mesa: expose AMD_gpu_shader_int64
[mesa.git] / src / compiler / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef GLSL_PARSER_EXTRAS_H
25 #define GLSL_PARSER_EXTRAS_H
26
27 /*
28 * Most of the definitions here only apply to C++
29 */
30 #ifdef __cplusplus
31
32
33 #include <stdlib.h>
34 #include "glsl_symbol_table.h"
35
36 /* THIS is a macro defined somewhere deep in the Windows MSVC header files.
37 * Undefine it here to avoid collision with the lexer's THIS token.
38 */
39 #undef THIS
40
41 struct gl_context;
42
43 struct glsl_switch_state {
44 /** Temporary variables needed for switch statement. */
45 ir_variable *test_var;
46 ir_variable *is_fallthru_var;
47 class ast_switch_statement *switch_nesting_ast;
48
49 /** Used to detect if 'continue' was called inside a switch. */
50 ir_variable *continue_inside;
51
52 /** Used to set condition if 'default' label should be chosen. */
53 ir_variable *run_default;
54
55 /** Table of constant values already used in case labels */
56 struct hash_table *labels_ht;
57 class ast_case_label *previous_default;
58
59 bool is_switch_innermost; // if switch stmt is closest to break, ...
60 };
61
62 const char *
63 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
64
65 typedef struct YYLTYPE {
66 int first_line;
67 int first_column;
68 int last_line;
69 int last_column;
70 unsigned source;
71 } YYLTYPE;
72 # define YYLTYPE_IS_DECLARED 1
73 # define YYLTYPE_IS_TRIVIAL 1
74
75 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
76 const char *fmt, ...);
77
78
79 struct _mesa_glsl_parse_state {
80 _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
81 void *mem_ctx);
82
83 DECLARE_RZALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
84
85 /**
86 * Generate a string representing the GLSL version currently being compiled
87 * (useful for error messages).
88 */
89 const char *get_version_string()
90 {
91 return glsl_compute_version_string(this, this->es_shader,
92 this->language_version);
93 }
94
95 /**
96 * Determine whether the current GLSL version is sufficiently high to
97 * support a certain feature.
98 *
99 * \param required_glsl_version is the desktop GLSL version that is
100 * required to support the feature, or 0 if no version of desktop GLSL
101 * supports the feature.
102 *
103 * \param required_glsl_es_version is the GLSL ES version that is required
104 * to support the feature, or 0 if no version of GLSL ES supports the
105 * feature.
106 */
107 bool is_version(unsigned required_glsl_version,
108 unsigned required_glsl_es_version) const
109 {
110 unsigned required_version = this->es_shader ?
111 required_glsl_es_version : required_glsl_version;
112 unsigned this_version = this->forced_language_version
113 ? this->forced_language_version : this->language_version;
114 return required_version != 0
115 && this_version >= required_version;
116 }
117
118 bool check_version(unsigned required_glsl_version,
119 unsigned required_glsl_es_version,
120 YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
121
122 bool check_arrays_of_arrays_allowed(YYLTYPE *locp)
123 {
124 if (!(ARB_arrays_of_arrays_enable || is_version(430, 310))) {
125 const char *const requirement = this->es_shader
126 ? "GLSL ES 3.10"
127 : "GL_ARB_arrays_of_arrays or GLSL 4.30";
128 _mesa_glsl_error(locp, this,
129 "%s required for defining arrays of arrays.",
130 requirement);
131 return false;
132 }
133 return true;
134 }
135
136 bool check_precision_qualifiers_allowed(YYLTYPE *locp)
137 {
138 return check_version(130, 100, locp,
139 "precision qualifiers are forbidden");
140 }
141
142 bool check_bitwise_operations_allowed(YYLTYPE *locp)
143 {
144 return check_version(130, 300, locp, "bit-wise operations are forbidden");
