2 * Copyright © 2008, 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
23 #include <inttypes.h> /* for PRIx64 macro */
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/formats.h"
32 #include "main/shaderobj.h"
33 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
34 #include "util/ralloc.h"
35 #include "util/disk_cache.h"
36 #include "util/mesa-sha1.h"
38 #include "glsl_parser_extras.h"
39 #include "glsl_parser.h"
40 #include "ir_optimization.h"
41 #include "loop_analysis.h"
42 #include "builtin_functions.h"
45 * Format a short human-readable description of the given GLSL version.
48 glsl_compute_version_string(void *mem_ctx
, bool is_es
, unsigned version
)
50 return ralloc_asprintf(mem_ctx
, "GLSL%s %d.%02d", is_es
? " ES" : "",
51 version
/ 100, version
% 100);
55 static const unsigned known_desktop_glsl_versions
[] =
56 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450, 460 };
57 static const unsigned known_desktop_gl_versions
[] =
58 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45, 46 };
61 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context
*_ctx
,
62 gl_shader_stage stage
,
64 : ctx(_ctx
), cs_input_local_size_specified(false), cs_input_local_size(),
65 switch_state(), warnings_enabled(true)
67 assert(stage
< MESA_SHADER_STAGES
);
71 this->translation_unit
.make_empty();
72 this->symbols
= new(mem_ctx
) glsl_symbol_table
;
74 this->linalloc
= linear_alloc_parent(this, 0);
76 this->info_log
= ralloc_strdup(mem_ctx
, "");
78 this->loop_nesting_ast
= NULL
;
80 this->uses_builtin_functions
= false;
82 /* Set default language version and extensions */
83 this->language_version
= 110;
84 this->forced_language_version
= ctx
->Const
.ForceGLSLVersion
;
85 this->zero_init
= ctx
->Const
.GLSLZeroInit
;
86 this->gl_version
= 20;
87 this->compat_shader
= true;
88 this->es_shader
= false;
89 this->ARB_texture_rectangle_enable
= true;
91 /* OpenGL ES 2.0 has different defaults from desktop GL. */
92 if (ctx
->API
== API_OPENGLES2
) {
93 this->language_version
= 100;
94 this->es_shader
= true;
95 this->ARB_texture_rectangle_enable
= false;
98 this->extensions
= &ctx
->Extensions
;
100 this->Const
.MaxLights
= ctx
->Const
.MaxLights
;
101 this->Const
.MaxClipPlanes
= ctx
->Const
.MaxClipPlanes
;
102 this->Const
.MaxTextureUnits
= ctx
->Const
.MaxTextureUnits
;
103 this->Const
.MaxTextureCoords
= ctx
->Const
.MaxTextureCoordUnits
;
104 this->Const
.MaxVertexAttribs
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
;
105 this->Const
.MaxVertexUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
;
106 this->Const
.MaxVertexTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
;
107 this->Const
.MaxCombinedTextureImageUnits
= ctx
->Const
.MaxCombinedTextureImageUnits
;
108 this->Const
.MaxTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
;
109 this->Const
.MaxFragmentUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
;
110 this->Const
.MinProgramTexelOffset
= ctx
->Const
.MinProgramTexelOffset
;
111 this->Const
.MaxProgramTexelOffset
= ctx
->Const
.MaxProgramTexelOffset
;
113 this->Const
.MaxDrawBuffers
= ctx
->Const
.MaxDrawBuffers
;
115 this->Const
.MaxDualSourceDrawBuffers
= ctx
->Const
.MaxDualSourceDrawBuffers
;
118 this->Const
.MaxVertexOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
;
119 this->Const
.MaxGeometryInputComponents
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxInputComponents
;
120 this->Const
.MaxGeometryOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxOutputComponents
;
121 this->Const
.MaxGeometryShaderInvocations
= ctx
->Const
.MaxGeometryShaderInvocations
;
122 this->Const
.MaxFragmentInputComponents
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxInputComponents
;
123 this->Const
.MaxGeometryTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxTextureImageUnits
;
124 this->Const
.MaxGeometryOutputVertices
= ctx
->Const
.MaxGeometryOutputVertices
;
125 this->Const
.MaxGeometryTotalOutputComponents
= ctx
->Const
.MaxGeometryTotalOutputComponents
;
126 this->Const
.MaxGeometryUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxUniformComponents
;
128 this->Const
.MaxVertexAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAtomicCounters
;
129 this->Const
.MaxTessControlAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxAtomicCounters
;
130 this->Const
.MaxTessEvaluationAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxAtomicCounters
;
131 this->Const
.MaxGeometryAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxAtomicCounters
;
132 this->Const
.MaxFragmentAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxAtomicCounters
;
133 this->Const
.MaxComputeAtomicCounters
= ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxAtomicCounters
;
134 this->Const
.MaxCombinedAtomicCounters
= ctx
->Const
.MaxCombinedAtomicCounters
;
135 this->Const
.MaxAtomicBufferBindings
= ctx
->Const
.MaxAtomicBufferBindings
;
136 this->Const
.MaxVertexAtomicCounterBuffers
=
137 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAtomicBuffers
;
138 this->Const
.MaxTessControlAtomicCounterBuffers
=
139 ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxAtomicBuffers
;
140 this->Const
.MaxTessEvaluationAtomicCounterBuffers
=
141 ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxAtomicBuffers
;
142 this->Const
.MaxGeometryAtomicCounterBuffers
=
143 ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxAtomicBuffers
;
144 this->Const
.MaxFragmentAtomicCounterBuffers
=
145 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxAtomicBuffers
;
146 this->Const
.MaxComputeAtomicCounterBuffers
=
147 ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxAtomicBuffers
;
148 this->Const
.MaxCombinedAtomicCounterBuffers
=
149 ctx
->Const
.MaxCombinedAtomicBuffers
;
150 this->Const
.MaxAtomicCounterBufferSize
=
151 ctx
->Const
.MaxAtomicBufferSize
;
153 /* ARB_enhanced_layouts constants */
154 this->Const
.MaxTransformFeedbackBuffers
= ctx
->Const
.MaxTransformFeedbackBuffers
;
155 this->Const
.MaxTransformFeedbackInterleavedComponents
= ctx
->Const
.MaxTransformFeedbackInterleavedComponents
;
157 /* Compute shader constants */
158 for (unsigned i
= 0; i
< ARRAY_SIZE(this->Const
.MaxComputeWorkGroupCount
); i
++)
159 this->Const
.MaxComputeWorkGroupCount
[i
] = ctx
->Const
.MaxComputeWorkGroupCount
[i
];
160 for (unsigned i
= 0; i
< ARRAY_SIZE(this->Const
.MaxComputeWorkGroupSize
); i
++)
161 this->Const
.MaxComputeWorkGroupSize
[i
] = ctx
->Const
.MaxComputeWorkGroupSize
[i
];
163 this->Const
.MaxComputeTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxTextureImageUnits
;
164 this->Const
.MaxComputeUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxUniformComponents
;
166 this->Const
.MaxImageUnits
= ctx
->Const
.MaxImageUnits
;
167 this->Const
.MaxCombinedShaderOutputResources
= ctx
->Const
.MaxCombinedShaderOutputResources
;
168 this->Const
.MaxImageSamples
= ctx
->Const
.MaxImageSamples
;
169 this->Const
.MaxVertexImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxImageUniforms
;
170 this->Const
.MaxTessControlImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxImageUniforms
;
171 this->Const
.MaxTessEvaluationImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxImageUniforms
;
172 this->Const
.MaxGeometryImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxImageUniforms
;
173 this->Const
.MaxFragmentImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxImageUniforms
;
174 this->Const
.MaxComputeImageUniforms
= ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxImageUniforms
;
175 this->Const
.MaxCombinedImageUniforms
= ctx
->Const
.MaxCombinedImageUniforms
;
177 /* ARB_viewport_array */
178 this->Const
.MaxViewports
= ctx
->Const
.MaxViewports
;
180 /* tessellation shader constants */
181 this->Const
.MaxPatchVertices
= ctx
->Const
.MaxPatchVertices
;
182 this->Const
.MaxTessGenLevel
= ctx
->Const
.MaxTessGenLevel
;
183 this->Const
.MaxTessControlInputComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxInputComponents
;
184 this->Const
.MaxTessControlOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxOutputComponents
;
185 this->Const
.MaxTessControlTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxTextureImageUnits
;
186 this->Const
.MaxTessEvaluationInputComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxInputComponents
;
187 this->Const
.MaxTessEvaluationOutputComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxOutputComponents
;
188 this->Const
.MaxTessEvaluationTextureImageUnits
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxTextureImageUnits
;
189 this->Const
.MaxTessPatchComponents
= ctx
->Const
.MaxTessPatchComponents
;
190 this->Const
.MaxTessControlTotalOutputComponents
= ctx
->Const
.MaxTessControlTotalOutputComponents
;
191 this->Const
.MaxTessControlUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_CTRL
].MaxUniformComponents
;
192 this->Const
.MaxTessEvaluationUniformComponents
= ctx
->Const
.Program
[MESA_SHADER_TESS_EVAL
].MaxUniformComponents
;
194 /* GL 4.5 / OES_sample_variables */
195 this->Const
.MaxSamples
= ctx
->Const
.MaxSamples
;
197 this->current_function
= NULL
;
198 this->toplevel_ir
= NULL
;
199 this->found_return
= false;
200 this->found_begin_interlock
= false;
201 this->found_end_interlock
= false;
202 this->all_invariant
= false;
203 this->user_structures
= NULL
;
204 this->num_user_structures
= 0;
205 this->num_subroutines
= 0;
206 this->subroutines
= NULL
;
207 this->num_subroutine_types
= 0;
208 this->subroutine_types
= NULL
;
210 /* supported_versions should be large enough to support the known desktop
211 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
213 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions
) + 4) ==
214 ARRAY_SIZE(this->supported_versions
));
216 /* Populate the list of supported GLSL versions */
217 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
218 * the OpenGL 3.2 Core context is supported, this logic will need
219 * change. Older versions of GLSL are no longer supported
220 * outside the compatibility contexts of 3.x.
