2 * Copyright © 2008, 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/shaderobj.h"
32 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
33 #include "util/ralloc.h"
35 #include "glsl_parser_extras.h"
36 #include "glsl_parser.h"
37 #include "ir_optimization.h"
38 #include "loop_analysis.h"
41 * Format a short human-readable description of the given GLSL version.
44 glsl_compute_version_string(void *mem_ctx
, bool is_es
, unsigned version
)
46 return ralloc_asprintf(mem_ctx
, "GLSL%s %d.%02d", is_es
? " ES" : "",
47 version
/ 100, version
% 100);
51 static const unsigned known_desktop_glsl_versions
[] =
52 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
55 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context
*_ctx
,
56 gl_shader_stage stage
,
58 : ctx(_ctx
), cs_input_local_size_specified(false), cs_input_local_size(),
61 assert(stage
< MESA_SHADER_STAGES
);
65 this->translation_unit
.make_empty();
66 this->symbols
= new(mem_ctx
) glsl_symbol_table
;
68 this->info_log
= ralloc_strdup(mem_ctx
, "");
70 this->loop_nesting_ast
= NULL
;
72 this->uses_builtin_functions
= false;
74 /* Set default language version and extensions */
75 this->language_version
= 110;
76 this->forced_language_version
= ctx
->Const
.ForceGLSLVersion
;
77 this->es_shader
= false;
78 this->ARB_texture_rectangle_enable
= true;
80 /* OpenGL ES 2.0 has different defaults from desktop GL. */
81 if (ctx
->API
== API_OPENGLES2
) {
82 this->language_version
= 100;
83 this->es_shader
= true;
84 this->ARB_texture_rectangle_enable
= false;
87 this->extensions
= &ctx
->Extensions
;
89 this->Const
.MaxLights
= ctx
->Const
.MaxLights
;
90 this->Const
.MaxClipPlanes
= ctx
->Const
.MaxClipPlanes
;
91 this->Const
.MaxTextureUnits
= ctx
->Const
.MaxTextureUnits
;
92 this->Const
.MaxTextureCoords
= ctx
->Const
.MaxTextureCoordUnits
;
93 this->Const
.MaxVertexAttribs
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
;
94 this->Const
.MaxVertexUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
;
95 this->Const
.MaxVertexTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
;
96 this->Const
.MaxCombinedTextureImageUnits
= ctx
->Const
.MaxCombinedTextureImageUnits
;
97 this->Const
.MaxTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
;
98 this->Const
.MaxFragmentUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
;
99 this->Const
.MinProgramTexelOffset
= ctx
->Const
.MinProgramTexelOffset
;
100 this->Const
.MaxProgramTexelOffset
= ctx
->Const
.MaxProgramTexelOffset
;
102 this->Const
.MaxDrawBuffers
= ctx
->Const
.MaxDrawBuffers
;
104 this->Const
.MaxDualSourceDrawBuffers
= ctx
->Const
.MaxDualSourceDrawBuffers
;
107 this->Const
.MaxVertexOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
;
108 this->Const
.MaxGeometryInputComponents
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxInputComponents
;
109 this->Const
.MaxGeometryOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxOutputComponents
;
110 this->Const
.MaxFragmentInputComponents
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxInputComponents
;
111 this->Const
.MaxGeometryTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxTextureImageUnits
;
112 this->Const
.MaxGeometryOutputVertices
= ctx
->Const
.MaxGeometryOutputVertices
;
113 this->Const
.MaxGeometryTotalOutputComponents
= ctx
->Const
.MaxGeometryTotalOutputComponents
;
114 this->Const
.MaxGeometryUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxUniformComponents
;
116 this->Const
.MaxVertexAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAtomicCounters
;
117 this->Const
.MaxTessControlAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxAtomicCounters
;
118 this->Const
.MaxTessEvaluationAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxAtomicCounters
;
119 this->Const
.MaxGeometryAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxAtomicCounters
;
120 this->Const
.MaxFragmentAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxAtomicCounters
;
121 this->Const
.MaxComputeAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxAtomicCounters
;
122 this->Const
.MaxCombinedAtomicCounters
= ctx
->Const
.MaxCombinedAtomicCounters
;
123 this->Const
.MaxAtomicBufferBindings
= ctx
->Const
.MaxAtomicBufferBindings
;
124 this->Const
.MaxVertexAtomicCounterBuffers
=
125 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAtomicBuffers
;
126 this->Const
.MaxTessControlAtomicCounterBuffers
=
127 ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxAtomicBuffers
;
128 this->Const
.MaxTessEvaluationAtomicCounterBuffers
=
129 ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxAtomicBuffers
;
130 this->Const
.MaxGeometryAtomicCounterBuffers
=
131 ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxAtomicBuffers
;
132 this->Const
.MaxFragmentAtomicCounterBuffers
=
133 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
134 this->Const
.MaxComputeAtomicCounterBuffers
=
135 ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxAtomicBuffers
;
136 this->Const
.MaxCombinedAtomicCounterBuffers
=
137 ctx
->Const
.MaxCombinedAtomicBuffers
;
138 this->Const
.MaxAtomicCounterBufferSize
=
139 ctx
->Const
.MaxAtomicBufferSize
;
141 /* Compute shader constants */
142 for (unsigned i
= 0; i
< ARRAY_SIZE(this->Const
.MaxComputeWorkGroupCount
); i
++)
143 this->Const
.MaxComputeWorkGroupCount
[i
] = ctx
->Const
.MaxComputeWorkGroupCount
[i
];
144 for (unsigned i
= 0; i
< ARRAY_SIZE(this->Const
.MaxComputeWorkGroupSize
); i
++)
145 this->Const
.MaxComputeWorkGroupSize
[i
] = ctx
->Const
.MaxComputeWorkGroupSize
[i
];
147 this->Const
.MaxComputeTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxTextureImageUnits
;
148 this->Const
.MaxComputeUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxUniformComponents
;
150 this->Const
.MaxImageUnits
= ctx
->Const
.MaxImageUnits
;
151 this->Const
.MaxCombinedShaderOutputResources
= ctx
->Const
.MaxCombinedShaderOutputResources
;
152 this->Const
.MaxImageSamples
= ctx
->Const
.MaxImageSamples
;
153 this->Const
.MaxVertexImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxImageUniforms
;
154 this->Const
.MaxTessControlImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxImageUniforms
;
155 this->Const
.MaxTessEvaluationImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxImageUniforms
;
156 this->Const
.MaxGeometryImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxImageUniforms
;
157 this->Const
.MaxFragmentImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxImageUniforms
;
158 this->Const
.MaxComputeImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxImageUniforms
;
159 this->Const
.MaxCombinedImageUniforms
= ctx
->Const
.MaxCombinedImageUniforms
;
161 /* ARB_viewport_array */
162 this->Const
.MaxViewports
= ctx
->Const
.MaxViewports
;
164 /* tessellation shader constants */
165 this->Const
.MaxPatchVertices
= ctx
->Const
.MaxPatchVertices
;
166 this->Const
.MaxTessGenLevel
= ctx
->Const
.MaxTessGenLevel
;
167 this->Const
.MaxTessControlInputComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxInputComponents
;
168 this->Const
.MaxTessControlOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxOutputComponents
;
169 this->Const
.MaxTessControlTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxTextureImageUnits
;
170 this->Const
.MaxTessEvaluationInputComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxInputComponents
;
171 this->Const
.MaxTessEvaluationOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxOutputComponents
;
172 this->Const
.MaxTessEvaluationTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxTextureImageUnits
;
173 this->Const
.MaxTessPatchComponents
= ctx
->Const
.MaxTessPatchComponents
;
174 this->Const
.MaxTessControlTotalOutputComponents
= ctx
->Const
.MaxTessControlTotalOutputComponents
;
175 this->Const
.MaxTessControlUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxUniformComponents
;
176 this->Const
.MaxTessEvaluationUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxUniformComponents
;
178 this->current_function
= NULL
;
179 this->toplevel_ir
= NULL
;
180 this->found_return
= false;
181 this->all_invariant
= false;
182 this->user_structures
= NULL
;
183 this->num_user_structures
= 0;
184 this->num_subroutines
= 0;
185 this->subroutines
= NULL
;
186 this->num_subroutine_types
= 0;
187 this->subroutine_types
= NULL
;
189 /* supported_versions should be large enough to support the known desktop
190 * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
192 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions
) + 3) ==
193 ARRAY_SIZE(this->supported_versions
));
195 /* Populate the list of supported GLSL versions */
196 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
197 * the OpenGL 3.2 Core context is supported, this logic will need
198 * change. Older versions of GLSL are no longer supported
199 * outside the compatibility contexts of 3.x.
