glsl: add basic KHR_blend_equation_advanced infrastructure
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/shaderobj.h"
32 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
33 #include "util/ralloc.h"
34 #include "ast.h"
35 #include "glsl_parser_extras.h"
36 #include "glsl_parser.h"
37 #include "ir_optimization.h"
38 #include "loop_analysis.h"
39
40 /**
41 * Format a short human-readable description of the given GLSL version.
42 */
43 const char *
44 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
45 {
46 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
47 version / 100, version % 100);
48 }
49
50
51 static const unsigned known_desktop_glsl_versions[] =
52 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
53 static const unsigned known_desktop_gl_versions[] =
54 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45 };
55
56
57 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
58 gl_shader_stage stage,
59 void *mem_ctx)
60 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
61 switch_state()
62 {
63 assert(stage < MESA_SHADER_STAGES);
64 this->stage = stage;
65
66 this->scanner = NULL;
67 this->translation_unit.make_empty();
68 this->symbols = new(mem_ctx) glsl_symbol_table;
69
70 this->info_log = ralloc_strdup(mem_ctx, "");
71 this->error = false;
72 this->loop_nesting_ast = NULL;
73
74 this->uses_builtin_functions = false;
75
76 /* Set default language version and extensions */
77 this->language_version = 110;
78 this->forced_language_version = ctx->Const.ForceGLSLVersion;
79 this->zero_init = ctx->Const.GLSLZeroInit;
80 this->gl_version = 20;
81 this->es_shader = false;
82 this->ARB_texture_rectangle_enable = true;
83
84 /* OpenGL ES 2.0 has different defaults from desktop GL. */
85 if (ctx->API == API_OPENGLES2) {
86 this->language_version = 100;
87 this->es_shader = true;
88 this->ARB_texture_rectangle_enable = false;
89 }
90
91 this->extensions = &ctx->Extensions;
92
93 this->Const.MaxLights = ctx->Const.MaxLights;
94 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
95 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
96 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
97 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
98 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
99 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
100 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
101 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
102 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
103 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
104 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
105
106 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
107
108 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
109
110 /* 1.50 constants */
111 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
112 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
113 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
114 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
115 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
116 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
117 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
118 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
119
120 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
121 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
122 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
123 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
124 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
125 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
126 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
127 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
128 this->Const.MaxVertexAtomicCounterBuffers =
129 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
130 this->Const.MaxTessControlAtomicCounterBuffers =
131 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
132 this->Const.MaxTessEvaluationAtomicCounterBuffers =
133 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
134 this->Const.MaxGeometryAtomicCounterBuffers =
135 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
136 this->Const.MaxFragmentAtomicCounterBuffers =
137 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
138 this->Const.MaxComputeAtomicCounterBuffers =
139 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
140 this->Const.MaxCombinedAtomicCounterBuffers =
141 ctx->Const.MaxCombinedAtomicBuffers;
142 this->Const.MaxAtomicCounterBufferSize =
143 ctx->Const.MaxAtomicBufferSize;
144
145 /* ARB_enhanced_layouts constants */
146 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
147 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
148
149 /* Compute shader constants */
150 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
151 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
152 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
153 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
154
155 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
156 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
157
158 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
159 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
160 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
161 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
162 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
163 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
164 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
165 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
166 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
167 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
168
169 /* ARB_viewport_array */
170 this->Const.MaxViewports = ctx->Const.MaxViewports;
171
172 /* tessellation shader constants */
173 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
174 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
175 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
176 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
177 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
178 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
179 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
180 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
181 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
182 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
183 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
184 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
185
186 /* GL 4.5 / OES_sample_variables */
187 this->Const.MaxSamples = ctx->Const.MaxSamples;
188
189 this->current_function = NULL;
190 this->toplevel_ir = NULL;
191 this->found_return = false;
192 this->all_invariant = false;
193 this->user_structures = NULL;
194 this->num_user_structures = 0;
195 this->num_subroutines = 0;
196 this->subroutines = NULL;
197 this->num_subroutine_types = 0;
198 this->subroutine_types = NULL;
199
200 /* supported_versions should be large enough to support the known desktop
201 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
202 */
203 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
204 ARRAY_SIZE(this->supported_versions));
205
206 /* Populate the list of supported GLSL versions */
207 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
208 * the OpenGL 3.2 Core context is supported, this logic will need
209 * change. Older versions of GLSL are no longer supported
210 * outside the compatibility contexts of 3.x.
211 */
212 this->num_supported_versions = 0;
213 if (_mesa_is_desktop_gl(ctx)) {
214 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
215 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
216 this->supported_versions[this->num_supported_versions].ver
217 = known_desktop_glsl_versions[i];
218 this->supported_versions[this->num_supported_versions].gl_ver
219 = known_desktop_gl_versions[i];
220 this->supported_versions[this->num_supported_versions].es = false;
221 this->num_supported_versions++;
222 }
223 }
224 }
225 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
226 this->supported_versions[this->num_supported_versions].ver = 100;
227 this->supported_versions[this->num_supported_versions].gl_ver = 20;
228 this->supported_versions[this->num_supported_versions].es = true;
229 this->num_supported_versions++;
230 }
231 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
232 this->supported_versions[this->num_supported_versions].ver = 300;
233 this->supported_versions[this->num_supported_versions].gl_ver = 30;
234 this->supported_versions[this->num_supported_versions].es = true;
235 this->num_supported_versions++;
236 }
237 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
238 this->supported_versions[this->num_supported_versions].ver = 310;
239 this->supported_versions[this->num_supported_versions].gl_ver = 31;
240 this->supported_versions[this->num_supported_versions].es = true;
241 this->num_supported_versions++;
242 }
243 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
244 ctx->Extensions.ARB_ES3_2_compatibility) {
245 this->supported_versions[this->num_supported_versions].ver = 320;
246 this->supported_versions[this->num_supported_versions].gl_ver = 32;
247 this->supported_versions[this->num_supported_versions].es = true;
248 this->num_supported_versions++;
249 }
250
251 /* Create a string for use in error messages to tell the user which GLSL
252 * versions are supported.
253 */
254 char *supported = ralloc_strdup(this, "");
255 for (unsigned i = 0; i < this->num_supported_versions; i++) {
256 unsigned ver = this->supported_versions[i].ver;
257 const char *const prefix = (i == 0)
258 ? ""
259 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
260 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
261
262 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
263 prefix,
264 ver / 100, ver % 100,
265 suffix);
266 }
267
268 this->supported_version_string = supported;
269
270 if (ctx->Const.ForceGLSLExtensionsWarn)
271 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
272
273 this->default_uniform_qualifier = new(this) ast_type_qualifier();
274 this->default_uniform_qualifier->flags.q.shared = 1;
275 this->default_uniform_qualifier->flags.q.column_major = 1;
276 this->default_uniform_qualifier->is_default_qualifier = true;
277
278 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
279 this->default_shader_storage_qualifier->flags.q.shared = 1;
280 this->default_shader_storage_qualifier->flags.q.column_major = 1;
281 this->default_shader_storage_qualifier->is_default_qualifier = true;
282
283 this->fs_uses_gl_fragcoord = false;
284 this->fs_redeclares_gl_fragcoord = false;
285 this->fs_origin_upper_left = false;
286 this->fs_pixel_center_integer = false;
287 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
288
289 this->gs_input_prim_type_specified = false;
290 this->tcs_output_vertices_specified = false;
291 this->gs_input_size = 0;
292 this->in_qualifier = new(this) ast_type_qualifier();
293 this->out_qualifier = new(this) ast_type_qualifier();
294 this->fs_early_fragment_tests = false;
295 memset(this->atomic_counter_offsets, 0,
296 sizeof(this->atomic_counter_offsets));
297 this->allow_extension_directive_midshader =
298 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
299 }
300
301 /**
302 * Determine whether the current GLSL version is sufficiently high to support
303 * a certain feature, and generate an error message if it isn't.