222 this->num_supported_versions
= 0;
223 if (_mesa_is_desktop_gl(ctx
)) {
224 for (unsigned i
= 0; i
< ARRAY_SIZE(known_desktop_glsl_versions
); i
++) {
225 if (known_desktop_glsl_versions
[i
] <= ctx
->Const
.GLSLVersion
) {
226 this->supported_versions
[this->num_supported_versions
].ver
227 = known_desktop_glsl_versions
[i
];
228 this->supported_versions
[this->num_supported_versions
].gl_ver
229 = known_desktop_gl_versions
[i
];
230 this->supported_versions
[this->num_supported_versions
].es
= false;
231 this->num_supported_versions
++;
235 if (ctx
->API
== API_OPENGLES2
|| ctx
->Extensions
.ARB_ES2_compatibility
) {
236 this->supported_versions
[this->num_supported_versions
].ver
= 100;
237 this->supported_versions
[this->num_supported_versions
].gl_ver
= 20;
238 this->supported_versions
[this->num_supported_versions
].es
= true;
239 this->num_supported_versions
++;
241 if (_mesa_is_gles3(ctx
) || ctx
->Extensions
.ARB_ES3_compatibility
) {
242 this->supported_versions
[this->num_supported_versions
].ver
= 300;
243 this->supported_versions
[this->num_supported_versions
].gl_ver
= 30;
244 this->supported_versions
[this->num_supported_versions
].es
= true;
245 this->num_supported_versions
++;
247 if (_mesa_is_gles31(ctx
) || ctx
->Extensions
.ARB_ES3_1_compatibility
) {
248 this->supported_versions
[this->num_supported_versions
].ver
= 310;
249 this->supported_versions
[this->num_supported_versions
].gl_ver
= 31;
250 this->supported_versions
[this->num_supported_versions
].es
= true;
251 this->num_supported_versions
++;
253 if ((ctx
->API
== API_OPENGLES2
&& ctx
->Version
>= 32) ||
254 ctx
->Extensions
.ARB_ES3_2_compatibility
) {
255 this->supported_versions
[this->num_supported_versions
].ver
= 320;
256 this->supported_versions
[this->num_supported_versions
].gl_ver
= 32;
257 this->supported_versions
[this->num_supported_versions
].es
= true;
258 this->num_supported_versions
++;
261 /* Create a string for use in error messages to tell the user which GLSL
262 * versions are supported.
264 char *supported
= ralloc_strdup(this, "");
265 for (unsigned i
= 0; i
< this->num_supported_versions
; i
++) {
266 unsigned ver
= this->supported_versions
[i
].ver
;
267 const char *const prefix
= (i
== 0)
269 : ((i
== this->num_supported_versions
- 1) ? ", and " : ", ");
270 const char *const suffix
= (this->supported_versions
[i
].es
) ? " ES" : "";
272 ralloc_asprintf_append(& supported
, "%s%u.%02u%s",
274 ver
/ 100, ver
% 100,
278 this->supported_version_string
= supported
;
280 if (ctx
->Const
.ForceGLSLExtensionsWarn
)
281 _mesa_glsl_process_extension("all", NULL
, "warn", NULL
, this);
283 this->default_uniform_qualifier
= new(this) ast_type_qualifier();
284 this->default_uniform_qualifier
->flags
.q
.shared
= 1;
285 this->default_uniform_qualifier
->flags
.q
.column_major
= 1;
287 this->default_shader_storage_qualifier
= new(this) ast_type_qualifier();
288 this->default_shader_storage_qualifier
->flags
.q
.shared
= 1;
289 this->default_shader_storage_qualifier
->flags
.q
.column_major
= 1;
291 this->fs_uses_gl_fragcoord
= false;
292 this->fs_redeclares_gl_fragcoord
= false;
293 this->fs_origin_upper_left
= false;
294 this->fs_pixel_center_integer
= false;
295 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers
= false;
297 this->gs_input_prim_type_specified
= false;
298 this->tcs_output_vertices_specified
= false;
299 this->gs_input_size
= 0;
300 this->in_qualifier
= new(this) ast_type_qualifier();
301 this->out_qualifier
= new(this) ast_type_qualifier();
302 this->fs_early_fragment_tests
= false;
303 this->fs_inner_coverage
= false;
304 this->fs_post_depth_coverage
= false;
305 this->fs_pixel_interlock_ordered
= false;
306 this->fs_pixel_interlock_unordered
= false;
307 this->fs_sample_interlock_ordered
= false;
308 this->fs_sample_interlock_unordered
= false;
309 this->fs_blend_support
= 0;
310 memset(this->atomic_counter_offsets
, 0,
311 sizeof(this->atomic_counter_offsets
));
312 this->allow_extension_directive_midshader
=
313 ctx
->Const
.AllowGLSLExtensionDirectiveMidShader
;
314 this->allow_builtin_variable_redeclaration
=
315 ctx
->Const
.AllowGLSLBuiltinVariableRedeclaration
;
316 this->allow_layout_qualifier_on_function_parameter
=
317 ctx
->Const
.AllowLayoutQualifiersOnFunctionParameters
;
319 this->cs_input_local_size_variable_specified
= false;
321 /* ARB_bindless_texture */
322 this->bindless_sampler_specified
= false;
323 this->bindless_image_specified
= false;
324 this->bound_sampler_specified
= false;
325 this->bound_image_specified
= false;
329 * Determine whether the current GLSL version is sufficiently high to support
330 * a certain feature, and generate an error message if it isn't.
332 * \param required_glsl_version and \c required_glsl_es_version are
333 * interpreted as they are in _mesa_glsl_parse_state::is_version().
335 * \param locp is the parser location where the error should be reported.
337 * \param fmt (and additional arguments) constitute a printf-style error
338 * message to report if the version check fails. Information about the
339 * current and required GLSL versions will be appended. So, for example, if
340 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
341 * "foo unsupported") is called, the error message will be "foo unsupported in
342 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
345 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version
,
346 unsigned required_glsl_es_version
,
347 YYLTYPE
*locp
, const char *fmt
, ...)
349 if (this->is_version(required_glsl_version
, required_glsl_es_version
))
354 char *problem
= ralloc_vasprintf(this, fmt
, args
);
356 const char *glsl_version_string
357 = glsl_compute_version_string(this, false, required_glsl_version
);
358 const char *glsl_es_version_string
359 = glsl_compute_version_string(this, true, required_glsl_es_version
);
360 const char *requirement_string
= "";
361 if (required_glsl_version
&& required_glsl_es_version
) {
362 requirement_string
= ralloc_asprintf(this, " (%s or %s required)",
364 glsl_es_version_string
);
365 } else if (required_glsl_version
) {
366 requirement_string
= ralloc_asprintf(this, " (%s required)",
367 glsl_version_string
);
368 } else if (required_glsl_es_version
) {
369 requirement_string
= ralloc_asprintf(this, " (%s required)",
370 glsl_es_version_string
);
372 _mesa_glsl_error(locp
, this, "%s in %s%s",
373 problem
, this->get_version_string(),
380 * Process a GLSL #version directive.
382 * \param version is the integer that follows the #version token.
384 * \param ident is a string identifier that follows the integer, if any is
385 * present. Otherwise NULL.
388 _mesa_glsl_parse_state::process_version_directive(YYLTYPE
*locp
, int version
,
391 bool es_token_present
= false;
392 bool compat_token_present
= false;
394 if (strcmp(ident
, "es") == 0) {
395 es_token_present
= true;
396 } else if (version
>= 150) {
397 if (strcmp(ident
, "core") == 0) {
398 /* Accept the token. There's no need to record that this is
399 * a core profile shader since that's the only profile we support.
401 } else if (strcmp(ident
, "compatibility") == 0) {
402 compat_token_present
= true;
404 if (this->ctx
->API
!= API_OPENGL_COMPAT
) {
405 _mesa_glsl_error(locp
, this,
406 "the compatibility profile is not supported");
409 _mesa_glsl_error(locp
, this,
410 "\"%s\" is not a valid shading language profile; "
411 "if present, it must be \"core\"", ident
);
414 _mesa_glsl_error(locp
, this,
415 "illegal text following version number");
419 this->es_shader
= es_token_present
;
420 if (version
== 100) {
421 if (es_token_present
) {
422 _mesa_glsl_error(locp
, this,
423 "GLSL 1.00 ES should be selected using "
426 this->es_shader
= true;
430 if (this->es_shader
) {
431 this->ARB_texture_rectangle_enable
= false;
434 if (this->forced_language_version
)
435 this->language_version
= this->forced_language_version
;
437 this->language_version
= version
;
439 this->compat_shader
= compat_token_present
||
440 (this->ctx
->API
== API_OPENGL_COMPAT
&&
441 this->language_version
== 140) ||
442 (!this->es_shader
&& this->language_version
< 140);
444 bool supported
= false;
445 for (unsigned i
= 0; i
< this->num_supported_versions
; i
++) {
446 if (this->supported_versions
[i
].ver
== this->language_version
447 && this->supported_versions
[i
].es
== this->es_shader
) {
448 this->gl_version
= this->supported_versions
[i
].gl_ver
;
455 _mesa_glsl_error(locp
, this, "%s is not supported. "
456 "Supported versions are: %s",
457 this->get_version_string(),
458 this->supported_version_string
);
460 /* On exit, the language_version must be set to a valid value.
