glsl: always call do_lower_jumps() after loop unrolling
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <inttypes.h> /* for PRIx64 macro */
24 #include <stdio.h>
25 #include <stdarg.h>
26 #include <string.h>
27 #include <assert.h>
28
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/debug_output.h"
32 #include "main/formats.h"
33 #include "main/shaderobj.h"
34 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
35 #include "util/ralloc.h"
36 #include "util/disk_cache.h"
37 #include "util/mesa-sha1.h"
38 #include "ast.h"
39 #include "glsl_parser_extras.h"
40 #include "glsl_parser.h"
41 #include "ir_optimization.h"
42 #include "loop_analysis.h"
43 #include "builtin_functions.h"
44
45 /**
46 * Format a short human-readable description of the given GLSL version.
47 */
48 const char *
49 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
50 {
51 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
52 version / 100, version % 100);
53 }
54
55
56 static const unsigned known_desktop_glsl_versions[] =
57 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450, 460 };
58 static const unsigned known_desktop_gl_versions[] =
59 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45, 46 };
60
61
62 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
63 gl_shader_stage stage,
64 void *mem_ctx)
65 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
66 switch_state()
67 {
68 assert(stage < MESA_SHADER_STAGES);
69 this->stage = stage;
70
71 this->scanner = NULL;
72 this->translation_unit.make_empty();
73 this->symbols = new(mem_ctx) glsl_symbol_table;
74
75 this->linalloc = linear_alloc_parent(this, 0);
76
77 this->info_log = ralloc_strdup(mem_ctx, "");
78 this->error = false;
79 this->loop_nesting_ast = NULL;
80
81 this->uses_builtin_functions = false;
82
83 /* Set default language version and extensions */
84 this->language_version = 110;
85 this->forced_language_version = ctx->Const.ForceGLSLVersion;
86 this->zero_init = ctx->Const.GLSLZeroInit;
87 this->gl_version = 20;
88 this->compat_shader = true;
89 this->es_shader = false;
90 this->ARB_texture_rectangle_enable = true;
91
92 /* OpenGL ES 2.0 has different defaults from desktop GL. */
93 if (ctx->API == API_OPENGLES2) {
94 this->language_version = 100;
95 this->es_shader = true;
96 this->ARB_texture_rectangle_enable = false;
97 }
98
99 this->extensions = &ctx->Extensions;
100
101 this->Const.MaxLights = ctx->Const.MaxLights;
102 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
103 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
104 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
105 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
106 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
107 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
108 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
109 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
110 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
111 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
112 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
113
114 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
115
116 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
117
118 /* 1.50 constants */
119 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
120 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
121 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
122 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
123 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
124 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
125 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
126 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
127
128 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
129 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
130 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
131 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
132 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
133 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
134 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
135 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
136 this->Const.MaxVertexAtomicCounterBuffers =
137 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
138 this->Const.MaxTessControlAtomicCounterBuffers =
139 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
140 this->Const.MaxTessEvaluationAtomicCounterBuffers =
141 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
142 this->Const.MaxGeometryAtomicCounterBuffers =
143 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
144 this->Const.MaxFragmentAtomicCounterBuffers =
145 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
146 this->Const.MaxComputeAtomicCounterBuffers =
147 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
148 this->Const.MaxCombinedAtomicCounterBuffers =
149 ctx->Const.MaxCombinedAtomicBuffers;
150 this->Const.MaxAtomicCounterBufferSize =
151 ctx->Const.MaxAtomicBufferSize;
152
153 /* ARB_enhanced_layouts constants */
154 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
155 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
156
157 /* Compute shader constants */
158 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
159 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
160 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
161 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
162
163 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
164 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
165
166 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
167 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
168 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
169 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
170 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
171 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
172 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
173 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
174 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
175 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
176
177 /* ARB_viewport_array */
178 this->Const.MaxViewports = ctx->Const.MaxViewports;
179
180 /* tessellation shader constants */
181 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
182 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
183 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
184 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
185 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
186 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
187 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
188 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
189 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
190 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
191 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
192 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
193
194 /* GL 4.5 / OES_sample_variables */
195 this->Const.MaxSamples = ctx->Const.MaxSamples;
196
197 this->current_function = NULL;
198 this->toplevel_ir = NULL;
199 this->found_return = false;
200 this->all_invariant = false;
201 this->user_structures = NULL;
202 this->num_user_structures = 0;
203 this->num_subroutines = 0;
204 this->subroutines = NULL;
205 this->num_subroutine_types = 0;
206 this->subroutine_types = NULL;
207
208 /* supported_versions should be large enough to support the known desktop
209 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
210 */
211 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
212 ARRAY_SIZE(this->supported_versions));
213
214 /* Populate the list of supported GLSL versions */
215 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
216 * the OpenGL 3.2 Core context is supported, this logic will need
217 * change. Older versions of GLSL are no longer supported
218 * outside the compatibility contexts of 3.x.
219 */
220 this->num_supported_versions = 0;
221 if (_mesa_is_desktop_gl(ctx)) {
222 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
223 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
224 this->supported_versions[this->num_supported_versions].ver
225 = known_desktop_glsl_versions[i];
226 this->supported_versions[this->num_supported_versions].gl_ver
227 = known_desktop_gl_versions[i];
228 this->supported_versions[this->num_supported_versions].es = false;
229 this->num_supported_versions++;
230 }
231 }
232 }
233 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
234 this->supported_versions[this->num_supported_versions].ver = 100;
235 this->supported_versions[this->num_supported_versions].gl_ver = 20;
236 this->supported_versions[this->num_supported_versions].es = true;
237 this->num_supported_versions++;
238 }
239 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
240 this->supported_versions[this->num_supported_versions].ver = 300;
241 this->supported_versions[this->num_supported_versions].gl_ver = 30;
242 this->supported_versions[this->num_supported_versions].es = true;
243 this->num_supported_versions++;
244 }
245 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
246 this->supported_versions[this->num_supported_versions].ver = 310;
247 this->supported_versions[this->num_supported_versions].gl_ver = 31;
248 this->supported_versions[this->num_supported_versions].es = true;
249 this->num_supported_versions++;
250 }
251 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
252 ctx->Extensions.ARB_ES3_2_compatibility) {
253 this->supported_versions[this->num_supported_versions].ver = 320;
254 this->supported_versions[this->num_supported_versions].gl_ver = 32;
255 this->supported_versions[this->num_supported_versions].es = true;
256 this->num_supported_versions++;
257 }
258
259 /* Create a string for use in error messages to tell the user which GLSL
260 * versions are supported.
261 */
262 char *supported = ralloc_strdup(this, "");
263 for (unsigned i = 0; i < this->num_supported_versions; i++) {
264 unsigned ver = this->supported_versions[i].ver;
265 const char *const prefix = (i == 0)
266 ? ""
267 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
268 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
269
270 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
271 prefix,
272 ver / 100, ver % 100,
273 suffix);
274 }
275
276 this->supported_version_string = supported;
277
278 if (ctx->Const.ForceGLSLExtensionsWarn)
279 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
280
281 this->default_uniform_qualifier = new(this) ast_type_qualifier();
282 this->default_uniform_qualifier->flags.q.shared = 1;
283 this->default_uniform_qualifier->flags.q.column_major = 1;
284
285 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
286 this->default_shader_storage_qualifier->flags.q.shared = 1;
287 this->default_shader_storage_qualifier->flags.q.column_major = 1;
288
289 this->fs_uses_gl_fragcoord = false;
290 this->fs_redeclares_gl_fragcoord = false;
291 this->fs_origin_upper_left = false;
292 this->fs_pixel_center_integer = false;
293 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
294
295 this->gs_input_prim_type_specified = false;
296 this->tcs_output_vertices_specified = false;
297 this->gs_input_size = 0;
298 this->in_qualifier = new(this) ast_type_qualifier();
299 this->out_qualifier = new(this) ast_type_qualifier();
300 this->fs_early_fragment_tests = false;
301 this->fs_inner_coverage = false;
302 this->fs_post_depth_coverage = false;
303 this->fs_blend_support = 0;
304 memset(this->atomic_counter_offsets, 0,
305 sizeof(this->atomic_counter_offsets));
306 this->allow_extension_directive_midshader =
307 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
308 this->allow_builtin_variable_redeclaration =
309 ctx->Const.AllowGLSLBuiltinVariableRedeclaration;
310
311 this->cs_input_local_size_variable_specified = false;
312
313 /* ARB_bindless_texture */
314 this->bindless_sampler_specified = false;
315 this->bindless_image_specified = false;
316 this->bound_sampler_specified = false;
317 this->bound_image_specified = false;
318 }
319
320 /**
321 * Determine whether the current GLSL version is sufficiently high to support
322 * a certain feature, and generate an error message if it isn't.
