glsl: don't run the GLSL pre-processor when we are skipping compilation
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <inttypes.h> /* for PRIx64 macro */
24 #include <stdio.h>
25 #include <stdarg.h>
26 #include <string.h>
27 #include <assert.h>
28
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/debug_output.h"
32 #include "main/formats.h"
33 #include "main/shaderobj.h"
34 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
35 #include "util/ralloc.h"
36 #include "util/disk_cache.h"
37 #include "util/mesa-sha1.h"
38 #include "ast.h"
39 #include "glsl_parser_extras.h"
40 #include "glsl_parser.h"
41 #include "ir_optimization.h"
42 #include "loop_analysis.h"
43 #include "builtin_functions.h"
44
45 /**
46 * Format a short human-readable description of the given GLSL version.
47 */
48 const char *
49 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
50 {
51 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
52 version / 100, version % 100);
53 }
54
55
56 static const unsigned known_desktop_glsl_versions[] =
57 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
58 static const unsigned known_desktop_gl_versions[] =
59 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45 };
60
61
62 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
63 gl_shader_stage stage,
64 void *mem_ctx)
65 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
66 switch_state()
67 {
68 assert(stage < MESA_SHADER_STAGES);
69 this->stage = stage;
70
71 this->scanner = NULL;
72 this->translation_unit.make_empty();
73 this->symbols = new(mem_ctx) glsl_symbol_table;
74
75 this->linalloc = linear_alloc_parent(this, 0);
76
77 this->info_log = ralloc_strdup(mem_ctx, "");
78 this->error = false;
79 this->loop_nesting_ast = NULL;
80
81 this->uses_builtin_functions = false;
82
83 /* Set default language version and extensions */
84 this->language_version = 110;
85 this->forced_language_version = ctx->Const.ForceGLSLVersion;
86 this->zero_init = ctx->Const.GLSLZeroInit;
87 this->gl_version = 20;
88 this->compat_shader = true;
89 this->es_shader = false;
90 this->ARB_texture_rectangle_enable = true;
91
92 /* OpenGL ES 2.0 has different defaults from desktop GL. */
93 if (ctx->API == API_OPENGLES2) {
94 this->language_version = 100;
95 this->es_shader = true;
96 this->ARB_texture_rectangle_enable = false;
97 }
98
99 this->extensions = &ctx->Extensions;
100
101 this->Const.MaxLights = ctx->Const.MaxLights;
102 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
103 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
104 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
105 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
106 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
107 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
108 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
109 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
110 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
111 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
112 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
113
114 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
115
116 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
117
118 /* 1.50 constants */
119 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
120 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
121 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
122 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
123 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
124 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
125 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
126 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
127
128 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
129 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
130 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
131 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
132 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
133 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
134 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
135 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
136 this->Const.MaxVertexAtomicCounterBuffers =
137 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
138 this->Const.MaxTessControlAtomicCounterBuffers =
139 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
140 this->Const.MaxTessEvaluationAtomicCounterBuffers =
141 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
142 this->Const.MaxGeometryAtomicCounterBuffers =
143 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
144 this->Const.MaxFragmentAtomicCounterBuffers =
145 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
146 this->Const.MaxComputeAtomicCounterBuffers =
147 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
148 this->Const.MaxCombinedAtomicCounterBuffers =
149 ctx->Const.MaxCombinedAtomicBuffers;
150 this->Const.MaxAtomicCounterBufferSize =
151 ctx->Const.MaxAtomicBufferSize;
152
153 /* ARB_enhanced_layouts constants */
154 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
155 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
156
157 /* Compute shader constants */
158 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
159 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
160 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
161 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
162
163 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
164 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
165
166 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
167 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
168 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
169 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
170 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
171 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
172 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
173 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
174 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
175 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
176
177 /* ARB_viewport_array */
178 this->Const.MaxViewports = ctx->Const.MaxViewports;
179
180 /* tessellation shader constants */
181 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
182 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
183 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
184 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
185 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
186 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
187 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
188 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
189 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
190 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
191 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
192 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
193
194 /* GL 4.5 / OES_sample_variables */
195 this->Const.MaxSamples = ctx->Const.MaxSamples;
196
197 this->current_function = NULL;
198 this->toplevel_ir = NULL;
199 this->found_return = false;
200 this->all_invariant = false;
201 this->user_structures = NULL;
202 this->num_user_structures = 0;
203 this->num_subroutines = 0;
204 this->subroutines = NULL;
205 this->num_subroutine_types = 0;
206 this->subroutine_types = NULL;
207
208 /* supported_versions should be large enough to support the known desktop
209 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
210 */
211 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
212 ARRAY_SIZE(this->supported_versions));
213
214 /* Populate the list of supported GLSL versions */
215 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
216 * the OpenGL 3.2 Core context is supported, this logic will need
217 * change. Older versions of GLSL are no longer supported
218 * outside the compatibility contexts of 3.x.
219 */
220 this->num_supported_versions = 0;
221 if (_mesa_is_desktop_gl(ctx)) {
222 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
223 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
224 this->supported_versions[this->num_supported_versions].ver
225 = known_desktop_glsl_versions[i];
226 this->supported_versions[this->num_supported_versions].gl_ver
227 = known_desktop_gl_versions[i];
228 this->supported_versions[this->num_supported_versions].es = false;
229 this->num_supported_versions++;
230 }
231 }
232 }
233 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
234 this->supported_versions[this->num_supported_versions].ver = 100;
235 this->supported_versions[this->num_supported_versions].gl_ver = 20;
236 this->supported_versions[this->num_supported_versions].es = true;
237 this->num_supported_versions++;
238 }
239 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
240 this->supported_versions[this->num_supported_versions].ver = 300;
241 this->supported_versions[this->num_supported_versions].gl_ver = 30;
242 this->supported_versions[this->num_supported_versions].es = true;
243 this->num_supported_versions++;
244 }
245 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
246 this->supported_versions[this->num_supported_versions].ver = 310;
247 this->supported_versions[this->num_supported_versions].gl_ver = 31;
248 this->supported_versions[this->num_supported_versions].es = true;
249 this->num_supported_versions++;
250 }
251 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
252 ctx->Extensions.ARB_ES3_2_compatibility) {
253 this->supported_versions[this->num_supported_versions].ver = 320;
254 this->supported_versions[this->num_supported_versions].gl_ver = 32;
255 this->supported_versions[this->num_supported_versions].es = true;
256 this->num_supported_versions++;
257 }
258
259 /* Create a string for use in error messages to tell the user which GLSL
260 * versions are supported.
261 */
262 char *supported = ralloc_strdup(this, "");
263 for (unsigned i = 0; i < this->num_supported_versions; i++) {
264 unsigned ver = this->supported_versions[i].ver;
265 const char *const prefix = (i == 0)
266 ? ""
267 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
268 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
269
270 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
271 prefix,
272 ver / 100, ver % 100,
273 suffix);
274 }
275
276 this->supported_version_string = supported;
277
278 if (ctx->Const.ForceGLSLExtensionsWarn)
279 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
280
281 this->default_uniform_qualifier = new(this) ast_type_qualifier();
282 this->default_uniform_qualifier->flags.q.shared = 1;
283 this->default_uniform_qualifier->flags.q.column_major = 1;
284
285 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
286 this->default_shader_storage_qualifier->flags.q.shared = 1;
287 this->default_shader_storage_qualifier->flags.q.column_major = 1;
288
289 this->fs_uses_gl_fragcoord = false;
290 this->fs_redeclares_gl_fragcoord = false;
291 this->fs_origin_upper_left = false;
292 this->fs_pixel_center_integer = false;
293 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
294
295 this->gs_input_prim_type_specified = false;
296 this->tcs_output_vertices_specified = false;
297 this->gs_input_size = 0;
298 this->in_qualifier = new(this) ast_type_qualifier();
299 this->out_qualifier = new(this) ast_type_qualifier();
300 this->fs_early_fragment_tests = false;
301 this->fs_inner_coverage = false;
302 this->fs_post_depth_coverage = false;
303 this->fs_blend_support = 0;
304 memset(this->atomic_counter_offsets, 0,
305 sizeof(this->atomic_counter_offsets));
306 this->allow_extension_directive_midshader =
307 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
308
309 this->cs_input_local_size_variable_specified = false;
310 }
311
312 /**
313 * Determine whether the current GLSL version is sufficiently high to support
314 * a certain feature, and generate an error message if it isn't.
