2 * Copyright © 2008, 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/shaderobj.h"
32 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
33 #include "util/ralloc.h"
35 #include "glsl_parser_extras.h"
36 #include "glsl_parser.h"
37 #include "ir_optimization.h"
38 #include "loop_analysis.h"
41 * Format a short human-readable description of the given GLSL version.
44 glsl_compute_version_string(void *mem_ctx
, bool is_es
, unsigned version
)
46 return ralloc_asprintf(mem_ctx
, "GLSL%s %d.%02d", is_es
? " ES" : "",
47 version
/ 100, version
% 100);
51 static const unsigned known_desktop_glsl_versions
[] =
52 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
55 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context
*_ctx
,
56 gl_shader_stage stage
,
58 : ctx(_ctx
), cs_input_local_size_specified(false), cs_input_local_size(),
61 assert(stage
< MESA_SHADER_STAGES
);
65 this->translation_unit
.make_empty();
66 this->symbols
= new(mem_ctx
) glsl_symbol_table
;
68 this->info_log
= ralloc_strdup(mem_ctx
, "");
70 this->loop_nesting_ast
= NULL
;
72 this->uses_builtin_functions
= false;
74 /* Set default language version and extensions */
75 this->language_version
= 110;
76 this->forced_language_version
= ctx
->Const
.ForceGLSLVersion
;
77 this->es_shader
= false;
78 this->ARB_texture_rectangle_enable
= true;
80 /* OpenGL ES 2.0 has different defaults from desktop GL. */
81 if (ctx
->API
== API_OPENGLES2
) {
82 this->language_version
= 100;
83 this->es_shader
= true;
84 this->ARB_texture_rectangle_enable
= false;
87 this->extensions
= &ctx
->Extensions
;
89 this->ARB_compute_shader_enable
= true;
91 this->Const
.MaxLights
= ctx
->Const
.MaxLights
;
92 this->Const
.MaxClipPlanes
= ctx
->Const
.MaxClipPlanes
;
93 this->Const
.MaxTextureUnits
= ctx
->Const
.MaxTextureUnits
;
94 this->Const
.MaxTextureCoords
= ctx
->Const
.MaxTextureCoordUnits
;
95 this->Const
.MaxVertexAttribs
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
;
96 this->Const
.MaxVertexUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
;
97 this->Const
.MaxVertexTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
;
98 this->Const
.MaxCombinedTextureImageUnits
= ctx
->Const
.MaxCombinedTextureImageUnits
;
99 this->Const
.MaxTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
;
100 this->Const
.MaxFragmentUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
;
101 this->Const
.MinProgramTexelOffset
= ctx
->Const
.MinProgramTexelOffset
;
102 this->Const
.MaxProgramTexelOffset
= ctx
->Const
.MaxProgramTexelOffset
;
104 this->Const
.MaxDrawBuffers
= ctx
->Const
.MaxDrawBuffers
;
106 this->Const
.MaxDualSourceDrawBuffers
= ctx
->Const
.MaxDualSourceDrawBuffers
;
109 this->Const
.MaxVertexOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
;
110 this->Const
.MaxGeometryInputComponents
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxInputComponents
;
111 this->Const
.MaxGeometryOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxOutputComponents
;
112 this->Const
.MaxFragmentInputComponents
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxInputComponents
;
113 this->Const
.MaxGeometryTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxTextureImageUnits
;
114 this->Const
.MaxGeometryOutputVertices
= ctx
->Const
.MaxGeometryOutputVertices
;
115 this->Const
.MaxGeometryTotalOutputComponents
= ctx
->Const
.MaxGeometryTotalOutputComponents
;
116 this->Const
.MaxGeometryUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxUniformComponents
;
118 this->Const
.MaxVertexAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAtomicCounters
;
119 this->Const
.MaxTessControlAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxAtomicCounters
;
120 this->Const
.MaxTessEvaluationAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxAtomicCounters
;
121 this->Const
.MaxGeometryAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxAtomicCounters
;
122 this->Const
.MaxFragmentAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxAtomicCounters
;
123 this->Const
.MaxComputeAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxAtomicCounters
;
124 this->Const
.MaxCombinedAtomicCounters
= ctx
->Const
.MaxCombinedAtomicCounters
;
125 this->Const
.MaxAtomicBufferBindings
= ctx
->Const
.MaxAtomicBufferBindings
;
126 this->Const
.MaxVertexAtomicCounterBuffers
=
127 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAtomicBuffers
;
128 this->Const
.MaxTessControlAtomicCounterBuffers
=
129 ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxAtomicBuffers
;
130 this->Const
.MaxTessEvaluationAtomicCounterBuffers
=
131 ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxAtomicBuffers
;
132 this->Const
.MaxGeometryAtomicCounterBuffers
=
133 ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxAtomicBuffers
;
134 this->Const
.MaxFragmentAtomicCounterBuffers
=
135 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
136 this->Const
.MaxComputeAtomicCounterBuffers
=
137 ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxAtomicBuffers
;
138 this->Const
.MaxCombinedAtomicCounterBuffers
=
139 ctx
->Const
.MaxCombinedAtomicBuffers
;
140 this->Const
.MaxAtomicCounterBufferSize
=
141 ctx
->Const
.MaxAtomicBufferSize
;
143 /* ARB_enhanced_layouts constants */
144 this->Const
.MaxTransformFeedbackBuffers
= ctx
->Const
.MaxTransformFeedbackBuffers
;
145 this->Const
.MaxTransformFeedbackInterleavedComponents
= ctx
->Const
.MaxTransformFeedbackInterleavedComponents
;
147 /* Compute shader constants */
148 for (unsigned i
= 0; i
< ARRAY_SIZE(this->Const
.MaxComputeWorkGroupCount
); i
++)
149 this->Const
.MaxComputeWorkGroupCount
[i
] = ctx
->Const
.MaxComputeWorkGroupCount
[i
];
150 for (unsigned i
= 0; i
< ARRAY_SIZE(this->Const
.MaxComputeWorkGroupSize
); i
++)
151 this->Const
.MaxComputeWorkGroupSize
[i
] = ctx
->Const
.MaxComputeWorkGroupSize
[i
];
153 this->Const
.MaxComputeTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxTextureImageUnits
;
154 this->Const
.MaxComputeUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxUniformComponents
;
156 this->Const
.MaxImageUnits
= ctx
->Const
.MaxImageUnits
;
157 this->Const
.MaxCombinedShaderOutputResources
= ctx
->Const
.MaxCombinedShaderOutputResources
;
158 this->Const
.MaxImageSamples
= ctx
->Const
.MaxImageSamples
;
159 this->Const
.MaxVertexImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxImageUniforms
;
160 this->Const
.MaxTessControlImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxImageUniforms
;
161 this->Const
.MaxTessEvaluationImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxImageUniforms
;
162 this->Const
.MaxGeometryImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxImageUniforms
;
163 this->Const
.MaxFragmentImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxImageUniforms
;
164 this->Const
.MaxComputeImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxImageUniforms
;
165 this->Const
.MaxCombinedImageUniforms
= ctx
->Const
.MaxCombinedImageUniforms
;
167 /* ARB_viewport_array */
168 this->Const
.MaxViewports
= ctx
->Const
.MaxViewports
;
170 /* tessellation shader constants */
171 this->Const
.MaxPatchVertices
= ctx
->Const
.MaxPatchVertices
;
172 this->Const
.MaxTessGenLevel
= ctx
->Const
.MaxTessGenLevel
;
173 this->Const
.MaxTessControlInputComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxInputComponents
;
174 this->Const
.MaxTessControlOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxOutputComponents
;
175 this->Const
.MaxTessControlTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxTextureImageUnits
;
176 this->Const
.MaxTessEvaluationInputComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxInputComponents
;
177 this->Const
.MaxTessEvaluationOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxOutputComponents
;
178 this->Const
.MaxTessEvaluationTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxTextureImageUnits
;
179 this->Const
.MaxTessPatchComponents
= ctx
->Const
.MaxTessPatchComponents
;
180 this->Const
.MaxTessControlTotalOutputComponents
= ctx
->Const
.MaxTessControlTotalOutputComponents
;
181 this->Const
.MaxTessControlUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxUniformComponents
;
182 this->Const
.MaxTessEvaluationUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxUniformComponents
;
184 /* GL 4.5 / OES_sample_variables */
185 this->Const
.MaxSamples
= ctx
->Const
.MaxSamples
;
187 this->current_function
= NULL
;
188 this->toplevel_ir
= NULL
;
189 this->found_return
= false;
190 this->all_invariant
= false;
191 this->user_structures
= NULL
;
192 this->num_user_structures
= 0;
193 this->num_subroutines
= 0;
194 this->subroutines
= NULL
;
195 this->num_subroutine_types
= 0;
196 this->subroutine_types
= NULL
;
198 /* supported_versions should be large enough to support the known desktop
199 * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
201 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions
) + 3) ==
202 ARRAY_SIZE(this->supported_versions
));
204 /* Populate the list of supported GLSL versions */
205 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
206 * the OpenGL 3.2 Core context is supported, this logic will need
207 * change. Older versions of GLSL are no longer supported
208 * outside the compatibility contexts of 3.x.
