glsl: Inline builtins in a separate pass
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <inttypes.h> /* for PRIx64 macro */
24 #include <stdio.h>
25 #include <stdarg.h>
26 #include <string.h>
27 #include <assert.h>
28
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/formats.h"
32 #include "main/shaderobj.h"
33 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
34 #include "util/ralloc.h"
35 #include "util/disk_cache.h"
36 #include "util/mesa-sha1.h"
37 #include "ast.h"
38 #include "glsl_parser_extras.h"
39 #include "glsl_parser.h"
40 #include "ir_optimization.h"
41 #include "loop_analysis.h"
42 #include "builtin_functions.h"
43
44 /**
45 * Format a short human-readable description of the given GLSL version.
46 */
47 const char *
48 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
49 {
50 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
51 version / 100, version % 100);
52 }
53
54
55 static const unsigned known_desktop_glsl_versions[] =
56 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450, 460 };
57 static const unsigned known_desktop_gl_versions[] =
58 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45, 46 };
59
60
61 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
62 gl_shader_stage stage,
63 void *mem_ctx)
64 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
65 switch_state(), warnings_enabled(true)
66 {
67 assert(stage < MESA_SHADER_STAGES);
68 this->stage = stage;
69
70 this->scanner = NULL;
71 this->translation_unit.make_empty();
72 this->symbols = new(mem_ctx) glsl_symbol_table;
73
74 this->linalloc = linear_alloc_parent(this, 0);
75
76 this->info_log = ralloc_strdup(mem_ctx, "");
77 this->error = false;
78 this->loop_nesting_ast = NULL;
79
80 this->uses_builtin_functions = false;
81
82 /* Set default language version and extensions */
83 this->language_version = 110;
84 this->forced_language_version = ctx->Const.ForceGLSLVersion;
85 this->zero_init = ctx->Const.GLSLZeroInit;
86 this->gl_version = 20;
87 this->compat_shader = true;
88 this->es_shader = false;
89 this->ARB_texture_rectangle_enable = true;
90
91 /* OpenGL ES 2.0 has different defaults from desktop GL. */
92 if (ctx->API == API_OPENGLES2) {
93 this->language_version = 100;
94 this->es_shader = true;
95 this->ARB_texture_rectangle_enable = false;
96 }
97
98 this->extensions = &ctx->Extensions;
99
100 this->Const.MaxLights = ctx->Const.MaxLights;
101 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
102 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
103 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
104 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
105 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
106 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
107 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
108 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
109 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
110 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
111 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
112
113 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
114
115 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
116
117 /* 1.50 constants */
118 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
119 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
120 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
121 this->Const.MaxGeometryShaderInvocations = ctx->Const.MaxGeometryShaderInvocations;
122 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
123 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
124 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
125 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
126 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
127
128 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
129 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
130 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
131 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
132 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
133 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
134 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
135 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
136 this->Const.MaxVertexAtomicCounterBuffers =
137 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
138 this->Const.MaxTessControlAtomicCounterBuffers =
139 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
140 this->Const.MaxTessEvaluationAtomicCounterBuffers =
141 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
142 this->Const.MaxGeometryAtomicCounterBuffers =
143 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
144 this->Const.MaxFragmentAtomicCounterBuffers =
145 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
146 this->Const.MaxComputeAtomicCounterBuffers =
147 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
148 this->Const.MaxCombinedAtomicCounterBuffers =
149 ctx->Const.MaxCombinedAtomicBuffers;
150 this->Const.MaxAtomicCounterBufferSize =
151 ctx->Const.MaxAtomicBufferSize;
152
153 /* ARB_enhanced_layouts constants */
154 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
155 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
156
157 /* Compute shader constants */
158 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
159 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
160 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
161 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
162
163 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
164 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
165
166 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
167 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
168 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
169 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
170 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
171 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
172 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
173 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
174 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
175 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
176
177 /* ARB_viewport_array */
178 this->Const.MaxViewports = ctx->Const.MaxViewports;
179
180 /* tessellation shader constants */
181 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
182 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
183 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
184 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
185 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
186 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
187 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
188 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
189 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
190 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
191 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
192 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
193
194 /* GL 4.5 / OES_sample_variables */
195 this->Const.MaxSamples = ctx->Const.MaxSamples;
196
197 this->current_function = NULL;
198 this->toplevel_ir = NULL;
199 this->found_return = false;
200 this->found_begin_interlock = false;
201 this->found_end_interlock = false;
202 this->all_invariant = false;
203 this->user_structures = NULL;
204 this->num_user_structures = 0;
205 this->num_subroutines = 0;
206 this->subroutines = NULL;
207 this->num_subroutine_types = 0;
208 this->subroutine_types = NULL;
209
210 /* supported_versions should be large enough to support the known desktop
211 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
212 */
213 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
214 ARRAY_SIZE(this->supported_versions));
215
216 /* Populate the list of supported GLSL versions */
217 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
218 * the OpenGL 3.2 Core context is supported, this logic will need
219 * change. Older versions of GLSL are no longer supported
220 * outside the compatibility contexts of 3.x.
221 */
222 this->num_supported_versions = 0;
223 if (_mesa_is_desktop_gl(ctx)) {
224 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
225 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
226 this->supported_versions[this->num_supported_versions].ver
227 = known_desktop_glsl_versions[i];
228 this->supported_versions[this->num_supported_versions].gl_ver
229 = known_desktop_gl_versions[i];
230 this->supported_versions[this->num_supported_versions].es = false;
231 this->num_supported_versions++;
232 }
233 }
234 }
235 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
236 this->supported_versions[this->num_supported_versions].ver = 100;
237 this->supported_versions[this->num_supported_versions].gl_ver = 20;
238 this->supported_versions[this->num_supported_versions].es = true;
239 this->num_supported_versions++;
240 }
241 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
242 this->supported_versions[this->num_supported_versions].ver = 300;
243 this->supported_versions[this->num_supported_versions].gl_ver = 30;
244 this->supported_versions[this->num_supported_versions].es = true;
245 this->num_supported_versions++;
246 }
247 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
248 this->supported_versions[this->num_supported_versions].ver = 310;
249 this->supported_versions[this->num_supported_versions].gl_ver = 31;
250 this->supported_versions[this->num_supported_versions].es = true;
251 this->num_supported_versions++;
252 }
253 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
254 ctx->Extensions.ARB_ES3_2_compatibility) {
255 this->supported_versions[this->num_supported_versions].ver = 320;
256 this->supported_versions[this->num_supported_versions].gl_ver = 32;
257 this->supported_versions[this->num_supported_versions].es = true;
258 this->num_supported_versions++;
259 }
260
261 /* Create a string for use in error messages to tell the user which GLSL
262 * versions are supported.
263 */
264 char *supported = ralloc_strdup(this, "");
265 for (unsigned i = 0; i < this->num_supported_versions; i++) {
266 unsigned ver = this->supported_versions[i].ver;
267 const char *const prefix = (i == 0)
268 ? ""
269 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
270 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
271
272 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
273 prefix,
274 ver / 100, ver % 100,
275 suffix);
276 }
277
278 this->supported_version_string = supported;
279
280 if (ctx->Const.ForceGLSLExtensionsWarn)
281 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
282
283 this->default_uniform_qualifier = new(this) ast_type_qualifier();
284 this->default_uniform_qualifier->flags.q.shared = 1;
285 this->default_uniform_qualifier->flags.q.column_major = 1;
286
287 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
288 this->default_shader_storage_qualifier->flags.q.shared = 1;
289 this->default_shader_storage_qualifier->flags.q.column_major = 1;
290
291 this->fs_uses_gl_fragcoord = false;
292 this->fs_redeclares_gl_fragcoord = false;
293 this->fs_origin_upper_left = false;
294 this->fs_pixel_center_integer = false;
295 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
296
297 this->gs_input_prim_type_specified = false;
298 this->tcs_output_vertices_specified = false;
299 this->gs_input_size = 0;
300 this->in_qualifier = new(this) ast_type_qualifier();
301 this->out_qualifier = new(this) ast_type_qualifier();
302 this->fs_early_fragment_tests = false;
303 this->fs_inner_coverage = false;
304 this->fs_post_depth_coverage = false;
305 this->fs_pixel_interlock_ordered = false;
306 this->fs_pixel_interlock_unordered = false;
307 this->fs_sample_interlock_ordered = false;
308 this->fs_sample_interlock_unordered = false;
309 this->fs_blend_support = 0;
310 memset(this->atomic_counter_offsets, 0,
311 sizeof(this->atomic_counter_offsets));
312 this->allow_extension_directive_midshader =
313 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
314 this->allow_builtin_variable_redeclaration =
315 ctx->Const.AllowGLSLBuiltinVariableRedeclaration;
316 this->allow_layout_qualifier_on_function_parameter =
317 ctx->Const.AllowLayoutQualifiersOnFunctionParameters;
318
319 this->cs_input_local_size_variable_specified = false;
320
321 /* ARB_bindless_texture */
322 this->bindless_sampler_specified = false;
323 this->bindless_image_specified = false;
324 this->bound_sampler_specified = false;
325 this->bound_image_specified = false;
326 }
327
328 /**
329 * Determine whether the current GLSL version is sufficiently high to support
330 * a certain feature, and generate an error message if it isn't.