323 *
324 * \param required_glsl_version and \c required_glsl_es_version are
325 * interpreted as they are in _mesa_glsl_parse_state::is_version().
326 *
327 * \param locp is the parser location where the error should be reported.
328 *
329 * \param fmt (and additional arguments) constitute a printf-style error
330 * message to report if the version check fails. Information about the
331 * current and required GLSL versions will be appended. So, for example, if
332 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
333 * "foo unsupported") is called, the error message will be "foo unsupported in
334 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
335 */
336 bool
337 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
338 unsigned required_glsl_es_version,
339 YYLTYPE *locp, const char *fmt, ...)
340 {
341 if (this->is_version(required_glsl_version, required_glsl_es_version))
342 return true;
343
344 va_list args;
345 va_start(args, fmt);
346 char *problem = ralloc_vasprintf(this, fmt, args);
347 va_end(args);
348 const char *glsl_version_string
349 = glsl_compute_version_string(this, false, required_glsl_version);
350 const char *glsl_es_version_string
351 = glsl_compute_version_string(this, true, required_glsl_es_version);
352 const char *requirement_string = "";
353 if (required_glsl_version && required_glsl_es_version) {
354 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
355 glsl_version_string,
356 glsl_es_version_string);
357 } else if (required_glsl_version) {
358 requirement_string = ralloc_asprintf(this, " (%s required)",
359 glsl_version_string);
360 } else if (required_glsl_es_version) {
361 requirement_string = ralloc_asprintf(this, " (%s required)",
362 glsl_es_version_string);
363 }
364 _mesa_glsl_error(locp, this, "%s in %s%s",
365 problem, this->get_version_string(),
366 requirement_string);
367
368 return false;
369 }
370
371 /**
372 * Process a GLSL #version directive.
373 *
374 * \param version is the integer that follows the #version token.
375 *
376 * \param ident is a string identifier that follows the integer, if any is
377 * present. Otherwise NULL.
378 */
379 void
380 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
381 const char *ident)
382 {
383 bool es_token_present = false;
384 bool compat_token_present = false;
385 if (ident) {
386 if (strcmp(ident, "es") == 0) {
387 es_token_present = true;
388 } else if (version >= 150) {
389 if (strcmp(ident, "core") == 0) {
390 /* Accept the token. There's no need to record that this is
391 * a core profile shader since that's the only profile we support.
392 */
393 } else if (strcmp(ident, "compatibility") == 0) {
394 compat_token_present = true;
395
396 if (this->ctx->API != API_OPENGL_COMPAT) {
397 _mesa_glsl_error(locp, this,
398 "the compatibility profile is not supported");
399 }
400 } else {
401 _mesa_glsl_error(locp, this,
402 "\"%s\" is not a valid shading language profile; "
403 "if present, it must be \"core\"", ident);
404 }
405 } else {
406 _mesa_glsl_error(locp, this,
407 "illegal text following version number");
408 }
409 }
410
411 this->es_shader = es_token_present;
412 if (version == 100) {
413 if (es_token_present) {
414 _mesa_glsl_error(locp, this,
415 "GLSL 1.00 ES should be selected using "
416 "`#version 100'");
417 } else {
418 this->es_shader = true;
419 }
420 }
421
422 if (this->es_shader) {
423 this->ARB_texture_rectangle_enable = false;
424 }
425
426 if (this->forced_language_version)
427 this->language_version = this->forced_language_version;
428 else
429 this->language_version = version;
430
431 this->compat_shader = compat_token_present ||
432 (!this->es_shader && this->language_version < 140);
433
434 bool supported = false;
435 for (unsigned i = 0; i < this->num_supported_versions; i++) {
436 if (this->supported_versions[i].ver == this->language_version
437 && this->supported_versions[i].es == this->es_shader) {
438 this->gl_version = this->supported_versions[i].gl_ver;
439 supported = true;
440 break;
441 }
442 }
443
444 if (!supported) {
445 _mesa_glsl_error(locp, this, "%s is not supported. "
446 "Supported versions are: %s",
447 this->get_version_string(),
448 this->supported_version_string);
449
450 /* On exit, the language_version must be set to a valid value.
451 * Later calls to _mesa_glsl_initialize_types will misbehave if
452 * the version is invalid.
453 */
454 switch (this->ctx->API) {
455 case API_OPENGL_COMPAT:
456 case API_OPENGL_CORE:
457 this->language_version = this->ctx->Const.GLSLVersion;
458 break;
459
460 case API_OPENGLES:
461 assert(!"Should not get here.");
462 /* FALLTHROUGH */
463
464 case API_OPENGLES2:
465 this->language_version = 100;
466 break;
467 }
468 }
469 }
470
471
472 /* This helper function will append the given message to the shader's
473 info log and report it via GL_ARB_debug_output. Per that extension,
474 'type' is one of the enum values classifying the message, and
475 'id' is the implementation-defined ID of the given message. */
476 static void
477 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
478 GLenum type, const char *fmt, va_list ap)
479 {
480 bool error = (type == MESA_DEBUG_TYPE_ERROR);
481 GLuint msg_id = 0;
482
483 assert(state->info_log != NULL);
484
485 /* Get the offset that the new message will be written to. */
486 int msg_offset = strlen(state->info_log);
487
488 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
489 locp->source,
490 locp->first_line,
491 locp->first_column,
492 error ? "error" : "warning");
493 ralloc_vasprintf_append(&state->info_log, fmt, ap);
494
495 const char *const msg = &state->info_log[msg_offset];
496 struct gl_context *ctx = state->ctx;
497
498 /* Report the error via GL_ARB_debug_output. */
499 _mesa_shader_debug(ctx, type, &msg_id, msg);
500
501 ralloc_strcat(&state->info_log, "\n");
502 }
503
504 void
505 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
506 const char *fmt, ...)
507 {
508 va_list ap;
509
510 state->error = true;
511
512 va_start(ap, fmt);
513 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
514 va_end(ap);
515 }
516
517
518 void
519 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
520 const char *fmt, ...)
521 {
522 va_list ap;
523
524 va_start(ap, fmt);
525 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
526 va_end(ap);
527 }
528
529
530 /**
531 * Enum representing the possible behaviors that can be specified in
532 * an #extension directive.
533 */
534 enum ext_behavior {
535 extension_disable,
536 extension_enable,
537 extension_require,
538 extension_warn
539 };
540
541 /**
542 * Element type for _mesa_glsl_supported_extensions
543 */
544 struct _mesa_glsl_extension {
545 /**
546 * Name of the extension when referred to in a GLSL extension
547 * statement
548 */
549 const char *name;
550
551 /**
552 * Whether this extension is a part of AEP
553 */
554 bool aep;
555
556 /**
557 * Predicate that checks whether the relevant extension is available for
558 * this context.
559 */
560 bool (*available_pred)(const struct gl_context *,
561 gl_api api, uint8_t version);
562
563 /**
564 * Flag in the _mesa_glsl_parse_state struct that should be set
565 * when this extension is enabled.
566 *
567 * See note in _mesa_glsl_extension::supported_flag about "pointer
568 * to member" types.
569 */
570 bool _mesa_glsl_parse_state::* enable_flag;
571
572 /**
573 * Flag in the _mesa_glsl_parse_state struct that should be set
574 * when the shader requests "warn" behavior for this extension.
575 *
576 * See note in _mesa_glsl_extension::supported_flag about "pointer
577 * to member" types.
578 */
579 bool _mesa_glsl_parse_state::* warn_flag;
580
581
582 bool compatible_with_state(const _mesa_glsl_parse_state *state,
583 gl_api api, uint8_t gl_version) const;
584 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
585 };
586
587 /** Checks if the context supports a user-facing extension */
588 #define EXT(name_str, driver_cap, ...) \
589 static MAYBE_UNUSED bool \
590 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
591 { \
592 return ctx->Extensions.driver_cap && (version >= \
593 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
594 }
595 #include "main/extensions_table.h"
596 #undef EXT
597
598 #define EXT(NAME) \
599 { "GL_" #NAME, false, has_##NAME, \
600 &_mesa_glsl_parse_state::NAME##_enable, \
601 &_mesa_glsl_parse_state::NAME##_warn }
602
603 #define EXT_AEP(NAME) \
604 { "GL_" #NAME, true, has_##NAME, \
605 &_mesa_glsl_parse_state::NAME##_enable, \
606 &_mesa_glsl_parse_state::NAME##_warn }
607
608 /**
609 * Table of extensions that can be enabled/disabled within a shader,
610 * and the conditions under which they are supported.
