glsl: Add ARB_gpu_shader_int64 boilerplate.
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/formats.h"
32 #include "main/shaderobj.h"
33 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
34 #include "util/ralloc.h"
35 #include "ast.h"
36 #include "glsl_parser_extras.h"
37 #include "glsl_parser.h"
38 #include "ir_optimization.h"
39 #include "loop_analysis.h"
40
41 /**
42 * Format a short human-readable description of the given GLSL version.
43 */
44 const char *
45 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 {
47 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
48 version / 100, version % 100);
49 }
50
51
52 static const unsigned known_desktop_glsl_versions[] =
53 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
54 static const unsigned known_desktop_gl_versions[] =
55 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45 };
56
57
58 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
59 gl_shader_stage stage,
60 void *mem_ctx)
61 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
62 switch_state()
63 {
64 assert(stage < MESA_SHADER_STAGES);
65 this->stage = stage;
66
67 this->scanner = NULL;
68 this->translation_unit.make_empty();
69 this->symbols = new(mem_ctx) glsl_symbol_table;
70
71 this->linalloc = linear_alloc_parent(this, 0);
72
73 this->info_log = ralloc_strdup(mem_ctx, "");
74 this->error = false;
75 this->loop_nesting_ast = NULL;
76
77 this->uses_builtin_functions = false;
78
79 /* Set default language version and extensions */
80 this->language_version = 110;
81 this->forced_language_version = ctx->Const.ForceGLSLVersion;
82 this->zero_init = ctx->Const.GLSLZeroInit;
83 this->gl_version = 20;
84 this->es_shader = false;
85 this->ARB_texture_rectangle_enable = true;
86
87 /* OpenGL ES 2.0 has different defaults from desktop GL. */
88 if (ctx->API == API_OPENGLES2) {
89 this->language_version = 100;
90 this->es_shader = true;
91 this->ARB_texture_rectangle_enable = false;
92 }
93
94 this->extensions = &ctx->Extensions;
95
96 this->Const.MaxLights = ctx->Const.MaxLights;
97 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
98 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
99 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
100 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
101 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
102 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
103 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
104 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
105 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
106 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
107 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
108
109 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
110
111 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
112
113 /* 1.50 constants */
114 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
115 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
116 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
117 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
118 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
119 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
120 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
121 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
122
123 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
124 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
125 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
126 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
127 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
128 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
129 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
130 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
131 this->Const.MaxVertexAtomicCounterBuffers =
132 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
133 this->Const.MaxTessControlAtomicCounterBuffers =
134 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
135 this->Const.MaxTessEvaluationAtomicCounterBuffers =
136 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
137 this->Const.MaxGeometryAtomicCounterBuffers =
138 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
139 this->Const.MaxFragmentAtomicCounterBuffers =
140 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
141 this->Const.MaxComputeAtomicCounterBuffers =
142 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
143 this->Const.MaxCombinedAtomicCounterBuffers =
144 ctx->Const.MaxCombinedAtomicBuffers;
145 this->Const.MaxAtomicCounterBufferSize =
146 ctx->Const.MaxAtomicBufferSize;
147
148 /* ARB_enhanced_layouts constants */
149 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
150 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
151
152 /* Compute shader constants */
153 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
154 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
155 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
156 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
157
158 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
159 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
160
161 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
162 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
163 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
164 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
165 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
166 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
167 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
168 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
169 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
170 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
171
172 /* ARB_viewport_array */
173 this->Const.MaxViewports = ctx->Const.MaxViewports;
174
175 /* tessellation shader constants */
176 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
177 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
178 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
179 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
180 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
181 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
182 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
183 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
184 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
185 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
186 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
187 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
188
189 /* GL 4.5 / OES_sample_variables */
190 this->Const.MaxSamples = ctx->Const.MaxSamples;
191
192 this->current_function = NULL;
193 this->toplevel_ir = NULL;
194 this->found_return = false;
195 this->all_invariant = false;
196 this->user_structures = NULL;
197 this->num_user_structures = 0;
198 this->num_subroutines = 0;
199 this->subroutines = NULL;
200 this->num_subroutine_types = 0;
201 this->subroutine_types = NULL;
202
203 /* supported_versions should be large enough to support the known desktop
204 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
205 */
206 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
207 ARRAY_SIZE(this->supported_versions));
208
209 /* Populate the list of supported GLSL versions */
210 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
211 * the OpenGL 3.2 Core context is supported, this logic will need
212 * change. Older versions of GLSL are no longer supported
213 * outside the compatibility contexts of 3.x.
214 */
215 this->num_supported_versions = 0;
216 if (_mesa_is_desktop_gl(ctx)) {
217 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
218 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
219 this->supported_versions[this->num_supported_versions].ver
220 = known_desktop_glsl_versions[i];
221 this->supported_versions[this->num_supported_versions].gl_ver
222 = known_desktop_gl_versions[i];
223 this->supported_versions[this->num_supported_versions].es = false;
224 this->num_supported_versions++;
225 }
226 }
227 }
228 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
229 this->supported_versions[this->num_supported_versions].ver = 100;
230 this->supported_versions[this->num_supported_versions].gl_ver = 20;
231 this->supported_versions[this->num_supported_versions].es = true;
232 this->num_supported_versions++;
233 }
234 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
235 this->supported_versions[this->num_supported_versions].ver = 300;
236 this->supported_versions[this->num_supported_versions].gl_ver = 30;
237 this->supported_versions[this->num_supported_versions].es = true;
238 this->num_supported_versions++;
239 }
240 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
241 this->supported_versions[this->num_supported_versions].ver = 310;
242 this->supported_versions[this->num_supported_versions].gl_ver = 31;
243 this->supported_versions[this->num_supported_versions].es = true;
244 this->num_supported_versions++;
245 }
246 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
247 ctx->Extensions.ARB_ES3_2_compatibility) {
248 this->supported_versions[this->num_supported_versions].ver = 320;
249 this->supported_versions[this->num_supported_versions].gl_ver = 32;
250 this->supported_versions[this->num_supported_versions].es = true;
251 this->num_supported_versions++;
252 }
253
254 /* Create a string for use in error messages to tell the user which GLSL
255 * versions are supported.
256 */
257 char *supported = ralloc_strdup(this, "");
258 for (unsigned i = 0; i < this->num_supported_versions; i++) {
259 unsigned ver = this->supported_versions[i].ver;
260 const char *const prefix = (i == 0)
261 ? ""
262 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
263 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
264
265 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
266 prefix,
267 ver / 100, ver % 100,
268 suffix);
269 }
270
271 this->supported_version_string = supported;
272
273 if (ctx->Const.ForceGLSLExtensionsWarn)
274 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
275
276 this->default_uniform_qualifier = new(this) ast_type_qualifier();
277 this->default_uniform_qualifier->flags.q.shared = 1;
278 this->default_uniform_qualifier->flags.q.column_major = 1;
279
280 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
281 this->default_shader_storage_qualifier->flags.q.shared = 1;
282 this->default_shader_storage_qualifier->flags.q.column_major = 1;
283
284 this->fs_uses_gl_fragcoord = false;
285 this->fs_redeclares_gl_fragcoord = false;
286 this->fs_origin_upper_left = false;
287 this->fs_pixel_center_integer = false;
288 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
289
290 this->gs_input_prim_type_specified = false;
291 this->tcs_output_vertices_specified = false;
292 this->gs_input_size = 0;
293 this->in_qualifier = new(this) ast_type_qualifier();
294 this->out_qualifier = new(this) ast_type_qualifier();
295 this->fs_early_fragment_tests = false;
296 this->fs_inner_coverage = false;
297 this->fs_post_depth_coverage = false;
298 this->fs_blend_support = 0;
299 memset(this->atomic_counter_offsets, 0,
300 sizeof(this->atomic_counter_offsets));
301 this->allow_extension_directive_midshader =
302 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
303
304 this->cs_input_local_size_variable_specified = false;
305 }
306
307 /**
308 * Determine whether the current GLSL version is sufficiently high to support
309 * a certain feature, and generate an error message if it isn't.
