glsl: handle differences between ARB/EXT versions of shader_image_load_store
[mesa.git] / src / compiler / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef GLSL_PARSER_EXTRAS_H
25 #define GLSL_PARSER_EXTRAS_H
26
27 /*
28 * Most of the definitions here only apply to C++
29 */
30 #ifdef __cplusplus
31
32
33 #include <stdlib.h>
34 #include "glsl_symbol_table.h"
35
36 /* THIS is a macro defined somewhere deep in the Windows MSVC header files.
37 * Undefine it here to avoid collision with the lexer's THIS token.
38 */
39 #undef THIS
40
41 struct gl_context;
42
43 struct glsl_switch_state {
44 /** Temporary variables needed for switch statement. */
45 ir_variable *test_var;
46 ir_variable *is_fallthru_var;
47 class ast_switch_statement *switch_nesting_ast;
48
49 /** Used to detect if 'continue' was called inside a switch. */
50 ir_variable *continue_inside;
51
52 /** Used to set condition if 'default' label should be chosen. */
53 ir_variable *run_default;
54
55 /** Table of constant values already used in case labels */
56 struct hash_table *labels_ht;
57 class ast_case_label *previous_default;
58
59 bool is_switch_innermost; // if switch stmt is closest to break, ...
60 };
61
62 const char *
63 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
64
65 typedef struct YYLTYPE {
66 int first_line;
67 int first_column;
68 int last_line;
69 int last_column;
70 unsigned source;
71 } YYLTYPE;
72 # define YYLTYPE_IS_DECLARED 1
73 # define YYLTYPE_IS_TRIVIAL 1
74
75 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
76 const char *fmt, ...);
77
78
79 struct _mesa_glsl_parse_state {
80 _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
81 void *mem_ctx);
82
83 DECLARE_RZALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
84
85 /**
86 * Generate a string representing the GLSL version currently being compiled
87 * (useful for error messages).
88 */
89 const char *get_version_string()
90 {
91 return glsl_compute_version_string(this, this->es_shader,
92 this->language_version);
93 }
94
95 /**
96 * Determine whether the current GLSL version is sufficiently high to
97 * support a certain feature.
98 *
99 * \param required_glsl_version is the desktop GLSL version that is
100 * required to support the feature, or 0 if no version of desktop GLSL
101 * supports the feature.
102 *
103 * \param required_glsl_es_version is the GLSL ES version that is required
104 * to support the feature, or 0 if no version of GLSL ES supports the
105 * feature.
106 */
107 bool is_version(unsigned required_glsl_version,
108 unsigned required_glsl_es_version) const
109 {
110 unsigned required_version = this->es_shader ?
111 required_glsl_es_version : required_glsl_version;
112 unsigned this_version = this->forced_language_version
113 ? this->forced_language_version : this->language_version;
114 return required_version != 0
115 && this_version >= required_version;
116 }
117
118 bool check_version(unsigned required_glsl_version,
119 unsigned required_glsl_es_version,
120 YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
121
122 bool check_arrays_of_arrays_allowed(YYLTYPE *locp)
123 {
124 if (!(ARB_arrays_of_arrays_enable || is_version(430, 310))) {
125 const char *const requirement = this->es_shader
126 ? "GLSL ES 3.10"
127 : "GL_ARB_arrays_of_arrays or GLSL 4.30";
128 _mesa_glsl_error(locp, this,
129 "%s required for defining arrays of arrays.",
130 requirement);
131 return false;
132 }
133 return true;
134 }
135
136 bool check_precision_qualifiers_allowed(YYLTYPE *locp)
137 {
138 return check_version(130, 100, locp,
139 "precision qualifiers are forbidden");
140 }
141
142 bool check_bitwise_operations_allowed(YYLTYPE *locp)
143 {
144 return EXT_gpu_shader4_enable ||
145 check_version(130, 300, locp, "bit-wise operations are forbidden");
146 }
147
148 bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
149 {
150 if (!this->has_explicit_attrib_stream()) {
151 const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 4.00";
152
153 _mesa_glsl_error(locp, this, "explicit stream requires %s",
154 requirement);
155 return false;
156 }
157
158 return true;
159 }
160
161 bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
162 const ir_variable *var)
163 {
164 if (!this->has_explicit_attrib_location()) {
165 const char *const requirement = this->es_shader
166 ? "GLSL ES 3.00"
167 : "GL_ARB_explicit_attrib_location extension or GLSL 3.30";
168
169 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
170 mode_string(var), requirement);
171 return false;
172 }
173
174 return true;
175 }
176
177 bool check_separate_shader_objects_allowed(YYLTYPE *locp,
