mesa/glsl: remove unused uses_builtin_functions field
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/formats.h"
32 #include "main/shaderobj.h"
33 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
34 #include "util/ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static const unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
54 static const unsigned known_desktop_gl_versions[] =
55 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45 };
56
57
58 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
59 gl_shader_stage stage,
60 void *mem_ctx)
61 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
62 switch_state()
63 {
64 assert(stage < MESA_SHADER_STAGES);
65 this->stage = stage;
66
67 this->scanner = NULL;
68 this->translation_unit.make_empty();
69 this->symbols = new(mem_ctx) glsl_symbol_table;
70
71 this->linalloc = linear_alloc_parent(this, 0);
72
73 this->info_log = ralloc_strdup(mem_ctx, "");
74 this->error = false;
75 this->loop_nesting_ast = NULL;
76
77 this->uses_builtin_functions = false;
78
79 /* Set default language version and extensions */
80 this->language_version = 110;
81 this->forced_language_version = ctx->Const.ForceGLSLVersion;
82 this->zero_init = ctx->Const.GLSLZeroInit;
83 this->gl_version = 20;
84 this->es_shader = false;
85 this->ARB_texture_rectangle_enable = true;
86
87 /* OpenGL ES 2.0 has different defaults from desktop GL. */
88 if (ctx->API == API_OPENGLES2) {
89 this->language_version = 100;
90 this->es_shader = true;
91 this->ARB_texture_rectangle_enable = false;
92 }
93
94 this->extensions = &ctx->Extensions;
95
96 this->Const.MaxLights = ctx->Const.MaxLights;
97 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
98 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
99 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
100 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
101 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
102 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
103 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
104 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
105 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
106 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
107 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
108
109 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
110
111 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
112
113 /* 1.50 constants */
114 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
115 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
116 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
117 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
118 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
119 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
120 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
121 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
122
123 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
124 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
125 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
126 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
127 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
128 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
129 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
130 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
131 this->Const.MaxVertexAtomicCounterBuffers =
132 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
133 this->Const.MaxTessControlAtomicCounterBuffers =
134 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
135 this->Const.MaxTessEvaluationAtomicCounterBuffers =
136 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
137 this->Const.MaxGeometryAtomicCounterBuffers =
138 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
139 this->Const.MaxFragmentAtomicCounterBuffers =
140 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
141 this->Const.MaxComputeAtomicCounterBuffers =
142 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
143 this->Const.MaxCombinedAtomicCounterBuffers =
144 ctx->Const.MaxCombinedAtomicBuffers;
145 this->Const.MaxAtomicCounterBufferSize =
146 ctx->Const.MaxAtomicBufferSize;
147
148 /* ARB_enhanced_layouts constants */
149 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
150 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
151
152 /* Compute shader constants */
153 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
154 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
155 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
156 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
157
158 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
159 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
160
161 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
162 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
163 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
164 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
165 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
166 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
167 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
168 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
169 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
170 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
171
172 /* ARB_viewport_array */
173 this->Const.MaxViewports = ctx->Const.MaxViewports;
174
175 /* tessellation shader constants */
176 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
177 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
178 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
179 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
180 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
181 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
182 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
183 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
184 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
185 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
186 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
187 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
188
189 /* GL 4.5 / OES_sample_variables */
190 this->Const.MaxSamples = ctx->Const.MaxSamples;
191
192 this->current_function = NULL;
193 this->toplevel_ir = NULL;
194 this->found_return = false;
195 this->all_invariant = false;
196 this->user_structures = NULL;
197 this->num_user_structures = 0;
198 this->num_subroutines = 0;
199 this->subroutines = NULL;
200 this->num_subroutine_types = 0;
201 this->subroutine_types = NULL;
202
203 /* supported_versions should be large enough to support the known desktop
204 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
205 */
206 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
207 ARRAY_SIZE(this->supported_versions));
208
209 /* Populate the list of supported GLSL versions */
210 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
211 * the OpenGL 3.2 Core context is supported, this logic will need
212 * change. Older versions of GLSL are no longer supported
213 * outside the compatibility contexts of 3.x.
214 */
215 this->num_supported_versions = 0;
216 if (_mesa_is_desktop_gl(ctx)) {
217 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
218 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
219 this->supported_versions[this->num_supported_versions].ver
220 = known_desktop_glsl_versions[i];
221 this->supported_versions[this->num_supported_versions].gl_ver
222 = known_desktop_gl_versions[i];
223 this->supported_versions[this->num_supported_versions].es = false;
224 this->num_supported_versions++;
225 }
226 }
227 }
228 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
229 this->supported_versions[this->num_supported_versions].ver = 100;
230 this->supported_versions[this->num_supported_versions].gl_ver = 20;
231 this->supported_versions[this->num_supported_versions].es = true;
232 this->num_supported_versions++;
233 }
234 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
235 this->supported_versions[this->num_supported_versions].ver = 300;
236 this->supported_versions[this->num_supported_versions].gl_ver = 30;
237 this->supported_versions[this->num_supported_versions].es = true;
238 this->num_supported_versions++;
239 }
240 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
241 this->supported_versions[this->num_supported_versions].ver = 310;
242 this->supported_versions[this->num_supported_versions].gl_ver = 31;
243 this->supported_versions[this->num_supported_versions].es = true;
244 this->num_supported_versions++;
245 }
246 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
247 ctx->Extensions.ARB_ES3_2_compatibility) {
248 this->supported_versions[this->num_supported_versions].ver = 320;
249 this->supported_versions[this->num_supported_versions].gl_ver = 32;
250 this->supported_versions[this->num_supported_versions].es = true;
251 this->num_supported_versions++;
252 }
253
254 /* Create a string for use in error messages to tell the user which GLSL
255 * versions are supported.
256 */
257 char *supported = ralloc_strdup(this, "");
258 for (unsigned i = 0; i < this->num_supported_versions; i++) {
259 unsigned ver = this->supported_versions[i].ver;
260 const char *const prefix = (i == 0)
261 ? ""
262 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
263 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
264
265 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
266 prefix,
267 ver / 100, ver % 100,
268 suffix);
269 }
270
271 this->supported_version_string = supported;
272
273 if (ctx->Const.ForceGLSLExtensionsWarn)
274 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
275
276 this->default_uniform_qualifier = new(this) ast_type_qualifier();
277 this->default_uniform_qualifier->flags.q.shared = 1;
278 this->default_uniform_qualifier->flags.q.column_major = 1;
279 this->default_uniform_qualifier->is_default_qualifier = true;
280
281 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
282 this->default_shader_storage_qualifier->flags.q.shared = 1;
283 this->default_shader_storage_qualifier->flags.q.column_major = 1;
284 this->default_shader_storage_qualifier->is_default_qualifier = true;
285
286 this->fs_uses_gl_fragcoord = false;
287 this->fs_redeclares_gl_fragcoord = false;
288 this->fs_origin_upper_left = false;
289 this->fs_pixel_center_integer = false;
290 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
291
292 this->gs_input_prim_type_specified = false;
293 this->tcs_output_vertices_specified = false;
294 this->gs_input_size = 0;
295 this->in_qualifier = new(this) ast_type_qualifier();
296 this->out_qualifier = new(this) ast_type_qualifier();
297 this->fs_early_fragment_tests = false;
298 this->fs_blend_support = 0;
299 memset(this->atomic_counter_offsets, 0,
300 sizeof(this->atomic_counter_offsets));
301 this->allow_extension_directive_midshader =
302 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
303
304 this->cs_input_local_size_variable_specified = false;
305 }
306
307 /**
308 * Determine whether the current GLSL version is sufficiently high to support
309 * a certain feature, and generate an error message if it isn't.
310 *
311 * \param required_glsl_version and \c required_glsl_es_version are
312 * interpreted as they are in _mesa_glsl_parse_state::is_version().
313 *
314 * \param locp is the parser location where the error should be reported.
