glsl: fix compat shaders in GLSL 1.40
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <inttypes.h> /* for PRIx64 macro */
24 #include <stdio.h>
25 #include <stdarg.h>
26 #include <string.h>
27 #include <assert.h>
28
29 #include "main/core.h" /* for struct gl_context */
30 #include "main/context.h"
31 #include "main/debug_output.h"
32 #include "main/formats.h"
33 #include "main/shaderobj.h"
34 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
35 #include "util/ralloc.h"
36 #include "util/disk_cache.h"
37 #include "util/mesa-sha1.h"
38 #include "ast.h"
39 #include "glsl_parser_extras.h"
40 #include "glsl_parser.h"
41 #include "ir_optimization.h"
42 #include "loop_analysis.h"
43 #include "builtin_functions.h"
44
45 /**
46 * Format a short human-readable description of the given GLSL version.
47 */
48 const char *
49 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
50 {
51 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
52 version / 100, version % 100);
53 }
54
55
56 static const unsigned known_desktop_glsl_versions[] =
57 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450, 460 };
58 static const unsigned known_desktop_gl_versions[] =
59 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45, 46 };
60
61
62 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
63 gl_shader_stage stage,
64 void *mem_ctx)
65 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
66 switch_state()
67 {
68 assert(stage < MESA_SHADER_STAGES);
69 this->stage = stage;
70
71 this->scanner = NULL;
72 this->translation_unit.make_empty();
73 this->symbols = new(mem_ctx) glsl_symbol_table;
74
75 this->linalloc = linear_alloc_parent(this, 0);
76
77 this->info_log = ralloc_strdup(mem_ctx, "");
78 this->error = false;
79 this->loop_nesting_ast = NULL;
80
81 this->uses_builtin_functions = false;
82
83 /* Set default language version and extensions */
84 this->language_version = 110;
85 this->forced_language_version = ctx->Const.ForceGLSLVersion;
86 this->zero_init = ctx->Const.GLSLZeroInit;
87 this->gl_version = 20;
88 this->compat_shader = true;
89 this->es_shader = false;
90 this->ARB_texture_rectangle_enable = true;
91
92 /* OpenGL ES 2.0 has different defaults from desktop GL. */
93 if (ctx->API == API_OPENGLES2) {
94 this->language_version = 100;
95 this->es_shader = true;
96 this->ARB_texture_rectangle_enable = false;
97 }
98
99 this->extensions = &ctx->Extensions;
100
101 this->Const.MaxLights = ctx->Const.MaxLights;
102 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
103 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
104 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
105 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
106 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
107 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
108 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
109 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
110 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
111 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
112 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
113
114 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
115
116 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
117
118 /* 1.50 constants */
119 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
120 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
121 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
122 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
123 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
124 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
125 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
126 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
127
128 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
129 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
130 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
131 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
132 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
133 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
134 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
135 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
136 this->Const.MaxVertexAtomicCounterBuffers =
137 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
138 this->Const.MaxTessControlAtomicCounterBuffers =
139 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
140 this->Const.MaxTessEvaluationAtomicCounterBuffers =
141 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
142 this->Const.MaxGeometryAtomicCounterBuffers =
143 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
144 this->Const.MaxFragmentAtomicCounterBuffers =
145 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
146 this->Const.MaxComputeAtomicCounterBuffers =
147 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
148 this->Const.MaxCombinedAtomicCounterBuffers =
149 ctx->Const.MaxCombinedAtomicBuffers;
150 this->Const.MaxAtomicCounterBufferSize =
151 ctx->Const.MaxAtomicBufferSize;
152
153 /* ARB_enhanced_layouts constants */
154 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
155 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
156
157 /* Compute shader constants */
158 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
159 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
160 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
161 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
162
163 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
164 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
165
166 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
167 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
168 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
169 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
170 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
171 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
172 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
173 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
174 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
175 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
176
177 /* ARB_viewport_array */
178 this->Const.MaxViewports = ctx->Const.MaxViewports;
179
180 /* tessellation shader constants */
181 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
182 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
183 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
184 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
185 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
186 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
187 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
188 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
189 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
190 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
191 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
192 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
193
194 /* GL 4.5 / OES_sample_variables */
195 this->Const.MaxSamples = ctx->Const.MaxSamples;
196
197 this->current_function = NULL;
198 this->toplevel_ir = NULL;
199 this->found_return = false;
200 this->all_invariant = false;
201 this->user_structures = NULL;
202 this->num_user_structures = 0;
203 this->num_subroutines = 0;
204 this->subroutines = NULL;
205 this->num_subroutine_types = 0;
206 this->subroutine_types = NULL;
207
208 /* supported_versions should be large enough to support the known desktop
209 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
210 */
211 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
212 ARRAY_SIZE(this->supported_versions));
213
214 /* Populate the list of supported GLSL versions */
215 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
216 * the OpenGL 3.2 Core context is supported, this logic will need
217 * change. Older versions of GLSL are no longer supported
218 * outside the compatibility contexts of 3.x.
219 */
220 this->num_supported_versions = 0;
221 if (_mesa_is_desktop_gl(ctx)) {
222 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
223 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
224 this->supported_versions[this->num_supported_versions].ver
225 = known_desktop_glsl_versions[i];
226 this->supported_versions[this->num_supported_versions].gl_ver
227 = known_desktop_gl_versions[i];
228 this->supported_versions[this->num_supported_versions].es = false;
229 this->num_supported_versions++;
230 }
231 }
232 }
233 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
234 this->supported_versions[this->num_supported_versions].ver = 100;
235 this->supported_versions[this->num_supported_versions].gl_ver = 20;
236 this->supported_versions[this->num_supported_versions].es = true;
237 this->num_supported_versions++;
238 }
239 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
240 this->supported_versions[this->num_supported_versions].ver = 300;
241 this->supported_versions[this->num_supported_versions].gl_ver = 30;
242 this->supported_versions[this->num_supported_versions].es = true;
243 this->num_supported_versions++;
244 }
245 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
246 this->supported_versions[this->num_supported_versions].ver = 310;
247 this->supported_versions[this->num_supported_versions].gl_ver = 31;
248 this->supported_versions[this->num_supported_versions].es = true;
249 this->num_supported_versions++;
250 }
251 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
252 ctx->Extensions.ARB_ES3_2_compatibility) {
253 this->supported_versions[this->num_supported_versions].ver = 320;
254 this->supported_versions[this->num_supported_versions].gl_ver = 32;
255 this->supported_versions[this->num_supported_versions].es = true;
256 this->num_supported_versions++;
257 }
258
259 /* Create a string for use in error messages to tell the user which GLSL
260 * versions are supported.
261 */
262 char *supported = ralloc_strdup(this, "");
263 for (unsigned i = 0; i < this->num_supported_versions; i++) {
264 unsigned ver = this->supported_versions[i].ver;
265 const char *const prefix = (i == 0)
266 ? ""
267 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
268 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
269
270 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
271 prefix,
272 ver / 100, ver % 100,
273 suffix);
274 }
275
276 this->supported_version_string = supported;
277
278 if (ctx->Const.ForceGLSLExtensionsWarn)
279 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
280
281 this->default_uniform_qualifier = new(this) ast_type_qualifier();
282 this->default_uniform_qualifier->flags.q.shared = 1;
283 this->default_uniform_qualifier->flags.q.column_major = 1;
284
285 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
286 this->default_shader_storage_qualifier->flags.q.shared = 1;
287 this->default_shader_storage_qualifier->flags.q.column_major = 1;
288
289 this->fs_uses_gl_fragcoord = false;
290 this->fs_redeclares_gl_fragcoord = false;
291 this->fs_origin_upper_left = false;
292 this->fs_pixel_center_integer = false;
293 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
294
295 this->gs_input_prim_type_specified = false;
296 this->tcs_output_vertices_specified = false;
297 this->gs_input_size = 0;
298 this->in_qualifier = new(this) ast_type_qualifier();
299 this->out_qualifier = new(this) ast_type_qualifier();
300 this->fs_early_fragment_tests = false;
301 this->fs_inner_coverage = false;
302 this->fs_post_depth_coverage = false;
303 this->fs_blend_support = 0;
304 memset(this->atomic_counter_offsets, 0,
305 sizeof(this->atomic_counter_offsets));
306 this->allow_extension_directive_midshader =
307 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
308 this->allow_builtin_variable_redeclaration =
309 ctx->Const.AllowGLSLBuiltinVariableRedeclaration;
310
311 this->cs_input_local_size_variable_specified = false;
312
313 /* ARB_bindless_texture */
314 this->bindless_sampler_specified = false;
315 this->bindless_image_specified = false;
316 this->bound_sampler_specified = false;
317 this->bound_image_specified = false;
318 }
319
320 /**
321 * Determine whether the current GLSL version is sufficiently high to support
322 * a certain feature, and generate an error message if it isn't.
