glsl: fix subroutine mismatch between declarations/definitions
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <inttypes.h> /* for PRIx64 macro */
24 #include <stdio.h>
25 #include <stdarg.h>
26 #include <string.h>
27 #include <assert.h>
28
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/debug_output.h"
32 #include "main/formats.h"
33 #include "main/shaderobj.h"
34 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
35 #include "util/ralloc.h"
36 #include "util/disk_cache.h"
37 #include "util/mesa-sha1.h"
38 #include "ast.h"
39 #include "glsl_parser_extras.h"
40 #include "glsl_parser.h"
41 #include "ir_optimization.h"
42 #include "loop_analysis.h"
43 #include "builtin_functions.h"
44
45 /**
46 * Format a short human-readable description of the given GLSL version.
47 */
48 const char *
49 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
50 {
51 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
52 version / 100, version % 100);
53 }
54
55
56 static const unsigned known_desktop_glsl_versions[] =
57 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
58 static const unsigned known_desktop_gl_versions[] =
59 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45 };
60
61
62 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
63 gl_shader_stage stage,
64 void *mem_ctx)
65 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
66 switch_state()
67 {
68 assert(stage < MESA_SHADER_STAGES);
69 this->stage = stage;
70
71 this->scanner = NULL;
72 this->translation_unit.make_empty();
73 this->symbols = new(mem_ctx) glsl_symbol_table;
74
75 this->linalloc = linear_alloc_parent(this, 0);
76
77 this->info_log = ralloc_strdup(mem_ctx, "");
78 this->error = false;
79 this->loop_nesting_ast = NULL;
80
81 this->uses_builtin_functions = false;
82
83 /* Set default language version and extensions */
84 this->language_version = 110;
85 this->forced_language_version = ctx->Const.ForceGLSLVersion;
86 this->zero_init = ctx->Const.GLSLZeroInit;
87 this->gl_version = 20;
88 this->compat_shader = true;
89 this->es_shader = false;
90 this->ARB_texture_rectangle_enable = true;
91
92 /* OpenGL ES 2.0 has different defaults from desktop GL. */
93 if (ctx->API == API_OPENGLES2) {
94 this->language_version = 100;
95 this->es_shader = true;
96 this->ARB_texture_rectangle_enable = false;
97 }
98
99 this->extensions = &ctx->Extensions;
100
101 this->Const.MaxLights = ctx->Const.MaxLights;
102 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
103 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
104 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
105 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
106 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
107 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
108 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
109 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
110 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
111 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
112 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
113
114 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
115
116 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
117
118 /* 1.50 constants */
119 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
120 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
121 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
122 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
123 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
124 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
125 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
126 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
127
128 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
129 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
130 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
131 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
132 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
133 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
134 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
135 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
136 this->Const.MaxVertexAtomicCounterBuffers =
137 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
138 this->Const.MaxTessControlAtomicCounterBuffers =
139 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
140 this->Const.MaxTessEvaluationAtomicCounterBuffers =
141 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
142 this->Const.MaxGeometryAtomicCounterBuffers =
143 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
144 this->Const.MaxFragmentAtomicCounterBuffers =
145 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
146 this->Const.MaxComputeAtomicCounterBuffers =
147 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
148 this->Const.MaxCombinedAtomicCounterBuffers =
149 ctx->Const.MaxCombinedAtomicBuffers;
150 this->Const.MaxAtomicCounterBufferSize =
151 ctx->Const.MaxAtomicBufferSize;
152
153 /* ARB_enhanced_layouts constants */
154 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
155 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
156
157 /* Compute shader constants */
158 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
159 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
160 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
161 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
162
163 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
164 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
165
166 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
167 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
168 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
169 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
170 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
171 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
172 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
173 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
174 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
175 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
176
177 /* ARB_viewport_array */
178 this->Const.MaxViewports = ctx->Const.MaxViewports;
179
180 /* tessellation shader constants */
181 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
182 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
183 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
184 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
185 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
186 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
187 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
188 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
189 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
190 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
191 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
192 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
193
194 /* GL 4.5 / OES_sample_variables */
195 this->Const.MaxSamples = ctx->Const.MaxSamples;
196
197 this->current_function = NULL;
198 this->toplevel_ir = NULL;
199 this->found_return = false;
200 this->all_invariant = false;
201 this->user_structures = NULL;
202 this->num_user_structures = 0;
203 this->num_subroutines = 0;
204 this->subroutines = NULL;
205 this->num_subroutine_types = 0;
206 this->subroutine_types = NULL;
207
208 /* supported_versions should be large enough to support the known desktop
209 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
210 */
211 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
212 ARRAY_SIZE(this->supported_versions));
213
214 /* Populate the list of supported GLSL versions */
215 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
216 * the OpenGL 3.2 Core context is supported, this logic will need
217 * change. Older versions of GLSL are no longer supported
218 * outside the compatibility contexts of 3.x.
219 */
220 this->num_supported_versions = 0;
221 if (_mesa_is_desktop_gl(ctx)) {
222 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
223 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
224 this->supported_versions[this->num_supported_versions].ver
225 = known_desktop_glsl_versions[i];
226 this->supported_versions[this->num_supported_versions].gl_ver
227 = known_desktop_gl_versions[i];
228 this->supported_versions[this->num_supported_versions].es = false;
229 this->num_supported_versions++;
230 }
231 }
232 }
233 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
234 this->supported_versions[this->num_supported_versions].ver = 100;
235 this->supported_versions[this->num_supported_versions].gl_ver = 20;
236 this->supported_versions[this->num_supported_versions].es = true;
237 this->num_supported_versions++;
238 }
239 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
240 this->supported_versions[this->num_supported_versions].ver = 300;
241 this->supported_versions[this->num_supported_versions].gl_ver = 30;
242 this->supported_versions[this->num_supported_versions].es = true;
243 this->num_supported_versions++;
244 }
245 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
246 this->supported_versions[this->num_supported_versions].ver = 310;
247 this->supported_versions[this->num_supported_versions].gl_ver = 31;
248 this->supported_versions[this->num_supported_versions].es = true;
249 this->num_supported_versions++;
250 }
251 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
252 ctx->Extensions.ARB_ES3_2_compatibility) {
253 this->supported_versions[this->num_supported_versions].ver = 320;
254 this->supported_versions[this->num_supported_versions].gl_ver = 32;
255 this->supported_versions[this->num_supported_versions].es = true;
256 this->num_supported_versions++;
257 }
258
259 /* Create a string for use in error messages to tell the user which GLSL
260 * versions are supported.
261 */
262 char *supported = ralloc_strdup(this, "");
263 for (unsigned i = 0; i < this->num_supported_versions; i++) {
264 unsigned ver = this->supported_versions[i].ver;
265 const char *const prefix = (i == 0)
266 ? ""
267 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
268 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
269
270 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
271 prefix,
272 ver / 100, ver % 100,
273 suffix);
274 }
275
276 this->supported_version_string = supported;
277
278 if (ctx->Const.ForceGLSLExtensionsWarn)
279 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
280
281 this->default_uniform_qualifier = new(this) ast_type_qualifier();
282 this->default_uniform_qualifier->flags.q.shared = 1;
283 this->default_uniform_qualifier->flags.q.column_major = 1;
284
285 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
286 this->default_shader_storage_qualifier->flags.q.shared = 1;
287 this->default_shader_storage_qualifier->flags.q.column_major = 1;
288
289 this->fs_uses_gl_fragcoord = false;
290 this->fs_redeclares_gl_fragcoord = false;
291 this->fs_origin_upper_left = false;
292 this->fs_pixel_center_integer = false;
293 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
294
295 this->gs_input_prim_type_specified = false;
296 this->tcs_output_vertices_specified = false;
297 this->gs_input_size = 0;
298 this->in_qualifier = new(this) ast_type_qualifier();
299 this->out_qualifier = new(this) ast_type_qualifier();
300 this->fs_early_fragment_tests = false;
301 this->fs_inner_coverage = false;
302 this->fs_post_depth_coverage = false;
303 this->fs_blend_support = 0;
304 memset(this->atomic_counter_offsets, 0,
305 sizeof(this->atomic_counter_offsets));
306 this->allow_extension_directive_midshader =
307 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
308
309 this->cs_input_local_size_variable_specified = false;
310 }
311
312 /**
313 * Determine whether the current GLSL version is sufficiently high to support
314 * a certain feature, and generate an error message if it isn't.