310 *
311 * \param required_glsl_version and \c required_glsl_es_version are
312 * interpreted as they are in _mesa_glsl_parse_state::is_version().
313 *
314 * \param locp is the parser location where the error should be reported.
315 *
316 * \param fmt (and additional arguments) constitute a printf-style error
317 * message to report if the version check fails. Information about the
318 * current and required GLSL versions will be appended. So, for example, if
319 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
320 * "foo unsupported") is called, the error message will be "foo unsupported in
321 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
322 */
323 bool
324 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
325 unsigned required_glsl_es_version,
326 YYLTYPE *locp, const char *fmt, ...)
327 {
328 if (this->is_version(required_glsl_version, required_glsl_es_version))
329 return true;
330
331 va_list args;
332 va_start(args, fmt);
333 char *problem = ralloc_vasprintf(this, fmt, args);
334 va_end(args);
335 const char *glsl_version_string
336 = glsl_compute_version_string(this, false, required_glsl_version);
337 const char *glsl_es_version_string
338 = glsl_compute_version_string(this, true, required_glsl_es_version);
339 const char *requirement_string = "";
340 if (required_glsl_version && required_glsl_es_version) {
341 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
342 glsl_version_string,
343 glsl_es_version_string);
344 } else if (required_glsl_version) {
345 requirement_string = ralloc_asprintf(this, " (%s required)",
346 glsl_version_string);
347 } else if (required_glsl_es_version) {
348 requirement_string = ralloc_asprintf(this, " (%s required)",
349 glsl_es_version_string);
350 }
351 _mesa_glsl_error(locp, this, "%s in %s%s",
352 problem, this->get_version_string(),
353 requirement_string);
354
355 return false;
356 }
357
358 /**
359 * Process a GLSL #version directive.
360 *
361 * \param version is the integer that follows the #version token.
362 *
363 * \param ident is a string identifier that follows the integer, if any is
364 * present. Otherwise NULL.
365 */
366 void
367 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
368 const char *ident)
369 {
370 bool es_token_present = false;
371 if (ident) {
372 if (strcmp(ident, "es") == 0) {
373 es_token_present = true;
374 } else if (version >= 150) {
375 if (strcmp(ident, "core") == 0) {
376 /* Accept the token. There's no need to record that this is
377 * a core profile shader since that's the only profile we support.
378 */
379 } else if (strcmp(ident, "compatibility") == 0) {
380 _mesa_glsl_error(locp, this,
381 "the compatibility profile is not supported");
382 } else {
383 _mesa_glsl_error(locp, this,
384 "\"%s\" is not a valid shading language profile; "
385 "if present, it must be \"core\"", ident);
386 }
387 } else {
388 _mesa_glsl_error(locp, this,
389 "illegal text following version number");
390 }
391 }
392
393 this->es_shader = es_token_present;
394 if (version == 100) {
395 if (es_token_present) {
396 _mesa_glsl_error(locp, this,
397 "GLSL 1.00 ES should be selected using "
398 "`#version 100'");
399 } else {
400 this->es_shader = true;
401 }
402 }
403
404 if (this->es_shader) {
405 this->ARB_texture_rectangle_enable = false;
406 }
407
408 if (this->forced_language_version)
409 this->language_version = this->forced_language_version;
410 else
411 this->language_version = version;
412
413 bool supported = false;
414 for (unsigned i = 0; i < this->num_supported_versions; i++) {
415 if (this->supported_versions[i].ver == this->language_version
416 && this->supported_versions[i].es == this->es_shader) {
417 this->gl_version = this->supported_versions[i].gl_ver;
418 supported = true;
419 break;
420 }
421 }
422
423 if (!supported) {
424 _mesa_glsl_error(locp, this, "%s is not supported. "
425 "Supported versions are: %s",
426 this->get_version_string(),
427 this->supported_version_string);
428
429 /* On exit, the language_version must be set to a valid value.
430 * Later calls to _mesa_glsl_initialize_types will misbehave if
431 * the version is invalid.
432 */
433 switch (this->ctx->API) {
434 case API_OPENGL_COMPAT:
435 case API_OPENGL_CORE:
436 this->language_version = this->ctx->Const.GLSLVersion;
437 break;
438
439 case API_OPENGLES:
440 assert(!"Should not get here.");
441 /* FALLTHROUGH */
442
443 case API_OPENGLES2:
444 this->language_version = 100;
445 break;
446 }
447 }
448 }
449
450
451 /* This helper function will append the given message to the shader's
452 info log and report it via GL_ARB_debug_output. Per that extension,
453 'type' is one of the enum values classifying the message, and
454 'id' is the implementation-defined ID of the given message. */
455 static void
456 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
457 GLenum type, const char *fmt, va_list ap)
458 {
459 bool error = (type == MESA_DEBUG_TYPE_ERROR);
460 GLuint msg_id = 0;
461
462 assert(state->info_log != NULL);
463
464 /* Get the offset that the new message will be written to. */
465 int msg_offset = strlen(state->info_log);
466
467 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
468 locp->source,
469 locp->first_line,
470 locp->first_column,
471 error ? "error" : "warning");
472 ralloc_vasprintf_append(&state->info_log, fmt, ap);
473
474 const char *const msg = &state->info_log[msg_offset];
475 struct gl_context *ctx = state->ctx;
476
477 /* Report the error via GL_ARB_debug_output. */
478 _mesa_shader_debug(ctx, type, &msg_id, msg);
479
480 ralloc_strcat(&state->info_log, "\n");
481 }
482
483 void
484 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
485 const char *fmt, ...)
486 {
487 va_list ap;
488
489 state->error = true;
490
491 va_start(ap, fmt);
492 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
493 va_end(ap);
494 }
495
496
497 void
498 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
499 const char *fmt, ...)
500 {
501 va_list ap;
502
503 va_start(ap, fmt);
504 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
505 va_end(ap);
506 }
507
508
509 /**
510 * Enum representing the possible behaviors that can be specified in
511 * an #extension directive.
512 */
513 enum ext_behavior {
514 extension_disable,
515 extension_enable,
516 extension_require,
517 extension_warn
518 };
519
520 /**
521 * Element type for _mesa_glsl_supported_extensions
522 */
523 struct _mesa_glsl_extension {
524 /**
525 * Name of the extension when referred to in a GLSL extension
526 * statement
527 */
528 const char *name;
529
530 /**
531 * Whether this extension is a part of AEP
532 */
533 bool aep;
534
535 /**
536 * Predicate that checks whether the relevant extension is available for
537 * this context.
538 */
539 bool (*available_pred)(const struct gl_context *,
540 gl_api api, uint8_t version);
541
542 /**
543 * Flag in the _mesa_glsl_parse_state struct that should be set
544 * when this extension is enabled.
545 *
546 * See note in _mesa_glsl_extension::supported_flag about "pointer
547 * to member" types.
548 */
549 bool _mesa_glsl_parse_state::* enable_flag;
550
551 /**
552 * Flag in the _mesa_glsl_parse_state struct that should be set
553 * when the shader requests "warn" behavior for this extension.
554 *
555 * See note in _mesa_glsl_extension::supported_flag about "pointer
556 * to member" types.
557 */
558 bool _mesa_glsl_parse_state::* warn_flag;
559
560
561 bool compatible_with_state(const _mesa_glsl_parse_state *state,
562 gl_api api, uint8_t gl_version) const;
563 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
564 };
565
566 /** Checks if the context supports a user-facing extension */
567 #define EXT(name_str, driver_cap, ...) \
568 static MAYBE_UNUSED bool \
569 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
570 { \
571 return ctx->Extensions.driver_cap && (version >= \
572 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
573 }
574 #include "main/extensions_table.h"
575 #undef EXT
576
577 #define EXT(NAME) \
578 { "GL_" #NAME, false, has_##NAME, \
579 &_mesa_glsl_parse_state::NAME##_enable, \
580 &_mesa_glsl_parse_state::NAME##_warn }
581
582 #define EXT_AEP(NAME) \
583 { "GL_" #NAME, true, has_##NAME, \
584 &_mesa_glsl_parse_state::NAME##_enable, \
585 &_mesa_glsl_parse_state::NAME##_warn }
586
587 /**
588 * Table of extensions that can be enabled/disabled within a shader,
589 * and the conditions under which they are supported.
