_case_label_list::print(void) const
1464 {
1465 foreach_list_typed(ast_node, ast, link, & this->labels) {
1466 ast->print();
1467 }
1468 printf("\n");
1469 }
1470
1471
1472 ast_case_label_list::ast_case_label_list(void)
1473 {
1474 }
1475
1476
1477 void ast_case_statement::print(void) const
1478 {
1479 labels->print();
1480 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1481 ast->print();
1482 printf("\n");
1483 }
1484 }
1485
1486
1487 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1488 {
1489 this->labels = labels;
1490 }
1491
1492
1493 void ast_case_statement_list::print(void) const
1494 {
1495 foreach_list_typed(ast_node, ast, link, & this->cases) {
1496 ast->print();
1497 }
1498 }
1499
1500
1501 ast_case_statement_list::ast_case_statement_list(void)
1502 {
1503 }
1504
1505
1506 void
1507 ast_iteration_statement::print(void) const
1508 {
1509 switch (mode) {
1510 case ast_for:
1511 printf("for( ");
1512 if (init_statement)
1513 init_statement->print();
1514 printf("; ");
1515
1516 if (condition)
1517 condition->print();
1518 printf("; ");
1519
1520 if (rest_expression)
1521 rest_expression->print();
1522 printf(") ");
1523
1524 body->print();
1525 break;
1526
1527 case ast_while:
1528 printf("while ( ");
1529 if (condition)
1530 condition->print();
1531 printf(") ");
1532 body->print();
1533 break;
1534
1535 case ast_do_while:
1536 printf("do ");
1537 body->print();
1538 printf("while ( ");
1539 if (condition)
1540 condition->print();
1541 printf("); ");
1542 break;
1543 }
1544 }
1545
1546
1547 ast_iteration_statement::ast_iteration_statement(int mode,
1548 ast_node *init,
1549 ast_node *condition,
1550 ast_expression *rest_expression,
1551 ast_node *body)
1552 {
1553 this->mode = ast_iteration_modes(mode);
1554 this->init_statement = init;
1555 this->condition = condition;
1556 this->rest_expression = rest_expression;
1557 this->body = body;
1558 }
1559
1560
1561 void
1562 ast_struct_specifier::print(void) const
1563 {
1564 printf("struct %s { ", name);
1565 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1566 ast->print();
1567 }
1568 printf("} ");
1569 }
1570
1571
1572 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1573 ast_declarator_list *declarator_list)
1574 {
1575 if (identifier == NULL) {
1576 static mtx_t mutex = _MTX_INITIALIZER_NP;
1577 static unsigned anon_count = 1;
1578 unsigned count;
1579
1580 mtx_lock(&mutex);
1581 count = anon_count++;
1582 mtx_unlock(&mutex);
1583
1584 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1585 }
1586 name = identifier;
1587 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1588 is_declaration = true;
1589 }
1590
1591 void ast_subroutine_list::print(void) const
1592 {
1593 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1594 if (&ast->link != this->declarations.get_head())
1595 printf(", ");
1596 ast->print();
1597 }
1598 }
1599
1600 static void
1601 set_shader_inout_layout(struct gl_shader *shader,
1602 struct _mesa_glsl_parse_state *state)
1603 {
1604 /* Should have been prevented by the parser. */
1605 if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1606 shader->Stage == MESA_SHADER_VERTEX) {
1607 assert(!state->in_qualifier->flags.i);
1608 } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1609 shader->Stage != MESA_SHADER_TESS_EVAL) {
1610 assert(!state->in_qualifier->flags.i);
1611 }
1612
1613 if (shader->Stage != MESA_SHADER_COMPUTE) {
1614 /* Should have been prevented by the parser. */
1615 assert(!state->cs_input_local_size_specified);
1616 }
1617
1618 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1619 /* Should have been prevented by the parser. */
1620 assert(!state->fs_uses_gl_fragcoord);
1621 assert(!state->fs_redeclares_gl_fragcoord);
1622 assert(!state->fs_pixel_center_integer);
1623 assert(!state->fs_origin_upper_left);
1624 assert(!state->fs_early_fragment_tests);
1625 }
1626
