glsl: fix potential slow compile times for GLSLOptimizeConservatively
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <inttypes.h> /* for PRIx64 macro */
24 #include <stdio.h>
25 #include <stdarg.h>
26 #include <string.h>
27 #include <assert.h>
28
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/formats.h"
32 #include "main/shaderobj.h"
33 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
34 #include "util/ralloc.h"
35 #include "util/disk_cache.h"
36 #include "util/mesa-sha1.h"
37 #include "ast.h"
38 #include "glsl_parser_extras.h"
39 #include "glsl_parser.h"
40 #include "ir_optimization.h"
41 #include "loop_analysis.h"
42 #include "builtin_functions.h"
43
44 /**
45 * Format a short human-readable description of the given GLSL version.
46 */
47 const char *
48 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
49 {
50 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
51 version / 100, version % 100);
52 }
53
54
55 static const unsigned known_desktop_glsl_versions[] =
56 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450, 460 };
57 static const unsigned known_desktop_gl_versions[] =
58 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45, 46 };
59
60
61 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
62 gl_shader_stage stage,
63 void *mem_ctx)
64 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
65 switch_state(), warnings_enabled(true)
66 {
67 assert(stage < MESA_SHADER_STAGES);
68 this->stage = stage;
69
70 this->scanner = NULL;
71 this->translation_unit.make_empty();
72 this->symbols = new(mem_ctx) glsl_symbol_table;
73
74 this->linalloc = linear_alloc_parent(this, 0);
75
76 this->info_log = ralloc_strdup(mem_ctx, "");
77 this->error = false;
78 this->loop_nesting_ast = NULL;
79
80 this->uses_builtin_functions = false;
81
82 /* Set default language version and extensions */
83 this->language_version = 110;
84 this->forced_language_version = ctx->Const.ForceGLSLVersion;
85 if (ctx->Const.GLSLZeroInit == 1) {
86 this->zero_init = (1u << ir_var_auto) | (1u << ir_var_temporary) | (1u << ir_var_shader_out);
87 } else if (ctx->Const.GLSLZeroInit == 2) {
88 this->zero_init = (1u << ir_var_auto) | (1u << ir_var_temporary) | (1u << ir_var_function_out);
89 } else {
90 this->zero_init = 0;
91 }
92 this->gl_version = 20;
93 this->compat_shader = true;
94 this->es_shader = false;
95 this->ARB_texture_rectangle_enable = true;
96
97 /* OpenGL ES 2.0 has different defaults from desktop GL. */
98 if (ctx->API == API_OPENGLES2) {
99 this->language_version = 100;
100 this->es_shader = true;
101 this->ARB_texture_rectangle_enable = false;
102 }
103
104 this->extensions = &ctx->Extensions;
105
106 this->Const.MaxLights = ctx->Const.MaxLights;
107 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
108 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
109 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
110 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
111 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
112 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
113 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
114 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
115 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
116 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
117 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
118
119 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
120
121 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
122
123 /* 1.50 constants */
124 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
125 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
126 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
127 this->Const.MaxGeometryShaderInvocations = ctx->Const.MaxGeometryShaderInvocations;
128 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
129 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
130 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
131 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
132 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
133
134 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
135 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
136 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
137 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
138 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
139 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
140 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
141 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
142 this->Const.MaxVertexAtomicCounterBuffers =
143 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
144 this->Const.MaxTessControlAtomicCounterBuffers =
145 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
146 this->Const.MaxTessEvaluationAtomicCounterBuffers =
147 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
148 this->Const.MaxGeometryAtomicCounterBuffers =
149 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
150 this->Const.MaxFragmentAtomicCounterBuffers =
151 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
152 this->Const.MaxComputeAtomicCounterBuffers =
153 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
154 this->Const.MaxCombinedAtomicCounterBuffers =
155 ctx->Const.MaxCombinedAtomicBuffers;
156 this->Const.MaxAtomicCounterBufferSize =
157 ctx->Const.MaxAtomicBufferSize;
158
159 /* ARB_enhanced_layouts constants */
160 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
161 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
162
163 /* Compute shader constants */
164 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
165 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
166 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
167 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
168
169 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
170 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
171
172 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
173 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
174 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
175 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
176 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
177 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
178 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
179 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
180 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
181 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
182
183 /* ARB_viewport_array */
184 this->Const.MaxViewports = ctx->Const.MaxViewports;
185
186 /* tessellation shader constants */
187 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
188 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
189 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
190 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
191 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
192 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
193 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
194 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
195 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
196 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
197 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
198 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
199
200 /* GL 4.5 / OES_sample_variables */
201 this->Const.MaxSamples = ctx->Const.MaxSamples;
202
203 this->current_function = NULL;
204 this->toplevel_ir = NULL;
205 this->found_return = false;
206 this->found_begin_interlock = false;
207 this->found_end_interlock = false;
208 this->all_invariant = false;
209 this->user_structures = NULL;
210 this->num_user_structures = 0;
211 this->num_subroutines = 0;
212 this->subroutines = NULL;
213 this->num_subroutine_types = 0;
214 this->subroutine_types = NULL;
215
216 /* supported_versions should be large enough to support the known desktop
217 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
218 */
219 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
220 ARRAY_SIZE(this->supported_versions));
221
222 /* Populate the list of supported GLSL versions */
223 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
224 * the OpenGL 3.2 Core context is supported, this logic will need
225 * change. Older versions of GLSL are no longer supported
226 * outside the compatibility contexts of 3.x.
227 */
228 this->num_supported_versions = 0;
229 if (_mesa_is_desktop_gl(ctx)) {
230 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
231 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
232 this->supported_versions[this->num_supported_versions].ver
233 = known_desktop_glsl_versions[i];
234 this->supported_versions[this->num_supported_versions].gl_ver
235 = known_desktop_gl_versions[i];
236 this->supported_versions[this->num_supported_versions].es = false;
237 this->num_supported_versions++;
238 }
239 }
240 }
241 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
242 this->supported_versions[this->num_supported_versions].ver = 100;
243 this->supported_versions[this->num_supported_versions].gl_ver = 20;
244 this->supported_versions[this->num_supported_versions].es = true;
245 this->num_supported_versions++;
246 }
247 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
248 this->supported_versions[this->num_supported_versions].ver = 300;
249 this->supported_versions[this->num_supported_versions].gl_ver = 30;
250 this->supported_versions[this->num_supported_versions].es = true;
251 this->num_supported_versions++;
252 }
253 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
254 this->supported_versions[this->num_supported_versions].ver = 310;
255 this->supported_versions[this->num_supported_versions].gl_ver = 31;
256 this->supported_versions[this->num_supported_versions].es = true;
257 this->num_supported_versions++;
258 }
259 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
260 ctx->Extensions.ARB_ES3_2_compatibility) {
261 this->supported_versions[this->num_supported_versions].ver = 320;
262 this->supported_versions[this->num_supported_versions].gl_ver = 32;
263 this->supported_versions[this->num_supported_versions].es = true;
264 this->num_supported_versions++;
265 }
266
267 /* Create a string for use in error messages to tell the user which GLSL
268 * versions are supported.
269 */
270 char *supported = ralloc_strdup(this, "");
271 for (unsigned i = 0; i < this->num_supported_versions; i++) {
272 unsigned ver = this->supported_versions[i].ver;
273 const char *const prefix = (i == 0)
274 ? ""
275 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
276 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
277
278 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
279 prefix,
280 ver / 100, ver % 100,
281 suffix);
282 }
283
284 this->supported_version_string = supported;
285
286 if (ctx->Const.ForceGLSLExtensionsWarn)
287 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
288
289 this->default_uniform_qualifier = new(this) ast_type_qualifier();
290 this->default_uniform_qualifier->flags.q.shared = 1;
291 this->default_uniform_qualifier->flags.q.column_major = 1;
292
293 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
294 this->default_shader_storage_qualifier->flags.q.shared = 1;
295 this->default_shader_storage_qualifier->flags.q.column_major = 1;
296
297 this->fs_uses_gl_fragcoord = false;
298 this->fs_redeclares_gl_fragcoord = false;
299 this->fs_origin_upper_left = false;
300 this->fs_pixel_center_integer = false;
301 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
302
303 this->gs_input_prim_type_specified = false;
304 this->tcs_output_vertices_specified = false;
305 this->gs_input_size = 0;
306 this->in_qualifier = new(this) ast_type_qualifier();
307 this->out_qualifier = new(this) ast_type_qualifier();
308 this->fs_early_fragment_tests = false;
309 this->fs_inner_coverage = false;
310 this->fs_post_depth_coverage = false;
311 this->fs_pixel_interlock_ordered = false;
312 this->fs_pixel_interlock_unordered = false;
313 this->fs_sample_interlock_ordered = false;
314 this->fs_sample_interlock_unordered = false;
315 this->fs_blend_support = 0;
316 memset(this->atomic_counter_offsets, 0,
317 sizeof(this->atomic_counter_offsets));
318 this->allow_extension_directive_midshader =
319 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
320 this->allow_builtin_variable_redeclaration =
321 ctx->Const.AllowGLSLBuiltinVariableRedeclaration;
322 this->allow_layout_qualifier_on_function_parameter =
323 ctx->Const.AllowLayoutQualifiersOnFunctionParameters;
324
325 this->cs_input_local_size_variable_specified = false;
326
327 /* ARB_bindless_texture */
328 this->bindless_sampler_specified = false;
329 this->bindless_image_specified = false;
330 this->bound_sampler_specified = false;
331 this->bound_image_specified = false;
332 }
333
334 /**
335 * Determine whether the current GLSL version is sufficiently high to support
336 * a certain feature, and generate an error message if it isn't.