315 *
316 * \param required_glsl_version and \c required_glsl_es_version are
317 * interpreted as they are in _mesa_glsl_parse_state::is_version().
318 *
319 * \param locp is the parser location where the error should be reported.
320 *
321 * \param fmt (and additional arguments) constitute a printf-style error
322 * message to report if the version check fails. Information about the
323 * current and required GLSL versions will be appended. So, for example, if
324 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
325 * "foo unsupported") is called, the error message will be "foo unsupported in
326 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
327 */
328 bool
329 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
330 unsigned required_glsl_es_version,
331 YYLTYPE *locp, const char *fmt, ...)
332 {
333 if (this->is_version(required_glsl_version, required_glsl_es_version))
334 return true;
335
336 va_list args;
337 va_start(args, fmt);
338 char *problem = ralloc_vasprintf(this, fmt, args);
339 va_end(args);
340 const char *glsl_version_string
341 = glsl_compute_version_string(this, false, required_glsl_version);
342 const char *glsl_es_version_string
343 = glsl_compute_version_string(this, true, required_glsl_es_version);
344 const char *requirement_string = "";
345 if (required_glsl_version && required_glsl_es_version) {
346 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
347 glsl_version_string,
348 glsl_es_version_string);
349 } else if (required_glsl_version) {
350 requirement_string = ralloc_asprintf(this, " (%s required)",
351 glsl_version_string);
352 } else if (required_glsl_es_version) {
353 requirement_string = ralloc_asprintf(this, " (%s required)",
354 glsl_es_version_string);
355 }
356 _mesa_glsl_error(locp, this, "%s in %s%s",
357 problem, this->get_version_string(),
358 requirement_string);
359
360 return false;
361 }
362
363 /**
364 * Process a GLSL #version directive.
365 *
366 * \param version is the integer that follows the #version token.
367 *
368 * \param ident is a string identifier that follows the integer, if any is
369 * present. Otherwise NULL.
370 */
371 void
372 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
373 const char *ident)
374 {
375 bool es_token_present = false;
376 bool compat_token_present = false;
377 if (ident) {
378 if (strcmp(ident, "es") == 0) {
379 es_token_present = true;
380 } else if (version >= 150) {
381 if (strcmp(ident, "core") == 0) {
382 /* Accept the token. There's no need to record that this is
383 * a core profile shader since that's the only profile we support.
384 */
385 } else if (strcmp(ident, "compatibility") == 0) {
386 compat_token_present = true;
387
388 if (this->ctx->API != API_OPENGL_COMPAT) {
389 _mesa_glsl_error(locp, this,
390 "the compatibility profile is not supported");
391 }
392 } else {
393 _mesa_glsl_error(locp, this,
394 "\"%s\" is not a valid shading language profile; "
395 "if present, it must be \"core\"", ident);
396 }
397 } else {
398 _mesa_glsl_error(locp, this,
399 "illegal text following version number");
400 }
401 }
402
403 this->es_shader = es_token_present;
404 if (version == 100) {
405 if (es_token_present) {
406 _mesa_glsl_error(locp, this,
407 "GLSL 1.00 ES should be selected using "
408 "`#version 100'");
409 } else {
410 this->es_shader = true;
411 }
412 }
413
414 if (this->es_shader) {
415 this->ARB_texture_rectangle_enable = false;
416 }
417
418 if (this->forced_language_version)
419 this->language_version = this->forced_language_version;
420 else
421 this->language_version = version;
422
423 this->compat_shader = compat_token_present ||
424 (!this->es_shader && this->language_version < 140);
425
426 bool supported = false;
427 for (unsigned i = 0; i < this->num_supported_versions; i++) {
428 if (this->supported_versions[i].ver == this->language_version
429 && this->supported_versions[i].es == this->es_shader) {
430 this->gl_version = this->supported_versions[i].gl_ver;
431 supported = true;
432 break;
433 }
434 }
435
436 if (!supported) {
437 _mesa_glsl_error(locp, this, "%s is not supported. "
438 "Supported versions are: %s",
439 this->get_version_string(),
440 this->supported_version_string);
441
442 /* On exit, the language_version must be set to a valid value.
443 * Later calls to _mesa_glsl_initialize_types will misbehave if
444 * the version is invalid.
445 */
446 switch (this->ctx->API) {
447 case API_OPENGL_COMPAT:
448 case API_OPENGL_CORE:
449 this->language_version = this->ctx->Const.GLSLVersion;
450 break;
451
452 case API_OPENGLES:
453 assert(!"Should not get here.");
454 /* FALLTHROUGH */
455
456 case API_OPENGLES2:
457 this->language_version = 100;
458 break;
459 }
460 }
461 }
462
463
464 /* This helper function will append the given message to the shader's
465 info log and report it via GL_ARB_debug_output. Per that extension,
466 'type' is one of the enum values classifying the message, and
467 'id' is the implementation-defined ID of the given message. */
468 static void
469 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
470 GLenum type, const char *fmt, va_list ap)
471 {
472 bool error = (type == MESA_DEBUG_TYPE_ERROR);
473 GLuint msg_id = 0;
474
475 assert(state->info_log != NULL);
476
477 /* Get the offset that the new message will be written to. */
478 int msg_offset = strlen(state->info_log);
479
480 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
481 locp->source,
482 locp->first_line,
483 locp->first_column,
484 error ? "error" : "warning");
485 ralloc_vasprintf_append(&state->info_log, fmt, ap);
486
487 const char *const msg = &state->info_log[msg_offset];
488 struct gl_context *ctx = state->ctx;
489
490 /* Report the error via GL_ARB_debug_output. */
491 _mesa_shader_debug(ctx, type, &msg_id, msg);
492
493 ralloc_strcat(&state->info_log, "\n");
494 }
495
496 void
497 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
498 const char *fmt, ...)
499 {
500 va_list ap;
501
502 state->error = true;
503
504 va_start(ap, fmt);
505 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
506 va_end(ap);
507 }
508
509
510 void
511 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
512 const char *fmt, ...)
513 {
514 va_list ap;
515
516 va_start(ap, fmt);
517 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
518 va_end(ap);
519 }
520
521
522 /**
523 * Enum representing the possible behaviors that can be specified in
524 * an #extension directive.
525 */
526 enum ext_behavior {
527 extension_disable,
528 extension_enable,
529 extension_require,
530 extension_warn
531 };
532
533 /**
534 * Element type for _mesa_glsl_supported_extensions
535 */
536 struct _mesa_glsl_extension {
537 /**
538 * Name of the extension when referred to in a GLSL extension
539 * statement
540 */
541 const char *name;
542
543 /**
544 * Whether this extension is a part of AEP
545 */
546 bool aep;
547
548 /**
549 * Predicate that checks whether the relevant extension is available for
550 * this context.
551 */
552 bool (*available_pred)(const struct gl_context *,
553 gl_api api, uint8_t version);
554
555 /**
556 * Flag in the _mesa_glsl_parse_state struct that should be set
557 * when this extension is enabled.
558 *
559 * See note in _mesa_glsl_extension::supported_flag about "pointer
560 * to member" types.
561 */
562 bool _mesa_glsl_parse_state::* enable_flag;
563
564 /**
565 * Flag in the _mesa_glsl_parse_state struct that should be set
566 * when the shader requests "warn" behavior for this extension.
567 *
568 * See note in _mesa_glsl_extension::supported_flag about "pointer
569 * to member" types.
570 */
571 bool _mesa_glsl_parse_state::* warn_flag;
572
573
574 bool compatible_with_state(const _mesa_glsl_parse_state *state,
575 gl_api api, uint8_t gl_version) const;
576 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
577 };
578
579 /** Checks if the context supports a user-facing extension */
580 #define EXT(name_str, driver_cap, ...) \
581 static MAYBE_UNUSED bool \
582 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
583 { \
584 return ctx->Extensions.driver_cap && (version >= \
585 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
586 }
587 #include "main/extensions_table.h"
588 #undef EXT
589
590 #define EXT(NAME) \
591 { "GL_" #NAME, false, has_##NAME, \
592 &_mesa_glsl_parse_state::NAME##_enable, \
593 &_mesa_glsl_parse_state::NAME##_warn }
594
595 #define EXT_AEP(NAME) \
596 { "GL_" #NAME, true, has_##NAME, \
597 &_mesa_glsl_parse_state::NAME##_enable, \
598 &_mesa_glsl_parse_state::NAME##_warn }
599
600 /**
601 * Table of extensions that can be enabled/disabled within a shader,
602 * and the conditions under which they are supported.