210 this->num_supported_versions
= 0;
211 if (_mesa_is_desktop_gl(ctx
)) {
212 for (unsigned i
= 0; i
< ARRAY_SIZE(known_desktop_glsl_versions
); i
++) {
213 if (known_desktop_glsl_versions
[i
] <= ctx
->Const
.GLSLVersion
) {
214 this->supported_versions
[this->num_supported_versions
].ver
215 = known_desktop_glsl_versions
[i
];
216 this->supported_versions
[this->num_supported_versions
].es
= false;
217 this->num_supported_versions
++;
221 if (ctx
->API
== API_OPENGLES2
|| ctx
->Extensions
.ARB_ES2_compatibility
) {
222 this->supported_versions
[this->num_supported_versions
].ver
= 100;
223 this->supported_versions
[this->num_supported_versions
].es
= true;
224 this->num_supported_versions
++;
226 if (_mesa_is_gles3(ctx
) || ctx
->Extensions
.ARB_ES3_compatibility
) {
227 this->supported_versions
[this->num_supported_versions
].ver
= 300;
228 this->supported_versions
[this->num_supported_versions
].es
= true;
229 this->num_supported_versions
++;
231 if (_mesa_is_gles31(ctx
)) {
232 this->supported_versions
[this->num_supported_versions
].ver
= 310;
233 this->supported_versions
[this->num_supported_versions
].es
= true;
234 this->num_supported_versions
++;
237 /* Create a string for use in error messages to tell the user which GLSL
238 * versions are supported.
240 char *supported
= ralloc_strdup(this, "");
241 for (unsigned i
= 0; i
< this->num_supported_versions
; i
++) {
242 unsigned ver
= this->supported_versions
[i
].ver
;
243 const char *const prefix
= (i
== 0)
245 : ((i
== this->num_supported_versions
- 1) ? ", and " : ", ");
246 const char *const suffix
= (this->supported_versions
[i
].es
) ? " ES" : "";
248 ralloc_asprintf_append(& supported
, "%s%u.%02u%s",
250 ver
/ 100, ver
% 100,
254 this->supported_version_string
= supported
;
256 if (ctx
->Const
.ForceGLSLExtensionsWarn
)
257 _mesa_glsl_process_extension("all", NULL
, "warn", NULL
, this);
259 this->default_uniform_qualifier
= new(this) ast_type_qualifier();
260 this->default_uniform_qualifier
->flags
.q
.shared
= 1;
261 this->default_uniform_qualifier
->flags
.q
.column_major
= 1;
262 this->default_uniform_qualifier
->is_default_qualifier
= true;
264 this->default_shader_storage_qualifier
= new(this) ast_type_qualifier();
265 this->default_shader_storage_qualifier
->flags
.q
.shared
= 1;
266 this->default_shader_storage_qualifier
->flags
.q
.column_major
= 1;
267 this->default_shader_storage_qualifier
->is_default_qualifier
= true;
269 this->fs_uses_gl_fragcoord
= false;
270 this->fs_redeclares_gl_fragcoord
= false;
271 this->fs_origin_upper_left
= false;
272 this->fs_pixel_center_integer
= false;
273 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers
= false;
275 this->gs_input_prim_type_specified
= false;
276 this->tcs_output_vertices_specified
= false;
277 this->gs_input_size
= 0;
278 this->in_qualifier
= new(this) ast_type_qualifier();
279 this->out_qualifier
= new(this) ast_type_qualifier();
280 this->fs_early_fragment_tests
= false;
281 memset(this->atomic_counter_offsets
, 0,
282 sizeof(this->atomic_counter_offsets
));
283 this->allow_extension_directive_midshader
=
284 ctx
->Const
.AllowGLSLExtensionDirectiveMidShader
;
288 * Determine whether the current GLSL version is sufficiently high to support
289 * a certain feature, and generate an error message if it isn't.
291 * \param required_glsl_version and \c required_glsl_es_version are
292 * interpreted as they are in _mesa_glsl_parse_state::is_version().
294 * \param locp is the parser location where the error should be reported.
296 * \param fmt (and additional arguments) constitute a printf-style error
297 * message to report if the version check fails. Information about the
298 * current and required GLSL versions will be appended. So, for example, if
299 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
300 * "foo unsupported") is called, the error message will be "foo unsupported in
301 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
304 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version
,
305 unsigned required_glsl_es_version
,
306 YYLTYPE
*locp
, const char *fmt
, ...)
308 if (this->is_version(required_glsl_version
, required_glsl_es_version
))
313 char *problem
= ralloc_vasprintf(this, fmt
, args
);
315 const char *glsl_version_string
316 = glsl_compute_version_string(this, false, required_glsl_version
);
317 const char *glsl_es_version_string
318 = glsl_compute_version_string(this, true, required_glsl_es_version
);
319 const char *requirement_string
= "";
320 if (required_glsl_version
&& required_glsl_es_version
) {
321 requirement_string
= ralloc_asprintf(this, " (%s or %s required)",
323 glsl_es_version_string
);
324 } else if (required_glsl_version
) {
325 requirement_string
= ralloc_asprintf(this, " (%s required)",
326 glsl_version_string
);
327 } else if (required_glsl_es_version
) {
328 requirement_string
= ralloc_asprintf(this, " (%s required)",
329 glsl_es_version_string
);
331 _mesa_glsl_error(locp
, this, "%s in %s%s",
332 problem
, this->get_version_string(),
339 * Process a GLSL #version directive.
341 * \param version is the integer that follows the #version token.
343 * \param ident is a string identifier that follows the integer, if any is
344 * present. Otherwise NULL.
347 _mesa_glsl_parse_state::process_version_directive(YYLTYPE
*locp
, int version
,
350 bool es_token_present
= false;
352 if (strcmp(ident
, "es") == 0) {
353 es_token_present
= true;
354 } else if (version
>= 150) {
355 if (strcmp(ident
, "core") == 0) {
356 /* Accept the token. There's no need to record that this is
357 * a core profile shader since that's the only profile we support.