145 }
146
147 bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
148 {
149 if (!this->has_explicit_attrib_stream()) {
150 const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 4.00";
151
152 _mesa_glsl_error(locp, this, "explicit stream requires %s",
153 requirement);
154 return false;
155 }
156
157 return true;
158 }
159
160 bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
161 const ir_variable *var)
162 {
163 if (!this->has_explicit_attrib_location()) {
164 const char *const requirement = this->es_shader
165 ? "GLSL ES 3.00"
166 : "GL_ARB_explicit_attrib_location extension or GLSL 3.30";
167
168 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
169 mode_string(var), requirement);
170 return false;
171 }
172
173 return true;
174 }
175
176 bool check_separate_shader_objects_allowed(YYLTYPE *locp,
177 const ir_variable *var)
178 {
179 if (!this->has_separate_shader_objects()) {
180 const char *const requirement = this->es_shader
181 ? "GL_EXT_separate_shader_objects extension or GLSL ES 3.10"
182 : "GL_ARB_separate_shader_objects extension or GLSL 4.20";
183
184 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
185 mode_string(var), requirement);
186 return false;
187 }
188
189 return true;
190 }
191
192 bool check_explicit_uniform_location_allowed(YYLTYPE *locp,
193 const ir_variable *)
194 {
195 if (!this->has_explicit_attrib_location() ||
196 !this->has_explicit_uniform_location()) {
197 const char *const requirement = this->es_shader
198 ? "GLSL ES 3.10"
199 : "GL_ARB_explicit_uniform_location and either "
200 "GL_ARB_explicit_attrib_location or GLSL 3.30.";
201
202 _mesa_glsl_error(locp, this,
203 "uniform explicit location requires %s",
204 requirement);
205 return false;
206 }
207
208 return true;
209 }
210
211 bool has_atomic_counters() const
212 {
213 return ARB_shader_atomic_counters_enable || is_version(420, 310);
214 }
215
216 bool has_enhanced_layouts() const
217 {
218 return ARB_enhanced_layouts_enable || is_version(440, 0);
219 }
220
221 bool has_explicit_attrib_stream() const
222 {
223 return ARB_gpu_shader5_enable || is_version(400, 0);
224 }
225
226 bool has_explicit_attrib_location() const
227 {
228 return ARB_explicit_attrib_location_enable || is_version(330, 300);
229 }
230
231 bool has_explicit_uniform_location() const
232 {
233 return ARB_explicit_uniform_location_enable || is_version(430, 310);
234 }
235
236 bool has_uniform_buffer_objects() const
237 {
238 return ARB_uniform_buffer_object_enable || is_version(140, 300);
239 }
240
241 bool has_shader_storage_buffer_objects() const
242 {
243 return ARB_shader_storage_buffer_object_enable || is_version(430, 310);
244 }
245
246 bool has_separate_shader_objects() const
247 {
248 return ARB_separate_shader_objects_enable || is_version(410, 310)
249 || EXT_separate_shader_objects_enable;
250 }
251
252 bool has_double() const
253 {
254 return ARB_gpu_shader_fp64_enable || is_version(400, 0);
255 }
256
257 bool has_int64() const
258 {
259 return ARB_gpu_shader_int64_enable ||
260 AMD_gpu_shader_int64_enable;
261 }
262
263 bool has_420pack() const
264 {
265 return ARB_shading_language_420pack_enable || is_version(420, 0);
266 }
267
268 bool has_420pack_or_es31() const
269 {
270 return ARB_shading_language_420pack_enable || is_version(420, 310);
271 }
272
273 bool has_compute_shader() const
274 {
275 return ARB_compute_shader_enable || is_version(430, 310);
276 }
277
278 bool has_shader_io_blocks() const
279 {
280 /* The OES_geometry_shader_specification says:
281 *
282 * "If the OES_geometry_shader extension is enabled, the
283 * OES_shader_io_blocks extension is also implicitly enabled."
284 *
285 * The OES_tessellation_shader extension has similar wording.