337 *
338 * \param required_glsl_version and \c required_glsl_es_version are
339 * interpreted as they are in _mesa_glsl_parse_state::is_version().
340 *
341 * \param locp is the parser location where the error should be reported.
342 *
343 * \param fmt (and additional arguments) constitute a printf-style error
344 * message to report if the version check fails. Information about the
345 * current and required GLSL versions will be appended. So, for example, if
346 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
347 * "foo unsupported") is called, the error message will be "foo unsupported in
348 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
349 */
350 bool
351 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
352 unsigned required_glsl_es_version,
353 YYLTYPE *locp, const char *fmt, ...)
354 {
355 if (this->is_version(required_glsl_version, required_glsl_es_version))
356 return true;
357
358 va_list args;
359 va_start(args, fmt);
360 char *problem = ralloc_vasprintf(this, fmt, args);
361 va_end(args);
362 const char *glsl_version_string
363 = glsl_compute_version_string(this, false, required_glsl_version);
364 const char *glsl_es_version_string
365 = glsl_compute_version_string(this, true, required_glsl_es_version);
366 const char *requirement_string = "";
367 if (required_glsl_version && required_glsl_es_version) {
368 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
369 glsl_version_string,
370 glsl_es_version_string);
371 } else if (required_glsl_version) {
372 requirement_string = ralloc_asprintf(this, " (%s required)",
373 glsl_version_string);
374 } else if (required_glsl_es_version) {
375 requirement_string = ralloc_asprintf(this, " (%s required)",
376 glsl_es_version_string);
377 }
378 _mesa_glsl_error(locp, this, "%s in %s%s",
379 problem, this->get_version_string(),
380 requirement_string);
381
382 return false;
383 }
384
385 /**
386 * Process a GLSL #version directive.
387 *
388 * \param version is the integer that follows the #version token.
389 *
390 * \param ident is a string identifier that follows the integer, if any is
391 * present. Otherwise NULL.
392 */
393 void
394 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
395 const char *ident)
396 {
397 bool es_token_present = false;
398 bool compat_token_present = false;
399 if (ident) {
400 if (strcmp(ident, "es") == 0) {
401 es_token_present = true;
402 } else if (version >= 150) {
403 if (strcmp(ident, "core") == 0) {
404 /* Accept the token. There's no need to record that this is
405 * a core profile shader since that's the only profile we support.
406 */
407 } else if (strcmp(ident, "compatibility") == 0) {
408 compat_token_present = true;
409
410 if (this->ctx->API != API_OPENGL_COMPAT) {
411 _mesa_glsl_error(locp, this,
412 "the compatibility profile is not supported");
413 }
414 } else {
415 _mesa_glsl_error(locp, this,
416 "\"%s\" is not a valid shading language profile; "
417 "if present, it must be \"core\"", ident);
418 }
419 } else {
420 _mesa_glsl_error(locp, this,
421 "illegal text following version number");
422 }
423 }
424
425 this->es_shader = es_token_present;
426 if (version == 100) {
427 if (es_token_present) {
428 _mesa_glsl_error(locp, this,
429 "GLSL 1.00 ES should be selected using "
430 "`#version 100'");
431 } else {
432 this->es_shader = true;
433 }
434 }
435
436 if (this->es_shader) {
437 this->ARB_texture_rectangle_enable = false;
438 }
439
440 if (this->forced_language_version)
441 this->language_version = this->forced_language_version;
442 else
443 this->language_version = version;
444
445 this->compat_shader = compat_token_present ||
446 (this->ctx->API == API_OPENGL_COMPAT &&
447 this->language_version == 140) ||
448 (!this->es_shader && this->language_version < 140);
449
450 bool supported = false;
451 for (unsigned i = 0; i < this->num_supported_versions; i++) {
452 if (this->supported_versions[i].ver == this->language_version
453 && this->supported_versions[i].es == this->es_shader) {
454 this->gl_version = this->supported_versions[i].gl_ver;
455 supported = true;
456 break;
457 }
458 }
459
460 if (!supported) {
461 _mesa_glsl_error(locp, this, "%s is not supported. "
462 "Supported versions are: %s",
463 this->get_version_string(),
464 this->supported_version_string);
465
466 /* On exit, the language_version must be set to a valid value.
467 * Later calls to _mesa_glsl_initialize_types will misbehave if
468 * the version is invalid.
469 */
470 switch (this->ctx->API) {
471 case API_OPENGL_COMPAT:
472 case API_OPENGL_CORE:
473 this->language_version = this->ctx->Const.GLSLVersion;
474 break;
475
476 case API_OPENGLES:
477 assert(!"Should not get here.");
478 /* FALLTHROUGH */
479
480 case API_OPENGLES2:
481 this->language_version = 100;
482 break;
483 }
484 }
485 }
486
487
488 /* This helper function will append the given message to the shader's
489 info log and report it via GL_ARB_debug_output. Per that extension,
490 'type' is one of the enum values classifying the message, and
491 'id' is the implementation-defined ID of the given message. */
492 static void
493 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
494 GLenum type, const char *fmt, va_list ap)
495 {
496 bool error = (type == MESA_DEBUG_TYPE_ERROR);
497 GLuint msg_id = 0;
498
499 assert(state->info_log != NULL);
500
501 /* Get the offset that the new message will be written to. */
502 int msg_offset = strlen(state->info_log);
503
504 if (locp->path) {
505 ralloc_asprintf_append(&state->info_log, "\"%s\"", locp->path);
506 } else {
507 ralloc_asprintf_append(&state->info_log, "%u", locp->source);
508 }
509 ralloc_asprintf_append(&state->info_log, ":%u(%u): %s: ",
510 locp->first_line, locp->first_column,
511 error ? "error" : "warning");
512
513 ralloc_vasprintf_append(&state->info_log, fmt, ap);
514
515 const char *const msg = &state->info_log[msg_offset];
516 struct gl_context *ctx = state->ctx;
517
518 /* Report the error via GL_ARB_debug_output. */
519 _mesa_shader_debug(ctx, type, &msg_id, msg);
520
521 ralloc_strcat(&state->info_log, "\n");
522 }
523
524 void
525 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
526 const char *fmt, ...)
527 {
528 va_list ap;
529
530 state->error = true;
531
532 va_start(ap, fmt);
533 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
534 va_end(ap);
535 }
536
537
538 void
539 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
540 const char *fmt, ...)
541 {
542 if (state->warnings_enabled) {
543 va_list ap;
544
545 va_start(ap, fmt);
546 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
547 va_end(ap);
548 }
549 }
550
551
552 /**
553 * Enum representing the possible behaviors that can be specified in
554 * an #extension directive.
555 */
556 enum ext_behavior {
557 extension_disable,
558 extension_enable,
559 extension_require,
560 extension_warn
561 };
562
563 /**
564 * Element type for _mesa_glsl_supported_extensions
565 */
566 struct _mesa_glsl_extension {
567 /**
568 * Name of the extension when referred to in a GLSL extension
569 * statement
570 */
571 const char *name;
572
573 /**
574 * Whether this extension is a part of AEP
575 */
576 bool aep;
577
578 /**
579 * Predicate that checks whether the relevant extension is available for
580 * this context.
581 */
582 bool (*available_pred)(const struct gl_context *,
583 gl_api api, uint8_t version);
584
585 /**
586 * Flag in the _mesa_glsl_parse_state struct that should be set
587 * when this extension is enabled.
588 *
589 * See note in _mesa_glsl_extension::supported_flag about "pointer
590 * to member" types.
591 */
592 bool _mesa_glsl_parse_state::* enable_flag;
593
594 /**
595 * Flag in the _mesa_glsl_parse_state struct that should be set
596 * when the shader requests "warn" behavior for this extension.
597 *
598 * See note in _mesa_glsl_extension::supported_flag about "pointer
599 * to member" types.
600 */
601 bool _mesa_glsl_parse_state::* warn_flag;
602
603
604 bool compatible_with_state(const _mesa_glsl_parse_state *state,
605 gl_api api, uint8_t gl_version) const;
606 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
607 };
608
609 /** Checks if the context supports a user-facing extension */
610 #define EXT(name_str, driver_cap, ...) \
611 static UNUSED bool \
612 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
613 { \
614 return ctx->Extensions.driver_cap && (version >= \
615 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
616 }
617 #include "main/extensions_table.h"
618 #undef EXT
619
620 #define EXT(NAME) \
621 { "GL_" #NAME, false, has_##NAME, \
622 &_mesa_glsl_parse_state::NAME##_enable, \
623 &_mesa_glsl_parse_state::NAME##_warn }
624
625 #define EXT_AEP(NAME) \
626 { "GL_" #NAME, true, has_##NAME, \
627 &_mesa_glsl_parse_state::NAME##_enable, \
628 &_mesa_glsl_parse_state::NAME##_warn }
629
630 /**
631 * Table of extensions that can be enabled/disabled within a shader,
632 * and the conditions under which they are supported.
633 */
634 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
635 /* ARB extensions go here, sorted alphabetically.