304 *
305 * \param required_glsl_version and \c required_glsl_es_version are
306 * interpreted as they are in _mesa_glsl_parse_state::is_version().
307 *
308 * \param locp is the parser location where the error should be reported.
309 *
310 * \param fmt (and additional arguments) constitute a printf-style error
311 * message to report if the version check fails. Information about the
312 * current and required GLSL versions will be appended. So, for example, if
313 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
314 * "foo unsupported") is called, the error message will be "foo unsupported in
315 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
316 */
317 bool
318 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
319 unsigned required_glsl_es_version,
320 YYLTYPE *locp, const char *fmt, ...)
321 {
322 if (this->is_version(required_glsl_version, required_glsl_es_version))
323 return true;
324
325 va_list args;
326 va_start(args, fmt);
327 char *problem = ralloc_vasprintf(this, fmt, args);
328 va_end(args);
329 const char *glsl_version_string
330 = glsl_compute_version_string(this, false, required_glsl_version);
331 const char *glsl_es_version_string
332 = glsl_compute_version_string(this, true, required_glsl_es_version);
333 const char *requirement_string = "";
334 if (required_glsl_version && required_glsl_es_version) {
335 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
336 glsl_version_string,
337 glsl_es_version_string);
338 } else if (required_glsl_version) {
339 requirement_string = ralloc_asprintf(this, " (%s required)",
340 glsl_version_string);
341 } else if (required_glsl_es_version) {
342 requirement_string = ralloc_asprintf(this, " (%s required)",
343 glsl_es_version_string);
344 }
345 _mesa_glsl_error(locp, this, "%s in %s%s",
346 problem, this->get_version_string(),
347 requirement_string);
348
349 return false;
350 }
351
352 /**
353 * Process a GLSL #version directive.
354 *
355 * \param version is the integer that follows the #version token.
356 *
357 * \param ident is a string identifier that follows the integer, if any is
358 * present. Otherwise NULL.
359 */
360 void
361 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
362 const char *ident)
363 {
364 bool es_token_present = false;
365 if (ident) {
366 if (strcmp(ident, "es") == 0) {
367 es_token_present = true;
368 } else if (version >= 150) {
369 if (strcmp(ident, "core") == 0) {
370 /* Accept the token. There's no need to record that this is
371 * a core profile shader since that's the only profile we support.
372 */
373 } else if (strcmp(ident, "compatibility") == 0) {
374 _mesa_glsl_error(locp, this,
375 "the compatibility profile is not supported");
376 } else {
377 _mesa_glsl_error(locp, this,
378 "\"%s\" is not a valid shading language profile; "
379 "if present, it must be \"core\"", ident);
380 }
381 } else {
382 _mesa_glsl_error(locp, this,
383 "illegal text following version number");
384 }
385 }
386
387 this->es_shader = es_token_present;
388 if (version == 100) {
389 if (es_token_present) {
390 _mesa_glsl_error(locp, this,
391 "GLSL 1.00 ES should be selected using "
392 "`#version 100'");
393 } else {
394 this->es_shader = true;
395 }
396 }
397
398 if (this->es_shader) {
399 this->ARB_texture_rectangle_enable = false;
400 }
401
402 if (this->forced_language_version)
403 this->language_version = this->forced_language_version;
404 else
405 this->language_version = version;
406
407 bool supported = false;
408 for (unsigned i = 0; i < this->num_supported_versions; i++) {
409 if (this->supported_versions[i].ver == this->language_version
410 && this->supported_versions[i].es == this->es_shader) {
411 this->gl_version = this->supported_versions[i].gl_ver;
412 supported = true;
413 break;
414 }
415 }
416
417 if (!supported) {
418 _mesa_glsl_error(locp, this, "%s is not supported. "
419 "Supported versions are: %s",
420 this->get_version_string(),
421 this->supported_version_string);
422
423 /* On exit, the language_version must be set to a valid value.
424 * Later calls to _mesa_glsl_initialize_types will misbehave if
425 * the version is invalid.
426 */
427 switch (this->ctx->API) {
428 case API_OPENGL_COMPAT:
429 case API_OPENGL_CORE:
430 this->language_version = this->ctx->Const.GLSLVersion;
431 break;
432
433 case API_OPENGLES:
434 assert(!"Should not get here.");
435 /* FALLTHROUGH */
436
437 case API_OPENGLES2:
438 this->language_version = 100;
439 break;
440 }
441 }
442 }
443
444
445 /* This helper function will append the given message to the shader's
446 info log and report it via GL_ARB_debug_output. Per that extension,
447 'type' is one of the enum values classifying the message, and
448 'id' is the implementation-defined ID of the given message. */
449 static void
450 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
451 GLenum type, const char *fmt, va_list ap)
452 {
453 bool error = (type == MESA_DEBUG_TYPE_ERROR);
454 GLuint msg_id = 0;
455
456 assert(state->info_log != NULL);
457
458 /* Get the offset that the new message will be written to. */
459 int msg_offset = strlen(state->info_log);
460
461 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
462 locp->source,
463 locp->first_line,
464 locp->first_column,
465 error ? "error" : "warning");
466 ralloc_vasprintf_append(&state->info_log, fmt, ap);
467
468 const char *const msg = &state->info_log[msg_offset];
469 struct gl_context *ctx = state->ctx;
470
471 /* Report the error via GL_ARB_debug_output. */
472 _mesa_shader_debug(ctx, type, &msg_id, msg);
473
474 ralloc_strcat(&state->info_log, "\n");
475 }
476
477 void
478 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
479 const char *fmt, ...)
480 {
481 va_list ap;
482
483 state->error = true;
484
485 va_start(ap, fmt);
486 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
487 va_end(ap);
488 }
489
490
491 void
492 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
493 const char *fmt, ...)
494 {
495 va_list ap;
496
497 va_start(ap, fmt);
498 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
499 va_end(ap);
500 }
501
502
503 /**
504 * Enum representing the possible behaviors that can be specified in
505 * an #extension directive.
506 */
507 enum ext_behavior {
508 extension_disable,
509 extension_enable,
510 extension_require,
511 extension_warn
512 };
513
514 /**
515 * Element type for _mesa_glsl_supported_extensions
516 */
517 struct _mesa_glsl_extension {
518 /**
519 * Name of the extension when referred to in a GLSL extension
520 * statement
521 */
522 const char *name;
523
524 /**
525 * Predicate that checks whether the relevant extension is available for
526 * this context.
527 */
528 bool (*available_pred)(const struct gl_context *,
529 gl_api api, uint8_t version);
530
531 /**
532 * Flag in the _mesa_glsl_parse_state struct that should be set
533 * when this extension is enabled.
534 *
535 * See note in _mesa_glsl_extension::supported_flag about "pointer
536 * to member" types.
537 */
538 bool _mesa_glsl_parse_state::* enable_flag;
539
540 /**
541 * Flag in the _mesa_glsl_parse_state struct that should be set
542 * when the shader requests "warn" behavior for this extension.
543 *
544 * See note in _mesa_glsl_extension::supported_flag about "pointer
545 * to member" types.