611 */
612 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
613 /* ARB extensions go here, sorted alphabetically.
614 */
615 EXT(ARB_ES3_1_compatibility),
616 EXT(ARB_ES3_2_compatibility),
617 EXT(ARB_arrays_of_arrays),
618 EXT(ARB_bindless_texture),
619 EXT(ARB_compatibility),
620 EXT(ARB_compute_shader),
621 EXT(ARB_compute_variable_group_size),
622 EXT(ARB_conservative_depth),
623 EXT(ARB_cull_distance),
624 EXT(ARB_derivative_control),
625 EXT(ARB_draw_buffers),
626 EXT(ARB_draw_instanced),
627 EXT(ARB_enhanced_layouts),
628 EXT(ARB_explicit_attrib_location),
629 EXT(ARB_explicit_uniform_location),
630 EXT(ARB_fragment_coord_conventions),
631 EXT(ARB_fragment_layer_viewport),
632 EXT(ARB_gpu_shader5),
633 EXT(ARB_gpu_shader_fp64),
634 EXT(ARB_gpu_shader_int64),
635 EXT(ARB_post_depth_coverage),
636 EXT(ARB_sample_shading),
637 EXT(ARB_separate_shader_objects),
638 EXT(ARB_shader_atomic_counter_ops),
639 EXT(ARB_shader_atomic_counters),
640 EXT(ARB_shader_ballot),
641 EXT(ARB_shader_bit_encoding),
642 EXT(ARB_shader_clock),
643 EXT(ARB_shader_draw_parameters),
644 EXT(ARB_shader_group_vote),
645 EXT(ARB_shader_image_load_store),
646 EXT(ARB_shader_image_size),
647 EXT(ARB_shader_precision),
648 EXT(ARB_shader_stencil_export),
649 EXT(ARB_shader_storage_buffer_object),
650 EXT(ARB_shader_subroutine),
651 EXT(ARB_shader_texture_image_samples),
652 EXT(ARB_shader_texture_lod),
653 EXT(ARB_shader_viewport_layer_array),
654 EXT(ARB_shading_language_420pack),
655 EXT(ARB_shading_language_packing),
656 EXT(ARB_tessellation_shader),
657 EXT(ARB_texture_cube_map_array),
658 EXT(ARB_texture_gather),
659 EXT(ARB_texture_multisample),
660 EXT(ARB_texture_query_levels),
661 EXT(ARB_texture_query_lod),
662 EXT(ARB_texture_rectangle),
663 EXT(ARB_uniform_buffer_object),
664 EXT(ARB_vertex_attrib_64bit),
665 EXT(ARB_viewport_array),
666
667 /* KHR extensions go here, sorted alphabetically.
668 */
669 EXT_AEP(KHR_blend_equation_advanced),
670
671 /* OES extensions go here, sorted alphabetically.
672 */
673 EXT(OES_EGL_image_external),
674 EXT(OES_EGL_image_external_essl3),
675 EXT(OES_geometry_point_size),
676 EXT(OES_geometry_shader),
677 EXT(OES_gpu_shader5),
678 EXT(OES_primitive_bounding_box),
679 EXT_AEP(OES_sample_variables),
680 EXT_AEP(OES_shader_image_atomic),
681 EXT(OES_shader_io_blocks),
682 EXT_AEP(OES_shader_multisample_interpolation),
683 EXT(OES_standard_derivatives),
684 EXT(OES_tessellation_point_size),
685 EXT(OES_tessellation_shader),
686 EXT(OES_texture_3D),
687 EXT(OES_texture_buffer),
688 EXT(OES_texture_cube_map_array),
689 EXT_AEP(OES_texture_storage_multisample_2d_array),
690 EXT(OES_viewport_array),
691
692 /* All other extensions go here, sorted alphabetically.
693 */
694 EXT(AMD_conservative_depth),
695 EXT(AMD_shader_stencil_export),
696 EXT(AMD_shader_trinary_minmax),
697 EXT(AMD_vertex_shader_layer),
698 EXT(AMD_vertex_shader_viewport_index),
699 EXT(ANDROID_extension_pack_es31a),
700 EXT(EXT_blend_func_extended),
701 EXT(EXT_frag_depth),
702 EXT(EXT_draw_buffers),
703 EXT(EXT_clip_cull_distance),
704 EXT(EXT_geometry_point_size),
705 EXT_AEP(EXT_geometry_shader),
706 EXT_AEP(EXT_gpu_shader5),
707 EXT_AEP(EXT_primitive_bounding_box),
708 EXT(EXT_separate_shader_objects),
709 EXT(EXT_shader_framebuffer_fetch),
710 EXT(EXT_shader_framebuffer_fetch_non_coherent),
711 EXT(EXT_shader_integer_mix),
712 EXT_AEP(EXT_shader_io_blocks),
713 EXT(EXT_shader_samples_identical),
714 EXT(EXT_tessellation_point_size),
715 EXT_AEP(EXT_tessellation_shader),
716 EXT(EXT_texture_array),
717 EXT_AEP(EXT_texture_buffer),
718 EXT_AEP(EXT_texture_cube_map_array),
719 EXT(INTEL_conservative_rasterization),
720 EXT(MESA_shader_integer_functions),
721 EXT(NV_image_formats),
722 };
723
724 #undef EXT
725
726
727 /**
728 * Determine whether a given extension is compatible with the target,
729 * API, and extension information in the current parser state.
730 */
731 bool _mesa_glsl_extension::compatible_with_state(
732 const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
733 {
734 return this->available_pred(state->ctx, api, gl_version);
735 }
736
737 /**
738 * Set the appropriate flags in the parser state to establish the
739 * given behavior for this extension.
740 */
741 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
742 ext_behavior behavior) const
743 {
744 /* Note: the ->* operator indexes into state by the
745 * offsets this->enable_flag and this->warn_flag. See
746 * _mesa_glsl_extension::supported_flag for more info.
747 */
748 state->*(this->enable_flag) = (behavior != extension_disable);
749 state->*(this->warn_flag) = (behavior == extension_warn);
750 }
751
752 /**
753 * Find an extension by name in _mesa_glsl_supported_extensions. If
754 * the name is not found, return NULL.
755 */
756 static const _mesa_glsl_extension *find_extension(const char *name)
757 {
758 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
759 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
760 return &_mesa_glsl_supported_extensions[i];
761 }
762 }
763 return NULL;
764 }
765
766 bool
767 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
768 const char *behavior_string, YYLTYPE *behavior_locp,
769 _mesa_glsl_parse_state *state)
770 {
771 uint8_t gl_version = state->ctx->Extensions.Version;
772 gl_api api = state->ctx->API;
773 ext_behavior behavior;
774 if (strcmp(behavior_string, "warn") == 0) {
775 behavior = extension_warn;
776 } else if (strcmp(behavior_string, "require") == 0) {
777 behavior = extension_require;
778 } else if (strcmp(behavior_string, "enable") == 0) {
779 behavior = extension_enable;
780 } else if (strcmp(behavior_string, "disable") == 0) {
781 behavior = extension_disable;
782 } else {
783 _mesa_glsl_error(behavior_locp, state,
784 "unknown extension behavior `%s'",
785 behavior_string);
786 return false;
787 }
788
789 /* If we're in a desktop context but with an ES shader, use an ES API enum
790 * to verify extension availability.
791 */
792 if (state->es_shader && api != API_OPENGLES2)
793 api = API_OPENGLES2;
794 /* Use the language-version derived GL version to extension checks, unless
795 * we're using meta, which sets the version to the max.
796 */
797 if (gl_version != 0xff)
798 gl_version = state->gl_version;
799
800 if (strcmp(name, "all") == 0) {
801 if ((behavior == extension_enable) || (behavior == extension_require)) {
802 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
803 (behavior == extension_enable)
804 ? "enable" : "require");
805 return false;
806 } else {
807 for (unsigned i = 0;
808 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
809 const _mesa_glsl_extension *extension
810 = &_mesa_glsl_supported_extensions[i];
811 if (extension->compatible_with_state(state, api, gl_version)) {
812 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
813 }
814 }
815 }
816 } else {
817 const _mesa_glsl_extension *extension = find_extension(name);
818 if (extension && extension->compatible_with_state(state, api, gl_version)) {
819 extension->set_flags(state, behavior);
820 if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
821 for (unsigned i = 0;
822 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
823 const _mesa_glsl_extension *extension =
824 &_mesa_glsl_supported_extensions[i];
825
826 if (!extension->aep)
827 continue;
828 /* AEP should not be enabled if all of the sub-extensions can't
829 * also be enabled. This is not the proper layer to do such
830 * error-checking though.