323 *
324 * \param required_glsl_version and \c required_glsl_es_version are
325 * interpreted as they are in _mesa_glsl_parse_state::is_version().
326 *
327 * \param locp is the parser location where the error should be reported.
328 *
329 * \param fmt (and additional arguments) constitute a printf-style error
330 * message to report if the version check fails. Information about the
331 * current and required GLSL versions will be appended. So, for example, if
332 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
333 * "foo unsupported") is called, the error message will be "foo unsupported in
334 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
335 */
336 bool
337 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
338 unsigned required_glsl_es_version,
339 YYLTYPE *locp, const char *fmt, ...)
340 {
341 if (this->is_version(required_glsl_version, required_glsl_es_version))
342 return true;
343
344 va_list args;
345 va_start(args, fmt);
346 char *problem = ralloc_vasprintf(this, fmt, args);
347 va_end(args);
348 const char *glsl_version_string
349 = glsl_compute_version_string(this, false, required_glsl_version);
350 const char *glsl_es_version_string
351 = glsl_compute_version_string(this, true, required_glsl_es_version);
352 const char *requirement_string = "";
353 if (required_glsl_version && required_glsl_es_version) {
354 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
355 glsl_version_string,
356 glsl_es_version_string);
357 } else if (required_glsl_version) {
358 requirement_string = ralloc_asprintf(this, " (%s required)",
359 glsl_version_string);
360 } else if (required_glsl_es_version) {
361 requirement_string = ralloc_asprintf(this, " (%s required)",
362 glsl_es_version_string);
363 }
364 _mesa_glsl_error(locp, this, "%s in %s%s",
365 problem, this->get_version_string(),
366 requirement_string);
367
368 return false;
369 }
370
371 /**
372 * Process a GLSL #version directive.
373 *
374 * \param version is the integer that follows the #version token.
375 *
376 * \param ident is a string identifier that follows the integer, if any is
377 * present. Otherwise NULL.
378 */
379 void
380 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
381 const char *ident)
382 {
383 bool es_token_present = false;
384 bool compat_token_present = false;
385 if (ident) {
386 if (strcmp(ident, "es") == 0) {
387 es_token_present = true;
388 } else if (version >= 150) {
389 if (strcmp(ident, "core") == 0) {
390 /* Accept the token. There's no need to record that this is
391 * a core profile shader since that's the only profile we support.
392 */
393 } else if (strcmp(ident, "compatibility") == 0) {
394 compat_token_present = true;
395
396 if (this->ctx->API != API_OPENGL_COMPAT) {
397 _mesa_glsl_error(locp, this,
398 "the compatibility profile is not supported");
399 }
400 } else {
401 _mesa_glsl_error(locp, this,
402 "\"%s\" is not a valid shading language profile; "
403 "if present, it must be \"core\"", ident);
404 }
405 } else {
406 _mesa_glsl_error(locp, this,
407 "illegal text following version number");
408 }
409 }
410
411 this->es_shader = es_token_present;
412 if (version == 100) {
413 if (es_token_present) {
414 _mesa_glsl_error(locp, this,
415 "GLSL 1.00 ES should be selected using "
416 "`#version 100'");
417 } else {
418 this->es_shader = true;
419 }
420 }
421
422 if (this->es_shader) {
423 this->ARB_texture_rectangle_enable = false;
424 }
425
426 if (this->forced_language_version)
427 this->language_version = this->forced_language_version;
428 else
429 this->language_version = version;
430
431 this->compat_shader = compat_token_present ||
432 (this->ctx->API == API_OPENGL_COMPAT &&
433 this->language_version == 140) ||
434 (!this->es_shader && this->language_version < 140);
435
436 bool supported = false;
437 for (unsigned i = 0; i < this->num_supported_versions; i++) {
438 if (this->supported_versions[i].ver == this->language_version
439 && this->supported_versions[i].es == this->es_shader) {
440 this->gl_version = this->supported_versions[i].gl_ver;
441 supported = true;
442 break;
443 }
444 }
445
446 if (!supported) {
447 _mesa_glsl_error(locp, this, "%s is not supported. "
448 "Supported versions are: %s",
449 this->get_version_string(),
450 this->supported_version_string);
451
452 /* On exit, the language_version must be set to a valid value.
453 * Later calls to _mesa_glsl_initialize_types will misbehave if
454 * the version is invalid.
455 */
456 switch (this->ctx->API) {
457 case API_OPENGL_COMPAT:
458 case API_OPENGL_CORE:
459 this->language_version = this->ctx->Const.GLSLVersion;
460 break;
461
462 case API_OPENGLES:
463 assert(!"Should not get here.");
464 /* FALLTHROUGH */
465
466 case API_OPENGLES2:
467 this->language_version = 100;
468 break;
469 }
470 }
471 }
472
473
474 /* This helper function will append the given message to the shader's
475 info log and report it via GL_ARB_debug_output. Per that extension,
476 'type' is one of the enum values classifying the message, and
477 'id' is the implementation-defined ID of the given message. */
478 static void
479 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
480 GLenum type, const char *fmt, va_list ap)
481 {
482 bool error = (type == MESA_DEBUG_TYPE_ERROR);
483 GLuint msg_id = 0;
484
485 assert(state->info_log != NULL);
486
487 /* Get the offset that the new message will be written to. */
488 int msg_offset = strlen(state->info_log);
489
490 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
491 locp->source,
492 locp->first_line,
493 locp->first_column,
494 error ? "error" : "warning");
495 ralloc_vasprintf_append(&state->info_log, fmt, ap);
496
497 const char *const msg = &state->info_log[msg_offset];
498 struct gl_context *ctx = state->ctx;
499
500 /* Report the error via GL_ARB_debug_output. */
501 _mesa_shader_debug(ctx, type, &msg_id, msg);
502
503 ralloc_strcat(&state->info_log, "\n");
504 }
505
506 void
507 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
508 const char *fmt, ...)
509 {
510 va_list ap;
511
512 state->error = true;
513
514 va_start(ap, fmt);
515 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
516 va_end(ap);
517 }
518
519
520 void
521 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
522 const char *fmt, ...)
523 {
524 va_list ap;
525
526 va_start(ap, fmt);
527 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
528 va_end(ap);
529 }
530
531
532 /**
533 * Enum representing the possible behaviors that can be specified in
534 * an #extension directive.
535 */
536 enum ext_behavior {
537 extension_disable,
538 extension_enable,
539 extension_require,
540 extension_warn
541 };
542
543 /**
544 * Element type for _mesa_glsl_supported_extensions
545 */
546 struct _mesa_glsl_extension {
547 /**
548 * Name of the extension when referred to in a GLSL extension
549 * statement
550 */
551 const char *name;
552
553 /**
554 * Whether this extension is a part of AEP
555 */
556 bool aep;
557
558 /**
559 * Predicate that checks whether the relevant extension is available for
560 * this context.
561 */
562 bool (*available_pred)(const struct gl_context *,
563 gl_api api, uint8_t version);
564
565 /**
566 * Flag in the _mesa_glsl_parse_state struct that should be set
567 * when this extension is enabled.
568 *
569 * See note in _mesa_glsl_extension::supported_flag about "pointer
570 * to member" types.
571 */
572 bool _mesa_glsl_parse_state::* enable_flag;
573
574 /**
575 * Flag in the _mesa_glsl_parse_state struct that should be set
576 * when the shader requests "warn" behavior for this extension.
577 *
578 * See note in _mesa_glsl_extension::supported_flag about "pointer
579 * to member" types.
580 */
581 bool _mesa_glsl_parse_state::* warn_flag;
582
583
584 bool compatible_with_state(const _mesa_glsl_parse_state *state,
585 gl_api api, uint8_t gl_version) const;
586 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
587 };
588
589 /** Checks if the context supports a user-facing extension */
590 #define EXT(name_str, driver_cap, ...) \
591 static MAYBE_UNUSED bool \
592 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
593 { \
594 return ctx->Extensions.driver_cap && (version >= \
595 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
596 }
597 #include "main/extensions_table.h"
598 #undef EXT
599
600 #define EXT(NAME) \
601 { "GL_" #NAME, false, has_##NAME, \
602 &_mesa_glsl_parse_state::NAME##_enable, \
603 &_mesa_glsl_parse_state::NAME##_warn }
604
605 #define EXT_AEP(NAME) \
606 { "GL_" #NAME, true, has_##NAME, \
607 &_mesa_glsl_parse_state::NAME##_enable, \
608 &_mesa_glsl_parse_state::NAME##_warn }
609
610 /**
611 * Table of extensions that can be enabled/disabled within a shader,
612 * and the conditions under which they are supported.