590 */
591 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
592 /* ARB extensions go here, sorted alphabetically.
593 */
594 EXT(ARB_ES3_1_compatibility),
595 EXT(ARB_ES3_2_compatibility),
596 EXT(ARB_arrays_of_arrays),
597 EXT(ARB_compute_shader),
598 EXT(ARB_compute_variable_group_size),
599 EXT(ARB_conservative_depth),
600 EXT(ARB_cull_distance),
601 EXT(ARB_derivative_control),
602 EXT(ARB_draw_buffers),
603 EXT(ARB_draw_instanced),
604 EXT(ARB_enhanced_layouts),
605 EXT(ARB_explicit_attrib_location),
606 EXT(ARB_explicit_uniform_location),
607 EXT(ARB_fragment_coord_conventions),
608 EXT(ARB_fragment_layer_viewport),
609 EXT(ARB_gpu_shader5),
610 EXT(ARB_gpu_shader_fp64),
611 EXT(ARB_gpu_shader_int64),
612 EXT(ARB_post_depth_coverage),
613 EXT(ARB_sample_shading),
614 EXT(ARB_separate_shader_objects),
615 EXT(ARB_shader_atomic_counter_ops),
616 EXT(ARB_shader_atomic_counters),
617 EXT(ARB_shader_bit_encoding),
618 EXT(ARB_shader_clock),
619 EXT(ARB_shader_draw_parameters),
620 EXT(ARB_shader_group_vote),
621 EXT(ARB_shader_image_load_store),
622 EXT(ARB_shader_image_size),
623 EXT(ARB_shader_precision),
624 EXT(ARB_shader_stencil_export),
625 EXT(ARB_shader_storage_buffer_object),
626 EXT(ARB_shader_subroutine),
627 EXT(ARB_shader_texture_image_samples),
628 EXT(ARB_shader_texture_lod),
629 EXT(ARB_shader_viewport_layer_array),
630 EXT(ARB_shading_language_420pack),
631 EXT(ARB_shading_language_packing),
632 EXT(ARB_tessellation_shader),
633 EXT(ARB_texture_cube_map_array),
634 EXT(ARB_texture_gather),
635 EXT(ARB_texture_multisample),
636 EXT(ARB_texture_query_levels),
637 EXT(ARB_texture_query_lod),
638 EXT(ARB_texture_rectangle),
639 EXT(ARB_uniform_buffer_object),
640 EXT(ARB_vertex_attrib_64bit),
641 EXT(ARB_viewport_array),
642
643 /* KHR extensions go here, sorted alphabetically.
644 */
645 EXT_AEP(KHR_blend_equation_advanced),
646
647 /* OES extensions go here, sorted alphabetically.
648 */
649 EXT(OES_EGL_image_external),
650 EXT(OES_geometry_point_size),
651 EXT(OES_geometry_shader),
652 EXT(OES_gpu_shader5),
653 EXT(OES_primitive_bounding_box),
654 EXT_AEP(OES_sample_variables),
655 EXT_AEP(OES_shader_image_atomic),
656 EXT(OES_shader_io_blocks),
657 EXT_AEP(OES_shader_multisample_interpolation),
658 EXT(OES_standard_derivatives),
659 EXT(OES_tessellation_point_size),
660 EXT(OES_tessellation_shader),
661 EXT(OES_texture_3D),
662 EXT(OES_texture_buffer),
663 EXT(OES_texture_cube_map_array),
664 EXT_AEP(OES_texture_storage_multisample_2d_array),
665 EXT(OES_viewport_array),
666
667 /* All other extensions go here, sorted alphabetically.
668 */
669 EXT(AMD_conservative_depth),
670 EXT(AMD_shader_stencil_export),
671 EXT(AMD_shader_trinary_minmax),
672 EXT(AMD_vertex_shader_layer),
673 EXT(AMD_vertex_shader_viewport_index),
674 EXT(ANDROID_extension_pack_es31a),
675 EXT(EXT_blend_func_extended),
676 EXT(EXT_draw_buffers),
677 EXT(EXT_clip_cull_distance),
678 EXT(EXT_geometry_point_size),
679 EXT_AEP(EXT_geometry_shader),
680 EXT_AEP(EXT_gpu_shader5),
681 EXT_AEP(EXT_primitive_bounding_box),
682 EXT(EXT_separate_shader_objects),
683 EXT(EXT_shader_framebuffer_fetch),
684 EXT(EXT_shader_integer_mix),
685 EXT_AEP(EXT_shader_io_blocks),
686 EXT(EXT_shader_samples_identical),
687 EXT(EXT_tessellation_point_size),
688 EXT_AEP(EXT_tessellation_shader),
689 EXT(EXT_texture_array),
690 EXT_AEP(EXT_texture_buffer),
691 EXT_AEP(EXT_texture_cube_map_array),
692 EXT(INTEL_conservative_rasterization),
693 EXT(MESA_shader_integer_functions),
694 EXT(NV_image_formats),
695 };
696
697 #undef EXT
698
699
700 /**
701 * Determine whether a given extension is compatible with the target,
702 * API, and extension information in the current parser state.
703 */
704 bool _mesa_glsl_extension::compatible_with_state(
705 const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
706 {
707 return this->available_pred(state->ctx, api, gl_version);
708 }
709
710 /**
711 * Set the appropriate flags in the parser state to establish the
712 * given behavior for this extension.
713 */
714 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
715 ext_behavior behavior) const
716 {
717 /* Note: the ->* operator indexes into state by the
718 * offsets this->enable_flag and this->warn_flag. See
719 * _mesa_glsl_extension::supported_flag for more info.
720 */
721 state->*(this->enable_flag) = (behavior != extension_disable);
722 state->*(this->warn_flag) = (behavior == extension_warn);
723 }
724
725 /**
726 * Find an extension by name in _mesa_glsl_supported_extensions. If
727 * the name is not found, return NULL.
728 */
729 static const _mesa_glsl_extension *find_extension(const char *name)
730 {
731 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
732 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
733 return &_mesa_glsl_supported_extensions[i];
734 }
735 }
736 return NULL;
737 }
738
739 bool
740 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
741 const char *behavior_string, YYLTYPE *behavior_locp,
742 _mesa_glsl_parse_state *state)
743 {
744 uint8_t gl_version = state->ctx->Extensions.Version;
745 gl_api api = state->ctx->API;
746 ext_behavior behavior;
747 if (strcmp(behavior_string, "warn") == 0) {
748 behavior = extension_warn;
749 } else if (strcmp(behavior_string, "require") == 0) {
750 behavior = extension_require;
751 } else if (strcmp(behavior_string, "enable") == 0) {
752 behavior = extension_enable;
753 } else if (strcmp(behavior_string, "disable") == 0) {
754 behavior = extension_disable;
755 } else {
756 _mesa_glsl_error(behavior_locp, state,
757 "unknown extension behavior `%s'",
758 behavior_string);
759 return false;
760 }
761
762 /* If we're in a desktop context but with an ES shader, use an ES API enum
763 * to verify extension availability.
764 */
765 if (state->es_shader && api != API_OPENGLES2)
766 api = API_OPENGLES2;
767 /* Use the language-version derived GL version to extension checks, unless
768 * we're using meta, which sets the version to the max.