331 *
332 * \param required_glsl_version and \c required_glsl_es_version are
333 * interpreted as they are in _mesa_glsl_parse_state::is_version().
334 *
335 * \param locp is the parser location where the error should be reported.
336 *
337 * \param fmt (and additional arguments) constitute a printf-style error
338 * message to report if the version check fails. Information about the
339 * current and required GLSL versions will be appended. So, for example, if
340 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
341 * "foo unsupported") is called, the error message will be "foo unsupported in
342 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
343 */
344 bool
345 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
346 unsigned required_glsl_es_version,
347 YYLTYPE *locp, const char *fmt, ...)
348 {
349 if (this->is_version(required_glsl_version, required_glsl_es_version))
350 return true;
351
352 va_list args;
353 va_start(args, fmt);
354 char *problem = ralloc_vasprintf(this, fmt, args);
355 va_end(args);
356 const char *glsl_version_string
357 = glsl_compute_version_string(this, false, required_glsl_version);
358 const char *glsl_es_version_string
359 = glsl_compute_version_string(this, true, required_glsl_es_version);
360 const char *requirement_string = "";
361 if (required_glsl_version && required_glsl_es_version) {
362 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
363 glsl_version_string,
364 glsl_es_version_string);
365 } else if (required_glsl_version) {
366 requirement_string = ralloc_asprintf(this, " (%s required)",
367 glsl_version_string);
368 } else if (required_glsl_es_version) {
369 requirement_string = ralloc_asprintf(this, " (%s required)",
370 glsl_es_version_string);
371 }
372 _mesa_glsl_error(locp, this, "%s in %s%s",
373 problem, this->get_version_string(),
374 requirement_string);
375
376 return false;
377 }
378
379 /**
380 * Process a GLSL #version directive.
381 *
382 * \param version is the integer that follows the #version token.
383 *
384 * \param ident is a string identifier that follows the integer, if any is
385 * present. Otherwise NULL.
386 */
387 void
388 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
389 const char *ident)
390 {
391 bool es_token_present = false;
392 bool compat_token_present = false;
393 if (ident) {
394 if (strcmp(ident, "es") == 0) {
395 es_token_present = true;
396 } else if (version >= 150) {
397 if (strcmp(ident, "core") == 0) {
398 /* Accept the token. There's no need to record that this is
399 * a core profile shader since that's the only profile we support.
400 */
401 } else if (strcmp(ident, "compatibility") == 0) {
402 compat_token_present = true;
403
404 if (this->ctx->API != API_OPENGL_COMPAT) {
405 _mesa_glsl_error(locp, this,
406 "the compatibility profile is not supported");
407 }
408 } else {
409 _mesa_glsl_error(locp, this,
410 "\"%s\" is not a valid shading language profile; "
411 "if present, it must be \"core\"", ident);
412 }
413 } else {
414 _mesa_glsl_error(locp, this,
415 "illegal text following version number");
416 }
417 }
418
419 this->es_shader = es_token_present;
420 if (version == 100) {
421 if (es_token_present) {
422 _mesa_glsl_error(locp, this,
423 "GLSL 1.00 ES should be selected using "
424 "`#version 100'");
425 } else {
426 this->es_shader = true;
427 }
428 }
429
430 if (this->es_shader) {
431 this->ARB_texture_rectangle_enable = false;
432 }
433
434 if (this->forced_language_version)
435 this->language_version = this->forced_language_version;
436 else
437 this->language_version = version;
438
439 this->compat_shader = compat_token_present ||
440 (this->ctx->API == API_OPENGL_COMPAT &&
441 this->language_version == 140) ||
442 (!this->es_shader && this->language_version < 140);
443
444 bool supported = false;
445 for (unsigned i = 0; i < this->num_supported_versions; i++) {
446 if (this->supported_versions[i].ver == this->language_version
447 && this->supported_versions[i].es == this->es_shader) {
448 this->gl_version = this->supported_versions[i].gl_ver;
449 supported = true;
450 break;
451 }
452 }
453
454 if (!supported) {
455 _mesa_glsl_error(locp, this, "%s is not supported. "
456 "Supported versions are: %s",
457 this->get_version_string(),
458 this->supported_version_string);
459
460 /* On exit, the language_version must be set to a valid value.
461 * Later calls to _mesa_glsl_initialize_types will misbehave if
462 * the version is invalid.
463 */
464 switch (this->ctx->API) {
465 case API_OPENGL_COMPAT:
466 case API_OPENGL_CORE:
467 this->language_version = this->ctx->Const.GLSLVersion;
468 break;
469
470 case API_OPENGLES:
471 assert(!"Should not get here.");
472 /* FALLTHROUGH */
473
474 case API_OPENGLES2:
475 this->language_version = 100;
476 break;
477 }
478 }
479 }
480
481
482 /* This helper function will append the given message to the shader's
483 info log and report it via GL_ARB_debug_output. Per that extension,
484 'type' is one of the enum values classifying the message, and
485 'id' is the implementation-defined ID of the given message. */
486 static void
487 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
488 GLenum type, const char *fmt, va_list ap)
489 {
490 bool error = (type == MESA_DEBUG_TYPE_ERROR);
491 GLuint msg_id = 0;
492
493 assert(state->info_log != NULL);
494
495 /* Get the offset that the new message will be written to. */
496 int msg_offset = strlen(state->info_log);
497
498 if (locp->path) {
499 ralloc_asprintf_append(&state->info_log, "\"%s\"", locp->path);
500 } else {
501 ralloc_asprintf_append(&state->info_log, "%u", locp->source);
502 }
503 ralloc_asprintf_append(&state->info_log, ":%u(%u): %s: ",
504 locp->first_line, locp->first_column,
505 error ? "error" : "warning");
506
507 ralloc_vasprintf_append(&state->info_log, fmt, ap);
508
509 const char *const msg = &state->info_log[msg_offset];
510 struct gl_context *ctx = state->ctx;
511
512 /* Report the error via GL_ARB_debug_output. */
513 _mesa_shader_debug(ctx, type, &msg_id, msg);
514
515 ralloc_strcat(&state->info_log, "\n");
516 }
517
518 void
519 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
520 const char *fmt, ...)
521 {
522 va_list ap;
523
524 state->error = true;
525
526 va_start(ap, fmt);
527 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
528 va_end(ap);
529 }
530
531
532 void
533 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
534 const char *fmt, ...)
535 {
536 if (state->warnings_enabled) {
537 va_list ap;
538
539 va_start(ap, fmt);
540 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
541 va_end(ap);
542 }
543 }
544
545
546 /**
547 * Enum representing the possible behaviors that can be specified in
548 * an #extension directive.
549 */
550 enum ext_behavior {
551 extension_disable,
552 extension_enable,
553 extension_require,
554 extension_warn
555 };
556
557 /**
558 * Element type for _mesa_glsl_supported_extensions
559 */
560 struct _mesa_glsl_extension {
561 /**
562 * Name of the extension when referred to in a GLSL extension
563 * statement
564 */
565 const char *name;
566
567 /**
568 * Whether this extension is a part of AEP
569 */
570 bool aep;
571
572 /**
573 * Predicate that checks whether the relevant extension is available for
574 * this context.
575 */
576 bool (*available_pred)(const struct gl_context *,
577 gl_api api, uint8_t version);
578
579 /**
580 * Flag in the _mesa_glsl_parse_state struct that should be set
581 * when this extension is enabled.
582 *
583 * See note in _mesa_glsl_extension::supported_flag about "pointer
584 * to member" types.
585 */
586 bool _mesa_glsl_parse_state::* enable_flag;
587
588 /**
589 * Flag in the _mesa_glsl_parse_state struct that should be set
590 * when the shader requests "warn" behavior for this extension.
591 *
592 * See note in _mesa_glsl_extension::supported_flag about "pointer
593 * to member" types.
594 */
595 bool _mesa_glsl_parse_state::* warn_flag;
596
597
598 bool compatible_with_state(const _mesa_glsl_parse_state *state,
599 gl_api api, uint8_t gl_version) const;
600 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
601 };
602
603 /** Checks if the context supports a user-facing extension */
604 #define EXT(name_str, driver_cap, ...) \
605 static UNUSED bool \
606 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
607 { \
608 return ctx->Extensions.driver_cap && (version >= \
609 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
610 }
611 #include "main/extensions_table.h"
612 #undef EXT
613
614 #define EXT(NAME) \
615 { "GL_" #NAME, false, has_##NAME, \
616 &_mesa_glsl_parse_state::NAME##_enable, \
617 &_mesa_glsl_parse_state::NAME##_warn }
618
619 #define EXT_AEP(NAME) \
620 { "GL_" #NAME, true, has_##NAME, \
621 &_mesa_glsl_parse_state::NAME##_enable, \
622 &_mesa_glsl_parse_state::NAME##_warn }
623
624 /**
625 * Table of extensions that can be enabled/disabled within a shader,
626 * and the conditions under which they are supported.
627 */
628 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
629 /* ARB extensions go here, sorted alphabetically.