613 */
614 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
615 /* ARB extensions go here, sorted alphabetically.
616 */
617 EXT(ARB_ES3_1_compatibility),
618 EXT(ARB_ES3_2_compatibility),
619 EXT(ARB_arrays_of_arrays),
620 EXT(ARB_bindless_texture),
621 EXT(ARB_compatibility),
622 EXT(ARB_compute_shader),
623 EXT(ARB_compute_variable_group_size),
624 EXT(ARB_conservative_depth),
625 EXT(ARB_cull_distance),
626 EXT(ARB_derivative_control),
627 EXT(ARB_draw_buffers),
628 EXT(ARB_draw_instanced),
629 EXT(ARB_enhanced_layouts),
630 EXT(ARB_explicit_attrib_location),
631 EXT(ARB_explicit_uniform_location),
632 EXT(ARB_fragment_coord_conventions),
633 EXT(ARB_fragment_layer_viewport),
634 EXT(ARB_gpu_shader5),
635 EXT(ARB_gpu_shader_fp64),
636 EXT(ARB_gpu_shader_int64),
637 EXT(ARB_post_depth_coverage),
638 EXT(ARB_sample_shading),
639 EXT(ARB_separate_shader_objects),
640 EXT(ARB_shader_atomic_counter_ops),
641 EXT(ARB_shader_atomic_counters),
642 EXT(ARB_shader_ballot),
643 EXT(ARB_shader_bit_encoding),
644 EXT(ARB_shader_clock),
645 EXT(ARB_shader_draw_parameters),
646 EXT(ARB_shader_group_vote),
647 EXT(ARB_shader_image_load_store),
648 EXT(ARB_shader_image_size),
649 EXT(ARB_shader_precision),
650 EXT(ARB_shader_stencil_export),
651 EXT(ARB_shader_storage_buffer_object),
652 EXT(ARB_shader_subroutine),
653 EXT(ARB_shader_texture_image_samples),
654 EXT(ARB_shader_texture_lod),
655 EXT(ARB_shader_viewport_layer_array),
656 EXT(ARB_shading_language_420pack),
657 EXT(ARB_shading_language_packing),
658 EXT(ARB_tessellation_shader),
659 EXT(ARB_texture_cube_map_array),
660 EXT(ARB_texture_gather),
661 EXT(ARB_texture_multisample),
662 EXT(ARB_texture_query_levels),
663 EXT(ARB_texture_query_lod),
664 EXT(ARB_texture_rectangle),
665 EXT(ARB_uniform_buffer_object),
666 EXT(ARB_vertex_attrib_64bit),
667 EXT(ARB_viewport_array),
668
669 /* KHR extensions go here, sorted alphabetically.
670 */
671 EXT_AEP(KHR_blend_equation_advanced),
672
673 /* OES extensions go here, sorted alphabetically.
674 */
675 EXT(OES_EGL_image_external),
676 EXT(OES_EGL_image_external_essl3),
677 EXT(OES_geometry_point_size),
678 EXT(OES_geometry_shader),
679 EXT(OES_gpu_shader5),
680 EXT(OES_primitive_bounding_box),
681 EXT_AEP(OES_sample_variables),
682 EXT_AEP(OES_shader_image_atomic),
683 EXT(OES_shader_io_blocks),
684 EXT_AEP(OES_shader_multisample_interpolation),
685 EXT(OES_standard_derivatives),
686 EXT(OES_tessellation_point_size),
687 EXT(OES_tessellation_shader),
688 EXT(OES_texture_3D),
689 EXT(OES_texture_buffer),
690 EXT(OES_texture_cube_map_array),
691 EXT_AEP(OES_texture_storage_multisample_2d_array),
692 EXT(OES_viewport_array),
693
694 /* All other extensions go here, sorted alphabetically.
695 */
696 EXT(AMD_conservative_depth),
697 EXT(AMD_shader_stencil_export),
698 EXT(AMD_shader_trinary_minmax),
699 EXT(AMD_vertex_shader_layer),
700 EXT(AMD_vertex_shader_viewport_index),
701 EXT(ANDROID_extension_pack_es31a),
702 EXT(EXT_blend_func_extended),
703 EXT(EXT_frag_depth),
704 EXT(EXT_draw_buffers),
705 EXT(EXT_clip_cull_distance),
706 EXT(EXT_geometry_point_size),
707 EXT_AEP(EXT_geometry_shader),
708 EXT_AEP(EXT_gpu_shader5),
709 EXT_AEP(EXT_primitive_bounding_box),
710 EXT(EXT_separate_shader_objects),
711 EXT(EXT_shader_framebuffer_fetch),
712 EXT(EXT_shader_framebuffer_fetch_non_coherent),
713 EXT(EXT_shader_integer_mix),
714 EXT_AEP(EXT_shader_io_blocks),
715 EXT(EXT_shader_samples_identical),
716 EXT(EXT_tessellation_point_size),
717 EXT_AEP(EXT_tessellation_shader),
718 EXT(EXT_texture_array),
719 EXT_AEP(EXT_texture_buffer),
720 EXT_AEP(EXT_texture_cube_map_array),
721 EXT(INTEL_conservative_rasterization),
722 EXT(MESA_shader_integer_functions),
723 EXT(NV_image_formats),
724 };
725
726 #undef EXT
727
728
729 /**
730 * Determine whether a given extension is compatible with the target,
731 * API, and extension information in the current parser state.
732 */
733 bool _mesa_glsl_extension::compatible_with_state(
734 const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
735 {
736 return this->available_pred(state->ctx, api, gl_version);
737 }
738
739 /**
740 * Set the appropriate flags in the parser state to establish the
741 * given behavior for this extension.
742 */
743 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
744 ext_behavior behavior) const
745 {
746 /* Note: the ->* operator indexes into state by the
747 * offsets this->enable_flag and this->warn_flag. See
748 * _mesa_glsl_extension::supported_flag for more info.
749 */
750 state->*(this->enable_flag) = (behavior != extension_disable);
751 state->*(this->warn_flag) = (behavior == extension_warn);
752 }
753
754 /**
755 * Find an extension by name in _mesa_glsl_supported_extensions. If
756 * the name is not found, return NULL.
757 */
758 static const _mesa_glsl_extension *find_extension(const char *name)
759 {
760 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
761 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
762 return &_mesa_glsl_supported_extensions[i];
763 }
764 }
765 return NULL;
766 }
767
768 bool
769 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
770 const char *behavior_string, YYLTYPE *behavior_locp,
771 _mesa_glsl_parse_state *state)
772 {
773 uint8_t gl_version = state->ctx->Extensions.Version;
774 gl_api api = state->ctx->API;
775 ext_behavior behavior;
776 if (strcmp(behavior_string, "warn") == 0) {
777 behavior = extension_warn;
778 } else if (strcmp(behavior_string, "require") == 0) {
779 behavior = extension_require;
780 } else if (strcmp(behavior_string, "enable") == 0) {
781 behavior = extension_enable;
782 } else if (strcmp(behavior_string, "disable") == 0) {
783 behavior = extension_disable;
784 } else {
785 _mesa_glsl_error(behavior_locp, state,
786 "unknown extension behavior `%s'",
787 behavior_string);
788 return false;
789 }
790
791 /* If we're in a desktop context but with an ES shader, use an ES API enum
792 * to verify extension availability.
793 */
794 if (state->es_shader && api != API_OPENGLES2)
795 api = API_OPENGLES2;
796 /* Use the language-version derived GL version to extension checks, unless
797 * we're using meta, which sets the version to the max.
798 */
799 if (gl_version != 0xff)
800 gl_version = state->gl_version;
801
802 if (strcmp(name, "all") == 0) {
803 if ((behavior == extension_enable) || (behavior == extension_require)) {
804 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
805 (behavior == extension_enable)
806 ? "enable" : "require");
807 return false;
808 } else {
809 for (unsigned i = 0;
810 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
811 const _mesa_glsl_extension *extension
812 = &_mesa_glsl_supported_extensions[i];
813 if (extension->compatible_with_state(state, api, gl_version)) {
814 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
815 }
816 }
817 }
818 } else {
819 const _mesa_glsl_extension *extension = find_extension(name);
820 if (extension && extension->compatible_with_state(state, api, gl_version)) {
821 extension->set_flags(state, behavior);
822 if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
823 for (unsigned i = 0;
824 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
825 const _mesa_glsl_extension *extension =
826 &_mesa_glsl_supported_extensions[i];
827
828 if (!extension->aep)
829 continue;
830 /* AEP should not be enabled if all of the sub-extensions can't
831 * also be enabled. This is not the proper layer to do such
832 * error-checking though.