359 } else if (strcmp(ident
, "compatibility") == 0) {
360 _mesa_glsl_error(locp
, this,
361 "the compatibility profile is not supported");
363 _mesa_glsl_error(locp
, this,
364 "\"%s\" is not a valid shading language profile; "
365 "if present, it must be \"core\"", ident
);
368 _mesa_glsl_error(locp
, this,
369 "illegal text following version number");
373 this->es_shader
= es_token_present
;
374 if (version
== 100) {
375 if (es_token_present
) {
376 _mesa_glsl_error(locp
, this,
377 "GLSL 1.00 ES should be selected using "
380 this->es_shader
= true;
384 if (this->es_shader
) {
385 this->ARB_texture_rectangle_enable
= false;
388 if (this->forced_language_version
)
389 this->language_version
= this->forced_language_version
;
391 this->language_version
= version
;
393 bool supported
= false;
394 for (unsigned i
= 0; i
< this->num_supported_versions
; i
++) {
395 if (this->supported_versions
[i
].ver
== this->language_version
396 && this->supported_versions
[i
].es
== this->es_shader
) {
403 _mesa_glsl_error(locp
, this, "%s is not supported. "
404 "Supported versions are: %s",
405 this->get_version_string(),
406 this->supported_version_string
);
408 /* On exit, the language_version must be set to a valid value.
409 * Later calls to _mesa_glsl_initialize_types will misbehave if
410 * the version is invalid.
412 switch (this->ctx
->API
) {
413 case API_OPENGL_COMPAT
:
414 case API_OPENGL_CORE
:
415 this->language_version
= this->ctx
->Const
.GLSLVersion
;
419 assert(!"Should not get here.");
423 this->language_version
= 100;
430 /* This helper function will append the given message to the shader's
431 info log and report it via GL_ARB_debug_output. Per that extension,
432 'type' is one of the enum values classifying the message, and
433 'id' is the implementation-defined ID of the given message. */
435 _mesa_glsl_msg(const YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
436 GLenum type
, const char *fmt
, va_list ap
)
438 bool error
= (type
== MESA_DEBUG_TYPE_ERROR
);
441 assert(state
->info_log
!= NULL
);
443 /* Get the offset that the new message will be written to. */
444 int msg_offset
= strlen(state
->info_log
);
446 ralloc_asprintf_append(&state
->info_log
, "%u:%u(%u): %s: ",
450 error
? "error" : "warning");
451 ralloc_vasprintf_append(&state
->info_log
, fmt
, ap
);
453 const char *const msg
= &state
->info_log
[msg_offset
];
454 struct gl_context
*ctx
= state
->ctx
;
456 /* Report the error via GL_ARB_debug_output. */
457 _mesa_shader_debug(ctx
, type
, &msg_id
, msg
);
459 ralloc_strcat(&state
->info_log
, "\n");
463 _mesa_glsl_error(YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
464 const char *fmt
, ...)
471 _mesa_glsl_msg(locp
, state
, MESA_DEBUG_TYPE_ERROR
, fmt
, ap
);
477 _mesa_glsl_warning(const YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
478 const char *fmt
, ...)
483 _mesa_glsl_msg(locp
, state
, MESA_DEBUG_TYPE_OTHER
, fmt
, ap
);
489 * Enum representing the possible behaviors that can be specified in
490 * an #extension directive.
500 * Element type for _mesa_glsl_supported_extensions
502 struct _mesa_glsl_extension
{
504 * Name of the extension when referred to in a GLSL extension
509 /** True if this extension is available to desktop GL shaders */
512 /** True if this extension is available to GLES shaders */
516 * Flag in the gl_extensions struct indicating whether this
517 * extension is supported by the driver, or
518 * &gl_extensions::dummy_true if supported by all drivers.
520 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
521 * member" type, the type-safe alternative to the "offsetof" macro.
524 * - foo bar::* p declares p to be an "offset" to a field of type
525 * foo that exists within struct bar
526 * - &bar::baz computes the "offset" of field baz within struct bar
527 * - x.*p accesses the field of x that exists at "offset" p
528 * - x->*p is equivalent to (*x).*p
530 const GLboolean
gl_extensions::* supported_flag
;
533 * Flag in the _mesa_glsl_parse_state struct that should be set
534 * when this extension is enabled.
536 * See note in _mesa_glsl_extension::supported_flag about "pointer
539 bool _mesa_glsl_parse_state::* enable_flag
;
542 * Flag in the _mesa_glsl_parse_state struct that should be set
543 * when the shader requests "warn" behavior for this extension.
545 * See note in _mesa_glsl_extension::supported_flag about "pointer
548 bool _mesa_glsl_parse_state::* warn_flag
;
551 bool compatible_with_state(const _mesa_glsl_parse_state
*state
) const;
552 void set_flags(_mesa_glsl_parse_state
*state
, ext_behavior behavior
) const;
555 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
556 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
557 &_mesa_glsl_parse_state::NAME##_enable, \
558 &_mesa_glsl_parse_state::NAME##_warn }
561 * Table of extensions that can be enabled/disabled within a shader,
562 * and the conditions under which they are supported.
564 static const _mesa_glsl_extension _mesa_glsl_supported_extensions
[] = {
565 /* API availability */
566 /* name GL ES supported flag */
568 /* ARB extensions go here, sorted alphabetically.
570 EXT(ARB_arrays_of_arrays
, true, false, ARB_arrays_of_arrays
),
571 EXT(ARB_compute_shader
, true, false, ARB_compute_shader
),
572 EXT(ARB_conservative_depth
, true, false, ARB_conservative_depth
),
573 EXT(ARB_derivative_control
, true, false, ARB_derivative_control
),
574 EXT(ARB_draw_buffers
, true, false, dummy_true
),
575 EXT(ARB_draw_instanced
, true, false, ARB_draw_instanced
),
576 EXT(ARB_enhanced_layouts
, true, false, ARB_enhanced_layouts
),
577 EXT(ARB_explicit_attrib_location
, true, false, ARB_explicit_attrib_location
),
578 EXT(ARB_explicit_uniform_location
, true, false, ARB_explicit_uniform_location
),
579 EXT(ARB_fragment_coord_conventions
, true, false, ARB_fragment_coord_conventions
),
580 EXT(ARB_fragment_layer_viewport
, true, false, ARB_fragment_layer_viewport
),
581 EXT(ARB_gpu_shader5
, true, false, ARB_gpu_shader5
),
582 EXT(ARB_gpu_shader_fp64
, true, false, ARB_gpu_shader_fp64
),
583 EXT(ARB_sample_shading
, true, false, ARB_sample_shading
),
584 EXT(ARB_separate_shader_objects
, true, false, dummy_true
),
585 EXT(ARB_shader_atomic_counter_ops
, true, false, ARB_shader_atomic_counter_ops
),
586 EXT(ARB_shader_atomic_counters
, true, false, ARB_shader_atomic_counters
),
587 EXT(ARB_shader_bit_encoding
, true, false, ARB_shader_bit_encoding
),
588 EXT(ARB_shader_clock
, true, false, ARB_shader_clock
),
589 EXT(ARB_shader_draw_parameters
, true, false, ARB_shader_draw_parameters
),
590 EXT(ARB_shader_image_load_store
, true, false, ARB_shader_image_load_store
),
591 EXT(ARB_shader_image_size
, true, false, ARB_shader_image_size
),
592 EXT(ARB_shader_precision
, true, false, ARB_shader_precision
),
593 EXT(ARB_shader_stencil_export
, true, false, ARB_shader_stencil_export
),
594 EXT(ARB_shader_storage_buffer_object
, true, true, ARB_shader_storage_buffer_object
),
595 EXT(ARB_shader_subroutine
, true, false, ARB_shader_subroutine
),
596 EXT(ARB_shader_texture_image_samples
, true, false, ARB_shader_texture_image_samples
),
597 EXT(ARB_shader_texture_lod
, true, false, ARB_shader_texture_lod
),
598 EXT(ARB_shading_language_420pack
, true, false, ARB_shading_language_420pack
),
599 EXT(ARB_shading_language_packing
, true, false, ARB_shading_language_packing
),
600 EXT(ARB_tessellation_shader
, true, false, ARB_tessellation_shader
),
601 EXT(ARB_texture_cube_map_array
, true, false, ARB_texture_cube_map_array
),
602 EXT(ARB_texture_gather
, true, false, ARB_texture_gather
),
603 EXT(ARB_texture_multisample
, true, false, ARB_texture_multisample
),
604 EXT(ARB_texture_query_levels
, true, false, ARB_texture_query_levels
),
605 EXT(ARB_texture_query_lod
, true, false, ARB_texture_query_lod
),
606 EXT(ARB_texture_rectangle
, true, false, dummy_true
),
607 EXT(ARB_uniform_buffer_object
, true, false, ARB_uniform_buffer_object
),
608 EXT(ARB_vertex_attrib_64bit
, true, false, ARB_vertex_attrib_64bit
),
609 EXT(ARB_viewport_array
, true, false, ARB_viewport_array
),
611 /* KHR extensions go here, sorted alphabetically.