603 */
604 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
605 /* ARB extensions go here, sorted alphabetically.
606 */
607 EXT(ARB_ES3_1_compatibility),
608 EXT(ARB_ES3_2_compatibility),
609 EXT(ARB_arrays_of_arrays),
610 EXT(ARB_compute_shader),
611 EXT(ARB_compute_variable_group_size),
612 EXT(ARB_conservative_depth),
613 EXT(ARB_cull_distance),
614 EXT(ARB_derivative_control),
615 EXT(ARB_draw_buffers),
616 EXT(ARB_draw_instanced),
617 EXT(ARB_enhanced_layouts),
618 EXT(ARB_explicit_attrib_location),
619 EXT(ARB_explicit_uniform_location),
620 EXT(ARB_fragment_coord_conventions),
621 EXT(ARB_fragment_layer_viewport),
622 EXT(ARB_gpu_shader5),
623 EXT(ARB_gpu_shader_fp64),
624 EXT(ARB_gpu_shader_int64),
625 EXT(ARB_post_depth_coverage),
626 EXT(ARB_sample_shading),
627 EXT(ARB_separate_shader_objects),
628 EXT(ARB_shader_atomic_counter_ops),
629 EXT(ARB_shader_atomic_counters),
630 EXT(ARB_shader_ballot),
631 EXT(ARB_shader_bit_encoding),
632 EXT(ARB_shader_clock),
633 EXT(ARB_shader_draw_parameters),
634 EXT(ARB_shader_group_vote),
635 EXT(ARB_shader_image_load_store),
636 EXT(ARB_shader_image_size),
637 EXT(ARB_shader_precision),
638 EXT(ARB_shader_stencil_export),
639 EXT(ARB_shader_storage_buffer_object),
640 EXT(ARB_shader_subroutine),
641 EXT(ARB_shader_texture_image_samples),
642 EXT(ARB_shader_texture_lod),
643 EXT(ARB_shader_viewport_layer_array),
644 EXT(ARB_shading_language_420pack),
645 EXT(ARB_shading_language_packing),
646 EXT(ARB_tessellation_shader),
647 EXT(ARB_texture_cube_map_array),
648 EXT(ARB_texture_gather),
649 EXT(ARB_texture_multisample),
650 EXT(ARB_texture_query_levels),
651 EXT(ARB_texture_query_lod),
652 EXT(ARB_texture_rectangle),
653 EXT(ARB_uniform_buffer_object),
654 EXT(ARB_vertex_attrib_64bit),
655 EXT(ARB_viewport_array),
656
657 /* KHR extensions go here, sorted alphabetically.
658 */
659 EXT_AEP(KHR_blend_equation_advanced),
660
661 /* OES extensions go here, sorted alphabetically.
662 */
663 EXT(OES_EGL_image_external),
664 EXT(OES_geometry_point_size),
665 EXT(OES_geometry_shader),
666 EXT(OES_gpu_shader5),
667 EXT(OES_primitive_bounding_box),
668 EXT_AEP(OES_sample_variables),
669 EXT_AEP(OES_shader_image_atomic),
670 EXT(OES_shader_io_blocks),
671 EXT_AEP(OES_shader_multisample_interpolation),
672 EXT(OES_standard_derivatives),
673 EXT(OES_tessellation_point_size),
674 EXT(OES_tessellation_shader),
675 EXT(OES_texture_3D),
676 EXT(OES_texture_buffer),
677 EXT(OES_texture_cube_map_array),
678 EXT_AEP(OES_texture_storage_multisample_2d_array),
679 EXT(OES_viewport_array),
680
681 /* All other extensions go here, sorted alphabetically.
682 */
683 EXT(AMD_conservative_depth),
684 EXT(AMD_shader_stencil_export),
685 EXT(AMD_shader_trinary_minmax),
686 EXT(AMD_vertex_shader_layer),
687 EXT(AMD_vertex_shader_viewport_index),
688 EXT(ANDROID_extension_pack_es31a),
689 EXT(EXT_blend_func_extended),
690 EXT(EXT_frag_depth),
691 EXT(EXT_draw_buffers),
692 EXT(EXT_clip_cull_distance),
693 EXT(EXT_geometry_point_size),
694 EXT_AEP(EXT_geometry_shader),
695 EXT_AEP(EXT_gpu_shader5),
696 EXT_AEP(EXT_primitive_bounding_box),
697 EXT(EXT_separate_shader_objects),
698 EXT(EXT_shader_framebuffer_fetch),
699 EXT(EXT_shader_integer_mix),
700 EXT_AEP(EXT_shader_io_blocks),
701 EXT(EXT_shader_samples_identical),
702 EXT(EXT_tessellation_point_size),
703 EXT_AEP(EXT_tessellation_shader),
704 EXT(EXT_texture_array),
705 EXT_AEP(EXT_texture_buffer),
706 EXT_AEP(EXT_texture_cube_map_array),
707 EXT(INTEL_conservative_rasterization),
708 EXT(MESA_shader_integer_functions),
709 EXT(NV_image_formats),
710 };
711
712 #undef EXT
713
714
715 /**
716 * Determine whether a given extension is compatible with the target,
717 * API, and extension information in the current parser state.
718 */
719 bool _mesa_glsl_extension::compatible_with_state(
720 const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
721 {
722 return this->available_pred(state->ctx, api, gl_version);
723 }
724
725 /**
726 * Set the appropriate flags in the parser state to establish the
727 * given behavior for this extension.
728 */
729 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
730 ext_behavior behavior) const
731 {
732 /* Note: the ->* operator indexes into state by the
733 * offsets this->enable_flag and this->warn_flag. See
734 * _mesa_glsl_extension::supported_flag for more info.
735 */
736 state->*(this->enable_flag) = (behavior != extension_disable);
737 state->*(this->warn_flag) = (behavior == extension_warn);
738 }
739
740 /**
741 * Find an extension by name in _mesa_glsl_supported_extensions. If
742 * the name is not found, return NULL.
743 */
744 static const _mesa_glsl_extension *find_extension(const char *name)
745 {
746 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
747 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
748 return &_mesa_glsl_supported_extensions[i];
749 }
750 }
751 return NULL;
752 }
753
754 bool
755 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
756 const char *behavior_string, YYLTYPE *behavior_locp,
757 _mesa_glsl_parse_state *state)
758 {
759 uint8_t gl_version = state->ctx->Extensions.Version;
760 gl_api api = state->ctx->API;
761 ext_behavior behavior;
762 if (strcmp(behavior_string, "warn") == 0) {
763 behavior = extension_warn;
764 } else if (strcmp(behavior_string, "require") == 0) {
765 behavior = extension_require;
766 } else if (strcmp(behavior_string, "enable") == 0) {
767 behavior = extension_enable;
768 } else if (strcmp(behavior_string, "disable") == 0) {
769 behavior = extension_disable;
770 } else {
771 _mesa_glsl_error(behavior_locp, state,
772 "unknown extension behavior `%s'",
773 behavior_string);
774 return false;
775 }
776
777 /* If we're in a desktop context but with an ES shader, use an ES API enum
778 * to verify extension availability.
779 */
780 if (state->es_shader && api != API_OPENGLES2)
781 api = API_OPENGLES2;
782 /* Use the language-version derived GL version to extension checks, unless
783 * we're using meta, which sets the version to the max.
784 */
785 if (gl_version != 0xff)
786 gl_version = state->gl_version;
787
788 if (strcmp(name, "all") == 0) {
789 if ((behavior == extension_enable) || (behavior == extension_require)) {
790 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
791 (behavior == extension_enable)
792 ? "enable" : "require");
793 return false;
794 } else {
795 for (unsigned i = 0;
796 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
797 const _mesa_glsl_extension *extension
798 = &_mesa_glsl_supported_extensions[i];
799 if (extension->compatible_with_state(state, api, gl_version)) {
800 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
801 }
802 }
803 }
804 } else {
805 const _mesa_glsl_extension *extension = find_extension(name);
806 if (extension && extension->compatible_with_state(state, api, gl_version)) {
807 extension->set_flags(state, behavior);
808 if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
809 for (unsigned i = 0;
810 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
811 const _mesa_glsl_extension *extension =
812 &_mesa_glsl_supported_extensions[i];
813
814 if (!extension->aep)
815 continue;
816 /* AEP should not be enabled if all of the sub-extensions can't
817 * also be enabled. This is not the proper layer to do such
818 * error-checking though.