833 */
834 assert(extension->compatible_with_state(state, api, gl_version));
835 extension->set_flags(state, behavior);
836 }
837 }
838 } else {
839 static const char fmt[] = "extension `%s' unsupported in %s shader";
840
841 if (behavior == extension_require) {
842 _mesa_glsl_error(name_locp, state, fmt,
843 name, _mesa_shader_stage_to_string(state->stage));
844 return false;
845 } else {
846 _mesa_glsl_warning(name_locp, state, fmt,
847 name, _mesa_shader_stage_to_string(state->stage));
848 }
849 }
850 }
851
852 return true;
853 }
854
855
856 /**
857 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
858 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
859 * (process_array_constructor, et al) sufficient information to do type
860 * checking.
861 *
862 * Operates on assignments involving an aggregate initializer. E.g.,
863 *
864 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
865 *
866 * or more ridiculously,
867 *
868 * struct S {
869 * vec4 v[2];
870 * };
871 *
872 * struct {
873 * S a[2], b;
874 * int c;
875 * } aggregate = {
876 * {
877 * {
878 * {
879 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
880 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
881 * } // a[0].v
882 * }, // a[0]
883 * {
884 * {
885 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
886 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
887 * } // a[1].v
888 * } // a[1]
889 * }, // a
890 * {
891 * {
892 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
893 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
894 * } // b.v
895 * }, // b
896 * 4 // c
897 * };
898 *
899 * This pass is necessary because the right-hand side of <type> e = { ... }
900 * doesn't contain sufficient information to determine if the types match.
901 */
902 void
903 _mesa_ast_set_aggregate_type(const glsl_type *type,
904 ast_expression *expr)
905 {
906 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
907 ai->constructor_type = type;
908
909 /* If the aggregate is an array, recursively set its elements' types. */
910 if (type->is_array()) {
911 /* Each array element has the type type->fields.array.
912 *
913 * E.g., if <type> if struct S[2] we want to set each element's type to
914 * struct S.
915 */
916 for (exec_node *expr_node = ai->expressions.get_head_raw();
917 !expr_node->is_tail_sentinel();
918 expr_node = expr_node->next) {
919 ast_expression *expr = exec_node_data(ast_expression, expr_node,
920 link);
921
922 if (expr->oper == ast_aggregate)
923 _mesa_ast_set_aggregate_type(type->fields.array, expr);
924 }
925
926 /* If the aggregate is a struct, recursively set its fields' types. */
927 } else if (type->is_record()) {
928 exec_node *expr_node = ai->expressions.get_head_raw();
929
930 /* Iterate through the struct's fields. */
931 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
932 i++, expr_node = expr_node->next) {
933 ast_expression *expr = exec_node_data(ast_expression, expr_node,
934 link);
935
936 if (expr->oper == ast_aggregate) {
937 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
938 }
939 }
940 /* If the aggregate is a matrix, set its columns' types. */
941 } else if (type->is_matrix()) {
942 for (exec_node *expr_node = ai->expressions.get_head_raw();
943 !expr_node->is_tail_sentinel();
944 expr_node = expr_node->next) {
945 ast_expression *expr = exec_node_data(ast_expression, expr_node,
946 link);
947
948 if (expr->oper == ast_aggregate)
949 _mesa_ast_set_aggregate_type(type->column_type(), expr);
950 }
951 }
952 }
953
954 void
955 _mesa_ast_process_interface_block(YYLTYPE *locp,
956 _mesa_glsl_parse_state *state,
957 ast_interface_block *const block,
958 const struct ast_type_qualifier &q)
959 {
960 if (q.flags.q.buffer) {
961 if (!state->has_shader_storage_buffer_objects()) {
962 _mesa_glsl_error(locp, state,
963 "#version 430 / GL_ARB_shader_storage_buffer_object "
964 "required for defining shader storage blocks");
965 } else if (state->ARB_shader_storage_buffer_object_warn) {
966 _mesa_glsl_warning(locp, state,
967 "#version 430 / GL_ARB_shader_storage_buffer_object "
968 "required for defining shader storage blocks");
969 }
970 } else if (q.flags.q.uniform) {
971 if (!state->has_uniform_buffer_objects()) {
972 _mesa_glsl_error(locp, state,
973 "#version 140 / GL_ARB_uniform_buffer_object "
974 "required for defining uniform blocks");
975 } else if (state->ARB_uniform_buffer_object_warn) {
976 _mesa_glsl_warning(locp, state,
977 "#version 140 / GL_ARB_uniform_buffer_object "
978 "required for defining uniform blocks");
979 }
980 } else {
981 if (!state->has_shader_io_blocks()) {
982 if (state->es_shader) {
983 _mesa_glsl_error(locp, state,
984 "GL_OES_shader_io_blocks or #version 320 "
985 "required for using interface blocks");
986 } else {
987 _mesa_glsl_error(locp, state,
988 "#version 150 required for using "
989 "interface blocks");
990 }
991 }
992 }
993
994 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
995 * "It is illegal to have an input block in a vertex shader
996 * or an output block in a fragment shader"
997 */
998 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
999 _mesa_glsl_error(locp, state,
1000 "`in' interface block is not allowed for "
1001 "a vertex shader");
1002 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
1003 _mesa_glsl_error(locp, state,
1004 "`out' interface block is not allowed for "
1005 "a fragment shader");
1006 }
1007
1008 /* Since block arrays require names, and both features are added in
1009 * the same language versions, we don't have to explicitly
1010 * version-check both things.
1011 */
1012 if (block->instance_name != NULL) {
1013 state->check_version(150, 300, locp, "interface blocks with "
1014 "an instance name are not allowed");
1015 }
1016
1017 ast_type_qualifier::bitset_t interface_type_mask;
1018 struct ast_type_qualifier temp_type_qualifier;
1019
1020 /* Get a bitmask containing only the in/out/uniform/buffer
1021 * flags, allowing us to ignore other irrelevant flags like
1022 * interpolation qualifiers.
1023 */
1024 temp_type_qualifier.flags.i = 0;
1025 temp_type_qualifier.flags.q.uniform = true;
1026 temp_type_qualifier.flags.q.in = true;
1027 temp_type_qualifier.flags.q.out = true;
1028 temp_type_qualifier.flags.q.buffer = true;
1029 temp_type_qualifier.flags.q.patch = true;
1030 interface_type_mask = temp_type_qualifier.flags.i;
1031
1032 /* Get the block's interface qualifier. The interface_qualifier
1033 * production rule guarantees that only one bit will be set (and
1034 * it will be in/out/uniform).
1035 */
1036 ast_type_qualifier::bitset_t block_interface_qualifier = q.flags.i;
1037
1038 block->default_layout.flags.i |= block_interface_qualifier;
1039
1040 if (state->stage == MESA_SHADER_GEOMETRY &&
1041 state->has_explicit_attrib_stream() &&
1042 block->default_layout.flags.q.out) {
1043 /* Assign global layout's stream value. */
1044 block->default_layout.flags.q.stream = 1;
1045 block->default_layout.flags.q.explicit_stream = 0;
1046 block->default_layout.stream = state->out_qualifier->stream;
1047 }
1048
1049 if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1050 /* Assign global layout's xfb_buffer value. */
1051 block->default_layout.flags.q.xfb_buffer = 1;
1052 block->default_layout.flags.q.explicit_xfb_buffer = 0;
1053 block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1054 }
1055
1056 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1057 ast_type_qualifier& qualifier = member->type->qualifier;
1058 if ((qualifier.flags.i & interface_type_mask) == 0) {
1059 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1060 * "If no optional qualifier is used in a member declaration, the
1061 * qualifier of the variable is just in, out, or uniform as declared
1062 * by interface-qualifier."
1063 */
1064 qualifier.flags.i |= block_interface_qualifier;
1065 } else if ((qualifier.flags.i & interface_type_mask) !=
1066 block_interface_qualifier) {
1067 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1068 * "If optional qualifiers are used, they can include interpolation
1069 * and storage qualifiers and they must declare an input, output,
1070 * or uniform variable consistent with the interface qualifier of
1071 * the block."