286 */
287 return OES_shader_io_blocks_enable ||
288 EXT_shader_io_blocks_enable ||
289 OES_geometry_shader_enable ||
290 EXT_geometry_shader_enable ||
291 OES_tessellation_shader_enable ||
292 EXT_tessellation_shader_enable ||
293
294 is_version(150, 320);
295 }
296
297 bool has_geometry_shader() const
298 {
299 return OES_geometry_shader_enable || EXT_geometry_shader_enable ||
300 is_version(150, 320);
301 }
302
303 bool has_tessellation_shader() const
304 {
305 return ARB_tessellation_shader_enable ||
306 OES_tessellation_shader_enable ||
307 EXT_tessellation_shader_enable ||
308 is_version(400, 320);
309 }
310
311 bool has_clip_distance() const
312 {
313 return EXT_clip_cull_distance_enable || is_version(130, 0);
314 }
315
316 bool has_cull_distance() const
317 {
318 return EXT_clip_cull_distance_enable ||
319 ARB_cull_distance_enable ||
320 is_version(450, 0);
321 }
322
323 bool has_framebuffer_fetch() const
324 {
325 return EXT_shader_framebuffer_fetch_enable ||
326 EXT_shader_framebuffer_fetch_non_coherent_enable;
327 }
328
329 bool has_texture_cube_map_array() const
330 {
331 return ARB_texture_cube_map_array_enable ||
332 EXT_texture_cube_map_array_enable ||
333 OES_texture_cube_map_array_enable ||
334 is_version(400, 320);
335 }
336
337 bool has_shader_image_load_store() const
338 {
339 return ARB_shader_image_load_store_enable || is_version(420, 310);
340 }
341
342 bool has_bindless() const
343 {
344 return ARB_bindless_texture_enable;
345 }
346
347 void process_version_directive(YYLTYPE *locp, int version,
348 const char *ident);
349
350 struct gl_context *const ctx;
351 void *scanner;
352 exec_list translation_unit;
353 glsl_symbol_table *symbols;
354
355 void *linalloc;
356
357 unsigned num_supported_versions;
358 struct {
359 unsigned ver;
360 uint8_t gl_ver;
361 bool es;
362 } supported_versions[17];
363
364 bool es_shader;
365 bool compat_shader;
366 unsigned language_version;
367 unsigned forced_language_version;
368 bool zero_init;
369 unsigned gl_version;
370 gl_shader_stage stage;
371
372 /**
373 * Default uniform layout qualifiers tracked during parsing.
374 * Currently affects uniform blocks and uniform buffer variables in
375 * those blocks.
376 */
377 struct ast_type_qualifier *default_uniform_qualifier;
378
379 /**
380 * Default shader storage layout qualifiers tracked during parsing.
381 * Currently affects shader storage blocks and shader storage buffer
382 * variables in those blocks.
383 */
384 struct ast_type_qualifier *default_shader_storage_qualifier;
385
386 /**
387 * Variables to track different cases if a fragment shader redeclares
388 * built-in variable gl_FragCoord.
389 *
390 * Note: These values are computed at ast_to_hir time rather than at parse
391 * time.
392 */
393 bool fs_redeclares_gl_fragcoord;
394 bool fs_origin_upper_left;
395 bool fs_pixel_center_integer;
396 bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
397
398 /**
399 * True if a geometry shader input primitive type or tessellation control
400 * output vertices were specified using a layout directive.
401 *
402 * Note: these values are computed at ast_to_hir time rather than at parse
403 * time.
404 */
405 bool gs_input_prim_type_specified;
406 bool tcs_output_vertices_specified;
407
408 /**
409 * Input layout qualifiers from GLSL 1.50 (geometry shader controls),
410 * and GLSL 4.00 (tessellation evaluation shader)
411 */
412 struct ast_type_qualifier *in_qualifier;
413
414 /**
415 * True if a compute shader input local size was specified using a layout
416 * directive.
417 *
418 * Note: this value is computed at ast_to_hir time rather than at parse
419 * time.
420 */
421 bool cs_input_local_size_specified;
422
423 /**
424 * If cs_input_local_size_specified is true, the local size that was
425 * specified. Otherwise ignored.
426 */
427 unsigned cs_input_local_size[3];
428
429 /**
430 * True if a compute shader input local variable size was specified using
431 * a layout directive as specified by ARB_compute_variable_group_size.
432 */
433 bool cs_input_local_size_variable_specified;
434
435 /**
436 * True if a shader declare bindless_sampler/bindless_image, and
437 * respectively bound_sampler/bound_image at global scope as specified by
438 * ARB_bindless_texture.
439 */
440 bool bindless_sampler_specified;
441 bool bindless_image_specified;
442 bool bound_sampler_specified;
443 bool bound_image_specified;
444
445 /**
446 * Output layout qualifiers from GLSL 1.50 (geometry shader controls),
447 * and GLSL 4.00 (tessellation control shader).