819 */
820 assert(extension->compatible_with_state(state, api, gl_version));
821 extension->set_flags(state, behavior);
822 }
823 }
824 } else {
825 static const char fmt[] = "extension `%s' unsupported in %s shader";
826
827 if (behavior == extension_require) {
828 _mesa_glsl_error(name_locp, state, fmt,
829 name, _mesa_shader_stage_to_string(state->stage));
830 return false;
831 } else {
832 _mesa_glsl_warning(name_locp, state, fmt,
833 name, _mesa_shader_stage_to_string(state->stage));
834 }
835 }
836 }
837
838 return true;
839 }
840
841
842 /**
843 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
844 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
845 * (process_array_constructor, et al) sufficient information to do type
846 * checking.
847 *
848 * Operates on assignments involving an aggregate initializer. E.g.,
849 *
850 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
851 *
852 * or more ridiculously,
853 *
854 * struct S {
855 * vec4 v[2];
856 * };
857 *
858 * struct {
859 * S a[2], b;
860 * int c;
861 * } aggregate = {
862 * {
863 * {
864 * {
865 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
866 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
867 * } // a[0].v
868 * }, // a[0]
869 * {
870 * {
871 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
872 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
873 * } // a[1].v
874 * } // a[1]
875 * }, // a
876 * {
877 * {
878 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
879 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
880 * } // b.v
881 * }, // b
882 * 4 // c
883 * };
884 *
885 * This pass is necessary because the right-hand side of <type> e = { ... }
886 * doesn't contain sufficient information to determine if the types match.
887 */
888 void
889 _mesa_ast_set_aggregate_type(const glsl_type *type,
890 ast_expression *expr)
891 {
892 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
893 ai->constructor_type = type;
894
895 /* If the aggregate is an array, recursively set its elements' types. */
896 if (type->is_array()) {
897 /* Each array element has the type type->fields.array.
898 *
899 * E.g., if <type> if struct S[2] we want to set each element's type to
900 * struct S.
901 */
902 for (exec_node *expr_node = ai->expressions.get_head_raw();
903 !expr_node->is_tail_sentinel();
904 expr_node = expr_node->next) {
905 ast_expression *expr = exec_node_data(ast_expression, expr_node,
906 link);
907
908 if (expr->oper == ast_aggregate)
909 _mesa_ast_set_aggregate_type(type->fields.array, expr);
910 }
911
912 /* If the aggregate is a struct, recursively set its fields' types. */
913 } else if (type->is_record()) {
914 exec_node *expr_node = ai->expressions.get_head_raw();
915
916 /* Iterate through the struct's fields. */
917 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
918 i++, expr_node = expr_node->next) {
919 ast_expression *expr = exec_node_data(ast_expression, expr_node,
920 link);
921
922 if (expr->oper == ast_aggregate) {
923 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
924 }
925 }
926 /* If the aggregate is a matrix, set its columns' types. */
927 } else if (type->is_matrix()) {
928 for (exec_node *expr_node = ai->expressions.get_head_raw();
929 !expr_node->is_tail_sentinel();
930 expr_node = expr_node->next) {
931 ast_expression *expr = exec_node_data(ast_expression, expr_node,
932 link);
933
934 if (expr->oper == ast_aggregate)
935 _mesa_ast_set_aggregate_type(type->column_type(), expr);
936 }
937 }
938 }
939
940 void
941 _mesa_ast_process_interface_block(YYLTYPE *locp,
942 _mesa_glsl_parse_state *state,
943 ast_interface_block *const block,
944 const struct ast_type_qualifier &q)
945 {
946 if (q.flags.q.buffer) {
947 if (!state->has_shader_storage_buffer_objects()) {
948 _mesa_glsl_error(locp, state,
949 "#version 430 / GL_ARB_shader_storage_buffer_object "
950 "required for defining shader storage blocks");
951 } else if (state->ARB_shader_storage_buffer_object_warn) {
952 _mesa_glsl_warning(locp, state,
953 "#version 430 / GL_ARB_shader_storage_buffer_object "
954 "required for defining shader storage blocks");
955 }
956 } else if (q.flags.q.uniform) {
957 if (!state->has_uniform_buffer_objects()) {
958 _mesa_glsl_error(locp, state,
959 "#version 140 / GL_ARB_uniform_buffer_object "
960 "required for defining uniform blocks");
961 } else if (state->ARB_uniform_buffer_object_warn) {
962 _mesa_glsl_warning(locp, state,
963 "#version 140 / GL_ARB_uniform_buffer_object "
964 "required for defining uniform blocks");
965 }
966 } else {
967 if (!state->has_shader_io_blocks()) {
968 if (state->es_shader) {
969 _mesa_glsl_error(locp, state,
970 "GL_OES_shader_io_blocks or #version 320 "
971 "required for using interface blocks");
972 } else {
973 _mesa_glsl_error(locp, state,
974 "#version 150 required for using "
975 "interface blocks");
976 }
977 }
978 }
979
980 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
981 * "It is illegal to have an input block in a vertex shader
982 * or an output block in a fragment shader"
983 */
984 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
985 _mesa_glsl_error(locp, state,
986 "`in' interface block is not allowed for "
987 "a vertex shader");
988 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
989 _mesa_glsl_error(locp, state,
990 "`out' interface block is not allowed for "
991 "a fragment shader");
992 }
993
994 /* Since block arrays require names, and both features are added in
995 * the same language versions, we don't have to explicitly
996 * version-check both things.
997 */
998 if (block->instance_name != NULL) {
999 state->check_version(150, 300, locp, "interface blocks with "
1000 "an instance name are not allowed");
1001 }
1002
1003 uint64_t interface_type_mask;
1004 struct ast_type_qualifier temp_type_qualifier;
1005
1006 /* Get a bitmask containing only the in/out/uniform/buffer
1007 * flags, allowing us to ignore other irrelevant flags like
1008 * interpolation qualifiers.
1009 */
1010 temp_type_qualifier.flags.i = 0;
1011 temp_type_qualifier.flags.q.uniform = true;
1012 temp_type_qualifier.flags.q.in = true;
1013 temp_type_qualifier.flags.q.out = true;
1014 temp_type_qualifier.flags.q.buffer = true;
1015 temp_type_qualifier.flags.q.patch = true;
1016 interface_type_mask = temp_type_qualifier.flags.i;
1017
1018 /* Get the block's interface qualifier. The interface_qualifier
1019 * production rule guarantees that only one bit will be set (and
1020 * it will be in/out/uniform).
1021 */
1022 uint64_t block_interface_qualifier = q.flags.i;
1023
1024 block->default_layout.flags.i |= block_interface_qualifier;
1025
1026 if (state->stage == MESA_SHADER_GEOMETRY &&
1027 state->has_explicit_attrib_stream() &&
1028 block->default_layout.flags.q.out) {
1029 /* Assign global layout's stream value. */
1030 block->default_layout.flags.q.stream = 1;
1031 block->default_layout.flags.q.explicit_stream = 0;
1032 block->default_layout.stream = state->out_qualifier->stream;
1033 }
1034
1035 if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1036 /* Assign global layout's xfb_buffer value. */
1037 block->default_layout.flags.q.xfb_buffer = 1;
1038 block->default_layout.flags.q.explicit_xfb_buffer = 0;
1039 block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1040 }
1041
1042 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1043 ast_type_qualifier& qualifier = member->type->qualifier;
1044 if ((qualifier.flags.i & interface_type_mask) == 0) {
1045 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1046 * "If no optional qualifier is used in a member declaration, the
1047 * qualifier of the variable is just in, out, or uniform as declared
1048 * by interface-qualifier."
1049 */
1050 qualifier.flags.i |= block_interface_qualifier;
1051 } else if ((qualifier.flags.i & interface_type_mask) !=
1052 block_interface_qualifier) {
1053 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1054 * "If optional qualifiers are used, they can include interpolation
1055 * and storage qualifiers and they must declare an input, output,
1056 * or uniform variable consistent with the interface qualifier of
1057 * the block."