315 *
316 * \param fmt (and additional arguments) constitute a printf-style error
317 * message to report if the version check fails. Information about the
318 * current and required GLSL versions will be appended. So, for example, if
319 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
320 * "foo unsupported") is called, the error message will be "foo unsupported in
321 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
322 */
323 bool
324 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
325 unsigned required_glsl_es_version,
326 YYLTYPE *locp, const char *fmt, ...)
327 {
328 if (this->is_version(required_glsl_version, required_glsl_es_version))
329 return true;
330
331 va_list args;
332 va_start(args, fmt);
333 char *problem = ralloc_vasprintf(this, fmt, args);
334 va_end(args);
335 const char *glsl_version_string
336 = glsl_compute_version_string(this, false, required_glsl_version);
337 const char *glsl_es_version_string
338 = glsl_compute_version_string(this, true, required_glsl_es_version);
339 const char *requirement_string = "";
340 if (required_glsl_version && required_glsl_es_version) {
341 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
342 glsl_version_string,
343 glsl_es_version_string);
344 } else if (required_glsl_version) {
345 requirement_string = ralloc_asprintf(this, " (%s required)",
346 glsl_version_string);
347 } else if (required_glsl_es_version) {
348 requirement_string = ralloc_asprintf(this, " (%s required)",
349 glsl_es_version_string);
350 }
351 _mesa_glsl_error(locp, this, "%s in %s%s",
352 problem, this->get_version_string(),
353 requirement_string);
354
355 return false;
356 }
357
358 /**
359 * Process a GLSL #version directive.
360 *
361 * \param version is the integer that follows the #version token.
362 *
363 * \param ident is a string identifier that follows the integer, if any is
364 * present. Otherwise NULL.
365 */
366 void
367 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
368 const char *ident)
369 {
370 bool es_token_present = false;
371 if (ident) {
372 if (strcmp(ident, "es") == 0) {
373 es_token_present = true;
374 } else if (version >= 150) {
375 if (strcmp(ident, "core") == 0) {
376 /* Accept the token. There's no need to record that this is
377 * a core profile shader since that's the only profile we support.
378 */
379 } else if (strcmp(ident, "compatibility") == 0) {
380 _mesa_glsl_error(locp, this,
381 "the compatibility profile is not supported");
382 } else {
383 _mesa_glsl_error(locp, this,
384 "\"%s\" is not a valid shading language profile; "
385 "if present, it must be \"core\"", ident);
386 }
387 } else {
388 _mesa_glsl_error(locp, this,
389 "illegal text following version number");
390 }
391 }
392
393 this->es_shader = es_token_present;
394 if (version == 100) {
395 if (es_token_present) {
396 _mesa_glsl_error(locp, this,
397 "GLSL 1.00 ES should be selected using "
398 "`#version 100'");
399 } else {
400 this->es_shader = true;
401 }
402 }
403
404 if (this->es_shader) {
405 this->ARB_texture_rectangle_enable = false;
406 }
407
408 if (this->forced_language_version)
409 this->language_version = this->forced_language_version;
410 else
411 this->language_version = version;
412
413 bool supported = false;
414 for (unsigned i = 0; i < this->num_supported_versions; i++) {
415 if (this->supported_versions[i].ver == this->language_version
416 && this->supported_versions[i].es == this->es_shader) {
417 this->gl_version = this->supported_versions[i].gl_ver;
418 supported = true;
419 break;
420 }
421 }
422
423 if (!supported) {
424 _mesa_glsl_error(locp, this, "%s is not supported. "
425 "Supported versions are: %s",
426 this->get_version_string(),
427 this->supported_version_string);
428
429 /* On exit, the language_version must be set to a valid value.
430 * Later calls to _mesa_glsl_initialize_types will misbehave if
431 * the version is invalid.
432 */
433 switch (this->ctx->API) {
434 case API_OPENGL_COMPAT:
435 case API_OPENGL_CORE:
436 this->language_version = this->ctx->Const.GLSLVersion;
437 break;
438
439 case API_OPENGLES:
440 assert(!"Should not get here.");
441 /* FALLTHROUGH */
442
443 case API_OPENGLES2:
444 this->language_version = 100;
445 break;
446 }
447 }
448 }
449
450
451 /* This helper function will append the given message to the shader's
452 info log and report it via GL_ARB_debug_output. Per that extension,
453 'type' is one of the enum values classifying the message, and
454 'id' is the implementation-defined ID of the given message. */
455 static void
456 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
457 GLenum type, const char *fmt, va_list ap)
458 {
459 bool error = (type == MESA_DEBUG_TYPE_ERROR);
460 GLuint msg_id = 0;
461
462 assert(state->info_log != NULL);
463
464 /* Get the offset that the new message will be written to. */
465 int msg_offset = strlen(state->info_log);
466
467 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
468 locp->source,
469 locp->first_line,
470 locp->first_column,
471 error ? "error" : "warning");
472 ralloc_vasprintf_append(&state->info_log, fmt, ap);
473
474 const char *const msg = &state->info_log[msg_offset];
475 struct gl_context *ctx = state->ctx;
476
477 /* Report the error via GL_ARB_debug_output. */
478 _mesa_shader_debug(ctx, type, &msg_id, msg);
479
480 ralloc_strcat(&state->info_log, "\n");
481 }
482
483 void
484 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
485 const char *fmt, ...)
486 {
487 va_list ap;
488
489 state->error = true;
490
491 va_start(ap, fmt);
492 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
493 va_end(ap);
494 }
495
496
497 void
498 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
499 const char *fmt, ...)
500 {
501 va_list ap;
502
503 va_start(ap, fmt);
504 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
505 va_end(ap);
506 }
507
508
509 /**
510 * Enum representing the possible behaviors that can be specified in
511 * an #extension directive.
512 */
513 enum ext_behavior {
514 extension_disable,
515 extension_enable,
516 extension_require,
517 extension_warn
518 };
519
520 /**
521 * Element type for _mesa_glsl_supported_extensions
522 */
523 struct _mesa_glsl_extension {
524 /**
525 * Name of the extension when referred to in a GLSL extension
526 * statement
527 */
528 const char *name;
529
530 /**
531 * Whether this extension is a part of AEP
532 */
533 bool aep;
534
535 /**
536 * Predicate that checks whether the relevant extension is available for
537 * this context.
538 */
539 bool (*available_pred)(const struct gl_context *,
540 gl_api api, uint8_t version);
541
542 /**
543 * Flag in the _mesa_glsl_parse_state struct that should be set
544 * when this extension is enabled.
545 *
546 * See note in _mesa_glsl_extension::supported_flag about "pointer
547 * to member" types.
548 */
549 bool _mesa_glsl_parse_state::* enable_flag;
550
551 /**
552 * Flag in the _mesa_glsl_parse_state struct that should be set
553 * when the shader requests "warn" behavior for this extension.
554 *
555 * See note in _mesa_glsl_extension::supported_flag about "pointer
556 * to member" types.
557 */
558 bool _mesa_glsl_parse_state::* warn_flag;
559
560
561 bool compatible_with_state(const _mesa_glsl_parse_state *state,
562 gl_api api, uint8_t gl_version) const;
563 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
564 };
565
566 /** Checks if the context supports a user-facing extension */
567 #define EXT(name_str, driver_cap, ...) \
568 static MAYBE_UNUSED bool \
569 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
570 { \
571 return ctx->Extensions.driver_cap && (version >= \
572 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
573 }
574 #include "main/extensions_table.h"
575 #undef EXT
576
577 #define EXT(NAME) \
578 { "GL_" #NAME, false, has_##NAME, \
579 &_mesa_glsl_parse_state::NAME##_enable, \
580 &_mesa_glsl_parse_state::NAME##_warn }
581
582 #define EXT_AEP(NAME) \
583 { "GL_" #NAME, true, has_##NAME, \
584 &_mesa_glsl_parse_state::NAME##_enable, \
585 &_mesa_glsl_parse_state::NAME##_warn }
586
587 /**
588 * Table of extensions that can be enabled/disabled within a shader,
589 * and the conditions under which they are supported.