769 */
770 if (gl_version != 0xff)
771 gl_version = state->gl_version;
772
773 if (strcmp(name, "all") == 0) {
774 if ((behavior == extension_enable) || (behavior == extension_require)) {
775 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
776 (behavior == extension_enable)
777 ? "enable" : "require");
778 return false;
779 } else {
780 for (unsigned i = 0;
781 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
782 const _mesa_glsl_extension *extension
783 = &_mesa_glsl_supported_extensions[i];
784 if (extension->compatible_with_state(state, api, gl_version)) {
785 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
786 }
787 }
788 }
789 } else {
790 const _mesa_glsl_extension *extension = find_extension(name);
791 if (extension && extension->compatible_with_state(state, api, gl_version)) {
792 extension->set_flags(state, behavior);
793 if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
794 for (unsigned i = 0;
795 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
796 const _mesa_glsl_extension *extension =
797 &_mesa_glsl_supported_extensions[i];
798
799 if (!extension->aep)
800 continue;
801 /* AEP should not be enabled if all of the sub-extensions can't
802 * also be enabled. This is not the proper layer to do such
803 * error-checking though.
804 */
805 assert(extension->compatible_with_state(state, api, gl_version));
806 extension->set_flags(state, behavior);
807 }
808 }
809 } else {
810 static const char fmt[] = "extension `%s' unsupported in %s shader";
811
812 if (behavior == extension_require) {
813 _mesa_glsl_error(name_locp, state, fmt,
814 name, _mesa_shader_stage_to_string(state->stage));
815 return false;
816 } else {
817 _mesa_glsl_warning(name_locp, state, fmt,
818 name, _mesa_shader_stage_to_string(state->stage));
819 }
820 }
821 }
822
823 return true;
824 }
825
826
827 /**
828 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
829 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
830 * (process_array_constructor, et al) sufficient information to do type
831 * checking.
832 *
833 * Operates on assignments involving an aggregate initializer. E.g.,
834 *
835 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
836 *
837 * or more ridiculously,
838 *
839 * struct S {
840 * vec4 v[2];
841 * };
842 *
843 * struct {
844 * S a[2], b;
845 * int c;
846 * } aggregate = {
847 * {
848 * {
849 * {
850 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
851 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
852 * } // a[0].v
853 * }, // a[0]
854 * {
855 * {
856 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
857 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
858 * } // a[1].v
859 * } // a[1]
860 * }, // a
861 * {
862 * {
863 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
864 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
865 * } // b.v
866 * }, // b
867 * 4 // c
868 * };
869 *
870 * This pass is necessary because the right-hand side of <type> e = { ... }
871 * doesn't contain sufficient information to determine if the types match.
872 */
873 void
874 _mesa_ast_set_aggregate_type(const glsl_type *type,
875 ast_expression *expr)
876 {
877 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
878 ai->constructor_type = type;
879
880 /* If the aggregate is an array, recursively set its elements' types. */
881 if (type->is_array()) {
882 /* Each array element has the type type->fields.array.
883 *
884 * E.g., if <type> if struct S[2] we want to set each element's type to
885 * struct S.
886 */
887 for (exec_node *expr_node = ai->expressions.get_head_raw();
888 !expr_node->is_tail_sentinel();
889 expr_node = expr_node->next) {
890 ast_expression *expr = exec_node_data(ast_expression, expr_node,
891 link);
892
893 if (expr->oper == ast_aggregate)
894 _mesa_ast_set_aggregate_type(type->fields.array, expr);
895 }
896
897 /* If the aggregate is a struct, recursively set its fields' types. */
898 } else if (type->is_record()) {
899 exec_node *expr_node = ai->expressions.get_head_raw();
900
901 /* Iterate through the struct's fields. */
902 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
903 i++, expr_node = expr_node->next) {
904 ast_expression *expr = exec_node_data(ast_expression, expr_node,
905 link);
906
907 if (expr->oper == ast_aggregate) {
908 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
909 }
910 }
911 /* If the aggregate is a matrix, set its columns' types. */
912 } else if (type->is_matrix()) {
913 for (exec_node *expr_node = ai->expressions.get_head_raw();
914 !expr_node->is_tail_sentinel();
915 expr_node = expr_node->next) {
916 ast_expression *expr = exec_node_data(ast_expression, expr_node,
917 link);
918
919 if (expr->oper == ast_aggregate)
920 _mesa_ast_set_aggregate_type(type->column_type(), expr);
921 }
922 }
923 }
924
925 void
926 _mesa_ast_process_interface_block(YYLTYPE *locp,
927 _mesa_glsl_parse_state *state,
928 ast_interface_block *const block,
929 const struct ast_type_qualifier &q)
930 {
931 if (q.flags.q.buffer) {
932 if (!state->has_shader_storage_buffer_objects()) {
933 _mesa_glsl_error(locp, state,
934 "#version 430 / GL_ARB_shader_storage_buffer_object "
935 "required for defining shader storage blocks");
936 } else if (state->ARB_shader_storage_buffer_object_warn) {
937 _mesa_glsl_warning(locp, state,
938 "#version 430 / GL_ARB_shader_storage_buffer_object "
939 "required for defining shader storage blocks");
940 }
941 } else if (q.flags.q.uniform) {
942 if (!state->has_uniform_buffer_objects()) {
943 _mesa_glsl_error(locp, state,
944 "#version 140 / GL_ARB_uniform_buffer_object "
945 "required for defining uniform blocks");
946 } else if (state->ARB_uniform_buffer_object_warn) {
947 _mesa_glsl_warning(locp, state,
948 "#version 140 / GL_ARB_uniform_buffer_object "
949 "required for defining uniform blocks");
950 }
951 } else {
952 if (!state->has_shader_io_blocks()) {
953 if (state->es_shader) {
954 _mesa_glsl_error(locp, state,
955 "GL_OES_shader_io_blocks or #version 320 "
956 "required for using interface blocks");
957 } else {
958 _mesa_glsl_error(locp, state,
959 "#version 150 required for using "
960 "interface blocks");
961 }
962 }
963 }
964
965 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
966 * "It is illegal to have an input block in a vertex shader
967 * or an output block in a fragment shader"
968 */
969 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
970 _mesa_glsl_error(locp, state,
971 "`in' interface block is not allowed for "
972 "a vertex shader");
973 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
974 _mesa_glsl_error(locp, state,
975 "`out' interface block is not allowed for "
976 "a fragment shader");
977 }
978
979 /* Since block arrays require names, and both features are added in
980 * the same language versions, we don't have to explicitly
981 * version-check both things.
982 */
983 if (block->instance_name != NULL) {
984 state->check_version(150, 300, locp, "interface blocks with "
985 "an instance name are not allowed");
986 }
987
988 uint64_t interface_type_mask;
989 struct ast_type_qualifier temp_type_qualifier;
990
991 /* Get a bitmask containing only the in/out/uniform/buffer
992 * flags, allowing us to ignore other irrelevant flags like
993 * interpolation qualifiers.
994 */
995 temp_type_qualifier.flags.i = 0;
996 temp_type_qualifier.flags.q.uniform = true;
997 temp_type_qualifier.flags.q.in = true;
998 temp_type_qualifier.flags.q.out = true;
999 temp_type_qualifier.flags.q.buffer = true;
1000 temp_type_qualifier.flags.q.patch = true;
1001 interface_type_mask = temp_type_qualifier.flags.i;
1002
1003 /* Get the block's interface qualifier. The interface_qualifier
1004 * production rule guarantees that only one bit will be set (and
1005 * it will be in/out/uniform).
1006 */
1007 uint64_t block_interface_qualifier = q.flags.i;
1008
1009 block->default_layout.flags.i |= block_interface_qualifier;
1010
1011 if (state->stage == MESA_SHADER_GEOMETRY &&
1012 state->has_explicit_attrib_stream() &&
1013 block->default_layout.flags.q.out) {
1014 /* Assign global layout's stream value. */
1015 block->default_layout.flags.q.stream = 1;
1016 block->default_layout.flags.q.explicit_stream = 0;
1017 block->default_layout.stream = state->out_qualifier->stream;
1018 }
1019
1020 if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1021 /* Assign global layout's xfb_buffer value. */
1022 block->default_layout.flags.q.xfb_buffer = 1;
1023 block->default_layout.flags.q.explicit_xfb_buffer = 0;
1024 block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1025 }
1026
1027 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1028 ast_type_qualifier& qualifier = member->type->qualifier;
1029 if ((qualifier.flags.i & interface_type_mask) == 0) {
1030 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1031 * "If no optional qualifier is used in a member declaration, the
1032 * qualifier of the variable is just in, out, or uniform as declared
1033 * by interface-qualifier."