448 */
449 struct ast_type_qualifier *out_qualifier;
450
451 /**
452 * Printable list of GLSL versions supported by the current context
453 *
454 * \note
455 * This string should probably be generated per-context instead of per
456 * invokation of the compiler. This should be changed when the method of
457 * tracking supported GLSL versions changes.
458 */
459 const char *supported_version_string;
460
461 /**
462 * Implementation defined limits that affect built-in variables, etc.
463 *
464 * \sa struct gl_constants (in mtypes.h)
465 */
466 struct {
467 /* 1.10 */
468 unsigned MaxLights;
469 unsigned MaxClipPlanes;
470 unsigned MaxTextureUnits;
471 unsigned MaxTextureCoords;
472 unsigned MaxVertexAttribs;
473 unsigned MaxVertexUniformComponents;
474 unsigned MaxVertexTextureImageUnits;
475 unsigned MaxCombinedTextureImageUnits;
476 unsigned MaxTextureImageUnits;
477 unsigned MaxFragmentUniformComponents;
478
479 /* ARB_draw_buffers */
480 unsigned MaxDrawBuffers;
481
482 /* ARB_enhanced_layouts */
483 unsigned MaxTransformFeedbackBuffers;
484 unsigned MaxTransformFeedbackInterleavedComponents;
485
486 /* ARB_blend_func_extended */
487 unsigned MaxDualSourceDrawBuffers;
488
489 /* 3.00 ES */
490 int MinProgramTexelOffset;
491 int MaxProgramTexelOffset;
492
493 /* 1.50 */
494 unsigned MaxVertexOutputComponents;
495 unsigned MaxGeometryInputComponents;
496 unsigned MaxGeometryOutputComponents;
497 unsigned MaxGeometryShaderInvocations;
498 unsigned MaxFragmentInputComponents;
499 unsigned MaxGeometryTextureImageUnits;
500 unsigned MaxGeometryOutputVertices;
501 unsigned MaxGeometryTotalOutputComponents;
502 unsigned MaxGeometryUniformComponents;
503
504 /* ARB_shader_atomic_counters */
505 unsigned MaxVertexAtomicCounters;
506 unsigned MaxTessControlAtomicCounters;
507 unsigned MaxTessEvaluationAtomicCounters;
508 unsigned MaxGeometryAtomicCounters;
509 unsigned MaxFragmentAtomicCounters;
510 unsigned MaxCombinedAtomicCounters;
511 unsigned MaxAtomicBufferBindings;
512
513 /* These are also atomic counter related, but they weren't added to
514 * until atomic counters were added to core in GLSL 4.20 and GLSL ES
515 * 3.10.
516 */
517 unsigned MaxVertexAtomicCounterBuffers;
518 unsigned MaxTessControlAtomicCounterBuffers;
519 unsigned MaxTessEvaluationAtomicCounterBuffers;
520 unsigned MaxGeometryAtomicCounterBuffers;
521 unsigned MaxFragmentAtomicCounterBuffers;
522 unsigned MaxCombinedAtomicCounterBuffers;
523 unsigned MaxAtomicCounterBufferSize;
524
525 /* ARB_compute_shader */
526 unsigned MaxComputeAtomicCounterBuffers;
527 unsigned MaxComputeAtomicCounters;
528 unsigned MaxComputeImageUniforms;
529 unsigned MaxComputeTextureImageUnits;
530 unsigned MaxComputeUniformComponents;
531 unsigned MaxComputeWorkGroupCount[3];
532 unsigned MaxComputeWorkGroupSize[3];
533
534 /* ARB_shader_image_load_store */
535 unsigned MaxImageUnits;
536 unsigned MaxCombinedShaderOutputResources;
537 unsigned MaxImageSamples;
538 unsigned MaxVertexImageUniforms;
539 unsigned MaxTessControlImageUniforms;
540 unsigned MaxTessEvaluationImageUniforms;
541 unsigned MaxGeometryImageUniforms;
542 unsigned MaxFragmentImageUniforms;
543 unsigned MaxCombinedImageUniforms;
544
545 /* ARB_viewport_array */
546 unsigned MaxViewports;
547
548 /* ARB_tessellation_shader */
549 unsigned MaxPatchVertices;
550 unsigned MaxTessGenLevel;
551 unsigned MaxTessControlInputComponents;
552 unsigned MaxTessControlOutputComponents;
553 unsigned MaxTessControlTextureImageUnits;
554 unsigned MaxTessEvaluationInputComponents;
555 unsigned MaxTessEvaluationOutputComponents;
556 unsigned MaxTessEvaluationTextureImageUnits;
557 unsigned MaxTessPatchComponents;
558 unsigned MaxTessControlTotalOutputComponents;
559 unsigned MaxTessControlUniformComponents;
560 unsigned MaxTessEvaluationUniformComponents;
561
562 /* GL 4.5 / OES_sample_variables */
563 unsigned MaxSamples;
564 } Const;
565
566 /**
567 * During AST to IR conversion, pointer to current IR function
568 *
569 * Will be \c NULL whenever the AST to IR conversion is not inside a
570 * function definition.