831 */
832 assert(extension->compatible_with_state(state, api, gl_version));
833 extension->set_flags(state, behavior);
834 }
835 }
836 } else {
837 static const char fmt[] = "extension `%s' unsupported in %s shader";
838
839 if (behavior == extension_require) {
840 _mesa_glsl_error(name_locp, state, fmt,
841 name, _mesa_shader_stage_to_string(state->stage));
842 return false;
843 } else {
844 _mesa_glsl_warning(name_locp, state, fmt,
845 name, _mesa_shader_stage_to_string(state->stage));
846 }
847 }
848 }
849
850 return true;
851 }
852
853
854 /**
855 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
856 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
857 * (process_array_constructor, et al) sufficient information to do type
858 * checking.
859 *
860 * Operates on assignments involving an aggregate initializer. E.g.,
861 *
862 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
863 *
864 * or more ridiculously,
865 *
866 * struct S {
867 * vec4 v[2];
868 * };
869 *
870 * struct {
871 * S a[2], b;
872 * int c;
873 * } aggregate = {
874 * {
875 * {
876 * {
877 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
878 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
879 * } // a[0].v
880 * }, // a[0]
881 * {
882 * {
883 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
884 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
885 * } // a[1].v
886 * } // a[1]
887 * }, // a
888 * {
889 * {
890 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
891 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
892 * } // b.v
893 * }, // b
894 * 4 // c
895 * };
896 *
897 * This pass is necessary because the right-hand side of <type> e = { ... }
898 * doesn't contain sufficient information to determine if the types match.
899 */
900 void
901 _mesa_ast_set_aggregate_type(const glsl_type *type,
902 ast_expression *expr)
903 {
904 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
905 ai->constructor_type = type;
906
907 /* If the aggregate is an array, recursively set its elements' types. */
908 if (type->is_array()) {
909 /* Each array element has the type type->fields.array.
910 *
911 * E.g., if <type> if struct S[2] we want to set each element's type to
912 * struct S.
913 */
914 for (exec_node *expr_node = ai->expressions.get_head_raw();
915 !expr_node->is_tail_sentinel();
916 expr_node = expr_node->next) {
917 ast_expression *expr = exec_node_data(ast_expression, expr_node,
918 link);
919
920 if (expr->oper == ast_aggregate)
921 _mesa_ast_set_aggregate_type(type->fields.array, expr);
922 }
923
924 /* If the aggregate is a struct, recursively set its fields' types. */
925 } else if (type->is_record()) {
926 exec_node *expr_node = ai->expressions.get_head_raw();
927
928 /* Iterate through the struct's fields. */
929 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
930 i++, expr_node = expr_node->next) {
931 ast_expression *expr = exec_node_data(ast_expression, expr_node,
932 link);
933
934 if (expr->oper == ast_aggregate) {
935 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
936 }
937 }
938 /* If the aggregate is a matrix, set its columns' types. */
939 } else if (type->is_matrix()) {
940 for (exec_node *expr_node = ai->expressions.get_head_raw();
941 !expr_node->is_tail_sentinel();
942 expr_node = expr_node->next) {
943 ast_expression *expr = exec_node_data(ast_expression, expr_node,
944 link);
945
946 if (expr->oper == ast_aggregate)
947 _mesa_ast_set_aggregate_type(type->column_type(), expr);
948 }
949 }
950 }
951
952 void
953 _mesa_ast_process_interface_block(YYLTYPE *locp,
954 _mesa_glsl_parse_state *state,
955 ast_interface_block *const block,
956 const struct ast_type_qualifier &q)
957 {
958 if (q.flags.q.buffer) {
959 if (!state->has_shader_storage_buffer_objects()) {
960 _mesa_glsl_error(locp, state,
961 "#version 430 / GL_ARB_shader_storage_buffer_object "
962 "required for defining shader storage blocks");
963 } else if (state->ARB_shader_storage_buffer_object_warn) {
964 _mesa_glsl_warning(locp, state,
965 "#version 430 / GL_ARB_shader_storage_buffer_object "
966 "required for defining shader storage blocks");
967 }
968 } else if (q.flags.q.uniform) {
969 if (!state->has_uniform_buffer_objects()) {
970 _mesa_glsl_error(locp, state,
971 "#version 140 / GL_ARB_uniform_buffer_object "
972 "required for defining uniform blocks");
973 } else if (state->ARB_uniform_buffer_object_warn) {
974 _mesa_glsl_warning(locp, state,
975 "#version 140 / GL_ARB_uniform_buffer_object "
976 "required for defining uniform blocks");
977 }
978 } else {
979 if (!state->has_shader_io_blocks()) {
980 if (state->es_shader) {
981 _mesa_glsl_error(locp, state,
982 "GL_OES_shader_io_blocks or #version 320 "
983 "required for using interface blocks");
984 } else {
985 _mesa_glsl_error(locp, state,
986 "#version 150 required for using "
987 "interface blocks");
988 }
989 }
990 }
991
992 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
993 * "It is illegal to have an input block in a vertex shader
994 * or an output block in a fragment shader"
995 */
996 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
997 _mesa_glsl_error(locp, state,
998 "`in' interface block is not allowed for "
999 "a vertex shader");
1000 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
1001 _mesa_glsl_error(locp, state,
1002 "`out' interface block is not allowed for "
1003 "a fragment shader");
1004 }
1005
1006 /* Since block arrays require names, and both features are added in
1007 * the same language versions, we don't have to explicitly
1008 * version-check both things.
1009 */
1010 if (block->instance_name != NULL) {
1011 state->check_version(150, 300, locp, "interface blocks with "
1012 "an instance name are not allowed");
1013 }
1014
1015 ast_type_qualifier::bitset_t interface_type_mask;
1016 struct ast_type_qualifier temp_type_qualifier;
1017
1018 /* Get a bitmask containing only the in/out/uniform/buffer
1019 * flags, allowing us to ignore other irrelevant flags like
1020 * interpolation qualifiers.
1021 */
1022 temp_type_qualifier.flags.i = 0;
1023 temp_type_qualifier.flags.q.uniform = true;
1024 temp_type_qualifier.flags.q.in = true;
1025 temp_type_qualifier.flags.q.out = true;
1026 temp_type_qualifier.flags.q.buffer = true;
1027 temp_type_qualifier.flags.q.patch = true;
1028 interface_type_mask = temp_type_qualifier.flags.i;
1029
1030 /* Get the block's interface qualifier. The interface_qualifier
1031 * production rule guarantees that only one bit will be set (and
1032 * it will be in/out/uniform).
1033 */
1034 ast_type_qualifier::bitset_t block_interface_qualifier = q.flags.i;
1035
1036 block->default_layout.flags.i |= block_interface_qualifier;
1037
1038 if (state->stage == MESA_SHADER_GEOMETRY &&
1039 state->has_explicit_attrib_stream() &&
1040 block->default_layout.flags.q.out) {
1041 /* Assign global layout's stream value. */
1042 block->default_layout.flags.q.stream = 1;
1043 block->default_layout.flags.q.explicit_stream = 0;
1044 block->default_layout.stream = state->out_qualifier->stream;
1045 }
1046
1047 if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1048 /* Assign global layout's xfb_buffer value. */
1049 block->default_layout.flags.q.xfb_buffer = 1;
1050 block->default_layout.flags.q.explicit_xfb_buffer = 0;
1051 block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1052 }
1053
1054 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1055 ast_type_qualifier& qualifier = member->type->qualifier;
1056 if ((qualifier.flags.i & interface_type_mask) == 0) {
1057 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1058 * "If no optional qualifier is used in a member declaration, the
1059 * qualifier of the variable is just in, out, or uniform as declared
1060 * by interface-qualifier."
1061 */
1062 qualifier.flags.i |= block_interface_qualifier;
1063 } else if ((qualifier.flags.i & interface_type_mask) !=
1064 block_interface_qualifier) {
1065 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1066 * "If optional qualifiers are used, they can include interpolation
1067 * and storage qualifiers and they must declare an input, output,
1068 * or uniform variable consistent with the interface qualifier of
1069 * the block."