590 */
591 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
592 /* ARB extensions go here, sorted alphabetically.
593 */
594 EXT(ARB_ES3_1_compatibility),
595 EXT(ARB_ES3_2_compatibility),
596 EXT(ARB_arrays_of_arrays),
597 EXT(ARB_compute_shader),
598 EXT(ARB_compute_variable_group_size),
599 EXT(ARB_conservative_depth),
600 EXT(ARB_cull_distance),
601 EXT(ARB_derivative_control),
602 EXT(ARB_draw_buffers),
603 EXT(ARB_draw_instanced),
604 EXT(ARB_enhanced_layouts),
605 EXT(ARB_explicit_attrib_location),
606 EXT(ARB_explicit_uniform_location),
607 EXT(ARB_fragment_coord_conventions),
608 EXT(ARB_fragment_layer_viewport),
609 EXT(ARB_gpu_shader5),
610 EXT(ARB_gpu_shader_fp64),
611 EXT(ARB_sample_shading),
612 EXT(ARB_separate_shader_objects),
613 EXT(ARB_shader_atomic_counter_ops),
614 EXT(ARB_shader_atomic_counters),
615 EXT(ARB_shader_bit_encoding),
616 EXT(ARB_shader_clock),
617 EXT(ARB_shader_draw_parameters),
618 EXT(ARB_shader_group_vote),
619 EXT(ARB_shader_image_load_store),
620 EXT(ARB_shader_image_size),
621 EXT(ARB_shader_precision),
622 EXT(ARB_shader_stencil_export),
623 EXT(ARB_shader_storage_buffer_object),
624 EXT(ARB_shader_subroutine),
625 EXT(ARB_shader_texture_image_samples),
626 EXT(ARB_shader_texture_lod),
627 EXT(ARB_shader_viewport_layer_array),
628 EXT(ARB_shading_language_420pack),
629 EXT(ARB_shading_language_packing),
630 EXT(ARB_tessellation_shader),
631 EXT(ARB_texture_cube_map_array),
632 EXT(ARB_texture_gather),
633 EXT(ARB_texture_multisample),
634 EXT(ARB_texture_query_levels),
635 EXT(ARB_texture_query_lod),
636 EXT(ARB_texture_rectangle),
637 EXT(ARB_uniform_buffer_object),
638 EXT(ARB_vertex_attrib_64bit),
639 EXT(ARB_viewport_array),
640
641 /* KHR extensions go here, sorted alphabetically.
642 */
643 EXT_AEP(KHR_blend_equation_advanced),
644
645 /* OES extensions go here, sorted alphabetically.
646 */
647 EXT(OES_EGL_image_external),
648 EXT(OES_geometry_point_size),
649 EXT(OES_geometry_shader),
650 EXT(OES_gpu_shader5),
651 EXT(OES_primitive_bounding_box),
652 EXT_AEP(OES_sample_variables),
653 EXT_AEP(OES_shader_image_atomic),
654 EXT(OES_shader_io_blocks),
655 EXT_AEP(OES_shader_multisample_interpolation),
656 EXT(OES_standard_derivatives),
657 EXT(OES_tessellation_point_size),
658 EXT(OES_tessellation_shader),
659 EXT(OES_texture_3D),
660 EXT(OES_texture_buffer),
661 EXT(OES_texture_cube_map_array),
662 EXT_AEP(OES_texture_storage_multisample_2d_array),
663 EXT(OES_viewport_array),
664
665 /* All other extensions go here, sorted alphabetically.
666 */
667 EXT(AMD_conservative_depth),
668 EXT(AMD_shader_stencil_export),
669 EXT(AMD_shader_trinary_minmax),
670 EXT(AMD_vertex_shader_layer),
671 EXT(AMD_vertex_shader_viewport_index),
672 EXT(ANDROID_extension_pack_es31a),
673 EXT(EXT_blend_func_extended),
674 EXT(EXT_draw_buffers),
675 EXT(EXT_clip_cull_distance),
676 EXT(EXT_geometry_point_size),
677 EXT_AEP(EXT_geometry_shader),
678 EXT_AEP(EXT_gpu_shader5),
679 EXT_AEP(EXT_primitive_bounding_box),
680 EXT(EXT_separate_shader_objects),
681 EXT(EXT_shader_framebuffer_fetch),
682 EXT(EXT_shader_integer_mix),
683 EXT_AEP(EXT_shader_io_blocks),
684 EXT(EXT_shader_samples_identical),
685 EXT(EXT_tessellation_point_size),
686 EXT_AEP(EXT_tessellation_shader),
687 EXT(EXT_texture_array),
688 EXT_AEP(EXT_texture_buffer),
689 EXT_AEP(EXT_texture_cube_map_array),
690 EXT(MESA_shader_integer_functions),
691 EXT(NV_image_formats),
692 };
693
694 #undef EXT
695
696
697 /**
698 * Determine whether a given extension is compatible with the target,
699 * API, and extension information in the current parser state.
700 */
701 bool _mesa_glsl_extension::compatible_with_state(
702 const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
703 {
704 return this->available_pred(state->ctx, api, gl_version);
705 }
706
707 /**
708 * Set the appropriate flags in the parser state to establish the
709 * given behavior for this extension.
710 */
711 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
712 ext_behavior behavior) const
713 {
714 /* Note: the ->* operator indexes into state by the
715 * offsets this->enable_flag and this->warn_flag. See
716 * _mesa_glsl_extension::supported_flag for more info.
717 */
718 state->*(this->enable_flag) = (behavior != extension_disable);
719 state->*(this->warn_flag) = (behavior == extension_warn);
720 }
721
722 /**
723 * Find an extension by name in _mesa_glsl_supported_extensions. If
724 * the name is not found, return NULL.
725 */
726 static const _mesa_glsl_extension *find_extension(const char *name)
727 {
728 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
729 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
730 return &_mesa_glsl_supported_extensions[i];
731 }
732 }
733 return NULL;
734 }
735
736 bool
737 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
738 const char *behavior_string, YYLTYPE *behavior_locp,
739 _mesa_glsl_parse_state *state)
740 {
741 uint8_t gl_version = state->ctx->Extensions.Version;
742 gl_api api = state->ctx->API;
743 ext_behavior behavior;
744 if (strcmp(behavior_string, "warn") == 0) {
745 behavior = extension_warn;
746 } else if (strcmp(behavior_string, "require") == 0) {
747 behavior = extension_require;
748 } else if (strcmp(behavior_string, "enable") == 0) {
749 behavior = extension_enable;
750 } else if (strcmp(behavior_string, "disable") == 0) {
751 behavior = extension_disable;
752 } else {
753 _mesa_glsl_error(behavior_locp, state,
754 "unknown extension behavior `%s'",
755 behavior_string);
756 return false;
757 }
758
759 /* If we're in a desktop context but with an ES shader, use an ES API enum
760 * to verify extension availability.
761 */
762 if (state->es_shader && api != API_OPENGLES2)
763 api = API_OPENGLES2;
764 /* Use the language-version derived GL version to extension checks, unless
765 * we're using meta, which sets the version to the max.
766 */
767 if (gl_version != 0xff)
768 gl_version = state->gl_version;
769
770 if (strcmp(name, "all") == 0) {
771 if ((behavior == extension_enable) || (behavior == extension_require)) {
772 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
773 (behavior == extension_enable)
774 ? "enable" : "require");
775 return false;
776 } else {
777 for (unsigned i = 0;
778 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
779 const _mesa_glsl_extension *extension
780 = &_mesa_glsl_supported_extensions[i];
781 if (extension->compatible_with_state(state, api, gl_version)) {
782 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
783 }
784 }
785 }
786 } else {
787 const _mesa_glsl_extension *extension = find_extension(name);
788 if (extension && extension->compatible_with_state(state, api, gl_version)) {
789 extension->set_flags(state, behavior);
790 if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
791 for (unsigned i = 0;
792 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
793 const _mesa_glsl_extension *extension =
794 &_mesa_glsl_supported_extensions[i];
795
796 if (!extension->aep)
797 continue;
798 /* AEP should not be enabled if all of the sub-extensions can't
799 * also be enabled. This is not the proper layer to do such
800 * error-checking though.
