glsl: add EXT_clip_cull_distance support based on ARB_cull_distance
[mesa.git] / src / compiler / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #pragma once
25 #ifndef GLSL_PARSER_EXTRAS_H
26 #define GLSL_PARSER_EXTRAS_H
27
28 /*
29 * Most of the definitions here only apply to C++
30 */
31 #ifdef __cplusplus
32
33
34 #include <stdlib.h>
35 #include "glsl_symbol_table.h"
36
37 struct gl_context;
38
39 struct glsl_switch_state {
40 /** Temporary variables needed for switch statement. */
41 ir_variable *test_var;
42 ir_variable *is_fallthru_var;
43 class ast_switch_statement *switch_nesting_ast;
44
45 /** Used to detect if 'continue' was called inside a switch. */
46 ir_variable *continue_inside;
47
48 /** Used to set condition if 'default' label should be chosen. */
49 ir_variable *run_default;
50
51 /** Table of constant values already used in case labels */
52 struct hash_table *labels_ht;
53 class ast_case_label *previous_default;
54
55 bool is_switch_innermost; // if switch stmt is closest to break, ...
56 };
57
58 const char *
59 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
60
61 typedef struct YYLTYPE {
62 int first_line;
63 int first_column;
64 int last_line;
65 int last_column;
66 unsigned source;
67 } YYLTYPE;
68 # define YYLTYPE_IS_DECLARED 1
69 # define YYLTYPE_IS_TRIVIAL 1
70
71 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
72 const char *fmt, ...);
73
74
75 struct _mesa_glsl_parse_state {
76 _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
77 void *mem_ctx);
78
79 DECLARE_RALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
80
81 /**
82 * Generate a string representing the GLSL version currently being compiled
83 * (useful for error messages).
84 */
85 const char *get_version_string()
86 {
87 return glsl_compute_version_string(this, this->es_shader,
88 this->language_version);
89 }
90
91 /**
92 * Determine whether the current GLSL version is sufficiently high to
93 * support a certain feature.
94 *
95 * \param required_glsl_version is the desktop GLSL version that is
96 * required to support the feature, or 0 if no version of desktop GLSL
97 * supports the feature.
98 *
99 * \param required_glsl_es_version is the GLSL ES version that is required
100 * to support the feature, or 0 if no version of GLSL ES supports the
101 * feature.
102 */
103 bool is_version(unsigned required_glsl_version,
104 unsigned required_glsl_es_version) const
105 {
106 unsigned required_version = this->es_shader ?
107 required_glsl_es_version : required_glsl_version;
108 unsigned this_version = this->forced_language_version
109 ? this->forced_language_version : this->language_version;
110 return required_version != 0
111 && this_version >= required_version;
112 }
113
114 bool check_version(unsigned required_glsl_version,
115 unsigned required_glsl_es_version,
116 YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
117
118 bool check_arrays_of_arrays_allowed(YYLTYPE *locp)
119 {
120 if (!(ARB_arrays_of_arrays_enable || is_version(430, 310))) {
121 const char *const requirement = this->es_shader
122 ? "GLSL ES 3.10"
123 : "GL_ARB_arrays_of_arrays or GLSL 4.30";
124 _mesa_glsl_error(locp, this,
125 "%s required for defining arrays of arrays.",
126 requirement);
127 return false;
128 }
129 return true;
130 }
131
132 bool check_precision_qualifiers_allowed(YYLTYPE *locp)
133 {
134 return check_version(130, 100, locp,
135 "precision qualifiers are forbidden");
136 }
137
138 bool check_bitwise_operations_allowed(YYLTYPE *locp)
139 {
140 return check_version(130, 300, locp, "bit-wise operations are forbidden");
141 }
142
143 bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
144 {
145 if (!this->has_explicit_attrib_stream()) {
146 const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 4.00";
147
148 _mesa_glsl_error(locp, this, "explicit stream requires %s",
149 requirement);
150 return false;
151 }
152
153 return true;
154 }
155
156 bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
157 const ir_variable *var)
158 {
159 if (!this->has_explicit_attrib_location()) {
160 const char *const requirement = this->es_shader
161 ? "GLSL ES 3.00"
162 : "GL_ARB_explicit_attrib_location extension or GLSL 3.30";
163
164 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