630 */
631 EXT(ARB_ES3_1_compatibility),
632 EXT(ARB_ES3_2_compatibility),
633 EXT(ARB_arrays_of_arrays),
634 EXT(ARB_bindless_texture),
635 EXT(ARB_compatibility),
636 EXT(ARB_compute_shader),
637 EXT(ARB_compute_variable_group_size),
638 EXT(ARB_conservative_depth),
639 EXT(ARB_cull_distance),
640 EXT(ARB_derivative_control),
641 EXT(ARB_draw_buffers),
642 EXT(ARB_draw_instanced),
643 EXT(ARB_enhanced_layouts),
644 EXT(ARB_explicit_attrib_location),
645 EXT(ARB_explicit_uniform_location),
646 EXT(ARB_fragment_coord_conventions),
647 EXT(ARB_fragment_layer_viewport),
648 EXT(ARB_fragment_shader_interlock),
649 EXT(ARB_gpu_shader5),
650 EXT(ARB_gpu_shader_fp64),
651 EXT(ARB_gpu_shader_int64),
652 EXT(ARB_post_depth_coverage),
653 EXT(ARB_sample_shading),
654 EXT(ARB_separate_shader_objects),
655 EXT(ARB_shader_atomic_counter_ops),
656 EXT(ARB_shader_atomic_counters),
657 EXT(ARB_shader_ballot),
658 EXT(ARB_shader_bit_encoding),
659 EXT(ARB_shader_clock),
660 EXT(ARB_shader_draw_parameters),
661 EXT(ARB_shader_group_vote),
662 EXT(ARB_shader_image_load_store),
663 EXT(ARB_shader_image_size),
664 EXT(ARB_shader_precision),
665 EXT(ARB_shader_stencil_export),
666 EXT(ARB_shader_storage_buffer_object),
667 EXT(ARB_shader_subroutine),
668 EXT(ARB_shader_texture_image_samples),
669 EXT(ARB_shader_texture_lod),
670 EXT(ARB_shader_viewport_layer_array),
671 EXT(ARB_shading_language_420pack),
672 EXT(ARB_shading_language_include),
673 EXT(ARB_shading_language_packing),
674 EXT(ARB_tessellation_shader),
675 EXT(ARB_texture_cube_map_array),
676 EXT(ARB_texture_gather),
677 EXT(ARB_texture_multisample),
678 EXT(ARB_texture_query_levels),
679 EXT(ARB_texture_query_lod),
680 EXT(ARB_texture_rectangle),
681 EXT(ARB_uniform_buffer_object),
682 EXT(ARB_vertex_attrib_64bit),
683 EXT(ARB_viewport_array),
684
685 /* KHR extensions go here, sorted alphabetically.
686 */
687 EXT_AEP(KHR_blend_equation_advanced),
688
689 /* OES extensions go here, sorted alphabetically.
690 */
691 EXT(OES_EGL_image_external),
692 EXT(OES_EGL_image_external_essl3),
693 EXT(OES_geometry_point_size),
694 EXT(OES_geometry_shader),
695 EXT(OES_gpu_shader5),
696 EXT(OES_primitive_bounding_box),
697 EXT_AEP(OES_sample_variables),
698 EXT_AEP(OES_shader_image_atomic),
699 EXT(OES_shader_io_blocks),
700 EXT_AEP(OES_shader_multisample_interpolation),
701 EXT(OES_standard_derivatives),
702 EXT(OES_tessellation_point_size),
703 EXT(OES_tessellation_shader),
704 EXT(OES_texture_3D),
705 EXT(OES_texture_buffer),
706 EXT(OES_texture_cube_map_array),
707 EXT_AEP(OES_texture_storage_multisample_2d_array),
708 EXT(OES_viewport_array),
709
710 /* All other extensions go here, sorted alphabetically.
711 */
712 EXT(AMD_conservative_depth),
713 EXT(AMD_gpu_shader_int64),
714 EXT(AMD_shader_stencil_export),
715 EXT(AMD_shader_trinary_minmax),
716 EXT(AMD_texture_texture4),
717 EXT(AMD_vertex_shader_layer),
718 EXT(AMD_vertex_shader_viewport_index),
719 EXT(ANDROID_extension_pack_es31a),
720 EXT(EXT_blend_func_extended),
721 EXT(EXT_demote_to_helper_invocation),
722 EXT(EXT_frag_depth),
723 EXT(EXT_draw_buffers),
724 EXT(EXT_clip_cull_distance),
725 EXT(EXT_geometry_point_size),
726 EXT_AEP(EXT_geometry_shader),
727 EXT(EXT_gpu_shader4),
728 EXT_AEP(EXT_gpu_shader5),
729 EXT_AEP(EXT_primitive_bounding_box),
730 EXT(EXT_separate_shader_objects),
731 EXT(EXT_shader_framebuffer_fetch),
732 EXT(EXT_shader_framebuffer_fetch_non_coherent),
733 EXT(EXT_shader_image_load_formatted),
734 EXT(EXT_shader_image_load_store),
735 EXT(EXT_shader_implicit_conversions),
736 EXT(EXT_shader_integer_mix),
737 EXT_AEP(EXT_shader_io_blocks),
738 EXT(EXT_shader_samples_identical),
739 EXT(EXT_tessellation_point_size),
740 EXT_AEP(EXT_tessellation_shader),
741 EXT(EXT_texture_array),
742 EXT_AEP(EXT_texture_buffer),
743 EXT_AEP(EXT_texture_cube_map_array),
744 EXT(EXT_texture_query_lod),
745 EXT(EXT_texture_shadow_lod),
746 EXT(INTEL_conservative_rasterization),
747 EXT(INTEL_shader_atomic_float_minmax),
748 EXT(INTEL_shader_integer_functions2),
749 EXT(MESA_shader_integer_functions),
750 EXT(NV_compute_shader_derivatives),
751 EXT(NV_fragment_shader_interlock),
752 EXT(NV_image_formats),
753 EXT(NV_shader_atomic_float),
754 };
755
756 #undef EXT
757
758
759 /**
760 * Determine whether a given extension is compatible with the target,
761 * API, and extension information in the current parser state.
762 */
763 bool _mesa_glsl_extension::compatible_with_state(
764 const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
765 {
766 return this->available_pred(state->ctx, api, gl_version);
767 }
768
769 /**
770 * Set the appropriate flags in the parser state to establish the
771 * given behavior for this extension.
772 */
773 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
774 ext_behavior behavior) const
775 {
776 /* Note: the ->* operator indexes into state by the
777 * offsets this->enable_flag and this->warn_flag. See
778 * _mesa_glsl_extension::supported_flag for more info.
779 */
780 state->*(this->enable_flag) = (behavior != extension_disable);
781 state->*(this->warn_flag) = (behavior == extension_warn);
782 }
783
784 /**
785 * Find an extension by name in _mesa_glsl_supported_extensions. If
786 * the name is not found, return NULL.
787 */
788 static const _mesa_glsl_extension *find_extension(const char *name)
789 {
790 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
791 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
792 return &_mesa_glsl_supported_extensions[i];
793 }
794 }
795 return NULL;
796 }
797
798 bool
799 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
800 const char *behavior_string, YYLTYPE *behavior_locp,
801 _mesa_glsl_parse_state *state)
802 {
803 uint8_t gl_version = state->ctx->Extensions.Version;
804 gl_api api = state->ctx->API;
805 ext_behavior behavior;
806 if (strcmp(behavior_string, "warn") == 0) {
807 behavior = extension_warn;
808 } else if (strcmp(behavior_string, "require") == 0) {
809 behavior = extension_require;
810 } else if (strcmp(behavior_string, "enable") == 0) {
811 behavior = extension_enable;
812 } else if (strcmp(behavior_string, "disable") == 0) {
813 behavior = extension_disable;
814 } else {
815 _mesa_glsl_error(behavior_locp, state,
816 "unknown extension behavior `%s'",
817 behavior_string);
818 return false;
819 }
820
821 /* If we're in a desktop context but with an ES shader, use an ES API enum
822 * to verify extension availability.
823 */
824 if (state->es_shader && api != API_OPENGLES2)
825 api = API_OPENGLES2;
826 /* Use the language-version derived GL version to extension checks, unless
827 * we're using meta, which sets the version to the max.
828 */
829 if (gl_version != 0xff)
830 gl_version = state->gl_version;
831
832 if (strcmp(name, "all") == 0) {
833 if ((behavior == extension_enable) || (behavior == extension_require)) {
834 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
835 (behavior == extension_enable)
836 ? "enable" : "require");
837 return false;
838 } else {
839 for (unsigned i = 0;
840 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
841 const _mesa_glsl_extension *extension
842 = &_mesa_glsl_supported_extensions[i];
843 if (extension->compatible_with_state(state, api, gl_version)) {
844 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
845 }
846 }
847 }
848 } else {
849 const _mesa_glsl_extension *extension = find_extension(name);
850 if (extension && extension->compatible_with_state(state, api, gl_version)) {
851 extension->set_flags(state, behavior);
852 if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
853 for (unsigned i = 0;
854 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
855 const _mesa_glsl_extension *extension =
856 &_mesa_glsl_supported_extensions[i];
857
858 if (!extension->aep)
859 continue;
860 /* AEP should not be enabled if all of the sub-extensions can't
861 * also be enabled. This is not the proper layer to do such
862 * error-checking though.