1058 */
1059 _mesa_glsl_error(locp, state,
1060 "uniform/in/out qualifier on "
1061 "interface block member does not match "
1062 "the interface block");
1063 }
1064
1065 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1066 _mesa_glsl_error(locp, state,
1067 "invariant qualifiers can be used only "
1068 "in interface block members for shader "
1069 "inputs or outputs");
1070 }
1071 }
1072
1073 void
1074 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1075 {
1076 if (q->is_subroutine_decl())
1077 printf("subroutine ");
1078
1079 if (q->subroutine_list) {
1080 printf("subroutine (");
1081 q->subroutine_list->print();
1082 printf(")");
1083 }
1084
1085 if (q->flags.q.constant)
1086 printf("const ");
1087
1088 if (q->flags.q.invariant)
1089 printf("invariant ");
1090
1091 if (q->flags.q.attribute)
1092 printf("attribute ");
1093
1094 if (q->flags.q.varying)
1095 printf("varying ");
1096
1097 if (q->flags.q.in && q->flags.q.out)
1098 printf("inout ");
1099 else {
1100 if (q->flags.q.in)
1101 printf("in ");
1102
1103 if (q->flags.q.out)
1104 printf("out ");
1105 }
1106
1107 if (q->flags.q.centroid)
1108 printf("centroid ");
1109 if (q->flags.q.sample)
1110 printf("sample ");
1111 if (q->flags.q.patch)
1112 printf("patch ");
1113 if (q->flags.q.uniform)
1114 printf("uniform ");
1115 if (q->flags.q.buffer)
1116 printf("buffer ");
1117 if (q->flags.q.smooth)
1118 printf("smooth ");
1119 if (q->flags.q.flat)
1120 printf("flat ");
1121 if (q->flags.q.noperspective)
1122 printf("noperspective ");
1123 }
1124
1125
1126 void
1127 ast_node::print(void) const
1128 {
1129 printf("unhandled node ");
1130 }
1131
1132
1133 ast_node::ast_node(void)
1134 {
1135 this->location.source = 0;
1136 this->location.first_line = 0;
1137 this->location.first_column = 0;
1138 this->location.last_line = 0;
1139 this->location.last_column = 0;
1140 }
1141
1142
1143 static void
1144 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1145 {
1146 if (array_specifier)
1147 array_specifier->print();
1148 }
1149
1150
1151 void
1152 ast_compound_statement::print(void) const
1153 {
1154 printf("{\n");
1155
1156 foreach_list_typed(ast_node, ast, link, &this->statements) {
1157 ast->print();
1158 }
1159
1160 printf("}\n");
1161 }
1162
1163
1164 ast_compound_statement::ast_compound_statement(int new_scope,
1165 ast_node *statements)
1166 {
1167 this->new_scope = new_scope;
1168
1169 if (statements != NULL) {
1170 this->statements.push_degenerate_list_at_head(&statements->link);
1171 }
1172 }
1173
1174
1175 void
1176 ast_expression::print(void) const
1177 {
1178 switch (oper) {
1179 case ast_assign:
1180 case ast_mul_assign:
1181 case ast_div_assign:
1182 case ast_mod_assign:
1183 case ast_add_assign:
1184 case ast_sub_assign:
1185 case ast_ls_assign:
1186 case ast_rs_assign:
1187 case ast_and_assign:
1188 case ast_xor_assign:
1189 case ast_or_assign:
1190 subexpressions[0]->print();
1191 printf("%s ", operator_string(oper));
1192 subexpressions[1]->print();
1193 break;
1194
1195 case ast_field_selection:
1196 subexpressions[0]->print();
1197 printf(". %s ", primary_expression.identifier);
1198 break;
1199
1200 case ast_plus:
1201 case ast_neg:
1202 case ast_bit_not:
1203 case ast_logic_not:
1204 case ast_pre_inc:
1205 case ast_pre_dec:
1206 printf("%s ", operator_string(oper));
1207 subexpressions[0]->print();
1208 break;
1209
1210 case ast_post_inc:
1211 case ast_post_dec:
1212 subexpressions[0]->print();
1213 printf("%s ", operator_string(oper));
1214 break;
1215
1216 case ast_conditional:
1217 subexpressions[0]->print();
1218 printf("? ");
1219 subexpressions[1]->print();
1220 printf(": ");
1221 subexpressions[2]->print();
1222 break;
1223
1224 case ast_array_index:
1225 subexpressions[0]->print();
1226 printf("[ ");
1227 subexpressions[1]->print();
1228 printf("] ");
1229 break;
1230
1231 case ast_function_call: {
1232 subexpressions[0]->print();
1233 printf("( ");
1234
1235 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1236 if (&ast->link != this->expressions.get_head())
1237 printf(", ");
1238
1239 ast->print();
1240 }
1241
1242 printf(") ");
1243 break;
1244 }
1245
1246 case ast_identifier:
1247 printf("%s ", primary_expression.identifier);
1248 break;
1249
1250 case ast_int_constant:
1251 printf("%d ", primary_expression.int_constant);
1252 break;
1253
1254 case ast_uint_constant:
1255 printf("%u ", primary_expression.uint_constant);
1256 break;
1257
1258 case ast_float_constant:
1259 printf("%f ", primary_expression.float_constant);
1260 break;
1261
1262 case ast_double_constant:
1263 printf("%f ", primary_expression.double_constant);
1264 break;
1265
1266 case ast_int64_constant:
1267 printf("%" PRId64 " ", primary_expression.int64_constant);
1268 break;
1269
1270 case ast_uint64_constant:
1271 printf("%" PRIu64 " ", primary_expression.uint64_constant);
1272 break;
1273
1274 case ast_bool_constant:
1275 printf("%s ",
1276 primary_expression.bool_constant
1277 ? "true" : "false");
1278 break;
1279
1280 case ast_sequence: {
1281 printf("( ");
1282 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1283 if (&ast->link != this->expressions.get_head())
1284 printf(", ");
1285
1286 ast->print();
1287 }
1288 printf(") ");
1289 break;
1290 }
1291
1292 case ast_aggregate: {
1293 printf("{ ");
1294 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1295 if (&ast->link != this->expressions.get_head())
1296 printf(", ");
1297
1298 ast->print();
1299 }
1300 printf("} ");
1301 break;
1302 }
1303
1304 default:
1305 assert(0);
1306 break;
1307 }
1308 }
1309
1310 ast_expression::ast_expression(int oper,
1311 ast_expression *ex0,
1312 ast_expression *ex1,
1313 ast_expression *ex2) :
1314 primary_expression()
1315 {
1316 this->oper = ast_operators(oper);
1317 this->subexpressions[0] = ex0;
1318 this->subexpressions[1] = ex1;
1319 this->subexpressions[2] = ex2;
1320 this->non_lvalue_description = NULL;
1321 this->is_lhs = false;
1322 }
1323
1324
1325 void
1326 ast_expression_statement::print(void) const
1327 {
1328 if (expression)
1329 expression->print();
1330
1331 printf("; ");
1332 }
1333
1334
1335 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1336 expression(ex)
1337 {
1338 /* empty */
1339 }
1340
1341
1342 void
1343 ast_function::print(void) const
1344 {
1345 return_type->print();
1346 printf(" %s (", identifier);
1347
1348 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1349 ast->print();
1350 }
1351
1352 printf(")");
1353 }
1354
1355
1356 ast_function::ast_function(void)
1357 : return_type(NULL), identifier(NULL), is_definition(false),
1358 signature(NULL)
1359 {
1360 /* empty */
1361 }
1362
1363
1364 void
1365 ast_fully_specified_type::print(void) const
1366 {
1367 _mesa_ast_type_qualifier_print(& qualifier);
1368 specifier->print();
1369 }
1370
1371
1372 void
1373 ast_parameter_declarator::print(void) const
1374 {
1375 type->print();
1376 if (identifier)
1377 printf("%s ", identifier);
1378 ast_opt_array_dimensions_print(array_specifier);
1379 }
1380
1381
1382 void
1383 ast_function_definition::print(void) const
1384 {
1385 prototype->print();
1386 body->print();
1387 }
1388
1389
1390 void
1391 ast_declaration::print(void) const
1392 {
1393 printf("%s ", identifier);
1394 ast_opt_array_dimensions_print(array_specifier);
1395
1396 if (initializer) {
1397 printf("= ");
1398 initializer->print();
1399 }
1400 }
1401
1402
1403 ast_declaration::ast_declaration(const char *identifier,
1404 ast_array_specifier *array_specifier,
1405 ast_expression *initializer)
1406 {
1407 this->identifier = identifier;
1408 this->array_specifier = array_specifier;
1409 this->initializer = initializer;
1410 }
1411
1412
1413 void
1414 ast_declarator_list::print(void) const
1415 {
1416 assert(type || invariant);
1417
1418 if (type)
1419 type->print();
1420 else if (invariant)
1421 printf("invariant ");
1422 else
1423 printf("precise ");