636 */
637 EXT(ARB_ES3_1_compatibility),
638 EXT(ARB_ES3_2_compatibility),
639 EXT(ARB_arrays_of_arrays),
640 EXT(ARB_bindless_texture),
641 EXT(ARB_compatibility),
642 EXT(ARB_compute_shader),
643 EXT(ARB_compute_variable_group_size),
644 EXT(ARB_conservative_depth),
645 EXT(ARB_cull_distance),
646 EXT(ARB_derivative_control),
647 EXT(ARB_draw_buffers),
648 EXT(ARB_draw_instanced),
649 EXT(ARB_enhanced_layouts),
650 EXT(ARB_explicit_attrib_location),
651 EXT(ARB_explicit_uniform_location),
652 EXT(ARB_fragment_coord_conventions),
653 EXT(ARB_fragment_layer_viewport),
654 EXT(ARB_fragment_shader_interlock),
655 EXT(ARB_gpu_shader5),
656 EXT(ARB_gpu_shader_fp64),
657 EXT(ARB_gpu_shader_int64),
658 EXT(ARB_post_depth_coverage),
659 EXT(ARB_sample_shading),
660 EXT(ARB_separate_shader_objects),
661 EXT(ARB_shader_atomic_counter_ops),
662 EXT(ARB_shader_atomic_counters),
663 EXT(ARB_shader_ballot),
664 EXT(ARB_shader_bit_encoding),
665 EXT(ARB_shader_clock),
666 EXT(ARB_shader_draw_parameters),
667 EXT(ARB_shader_group_vote),
668 EXT(ARB_shader_image_load_store),
669 EXT(ARB_shader_image_size),
670 EXT(ARB_shader_precision),
671 EXT(ARB_shader_stencil_export),
672 EXT(ARB_shader_storage_buffer_object),
673 EXT(ARB_shader_subroutine),
674 EXT(ARB_shader_texture_image_samples),
675 EXT(ARB_shader_texture_lod),
676 EXT(ARB_shader_viewport_layer_array),
677 EXT(ARB_shading_language_420pack),
678 EXT(ARB_shading_language_include),
679 EXT(ARB_shading_language_packing),
680 EXT(ARB_tessellation_shader),
681 EXT(ARB_texture_cube_map_array),
682 EXT(ARB_texture_gather),
683 EXT(ARB_texture_multisample),
684 EXT(ARB_texture_query_levels),
685 EXT(ARB_texture_query_lod),
686 EXT(ARB_texture_rectangle),
687 EXT(ARB_uniform_buffer_object),
688 EXT(ARB_vertex_attrib_64bit),
689 EXT(ARB_viewport_array),
690
691 /* KHR extensions go here, sorted alphabetically.
692 */
693 EXT_AEP(KHR_blend_equation_advanced),
694
695 /* OES extensions go here, sorted alphabetically.
696 */
697 EXT(OES_EGL_image_external),
698 EXT(OES_EGL_image_external_essl3),
699 EXT(OES_geometry_point_size),
700 EXT(OES_geometry_shader),
701 EXT(OES_gpu_shader5),
702 EXT(OES_primitive_bounding_box),
703 EXT_AEP(OES_sample_variables),
704 EXT_AEP(OES_shader_image_atomic),
705 EXT(OES_shader_io_blocks),
706 EXT_AEP(OES_shader_multisample_interpolation),
707 EXT(OES_standard_derivatives),
708 EXT(OES_tessellation_point_size),
709 EXT(OES_tessellation_shader),
710 EXT(OES_texture_3D),
711 EXT(OES_texture_buffer),
712 EXT(OES_texture_cube_map_array),
713 EXT_AEP(OES_texture_storage_multisample_2d_array),
714 EXT(OES_viewport_array),
715
716 /* All other extensions go here, sorted alphabetically.
717 */
718 EXT(AMD_conservative_depth),
719 EXT(AMD_gpu_shader_int64),
720 EXT(AMD_shader_stencil_export),
721 EXT(AMD_shader_trinary_minmax),
722 EXT(AMD_texture_texture4),
723 EXT(AMD_vertex_shader_layer),
724 EXT(AMD_vertex_shader_viewport_index),
725 EXT(ANDROID_extension_pack_es31a),
726 EXT(EXT_blend_func_extended),
727 EXT(EXT_demote_to_helper_invocation),
728 EXT(EXT_frag_depth),
729 EXT(EXT_draw_buffers),
730 EXT(EXT_draw_instanced),
731 EXT(EXT_clip_cull_distance),
732 EXT(EXT_geometry_point_size),
733 EXT_AEP(EXT_geometry_shader),
734 EXT(EXT_gpu_shader4),
735 EXT_AEP(EXT_gpu_shader5),
736 EXT_AEP(EXT_primitive_bounding_box),
737 EXT(EXT_separate_shader_objects),
738 EXT(EXT_shader_framebuffer_fetch),
739 EXT(EXT_shader_framebuffer_fetch_non_coherent),
740 EXT(EXT_shader_image_load_formatted),
741 EXT(EXT_shader_image_load_store),
742 EXT(EXT_shader_implicit_conversions),
743 EXT(EXT_shader_integer_mix),
744 EXT_AEP(EXT_shader_io_blocks),
745 EXT(EXT_shader_samples_identical),
746 EXT(EXT_tessellation_point_size),
747 EXT_AEP(EXT_tessellation_shader),
748 EXT(EXT_texture_array),
749 EXT_AEP(EXT_texture_buffer),
750 EXT_AEP(EXT_texture_cube_map_array),
751 EXT(EXT_texture_query_lod),
752 EXT(EXT_texture_shadow_lod),
753 EXT(INTEL_conservative_rasterization),
754 EXT(INTEL_shader_atomic_float_minmax),
755 EXT(INTEL_shader_integer_functions2),
756 EXT(MESA_shader_integer_functions),
757 EXT(NV_compute_shader_derivatives),
758 EXT(NV_fragment_shader_interlock),
759 EXT(NV_image_formats),
760 EXT(NV_shader_atomic_float),
761 EXT(NV_viewport_array2),
762 };
763
764 #undef EXT
765
766
767 /**
768 * Determine whether a given extension is compatible with the target,
769 * API, and extension information in the current parser state.
770 */
771 bool _mesa_glsl_extension::compatible_with_state(
772 const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
773 {
774 return this->available_pred(state->ctx, api, gl_version);
775 }
776
777 /**
778 * Set the appropriate flags in the parser state to establish the
779 * given behavior for this extension.
780 */
781 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
782 ext_behavior behavior) const
783 {
784 /* Note: the ->* operator indexes into state by the
785 * offsets this->enable_flag and this->warn_flag. See
786 * _mesa_glsl_extension::supported_flag for more info.
787 */
788 state->*(this->enable_flag) = (behavior != extension_disable);
789 state->*(this->warn_flag) = (behavior == extension_warn);
790 }
791
792 /**
793 * Find an extension by name in _mesa_glsl_supported_extensions. If
794 * the name is not found, return NULL.
795 */
796 static const _mesa_glsl_extension *find_extension(const char *name)
797 {
798 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
799 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
800 return &_mesa_glsl_supported_extensions[i];
801 }
802 }
803 return NULL;
804 }
805
806 bool
807 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
808 const char *behavior_string, YYLTYPE *behavior_locp,
809 _mesa_glsl_parse_state *state)
810 {
811 uint8_t gl_version = state->ctx->Extensions.Version;
812 gl_api api = state->ctx->API;
813 ext_behavior behavior;
814 if (strcmp(behavior_string, "warn") == 0) {
815 behavior = extension_warn;
816 } else if (strcmp(behavior_string, "require") == 0) {
817 behavior = extension_require;
818 } else if (strcmp(behavior_string, "enable") == 0) {
819 behavior = extension_enable;
820 } else if (strcmp(behavior_string, "disable") == 0) {
821 behavior = extension_disable;
822 } else {
823 _mesa_glsl_error(behavior_locp, state,
824 "unknown extension behavior `%s'",
825 behavior_string);
826 return false;
827 }
828
829 /* If we're in a desktop context but with an ES shader, use an ES API enum
830 * to verify extension availability.
831 */
832 if (state->es_shader && api != API_OPENGLES2)
833 api = API_OPENGLES2;
834 /* Use the language-version derived GL version to extension checks, unless
835 * we're using meta, which sets the version to the max.
836 */
837 if (gl_version != 0xff)
838 gl_version = state->gl_version;
839
840 if (strcmp(name, "all") == 0) {
841 if ((behavior == extension_enable) || (behavior == extension_require)) {
842 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
843 (behavior == extension_enable)
844 ? "enable" : "require");
845 return false;
846 } else {
847 for (unsigned i = 0;
848 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
849 const _mesa_glsl_extension *extension
850 = &_mesa_glsl_supported_extensions[i];
851 if (extension->compatible_with_state(state, api, gl_version)) {
852 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
853 }
854 }
855 }
856 } else {
857 const _mesa_glsl_extension *extension = find_extension(name);
858 if (extension && extension->compatible_with_state(state, api, gl_version)) {
859 extension->set_flags(state, behavior);
860 if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
861 for (unsigned i = 0;
862 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
863 const _mesa_glsl_extension *extension =
864 &_mesa_glsl_supported_extensions[i];
865
866 if (!extension->aep)
867 continue;
868 /* AEP should not be enabled if all of the sub-extensions can't
869 * also be enabled. This is not the proper layer to do such
870 * error-checking though.