165 mode_string(var), requirement);
166 return false;
167 }
168
169 return true;
170 }
171
172 bool check_separate_shader_objects_allowed(YYLTYPE *locp,
173 const ir_variable *var)
174 {
175 if (!this->has_separate_shader_objects()) {
176 const char *const requirement = this->es_shader
177 ? "GL_EXT_separate_shader_objects extension or GLSL ES 3.10"
178 : "GL_ARB_separate_shader_objects extension or GLSL 4.20";
179
180 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
181 mode_string(var), requirement);
182 return false;
183 }
184
185 return true;
186 }
187
188 bool check_explicit_uniform_location_allowed(YYLTYPE *locp,
189 const ir_variable *)
190 {
191 if (!this->has_explicit_attrib_location() ||
192 !this->has_explicit_uniform_location()) {
193 const char *const requirement = this->es_shader
194 ? "GLSL ES 3.10"
195 : "GL_ARB_explicit_uniform_location and either "
196 "GL_ARB_explicit_attrib_location or GLSL 3.30.";
197
198 _mesa_glsl_error(locp, this,
199 "uniform explicit location requires %s",
200 requirement);
201 return false;
202 }
203
204 return true;
205 }
206
207 bool has_atomic_counters() const
208 {
209 return ARB_shader_atomic_counters_enable || is_version(420, 310);
210 }
211
212 bool has_enhanced_layouts() const
213 {
214 return ARB_enhanced_layouts_enable || is_version(440, 0);
215 }
216
217 bool has_explicit_attrib_stream() const
218 {
219 return ARB_gpu_shader5_enable || is_version(400, 0);
220 }
221
222 bool has_explicit_attrib_location() const
223 {
224 return ARB_explicit_attrib_location_enable || is_version(330, 300);
225 }
226
227 bool has_explicit_uniform_location() const
228 {
229 return ARB_explicit_uniform_location_enable || is_version(430, 310);
230 }
231
232 bool has_uniform_buffer_objects() const
233 {
234 return ARB_uniform_buffer_object_enable || is_version(140, 300);
235 }
236
237 bool has_shader_storage_buffer_objects() const
238 {
239 return ARB_shader_storage_buffer_object_enable || is_version(430, 310);
240 }
241
242 bool has_separate_shader_objects() const
243 {
244 return ARB_separate_shader_objects_enable || is_version(410, 310)
245 || EXT_separate_shader_objects_enable;
246 }
247
248 bool has_double() const
249 {
250 return ARB_gpu_shader_fp64_enable || is_version(400, 0);
251 }
252
253 bool has_420pack() const
254 {
255 return ARB_shading_language_420pack_enable || is_version(420, 0);
256 }
257
258 bool has_420pack_or_es31() const
259 {
260 return ARB_shading_language_420pack_enable || is_version(420, 310);
261 }
262
263 bool has_compute_shader() const
264 {
265 return ARB_compute_shader_enable || is_version(430, 310);
266 }
267
268 bool has_geometry_shader() const
269 {
270 return OES_geometry_shader_enable || is_version(150, 320);
271 }
272
273 void process_version_directive(YYLTYPE *locp, int version,
274 const char *ident);
275
276 struct gl_context *const ctx;
277 void *scanner;
278 exec_list translation_unit;
279 glsl_symbol_table *symbols;
280
281 unsigned num_supported_versions;
282 struct {
283 unsigned ver;
284 bool es;
285 } supported_versions[15];
286
287 bool es_shader;
288 unsigned language_version;
289 unsigned forced_language_version;
290 gl_shader_stage stage;
291
292 /**
293 * Default uniform layout qualifiers tracked during parsing.
294 * Currently affects uniform blocks and uniform buffer variables in
295 * those blocks.
296 */
297 struct ast_type_qualifier *default_uniform_qualifier;
298
299 /**
300 * Default shader storage layout qualifiers tracked during parsing.
301 * Currently affects shader storage blocks and shader storage buffer
302 * variables in those blocks.
303 */
304 struct ast_type_qualifier *default_shader_storage_qualifier;
305
306 /**
307 * Variables to track different cases if a fragment shader redeclares
308 * built-in variable gl_FragCoord.
309 *
310 * Note: These values are computed at ast_to_hir time rather than at parse
311 * time.
312 */
313 bool fs_redeclares_gl_fragcoord;
314 bool fs_origin_upper_left;
315 bool fs_pixel_center_integer;
316 bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
317
318 /**
319 * True if a geometry shader input primitive type or tessellation control
320 * output vertices were specified using a layout directive.