546 */
547 bool _mesa_glsl_parse_state::* warn_flag;
548
549
550 bool compatible_with_state(const _mesa_glsl_parse_state *state,
551 gl_api api, uint8_t gl_version) const;
552 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
553 };
554
555 /** Checks if the context supports a user-facing extension */
556 #define EXT(name_str, driver_cap, ...) \
557 static MAYBE_UNUSED bool \
558 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
559 { \
560 return ctx->Extensions.driver_cap && (version >= \
561 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
562 }
563 #include "main/extensions_table.h"
564 #undef EXT
565
566 #define EXT(NAME) \
567 { "GL_" #NAME, has_##NAME, \
568 &_mesa_glsl_parse_state::NAME##_enable, \
569 &_mesa_glsl_parse_state::NAME##_warn }
570
571 /**
572 * Table of extensions that can be enabled/disabled within a shader,
573 * and the conditions under which they are supported.
574 */
575 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
576 /* ARB extensions go here, sorted alphabetically.
577 */
578 EXT(ARB_ES3_1_compatibility),
579 EXT(ARB_ES3_2_compatibility),
580 EXT(ARB_arrays_of_arrays),
581 EXT(ARB_compute_shader),
582 EXT(ARB_conservative_depth),
583 EXT(ARB_cull_distance),
584 EXT(ARB_derivative_control),
585 EXT(ARB_draw_buffers),
586 EXT(ARB_draw_instanced),
587 EXT(ARB_enhanced_layouts),
588 EXT(ARB_explicit_attrib_location),
589 EXT(ARB_explicit_uniform_location),
590 EXT(ARB_fragment_coord_conventions),
591 EXT(ARB_fragment_layer_viewport),
592 EXT(ARB_gpu_shader5),
593 EXT(ARB_gpu_shader_fp64),
594 EXT(ARB_sample_shading),
595 EXT(ARB_separate_shader_objects),
596 EXT(ARB_shader_atomic_counter_ops),
597 EXT(ARB_shader_atomic_counters),
598 EXT(ARB_shader_bit_encoding),
599 EXT(ARB_shader_clock),
600 EXT(ARB_shader_draw_parameters),
601 EXT(ARB_shader_group_vote),
602 EXT(ARB_shader_image_load_store),
603 EXT(ARB_shader_image_size),
604 EXT(ARB_shader_precision),
605 EXT(ARB_shader_stencil_export),
606 EXT(ARB_shader_storage_buffer_object),
607 EXT(ARB_shader_subroutine),
608 EXT(ARB_shader_texture_image_samples),
609 EXT(ARB_shader_texture_lod),
610 EXT(ARB_shading_language_420pack),
611 EXT(ARB_shading_language_packing),
612 EXT(ARB_tessellation_shader),
613 EXT(ARB_texture_cube_map_array),
614 EXT(ARB_texture_gather),
615 EXT(ARB_texture_multisample),
616 EXT(ARB_texture_query_levels),
617 EXT(ARB_texture_query_lod),
618 EXT(ARB_texture_rectangle),
619 EXT(ARB_uniform_buffer_object),
620 EXT(ARB_vertex_attrib_64bit),
621 EXT(ARB_viewport_array),
622
623 /* KHR extensions go here, sorted alphabetically.
624 */
625 EXT(KHR_blend_equation_advanced),
626
627 /* OES extensions go here, sorted alphabetically.
628 */
629 EXT(OES_EGL_image_external),
630 EXT(OES_geometry_point_size),
631 EXT(OES_geometry_shader),
632 EXT(OES_gpu_shader5),
633 EXT(OES_sample_variables),
634 EXT(OES_shader_image_atomic),
635 EXT(OES_shader_io_blocks),
636 EXT(OES_shader_multisample_interpolation),
637 EXT(OES_standard_derivatives),
638 EXT(OES_tessellation_point_size),
639 EXT(OES_tessellation_shader),
640 EXT(OES_texture_3D),
641 EXT(OES_texture_buffer),
642 EXT(OES_texture_storage_multisample_2d_array),
643
644 /* All other extensions go here, sorted alphabetically.
645 */
646 EXT(AMD_conservative_depth),
647 EXT(AMD_shader_stencil_export),
648 EXT(AMD_shader_trinary_minmax),
649 EXT(AMD_vertex_shader_layer),
650 EXT(AMD_vertex_shader_viewport_index),
651 EXT(EXT_blend_func_extended),
652 EXT(EXT_draw_buffers),
653 EXT(EXT_clip_cull_distance),
654 EXT(EXT_gpu_shader5),
655 EXT(EXT_separate_shader_objects),
656 EXT(EXT_shader_framebuffer_fetch),
657 EXT(EXT_shader_integer_mix),
658 EXT(EXT_shader_io_blocks),
659 EXT(EXT_shader_samples_identical),
660 EXT(EXT_tessellation_point_size),
661 EXT(EXT_tessellation_shader),
662 EXT(EXT_texture_array),
663 EXT(EXT_texture_buffer),
664 EXT(MESA_shader_integer_functions),
665 };
666
667 #undef EXT
668
669
670 /**
671 * Determine whether a given extension is compatible with the target,
672 * API, and extension information in the current parser state.
673 */
674 bool _mesa_glsl_extension::compatible_with_state(
675 const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
676 {
677 return this->available_pred(state->ctx, api, gl_version);
678 }
679
680 /**
681 * Set the appropriate flags in the parser state to establish the
682 * given behavior for this extension.
683 */
684 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
685 ext_behavior behavior) const
686 {
687 /* Note: the ->* operator indexes into state by the
688 * offsets this->enable_flag and this->warn_flag. See
689 * _mesa_glsl_extension::supported_flag for more info.
690 */
691 state->*(this->enable_flag) = (behavior != extension_disable);
692 state->*(this->warn_flag) = (behavior == extension_warn);
693 }
694
695 /**
696 * Find an extension by name in _mesa_glsl_supported_extensions. If
697 * the name is not found, return NULL.
698 */
699 static const _mesa_glsl_extension *find_extension(const char *name)
700 {
701 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
702 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
703 return &_mesa_glsl_supported_extensions[i];
704 }
705 }
706 return NULL;
707 }
708
709
710 bool
711 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
712 const char *behavior_string, YYLTYPE *behavior_locp,
713 _mesa_glsl_parse_state *state)
714 {
715 uint8_t gl_version = state->ctx->Extensions.Version;
716 gl_api api = state->ctx->API;
717 ext_behavior behavior;
718 if (strcmp(behavior_string, "warn") == 0) {
719 behavior = extension_warn;
720 } else if (strcmp(behavior_string, "require") == 0) {
721 behavior = extension_require;
722 } else if (strcmp(behavior_string, "enable") == 0) {
723 behavior = extension_enable;
724 } else if (strcmp(behavior_string, "disable") == 0) {
725 behavior = extension_disable;
726 } else {
727 _mesa_glsl_error(behavior_locp, state,
728 "unknown extension behavior `%s'",
729 behavior_string);
730 return false;
731 }
732
733 /* If we're in a desktop context but with an ES shader, use an ES API enum
734 * to verify extension availability.
735 */
736 if (state->es_shader && api != API_OPENGLES2)
737 api = API_OPENGLES2;
738 /* Use the language-version derived GL version to extension checks, unless
739 * we're using meta, which sets the version to the max.