801 */
802 assert(extension->compatible_with_state(state, api, gl_version));
803 extension->set_flags(state, behavior);
804 }
805 }
806 } else {
807 static const char fmt[] = "extension `%s' unsupported in %s shader";
808
809 if (behavior == extension_require) {
810 _mesa_glsl_error(name_locp, state, fmt,
811 name, _mesa_shader_stage_to_string(state->stage));
812 return false;
813 } else {
814 _mesa_glsl_warning(name_locp, state, fmt,
815 name, _mesa_shader_stage_to_string(state->stage));
816 }
817 }
818 }
819
820 return true;
821 }
822
823
824 /**
825 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
826 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
827 * (process_array_constructor, et al) sufficient information to do type
828 * checking.
829 *
830 * Operates on assignments involving an aggregate initializer. E.g.,
831 *
832 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
833 *
834 * or more ridiculously,
835 *
836 * struct S {
837 * vec4 v[2];
838 * };
839 *
840 * struct {
841 * S a[2], b;
842 * int c;
843 * } aggregate = {
844 * {
845 * {
846 * {
847 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
848 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
849 * } // a[0].v
850 * }, // a[0]
851 * {
852 * {
853 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
854 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
855 * } // a[1].v
856 * } // a[1]
857 * }, // a
858 * {
859 * {
860 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
861 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
862 * } // b.v
863 * }, // b
864 * 4 // c
865 * };
866 *
867 * This pass is necessary because the right-hand side of <type> e = { ... }
868 * doesn't contain sufficient information to determine if the types match.
869 */
870 void
871 _mesa_ast_set_aggregate_type(const glsl_type *type,
872 ast_expression *expr)
873 {
874 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
875 ai->constructor_type = type;
876
877 /* If the aggregate is an array, recursively set its elements' types. */
878 if (type->is_array()) {
879 /* Each array element has the type type->fields.array.
880 *
881 * E.g., if <type> if struct S[2] we want to set each element's type to
882 * struct S.
883 */
884 for (exec_node *expr_node = ai->expressions.get_head_raw();
885 !expr_node->is_tail_sentinel();
886 expr_node = expr_node->next) {
887 ast_expression *expr = exec_node_data(ast_expression, expr_node,
888 link);
889
890 if (expr->oper == ast_aggregate)
891 _mesa_ast_set_aggregate_type(type->fields.array, expr);
892 }
893
894 /* If the aggregate is a struct, recursively set its fields' types. */
895 } else if (type->is_record()) {
896 exec_node *expr_node = ai->expressions.get_head_raw();
897
898 /* Iterate through the struct's fields. */
899 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
900 i++, expr_node = expr_node->next) {
901 ast_expression *expr = exec_node_data(ast_expression, expr_node,
902 link);
903
904 if (expr->oper == ast_aggregate) {
905 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
906 }
907 }
908 /* If the aggregate is a matrix, set its columns' types. */
909 } else if (type->is_matrix()) {
910 for (exec_node *expr_node = ai->expressions.get_head_raw();
911 !expr_node->is_tail_sentinel();
912 expr_node = expr_node->next) {
913 ast_expression *expr = exec_node_data(ast_expression, expr_node,
914 link);
915
916 if (expr->oper == ast_aggregate)
917 _mesa_ast_set_aggregate_type(type->column_type(), expr);
918 }
919 }
920 }
921
922 void
923 _mesa_ast_process_interface_block(YYLTYPE *locp,
924 _mesa_glsl_parse_state *state,
925 ast_interface_block *const block,
926 const struct ast_type_qualifier &q)
927 {
928 if (q.flags.q.buffer) {
929 if (!state->has_shader_storage_buffer_objects()) {
930 _mesa_glsl_error(locp, state,
931 "#version 430 / GL_ARB_shader_storage_buffer_object "
932 "required for defining shader storage blocks");
933 } else if (state->ARB_shader_storage_buffer_object_warn) {
934 _mesa_glsl_warning(locp, state,
935 "#version 430 / GL_ARB_shader_storage_buffer_object "
936 "required for defining shader storage blocks");
937 }
938 } else if (q.flags.q.uniform) {
939 if (!state->has_uniform_buffer_objects()) {
940 _mesa_glsl_error(locp, state,
941 "#version 140 / GL_ARB_uniform_buffer_object "
942 "required for defining uniform blocks");
943 } else if (state->ARB_uniform_buffer_object_warn) {
944 _mesa_glsl_warning(locp, state,
945 "#version 140 / GL_ARB_uniform_buffer_object "
946 "required for defining uniform blocks");
947 }
948 } else {
949 if (!state->has_shader_io_blocks()) {
950 if (state->es_shader) {
951 _mesa_glsl_error(locp, state,
952 "GL_OES_shader_io_blocks or #version 320 "
953 "required for using interface blocks");
954 } else {
955 _mesa_glsl_error(locp, state,
956 "#version 150 required for using "
957 "interface blocks");
958 }
959 }
960 }
961
962 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
963 * "It is illegal to have an input block in a vertex shader
964 * or an output block in a fragment shader"
965 */
966 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
967 _mesa_glsl_error(locp, state,
968 "`in' interface block is not allowed for "
969 "a vertex shader");
970 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
971 _mesa_glsl_error(locp, state,
972 "`out' interface block is not allowed for "
973 "a fragment shader");
974 }
975
976 /* Since block arrays require names, and both features are added in
977 * the same language versions, we don't have to explicitly
978 * version-check both things.
979 */
980 if (block->instance_name != NULL) {
981 state->check_version(150, 300, locp, "interface blocks with "
982 "an instance name are not allowed");
983 }
984
985 uint64_t interface_type_mask;
986 struct ast_type_qualifier temp_type_qualifier;
987
988 /* Get a bitmask containing only the in/out/uniform/buffer
989 * flags, allowing us to ignore other irrelevant flags like
990 * interpolation qualifiers.
991 */
992 temp_type_qualifier.flags.i = 0;
993 temp_type_qualifier.flags.q.uniform = true;
994 temp_type_qualifier.flags.q.in = true;
995 temp_type_qualifier.flags.q.out = true;
996 temp_type_qualifier.flags.q.buffer = true;
997 temp_type_qualifier.flags.q.patch = true;
998 interface_type_mask = temp_type_qualifier.flags.i;
999
1000 /* Get the block's interface qualifier. The interface_qualifier
1001 * production rule guarantees that only one bit will be set (and
1002 * it will be in/out/uniform).
1003 */
1004 uint64_t block_interface_qualifier = q.flags.i;
1005
1006 block->layout.flags.i |= block_interface_qualifier;
1007
1008 if (state->stage == MESA_SHADER_GEOMETRY &&
1009 state->has_explicit_attrib_stream() &&
1010 block->layout.flags.q.out) {
1011 /* Assign global layout's stream value. */
1012 block->layout.flags.q.stream = 1;
1013 block->layout.flags.q.explicit_stream = 0;
1014 block->layout.stream = state->out_qualifier->stream;
1015 }
1016
1017 if (state->has_enhanced_layouts() && block->layout.flags.q.out) {
1018 /* Assign global layout's xfb_buffer value. */
1019 block->layout.flags.q.xfb_buffer = 1;
1020 block->layout.flags.q.explicit_xfb_buffer = 0;
1021 block->layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1022 }
1023
1024 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1025 ast_type_qualifier& qualifier = member->type->qualifier;
1026 if ((qualifier.flags.i & interface_type_mask) == 0) {
1027 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1028 * "If no optional qualifier is used in a member declaration, the
1029 * qualifier of the variable is just in, out, or uniform as declared
1030 * by interface-qualifier."