571 */
572 class ir_function_signature *current_function;
573
574 /**
575 * During AST to IR conversion, pointer to the toplevel IR
576 * instruction list being generated.
577 */
578 exec_list *toplevel_ir;
579
580 /** Have we found a return statement in this function? */
581 bool found_return;
582
583 /** Was there an error during compilation? */
584 bool error;
585
586 /**
587 * Are all shader inputs / outputs invariant?
588 *
589 * This is set when the 'STDGL invariant(all)' pragma is used.
590 */
591 bool all_invariant;
592
593 /** Loop or switch statement containing the current instructions. */
594 class ast_iteration_statement *loop_nesting_ast;
595
596 struct glsl_switch_state switch_state;
597
598 /** List of structures defined in user code. */
599 const glsl_type **user_structures;
600 unsigned num_user_structures;
601
602 char *info_log;
603
604 /**
605 * \name Enable bits for GLSL extensions
606 */
607 /*@{*/
608 /* ARB extensions go here, sorted alphabetically.
609 */
610 bool ARB_ES3_1_compatibility_enable;
611 bool ARB_ES3_1_compatibility_warn;
612 bool ARB_ES3_2_compatibility_enable;
613 bool ARB_ES3_2_compatibility_warn;
614 bool ARB_arrays_of_arrays_enable;
615 bool ARB_arrays_of_arrays_warn;
616 bool ARB_bindless_texture_enable;
617 bool ARB_bindless_texture_warn;
618 bool ARB_compatibility_enable;
619 bool ARB_compatibility_warn;
620 bool ARB_compute_shader_enable;
621 bool ARB_compute_shader_warn;
622 bool ARB_compute_variable_group_size_enable;
623 bool ARB_compute_variable_group_size_warn;
624 bool ARB_conservative_depth_enable;
625 bool ARB_conservative_depth_warn;
626 bool ARB_cull_distance_enable;
627 bool ARB_cull_distance_warn;
628 bool ARB_derivative_control_enable;
629 bool ARB_derivative_control_warn;
630 bool ARB_draw_buffers_enable;
631 bool ARB_draw_buffers_warn;
632 bool ARB_draw_instanced_enable;
633 bool ARB_draw_instanced_warn;
634 bool ARB_enhanced_layouts_enable;
635 bool ARB_enhanced_layouts_warn;
636 bool ARB_explicit_attrib_location_enable;
637 bool ARB_explicit_attrib_location_warn;
638 bool ARB_explicit_uniform_location_enable;
639 bool ARB_explicit_uniform_location_warn;
640 bool ARB_fragment_coord_conventions_enable;
641 bool ARB_fragment_coord_conventions_warn;
642 bool ARB_fragment_layer_viewport_enable;
643 bool ARB_fragment_layer_viewport_warn;
644 bool ARB_fragment_shader_interlock_enable;
645 bool ARB_fragment_shader_interlock_warn;
646 bool ARB_gpu_shader5_enable;
647 bool ARB_gpu_shader5_warn;
648 bool ARB_gpu_shader_fp64_enable;
649 bool ARB_gpu_shader_fp64_warn;
650 bool ARB_gpu_shader_int64_enable;
651 bool ARB_gpu_shader_int64_warn;
652 bool ARB_post_depth_coverage_enable;