740 */
741 if (gl_version != 0xff)
742 gl_version = state->gl_version;
743
744 if (strcmp(name, "all") == 0) {
745 if ((behavior == extension_enable) || (behavior == extension_require)) {
746 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
747 (behavior == extension_enable)
748 ? "enable" : "require");
749 return false;
750 } else {
751 for (unsigned i = 0;
752 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
753 const _mesa_glsl_extension *extension
754 = &_mesa_glsl_supported_extensions[i];
755 if (extension->compatible_with_state(state, api, gl_version)) {
756 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
757 }
758 }
759 }
760 } else {
761 const _mesa_glsl_extension *extension = find_extension(name);
762 if (extension && extension->compatible_with_state(state, api, gl_version)) {
763 extension->set_flags(state, behavior);
764 } else {
765 static const char fmt[] = "extension `%s' unsupported in %s shader";
766
767 if (behavior == extension_require) {
768 _mesa_glsl_error(name_locp, state, fmt,
769 name, _mesa_shader_stage_to_string(state->stage));
770 return false;
771 } else {
772 _mesa_glsl_warning(name_locp, state, fmt,
773 name, _mesa_shader_stage_to_string(state->stage));
774 }
775 }
776 }
777
778 return true;
779 }
780
781
782 /**
783 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
784 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
785 * (process_array_constructor, et al) sufficient information to do type
786 * checking.
787 *
788 * Operates on assignments involving an aggregate initializer. E.g.,
789 *
790 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
791 *
792 * or more ridiculously,
793 *
794 * struct S {
795 * vec4 v[2];
796 * };
797 *
798 * struct {
799 * S a[2], b;
800 * int c;
801 * } aggregate = {
802 * {
803 * {
804 * {
805 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
806 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
807 * } // a[0].v
808 * }, // a[0]
809 * {
810 * {
811 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
812 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
813 * } // a[1].v
814 * } // a[1]
815 * }, // a
816 * {
817 * {
818 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
819 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
820 * } // b.v
821 * }, // b
822 * 4 // c
823 * };
824 *
825 * This pass is necessary because the right-hand side of <type> e = { ... }
826 * doesn't contain sufficient information to determine if the types match.
827 */
828 void
829 _mesa_ast_set_aggregate_type(const glsl_type *type,
830 ast_expression *expr)
831 {
832 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
833 ai->constructor_type = type;
834
835 /* If the aggregate is an array, recursively set its elements' types. */
836 if (type->is_array()) {
837 /* Each array element has the type type->fields.array.
838 *
839 * E.g., if <type> if struct S[2] we want to set each element's type to
840 * struct S.
841 */
842 for (exec_node *expr_node = ai->expressions.get_head_raw();
843 !expr_node->is_tail_sentinel();
844 expr_node = expr_node->next) {
845 ast_expression *expr = exec_node_data(ast_expression, expr_node,
846 link);
847
848 if (expr->oper == ast_aggregate)
849 _mesa_ast_set_aggregate_type(type->fields.array, expr);
850 }
851
852 /* If the aggregate is a struct, recursively set its fields' types. */
853 } else if (type->is_record()) {
854 exec_node *expr_node = ai->expressions.get_head_raw();
855
856 /* Iterate through the struct's fields. */
857 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
858 i++, expr_node = expr_node->next) {
859 ast_expression *expr = exec_node_data(ast_expression, expr_node,
860 link);
861
862 if (expr->oper == ast_aggregate) {
863 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
864 }
865 }
866 /* If the aggregate is a matrix, set its columns' types. */
867 } else if (type->is_matrix()) {
868 for (exec_node *expr_node = ai->expressions.get_head_raw();
869 !expr_node->is_tail_sentinel();
870 expr_node = expr_node->next) {
871 ast_expression *expr = exec_node_data(ast_expression, expr_node,
872 link);
873
874 if (expr->oper == ast_aggregate)
875 _mesa_ast_set_aggregate_type(type->column_type(), expr);
876 }
877 }
878 }
879
880 void
881 _mesa_ast_process_interface_block(YYLTYPE *locp,
882 _mesa_glsl_parse_state *state,
883 ast_interface_block *const block,
884 const struct ast_type_qualifier &q)
885 {
886 if (q.flags.q.buffer) {
887 if (!state->has_shader_storage_buffer_objects()) {
888 _mesa_glsl_error(locp, state,
889 "#version 430 / GL_ARB_shader_storage_buffer_object "
890 "required for defining shader storage blocks");
891 } else if (state->ARB_shader_storage_buffer_object_warn) {
892 _mesa_glsl_warning(locp, state,
893 "#version 430 / GL_ARB_shader_storage_buffer_object "
894 "required for defining shader storage blocks");
895 }
896 } else if (q.flags.q.uniform) {
897 if (!state->has_uniform_buffer_objects()) {
898 _mesa_glsl_error(locp, state,
899 "#version 140 / GL_ARB_uniform_buffer_object "
900 "required for defining uniform blocks");
901 } else if (state->ARB_uniform_buffer_object_warn) {
902 _mesa_glsl_warning(locp, state,
903 "#version 140 / GL_ARB_uniform_buffer_object "
904 "required for defining uniform blocks");
905 }
906 } else {
907 if (!state->has_shader_io_blocks()) {
908 if (state->es_shader) {
909 _mesa_glsl_error(locp, state,
910 "GL_OES_shader_io_blocks or #version 320 "
911 "required for using interface blocks");
912 } else {
913 _mesa_glsl_error(locp, state,
914 "#version 150 required for using "
915 "interface blocks");
916 }
917 }
918 }
919
920 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
921 * "It is illegal to have an input block in a vertex shader
922 * or an output block in a fragment shader"
923 */
924 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
925 _mesa_glsl_error(locp, state,
926 "`in' interface block is not allowed for "
927 "a vertex shader");
928 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
929 _mesa_glsl_error(locp, state,
930 "`out' interface block is not allowed for "
931 "a fragment shader");
932 }
933
934 /* Since block arrays require names, and both features are added in
935 * the same language versions, we don't have to explicitly
936 * version-check both things.
937 */
938 if (block->instance_name != NULL) {
939 state->check_version(150, 300, locp, "interface blocks with "
940 "an instance name are not allowed");
941 }
942
943 uint64_t interface_type_mask;
944 struct ast_type_qualifier temp_type_qualifier;
945
946 /* Get a bitmask containing only the in/out/uniform/buffer
947 * flags, allowing us to ignore other irrelevant flags like
948 * interpolation qualifiers.
949 */
950 temp_type_qualifier.flags.i = 0;
951 temp_type_qualifier.flags.q.uniform = true;
952 temp_type_qualifier.flags.q.in = true;
953 temp_type_qualifier.flags.q.out = true;
954 temp_type_qualifier.flags.q.buffer = true;
955 interface_type_mask = temp_type_qualifier.flags.i;
956
957 /* Get the block's interface qualifier. The interface_qualifier
958 * production rule guarantees that only one bit will be set (and
959 * it will be in/out/uniform).
960 */
961 uint64_t block_interface_qualifier = q.flags.i;
962
963 block->layout.flags.i |= block_interface_qualifier;
964
965 if (state->stage == MESA_SHADER_GEOMETRY &&
966 state->has_explicit_attrib_stream() &&
967 block->layout.flags.q.out) {
968 /* Assign global layout's stream value. */
969 block->layout.flags.q.stream = 1;
970 block->layout.flags.q.explicit_stream = 0;
971 block->layout.stream = state->out_qualifier->stream;
972 }
973
974 if (state->has_enhanced_layouts() && block->layout.flags.q.out) {
975 /* Assign global layout's xfb_buffer value. */
976 block->layout.flags.q.xfb_buffer = 1;
977 block->layout.flags.q.explicit_xfb_buffer = 0;
978 block->layout.xfb_buffer = state->out_qualifier->xfb_buffer;
979 }
980
981 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
982 ast_type_qualifier& qualifier = member->type->qualifier;
983 if ((qualifier.flags.i & interface_type_mask) == 0) {
984 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
985 * "If no optional qualifier is used in a member declaration, the
986 * qualifier of the variable is just in, out, or uniform as declared
987 * by interface-qualifier."