1031 */
1032 qualifier.flags.i |= block_interface_qualifier;
1033 } else if ((qualifier.flags.i & interface_type_mask) !=
1034 block_interface_qualifier) {
1035 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1036 * "If optional qualifiers are used, they can include interpolation
1037 * and storage qualifiers and they must declare an input, output,
1038 * or uniform variable consistent with the interface qualifier of
1039 * the block."
1040 */
1041 _mesa_glsl_error(locp, state,
1042 "uniform/in/out qualifier on "
1043 "interface block member does not match "
1044 "the interface block");
1045 }
1046
1047 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1048 _mesa_glsl_error(locp, state,
1049 "invariant qualifiers can be used only "
1050 "in interface block members for shader "
1051 "inputs or outputs");
1052 }
1053 }
1054
1055 void
1056 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1057 {
1058 if (q->flags.q.subroutine)
1059 printf("subroutine ");
1060
1061 if (q->flags.q.subroutine_def) {
1062 printf("subroutine (");
1063 q->subroutine_list->print();
1064 printf(")");
1065 }
1066
1067 if (q->flags.q.constant)
1068 printf("const ");
1069
1070 if (q->flags.q.invariant)
1071 printf("invariant ");
1072
1073 if (q->flags.q.attribute)
1074 printf("attribute ");
1075
1076 if (q->flags.q.varying)
1077 printf("varying ");
1078
1079 if (q->flags.q.in && q->flags.q.out)
1080 printf("inout ");
1081 else {
1082 if (q->flags.q.in)
1083 printf("in ");
1084
1085 if (q->flags.q.out)
1086 printf("out ");
1087 }
1088
1089 if (q->flags.q.centroid)
1090 printf("centroid ");
1091 if (q->flags.q.sample)
1092 printf("sample ");
1093 if (q->flags.q.patch)
1094 printf("patch ");
1095 if (q->flags.q.uniform)
1096 printf("uniform ");
1097 if (q->flags.q.buffer)
1098 printf("buffer ");
1099 if (q->flags.q.smooth)
1100 printf("smooth ");
1101 if (q->flags.q.flat)
1102 printf("flat ");
1103 if (q->flags.q.noperspective)
1104 printf("noperspective ");
1105 }
1106
1107
1108 void
1109 ast_node::print(void) const
1110 {
1111 printf("unhandled node ");
1112 }
1113
1114
1115 ast_node::ast_node(void)
1116 {
1117 this->location.source = 0;
1118 this->location.first_line = 0;
1119 this->location.first_column = 0;
1120 this->location.last_line = 0;
1121 this->location.last_column = 0;
1122 }
1123
1124
1125 static void
1126 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1127 {
1128 if (array_specifier)
1129 array_specifier->print();
1130 }
1131
1132
1133 void
1134 ast_compound_statement::print(void) const
1135 {
1136 printf("{\n");
1137
1138 foreach_list_typed(ast_node, ast, link, &this->statements) {
1139 ast->print();
1140 }
1141
1142 printf("}\n");
1143 }
1144
1145
1146 ast_compound_statement::ast_compound_statement(int new_scope,
1147 ast_node *statements)
1148 {
1149 this->new_scope = new_scope;
1150
1151 if (statements != NULL) {
1152 this->statements.push_degenerate_list_at_head(&statements->link);
1153 }
1154 }
1155
1156
1157 void
1158 ast_expression::print(void) const
1159 {
1160 switch (oper) {
1161 case ast_assign:
1162 case ast_mul_assign:
1163 case ast_div_assign:
1164 case ast_mod_assign:
1165 case ast_add_assign:
1166 case ast_sub_assign:
1167 case ast_ls_assign:
1168 case ast_rs_assign:
1169 case ast_and_assign:
1170 case ast_xor_assign:
1171 case ast_or_assign:
1172 subexpressions[0]->print();
1173 printf("%s ", operator_string(oper));
1174 subexpressions[1]->print();
1175 break;
1176
1177 case ast_field_selection:
1178 subexpressions[0]->print();
1179 printf(". %s ", primary_expression.identifier);
1180 break;
1181
1182 case ast_plus:
1183 case ast_neg:
1184 case ast_bit_not:
1185 case ast_logic_not:
1186 case ast_pre_inc:
1187 case ast_pre_dec:
1188 printf("%s ", operator_string(oper));
1189 subexpressions[0]->print();
1190 break;
1191
1192 case ast_post_inc:
1193 case ast_post_dec:
1194 subexpressions[0]->print();
1195 printf("%s ", operator_string(oper));
1196 break;
1197
1198 case ast_conditional:
1199 subexpressions[0]->print();
1200 printf("? ");
1201 subexpressions[1]->print();
1202 printf(": ");
1203 subexpressions[2]->print();
1204 break;
1205
1206 case ast_array_index:
1207 subexpressions[0]->print();
1208 printf("[ ");
1209 subexpressions[1]->print();
1210 printf("] ");
1211 break;
1212
1213 case ast_function_call: {
1214 subexpressions[0]->print();
1215 printf("( ");
1216
1217 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1218 if (&ast->link != this->expressions.get_head())
1219 printf(", ");
1220
1221 ast->print();
1222 }
1223
1224 printf(") ");
1225 break;
1226 }
1227
1228 case ast_identifier:
1229 printf("%s ", primary_expression.identifier);
1230 break;
1231
1232 case ast_int_constant:
1233 printf("%d ", primary_expression.int_constant);
1234 break;
1235
1236 case ast_uint_constant:
1237 printf("%u ", primary_expression.uint_constant);
1238 break;
1239
1240 case ast_float_constant:
1241 printf("%f ", primary_expression.float_constant);
1242 break;
1243
1244 case ast_double_constant:
1245 printf("%f ", primary_expression.double_constant);
1246 break;
1247
1248 case ast_bool_constant:
1249 printf("%s ",
1250 primary_expression.bool_constant
1251 ? "true" : "false");
1252 break;
1253
1254 case ast_sequence: {
1255 printf("( ");
1256 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1257 if (&ast->link != this->expressions.get_head())
1258 printf(", ");
1259
1260 ast->print();
1261 }
1262 printf(") ");
1263 break;
1264 }
1265
1266 case ast_aggregate: {
1267 printf("{ ");
1268 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1269 if (&ast->link != this->expressions.get_head())
1270 printf(", ");
1271
1272 ast->print();
1273 }
1274 printf("} ");
1275 break;
1276 }
1277
1278 default:
1279 assert(0);
1280 break;
1281 }
1282 }
1283
1284 ast_expression::ast_expression(int oper,
1285 ast_expression *ex0,
1286 ast_expression *ex1,
1287 ast_expression *ex2) :
1288 primary_expression()
1289 {
1290 this->oper = ast_operators(oper);
1291 this->subexpressions[0] = ex0;
1292 this->subexpressions[1] = ex1;
1293 this->subexpressions[2] = ex2;
1294 this->non_lvalue_description = NULL;
1295 this->is_lhs = false;
1296 }
1297
1298
1299 void
1300 ast_expression_statement::print(void) const
1301 {
1302 if (expression)
1303 expression->print();
1304
1305 printf("; ");
1306 }
1307
1308
1309 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1310 expression(ex)
1311 {
1312 /* empty */
1313 }
1314
1315
1316 void
1317 ast_function::print(void) const
1318 {
1319 return_type->print();
1320 printf(" %s (", identifier);
1321
1322 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1323 ast->print();
1324 }
1325
1326 printf(")");
1327 }
1328
1329
1330 ast_function::ast_function(void)
1331 : return_type(NULL), identifier(NULL), is_definition(false),
1332 signature(NULL)
1333 {
1334 /* empty */
1335 }
1336
1337
1338 void
1339 ast_fully_specified_type::print(void) const
1340 {
1341 _mesa_ast_type_qualifier_print(& qualifier);
1342 specifier->print();
1343 }
1344
1345
1346 void
1347 ast_parameter_declarator::print(void) const
1348 {
1349 type->print();
1350 if (identifier)
1351 printf("%s ", identifier);
1352 ast_opt_array_dimensions_print(array_specifier);
1353 }
1354
1355
1356 void
1357 ast_function_definition::print(void) const
1358 {
1359 prototype->print();
1360 body->print();
1361 }
1362
1363
1364 void
1365 ast_declaration::print(void) const
1366 {
1367 printf("%s ", identifier);
1368 ast_opt_array_dimensions_print(array_specifier);
1369
1370 if (initializer) {
1371 printf("= ");
1372 initializer->print();
1373 }
1374 }
1375
1376
1377 ast_declaration::ast_declaration(const char *identifier,
1378 ast_array_specifier *array_specifier,