315 *
316 * \param required_glsl_version and \c required_glsl_es_version are
317 * interpreted as they are in _mesa_glsl_parse_state::is_version().
318 *
319 * \param locp is the parser location where the error should be reported.
320 *
321 * \param fmt (and additional arguments) constitute a printf-style error
322 * message to report if the version check fails. Information about the
323 * current and required GLSL versions will be appended. So, for example, if
324 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
325 * "foo unsupported") is called, the error message will be "foo unsupported in
326 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
327 */
328 bool
329 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
330 unsigned required_glsl_es_version,
331 YYLTYPE *locp, const char *fmt, ...)
332 {
333 if (this->is_version(required_glsl_version, required_glsl_es_version))
334 return true;
335
336 va_list args;
337 va_start(args, fmt);
338 char *problem = ralloc_vasprintf(this, fmt, args);
339 va_end(args);
340 const char *glsl_version_string
341 = glsl_compute_version_string(this, false, required_glsl_version);
342 const char *glsl_es_version_string
343 = glsl_compute_version_string(this, true, required_glsl_es_version);
344 const char *requirement_string = "";
345 if (required_glsl_version && required_glsl_es_version) {
346 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
347 glsl_version_string,
348 glsl_es_version_string);
349 } else if (required_glsl_version) {
350 requirement_string = ralloc_asprintf(this, " (%s required)",
351 glsl_version_string);
352 } else if (required_glsl_es_version) {
353 requirement_string = ralloc_asprintf(this, " (%s required)",
354 glsl_es_version_string);
355 }
356 _mesa_glsl_error(locp, this, "%s in %s%s",
357 problem, this->get_version_string(),
358 requirement_string);
359
360 return false;
361 }
362
363 /**
364 * Process a GLSL #version directive.
365 *
366 * \param version is the integer that follows the #version token.
367 *
368 * \param ident is a string identifier that follows the integer, if any is
369 * present. Otherwise NULL.
370 */
371 void
372 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
373 const char *ident)
374 {
375 bool es_token_present = false;
376 bool compat_token_present = false;
377 if (ident) {
378 if (strcmp(ident, "es") == 0) {
379 es_token_present = true;
380 } else if (version >= 150) {
381 if (strcmp(ident, "core") == 0) {
382 /* Accept the token. There's no need to record that this is
383 * a core profile shader since that's the only profile we support.
384 */
385 } else if (strcmp(ident, "compatibility") == 0) {
386 compat_token_present = true;
387
388 if (this->ctx->API != API_OPENGL_COMPAT) {
389 _mesa_glsl_error(locp, this,
390 "the compatibility profile is not supported");
391 }
392 } else {
393 _mesa_glsl_error(locp, this,
394 "\"%s\" is not a valid shading language profile; "
395 "if present, it must be \"core\"", ident);
396 }
397 } else {
398 _mesa_glsl_error(locp, this,
399 "illegal text following version number");
400 }
401 }
402
403 this->es_shader = es_token_present;
404 if (version == 100) {
405 if (es_token_present) {
406 _mesa_glsl_error(locp, this,
407 "GLSL 1.00 ES should be selected using "
408 "`#version 100'");
409 } else {
410 this->es_shader = true;
411 }
412 }
413
414 if (this->es_shader) {
415 this->ARB_texture_rectangle_enable = false;
416 }
417
418 if (this->forced_language_version)
419 this->language_version = this->forced_language_version;
420 else
421 this->language_version = version;
422
423 this->compat_shader = compat_token_present ||
424 (!this->es_shader && this->language_version < 140);
425
426 bool supported = false;
427 for (unsigned i = 0; i < this->num_supported_versions; i++) {
428 if (this->supported_versions[i].ver == this->language_version
429 && this->supported_versions[i].es == this->es_shader) {
430 this->gl_version = this->supported_versions[i].gl_ver;
431 supported = true;
432 break;
433 }
434 }
435
436 if (!supported) {
437 _mesa_glsl_error(locp, this, "%s is not supported. "
438 "Supported versions are: %s",
439 this->get_version_string(),
440 this->supported_version_string);
441
442 /* On exit, the language_version must be set to a valid value.
443 * Later calls to _mesa_glsl_initialize_types will misbehave if
444 * the version is invalid.
445 */
446 switch (this->ctx->API) {
447 case API_OPENGL_COMPAT:
448 case API_OPENGL_CORE:
449 this->language_version = this->ctx->Const.GLSLVersion;
450 break;
451
452 case API_OPENGLES:
453 assert(!"Should not get here.");
454 /* FALLTHROUGH */
455
456 case API_OPENGLES2:
457 this->language_version = 100;
458 break;
459 }
460 }
461 }
462
463
464 /* This helper function will append the given message to the shader's
465 info log and report it via GL_ARB_debug_output. Per that extension,
466 'type' is one of the enum values classifying the message, and
467 'id' is the implementation-defined ID of the given message. */
468 static void
469 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
470 GLenum type, const char *fmt, va_list ap)
471 {
472 bool error = (type == MESA_DEBUG_TYPE_ERROR);
473 GLuint msg_id = 0;
474
475 assert(state->info_log != NULL);
476
477 /* Get the offset that the new message will be written to. */
478 int msg_offset = strlen(state->info_log);
479
480 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
481 locp->source,
482 locp->first_line,
483 locp->first_column,
484 error ? "error" : "warning");
485 ralloc_vasprintf_append(&state->info_log, fmt, ap);
486
487 const char *const msg = &state->info_log[msg_offset];
488 struct gl_context *ctx = state->ctx;
489
490 /* Report the error via GL_ARB_debug_output. */
491 _mesa_shader_debug(ctx, type, &msg_id, msg);
492
493 ralloc_strcat(&state->info_log, "\n");
494 }
495
496 void
497 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
498 const char *fmt, ...)
499 {
500 va_list ap;
501
502 state->error = true;
503
504 va_start(ap, fmt);
505 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
506 va_end(ap);
507 }
508
509
510 void
511 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
512 const char *fmt, ...)
513 {
514 va_list ap;
515
516 va_start(ap, fmt);
517 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
518 va_end(ap);
519 }
520
521
522 /**
523 * Enum representing the possible behaviors that can be specified in
524 * an #extension directive.
525 */
526 enum ext_behavior {
527 extension_disable,
528 extension_enable,
529 extension_require,
530 extension_warn
531 };
532
533 /**
534 * Element type for _mesa_glsl_supported_extensions
535 */
536 struct _mesa_glsl_extension {
537 /**
538 * Name of the extension when referred to in a GLSL extension
539 * statement
540 */
541 const char *name;
542
543 /**
544 * Whether this extension is a part of AEP
545 */
546 bool aep;
547
548 /**
549 * Predicate that checks whether the relevant extension is available for
550 * this context.
551 */
552 bool (*available_pred)(const struct gl_context *,
553 gl_api api, uint8_t version);
554
555 /**
556 * Flag in the _mesa_glsl_parse_state struct that should be set
557 * when this extension is enabled.
558 *
559 * See note in _mesa_glsl_extension::supported_flag about "pointer
560 * to member" types.
561 */
562 bool _mesa_glsl_parse_state::* enable_flag;
563
564 /**
565 * Flag in the _mesa_glsl_parse_state struct that should be set
566 * when the shader requests "warn" behavior for this extension.
567 *
568 * See note in _mesa_glsl_extension::supported_flag about "pointer
569 * to member" types.
570 */
571 bool _mesa_glsl_parse_state::* warn_flag;
572
573
574 bool compatible_with_state(const _mesa_glsl_parse_state *state,
575 gl_api api, uint8_t gl_version) const;
576 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
577 };
578
579 /** Checks if the context supports a user-facing extension */
580 #define EXT(name_str, driver_cap, ...) \
581 static MAYBE_UNUSED bool \
582 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
583 { \
584 return ctx->Extensions.driver_cap && (version >= \
585 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
586 }
587 #include "main/extensions_table.h"
588 #undef EXT
589
590 #define EXT(NAME) \
591 { "GL_" #NAME, false, has_##NAME, \
592 &_mesa_glsl_parse_state::NAME##_enable, \
593 &_mesa_glsl_parse_state::NAME##_warn }
594
595 #define EXT_AEP(NAME) \
596 { "GL_" #NAME, true, has_##NAME, \
597 &_mesa_glsl_parse_state::NAME##_enable, \
598 &_mesa_glsl_parse_state::NAME##_warn }
599
600 /**
601 * Table of extensions that can be enabled/disabled within a shader,
602 * and the conditions under which they are supported.