1072 */
1073 _mesa_glsl_error(locp, state,
1074 "uniform/in/out qualifier on "
1075 "interface block member does not match "
1076 "the interface block");
1077 }
1078
1079 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1080 _mesa_glsl_error(locp, state,
1081 "invariant qualifiers can be used only "
1082 "in interface block members for shader "
1083 "inputs or outputs");
1084 }
1085 }
1086
1087 static void
1088 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1089 {
1090 if (q->is_subroutine_decl())
1091 printf("subroutine ");
1092
1093 if (q->subroutine_list) {
1094 printf("subroutine (");
1095 q->subroutine_list->print();
1096 printf(")");
1097 }
1098
1099 if (q->flags.q.constant)
1100 printf("const ");
1101
1102 if (q->flags.q.invariant)
1103 printf("invariant ");
1104
1105 if (q->flags.q.attribute)
1106 printf("attribute ");
1107
1108 if (q->flags.q.varying)
1109 printf("varying ");
1110
1111 if (q->flags.q.in && q->flags.q.out)
1112 printf("inout ");
1113 else {
1114 if (q->flags.q.in)
1115 printf("in ");
1116
1117 if (q->flags.q.out)
1118 printf("out ");
1119 }
1120
1121 if (q->flags.q.centroid)
1122 printf("centroid ");
1123 if (q->flags.q.sample)
1124 printf("sample ");
1125 if (q->flags.q.patch)
1126 printf("patch ");
1127 if (q->flags.q.uniform)
1128 printf("uniform ");
1129 if (q->flags.q.buffer)
1130 printf("buffer ");
1131 if (q->flags.q.smooth)
1132 printf("smooth ");
1133 if (q->flags.q.flat)
1134 printf("flat ");
1135 if (q->flags.q.noperspective)
1136 printf("noperspective ");
1137 }
1138
1139
1140 void
1141 ast_node::print(void) const
1142 {
1143 printf("unhandled node ");
1144 }
1145
1146
1147 ast_node::ast_node(void)
1148 {
1149 this->location.source = 0;
1150 this->location.first_line = 0;
1151 this->location.first_column = 0;
1152 this->location.last_line = 0;
1153 this->location.last_column = 0;
1154 }
1155
1156
1157 static void
1158 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1159 {
1160 if (array_specifier)
1161 array_specifier->print();
1162 }
1163
1164
1165 void
1166 ast_compound_statement::print(void) const
1167 {
1168 printf("{\n");
1169
1170 foreach_list_typed(ast_node, ast, link, &this->statements) {
1171 ast->print();
1172 }
1173
1174 printf("}\n");
1175 }
1176
1177
1178 ast_compound_statement::ast_compound_statement(int new_scope,
1179 ast_node *statements)
1180 {
1181 this->new_scope = new_scope;
1182
1183 if (statements != NULL) {
1184 this->statements.push_degenerate_list_at_head(&statements->link);
1185 }
1186 }
1187
1188
1189 void
1190 ast_expression::print(void) const
1191 {
1192 switch (oper) {
1193 case ast_assign:
1194 case ast_mul_assign:
1195 case ast_div_assign:
1196 case ast_mod_assign:
1197 case ast_add_assign:
1198 case ast_sub_assign:
1199 case ast_ls_assign:
1200 case ast_rs_assign:
1201 case ast_and_assign:
1202 case ast_xor_assign:
1203 case ast_or_assign:
1204 subexpressions[0]->print();
1205 printf("%s ", operator_string(oper));
1206 subexpressions[1]->print();
1207 break;
1208
1209 case ast_field_selection:
1210 subexpressions[0]->print();
1211 printf(". %s ", primary_expression.identifier);
1212 break;
1213
1214 case ast_plus:
1215 case ast_neg:
1216 case ast_bit_not:
1217 case ast_logic_not:
1218 case ast_pre_inc:
1219 case ast_pre_dec:
1220 printf("%s ", operator_string(oper));
1221 subexpressions[0]->print();
1222 break;
1223
1224 case ast_post_inc:
1225 case ast_post_dec:
1226 subexpressions[0]->print();
1227 printf("%s ", operator_string(oper));
1228 break;
1229
1230 case ast_conditional:
1231 subexpressions[0]->print();
1232 printf("? ");
1233 subexpressions[1]->print();
1234 printf(": ");
1235 subexpressions[2]->print();
1236 break;
1237
1238 case ast_array_index:
1239 subexpressions[0]->print();
1240 printf("[ ");
1241 subexpressions[1]->print();
1242 printf("] ");
1243 break;
1244
1245 case ast_function_call: {
1246 subexpressions[0]->print();
1247 printf("( ");
1248
1249 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1250 if (&ast->link != this->expressions.get_head())
1251 printf(", ");
1252
1253 ast->print();
1254 }
1255
1256 printf(") ");
1257 break;
1258 }
1259
1260 case ast_identifier:
1261 printf("%s ", primary_expression.identifier);
1262 break;
1263
1264 case ast_int_constant:
1265 printf("%d ", primary_expression.int_constant);
1266 break;
1267
1268 case ast_uint_constant:
1269 printf("%u ", primary_expression.uint_constant);
1270 break;
1271
1272 case ast_float_constant:
1273 printf("%f ", primary_expression.float_constant);
1274 break;
1275
1276 case ast_double_constant:
1277 printf("%f ", primary_expression.double_constant);
1278 break;
1279
1280 case ast_int64_constant:
1281 printf("%" PRId64 " ", primary_expression.int64_constant);
1282 break;
1283
1284 case ast_uint64_constant:
1285 printf("%" PRIu64 " ", primary_expression.uint64_constant);
1286 break;
1287
1288 case ast_bool_constant:
1289 printf("%s ",
1290 primary_expression.bool_constant
1291 ? "true" : "false");
1292 break;
1293
1294 case ast_sequence: {
1295 printf("( ");
1296 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1297 if (&ast->link != this->expressions.get_head())
1298 printf(", ");
1299
1300 ast->print();
1301 }
1302 printf(") ");
1303 break;
1304 }
1305
1306 case ast_aggregate: {
1307 printf("{ ");
1308 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1309 if (&ast->link != this->expressions.get_head())
1310 printf(", ");
1311
1312 ast->print();
1313 }
1314 printf("} ");
1315 break;
1316 }
1317
1318 default:
1319 assert(0);
1320 break;
1321 }
1322 }
1323
1324 ast_expression::ast_expression(int oper,
1325 ast_expression *ex0,
1326 ast_expression *ex1,
1327 ast_expression *ex2) :
1328 primary_expression()
1329 {
1330 this->oper = ast_operators(oper);
1331 this->subexpressions[0] = ex0;
1332 this->subexpressions[1] = ex1;
1333 this->subexpressions[2] = ex2;
1334 this->non_lvalue_description = NULL;
1335 this->is_lhs = false;
1336 }
1337
1338
1339 void
1340 ast_expression_statement::print(void) const
1341 {
1342 if (expression)
1343 expression->print();
1344
1345 printf("; ");
1346 }
1347
1348
1349 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1350 expression(ex)
1351 {
1352 /* empty */
1353 }
1354
1355
1356 void
1357 ast_function::print(void) const
1358 {
1359 return_type->print();
1360 printf(" %s (", identifier);
1361
1362 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1363 ast->print();
1364 }
1365
1366 printf(")");
1367 }
1368
1369
1370 ast_function::ast_function(void)
1371 : return_type(NULL), identifier(NULL), is_definition(false),
1372 signature(NULL)
1373 {
1374 /* empty */
1375 }
1376
1377
1378 void
1379 ast_fully_specified_type::print(void) const
1380 {
1381 _mesa_ast_type_qualifier_print(& qualifier);
1382 specifier->print();
1383 }
1384
1385
1386 void
1387 ast_parameter_declarator::print(void) const
1388 {
1389 type->print();
1390 if (identifier)
1391 printf("%s ", identifier);
1392 ast_opt_array_dimensions_print(array_specifier);
1393 }
1394
1395
1396 void
1397 ast_function_definition::print(void) const
1398 {
1399 prototype->print();
1400 body->print();
1401 }
1402
1403
1404 void
1405 ast_declaration::print(void) const
1406 {
1407 printf("%s ", identifier);
1408 ast_opt_array_dimensions_print(array_specifier);
1409
1410 if (initializer) {
1411 printf("= ");
1412 initializer->print();
1413 }
1414 }
1415
1416
1417 ast_declaration::ast_declaration(const char *identifier,
1418 ast_array_specifier *array_specifier,
1419 ast_expression *initializer)
1420 {
1421 this->identifier = identifier;
1422 this->array_specifier = array_specifier;
1423 this->initializer = initializer;
1424 }
1425
1426
1427 void
1428 ast_declarator_list::print(void) const
1429 {
1430 assert(type || invariant);
1431
1432 if (type)
1433 type->print();
1434 else if (invariant)
1435 printf("invariant ");
1436 else
1437 printf("precise ");
1438
1439 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1440 if (&ast->link != this->declarations.get_head())
1441 printf(", ");
1442
1443 ast->print();
1444 }
1445
1446 printf("; ");
1447 }
1448
1449
1450 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1451 {
1452 this->type = type;