1034 */
1035 qualifier.flags.i |= block_interface_qualifier;
1036 } else if ((qualifier.flags.i & interface_type_mask) !=
1037 block_interface_qualifier) {
1038 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1039 * "If optional qualifiers are used, they can include interpolation
1040 * and storage qualifiers and they must declare an input, output,
1041 * or uniform variable consistent with the interface qualifier of
1042 * the block."
1043 */
1044 _mesa_glsl_error(locp, state,
1045 "uniform/in/out qualifier on "
1046 "interface block member does not match "
1047 "the interface block");
1048 }
1049
1050 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1051 _mesa_glsl_error(locp, state,
1052 "invariant qualifiers can be used only "
1053 "in interface block members for shader "
1054 "inputs or outputs");
1055 }
1056 }
1057
1058 void
1059 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1060 {
1061 if (q->flags.q.subroutine)
1062 printf("subroutine ");
1063
1064 if (q->flags.q.subroutine_def) {
1065 printf("subroutine (");
1066 q->subroutine_list->print();
1067 printf(")");
1068 }
1069
1070 if (q->flags.q.constant)
1071 printf("const ");
1072
1073 if (q->flags.q.invariant)
1074 printf("invariant ");
1075
1076 if (q->flags.q.attribute)
1077 printf("attribute ");
1078
1079 if (q->flags.q.varying)
1080 printf("varying ");
1081
1082 if (q->flags.q.in && q->flags.q.out)
1083 printf("inout ");
1084 else {
1085 if (q->flags.q.in)
1086 printf("in ");
1087
1088 if (q->flags.q.out)
1089 printf("out ");
1090 }
1091
1092 if (q->flags.q.centroid)
1093 printf("centroid ");
1094 if (q->flags.q.sample)
1095 printf("sample ");
1096 if (q->flags.q.patch)
1097 printf("patch ");
1098 if (q->flags.q.uniform)
1099 printf("uniform ");
1100 if (q->flags.q.buffer)
1101 printf("buffer ");
1102 if (q->flags.q.smooth)
1103 printf("smooth ");
1104 if (q->flags.q.flat)
1105 printf("flat ");
1106 if (q->flags.q.noperspective)
1107 printf("noperspective ");
1108 }
1109
1110
1111 void
1112 ast_node::print(void) const
1113 {
1114 printf("unhandled node ");
1115 }
1116
1117
1118 ast_node::ast_node(void)
1119 {
1120 this->location.source = 0;
1121 this->location.first_line = 0;
1122 this->location.first_column = 0;
1123 this->location.last_line = 0;
1124 this->location.last_column = 0;
1125 }
1126
1127
1128 static void
1129 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1130 {
1131 if (array_specifier)
1132 array_specifier->print();
1133 }
1134
1135
1136 void
1137 ast_compound_statement::print(void) const
1138 {
1139 printf("{\n");
1140
1141 foreach_list_typed(ast_node, ast, link, &this->statements) {
1142 ast->print();
1143 }
1144
1145 printf("}\n");
1146 }
1147
1148
1149 ast_compound_statement::ast_compound_statement(int new_scope,
1150 ast_node *statements)
1151 {
1152 this->new_scope = new_scope;
1153
1154 if (statements != NULL) {
1155 this->statements.push_degenerate_list_at_head(&statements->link);
1156 }
1157 }
1158
1159
1160 void
1161 ast_expression::print(void) const
1162 {
1163 switch (oper) {
1164 case ast_assign:
1165 case ast_mul_assign:
1166 case ast_div_assign:
1167 case ast_mod_assign:
1168 case ast_add_assign:
1169 case ast_sub_assign:
1170 case ast_ls_assign:
1171 case ast_rs_assign:
1172 case ast_and_assign:
1173 case ast_xor_assign:
1174 case ast_or_assign:
1175 subexpressions[0]->print();
1176 printf("%s ", operator_string(oper));
1177 subexpressions[1]->print();
1178 break;
1179
1180 case ast_field_selection:
1181 subexpressions[0]->print();
1182 printf(". %s ", primary_expression.identifier);
1183 break;
1184
1185 case ast_plus:
1186 case ast_neg:
1187 case ast_bit_not:
1188 case ast_logic_not:
1189 case ast_pre_inc:
1190 case ast_pre_dec:
1191 printf("%s ", operator_string(oper));
1192 subexpressions[0]->print();
1193 break;
1194
1195 case ast_post_inc:
1196 case ast_post_dec:
1197 subexpressions[0]->print();
1198 printf("%s ", operator_string(oper));
1199 break;
1200
1201 case ast_conditional:
1202 subexpressions[0]->print();
1203 printf("? ");
1204 subexpressions[1]->print();
1205 printf(": ");
1206 subexpressions[2]->print();
1207 break;
1208
1209 case ast_array_index:
1210 subexpressions[0]->print();
1211 printf("[ ");
1212 subexpressions[1]->print();
1213 printf("] ");
1214 break;
1215
1216 case ast_function_call: {
1217 subexpressions[0]->print();
1218 printf("( ");
1219
1220 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1221 if (&ast->link != this->expressions.get_head())
1222 printf(", ");
1223
1224 ast->print();
1225 }
1226
1227 printf(") ");
1228 break;
1229 }
1230
1231 case ast_identifier:
1232 printf("%s ", primary_expression.identifier);
1233 break;
1234
1235 case ast_int_constant:
1236 printf("%d ", primary_expression.int_constant);
1237 break;
1238
1239 case ast_uint_constant:
1240 printf("%u ", primary_expression.uint_constant);
1241 break;
1242
1243 case ast_float_constant:
1244 printf("%f ", primary_expression.float_constant);
1245 break;
1246
1247 case ast_double_constant:
1248 printf("%f ", primary_expression.double_constant);
1249 break;
1250
1251 case ast_bool_constant:
1252 printf("%s ",
1253 primary_expression.bool_constant
1254 ? "true" : "false");
1255 break;
1256
1257 case ast_sequence: {
1258 printf("( ");
1259 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1260 if (&ast->link != this->expressions.get_head())
1261 printf(", ");
1262
1263 ast->print();
1264 }
1265 printf(") ");
1266 break;
1267 }
1268
1269 case ast_aggregate: {
1270 printf("{ ");
1271 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1272 if (&ast->link != this->expressions.get_head())
1273 printf(", ");
1274
1275 ast->print();
1276 }
1277 printf("} ");
1278 break;
1279 }
1280
1281 default:
1282 assert(0);
1283 break;
1284 }
1285 }
1286
1287 ast_expression::ast_expression(int oper,
1288 ast_expression *ex0,
1289 ast_expression *ex1,
1290 ast_expression *ex2) :
1291 primary_expression()
1292 {
1293 this->oper = ast_operators(oper);
1294 this->subexpressions[0] = ex0;
1295 this->subexpressions[1] = ex1;
1296 this->subexpressions[2] = ex2;
1297 this->non_lvalue_description = NULL;
1298 this->is_lhs = false;
1299 }
1300
1301
1302 void
1303 ast_expression_statement::print(void) const
1304 {
1305 if (expression)
1306 expression->print();
1307
1308 printf("; ");
1309 }
1310
1311
1312 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1313 expression(ex)
1314 {
1315 /* empty */
1316 }
1317
1318
1319 void
1320 ast_function::print(void) const
1321 {
1322 return_type->print();
1323 printf(" %s (", identifier);
1324
1325 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1326 ast->print();
1327 }
1328
1329 printf(")");
1330 }
1331
1332
1333 ast_function::ast_function(void)
1334 : return_type(NULL), identifier(NULL), is_definition(false),
1335 signature(NULL)
1336 {
1337 /* empty */
1338 }
1339
1340
1341 void
1342 ast_fully_specified_type::print(void) const
1343 {
1344 _mesa_ast_type_qualifier_print(& qualifier);
1345 specifier->print();
1346 }
1347
1348
1349 void
1350 ast_parameter_declarator::print(void) const
1351 {
1352 type->print();
1353 if (identifier)
1354 printf("%s ", identifier);
1355 ast_opt_array_dimensions_print(array_specifier);
1356 }
1357
1358
1359 void
1360 ast_function_definition::print(void) const
1361 {
1362 prototype->print();
1363 body->print();
1364 }
1365
1366
1367 void
1368 ast_declaration::print(void) const
1369 {
1370 printf("%s ", identifier);
1371 ast_opt_array_dimensions_print(array_specifier);
1372
1373 if (initializer) {
1374 printf("= ");
1375 initializer->print();
1376 }
1377 }
1378
1379
1380 ast_declaration::ast_declaration(const char *identifier,
1381 ast_array_specifier *array_specifier,
1382 ast_expression *initializer)
1383 {
1384 this->identifier = identifier;
1385 this->array_specifier = array_specifier;