603 */
604 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
605 /* ARB extensions go here, sorted alphabetically.
606 */
607 EXT(ARB_ES3_1_compatibility),
608 EXT(ARB_ES3_2_compatibility),
609 EXT(ARB_arrays_of_arrays),
610 EXT(ARB_compute_shader),
611 EXT(ARB_compute_variable_group_size),
612 EXT(ARB_conservative_depth),
613 EXT(ARB_cull_distance),
614 EXT(ARB_derivative_control),
615 EXT(ARB_draw_buffers),
616 EXT(ARB_draw_instanced),
617 EXT(ARB_enhanced_layouts),
618 EXT(ARB_explicit_attrib_location),
619 EXT(ARB_explicit_uniform_location),
620 EXT(ARB_fragment_coord_conventions),
621 EXT(ARB_fragment_layer_viewport),
622 EXT(ARB_gpu_shader5),
623 EXT(ARB_gpu_shader_fp64),
624 EXT(ARB_gpu_shader_int64),
625 EXT(ARB_post_depth_coverage),
626 EXT(ARB_sample_shading),
627 EXT(ARB_separate_shader_objects),
628 EXT(ARB_shader_atomic_counter_ops),
629 EXT(ARB_shader_atomic_counters),
630 EXT(ARB_shader_bit_encoding),
631 EXT(ARB_shader_clock),
632 EXT(ARB_shader_draw_parameters),
633 EXT(ARB_shader_group_vote),
634 EXT(ARB_shader_image_load_store),
635 EXT(ARB_shader_image_size),
636 EXT(ARB_shader_precision),
637 EXT(ARB_shader_stencil_export),
638 EXT(ARB_shader_storage_buffer_object),
639 EXT(ARB_shader_subroutine),
640 EXT(ARB_shader_texture_image_samples),
641 EXT(ARB_shader_texture_lod),
642 EXT(ARB_shader_viewport_layer_array),
643 EXT(ARB_shading_language_420pack),
644 EXT(ARB_shading_language_packing),
645 EXT(ARB_tessellation_shader),
646 EXT(ARB_texture_cube_map_array),
647 EXT(ARB_texture_gather),
648 EXT(ARB_texture_multisample),
649 EXT(ARB_texture_query_levels),
650 EXT(ARB_texture_query_lod),
651 EXT(ARB_texture_rectangle),
652 EXT(ARB_uniform_buffer_object),
653 EXT(ARB_vertex_attrib_64bit),
654 EXT(ARB_viewport_array),
655
656 /* KHR extensions go here, sorted alphabetically.
657 */
658 EXT_AEP(KHR_blend_equation_advanced),
659
660 /* OES extensions go here, sorted alphabetically.
661 */
662 EXT(OES_EGL_image_external),
663 EXT(OES_geometry_point_size),
664 EXT(OES_geometry_shader),
665 EXT(OES_gpu_shader5),
666 EXT(OES_primitive_bounding_box),
667 EXT_AEP(OES_sample_variables),
668 EXT_AEP(OES_shader_image_atomic),
669 EXT(OES_shader_io_blocks),
670 EXT_AEP(OES_shader_multisample_interpolation),
671 EXT(OES_standard_derivatives),
672 EXT(OES_tessellation_point_size),
673 EXT(OES_tessellation_shader),
674 EXT(OES_texture_3D),
675 EXT(OES_texture_buffer),
676 EXT(OES_texture_cube_map_array),
677 EXT_AEP(OES_texture_storage_multisample_2d_array),
678 EXT(OES_viewport_array),
679
680 /* All other extensions go here, sorted alphabetically.
681 */
682 EXT(AMD_conservative_depth),
683 EXT(AMD_shader_stencil_export),
684 EXT(AMD_shader_trinary_minmax),
685 EXT(AMD_vertex_shader_layer),
686 EXT(AMD_vertex_shader_viewport_index),
687 EXT(ANDROID_extension_pack_es31a),
688 EXT(EXT_blend_func_extended),
689 EXT(EXT_frag_depth),
690 EXT(EXT_draw_buffers),
691 EXT(EXT_clip_cull_distance),
692 EXT(EXT_geometry_point_size),
693 EXT_AEP(EXT_geometry_shader),
694 EXT_AEP(EXT_gpu_shader5),
695 EXT_AEP(EXT_primitive_bounding_box),
696 EXT(EXT_separate_shader_objects),
697 EXT(EXT_shader_framebuffer_fetch),
698 EXT(EXT_shader_integer_mix),
699 EXT_AEP(EXT_shader_io_blocks),
700 EXT(EXT_shader_samples_identical),
701 EXT(EXT_tessellation_point_size),
702 EXT_AEP(EXT_tessellation_shader),
703 EXT(EXT_texture_array),
704 EXT_AEP(EXT_texture_buffer),
705 EXT_AEP(EXT_texture_cube_map_array),
706 EXT(INTEL_conservative_rasterization),
707 EXT(MESA_shader_integer_functions),
708 EXT(NV_image_formats),
709 };
710
711 #undef EXT
712
713
714 /**
715 * Determine whether a given extension is compatible with the target,
716 * API, and extension information in the current parser state.
717 */
718 bool _mesa_glsl_extension::compatible_with_state(
719 const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
720 {
721 return this->available_pred(state->ctx, api, gl_version);
722 }
723
724 /**
725 * Set the appropriate flags in the parser state to establish the
726 * given behavior for this extension.
727 */
728 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
729 ext_behavior behavior) const
730 {
731 /* Note: the ->* operator indexes into state by the
732 * offsets this->enable_flag and this->warn_flag. See
733 * _mesa_glsl_extension::supported_flag for more info.
734 */
735 state->*(this->enable_flag) = (behavior != extension_disable);
736 state->*(this->warn_flag) = (behavior == extension_warn);
737 }
738
739 /**
740 * Find an extension by name in _mesa_glsl_supported_extensions. If
741 * the name is not found, return NULL.
742 */
743 static const _mesa_glsl_extension *find_extension(const char *name)
744 {
745 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
746 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
747 return &_mesa_glsl_supported_extensions[i];
748 }
749 }
750 return NULL;
751 }
752
753 bool
754 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
755 const char *behavior_string, YYLTYPE *behavior_locp,
756 _mesa_glsl_parse_state *state)
757 {
758 uint8_t gl_version = state->ctx->Extensions.Version;
759 gl_api api = state->ctx->API;
760 ext_behavior behavior;
761 if (strcmp(behavior_string, "warn") == 0) {
762 behavior = extension_warn;
763 } else if (strcmp(behavior_string, "require") == 0) {
764 behavior = extension_require;
765 } else if (strcmp(behavior_string, "enable") == 0) {
766 behavior = extension_enable;
767 } else if (strcmp(behavior_string, "disable") == 0) {
768 behavior = extension_disable;
769 } else {
770 _mesa_glsl_error(behavior_locp, state,
771 "unknown extension behavior `%s'",
772 behavior_string);
773 return false;
774 }
775
776 /* If we're in a desktop context but with an ES shader, use an ES API enum
777 * to verify extension availability.
778 */
779 if (state->es_shader && api != API_OPENGLES2)
780 api = API_OPENGLES2;
781 /* Use the language-version derived GL version to extension checks, unless
782 * we're using meta, which sets the version to the max.