653 bool ARB_post_depth_coverage_warn;
654 bool ARB_sample_shading_enable;
655 bool ARB_sample_shading_warn;
656 bool ARB_separate_shader_objects_enable;
657 bool ARB_separate_shader_objects_warn;
658 bool ARB_shader_atomic_counter_ops_enable;
659 bool ARB_shader_atomic_counter_ops_warn;
660 bool ARB_shader_atomic_counters_enable;
661 bool ARB_shader_atomic_counters_warn;
662 bool ARB_shader_ballot_enable;
663 bool ARB_shader_ballot_warn;
664 bool ARB_shader_bit_encoding_enable;
665 bool ARB_shader_bit_encoding_warn;
666 bool ARB_shader_clock_enable;
667 bool ARB_shader_clock_warn;
668 bool ARB_shader_draw_parameters_enable;
669 bool ARB_shader_draw_parameters_warn;
670 bool ARB_shader_group_vote_enable;
671 bool ARB_shader_group_vote_warn;
672 bool ARB_shader_image_load_store_enable;
673 bool ARB_shader_image_load_store_warn;
674 bool ARB_shader_image_size_enable;
675 bool ARB_shader_image_size_warn;
676 bool ARB_shader_precision_enable;
677 bool ARB_shader_precision_warn;
678 bool ARB_shader_stencil_export_enable;
679 bool ARB_shader_stencil_export_warn;
680 bool ARB_shader_storage_buffer_object_enable;
681 bool ARB_shader_storage_buffer_object_warn;
682 bool ARB_shader_subroutine_enable;
683 bool ARB_shader_subroutine_warn;
684 bool ARB_shader_texture_image_samples_enable;
685 bool ARB_shader_texture_image_samples_warn;
686 bool ARB_shader_texture_lod_enable;
687 bool ARB_shader_texture_lod_warn;
688 bool ARB_shader_viewport_layer_array_enable;
689 bool ARB_shader_viewport_layer_array_warn;
690 bool ARB_shading_language_420pack_enable;
691 bool ARB_shading_language_420pack_warn;
692 bool ARB_shading_language_packing_enable;
693 bool ARB_shading_language_packing_warn;
694 bool ARB_tessellation_shader_enable;
695 bool ARB_tessellation_shader_warn;
696 bool ARB_texture_cube_map_array_enable;
697 bool ARB_texture_cube_map_array_warn;
698 bool ARB_texture_gather_enable;
699 bool ARB_texture_gather_warn;
700 bool ARB_texture_multisample_enable;
701 bool ARB_texture_multisample_warn;
702 bool ARB_texture_query_levels_enable;
703 bool ARB_texture_query_levels_warn;
704 bool ARB_texture_query_lod_enable;
705 bool ARB_texture_query_lod_warn;
706 bool ARB_texture_rectangle_enable;
707 bool ARB_texture_rectangle_warn;
708 bool ARB_uniform_buffer_object_enable;
709 bool ARB_uniform_buffer_object_warn;
710 bool ARB_vertex_attrib_64bit_enable;
711 bool ARB_vertex_attrib_64bit_warn;
712 bool ARB_viewport_array_enable;
713 bool ARB_viewport_array_warn;
714
715 /* KHR extensions go here, sorted alphabetically.
716 */
717 bool KHR_blend_equation_advanced_enable;
718 bool KHR_blend_equation_advanced_warn;
719
720 /* OES extensions go here, sorted alphabetically.