461 * Later calls to _mesa_glsl_initialize_types will misbehave if
462 * the version is invalid.
464 switch (this->ctx
->API
) {
465 case API_OPENGL_COMPAT
:
466 case API_OPENGL_CORE
:
467 this->language_version
= this->ctx
->Const
.GLSLVersion
;
471 assert(!"Should not get here.");
475 this->language_version
= 100;
482 /* This helper function will append the given message to the shader's
483 info log and report it via GL_ARB_debug_output. Per that extension,
484 'type' is one of the enum values classifying the message, and
485 'id' is the implementation-defined ID of the given message. */
487 _mesa_glsl_msg(const YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
488 GLenum type
, const char *fmt
, va_list ap
)
490 bool error
= (type
== MESA_DEBUG_TYPE_ERROR
);
493 assert(state
->info_log
!= NULL
);
495 /* Get the offset that the new message will be written to. */
496 int msg_offset
= strlen(state
->info_log
);
498 ralloc_asprintf_append(&state
->info_log
, "%u:%u(%u): %s: ",
502 error
? "error" : "warning");
503 ralloc_vasprintf_append(&state
->info_log
, fmt
, ap
);
505 const char *const msg
= &state
->info_log
[msg_offset
];
506 struct gl_context
*ctx
= state
->ctx
;
508 /* Report the error via GL_ARB_debug_output. */
509 _mesa_shader_debug(ctx
, type
, &msg_id
, msg
);
511 ralloc_strcat(&state
->info_log
, "\n");
515 _mesa_glsl_error(YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
516 const char *fmt
, ...)
523 _mesa_glsl_msg(locp
, state
, MESA_DEBUG_TYPE_ERROR
, fmt
, ap
);
529 _mesa_glsl_warning(const YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
530 const char *fmt
, ...)
532 if (state
->warnings_enabled
) {
536 _mesa_glsl_msg(locp
, state
, MESA_DEBUG_TYPE_OTHER
, fmt
, ap
);
543 * Enum representing the possible behaviors that can be specified in
544 * an #extension directive.
554 * Element type for _mesa_glsl_supported_extensions
556 struct _mesa_glsl_extension
{
558 * Name of the extension when referred to in a GLSL extension
564 * Whether this extension is a part of AEP
569 * Predicate that checks whether the relevant extension is available for
572 bool (*available_pred
)(const struct gl_context
*,
573 gl_api api
, uint8_t version
);
576 * Flag in the _mesa_glsl_parse_state struct that should be set
577 * when this extension is enabled.
579 * See note in _mesa_glsl_extension::supported_flag about "pointer
582 bool _mesa_glsl_parse_state::* enable_flag
;
585 * Flag in the _mesa_glsl_parse_state struct that should be set
586 * when the shader requests "warn" behavior for this extension.
588 * See note in _mesa_glsl_extension::supported_flag about "pointer
591 bool _mesa_glsl_parse_state::* warn_flag
;
594 bool compatible_with_state(const _mesa_glsl_parse_state
*state
,
595 gl_api api
, uint8_t gl_version
) const;
596 void set_flags(_mesa_glsl_parse_state
*state
, ext_behavior behavior
) const;
599 /** Checks if the context supports a user-facing extension */
600 #define EXT(name_str, driver_cap, ...) \
601 static MAYBE_UNUSED bool \
602 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
604 return ctx->Extensions.driver_cap && (version >= \
605 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
607 #include "main/extensions_table.h"
611 { "GL_" #NAME, false, has_##NAME, \
612 &_mesa_glsl_parse_state::NAME##_enable, \
613 &_mesa_glsl_parse_state::NAME##_warn }
615 #define EXT_AEP(NAME) \
616 { "GL_" #NAME, true, has_##NAME, \
617 &_mesa_glsl_parse_state::NAME##_enable, \
618 &_mesa_glsl_parse_state::NAME##_warn }
621 * Table of extensions that can be enabled/disabled within a shader,
622 * and the conditions under which they are supported.
624 static const _mesa_glsl_extension _mesa_glsl_supported_extensions
[] = {
625 /* ARB extensions go here, sorted alphabetically.
627 EXT(ARB_ES3_1_compatibility
),
628 EXT(ARB_ES3_2_compatibility
),
629 EXT(ARB_arrays_of_arrays
),
630 EXT(ARB_bindless_texture
),
631 EXT(ARB_compatibility
),
632 EXT(ARB_compute_shader
),
633 EXT(ARB_compute_variable_group_size
),
634 EXT(ARB_conservative_depth
),
635 EXT(ARB_cull_distance
),
636 EXT(ARB_derivative_control
),
637 EXT(ARB_draw_buffers
),
638 EXT(ARB_draw_instanced
),
639 EXT(ARB_enhanced_layouts
),
640 EXT(ARB_explicit_attrib_location
),
641 EXT(ARB_explicit_uniform_location
),
642 EXT(ARB_fragment_coord_conventions
),
643 EXT(ARB_fragment_layer_viewport
),
644 EXT(ARB_fragment_shader_interlock
),
645 EXT(ARB_gpu_shader5
),
646 EXT(ARB_gpu_shader_fp64
),
647 EXT(ARB_gpu_shader_int64
),
648 EXT(ARB_post_depth_coverage
),
649 EXT(ARB_sample_shading
),
650 EXT(ARB_separate_shader_objects
),
651 EXT(ARB_shader_atomic_counter_ops
),
652 EXT(ARB_shader_atomic_counters
),
653 EXT(ARB_shader_ballot
),
654 EXT(ARB_shader_bit_encoding
),
655 EXT(ARB_shader_clock
),
656 EXT(ARB_shader_draw_parameters
),
657 EXT(ARB_shader_group_vote
),
658 EXT(ARB_shader_image_load_store
),
659 EXT(ARB_shader_image_size
),
660 EXT(ARB_shader_precision
),
661 EXT(ARB_shader_stencil_export
),
662 EXT(ARB_shader_storage_buffer_object
),
663 EXT(ARB_shader_subroutine
),
664 EXT(ARB_shader_texture_image_samples
),
665 EXT(ARB_shader_texture_lod
),
666 EXT(ARB_shader_viewport_layer_array
),
667 EXT(ARB_shading_language_420pack
),
668 EXT(ARB_shading_language_packing
),
669 EXT(ARB_tessellation_shader
),
670 EXT(ARB_texture_cube_map_array
),
671 EXT(ARB_texture_gather
),
672 EXT(ARB_texture_multisample
),
673 EXT(ARB_texture_query_levels
),
674 EXT(ARB_texture_query_lod
),
675 EXT(ARB_texture_rectangle
),
676 EXT(ARB_uniform_buffer_object
),
677 EXT(ARB_vertex_attrib_64bit
),
678 EXT(ARB_viewport_array
),
680 /* KHR extensions go here, sorted alphabetically.
682 EXT_AEP(KHR_blend_equation_advanced
),
684 /* OES extensions go here, sorted alphabetically.
686 EXT(OES_EGL_image_external
),
687 EXT(OES_EGL_image_external_essl3
),
688 EXT(OES_geometry_point_size
),
689 EXT(OES_geometry_shader
),
690 EXT(OES_gpu_shader5
),
691 EXT(OES_primitive_bounding_box
),
692 EXT_AEP(OES_sample_variables
),
693 EXT_AEP(OES_shader_image_atomic
),
694 EXT(OES_shader_io_blocks
),
695 EXT_AEP(OES_shader_multisample_interpolation
),
696 EXT(OES_standard_derivatives
),
697 EXT(OES_tessellation_point_size
),
698 EXT(OES_tessellation_shader
),
700 EXT(OES_texture_buffer
),
701 EXT(OES_texture_cube_map_array
),
702 EXT_AEP(OES_texture_storage_multisample_2d_array
),
703 EXT(OES_viewport_array
),
705 /* All other extensions go here, sorted alphabetically.
707 EXT(AMD_conservative_depth
),
708 EXT(AMD_gpu_shader_int64
),
709 EXT(AMD_shader_stencil_export
),
710 EXT(AMD_shader_trinary_minmax
),
711 EXT(AMD_texture_texture4
),
712 EXT(AMD_vertex_shader_layer
),
713 EXT(AMD_vertex_shader_viewport_index
),
714 EXT(ANDROID_extension_pack_es31a
),
715 EXT(EXT_blend_func_extended
),
717 EXT(EXT_draw_buffers
),
718 EXT(EXT_clip_cull_distance
),
719 EXT(EXT_geometry_point_size
),
720 EXT_AEP(EXT_geometry_shader
),
721 EXT(EXT_gpu_shader4
),
722 EXT_AEP(EXT_gpu_shader5
),
723 EXT_AEP(EXT_primitive_bounding_box
),
724 EXT(EXT_separate_shader_objects
),
725 EXT(EXT_shader_framebuffer_fetch
),
726 EXT(EXT_shader_framebuffer_fetch_non_coherent
),
727 EXT(EXT_shader_image_load_formatted
),
728 EXT(EXT_shader_implicit_conversions
),
729 EXT(EXT_shader_integer_mix
),
730 EXT_AEP(EXT_shader_io_blocks
),
731 EXT(EXT_shader_samples_identical
),
732 EXT(EXT_tessellation_point_size
),
733 EXT_AEP(EXT_tessellation_shader
),
734 EXT(EXT_texture_array
),
735 EXT_AEP(EXT_texture_buffer
),
736 EXT_AEP(EXT_texture_cube_map_array
),
737 EXT(EXT_texture_query_lod
),
738 EXT(EXT_texture_shadow_lod
),
739 EXT(INTEL_conservative_rasterization
),
740 EXT(INTEL_shader_atomic_float_minmax
),
741 EXT(MESA_shader_integer_functions
),
742 EXT(NV_compute_shader_derivatives
),
743 EXT(NV_fragment_shader_interlock
),
744 EXT(NV_image_formats
),
745 EXT(NV_shader_atomic_float
),
752 * Determine whether a given extension is compatible with the target,
753 * API, and extension information in the current parser state.