1070 */
1071 _mesa_glsl_error(locp, state,
1072 "uniform/in/out qualifier on "
1073 "interface block member does not match "
1074 "the interface block");
1075 }
1076
1077 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1078 _mesa_glsl_error(locp, state,
1079 "invariant qualifiers can be used only "
1080 "in interface block members for shader "
1081 "inputs or outputs");
1082 }
1083 }
1084
1085 static void
1086 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1087 {
1088 if (q->is_subroutine_decl())
1089 printf("subroutine ");
1090
1091 if (q->subroutine_list) {
1092 printf("subroutine (");
1093 q->subroutine_list->print();
1094 printf(")");
1095 }
1096
1097 if (q->flags.q.constant)
1098 printf("const ");
1099
1100 if (q->flags.q.invariant)
1101 printf("invariant ");
1102
1103 if (q->flags.q.attribute)
1104 printf("attribute ");
1105
1106 if (q->flags.q.varying)
1107 printf("varying ");
1108
1109 if (q->flags.q.in && q->flags.q.out)
1110 printf("inout ");
1111 else {
1112 if (q->flags.q.in)
1113 printf("in ");
1114
1115 if (q->flags.q.out)
1116 printf("out ");
1117 }
1118
1119 if (q->flags.q.centroid)
1120 printf("centroid ");
1121 if (q->flags.q.sample)
1122 printf("sample ");
1123 if (q->flags.q.patch)
1124 printf("patch ");
1125 if (q->flags.q.uniform)
1126 printf("uniform ");
1127 if (q->flags.q.buffer)
1128 printf("buffer ");
1129 if (q->flags.q.smooth)
1130 printf("smooth ");
1131 if (q->flags.q.flat)
1132 printf("flat ");
1133 if (q->flags.q.noperspective)
1134 printf("noperspective ");
1135 }
1136
1137
1138 void
1139 ast_node::print(void) const
1140 {
1141 printf("unhandled node ");
1142 }
1143
1144
1145 ast_node::ast_node(void)
1146 {
1147 this->location.source = 0;
1148 this->location.first_line = 0;
1149 this->location.first_column = 0;
1150 this->location.last_line = 0;
1151 this->location.last_column = 0;
1152 }
1153
1154
1155 static void
1156 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1157 {
1158 if (array_specifier)
1159 array_specifier->print();
1160 }
1161
1162
1163 void
1164 ast_compound_statement::print(void) const
1165 {
1166 printf("{\n");
1167
1168 foreach_list_typed(ast_node, ast, link, &this->statements) {
1169 ast->print();
1170 }
1171
1172 printf("}\n");
1173 }
1174
1175
1176 ast_compound_statement::ast_compound_statement(int new_scope,
1177 ast_node *statements)
1178 {
1179 this->new_scope = new_scope;
1180
1181 if (statements != NULL) {
1182 this->statements.push_degenerate_list_at_head(&statements->link);
1183 }
1184 }
1185
1186
1187 void
1188 ast_expression::print(void) const
1189 {
1190 switch (oper) {
1191 case ast_assign:
1192 case ast_mul_assign:
1193 case ast_div_assign:
1194 case ast_mod_assign:
1195 case ast_add_assign:
1196 case ast_sub_assign:
1197 case ast_ls_assign:
1198 case ast_rs_assign:
1199 case ast_and_assign:
1200 case ast_xor_assign:
1201 case ast_or_assign:
1202 subexpressions[0]->print();
1203 printf("%s ", operator_string(oper));
1204 subexpressions[1]->print();
1205 break;
1206
1207 case ast_field_selection:
1208 subexpressions[0]->print();
1209 printf(". %s ", primary_expression.identifier);
1210 break;
1211
1212 case ast_plus:
1213 case ast_neg:
1214 case ast_bit_not:
1215 case ast_logic_not:
1216 case ast_pre_inc:
1217 case ast_pre_dec:
1218 printf("%s ", operator_string(oper));
1219 subexpressions[0]->print();
1220 break;
1221
1222 case ast_post_inc:
1223 case ast_post_dec:
1224 subexpressions[0]->print();
1225 printf("%s ", operator_string(oper));
1226 break;
1227
1228 case ast_conditional:
1229 subexpressions[0]->print();
1230 printf("? ");
1231 subexpressions[1]->print();
1232 printf(": ");
1233 subexpressions[2]->print();
1234 break;
1235
1236 case ast_array_index:
1237 subexpressions[0]->print();
1238 printf("[ ");
1239 subexpressions[1]->print();
1240 printf("] ");
1241 break;
1242
1243 case ast_function_call: {
1244 subexpressions[0]->print();
1245 printf("( ");
1246
1247 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1248 if (&ast->link != this->expressions.get_head())
1249 printf(", ");
1250
1251 ast->print();
1252 }
1253
1254 printf(") ");
1255 break;
1256 }
1257
1258 case ast_identifier:
1259 printf("%s ", primary_expression.identifier);
1260 break;
1261
1262 case ast_int_constant:
1263 printf("%d ", primary_expression.int_constant);
1264 break;
1265
1266 case ast_uint_constant:
1267 printf("%u ", primary_expression.uint_constant);
1268 break;
1269
1270 case ast_float_constant:
1271 printf("%f ", primary_expression.float_constant);
1272 break;
1273
1274 case ast_double_constant:
1275 printf("%f ", primary_expression.double_constant);
1276 break;
1277
1278 case ast_int64_constant:
1279 printf("%" PRId64 " ", primary_expression.int64_constant);
1280 break;
1281
1282 case ast_uint64_constant:
1283 printf("%" PRIu64 " ", primary_expression.uint64_constant);
1284 break;
1285
1286 case ast_bool_constant:
1287 printf("%s ",
1288 primary_expression.bool_constant
1289 ? "true" : "false");
1290 break;
1291
1292 case ast_sequence: {
1293 printf("( ");
1294 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1295 if (&ast->link != this->expressions.get_head())
1296 printf(", ");
1297
1298 ast->print();
1299 }
1300 printf(") ");
1301 break;
1302 }
1303
1304 case ast_aggregate: {
1305 printf("{ ");
1306 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1307 if (&ast->link != this->expressions.get_head())
1308 printf(", ");
1309
1310 ast->print();
1311 }
1312 printf("} ");
1313 break;
1314 }
1315
1316 default:
1317 assert(0);
1318 break;
1319 }
1320 }
1321
1322 ast_expression::ast_expression(int oper,
1323 ast_expression *ex0,
1324 ast_expression *ex1,
1325 ast_expression *ex2) :
1326 primary_expression()
1327 {
1328 this->oper = ast_operators(oper);
1329 this->subexpressions[0] = ex0;
1330 this->subexpressions[1] = ex1;
1331 this->subexpressions[2] = ex2;
1332 this->non_lvalue_description = NULL;
1333 this->is_lhs = false;
1334 }
1335
1336
1337 void
1338 ast_expression_statement::print(void) const
1339 {
1340 if (expression)
1341 expression->print();
1342
1343 printf("; ");
1344 }
1345
1346
1347 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1348 expression(ex)
1349 {
1350 /* empty */
1351 }
1352
1353
1354 void
1355 ast_function::print(void) const
1356 {
1357 return_type->print();
1358 printf(" %s (", identifier);
1359
1360 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1361 ast->print();
1362 }
1363
1364 printf(")");
1365 }
1366
1367
1368 ast_function::ast_function(void)
1369 : return_type(NULL), identifier(NULL), is_definition(false),
1370 signature(NULL)
1371 {
1372 /* empty */
1373 }
1374
1375
1376 void
1377 ast_fully_specified_type::print(void) const
1378 {
1379 _mesa_ast_type_qualifier_print(& qualifier);
1380 specifier->print();
1381 }
1382
1383
1384 void
1385 ast_parameter_declarator::print(void) const
1386 {
1387 type->print();
1388 if (identifier)
1389 printf("%s ", identifier);
1390 ast_opt_array_dimensions_print(array_specifier);
1391 }
1392
1393
1394 void
1395 ast_function_definition::print(void) const
1396 {
1397 prototype->print();
1398 body->print();
1399 }
1400
1401
1402 void
1403 ast_declaration::print(void) const
1404 {
1405 printf("%s ", identifier);
1406 ast_opt_array_dimensions_print(array_specifier);
1407
1408 if (initializer) {
1409 printf("= ");
1410 initializer->print();
1411 }
1412 }
1413
1414
1415 ast_declaration::ast_declaration(const char *identifier,
1416 ast_array_specifier *array_specifier,
1417 ast_expression *initializer)
1418 {
1419 this->identifier = identifier;
1420 this->array_specifier = array_specifier;
1421 this->initializer = initializer;
1422 }
1423
1424
1425 void
1426 ast_declarator_list::print(void) const
1427 {
1428 assert(type || invariant);
1429
1430 if (type)
1431 type->print();
1432 else if (invariant)
1433 printf("invariant ");
1434 else
1435 printf("precise ");
1436
1437 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1438 if (&ast->link != this->declarations.get_head())
1439 printf(", ");
1440
1441 ast->print();
1442 }
1443
1444 printf("; ");
1445 }
1446
1447
1448 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1449 {
1450 this->type = type;