1379 ast_expression *initializer)
1380 {
1381 this->identifier = identifier;
1382 this->array_specifier = array_specifier;
1383 this->initializer = initializer;
1384 }
1385
1386
1387 void
1388 ast_declarator_list::print(void) const
1389 {
1390 assert(type || invariant);
1391
1392 if (type)
1393 type->print();
1394 else if (invariant)
1395 printf("invariant ");
1396 else
1397 printf("precise ");
1398
1399 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1400 if (&ast->link != this->declarations.get_head())
1401 printf(", ");
1402
1403 ast->print();
1404 }
1405
1406 printf("; ");
1407 }
1408
1409
1410 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1411 {
1412 this->type = type;
1413 this->invariant = false;
1414 this->precise = false;
1415 }
1416
1417 void
1418 ast_jump_statement::print(void) const
1419 {
1420 switch (mode) {
1421 case ast_continue:
1422 printf("continue; ");
1423 break;
1424 case ast_break:
1425 printf("break; ");
1426 break;
1427 case ast_return:
1428 printf("return ");
1429 if (opt_return_value)
1430 opt_return_value->print();
1431
1432 printf("; ");
1433 break;
1434 case ast_discard:
1435 printf("discard; ");
1436 break;
1437 }
1438 }
1439
1440
1441 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1442 : opt_return_value(NULL)
1443 {
1444 this->mode = ast_jump_modes(mode);
1445
1446 if (mode == ast_return)
1447 opt_return_value = return_value;
1448 }
1449
1450
1451 void
1452 ast_selection_statement::print(void) const
1453 {
1454 printf("if ( ");
1455 condition->print();
1456 printf(") ");
1457
1458 then_statement->print();
1459
1460 if (else_statement) {
1461 printf("else ");
1462 else_statement->print();
1463 }
1464 }
1465
1466
1467 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1468 ast_node *then_statement,
1469 ast_node *else_statement)
1470 {
1471 this->condition = condition;
1472 this->then_statement = then_statement;
1473 this->else_statement = else_statement;
1474 }
1475
1476
1477 void
1478 ast_switch_statement::print(void) const
1479 {
1480 printf("switch ( ");
1481 test_expression->print();
1482 printf(") ");
1483
1484 body->print();
1485 }
1486
1487
1488 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1489 ast_node *body)
1490 {
1491 this->test_expression = test_expression;
1492 this->body = body;
1493 }
1494
1495
1496 void
1497 ast_switch_body::print(void) const
1498 {
1499 printf("{\n");
1500 if (stmts != NULL) {
1501 stmts->print();
1502 }
1503 printf("}\n");
1504 }
1505
1506
1507 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1508 {
1509 this->stmts = stmts;
1510 }
1511
1512
1513 void ast_case_label::print(void) const
1514 {
1515 if (test_value != NULL) {
1516 printf("case ");
1517 test_value->print();
1518 printf(": ");
1519 } else {
1520 printf("default: ");
1521 }
1522 }
1523
1524
1525 ast_case_label::ast_case_label(ast_expression *test_value)
1526 {
1527 this->test_value = test_value;
1528 }
1529
1530
1531 void ast_case_label_list::print(void) const
1532 {
1533 foreach_list_typed(ast_node, ast, link, & this->labels) {
1534 ast->print();
1535 }
1536 printf("\n");
1537 }
1538
1539
1540 ast_case_label_list::ast_case_label_list(void)
1541 {
1542 }
1543
1544
1545 void ast_case_statement::print(void) const
1546 {
1547 labels->print();
1548 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1549 ast->print();
1550 printf("\n");
1551 }
1552 }
1553
1554
1555 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1556 {
1557 this->labels = labels;
1558 }
1559
1560
1561 void ast_case_statement_list::print(void) const
1562 {
1563 foreach_list_typed(ast_node, ast, link, & this->cases) {
1564 ast->print();
1565 }
1566 }
1567
1568
1569 ast_case_statement_list::ast_case_statement_list(void)
1570 {
1571 }
1572
1573
1574 void
1575 ast_iteration_statement::print(void) const
1576 {
1577 switch (mode) {
1578 case ast_for:
1579 printf("for( ");
1580 if (init_statement)
1581 init_statement->print();
1582 printf("; ");
1583
1584 if (condition)
1585 condition->print();
1586 printf("; ");
1587
1588 if (rest_expression)
1589 rest_expression->print();
1590 printf(") ");
1591
1592 body->print();
1593 break;
1594
1595 case ast_while:
1596 printf("while ( ");
1597 if (condition)
1598 condition->print();
1599 printf(") ");
1600 body->print();
1601 break;
1602
1603 case ast_do_while:
1604 printf("do ");
1605 body->print();
1606 printf("while ( ");
1607 if (condition)
1608 condition->print();
1609 printf("); ");
1610 break;
1611 }
1612 }
1613
1614
1615 ast_iteration_statement::ast_iteration_statement(int mode,
1616 ast_node *init,
1617 ast_node *condition,
1618 ast_expression *rest_expression,
1619 ast_node *body)
1620 {
1621 this->mode = ast_iteration_modes(mode);
1622 this->init_statement = init;
1623 this->condition = condition;
1624 this->rest_expression = rest_expression;
1625 this->body = body;
1626 }
1627
1628
1629 void
1630 ast_struct_specifier::print(void) const
1631 {
1632 printf("struct %s { ", name);
1633 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1634 ast->print();
1635 }
1636 printf("} ");
1637 }
1638
1639
1640 ast_struct_specifier::ast_struct_specifier(void *lin_ctx, const char *identifier,
1641 ast_declarator_list *declarator_list)
1642 {
1643 if (identifier == NULL) {
1644 static mtx_t mutex = _MTX_INITIALIZER_NP;
1645 static unsigned anon_count = 1;
1646 unsigned count;
1647
1648 mtx_lock(&mutex);
1649 count = anon_count++;
1650 mtx_unlock(&mutex);
1651
1652 identifier = linear_asprintf(lin_ctx, "#anon_struct_%04x", count);
1653 }
1654 name = identifier;
1655 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1656 is_declaration = true;
1657 layout = NULL;
1658 }
1659
1660 void ast_subroutine_list::print(void) const
1661 {
1662 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1663 if (&ast->link != this->declarations.get_head())
1664 printf(", ");
1665 ast->print();
1666 }
1667 }
1668
1669 static void
1670 set_shader_inout_layout(struct gl_shader *shader,
1671 struct _mesa_glsl_parse_state *state)
1672 {
1673 /* Should have been prevented by the parser. */
1674 if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1675 shader->Stage == MESA_SHADER_VERTEX) {
1676 assert(!state->in_qualifier->flags.i);
1677 } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1678 shader->Stage != MESA_SHADER_TESS_EVAL) {
1679 assert(!state->in_qualifier->flags.i);
1680 }
1681
1682 if (shader->Stage != MESA_SHADER_COMPUTE) {
1683 /* Should have been prevented by the parser. */
1684 assert(!state->cs_input_local_size_specified);
1685 assert(!state->cs_input_local_size_variable_specified);
1686 }
1687
1688 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1689 /* Should have been prevented by the parser. */
1690 assert(!state->fs_uses_gl_fragcoord);
1691 assert(!state->fs_redeclares_gl_fragcoord);
1692 assert(!state->fs_pixel_center_integer);
1693 assert(!state->fs_origin_upper_left);
1694 assert(!state->fs_early_fragment_tests);
1695 }
1696
1697 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1698 if (state->out_qualifier->out_xfb_stride[i]) {
1699 unsigned xfb_stride;
1700 if (state->out_qualifier->out_xfb_stride[i]->
1701 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1702 true)) {
1703 shader->info.TransformFeedback.BufferStride[i] = xfb_stride;
1704 }
1705 }
1706 }
1707
1708 switch (shader->Stage) {
1709 case MESA_SHADER_TESS_CTRL:
1710 shader->info.TessCtrl.VerticesOut = 0;
1711 if (state->tcs_output_vertices_specified) {
1712 unsigned vertices;
1713 if (state->out_qualifier->vertices->
1714 process_qualifier_constant(state, "vertices", &vertices,
1715 false)) {
1716
1717 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1718 if (vertices > state->Const.MaxPatchVertices) {