863 */
864 assert(extension->compatible_with_state(state, api, gl_version));
865 extension->set_flags(state, behavior);
866 }
867 }
868 } else {
869 static const char fmt[] = "extension `%s' unsupported in %s shader";
870
871 if (behavior == extension_require) {
872 _mesa_glsl_error(name_locp, state, fmt,
873 name, _mesa_shader_stage_to_string(state->stage));
874 return false;
875 } else {
876 _mesa_glsl_warning(name_locp, state, fmt,
877 name, _mesa_shader_stage_to_string(state->stage));
878 }
879 }
880 }
881
882 return true;
883 }
884
885
886 /**
887 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
888 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
889 * (process_array_constructor, et al) sufficient information to do type
890 * checking.
891 *
892 * Operates on assignments involving an aggregate initializer. E.g.,
893 *
894 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
895 *
896 * or more ridiculously,
897 *
898 * struct S {
899 * vec4 v[2];
900 * };
901 *
902 * struct {
903 * S a[2], b;
904 * int c;
905 * } aggregate = {
906 * {
907 * {
908 * {
909 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
910 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
911 * } // a[0].v
912 * }, // a[0]
913 * {
914 * {
915 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
916 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
917 * } // a[1].v
918 * } // a[1]
919 * }, // a
920 * {
921 * {
922 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
923 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
924 * } // b.v
925 * }, // b
926 * 4 // c
927 * };
928 *
929 * This pass is necessary because the right-hand side of <type> e = { ... }
930 * doesn't contain sufficient information to determine if the types match.
931 */
932 void
933 _mesa_ast_set_aggregate_type(const glsl_type *type,
934 ast_expression *expr)
935 {
936 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
937 ai->constructor_type = type;
938
939 /* If the aggregate is an array, recursively set its elements' types. */
940 if (type->is_array()) {
941 /* Each array element has the type type->fields.array.
942 *
943 * E.g., if <type> if struct S[2] we want to set each element's type to
944 * struct S.
945 */
946 for (exec_node *expr_node = ai->expressions.get_head_raw();
947 !expr_node->is_tail_sentinel();
948 expr_node = expr_node->next) {
949 ast_expression *expr = exec_node_data(ast_expression, expr_node,
950 link);
951
952 if (expr->oper == ast_aggregate)
953 _mesa_ast_set_aggregate_type(type->fields.array, expr);
954 }
955
956 /* If the aggregate is a struct, recursively set its fields' types. */
957 } else if (type->is_struct()) {
958 exec_node *expr_node = ai->expressions.get_head_raw();
959
960 /* Iterate through the struct's fields. */
961 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
962 i++, expr_node = expr_node->next) {
963 ast_expression *expr = exec_node_data(ast_expression, expr_node,
964 link);
965
966 if (expr->oper == ast_aggregate) {
967 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
968 }
969 }
970 /* If the aggregate is a matrix, set its columns' types. */
971 } else if (type->is_matrix()) {
972 for (exec_node *expr_node = ai->expressions.get_head_raw();
973 !expr_node->is_tail_sentinel();
974 expr_node = expr_node->next) {
975 ast_expression *expr = exec_node_data(ast_expression, expr_node,
976 link);
977
978 if (expr->oper == ast_aggregate)
979 _mesa_ast_set_aggregate_type(type->column_type(), expr);
980 }
981 }
982 }
983
984 void
985 _mesa_ast_process_interface_block(YYLTYPE *locp,
986 _mesa_glsl_parse_state *state,
987 ast_interface_block *const block,
988 const struct ast_type_qualifier &q)
989 {
990 if (q.flags.q.buffer) {
991 if (!state->has_shader_storage_buffer_objects()) {
992 _mesa_glsl_error(locp, state,
993 "#version 430 / GL_ARB_shader_storage_buffer_object "
994 "required for defining shader storage blocks");
995 } else if (state->ARB_shader_storage_buffer_object_warn) {
996 _mesa_glsl_warning(locp, state,
997 "#version 430 / GL_ARB_shader_storage_buffer_object "
998 "required for defining shader storage blocks");
999 }
1000 } else if (q.flags.q.uniform) {
1001 if (!state->has_uniform_buffer_objects()) {
1002 _mesa_glsl_error(locp, state,
1003 "#version 140 / GL_ARB_uniform_buffer_object "
1004 "required for defining uniform blocks");
1005 } else if (state->ARB_uniform_buffer_object_warn) {
1006 _mesa_glsl_warning(locp, state,
1007 "#version 140 / GL_ARB_uniform_buffer_object "
1008 "required for defining uniform blocks");
1009 }
1010 } else {
1011 if (!state->has_shader_io_blocks()) {
1012 if (state->es_shader) {
1013 _mesa_glsl_error(locp, state,
1014 "GL_OES_shader_io_blocks or #version 320 "
1015 "required for using interface blocks");
1016 } else {
1017 _mesa_glsl_error(locp, state,
1018 "#version 150 required for using "
1019 "interface blocks");
1020 }
1021 }
1022 }
1023
1024 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
1025 * "It is illegal to have an input block in a vertex shader
1026 * or an output block in a fragment shader"
1027 */
1028 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
1029 _mesa_glsl_error(locp, state,
1030 "`in' interface block is not allowed for "
1031 "a vertex shader");
1032 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
1033 _mesa_glsl_error(locp, state,
1034 "`out' interface block is not allowed for "
1035 "a fragment shader");
1036 }
1037
1038 /* Since block arrays require names, and both features are added in
1039 * the same language versions, we don't have to explicitly
1040 * version-check both things.
1041 */
1042 if (block->instance_name != NULL) {
1043 state->check_version(150, 300, locp, "interface blocks with "
1044 "an instance name are not allowed");
1045 }
1046
1047 ast_type_qualifier::bitset_t interface_type_mask;
1048 struct ast_type_qualifier temp_type_qualifier;
1049
1050 /* Get a bitmask containing only the in/out/uniform/buffer
1051 * flags, allowing us to ignore other irrelevant flags like
1052 * interpolation qualifiers.
1053 */
1054 temp_type_qualifier.flags.i = 0;
1055 temp_type_qualifier.flags.q.uniform = true;
1056 temp_type_qualifier.flags.q.in = true;
1057 temp_type_qualifier.flags.q.out = true;
1058 temp_type_qualifier.flags.q.buffer = true;
1059 temp_type_qualifier.flags.q.patch = true;
1060 interface_type_mask = temp_type_qualifier.flags.i;
1061
1062 /* Get the block's interface qualifier. The interface_qualifier
1063 * production rule guarantees that only one bit will be set (and
1064 * it will be in/out/uniform).
1065 */
1066 ast_type_qualifier::bitset_t block_interface_qualifier = q.flags.i;
1067
1068 block->default_layout.flags.i |= block_interface_qualifier;
1069
1070 if (state->stage == MESA_SHADER_GEOMETRY &&
1071 state->has_explicit_attrib_stream() &&
1072 block->default_layout.flags.q.out) {
1073 /* Assign global layout's stream value. */
1074 block->default_layout.flags.q.stream = 1;
1075 block->default_layout.flags.q.explicit_stream = 0;
1076 block->default_layout.stream = state->out_qualifier->stream;
1077 }
1078
1079 if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1080 /* Assign global layout's xfb_buffer value. */
1081 block->default_layout.flags.q.xfb_buffer = 1;
1082 block->default_layout.flags.q.explicit_xfb_buffer = 0;
1083 block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1084 }
1085
1086 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1087 ast_type_qualifier& qualifier = member->type->qualifier;
1088 if ((qualifier.flags.i & interface_type_mask) == 0) {
1089 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1090 * "If no optional qualifier is used in a member declaration, the
1091 * qualifier of the variable is just in, out, or uniform as declared
1092 * by interface-qualifier."
1093 */
1094 qualifier.flags.i |= block_interface_qualifier;
1095 } else if ((qualifier.flags.i & interface_type_mask) !=
1096 block_interface_qualifier) {
1097 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1098 * "If optional qualifiers are used, they can include interpolation
1099 * and storage qualifiers and they must declare an input, output,
1100 * or uniform variable consistent with the interface qualifier of
1101 * the block."