1627 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1628 if (state->out_qualifier->out_xfb_stride[i]) {
1629 unsigned xfb_stride;
1630 if (state->out_qualifier->out_xfb_stride[i]->
1631 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1632 true)) {
1633 shader->TransformFeedback.BufferStride[i] = xfb_stride;
1634 }
1635 }
1636 }
1637
1638 switch (shader->Stage) {
1639 case MESA_SHADER_TESS_CTRL:
1640 shader->TessCtrl.VerticesOut = 0;
1641 if (state->tcs_output_vertices_specified) {
1642 unsigned vertices;
1643 if (state->out_qualifier->vertices->
1644 process_qualifier_constant(state, "vertices", &vertices,
1645 false)) {
1646
1647 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1648 if (vertices > state->Const.MaxPatchVertices) {
1649 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1650 "GL_MAX_PATCH_VERTICES", vertices);
1651 }
1652 shader->TessCtrl.VerticesOut = vertices;
1653 }
1654 }
1655 break;
1656 case MESA_SHADER_TESS_EVAL:
1657 shader->TessEval.PrimitiveMode = PRIM_UNKNOWN;
1658 if (state->in_qualifier->flags.q.prim_type)
1659 shader->TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1660
1661 shader->TessEval.Spacing = 0;
1662 if (state->in_qualifier->flags.q.vertex_spacing)
1663 shader->TessEval.Spacing = state->in_qualifier->vertex_spacing;
1664
1665 shader->TessEval.VertexOrder = 0;
1666 if (state->in_qualifier->flags.q.ordering)
1667 shader->TessEval.VertexOrder = state->in_qualifier->ordering;
1668
1669 shader->TessEval.PointMode = -1;
1670 if (state->in_qualifier->flags.q.point_mode)
1671 shader->TessEval.PointMode = state->in_qualifier->point_mode;
1672 break;
1673 case MESA_SHADER_GEOMETRY:
1674 shader->Geom.VerticesOut = 0;
1675 if (state->out_qualifier->flags.q.max_vertices) {
1676 unsigned qual_max_vertices;
1677 if (state->out_qualifier->max_vertices->
1678 process_qualifier_constant(state, "max_vertices",
1679 &qual_max_vertices, true)) {
1680 shader->Geom.VerticesOut = qual_max_vertices;
1681 }
1682 }
1683
1684 if (state->gs_input_prim_type_specified) {
1685 shader->Geom.InputType = state->in_qualifier->prim_type;
1686 } else {
1687 shader->Geom.InputType = PRIM_UNKNOWN;
1688 }
1689
1690 if (state->out_qualifier->flags.q.prim_type) {
1691 shader->Geom.OutputType = state->out_qualifier->prim_type;
1692 } else {
1693 shader->Geom.OutputType = PRIM_UNKNOWN;
1694 }
1695
1696 shader->Geom.Invocations = 0;
1697 if (state->in_qualifier->flags.q.invocations) {
1698 unsigned invocations;
1699 if (state->in_qualifier->invocations->
1700 process_qualifier_constant(state, "invocations",
1701 &invocations, false)) {
1702
1703 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1704 if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
1705 _mesa_glsl_error(&loc, state,
1706 "invocations (%d) exceeds "
1707 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1708 invocations);
1709 }
1710 shader->Geom.Invocations = invocations;
1711 }
1712 }
1713 break;
1714
1715 case MESA_SHADER_COMPUTE:
1716 if (state->cs_input_local_size_specified) {
1717 for (int i = 0; i < 3; i++)
1718 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1719 } else {
1720 for (int i = 0; i < 3; i++)
1721 shader->Comp.LocalSize[i] = 0;
1722 }
1723 break;
1724
1725 case MESA_SHADER_FRAGMENT:
1726 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1727 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1728 shader->pixel_center_integer = state->fs_pixel_center_integer;
1729 shader->origin_upper_left = state->fs_origin_upper_left;
1730 shader->ARB_fragment_coord_conventions_enable =
1731 state->ARB_fragment_coord_conventions_enable;
1732 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1733 break;
1734
1735 default:
1736 /* Nothing to do. */
1737 break;
1738 }
1739 }
1740
1741 extern "C" {
1742
1743 void
1744 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1745 bool dump_ast, bool dump_hir)
1746 {
1747 struct _mesa_glsl_parse_state *state =