1451 this->invariant = false;
1452 this->precise = false;
1453 }
1454
1455 void
1456 ast_jump_statement::print(void) const
1457 {
1458 switch (mode) {
1459 case ast_continue:
1460 printf("continue; ");
1461 break;
1462 case ast_break:
1463 printf("break; ");
1464 break;
1465 case ast_return:
1466 printf("return ");
1467 if (opt_return_value)
1468 opt_return_value->print();
1469
1470 printf("; ");
1471 break;
1472 case ast_discard:
1473 printf("discard; ");
1474 break;
1475 }
1476 }
1477
1478
1479 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1480 : opt_return_value(NULL)
1481 {
1482 this->mode = ast_jump_modes(mode);
1483
1484 if (mode == ast_return)
1485 opt_return_value = return_value;
1486 }
1487
1488
1489 void
1490 ast_selection_statement::print(void) const
1491 {
1492 printf("if ( ");
1493 condition->print();
1494 printf(") ");
1495
1496 then_statement->print();
1497
1498 if (else_statement) {
1499 printf("else ");
1500 else_statement->print();
1501 }
1502 }
1503
1504
1505 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1506 ast_node *then_statement,
1507 ast_node *else_statement)
1508 {
1509 this->condition = condition;
1510 this->then_statement = then_statement;
1511 this->else_statement = else_statement;
1512 }
1513
1514
1515 void
1516 ast_switch_statement::print(void) const
1517 {
1518 printf("switch ( ");
1519 test_expression->print();
1520 printf(") ");
1521
1522 body->print();
1523 }
1524
1525
1526 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1527 ast_node *body)
1528 {
1529 this->test_expression = test_expression;
1530 this->body = body;
1531 }
1532
1533
1534 void
1535 ast_switch_body::print(void) const
1536 {
1537 printf("{\n");
1538 if (stmts != NULL) {
1539 stmts->print();
1540 }
1541 printf("}\n");
1542 }
1543
1544
1545 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1546 {
1547 this->stmts = stmts;
1548 }
1549
1550
1551 void ast_case_label::print(void) const
1552 {
1553 if (test_value != NULL) {
1554 printf("case ");
1555 test_value->print();
1556 printf(": ");
1557 } else {
1558 printf("default: ");
1559 }
1560 }
1561
1562
1563 ast_case_label::ast_case_label(ast_expression *test_value)
1564 {
1565 this->test_value = test_value;
1566 }
1567
1568
1569 void ast_case_label_list::print(void) const
1570 {
1571 foreach_list_typed(ast_node, ast, link, & this->labels) {
1572 ast->print();
1573 }
1574 printf("\n");
1575 }
1576
1577
1578 ast_case_label_list::ast_case_label_list(void)
1579 {
1580 }
1581
1582
1583 void ast_case_statement::print(void) const
1584 {
1585 labels->print();
1586 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1587 ast->print();
1588 printf("\n");
1589 }
1590 }
1591
1592
1593 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1594 {
1595 this->labels = labels;
1596 }
1597
1598
1599 void ast_case_statement_list::print(void) const
1600 {
1601 foreach_list_typed(ast_node, ast, link, & this->cases) {
1602 ast->print();
1603 }
1604 }
1605
1606
1607 ast_case_statement_list::ast_case_statement_list(void)
1608 {
1609 }
1610
1611
1612 void
1613 ast_iteration_statement::print(void) const
1614 {
1615 switch (mode) {
1616 case ast_for:
1617 printf("for( ");
1618 if (init_statement)
1619 init_statement->print();
1620 printf("; ");
1621
1622 if (condition)
1623 condition->print();
1624 printf("; ");
1625
1626 if (rest_expression)
1627 rest_expression->print();
1628 printf(") ");
1629
1630 body->print();
1631 break;
1632
1633 case ast_while:
1634 printf("while ( ");
1635 if (condition)
1636 condition->print();
1637 printf(") ");
1638 body->print();
1639 break;
1640
1641 case ast_do_while:
1642 printf("do ");
1643 body->print();
1644 printf("while ( ");
1645 if (condition)
1646 condition->print();
1647 printf("); ");
1648 break;
1649 }
1650 }
1651
1652
1653 ast_iteration_statement::ast_iteration_statement(int mode,
1654 ast_node *init,
1655 ast_node *condition,
1656 ast_expression *rest_expression,
1657 ast_node *body)
1658 {
1659 this->mode = ast_iteration_modes(mode);
1660 this->init_statement = init;
1661 this->condition = condition;
1662 this->rest_expression = rest_expression;
1663 this->body = body;
1664 }
1665
1666
1667 void
1668 ast_struct_specifier::print(void) const
1669 {
1670 printf("struct %s { ", name);
1671 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1672 ast->print();
1673 }
1674 printf("} ");
1675 }
1676
1677
1678 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1679 ast_declarator_list *declarator_list)
1680 : name(identifier), layout(NULL), declarations(), is_declaration(true),
1681 type(NULL)
1682 {
1683 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1684 }
1685
1686 void ast_subroutine_list::print(void) const
1687 {
1688 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1689 if (&ast->link != this->declarations.get_head())
1690 printf(", ");
1691 ast->print();
1692 }
1693 }
1694
1695 static void
1696 set_shader_inout_layout(struct gl_shader *shader,
1697 struct _mesa_glsl_parse_state *state)
1698 {
1699 /* Should have been prevented by the parser. */
1700 if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1701 shader->Stage == MESA_SHADER_VERTEX) {
1702 assert(!state->in_qualifier->flags.i);
1703 } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1704 shader->Stage != MESA_SHADER_TESS_EVAL) {
1705 assert(!state->in_qualifier->flags.i);
1706 }
1707
1708 if (shader->Stage != MESA_SHADER_COMPUTE) {
1709 /* Should have been prevented by the parser. */
1710 assert(!state->cs_input_local_size_specified);
1711 assert(!state->cs_input_local_size_variable_specified);
1712 }
1713
1714 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1715 /* Should have been prevented by the parser. */
1716 assert(!state->fs_uses_gl_fragcoord);
1717 assert(!state->fs_redeclares_gl_fragcoord);
1718 assert(!state->fs_pixel_center_integer);
1719 assert(!state->fs_origin_upper_left);
1720 assert(!state->fs_early_fragment_tests);
1721 assert(!state->fs_inner_coverage);
1722 assert(!state->fs_post_depth_coverage);
1723 }
1724
1725 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1726 if (state->out_qualifier->out_xfb_stride[i]) {
1727 unsigned xfb_stride;
1728 if (state->out_qualifier->out_xfb_stride[i]->
1729 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1730 true)) {
1731 shader->TransformFeedbackBufferStride[i] = xfb_stride;
1732 }
1733 }
1734 }
1735
1736 switch (shader->Stage) {
1737 case MESA_SHADER_TESS_CTRL:
1738 shader->info.TessCtrl.VerticesOut = 0;
1739 if (state->tcs_output_vertices_specified) {
1740 unsigned vertices;
1741 if (state->out_qualifier->vertices->
1742 process_qualifier_constant(state, "vertices", &vertices,
1743 false)) {
1744
1745 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1746 if (vertices > state->Const.MaxPatchVertices) {
1747 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1748 "GL_MAX_PATCH_VERTICES", vertices);
1749 }
1750 shader->info.TessCtrl.VerticesOut = vertices;
1751 }
1752 }
1753 break;
1754 case MESA_SHADER_TESS_EVAL:
1755 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1756 if (state->in_qualifier->flags.q.prim_type)
1757 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1758
1759 shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1760 if (state->in_qualifier->flags.q.vertex_spacing)
1761 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1762
1763 shader->info.TessEval.VertexOrder = 0;
1764 if (state->in_qualifier->flags.q.ordering)
1765 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1766
1767 shader->info.TessEval.PointMode = -1;
1768 if (state->in_qualifier->flags.q.point_mode)
1769 shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1770 break;
1771 case MESA_SHADER_GEOMETRY:
1772 shader->info.Geom.VerticesOut = -1;
1773 if (state->out_qualifier->flags.q.max_vertices) {
1774 unsigned qual_max_vertices;
1775 if (state->out_qualifier->max_vertices->
1776 process_qualifier_constant(state, "max_vertices",
1777 &qual_max_vertices, true)) {
1778
1779 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1780 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1781 _mesa_glsl_error(&loc, state,
1782 "maximum output vertices (%d) exceeds "