755 bool _mesa_glsl_extension::compatible_with_state(
756 const _mesa_glsl_parse_state
*state
, gl_api api
, uint8_t gl_version
) const
758 return this->available_pred(state
->ctx
, api
, gl_version
);
762 * Set the appropriate flags in the parser state to establish the
763 * given behavior for this extension.
765 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state
*state
,
766 ext_behavior behavior
) const
768 /* Note: the ->* operator indexes into state by the
769 * offsets this->enable_flag and this->warn_flag. See
770 * _mesa_glsl_extension::supported_flag for more info.
772 state
->*(this->enable_flag
) = (behavior
!= extension_disable
);
773 state
->*(this->warn_flag
) = (behavior
== extension_warn
);
777 * Find an extension by name in _mesa_glsl_supported_extensions. If
778 * the name is not found, return NULL.
780 static const _mesa_glsl_extension
*find_extension(const char *name
)
782 for (unsigned i
= 0; i
< ARRAY_SIZE(_mesa_glsl_supported_extensions
); ++i
) {
783 if (strcmp(name
, _mesa_glsl_supported_extensions
[i
].name
) == 0) {
784 return &_mesa_glsl_supported_extensions
[i
];
791 _mesa_glsl_process_extension(const char *name
, YYLTYPE
*name_locp
,
792 const char *behavior_string
, YYLTYPE
*behavior_locp
,
793 _mesa_glsl_parse_state
*state
)
795 uint8_t gl_version
= state
->ctx
->Extensions
.Version
;
796 gl_api api
= state
->ctx
->API
;
797 ext_behavior behavior
;
798 if (strcmp(behavior_string
, "warn") == 0) {
799 behavior
= extension_warn
;
800 } else if (strcmp(behavior_string
, "require") == 0) {
801 behavior
= extension_require
;
802 } else if (strcmp(behavior_string
, "enable") == 0) {
803 behavior
= extension_enable
;
804 } else if (strcmp(behavior_string
, "disable") == 0) {
805 behavior
= extension_disable
;
807 _mesa_glsl_error(behavior_locp
, state
,
808 "unknown extension behavior `%s'",
813 /* If we're in a desktop context but with an ES shader, use an ES API enum
814 * to verify extension availability.
816 if (state
->es_shader
&& api
!= API_OPENGLES2
)
818 /* Use the language-version derived GL version to extension checks, unless
819 * we're using meta, which sets the version to the max.
821 if (gl_version
!= 0xff)
822 gl_version
= state
->gl_version
;
824 if (strcmp(name
, "all") == 0) {
825 if ((behavior
== extension_enable
) || (behavior
== extension_require
)) {
826 _mesa_glsl_error(name_locp
, state
, "cannot %s all extensions",
827 (behavior
== extension_enable
)
828 ? "enable" : "require");
832 i
< ARRAY_SIZE(_mesa_glsl_supported_extensions
); ++i
) {
833 const _mesa_glsl_extension
*extension
834 = &_mesa_glsl_supported_extensions
[i
];
835 if (extension
->compatible_with_state(state
, api
, gl_version
)) {
836 _mesa_glsl_supported_extensions
[i
].set_flags(state
, behavior
);
841 const _mesa_glsl_extension
*extension
= find_extension(name
);
842 if (extension
&& extension
->compatible_with_state(state
, api
, gl_version
)) {
843 extension
->set_flags(state
, behavior
);
844 if (extension
->available_pred
== has_ANDROID_extension_pack_es31a
) {
846 i
< ARRAY_SIZE(_mesa_glsl_supported_extensions
); ++i
) {
847 const _mesa_glsl_extension
*extension
=
848 &_mesa_glsl_supported_extensions
[i
];
852 /* AEP should not be enabled if all of the sub-extensions can't
853 * also be enabled. This is not the proper layer to do such
854 * error-checking though.
856 assert(extension
->compatible_with_state(state
, api
, gl_version
));
857 extension
->set_flags(state
, behavior
);
861 static const char fmt
[] = "extension `%s' unsupported in %s shader";
863 if (behavior
== extension_require
) {
864 _mesa_glsl_error(name_locp
, state
, fmt
,
865 name
, _mesa_shader_stage_to_string(state
->stage
));
868 _mesa_glsl_warning(name_locp
, state
, fmt
,
869 name
, _mesa_shader_stage_to_string(state
->stage
));
879 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
880 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
881 * (process_array_constructor, et al) sufficient information to do type
884 * Operates on assignments involving an aggregate initializer. E.g.,
886 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
888 * or more ridiculously,
901 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
902 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
907 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
908 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
914 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
915 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
921 * This pass is necessary because the right-hand side of <type> e = { ... }
922 * doesn't contain sufficient information to determine if the types match.
925 _mesa_ast_set_aggregate_type(const glsl_type
*type
,
926 ast_expression
*expr
)
928 ast_aggregate_initializer
*ai
= (ast_aggregate_initializer
*)expr
;
929 ai
->constructor_type
= type
;
931 /* If the aggregate is an array, recursively set its elements' types. */
932 if (type
->is_array()) {
933 /* Each array element has the type type->fields.array.
935 * E.g., if <type> if struct S[2] we want to set each element's type to
938 for (exec_node
*expr_node
= ai
->expressions
.get_head_raw();
939 !expr_node
->is_tail_sentinel();
940 expr_node
= expr_node
->next
) {
941 ast_expression
*expr
= exec_node_data(ast_expression
, expr_node
,
944 if (expr
->oper
== ast_aggregate
)
945 _mesa_ast_set_aggregate_type(type
->fields
.array
, expr
);
948 /* If the aggregate is a struct, recursively set its fields' types. */
949 } else if (type
->is_struct()) {
950 exec_node
*expr_node
= ai
->expressions
.get_head_raw();
952 /* Iterate through the struct's fields. */
953 for (unsigned i
= 0; !expr_node
->is_tail_sentinel() && i
< type
->length
;
954 i
++, expr_node
= expr_node
->next
) {
955 ast_expression
*expr
= exec_node_data(ast_expression
, expr_node
,
958 if (expr
->oper
== ast_aggregate
) {
959 _mesa_ast_set_aggregate_type(type
->fields
.structure
[i
].type
, expr
);
962 /* If the aggregate is a matrix, set its columns' types. */
963 } else if (type
->is_matrix()) {
964 for (exec_node
*expr_node
= ai
->expressions
.get_head_raw();
965 !expr_node
->is_tail_sentinel();
966 expr_node
= expr_node
->next
) {
967 ast_expression
*expr
= exec_node_data(ast_expression
, expr_node
,
970 if (expr
->oper
== ast_aggregate
)
971 _mesa_ast_set_aggregate_type(type
->column_type(), expr
);
977 _mesa_ast_process_interface_block(YYLTYPE
*locp
,
978 _mesa_glsl_parse_state
*state
,
979 ast_interface_block
*const block
,
980 const struct ast_type_qualifier
&q
)
982 if (q
.flags
.q
.buffer
) {
983 if (!state
->has_shader_storage_buffer_objects()) {
984 _mesa_glsl_error(locp
, state
,
985 "#version 430 / GL_ARB_shader_storage_buffer_object "
986 "required for defining shader storage blocks");
987 } else if (state
->ARB_shader_storage_buffer_object_warn
) {
988 _mesa_glsl_warning(locp
, state
,
989 "#version 430 / GL_ARB_shader_storage_buffer_object "
990 "required for defining shader storage blocks");
992 } else if (q
.flags
.q
.uniform
) {
993 if (!state
->has_uniform_buffer_objects()) {
994 _mesa_glsl_error(locp
, state
,
995 "#version 140 / GL_ARB_uniform_buffer_object "
996 "required for defining uniform blocks");
997 } else if (state
->ARB_uniform_buffer_object_warn
) {
998 _mesa_glsl_warning(locp
, state
,
999 "#version 140 / GL_ARB_uniform_buffer_object "
1000 "required for defining uniform blocks");
1003 if (!state
->has_shader_io_blocks()) {
1004 if (state
->es_shader
) {
1005 _mesa_glsl_error(locp
, state
,
1006 "GL_OES_shader_io_blocks or #version 320 "
1007 "required for using interface blocks");
1009 _mesa_glsl_error(locp
, state
,
1010 "#version 150 required for using "
1011 "interface blocks");
1016 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
1017 * "It is illegal to have an input block in a vertex shader
1018 * or an output block in a fragment shader"
1020 if ((state
->stage
== MESA_SHADER_VERTEX
) && q
.flags
.q
.in
) {
1021 _mesa_glsl_error(locp
, state
,
1022 "`in' interface block is not allowed for "
1024 } else if ((state
->stage
== MESA_SHADER_FRAGMENT
) && q
.flags
.q
.out
) {
1025 _mesa_glsl_error(locp
, state
,
1026 "`out' interface block is not allowed for "
1027 "a fragment shader");
1030 /* Since block arrays require names, and both features are added in
1031 * the same language versions, we don't have to explicitly
1032 * version-check both things.