1453 this->invariant = false;
1454 this->precise = false;
1455 }
1456
1457 void
1458 ast_jump_statement::print(void) const
1459 {
1460 switch (mode) {
1461 case ast_continue:
1462 printf("continue; ");
1463 break;
1464 case ast_break:
1465 printf("break; ");
1466 break;
1467 case ast_return:
1468 printf("return ");
1469 if (opt_return_value)
1470 opt_return_value->print();
1471
1472 printf("; ");
1473 break;
1474 case ast_discard:
1475 printf("discard; ");
1476 break;
1477 }
1478 }
1479
1480
1481 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1482 : opt_return_value(NULL)
1483 {
1484 this->mode = ast_jump_modes(mode);
1485
1486 if (mode == ast_return)
1487 opt_return_value = return_value;
1488 }
1489
1490
1491 void
1492 ast_selection_statement::print(void) const
1493 {
1494 printf("if ( ");
1495 condition->print();
1496 printf(") ");
1497
1498 then_statement->print();
1499
1500 if (else_statement) {
1501 printf("else ");
1502 else_statement->print();
1503 }
1504 }
1505
1506
1507 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1508 ast_node *then_statement,
1509 ast_node *else_statement)
1510 {
1511 this->condition = condition;
1512 this->then_statement = then_statement;
1513 this->else_statement = else_statement;
1514 }
1515
1516
1517 void
1518 ast_switch_statement::print(void) const
1519 {
1520 printf("switch ( ");
1521 test_expression->print();
1522 printf(") ");
1523
1524 body->print();
1525 }
1526
1527
1528 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1529 ast_node *body)
1530 {
1531 this->test_expression = test_expression;
1532 this->body = body;
1533 }
1534
1535
1536 void
1537 ast_switch_body::print(void) const
1538 {
1539 printf("{\n");
1540 if (stmts != NULL) {
1541 stmts->print();
1542 }
1543 printf("}\n");
1544 }
1545
1546
1547 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1548 {
1549 this->stmts = stmts;
1550 }
1551
1552
1553 void ast_case_label::print(void) const
1554 {
1555 if (test_value != NULL) {
1556 printf("case ");
1557 test_value->print();
1558 printf(": ");
1559 } else {
1560 printf("default: ");
1561 }
1562 }
1563
1564
1565 ast_case_label::ast_case_label(ast_expression *test_value)
1566 {
1567 this->test_value = test_value;
1568 }
1569
1570
1571 void ast_case_label_list::print(void) const
1572 {
1573 foreach_list_typed(ast_node, ast, link, & this->labels) {
1574 ast->print();
1575 }
1576 printf("\n");
1577 }
1578
1579
1580 ast_case_label_list::ast_case_label_list(void)
1581 {
1582 }
1583
1584
1585 void ast_case_statement::print(void) const
1586 {
1587 labels->print();
1588 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1589 ast->print();
1590 printf("\n");
1591 }
1592 }
1593
1594
1595 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1596 {
1597 this->labels = labels;
1598 }
1599
1600
1601 void ast_case_statement_list::print(void) const
1602 {
1603 foreach_list_typed(ast_node, ast, link, & this->cases) {
1604 ast->print();
1605 }
1606 }
1607
1608
1609 ast_case_statement_list::ast_case_statement_list(void)
1610 {
1611 }
1612
1613
1614 void
1615 ast_iteration_statement::print(void) const
1616 {
1617 switch (mode) {
1618 case ast_for:
1619 printf("for( ");
1620 if (init_statement)
1621 init_statement->print();
1622 printf("; ");
1623
1624 if (condition)
1625 condition->print();
1626 printf("; ");
1627
1628 if (rest_expression)
1629 rest_expression->print();
1630 printf(") ");
1631
1632 body->print();
1633 break;
1634
1635 case ast_while:
1636 printf("while ( ");
1637 if (condition)
1638 condition->print();
1639 printf(") ");
1640 body->print();
1641 break;
1642
1643 case ast_do_while:
1644 printf("do ");
1645 body->print();
1646 printf("while ( ");
1647 if (condition)
1648 condition->print();
1649 printf("); ");
1650 break;
1651 }
1652 }
1653
1654
1655 ast_iteration_statement::ast_iteration_statement(int mode,
1656 ast_node *init,
1657 ast_node *condition,
1658 ast_expression *rest_expression,
1659 ast_node *body)
1660 {
1661 this->mode = ast_iteration_modes(mode);
1662 this->init_statement = init;
1663 this->condition = condition;
1664 this->rest_expression = rest_expression;
1665 this->body = body;
1666 }
1667
1668
1669 void
1670 ast_struct_specifier::print(void) const
1671 {
1672 printf("struct %s { ", name);
1673 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1674 ast->print();
1675 }
1676 printf("} ");
1677 }
1678
1679
1680 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1681 ast_declarator_list *declarator_list)
1682 : name(identifier), layout(NULL), declarations(), is_declaration(true),
1683 type(NULL)
1684 {
1685 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1686 }
1687
1688 void ast_subroutine_list::print(void) const
1689 {
1690 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1691 if (&ast->link != this->declarations.get_head())
1692 printf(", ");
1693 ast->print();
1694 }
1695 }
1696
1697 static void
1698 set_shader_inout_layout(struct gl_shader *shader,
1699 struct _mesa_glsl_parse_state *state)
1700 {
1701 /* Should have been prevented by the parser. */
1702 if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1703 shader->Stage == MESA_SHADER_VERTEX) {
1704 assert(!state->in_qualifier->flags.i);
1705 } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1706 shader->Stage != MESA_SHADER_TESS_EVAL) {
1707 assert(!state->in_qualifier->flags.i);
1708 }
1709
1710 if (shader->Stage != MESA_SHADER_COMPUTE) {
1711 /* Should have been prevented by the parser. */
1712 assert(!state->cs_input_local_size_specified);
1713 assert(!state->cs_input_local_size_variable_specified);
1714 }
1715
1716 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1717 /* Should have been prevented by the parser. */
1718 assert(!state->fs_uses_gl_fragcoord);
1719 assert(!state->fs_redeclares_gl_fragcoord);
1720 assert(!state->fs_pixel_center_integer);
1721 assert(!state->fs_origin_upper_left);
1722 assert(!state->fs_early_fragment_tests);
1723 assert(!state->fs_inner_coverage);
1724 assert(!state->fs_post_depth_coverage);
1725 }
1726
1727 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1728 if (state->out_qualifier->out_xfb_stride[i]) {
1729 unsigned xfb_stride;
1730 if (state->out_qualifier->out_xfb_stride[i]->
1731 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1732 true)) {
1733 shader->TransformFeedbackBufferStride[i] = xfb_stride;
1734 }
1735 }
1736 }
1737
1738 switch (shader->Stage) {
1739 case MESA_SHADER_TESS_CTRL:
1740 shader->info.TessCtrl.VerticesOut = 0;
1741 if (state->tcs_output_vertices_specified) {
1742 unsigned vertices;
1743 if (state->out_qualifier->vertices->
1744 process_qualifier_constant(state, "vertices", &vertices,
1745 false)) {
1746
1747 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1748 if (vertices > state->Const.MaxPatchVertices) {
1749 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1750 "GL_MAX_PATCH_VERTICES", vertices);
1751 }
1752 shader->info.TessCtrl.VerticesOut = vertices;
1753 }
1754 }
1755 break;
1756 case MESA_SHADER_TESS_EVAL:
1757 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1758 if (state->in_qualifier->flags.q.prim_type)
1759 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1760
1761 shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1762 if (state->in_qualifier->flags.q.vertex_spacing)
1763 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1764
1765 shader->info.TessEval.VertexOrder = 0;
1766 if (state->in_qualifier->flags.q.ordering)
1767 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1768
1769 shader->info.TessEval.PointMode = -1;
1770 if (state->in_qualifier->flags.q.point_mode)
1771 shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1772 break;
1773 case MESA_SHADER_GEOMETRY:
1774 shader->info.Geom.VerticesOut = -1;
1775 if (state->out_qualifier->flags.q.max_vertices) {
1776 unsigned qual_max_vertices;
1777 if (state->out_qualifier->max_vertices->
1778 process_qualifier_constant(state, "max_vertices",
1779 &qual_max_vertices, true)) {
1780
1781 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1782 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1783 _mesa_glsl_error(&loc, state,
1784 "maximum output vertices (%d) exceeds "