1424
1425 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1426 if (&ast->link != this->declarations.get_head())
1427 printf(", ");
1428
1429 ast->print();
1430 }
1431
1432 printf("; ");
1433 }
1434
1435
1436 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1437 {
1438 this->type = type;
1439 this->invariant = false;
1440 this->precise = false;
1441 }
1442
1443 void
1444 ast_jump_statement::print(void) const
1445 {
1446 switch (mode) {
1447 case ast_continue:
1448 printf("continue; ");
1449 break;
1450 case ast_break:
1451 printf("break; ");
1452 break;
1453 case ast_return:
1454 printf("return ");
1455 if (opt_return_value)
1456 opt_return_value->print();
1457
1458 printf("; ");
1459 break;
1460 case ast_discard:
1461 printf("discard; ");
1462 break;
1463 }
1464 }
1465
1466
1467 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1468 : opt_return_value(NULL)
1469 {
1470 this->mode = ast_jump_modes(mode);
1471
1472 if (mode == ast_return)
1473 opt_return_value = return_value;
1474 }
1475
1476
1477 void
1478 ast_selection_statement::print(void) const
1479 {
1480 printf("if ( ");
1481 condition->print();
1482 printf(") ");
1483
1484 then_statement->print();
1485
1486 if (else_statement) {
1487 printf("else ");
1488 else_statement->print();
1489 }
1490 }
1491
1492
1493 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1494 ast_node *then_statement,
1495 ast_node *else_statement)
1496 {
1497 this->condition = condition;
1498 this->then_statement = then_statement;
1499 this->else_statement = else_statement;
1500 }
1501
1502
1503 void
1504 ast_switch_statement::print(void) const
1505 {
1506 printf("switch ( ");
1507 test_expression->print();
1508 printf(") ");
1509
1510 body->print();
1511 }
1512
1513
1514 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1515 ast_node *body)
1516 {
1517 this->test_expression = test_expression;
1518 this->body = body;
1519 }
1520
1521
1522 void
1523 ast_switch_body::print(void) const
1524 {
1525 printf("{\n");
1526 if (stmts != NULL) {
1527 stmts->print();
1528 }
1529 printf("}\n");
1530 }
1531
1532
1533 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1534 {
1535 this->stmts = stmts;
1536 }
1537
1538
1539 void ast_case_label::print(void) const
1540 {
1541 if (test_value != NULL) {
1542 printf("case ");
1543 test_value->print();
1544 printf(": ");
1545 } else {
1546 printf("default: ");
1547 }
1548 }
1549
1550
1551 ast_case_label::ast_case_label(ast_expression *test_value)
1552 {
1553 this->test_value = test_value;
1554 }
1555
1556
1557 void ast_case_label_list::print(void) const
1558 {
1559 foreach_list_typed(ast_node, ast, link, & this->labels) {
1560 ast->print();
1561 }
1562 printf("\n");
1563 }
1564
1565
1566 ast_case_label_list::ast_case_label_list(void)
1567 {
1568 }
1569
1570
1571 void ast_case_statement::print(void) const
1572 {
1573 labels->print();
1574 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1575 ast->print();
1576 printf("\n");
1577 }
1578 }
1579
1580
1581 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1582 {
1583 this->labels = labels;
1584 }
1585
1586
1587 void ast_case_statement_list::print(void) const
1588 {
1589 foreach_list_typed(ast_node, ast, link, & this->cases) {
1590 ast->print();
1591 }
1592 }
1593
1594
1595 ast_case_statement_list::ast_case_statement_list(void)
1596 {
1597 }
1598
1599
1600 void
1601 ast_iteration_statement::print(void) const
1602 {
1603 switch (mode) {
1604 case ast_for:
1605 printf("for( ");
1606 if (init_statement)
1607 init_statement->print();
1608 printf("; ");
1609
1610 if (condition)
1611 condition->print();
1612 printf("; ");
1613
1614 if (rest_expression)
1615 rest_expression->print();
1616 printf(") ");
1617
1618 body->print();
1619 break;
1620
1621 case ast_while:
1622 printf("while ( ");
1623 if (condition)
1624 condition->print();
1625 printf(") ");
1626 body->print();
1627 break;
1628
1629 case ast_do_while:
1630 printf("do ");
1631 body->print();
1632 printf("while ( ");
1633 if (condition)
1634 condition->print();
1635 printf("); ");
1636 break;
1637 }
1638 }
1639
1640
1641 ast_iteration_statement::ast_iteration_statement(int mode,
1642 ast_node *init,
1643 ast_node *condition,
1644 ast_expression *rest_expression,
1645 ast_node *body)
1646 {
1647 this->mode = ast_iteration_modes(mode);
1648 this->init_statement = init;
1649 this->condition = condition;
1650 this->rest_expression = rest_expression;
1651 this->body = body;
1652 }
1653
1654
1655 void
1656 ast_struct_specifier::print(void) const
1657 {
1658 printf("struct %s { ", name);
1659 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1660 ast->print();
1661 }
1662 printf("} ");
1663 }
1664
1665
1666 ast_struct_specifier::ast_struct_specifier(void *lin_ctx, const char *identifier,
1667 ast_declarator_list *declarator_list)
1668 {
1669 if (identifier == NULL) {
1670 static mtx_t mutex = _MTX_INITIALIZER_NP;
1671 static unsigned anon_count = 1;
1672 unsigned count;
1673
1674 mtx_lock(&mutex);
1675 count = anon_count++;
1676 mtx_unlock(&mutex);
1677
1678 identifier = linear_asprintf(lin_ctx, "#anon_struct_%04x", count);
1679 }
1680 name = identifier;
1681 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1682 is_declaration = true;
1683 layout = NULL;
1684 }
1685
1686 void ast_subroutine_list::print(void) const
1687 {
1688 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1689 if (&ast->link != this->declarations.get_head())
1690 printf(", ");
1691 ast->print();
1692 }
1693 }
1694
1695 static void
1696 set_shader_inout_layout(struct gl_shader *shader,
1697 struct _mesa_glsl_parse_state *state)
1698 {
1699 /* Should have been prevented by the parser. */
1700 if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1701 shader->Stage == MESA_SHADER_VERTEX) {
1702 assert(!state->in_qualifier->flags.i);
1703 } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1704 shader->Stage != MESA_SHADER_TESS_EVAL) {
1705 assert(!state->in_qualifier->flags.i);
1706 }
1707
1708 if (shader->Stage != MESA_SHADER_COMPUTE) {
1709 /* Should have been prevented by the parser. */
1710 assert(!state->cs_input_local_size_specified);
1711 assert(!state->cs_input_local_size_variable_specified);
1712 }
1713
1714 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1715 /* Should have been prevented by the parser. */
1716 assert(!state->fs_uses_gl_fragcoord);
1717 assert(!state->fs_redeclares_gl_fragcoord);
1718 assert(!state->fs_pixel_center_integer);
1719 assert(!state->fs_origin_upper_left);
1720 assert(!state->fs_early_fragment_tests);
1721 assert(!state->fs_inner_coverage);
1722 assert(!state->fs_post_depth_coverage);
1723 }
1724
1725 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1726 if (state->out_qualifier->out_xfb_stride[i]) {
1727 unsigned xfb_stride;
1728 if (state->out_qualifier->out_xfb_stride[i]->
1729 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1730 true)) {
1731 shader->TransformFeedbackBufferStride[i] = xfb_stride;
1732 }
1733 }
1734 }
1735
1736 switch (shader->Stage) {
1737 case MESA_SHADER_TESS_CTRL:
1738 shader->info.TessCtrl.VerticesOut = 0;
1739 if (state->tcs_output_vertices_specified) {
1740 unsigned vertices;
1741 if (state->out_qualifier->vertices->
1742 process_qualifier_constant(state, "vertices", &vertices,
1743 false)) {
1744
1745 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1746 if (vertices > state->Const.MaxPatchVertices) {
1747 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1748 "GL_MAX_PATCH_VERTICES", vertices);
1749 }
1750 shader->info.TessCtrl.VerticesOut = vertices;
1751 }
1752 }
1753 break;
1754 case MESA_SHADER_TESS_EVAL:
1755 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1756 if (state->in_qualifier->flags.q.prim_type)
1757 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1758
1759 shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1760 if (state->in_qualifier->flags.q.vertex_spacing)