321 *
322 * Note: these values are computed at ast_to_hir time rather than at parse
323 * time.
324 */
325 bool gs_input_prim_type_specified;
326 bool tcs_output_vertices_specified;
327
328 /**
329 * Input layout qualifiers from GLSL 1.50 (geometry shader controls),
330 * and GLSL 4.00 (tessellation evaluation shader)
331 */
332 struct ast_type_qualifier *in_qualifier;
333
334 /**
335 * True if a compute shader input local size was specified using a layout
336 * directive.
337 *
338 * Note: this value is computed at ast_to_hir time rather than at parse
339 * time.
340 */
341 bool cs_input_local_size_specified;
342
343 /**
344 * If cs_input_local_size_specified is true, the local size that was
345 * specified. Otherwise ignored.
346 */
347 unsigned cs_input_local_size[3];
348
349 /**
350 * Output layout qualifiers from GLSL 1.50 (geometry shader controls),
351 * and GLSL 4.00 (tessellation control shader).
352 */
353 struct ast_type_qualifier *out_qualifier;
354
355 /**
356 * Printable list of GLSL versions supported by the current context
357 *
358 * \note
359 * This string should probably be generated per-context instead of per
360 * invokation of the compiler. This should be changed when the method of
361 * tracking supported GLSL versions changes.
362 */
363 const char *supported_version_string;
364
365 /**
366 * Implementation defined limits that affect built-in variables, etc.
367 *
368 * \sa struct gl_constants (in mtypes.h)
369 */
370 struct {
371 /* 1.10 */
372 unsigned MaxLights;
373 unsigned MaxClipPlanes;
374 unsigned MaxTextureUnits;
375 unsigned MaxTextureCoords;
376 unsigned MaxVertexAttribs;
377 unsigned MaxVertexUniformComponents;
378 unsigned MaxVertexTextureImageUnits;
379 unsigned MaxCombinedTextureImageUnits;
380 unsigned MaxTextureImageUnits;
381 unsigned MaxFragmentUniformComponents;
382
383 /* ARB_draw_buffers */
384 unsigned MaxDrawBuffers;
385
386 /* ARB_enhanced_layouts */
387 unsigned MaxTransformFeedbackBuffers;
388 unsigned MaxTransformFeedbackInterleavedComponents;
389
390 /* ARB_blend_func_extended */
391 unsigned MaxDualSourceDrawBuffers;
392
393 /* 3.00 ES */
394 int MinProgramTexelOffset;
395 int MaxProgramTexelOffset;
396
397 /* 1.50 */
398 unsigned MaxVertexOutputComponents;
399 unsigned MaxGeometryInputComponents;
400 unsigned MaxGeometryOutputComponents;
401 unsigned MaxFragmentInputComponents;
402 unsigned MaxGeometryTextureImageUnits;
403 unsigned MaxGeometryOutputVertices;
404 unsigned MaxGeometryTotalOutputComponents;
405 unsigned MaxGeometryUniformComponents;
406
407 /* ARB_shader_atomic_counters */
408 unsigned MaxVertexAtomicCounters;
409 unsigned MaxTessControlAtomicCounters;
410 unsigned MaxTessEvaluationAtomicCounters;
411 unsigned MaxGeometryAtomicCounters;
412 unsigned MaxFragmentAtomicCounters;
413 unsigned MaxCombinedAtomicCounters;
414 unsigned MaxAtomicBufferBindings;
415
416 /* These are also atomic counter related, but they weren't added to
417 * until atomic counters were added to core in GLSL 4.20 and GLSL ES
418 * 3.10.