614 /* OES extensions go here, sorted alphabetically.
616 EXT(OES_EGL_image_external
, false, true, OES_EGL_image_external
),
617 EXT(OES_geometry_point_size
, false, true, OES_geometry_shader
),
618 EXT(OES_geometry_shader
, false, true, OES_geometry_shader
),
619 EXT(OES_gpu_shader5
, false, true, ARB_gpu_shader5
),
620 EXT(OES_sample_variables
, false, true, OES_sample_variables
),
621 EXT(OES_shader_image_atomic
, false, true, ARB_shader_image_load_store
),
622 EXT(OES_shader_multisample_interpolation
, false, true, OES_sample_variables
),
623 EXT(OES_standard_derivatives
, false, true, OES_standard_derivatives
),
624 EXT(OES_texture_3D
, false, true, dummy_true
),
625 EXT(OES_texture_buffer
, false, true, OES_texture_buffer
),
626 EXT(OES_texture_storage_multisample_2d_array
, false, true, ARB_texture_multisample
),
628 /* All other extensions go here, sorted alphabetically.
630 EXT(AMD_conservative_depth
, true, false, ARB_conservative_depth
),
631 EXT(AMD_shader_stencil_export
, true, false, ARB_shader_stencil_export
),
632 EXT(AMD_shader_trinary_minmax
, true, false, dummy_true
),
633 EXT(AMD_vertex_shader_layer
, true, false, AMD_vertex_shader_layer
),
634 EXT(AMD_vertex_shader_viewport_index
, true, false, AMD_vertex_shader_viewport_index
),
635 EXT(EXT_blend_func_extended
, false, true, ARB_blend_func_extended
),
636 EXT(EXT_draw_buffers
, false, true, dummy_true
),
637 EXT(EXT_gpu_shader5
, false, true, ARB_gpu_shader5
),
638 EXT(EXT_separate_shader_objects
, false, true, dummy_true
),
639 EXT(EXT_shader_integer_mix
, true, true, EXT_shader_integer_mix
),
640 EXT(EXT_shader_samples_identical
, true, true, EXT_shader_samples_identical
),
641 EXT(EXT_texture_array
, true, false, EXT_texture_array
),
642 EXT(EXT_texture_buffer
, false, true, OES_texture_buffer
),
649 * Determine whether a given extension is compatible with the target,
650 * API, and extension information in the current parser state.
652 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state
*
655 /* Check that this extension matches whether we are compiling
656 * for desktop GL or GLES.
658 if (state
->es_shader
) {
659 if (!this->avail_in_ES
) return false;
661 if (!this->avail_in_GL
) return false;
664 /* Check that this extension is supported by the OpenGL
667 * Note: the ->* operator indexes into state->extensions by the
668 * offset this->supported_flag. See
669 * _mesa_glsl_extension::supported_flag for more info.
671 return state
->extensions
->*(this->supported_flag
);
675 * Set the appropriate flags in the parser state to establish the
676 * given behavior for this extension.
678 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state
*state
,
679 ext_behavior behavior
) const
681 /* Note: the ->* operator indexes into state by the
682 * offsets this->enable_flag and this->warn_flag. See
683 * _mesa_glsl_extension::supported_flag for more info.
685 state
->*(this->enable_flag
) = (behavior
!= extension_disable
);
686 state
->*(this->warn_flag
) = (behavior
== extension_warn
);
690 * Find an extension by name in _mesa_glsl_supported_extensions. If
691 * the name is not found, return NULL.
693 static const _mesa_glsl_extension
*find_extension(const char *name
)
695 for (unsigned i
= 0; i
< ARRAY_SIZE(_mesa_glsl_supported_extensions
); ++i
) {
696 if (strcmp(name
, _mesa_glsl_supported_extensions
[i
].name
) == 0) {
697 return &_mesa_glsl_supported_extensions
[i
];
705 _mesa_glsl_process_extension(const char *name
, YYLTYPE
*name_locp
,
706 const char *behavior_string
, YYLTYPE
*behavior_locp
,
707 _mesa_glsl_parse_state
*state
)
709 ext_behavior behavior
;
710 if (strcmp(behavior_string
, "warn") == 0) {
711 behavior
= extension_warn
;
712 } else if (strcmp(behavior_string
, "require") == 0) {
713 behavior
= extension_require
;
714 } else if (strcmp(behavior_string
, "enable") == 0) {
715 behavior
= extension_enable
;
716 } else if (strcmp(behavior_string
, "disable") == 0) {
717 behavior
= extension_disable
;
719 _mesa_glsl_error(behavior_locp
, state
,
720 "unknown extension behavior `%s'",
725 if (strcmp(name
, "all") == 0) {
726 if ((behavior
== extension_enable
) || (behavior
== extension_require
)) {
727 _mesa_glsl_error(name_locp
, state
, "cannot %s all extensions",
728 (behavior
== extension_enable
)
729 ? "enable" : "require");
733 i
< ARRAY_SIZE(_mesa_glsl_supported_extensions
); ++i
) {
734 const _mesa_glsl_extension
*extension
735 = &_mesa_glsl_supported_extensions
[i
];
736 if (extension
->compatible_with_state(state
)) {
737 _mesa_glsl_supported_extensions
[i
].set_flags(state
, behavior
);
742 const _mesa_glsl_extension
*extension
= find_extension(name
);
743 if (extension
&& extension
->compatible_with_state(state
)) {
744 extension
->set_flags(state
, behavior
);
746 static const char fmt
[] = "extension `%s' unsupported in %s shader";
748 if (behavior
== extension_require
) {
749 _mesa_glsl_error(name_locp
, state
, fmt
,
750 name
, _mesa_shader_stage_to_string(state
->stage
));
753 _mesa_glsl_warning(name_locp
, state
, fmt
,
754 name
, _mesa_shader_stage_to_string(state
->stage
));
764 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
765 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
766 * (process_array_constructor, et al) sufficient information to do type
769 * Operates on assignments involving an aggregate initializer. E.g.,
771 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
773 * or more ridiculously,
786 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
787 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
792 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
793 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
799 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
800 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
806 * This pass is necessary because the right-hand side of <type> e = { ... }
807 * doesn't contain sufficient information to determine if the types match.
810 _mesa_ast_set_aggregate_type(const glsl_type
*type
,
811 ast_expression
*expr
)
813 ast_aggregate_initializer
*ai
= (ast_aggregate_initializer
*)expr
;
814 ai
->constructor_type
= type
;
816 /* If the aggregate is an array, recursively set its elements' types. */
817 if (type
->is_array()) {
818 /* Each array element has the type type->fields.array.