783 */
784 if (gl_version != 0xff)
785 gl_version = state->gl_version;
786
787 if (strcmp(name, "all") == 0) {
788 if ((behavior == extension_enable) || (behavior == extension_require)) {
789 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
790 (behavior == extension_enable)
791 ? "enable" : "require");
792 return false;
793 } else {
794 for (unsigned i = 0;
795 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
796 const _mesa_glsl_extension *extension
797 = &_mesa_glsl_supported_extensions[i];
798 if (extension->compatible_with_state(state, api, gl_version)) {
799 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
800 }
801 }
802 }
803 } else {
804 const _mesa_glsl_extension *extension = find_extension(name);
805 if (extension && extension->compatible_with_state(state, api, gl_version)) {
806 extension->set_flags(state, behavior);
807 if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
808 for (unsigned i = 0;
809 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
810 const _mesa_glsl_extension *extension =
811 &_mesa_glsl_supported_extensions[i];
812
813 if (!extension->aep)
814 continue;
815 /* AEP should not be enabled if all of the sub-extensions can't
816 * also be enabled. This is not the proper layer to do such
817 * error-checking though.
818 */
819 assert(extension->compatible_with_state(state, api, gl_version));
820 extension->set_flags(state, behavior);
821 }
822 }
823 } else {
824 static const char fmt[] = "extension `%s' unsupported in %s shader";
825
826 if (behavior == extension_require) {
827 _mesa_glsl_error(name_locp, state, fmt,
828 name, _mesa_shader_stage_to_string(state->stage));
829 return false;
830 } else {
831 _mesa_glsl_warning(name_locp, state, fmt,
832 name, _mesa_shader_stage_to_string(state->stage));
833 }
834 }
835 }
836
837 return true;
838 }
839
840
841 /**
842 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
843 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
844 * (process_array_constructor, et al) sufficient information to do type
845 * checking.
846 *
847 * Operates on assignments involving an aggregate initializer. E.g.,
848 *
849 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
850 *
851 * or more ridiculously,
852 *
853 * struct S {
854 * vec4 v[2];
855 * };
856 *
857 * struct {
858 * S a[2], b;
859 * int c;
860 * } aggregate = {
861 * {
862 * {
863 * {
864 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
865 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
866 * } // a[0].v
867 * }, // a[0]
868 * {
869 * {
870 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
871 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
872 * } // a[1].v
873 * } // a[1]
874 * }, // a
875 * {
876 * {
877 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
878 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
879 * } // b.v
880 * }, // b
881 * 4 // c
882 * };
883 *
884 * This pass is necessary because the right-hand side of <type> e = { ... }
885 * doesn't contain sufficient information to determine if the types match.
886 */
887 void
888 _mesa_ast_set_aggregate_type(const glsl_type *type,
889 ast_expression *expr)
890 {
891 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
892 ai->constructor_type = type;
893
894 /* If the aggregate is an array, recursively set its elements' types. */
895 if (type->is_array()) {
896 /* Each array element has the type type->fields.array.
897 *
898 * E.g., if <type> if struct S[2] we want to set each element's type to
899 * struct S.
900 */
901 for (exec_node *expr_node = ai->expressions.get_head_raw();
902 !expr_node->is_tail_sentinel();
903 expr_node = expr_node->next) {
904 ast_expression *expr = exec_node_data(ast_expression, expr_node,
905 link);
906
907 if (expr->oper == ast_aggregate)
908 _mesa_ast_set_aggregate_type(type->fields.array, expr);
909 }
910
911 /* If the aggregate is a struct, recursively set its fields' types. */
912 } else if (type->is_record()) {
913 exec_node *expr_node = ai->expressions.get_head_raw();
914
915 /* Iterate through the struct's fields. */
916 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
917 i++, expr_node = expr_node->next) {
918 ast_expression *expr = exec_node_data(ast_expression, expr_node,
919 link);
920
921 if (expr->oper == ast_aggregate) {
922 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
923 }
924 }
925 /* If the aggregate is a matrix, set its columns' types. */
926 } else if (type->is_matrix()) {
927 for (exec_node *expr_node = ai->expressions.get_head_raw();
928 !expr_node->is_tail_sentinel();
929 expr_node = expr_node->next) {
930 ast_expression *expr = exec_node_data(ast_expression, expr_node,
931 link);
932
933 if (expr->oper == ast_aggregate)
934 _mesa_ast_set_aggregate_type(type->column_type(), expr);
935 }
936 }
937 }
938
939 void
940 _mesa_ast_process_interface_block(YYLTYPE *locp,
941 _mesa_glsl_parse_state *state,
942 ast_interface_block *const block,
943 const struct ast_type_qualifier &q)
944 {
945 if (q.flags.q.buffer) {
946 if (!state->has_shader_storage_buffer_objects()) {
947 _mesa_glsl_error(locp, state,
948 "#version 430 / GL_ARB_shader_storage_buffer_object "
949 "required for defining shader storage blocks");
950 } else if (state->ARB_shader_storage_buffer_object_warn) {
951 _mesa_glsl_warning(locp, state,
952 "#version 430 / GL_ARB_shader_storage_buffer_object "
953 "required for defining shader storage blocks");
954 }
955 } else if (q.flags.q.uniform) {
956 if (!state->has_uniform_buffer_objects()) {
957 _mesa_glsl_error(locp, state,
958 "#version 140 / GL_ARB_uniform_buffer_object "
959 "required for defining uniform blocks");
960 } else if (state->ARB_uniform_buffer_object_warn) {
961 _mesa_glsl_warning(locp, state,
962 "#version 140 / GL_ARB_uniform_buffer_object "
963 "required for defining uniform blocks");
964 }
965 } else {
966 if (!state->has_shader_io_blocks()) {
967 if (state->es_shader) {
968 _mesa_glsl_error(locp, state,
969 "GL_OES_shader_io_blocks or #version 320 "
970 "required for using interface blocks");
971 } else {
972 _mesa_glsl_error(locp, state,
973 "#version 150 required for using "
974 "interface blocks");
975 }
976 }
977 }
978
979 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
980 * "It is illegal to have an input block in a vertex shader
981 * or an output block in a fragment shader"
982 */
983 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
984 _mesa_glsl_error(locp, state,
985 "`in' interface block is not allowed for "
986 "a vertex shader");
987 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
988 _mesa_glsl_error(locp, state,
989 "`out' interface block is not allowed for "
990 "a fragment shader");
991 }
992
993 /* Since block arrays require names, and both features are added in
994 * the same language versions, we don't have to explicitly
995 * version-check both things.
996 */
997 if (block->instance_name != NULL) {
998 state->check_version(150, 300, locp, "interface blocks with "
999 "an instance name are not allowed");
1000 }
1001
1002 uint64_t interface_type_mask;
1003 struct ast_type_qualifier temp_type_qualifier;
1004
1005 /* Get a bitmask containing only the in/out/uniform/buffer
1006 * flags, allowing us to ignore other irrelevant flags like
1007 * interpolation qualifiers.
1008 */
1009 temp_type_qualifier.flags.i = 0;
1010 temp_type_qualifier.flags.q.uniform = true;
1011 temp_type_qualifier.flags.q.in = true;
1012 temp_type_qualifier.flags.q.out = true;
1013 temp_type_qualifier.flags.q.buffer = true;
1014 temp_type_qualifier.flags.q.patch = true;
1015 interface_type_mask = temp_type_qualifier.flags.i;
1016
1017 /* Get the block's interface qualifier. The interface_qualifier
1018 * production rule guarantees that only one bit will be set (and
1019 * it will be in/out/uniform).
1020 */
1021 uint64_t block_interface_qualifier = q.flags.i;
1022
1023 block->default_layout.flags.i |= block_interface_qualifier;
1024
1025 if (state->stage == MESA_SHADER_GEOMETRY &&
1026 state->has_explicit_attrib_stream() &&
1027 block->default_layout.flags.q.out) {
1028 /* Assign global layout's stream value. */
1029 block->default_layout.flags.q.stream = 1;
1030 block->default_layout.flags.q.explicit_stream = 0;
1031 block->default_layout.stream = state->out_qualifier->stream;
1032 }
1033
1034 if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1035 /* Assign global layout's xfb_buffer value. */
1036 block->default_layout.flags.q.xfb_buffer = 1;
1037 block->default_layout.flags.q.explicit_xfb_buffer = 0;
1038 block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1039 }
1040
1041 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1042 ast_type_qualifier& qualifier = member->type->qualifier;
1043 if ((qualifier.flags.i & interface_type_mask) == 0) {
1044 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1045 * "If no optional qualifier is used in a member declaration, the
1046 * qualifier of the variable is just in, out, or uniform as declared
1047 * by interface-qualifier."