201 this->num_supported_versions
= 0;
202 if (_mesa_is_desktop_gl(ctx
)) {
203 for (unsigned i
= 0; i
< ARRAY_SIZE(known_desktop_glsl_versions
); i
++) {
204 if (known_desktop_glsl_versions
[i
] <= ctx
->Const
.GLSLVersion
) {
205 this->supported_versions
[this->num_supported_versions
].ver
206 = known_desktop_glsl_versions
[i
];
207 this->supported_versions
[this->num_supported_versions
].es
= false;
208 this->num_supported_versions
++;
212 if (ctx
->API
== API_OPENGLES2
|| ctx
->Extensions
.ARB_ES2_compatibility
) {
213 this->supported_versions
[this->num_supported_versions
].ver
= 100;
214 this->supported_versions
[this->num_supported_versions
].es
= true;
215 this->num_supported_versions
++;
217 if (_mesa_is_gles3(ctx
) || ctx
->Extensions
.ARB_ES3_compatibility
) {
218 this->supported_versions
[this->num_supported_versions
].ver
= 300;
219 this->supported_versions
[this->num_supported_versions
].es
= true;
220 this->num_supported_versions
++;
222 if (_mesa_is_gles31(ctx
)) {
223 this->supported_versions
[this->num_supported_versions
].ver
= 310;
224 this->supported_versions
[this->num_supported_versions
].es
= true;
225 this->num_supported_versions
++;
228 /* Create a string for use in error messages to tell the user which GLSL
229 * versions are supported.
231 char *supported
= ralloc_strdup(this, "");
232 for (unsigned i
= 0; i
< this->num_supported_versions
; i
++) {
233 unsigned ver
= this->supported_versions
[i
].ver
;
234 const char *const prefix
= (i
== 0)
236 : ((i
== this->num_supported_versions
- 1) ? ", and " : ", ");
237 const char *const suffix
= (this->supported_versions
[i
].es
) ? " ES" : "";
239 ralloc_asprintf_append(& supported
, "%s%u.%02u%s",
241 ver
/ 100, ver
% 100,
245 this->supported_version_string
= supported
;
247 if (ctx
->Const
.ForceGLSLExtensionsWarn
)
248 _mesa_glsl_process_extension("all", NULL
, "warn", NULL
, this);
250 this->default_uniform_qualifier
= new(this) ast_type_qualifier();
251 this->default_uniform_qualifier
->flags
.q
.shared
= 1;
252 this->default_uniform_qualifier
->flags
.q
.column_major
= 1;
253 this->default_uniform_qualifier
->is_default_qualifier
= true;
255 this->default_shader_storage_qualifier
= new(this) ast_type_qualifier();
256 this->default_shader_storage_qualifier
->flags
.q
.shared
= 1;
257 this->default_shader_storage_qualifier
->flags
.q
.column_major
= 1;
258 this->default_shader_storage_qualifier
->is_default_qualifier
= true;
260 this->fs_uses_gl_fragcoord
= false;
261 this->fs_redeclares_gl_fragcoord
= false;
262 this->fs_origin_upper_left
= false;
263 this->fs_pixel_center_integer
= false;
264 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers
= false;
266 this->gs_input_prim_type_specified
= false;
267 this->tcs_output_vertices_specified
= false;
268 this->gs_input_size
= 0;
269 this->in_qualifier
= new(this) ast_type_qualifier();
270 this->out_qualifier
= new(this) ast_type_qualifier();
271 this->fs_early_fragment_tests
= false;
272 memset(this->atomic_counter_offsets
, 0,
273 sizeof(this->atomic_counter_offsets
));
274 this->allow_extension_directive_midshader
=
275 ctx
->Const
.AllowGLSLExtensionDirectiveMidShader
;
279 * Determine whether the current GLSL version is sufficiently high to support
280 * a certain feature, and generate an error message if it isn't.
282 * \param required_glsl_version and \c required_glsl_es_version are
283 * interpreted as they are in _mesa_glsl_parse_state::is_version().
285 * \param locp is the parser location where the error should be reported.
287 * \param fmt (and additional arguments) constitute a printf-style error
288 * message to report if the version check fails. Information about the
289 * current and required GLSL versions will be appended. So, for example, if
290 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
291 * "foo unsupported") is called, the error message will be "foo unsupported in
292 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
295 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version
,
296 unsigned required_glsl_es_version
,
297 YYLTYPE
*locp
, const char *fmt
, ...)
299 if (this->is_version(required_glsl_version
, required_glsl_es_version
))
304 char *problem
= ralloc_vasprintf(this, fmt
, args
);
306 const char *glsl_version_string
307 = glsl_compute_version_string(this, false, required_glsl_version
);
308 const char *glsl_es_version_string
309 = glsl_compute_version_string(this, true, required_glsl_es_version
);
310 const char *requirement_string
= "";
311 if (required_glsl_version
&& required_glsl_es_version
) {
312 requirement_string
= ralloc_asprintf(this, " (%s or %s required)",
314 glsl_es_version_string
);
315 } else if (required_glsl_version
) {
316 requirement_string
= ralloc_asprintf(this, " (%s required)",
317 glsl_version_string
);
318 } else if (required_glsl_es_version
) {
319 requirement_string
= ralloc_asprintf(this, " (%s required)",
320 glsl_es_version_string
);
322 _mesa_glsl_error(locp
, this, "%s in %s%s",
323 problem
, this->get_version_string(),
330 * Process a GLSL #version directive.
332 * \param version is the integer that follows the #version token.
334 * \param ident is a string identifier that follows the integer, if any is
335 * present. Otherwise NULL.
338 _mesa_glsl_parse_state::process_version_directive(YYLTYPE
*locp
, int version
,
341 bool es_token_present
= false;
343 if (strcmp(ident
, "es") == 0) {
344 es_token_present
= true;
345 } else if (version
>= 150) {
346 if (strcmp(ident
, "core") == 0) {
347 /* Accept the token. There's no need to record that this is
348 * a core profile shader since that's the only profile we support.