1102 */
1103 _mesa_glsl_error(locp, state,
1104 "uniform/in/out qualifier on "
1105 "interface block member does not match "
1106 "the interface block");
1107 }
1108
1109 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1110 _mesa_glsl_error(locp, state,
1111 "invariant qualifiers can be used only "
1112 "in interface block members for shader "
1113 "inputs or outputs");
1114 }
1115 }
1116
1117 static void
1118 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1119 {
1120 if (q->is_subroutine_decl())
1121 printf("subroutine ");
1122
1123 if (q->subroutine_list) {
1124 printf("subroutine (");
1125 q->subroutine_list->print();
1126 printf(")");
1127 }
1128
1129 if (q->flags.q.constant)
1130 printf("const ");
1131
1132 if (q->flags.q.invariant)
1133 printf("invariant ");
1134
1135 if (q->flags.q.attribute)
1136 printf("attribute ");
1137
1138 if (q->flags.q.varying)
1139 printf("varying ");
1140
1141 if (q->flags.q.in && q->flags.q.out)
1142 printf("inout ");
1143 else {
1144 if (q->flags.q.in)
1145 printf("in ");
1146
1147 if (q->flags.q.out)
1148 printf("out ");
1149 }
1150
1151 if (q->flags.q.centroid)
1152 printf("centroid ");
1153 if (q->flags.q.sample)
1154 printf("sample ");
1155 if (q->flags.q.patch)
1156 printf("patch ");
1157 if (q->flags.q.uniform)
1158 printf("uniform ");
1159 if (q->flags.q.buffer)
1160 printf("buffer ");
1161 if (q->flags.q.smooth)
1162 printf("smooth ");
1163 if (q->flags.q.flat)
1164 printf("flat ");
1165 if (q->flags.q.noperspective)
1166 printf("noperspective ");
1167 }
1168
1169
1170 void
1171 ast_node::print(void) const
1172 {
1173 printf("unhandled node ");
1174 }
1175
1176
1177 ast_node::ast_node(void)
1178 {
1179 this->location.source = 0;
1180 this->location.first_line = 0;
1181 this->location.first_column = 0;
1182 this->location.last_line = 0;
1183 this->location.last_column = 0;
1184 }
1185
1186
1187 static void
1188 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1189 {
1190 if (array_specifier)
1191 array_specifier->print();
1192 }
1193
1194
1195 void
1196 ast_compound_statement::print(void) const
1197 {
1198 printf("{\n");
1199
1200 foreach_list_typed(ast_node, ast, link, &this->statements) {
1201 ast->print();
1202 }
1203
1204 printf("}\n");
1205 }
1206
1207
1208 ast_compound_statement::ast_compound_statement(int new_scope,
1209 ast_node *statements)
1210 {
1211 this->new_scope = new_scope;
1212
1213 if (statements != NULL) {
1214 this->statements.push_degenerate_list_at_head(&statements->link);
1215 }
1216 }
1217
1218
1219 void
1220 ast_expression::print(void) const
1221 {
1222 switch (oper) {
1223 case ast_assign:
1224 case ast_mul_assign:
1225 case ast_div_assign:
1226 case ast_mod_assign:
1227 case ast_add_assign:
1228 case ast_sub_assign:
1229 case ast_ls_assign:
1230 case ast_rs_assign:
1231 case ast_and_assign:
1232 case ast_xor_assign:
1233 case ast_or_assign:
1234 subexpressions[0]->print();
1235 printf("%s ", operator_string(oper));
1236 subexpressions[1]->print();
1237 break;
1238
1239 case ast_field_selection:
1240 subexpressions[0]->print();
1241 printf(". %s ", primary_expression.identifier);
1242 break;
1243
1244 case ast_plus:
1245 case ast_neg:
1246 case ast_bit_not:
1247 case ast_logic_not:
1248 case ast_pre_inc:
1249 case ast_pre_dec:
1250 printf("%s ", operator_string(oper));
1251 subexpressions[0]->print();
1252 break;
1253
1254 case ast_post_inc:
1255 case ast_post_dec:
1256 subexpressions[0]->print();
1257 printf("%s ", operator_string(oper));
1258 break;
1259
1260 case ast_conditional:
1261 subexpressions[0]->print();
1262 printf("? ");
1263 subexpressions[1]->print();
1264 printf(": ");
1265 subexpressions[2]->print();
1266 break;
1267
1268 case ast_array_index:
1269 subexpressions[0]->print();
1270 printf("[ ");
1271 subexpressions[1]->print();
1272 printf("] ");
1273 break;
1274
1275 case ast_function_call: {
1276 subexpressions[0]->print();
1277 printf("( ");
1278
1279 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1280 if (&ast->link != this->expressions.get_head())
1281 printf(", ");
1282
1283 ast->print();
1284 }
1285
1286 printf(") ");
1287 break;
1288 }
1289
1290 case ast_identifier:
1291 printf("%s ", primary_expression.identifier);
1292 break;
1293
1294 case ast_int_constant:
1295 printf("%d ", primary_expression.int_constant);
1296 break;
1297
1298 case ast_uint_constant:
1299 printf("%u ", primary_expression.uint_constant);
1300 break;
1301
1302 case ast_float_constant:
1303 printf("%f ", primary_expression.float_constant);
1304 break;
1305
1306 case ast_double_constant:
1307 printf("%f ", primary_expression.double_constant);
1308 break;
1309
1310 case ast_int64_constant:
1311 printf("%" PRId64 " ", primary_expression.int64_constant);
1312 break;
1313
1314 case ast_uint64_constant:
1315 printf("%" PRIu64 " ", primary_expression.uint64_constant);
1316 break;
1317
1318 case ast_bool_constant:
1319 printf("%s ",
1320 primary_expression.bool_constant
1321 ? "true" : "false");
1322 break;
1323
1324 case ast_sequence: {
1325 printf("( ");
1326 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1327 if (&ast->link != this->expressions.get_head())
1328 printf(", ");
1329
1330 ast->print();
1331 }
1332 printf(") ");
1333 break;
1334 }
1335
1336 case ast_aggregate: {
1337 printf("{ ");
1338 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1339 if (&ast->link != this->expressions.get_head())
1340 printf(", ");
1341
1342 ast->print();
1343 }
1344 printf("} ");
1345 break;
1346 }
1347
1348 default:
1349 assert(0);
1350 break;
1351 }
1352 }
1353
1354 ast_expression::ast_expression(int oper,
1355 ast_expression *ex0,
1356 ast_expression *ex1,
1357 ast_expression *ex2) :
1358 primary_expression()
1359 {
1360 this->oper = ast_operators(oper);
1361 this->subexpressions[0] = ex0;
1362 this->subexpressions[1] = ex1;
1363 this->subexpressions[2] = ex2;
1364 this->non_lvalue_description = NULL;
1365 this->is_lhs = false;
1366 }
1367
1368
1369 void
1370 ast_expression_statement::print(void) const
1371 {
1372 if (expression)
1373 expression->print();
1374
1375 printf("; ");
1376 }
1377
1378
1379 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1380 expression(ex)
1381 {
1382 /* empty */
1383 }
1384
1385
1386 void
1387 ast_function::print(void) const
1388 {
1389 return_type->print();
1390 printf(" %s (", identifier);
1391
1392 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1393 ast->print();
1394 }
1395
1396 printf(")");
1397 }
1398
1399
1400 ast_function::ast_function(void)
1401 : return_type(NULL), identifier(NULL), is_definition(false),
1402 signature(NULL)
1403 {
1404 /* empty */
1405 }
1406
1407
1408 void
1409 ast_fully_specified_type::print(void) const
1410 {
1411 _mesa_ast_type_qualifier_print(& qualifier);
1412 specifier->print();
1413 }
1414
1415
1416 void
1417 ast_parameter_declarator::print(void) const
1418 {
1419 type->print();
1420 if (identifier)
1421 printf("%s ", identifier);
1422 ast_opt_array_dimensions_print(array_specifier);
1423 }
1424
1425
1426 void
1427 ast_function_definition::print(void) const
1428 {
1429 prototype->print();
1430 body->print();
1431 }
1432
1433
1434 void
1435 ast_declaration::print(void) const
1436 {
1437 printf("%s ", identifier);
1438 ast_opt_array_dimensions_print(array_specifier);
1439
1440 if (initializer) {
1441 printf("= ");
1442 initializer->print();
1443 }
1444 }
1445
1446
1447 ast_declaration::ast_declaration(const char *identifier,
1448 ast_array_specifier *array_specifier,
1449 ast_expression *initializer)
1450 {
1451 this->identifier = identifier;
1452 this->array_specifier = array_specifier;
1453 this->initializer = initializer;
1454 }
1455
1456
1457 void
1458 ast_declarator_list::print(void) const
1459 {
1460 assert(type || invariant);
1461
1462 if (type)
1463 type->print();
1464 else if (invariant)
1465 printf("invariant ");
1466 else
1467 printf("precise ");
1468
1469 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1470 if (&ast->link != this->declarations.get_head())
1471 printf(", ");
1472
1473 ast->print();
1474 }
1475
1476 printf("; ");
1477 }
1478
1479
1480 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1481 {
1482 this->type = type;
1483 this->invariant = false;
1484 this->precise = false;
1485 }
1486
1487 void
1488 ast_jump_statement::print(void) const
1489 {
1490 switch (mode) {
1491 case ast_continue:
1492 printf("continue; ");
1493 break;
1494 case ast_break:
1495 printf("break; ");
1496 break;
1497 case ast_return:
1498 printf("return ");
1499 if (opt_return_value)
1500 opt_return_value->print();
1501
1502 printf("; ");
1503 break;
1504 case ast_discard:
1505 printf("discard; ");
1506 break;
1507 }
1508 }
1509
1510
1511 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1512 : opt_return_value(NULL)
1513 {
1514 this->mode = ast_jump_modes(mode);
1515
1516 if (mode == ast_return)
1517 opt_return_value = return_value;
1518 }
1519
1520
1521 void
1522 ast_demote_statement::print(void) const
1523 {
1524 printf("demote; ");
1525 }
1526
1527
1528 void
1529 ast_selection_statement::print(void) const
1530 {
1531 printf("if ( ");
1532 condition->print();
1533 printf(") ");
1534
1535 then_statement->print();
1536
1537 if (else_statement) {