871 */
872 assert(extension->compatible_with_state(state, api, gl_version));
873 extension->set_flags(state, behavior);
874 }
875 }
876 } else {
877 static const char fmt[] = "extension `%s' unsupported in %s shader";
878
879 if (behavior == extension_require) {
880 _mesa_glsl_error(name_locp, state, fmt,
881 name, _mesa_shader_stage_to_string(state->stage));
882 return false;
883 } else {
884 _mesa_glsl_warning(name_locp, state, fmt,
885 name, _mesa_shader_stage_to_string(state->stage));
886 }
887 }
888 }
889
890 return true;
891 }
892
893
894 /**
895 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
896 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
897 * (process_array_constructor, et al) sufficient information to do type
898 * checking.
899 *
900 * Operates on assignments involving an aggregate initializer. E.g.,
901 *
902 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
903 *
904 * or more ridiculously,
905 *
906 * struct S {
907 * vec4 v[2];
908 * };
909 *
910 * struct {
911 * S a[2], b;
912 * int c;
913 * } aggregate = {
914 * {
915 * {
916 * {
917 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
918 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
919 * } // a[0].v
920 * }, // a[0]
921 * {
922 * {
923 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
924 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
925 * } // a[1].v
926 * } // a[1]
927 * }, // a
928 * {
929 * {
930 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
931 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
932 * } // b.v
933 * }, // b
934 * 4 // c
935 * };
936 *
937 * This pass is necessary because the right-hand side of <type> e = { ... }
938 * doesn't contain sufficient information to determine if the types match.
939 */
940 void
941 _mesa_ast_set_aggregate_type(const glsl_type *type,
942 ast_expression *expr)
943 {
944 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
945 ai->constructor_type = type;
946
947 /* If the aggregate is an array, recursively set its elements' types. */
948 if (type->is_array()) {
949 /* Each array element has the type type->fields.array.
950 *
951 * E.g., if <type> if struct S[2] we want to set each element's type to
952 * struct S.
953 */
954 for (exec_node *expr_node = ai->expressions.get_head_raw();
955 !expr_node->is_tail_sentinel();
956 expr_node = expr_node->next) {
957 ast_expression *expr = exec_node_data(ast_expression, expr_node,
958 link);
959
960 if (expr->oper == ast_aggregate)
961 _mesa_ast_set_aggregate_type(type->fields.array, expr);
962 }
963
964 /* If the aggregate is a struct, recursively set its fields' types. */
965 } else if (type->is_struct()) {
966 exec_node *expr_node = ai->expressions.get_head_raw();
967
968 /* Iterate through the struct's fields. */
969 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
970 i++, expr_node = expr_node->next) {
971 ast_expression *expr = exec_node_data(ast_expression, expr_node,
972 link);
973
974 if (expr->oper == ast_aggregate) {
975 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
976 }
977 }
978 /* If the aggregate is a matrix, set its columns' types. */
979 } else if (type->is_matrix()) {
980 for (exec_node *expr_node = ai->expressions.get_head_raw();
981 !expr_node->is_tail_sentinel();
982 expr_node = expr_node->next) {
983 ast_expression *expr = exec_node_data(ast_expression, expr_node,
984 link);
985
986 if (expr->oper == ast_aggregate)
987 _mesa_ast_set_aggregate_type(type->column_type(), expr);
988 }
989 }
990 }
991
992 void
993 _mesa_ast_process_interface_block(YYLTYPE *locp,
994 _mesa_glsl_parse_state *state,
995 ast_interface_block *const block,
996 const struct ast_type_qualifier &q)
997 {
998 if (q.flags.q.buffer) {
999 if (!state->has_shader_storage_buffer_objects()) {
1000 _mesa_glsl_error(locp, state,
1001 "#version 430 / GL_ARB_shader_storage_buffer_object "
1002 "required for defining shader storage blocks");
1003 } else if (state->ARB_shader_storage_buffer_object_warn) {
1004 _mesa_glsl_warning(locp, state,
1005 "#version 430 / GL_ARB_shader_storage_buffer_object "
1006 "required for defining shader storage blocks");
1007 }
1008 } else if (q.flags.q.uniform) {
1009 if (!state->has_uniform_buffer_objects()) {
1010 _mesa_glsl_error(locp, state,
1011 "#version 140 / GL_ARB_uniform_buffer_object "
1012 "required for defining uniform blocks");
1013 } else if (state->ARB_uniform_buffer_object_warn) {
1014 _mesa_glsl_warning(locp, state,
1015 "#version 140 / GL_ARB_uniform_buffer_object "
1016 "required for defining uniform blocks");
1017 }
1018 } else {
1019 if (!state->has_shader_io_blocks()) {
1020 if (state->es_shader) {
1021 _mesa_glsl_error(locp, state,
1022 "GL_OES_shader_io_blocks or #version 320 "
1023 "required for using interface blocks");
1024 } else {
1025 _mesa_glsl_error(locp, state,
1026 "#version 150 required for using "
1027 "interface blocks");
1028 }
1029 }
1030 }
1031
1032 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
1033 * "It is illegal to have an input block in a vertex shader
1034 * or an output block in a fragment shader"
1035 */
1036 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
1037 _mesa_glsl_error(locp, state,
1038 "`in' interface block is not allowed for "
1039 "a vertex shader");
1040 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
1041 _mesa_glsl_error(locp, state,
1042 "`out' interface block is not allowed for "
1043 "a fragment shader");
1044 }
1045
1046 /* Since block arrays require names, and both features are added in
1047 * the same language versions, we don't have to explicitly
1048 * version-check both things.
1049 */
1050 if (block->instance_name != NULL) {
1051 state->check_version(150, 300, locp, "interface blocks with "
1052 "an instance name are not allowed");
1053 }
1054
1055 ast_type_qualifier::bitset_t interface_type_mask;
1056 struct ast_type_qualifier temp_type_qualifier;
1057
1058 /* Get a bitmask containing only the in/out/uniform/buffer
1059 * flags, allowing us to ignore other irrelevant flags like
1060 * interpolation qualifiers.
1061 */
1062 temp_type_qualifier.flags.i = 0;
1063 temp_type_qualifier.flags.q.uniform = true;
1064 temp_type_qualifier.flags.q.in = true;
1065 temp_type_qualifier.flags.q.out = true;
1066 temp_type_qualifier.flags.q.buffer = true;
1067 temp_type_qualifier.flags.q.patch = true;
1068 interface_type_mask = temp_type_qualifier.flags.i;
1069
1070 /* Get the block's interface qualifier. The interface_qualifier
1071 * production rule guarantees that only one bit will be set (and
1072 * it will be in/out/uniform).
1073 */
1074 ast_type_qualifier::bitset_t block_interface_qualifier = q.flags.i;
1075
1076 block->default_layout.flags.i |= block_interface_qualifier;
1077
1078 if (state->stage == MESA_SHADER_GEOMETRY &&
1079 state->has_explicit_attrib_stream() &&
1080 block->default_layout.flags.q.out) {
1081 /* Assign global layout's stream value. */
1082 block->default_layout.flags.q.stream = 1;
1083 block->default_layout.flags.q.explicit_stream = 0;
1084 block->default_layout.stream = state->out_qualifier->stream;
1085 }
1086
1087 if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1088 /* Assign global layout's xfb_buffer value. */
1089 block->default_layout.flags.q.xfb_buffer = 1;
1090 block->default_layout.flags.q.explicit_xfb_buffer = 0;
1091 block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1092 }
1093
1094 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1095 ast_type_qualifier& qualifier = member->type->qualifier;
1096 if ((qualifier.flags.i & interface_type_mask) == 0) {
1097 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1098 * "If no optional qualifier is used in a member declaration, the
1099 * qualifier of the variable is just in, out, or uniform as declared
1100 * by interface-qualifier."
1101 */
1102 qualifier.flags.i |= block_interface_qualifier;
1103 } else if ((qualifier.flags.i & interface_type_mask) !=
1104 block_interface_qualifier) {
1105 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1106 * "If optional qualifiers are used, they can include interpolation
1107 * and storage qualifiers and they must declare an input, output,
1108 * or uniform variable consistent with the interface qualifier of
1109 * the block."