350 } else if (strcmp(ident
, "compatibility") == 0) {
351 _mesa_glsl_error(locp
, this,
352 "the compatibility profile is not supported");
354 _mesa_glsl_error(locp
, this,
355 "\"%s\" is not a valid shading language profile; "
356 "if present, it must be \"core\"", ident
);
359 _mesa_glsl_error(locp
, this,
360 "illegal text following version number");
364 this->es_shader
= es_token_present
;
365 if (version
== 100) {
366 if (es_token_present
) {
367 _mesa_glsl_error(locp
, this,
368 "GLSL 1.00 ES should be selected using "
371 this->es_shader
= true;
375 if (this->es_shader
) {
376 this->ARB_texture_rectangle_enable
= false;
379 if (this->forced_language_version
)
380 this->language_version
= this->forced_language_version
;
382 this->language_version
= version
;
384 bool supported
= false;
385 for (unsigned i
= 0; i
< this->num_supported_versions
; i
++) {
386 if (this->supported_versions
[i
].ver
== this->language_version
387 && this->supported_versions
[i
].es
== this->es_shader
) {
394 _mesa_glsl_error(locp
, this, "%s is not supported. "
395 "Supported versions are: %s",
396 this->get_version_string(),
397 this->supported_version_string
);
399 /* On exit, the language_version must be set to a valid value.
400 * Later calls to _mesa_glsl_initialize_types will misbehave if
401 * the version is invalid.
403 switch (this->ctx
->API
) {
404 case API_OPENGL_COMPAT
:
405 case API_OPENGL_CORE
:
406 this->language_version
= this->ctx
->Const
.GLSLVersion
;
410 assert(!"Should not get here.");
414 this->language_version
= 100;
421 /* This helper function will append the given message to the shader's
422 info log and report it via GL_ARB_debug_output. Per that extension,
423 'type' is one of the enum values classifying the message, and
424 'id' is the implementation-defined ID of the given message. */
426 _mesa_glsl_msg(const YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
427 GLenum type
, const char *fmt
, va_list ap
)
429 bool error
= (type
== MESA_DEBUG_TYPE_ERROR
);
432 assert(state
->info_log
!= NULL
);
434 /* Get the offset that the new message will be written to. */
435 int msg_offset
= strlen(state
->info_log
);
437 ralloc_asprintf_append(&state
->info_log
, "%u:%u(%u): %s: ",
441 error
? "error" : "warning");
442 ralloc_vasprintf_append(&state
->info_log
, fmt
, ap
);
444 const char *const msg
= &state
->info_log
[msg_offset
];
445 struct gl_context
*ctx
= state
->ctx
;
447 /* Report the error via GL_ARB_debug_output. */
448 _mesa_shader_debug(ctx
, type
, &msg_id
, msg
);
450 ralloc_strcat(&state
->info_log
, "\n");
454 _mesa_glsl_error(YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
455 const char *fmt
, ...)
462 _mesa_glsl_msg(locp
, state
, MESA_DEBUG_TYPE_ERROR
, fmt
, ap
);
468 _mesa_glsl_warning(const YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
469 const char *fmt
, ...)
474 _mesa_glsl_msg(locp
, state
, MESA_DEBUG_TYPE_OTHER
, fmt
, ap
);
480 * Enum representing the possible behaviors that can be specified in
481 * an #extension directive.
491 * Element type for _mesa_glsl_supported_extensions
493 struct _mesa_glsl_extension
{
495 * Name of the extension when referred to in a GLSL extension
500 /** True if this extension is available to desktop GL shaders */
503 /** True if this extension is available to GLES shaders */
507 * Flag in the gl_extensions struct indicating whether this
508 * extension is supported by the driver, or
509 * &gl_extensions::dummy_true if supported by all drivers.
511 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
512 * member" type, the type-safe alternative to the "offsetof" macro.
515 * - foo bar::* p declares p to be an "offset" to a field of type
516 * foo that exists within struct bar
517 * - &bar::baz computes the "offset" of field baz within struct bar
518 * - x.*p accesses the field of x that exists at "offset" p
519 * - x->*p is equivalent to (*x).*p
521 const GLboolean
gl_extensions::* supported_flag
;
524 * Flag in the _mesa_glsl_parse_state struct that should be set
525 * when this extension is enabled.
527 * See note in _mesa_glsl_extension::supported_flag about "pointer
530 bool _mesa_glsl_parse_state::* enable_flag
;
533 * Flag in the _mesa_glsl_parse_state struct that should be set
534 * when the shader requests "warn" behavior for this extension.
536 * See note in _mesa_glsl_extension::supported_flag about "pointer
539 bool _mesa_glsl_parse_state::* warn_flag
;
542 bool compatible_with_state(const _mesa_glsl_parse_state
*state
) const;
543 void set_flags(_mesa_glsl_parse_state
*state
, ext_behavior behavior
) const;
546 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
547 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
548 &_mesa_glsl_parse_state::NAME##_enable, \
549 &_mesa_glsl_parse_state::NAME##_warn }
552 * Table of extensions that can be enabled/disabled within a shader,
553 * and the conditions under which they are supported.
555 static const _mesa_glsl_extension _mesa_glsl_supported_extensions
[] = {
556 /* API availability */
557 /* name GL ES supported flag */
559 /* ARB extensions go here, sorted alphabetically.
561 EXT(ARB_arrays_of_arrays
, true, false, ARB_arrays_of_arrays
),
562 EXT(ARB_compute_shader
, true, false, ARB_compute_shader
),
563 EXT(ARB_conservative_depth
, true, false, ARB_conservative_depth
),
564 EXT(ARB_derivative_control
, true, false, ARB_derivative_control
),
565 EXT(ARB_draw_buffers
, true, false, dummy_true
),
566 EXT(ARB_draw_instanced
, true, false, ARB_draw_instanced
),
567 EXT(ARB_enhanced_layouts
, true, false, ARB_enhanced_layouts
),
568 EXT(ARB_explicit_attrib_location
, true, false, ARB_explicit_attrib_location
),
569 EXT(ARB_explicit_uniform_location
, true, false, ARB_explicit_uniform_location
),
570 EXT(ARB_fragment_coord_conventions
, true, false, ARB_fragment_coord_conventions
),
571 EXT(ARB_fragment_layer_viewport
, true, false, ARB_fragment_layer_viewport
),
572 EXT(ARB_gpu_shader5
, true, false, ARB_gpu_shader5
),
573 EXT(ARB_gpu_shader_fp64
, true, false, ARB_gpu_shader_fp64
),
574 EXT(ARB_sample_shading
, true, false, ARB_sample_shading
),
575 EXT(ARB_separate_shader_objects
, true, false, dummy_true
),
576 EXT(ARB_shader_atomic_counters
, true, false, ARB_shader_atomic_counters
),
577 EXT(ARB_shader_bit_encoding
, true, false, ARB_shader_bit_encoding
),
578 EXT(ARB_shader_clock
, true, false, ARB_shader_clock
),
579 EXT(ARB_shader_draw_parameters
, true, false, ARB_shader_draw_parameters
),
580 EXT(ARB_shader_image_load_store
, true, false, ARB_shader_image_load_store
),
581 EXT(ARB_shader_image_size
, true, false, ARB_shader_image_size
),
582 EXT(ARB_shader_precision
, true, false, ARB_shader_precision
),
583 EXT(ARB_shader_stencil_export
, true, false, ARB_shader_stencil_export
),
584 EXT(ARB_shader_storage_buffer_object
, true, true, ARB_shader_storage_buffer_object
),
585 EXT(ARB_shader_subroutine
, true, false, ARB_shader_subroutine
),
586 EXT(ARB_shader_texture_image_samples
, true, false, ARB_shader_texture_image_samples
),
587 EXT(ARB_shader_texture_lod
, true, false, ARB_shader_texture_lod
),
588 EXT(ARB_shading_language_420pack
, true, false, ARB_shading_language_420pack
),
589 EXT(ARB_shading_language_packing
, true, false, ARB_shading_language_packing
),
590 EXT(ARB_tessellation_shader
, true, false, ARB_tessellation_shader
),
591 EXT(ARB_texture_cube_map_array
, true, false, ARB_texture_cube_map_array
),
592 EXT(ARB_texture_gather
, true, false, ARB_texture_gather
),
593 EXT(ARB_texture_multisample
, true, false, ARB_texture_multisample
),
594 EXT(ARB_texture_query_levels
, true, false, ARB_texture_query_levels
),
595 EXT(ARB_texture_query_lod
, true, false, ARB_texture_query_lod
),
596 EXT(ARB_texture_rectangle
, true, false, dummy_true
),
597 EXT(ARB_uniform_buffer_object
, true, false, ARB_uniform_buffer_object
),
598 EXT(ARB_vertex_attrib_64bit
, true, false, ARB_vertex_attrib_64bit
),
599 EXT(ARB_viewport_array
, true, false, ARB_viewport_array
),
601 /* KHR extensions go here, sorted alphabetically.