1048 */
1049 qualifier.flags.i |= block_interface_qualifier;
1050 } else if ((qualifier.flags.i & interface_type_mask) !=
1051 block_interface_qualifier) {
1052 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1053 * "If optional qualifiers are used, they can include interpolation
1054 * and storage qualifiers and they must declare an input, output,
1055 * or uniform variable consistent with the interface qualifier of
1056 * the block."
1057 */
1058 _mesa_glsl_error(locp, state,
1059 "uniform/in/out qualifier on "
1060 "interface block member does not match "
1061 "the interface block");
1062 }
1063
1064 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1065 _mesa_glsl_error(locp, state,
1066 "invariant qualifiers can be used only "
1067 "in interface block members for shader "
1068 "inputs or outputs");
1069 }
1070 }
1071
1072 void
1073 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1074 {
1075 if (q->is_subroutine_decl())
1076 printf("subroutine ");
1077
1078 if (q->subroutine_list) {
1079 printf("subroutine (");
1080 q->subroutine_list->print();
1081 printf(")");
1082 }
1083
1084 if (q->flags.q.constant)
1085 printf("const ");
1086
1087 if (q->flags.q.invariant)
1088 printf("invariant ");
1089
1090 if (q->flags.q.attribute)
1091 printf("attribute ");
1092
1093 if (q->flags.q.varying)
1094 printf("varying ");
1095
1096 if (q->flags.q.in && q->flags.q.out)
1097 printf("inout ");
1098 else {
1099 if (q->flags.q.in)
1100 printf("in ");
1101
1102 if (q->flags.q.out)
1103 printf("out ");
1104 }
1105
1106 if (q->flags.q.centroid)
1107 printf("centroid ");
1108 if (q->flags.q.sample)
1109 printf("sample ");
1110 if (q->flags.q.patch)
1111 printf("patch ");
1112 if (q->flags.q.uniform)
1113 printf("uniform ");
1114 if (q->flags.q.buffer)
1115 printf("buffer ");
1116 if (q->flags.q.smooth)
1117 printf("smooth ");
1118 if (q->flags.q.flat)
1119 printf("flat ");
1120 if (q->flags.q.noperspective)
1121 printf("noperspective ");
1122 }
1123
1124
1125 void
1126 ast_node::print(void) const
1127 {
1128 printf("unhandled node ");
1129 }
1130
1131
1132 ast_node::ast_node(void)
1133 {
1134 this->location.source = 0;
1135 this->location.first_line = 0;
1136 this->location.first_column = 0;
1137 this->location.last_line = 0;
1138 this->location.last_column = 0;
1139 }
1140
1141
1142 static void
1143 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1144 {
1145 if (array_specifier)
1146 array_specifier->print();
1147 }
1148
1149
1150 void
1151 ast_compound_statement::print(void) const
1152 {
1153 printf("{\n");
1154
1155 foreach_list_typed(ast_node, ast, link, &this->statements) {
1156 ast->print();
1157 }
1158
1159 printf("}\n");
1160 }
1161
1162
1163 ast_compound_statement::ast_compound_statement(int new_scope,
1164 ast_node *statements)
1165 {
1166 this->new_scope = new_scope;
1167
1168 if (statements != NULL) {
1169 this->statements.push_degenerate_list_at_head(&statements->link);
1170 }
1171 }
1172
1173
1174 void
1175 ast_expression::print(void) const
1176 {
1177 switch (oper) {
1178 case ast_assign:
1179 case ast_mul_assign:
1180 case ast_div_assign:
1181 case ast_mod_assign:
1182 case ast_add_assign:
1183 case ast_sub_assign:
1184 case ast_ls_assign:
1185 case ast_rs_assign:
1186 case ast_and_assign:
1187 case ast_xor_assign:
1188 case ast_or_assign:
1189 subexpressions[0]->print();
1190 printf("%s ", operator_string(oper));
1191 subexpressions[1]->print();
1192 break;
1193
1194 case ast_field_selection:
1195 subexpressions[0]->print();
1196 printf(". %s ", primary_expression.identifier);
1197 break;
1198
1199 case ast_plus:
1200 case ast_neg:
1201 case ast_bit_not:
1202 case ast_logic_not:
1203 case ast_pre_inc:
1204 case ast_pre_dec:
1205 printf("%s ", operator_string(oper));
1206 subexpressions[0]->print();
1207 break;
1208
1209 case ast_post_inc:
1210 case ast_post_dec:
1211 subexpressions[0]->print();
1212 printf("%s ", operator_string(oper));
1213 break;
1214
1215 case ast_conditional:
1216 subexpressions[0]->print();
1217 printf("? ");
1218 subexpressions[1]->print();
1219 printf(": ");
1220 subexpressions[2]->print();
1221 break;
1222
1223 case ast_array_index:
1224 subexpressions[0]->print();
1225 printf("[ ");
1226 subexpressions[1]->print();
1227 printf("] ");
1228 break;
1229
1230 case ast_function_call: {
1231 subexpressions[0]->print();
1232 printf("( ");
1233
1234 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1235 if (&ast->link != this->expressions.get_head())
1236 printf(", ");
1237
1238 ast->print();
1239 }
1240
1241 printf(") ");
1242 break;
1243 }
1244
1245 case ast_identifier:
1246 printf("%s ", primary_expression.identifier);
1247 break;
1248
1249 case ast_int_constant:
1250 printf("%d ", primary_expression.int_constant);
1251 break;
1252
1253 case ast_uint_constant:
1254 printf("%u ", primary_expression.uint_constant);
1255 break;
1256
1257 case ast_float_constant:
1258 printf("%f ", primary_expression.float_constant);
1259 break;
1260
1261 case ast_double_constant:
1262 printf("%f ", primary_expression.double_constant);
1263 break;
1264
1265 case ast_int64_constant:
1266 printf("%" PRId64 " ", primary_expression.int64_constant);
1267 break;
1268
1269 case ast_uint64_constant:
1270 printf("%" PRIu64 " ", primary_expression.uint64_constant);
1271 break;
1272
1273 case ast_bool_constant:
1274 printf("%s ",
1275 primary_expression.bool_constant
1276 ? "true" : "false");
1277 break;
1278
1279 case ast_sequence: {
1280 printf("( ");
1281 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1282 if (&ast->link != this->expressions.get_head())
1283 printf(", ");
1284
1285 ast->print();
1286 }
1287 printf(") ");
1288 break;
1289 }
1290
1291 case ast_aggregate: {
1292 printf("{ ");
1293 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1294 if (&ast->link != this->expressions.get_head())
1295 printf(", ");
1296
1297 ast->print();
1298 }
1299 printf("} ");
1300 break;
1301 }
1302
1303 default:
1304 assert(0);
1305 break;
1306 }
1307 }
1308
1309 ast_expression::ast_expression(int oper,
1310 ast_expression *ex0,
1311 ast_expression *ex1,
1312 ast_expression *ex2) :
1313 primary_expression()
1314 {
1315 this->oper = ast_operators(oper);
1316 this->subexpressions[0] = ex0;
1317 this->subexpressions[1] = ex1;
1318 this->subexpressions[2] = ex2;
1319 this->non_lvalue_description = NULL;
1320 this->is_lhs = false;
1321 }
1322
1323
1324 void
1325 ast_expression_statement::print(void) const
1326 {
1327 if (expression)
1328 expression->print();
1329
1330 printf("; ");
1331 }
1332
1333
1334 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1335 expression(ex)
1336 {
1337 /* empty */
1338 }
1339
1340
1341 void
1342 ast_function::print(void) const
1343 {
1344 return_type->print();
1345 printf(" %s (", identifier);
1346
1347 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1348 ast->print();
1349 }
1350
1351 printf(")");
1352 }
1353
1354
1355 ast_function::ast_function(void)
1356 : return_type(NULL), identifier(NULL), is_definition(false),
1357 signature(NULL)
1358 {
1359 /* empty */
1360 }
1361
1362
1363 void
1364 ast_fully_specified_type::print(void) const
1365 {
1366 _mesa_ast_type_qualifier_print(& qualifier);
1367 specifier->print();