419 */
420 unsigned MaxVertexAtomicCounterBuffers;
421 unsigned MaxTessControlAtomicCounterBuffers;
422 unsigned MaxTessEvaluationAtomicCounterBuffers;
423 unsigned MaxGeometryAtomicCounterBuffers;
424 unsigned MaxFragmentAtomicCounterBuffers;
425 unsigned MaxCombinedAtomicCounterBuffers;
426 unsigned MaxAtomicCounterBufferSize;
427
428 /* ARB_compute_shader */
429 unsigned MaxComputeAtomicCounterBuffers;
430 unsigned MaxComputeAtomicCounters;
431 unsigned MaxComputeImageUniforms;
432 unsigned MaxComputeTextureImageUnits;
433 unsigned MaxComputeUniformComponents;
434 unsigned MaxComputeWorkGroupCount[3];
435 unsigned MaxComputeWorkGroupSize[3];
436
437 /* ARB_shader_image_load_store */
438 unsigned MaxImageUnits;
439 unsigned MaxCombinedShaderOutputResources;
440 unsigned MaxImageSamples;
441 unsigned MaxVertexImageUniforms;
442 unsigned MaxTessControlImageUniforms;
443 unsigned MaxTessEvaluationImageUniforms;
444 unsigned MaxGeometryImageUniforms;
445 unsigned MaxFragmentImageUniforms;
446 unsigned MaxCombinedImageUniforms;
447
448 /* ARB_viewport_array */
449 unsigned MaxViewports;
450
451 /* ARB_tessellation_shader */
452 unsigned MaxPatchVertices;
453 unsigned MaxTessGenLevel;
454 unsigned MaxTessControlInputComponents;
455 unsigned MaxTessControlOutputComponents;
456 unsigned MaxTessControlTextureImageUnits;
457 unsigned MaxTessEvaluationInputComponents;
458 unsigned MaxTessEvaluationOutputComponents;
459 unsigned MaxTessEvaluationTextureImageUnits;
460 unsigned MaxTessPatchComponents;
461 unsigned MaxTessControlTotalOutputComponents;
462 unsigned MaxTessControlUniformComponents;
463 unsigned MaxTessEvaluationUniformComponents;
464
465 /* GL 4.5 / OES_sample_variables */
466 unsigned MaxSamples;
467 } Const;
468
469 /**
470 * During AST to IR conversion, pointer to current IR function
471 *
472 * Will be \c NULL whenever the AST to IR conversion is not inside a
473 * function definition.
474 */
475 class ir_function_signature *current_function;
476
477 /**
478 * During AST to IR conversion, pointer to the toplevel IR
479 * instruction list being generated.
480 */
481 exec_list *toplevel_ir;
482
483 /** Have we found a return statement in this function? */
484 bool found_return;
485
486 /** Was there an error during compilation? */
487 bool error;
488
489 /**
490 * Are all shader inputs / outputs invariant?
491 *
492 * This is set when the 'STDGL invariant(all)' pragma is used.
493 */
494 bool all_invariant;
495
496 /** Loop or switch statement containing the current instructions. */
497 class ast_iteration_statement *loop_nesting_ast;
498
499 struct glsl_switch_state switch_state;
500
501 /** List of structures defined in user code. */
502 const glsl_type **user_structures;
503 unsigned num_user_structures;
504
505 char *info_log;
506
507 /**
508 * \name Enable bits for GLSL extensions
509 */
510 /*@{*/
511 /* ARB extensions go here, sorted alphabetically.
512 */
513 bool ARB_ES3_1_compatibility_enable;
514 bool ARB_ES3_1_compatibility_warn;
515 bool ARB_ES3_2_compatibility_enable;
516 bool ARB_ES3_2_compatibility_warn;
517 bool ARB_arrays_of_arrays_enable;
518 bool ARB_arrays_of_arrays_warn;
519 bool ARB_compute_shader_enable;
520 bool ARB_compute_shader_warn;
521 bool ARB_conservative_depth_enable;
522 bool ARB_conservative_depth_warn;
523 bool ARB_cull_distance_enable;
524 bool ARB_cull_distance_warn;
525 bool ARB_derivative_control_enable;
526 bool ARB_derivative_control_warn;
527 bool ARB_draw_buffers_enable;
528 bool ARB_draw_buffers_warn;
529 bool ARB_draw_instanced_enable;
530 bool ARB_draw_instanced_warn;
531 bool ARB_enhanced_layouts_enable;
532 bool ARB_enhanced_layouts_warn;
533 bool ARB_explicit_attrib_location_enable;