604 /* OES extensions go here, sorted alphabetically.
606 EXT(OES_EGL_image_external
, false, true, OES_EGL_image_external
),
607 EXT(OES_geometry_point_size
, false, true, OES_geometry_shader
),
608 EXT(OES_geometry_shader
, false, true, OES_geometry_shader
),
609 EXT(OES_shader_image_atomic
, false, true, ARB_shader_image_load_store
),
610 EXT(OES_standard_derivatives
, false, true, OES_standard_derivatives
),
611 EXT(OES_texture_3D
, false, true, dummy_true
),
612 EXT(OES_texture_storage_multisample_2d_array
, false, true, ARB_texture_multisample
),
614 /* All other extensions go here, sorted alphabetically.
616 EXT(AMD_conservative_depth
, true, false, ARB_conservative_depth
),
617 EXT(AMD_shader_stencil_export
, true, false, ARB_shader_stencil_export
),
618 EXT(AMD_shader_trinary_minmax
, true, false, dummy_true
),
619 EXT(AMD_vertex_shader_layer
, true, false, AMD_vertex_shader_layer
),
620 EXT(AMD_vertex_shader_viewport_index
, true, false, AMD_vertex_shader_viewport_index
),
621 EXT(EXT_blend_func_extended
, false, true, ARB_blend_func_extended
),
622 EXT(EXT_draw_buffers
, false, true, dummy_true
),
623 EXT(EXT_separate_shader_objects
, false, true, dummy_true
),
624 EXT(EXT_shader_integer_mix
, true, true, EXT_shader_integer_mix
),
625 EXT(EXT_shader_samples_identical
, true, true, EXT_shader_samples_identical
),
626 EXT(EXT_texture_array
, true, false, EXT_texture_array
),
633 * Determine whether a given extension is compatible with the target,
634 * API, and extension information in the current parser state.
636 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state
*
639 /* Check that this extension matches whether we are compiling
640 * for desktop GL or GLES.
642 if (state
->es_shader
) {
643 if (!this->avail_in_ES
) return false;
645 if (!this->avail_in_GL
) return false;
648 /* Check that this extension is supported by the OpenGL
651 * Note: the ->* operator indexes into state->extensions by the
652 * offset this->supported_flag. See
653 * _mesa_glsl_extension::supported_flag for more info.
655 return state
->extensions
->*(this->supported_flag
);
659 * Set the appropriate flags in the parser state to establish the
660 * given behavior for this extension.
662 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state
*state
,
663 ext_behavior behavior
) const
665 /* Note: the ->* operator indexes into state by the
666 * offsets this->enable_flag and this->warn_flag. See
667 * _mesa_glsl_extension::supported_flag for more info.
669 state
->*(this->enable_flag
) = (behavior
!= extension_disable
);
670 state
->*(this->warn_flag
) = (behavior
== extension_warn
);
674 * Find an extension by name in _mesa_glsl_supported_extensions. If
675 * the name is not found, return NULL.
677 static const _mesa_glsl_extension
*find_extension(const char *name
)
679 for (unsigned i
= 0; i
< ARRAY_SIZE(_mesa_glsl_supported_extensions
); ++i
) {
680 if (strcmp(name
, _mesa_glsl_supported_extensions
[i
].name
) == 0) {
681 return &_mesa_glsl_supported_extensions
[i
];
689 _mesa_glsl_process_extension(const char *name
, YYLTYPE
*name_locp
,
690 const char *behavior_string
, YYLTYPE
*behavior_locp
,
691 _mesa_glsl_parse_state
*state
)
693 ext_behavior behavior
;
694 if (strcmp(behavior_string
, "warn") == 0) {
695 behavior
= extension_warn
;
696 } else if (strcmp(behavior_string
, "require") == 0) {
697 behavior
= extension_require
;
698 } else if (strcmp(behavior_string
, "enable") == 0) {
699 behavior
= extension_enable
;
700 } else if (strcmp(behavior_string
, "disable") == 0) {
701 behavior
= extension_disable
;
703 _mesa_glsl_error(behavior_locp
, state
,
704 "unknown extension behavior `%s'",
709 if (strcmp(name
, "all") == 0) {
710 if ((behavior
== extension_enable
) || (behavior
== extension_require
)) {
711 _mesa_glsl_error(name_locp
, state
, "cannot %s all extensions",
712 (behavior
== extension_enable
)
713 ? "enable" : "require");
717 i
< ARRAY_SIZE(_mesa_glsl_supported_extensions
); ++i
) {
718 const _mesa_glsl_extension
*extension
719 = &_mesa_glsl_supported_extensions
[i
];
720 if (extension
->compatible_with_state(state
)) {
721 _mesa_glsl_supported_extensions
[i
].set_flags(state
, behavior
);
726 const _mesa_glsl_extension
*extension
= find_extension(name
);
727 if (extension
&& extension
->compatible_with_state(state
)) {
728 extension
->set_flags(state
, behavior
);
730 static const char fmt
[] = "extension `%s' unsupported in %s shader";
732 if (behavior
== extension_require
) {
733 _mesa_glsl_error(name_locp
, state
, fmt
,
734 name
, _mesa_shader_stage_to_string(state
->stage
));
737 _mesa_glsl_warning(name_locp
, state
, fmt
,
738 name
, _mesa_shader_stage_to_string(state
->stage
));
748 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
749 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
750 * (process_array_constructor, et al) sufficient information to do type
753 * Operates on assignments involving an aggregate initializer. E.g.,
755 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
757 * or more ridiculously,
770 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
771 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
776 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
777 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
783 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
784 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
790 * This pass is necessary because the right-hand side of <type> e = { ... }
791 * doesn't contain sufficient information to determine if the types match.
794 _mesa_ast_set_aggregate_type(const glsl_type
*type
,
795 ast_expression
*expr
)
797 ast_aggregate_initializer
*ai
= (ast_aggregate_initializer
*)expr
;
798 ai
->constructor_type
= type
;
800 /* If the aggregate is an array, recursively set its elements' types. */
801 if (type
->is_array()) {
802 /* Each array element has the type type->fields.array.