1783 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1784 qual_max_vertices);
1785 }
1786 shader->info.Geom.VerticesOut = qual_max_vertices;
1787 }
1788 }
1789
1790 if (state->gs_input_prim_type_specified) {
1791 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1792 } else {
1793 shader->info.Geom.InputType = PRIM_UNKNOWN;
1794 }
1795
1796 if (state->out_qualifier->flags.q.prim_type) {
1797 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1798 } else {
1799 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1800 }
1801
1802 shader->info.Geom.Invocations = 0;
1803 if (state->in_qualifier->flags.q.invocations) {
1804 unsigned invocations;
1805 if (state->in_qualifier->invocations->
1806 process_qualifier_constant(state, "invocations",
1807 &invocations, false)) {
1808
1809 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1810 if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
1811 _mesa_glsl_error(&loc, state,
1812 "invocations (%d) exceeds "
1813 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1814 invocations);
1815 }
1816 shader->info.Geom.Invocations = invocations;
1817 }
1818 }
1819 break;
1820
1821 case MESA_SHADER_COMPUTE:
1822 if (state->cs_input_local_size_specified) {
1823 for (int i = 0; i < 3; i++)
1824 shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1825 } else {
1826 for (int i = 0; i < 3; i++)
1827 shader->info.Comp.LocalSize[i] = 0;
1828 }
1829
1830 shader->info.Comp.LocalSizeVariable =
1831 state->cs_input_local_size_variable_specified;
1832 break;
1833
1834 case MESA_SHADER_FRAGMENT:
1835 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1836 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1837 shader->pixel_center_integer = state->fs_pixel_center_integer;
1838 shader->origin_upper_left = state->fs_origin_upper_left;
1839 shader->ARB_fragment_coord_conventions_enable =
1840 state->ARB_fragment_coord_conventions_enable;
1841 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1842 shader->InnerCoverage = state->fs_inner_coverage;
1843 shader->PostDepthCoverage = state->fs_post_depth_coverage;
1844 shader->BlendSupport = state->fs_blend_support;
1845 break;
1846
1847 default:
1848 /* Nothing to do. */
1849 break;
1850 }
1851
1852 shader->bindless_sampler = state->bindless_sampler_specified;
1853 shader->bindless_image = state->bindless_image_specified;
1854 shader->bound_sampler = state->bound_sampler_specified;
1855 shader->bound_image = state->bound_image_specified;
1856 }
1857
1858 /* src can be NULL if only the symbols found in the exec_list should be
1859 * copied
1860 */
1861 void
1862 _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
1863 struct glsl_symbol_table *src,
1864 struct glsl_symbol_table *dest)
1865 {
1866 foreach_in_list (ir_instruction, ir, shader_ir) {
1867 switch (ir->ir_type) {
1868 case ir_type_function:
1869 dest->add_function((ir_function *) ir);
1870 break;
1871 case ir_type_variable: {
1872 ir_variable *const var = (ir_variable *) ir;
1873
1874 if (var->data.mode != ir_var_temporary)
1875 dest->add_variable(var);
1876 break;
1877 }
1878 default:
1879 break;
1880 }
1881 }
1882
1883 if (src != NULL) {
1884 /* Explicitly copy the gl_PerVertex interface definitions because these
1885 * are needed to check they are the same during the interstage link.
1886 * They can’t necessarily be found via the exec_list because the members
1887 * might not be referenced. The GL spec still requires that they match
1888 * in that case.
1889 */
1890 const glsl_type *iface =
1891 src->get_interface("gl_PerVertex", ir_var_shader_in);
1892 if (iface)
1893 dest->add_interface(iface->name, iface, ir_var_shader_in);
1894
1895 iface = src->get_interface("gl_PerVertex", ir_var_shader_out);
1896 if (iface)
1897 dest->add_interface(iface->name, iface, ir_var_shader_out);
1898 }
1899 }
1900
1901 extern "C" {
1902
1903 static void
1904 assign_subroutine_indexes(struct _mesa_glsl_parse_state *state)
1905 {
1906 int j, k;
1907 int index = 0;
1908
1909 for (j = 0; j < state->num_subroutines; j++) {
1910 while (state->subroutines[j]->subroutine_index == -1) {
1911 for (k = 0; k < state->num_subroutines; k++) {
1912 if (state->subroutines[k]->subroutine_index == index)
1913 break;
1914 else if (k == state->num_subroutines - 1) {
1915 state->subroutines[j]->subroutine_index = index;
1916 }
1917 }
1918 index++;
1919 }
1920 }
1921 }
1922
1923 static void
1924 add_builtin_defines(struct _mesa_glsl_parse_state *state,
1925 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1926 struct glcpp_parser *data,
1927 unsigned version,
1928 bool es)
1929 {
1930 unsigned gl_version = state->ctx->Extensions.Version;
1931 gl_api api = state->ctx->API;
1932
1933 if (gl_version != 0xff) {
1934 unsigned i;
1935 for (i = 0; i < state->num_supported_versions; i++) {
1936 if (state->supported_versions[i].ver == version &&
1937 state->supported_versions[i].es == es) {
1938 gl_version = state->supported_versions[i].gl_ver;
1939 break;
1940 }
1941 }
1942
1943 if (i == state->num_supported_versions)
1944 return;
1945 }
1946
1947 if (es)
1948 api = API_OPENGLES2;
1949
1950 for (unsigned i = 0;
1951 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
1952 const _mesa_glsl_extension *extension
1953 = &_mesa_glsl_supported_extensions[i];
1954 if (extension->compatible_with_state(state, api, gl_version)) {
1955 add_builtin_define(data, extension->name, 1);
1956 }
1957 }
1958 }
1959
1960 /* Implements parsing checks that we can't do during parsing */
1961 static void
1962 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
1963 {
1964 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
1965 YYLTYPE loc;
1966 memset(&loc, 0, sizeof(loc));
1967 _mesa_glsl_error(&loc, state, "Compute shaders require "
1968 "GLSL 4.30 or GLSL ES 3.10");
1969 }
1970 }
1971
1972 static void
1973 opt_shader_and_create_symbol_table(struct gl_context *ctx,
1974 struct glsl_symbol_table *source_symbols,
1975 struct gl_shader *shader)
1976 {
1977 assert(shader->CompileStatus != COMPILE_FAILURE &&
1978 !shader->ir->is_empty());
1979
1980 struct gl_shader_compiler_options *options =
1981 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1982
1983 /* Do some optimization at compile time to reduce shader IR size
1984 * and reduce later work if the same shader is linked multiple times
1985 */
1986 if (ctx->Const.GLSLOptimizeConservatively) {
1987 /* Run it just once. */
1988 do_common_optimization(shader->ir, false, false, options,
1989 ctx->Const.NativeIntegers);
1990 } else {
1991 /* Repeat it until it stops making changes. */
1992 while (do_common_optimization(shader->ir, false, false, options,
1993 ctx->Const.NativeIntegers))
1994 ;
1995 }
1996
1997 validate_ir_tree(shader->ir);
1998
1999 enum ir_variable_mode other;
2000 switch (shader->Stage) {
2001 case MESA_SHADER_VERTEX:
2002 other = ir_var_shader_in;
2003 break;
2004 case MESA_SHADER_FRAGMENT:
2005 other = ir_var_shader_out;
2006 break;
2007 default:
2008 /* Something invalid to ensure optimize_dead_builtin_uniforms
2009 * doesn't remove anything other than uniforms or constants.
2010 */
2011 other = ir_var_mode_count;
2012 break;
2013 }
2014
2015 optimize_dead_builtin_variables(shader->ir, other);
2016
2017 validate_ir_tree(shader->ir);
2018
2019 /* Retain any live IR, but trash the rest. */
2020 reparent_ir(shader->ir, shader->ir);
2021
2022 /* Destroy the symbol table. Create a new symbol table that contains only
2023 * the variables and functions that still exist in the IR. The symbol
2024 * table will be used later during linking.
2025 *
2026 * There must NOT be any freed objects still referenced by the symbol
2027 * table. That could cause the linker to dereference freed memory.
2028 *
2029 * We don't have to worry about types or interface-types here because those
2030 * are fly-weights that are looked up by glsl_type.
2031 */
2032 _mesa_glsl_copy_symbols_from_table(shader->ir, source_symbols,
2033 shader->symbols);
2034 }
2035
2036 void
2037 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
2038 bool dump_ast, bool dump_hir, bool force_recompile)
2039 {
2040 const char *source = force_recompile && shader->FallbackSource ?