988 */
989 qualifier.flags.i |= block_interface_qualifier;
990 } else if ((qualifier.flags.i & interface_type_mask) !=
991 block_interface_qualifier) {
992 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
993 * "If optional qualifiers are used, they can include interpolation
994 * and storage qualifiers and they must declare an input, output,
995 * or uniform variable consistent with the interface qualifier of
996 * the block."
997 */
998 _mesa_glsl_error(locp, state,
999 "uniform/in/out qualifier on "
1000 "interface block member does not match "
1001 "the interface block");
1002 }
1003
1004 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1005 _mesa_glsl_error(locp, state,
1006 "invariant qualifiers can be used only "
1007 "in interface block members for shader "
1008 "inputs or outputs");
1009 }
1010 }
1011
1012 void
1013 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1014 {
1015 if (q->flags.q.subroutine)
1016 printf("subroutine ");
1017
1018 if (q->flags.q.subroutine_def) {
1019 printf("subroutine (");
1020 q->subroutine_list->print();
1021 printf(")");
1022 }
1023
1024 if (q->flags.q.constant)
1025 printf("const ");
1026
1027 if (q->flags.q.invariant)
1028 printf("invariant ");
1029
1030 if (q->flags.q.attribute)
1031 printf("attribute ");
1032
1033 if (q->flags.q.varying)
1034 printf("varying ");
1035
1036 if (q->flags.q.in && q->flags.q.out)
1037 printf("inout ");
1038 else {
1039 if (q->flags.q.in)
1040 printf("in ");
1041
1042 if (q->flags.q.out)
1043 printf("out ");
1044 }
1045
1046 if (q->flags.q.centroid)
1047 printf("centroid ");
1048 if (q->flags.q.sample)
1049 printf("sample ");
1050 if (q->flags.q.patch)
1051 printf("patch ");
1052 if (q->flags.q.uniform)
1053 printf("uniform ");
1054 if (q->flags.q.buffer)
1055 printf("buffer ");
1056 if (q->flags.q.smooth)
1057 printf("smooth ");
1058 if (q->flags.q.flat)
1059 printf("flat ");
1060 if (q->flags.q.noperspective)
1061 printf("noperspective ");
1062 }
1063
1064
1065 void
1066 ast_node::print(void) const
1067 {
1068 printf("unhandled node ");
1069 }
1070
1071
1072 ast_node::ast_node(void)
1073 {
1074 this->location.source = 0;
1075 this->location.first_line = 0;
1076 this->location.first_column = 0;
1077 this->location.last_line = 0;
1078 this->location.last_column = 0;
1079 }
1080
1081
1082 static void
1083 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1084 {
1085 if (array_specifier)
1086 array_specifier->print();
1087 }
1088
1089
1090 void
1091 ast_compound_statement::print(void) const
1092 {
1093 printf("{\n");
1094
1095 foreach_list_typed(ast_node, ast, link, &this->statements) {
1096 ast->print();
1097 }
1098
1099 printf("}\n");
1100 }
1101
1102
1103 ast_compound_statement::ast_compound_statement(int new_scope,
1104 ast_node *statements)
1105 {
1106 this->new_scope = new_scope;
1107
1108 if (statements != NULL) {
1109 this->statements.push_degenerate_list_at_head(&statements->link);
1110 }
1111 }
1112
1113
1114 void
1115 ast_expression::print(void) const
1116 {
1117 switch (oper) {
1118 case ast_assign:
1119 case ast_mul_assign:
1120 case ast_div_assign:
1121 case ast_mod_assign:
1122 case ast_add_assign:
1123 case ast_sub_assign:
1124 case ast_ls_assign:
1125 case ast_rs_assign:
1126 case ast_and_assign:
1127 case ast_xor_assign:
1128 case ast_or_assign:
1129 subexpressions[0]->print();
1130 printf("%s ", operator_string(oper));
1131 subexpressions[1]->print();
1132 break;
1133
1134 case ast_field_selection:
1135 subexpressions[0]->print();
1136 printf(". %s ", primary_expression.identifier);
1137 break;
1138
1139 case ast_plus:
1140 case ast_neg:
1141 case ast_bit_not:
1142 case ast_logic_not:
1143 case ast_pre_inc:
1144 case ast_pre_dec:
1145 printf("%s ", operator_string(oper));
1146 subexpressions[0]->print();
1147 break;
1148
1149 case ast_post_inc:
1150 case ast_post_dec:
1151 subexpressions[0]->print();
1152 printf("%s ", operator_string(oper));
1153 break;
1154
1155 case ast_conditional:
1156 subexpressions[0]->print();
1157 printf("? ");
1158 subexpressions[1]->print();
1159 printf(": ");
1160 subexpressions[2]->print();
1161 break;
1162
1163 case ast_array_index:
1164 subexpressions[0]->print();
1165 printf("[ ");
1166 subexpressions[1]->print();
1167 printf("] ");
1168 break;
1169
1170 case ast_function_call: {
1171 subexpressions[0]->print();
1172 printf("( ");
1173
1174 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1175 if (&ast->link != this->expressions.get_head())
1176 printf(", ");
1177
1178 ast->print();
1179 }
1180
1181 printf(") ");
1182 break;
1183 }
1184
1185 case ast_identifier:
1186 printf("%s ", primary_expression.identifier);
1187 break;
1188
1189 case ast_int_constant:
1190 printf("%d ", primary_expression.int_constant);
1191 break;
1192
1193 case ast_uint_constant:
1194 printf("%u ", primary_expression.uint_constant);
1195 break;
1196
1197 case ast_float_constant:
1198 printf("%f ", primary_expression.float_constant);
1199 break;
1200
1201 case ast_double_constant:
1202 printf("%f ", primary_expression.double_constant);
1203 break;
1204
1205 case ast_bool_constant:
1206 printf("%s ",
1207 primary_expression.bool_constant
1208 ? "true" : "false");
1209 break;
1210
1211 case ast_sequence: {
1212 printf("( ");
1213 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1214 if (&ast->link != this->expressions.get_head())
1215 printf(", ");
1216
1217 ast->print();
1218 }
1219 printf(") ");
1220 break;
1221 }
1222
1223 case ast_aggregate: {
1224 printf("{ ");
1225 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1226 if (&ast->link != this->expressions.get_head())
1227 printf(", ");
1228
1229 ast->print();
1230 }
1231 printf("} ");
1232 break;
1233 }
1234
1235 default:
1236 assert(0);
1237 break;
1238 }
1239 }
1240
1241 ast_expression::ast_expression(int oper,
1242 ast_expression *ex0,
1243 ast_expression *ex1,
1244 ast_expression *ex2) :
1245 primary_expression()
1246 {
1247 this->oper = ast_operators(oper);
1248 this->subexpressions[0] = ex0;
1249 this->subexpressions[1] = ex1;
1250 this->subexpressions[2] = ex2;
1251 this->non_lvalue_description = NULL;
1252 this->is_lhs = false;
1253 }
1254
1255
1256 void
1257 ast_expression_statement::print(void) const
1258 {
1259 if (expression)
1260 expression->print();
1261
1262 printf("; ");
1263 }
1264
1265
1266 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1267 expression(ex)
1268 {
1269 /* empty */
1270 }
1271
1272
1273 void
1274 ast_function::print(void) const
1275 {
1276 return_type->print();
1277 printf(" %s (", identifier);
1278
1279 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1280 ast->print();
1281 }
1282
1283 printf(")");
1284 }
1285
1286
1287 ast_function::ast_function(void)
1288 : return_type(NULL), identifier(NULL), is_definition(false),
1289 signature(NULL)
1290 {
1291 /* empty */
1292 }
1293
1294
1295 void
1296 ast_fully_specified_type::print(void) const
1297 {
1298 _mesa_ast_type_qualifier_print(& qualifier);
1299 specifier->print();
1300 }
1301
1302
1303 void
1304 ast_parameter_declarator::print(void) const
1305 {
1306 type->print();
1307 if (identifier)
1308 printf("%s ", identifier);
1309 ast_opt_array_dimensions_print(array_specifier);
1310 }
1311
1312
1313 void
1314 ast_function_definition::print(void) const
1315 {
1316 prototype->print();
1317 body->print();
1318 }
1319
1320
1321 void
1322 ast_declaration::print(void) const
1323 {
1324 printf("%s ", identifier);
1325 ast_opt_array_dimensions_print(array_specifier);