804 * E.g., if <type> if struct S[2] we want to set each element's type to
807 for (exec_node
*expr_node
= ai
->expressions
.head
;
808 !expr_node
->is_tail_sentinel();
809 expr_node
= expr_node
->next
) {
810 ast_expression
*expr
= exec_node_data(ast_expression
, expr_node
,
813 if (expr
->oper
== ast_aggregate
)
814 _mesa_ast_set_aggregate_type(type
->fields
.array
, expr
);
817 /* If the aggregate is a struct, recursively set its fields' types. */
818 } else if (type
->is_record()) {
819 exec_node
*expr_node
= ai
->expressions
.head
;
821 /* Iterate through the struct's fields. */
822 for (unsigned i
= 0; !expr_node
->is_tail_sentinel() && i
< type
->length
;
823 i
++, expr_node
= expr_node
->next
) {
824 ast_expression
*expr
= exec_node_data(ast_expression
, expr_node
,
827 if (expr
->oper
== ast_aggregate
) {
828 _mesa_ast_set_aggregate_type(type
->fields
.structure
[i
].type
, expr
);
831 /* If the aggregate is a matrix, set its columns' types. */
832 } else if (type
->is_matrix()) {
833 for (exec_node
*expr_node
= ai
->expressions
.head
;
834 !expr_node
->is_tail_sentinel();
835 expr_node
= expr_node
->next
) {
836 ast_expression
*expr
= exec_node_data(ast_expression
, expr_node
,
839 if (expr
->oper
== ast_aggregate
)
840 _mesa_ast_set_aggregate_type(type
->column_type(), expr
);
846 _mesa_ast_process_interface_block(YYLTYPE
*locp
,
847 _mesa_glsl_parse_state
*state
,
848 ast_interface_block
*const block
,
849 const struct ast_type_qualifier
&q
)
851 if (q
.flags
.q
.buffer
) {
852 if (!state
->has_shader_storage_buffer_objects()) {
853 _mesa_glsl_error(locp
, state
,
854 "#version 430 / GL_ARB_shader_storage_buffer_object "
855 "required for defining shader storage blocks");
856 } else if (state
->ARB_shader_storage_buffer_object_warn
) {
857 _mesa_glsl_warning(locp
, state
,
858 "#version 430 / GL_ARB_shader_storage_buffer_object "
859 "required for defining shader storage blocks");
861 } else if (q
.flags
.q
.uniform
) {
862 if (!state
->has_uniform_buffer_objects()) {
863 _mesa_glsl_error(locp
, state
,
864 "#version 140 / GL_ARB_uniform_buffer_object "
865 "required for defining uniform blocks");
866 } else if (state
->ARB_uniform_buffer_object_warn
) {
867 _mesa_glsl_warning(locp
, state
,
868 "#version 140 / GL_ARB_uniform_buffer_object "
869 "required for defining uniform blocks");
872 if (state
->es_shader
|| state
->language_version
< 150) {
873 _mesa_glsl_error(locp
, state
,
874 "#version 150 required for using "
879 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
880 * "It is illegal to have an input block in a vertex shader
881 * or an output block in a fragment shader"
883 if ((state
->stage
== MESA_SHADER_VERTEX
) && q
.flags
.q
.in
) {
884 _mesa_glsl_error(locp
, state
,
885 "`in' interface block is not allowed for "
887 } else if ((state
->stage
== MESA_SHADER_FRAGMENT
) && q
.flags
.q
.out
) {
888 _mesa_glsl_error(locp
, state
,
889 "`out' interface block is not allowed for "
890 "a fragment shader");
893 /* Since block arrays require names, and both features are added in
894 * the same language versions, we don't have to explicitly
895 * version-check both things.
897 if (block
->instance_name
!= NULL
) {
898 state
->check_version(150, 300, locp
, "interface blocks with "
899 "an instance name are not allowed");
902 uint64_t interface_type_mask
;
903 struct ast_type_qualifier temp_type_qualifier
;
905 /* Get a bitmask containing only the in/out/uniform/buffer
906 * flags, allowing us to ignore other irrelevant flags like
907 * interpolation qualifiers.
909 temp_type_qualifier
.flags
.i
= 0;
910 temp_type_qualifier
.flags
.q
.uniform
= true;
911 temp_type_qualifier
.flags
.q
.in
= true;
912 temp_type_qualifier
.flags
.q
.out
= true;
913 temp_type_qualifier
.flags
.q
.buffer
= true;
914 interface_type_mask
= temp_type_qualifier
.flags
.i
;
916 /* Get the block's interface qualifier. The interface_qualifier
917 * production rule guarantees that only one bit will be set (and
918 * it will be in/out/uniform).
920 uint64_t block_interface_qualifier
= q
.flags
.i
;
922 block
->layout
.flags
.i
|= block_interface_qualifier
;
924 if (state
->stage
== MESA_SHADER_GEOMETRY
&&
925 state
->has_explicit_attrib_stream()) {
926 /* Assign global layout's stream value. */
927 block
->layout
.flags
.q
.stream
= 1;
928 block
->layout
.flags
.q
.explicit_stream
= 0;
929 block
->layout
.stream
= state
->out_qualifier
->stream
;
932 foreach_list_typed (ast_declarator_list
, member
, link
, &block
->declarations
) {
933 ast_type_qualifier
& qualifier
= member
->type
->qualifier
;
934 if ((qualifier
.flags
.i
& interface_type_mask
) == 0) {
935 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
936 * "If no optional qualifier is used in a member declaration, the
937 * qualifier of the variable is just in, out, or uniform as declared
938 * by interface-qualifier."