1538 printf("else ");
1539 else_statement->print();
1540 }
1541 }
1542
1543
1544 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1545 ast_node *then_statement,
1546 ast_node *else_statement)
1547 {
1548 this->condition = condition;
1549 this->then_statement = then_statement;
1550 this->else_statement = else_statement;
1551 }
1552
1553
1554 void
1555 ast_switch_statement::print(void) const
1556 {
1557 printf("switch ( ");
1558 test_expression->print();
1559 printf(") ");
1560
1561 body->print();
1562 }
1563
1564
1565 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1566 ast_node *body)
1567 {
1568 this->test_expression = test_expression;
1569 this->body = body;
1570 }
1571
1572
1573 void
1574 ast_switch_body::print(void) const
1575 {
1576 printf("{\n");
1577 if (stmts != NULL) {
1578 stmts->print();
1579 }
1580 printf("}\n");
1581 }
1582
1583
1584 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1585 {
1586 this->stmts = stmts;
1587 }
1588
1589
1590 void ast_case_label::print(void) const
1591 {
1592 if (test_value != NULL) {
1593 printf("case ");
1594 test_value->print();
1595 printf(": ");
1596 } else {
1597 printf("default: ");
1598 }
1599 }
1600
1601
1602 ast_case_label::ast_case_label(ast_expression *test_value)
1603 {
1604 this->test_value = test_value;
1605 }
1606
1607
1608 void ast_case_label_list::print(void) const
1609 {
1610 foreach_list_typed(ast_node, ast, link, & this->labels) {
1611 ast->print();
1612 }
1613 printf("\n");
1614 }
1615
1616
1617 ast_case_label_list::ast_case_label_list(void)
1618 {
1619 }
1620
1621
1622 void ast_case_statement::print(void) const
1623 {
1624 labels->print();
1625 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1626 ast->print();
1627 printf("\n");
1628 }
1629 }
1630
1631
1632 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1633 {
1634 this->labels = labels;
1635 }
1636
1637
1638 void ast_case_statement_list::print(void) const
1639 {
1640 foreach_list_typed(ast_node, ast, link, & this->cases) {
1641 ast->print();
1642 }
1643 }
1644
1645
1646 ast_case_statement_list::ast_case_statement_list(void)
1647 {
1648 }
1649
1650
1651 void
1652 ast_iteration_statement::print(void) const
1653 {
1654 switch (mode) {
1655 case ast_for:
1656 printf("for( ");
1657 if (init_statement)
1658 init_statement->print();
1659 printf("; ");
1660
1661 if (condition)
1662 condition->print();
1663 printf("; ");
1664
1665 if (rest_expression)
1666 rest_expression->print();
1667 printf(") ");
1668
1669 body->print();
1670 break;
1671
1672 case ast_while:
1673 printf("while ( ");
1674 if (condition)
1675 condition->print();
1676 printf(") ");
1677 body->print();
1678 break;
1679
1680 case ast_do_while:
1681 printf("do ");
1682 body->print();
1683 printf("while ( ");
1684 if (condition)
1685 condition->print();
1686 printf("); ");
1687 break;
1688 }
1689 }
1690
1691
1692 ast_iteration_statement::ast_iteration_statement(int mode,
1693 ast_node *init,
1694 ast_node *condition,
1695 ast_expression *rest_expression,
1696 ast_node *body)
1697 {
1698 this->mode = ast_iteration_modes(mode);
1699 this->init_statement = init;
1700 this->condition = condition;
1701 this->rest_expression = rest_expression;
1702 this->body = body;
1703 }
1704
1705
1706 void
1707 ast_struct_specifier::print(void) const
1708 {
1709 printf("struct %s { ", name);
1710 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1711 ast->print();
1712 }
1713 printf("} ");
1714 }
1715
1716
1717 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1718 ast_declarator_list *declarator_list)
1719 : name(identifier), layout(NULL), declarations(), is_declaration(true),
1720 type(NULL)
1721 {
1722 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1723 }
1724
1725 void ast_subroutine_list::print(void) const
1726 {
1727 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1728 if (&ast->link != this->declarations.get_head())
1729 printf(", ");
1730 ast->print();
1731 }
1732 }
1733
1734 static void
1735 set_shader_inout_layout(struct gl_shader *shader,
1736 struct _mesa_glsl_parse_state *state)
1737 {
1738 /* Should have been prevented by the parser. */
1739 if (shader->Stage != MESA_SHADER_GEOMETRY &&
1740 shader->Stage != MESA_SHADER_TESS_EVAL &&
1741 shader->Stage != MESA_SHADER_COMPUTE) {
1742 assert(!state->in_qualifier->flags.i);
1743 }
1744
1745 if (shader->Stage != MESA_SHADER_COMPUTE) {
1746 /* Should have been prevented by the parser. */
1747 assert(!state->cs_input_local_size_specified);
1748 assert(!state->cs_input_local_size_variable_specified);
1749 assert(state->cs_derivative_group == DERIVATIVE_GROUP_NONE);
1750 }
1751
1752 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1753 /* Should have been prevented by the parser. */
1754 assert(!state->fs_uses_gl_fragcoord);
1755 assert(!state->fs_redeclares_gl_fragcoord);
1756 assert(!state->fs_pixel_center_integer);
1757 assert(!state->fs_origin_upper_left);
1758 assert(!state->fs_early_fragment_tests);
1759 assert(!state->fs_inner_coverage);
1760 assert(!state->fs_post_depth_coverage);
1761 assert(!state->fs_pixel_interlock_ordered);
1762 assert(!state->fs_pixel_interlock_unordered);
1763 assert(!state->fs_sample_interlock_ordered);
1764 assert(!state->fs_sample_interlock_unordered);
1765 }
1766
1767 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1768 if (state->out_qualifier->out_xfb_stride[i]) {
1769 unsigned xfb_stride;
1770 if (state->out_qualifier->out_xfb_stride[i]->
1771 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1772 true)) {
1773 shader->TransformFeedbackBufferStride[i] = xfb_stride;
1774 }
1775 }
1776 }
1777
1778 switch (shader->Stage) {
1779 case MESA_SHADER_TESS_CTRL:
1780 shader->info.TessCtrl.VerticesOut = 0;
1781 if (state->tcs_output_vertices_specified) {
1782 unsigned vertices;
1783 if (state->out_qualifier->vertices->
1784 process_qualifier_constant(state, "vertices", &vertices,
1785 false)) {
1786
1787 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1788 if (vertices > state->Const.MaxPatchVertices) {
1789 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1790 "GL_MAX_PATCH_VERTICES", vertices);
1791 }
1792 shader->info.TessCtrl.VerticesOut = vertices;
1793 }
1794 }
1795 break;
1796 case MESA_SHADER_TESS_EVAL:
1797 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1798 if (state->in_qualifier->flags.q.prim_type)
1799 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1800
1801 shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1802 if (state->in_qualifier->flags.q.vertex_spacing)
1803 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1804
1805 shader->info.TessEval.VertexOrder = 0;
1806 if (state->in_qualifier->flags.q.ordering)
1807 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1808
1809 shader->info.TessEval.PointMode = -1;
1810 if (state->in_qualifier->flags.q.point_mode)
1811 shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1812 break;
1813 case MESA_SHADER_GEOMETRY:
1814 shader->info.Geom.VerticesOut = -1;
1815 if (state->out_qualifier->flags.q.max_vertices) {
1816 unsigned qual_max_vertices;
1817 if (state->out_qualifier->max_vertices->
1818 process_qualifier_constant(state, "max_vertices",
1819 &qual_max_vertices, true)) {
1820
1821 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1822 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1823 _mesa_glsl_error(&loc, state,
1824 "maximum output vertices (%d) exceeds "
1825 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1826 qual_max_vertices);
1827 }
1828 shader->info.Geom.VerticesOut = qual_max_vertices;
1829 }
1830 }
1831
1832 if (state->gs_input_prim_type_specified) {
1833 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1834 } else {
1835 shader->info.Geom.InputType = PRIM_UNKNOWN;
1836 }
1837
1838 if (state->out_qualifier->flags.q.prim_type) {
1839 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1840 } else {
1841 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1842 }
1843
1844 shader->info.Geom.Invocations = 0;
1845 if (state->in_qualifier->flags.q.invocations) {
1846 unsigned invocations;
1847 if (state->in_qualifier->invocations->
1848 process_qualifier_constant(state, "invocations",
1849 &invocations, false)) {
1850
1851 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1852 if (invocations > state->Const.MaxGeometryShaderInvocations) {
1853 _mesa_glsl_error(&loc, state,
1854 "invocations (%d) exceeds "
1855 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1856 invocations);
1857 }
1858 shader->info.Geom.Invocations = invocations;
1859 }
1860 }
1861 break;
1862
1863 case MESA_SHADER_COMPUTE:
1864 if (state->cs_input_local_size_specified) {
1865 for (int i = 0; i < 3; i++)
1866 shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1867 } else {
1868 for (int i = 0; i < 3; i++)
1869 shader->info.Comp.LocalSize[i] = 0;
1870 }
1871
1872 shader->info.Comp.LocalSizeVariable =
1873 state->cs_input_local_size_variable_specified;
1874
1875 shader->info.Comp.DerivativeGroup = state->cs_derivative_group;
1876
1877 if (state->NV_compute_shader_derivatives_enable) {
1878 /* We allow multiple cs_input_layout nodes, but do not store them in
1879 * a convenient place, so for now live with an empty location error.