1326
1327 if (initializer) {
1328 printf("= ");
1329 initializer->print();
1330 }
1331 }
1332
1333
1334 ast_declaration::ast_declaration(const char *identifier,
1335 ast_array_specifier *array_specifier,
1336 ast_expression *initializer)
1337 {
1338 this->identifier = identifier;
1339 this->array_specifier = array_specifier;
1340 this->initializer = initializer;
1341 }
1342
1343
1344 void
1345 ast_declarator_list::print(void) const
1346 {
1347 assert(type || invariant);
1348
1349 if (type)
1350 type->print();
1351 else if (invariant)
1352 printf("invariant ");
1353 else
1354 printf("precise ");
1355
1356 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1357 if (&ast->link != this->declarations.get_head())
1358 printf(", ");
1359
1360 ast->print();
1361 }
1362
1363 printf("; ");
1364 }
1365
1366
1367 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1368 {
1369 this->type = type;
1370 this->invariant = false;
1371 this->precise = false;
1372 }
1373
1374 void
1375 ast_jump_statement::print(void) const
1376 {
1377 switch (mode) {
1378 case ast_continue:
1379 printf("continue; ");
1380 break;
1381 case ast_break:
1382 printf("break; ");
1383 break;
1384 case ast_return:
1385 printf("return ");
1386 if (opt_return_value)
1387 opt_return_value->print();
1388
1389 printf("; ");
1390 break;
1391 case ast_discard:
1392 printf("discard; ");
1393 break;
1394 }
1395 }
1396
1397
1398 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1399 : opt_return_value(NULL)
1400 {
1401 this->mode = ast_jump_modes(mode);
1402
1403 if (mode == ast_return)
1404 opt_return_value = return_value;
1405 }
1406
1407
1408 void
1409 ast_selection_statement::print(void) const
1410 {
1411 printf("if ( ");
1412 condition->print();
1413 printf(") ");
1414
1415 then_statement->print();
1416
1417 if (else_statement) {
1418 printf("else ");
1419 else_statement->print();
1420 }
1421 }
1422
1423
1424 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1425 ast_node *then_statement,
1426 ast_node *else_statement)
1427 {
1428 this->condition = condition;
1429 this->then_statement = then_statement;
1430 this->else_statement = else_statement;
1431 }
1432
1433
1434 void
1435 ast_switch_statement::print(void) const
1436 {
1437 printf("switch ( ");
1438 test_expression->print();
1439 printf(") ");
1440
1441 body->print();
1442 }
1443
1444
1445 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1446 ast_node *body)
1447 {
1448 this->test_expression = test_expression;
1449 this->body = body;
1450 }
1451
1452
1453 void
1454 ast_switch_body::print(void) const
1455 {
1456 printf("{\n");
1457 if (stmts != NULL) {
1458 stmts->print();
1459 }
1460 printf("}\n");
1461 }
1462
1463
1464 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1465 {
1466 this->stmts = stmts;
1467 }
1468
1469
1470 void ast_case_label::print(void) const
1471 {
1472 if (test_value != NULL) {
1473 printf("case ");
1474 test_value->print();
1475 printf(": ");
1476 } else {
1477 printf("default: ");
1478 }
1479 }
1480
1481
1482 ast_case_label::ast_case_label(ast_expression *test_value)
1483 {
1484 this->test_value = test_value;
1485 }
1486
1487
1488 void ast_case_label_list::print(void) const
1489 {
1490 foreach_list_typed(ast_node, ast, link, & this->labels) {
1491 ast->print();
1492 }
1493 printf("\n");
1494 }
1495
1496
1497 ast_case_label_list::ast_case_label_list(void)
1498 {
1499 }
1500
1501
1502 void ast_case_statement::print(void) const
1503 {
1504 labels->print();
1505 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1506 ast->print();
1507 printf("\n");
1508 }
1509 }
1510
1511
1512 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1513 {
1514 this->labels = labels;
1515 }
1516
1517
1518 void ast_case_statement_list::print(void) const
1519 {
1520 foreach_list_typed(ast_node, ast, link, & this->cases) {
1521 ast->print();
1522 }
1523 }
1524
1525
1526 ast_case_statement_list::ast_case_statement_list(void)
1527 {
1528 }
1529
1530
1531 void
1532 ast_iteration_statement::print(void) const
1533 {
1534 switch (mode) {
1535 case ast_for:
1536 printf("for( ");
1537 if (init_statement)
1538 init_statement->print();
1539 printf("; ");
1540
1541 if (condition)
1542 condition->print();
1543 printf("; ");
1544
1545 if (rest_expression)
1546 rest_expression->print();
1547 printf(") ");
1548
1549 body->print();
1550 break;
1551
1552 case ast_while:
1553 printf("while ( ");
1554 if (condition)
1555 condition->print();
1556 printf(") ");
1557 body->print();
1558 break;
1559
1560 case ast_do_while:
1561 printf("do ");
1562 body->print();
1563 printf("while ( ");
1564 if (condition)
1565 condition->print();
1566 printf("); ");
1567 break;
1568 }
1569 }
1570
1571
1572 ast_iteration_statement::ast_iteration_statement(int mode,
1573 ast_node *init,
1574 ast_node *condition,
1575 ast_expression *rest_expression,
1576 ast_node *body)
1577 {
1578 this->mode = ast_iteration_modes(mode);
1579 this->init_statement = init;
1580 this->condition = condition;
1581 this->rest_expression = rest_expression;
1582 this->body = body;
1583 }
1584
1585
1586 void
1587 ast_struct_specifier::print(void) const
1588 {
1589 printf("struct %s { ", name);
1590 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1591 ast->print();
1592 }
1593 printf("} ");
1594 }
1595
1596
1597 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1598 ast_declarator_list *declarator_list)
1599 {
1600 if (identifier == NULL) {
1601 static mtx_t mutex = _MTX_INITIALIZER_NP;
1602 static unsigned anon_count = 1;
1603 unsigned count;
1604
1605 mtx_lock(&mutex);
1606 count = anon_count++;
1607 mtx_unlock(&mutex);
1608
1609 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1610 }
1611 name = identifier;
1612 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1613 is_declaration = true;
1614 layout = NULL;
1615 }
1616
1617 void ast_subroutine_list::print(void) const
1618 {
1619 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1620 if (&ast->link != this->declarations.get_head())
1621 printf(", ");
1622 ast->print();
1623 }
1624 }
1625
1626 static void
1627 set_shader_inout_layout(struct gl_shader *shader,
1628 struct _mesa_glsl_parse_state *state)
1629 {
1630 /* Should have been prevented by the parser. */
1631 if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1632 shader->Stage == MESA_SHADER_VERTEX) {
1633 assert(!state->in_qualifier->flags.i);
1634 } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1635 shader->Stage != MESA_SHADER_TESS_EVAL) {
1636 assert(!state->in_qualifier->flags.i);
1637 }
1638
1639 if (shader->Stage != MESA_SHADER_COMPUTE) {
1640 /* Should have been prevented by the parser. */
1641 assert(!state->cs_input_local_size_specified);
1642 }
1643
1644 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1645 /* Should have been prevented by the parser. */
1646 assert(!state->fs_uses_gl_fragcoord);
1647 assert(!state->fs_redeclares_gl_fragcoord);
1648 assert(!state->fs_pixel_center_integer);
1649 assert(!state->fs_origin_upper_left);
1650 assert(!state->fs_early_fragment_tests);
1651 }
1652
1653 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1654 if (state->out_qualifier->out_xfb_stride[i]) {
1655 unsigned xfb_stride;
1656 if (state->out_qualifier->out_xfb_stride[i]->
1657 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1658 true)) {
1659 shader->info.TransformFeedback.BufferStride[i] = xfb_stride;
1660 }
1661 }
1662 }
1663
1664 switch (shader->Stage) {
1665 case MESA_SHADER_TESS_CTRL:
1666 shader->info.TessCtrl.VerticesOut = 0;
1667 if (state->tcs_output_vertices_specified) {
1668 unsigned vertices;
1669 if (state->out_qualifier->vertices->
1670 process_qualifier_constant(state, "vertices", &vertices,
1671 false)) {
1672
1673 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1674 if (vertices > state->Const.MaxPatchVertices) {
1675 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1676 "GL_MAX_PATCH_VERTICES", vertices);
1677 }
1678 shader->info.TessCtrl.VerticesOut = vertices;
1679 }
1680 }
1681 break;
1682 case MESA_SHADER_TESS_EVAL:
1683 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1684 if (state->in_qualifier->flags.q.prim_type)
1685 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1686
1687 shader->info.TessEval.Spacing = 0;
1688 if (state->in_qualifier->flags.q.vertex_spacing)
1689 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1690
1691 shader->info.TessEval.VertexOrder = 0;
1692 if (state->in_qualifier->flags.q.ordering)
1693 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1694
1695 shader->info.TessEval.PointMode = -1;
1696 if (state->in_qualifier->flags.q.point_mode)
1697 shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1698 break;
1699 case MESA_SHADER_GEOMETRY:
1700 shader->info.Geom.VerticesOut = -1;
1701 if (state->out_qualifier->flags.q.max_vertices) {
1702 unsigned qual_max_vertices;
1703 if (state->out_qualifier->max_vertices->
1704 process_qualifier_constant(state, "max_vertices",
1705 &qual_max_vertices, true, true)) {
1706
1707 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1708 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1709 _mesa_glsl_error(&loc, state,
1710 "maximum output vertices (%d) exceeds "
1711 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1712 qual_max_vertices);
1713 }
1714 shader->info.Geom.VerticesOut = qual_max_vertices;
1715 }
1716 }
1717
1718 if (state->gs_input_prim_type_specified) {
1719 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1720 } else {
1721 shader->info.Geom.InputType = PRIM_UNKNOWN;
1722 }
1723
1724 if (state->out_qualifier->flags.q.prim_type) {
1725 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1726 } else {
1727 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1728 }
1729
1730 shader->info.Geom.Invocations = 0;
1731 if (state->in_qualifier->flags.q.invocations) {
1732 unsigned invocations;
1733 if (state->in_qualifier->invocations->
1734 process_qualifier_constant(state, "invocations",
1735 &invocations, false)) {
1736
1737 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1738 if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
1739 _mesa_glsl_error(&loc, state,
1740 "invocations (%d) exceeds "
1741 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1742 invocations);
1743 }
1744 shader->info.Geom.Invocations = invocations;
1745 }
1746 }
1747 break;
1748
1749 case MESA_SHADER_COMPUTE:
1750 if (state->cs_input_local_size_specified) {
1751 for (int i = 0; i < 3; i++)
1752 shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1753 } else {
1754 for (int i = 0; i < 3; i++)
1755 shader->info.Comp.LocalSize[i] = 0;
1756 }
1757 break;
1758
1759 case MESA_SHADER_FRAGMENT:
1760 shader->info.redeclares_gl_fragcoord =
1761 state->fs_redeclares_gl_fragcoord;
1762 shader->info.uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1763 shader->info.pixel_center_integer = state->fs_pixel_center_integer;
1764 shader->info.origin_upper_left = state->fs_origin_upper_left;
1765 shader->info.ARB_fragment_coord_conventions_enable =
1766 state->ARB_fragment_coord_conventions_enable;
1767 shader->info.EarlyFragmentTests = state->fs_early_fragment_tests;
1768 break;
1769
1770 default:
1771 /* Nothing to do. */
1772 break;
1773 }
1774 }
1775
1776 extern "C" {
1777
1778 static void
1779 assign_subroutine_indexes(struct gl_shader *sh,
1780 struct _mesa_glsl_parse_state *state)
1781 {
1782 int j, k;
1783 int index = 0;
1784
1785 for (j = 0; j < state->num_subroutines; j++) {
1786 while (state->subroutines[j]->subroutine_index == -1) {
1787 for (k = 0; k < state->num_subroutines; k++) {
1788 if (state->subroutines[k]->subroutine_index == index)
1789 break;
1790 else if (k == state->num_subroutines - 1) {
1791 state->subroutines[j]->subroutine_index = index;
1792 }
1793 }
1794 index++;
1795 }
1796 }
1797 }
1798
1799 static void
1800 add_builtin_defines(struct _mesa_glsl_parse_state *state,
1801 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1802 struct glcpp_parser *data,
1803 unsigned version,
1804 bool es)
1805 {
1806 unsigned gl_version = state->ctx->Extensions.Version;
1807 gl_api api = state->ctx->API;
1808
1809 if (gl_version != 0xff) {
1810 unsigned i;
1811 for (i = 0; i < state->num_supported_versions; i++) {
1812 if (state->supported_versions[i].ver == version &&
1813 state->supported_versions[i].es == es) {
1814 gl_version = state->supported_versions[i].gl_ver;
1815 break;
1816 }
1817 }
1818
1819 if (i == state->num_supported_versions)
1820 return;
1821 }
1822
1823 if (es)
1824 api = API_OPENGLES2;
1825
1826 for (unsigned i = 0;
1827 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
1828 const _mesa_glsl_extension *extension
1829 = &_mesa_glsl_supported_extensions[i];
1830 if (extension->compatible_with_state(state, api, gl_version)) {
1831 add_builtin_define(data, extension->name, 1);
1832 }
1833 }
1834 }
1835
1836 void
1837 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1838 bool dump_ast, bool dump_hir)
1839 {
1840 struct _mesa_glsl_parse_state *state =
1841 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1842 const char *source = shader->Source;
1843
1844 if (ctx->Const.GenerateTemporaryNames)
1845 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1846 false, true);
1847
1848 state->error = glcpp_preprocess(state, &source, &state->info_log,
1849 add_builtin_defines, state, ctx);
1850
1851 if (!state->error) {
1852 _mesa_glsl_lexer_ctor(state, source);
1853 _mesa_glsl_parse(state);
1854 _mesa_glsl_lexer_dtor(state);
1855 }
1856
1857 if (dump_ast) {
1858 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1859 ast->print();
1860 }
1861 printf("\n\n");
1862 }
1863
1864 ralloc_free(shader->ir);
1865 shader->ir = new(shader) exec_list;
1866 if (!state->error && !state->translation_unit.is_empty())
1867 _mesa_ast_to_hir(shader->ir, state);
1868
1869 if (!state->error) {
1870 validate_ir_tree(shader->ir);
1871
1872 /* Print out the unoptimized IR. */
1873 if (dump_hir) {
1874 _mesa_print_ir(stdout, shader->ir, state);
1875 }
1876 }
1877
1878
1879 if (!state->error && !shader->ir->is_empty()) {
1880 struct gl_shader_compiler_options *options =
1881 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1882
1883 assign_subroutine_indexes(shader, state);
1884 lower_subroutine(shader->ir, state);
1885 /* Do some optimization at compile time to reduce shader IR size
1886 * and reduce later work if the same shader is linked multiple times
1887 */
1888 while (do_common_optimization(shader->ir, false, false, options,
1889 ctx->Const.NativeIntegers))
1890 ;
1891
1892 validate_ir_tree(shader->ir);
1893
1894 enum ir_variable_mode other;
1895 switch (shader->Stage) {
1896 case MESA_SHADER_VERTEX:
1897 other = ir_var_shader_in;
1898 break;
1899 case MESA_SHADER_FRAGMENT:
1900 other = ir_var_shader_out;
1901 break;
1902 default:
1903 /* Something invalid to ensure optimize_dead_builtin_uniforms
1904 * doesn't remove anything other than uniforms or constants.