940 qualifier
.flags
.i
|= block_interface_qualifier
;
941 } else if ((qualifier
.flags
.i
& interface_type_mask
) !=
942 block_interface_qualifier
) {
943 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
944 * "If optional qualifiers are used, they can include interpolation
945 * and storage qualifiers and they must declare an input, output,
946 * or uniform variable consistent with the interface qualifier of
949 _mesa_glsl_error(locp
, state
,
950 "uniform/in/out qualifier on "
951 "interface block member does not match "
952 "the interface block");
955 if (!(q
.flags
.q
.in
|| q
.flags
.q
.out
) && qualifier
.flags
.q
.invariant
)
956 _mesa_glsl_error(locp
, state
,
957 "invariant qualifiers can be used only "
958 "in interface block members for shader "
959 "inputs or outputs");
964 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier
*q
)
966 if (q
->flags
.q
.subroutine
)
967 printf("subroutine ");
969 if (q
->flags
.q
.subroutine_def
) {
970 printf("subroutine (");
971 q
->subroutine_list
->print();
975 if (q
->flags
.q
.constant
)
978 if (q
->flags
.q
.invariant
)
979 printf("invariant ");
981 if (q
->flags
.q
.attribute
)
982 printf("attribute ");
984 if (q
->flags
.q
.varying
)
987 if (q
->flags
.q
.in
&& q
->flags
.q
.out
)
997 if (q
->flags
.q
.centroid
)
999 if (q
->flags
.q
.sample
)
1001 if (q
->flags
.q
.patch
)
1003 if (q
->flags
.q
.uniform
)
1005 if (q
->flags
.q
.buffer
)
1007 if (q
->flags
.q
.smooth
)
1009 if (q
->flags
.q
.flat
)
1011 if (q
->flags
.q
.noperspective
)
1012 printf("noperspective ");
1017 ast_node::print(void) const
1019 printf("unhandled node ");
1023 ast_node::ast_node(void)
1025 this->location
.source
= 0;
1026 this->location
.first_line
= 0;
1027 this->location
.first_column
= 0;
1028 this->location
.last_line
= 0;
1029 this->location
.last_column
= 0;
1034 ast_opt_array_dimensions_print(const ast_array_specifier
*array_specifier
)
1036 if (array_specifier
)
1037 array_specifier
->print();
1042 ast_compound_statement::print(void) const
1046 foreach_list_typed(ast_node
, ast
, link
, &this->statements
) {
1054 ast_compound_statement::ast_compound_statement(int new_scope
,
1055 ast_node
*statements
)
1057 this->new_scope
= new_scope
;
1059 if (statements
!= NULL
) {
1060 this->statements
.push_degenerate_list_at_head(&statements
->link
);
1066 ast_expression::print(void) const
1070 case ast_mul_assign
:
1071 case ast_div_assign
:
1072 case ast_mod_assign
:
1073 case ast_add_assign
:
1074 case ast_sub_assign
:
1077 case ast_and_assign
:
1078 case ast_xor_assign
:
1080 subexpressions
[0]->print();
1081 printf("%s ", operator_string(oper
));
1082 subexpressions
[1]->print();
1085 case ast_field_selection
:
1086 subexpressions
[0]->print();
1087 printf(". %s ", primary_expression
.identifier
);
1096 printf("%s ", operator_string(oper
));
1097 subexpressions
[0]->print();
1102 subexpressions
[0]->print();
1103 printf("%s ", operator_string(oper
));
1106 case ast_conditional
:
1107 subexpressions
[0]->print();
1109 subexpressions
[1]->print();
1111 subexpressions
[2]->print();
1114 case ast_array_index
:
1115 subexpressions
[0]->print();
1117 subexpressions
[1]->print();
1121 case ast_function_call
: {
1122 subexpressions
[0]->print();
1125 foreach_list_typed (ast_node
, ast
, link
, &this->expressions
) {
1126 if (&ast
->link
!= this->expressions
.get_head())
1136 case ast_identifier
:
1137 printf("%s ", primary_expression
.identifier
);
1140 case ast_int_constant
:
1141 printf("%d ", primary_expression
.int_constant
);
1144 case ast_uint_constant
:
1145 printf("%u ", primary_expression
.uint_constant
);
1148 case ast_float_constant
:
1149 printf("%f ", primary_expression
.float_constant
);
1152 case ast_double_constant
:
1153 printf("%f ", primary_expression
.double_constant
);
1156 case ast_bool_constant
:
1158 primary_expression
.bool_constant
1159 ? "true" : "false");
1162 case ast_sequence
: {
1164 foreach_list_typed (ast_node
, ast
, link
, & this->expressions
) {
1165 if (&ast
->link
!= this->expressions
.get_head())
1174 case ast_aggregate
: {
1176 foreach_list_typed (ast_node
, ast
, link
, & this->expressions
) {
1177 if (&ast
->link
!= this->expressions
.get_head())
1192 ast_expression::ast_expression(int oper
,
1193 ast_expression
*ex0
,
1194 ast_expression
*ex1
,
1195 ast_expression
*ex2
) :
1196 primary_expression()
1198 this->oper
= ast_operators(oper
);
1199 this->subexpressions
[0] = ex0
;
1200 this->subexpressions
[1] = ex1
;
1201 this->subexpressions
[2] = ex2
;
1202 this->non_lvalue_description
= NULL
;
1207 ast_expression_statement::print(void) const
1210 expression
->print();
1216 ast_expression_statement::ast_expression_statement(ast_expression
*ex
) :
1224 ast_function::print(void) const
1226 return_type
->print();
1227 printf(" %s (", identifier
);
1229 foreach_list_typed(ast_node
, ast
, link
, & this->parameters
) {
1237 ast_function::ast_function(void)
1238 : return_type(NULL
), identifier(NULL
), is_definition(false),
1246 ast_fully_specified_type::print(void) const
1248 _mesa_ast_type_qualifier_print(& qualifier
);
1254 ast_parameter_declarator::print(void) const
1258 printf("%s ", identifier
);
1259 ast_opt_array_dimensions_print(array_specifier
);
1264 ast_function_definition::print(void) const
1272 ast_declaration::print(void) const
1274 printf("%s ", identifier
);
1275 ast_opt_array_dimensions_print(array_specifier
);
1279 initializer
->print();
1284 ast_declaration::ast_declaration(const char *identifier
,
1285 ast_array_specifier
*array_specifier
,
1286 ast_expression
*initializer
)
1288 this->identifier
= identifier
;
1289 this->array_specifier
= array_specifier
;
1290 this->initializer
= initializer
;
1295 ast_declarator_list::print(void) const
1297 assert(type
|| invariant
);
1302 printf("invariant ");
1306 foreach_list_typed (ast_node
, ast
, link
, & this->declarations
) {
1307 if (&ast
->link
!= this->declarations
.get_head())
1317 ast_declarator_list::ast_declarator_list(ast_fully_specified_type
*type
)
1320 this->invariant
= false;
1321 this->precise
= false;
1325 ast_jump_statement::print(void) const
1329 printf("continue; ");
1336 if (opt_return_value
)
1337 opt_return_value
->print();
1342 printf("discard; ");
1348 ast_jump_statement::ast_jump_statement(int mode
, ast_expression
*return_value
)
1349 : opt_return_value(NULL
)
1351 this->mode
= ast_jump_modes(mode
);
1353 if (mode
== ast_return
)
1354 opt_return_value
= return_value
;
1359 ast_selection_statement::print(void) const
1365 then_statement
->print();
1367 if (else_statement
) {
1369 else_statement
->print();
1374 ast_selection_statement::ast_selection_statement(ast_expression
*condition
,
1375 ast_node
*then_statement
,
1376 ast_node
*else_statement
)
1378 this->condition
= condition
;
1379 this->then_statement
= then_statement
;
1380 this->else_statement
= else_statement
;
1385 ast_switch_statement::print(void) const
1387 printf("switch ( ");
1388 test_expression
->print();
1395 ast_switch_statement::ast_switch_statement(ast_expression
*test_expression
,
1398 this->test_expression
= test_expression
;
1404 ast_switch_body::print(void) const
1407 if (stmts
!= NULL
) {
1414 ast_switch_body::ast_switch_body(ast_case_statement_list
*stmts
)
1416 this->stmts
= stmts
;
1420 void ast_case_label::print(void) const
1422 if (test_value
!= NULL
) {
1424 test_value
->print();
1427 printf("default: ");
1432 ast_case_label::ast_case_label(ast_expression
*test_value
)
1434 this->test_value
= test_value
;
1438 void ast_case_label_list::print(void) const
1440 foreach_list_typed(ast_node
, ast
, link
, & this->labels
) {
1447 ast_case_label_list::ast_case_label_list(void)
1452 void ast_case_statement::print(void) const
1455 foreach_list_typed(ast_node