1368 }
1369
1370
1371 void
1372 ast_parameter_declarator::print(void) const
1373 {
1374 type->print();
1375 if (identifier)
1376 printf("%s ", identifier);
1377 ast_opt_array_dimensions_print(array_specifier);
1378 }
1379
1380
1381 void
1382 ast_function_definition::print(void) const
1383 {
1384 prototype->print();
1385 body->print();
1386 }
1387
1388
1389 void
1390 ast_declaration::print(void) const
1391 {
1392 printf("%s ", identifier);
1393 ast_opt_array_dimensions_print(array_specifier);
1394
1395 if (initializer) {
1396 printf("= ");
1397 initializer->print();
1398 }
1399 }
1400
1401
1402 ast_declaration::ast_declaration(const char *identifier,
1403 ast_array_specifier *array_specifier,
1404 ast_expression *initializer)
1405 {
1406 this->identifier = identifier;
1407 this->array_specifier = array_specifier;
1408 this->initializer = initializer;
1409 }
1410
1411
1412 void
1413 ast_declarator_list::print(void) const
1414 {
1415 assert(type || invariant);
1416
1417 if (type)
1418 type->print();
1419 else if (invariant)
1420 printf("invariant ");
1421 else
1422 printf("precise ");
1423
1424 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1425 if (&ast->link != this->declarations.get_head())
1426 printf(", ");
1427
1428 ast->print();
1429 }
1430
1431 printf("; ");
1432 }
1433
1434
1435 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1436 {
1437 this->type = type;
1438 this->invariant = false;
1439 this->precise = false;
1440 }
1441
1442 void
1443 ast_jump_statement::print(void) const
1444 {
1445 switch (mode) {
1446 case ast_continue:
1447 printf("continue; ");
1448 break;
1449 case ast_break:
1450 printf("break; ");
1451 break;
1452 case ast_return:
1453 printf("return ");
1454 if (opt_return_value)
1455 opt_return_value->print();
1456
1457 printf("; ");
1458 break;
1459 case ast_discard:
1460 printf("discard; ");
1461 break;
1462 }
1463 }
1464
1465
1466 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1467 : opt_return_value(NULL)
1468 {
1469 this->mode = ast_jump_modes(mode);
1470
1471 if (mode == ast_return)
1472 opt_return_value = return_value;
1473 }
1474
1475
1476 void
1477 ast_selection_statement::print(void) const
1478 {
1479 printf("if ( ");
1480 condition->print();
1481 printf(") ");
1482
1483 then_statement->print();
1484
1485 if (else_statement) {
1486 printf("else ");
1487 else_statement->print();
1488 }
1489 }
1490
1491
1492 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1493 ast_node *then_statement,
1494 ast_node *else_statement)
1495 {
1496 this->condition = condition;
1497 this->then_statement = then_statement;
1498 this->else_statement = else_statement;
1499 }
1500
1501
1502 void
1503 ast_switch_statement::print(void) const
1504 {
1505 printf("switch ( ");
1506 test_expression->print();
1507 printf(") ");
1508
1509 body->print();
1510 }
1511
1512
1513 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1514 ast_node *body)
1515 {
1516 this->test_expression = test_expression;
1517 this->body = body;
1518 }
1519
1520
1521 void
1522 ast_switch_body::print(void) const
1523 {
1524 printf("{\n");
1525 if (stmts != NULL) {
1526 stmts->print();
1527 }
1528 printf("}\n");
1529 }
1530
1531
1532 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1533 {
1534 this->stmts = stmts;
1535 }
1536
1537
1538 void ast_case_label::print(void) const
1539 {
1540 if (test_value != NULL) {
1541 printf("case ");
1542 test_value->print();
1543 printf(": ");
1544 } else {
1545 printf("default: ");
1546 }
1547 }
1548
1549
1550 ast_case_label::ast_case_label(ast_expression *test_value)
1551 {
1552 this->test_value = test_value;
1553 }
1554
1555
1556 void ast_case_label_list::print(void) const
1557 {
1558 foreach_list_typed(ast_node, ast, link, & this->labels) {
1559 ast->print();
1560 }
1561 printf("\n");
1562 }
1563
1564
1565 ast_case_label_list::ast_case_label_list(void)
1566 {
1567 }
1568
1569
1570 void ast_case_statement::print(void) const
1571 {
1572 labels->print();
1573 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1574 ast->print();
1575 printf("\n");
1576 }
1577 }
1578
1579
1580 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1581 {
1582 this->labels = labels;
1583 }
1584
1585
1586 void ast_case_statement_list::print(void) const
1587 {
1588 foreach_list_typed(ast_node, ast, link, & this->cases) {
1589 ast->print();
1590 }
1591 }
1592
1593
1594 ast_case_statement_list::ast_case_statement_list(void)
1595 {
1596 }
1597
1598
1599 void
1600 ast_iteration_statement::print(void) const
1601 {
1602 switch (mode) {
1603 case ast_for:
1604 printf("for( ");
1605 if (init_statement)
1606 init_statement->print();
1607 printf("; ");
1608
1609 if (condition)
1610 condition->print();
1611 printf("; ");
1612
1613 if (rest_expression)
1614 rest_expression->print();
1615 printf(") ");
1616
1617 body->print();
1618 break;
1619
1620 case ast_while:
1621 printf("while ( ");
1622 if (condition)
1623 condition->print();
1624 printf(") ");
1625 body->print();
1626 break;
1627
1628 case ast_do_while:
1629 printf("do ");
1630 body->print();
1631 printf("while ( ");
1632 if (condition)
1633 condition->print();
1634 printf("); ");
1635 break;
1636 }
1637 }
1638
1639
1640 ast_iteration_statement::ast_iteration_statement(int mode,
1641 ast_node *init,
1642 ast_node *condition,
1643 ast_expression *rest_expression,
1644 ast_node *body)
1645 {
1646 this->mode = ast_iteration_modes(mode);
1647 this->init_statement = init;
1648 this->condition = condition;
1649 this->rest_expression = rest_expression;
1650 this->body = body;
1651 }
1652
1653
1654 void
1655 ast_struct_specifier::print(void) const
1656 {
1657 printf("struct %s { ", name);
1658 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1659 ast->print();
1660 }
1661 printf("} ");
1662 }
1663
1664
1665 ast_struct_specifier::ast_struct_specifier(void *lin_ctx, const char *identifier,
1666 ast_declarator_list *declarator_list)
1667 {
1668 if (identifier == NULL) {
1669 static mtx_t mutex = _MTX_INITIALIZER_NP;
1670 static unsigned anon_count = 1;
1671 unsigned count;
1672
1673 mtx_lock(&mutex);
1674 count = anon_count++;
1675 mtx_unlock(&mutex);
1676
1677 identifier = linear_asprintf(lin_ctx, "#anon_struct_%04x", count);
1678 }
1679 name = identifier;
1680 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1681 is_declaration = true;
1682 layout = NULL;
1683 }
1684
1685 void ast_subroutine_list::print(void) const
1686 {
1687 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1688 if (&ast->link != this->declarations.get_head())
1689 printf(", ");
1690 ast->print();
1691 }
1692 }
1693
1694 static void
1695 set_shader_inout_layout(struct gl_shader *shader,
1696 struct _mesa_glsl_parse_state *state)
1697 {
1698 /* Should have been prevented by the parser. */
1699 if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1700 shader->Stage == MESA_SHADER_VERTEX) {
1701 assert(!state->in_qualifier->flags.i);
1702 } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1703 shader->Stage != MESA_SHADER_TESS_EVAL) {
1704 assert(!state->in_qualifier->flags.i);
1705 }
1706
1707 if (shader->Stage != MESA_SHADER_COMPUTE) {
1708 /* Should have been prevented by the parser. */
1709 assert(!state->cs_input_local_size_specified);