820 * E.g., if <type> if struct S[2] we want to set each element's type to
823 for (exec_node
*expr_node
= ai
->expressions
.head
;
824 !expr_node
->is_tail_sentinel();
825 expr_node
= expr_node
->next
) {
826 ast_expression
*expr
= exec_node_data(ast_expression
, expr_node
,
829 if (expr
->oper
== ast_aggregate
)
830 _mesa_ast_set_aggregate_type(type
->fields
.array
, expr
);
833 /* If the aggregate is a struct, recursively set its fields' types. */
834 } else if (type
->is_record()) {
835 exec_node
*expr_node
= ai
->expressions
.head
;
837 /* Iterate through the struct's fields. */
838 for (unsigned i
= 0; !expr_node
->is_tail_sentinel() && i
< type
->length
;
839 i
++, expr_node
= expr_node
->next
) {
840 ast_expression
*expr
= exec_node_data(ast_expression
, expr_node
,
843 if (expr
->oper
== ast_aggregate
) {
844 _mesa_ast_set_aggregate_type(type
->fields
.structure
[i
].type
, expr
);
847 /* If the aggregate is a matrix, set its columns' types. */
848 } else if (type
->is_matrix()) {
849 for (exec_node
*expr_node
= ai
->expressions
.head
;
850 !expr_node
->is_tail_sentinel();
851 expr_node
= expr_node
->next
) {
852 ast_expression
*expr
= exec_node_data(ast_expression
, expr_node
,
855 if (expr
->oper
== ast_aggregate
)
856 _mesa_ast_set_aggregate_type(type
->column_type(), expr
);
862 _mesa_ast_process_interface_block(YYLTYPE
*locp
,
863 _mesa_glsl_parse_state
*state
,
864 ast_interface_block
*const block
,
865 const struct ast_type_qualifier
&q
)
867 if (q
.flags
.q
.buffer
) {
868 if (!state
->has_shader_storage_buffer_objects()) {
869 _mesa_glsl_error(locp
, state
,
870 "#version 430 / GL_ARB_shader_storage_buffer_object "
871 "required for defining shader storage blocks");
872 } else if (state
->ARB_shader_storage_buffer_object_warn
) {
873 _mesa_glsl_warning(locp
, state
,
874 "#version 430 / GL_ARB_shader_storage_buffer_object "
875 "required for defining shader storage blocks");
877 } else if (q
.flags
.q
.uniform
) {
878 if (!state
->has_uniform_buffer_objects()) {
879 _mesa_glsl_error(locp
, state
,
880 "#version 140 / GL_ARB_uniform_buffer_object "
881 "required for defining uniform blocks");
882 } else if (state
->ARB_uniform_buffer_object_warn
) {
883 _mesa_glsl_warning(locp
, state
,
884 "#version 140 / GL_ARB_uniform_buffer_object "
885 "required for defining uniform blocks");
888 if (state
->es_shader
|| state
->language_version
< 150) {
889 _mesa_glsl_error(locp
, state
,
890 "#version 150 required for using "
895 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
896 * "It is illegal to have an input block in a vertex shader
897 * or an output block in a fragment shader"
899 if ((state
->stage
== MESA_SHADER_VERTEX
) && q
.flags
.q
.in
) {
900 _mesa_glsl_error(locp
, state
,
901 "`in' interface block is not allowed for "
903 } else if ((state
->stage
== MESA_SHADER_FRAGMENT
) && q
.flags
.q
.out
) {
904 _mesa_glsl_error(locp
, state
,
905 "`out' interface block is not allowed for "
906 "a fragment shader");
909 /* Since block arrays require names, and both features are added in
910 * the same language versions, we don't have to explicitly
911 * version-check both things.
913 if (block
->instance_name
!= NULL
) {
914 state
->check_version(150, 300, locp
, "interface blocks with "
915 "an instance name are not allowed");
918 uint64_t interface_type_mask
;
919 struct ast_type_qualifier temp_type_qualifier
;
921 /* Get a bitmask containing only the in/out/uniform/buffer
922 * flags, allowing us to ignore other irrelevant flags like
923 * interpolation qualifiers.
925 temp_type_qualifier
.flags
.i
= 0;
926 temp_type_qualifier
.flags
.q
.uniform
= true;
927 temp_type_qualifier
.flags
.q
.in
= true;
928 temp_type_qualifier
.flags
.q
.out
= true;
929 temp_type_qualifier
.flags
.q
.buffer
= true;
930 interface_type_mask
= temp_type_qualifier
.flags
.i
;
932 /* Get the block's interface qualifier. The interface_qualifier
933 * production rule guarantees that only one bit will be set (and
934 * it will be in/out/uniform).
936 uint64_t block_interface_qualifier
= q
.flags
.i
;
938 block
->layout
.flags
.i
|= block_interface_qualifier
;
940 if (state
->stage
== MESA_SHADER_GEOMETRY
&&
941 state
->has_explicit_attrib_stream() &&
942 block
->layout
.flags
.q
.out
) {
943 /* Assign global layout's stream value. */
944 block
->layout
.flags
.q
.stream
= 1;
945 block
->layout
.flags
.q
.explicit_stream
= 0;
946 block
->layout
.stream
= state
->out_qualifier
->stream
;
949 if (state
->has_enhanced_layouts() && block
->layout
.flags
.q
.out
) {
950 /* Assign global layout's xfb_buffer value. */
951 block
->layout
.flags
.q
.xfb_buffer
= 1;
952 block
->layout
.flags
.q
.explicit_xfb_buffer
= 0;
953 block
->layout
.xfb_buffer
= state
->out_qualifier
->xfb_buffer
;
956 foreach_list_typed (ast_declarator_list
, member
, link
, &block
->declarations
) {
957 ast_type_qualifier
& qualifier
= member
->type
->qualifier
;
958 if ((qualifier
.flags
.i
& interface_type_mask
) == 0) {
959 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
960 * "If no optional qualifier is used in a member declaration, the
961 * qualifier of the variable is just in, out, or uniform as declared
962 * by interface-qualifier."