1034 if (block
->instance_name
!= NULL
) {
1035 state
->check_version(150, 300, locp
, "interface blocks with "
1036 "an instance name are not allowed");
1039 ast_type_qualifier::bitset_t interface_type_mask
;
1040 struct ast_type_qualifier temp_type_qualifier
;
1042 /* Get a bitmask containing only the in/out/uniform/buffer
1043 * flags, allowing us to ignore other irrelevant flags like
1044 * interpolation qualifiers.
1046 temp_type_qualifier
.flags
.i
= 0;
1047 temp_type_qualifier
.flags
.q
.uniform
= true;
1048 temp_type_qualifier
.flags
.q
.in
= true;
1049 temp_type_qualifier
.flags
.q
.out
= true;
1050 temp_type_qualifier
.flags
.q
.buffer
= true;
1051 temp_type_qualifier
.flags
.q
.patch
= true;
1052 interface_type_mask
= temp_type_qualifier
.flags
.i
;
1054 /* Get the block's interface qualifier. The interface_qualifier
1055 * production rule guarantees that only one bit will be set (and
1056 * it will be in/out/uniform).
1058 ast_type_qualifier::bitset_t block_interface_qualifier
= q
.flags
.i
;
1060 block
->default_layout
.flags
.i
|= block_interface_qualifier
;
1062 if (state
->stage
== MESA_SHADER_GEOMETRY
&&
1063 state
->has_explicit_attrib_stream() &&
1064 block
->default_layout
.flags
.q
.out
) {
1065 /* Assign global layout's stream value. */
1066 block
->default_layout
.flags
.q
.stream
= 1;
1067 block
->default_layout
.flags
.q
.explicit_stream
= 0;
1068 block
->default_layout
.stream
= state
->out_qualifier
->stream
;
1071 if (state
->has_enhanced_layouts() && block
->default_layout
.flags
.q
.out
) {
1072 /* Assign global layout's xfb_buffer value. */
1073 block
->default_layout
.flags
.q
.xfb_buffer
= 1;
1074 block
->default_layout
.flags
.q
.explicit_xfb_buffer
= 0;
1075 block
->default_layout
.xfb_buffer
= state
->out_qualifier
->xfb_buffer
;
1078 foreach_list_typed (ast_declarator_list
, member
, link
, &block
->declarations
) {
1079 ast_type_qualifier
& qualifier
= member
->type
->qualifier
;
1080 if ((qualifier
.flags
.i
& interface_type_mask
) == 0) {
1081 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1082 * "If no optional qualifier is used in a member declaration, the
1083 * qualifier of the variable is just in, out, or uniform as declared
1084 * by interface-qualifier."
1086 qualifier
.flags
.i
|= block_interface_qualifier
;
1087 } else if ((qualifier
.flags
.i
& interface_type_mask
) !=
1088 block_interface_qualifier
) {
1089 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1090 * "If optional qualifiers are used, they can include interpolation
1091 * and storage qualifiers and they must declare an input, output,
1092 * or uniform variable consistent with the interface qualifier of
1095 _mesa_glsl_error(locp
, state
,
1096 "uniform/in/out qualifier on "
1097 "interface block member does not match "
1098 "the interface block");
1101 if (!(q
.flags
.q
.in
|| q
.flags
.q
.out
) && qualifier
.flags
.q
.invariant
)
1102 _mesa_glsl_error(locp
, state
,
1103 "invariant qualifiers can be used only "
1104 "in interface block members for shader "
1105 "inputs or outputs");
1110 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier
*q
)
1112 if (q
->is_subroutine_decl())
1113 printf("subroutine ");
1115 if (q
->subroutine_list
) {
1116 printf("subroutine (");
1117 q
->subroutine_list
->print();
1121 if (q
->flags
.q
.constant
)
1124 if (q
->flags
.q
.invariant
)
1125 printf("invariant ");
1127 if (q
->flags
.q
.attribute
)
1128 printf("attribute ");
1130 if (q
->flags
.q
.varying
)
1133 if (q
->flags
.q
.in
&& q
->flags
.q
.out
)
1143 if (q
->flags
.q
.centroid
)
1144 printf("centroid ");
1145 if (q
->flags
.q
.sample
)
1147 if (q
->flags
.q
.patch
)
1149 if (q
->flags
.q
.uniform
)
1151 if (q
->flags
.q
.buffer
)
1153 if (q
->flags
.q
.smooth
)
1155 if (q
->flags
.q
.flat
)
1157 if (q
->flags
.q
.noperspective
)
1158 printf("noperspective ");
1163 ast_node::print(void) const
1165 printf("unhandled node ");
1169 ast_node::ast_node(void)
1171 this->location
.source
= 0;
1172 this->location
.first_line
= 0;
1173 this->location
.first_column
= 0;
1174 this->location
.last_line
= 0;
1175 this->location
.last_column
= 0;
1180 ast_opt_array_dimensions_print(const ast_array_specifier
*array_specifier
)
1182 if (array_specifier
)
1183 array_specifier
->print();
1188 ast_compound_statement::print(void) const
1192 foreach_list_typed(ast_node
, ast
, link
, &this->statements
) {
1200 ast_compound_statement::ast_compound_statement(int new_scope
,
1201 ast_node
*statements
)
1203 this->new_scope
= new_scope
;
1205 if (statements
!= NULL
) {
1206 this->statements
.push_degenerate_list_at_head(&statements
->link
);
1212 ast_expression::print(void) const
1216 case ast_mul_assign
:
1217 case ast_div_assign
:
1218 case ast_mod_assign
:
1219 case ast_add_assign
:
1220 case ast_sub_assign
:
1223 case ast_and_assign
:
1224 case ast_xor_assign
:
1226 subexpressions
[0]->print();
1227 printf("%s ", operator_string(oper
));
1228 subexpressions
[1]->print();
1231 case ast_field_selection
:
1232 subexpressions
[0]->print();
1233 printf(". %s ", primary_expression
.identifier
);
1242 printf("%s ", operator_string(oper
));
1243 subexpressions
[0]->print();
1248 subexpressions
[0]->print();
1249 printf("%s ", operator_string(oper
));
1252 case ast_conditional
:
1253 subexpressions
[0]->print();
1255 subexpressions
[1]->print();
1257 subexpressions
[2]->print();
1260 case ast_array_index
:
1261 subexpressions
[0]->print();
1263 subexpressions
[1]->print();
1267 case ast_function_call
: {
1268 subexpressions
[0]->print();
1271 foreach_list_typed (ast_node
, ast
, link
, &this->expressions
) {
1272 if (&ast
->link
!= this->expressions
.get_head())
1282 case ast_identifier
:
1283 printf("%s ", primary_expression
.identifier
);
1286 case ast_int_constant
:
1287 printf("%d ", primary_expression
.int_constant
);
1290 case ast_uint_constant
:
1291 printf("%u ", primary_expression
.uint_constant
);
1294 case ast_float_constant
:
1295 printf("%f ", primary_expression
.float_constant
);
1298 case ast_double_constant
:
1299 printf("%f ", primary_expression
.double_constant
);
1302 case ast_int64_constant
:
1303 printf("%" PRId64
" ", primary_expression
.int64_constant
);
1306 case ast_uint64_constant
:
1307 printf("%" PRIu64
" ", primary_expression
.uint64_constant
);
1310 case ast_bool_constant
:
1312 primary_expression
.bool_constant
1313 ? "true" : "false");
1316 case ast_sequence
: {
1318 foreach_list_typed (ast_node
, ast
, link
, & this->expressions
) {
1319 if (&ast
->link
!= this->expressions
.get_head())
1328 case ast_aggregate
: {
1330 foreach_list_typed (ast_node
, ast
, link
, & this->expressions
) {
1331 if (&ast
->link
!= this->expressions
.get_head())
1346 ast_expression::ast_expression(int oper
,
1347 ast_expression
*ex0
,
1348 ast_expression
*ex1
,
1349 ast_expression
*ex2
) :
1350 primary_expression()
1352 this->oper
= ast_operators(oper
);
1353 this->subexpressions
[0] = ex0
;
1354 this->subexpressions
[1] = ex1
;
1355 this->subexpressions
[2] = ex2
;
1356 this->non_lvalue_description
= NULL
;
1357 this->is_lhs
= false;
1362 ast_expression_statement::print(void) const
1365 expression
->print();
1371 ast_expression_statement::ast_expression_statement(ast_expression
*ex
) :
1379 ast_function::print(void) const
1381 return_type
->print();
1382 printf(" %s (", identifier
);
1384 foreach_list_typed(ast_node
, ast
, link
, & this->parameters
) {
1392 ast_function::ast_function(void)
1393 : return_type(NULL
), identifier(NULL
), is_definition(false),
1401 ast_fully_specified_type::print(void) const
1403 _mesa_ast_type_qualifier_print(& qualifier
);
1409 ast_parameter_declarator::print(void) const
1413 printf("%s ", identifier
);
1414 ast_opt_array_dimensions_print(array_specifier
);
1419 ast_function_definition::print(void) const
1427 ast_declaration::print(void) const
1429 printf("%s ", identifier
);
1430 ast_opt_array_dimensions_print(array_specifier
);
1434 initializer
->print();
1439 ast_declaration::ast_declaration(const char *identifier
,
1440 ast_array_specifier
*array_specifier
,
1441 ast_expression
*initializer
)
1443 this->identifier
= identifier
;
1444 this->array_specifier
= array_specifier
;
1445 this->initializer
= initializer
;
1450 ast_declarator_list::print(void) const
1452 assert(type
|| invariant
);
1457 printf("invariant ");
1461 foreach_list_typed (ast_node
, ast
, link
, & this->declarations
) {
1462 if (&ast
->link