1710 assert(!state->cs_input_local_size_variable_specified);
1711 }
1712
1713 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1714 /* Should have been prevented by the parser. */
1715 assert(!state->fs_uses_gl_fragcoord);
1716 assert(!state->fs_redeclares_gl_fragcoord);
1717 assert(!state->fs_pixel_center_integer);
1718 assert(!state->fs_origin_upper_left);
1719 assert(!state->fs_early_fragment_tests);
1720 assert(!state->fs_inner_coverage);
1721 assert(!state->fs_post_depth_coverage);
1722 }
1723
1724 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1725 if (state->out_qualifier->out_xfb_stride[i]) {
1726 unsigned xfb_stride;
1727 if (state->out_qualifier->out_xfb_stride[i]->
1728 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1729 true)) {
1730 shader->TransformFeedbackBufferStride[i] = xfb_stride;
1731 }
1732 }
1733 }
1734
1735 switch (shader->Stage) {
1736 case MESA_SHADER_TESS_CTRL:
1737 shader->info.TessCtrl.VerticesOut = 0;
1738 if (state->tcs_output_vertices_specified) {
1739 unsigned vertices;
1740 if (state->out_qualifier->vertices->
1741 process_qualifier_constant(state, "vertices", &vertices,
1742 false)) {
1743
1744 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1745 if (vertices > state->Const.MaxPatchVertices) {
1746 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1747 "GL_MAX_PATCH_VERTICES", vertices);
1748 }
1749 shader->info.TessCtrl.VerticesOut = vertices;
1750 }
1751 }
1752 break;
1753 case MESA_SHADER_TESS_EVAL:
1754 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1755 if (state->in_qualifier->flags.q.prim_type)
1756 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1757
1758 shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1759 if (state->in_qualifier->flags.q.vertex_spacing)
1760 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1761
1762 shader->info.TessEval.VertexOrder = 0;
1763 if (state->in_qualifier->flags.q.ordering)
1764 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1765
1766 shader->info.TessEval.PointMode = -1;
1767 if (state->in_qualifier->flags.q.point_mode)
1768 shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1769 break;
1770 case MESA_SHADER_GEOMETRY:
1771 shader->info.Geom.VerticesOut = -1;
1772 if (state->out_qualifier->flags.q.max_vertices) {
1773 unsigned qual_max_vertices;
1774 if (state->out_qualifier->max_vertices->
1775 process_qualifier_constant(state, "max_vertices",
1776 &qual_max_vertices, true)) {
1777
1778 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1779 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1780 _mesa_glsl_error(&loc, state,
1781 "maximum output vertices (%d) exceeds "
1782 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1783 qual_max_vertices);
1784 }
1785 shader->info.Geom.VerticesOut = qual_max_vertices;
1786 }
1787 }
1788
1789 if (state->gs_input_prim_type_specified) {
1790 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1791 } else {
1792 shader->info.Geom.InputType = PRIM_UNKNOWN;
1793 }
1794
1795 if (state->out_qualifier->flags.q.prim_type) {
1796 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1797 } else {
1798 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1799 }
1800
1801 shader->info.Geom.Invocations = 0;
1802 if (state->in_qualifier->flags.q.invocations) {
1803 unsigned invocations;
1804 if (state->in_qualifier->invocations->
1805 process_qualifier_constant(state, "invocations",
1806 &invocations, false)) {
1807
1808 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1809 if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
1810 _mesa_glsl_error(&loc, state,
1811 "invocations (%d) exceeds "
1812 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1813 invocations);
1814 }
1815 shader->info.Geom.Invocations = invocations;
1816 }
1817 }
1818 break;
1819
1820 case MESA_SHADER_COMPUTE:
1821 if (state->cs_input_local_size_specified) {
1822 for (int i = 0; i < 3; i++)
1823 shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1824 } else {
1825 for (int i = 0; i < 3; i++)
1826 shader->info.Comp.LocalSize[i] = 0;
1827 }
1828
1829 shader->info.Comp.LocalSizeVariable =
1830 state->cs_input_local_size_variable_specified;
1831 break;
1832
1833 case MESA_SHADER_FRAGMENT:
1834 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1835 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1836 shader->pixel_center_integer = state->fs_pixel_center_integer;
1837 shader->origin_upper_left = state->fs_origin_upper_left;
1838 shader->ARB_fragment_coord_conventions_enable =
1839 state->ARB_fragment_coord_conventions_enable;
1840 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1841 shader->InnerCoverage = state->fs_inner_coverage;
1842 shader->PostDepthCoverage = state->fs_post_depth_coverage;
1843 shader->BlendSupport = state->fs_blend_support;
1844 break;
1845
1846 default:
1847 /* Nothing to do. */
1848 break;
1849 }
1850 }
1851
1852 extern "C" {
1853
1854 static void
1855 assign_subroutine_indexes(struct gl_shader *sh,
1856 struct _mesa_glsl_parse_state *state)
1857 {
1858 int j, k;
1859 int index = 0;
1860
1861 for (j = 0; j < state->num_subroutines; j++) {
1862 while (state->subroutines[j]->subroutine_index == -1) {
1863 for (k = 0; k < state->num_subroutines; k++) {
1864 if (state->subroutines[k]->subroutine_index == index)
1865 break;
1866 else if (k == state->num_subroutines - 1) {
1867 state->subroutines[j]->subroutine_index = index;
1868 }
1869 }
1870 index++;
1871 }
1872 }
1873 }
1874
1875 static void
1876 add_builtin_defines(struct _mesa_glsl_parse_state *state,
1877 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1878 struct glcpp_parser *data,
1879 unsigned version,
1880 bool es)
1881 {
1882 unsigned gl_version = state->ctx->Extensions.Version;
1883 gl_api api = state->ctx->API;
1884
1885 if (gl_version != 0xff) {
1886 unsigned i;
1887 for (i = 0; i < state->num_supported_versions; i++) {
1888 if (state->supported_versions[i].ver == version &&
1889 state->supported_versions[i].es == es) {
1890 gl_version = state->supported_versions[i].gl_ver;
1891 break;
1892 }
1893 }
1894
1895 if (i == state->num_supported_versions)
1896 return;
1897 }
1898
1899 if (es)
1900 api = API_OPENGLES2;
1901
1902 for (unsigned i = 0;
1903 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
1904 const _mesa_glsl_extension *extension
1905 = &_mesa_glsl_supported_extensions[i];
1906 if (extension->compatible_with_state(state, api, gl_version)) {
1907 add_builtin_define(data, extension->name, 1);
1908 }
1909 }
1910 }
1911
1912 /* Implements parsing checks that we can't do during parsing */
1913 static void
1914 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
1915 {
1916 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
1917 YYLTYPE loc;
1918 memset(&loc, 0, sizeof(loc));
1919 _mesa_glsl_error(&loc, state, "Compute shaders require "
1920 "GLSL 4.30 or GLSL ES 3.10");
1921 }
1922 }
1923
1924 void
1925 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1926 bool dump_ast, bool dump_hir, bool force_recompile)
1927 {
1928 struct _mesa_glsl_parse_state *state =
1929 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1930 const char *source = force_recompile && shader->FallbackSource ?