964 qualifier
.flags
.i
|= block_interface_qualifier
;
965 } else if ((qualifier
.flags
.i
& interface_type_mask
) !=
966 block_interface_qualifier
) {
967 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
968 * "If optional qualifiers are used, they can include interpolation
969 * and storage qualifiers and they must declare an input, output,
970 * or uniform variable consistent with the interface qualifier of
973 _mesa_glsl_error(locp
, state
,
974 "uniform/in/out qualifier on "
975 "interface block member does not match "
976 "the interface block");
979 if (!(q
.flags
.q
.in
|| q
.flags
.q
.out
) && qualifier
.flags
.q
.invariant
)
980 _mesa_glsl_error(locp
, state
,
981 "invariant qualifiers can be used only "
982 "in interface block members for shader "
983 "inputs or outputs");
988 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier
*q
)
990 if (q
->flags
.q
.subroutine
)
991 printf("subroutine ");
993 if (q
->flags
.q
.subroutine_def
) {
994 printf("subroutine (");
995 q
->subroutine_list
->print();
999 if (q
->flags
.q
.constant
)
1002 if (q
->flags
.q
.invariant
)
1003 printf("invariant ");
1005 if (q
->flags
.q
.attribute
)
1006 printf("attribute ");
1008 if (q
->flags
.q
.varying
)
1011 if (q
->flags
.q
.in
&& q
->flags
.q
.out
)
1021 if (q
->flags
.q
.centroid
)
1022 printf("centroid ");
1023 if (q
->flags
.q
.sample
)
1025 if (q
->flags
.q
.patch
)
1027 if (q
->flags
.q
.uniform
)
1029 if (q
->flags
.q
.buffer
)
1031 if (q
->flags
.q
.smooth
)
1033 if (q
->flags
.q
.flat
)
1035 if (q
->flags
.q
.noperspective
)
1036 printf("noperspective ");
1041 ast_node::print(void) const
1043 printf("unhandled node ");
1047 ast_node::ast_node(void)
1049 this->location
.source
= 0;
1050 this->location
.first_line
= 0;
1051 this->location
.first_column
= 0;
1052 this->location
.last_line
= 0;
1053 this->location
.last_column
= 0;
1058 ast_opt_array_dimensions_print(const ast_array_specifier
*array_specifier
)
1060 if (array_specifier
)
1061 array_specifier
->print();
1066 ast_compound_statement::print(void) const
1070 foreach_list_typed(ast_node
, ast
, link
, &this->statements
) {
1078 ast_compound_statement::ast_compound_statement(int new_scope
,
1079 ast_node
*statements
)
1081 this->new_scope
= new_scope
;
1083 if (statements
!= NULL
) {
1084 this->statements
.push_degenerate_list_at_head(&statements
->link
);
1090 ast_expression::print(void) const
1094 case ast_mul_assign
:
1095 case ast_div_assign
:
1096 case ast_mod_assign
:
1097 case ast_add_assign
:
1098 case ast_sub_assign
:
1101 case ast_and_assign
:
1102 case ast_xor_assign
:
1104 subexpressions
[0]->print();
1105 printf("%s ", operator_string(oper
));
1106 subexpressions
[1]->print();
1109 case ast_field_selection
:
1110 subexpressions
[0]->print();
1111 printf(". %s ", primary_expression
.identifier
);
1120 printf("%s ", operator_string(oper
));
1121 subexpressions
[0]->print();
1126 subexpressions
[0]->print();
1127 printf("%s ", operator_string(oper
));
1130 case ast_conditional
:
1131 subexpressions
[0]->print();
1133 subexpressions
[1]->print();
1135 subexpressions
[2]->print();
1138 case ast_array_index
:
1139 subexpressions
[0]->print();
1141 subexpressions
[1]->print();
1145 case ast_function_call
: {
1146 subexpressions
[0]->print();
1149 foreach_list_typed (ast_node
, ast
, link
, &this->expressions
) {
1150 if (&ast
->link
!= this->expressions
.get_head())
1160 case ast_identifier
:
1161 printf("%s ", primary_expression
.identifier
);
1164 case ast_int_constant
:
1165 printf("%d ", primary_expression
.int_constant
);
1168 case ast_uint_constant
:
1169 printf("%u ", primary_expression
.uint_constant
);
1172 case ast_float_constant
:
1173 printf("%f ", primary_expression
.float_constant
);
1176 case ast_double_constant
:
1177 printf("%f ", primary_expression
.double_constant
);
1180 case ast_bool_constant
:
1182 primary_expression
.bool_constant
1183 ? "true" : "false");
1186 case ast_sequence
: {
1188 foreach_list_typed (ast_node
, ast
, link
, & this->expressions
) {
1189 if (&ast
->link
!= this->expressions
.get_head())
1198 case ast_aggregate
: {
1200 foreach_list_typed (ast_node
, ast
, link
, & this->expressions
) {
1201 if (&ast
->link
!= this->expressions
.get_head())
1216 ast_expression::ast_expression(int oper
,
1217 ast_expression
*ex0
,
1218 ast_expression
*ex1
,
1219 ast_expression
*ex2
) :
1220 primary_expression()
1222 this->oper
= ast_operators(oper
);
1223 this->subexpressions
[0] = ex0
;
1224 this->subexpressions
[1] = ex1
;
1225 this->subexpressions
[2] = ex2
;
1226 this->non_lvalue_description
= NULL
;
1227 this->is_lhs
= false;
1232 ast_expression_statement::print(void) const
1235 expression
->print();
1241 ast_expression_statement::ast_expression_statement(ast_expression
*ex
) :
1249 ast_function::print(void) const
1251 return_type
->print();
1252 printf(" %s (", identifier
);
1254 foreach_list_typed(ast_node
, ast
, link
, & this->parameters
) {
1262 ast_function::ast_function(void)
1263 : return_type(NULL
), identifier(NULL
), is_definition(false),
1271 ast_fully_specified_type::print(void) const
1273 _mesa_ast_type_qualifier_print(& qualifier
);
1279 ast_parameter_declarator::print(void) const
1283 printf("%s ", identifier
);
1284 ast_opt_array_dimensions_print(array_specifier
);
1289 ast_function_definition::print(void) const
1297 ast_declaration::print(void) const
1299 printf("%s ", identifier
);
1300 ast_opt_array_dimensions_print(array_specifier
);
1304 initializer
->print();
1309 ast_declaration::ast_declaration(const char *identifier
,
1310 ast_array_specifier
*array_specifier
,
1311 ast_expression
*initializer
)
1313 this->identifier
= identifier
;
1314 this->array_specifier
= array_specifier
;
1315 this->initializer
= initializer
;
1320 ast_declarator_list::print(void) const
1322 assert(type
|| invariant
);
1327 printf("invariant ");
1331 foreach_list_typed (ast_node
, ast
, link
, & this->declarations
) {
1332 if (&ast
->link
!= this->declarations
.get_head())
1342 ast_declarator_list::ast_declarator_list(ast_fully_specified_type
*type
)
1345 this->invariant
= false;
1346 this->precise
= false;
1350 ast_jump_statement::print(void) const
1354 printf("continue; ");
1361 if (opt_return_value
)
1362 opt_return_value
->print();
1367 printf("discard; ");
1373 ast_jump_statement::ast_jump_statement(int mode
, ast_expression
*return_value
)
1374 : opt_return_value(NULL
)
1376 this->mode
= ast_jump_modes(mode
);
1378 if (mode
== ast_return
)
1379 opt_return_value
= return_value
;
1384 ast_selection_statement::print(void) const
1390 then_statement
->print();
1392 if (else_statement
) {
1394 else_statement
->print();
1399 ast_selection_statement::ast_selection_statement(ast_expression
*condition
,
1400 ast_node
*then_statement
,
1401 ast_node
*else_statement
)
1403 this->condition
= condition
;
1404 this->then_statement
= then_statement
;
1405 this->else_statement
= else_statement
;
1410 ast_switch_statement::print(void) const
1412 printf("switch ( ");
1413 test_expression
->print();
1420 ast_switch_statement::ast_switch_statement(ast_expression
*test_expression
,
1423 this->test_expression
= test_expression
;
1429 ast_switch_body::print(void) const
1432 if (stmts
!= NULL
) {
1439 ast_switch_body::ast_switch_body(ast_case_statement_list
*stmts
)
1441 this->stmts
= stmts
;
1445 void ast_case_label::print(void) const
1447 if (test_value
!= NULL
) {
1449 test_value
->print();
1452 printf("default: ");
1457 ast_case_label::ast_case_label(ast_expression
*test_value
)
1459 this->test_value
= test_value
;
1463 void ast_case_label_list::print(void) const
1465 foreach_list_typed(ast_node
, ast
, link
, & this->labels
) {
1472 ast_case_label_list::ast_case_label_list(void)
1477 void ast_case_statement::print(void) const
1480 foreach_list_typed(ast_node
, ast
, link
, & this->stmts
) {
1487 ast_case_statement::ast_case_statement(ast_case_label_list
*labels