!= this->declarations
.get_head())
1472 ast_declarator_list::ast_declarator_list(ast_fully_specified_type
*type
)
1475 this->invariant
= false;
1476 this->precise
= false;
1480 ast_jump_statement::print(void) const
1484 printf("continue; ");
1491 if (opt_return_value
)
1492 opt_return_value
->print();
1497 printf("discard; ");
1503 ast_jump_statement::ast_jump_statement(int mode
, ast_expression
*return_value
)
1504 : opt_return_value(NULL
)
1506 this->mode
= ast_jump_modes(mode
);
1508 if (mode
== ast_return
)
1509 opt_return_value
= return_value
;
1514 ast_selection_statement::print(void) const
1520 then_statement
->print();
1522 if (else_statement
) {
1524 else_statement
->print();
1529 ast_selection_statement::ast_selection_statement(ast_expression
*condition
,
1530 ast_node
*then_statement
,
1531 ast_node
*else_statement
)
1533 this->condition
= condition
;
1534 this->then_statement
= then_statement
;
1535 this->else_statement
= else_statement
;
1540 ast_switch_statement::print(void) const
1542 printf("switch ( ");
1543 test_expression
->print();
1550 ast_switch_statement::ast_switch_statement(ast_expression
*test_expression
,
1553 this->test_expression
= test_expression
;
1559 ast_switch_body::print(void) const
1562 if (stmts
!= NULL
) {
1569 ast_switch_body::ast_switch_body(ast_case_statement_list
*stmts
)
1571 this->stmts
= stmts
;
1575 void ast_case_label::print(void) const
1577 if (test_value
!= NULL
) {
1579 test_value
->print();
1582 printf("default: ");
1587 ast_case_label::ast_case_label(ast_expression
*test_value
)
1589 this->test_value
= test_value
;
1593 void ast_case_label_list::print(void) const
1595 foreach_list_typed(ast_node
, ast
, link
, & this->labels
) {
1602 ast_case_label_list::ast_case_label_list(void)
1607 void ast_case_statement::print(void) const
1610 foreach_list_typed(ast_node
, ast
, link
, & this->stmts
) {
1617 ast_case_statement::ast_case_statement(ast_case_label_list
*labels
)
1619 this->labels
= labels
;
1623 void ast_case_statement_list::print(void) const
1625 foreach_list_typed(ast_node
, ast
, link
, & this->cases
) {
1631 ast_case_statement_list::ast_case_statement_list(void)
1637 ast_iteration_statement::print(void) const
1643 init_statement
->print();
1650 if (rest_expression
)
1651 rest_expression
->print();
1677 ast_iteration_statement::ast_iteration_statement(int mode
,
1679 ast_node
*condition
,
1680 ast_expression
*rest_expression
,
1683 this->mode
= ast_iteration_modes(mode
);
1684 this->init_statement
= init
;
1685 this->condition
= condition
;
1686 this->rest_expression
= rest_expression
;
1692 ast_struct_specifier::print(void) const
1694 printf("struct %s { ", name
);
1695 foreach_list_typed(ast_node
, ast
, link
, &this->declarations
) {
1702 ast_struct_specifier::ast_struct_specifier(const char *identifier
,
1703 ast_declarator_list
*declarator_list
)
1704 : name(identifier
), layout(NULL
), declarations(), is_declaration(true),
1707 this->declarations
.push_degenerate_list_at_head(&declarator_list
->link
);
1710 void ast_subroutine_list::print(void) const
1712 foreach_list_typed (ast_node
, ast
, link
, & this->declarations
) {
1713 if (&ast
->link
!= this->declarations
.get_head())
1720 set_shader_inout_layout(struct gl_shader
*shader
,
1721 struct _mesa_glsl_parse_state
*state
)
1723 /* Should have been prevented by the parser. */
1724 if (shader
->Stage
!= MESA_SHADER_GEOMETRY
&&
1725 shader
->Stage
!= MESA_SHADER_TESS_EVAL
&&
1726 shader
->Stage
!= MESA_SHADER_COMPUTE
) {
1727 assert(!state
->in_qualifier
->flags
.i
);
1730 if (shader
->Stage
!= MESA_SHADER_COMPUTE
) {
1731 /* Should have been prevented by the parser. */
1732 assert(!state
->cs_input_local_size_specified
);
1733 assert(!state
->cs_input_local_size_variable_specified
);
1734 assert(state
->cs_derivative_group
== DERIVATIVE_GROUP_NONE
);
1737 if (shader
->Stage
!= MESA_SHADER_FRAGMENT
) {
1738 /* Should have been prevented by the parser. */
1739 assert(!state
->fs_uses_gl_fragcoord
);
1740 assert(!state
->fs_redeclares_gl_fragcoord
);
1741 assert(!state
->fs_pixel_center_integer
);
1742 assert(!state
->fs_origin_upper_left
);
1743 assert(!state
->fs_early_fragment_tests
);
1744 assert(!state
->fs_inner_coverage
);
1745 assert(!state
->fs_post_depth_coverage
);
1746 assert(!state
->fs_pixel_interlock_ordered
);
1747 assert(!state
->fs_pixel_interlock_unordered
);
1748 assert(!state
->fs_sample_interlock_ordered
);
1749 assert(!state
->fs_sample_interlock_unordered
);
1752 for (unsigned i
= 0; i
< MAX_FEEDBACK_BUFFERS
; i
++) {
1753 if (state
->out_qualifier
->out_xfb_stride
[i
]) {
1754 unsigned xfb_stride
;
1755 if (state
->out_qualifier
->out_xfb_stride
[i
]->
1756 process_qualifier_constant(state
, "xfb_stride", &xfb_stride
,
1758 shader
->TransformFeedbackBufferStride
[i
] = xfb_stride
;
1763 switch (shader
->Stage
) {
1764 case MESA_SHADER_TESS_CTRL
:
1765 shader
->info
.TessCtrl
.VerticesOut
= 0;
1766 if (state
->tcs_output_vertices_specified
) {
1768 if (state
->out_qualifier
->vertices
->
1769 process_qualifier_constant(state
, "vertices", &vertices
,
1772 YYLTYPE loc
= state
->out_qualifier
->vertices
->get_location();
1773 if (vertices
> state
->Const
.MaxPatchVertices
) {
1774 _mesa_glsl_error(&loc
, state
, "vertices (%d) exceeds "
1775 "GL_MAX_PATCH_VERTICES", vertices
);
1777 shader
->info
.TessCtrl
.VerticesOut
= vertices
;
1781 case MESA_SHADER_TESS_EVAL
:
1782 shader
->info
.TessEval
.PrimitiveMode
= PRIM_UNKNOWN
;
1783 if (state
->in_qualifier
->flags
.q
.prim_type
)
1784 shader
->info
.TessEval
.PrimitiveMode
= state
->in_qualifier
->prim_type
;
1786 shader
->info
.TessEval
.Spacing
= TESS_SPACING_UNSPECIFIED
;
1787 if (state
->in_qualifier
->flags
.q
.vertex_spacing
)
1788 shader
->info
.TessEval
.Spacing
= state
->in_qualifier
->vertex_spacing
;
1790 shader
->info
.TessEval
.VertexOrder
= 0;
1791 if (state
->in_qualifier
->flags
.q
.ordering
)
1792 shader
->info
.TessEval
.VertexOrder
= state
->in_qualifier
->ordering
;
1794 shader
->info
.TessEval
.PointMode
= -1;
1795 if (state
->in_qualifier
->flags
.q
.point_mode
)
1796 shader
->info
.TessEval
.PointMode
= state
->in_qualifier
->point_mode
;
1798 case MESA_SHADER_GEOMETRY
:
1799 shader
->info
.Geom
.VerticesOut
= -1;
1800 if (state
->out_qualifier
->flags
.q
.max_vertices
) {
1801 unsigned qual_max_vertices
;
1802 if (state
->out_qualifier
->max_vertices
->
1803 process_qualifier_constant(state
, "max_vertices",
1804 &qual_max_vertices
, true)) {
1806 if (qual_max_vertices
> state
->Const
.MaxGeometryOutputVertices
) {
1807 YYLTYPE loc
= state
->out_qualifier
->max_vertices
->get_location();
1808 _mesa_glsl_error(&loc
, state
,
1809 "maximum output vertices (%d) exceeds "
1810 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1813 shader
->info
.Geom
.VerticesOut
= qual_max_vertices
;
1817 if (state
->gs_input_prim_type_specified
) {
1818 shader
->info
.Geom
.InputType
= state
->in_qualifier
->prim_type
;
1820 shader
->info
.Geom
.InputType
= PRIM_UNKNOWN
;
1823 if (state
->out_qualifier
->flags
.q
.prim_type
) {
1824 shader
->info
.Geom
.OutputType
= state
->out_qualifier
->prim_type
;
1826 shader
->info
.Geom
.OutputType
= PRIM_UNKNOWN
;
1829 shader
->info
.Geom
.Invocations
= 0;
1830 if (state
->in_qualifier
->flags
.q
.invocations
) {
1831 unsigned invocations
;
1832 if (state
->in_qualifier
->invocations
->
1833 process_qualifier_constant(state
, "invocations",
1834 &invocations
, false)) {
1836 YYLTYPE loc
= state
->in_qualifier
->invocations
->get_location();
1837 if (invocations
> state
->Const
.MaxGeometryShaderInvocations
) {
1838 _mesa_glsl_error(&loc
, state
,
1839 "invocations (%d) exceeds "
1840 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1843 shader
->info
.Geom
.Invocations
= invocations
;
1848 case MESA_SHADER_COMPUTE
:
1849 if (state
->cs_input_local_size_specified
) {
1850 for (int i
= 0; i
< 3; i
++)
1851 shader
->info
.Comp
.LocalSize
[i
] = state
->cs_input_local_size
[i
];
1853 for (int i
= 0; i
< 3; i
++)
1854 shader
->info
.Comp
.LocalSize
[i
] = 0;
1857 shader
->info
.Comp
.LocalSizeVariable
=
1858 state
->cs_input_local_size_variable_specified
;
1860 shader
->info
.Comp
.DerivativeGroup
= state
->cs_derivative_group
;
1862 if (state
->NV_compute_shader_derivatives_enable
) {
1863 /* We allow multiple cs_input_layout nodes, but do not store them in
1864 * a convenient place, so for now live with an empty location error.