1761 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1762
1763 shader->info.TessEval.VertexOrder = 0;
1764 if (state->in_qualifier->flags.q.ordering)
1765 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1766
1767 shader->info.TessEval.PointMode = -1;
1768 if (state->in_qualifier->flags.q.point_mode)
1769 shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1770 break;
1771 case MESA_SHADER_GEOMETRY:
1772 shader->info.Geom.VerticesOut = -1;
1773 if (state->out_qualifier->flags.q.max_vertices) {
1774 unsigned qual_max_vertices;
1775 if (state->out_qualifier->max_vertices->
1776 process_qualifier_constant(state, "max_vertices",
1777 &qual_max_vertices, true)) {
1778
1779 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1780 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1781 _mesa_glsl_error(&loc, state,
1782 "maximum output vertices (%d) exceeds "
1783 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1784 qual_max_vertices);
1785 }
1786 shader->info.Geom.VerticesOut = qual_max_vertices;
1787 }
1788 }
1789
1790 if (state->gs_input_prim_type_specified) {
1791 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1792 } else {
1793 shader->info.Geom.InputType = PRIM_UNKNOWN;
1794 }
1795
1796 if (state->out_qualifier->flags.q.prim_type) {
1797 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1798 } else {
1799 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1800 }
1801
1802 shader->info.Geom.Invocations = 0;
1803 if (state->in_qualifier->flags.q.invocations) {
1804 unsigned invocations;
1805 if (state->in_qualifier->invocations->
1806 process_qualifier_constant(state, "invocations",
1807 &invocations, false)) {
1808
1809 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1810 if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
1811 _mesa_glsl_error(&loc, state,
1812 "invocations (%d) exceeds "
1813 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1814 invocations);
1815 }
1816 shader->info.Geom.Invocations = invocations;
1817 }
1818 }
1819 break;
1820
1821 case MESA_SHADER_COMPUTE:
1822 if (state->cs_input_local_size_specified) {
1823 for (int i = 0; i < 3; i++)
1824 shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1825 } else {
1826 for (int i = 0; i < 3; i++)
1827 shader->info.Comp.LocalSize[i] = 0;
1828 }
1829
1830 shader->info.Comp.LocalSizeVariable =
1831 state->cs_input_local_size_variable_specified;
1832 break;
1833
1834 case MESA_SHADER_FRAGMENT:
1835 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1836 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1837 shader->pixel_center_integer = state->fs_pixel_center_integer;
1838 shader->origin_upper_left = state->fs_origin_upper_left;
1839 shader->ARB_fragment_coord_conventions_enable =
1840 state->ARB_fragment_coord_conventions_enable;
1841 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1842 shader->InnerCoverage = state->fs_inner_coverage;
1843 shader->PostDepthCoverage = state->fs_post_depth_coverage;
1844 shader->BlendSupport = state->fs_blend_support;
1845 break;
1846
1847 default:
1848 /* Nothing to do. */
1849 break;
1850 }
1851 }
1852
1853 extern "C" {
1854
1855 static void
1856 assign_subroutine_indexes(struct gl_shader *sh,
1857 struct _mesa_glsl_parse_state *state)
1858 {
1859 int j, k;
1860 int index = 0;
1861
1862 for (j = 0; j < state->num_subroutines; j++) {
1863 while (state->subroutines[j]->subroutine_index == -1) {
1864 for (k = 0; k < state->num_subroutines; k++) {
1865 if (state->subroutines[k]->subroutine_index == index)
1866 break;
1867 else if (k == state->num_subroutines - 1) {
1868 state->subroutines[j]->subroutine_index = index;
1869 }
1870 }
1871 index++;
1872 }
1873 }
1874 }
1875
1876 static void
1877 add_builtin_defines(struct _mesa_glsl_parse_state *state,
1878 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1879 struct glcpp_parser *data,
1880 unsigned version,
1881 bool es)
1882 {
1883 unsigned gl_version = state->ctx->Extensions.Version;
1884 gl_api api = state->ctx->API;
1885
1886 if (gl_version != 0xff) {
1887 unsigned i;
1888 for (i = 0; i < state->num_supported_versions; i++) {
1889 if (state->supported_versions[i].ver == version &&
1890 state->supported_versions[i].es == es) {
1891 gl_version = state->supported_versions[i].gl_ver;
1892 break;
1893 }
1894 }
1895
1896 if (i == state->num_supported_versions)
1897 return;
1898 }
1899
1900 if (es)
1901 api = API_OPENGLES2;
1902
1903 for (unsigned i = 0;
1904 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
1905 const _mesa_glsl_extension *extension
1906 = &_mesa_glsl_supported_extensions[i];
1907 if (extension->compatible_with_state(state, api, gl_version)) {
1908 add_builtin_define(data, extension->name, 1);
1909 }
1910 }
1911 }
1912
1913 /* Implements parsing checks that we can't do during parsing */
1914 static void
1915 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
1916 {
1917 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
1918 YYLTYPE loc;
1919 memset(&loc, 0, sizeof(loc));
1920 _mesa_glsl_error(&loc, state, "Compute shaders require "
1921 "GLSL 4.30 or GLSL ES 3.10");
1922 }
1923 }
1924
1925 static void
1926 opt_shader_and_create_symbol_table(struct gl_context *ctx,
1927 struct gl_shader *shader)
1928 {
1929 assert(shader->CompileStatus != compile_failure &&
1930 !shader->ir->is_empty());
1931
1932 struct gl_shader_compiler_options *options =
1933 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1934
1935 /* Do some optimization at compile time to reduce shader IR size
1936 * and reduce later work if the same shader is linked multiple times
1937 */
1938 if (ctx->Const.GLSLOptimizeConservatively) {
1939 /* Run it just once. */
1940 do_common_optimization(shader->ir, false, false, options,
1941 ctx->Const.NativeIntegers);
1942 } else {
1943 /* Repeat it until it stops making changes. */
1944 while (do_common_optimization(shader->ir, false, false, options,
1945 ctx->Const.NativeIntegers))
1946 ;
1947 }
1948
1949 validate_ir_tree(shader->ir);
1950
1951 enum ir_variable_mode other;
1952 switch (shader->Stage) {
1953 case MESA_SHADER_VERTEX:
1954 other = ir_var_shader_in;
1955 break;
1956 case MESA_SHADER_FRAGMENT:
1957 other = ir_var_shader_out;
1958 break;
1959 default:
1960 /* Something invalid to ensure optimize_dead_builtin_uniforms
1961 * doesn't remove anything other than uniforms or constants.
1962 */
1963 other = ir_var_mode_count;
1964 break;
1965 }
1966
1967 optimize_dead_builtin_variables(shader->ir, other);
1968
1969 validate_ir_tree(shader->ir);
1970
1971 /* Retain any live IR, but trash the rest. */
1972 reparent_ir(shader->ir, shader->ir);
1973
1974 /* Destroy the symbol table. Create a new symbol table that contains only
1975 * the variables and functions that still exist in the IR. The symbol
1976 * table will be used later during linking.
1977 *
1978 * There must NOT be any freed objects still referenced by the symbol
1979 * table. That could cause the linker to dereference freed memory.
1980 *
1981 * We don't have to worry about types or interface-types here because those
1982 * are fly-weights that are looked up by glsl_type.
1983 */
1984 foreach_in_list (ir_instruction, ir, shader->ir) {
1985 switch (ir->ir_type) {
1986 case ir_type_function:
1987 shader->symbols->add_function((ir_function *) ir);
1988 break;
1989 case ir_type_variable: {
1990 ir_variable *const var = (ir_variable *) ir;
1991
1992 if (var->data.mode != ir_var_temporary)
1993 shader->symbols->add_variable(var);
1994 break;
1995 }
1996 default:
1997 break;
1998 }
1999 }
2000
2001 _mesa_glsl_initialize_derived_variables(ctx, shader);
2002 }
2003
2004 void
2005 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
2006 bool dump_ast, bool dump_hir, bool force_recompile)
2007 {
2008 const char *source = force_recompile && shader->FallbackSource ?