1748 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1749 const char *source = shader->Source;
1750
1751 if (ctx->Const.GenerateTemporaryNames)
1752 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1753 false, true);
1754
1755 state->error = glcpp_preprocess(state, &source, &state->info_log,
1756 &ctx->Extensions, ctx);
1757
1758 if (!state->error) {
1759 _mesa_glsl_lexer_ctor(state, source);
1760 _mesa_glsl_parse(state);
1761 _mesa_glsl_lexer_dtor(state);
1762 }
1763
1764 if (dump_ast) {
1765 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1766 ast->print();
1767 }
1768 printf("\n\n");
1769 }
1770
1771 ralloc_free(shader->ir);
1772 shader->ir = new(shader) exec_list;
1773 if (!state->error && !state->translation_unit.is_empty())
1774 _mesa_ast_to_hir(shader->ir, state);
1775
1776 if (!state->error) {
1777 validate_ir_tree(shader->ir);
1778
1779 /* Print out the unoptimized IR. */
1780 if (dump_hir) {
1781 _mesa_print_ir(stdout, shader->ir, state);
1782 }
1783 }
1784
1785
1786 if (!state->error && !shader->ir->is_empty()) {
1787 struct gl_shader_compiler_options *options =
1788 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1789
1790 lower_subroutine(shader->ir, state);
1791 /* Do some optimization at compile time to reduce shader IR size
1792 * and reduce later work if the same shader is linked multiple times
1793 */
1794 while (do_common_optimization(shader->ir, false, false, options,
1795 ctx->Const.NativeIntegers))
1796 ;
1797
1798 validate_ir_tree(shader->ir);
1799
1800 enum ir_variable_mode other;
1801 switch (shader->Stage) {
1802 case MESA_SHADER_VERTEX:
1803 other = ir_var_shader_in;
1804 break;
1805 case MESA_SHADER_FRAGMENT:
1806 other = ir_var_shader_out;
1807 break;
1808 default:
1809 /* Something invalid to ensure optimize_dead_builtin_uniforms
1810 * doesn't remove anything other than uniforms or constants.
1811 */
1812 other = ir_var_mode_count;
1813 break;
1814 }
1815
1816 optimize_dead_builtin_variables(shader->ir, other);
1817
1818 validate_ir_tree(shader->ir);
1819 }
1820
1821 if (shader->InfoLog)
1822 ralloc_free(shader->InfoLog);
1823
1824 if (!state->error)
1825 set_shader_inout_layout(shader, state);
1826
1827 shader->symbols = new(shader->ir) glsl_symbol_table;
1828 shader->CompileStatus = !state->error;
1829 shader->InfoLog = state->info_log;
1830 shader->Version = state->language_version;
1831 shader->IsES = state->es_shader;
1832 shader->uses_builtin_functions = state->uses_builtin_functions;
1833
1834 /* Retain any live IR, but trash the rest. */
1835 reparent_ir(shader->ir, shader->ir);
1836
1837 /* Destroy the symbol table. Create a new symbol table that contains only
1838 * the variables and functions that still exist in the IR. The symbol
1839 * table will be used later during linking.
1840 *
1841 * There must NOT be any freed objects still referenced by the symbol
1842 * table. That could cause the linker to dereference freed memory.
1843 *
1844 * We don't have to worry about types or interface-types here because those
1845 * are fly-weights that are looked up by glsl_type.
1846 */
1847 foreach_in_list (ir_instruction, ir, shader->ir) {
1848 switch (ir->ir_type) {
1849 case ir_type_function:
1850 shader->symbols->add_function((ir_function *) ir);
1851 break;
1852 case ir_type_variable: {
1853 ir_variable *const var = (ir_variable *) ir;
1854
1855 if (var->data.mode != ir_var_temporary)
1856 shader->symbols->add_variable(var);
1857 break;
1858 }
1859 default:
1860 break;
1861 }
1862 }
1863
1864 _mesa_glsl_initialize_derived_variables(shader);
1865
1866 delete state->symbols;
1867 ralloc_free(state);
1868 }
1869
1870 } /* extern "C" */
1871 /**
1872 * Do the set of common optimizations passes
1873 *
1874 * \param ir List of instructions to be optimized
1875 * \param linked Is the shader linked? This enables
1876 * optimizations passes that remove code at
1877 * global scope and could cause linking to
1878 * fail.