1867 if (shader
->info
.Comp
.DerivativeGroup
== DERIVATIVE_GROUP_QUADS
) {
1868 if (shader
->info
.Comp
.LocalSize
[0] % 2 != 0) {
1869 _mesa_glsl_error(&loc
, state
, "derivative_group_quadsNV must be used with a "
1870 "local group size whose first dimension "
1871 "is a multiple of 2\n");
1873 if (shader
->info
.Comp
.LocalSize
[1] % 2 != 0) {
1874 _mesa_glsl_error(&loc
, state
, "derivative_group_quadsNV must be used with a "
1875 "local group size whose second dimension "
1876 "is a multiple of 2\n");
1878 } else if (shader
->info
.Comp
.DerivativeGroup
== DERIVATIVE_GROUP_LINEAR
) {
1879 if ((shader
->info
.Comp
.LocalSize
[0] *
1880 shader
->info
.Comp
.LocalSize
[1] *
1881 shader
->info
.Comp
.LocalSize
[2]) % 4 != 0) {
1882 _mesa_glsl_error(&loc
, state
, "derivative_group_linearNV must be used with a "
1883 "local group size whose total number of invocations "
1884 "is a multiple of 4\n");
1891 case MESA_SHADER_FRAGMENT
:
1892 shader
->redeclares_gl_fragcoord
= state
->fs_redeclares_gl_fragcoord
;
1893 shader
->uses_gl_fragcoord
= state
->fs_uses_gl_fragcoord
;
1894 shader
->pixel_center_integer
= state
->fs_pixel_center_integer
;
1895 shader
->origin_upper_left
= state
->fs_origin_upper_left
;
1896 shader
->ARB_fragment_coord_conventions_enable
=
1897 state
->ARB_fragment_coord_conventions_enable
;
1898 shader
->EarlyFragmentTests
= state
->fs_early_fragment_tests
;
1899 shader
->InnerCoverage
= state
->fs_inner_coverage
;
1900 shader
->PostDepthCoverage
= state
->fs_post_depth_coverage
;
1901 shader
->PixelInterlockOrdered
= state
->fs_pixel_interlock_ordered
;
1902 shader
->PixelInterlockUnordered
= state
->fs_pixel_interlock_unordered
;
1903 shader
->SampleInterlockOrdered
= state
->fs_sample_interlock_ordered
;
1904 shader
->SampleInterlockUnordered
= state
->fs_sample_interlock_unordered
;
1905 shader
->BlendSupport
= state
->fs_blend_support
;
1909 /* Nothing to do. */
1913 shader
->bindless_sampler
= state
->bindless_sampler_specified
;
1914 shader
->bindless_image
= state
->bindless_image_specified
;
1915 shader
->bound_sampler
= state
->bound_sampler_specified
;
1916 shader
->bound_image
= state
->bound_image_specified
;
1919 /* src can be NULL if only the symbols found in the exec_list should be
1923 _mesa_glsl_copy_symbols_from_table(struct exec_list
*shader_ir
,
1924 struct glsl_symbol_table
*src
,
1925 struct glsl_symbol_table
*dest
)
1927 foreach_in_list (ir_instruction
, ir
, shader_ir
) {
1928 switch (ir
->ir_type
) {
1929 case ir_type_function
:
1930 dest
->add_function((ir_function
*) ir
);
1932 case ir_type_variable
: {
1933 ir_variable
*const var
= (ir_variable
*) ir
;
1935 if (var
->data
.mode
!= ir_var_temporary
)
1936 dest
->add_variable(var
);
1945 /* Explicitly copy the gl_PerVertex interface definitions because these
1946 * are needed to check they are the same during the interstage link.
1947 * They can’t necessarily be found via the exec_list because the members
1948 * might not be referenced. The GL spec still requires that they match
1951 const glsl_type
*iface
=
1952 src
->get_interface("gl_PerVertex", ir_var_shader_in
);
1954 dest
->add_interface(iface
->name
, iface
, ir_var_shader_in
);
1956 iface
= src
->get_interface("gl_PerVertex", ir_var_shader_out
);
1958 dest
->add_interface(iface
->name
, iface
, ir_var_shader_out
);
1965 assign_subroutine_indexes(struct _mesa_glsl_parse_state
*state
)
1970 for (j
= 0; j
< state
->num_subroutines
; j
++) {
1971 while (state
->subroutines
[j
]->subroutine_index
== -1) {
1972 for (k
= 0; k
< state
->num_subroutines
; k
++) {
1973 if (state
->subroutines
[k
]->subroutine_index
== index
)
1975 else if (k
== state
->num_subroutines
- 1) {
1976 state
->subroutines
[j
]->subroutine_index
= index
;
1985 add_builtin_defines(struct _mesa_glsl_parse_state
*state
,
1986 void (*add_builtin_define
)(struct glcpp_parser
*, const char *, int),
1987 struct glcpp_parser
*data
,
1991 unsigned gl_version
= state
->ctx
->Extensions
.Version
;
1992 gl_api api
= state
->ctx
->API
;
1994 if (gl_version
!= 0xff) {
1996 for (i
= 0; i
< state
->num_supported_versions
; i
++) {
1997 if (state
->supported_versions
[i
].ver
== version
&&
1998 state
->supported_versions
[i
].es
== es
) {
1999 gl_version
= state
->supported_versions
[i
].gl_ver
;
2004 if (i
== state
->num_supported_versions
)
2009 api
= API_OPENGLES2
;
2011 for (unsigned i
= 0;
2012 i
< ARRAY_SIZE(_mesa_glsl_supported_extensions
); ++i
) {
2013 const _mesa_glsl_extension
*extension
2014 = &_mesa_glsl_supported_extensions
[i
];
2015 if (extension
->compatible_with_state(state
, api
, gl_version
)) {
2016 add_builtin_define(data
, extension
->name
, 1);
2021 /* Implements parsing checks that we can't do during parsing */
2023 do_late_parsing_checks(struct _mesa_glsl_parse_state
*state
)
2025 if (state
->stage
== MESA_SHADER_COMPUTE
&& !state
->has_compute_shader()) {
2027 memset(&loc
, 0, sizeof(loc
));
2028 _mesa_glsl_error(&loc
, state
, "Compute shaders require "
2029 "GLSL 4.30 or GLSL ES 3.10");
2034 opt_shader_and_create_symbol_table(struct gl_context
*ctx
,
2035 struct glsl_symbol_table
*source_symbols
,
2036 struct gl_shader
*shader
)
2038 assert(shader
->CompileStatus
!= COMPILE_FAILURE
&&
2039 !shader
->ir
->is_empty());
2041 struct gl_shader_compiler_options
*options
=
2042 &ctx
->Const
.ShaderCompilerOptions
[shader
->Stage
];
2044 /* Do some optimization at compile time to reduce shader IR size
2045 * and reduce later work if the same shader is linked multiple times
2047 if (ctx
->Const
.GLSLOptimizeConservatively
) {
2048 /* Run it just once. */
2049 do_common_optimization(shader
->ir
, false, false, options
,
2050 ctx
->Const
.NativeIntegers
);
2052 /* Repeat it until it stops making changes. */
2053 while (do_common_optimization(shader
->ir
, false, false, options
,
2054 ctx
->Const
.NativeIntegers
))
2058 validate_ir_tree(shader
->ir
);
2060 enum ir_variable_mode other
;
2061 switch (shader
->Stage
) {
2062 case MESA_SHADER_VERTEX
:
2063 other
= ir_var_shader_in
;
2065 case MESA_SHADER_FRAGMENT
:
2066 other
= ir_var_shader_out
;
2069 /* Something invalid to ensure optimize_dead_builtin_uniforms
2070 * doesn't remove anything other than uniforms or constants.
2072 other
= ir_var_mode_count
;
2076 optimize_dead_builtin_variables(shader
->ir
, other
);
2078 validate_ir_tree(shader
->ir
);
2080 /* Retain any live IR, but trash the rest. */
2081 reparent_ir(shader
->ir
, shader
->ir
);
2083 /* Destroy the symbol table. Create a new symbol table that contains only
2084 * the variables and functions that still exist in the IR. The symbol
2085 * table will be used later during linking.