1719 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1720 "GL_MAX_PATCH_VERTICES", vertices);
1721 }
1722 shader->info.TessCtrl.VerticesOut = vertices;
1723 }
1724 }
1725 break;
1726 case MESA_SHADER_TESS_EVAL:
1727 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1728 if (state->in_qualifier->flags.q.prim_type)
1729 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1730
1731 shader->info.TessEval.Spacing = 0;
1732 if (state->in_qualifier->flags.q.vertex_spacing)
1733 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1734
1735 shader->info.TessEval.VertexOrder = 0;
1736 if (state->in_qualifier->flags.q.ordering)
1737 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1738
1739 shader->info.TessEval.PointMode = -1;
1740 if (state->in_qualifier->flags.q.point_mode)
1741 shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1742 break;
1743 case MESA_SHADER_GEOMETRY:
1744 shader->info.Geom.VerticesOut = -1;
1745 if (state->out_qualifier->flags.q.max_vertices) {
1746 unsigned qual_max_vertices;
1747 if (state->out_qualifier->max_vertices->
1748 process_qualifier_constant(state, "max_vertices",
1749 &qual_max_vertices, true, true)) {
1750
1751 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1752 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1753 _mesa_glsl_error(&loc, state,
1754 "maximum output vertices (%d) exceeds "
1755 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1756 qual_max_vertices);
1757 }
1758 shader->info.Geom.VerticesOut = qual_max_vertices;
1759 }
1760 }
1761
1762 if (state->gs_input_prim_type_specified) {
1763 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1764 } else {
1765 shader->info.Geom.InputType = PRIM_UNKNOWN;
1766 }
1767
1768 if (state->out_qualifier->flags.q.prim_type) {
1769 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1770 } else {
1771 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1772 }
1773
1774 shader->info.Geom.Invocations = 0;
1775 if (state->in_qualifier->flags.q.invocations) {
1776 unsigned invocations;
1777 if (state->in_qualifier->invocations->
1778 process_qualifier_constant(state, "invocations",
1779 &invocations, false)) {
1780
1781 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1782 if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
1783 _mesa_glsl_error(&loc, state,
1784 "invocations (%d) exceeds "
1785 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1786 invocations);
1787 }
1788 shader->info.Geom.Invocations = invocations;
1789 }
1790 }
1791 break;
1792
1793 case MESA_SHADER_COMPUTE:
1794 if (state->cs_input_local_size_specified) {
1795 for (int i = 0; i < 3; i++)
1796 shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1797 } else {
1798 for (int i = 0; i < 3; i++)
1799 shader->info.Comp.LocalSize[i] = 0;
1800 }
1801
1802 shader->info.Comp.LocalSizeVariable =
1803 state->cs_input_local_size_variable_specified;
1804 break;
1805
1806 case MESA_SHADER_FRAGMENT:
1807 shader->info.redeclares_gl_fragcoord =
1808 state->fs_redeclares_gl_fragcoord;
1809 shader->info.uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1810 shader->info.pixel_center_integer = state->fs_pixel_center_integer;
1811 shader->info.origin_upper_left = state->fs_origin_upper_left;
1812 shader->info.ARB_fragment_coord_conventions_enable =
1813 state->ARB_fragment_coord_conventions_enable;
1814 shader->info.EarlyFragmentTests = state->fs_early_fragment_tests;
1815 shader->info.BlendSupport = state->fs_blend_support;
1816 break;
1817
1818 default:
1819 /* Nothing to do. */
1820 break;
1821 }
1822 }
1823
1824 extern "C" {
1825
1826 static void
1827 assign_subroutine_indexes(struct gl_shader *sh,
1828 struct _mesa_glsl_parse_state *state)
1829 {
1830 int j, k;
1831 int index = 0;
1832
1833 for (j = 0; j < state->num_subroutines; j++) {
1834 while (state->subroutines[j]->subroutine_index == -1) {
1835 for (k = 0; k < state->num_subroutines; k++) {
1836 if (state->subroutines[k]->subroutine_index == index)
1837 break;
1838 else if (k == state->num_subroutines - 1) {
1839 state->subroutines[j]->subroutine_index = index;
1840 }
1841 }
1842 index++;
1843 }
1844 }
1845 }
1846
1847 static void
1848 add_builtin_defines(struct _mesa_glsl_parse_state *state,
1849 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1850 struct glcpp_parser *data,
1851 unsigned version,
1852 bool es)
1853 {
1854 unsigned gl_version = state->ctx->Extensions.Version;
1855 gl_api api = state->ctx->API;
1856
1857 if (gl_version != 0xff) {
1858 unsigned i;
1859 for (i = 0; i < state->num_supported_versions; i++) {
1860 if (state->supported_versions[i].ver == version &&
1861 state->supported_versions[i].es == es) {
1862 gl_version = state->supported_versions[i].gl_ver;
1863 break;
1864 }
1865 }
1866
1867 if (i == state->num_supported_versions)
1868 return;
1869 }
1870
1871 if (es)
1872 api = API_OPENGLES2;
1873
1874 for (unsigned i = 0;
1875 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
1876 const _mesa_glsl_extension *extension
1877 = &_mesa_glsl_supported_extensions[i];
1878 if (extension->compatible_with_state(state, api, gl_version)) {
1879 add_builtin_define(data, extension->name, 1);
1880 }
1881 }
1882 }
1883
1884 /* Implements parsing checks that we can't do during parsing */
1885 static void
1886 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
1887 {
1888 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
1889 YYLTYPE loc;
1890 memset(&loc, 0, sizeof(loc));
1891 _mesa_glsl_error(&loc, state, "Compute shaders require "
1892 "GLSL 4.30 or GLSL ES 3.10");
1893 }
1894 }
1895
1896 void
1897 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1898 bool dump_ast, bool dump_hir)
1899 {
1900 struct _mesa_glsl_parse_state *state =
1901 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1902 const char *source = shader->Source;
1903
1904 if (ctx->Const.GenerateTemporaryNames)
1905 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1906 false, true);
1907
1908 state->error = glcpp_preprocess(state, &source, &state->info_log,
1909 add_builtin_defines, state, ctx);
1910
1911 if (!state->error) {
1912 _mesa_glsl_lexer_ctor(state, source);
1913 _mesa_glsl_parse(state);
1914 _mesa_glsl_lexer_dtor(state);
1915 do_late_parsing_checks(state);
1916 }
1917
1918 if (dump_ast) {
1919 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1920 ast->print();
1921 }
1922 printf("\n\n");
1923 }
1924
1925 ralloc_free(shader->ir);
1926 shader->ir = new(shader) exec_list;
1927 if (!state->error && !state->translation_unit.is_empty())
1928 _mesa_ast_to_hir(shader->ir, state);
1929
1930 if (!state->error) {
1931 validate_ir_tree(shader->ir);
1932
1933 /* Print out the unoptimized IR. */
1934 if (dump_hir) {
1935 _mesa_print_ir(stdout, shader->ir, state);
1936 }
1937 }
1938
1939
1940 if (!state->error && !shader->ir->is_empty()) {
1941 struct gl_shader_compiler_options *options =
1942 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1943
1944 assign_subroutine_indexes(shader, state);
1945 lower_subroutine(shader->ir, state);
1946 /* Do some optimization at compile time to reduce shader IR size
1947 * and reduce later work if the same shader is linked multiple times
1948 */
1949 while (do_common_optimization(shader->ir, false, false, options,
1950 ctx->Const.NativeIntegers))
1951 ;
1952
1953 validate_ir_tree(shader->ir);
1954
1955 enum ir_variable_mode other;
1956 switch (shader->Stage) {
1957 case MESA_SHADER_VERTEX:
1958 other = ir_var_shader_in;
1959 break;
1960 case MESA_SHADER_FRAGMENT:
1961 other = ir_var_shader_out;
1962 break;
1963 default:
1964 /* Something invalid to ensure optimize_dead_builtin_uniforms
1965 * doesn't remove anything other than uniforms or constants.