721 */
722 bool OES_EGL_image_external_enable;
723 bool OES_EGL_image_external_warn;
724 bool OES_EGL_image_external_essl3_enable;
725 bool OES_EGL_image_external_essl3_warn;
726 bool OES_geometry_point_size_enable;
727 bool OES_geometry_point_size_warn;
728 bool OES_geometry_shader_enable;
729 bool OES_geometry_shader_warn;
730 bool OES_gpu_shader5_enable;
731 bool OES_gpu_shader5_warn;
732 bool OES_primitive_bounding_box_enable;
733 bool OES_primitive_bounding_box_warn;
734 bool OES_sample_variables_enable;
735 bool OES_sample_variables_warn;
736 bool OES_shader_image_atomic_enable;
737 bool OES_shader_image_atomic_warn;
738 bool OES_shader_io_blocks_enable;
739 bool OES_shader_io_blocks_warn;
740 bool OES_shader_multisample_interpolation_enable;
741 bool OES_shader_multisample_interpolation_warn;
742 bool OES_standard_derivatives_enable;
743 bool OES_standard_derivatives_warn;
744 bool OES_tessellation_point_size_enable;
745 bool OES_tessellation_point_size_warn;
746 bool OES_tessellation_shader_enable;
747 bool OES_tessellation_shader_warn;
748 bool OES_texture_3D_enable;
749 bool OES_texture_3D_warn;
750 bool OES_texture_buffer_enable;
751 bool OES_texture_buffer_warn;
752 bool OES_texture_cube_map_array_enable;
753 bool OES_texture_cube_map_array_warn;
754 bool OES_texture_storage_multisample_2d_array_enable;
755 bool OES_texture_storage_multisample_2d_array_warn;
756 bool OES_viewport_array_enable;
757 bool OES_viewport_array_warn;
758
759 /* All other extensions go here, sorted alphabetically.
760 */
761 bool AMD_conservative_depth_enable;
762 bool AMD_conservative_depth_warn;
763 bool AMD_gpu_shader_int64_enable;
764 bool AMD_gpu_shader_int64_warn;
765 bool AMD_shader_stencil_export_enable;
766 bool AMD_shader_stencil_export_warn;
767 bool AMD_shader_trinary_minmax_enable;
768 bool AMD_shader_trinary_minmax_warn;
769 bool AMD_vertex_shader_layer_enable;
770 bool AMD_vertex_shader_layer_warn;
771 bool AMD_vertex_shader_viewport_index_enable;
772 bool AMD_vertex_shader_viewport_index_warn;
773 bool ANDROID_extension_pack_es31a_enable;
774 bool ANDROID_extension_pack_es31a_warn;
775 bool EXT_blend_func_extended_enable;
776 bool EXT_blend_func_extended_warn;
777 bool EXT_clip_cull_distance_enable;
778 bool EXT_clip_cull_distance_warn;
779 bool EXT_draw_buffers_enable;
780 bool EXT_draw_buffers_warn;
781 bool EXT_frag_depth_enable;
782 bool EXT_frag_depth_warn;
783 bool EXT_geometry_point_size_enable;
784 bool EXT_geometry_point_size_warn;
785 bool EXT_geometry_shader_enable;
786 bool EXT_geometry_shader_warn;
787 bool EXT_gpu_shader5_enable;
788 bool EXT_gpu_shader5_warn;
789 bool EXT_primitive_bounding_box_enable;
790 bool EXT_primitive_bounding_box_warn;
791 bool EXT_separate_shader_objects_enable;
792 bool EXT_separate_shader_objects_warn;
793 bool EXT_shader_framebuffer_fetch_enable;
794 bool EXT_shader_framebuffer_fetch_warn;
795 bool EXT_shader_framebuffer_fetch_non_coherent_enable;
796 bool EXT_shader_framebuffer_fetch_non_coherent_warn;
797 bool EXT_shader_integer_mix_enable;
798 bool EXT_shader_integer_mix_warn;
799 bool EXT_shader_io_blocks_enable;
800 bool EXT_shader_io_blocks_warn;
801 bool EXT_shader_samples_identical_enable;
802 bool EXT_shader_samples_identical_warn;
803 bool EXT_tessellation_point_size_enable;
804 bool EXT_tessellation_point_size_warn;
805 bool EXT_tessellation_shader_enable;
806 bool EXT_tessellation_shader_warn;
807 bool EXT_texture_array_enable;
808 bool EXT_texture_array_warn;
809 bool EXT_texture_buffer_enable;
810 bool EXT_texture_buffer_warn;
811 bool EXT_texture_cube_map_array_enable;
812 bool EXT_texture_cube_map_array_warn;
813 bool INTEL_conservative_rasterization_enable;
814 bool INTEL_conservative_rasterization_warn;
815 bool INTEL_shader_atomic_float_minmax_enable;
816 bool INTEL_shader_atomic_float_minmax_warn;
817 bool MESA_shader_integer_functions_enable;
818 bool MESA_shader_integer_functions_warn;
819 bool NV_fragment_shader_interlock_enable;
820 bool NV_fragment_shader_interlock_warn;
821 bool NV_image_formats_enable;
822 bool NV_image_formats_warn;
823 bool NV_shader_atomic_float_enable;
824 bool NV_shader_atomic_float_warn;
825 /*@}*/
826
827 /** Extensions supported by the OpenGL implementation. */
828 const struct gl_extensions *extensions;
829
830 bool uses_builtin_functions;
831 bool fs_uses_gl_fragcoord;
832
833 /**
834 * For geometry shaders, size of the most recently seen input declaration
835 * that was a sized array, or 0 if no sized input array declarations have
836 * been seen.