534 bool ARB_explicit_attrib_location_warn;
535 bool ARB_explicit_uniform_location_enable;
536 bool ARB_explicit_uniform_location_warn;
537 bool ARB_fragment_coord_conventions_enable;
538 bool ARB_fragment_coord_conventions_warn;
539 bool ARB_fragment_layer_viewport_enable;
540 bool ARB_fragment_layer_viewport_warn;
541 bool ARB_gpu_shader5_enable;
542 bool ARB_gpu_shader5_warn;
543 bool ARB_gpu_shader_fp64_enable;
544 bool ARB_gpu_shader_fp64_warn;
545 bool ARB_sample_shading_enable;
546 bool ARB_sample_shading_warn;
547 bool ARB_separate_shader_objects_enable;
548 bool ARB_separate_shader_objects_warn;
549 bool ARB_shader_atomic_counter_ops_enable;
550 bool ARB_shader_atomic_counter_ops_warn;
551 bool ARB_shader_atomic_counters_enable;
552 bool ARB_shader_atomic_counters_warn;
553 bool ARB_shader_bit_encoding_enable;
554 bool ARB_shader_bit_encoding_warn;
555 bool ARB_shader_clock_enable;
556 bool ARB_shader_clock_warn;
557 bool ARB_shader_draw_parameters_enable;
558 bool ARB_shader_draw_parameters_warn;
559 bool ARB_shader_image_load_store_enable;
560 bool ARB_shader_image_load_store_warn;
561 bool ARB_shader_image_size_enable;
562 bool ARB_shader_image_size_warn;
563 bool ARB_shader_precision_enable;
564 bool ARB_shader_precision_warn;
565 bool ARB_shader_stencil_export_enable;
566 bool ARB_shader_stencil_export_warn;
567 bool ARB_shader_storage_buffer_object_enable;
568 bool ARB_shader_storage_buffer_object_warn;
569 bool ARB_shader_subroutine_enable;
570 bool ARB_shader_subroutine_warn;
571 bool ARB_shader_texture_image_samples_enable;
572 bool ARB_shader_texture_image_samples_warn;
573 bool ARB_shader_texture_lod_enable;
574 bool ARB_shader_texture_lod_warn;
575 bool ARB_shading_language_420pack_enable;
576 bool ARB_shading_language_420pack_warn;
577 bool ARB_shading_language_packing_enable;
578 bool ARB_shading_language_packing_warn;
579 bool ARB_tessellation_shader_enable;
580 bool ARB_tessellation_shader_warn;
581 bool ARB_texture_cube_map_array_enable;
582 bool ARB_texture_cube_map_array_warn;
583 bool ARB_texture_gather_enable;
584 bool ARB_texture_gather_warn;
585 bool ARB_texture_multisample_enable;
586 bool ARB_texture_multisample_warn;
587 bool ARB_texture_query_levels_enable;
588 bool ARB_texture_query_levels_warn;
589 bool ARB_texture_query_lod_enable;
590 bool ARB_texture_query_lod_warn;
591 bool ARB_texture_rectangle_enable;
592 bool ARB_texture_rectangle_warn;
593 bool ARB_uniform_buffer_object_enable;
594 bool ARB_uniform_buffer_object_warn;
595 bool ARB_vertex_attrib_64bit_enable;
596 bool ARB_vertex_attrib_64bit_warn;
597 bool ARB_viewport_array_enable;
598 bool ARB_viewport_array_warn;
599
600 /* KHR extensions go here, sorted alphabetically.
601 */
602
603 /* OES extensions go here, sorted alphabetically.
604 */
605 bool OES_EGL_image_external_enable;
606 bool OES_EGL_image_external_warn;
607 bool OES_geometry_point_size_enable;
608 bool OES_geometry_point_size_warn;
609 bool OES_geometry_shader_enable;
610 bool OES_geometry_shader_warn;
611 bool OES_gpu_shader5_enable;
612 bool OES_gpu_shader5_warn;
613 bool OES_sample_variables_enable;
614 bool OES_sample_variables_warn;
615 bool OES_shader_image_atomic_enable;
616 bool OES_shader_image_atomic_warn;
617 bool OES_shader_multisample_interpolation_enable;
618 bool OES_shader_multisample_interpolation_warn;
619 bool OES_standard_derivatives_enable;
620 bool OES_standard_derivatives_warn;
621 bool OES_texture_3D_enable;
622 bool OES_texture_3D_warn;
623 bool OES_texture_buffer_enable;
624 bool OES_texture_buffer_warn;
625 bool OES_texture_storage_multisample_2d_array_enable;
626 bool OES_texture_storage_multisample_2d_array_warn;
627
628 /* All other extensions go here, sorted alphabetically.