1880 */
1881 YYLTYPE loc = {0};
1882 if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_QUADS) {
1883 if (shader->info.Comp.LocalSize[0] % 2 != 0) {
1884 _mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
1885 "local group size whose first dimension "
1886 "is a multiple of 2\n");
1887 }
1888 if (shader->info.Comp.LocalSize[1] % 2 != 0) {
1889 _mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
1890 "local group size whose second dimension "
1891 "is a multiple of 2\n");
1892 }
1893 } else if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_LINEAR) {
1894 if ((shader->info.Comp.LocalSize[0] *
1895 shader->info.Comp.LocalSize[1] *
1896 shader->info.Comp.LocalSize[2]) % 4 != 0) {
1897 _mesa_glsl_error(&loc, state, "derivative_group_linearNV must be used with a "
1898 "local group size whose total number of invocations "
1899 "is a multiple of 4\n");
1900 }
1901 }
1902 }
1903
1904 break;
1905
1906 case MESA_SHADER_FRAGMENT:
1907 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1908 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1909 shader->pixel_center_integer = state->fs_pixel_center_integer;
1910 shader->origin_upper_left = state->fs_origin_upper_left;
1911 shader->ARB_fragment_coord_conventions_enable =
1912 state->ARB_fragment_coord_conventions_enable;
1913 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1914 shader->InnerCoverage = state->fs_inner_coverage;
1915 shader->PostDepthCoverage = state->fs_post_depth_coverage;
1916 shader->PixelInterlockOrdered = state->fs_pixel_interlock_ordered;
1917 shader->PixelInterlockUnordered = state->fs_pixel_interlock_unordered;
1918 shader->SampleInterlockOrdered = state->fs_sample_interlock_ordered;
1919 shader->SampleInterlockUnordered = state->fs_sample_interlock_unordered;
1920 shader->BlendSupport = state->fs_blend_support;
1921 break;
1922
1923 default:
1924 /* Nothing to do. */
1925 break;
1926 }
1927
1928 shader->bindless_sampler = state->bindless_sampler_specified;
1929 shader->bindless_image = state->bindless_image_specified;
1930 shader->bound_sampler = state->bound_sampler_specified;
1931 shader->bound_image = state->bound_image_specified;
1932 }
1933
1934 /* src can be NULL if only the symbols found in the exec_list should be
1935 * copied
1936 */
1937 void
1938 _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
1939 struct glsl_symbol_table *src,
1940 struct glsl_symbol_table *dest)
1941 {
1942 foreach_in_list (ir_instruction, ir, shader_ir) {
1943 switch (ir->ir_type) {
1944 case ir_type_function:
1945 dest->add_function((ir_function *) ir);
1946 break;
1947 case ir_type_variable: {
1948 ir_variable *const var = (ir_variable *) ir;
1949
1950 if (var->data.mode != ir_var_temporary)
1951 dest->add_variable(var);
1952 break;
1953 }
1954 default:
1955 break;
1956 }
1957 }
1958
1959 if (src != NULL) {
1960 /* Explicitly copy the gl_PerVertex interface definitions because these
1961 * are needed to check they are the same during the interstage link.
1962 * They can’t necessarily be found via the exec_list because the members
1963 * might not be referenced. The GL spec still requires that they match
1964 * in that case.
1965 */
1966 const glsl_type *iface =
1967 src->get_interface("gl_PerVertex", ir_var_shader_in);
1968 if (iface)
1969 dest->add_interface(iface->name, iface, ir_var_shader_in);
1970
1971 iface = src->get_interface("gl_PerVertex", ir_var_shader_out);
1972 if (iface)
1973 dest->add_interface(iface->name, iface, ir_var_shader_out);
1974 }
1975 }
1976
1977 extern "C" {
1978
1979 static void
1980 assign_subroutine_indexes(struct _mesa_glsl_parse_state *state)
1981 {
1982 int j, k;
1983 int index = 0;
1984
1985 for (j = 0; j < state->num_subroutines; j++) {
1986 while (state->subroutines[j]->subroutine_index == -1) {
1987 for (k = 0; k < state->num_subroutines; k++) {
1988 if (state->subroutines[k]->subroutine_index == index)
1989 break;
1990 else if (k == state->num_subroutines - 1) {
1991 state->subroutines[j]->subroutine_index = index;
1992 }
1993 }
1994 index++;
1995 }
1996 }
1997 }
1998
1999 static void
2000 add_builtin_defines(struct _mesa_glsl_parse_state *state,
2001 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
2002 struct glcpp_parser *data,
2003 unsigned version,
2004 bool es)
2005 {
2006 unsigned gl_version = state->ctx->Extensions.Version;
2007 gl_api api = state->ctx->API;
2008
2009 if (gl_version != 0xff) {
2010 unsigned i;
2011 for (i = 0; i < state->num_supported_versions; i++) {
2012 if (state->supported_versions[i].ver == version &&
2013 state->supported_versions[i].es == es) {
2014 gl_version = state->supported_versions[i].gl_ver;
2015 break;
2016 }
2017 }
2018
2019 if (i == state->num_supported_versions)
2020 return;
2021 }
2022
2023 if (es)
2024 api = API_OPENGLES2;
2025
2026 for (unsigned i = 0;
2027 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
2028 const _mesa_glsl_extension *extension
2029 = &_mesa_glsl_supported_extensions[i];
2030 if (extension->compatible_with_state(state, api, gl_version)) {
2031 add_builtin_define(data, extension->name, 1);
2032 }
2033 }
2034 }
2035
2036 /* Implements parsing checks that we can't do during parsing */
2037 static void
2038 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
2039 {
2040 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
2041 YYLTYPE loc;
2042 memset(&loc, 0, sizeof(loc));
2043 _mesa_glsl_error(&loc, state, "Compute shaders require "
2044 "GLSL 4.30 or GLSL ES 3.10");
2045 }
2046 }
2047
2048 static void
2049 opt_shader_and_create_symbol_table(struct gl_context *ctx,
2050 struct glsl_symbol_table *source_symbols,
2051 struct gl_shader *shader)
2052 {
2053 assert(shader->CompileStatus != COMPILE_FAILURE &&
2054 !shader->ir->is_empty());
2055
2056 struct gl_shader_compiler_options *options =
2057 &ctx->Const.ShaderCompilerOptions[shader->Stage];
2058
2059 /* Do some optimization at compile time to reduce shader IR size
2060 * and reduce later work if the same shader is linked multiple times
2061 */
2062 if (ctx->Const.GLSLOptimizeConservatively) {
2063 /* Run it just once. */
2064 do_common_optimization(shader->ir, false, false, options,
2065 ctx->Const.NativeIntegers);
2066 } else {
2067 /* Repeat it until it stops making changes. */
2068 while (do_common_optimization(shader->ir, false, false, options,
2069 ctx->Const.NativeIntegers))
2070 ;
2071 }
2072
2073 validate_ir_tree(shader->ir);
2074
2075 enum ir_variable_mode other;
2076 switch (shader->Stage) {
2077 case MESA_SHADER_VERTEX:
2078 other = ir_var_shader_in;
2079 break;
2080 case MESA_SHADER_FRAGMENT:
2081 other = ir_var_shader_out;
2082 break;
2083 default:
2084 /* Something invalid to ensure optimize_dead_builtin_uniforms
2085 * doesn't remove anything other than uniforms or constants.
2086 */
2087 other = ir_var_mode_count;
2088 break;
2089 }
2090
2091 optimize_dead_builtin_variables(shader->ir, other);
2092
2093 validate_ir_tree(shader->ir);
2094
2095 /* Retain any live IR, but trash the rest. */
2096 reparent_ir(shader->ir, shader->ir);
2097
2098 /* Destroy the symbol table. Create a new symbol table that contains only
2099 * the variables and functions that still exist in the IR. The symbol
2100 * table will be used later during linking.
2101 *
2102 * There must NOT be any freed objects still referenced by the symbol
2103 * table. That could cause the linker to dereference freed memory.
2104 *
2105 * We don't have to worry about types or interface-types here because those
2106 * are fly-weights that are looked up by glsl_type.
2107 */
2108 _mesa_glsl_copy_symbols_from_table(shader->ir, source_symbols,
2109 shader->symbols);
2110 }
2111
2112 static bool
2113 can_skip_compile(struct gl_context *ctx, struct gl_shader *shader,
2114 const char *source, bool force_recompile,
2115 bool source_has_shader_include)
2116 {
2117 if (!force_recompile) {
2118 if (ctx->Cache) {
2119 char buf[41];
2120 disk_cache_compute_key(ctx->Cache, source, strlen(source),
2121 shader->sha1);
2122 if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
2123 /* We've seen this shader before and know it compiles */
2124 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2125 _mesa_sha1_format(buf, shader->sha1);
2126 fprintf(stderr, "deferring compile of shader: %s\n", buf);
2127 }
2128 shader->CompileStatus = COMPILE_SKIPPED;
2129
2130 free((void *)shader->FallbackSource);
2131
2132 /* Copy pre-processed shader include to fallback source otherwise
2133 * we have no guarantee the shader include source tree has not
2134 * changed.