1905 */
1906 other = ir_var_mode_count;
1907 break;
1908 }
1909
1910 optimize_dead_builtin_variables(shader->ir, other);
1911
1912 validate_ir_tree(shader->ir);
1913 }
1914
1915 if (shader->InfoLog)
1916 ralloc_free(shader->InfoLog);
1917
1918 if (!state->error)
1919 set_shader_inout_layout(shader, state);
1920
1921 shader->symbols = new(shader->ir) glsl_symbol_table;
1922 shader->CompileStatus = !state->error;
1923 shader->InfoLog = state->info_log;
1924 shader->Version = state->language_version;
1925 shader->IsES = state->es_shader;
1926 shader->info.uses_builtin_functions = state->uses_builtin_functions;
1927
1928 /* Retain any live IR, but trash the rest. */
1929 reparent_ir(shader->ir, shader->ir);
1930
1931 /* Destroy the symbol table. Create a new symbol table that contains only
1932 * the variables and functions that still exist in the IR. The symbol
1933 * table will be used later during linking.
1934 *
1935 * There must NOT be any freed objects still referenced by the symbol
1936 * table. That could cause the linker to dereference freed memory.
1937 *
1938 * We don't have to worry about types or interface-types here because those
1939 * are fly-weights that are looked up by glsl_type.
1940 */
1941 foreach_in_list (ir_instruction, ir, shader->ir) {
1942 switch (ir->ir_type) {
1943 case ir_type_function:
1944 shader->symbols->add_function((ir_function *) ir);
1945 break;
1946 case ir_type_variable: {
1947 ir_variable *const var = (ir_variable *) ir;
1948
1949 if (var->data.mode != ir_var_temporary)
1950 shader->symbols->add_variable(var);
1951 break;
1952 }
1953 default:
1954 break;
1955 }
1956 }
1957
1958 _mesa_glsl_initialize_derived_variables(ctx, shader);
1959
1960 delete state->symbols;
1961 ralloc_free(state);
1962 }
1963
1964 } /* extern "C" */
1965 /**
1966 * Do the set of common optimizations passes
1967 *
1968 * \param ir List of instructions to be optimized
1969 * \param linked Is the shader linked? This enables
1970 * optimizations passes that remove code at
1971 * global scope and could cause linking to
1972 * fail.
1973 * \param uniform_locations_assigned Have locations already been assigned for
1974 * uniforms? This prevents the declarations
1975 * of unused uniforms from being removed.
1976 * The setting of this flag only matters if
1977 * \c linked is \c true.
1978 * \param max_unroll_iterations Maximum number of loop iterations to be
1979 * unrolled. Setting to 0 disables loop
1980 * unrolling.
1981 * \param options The driver's preferred shader options.
1982 */
1983 bool
1984 do_common_optimization(exec_list *ir, bool linked,
1985 bool uniform_locations_assigned,
1986 const struct gl_shader_compiler_options *options,
1987 bool native_integers)
1988 {
1989 const bool debug = false;
1990 GLboolean progress = GL_FALSE;
1991
1992 #define OPT(PASS, ...) do { \
1993 if (debug) { \
1994 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
1995 const bool opt_progress = PASS(__VA_ARGS__); \
1996 progress = opt_progress || progress; \
1997 if (opt_progress) \
1998 _mesa_print_ir(stderr, ir, NULL); \
1999 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2000 #PASS, opt_progress ? "made" : "no"); \
2001 } else { \
2002 progress = PASS(__VA_ARGS__) || progress; \
2003 } \
2004 } while (false)
2005
2006 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2007
2008 if (linked) {
2009 OPT(do_function_inlining, ir);
2010 OPT(do_dead_functions, ir);
2011 OPT(do_structure_splitting, ir);
2012 }
2013 propagate_invariance(ir);
2014 OPT(do_if_simplification, ir);
2015 OPT(opt_flatten_nested_if_blocks, ir);
2016 OPT(opt_conditional_discard, ir);
2017 OPT(do_copy_propagation, ir);
2018 OPT(do_copy_propagation_elements, ir);
2019
2020 if (options->OptimizeForAOS && !linked)
2021 OPT(opt_flip_matrices, ir);
2022
2023 if (linked && options->OptimizeForAOS) {
2024 OPT(do_vectorize, ir);
2025 }
2026
2027 if (linked)
2028 OPT(do_dead_code, ir, uniform_locations_assigned);
2029 else
2030 OPT(do_dead_code_unlinked, ir);
2031 OPT(do_dead_code_local, ir);
2032 OPT(do_tree_grafting, ir);
2033 OPT(do_constant_propagation, ir);
2034 if (linked)
2035 OPT(do_constant_variable, ir);
2036 else
2037 OPT(do_constant_variable_unlinked, ir);
2038 OPT(do_constant_folding, ir);
2039 OPT(do_minmax_prune, ir);
2040 OPT(do_rebalance_tree, ir);
2041 OPT(do_algebraic, ir, native_integers, options);
2042 OPT(do_lower_jumps, ir);
2043 OPT(do_vec_index_to_swizzle, ir);
2044 OPT(lower_vector_insert, ir, false);
2045 OPT(do_swizzle_swizzle, ir);
2046 OPT(do_noop_swizzle, ir);
2047
2048 OPT(optimize_split_arrays, ir, linked);
2049 OPT(optimize_redundant_jumps, ir);
2050
2051 loop_state *ls = analyze_loop_variables(ir);
2052 if (ls->loop_found) {
2053 OPT(set_loop_controls, ir, ls);
2054 OPT(unroll_loops, ir, ls, options);
2055 }
2056 delete ls;
2057
2058 #undef OPT
2059
2060 return progress;
2061 }
2062
2063 extern "C" {
2064
2065 /**
2066 * To be called at GL teardown time, this frees compiler datastructures.
2067 *
2068 * After calling this, any previously compiled shaders and shader
2069 * programs would be invalid. So this should happen at approximately
2070 * program exit.
2071 */
2072 void
2073 _mesa_destroy_shader_compiler(void)
2074 {
2075 _mesa_destroy_shader_compiler_caches();
2076
2077 _mesa_glsl_release_types();
2078 }
2079
2080 /**
2081 * Releases compiler caches to trade off performance for memory.
2082 *
2083 * Intended to be used with glReleaseShaderCompiler().
2084 */
2085 void
2086 _mesa_destroy_shader_compiler_caches(void)
2087 {
2088 _mesa_glsl_release_builtin_functions();
2089 }
2090
2091 }