629 */
630 bool AMD_conservative_depth_enable;
631 bool AMD_conservative_depth_warn;
632 bool AMD_shader_stencil_export_enable;
633 bool AMD_shader_stencil_export_warn;
634 bool AMD_shader_trinary_minmax_enable;
635 bool AMD_shader_trinary_minmax_warn;
636 bool AMD_vertex_shader_layer_enable;
637 bool AMD_vertex_shader_layer_warn;
638 bool AMD_vertex_shader_viewport_index_enable;
639 bool AMD_vertex_shader_viewport_index_warn;
640 bool EXT_blend_func_extended_enable;
641 bool EXT_blend_func_extended_warn;
642 bool EXT_clip_cull_distance_enable;
643 bool EXT_clip_cull_distance_warn;
644 bool EXT_draw_buffers_enable;
645 bool EXT_draw_buffers_warn;
646 bool EXT_gpu_shader5_enable;
647 bool EXT_gpu_shader5_warn;
648 bool EXT_separate_shader_objects_enable;
649 bool EXT_separate_shader_objects_warn;
650 bool EXT_shader_integer_mix_enable;
651 bool EXT_shader_integer_mix_warn;
652 bool EXT_shader_samples_identical_enable;
653 bool EXT_shader_samples_identical_warn;
654 bool EXT_texture_array_enable;
655 bool EXT_texture_array_warn;
656 bool EXT_texture_buffer_enable;
657 bool EXT_texture_buffer_warn;
658 /*@}*/
659
660 /** Extensions supported by the OpenGL implementation. */
661 const struct gl_extensions *extensions;
662
663 bool uses_builtin_functions;
664 bool fs_uses_gl_fragcoord;
665
666 /**
667 * For geometry shaders, size of the most recently seen input declaration
668 * that was a sized array, or 0 if no sized input array declarations have
669 * been seen.
670 *
671 * Unused for other shader types.
672 */
673 unsigned gs_input_size;
674
675 bool fs_early_fragment_tests;
676
677 /**
678 * For tessellation control shaders, size of the most recently seen output
679 * declaration that was a sized array, or 0 if no sized output array
680 * declarations have been seen.
681 *
682 * Unused for other shader types.
683 */
684 unsigned tcs_output_size;
685
686 /** Atomic counter offsets by binding */
687 unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
688
689 bool allow_extension_directive_midshader;
690
691 /**
692 * Known subroutine type declarations.
693 */
694 int num_subroutine_types;
695 ir_function **subroutine_types;
696
697 /**
698 * Functions that are associated with
699 * subroutine types.
700 */
701 int num_subroutines;
702 ir_function **subroutines;
703
704 /**
705 * field selection temporary parser storage -
706 * did the parser just parse a dot.
707 */
708 bool is_field;
709
710 /**
711 * seen values for clip/cull distance sizes
712 * so we can check totals aren't too large.
713 */
714 unsigned clip_dist_size, cull_dist_size;
715 };
716
717 # define YYLLOC_DEFAULT(Current, Rhs, N) \
718 do { \
719 if (N) \
720 { \
721 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
722 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
723 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
724 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
725 } \
726 else \
727 { \
728 (Current).first_line = (Current).last_line = \
729 YYRHSLOC(Rhs, 0).last_line; \
730 (Current).first_column = (Current).last_column = \
731 YYRHSLOC(Rhs, 0).last_column; \
732 } \
733 (Current).source = 0; \
734 } while (0)
735
736 /**
737 * Emit a warning to the shader log
738 *
739 * \sa _mesa_glsl_error
740 */
741 extern void _mesa_glsl_warning(const YYLTYPE *locp,
742 _mesa_glsl_parse_state *state,
743 const char *fmt, ...);
744
745 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
746 const char *string);
747
748 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
749
750 union YYSTYPE;
751 extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
752 void *scanner);
753
754 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
755
756 /**
757 * Process elements of the #extension directive
758 *
759 * \return
760 * If \c name and \c behavior are valid, \c true is returned. Otherwise
761 * \c false is returned.
762 */
763 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
764 const char *behavior,
765 YYLTYPE *behavior_locp,
766 _mesa_glsl_parse_state *state);
767
768 #endif /* __cplusplus */
769
770
771 /*
772 * These definitions apply to C and C++
773 */
774 #ifdef __cplusplus
775 extern "C" {
776 #endif
777
778 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
779 const struct gl_extensions *extensions, struct gl_context *gl_ctx);
780
781 extern void _mesa_destroy_shader_compiler(void);
782 extern void _mesa_destroy_shader_compiler_caches(void);
783
784 #ifdef __cplusplus
785 }
786 #endif
787
788
789 #endif /* GLSL_PARSER_EXTRAS_H */