)
1489 this->labels
= labels
;
1493 void ast_case_statement_list::print(void) const
1495 foreach_list_typed(ast_node
, ast
, link
, & this->cases
) {
1501 ast_case_statement_list::ast_case_statement_list(void)
1507 ast_iteration_statement::print(void) const
1513 init_statement
->print();
1520 if (rest_expression
)
1521 rest_expression
->print();
1547 ast_iteration_statement::ast_iteration_statement(int mode
,
1549 ast_node
*condition
,
1550 ast_expression
*rest_expression
,
1553 this->mode
= ast_iteration_modes(mode
);
1554 this->init_statement
= init
;
1555 this->condition
= condition
;
1556 this->rest_expression
= rest_expression
;
1562 ast_struct_specifier::print(void) const
1564 printf("struct %s { ", name
);
1565 foreach_list_typed(ast_node
, ast
, link
, &this->declarations
) {
1572 ast_struct_specifier::ast_struct_specifier(const char *identifier
,
1573 ast_declarator_list
*declarator_list
)
1575 if (identifier
== NULL
) {
1576 static mtx_t mutex
= _MTX_INITIALIZER_NP
;
1577 static unsigned anon_count
= 1;
1581 count
= anon_count
++;
1584 identifier
= ralloc_asprintf(this, "#anon_struct_%04x", count
);
1587 this->declarations
.push_degenerate_list_at_head(&declarator_list
->link
);
1588 is_declaration
= true;
1591 void ast_subroutine_list::print(void) const
1593 foreach_list_typed (ast_node
, ast
, link
, & this->declarations
) {
1594 if (&ast
->link
!= this->declarations
.get_head())
1601 set_shader_inout_layout(struct gl_shader
*shader
,
1602 struct _mesa_glsl_parse_state
*state
)
1604 /* Should have been prevented by the parser. */
1605 if (shader
->Stage
== MESA_SHADER_TESS_CTRL
||
1606 shader
->Stage
== MESA_SHADER_VERTEX
) {
1607 assert(!state
->in_qualifier
->flags
.i
);
1608 } else if (shader
->Stage
!= MESA_SHADER_GEOMETRY
&&
1609 shader
->Stage
!= MESA_SHADER_TESS_EVAL
) {
1610 assert(!state
->in_qualifier
->flags
.i
);
1613 if (shader
->Stage
!= MESA_SHADER_COMPUTE
) {
1614 /* Should have been prevented by the parser. */
1615 assert(!state
->cs_input_local_size_specified
);
1618 if (shader
->Stage
!= MESA_SHADER_FRAGMENT
) {
1619 /* Should have been prevented by the parser. */
1620 assert(!state
->fs_uses_gl_fragcoord
);
1621 assert(!state
->fs_redeclares_gl_fragcoord
);
1622 assert(!state
->fs_pixel_center_integer
);
1623 assert(!state
->fs_origin_upper_left
);
1624 assert(!state
->fs_early_fragment_tests
);
1627 for (unsigned i
= 0; i
< MAX_FEEDBACK_BUFFERS
; i
++) {
1628 if (state
->out_qualifier
->out_xfb_stride
[i
]) {
1629 unsigned xfb_stride
;
1630 if (state
->out_qualifier
->out_xfb_stride
[i
]->
1631 process_qualifier_constant(state
, "xfb_stride", &xfb_stride
,
1633 shader
->TransformFeedback
.BufferStride
[i
] = xfb_stride
;
1638 switch (shader
->Stage
) {
1639 case MESA_SHADER_TESS_CTRL
:
1640 shader
->TessCtrl
.VerticesOut
= 0;
1641 if (state
->tcs_output_vertices_specified
) {
1643 if (state
->out_qualifier
->vertices
->
1644 process_qualifier_constant(state
, "vertices", &vertices
,
1647 YYLTYPE loc
= state
->out_qualifier
->vertices
->get_location();
1648 if (vertices
> state
->Const
.MaxPatchVertices
) {
1649 _mesa_glsl_error(&loc
, state
, "vertices (%d) exceeds "
1650 "GL_MAX_PATCH_VERTICES", vertices
);
1652 shader
->TessCtrl
.VerticesOut
= vertices
;
1656 case MESA_SHADER_TESS_EVAL
:
1657 shader
->TessEval
.PrimitiveMode
= PRIM_UNKNOWN
;
1658 if (state
->in_qualifier
->flags
.q
.prim_type
)
1659 shader
->TessEval
.PrimitiveMode
= state
->in_qualifier
->prim_type
;
1661 shader
->TessEval
.Spacing
= 0;
1662 if (state
->in_qualifier
->flags
.q
.vertex_spacing
)
1663 shader
->TessEval
.Spacing
= state
->in_qualifier
->vertex_spacing
;
1665 shader
->TessEval
.VertexOrder
= 0;
1666 if (state
->in_qualifier
->flags
.q
.ordering
)
1667 shader
->TessEval
.VertexOrder
= state
->in_qualifier
->ordering
;
1669 shader
->TessEval
.PointMode
= -1;
1670 if (state
->in_qualifier
->flags
.q
.point_mode
)
1671 shader
->TessEval
.PointMode
= state
->in_qualifier
->point_mode
;
1673 case MESA_SHADER_GEOMETRY
:
1674 shader
->Geom
.VerticesOut
= 0;
1675 if (state
->out_qualifier
->flags
.q
.max_vertices
) {
1676 unsigned qual_max_vertices
;
1677 if (state
->out_qualifier
->max_vertices
->
1678 process_qualifier_constant(state
, "max_vertices",
1679 &qual_max_vertices
, true)) {
1680 shader
->Geom
.VerticesOut
= qual_max_vertices
;
1684 if (state
->gs_input_prim_type_specified
) {
1685 shader
->Geom
.InputType
= state
->in_qualifier
->prim_type
;
1687 shader
->Geom
.InputType
= PRIM_UNKNOWN
;
1690 if (state
->out_qualifier
->flags
.q
.prim_type
) {
1691 shader
->Geom
.OutputType
= state
->out_qualifier
->prim_type
;
1693 shader
->Geom
.OutputType
= PRIM_UNKNOWN
;
1696 shader
->Geom
.Invocations
= 0;
1697 if (state
->in_qualifier
->flags
.q
.invocations
) {
1698 unsigned invocations
;
1699 if (state
->in_qualifier
->invocations
->
1700 process_qualifier_constant(state
, "invocations",
1701 &invocations
, false)) {
1703 YYLTYPE loc
= state
->in_qualifier
->invocations
->get_location();
1704 if (invocations
> MAX_GEOMETRY_SHADER_INVOCATIONS
) {
1705 _mesa_glsl_error(&loc
, state
,
1706 "invocations (%d) exceeds "
1707 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1710 shader
->Geom
.Invocations
= invocations
;
1715 case MESA_SHADER_COMPUTE
:
1716 if (state
->cs_input_local_size_specified
) {
1717 for (int i
= 0; i
< 3; i
++)
1718 shader
->Comp
.LocalSize
[i
] = state
->cs_input_local_size
[i
];
1720 for (int i
= 0; i
< 3; i
++)
1721 shader
->Comp
.LocalSize
[i
] = 0;
1725 case MESA_SHADER_FRAGMENT
:
1726 shader
->redeclares_gl_fragcoord
= state
->fs_redeclares_gl_fragcoord
;
1727 shader
->uses_gl_fragcoord
= state
->fs_uses_gl_fragcoord
;
1728 shader
->pixel_center_integer
= state
->fs_pixel_center_integer
;
1729 shader
->origin_upper_left
= state
->fs_origin_upper_left
;
1730 shader
->ARB_fragment_coord_conventions_enable
=
1731 state
->ARB_fragment_coord_conventions_enable
;
1732 shader
->EarlyFragmentTests
= state
->fs_early_fragment_tests
;
1736 /* Nothing to do. */
1744 _mesa_glsl_compile_shader(struct gl_context
*ctx
, struct gl_shader
*shader
,
1745 bool dump_ast
, bool dump_hir
)
1747 struct _mesa_glsl_parse_state
*state
=
1748 new(shader
) _mesa_glsl_parse_state(ctx
, shader
->Stage
, shader
);
1749 const char *source
= shader
->Source
;
1751 if (ctx
->Const
.GenerateTemporaryNames
)
1752 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names
,
1755 state
->error
= glcpp_preprocess(state
, &source
, &state
->info_log
,
1756 &ctx
->Extensions
, ctx
);
1758 if (!state
->error
) {
1759 _mesa_glsl_lexer_ctor(state
, source
);
1760 _mesa_glsl_parse(state
);
1761 _mesa_glsl_lexer_dtor(state
);
1765 foreach_list_typed(ast_node
, ast
, link
, &state
->translation_unit
) {
1771 ralloc_free(shader
->ir
);
1772 shader
->ir
= new(shader
) exec_list
;
1773 if (!state
->error
&& !state
->translation_unit
.is_empty())
1774 _mesa_ast_to_hir(shader
->ir
, state
);
1776 if (!state
->error
) {
1777 validate_ir_tree(shader
->ir
);
1779 /* Print out the unoptimized IR. */
1781 _mesa_print_ir(stdout
, shader
->ir
, state
);
1786 if (!state
->error
&& !shader
->ir
->is_empty()) {
1787 struct gl_shader_compiler_options
*options
=
1788 &ctx
->Const
.ShaderCompilerOptions
[shader
->Stage
];
1790 lower_subroutine(shader
->ir
, state
);
1791 /* Do some optimization at compile time to reduce shader IR size
1792 * and reduce later work if the same shader is linked multiple times
1794 while (do_common_optimization(shader
->ir
, false, false, options
,
1795 ctx
->Const
.NativeIntegers
))
1798 validate_ir_tree(shader
->ir
);
1800 enum ir_variable_mode other
;
1801 switch (shader
->Stage
) {
1802 case MESA_SHADER_VERTEX
:
1803 other
= ir_var_shader_in
;
1805 case MESA_SHADER_FRAGMENT
:
1806 other
= ir_var_shader_out
;
1809 /* Something invalid to ensure optimize_dead_builtin_uniforms
1810 * doesn't remove anything other than uniforms or constants.