1386 this->initializer = initializer;
1387 }
1388
1389
1390 void
1391 ast_declarator_list::print(void) const
1392 {
1393 assert(type || invariant);
1394
1395 if (type)
1396 type->print();
1397 else if (invariant)
1398 printf("invariant ");
1399 else
1400 printf("precise ");
1401
1402 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1403 if (&ast->link != this->declarations.get_head())
1404 printf(", ");
1405
1406 ast->print();
1407 }
1408
1409 printf("; ");
1410 }
1411
1412
1413 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1414 {
1415 this->type = type;
1416 this->invariant = false;
1417 this->precise = false;
1418 }
1419
1420 void
1421 ast_jump_statement::print(void) const
1422 {
1423 switch (mode) {
1424 case ast_continue:
1425 printf("continue; ");
1426 break;
1427 case ast_break:
1428 printf("break; ");
1429 break;
1430 case ast_return:
1431 printf("return ");
1432 if (opt_return_value)
1433 opt_return_value->print();
1434
1435 printf("; ");
1436 break;
1437 case ast_discard:
1438 printf("discard; ");
1439 break;
1440 }
1441 }
1442
1443
1444 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1445 : opt_return_value(NULL)
1446 {
1447 this->mode = ast_jump_modes(mode);
1448
1449 if (mode == ast_return)
1450 opt_return_value = return_value;
1451 }
1452
1453
1454 void
1455 ast_selection_statement::print(void) const
1456 {
1457 printf("if ( ");
1458 condition->print();
1459 printf(") ");
1460
1461 then_statement->print();
1462
1463 if (else_statement) {
1464 printf("else ");
1465 else_statement->print();
1466 }
1467 }
1468
1469
1470 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1471 ast_node *then_statement,
1472 ast_node *else_statement)
1473 {
1474 this->condition = condition;
1475 this->then_statement = then_statement;
1476 this->else_statement = else_statement;
1477 }
1478
1479
1480 void
1481 ast_switch_statement::print(void) const
1482 {
1483 printf("switch ( ");
1484 test_expression->print();
1485 printf(") ");
1486
1487 body->print();
1488 }
1489
1490
1491 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1492 ast_node *body)
1493 {
1494 this->test_expression = test_expression;
1495 this->body = body;
1496 }
1497
1498
1499 void
1500 ast_switch_body::print(void) const
1501 {
1502 printf("{\n");
1503 if (stmts != NULL) {
1504 stmts->print();
1505 }
1506 printf("}\n");
1507 }
1508
1509
1510 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1511 {
1512 this->stmts = stmts;
1513 }
1514
1515
1516 void ast_case_label::print(void) const
1517 {
1518 if (test_value != NULL) {
1519 printf("case ");
1520 test_value->print();
1521 printf(": ");
1522 } else {
1523 printf("default: ");
1524 }
1525 }
1526
1527
1528 ast_case_label::ast_case_label(ast_expression *test_value)
1529 {
1530 this->test_value = test_value;
1531 }
1532
1533
1534 void ast_case_label_list::print(void) const
1535 {
1536 foreach_list_typed(ast_node, ast, link, & this->labels) {
1537 ast->print();
1538 }
1539 printf("\n");
1540 }
1541
1542
1543 ast_case_label_list::ast_case_label_list(void)
1544 {
1545 }
1546
1547
1548 void ast_case_statement::print(void) const
1549 {
1550 labels->print();
1551 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1552 ast->print();
1553 printf("\n");
1554 }
1555 }
1556
1557
1558 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1559 {
1560 this->labels = labels;
1561 }
1562
1563
1564 void ast_case_statement_list::print(void) const
1565 {
1566 foreach_list_typed(ast_node, ast, link, & this->cases) {
1567 ast->print();
1568 }
1569 }
1570
1571
1572 ast_case_statement_list::ast_case_statement_list(void)
1573 {
1574 }
1575
1576
1577 void
1578 ast_iteration_statement::print(void) const
1579 {
1580 switch (mode) {
1581 case ast_for:
1582 printf("for( ");
1583 if (init_statement)
1584 init_statement->print();
1585 printf("; ");
1586
1587 if (condition)
1588 condition->print();
1589 printf("; ");
1590
1591 if (rest_expression)
1592 rest_expression->print();
1593 printf(") ");
1594
1595 body->print();
1596 break;
1597
1598 case ast_while:
1599 printf("while ( ");
1600 if (condition)
1601 condition->print();
1602 printf(") ");
1603 body->print();
1604 break;
1605
1606 case ast_do_while:
1607 printf("do ");
1608 body->print();
1609 printf("while ( ");
1610 if (condition)
1611 condition->print();
1612 printf("); ");
1613 break;
1614 }
1615 }
1616
1617
1618 ast_iteration_statement::ast_iteration_statement(int mode,
1619 ast_node *init,
1620 ast_node *condition,
1621 ast_expression *rest_expression,
1622 ast_node *body)
1623 {
1624 this->mode = ast_iteration_modes(mode);
1625 this->init_statement = init;
1626 this->condition = condition;
1627 this->rest_expression = rest_expression;
1628 this->body = body;
1629 }
1630
1631
1632 void
1633 ast_struct_specifier::print(void) const
1634 {
1635 printf("struct %s { ", name);
1636 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1637 ast->print();
1638 }
1639 printf("} ");
1640 }
1641
1642
1643 ast_struct_specifier::ast_struct_specifier(void *lin_ctx, const char *identifier,
1644 ast_declarator_list *declarator_list)
1645 {
1646 if (identifier == NULL) {
1647 static mtx_t mutex = _MTX_INITIALIZER_NP;
1648 static unsigned anon_count = 1;
1649 unsigned count;
1650
1651 mtx_lock(&mutex);
1652 count = anon_count++;
1653 mtx_unlock(&mutex);
1654
1655 identifier = linear_asprintf(lin_ctx, "#anon_struct_%04x", count);
1656 }
1657 name = identifier;
1658 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1659 is_declaration = true;
1660 layout = NULL;
1661 }
1662
1663 void ast_subroutine_list::print(void) const
1664 {
1665 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1666 if (&ast->link != this->declarations.get_head())
1667 printf(", ");
1668 ast->print();
1669 }
1670 }
1671
1672 static void
1673 set_shader_inout_layout(struct gl_shader *shader,
1674 struct _mesa_glsl_parse_state *state)
1675 {
1676 /* Should have been prevented by the parser. */
1677 if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1678 shader->Stage == MESA_SHADER_VERTEX) {
1679 assert(!state->in_qualifier->flags.i);
1680 } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1681 shader->Stage != MESA_SHADER_TESS_EVAL) {
1682 assert(!state->in_qualifier->flags.i);
1683 }
1684
1685 if (shader->Stage != MESA_SHADER_COMPUTE) {
1686 /* Should have been prevented by the parser. */
1687 assert(!state->cs_input_local_size_specified);
1688 assert(!state->cs_input_local_size_variable_specified);
1689 }
1690
1691 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1692 /* Should have been prevented by the parser. */
1693 assert(!state->fs_uses_gl_fragcoord);
1694 assert(!state->fs_redeclares_gl_fragcoord);
1695 assert(!state->fs_pixel_center_integer);
1696 assert(!state->fs_origin_upper_left);
1697 assert(!state->fs_early_fragment_tests);
1698 assert(!state->fs_inner_coverage);
1699 assert(!state->fs_post_depth_coverage);
1700 }
1701
1702 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1703 if (state->out_qualifier->out_xfb_stride[i]) {
1704 unsigned xfb_stride;
1705 if (state->out_qualifier->out_xfb_stride[i]->
1706 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1707 true)) {
1708 shader->TransformFeedbackBufferStride[i] = xfb_stride;
1709 }
1710 }
1711 }
1712
1713 switch (shader->Stage) {
1714 case MESA_SHADER_TESS_CTRL:
1715 shader->info.TessCtrl.VerticesOut = 0;
1716 if (state->tcs_output_vertices_specified) {
1717 unsigned vertices;
1718 if (state->out_qualifier->vertices->
1719 process_qualifier_constant(state, "vertices", &vertices,
1720 false)) {
1721
1722 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1723 if (vertices > state->Const.MaxPatchVertices) {
1724 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1725 "GL_MAX_PATCH_VERTICES", vertices);
1726 }
1727 shader->info.TessCtrl.VerticesOut = vertices;
1728 }
1729 }