1785 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1786 qual_max_vertices);
1787 }
1788 shader->info.Geom.VerticesOut = qual_max_vertices;
1789 }
1790 }
1791
1792 if (state->gs_input_prim_type_specified) {
1793 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1794 } else {
1795 shader->info.Geom.InputType = PRIM_UNKNOWN;
1796 }
1797
1798 if (state->out_qualifier->flags.q.prim_type) {
1799 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1800 } else {
1801 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1802 }
1803
1804 shader->info.Geom.Invocations = 0;
1805 if (state->in_qualifier->flags.q.invocations) {
1806 unsigned invocations;
1807 if (state->in_qualifier->invocations->
1808 process_qualifier_constant(state, "invocations",
1809 &invocations, false)) {
1810
1811 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1812 if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
1813 _mesa_glsl_error(&loc, state,
1814 "invocations (%d) exceeds "
1815 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1816 invocations);
1817 }
1818 shader->info.Geom.Invocations = invocations;
1819 }
1820 }
1821 break;
1822
1823 case MESA_SHADER_COMPUTE:
1824 if (state->cs_input_local_size_specified) {
1825 for (int i = 0; i < 3; i++)
1826 shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1827 } else {
1828 for (int i = 0; i < 3; i++)
1829 shader->info.Comp.LocalSize[i] = 0;
1830 }
1831
1832 shader->info.Comp.LocalSizeVariable =
1833 state->cs_input_local_size_variable_specified;
1834 break;
1835
1836 case MESA_SHADER_FRAGMENT:
1837 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1838 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1839 shader->pixel_center_integer = state->fs_pixel_center_integer;
1840 shader->origin_upper_left = state->fs_origin_upper_left;
1841 shader->ARB_fragment_coord_conventions_enable =
1842 state->ARB_fragment_coord_conventions_enable;
1843 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1844 shader->InnerCoverage = state->fs_inner_coverage;
1845 shader->PostDepthCoverage = state->fs_post_depth_coverage;
1846 shader->BlendSupport = state->fs_blend_support;
1847 break;
1848
1849 default:
1850 /* Nothing to do. */
1851 break;
1852 }
1853
1854 shader->bindless_sampler = state->bindless_sampler_specified;
1855 shader->bindless_image = state->bindless_image_specified;
1856 shader->bound_sampler = state->bound_sampler_specified;
1857 shader->bound_image = state->bound_image_specified;
1858 }
1859
1860 /* src can be NULL if only the symbols found in the exec_list should be
1861 * copied
1862 */
1863 void
1864 _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
1865 struct glsl_symbol_table *src,
1866 struct glsl_symbol_table *dest)
1867 {
1868 foreach_in_list (ir_instruction, ir, shader_ir) {
1869 switch (ir->ir_type) {
1870 case ir_type_function:
1871 dest->add_function((ir_function *) ir);
1872 break;
1873 case ir_type_variable: {
1874 ir_variable *const var = (ir_variable *) ir;
1875
1876 if (var->data.mode != ir_var_temporary)
1877 dest->add_variable(var);
1878 break;
1879 }
1880 default:
1881 break;
1882 }
1883 }
1884
1885 if (src != NULL) {
1886 /* Explicitly copy the gl_PerVertex interface definitions because these
1887 * are needed to check they are the same during the interstage link.
1888 * They can’t necessarily be found via the exec_list because the members
1889 * might not be referenced. The GL spec still requires that they match
1890 * in that case.
1891 */
1892 const glsl_type *iface =
1893 src->get_interface("gl_PerVertex", ir_var_shader_in);
1894 if (iface)
1895 dest->add_interface(iface->name, iface, ir_var_shader_in);
1896
1897 iface = src->get_interface("gl_PerVertex", ir_var_shader_out);
1898 if (iface)
1899 dest->add_interface(iface->name, iface, ir_var_shader_out);
1900 }
1901 }
1902
1903 extern "C" {
1904
1905 static void
1906 assign_subroutine_indexes(struct _mesa_glsl_parse_state *state)
1907 {
1908 int j, k;
1909 int index = 0;
1910
1911 for (j = 0; j < state->num_subroutines; j++) {
1912 while (state->subroutines[j]->subroutine_index == -1) {
1913 for (k = 0; k < state->num_subroutines; k++) {
1914 if (state->subroutines[k]->subroutine_index == index)
1915 break;
1916 else if (k == state->num_subroutines - 1) {
1917 state->subroutines[j]->subroutine_index = index;
1918 }
1919 }
1920 index++;
1921 }
1922 }
1923 }
1924
1925 static void
1926 add_builtin_defines(struct _mesa_glsl_parse_state *state,
1927 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1928 struct glcpp_parser *data,
1929 unsigned version,
1930 bool es)
1931 {
1932 unsigned gl_version = state->ctx->Extensions.Version;
1933 gl_api api = state->ctx->API;
1934
1935 if (gl_version != 0xff) {
1936 unsigned i;
1937 for (i = 0; i < state->num_supported_versions; i++) {
1938 if (state->supported_versions[i].ver == version &&
1939 state->supported_versions[i].es == es) {
1940 gl_version = state->supported_versions[i].gl_ver;
1941 break;
1942 }
1943 }
1944
1945 if (i == state->num_supported_versions)
1946 return;
1947 }
1948
1949 if (es)
1950 api = API_OPENGLES2;
1951
1952 for (unsigned i = 0;
1953 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
1954 const _mesa_glsl_extension *extension
1955 = &_mesa_glsl_supported_extensions[i];
1956 if (extension->compatible_with_state(state, api, gl_version)) {
1957 add_builtin_define(data, extension->name, 1);
1958 }
1959 }
1960 }
1961
1962 /* Implements parsing checks that we can't do during parsing */
1963 static void
1964 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
1965 {
1966 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
1967 YYLTYPE loc;
1968 memset(&loc, 0, sizeof(loc));
1969 _mesa_glsl_error(&loc, state, "Compute shaders require "
1970 "GLSL 4.30 or GLSL ES 3.10");
1971 }
1972 }
1973
1974 static void
1975 opt_shader_and_create_symbol_table(struct gl_context *ctx,
1976 struct glsl_symbol_table *source_symbols,
1977 struct gl_shader *shader)
1978 {
1979 assert(shader->CompileStatus != COMPILE_FAILURE &&
1980 !shader->ir->is_empty());
1981
1982 struct gl_shader_compiler_options *options =
1983 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1984
1985 /* Do some optimization at compile time to reduce shader IR size
1986 * and reduce later work if the same shader is linked multiple times
1987 */
1988 if (ctx->Const.GLSLOptimizeConservatively) {
1989 /* Run it just once. */
1990 do_common_optimization(shader->ir, false, false, options,
1991 ctx->Const.NativeIntegers);
1992 } else {
1993 /* Repeat it until it stops making changes. */
1994 while (do_common_optimization(shader->ir, false, false, options,
1995 ctx->Const.NativeIntegers))
1996 ;
1997 }
1998
1999 validate_ir_tree(shader->ir);
2000
2001 enum ir_variable_mode other;
2002 switch (shader->Stage) {
2003 case MESA_SHADER_VERTEX:
2004 other = ir_var_shader_in;
2005 break;
2006 case MESA_SHADER_FRAGMENT:
2007 other = ir_var_shader_out;
2008 break;
2009 default:
2010 /* Something invalid to ensure optimize_dead_builtin_uniforms
2011 * doesn't remove anything other than uniforms or constants.
2012 */
2013 other = ir_var_mode_count;
2014 break;
2015 }
2016
2017 optimize_dead_builtin_variables(shader->ir, other);
2018
2019 validate_ir_tree(shader->ir);
2020
2021 /* Retain any live IR, but trash the rest. */
2022 reparent_ir(shader->ir, shader->ir);
2023
2024 /* Destroy the symbol table. Create a new symbol table that contains only
2025 * the variables and functions that still exist in the IR. The symbol
2026 * table will be used later during linking.
2027 *
2028 * There must NOT be any freed objects still referenced by the symbol
2029 * table. That could cause the linker to dereference freed memory.
2030 *
2031 * We don't have to worry about types or interface-types here because those
2032 * are fly-weights that are looked up by glsl_type.
2033 */
2034 _mesa_glsl_copy_symbols_from_table(shader->ir, source_symbols,
2035 shader->symbols);
2036 }
2037
2038 void
2039 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
2040 bool dump_ast, bool dump_hir, bool force_recompile)
2041 {
2042 const char *source = force_recompile && shader->FallbackSource ?