1966 */
1967 other = ir_var_mode_count;
1968 break;
1969 }
1970
1971 optimize_dead_builtin_variables(shader->ir, other);
1972
1973 validate_ir_tree(shader->ir);
1974 }
1975
1976 if (shader->InfoLog)
1977 ralloc_free(shader->InfoLog);
1978
1979 if (!state->error)
1980 set_shader_inout_layout(shader, state);
1981
1982 shader->symbols = new(shader->ir) glsl_symbol_table;
1983 shader->CompileStatus = !state->error;
1984 shader->InfoLog = state->info_log;
1985 shader->Version = state->language_version;
1986 shader->IsES = state->es_shader;
1987
1988 /* Retain any live IR, but trash the rest. */
1989 reparent_ir(shader->ir, shader->ir);
1990
1991 /* Destroy the symbol table. Create a new symbol table that contains only
1992 * the variables and functions that still exist in the IR. The symbol
1993 * table will be used later during linking.
1994 *
1995 * There must NOT be any freed objects still referenced by the symbol
1996 * table. That could cause the linker to dereference freed memory.
1997 *
1998 * We don't have to worry about types or interface-types here because those
1999 * are fly-weights that are looked up by glsl_type.
2000 */
2001 foreach_in_list (ir_instruction, ir, shader->ir) {
2002 switch (ir->ir_type) {
2003 case ir_type_function:
2004 shader->symbols->add_function((ir_function *) ir);
2005 break;
2006 case ir_type_variable: {
2007 ir_variable *const var = (ir_variable *) ir;
2008
2009 if (var->data.mode != ir_var_temporary)
2010 shader->symbols->add_variable(var);
2011 break;
2012 }
2013 default:
2014 break;
2015 }
2016 }
2017
2018 _mesa_glsl_initialize_derived_variables(ctx, shader);
2019
2020 delete state->symbols;
2021 ralloc_free(state);
2022 }
2023
2024 } /* extern "C" */
2025 /**
2026 * Do the set of common optimizations passes
2027 *
2028 * \param ir List of instructions to be optimized
2029 * \param linked Is the shader linked? This enables
2030 * optimizations passes that remove code at
2031 * global scope and could cause linking to
2032 * fail.
2033 * \param uniform_locations_assigned Have locations already been assigned for
2034 * uniforms? This prevents the declarations
2035 * of unused uniforms from being removed.
2036 * The setting of this flag only matters if
2037 * \c linked is \c true.
2038 * \param options The driver's preferred shader options.
2039 * \param native_integers Selects optimizations that depend on the
2040 * implementations supporting integers
2041 * natively (as opposed to supporting
2042 * integers in floating point registers).
2043 */
2044 bool
2045 do_common_optimization(exec_list *ir, bool linked,
2046 bool uniform_locations_assigned,
2047 const struct gl_shader_compiler_options *options,
2048 bool native_integers)
2049 {
2050 const bool debug = false;
2051 GLboolean progress = GL_FALSE;
2052
2053 #define OPT(PASS, ...) do { \
2054 if (debug) { \
2055 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2056 const bool opt_progress = PASS(__VA_ARGS__); \
2057 progress = opt_progress || progress; \
2058 if (opt_progress) \
2059 _mesa_print_ir(stderr, ir, NULL); \
2060 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2061 #PASS, opt_progress ? "made" : "no"); \
2062 } else { \
2063 progress = PASS(__VA_ARGS__) || progress; \
2064 } \
2065 } while (false)
2066
2067 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2068
2069 if (linked) {
2070 OPT(do_function_inlining, ir);
2071 OPT(do_dead_functions, ir);
2072 OPT(do_structure_splitting, ir);
2073 }
2074 propagate_invariance(ir);
2075 OPT(do_if_simplification, ir);
2076 OPT(opt_flatten_nested_if_blocks, ir);
2077 OPT(opt_conditional_discard, ir);
2078 OPT(do_copy_propagation, ir);
2079 OPT(do_copy_propagation_elements, ir);
2080
2081 if (options->OptimizeForAOS && !linked)
2082 OPT(opt_flip_matrices, ir);
2083
2084 if (linked && options->OptimizeForAOS) {
2085 OPT(do_vectorize, ir);
2086 }
2087
2088 if (linked)
2089 OPT(do_dead_code, ir, uniform_locations_assigned);
2090 else
2091 OPT(do_dead_code_unlinked, ir);
2092 OPT(do_dead_code_local, ir);
2093 OPT(do_tree_grafting, ir);
2094 OPT(do_constant_propagation, ir);
2095 if (linked)
2096 OPT(do_constant_variable, ir);
2097 else
2098 OPT(do_constant_variable_unlinked, ir);
2099 OPT(do_constant_folding, ir);
2100 OPT(do_minmax_prune, ir);
2101 OPT(do_rebalance_tree, ir);
2102 OPT(do_algebraic, ir, native_integers, options);
2103 OPT(do_lower_jumps, ir);
2104 OPT(do_vec_index_to_swizzle, ir);
2105 OPT(lower_vector_insert, ir, false);
2106 OPT(do_swizzle_swizzle, ir);
2107 OPT(do_noop_swizzle, ir);
2108
2109 OPT(optimize_split_arrays, ir, linked);
2110 OPT(optimize_redundant_jumps, ir);
2111
2112 if (options->MaxUnrollIterations) {
2113 loop_state *ls = analyze_loop_variables(ir);
2114 if (ls->loop_found) {
2115 OPT(set_loop_controls, ir, ls);
2116 OPT(unroll_loops, ir, ls, options);
2117 }
2118 delete ls;
2119 }
2120
2121 #undef OPT
2122
2123 return progress;
2124 }
2125
2126 extern "C" {
2127
2128 /**
2129 * To be called at GL teardown time, this frees compiler datastructures.
2130 *
2131 * After calling this, any previously compiled shaders and shader
2132 * programs would be invalid. So this should happen at approximately
2133 * program exit.
2134 */
2135 void
2136 _mesa_destroy_shader_compiler(void)
2137 {
2138 _mesa_destroy_shader_compiler_caches();
2139
2140 _mesa_glsl_release_types();
2141 }
2142
2143 /**
2144 * Releases compiler caches to trade off performance for memory.
2145 *
2146 * Intended to be used with glReleaseShaderCompiler().
2147 */
2148 void
2149 _mesa_destroy_shader_compiler_caches(void)
2150 {
2151 _mesa_glsl_release_builtin_functions();
2152 }
2153
2154 }