1730 break;
1731 case MESA_SHADER_TESS_EVAL:
1732 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1733 if (state->in_qualifier->flags.q.prim_type)
1734 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1735
1736 shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1737 if (state->in_qualifier->flags.q.vertex_spacing)
1738 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1739
1740 shader->info.TessEval.VertexOrder = 0;
1741 if (state->in_qualifier->flags.q.ordering)
1742 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1743
1744 shader->info.TessEval.PointMode = -1;
1745 if (state->in_qualifier->flags.q.point_mode)
1746 shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1747 break;
1748 case MESA_SHADER_GEOMETRY:
1749 shader->info.Geom.VerticesOut = -1;
1750 if (state->out_qualifier->flags.q.max_vertices) {
1751 unsigned qual_max_vertices;
1752 if (state->out_qualifier->max_vertices->
1753 process_qualifier_constant(state, "max_vertices",
1754 &qual_max_vertices, true)) {
1755
1756 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1757 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1758 _mesa_glsl_error(&loc, state,
1759 "maximum output vertices (%d) exceeds "
1760 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1761 qual_max_vertices);
1762 }
1763 shader->info.Geom.VerticesOut = qual_max_vertices;
1764 }
1765 }
1766
1767 if (state->gs_input_prim_type_specified) {
1768 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1769 } else {
1770 shader->info.Geom.InputType = PRIM_UNKNOWN;
1771 }
1772
1773 if (state->out_qualifier->flags.q.prim_type) {
1774 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1775 } else {
1776 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1777 }
1778
1779 shader->info.Geom.Invocations = 0;
1780 if (state->in_qualifier->flags.q.invocations) {
1781 unsigned invocations;
1782 if (state->in_qualifier->invocations->
1783 process_qualifier_constant(state, "invocations",
1784 &invocations, false)) {
1785
1786 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1787 if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
1788 _mesa_glsl_error(&loc, state,
1789 "invocations (%d) exceeds "
1790 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1791 invocations);
1792 }
1793 shader->info.Geom.Invocations = invocations;
1794 }
1795 }
1796 break;
1797
1798 case MESA_SHADER_COMPUTE:
1799 if (state->cs_input_local_size_specified) {
1800 for (int i = 0; i < 3; i++)
1801 shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1802 } else {
1803 for (int i = 0; i < 3; i++)
1804 shader->info.Comp.LocalSize[i] = 0;
1805 }
1806
1807 shader->info.Comp.LocalSizeVariable =
1808 state->cs_input_local_size_variable_specified;
1809 break;
1810
1811 case MESA_SHADER_FRAGMENT:
1812 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1813 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1814 shader->pixel_center_integer = state->fs_pixel_center_integer;
1815 shader->origin_upper_left = state->fs_origin_upper_left;
1816 shader->ARB_fragment_coord_conventions_enable =
1817 state->ARB_fragment_coord_conventions_enable;
1818 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1819 shader->InnerCoverage = state->fs_inner_coverage;
1820 shader->PostDepthCoverage = state->fs_post_depth_coverage;
1821 shader->BlendSupport = state->fs_blend_support;
1822 break;
1823
1824 default:
1825 /* Nothing to do. */
1826 break;
1827 }
1828 }
1829
1830 extern "C" {
1831
1832 static void
1833 assign_subroutine_indexes(struct gl_shader *sh,
1834 struct _mesa_glsl_parse_state *state)
1835 {
1836 int j, k;
1837 int index = 0;
1838
1839 for (j = 0; j < state->num_subroutines; j++) {
1840 while (state->subroutines[j]->subroutine_index == -1) {
1841 for (k = 0; k < state->num_subroutines; k++) {
1842 if (state->subroutines[k]->subroutine_index == index)
1843 break;
1844 else if (k == state->num_subroutines - 1) {
1845 state->subroutines[j]->subroutine_index = index;
1846 }
1847 }
1848 index++;
1849 }
1850 }
1851 }
1852
1853 static void
1854 add_builtin_defines(struct _mesa_glsl_parse_state *state,
1855 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1856 struct glcpp_parser *data,
1857 unsigned version,
1858 bool es)
1859 {
1860 unsigned gl_version = state->ctx->Extensions.Version;
1861 gl_api api = state->ctx->API;
1862
1863 if (gl_version != 0xff) {
1864 unsigned i;
1865 for (i = 0; i < state->num_supported_versions; i++) {
1866 if (state->supported_versions[i].ver == version &&
1867 state->supported_versions[i].es == es) {
1868 gl_version = state->supported_versions[i].gl_ver;
1869 break;
1870 }
1871 }
1872
1873 if (i == state->num_supported_versions)
1874 return;
1875 }
1876
1877 if (es)
1878 api = API_OPENGLES2;
1879
1880 for (unsigned i = 0;
1881 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
1882 const _mesa_glsl_extension *extension
1883 = &_mesa_glsl_supported_extensions[i];
1884 if (extension->compatible_with_state(state, api, gl_version)) {
1885 add_builtin_define(data, extension->name, 1);
1886 }
1887 }
1888 }
1889
1890 /* Implements parsing checks that we can't do during parsing */
1891 static void
1892 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
1893 {
1894 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
1895 YYLTYPE loc;
1896 memset(&loc, 0, sizeof(loc));
1897 _mesa_glsl_error(&loc, state, "Compute shaders require "
1898 "GLSL 4.30 or GLSL ES 3.10");
1899 }
1900 }
1901
1902 void
1903 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1904 bool dump_ast, bool dump_hir)
1905 {
1906 struct _mesa_glsl_parse_state *state =
1907 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1908 const char *source = shader->Source;
1909
1910 if (ctx->Const.GenerateTemporaryNames)
1911 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1912 false, true);
1913
1914 state->error = glcpp_preprocess(state, &source, &state->info_log,
1915 add_builtin_defines, state, ctx);
1916
1917 if (!state->error) {
1918 _mesa_glsl_lexer_ctor(state, source);
1919 _mesa_glsl_parse(state);
1920 _mesa_glsl_lexer_dtor(state);
1921 do_late_parsing_checks(state);
1922 }
1923
1924 if (dump_ast) {
1925 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1926 ast->print();
1927 }
1928 printf("\n\n");
1929 }
1930
1931 ralloc_free(shader->ir);
1932 shader->ir = new(shader) exec_list;
1933 if (!state->error && !state->translation_unit.is_empty())
1934 _mesa_ast_to_hir(shader->ir, state);
1935
1936 if (!state->error) {
1937 validate_ir_tree(shader->ir);
1938
1939 /* Print out the unoptimized IR. */
1940 if (dump_hir) {
1941 _mesa_print_ir(stdout, shader->ir, state);
1942 }
1943 }
1944
1945
1946 if (!state->error && !shader->ir->is_empty()) {
1947 struct gl_shader_compiler_options *options =
1948 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1949
1950 assign_subroutine_indexes(shader, state);
1951 lower_subroutine(shader->ir, state);
1952
1953 /* Do some optimization at compile time to reduce shader IR size
1954 * and reduce later work if the same shader is linked multiple times
1955 */
1956 if (ctx->Const.GLSLOptimizeConservatively) {
1957 /* Run it just once. */
1958 do_common_optimization(shader->ir, false, false, options,
1959 ctx->Const.NativeIntegers);
1960 } else {
1961 /* Repeat it until it stops making changes. */
1962 while (do_common_optimization(shader->ir, false, false, options,
1963 ctx->Const.NativeIntegers))
1964 ;
1965 }
1966
1967 validate_ir_tree(shader->ir);
1968
1969 enum ir_variable_mode other;
1970 switch (shader->Stage) {
1971 case MESA_SHADER_VERTEX:
1972 other = ir_var_shader_in;
1973 break;
1974 case MESA_SHADER_FRAGMENT:
1975 other = ir_var_shader_out;
1976 break;
1977 default:
1978 /* Something invalid to ensure optimize_dead_builtin_uniforms
1979 * doesn't remove anything other than uniforms or constants.