2087 * There must NOT be any freed objects still referenced by the symbol
2088 * table. That could cause the linker to dereference freed memory.
2090 * We don't have to worry about types or interface-types here because those
2091 * are fly-weights that are looked up by glsl_type.
2093 _mesa_glsl_copy_symbols_from_table(shader
->ir
, source_symbols
,
2098 _mesa_glsl_compile_shader(struct gl_context
*ctx
, struct gl_shader
*shader
,
2099 bool dump_ast
, bool dump_hir
, bool force_recompile
)
2101 const char *source
= force_recompile
&& shader
->FallbackSource
?
2102 shader
->FallbackSource
: shader
->Source
;
2104 if (!force_recompile
) {
2107 disk_cache_compute_key(ctx
->Cache
, source
, strlen(source
),
2109 if (disk_cache_has_key(ctx
->Cache
, shader
->sha1
)) {
2110 /* We've seen this shader before and know it compiles */
2111 if (ctx
->_Shader
->Flags
& GLSL_CACHE_INFO
) {
2112 _mesa_sha1_format(buf
, shader
->sha1
);
2113 fprintf(stderr
, "deferring compile of shader: %s\n", buf
);
2115 shader
->CompileStatus
= COMPILE_SKIPPED
;
2117 free((void *)shader
->FallbackSource
);
2118 shader
->FallbackSource
= NULL
;
2123 /* We should only ever end up here if a re-compile has been forced by a
2124 * shader cache miss. In which case we can skip the compile if its
2125 * already be done by a previous fallback or the initial compile call.
2127 if (shader
->CompileStatus
== COMPILE_SUCCESS
)
2131 struct _mesa_glsl_parse_state
*state
=
2132 new(shader
) _mesa_glsl_parse_state(ctx
, shader
->Stage
, shader
);
2134 if (ctx
->Const
.GenerateTemporaryNames
)
2135 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names
,
2138 state
->error
= glcpp_preprocess(state
, &source
, &state
->info_log
,
2139 add_builtin_defines
, state
, ctx
);
2141 if (!state
->error
) {
2142 _mesa_glsl_lexer_ctor(state
, source
);
2143 _mesa_glsl_parse(state
);
2144 _mesa_glsl_lexer_dtor(state
);
2145 do_late_parsing_checks(state
);
2149 foreach_list_typed(ast_node
, ast
, link
, &state
->translation_unit
) {
2155 ralloc_free(shader
->ir
);
2156 shader
->ir
= new(shader
) exec_list
;
2157 if (!state
->error
&& !state
->translation_unit
.is_empty())
2158 _mesa_ast_to_hir(shader
->ir
, state
);
2160 if (!state
->error
) {
2161 validate_ir_tree(shader
->ir
);
2163 /* Print out the unoptimized IR. */
2165 _mesa_print_ir(stdout
, shader
->ir
, state
);
2169 if (shader
->InfoLog
)
2170 ralloc_free(shader
->InfoLog
);
2173 set_shader_inout_layout(shader
, state
);
2175 shader
->symbols
= new(shader
->ir
) glsl_symbol_table
;
2176 shader
->CompileStatus
= state
->error
? COMPILE_FAILURE
: COMPILE_SUCCESS
;
2177 shader
->InfoLog
= state
->info_log
;
2178 shader
->Version
= state
->language_version
;
2179 shader
->IsES
= state
->es_shader
;
2181 if (!state
->error
&& !shader
->ir
->is_empty()) {
2182 assign_subroutine_indexes(state
);
2183 lower_subroutine(shader
->ir
, state
);
2184 opt_shader_and_create_symbol_table(ctx
, state
->symbols
, shader
);
2187 if (!force_recompile
) {
2188 free((void *)shader
->FallbackSource
);
2189 shader
->FallbackSource
= NULL
;
2192 delete state
->symbols
;
2195 if (ctx
->Cache
&& shader
->CompileStatus
== COMPILE_SUCCESS
) {
2197 disk_cache_put_key(ctx
->Cache
, shader
->sha1
);
2198 if (ctx
->_Shader
->Flags
& GLSL_CACHE_INFO
) {
2199 _mesa_sha1_format(sha1_buf
, shader
->sha1
);
2200 fprintf(stderr
, "marking shader: %s\n", sha1_buf
);
2207 * Do the set of common optimizations passes
2209 * \param ir List of instructions to be optimized
2210 * \param linked Is the shader linked? This enables
2211 * optimizations passes that remove code at
2212 * global scope and could cause linking to
2214 * \param uniform_locations_assigned Have locations already been assigned for
2215 * uniforms? This prevents the declarations
2216 * of unused uniforms from being removed.
2217 * The setting of this flag only matters if
2218 * \c linked is \c true.
2219 * \param options The driver's preferred shader options.
2220 * \param native_integers Selects optimizations that depend on the
2221 * implementations supporting integers
2222 * natively (as opposed to supporting
2223 * integers in floating point registers).
2226 do_common_optimization(exec_list
*ir
, bool linked
,
2227 bool uniform_locations_assigned
,
2228 const struct gl_shader_compiler_options
*options
,
2229 bool native_integers
)
2231 const bool debug
= false;
2232 bool progress
= false;
2234 #define OPT(PASS, ...) do { \
2236 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2237 const bool opt_progress = PASS(__VA_ARGS__); \
2238 progress = opt_progress || progress; \
2240 _mesa_print_ir(stderr, ir, NULL); \
2241 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2242 #PASS, opt_progress ? "made" : "no"); \
2244 progress = PASS(__VA_ARGS__) || progress; \
2248 OPT(lower_instructions
, ir
, SUB_TO_ADD_NEG
);
2251 OPT(do_function_inlining
, ir
);
2252 OPT(do_dead_functions
, ir
);
2253 OPT(do_structure_splitting
, ir
);
2255 propagate_invariance(ir
);
2256 OPT(do_if_simplification
, ir
);
2257 OPT(opt_flatten_nested_if_blocks
, ir
);
2258 OPT(opt_conditional_discard
, ir
);
2259 OPT(do_copy_propagation_elements
, ir
);
2261 if (options
->OptimizeForAOS
&& !linked
)
2262 OPT(opt_flip_matrices
, ir
);
2264 if (linked
&& options
->OptimizeForAOS
) {
2265 OPT(do_vectorize
, ir
);
2269 OPT(do_dead_code
, ir
, uniform_locations_assigned
);
2271 OPT(do_dead_code_unlinked
, ir
);
2272 OPT(do_dead_code_local
, ir
);
2273 OPT(do_tree_grafting
, ir
);
2274 OPT(do_constant_propagation
, ir
);
2276 OPT(do_constant_variable
, ir
);
2278 OPT(do_constant_variable_unlinked
, ir
);
2279 OPT(do_constant_folding
, ir
);
2280 OPT(do_minmax_prune
, ir
);
2281 OPT(do_rebalance_tree
, ir
);
2282 OPT(do_algebraic
, ir
, native_integers
, options
);
2283 OPT(do_lower_jumps
, ir
, true, true, options
->EmitNoMainReturn
,
2284 options
->EmitNoCont
, options
->EmitNoLoops
);
2285 OPT(do_vec_index_to_swizzle
, ir
);
2286 OPT(lower_vector_insert
, ir
, false);
2287 OPT(optimize_swizzles
, ir
);
2289 OPT(optimize_split_arrays
, ir
, linked
);
2290 OPT(optimize_redundant_jumps
, ir
);
2292 if (options
->MaxUnrollIterations
) {
2293 loop_state
*ls
= analyze_loop_variables(ir
);
2294 if (ls
->loop_found
) {
2295 bool loop_progress
= unroll_loops(ir
, ls
, options
);
2296 while (loop_progress
) {
2297 loop_progress
= false;
2298 loop_progress
|= do_constant_propagation(ir
);
2299 loop_progress
|= do_if_simplification(ir
);
2301 /* Some drivers only call do_common_optimization() once rather
2302 * than in a loop. So we must call do_lower_jumps() after
2303 * unrolling a loop because for drivers that use LLVM validation
2304 * will fail if a jump is not the last instruction in the block.
2305 * For example the following will fail LLVM validation:
2310 * (assign (x) (var_ref v124) (expression int + (var_ref v124)
2311 * (constant int (1)) ) )
2314 loop_progress
|= do_lower_jumps(ir
, true, true,
2315 options
->EmitNoMainReturn
,
2316 options
->EmitNoCont
,
2317 options
->EmitNoLoops
);
2319 progress
|= loop_progress
;
2332 * To be called at GL context ctor.
2335 _mesa_init_shader_compiler_types(void)
2337 glsl_type_singleton_init_or_ref();
2341 * To be called at GL context dtor.
2344 _mesa_destroy_shader_compiler_types(void)
2346 glsl_type_singleton_decref();
2350 * To be called at GL teardown time, this frees compiler datastructures.
2352 * After calling this, any previously compiled shaders and shader
2353 * programs would be invalid. So this should happen at approximately
2357 _mesa_destroy_shader_compiler(void)
2359 _mesa_destroy_shader_compiler_caches();
2363 * Releases compiler caches to trade off performance for memory.
2365 * Intended to be used with glReleaseShaderCompiler().
2368 _mesa_destroy_shader_compiler_caches(void)
2370 _mesa_glsl_release_builtin_functions();