2135 */
2136 shader->FallbackSource = source_has_shader_include ?
2137 strdup(source) : NULL;
2138 return true;
2139 }
2140 }
2141 } else {
2142 /* We should only ever end up here if a re-compile has been forced by a
2143 * shader cache miss. In which case we can skip the compile if its
2144 * already been done by a previous fallback or the initial compile call.
2145 */
2146 if (shader->CompileStatus == COMPILE_SUCCESS)
2147 return true;
2148 }
2149
2150 return false;
2151 }
2152
2153 void
2154 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
2155 bool dump_ast, bool dump_hir, bool force_recompile)
2156 {
2157 const char *source = force_recompile && shader->FallbackSource ?
2158 shader->FallbackSource : shader->Source;
2159
2160 /* Note this will be true for shaders the have #include inside comments
2161 * however that should be rare enough not to worry about.
2162 */
2163 bool source_has_shader_include =
2164 strstr(source, "#include") == NULL ? false : true;
2165
2166 /* If there was no shader include we can check the shader cache and skip
2167 * compilation before we run the preprocessor. We never skip compiling
2168 * shaders that use ARB_shading_language_include because we would need to
2169 * keep duplicate copies of the shader include source tree and paths.
2170 */
2171 if (!source_has_shader_include &&
2172 can_skip_compile(ctx, shader, source, force_recompile, false))
2173 return;
2174
2175 struct _mesa_glsl_parse_state *state =
2176 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
2177
2178 if (ctx->Const.GenerateTemporaryNames)
2179 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
2180 false, true);
2181
2182 if (!source_has_shader_include || !force_recompile) {
2183 state->error = glcpp_preprocess(state, &source, &state->info_log,
2184 add_builtin_defines, state, ctx);
2185 }
2186
2187 /* Now that we have run the preprocessor we can check the shader cache and
2188 * skip compilation if possible for those shaders that contained a shader
2189 * include.
2190 */
2191 if (source_has_shader_include &&
2192 can_skip_compile(ctx, shader, source, force_recompile, true))
2193 return;
2194
2195 if (!state->error) {
2196 _mesa_glsl_lexer_ctor(state, source);
2197 _mesa_glsl_parse(state);
2198 _mesa_glsl_lexer_dtor(state);
2199 do_late_parsing_checks(state);
2200 }
2201
2202 if (dump_ast) {
2203 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
2204 ast->print();
2205 }
2206 printf("\n\n");
2207 }
2208
2209 ralloc_free(shader->ir);
2210 shader->ir = new(shader) exec_list;
2211 if (!state->error && !state->translation_unit.is_empty())
2212 _mesa_ast_to_hir(shader->ir, state);
2213
2214 if (!state->error) {
2215 validate_ir_tree(shader->ir);
2216
2217 /* Print out the unoptimized IR. */
2218 if (dump_hir) {
2219 _mesa_print_ir(stdout, shader->ir, state);
2220 }
2221 }
2222
2223 if (shader->InfoLog)
2224 ralloc_free(shader->InfoLog);
2225
2226 if (!state->error)
2227 set_shader_inout_layout(shader, state);
2228
2229 shader->symbols = new(shader->ir) glsl_symbol_table;
2230 shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
2231 shader->InfoLog = state->info_log;
2232 shader->Version = state->language_version;
2233 shader->IsES = state->es_shader;
2234
2235 struct gl_shader_compiler_options *options =
2236 &ctx->Const.ShaderCompilerOptions[shader->Stage];
2237
2238 if (!state->error && !shader->ir->is_empty()) {
2239 if (options->LowerPrecision && shader->Stage == MESA_SHADER_FRAGMENT)
2240 lower_precision(shader->ir);
2241 lower_builtins(shader->ir);
2242 assign_subroutine_indexes(state);
2243 lower_subroutine(shader->ir, state);
2244 opt_shader_and_create_symbol_table(ctx, state->symbols, shader);
2245 }
2246
2247 if (!force_recompile) {
2248 free((void *)shader->FallbackSource);
2249
2250 /* Copy pre-processed shader include to fallback source otherwise we
2251 * have no guarantee the shader include source tree has not changed.
2252 */
2253 shader->FallbackSource = source_has_shader_include ?
2254 strdup(source) : NULL;
2255 }
2256
2257 delete state->symbols;
2258 ralloc_free(state);
2259
2260 if (ctx->Cache && shader->CompileStatus == COMPILE_SUCCESS) {
2261 char sha1_buf[41];
2262 disk_cache_put_key(ctx->Cache, shader->sha1);
2263 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2264 _mesa_sha1_format(sha1_buf, shader->sha1);
2265 fprintf(stderr, "marking shader: %s\n", sha1_buf);
2266 }
2267 }
2268 }
2269
2270 } /* extern "C" */
2271 /**
2272 * Do the set of common optimizations passes
2273 *
2274 * \param ir List of instructions to be optimized
2275 * \param linked Is the shader linked? This enables
2276 * optimizations passes that remove code at
2277 * global scope and could cause linking to
2278 * fail.
2279 * \param uniform_locations_assigned Have locations already been assigned for
2280 * uniforms? This prevents the declarations
2281 * of unused uniforms from being removed.
2282 * The setting of this flag only matters if
2283 * \c linked is \c true.
2284 * \param options The driver's preferred shader options.
2285 * \param native_integers Selects optimizations that depend on the
2286 * implementations supporting integers
2287 * natively (as opposed to supporting
2288 * integers in floating point registers).
2289 */
2290 bool
2291 do_common_optimization(exec_list *ir, bool linked,
2292 bool uniform_locations_assigned,
2293 const struct gl_shader_compiler_options *options,
2294 bool native_integers)
2295 {
2296 const bool debug = false;
2297 bool progress = false;
2298
2299 #define OPT(PASS, ...) do { \
2300 if (debug) { \
2301 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2302 const bool opt_progress = PASS(__VA_ARGS__); \
2303 progress = opt_progress || progress; \
2304 if (opt_progress) \
2305 _mesa_print_ir(stderr, ir, NULL); \
2306 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2307 #PASS, opt_progress ? "made" : "no"); \
2308 } else { \
2309 progress = PASS(__VA_ARGS__) || progress; \
2310 } \
2311 } while (false)
2312
2313 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2314
2315 if (linked) {
2316 OPT(do_function_inlining, ir);
2317 OPT(do_dead_functions, ir);
2318 OPT(do_structure_splitting, ir);
2319 }
2320 propagate_invariance(ir);
2321 OPT(do_if_simplification, ir);
2322 OPT(opt_flatten_nested_if_blocks, ir);
2323 OPT(opt_conditional_discard, ir);
2324 OPT(do_copy_propagation_elements, ir);
2325
2326 if (options->OptimizeForAOS && !linked)
2327 OPT(opt_flip_matrices, ir);
2328
2329 if (linked && options->OptimizeForAOS) {
2330 OPT(do_vectorize, ir);
2331 }
2332
2333 if (linked)
2334 OPT(do_dead_code, ir, uniform_locations_assigned);
2335 else
2336 OPT(do_dead_code_unlinked, ir);
2337 OPT(do_dead_code_local, ir);
2338 OPT(do_tree_grafting, ir);
2339 OPT(do_constant_propagation, ir);
2340 if (linked)
2341 OPT(do_constant_variable, ir);
2342 else
2343 OPT(do_constant_variable_unlinked, ir);
2344 OPT(do_constant_folding, ir);
2345 OPT(do_minmax_prune, ir);
2346 OPT(do_rebalance_tree, ir);
2347 OPT(do_algebraic, ir, native_integers, options);
2348 OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2349 options->EmitNoCont, options->EmitNoLoops);
2350 OPT(do_vec_index_to_swizzle, ir);
2351 OPT(lower_vector_insert, ir, false);
2352 OPT(optimize_swizzles, ir);
2353
2354 OPT(optimize_split_arrays, ir, linked);
2355 OPT(optimize_redundant_jumps, ir);
2356
2357 if (options->MaxUnrollIterations) {
2358 loop_state *ls = analyze_loop_variables(ir);
2359 if (ls->loop_found) {
2360 bool loop_progress = unroll_loops(ir, ls, options);
2361 while (loop_progress) {
2362 loop_progress = false;
2363 loop_progress |= do_constant_propagation(ir);
2364 loop_progress |= do_if_simplification(ir);
2365
2366 /* Some drivers only call do_common_optimization() once rather
2367 * than in a loop. So we must call do_lower_jumps() after
2368 * unrolling a loop because for drivers that use LLVM validation
2369 * will fail if a jump is not the last instruction in the block.
2370 * For example the following will fail LLVM validation:
2371 *
2372 * (loop (
2373 * ...
2374 * break
2375 * (assign (x) (var_ref v124) (expression int + (var_ref v124)
2376 * (constant int (1)) ) )
2377 * ))
2378 */
2379 loop_progress |= do_lower_jumps(ir, true, true,
2380 options->EmitNoMainReturn,
2381 options->EmitNoCont,
2382 options->EmitNoLoops);
2383 }
2384 progress |= loop_progress;
2385 }
2386 delete ls;
2387 }
2388
2389 #undef OPT
2390
2391 return progress;
2392 }