1980 */
1981 other = ir_var_mode_count;
1982 break;
1983 }
1984
1985 optimize_dead_builtin_variables(shader->ir, other);
1986
1987 validate_ir_tree(shader->ir);
1988 }
1989
1990 if (shader->InfoLog)
1991 ralloc_free(shader->InfoLog);
1992
1993 if (!state->error)
1994 set_shader_inout_layout(shader, state);
1995
1996 shader->symbols = new(shader->ir) glsl_symbol_table;
1997 shader->CompileStatus = !state->error;
1998 shader->InfoLog = state->info_log;
1999 shader->Version = state->language_version;
2000 shader->IsES = state->es_shader;
2001
2002 /* Retain any live IR, but trash the rest. */
2003 reparent_ir(shader->ir, shader->ir);
2004
2005 /* Destroy the symbol table. Create a new symbol table that contains only
2006 * the variables and functions that still exist in the IR. The symbol
2007 * table will be used later during linking.
2008 *
2009 * There must NOT be any freed objects still referenced by the symbol
2010 * table. That could cause the linker to dereference freed memory.
2011 *
2012 * We don't have to worry about types or interface-types here because those
2013 * are fly-weights that are looked up by glsl_type.
2014 */
2015 foreach_in_list (ir_instruction, ir, shader->ir) {
2016 switch (ir->ir_type) {
2017 case ir_type_function:
2018 shader->symbols->add_function((ir_function *) ir);
2019 break;
2020 case ir_type_variable: {
2021 ir_variable *const var = (ir_variable *) ir;
2022
2023 if (var->data.mode != ir_var_temporary)
2024 shader->symbols->add_variable(var);
2025 break;
2026 }
2027 default:
2028 break;
2029 }
2030 }
2031
2032 _mesa_glsl_initialize_derived_variables(ctx, shader);
2033
2034 delete state->symbols;
2035 ralloc_free(state);
2036 }
2037
2038 } /* extern "C" */
2039 /**
2040 * Do the set of common optimizations passes
2041 *
2042 * \param ir List of instructions to be optimized
2043 * \param linked Is the shader linked? This enables
2044 * optimizations passes that remove code at
2045 * global scope and could cause linking to
2046 * fail.
2047 * \param uniform_locations_assigned Have locations already been assigned for
2048 * uniforms? This prevents the declarations
2049 * of unused uniforms from being removed.
2050 * The setting of this flag only matters if
2051 * \c linked is \c true.
2052 * \param options The driver's preferred shader options.
2053 * \param native_integers Selects optimizations that depend on the
2054 * implementations supporting integers
2055 * natively (as opposed to supporting
2056 * integers in floating point registers).
2057 */
2058 bool
2059 do_common_optimization(exec_list *ir, bool linked,
2060 bool uniform_locations_assigned,
2061 const struct gl_shader_compiler_options *options,
2062 bool native_integers)
2063 {
2064 const bool debug = false;
2065 GLboolean progress = GL_FALSE;
2066
2067 #define OPT(PASS, ...) do { \
2068 if (debug) { \
2069 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2070 const bool opt_progress = PASS(__VA_ARGS__); \
2071 progress = opt_progress || progress; \
2072 if (opt_progress) \
2073 _mesa_print_ir(stderr, ir, NULL); \
2074 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2075 #PASS, opt_progress ? "made" : "no"); \
2076 } else { \
2077 progress = PASS(__VA_ARGS__) || progress; \
2078 } \
2079 } while (false)
2080
2081 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2082
2083 if (linked) {
2084 OPT(do_function_inlining, ir);
2085 OPT(do_dead_functions, ir);
2086 OPT(do_structure_splitting, ir);
2087 }
2088 propagate_invariance(ir);
2089 OPT(do_if_simplification, ir);
2090 OPT(opt_flatten_nested_if_blocks, ir);
2091 OPT(opt_conditional_discard, ir);
2092 OPT(do_copy_propagation, ir);
2093 OPT(do_copy_propagation_elements, ir);
2094
2095 if (options->OptimizeForAOS && !linked)
2096 OPT(opt_flip_matrices, ir);
2097
2098 if (linked && options->OptimizeForAOS) {
2099 OPT(do_vectorize, ir);
2100 }
2101
2102 if (linked)
2103 OPT(do_dead_code, ir, uniform_locations_assigned);
2104 else
2105 OPT(do_dead_code_unlinked, ir);
2106 OPT(do_dead_code_local, ir);
2107 OPT(do_tree_grafting, ir);
2108 OPT(do_constant_propagation, ir);
2109 if (linked)
2110 OPT(do_constant_variable, ir);
2111 else
2112 OPT(do_constant_variable_unlinked, ir);
2113 OPT(do_constant_folding, ir);
2114 OPT(do_minmax_prune, ir);
2115 OPT(do_rebalance_tree, ir);
2116 OPT(do_algebraic, ir, native_integers, options);
2117 OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2118 options->EmitNoCont, options->EmitNoLoops);
2119 OPT(do_vec_index_to_swizzle, ir);
2120 OPT(lower_vector_insert, ir, false);
2121 OPT(do_swizzle_swizzle, ir);
2122 OPT(do_noop_swizzle, ir);
2123
2124 OPT(optimize_split_arrays, ir, linked);
2125 OPT(optimize_redundant_jumps, ir);
2126
2127 if (options->MaxUnrollIterations) {
2128 loop_state *ls = analyze_loop_variables(ir);
2129 if (ls->loop_found) {
2130 OPT(set_loop_controls, ir, ls);
2131 OPT(unroll_loops, ir, ls, options);
2132 }
2133 delete ls;
2134 }
2135
2136 #undef OPT
2137
2138 return progress;
2139 }
2140
2141 extern "C" {
2142
2143 /**
2144 * To be called at GL teardown time, this frees compiler datastructures.
2145 *
2146 * After calling this, any previously compiled shaders and shader
2147 * programs would be invalid. So this should happen at approximately
2148 * program exit.
2149 */
2150 void
2151 _mesa_destroy_shader_compiler(void)
2152 {
2153 _mesa_destroy_shader_compiler_caches();
2154
2155 _mesa_glsl_release_types();
2156 }
2157
2158 /**
2159 * Releases compiler caches to trade off performance for memory.
2160 *
2161 * Intended to be used with glReleaseShaderCompiler().
2162 */
2163 void
2164 _mesa_destroy_shader_compiler_caches(void)
2165 {
2166 _mesa_glsl_release_builtin_functions();
2167 }
2168
2169 }