1110 */
1111 _mesa_glsl_error(locp, state,
1112 "uniform/in/out qualifier on "
1113 "interface block member does not match "
1114 "the interface block");
1115 }
1116
1117 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1118 _mesa_glsl_error(locp, state,
1119 "invariant qualifiers can be used only "
1120 "in interface block members for shader "
1121 "inputs or outputs");
1122 }
1123 }
1124
1125 static void
1126 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1127 {
1128 if (q->is_subroutine_decl())
1129 printf("subroutine ");
1130
1131 if (q->subroutine_list) {
1132 printf("subroutine (");
1133 q->subroutine_list->print();
1134 printf(")");
1135 }
1136
1137 if (q->flags.q.constant)
1138 printf("const ");
1139
1140 if (q->flags.q.invariant)
1141 printf("invariant ");
1142
1143 if (q->flags.q.attribute)
1144 printf("attribute ");
1145
1146 if (q->flags.q.varying)
1147 printf("varying ");
1148
1149 if (q->flags.q.in && q->flags.q.out)
1150 printf("inout ");
1151 else {
1152 if (q->flags.q.in)
1153 printf("in ");
1154
1155 if (q->flags.q.out)
1156 printf("out ");
1157 }
1158
1159 if (q->flags.q.centroid)
1160 printf("centroid ");
1161 if (q->flags.q.sample)
1162 printf("sample ");
1163 if (q->flags.q.patch)
1164 printf("patch ");
1165 if (q->flags.q.uniform)
1166 printf("uniform ");
1167 if (q->flags.q.buffer)
1168 printf("buffer ");
1169 if (q->flags.q.smooth)
1170 printf("smooth ");
1171 if (q->flags.q.flat)
1172 printf("flat ");
1173 if (q->flags.q.noperspective)
1174 printf("noperspective ");
1175 }
1176
1177
1178 void
1179 ast_node::print(void) const
1180 {
1181 printf("unhandled node ");
1182 }
1183
1184
1185 ast_node::ast_node(void)
1186 {
1187 this->location.source = 0;
1188 this->location.first_line = 0;
1189 this->location.first_column = 0;
1190 this->location.last_line = 0;
1191 this->location.last_column = 0;
1192 }
1193
1194
1195 static void
1196 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1197 {
1198 if (array_specifier)
1199 array_specifier->print();
1200 }
1201
1202
1203 void
1204 ast_compound_statement::print(void) const
1205 {
1206 printf("{\n");
1207
1208 foreach_list_typed(ast_node, ast, link, &this->statements) {
1209 ast->print();
1210 }
1211
1212 printf("}\n");
1213 }
1214
1215
1216 ast_compound_statement::ast_compound_statement(int new_scope,
1217 ast_node *statements)
1218 {
1219 this->new_scope = new_scope;
1220
1221 if (statements != NULL) {
1222 this->statements.push_degenerate_list_at_head(&statements->link);
1223 }
1224 }
1225
1226
1227 void
1228 ast_expression::print(void) const
1229 {
1230 switch (oper) {
1231 case ast_assign:
1232 case ast_mul_assign:
1233 case ast_div_assign:
1234 case ast_mod_assign:
1235 case ast_add_assign:
1236 case ast_sub_assign:
1237 case ast_ls_assign:
1238 case ast_rs_assign:
1239 case ast_and_assign:
1240 case ast_xor_assign:
1241 case ast_or_assign:
1242 subexpressions[0]->print();
1243 printf("%s ", operator_string(oper));
1244 subexpressions[1]->print();
1245 break;
1246
1247 case ast_field_selection:
1248 subexpressions[0]->print();
1249 printf(". %s ", primary_expression.identifier);
1250 break;
1251
1252 case ast_plus:
1253 case ast_neg:
1254 case ast_bit_not:
1255 case ast_logic_not:
1256 case ast_pre_inc:
1257 case ast_pre_dec:
1258 printf("%s ", operator_string(oper));
1259 subexpressions[0]->print();
1260 break;
1261
1262 case ast_post_inc:
1263 case ast_post_dec:
1264 subexpressions[0]->print();
1265 printf("%s ", operator_string(oper));
1266 break;
1267
1268 case ast_conditional:
1269 subexpressions[0]->print();
1270 printf("? ");
1271 subexpressions[1]->print();
1272 printf(": ");
1273 subexpressions[2]->print();
1274 break;
1275
1276 case ast_array_index:
1277 subexpressions[0]->print();
1278 printf("[ ");
1279 subexpressions[1]->print();
1280 printf("] ");
1281 break;
1282
1283 case ast_function_call: {
1284 subexpressions[0]->print();
1285 printf("( ");
1286
1287 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1288 if (&ast->link != this->expressions.get_head())
1289 printf(", ");
1290
1291 ast->print();
1292 }
1293
1294 printf(") ");
1295 break;
1296 }
1297
1298 case ast_identifier:
1299 printf("%s ", primary_expression.identifier);
1300 break;
1301
1302 case ast_int_constant:
1303 printf("%d ", primary_expression.int_constant);
1304 break;
1305
1306 case ast_uint_constant:
1307 printf("%u ", primary_expression.uint_constant);
1308 break;
1309
1310 case ast_float_constant:
1311 printf("%f ", primary_expression.float_constant);
1312 break;
1313
1314 case ast_double_constant:
1315 printf("%f ", primary_expression.double_constant);
1316 break;
1317
1318 case ast_int64_constant:
1319 printf("%" PRId64 " ", primary_expression.int64_constant);
1320 break;
1321
1322 case ast_uint64_constant:
1323 printf("%" PRIu64 " ", primary_expression.uint64_constant);
1324 break;
1325
1326 case ast_bool_constant:
1327 printf("%s ",
1328 primary_expression.bool_constant
1329 ? "true" : "false");
1330 break;
1331
1332 case ast_sequence: {
1333 printf("( ");
1334 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1335 if (&ast->link != this->expressions.get_head())
1336 printf(", ");
1337
1338 ast->print();
1339 }
1340 printf(") ");
1341 break;
1342 }
1343
1344 case ast_aggregate: {
1345 printf("{ ");
1346 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1347 if (&ast->link != this->expressions.get_head())
1348 printf(", ");
1349
1350 ast->print();
1351 }
1352 printf("} ");
1353 break;
1354 }
1355
1356 default:
1357 assert(0);
1358 break;
1359 }
1360 }
1361
1362 ast_expression::ast_expression(int oper,
1363 ast_expression *ex0,
1364 ast_expression *ex1,
1365 ast_expression *ex2) :
1366 primary_expression()
1367 {
1368 this->oper = ast_operators(oper);
1369 this->subexpressions[0] = ex0;
1370 this->subexpressions[1] = ex1;
1371 this->subexpressions[2] = ex2;
1372 this->non_lvalue_description = NULL;
1373 this->is_lhs = false;
1374 }
1375
1376
1377 void
1378 ast_expression_statement::print(void) const
1379 {
1380 if (expression)
1381 expression->print();
1382
1383 printf("; ");
1384 }
1385
1386
1387 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1388 expression(ex)
1389 {
1390 /* empty */
1391 }
1392
1393
1394 void
1395 ast_function::print(void) const
1396 {
1397 return_type->print();
1398 printf(" %s (", identifier);
1399
1400 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1401 ast->print();
1402 }
1403
1404 printf(")");
1405 }
1406
1407
1408 ast_function::ast_function(void)
1409 : return_type(NULL), identifier(NULL), is_definition(false),
1410 signature(NULL)
1411 {
1412 /* empty */
1413 }
1414
1415
1416 void
1417 ast_fully_specified_type::print(void) const
1418 {
1419 _mesa_ast_type_qualifier_print(& qualifier);
1420 specifier->print();
1421 }
1422
1423
1424 void
1425 ast_parameter_declarator::print(void) const
1426 {
1427 type->print();
1428 if (identifier)
1429 printf("%s ", identifier);
1430 ast_opt_array_dimensions_print(array_specifier);
1431 }
1432
1433
1434 void
1435 ast_function_definition::print(void) const
1436 {
1437 prototype->print();
1438 body->print();
1439 }
1440
1441
1442 void
1443 ast_declaration::print(void) const
1444 {
1445 printf("%s ", identifier);
1446 ast_opt_array_dimensions_print(array_specifier);
1447
1448 if (initializer) {
1449 printf("= ");
1450 initializer->print();
1451 }
1452 }
1453
1454
1455 ast_declaration::ast_declaration(const char *identifier,
1456 ast_array_specifier *array_specifier,
1457 ast_expression *initializer)
1458 {
1459 this->identifier = identifier;
1460 this->array_specifier = array_specifier;
1461 this->initializer = initializer;
1462 }
1463
1464
1465 void
1466 ast_declarator_list::print(void) const
1467 {
1468 assert(type || invariant);
1469
1470 if (type)
1471 type->print();
1472 else if (invariant)
1473 printf("invariant ");
1474 else
1475 printf("precise ");
1476
1477 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1478 if (&ast->link != this->declarations.get_head())
1479 printf(", ");
1480
1481 ast->print();
1482 }
1483
1484 printf("; ");
1485 }
1486
1487
1488 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1489 {
1490 this->type = type;
1491 this->invariant = false;
1492 this->precise = false;
1493 }
1494
1495 void
1496 ast_jump_statement::print(void) const
1497 {
1498 switch (mode) {
1499 case ast_continue:
1500 printf("continue; ");
1501 break;
1502 case ast_break:
1503 printf("break; ");
1504 break;
1505 case ast_return:
1506 printf("return ");
1507 if (opt_return_value)
1508 opt_return_value->print();
1509
1510 printf("; ");
1511 break;
1512 case ast_discard:
1513 printf("discard; ");
1514 break;
1515 }
1516 }
1517
1518
1519 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1520 : opt_return_value(NULL)
1521 {
1522 this->mode = ast_jump_modes(mode);
1523
1524 if (mode == ast_return)
1525 opt_return_value = return_value;
1526 }
1527
1528
1529 void
1530 ast_demote_statement::print(void) const
1531 {
1532 printf("demote; ");
1533 }
1534
1535
1536 void
1537 ast_selection_statement::print(void) const
1538 {
1539 printf("if ( ");
1540 condition->print();
1541 printf(") ");
1542
1543 then_statement->print();
1544
1545 if (else_statement) {