837 *
838 * Unused for other shader types.
839 */
840 unsigned gs_input_size;
841
842 bool fs_early_fragment_tests;
843
844 bool fs_inner_coverage;
845
846 bool fs_post_depth_coverage;
847
848 bool fs_pixel_interlock_ordered;
849 bool fs_pixel_interlock_unordered;
850 bool fs_sample_interlock_ordered;
851 bool fs_sample_interlock_unordered;
852
853 unsigned fs_blend_support;
854
855 /**
856 * For tessellation control shaders, size of the most recently seen output
857 * declaration that was a sized array, or 0 if no sized output array
858 * declarations have been seen.
859 *
860 * Unused for other shader types.
861 */
862 unsigned tcs_output_size;
863
864 /** Atomic counter offsets by binding */
865 unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
866
867 bool allow_extension_directive_midshader;
868 bool allow_builtin_variable_redeclaration;
869
870 /**
871 * Known subroutine type declarations.
872 */
873 int num_subroutine_types;
874 ir_function **subroutine_types;
875
876 /**
877 * Functions that are associated with
878 * subroutine types.
879 */
880 int num_subroutines;
881 ir_function **subroutines;
882
883 /**
884 * field selection temporary parser storage -
885 * did the parser just parse a dot.
886 */
887 bool is_field;
888
889 /**
890 * seen values for clip/cull distance sizes
891 * so we can check totals aren't too large.
892 */
893 unsigned clip_dist_size, cull_dist_size;
894 };
895
896 # define YYLLOC_DEFAULT(Current, Rhs, N) \
897 do { \
898 if (N) \
899 { \
900 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
901 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
902 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
903 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
904 } \
905 else \
906 { \
907 (Current).first_line = (Current).last_line = \
908 YYRHSLOC(Rhs, 0).last_line; \
909 (Current).first_column = (Current).last_column = \
910 YYRHSLOC(Rhs, 0).last_column; \
911 } \
912 (Current).source = 0; \
913 } while (0)
914
915 /**
916 * Emit a warning to the shader log
917 *
918 * \sa _mesa_glsl_error
919 */
920 extern void _mesa_glsl_warning(const YYLTYPE *locp,
921 _mesa_glsl_parse_state *state,
922 const char *fmt, ...);
923
924 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
925 const char *string);
926
927 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
928
929 union YYSTYPE;
930 extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
931 void *scanner);
932
933 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
934
935 /**
936 * Process elements of the #extension directive
937 *
938 * \return
939 * If \c name and \c behavior are valid, \c true is returned. Otherwise
940 * \c false is returned.
941 */
942 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
943 const char *behavior,
944 YYLTYPE *behavior_locp,
945 _mesa_glsl_parse_state *state);
946
947 #endif /* __cplusplus */
948
949
950 /*
951 * These definitions apply to C and C++
952 */
953 #ifdef __cplusplus
954 extern "C" {
955 #endif
956
957 struct glcpp_parser;
958
959 typedef void (*glcpp_extension_iterator)(
960 struct _mesa_glsl_parse_state *state,
961 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
962 struct glcpp_parser *data,
963 unsigned version,
964 bool es);
965
966 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
967 glcpp_extension_iterator extensions,
968 struct _mesa_glsl_parse_state *state,
969 struct gl_context *gl_ctx);
970
971 extern void _mesa_destroy_shader_compiler(void);
972 extern void _mesa_destroy_shader_compiler_caches(void);
973
974 extern void
975 _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
976 struct glsl_symbol_table *src,
977 struct glsl_symbol_table *dest);
978
979 #ifdef __cplusplus
980 }
981 #endif
982
983
984 #endif /* GLSL_PARSER_EXTRAS_H */