1879 * \param uniform_locations_assigned Have locations already been assigned for
1880 * uniforms? This prevents the declarations
1881 * of unused uniforms from being removed.
1882 * The setting of this flag only matters if
1883 * \c linked is \c true.
1884 * \param max_unroll_iterations Maximum number of loop iterations to be
1885 * unrolled. Setting to 0 disables loop
1886 * unrolling.
1887 * \param options The driver's preferred shader options.
1888 */
1889 bool
1890 do_common_optimization(exec_list *ir, bool linked,
1891 bool uniform_locations_assigned,
1892 const struct gl_shader_compiler_options *options,
1893 bool native_integers)
1894 {
1895 const bool debug = false;
1896 GLboolean progress = GL_FALSE;
1897
1898 #define OPT(PASS, ...) do { \
1899 if (debug) { \
1900 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
1901 const bool opt_progress = PASS(__VA_ARGS__); \
1902 progress = opt_progress || progress; \
1903 if (opt_progress) \
1904 _mesa_print_ir(stderr, ir, NULL); \
1905 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
1906 #PASS, opt_progress ? "made" : "no"); \
1907 } else { \
1908 progress = PASS(__VA_ARGS__) || progress; \
1909 } \
1910 } while (false)
1911
1912 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
1913
1914 if (linked) {
1915 OPT(do_function_inlining, ir);
1916 OPT(do_dead_functions, ir);
1917 OPT(do_structure_splitting, ir);
1918 }
1919 propagate_invariance(ir);
1920 OPT(do_if_simplification, ir);
1921 OPT(opt_flatten_nested_if_blocks, ir);
1922 OPT(opt_conditional_discard, ir);
1923 OPT(do_copy_propagation, ir);
1924 OPT(do_copy_propagation_elements, ir);
1925
1926 if (options->OptimizeForAOS && !linked)
1927 OPT(opt_flip_matrices, ir);
1928
1929 if (linked && options->OptimizeForAOS) {
1930 OPT(do_vectorize, ir);
1931 }
1932
1933 if (linked)
1934 OPT(do_dead_code, ir, uniform_locations_assigned);
1935 else
1936 OPT(do_dead_code_unlinked, ir);
1937 OPT(do_dead_code_local, ir);
1938 OPT(do_tree_grafting, ir);
1939 OPT(do_constant_propagation, ir);
1940 if (linked)
1941 OPT(do_constant_variable, ir);
1942 else
1943 OPT(do_constant_variable_unlinked, ir);
1944 OPT(do_constant_folding, ir);
1945 OPT(do_minmax_prune, ir);
1946 OPT(do_rebalance_tree, ir);
1947 OPT(do_algebraic, ir, native_integers, options);
1948 OPT(do_lower_jumps, ir);
1949 OPT(do_vec_index_to_swizzle, ir);
1950 OPT(lower_vector_insert, ir, false);
1951 OPT(do_swizzle_swizzle, ir);
1952 OPT(do_noop_swizzle, ir);
1953
1954 OPT(optimize_split_arrays, ir, linked);
1955 OPT(optimize_redundant_jumps, ir);
1956
1957 loop_state *ls = analyze_loop_variables(ir);
1958 if (ls->loop_found) {
1959 OPT(set_loop_controls, ir, ls);
1960 OPT(unroll_loops, ir, ls, options);
1961 }
1962 delete ls;
1963
1964 #undef OPT
1965
1966 return progress;
1967 }
1968
1969 extern "C" {
1970
1971 /**
1972 * To be called at GL teardown time, this frees compiler datastructures.
1973 *
1974 * After calling this, any previously compiled shaders and shader
1975 * programs would be invalid. So this should happen at approximately
1976 * program exit.
1977 */
1978 void
1979 _mesa_destroy_shader_compiler(void)
1980 {
1981 _mesa_destroy_shader_compiler_caches();
1982
1983 _mesa_glsl_release_types();
1984 }
1985
1986 /**
1987 * Releases compiler caches to trade off performance for memory.
1988 *
1989 * Intended to be used with glReleaseShaderCompiler().
1990 */
1991 void
1992 _mesa_destroy_shader_compiler_caches(void)
1993 {
1994 _mesa_glsl_release_builtin_functions();
1995 }
1996
1997 }