1546 printf("else ");
1547 else_statement->print();
1548 }
1549 }
1550
1551
1552 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1553 ast_node *then_statement,
1554 ast_node *else_statement)
1555 {
1556 this->condition = condition;
1557 this->then_statement = then_statement;
1558 this->else_statement = else_statement;
1559 }
1560
1561
1562 void
1563 ast_switch_statement::print(void) const
1564 {
1565 printf("switch ( ");
1566 test_expression->print();
1567 printf(") ");
1568
1569 body->print();
1570 }
1571
1572
1573 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1574 ast_node *body)
1575 {
1576 this->test_expression = test_expression;
1577 this->body = body;
1578 }
1579
1580
1581 void
1582 ast_switch_body::print(void) const
1583 {
1584 printf("{\n");
1585 if (stmts != NULL) {
1586 stmts->print();
1587 }
1588 printf("}\n");
1589 }
1590
1591
1592 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1593 {
1594 this->stmts = stmts;
1595 }
1596
1597
1598 void ast_case_label::print(void) const
1599 {
1600 if (test_value != NULL) {
1601 printf("case ");
1602 test_value->print();
1603 printf(": ");
1604 } else {
1605 printf("default: ");
1606 }
1607 }
1608
1609
1610 ast_case_label::ast_case_label(ast_expression *test_value)
1611 {
1612 this->test_value = test_value;
1613 }
1614
1615
1616 void ast_case_label_list::print(void) const
1617 {
1618 foreach_list_typed(ast_node, ast, link, & this->labels) {
1619 ast->print();
1620 }
1621 printf("\n");
1622 }
1623
1624
1625 ast_case_label_list::ast_case_label_list(void)
1626 {
1627 }
1628
1629
1630 void ast_case_statement::print(void) const
1631 {
1632 labels->print();
1633 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1634 ast->print();
1635 printf("\n");
1636 }
1637 }
1638
1639
1640 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1641 {
1642 this->labels = labels;
1643 }
1644
1645
1646 void ast_case_statement_list::print(void) const
1647 {
1648 foreach_list_typed(ast_node, ast, link, & this->cases) {
1649 ast->print();
1650 }
1651 }
1652
1653
1654 ast_case_statement_list::ast_case_statement_list(void)
1655 {
1656 }
1657
1658
1659 void
1660 ast_iteration_statement::print(void) const
1661 {
1662 switch (mode) {
1663 case ast_for:
1664 printf("for( ");
1665 if (init_statement)
1666 init_statement->print();
1667 printf("; ");
1668
1669 if (condition)
1670 condition->print();
1671 printf("; ");
1672
1673 if (rest_expression)
1674 rest_expression->print();
1675 printf(") ");
1676
1677 body->print();
1678 break;
1679
1680 case ast_while:
1681 printf("while ( ");
1682 if (condition)
1683 condition->print();
1684 printf(") ");
1685 body->print();
1686 break;
1687
1688 case ast_do_while:
1689 printf("do ");
1690 body->print();
1691 printf("while ( ");
1692 if (condition)
1693 condition->print();
1694 printf("); ");
1695 break;
1696 }
1697 }
1698
1699
1700 ast_iteration_statement::ast_iteration_statement(int mode,
1701 ast_node *init,
1702 ast_node *condition,
1703 ast_expression *rest_expression,
1704 ast_node *body)
1705 {
1706 this->mode = ast_iteration_modes(mode);
1707 this->init_statement = init;
1708 this->condition = condition;
1709 this->rest_expression = rest_expression;
1710 this->body = body;
1711 }
1712
1713
1714 void
1715 ast_struct_specifier::print(void) const
1716 {
1717 printf("struct %s { ", name);
1718 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1719 ast->print();
1720 }
1721 printf("} ");
1722 }
1723
1724
1725 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1726 ast_declarator_list *declarator_list)
1727 : name(identifier), layout(NULL), declarations(), is_declaration(true),
1728 type(NULL)
1729 {
1730 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1731 }
1732
1733 void ast_subroutine_list::print(void) const
1734 {
1735 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1736 if (&ast->link != this->declarations.get_head())
1737 printf(", ");
1738 ast->print();
1739 }
1740 }
1741
1742 static void
1743 set_shader_inout_layout(struct gl_shader *shader,
1744 struct _mesa_glsl_parse_state *state)
1745 {
1746 /* Should have been prevented by the parser. */
1747 if (shader->Stage != MESA_SHADER_GEOMETRY &&
1748 shader->Stage != MESA_SHADER_TESS_EVAL &&
1749 shader->Stage != MESA_SHADER_COMPUTE) {
1750 assert(!state->in_qualifier->flags.i);
1751 }
1752
1753 if (shader->Stage != MESA_SHADER_COMPUTE) {
1754 /* Should have been prevented by the parser. */
1755 assert(!state->cs_input_local_size_specified);
1756 assert(!state->cs_input_local_size_variable_specified);
1757 assert(state->cs_derivative_group == DERIVATIVE_GROUP_NONE);
1758 }
1759
1760 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1761 /* Should have been prevented by the parser. */
1762 assert(!state->fs_uses_gl_fragcoord);
1763 assert(!state->fs_redeclares_gl_fragcoord);
1764 assert(!state->fs_pixel_center_integer);
1765 assert(!state->fs_origin_upper_left);
1766 assert(!state->fs_early_fragment_tests);
1767 assert(!state->fs_inner_coverage);
1768 assert(!state->fs_post_depth_coverage);
1769 assert(!state->fs_pixel_interlock_ordered);
1770 assert(!state->fs_pixel_interlock_unordered);
1771 assert(!state->fs_sample_interlock_ordered);
1772 assert(!state->fs_sample_interlock_unordered);
1773 }
1774
1775 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1776 if (state->out_qualifier->out_xfb_stride[i]) {
1777 unsigned xfb_stride;
1778 if (state->out_qualifier->out_xfb_stride[i]->
1779 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1780 true)) {
1781 shader->TransformFeedbackBufferStride[i] = xfb_stride;
1782 }
1783 }
1784 }
1785
1786 switch (shader->Stage) {
1787 case MESA_SHADER_TESS_CTRL:
1788 shader->info.TessCtrl.VerticesOut = 0;
1789 if (state->tcs_output_vertices_specified) {
1790 unsigned vertices;
1791 if (state->out_qualifier->vertices->
1792 process_qualifier_constant(state, "vertices", &vertices,
1793 false)) {
1794
1795 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1796 if (vertices > state->Const.MaxPatchVertices) {
1797 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1798 "GL_MAX_PATCH_VERTICES", vertices);
1799 }
1800 shader->info.TessCtrl.VerticesOut = vertices;
1801 }
1802 }
1803 break;
1804 case MESA_SHADER_TESS_EVAL:
1805 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1806 if (state->in_qualifier->flags.q.prim_type)
1807 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1808
1809 shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1810 if (state->in_qualifier->flags.q.vertex_spacing)
1811 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1812
1813 shader->info.TessEval.VertexOrder = 0;
1814 if (state->in_qualifier->flags.q.ordering)
1815 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1816
1817 shader->info.TessEval.PointMode = -1;
1818 if (state->in_qualifier->flags.q.point_mode)
1819 shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1820 break;
1821 case MESA_SHADER_GEOMETRY:
1822 shader->info.Geom.VerticesOut = -1;
1823 if (state->out_qualifier->flags.q.max_vertices) {
1824 unsigned qual_max_vertices;
1825 if (state->out_qualifier->max_vertices->
1826 process_qualifier_constant(state, "max_vertices",
1827 &qual_max_vertices, true)) {
1828
1829 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1830 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1831 _mesa_glsl_error(&loc, state,
1832 "maximum output vertices (%d) exceeds "
1833 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1834 qual_max_vertices);
1835 }
1836 shader->info.Geom.VerticesOut = qual_max_vertices;
1837 }
1838 }
1839
1840 if (state->gs_input_prim_type_specified) {
1841 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1842 } else {
1843 shader->info.Geom.InputType = PRIM_UNKNOWN;
1844 }
1845
1846 if (state->out_qualifier->flags.q.prim_type) {
1847 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1848 } else {
1849 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1850 }
1851
1852 shader->info.Geom.Invocations = 0;
1853 if (state->in_qualifier->flags.q.invocations) {
1854 unsigned invocations;
1855 if (state->in_qualifier->invocations->
1856 process_qualifier_constant(state, "invocations",
1857 &invocations, false)) {
1858
1859 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1860 if (invocations > state->Const.MaxGeometryShaderInvocations) {
1861 _mesa_glsl_error(&loc, state,
1862 "invocations (%d) exceeds "
1863 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1864 invocations);
1865 }
1866 shader->info.Geom.Invocations = invocations;
1867 }
1868 }
1869 break;
1870
1871 case MESA_SHADER_COMPUTE:
1872 if (state->cs_input_local_size_specified) {
1873 for (int i = 0; i < 3; i++)
1874 shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1875 } else {
1876 for (int i = 0; i < 3; i++)
1877 shader->info.Comp.LocalSize[i] = 0;
1878 }
1879
1880 shader->info.Comp.LocalSizeVariable =
1881 state->cs_input_local_size_variable_specified;
1882
1883 shader->info.Comp.DerivativeGroup = state->cs_derivative_group;
1884
1885 if (state->NV_compute_shader_derivatives_enable) {
1886 /* We allow multiple cs_input_layout nodes, but do not store them in
1887 * a convenient place, so for now live with an empty location error.