1812 other
= ir_var_mode_count
;
1816 optimize_dead_builtin_variables(shader
->ir
, other
);
1818 validate_ir_tree(shader
->ir
);
1821 if (shader
->InfoLog
)
1822 ralloc_free(shader
->InfoLog
);
1825 set_shader_inout_layout(shader
, state
);
1827 shader
->symbols
= new(shader
->ir
) glsl_symbol_table
;
1828 shader
->CompileStatus
= !state
->error
;
1829 shader
->InfoLog
= state
->info_log
;
1830 shader
->Version
= state
->language_version
;
1831 shader
->IsES
= state
->es_shader
;
1832 shader
->uses_builtin_functions
= state
->uses_builtin_functions
;
1834 /* Retain any live IR, but trash the rest. */
1835 reparent_ir(shader
->ir
, shader
->ir
);
1837 /* Destroy the symbol table. Create a new symbol table that contains only
1838 * the variables and functions that still exist in the IR. The symbol
1839 * table will be used later during linking.
1841 * There must NOT be any freed objects still referenced by the symbol
1842 * table. That could cause the linker to dereference freed memory.
1844 * We don't have to worry about types or interface-types here because those
1845 * are fly-weights that are looked up by glsl_type.
1847 foreach_in_list (ir_instruction
, ir
, shader
->ir
) {
1848 switch (ir
->ir_type
) {
1849 case ir_type_function
:
1850 shader
->symbols
->add_function((ir_function
*) ir
);
1852 case ir_type_variable
: {
1853 ir_variable
*const var
= (ir_variable
*) ir
;
1855 if (var
->data
.mode
!= ir_var_temporary
)
1856 shader
->symbols
->add_variable(var
);
1864 _mesa_glsl_initialize_derived_variables(shader
);
1866 delete state
->symbols
;
1872 * Do the set of common optimizations passes
1874 * \param ir List of instructions to be optimized
1875 * \param linked Is the shader linked? This enables
1876 * optimizations passes that remove code at
1877 * global scope and could cause linking to
1879 * \param uniform_locations_assigned Have locations already been assigned for
1880 * uniforms? This prevents the declarations
1881 * of unused uniforms from being removed.
1882 * The setting of this flag only matters if
1883 * \c linked is \c true.
1884 * \param max_unroll_iterations Maximum number of loop iterations to be
1885 * unrolled. Setting to 0 disables loop
1887 * \param options The driver's preferred shader options.
1890 do_common_optimization(exec_list
*ir
, bool linked
,
1891 bool uniform_locations_assigned
,
1892 const struct gl_shader_compiler_options
*options
,
1893 bool native_integers
)
1895 const bool debug
= false;
1896 GLboolean progress
= GL_FALSE
;
1898 #define OPT(PASS, ...) do { \
1900 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
1901 const bool opt_progress = PASS(__VA_ARGS__); \
1902 progress = opt_progress || progress; \
1904 _mesa_print_ir(stderr, ir, NULL); \
1905 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
1906 #PASS, opt_progress ? "made" : "no"); \
1908 progress = PASS(__VA_ARGS__) || progress; \
1912 OPT(lower_instructions
, ir
, SUB_TO_ADD_NEG
);
1915 OPT(do_function_inlining
, ir
);
1916 OPT(do_dead_functions
, ir
);
1917 OPT(do_structure_splitting
, ir
);
1919 propagate_invariance(ir
);
1920 OPT(do_if_simplification
, ir
);
1921 OPT(opt_flatten_nested_if_blocks
, ir
);
1922 OPT(opt_conditional_discard
, ir
);
1923 OPT(do_copy_propagation
, ir
);
1924 OPT(do_copy_propagation_elements
, ir
);
1926 if (options
->OptimizeForAOS
&& !linked
)
1927 OPT(opt_flip_matrices
, ir
);
1929 if (linked
&& options
->OptimizeForAOS
) {
1930 OPT(do_vectorize
, ir
);
1934 OPT(do_dead_code
, ir
, uniform_locations_assigned
);
1936 OPT(do_dead_code_unlinked
, ir
);
1937 OPT(do_dead_code_local
, ir
);
1938 OPT(do_tree_grafting
, ir
);
1939 OPT(do_constant_propagation
, ir
);
1941 OPT(do_constant_variable
, ir
);
1943 OPT(do_constant_variable_unlinked
, ir
);
1944 OPT(do_constant_folding
, ir
);
1945 OPT(do_minmax_prune
, ir
);
1946 OPT(do_rebalance_tree
, ir
);
1947 OPT(do_algebraic
, ir
, native_integers
, options
);
1948 OPT(do_lower_jumps
, ir
);
1949 OPT(do_vec_index_to_swizzle
, ir
);
1950 OPT(lower_vector_insert
, ir
, false);
1951 OPT(do_swizzle_swizzle
, ir
);
1952 OPT(do_noop_swizzle
, ir
);
1954 OPT(optimize_split_arrays
, ir
, linked
);
1955 OPT(optimize_redundant_jumps
, ir
);
1957 loop_state
*ls
= analyze_loop_variables(ir
);
1958 if (ls
->loop_found
) {
1959 OPT(set_loop_controls
, ir
, ls
);
1960 OPT(unroll_loops
, ir
, ls
, options
);
1972 * To be called at GL teardown time, this frees compiler datastructures.
1974 * After calling this, any previously compiled shaders and shader
1975 * programs would be invalid. So this should happen at approximately
1979 _mesa_destroy_shader_compiler(void)
1981 _mesa_destroy_shader_compiler_caches();
1983 _mesa_glsl_release_types();
1987 * Releases compiler caches to trade off performance for memory.
1989 * Intended to be used with glReleaseShaderCompiler().
1992 _mesa_destroy_shader_compiler_caches(void)
1994 _mesa_glsl_release_builtin_functions();