2043 shader->FallbackSource : shader->Source;
2044
2045 if (!force_recompile) {
2046 if (ctx->Cache) {
2047 char buf[41];
2048 disk_cache_compute_key(ctx->Cache, source, strlen(source),
2049 shader->sha1);
2050 if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
2051 /* We've seen this shader before and know it compiles */
2052 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2053 _mesa_sha1_format(buf, shader->sha1);
2054 fprintf(stderr, "deferring compile of shader: %s\n", buf);
2055 }
2056 shader->CompileStatus = COMPILE_SKIPPED;
2057
2058 free((void *)shader->FallbackSource);
2059 shader->FallbackSource = NULL;
2060 return;
2061 }
2062 }
2063 } else {
2064 /* We should only ever end up here if a re-compile has been forced by a
2065 * shader cache miss. In which case we can skip the compile if its
2066 * already be done by a previous fallback or the initial compile call.
2067 */
2068 if (shader->CompileStatus == COMPILE_SUCCESS)
2069 return;
2070
2071 if (shader->CompileStatus == COMPILED_NO_OPTS) {
2072 opt_shader_and_create_symbol_table(ctx,
2073 NULL, /* source_symbols */
2074 shader);
2075 shader->CompileStatus = COMPILE_SUCCESS;
2076 return;
2077 }
2078 }
2079
2080 struct _mesa_glsl_parse_state *state =
2081 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
2082
2083 if (ctx->Const.GenerateTemporaryNames)
2084 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
2085 false, true);
2086
2087 state->error = glcpp_preprocess(state, &source, &state->info_log,
2088 add_builtin_defines, state, ctx);
2089
2090 if (!state->error) {
2091 _mesa_glsl_lexer_ctor(state, source);
2092 _mesa_glsl_parse(state);
2093 _mesa_glsl_lexer_dtor(state);
2094 do_late_parsing_checks(state);
2095 }
2096
2097 if (dump_ast) {
2098 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
2099 ast->print();
2100 }
2101 printf("\n\n");
2102 }
2103
2104 ralloc_free(shader->ir);
2105 shader->ir = new(shader) exec_list;
2106 if (!state->error && !state->translation_unit.is_empty())
2107 _mesa_ast_to_hir(shader->ir, state);
2108
2109 if (!state->error) {
2110 validate_ir_tree(shader->ir);
2111
2112 /* Print out the unoptimized IR. */
2113 if (dump_hir) {
2114 _mesa_print_ir(stdout, shader->ir, state);
2115 }
2116 }
2117
2118 if (shader->InfoLog)
2119 ralloc_free(shader->InfoLog);
2120
2121 if (!state->error)
2122 set_shader_inout_layout(shader, state);
2123
2124 shader->symbols = new(shader->ir) glsl_symbol_table;
2125 shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
2126 shader->InfoLog = state->info_log;
2127 shader->Version = state->language_version;
2128 shader->IsES = state->es_shader;
2129
2130 if (!state->error && !shader->ir->is_empty()) {
2131 assign_subroutine_indexes(state);
2132 lower_subroutine(shader->ir, state);
2133
2134 if (!ctx->Cache || force_recompile)
2135 opt_shader_and_create_symbol_table(ctx, state->symbols, shader);
2136 else {
2137 reparent_ir(shader->ir, shader->ir);
2138 shader->CompileStatus = COMPILED_NO_OPTS;
2139 }
2140 }
2141
2142 if (!force_recompile) {
2143 free((void *)shader->FallbackSource);
2144 shader->FallbackSource = NULL;
2145 }
2146
2147 delete state->symbols;
2148 ralloc_free(state);
2149 }
2150
2151 } /* extern "C" */
2152 /**
2153 * Do the set of common optimizations passes
2154 *
2155 * \param ir List of instructions to be optimized
2156 * \param linked Is the shader linked? This enables
2157 * optimizations passes that remove code at
2158 * global scope and could cause linking to
2159 * fail.
2160 * \param uniform_locations_assigned Have locations already been assigned for
2161 * uniforms? This prevents the declarations
2162 * of unused uniforms from being removed.
2163 * The setting of this flag only matters if
2164 * \c linked is \c true.
2165 * \param options The driver's preferred shader options.
2166 * \param native_integers Selects optimizations that depend on the
2167 * implementations supporting integers
2168 * natively (as opposed to supporting
2169 * integers in floating point registers).
2170 */
2171 bool
2172 do_common_optimization(exec_list *ir, bool linked,
2173 bool uniform_locations_assigned,
2174 const struct gl_shader_compiler_options *options,
2175 bool native_integers)
2176 {
2177 const bool debug = false;
2178 GLboolean progress = GL_FALSE;
2179
2180 #define OPT(PASS, ...) do { \
2181 if (debug) { \
2182 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2183 const bool opt_progress = PASS(__VA_ARGS__); \
2184 progress = opt_progress || progress; \
2185 if (opt_progress) \
2186 _mesa_print_ir(stderr, ir, NULL); \
2187 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2188 #PASS, opt_progress ? "made" : "no"); \
2189 } else { \
2190 progress = PASS(__VA_ARGS__) || progress; \
2191 } \
2192 } while (false)
2193
2194 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2195
2196 if (linked) {
2197 OPT(do_function_inlining, ir);
2198 OPT(do_dead_functions, ir);
2199 OPT(do_structure_splitting, ir);
2200 }
2201 propagate_invariance(ir);
2202 OPT(do_if_simplification, ir);
2203 OPT(opt_flatten_nested_if_blocks, ir);
2204 OPT(opt_conditional_discard, ir);
2205 OPT(do_copy_propagation, ir);
2206 OPT(do_copy_propagation_elements, ir);
2207
2208 if (options->OptimizeForAOS && !linked)
2209 OPT(opt_flip_matrices, ir);
2210
2211 if (linked && options->OptimizeForAOS) {
2212 OPT(do_vectorize, ir);
2213 }
2214
2215 if (linked)
2216 OPT(do_dead_code, ir, uniform_locations_assigned);
2217 else
2218 OPT(do_dead_code_unlinked, ir);
2219 OPT(do_dead_code_local, ir);
2220 OPT(do_tree_grafting, ir);
2221 OPT(do_constant_propagation, ir);
2222 if (linked)
2223 OPT(do_constant_variable, ir);
2224 else
2225 OPT(do_constant_variable_unlinked, ir);
2226 OPT(do_constant_folding, ir);
2227 OPT(do_minmax_prune, ir);
2228 OPT(do_rebalance_tree, ir);
2229 OPT(do_algebraic, ir, native_integers, options);
2230 OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2231 options->EmitNoCont, options->EmitNoLoops);
2232 OPT(do_vec_index_to_swizzle, ir);
2233 OPT(lower_vector_insert, ir, false);
2234 OPT(optimize_swizzles, ir);
2235
2236 OPT(optimize_split_arrays, ir, linked);
2237 OPT(optimize_redundant_jumps, ir);
2238
2239 if (options->MaxUnrollIterations) {
2240 loop_state *ls = analyze_loop_variables(ir);
2241 if (ls->loop_found) {
2242 bool loop_progress = unroll_loops(ir, ls, options);
2243 while (loop_progress) {
2244 loop_progress = false;
2245 loop_progress |= do_constant_propagation(ir);
2246 loop_progress |= do_if_simplification(ir);
2247
2248 /* Some drivers only call do_common_optimization() once rather
2249 * than in a loop. So we must call do_lower_jumps() after
2250 * unrolling a loop because for drivers that use LLVM validation
2251 * will fail if a jump is not the last instruction in the block.
2252 * For example the following will fail LLVM validation:
2253 *
2254 * (loop (
2255 * ...
2256 * break
2257 * (assign (x) (var_ref v124) (expression int + (var_ref v124)
2258 * (constant int (1)) ) )
2259 * ))
2260 */
2261 loop_progress |= do_lower_jumps(ir, true, true,
2262 options->EmitNoMainReturn,
2263 options->EmitNoCont,
2264 options->EmitNoLoops);
2265 }
2266 progress |= loop_progress;
2267 }
2268 delete ls;
2269 }
2270
2271 #undef OPT
2272
2273 return progress;
2274 }
2275
2276 extern "C" {
2277
2278 /**
2279 * To be called at GL teardown time, this frees compiler datastructures.
2280 *
2281 * After calling this, any previously compiled shaders and shader
2282 * programs would be invalid. So this should happen at approximately
2283 * program exit.
2284 */
2285 void
2286 _mesa_destroy_shader_compiler(void)
2287 {
2288 _mesa_destroy_shader_compiler_caches();
2289
2290 _mesa_glsl_release_types();
2291 }
2292
2293 /**
2294 * Releases compiler caches to trade off performance for memory.
2295 *
2296 * Intended to be used with glReleaseShaderCompiler().
2297 */
2298 void
2299 _mesa_destroy_shader_compiler_caches(void)
2300 {
2301 _mesa_glsl_release_builtin_functions();
2302 }
2303
2304 }