1888 */
1889 YYLTYPE loc = {0};
1890 if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_QUADS) {
1891 if (shader->info.Comp.LocalSize[0] % 2 != 0) {
1892 _mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
1893 "local group size whose first dimension "
1894 "is a multiple of 2\n");
1895 }
1896 if (shader->info.Comp.LocalSize[1] % 2 != 0) {
1897 _mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
1898 "local group size whose second dimension "
1899 "is a multiple of 2\n");
1900 }
1901 } else if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_LINEAR) {
1902 if ((shader->info.Comp.LocalSize[0] *
1903 shader->info.Comp.LocalSize[1] *
1904 shader->info.Comp.LocalSize[2]) % 4 != 0) {
1905 _mesa_glsl_error(&loc, state, "derivative_group_linearNV must be used with a "
1906 "local group size whose total number of invocations "
1907 "is a multiple of 4\n");
1908 }
1909 }
1910 }
1911
1912 break;
1913
1914 case MESA_SHADER_FRAGMENT:
1915 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1916 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1917 shader->pixel_center_integer = state->fs_pixel_center_integer;
1918 shader->origin_upper_left = state->fs_origin_upper_left;
1919 shader->ARB_fragment_coord_conventions_enable =
1920 state->ARB_fragment_coord_conventions_enable;
1921 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1922 shader->InnerCoverage = state->fs_inner_coverage;
1923 shader->PostDepthCoverage = state->fs_post_depth_coverage;
1924 shader->PixelInterlockOrdered = state->fs_pixel_interlock_ordered;
1925 shader->PixelInterlockUnordered = state->fs_pixel_interlock_unordered;
1926 shader->SampleInterlockOrdered = state->fs_sample_interlock_ordered;
1927 shader->SampleInterlockUnordered = state->fs_sample_interlock_unordered;
1928 shader->BlendSupport = state->fs_blend_support;
1929 break;
1930
1931 default:
1932 /* Nothing to do. */
1933 break;
1934 }
1935
1936 shader->bindless_sampler = state->bindless_sampler_specified;
1937 shader->bindless_image = state->bindless_image_specified;
1938 shader->bound_sampler = state->bound_sampler_specified;
1939 shader->bound_image = state->bound_image_specified;
1940 shader->redeclares_gl_layer = state->redeclares_gl_layer;
1941 shader->layer_viewport_relative = state->layer_viewport_relative;
1942 }
1943
1944 /* src can be NULL if only the symbols found in the exec_list should be
1945 * copied
1946 */
1947 void
1948 _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
1949 struct glsl_symbol_table *src,
1950 struct glsl_symbol_table *dest)
1951 {
1952 foreach_in_list (ir_instruction, ir, shader_ir) {
1953 switch (ir->ir_type) {
1954 case ir_type_function:
1955 dest->add_function((ir_function *) ir);
1956 break;
1957 case ir_type_variable: {
1958 ir_variable *const var = (ir_variable *) ir;
1959
1960 if (var->data.mode != ir_var_temporary)
1961 dest->add_variable(var);
1962 break;
1963 }
1964 default:
1965 break;
1966 }
1967 }
1968
1969 if (src != NULL) {
1970 /* Explicitly copy the gl_PerVertex interface definitions because these
1971 * are needed to check they are the same during the interstage link.
1972 * They can’t necessarily be found via the exec_list because the members
1973 * might not be referenced. The GL spec still requires that they match
1974 * in that case.
1975 */
1976 const glsl_type *iface =
1977 src->get_interface("gl_PerVertex", ir_var_shader_in);
1978 if (iface)
1979 dest->add_interface(iface->name, iface, ir_var_shader_in);
1980
1981 iface = src->get_interface("gl_PerVertex", ir_var_shader_out);
1982 if (iface)
1983 dest->add_interface(iface->name, iface, ir_var_shader_out);
1984 }
1985 }
1986
1987 extern "C" {
1988
1989 static void
1990 assign_subroutine_indexes(struct _mesa_glsl_parse_state *state)
1991 {
1992 int j, k;
1993 int index = 0;
1994
1995 for (j = 0; j < state->num_subroutines; j++) {
1996 while (state->subroutines[j]->subroutine_index == -1) {
1997 for (k = 0; k < state->num_subroutines; k++) {
1998 if (state->subroutines[k]->subroutine_index == index)
1999 break;
2000 else if (k == state->num_subroutines - 1) {
2001 state->subroutines[j]->subroutine_index = index;
2002 }
2003 }
2004 index++;
2005 }
2006 }
2007 }
2008
2009 static void
2010 add_builtin_defines(struct _mesa_glsl_parse_state *state,
2011 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
2012 struct glcpp_parser *data,
2013 unsigned version,
2014 bool es)
2015 {
2016 unsigned gl_version = state->ctx->Extensions.Version;
2017 gl_api api = state->ctx->API;
2018
2019 if (gl_version != 0xff) {
2020 unsigned i;
2021 for (i = 0; i < state->num_supported_versions; i++) {
2022 if (state->supported_versions[i].ver == version &&
2023 state->supported_versions[i].es == es) {
2024 gl_version = state->supported_versions[i].gl_ver;
2025 break;
2026 }
2027 }
2028
2029 if (i == state->num_supported_versions)
2030 return;
2031 }
2032
2033 if (es)
2034 api = API_OPENGLES2;
2035
2036 for (unsigned i = 0;
2037 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
2038 const _mesa_glsl_extension *extension
2039 = &_mesa_glsl_supported_extensions[i];
2040 if (extension->compatible_with_state(state, api, gl_version)) {
2041 add_builtin_define(data, extension->name, 1);
2042 }
2043 }
2044 }
2045
2046 /* Implements parsing checks that we can't do during parsing */
2047 static void
2048 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
2049 {
2050 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
2051 YYLTYPE loc;
2052 memset(&loc, 0, sizeof(loc));
2053 _mesa_glsl_error(&loc, state, "Compute shaders require "
2054 "GLSL 4.30 or GLSL ES 3.10");
2055 }
2056 }
2057
2058 static void
2059 opt_shader_and_create_symbol_table(struct gl_context *ctx,
2060 struct glsl_symbol_table *source_symbols,
2061 struct gl_shader *shader)
2062 {
2063 assert(shader->CompileStatus != COMPILE_FAILURE &&
2064 !shader->ir->is_empty());
2065
2066 struct gl_shader_compiler_options *options =
2067 &ctx->Const.ShaderCompilerOptions[shader->Stage];
2068
2069 /* Do some optimization at compile time to reduce shader IR size
2070 * and reduce later work if the same shader is linked multiple times
2071 */
2072 if (ctx->Const.GLSLOptimizeConservatively) {
2073 /* Run it just once. */
2074 do_common_optimization(shader->ir, false, false, options,
2075 ctx->Const.NativeIntegers);
2076 } else {
2077 /* Repeat it until it stops making changes. */
2078 while (do_common_optimization(shader->ir, false, false, options,
2079 ctx->Const.NativeIntegers))
2080 ;
2081 }
2082
2083 validate_ir_tree(shader->ir);
2084
2085 enum ir_variable_mode other;
2086 switch (shader->Stage) {
2087 case MESA_SHADER_VERTEX:
2088 other = ir_var_shader_in;
2089 break;
2090 case MESA_SHADER_FRAGMENT:
2091 other = ir_var_shader_out;
2092 break;
2093 default:
2094 /* Something invalid to ensure optimize_dead_builtin_uniforms
2095 * doesn't remove anything other than uniforms or constants.
2096 */
2097 other = ir_var_mode_count;
2098 break;
2099 }
2100
2101 optimize_dead_builtin_variables(shader->ir, other);
2102
2103 validate_ir_tree(shader->ir);
2104
2105 /* Retain any live IR, but trash the rest. */
2106 reparent_ir(shader->ir, shader->ir);
2107
2108 /* Destroy the symbol table. Create a new symbol table that contains only
2109 * the variables and functions that still exist in the IR. The symbol
2110 * table will be used later during linking.
2111 *
2112 * There must NOT be any freed objects still referenced by the symbol
2113 * table. That could cause the linker to dereference freed memory.
2114 *
2115 * We don't have to worry about types or interface-types here because those
2116 * are fly-weights that are looked up by glsl_type.
2117 */
2118 _mesa_glsl_copy_symbols_from_table(shader->ir, source_symbols,
2119 shader->symbols);
2120 }
2121
2122 static bool
2123 can_skip_compile(struct gl_context *ctx, struct gl_shader *shader,
2124 const char *source, bool force_recompile,
2125 bool source_has_shader_include)
2126 {
2127 if (!force_recompile) {
2128 if (ctx->Cache) {
2129 char buf[41];
2130 disk_cache_compute_key(ctx->Cache, source, strlen(source),
2131 shader->sha1);
2132 if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
2133 /* We've seen this shader before and know it compiles */
2134 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2135 _mesa_sha1_format(buf, shader->sha1);
2136 fprintf(stderr, "deferring compile of shader: %s\n", buf);
2137 }
2138 shader->CompileStatus = COMPILE_SKIPPED;
2139
2140 free((void *)shader->FallbackSource);
2141
2142 /* Copy pre-processed shader include to fallback source otherwise
2143 * we have no guarantee the shader include source tree has not
2144 * changed.
2145 */
2146 shader->FallbackSource = source_has_shader_include ?
2147 strdup(source) : NULL;
2148 return true;
2149 }
2150 }
2151 } else {
2152 /* We should only ever end up here if a re-compile has been forced by a
2153 * shader cache miss. In which case we can skip the compile if its
2154 * already been done by a previous fallback or the initial compile call.