2041 shader->FallbackSource : shader->Source;
2042
2043 if (!force_recompile) {
2044 if (ctx->Cache) {
2045 char buf[41];
2046 disk_cache_compute_key(ctx->Cache, source, strlen(source),
2047 shader->sha1);
2048 if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
2049 /* We've seen this shader before and know it compiles */
2050 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2051 _mesa_sha1_format(buf, shader->sha1);
2052 fprintf(stderr, "deferring compile of shader: %s\n", buf);
2053 }
2054 shader->CompileStatus = COMPILE_SKIPPED;
2055
2056 free((void *)shader->FallbackSource);
2057 shader->FallbackSource = NULL;
2058 return;
2059 }
2060 }
2061 } else {
2062 /* We should only ever end up here if a re-compile has been forced by a
2063 * shader cache miss. In which case we can skip the compile if its
2064 * already be done by a previous fallback or the initial compile call.
2065 */
2066 if (shader->CompileStatus == COMPILE_SUCCESS)
2067 return;
2068
2069 if (shader->CompileStatus == COMPILED_NO_OPTS) {
2070 opt_shader_and_create_symbol_table(ctx,
2071 NULL, /* source_symbols */
2072 shader);
2073 shader->CompileStatus = COMPILE_SUCCESS;
2074 return;
2075 }
2076 }
2077
2078 struct _mesa_glsl_parse_state *state =
2079 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
2080
2081 if (ctx->Const.GenerateTemporaryNames)
2082 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
2083 false, true);
2084
2085 state->error = glcpp_preprocess(state, &source, &state->info_log,
2086 add_builtin_defines, state, ctx);
2087
2088 if (!state->error) {
2089 _mesa_glsl_lexer_ctor(state, source);
2090 _mesa_glsl_parse(state);
2091 _mesa_glsl_lexer_dtor(state);
2092 do_late_parsing_checks(state);
2093 }
2094
2095 if (dump_ast) {
2096 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
2097 ast->print();
2098 }
2099 printf("\n\n");
2100 }
2101
2102 ralloc_free(shader->ir);
2103 shader->ir = new(shader) exec_list;
2104 if (!state->error && !state->translation_unit.is_empty())
2105 _mesa_ast_to_hir(shader->ir, state);
2106
2107 if (!state->error) {
2108 validate_ir_tree(shader->ir);
2109
2110 /* Print out the unoptimized IR. */
2111 if (dump_hir) {
2112 _mesa_print_ir(stdout, shader->ir, state);
2113 }
2114 }
2115
2116 if (shader->InfoLog)
2117 ralloc_free(shader->InfoLog);
2118
2119 if (!state->error)
2120 set_shader_inout_layout(shader, state);
2121
2122 shader->symbols = new(shader->ir) glsl_symbol_table;
2123 shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
2124 shader->InfoLog = state->info_log;
2125 shader->Version = state->language_version;
2126 shader->IsES = state->es_shader;
2127
2128 if (!state->error && !shader->ir->is_empty()) {
2129 assign_subroutine_indexes(state);
2130 lower_subroutine(shader->ir, state);
2131
2132 if (!ctx->Cache || force_recompile)
2133 opt_shader_and_create_symbol_table(ctx, state->symbols, shader);
2134 else {
2135 reparent_ir(shader->ir, shader->ir);
2136 shader->CompileStatus = COMPILED_NO_OPTS;
2137 }
2138 }
2139
2140 if (!force_recompile) {
2141 free((void *)shader->FallbackSource);
2142 shader->FallbackSource = NULL;
2143 }
2144
2145 delete state->symbols;
2146 ralloc_free(state);
2147 }
2148
2149 } /* extern "C" */
2150 /**
2151 * Do the set of common optimizations passes
2152 *
2153 * \param ir List of instructions to be optimized
2154 * \param linked Is the shader linked? This enables
2155 * optimizations passes that remove code at
2156 * global scope and could cause linking to
2157 * fail.
2158 * \param uniform_locations_assigned Have locations already been assigned for
2159 * uniforms? This prevents the declarations
2160 * of unused uniforms from being removed.
2161 * The setting of this flag only matters if
2162 * \c linked is \c true.
2163 * \param options The driver's preferred shader options.
2164 * \param native_integers Selects optimizations that depend on the
2165 * implementations supporting integers
2166 * natively (as opposed to supporting
2167 * integers in floating point registers).
2168 */
2169 bool
2170 do_common_optimization(exec_list *ir, bool linked,
2171 bool uniform_locations_assigned,
2172 const struct gl_shader_compiler_options *options,
2173 bool native_integers)
2174 {
2175 const bool debug = false;
2176 GLboolean progress = GL_FALSE;
2177
2178 #define OPT(PASS, ...) do { \
2179 if (debug) { \
2180 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2181 const bool opt_progress = PASS(__VA_ARGS__); \
2182 progress = opt_progress || progress; \
2183 if (opt_progress) \
2184 _mesa_print_ir(stderr, ir, NULL); \
2185 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2186 #PASS, opt_progress ? "made" : "no"); \
2187 } else { \
2188 progress = PASS(__VA_ARGS__) || progress; \
2189 } \
2190 } while (false)
2191
2192 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2193
2194 if (linked) {
2195 OPT(do_function_inlining, ir);
2196 OPT(do_dead_functions, ir);
2197 OPT(do_structure_splitting, ir);
2198 }
2199 propagate_invariance(ir);
2200 OPT(do_if_simplification, ir);
2201 OPT(opt_flatten_nested_if_blocks, ir);
2202 OPT(opt_conditional_discard, ir);
2203 OPT(do_copy_propagation, ir);
2204 OPT(do_copy_propagation_elements, ir);
2205
2206 if (options->OptimizeForAOS && !linked)
2207 OPT(opt_flip_matrices, ir);
2208
2209 if (linked && options->OptimizeForAOS) {
2210 OPT(do_vectorize, ir);
2211 }
2212
2213 if (linked)
2214 OPT(do_dead_code, ir, uniform_locations_assigned);
2215 else
2216 OPT(do_dead_code_unlinked, ir);
2217 OPT(do_dead_code_local, ir);
2218 OPT(do_tree_grafting, ir);
2219 OPT(do_constant_propagation, ir);
2220 if (linked)
2221 OPT(do_constant_variable, ir);
2222 else
2223 OPT(do_constant_variable_unlinked, ir);
2224 OPT(do_constant_folding, ir);
2225 OPT(do_minmax_prune, ir);
2226 OPT(do_rebalance_tree, ir);
2227 OPT(do_algebraic, ir, native_integers, options);
2228 OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2229 options->EmitNoCont, options->EmitNoLoops);
2230 OPT(do_vec_index_to_swizzle, ir);
2231 OPT(lower_vector_insert, ir, false);
2232 OPT(optimize_swizzles, ir);
2233
2234 OPT(optimize_split_arrays, ir, linked);
2235 OPT(optimize_redundant_jumps, ir);
2236
2237 if (options->MaxUnrollIterations) {
2238 loop_state *ls = analyze_loop_variables(ir);
2239 if (ls->loop_found) {
2240 bool loop_progress = unroll_loops(ir, ls, options);
2241 while (loop_progress) {
2242 loop_progress = false;
2243 loop_progress |= do_constant_propagation(ir);
2244 loop_progress |= do_if_simplification(ir);
2245
2246 /* Some drivers only call do_common_optimization() once rather
2247 * than in a loop. So we must call do_lower_jumps() after
2248 * unrolling a loop because for drivers that use LLVM validation
2249 * will fail if a jump is not the last instruction in the block.
2250 * For example the following will fail LLVM validation:
2251 *
2252 * (loop (
2253 * ...
2254 * break
2255 * (assign (x) (var_ref v124) (expression int + (var_ref v124)
2256 * (constant int (1)) ) )
2257 * ))
2258 */
2259 loop_progress |= do_lower_jumps(ir, true, true,
2260 options->EmitNoMainReturn,
2261 options->EmitNoCont,
2262 options->EmitNoLoops);
2263 }
2264 progress |= loop_progress;
2265 }
2266 delete ls;
2267 }
2268
2269 #undef OPT
2270
2271 return progress;
2272 }
2273
2274 extern "C" {
2275
2276 /**
2277 * To be called at GL teardown time, this frees compiler datastructures.
2278 *
2279 * After calling this, any previously compiled shaders and shader
2280 * programs would be invalid. So this should happen at approximately
2281 * program exit.
2282 */
2283 void
2284 _mesa_destroy_shader_compiler(void)
2285 {
2286 _mesa_destroy_shader_compiler_caches();
2287
2288 _mesa_glsl_release_types();
2289 }
2290
2291 /**
2292 * Releases compiler caches to trade off performance for memory.
2293 *
2294 * Intended to be used with glReleaseShaderCompiler().
2295 */
2296 void
2297 _mesa_destroy_shader_compiler_caches(void)
2298 {
2299 _mesa_glsl_release_builtin_functions();
2300 }
2301
2302 }