, ast
, link
, & this->stmts
) {
1462 ast_case_statement::ast_case_statement(ast_case_label_list
*labels
)
1464 this->labels
= labels
;
1468 void ast_case_statement_list::print(void) const
1470 foreach_list_typed(ast_node
, ast
, link
, & this->cases
) {
1476 ast_case_statement_list::ast_case_statement_list(void)
1482 ast_iteration_statement::print(void) const
1488 init_statement
->print();
1495 if (rest_expression
)
1496 rest_expression
->print();
1522 ast_iteration_statement::ast_iteration_statement(int mode
,
1524 ast_node
*condition
,
1525 ast_expression
*rest_expression
,
1528 this->mode
= ast_iteration_modes(mode
);
1529 this->init_statement
= init
;
1530 this->condition
= condition
;
1531 this->rest_expression
= rest_expression
;
1537 ast_struct_specifier::print(void) const
1539 printf("struct %s { ", name
);
1540 foreach_list_typed(ast_node
, ast
, link
, &this->declarations
) {
1547 ast_struct_specifier::ast_struct_specifier(const char *identifier
,
1548 ast_declarator_list
*declarator_list
)
1550 if (identifier
== NULL
) {
1551 static mtx_t mutex
= _MTX_INITIALIZER_NP
;
1552 static unsigned anon_count
= 1;
1556 count
= anon_count
++;
1559 identifier
= ralloc_asprintf(this, "#anon_struct_%04x", count
);
1562 this->declarations
.push_degenerate_list_at_head(&declarator_list
->link
);
1563 is_declaration
= true;
1566 void ast_subroutine_list::print(void) const
1568 foreach_list_typed (ast_node
, ast
, link
, & this->declarations
) {
1569 if (&ast
->link
!= this->declarations
.get_head())
1576 set_shader_inout_layout(struct gl_shader
*shader
,
1577 struct _mesa_glsl_parse_state
*state
)
1579 /* Should have been prevented by the parser. */
1580 if (shader
->Stage
== MESA_SHADER_TESS_CTRL
) {
1581 assert(!state
->in_qualifier
->flags
.i
);
1582 } else if (shader
->Stage
== MESA_SHADER_TESS_EVAL
) {
1583 assert(!state
->out_qualifier
->flags
.i
);
1584 } else if (shader
->Stage
!= MESA_SHADER_GEOMETRY
) {
1585 assert(!state
->in_qualifier
->flags
.i
);
1586 assert(!state
->out_qualifier
->flags
.i
);
1589 if (shader
->Stage
!= MESA_SHADER_COMPUTE
) {
1590 /* Should have been prevented by the parser. */
1591 assert(!state
->cs_input_local_size_specified
);
1594 if (shader
->Stage
!= MESA_SHADER_FRAGMENT
) {
1595 /* Should have been prevented by the parser. */
1596 assert(!state
->fs_uses_gl_fragcoord
);
1597 assert(!state
->fs_redeclares_gl_fragcoord
);
1598 assert(!state
->fs_pixel_center_integer
);
1599 assert(!state
->fs_origin_upper_left
);
1600 assert(!state
->fs_early_fragment_tests
);
1603 switch (shader
->Stage
) {
1604 case MESA_SHADER_TESS_CTRL
:
1605 shader
->TessCtrl
.VerticesOut
= 0;
1606 if (state
->tcs_output_vertices_specified
) {
1608 if (state
->out_qualifier
->vertices
->
1609 process_qualifier_constant(state
, "vertices", &vertices
,
1612 YYLTYPE loc
= state
->out_qualifier
->vertices
->get_location();
1613 if (vertices
> state
->Const
.MaxPatchVertices
) {
1614 _mesa_glsl_error(&loc
, state
, "vertices (%d) exceeds "
1615 "GL_MAX_PATCH_VERTICES", vertices
);
1617 shader
->TessCtrl
.VerticesOut
= vertices
;
1621 case MESA_SHADER_TESS_EVAL
:
1622 shader
->TessEval
.PrimitiveMode
= PRIM_UNKNOWN
;
1623 if (state
->in_qualifier
->flags
.q
.prim_type
)
1624 shader
->TessEval
.PrimitiveMode
= state
->in_qualifier
->prim_type
;
1626 shader
->TessEval
.Spacing
= 0;
1627 if (state
->in_qualifier
->flags
.q
.vertex_spacing
)
1628 shader
->TessEval
.Spacing
= state
->in_qualifier
->vertex_spacing
;
1630 shader
->TessEval
.VertexOrder
= 0;
1631 if (state
->in_qualifier
->flags
.q
.ordering
)
1632 shader
->TessEval
.VertexOrder
= state
->in_qualifier
->ordering
;
1634 shader
->TessEval
.PointMode
= -1;
1635 if (state
->in_qualifier
->flags
.q
.point_mode
)
1636 shader
->TessEval
.PointMode
= state
->in_qualifier
->point_mode
;
1638 case MESA_SHADER_GEOMETRY
:
1639 shader
->Geom
.VerticesOut
= 0;
1640 if (state
->out_qualifier
->flags
.q
.max_vertices
) {
1641 unsigned qual_max_vertices
;
1642 if (state
->out_qualifier
->max_vertices
->
1643 process_qualifier_constant(state
, "max_vertices",
1644 &qual_max_vertices
, true)) {
1645 shader
->Geom
.VerticesOut
= qual_max_vertices
;
1649 if (state
->gs_input_prim_type_specified
) {
1650 shader
->Geom
.InputType
= state
->in_qualifier
->prim_type
;
1652 shader
->Geom
.InputType
= PRIM_UNKNOWN
;
1655 if (state
->out_qualifier
->flags
.q
.prim_type
) {
1656 shader
->Geom
.OutputType
= state
->out_qualifier
->prim_type
;
1658 shader
->Geom
.OutputType
= PRIM_UNKNOWN
;
1661 shader
->Geom
.Invocations
= 0;
1662 if (state
->in_qualifier
->flags
.q
.invocations
) {
1663 unsigned invocations
;
1664 if (state
->in_qualifier
->invocations
->
1665 process_qualifier_constant(state
, "invocations",
1666 &invocations
, false)) {
1668 YYLTYPE loc
= state
->in_qualifier
->invocations
->get_location();
1669 if (invocations
> MAX_GEOMETRY_SHADER_INVOCATIONS
) {
1670 _mesa_glsl_error(&loc
, state
,
1671 "invocations (%d) exceeds "
1672 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1675 shader
->Geom
.Invocations
= invocations
;
1680 case MESA_SHADER_COMPUTE
:
1681 if (state
->cs_input_local_size_specified
) {
1682 for (int i
= 0; i
< 3; i
++)
1683 shader
->Comp
.LocalSize
[i
] = state
->cs_input_local_size
[i
];
1685 for (int i
= 0; i
< 3; i
++)
1686 shader
->Comp
.LocalSize
[i
] = 0;
1690 case MESA_SHADER_FRAGMENT
:
1691 shader
->redeclares_gl_fragcoord
= state
->fs_redeclares_gl_fragcoord
;
1692 shader
->uses_gl_fragcoord
= state
->fs_uses_gl_fragcoord
;
1693 shader
->pixel_center_integer
= state
->fs_pixel_center_integer
;
1694 shader
->origin_upper_left
= state
->fs_origin_upper_left
;
1695 shader
->ARB_fragment_coord_conventions_enable
=
1696 state
->ARB_fragment_coord_conventions_enable
;
1697 shader
->EarlyFragmentTests
= state
->fs_early_fragment_tests
;
1701 /* Nothing to do. */
1709 _mesa_glsl_compile_shader(struct gl_context
*ctx
, struct gl_shader
*shader
,
1710 bool dump_ast
, bool dump_hir
)
1712 struct _mesa_glsl_parse_state
*state
=
1713 new(shader
) _mesa_glsl_parse_state(ctx
, shader
->Stage
, shader
);
1714 const char *source
= shader
->Source
;
1716 if (ctx
->Const
.GenerateTemporaryNames
)
1717 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names
,
1720 state
->error
= glcpp_preprocess(state
, &source
, &state
->info_log
,
1721 &ctx
->Extensions
, ctx
);
1723 if (!state
->error
) {
1724 _mesa_glsl_lexer_ctor(state
, source
);
1725 _mesa_glsl_parse(state
);
1726 _mesa_glsl_lexer_dtor(state
);
1730 foreach_list_typed(ast_node
, ast
, link
, &state
->translation_unit
) {
1736 ralloc_free(shader
->ir
);
1737 shader
->ir
= new(shader
) exec_list
;
1738 if (!state
->error
&& !state
->translation_unit
.is_empty())
1739 _mesa_ast_to_hir(shader
->ir
, state
);
1741 if (!state
->error
) {
1742 validate_ir_tree(shader
->ir
);
1744 /* Print out the unoptimized IR. */
1746 _mesa_print_ir(stdout
, shader
->ir
, state
);
1751 if (!state
->error
&& !shader
->ir
->is_empty()) {
1752 struct gl_shader_compiler_options
*options
=
1753 &ctx
->Const
.ShaderCompilerOptions
[shader
->Stage
];
1755 lower_subroutine(shader
->ir
, state
);
1756 /* Do some optimization at compile time to reduce shader IR size
1757 * and reduce later work if the same shader is linked multiple times
1759 while (do_common_optimization(shader
->ir
, false, false, options
,
1760 ctx
->Const
.NativeIntegers
))
1763 validate_ir_tree(shader
->ir
);
1765 enum ir_variable_mode other
;
1766 switch (shader
->Stage
) {
1767 case MESA_SHADER_VERTEX
:
1768 other
= ir_var_shader_in
;
1770 case MESA_SHADER_FRAGMENT
:
1771 other
= ir_var_shader_out
;
1774 /* Something invalid to ensure optimize_dead_builtin_uniforms
1775 * doesn't remove anything other than uniforms or constants.