2155 */
2156 if (shader->CompileStatus == COMPILE_SUCCESS)
2157 return true;
2158 }
2159
2160 return false;
2161 }
2162
2163 void
2164 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
2165 bool dump_ast, bool dump_hir, bool force_recompile)
2166 {
2167 const char *source = force_recompile && shader->FallbackSource ?
2168 shader->FallbackSource : shader->Source;
2169
2170 /* Note this will be true for shaders the have #include inside comments
2171 * however that should be rare enough not to worry about.
2172 */
2173 bool source_has_shader_include =
2174 strstr(source, "#include") == NULL ? false : true;
2175
2176 /* If there was no shader include we can check the shader cache and skip
2177 * compilation before we run the preprocessor. We never skip compiling
2178 * shaders that use ARB_shading_language_include because we would need to
2179 * keep duplicate copies of the shader include source tree and paths.
2180 */
2181 if (!source_has_shader_include &&
2182 can_skip_compile(ctx, shader, source, force_recompile, false))
2183 return;
2184
2185 struct _mesa_glsl_parse_state *state =
2186 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
2187
2188 if (ctx->Const.GenerateTemporaryNames)
2189 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
2190 false, true);
2191
2192 if (!source_has_shader_include || !force_recompile) {
2193 state->error = glcpp_preprocess(state, &source, &state->info_log,
2194 add_builtin_defines, state, ctx);
2195 }
2196
2197 /* Now that we have run the preprocessor we can check the shader cache and
2198 * skip compilation if possible for those shaders that contained a shader
2199 * include.
2200 */
2201 if (source_has_shader_include &&
2202 can_skip_compile(ctx, shader, source, force_recompile, true))
2203 return;
2204
2205 if (!state->error) {
2206 _mesa_glsl_lexer_ctor(state, source);
2207 _mesa_glsl_parse(state);
2208 _mesa_glsl_lexer_dtor(state);
2209 do_late_parsing_checks(state);
2210 }
2211
2212 if (dump_ast) {
2213 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
2214 ast->print();
2215 }
2216 printf("\n\n");
2217 }
2218
2219 ralloc_free(shader->ir);
2220 shader->ir = new(shader) exec_list;
2221 if (!state->error && !state->translation_unit.is_empty())
2222 _mesa_ast_to_hir(shader->ir, state);
2223
2224 if (!state->error) {
2225 validate_ir_tree(shader->ir);
2226
2227 /* Print out the unoptimized IR. */
2228 if (dump_hir) {
2229 _mesa_print_ir(stdout, shader->ir, state);
2230 }
2231 }
2232
2233 if (shader->InfoLog)
2234 ralloc_free(shader->InfoLog);
2235
2236 if (!state->error)
2237 set_shader_inout_layout(shader, state);
2238
2239 shader->symbols = new(shader->ir) glsl_symbol_table;
2240 shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
2241 shader->InfoLog = state->info_log;
2242 shader->Version = state->language_version;
2243 shader->IsES = state->es_shader;
2244
2245 struct gl_shader_compiler_options *options =
2246 &ctx->Const.ShaderCompilerOptions[shader->Stage];
2247
2248 if (!state->error && !shader->ir->is_empty()) {
2249 if (options->LowerPrecisionFloat16 || options->LowerPrecisionInt16)
2250 lower_precision(options, shader->ir);
2251 lower_builtins(shader->ir);
2252 assign_subroutine_indexes(state);
2253 lower_subroutine(shader->ir, state);
2254 opt_shader_and_create_symbol_table(ctx, state->symbols, shader);
2255 }
2256
2257 if (!force_recompile) {
2258 free((void *)shader->FallbackSource);
2259
2260 /* Copy pre-processed shader include to fallback source otherwise we
2261 * have no guarantee the shader include source tree has not changed.
2262 */
2263 shader->FallbackSource = source_has_shader_include ?
2264 strdup(source) : NULL;
2265 }
2266
2267 delete state->symbols;
2268 ralloc_free(state);
2269
2270 if (ctx->Cache && shader->CompileStatus == COMPILE_SUCCESS) {
2271 char sha1_buf[41];
2272 disk_cache_put_key(ctx->Cache, shader->sha1);
2273 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2274 _mesa_sha1_format(sha1_buf, shader->sha1);
2275 fprintf(stderr, "marking shader: %s\n", sha1_buf);
2276 }
2277 }
2278 }
2279
2280 } /* extern "C" */
2281 /**
2282 * Do the set of common optimizations passes
2283 *
2284 * \param ir List of instructions to be optimized
2285 * \param linked Is the shader linked? This enables
2286 * optimizations passes that remove code at
2287 * global scope and could cause linking to
2288 * fail.
2289 * \param uniform_locations_assigned Have locations already been assigned for
2290 * uniforms? This prevents the declarations
2291 * of unused uniforms from being removed.
2292 * The setting of this flag only matters if
2293 * \c linked is \c true.
2294 * \param options The driver's preferred shader options.
2295 * \param native_integers Selects optimizations that depend on the
2296 * implementations supporting integers
2297 * natively (as opposed to supporting
2298 * integers in floating point registers).
2299 */
2300 bool
2301 do_common_optimization(exec_list *ir, bool linked,
2302 bool uniform_locations_assigned,
2303 const struct gl_shader_compiler_options *options,
2304 bool native_integers)
2305 {
2306 const bool debug = false;
2307 bool progress = false;
2308
2309 #define OPT(PASS, ...) do { \
2310 if (debug) { \
2311 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2312 const bool opt_progress = PASS(__VA_ARGS__); \
2313 progress = opt_progress || progress; \
2314 if (opt_progress) \
2315 _mesa_print_ir(stderr, ir, NULL); \
2316 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2317 #PASS, opt_progress ? "made" : "no"); \
2318 } else { \
2319 progress = PASS(__VA_ARGS__) || progress; \
2320 } \
2321 } while (false)
2322
2323 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2324
2325 if (linked) {
2326 OPT(do_function_inlining, ir);
2327 OPT(do_dead_functions, ir);
2328 OPT(do_structure_splitting, ir);
2329 }
2330 propagate_invariance(ir);
2331 OPT(do_if_simplification, ir);
2332 OPT(opt_flatten_nested_if_blocks, ir);
2333 OPT(opt_conditional_discard, ir);
2334 OPT(do_copy_propagation_elements, ir);
2335
2336 if (options->OptimizeForAOS && !linked)
2337 OPT(opt_flip_matrices, ir);
2338
2339 if (linked && options->OptimizeForAOS) {
2340 OPT(do_vectorize, ir);
2341 }
2342
2343 if (linked)
2344 OPT(do_dead_code, ir, uniform_locations_assigned);
2345 else
2346 OPT(do_dead_code_unlinked, ir);
2347 OPT(do_dead_code_local, ir);
2348 OPT(do_tree_grafting, ir);
2349 OPT(do_constant_propagation, ir);
2350 if (linked)
2351 OPT(do_constant_variable, ir);
2352 else
2353 OPT(do_constant_variable_unlinked, ir);
2354 OPT(do_constant_folding, ir);
2355 OPT(do_minmax_prune, ir);
2356 OPT(do_rebalance_tree, ir);
2357 OPT(do_algebraic, ir, native_integers, options);
2358 OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2359 options->EmitNoCont, options->EmitNoLoops);
2360 OPT(do_vec_index_to_swizzle, ir);
2361 OPT(lower_vector_insert, ir, false);
2362 OPT(optimize_swizzles, ir);
2363
2364 /* Some drivers only call do_common_optimization() once rather than in a
2365 * loop, and split arrays causes each element of a constant array to
2366 * dereference is own copy of the entire array initilizer. This IR is not
2367 * something that can be generated manually in a shader and is not
2368 * accounted for by NIR optimisations, the result is an exponential slow
2369 * down in compilation speed as a constant arrays element count grows. To
2370 * avoid that here we make sure to always clean up the mess split arrays
2371 * causes to constant arrays.
2372 */
2373 bool array_split = optimize_split_arrays(ir, linked);
2374 if (array_split)
2375 do_constant_propagation(ir);
2376 progress |= array_split;
2377
2378 OPT(optimize_redundant_jumps, ir);
2379
2380 if (options->MaxUnrollIterations) {
2381 loop_state *ls = analyze_loop_variables(ir);
2382 if (ls->loop_found) {
2383 bool loop_progress = unroll_loops(ir, ls, options);
2384 while (loop_progress) {
2385 loop_progress = false;
2386 loop_progress |= do_constant_propagation(ir);
2387 loop_progress |= do_if_simplification(ir);
2388
2389 /* Some drivers only call do_common_optimization() once rather
2390 * than in a loop. So we must call do_lower_jumps() after
2391 * unrolling a loop because for drivers that use LLVM validation
2392 * will fail if a jump is not the last instruction in the block.
2393 * For example the following will fail LLVM validation:
2394 *
2395 * (loop (
2396 * ...
2397 * break
2398 * (assign (x) (var_ref v124) (expression int + (var_ref v124)
2399 * (constant int (1)) ) )
2400 * ))
2401 */
2402 loop_progress |= do_lower_jumps(ir, true, true,
2403 options->EmitNoMainReturn,
2404 options->EmitNoCont,
2405 options->EmitNoLoops);
2406 }
2407 progress |= loop_progress;
2408 }
2409 delete ls;
2410 }
2411
2412 #undef OPT
2413
2414 return progress;
2415 }