2009 shader->FallbackSource : shader->Source;
2010
2011 if (!force_recompile) {
2012 if (ctx->Cache) {
2013 char buf[41];
2014 disk_cache_compute_key(ctx->Cache, source, strlen(source),
2015 shader->sha1);
2016 if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
2017 /* We've seen this shader before and know it compiles */
2018 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2019 _mesa_sha1_format(buf, shader->sha1);
2020 fprintf(stderr, "deferring compile of shader: %s\n", buf);
2021 }
2022 shader->CompileStatus = compile_skipped;
2023
2024 free((void *)shader->FallbackSource);
2025 shader->FallbackSource = NULL;
2026 return;
2027 }
2028 }
2029 } else {
2030 /* We should only ever end up here if a re-compile has been forced by a
2031 * shader cache miss. In which case we can skip the compile if its
2032 * already be done by a previous fallback or the initial compile call.
2033 */
2034 if (shader->CompileStatus == compile_success)
2035 return;
2036
2037 if (shader->CompileStatus == compiled_no_opts) {
2038 opt_shader_and_create_symbol_table(ctx, shader);
2039 shader->CompileStatus = compile_success;
2040 return;
2041 }
2042 }
2043
2044 struct _mesa_glsl_parse_state *state =
2045 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
2046
2047 if (ctx->Const.GenerateTemporaryNames)
2048 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
2049 false, true);
2050
2051 state->error = glcpp_preprocess(state, &source, &state->info_log,
2052 add_builtin_defines, state, ctx);
2053
2054 if (!state->error) {
2055 _mesa_glsl_lexer_ctor(state, source);
2056 _mesa_glsl_parse(state);
2057 _mesa_glsl_lexer_dtor(state);
2058 do_late_parsing_checks(state);
2059 }
2060
2061 if (dump_ast) {
2062 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
2063 ast->print();
2064 }
2065 printf("\n\n");
2066 }
2067
2068 ralloc_free(shader->ir);
2069 shader->ir = new(shader) exec_list;
2070 if (!state->error && !state->translation_unit.is_empty())
2071 _mesa_ast_to_hir(shader->ir, state);
2072
2073 if (!state->error) {
2074 validate_ir_tree(shader->ir);
2075
2076 /* Print out the unoptimized IR. */
2077 if (dump_hir) {
2078 _mesa_print_ir(stdout, shader->ir, state);
2079 }
2080 }
2081
2082 if (shader->InfoLog)
2083 ralloc_free(shader->InfoLog);
2084
2085 if (!state->error)
2086 set_shader_inout_layout(shader, state);
2087
2088 shader->symbols = new(shader->ir) glsl_symbol_table;
2089 shader->CompileStatus = state->error ? compile_failure : compile_success;
2090 shader->InfoLog = state->info_log;
2091 shader->Version = state->language_version;
2092 shader->IsES = state->es_shader;
2093
2094 if (!state->error && !shader->ir->is_empty()) {
2095 assign_subroutine_indexes(shader, state);
2096 lower_subroutine(shader->ir, state);
2097
2098 if (!ctx->Cache || force_recompile)
2099 opt_shader_and_create_symbol_table(ctx, shader);
2100 else {
2101 reparent_ir(shader->ir, shader->ir);
2102 shader->CompileStatus = compiled_no_opts;
2103 }
2104 }
2105
2106 if (!force_recompile) {
2107 free((void *)shader->FallbackSource);
2108 shader->FallbackSource = NULL;
2109 }
2110
2111 delete state->symbols;
2112 ralloc_free(state);
2113 }
2114
2115 } /* extern "C" */
2116 /**
2117 * Do the set of common optimizations passes
2118 *
2119 * \param ir List of instructions to be optimized
2120 * \param linked Is the shader linked? This enables
2121 * optimizations passes that remove code at
2122 * global scope and could cause linking to
2123 * fail.
2124 * \param uniform_locations_assigned Have locations already been assigned for
2125 * uniforms? This prevents the declarations
2126 * of unused uniforms from being removed.
2127 * The setting of this flag only matters if
2128 * \c linked is \c true.
2129 * \param options The driver's preferred shader options.
2130 * \param native_integers Selects optimizations that depend on the
2131 * implementations supporting integers
2132 * natively (as opposed to supporting
2133 * integers in floating point registers).
2134 */
2135 bool
2136 do_common_optimization(exec_list *ir, bool linked,
2137 bool uniform_locations_assigned,
2138 const struct gl_shader_compiler_options *options,
2139 bool native_integers)
2140 {
2141 const bool debug = false;
2142 GLboolean progress = GL_FALSE;
2143
2144 #define OPT(PASS, ...) do { \
2145 if (debug) { \
2146 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2147 const bool opt_progress = PASS(__VA_ARGS__); \
2148 progress = opt_progress || progress; \
2149 if (opt_progress) \
2150 _mesa_print_ir(stderr, ir, NULL); \
2151 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2152 #PASS, opt_progress ? "made" : "no"); \
2153 } else { \
2154 progress = PASS(__VA_ARGS__) || progress; \
2155 } \
2156 } while (false)
2157
2158 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2159
2160 if (linked) {
2161 OPT(do_function_inlining, ir);
2162 OPT(do_dead_functions, ir);
2163 OPT(do_structure_splitting, ir);
2164 }
2165 propagate_invariance(ir);
2166 OPT(do_if_simplification, ir);
2167 OPT(opt_flatten_nested_if_blocks, ir);
2168 OPT(opt_conditional_discard, ir);
2169 OPT(do_copy_propagation, ir);
2170 OPT(do_copy_propagation_elements, ir);
2171
2172 if (options->OptimizeForAOS && !linked)
2173 OPT(opt_flip_matrices, ir);
2174
2175 if (linked && options->OptimizeForAOS) {
2176 OPT(do_vectorize, ir);
2177 }
2178
2179 if (linked)
2180 OPT(do_dead_code, ir, uniform_locations_assigned);
2181 else
2182 OPT(do_dead_code_unlinked, ir);
2183 OPT(do_dead_code_local, ir);
2184 OPT(do_tree_grafting, ir);
2185 OPT(do_constant_propagation, ir);
2186 if (linked)
2187 OPT(do_constant_variable, ir);
2188 else
2189 OPT(do_constant_variable_unlinked, ir);
2190 OPT(do_constant_folding, ir);
2191 OPT(do_minmax_prune, ir);
2192 OPT(do_rebalance_tree, ir);
2193 OPT(do_algebraic, ir, native_integers, options);
2194 OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2195 options->EmitNoCont, options->EmitNoLoops);
2196 OPT(do_vec_index_to_swizzle, ir);
2197 OPT(lower_vector_insert, ir, false);
2198 OPT(do_swizzle_swizzle, ir);
2199 OPT(do_noop_swizzle, ir);
2200
2201 OPT(optimize_split_arrays, ir, linked);
2202 OPT(optimize_redundant_jumps, ir);
2203
2204 if (options->MaxUnrollIterations) {
2205 loop_state *ls = analyze_loop_variables(ir);
2206 if (ls->loop_found) {
2207 OPT(set_loop_controls, ir, ls);
2208 OPT(unroll_loops, ir, ls, options);
2209 }
2210 delete ls;
2211 }
2212
2213 #undef OPT
2214
2215 return progress;
2216 }
2217
2218 extern "C" {
2219
2220 /**
2221 * To be called at GL teardown time, this frees compiler datastructures.
2222 *
2223 * After calling this, any previously compiled shaders and shader
2224 * programs would be invalid. So this should happen at approximately
2225 * program exit.
2226 */
2227 void
2228 _mesa_destroy_shader_compiler(void)
2229 {
2230 _mesa_destroy_shader_compiler_caches();
2231
2232 _mesa_glsl_release_types();
2233 }
2234
2235 /**
2236 * Releases compiler caches to trade off performance for memory.
2237 *
2238 * Intended to be used with glReleaseShaderCompiler().
2239 */
2240 void
2241 _mesa_destroy_shader_compiler_caches(void)
2242 {
2243 _mesa_glsl_release_builtin_functions();
2244 }
2245
2246 }