1777 other
= ir_var_mode_count
;
1781 optimize_dead_builtin_variables(shader
->ir
, other
);
1783 validate_ir_tree(shader
->ir
);
1786 if (shader
->InfoLog
)
1787 ralloc_free(shader
->InfoLog
);
1790 set_shader_inout_layout(shader
, state
);
1792 shader
->symbols
= new(shader
->ir
) glsl_symbol_table
;
1793 shader
->CompileStatus
= !state
->error
;
1794 shader
->InfoLog
= state
->info_log
;
1795 shader
->Version
= state
->language_version
;
1796 shader
->IsES
= state
->es_shader
;
1797 shader
->uses_builtin_functions
= state
->uses_builtin_functions
;
1799 /* Retain any live IR, but trash the rest. */
1800 reparent_ir(shader
->ir
, shader
->ir
);
1802 /* Destroy the symbol table. Create a new symbol table that contains only
1803 * the variables and functions that still exist in the IR. The symbol
1804 * table will be used later during linking.
1806 * There must NOT be any freed objects still referenced by the symbol
1807 * table. That could cause the linker to dereference freed memory.
1809 * We don't have to worry about types or interface-types here because those
1810 * are fly-weights that are looked up by glsl_type.
1812 foreach_in_list (ir_instruction
, ir
, shader
->ir
) {
1813 switch (ir
->ir_type
) {
1814 case ir_type_function
:
1815 shader
->symbols
->add_function((ir_function
*) ir
);
1817 case ir_type_variable
: {
1818 ir_variable
*const var
= (ir_variable
*) ir
;
1820 if (var
->data
.mode
!= ir_var_temporary
)
1821 shader
->symbols
->add_variable(var
);
1829 _mesa_glsl_initialize_derived_variables(shader
);
1831 delete state
->symbols
;
1837 * Do the set of common optimizations passes
1839 * \param ir List of instructions to be optimized
1840 * \param linked Is the shader linked? This enables
1841 * optimizations passes that remove code at
1842 * global scope and could cause linking to
1844 * \param uniform_locations_assigned Have locations already been assigned for
1845 * uniforms? This prevents the declarations
1846 * of unused uniforms from being removed.
1847 * The setting of this flag only matters if
1848 * \c linked is \c true.
1849 * \param max_unroll_iterations Maximum number of loop iterations to be
1850 * unrolled. Setting to 0 disables loop
1852 * \param options The driver's preferred shader options.
1855 do_common_optimization(exec_list
*ir
, bool linked
,
1856 bool uniform_locations_assigned
,
1857 const struct gl_shader_compiler_options
*options
,
1858 bool native_integers
)
1860 const bool debug
= false;
1861 GLboolean progress
= GL_FALSE
;
1863 #define OPT(PASS, ...) do { \
1865 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
1866 const bool opt_progress = PASS(__VA_ARGS__); \
1867 progress = opt_progress || progress; \
1869 _mesa_print_ir(stderr, ir, NULL); \
1870 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
1871 #PASS, opt_progress ? "made" : "no"); \
1873 progress = PASS(__VA_ARGS__) || progress; \
1877 OPT(lower_instructions
, ir
, SUB_TO_ADD_NEG
);
1880 OPT(do_function_inlining
, ir
);
1881 OPT(do_dead_functions
, ir
);
1882 OPT(do_structure_splitting
, ir
);
1884 OPT(do_if_simplification
, ir
);
1885 OPT(opt_flatten_nested_if_blocks
, ir
);
1886 OPT(opt_conditional_discard
, ir
);
1887 OPT(do_copy_propagation
, ir
);
1888 OPT(do_copy_propagation_elements
, ir
);
1890 if (options
->OptimizeForAOS
&& !linked
)
1891 OPT(opt_flip_matrices
, ir
);
1893 if (linked
&& options
->OptimizeForAOS
) {
1894 OPT(do_vectorize
, ir
);
1898 OPT(do_dead_code
, ir
, uniform_locations_assigned
);
1900 OPT(do_dead_code_unlinked
, ir
);
1901 OPT(do_dead_code_local
, ir
);
1902 OPT(do_tree_grafting
, ir
);
1903 OPT(do_constant_propagation
, ir
);
1905 OPT(do_constant_variable
, ir
);
1907 OPT(do_constant_variable_unlinked
, ir
);
1908 OPT(do_constant_folding
, ir
);
1909 OPT(do_minmax_prune
, ir
);
1910 OPT(do_rebalance_tree
, ir
);
1911 OPT(do_algebraic
, ir
, native_integers
, options
);
1912 OPT(do_lower_jumps
, ir
);
1913 OPT(do_vec_index_to_swizzle
, ir
);
1914 OPT(lower_vector_insert
, ir
, false);
1915 OPT(do_swizzle_swizzle
, ir
);
1916 OPT(do_noop_swizzle
, ir
);
1918 OPT(optimize_split_arrays
, ir
, linked
);
1919 OPT(optimize_redundant_jumps
, ir
);
1921 loop_state
*ls
= analyze_loop_variables(ir
);
1922 if (ls
->loop_found
) {
1923 OPT(set_loop_controls
, ir
, ls
);
1924 OPT(unroll_loops
, ir
, ls
, options
);
1936 * To be called at GL teardown time, this frees compiler datastructures.
1938 * After calling this, any previously compiled shaders and shader
1939 * programs would be invalid. So this should happen at approximately
1943 _mesa_destroy_shader_compiler(void)
1945 _mesa_destroy_shader_compiler_caches();
1947 _mesa_glsl_release_types();
1951 * Releases compiler caches to trade off performance for memory.
1953 * Intended to be used with glReleaseShaderCompiler().
1956 _mesa_destroy_shader_compiler_caches(void)
1958 _mesa_glsl_release_builtin_functions();