1931 shader->FallbackSource : shader->Source;
1932
1933 if (ctx->Const.GenerateTemporaryNames)
1934 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1935 false, true);
1936
1937 state->error = glcpp_preprocess(state, &source, &state->info_log,
1938 add_builtin_defines, state, ctx);
1939
1940 if (!force_recompile) {
1941 char buf[41];
1942 _mesa_sha1_compute(source, strlen(source), shader->sha1);
1943 if (ctx->Cache && disk_cache_has_key(ctx->Cache, shader->sha1)) {
1944 /* We've seen this shader before and know it compiles */
1945 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
1946 fprintf(stderr, "deferring compile of shader: %s\n",
1947 _mesa_sha1_format(buf, shader->sha1));
1948 }
1949 shader->CompileStatus = true;
1950
1951 free((void *)shader->FallbackSource);
1952 shader->FallbackSource = NULL;
1953 return;
1954 }
1955 }
1956
1957 if (!state->error) {
1958 _mesa_glsl_lexer_ctor(state, source);
1959 _mesa_glsl_parse(state);
1960 _mesa_glsl_lexer_dtor(state);
1961 do_late_parsing_checks(state);
1962 }
1963
1964 if (dump_ast) {
1965 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1966 ast->print();
1967 }
1968 printf("\n\n");
1969 }
1970
1971 ralloc_free(shader->ir);
1972 shader->ir = new(shader) exec_list;
1973 if (!state->error && !state->translation_unit.is_empty())
1974 _mesa_ast_to_hir(shader->ir, state);
1975
1976 if (!state->error) {
1977 validate_ir_tree(shader->ir);
1978
1979 /* Print out the unoptimized IR. */
1980 if (dump_hir) {
1981 _mesa_print_ir(stdout, shader->ir, state);
1982 }
1983 }
1984
1985
1986 if (!state->error && !shader->ir->is_empty()) {
1987 struct gl_shader_compiler_options *options =
1988 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1989
1990 assign_subroutine_indexes(shader, state);
1991 lower_subroutine(shader->ir, state);
1992
1993 /* Do some optimization at compile time to reduce shader IR size
1994 * and reduce later work if the same shader is linked multiple times
1995 */
1996 if (ctx->Const.GLSLOptimizeConservatively) {
1997 /* Run it just once. */
1998 do_common_optimization(shader->ir, false, false, options,
1999 ctx->Const.NativeIntegers);
2000 } else {
2001 /* Repeat it until it stops making changes. */
2002 while (do_common_optimization(shader->ir, false, false, options,
2003 ctx->Const.NativeIntegers))
2004 ;
2005 }
2006
2007 validate_ir_tree(shader->ir);
2008
2009 enum ir_variable_mode other;
2010 switch (shader->Stage) {
2011 case MESA_SHADER_VERTEX:
2012 other = ir_var_shader_in;
2013 break;
2014 case MESA_SHADER_FRAGMENT:
2015 other = ir_var_shader_out;
2016 break;
2017 default:
2018 /* Something invalid to ensure optimize_dead_builtin_uniforms
2019 * doesn't remove anything other than uniforms or constants.
2020 */
2021 other = ir_var_mode_count;
2022 break;
2023 }
2024
2025 optimize_dead_builtin_variables(shader->ir, other);
2026
2027 validate_ir_tree(shader->ir);
2028 }
2029
2030 if (shader->InfoLog)
2031 ralloc_free(shader->InfoLog);
2032
2033 if (!state->error)
2034 set_shader_inout_layout(shader, state);
2035
2036 shader->symbols = new(shader->ir) glsl_symbol_table;
2037 shader->CompileStatus = !state->error;
2038 shader->InfoLog = state->info_log;
2039 shader->Version = state->language_version;
2040 shader->IsES = state->es_shader;
2041
2042 /* Retain any live IR, but trash the rest. */
2043 reparent_ir(shader->ir, shader->ir);
2044
2045 /* Destroy the symbol table. Create a new symbol table that contains only
2046 * the variables and functions that still exist in the IR. The symbol
2047 * table will be used later during linking.
2048 *
2049 * There must NOT be any freed objects still referenced by the symbol
2050 * table. That could cause the linker to dereference freed memory.
2051 *
2052 * We don't have to worry about types or interface-types here because those
2053 * are fly-weights that are looked up by glsl_type.
2054 */
2055 foreach_in_list (ir_instruction, ir, shader->ir) {
2056 switch (ir->ir_type) {
2057 case ir_type_function:
2058 shader->symbols->add_function((ir_function *) ir);
2059 break;
2060 case ir_type_variable: {
2061 ir_variable *const var = (ir_variable *) ir;
2062
2063 if (var->data.mode != ir_var_temporary)
2064 shader->symbols->add_variable(var);
2065 break;
2066 }
2067 default:
2068 break;
2069 }
2070 }
2071
2072 _mesa_glsl_initialize_derived_variables(ctx, shader);
2073
2074 if (!force_recompile) {
2075 free((void *)shader->FallbackSource);
2076 shader->FallbackSource = NULL;
2077 }
2078
2079 delete state->symbols;
2080 ralloc_free(state);
2081 }
2082
2083 } /* extern "C" */
2084 /**
2085 * Do the set of common optimizations passes
2086 *
2087 * \param ir List of instructions to be optimized
2088 * \param linked Is the shader linked? This enables
2089 * optimizations passes that remove code at
2090 * global scope and could cause linking to
2091 * fail.
2092 * \param uniform_locations_assigned Have locations already been assigned for
2093 * uniforms? This prevents the declarations
2094 * of unused uniforms from being removed.
2095 * The setting of this flag only matters if
2096 * \c linked is \c true.
2097 * \param options The driver's preferred shader options.
2098 * \param native_integers Selects optimizations that depend on the
2099 * implementations supporting integers
2100 * natively (as opposed to supporting
2101 * integers in floating point registers).
2102 */
2103 bool
2104 do_common_optimization(exec_list *ir, bool linked,
2105 bool uniform_locations_assigned,
2106 const struct gl_shader_compiler_options *options,
2107 bool native_integers)
2108 {
2109 const bool debug = false;
2110 GLboolean progress = GL_FALSE;
2111
2112 #define OPT(PASS, ...) do { \
2113 if (debug) { \
2114 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2115 const bool opt_progress = PASS(__VA_ARGS__); \
2116 progress = opt_progress || progress; \
2117 if (opt_progress) \
2118 _mesa_print_ir(stderr, ir, NULL); \
2119 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2120 #PASS, opt_progress ? "made" : "no"); \
2121 } else { \
2122 progress = PASS(__VA_ARGS__) || progress; \
2123 } \
2124 } while (false)
2125
2126 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2127
2128 if (linked) {
2129 OPT(do_function_inlining, ir);
2130 OPT(do_dead_functions, ir);
2131 OPT(do_structure_splitting, ir);
2132 }
2133 propagate_invariance(ir);
2134 OPT(do_if_simplification, ir);
2135 OPT(opt_flatten_nested_if_blocks, ir);
2136 OPT(opt_conditional_discard, ir);
2137 OPT(do_copy_propagation, ir);
2138 OPT(do_copy_propagation_elements, ir);
2139
2140 if (options->OptimizeForAOS && !linked)
2141 OPT(opt_flip_matrices, ir);
2142
2143 if (linked && options->OptimizeForAOS) {
2144 OPT(do_vectorize, ir);
2145 }
2146
2147 if (linked)
2148 OPT(do_dead_code, ir, uniform_locations_assigned);
2149 else
2150 OPT(do_dead_code_unlinked, ir);
2151 OPT(do_dead_code_local, ir);
2152 OPT(do_tree_grafting, ir);
2153 OPT(do_constant_propagation, ir);
2154 if (linked)
2155 OPT(do_constant_variable, ir);
2156 else
2157 OPT(do_constant_variable_unlinked, ir);
2158 OPT(do_constant_folding, ir);
2159 OPT(do_minmax_prune, ir);
2160 OPT(do_rebalance_tree, ir);
2161 OPT(do_algebraic, ir, native_integers, options);
2162 OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2163 options->EmitNoCont, options->EmitNoLoops);
2164 OPT(do_vec_index_to_swizzle, ir);
2165 OPT(lower_vector_insert, ir, false);
2166 OPT(do_swizzle_swizzle, ir);
2167 OPT(do_noop_swizzle, ir);
2168
2169 OPT(optimize_split_arrays, ir, linked);
2170 OPT(optimize_redundant_jumps, ir);
2171
2172 if (options->MaxUnrollIterations) {
2173 loop_state *ls = analyze_loop_variables(ir);
2174 if (ls->loop_found) {
2175 OPT(set_loop_controls, ir, ls);
2176 OPT(unroll_loops, ir, ls, options);
2177 }
2178 delete ls;
2179 }
2180
2181 #undef OPT
2182
2183 return progress;
2184 }
2185
2186 extern "C" {
2187
2188 /**
2189 * To be called at GL teardown time, this frees compiler datastructures.
2190 *
2191 * After calling this, any previously compiled shaders and shader
2192 * programs would be invalid. So this should happen at approximately
2193 * program exit.
2194 */
2195 void
2196 _mesa_destroy_shader_compiler(void)
2197 {
2198 _mesa_destroy_shader_compiler_caches();
2199
2200 _mesa_glsl_release_types();
2201 }
2202
2203 /**
2204 * Releases compiler caches to trade off performance for memory.
2205 *
2206 * Intended to be used with glReleaseShaderCompiler().
2207 */
2208 void
2209 _mesa_destroy_shader_compiler_caches(void)
2210 {
2211 _mesa_glsl_release_builtin_functions();
2212 }
2213
2214 }