178 const ir_variable *var)
179 {
180 if (!this->has_separate_shader_objects()) {
181 const char *const requirement = this->es_shader
182 ? "GL_EXT_separate_shader_objects extension or GLSL ES 3.10"
183 : "GL_ARB_separate_shader_objects extension or GLSL 4.20";
184
185 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
186 mode_string(var), requirement);
187 return false;
188 }
189
190 return true;
191 }
192
193 bool check_explicit_uniform_location_allowed(YYLTYPE *locp,
194 const ir_variable *)
195 {
196 if (!this->has_explicit_attrib_location() ||
197 !this->has_explicit_uniform_location()) {
198 const char *const requirement = this->es_shader
199 ? "GLSL ES 3.10"
200 : "GL_ARB_explicit_uniform_location and either "
201 "GL_ARB_explicit_attrib_location or GLSL 3.30.";
202
203 _mesa_glsl_error(locp, this,
204 "uniform explicit location requires %s",
205 requirement);
206 return false;
207 }
208
209 return true;
210 }
211
212 bool has_atomic_counters() const
213 {
214 return ARB_shader_atomic_counters_enable || is_version(420, 310);
215 }
216
217 bool has_enhanced_layouts() const
218 {
219 return ARB_enhanced_layouts_enable || is_version(440, 0);
220 }
221
222 bool has_explicit_attrib_stream() const
223 {
224 return ARB_gpu_shader5_enable || is_version(400, 0);
225 }
226
227 bool has_explicit_attrib_location() const
228 {
229 return ARB_explicit_attrib_location_enable || is_version(330, 300);
230 }
231
232 bool has_explicit_uniform_location() const
233 {
234 return ARB_explicit_uniform_location_enable || is_version(430, 310);
235 }
236
237 bool has_uniform_buffer_objects() const
238 {
239 return ARB_uniform_buffer_object_enable || is_version(140, 300);
240 }
241
242 bool has_shader_storage_buffer_objects() const
243 {
244 return ARB_shader_storage_buffer_object_enable || is_version(430, 310);
245 }
246
247 bool has_separate_shader_objects() const
248 {
249 return ARB_separate_shader_objects_enable || is_version(410, 310)
250 || EXT_separate_shader_objects_enable;
251 }
252
253 bool has_double() const
254 {
255 return ARB_gpu_shader_fp64_enable || is_version(400, 0);
256 }
257
258 bool has_int64() const
259 {
260 return ARB_gpu_shader_int64_enable ||
261 AMD_gpu_shader_int64_enable;
262 }
263
264 bool has_420pack() const
265 {
266 return ARB_shading_language_420pack_enable || is_version(420, 0);
267 }
268
269 bool has_420pack_or_es31() const
270 {
271 return ARB_shading_language_420pack_enable || is_version(420, 310);
272 }
273
274 bool has_compute_shader() const
275 {
276 return ARB_compute_shader_enable || is_version(430, 310);
277 }
278
279 bool has_shader_io_blocks() const
280 {
281 /* The OES_geometry_shader_specification says:
282 *
283 * "If the OES_geometry_shader extension is enabled, the
284 * OES_shader_io_blocks extension is also implicitly enabled."
285 *
286 * The OES_tessellation_shader extension has similar wording.
287 */
288 return OES_shader_io_blocks_enable ||
289 EXT_shader_io_blocks_enable ||
290 OES_geometry_shader_enable ||
291 EXT_geometry_shader_enable ||
292 OES_tessellation_shader_enable ||
293 EXT_tessellation_shader_enable ||
294
295 is_version(150, 320);
296 }
297
298 bool has_geometry_shader() const
299 {
300 return OES_geometry_shader_enable || EXT_geometry_shader_enable ||
301 is_version(150, 320);
302 }
303
304 bool has_tessellation_shader() const
305 {
306 return ARB_tessellation_shader_enable ||
307 OES_tessellation_shader_enable ||
308 EXT_tessellation_shader_enable ||
309 is_version(400, 320);
310 }
311
312 bool has_clip_distance() const
313 {
314 return EXT_clip_cull_distance_enable || is_version(130, 0);
315 }
316
317 bool has_cull_distance() const
318 {
319 return EXT_clip_cull_distance_enable ||
320 ARB_cull_distance_enable ||
321 is_version(450, 0);
322 }
323
324 bool has_framebuffer_fetch() const
325 {
326 return EXT_shader_framebuffer_fetch_enable ||
327 EXT_shader_framebuffer_fetch_non_coherent_enable;
328 }
329
330 bool has_texture_cube_map_array() const
331 {
332 return ARB_texture_cube_map_array_enable ||
333 EXT_texture_cube_map_array_enable ||
334 OES_texture_cube_map_array_enable ||
335 is_version(400, 320);
336 }
337
338 bool has_shader_image_load_store() const
339 {
340 return ARB_shader_image_load_store_enable ||
341 EXT_shader_image_load_store_enable ||
342 is_version(420, 310);
343 }
344
345 bool has_bindless() const
346 {
347 return ARB_bindless_texture_enable;
348 }
349
350 bool has_image_load_formatted() const
351 {
352 return EXT_shader_image_load_formatted_enable;
353 }
354
355 bool has_implicit_conversions() const
356 {
357 return EXT_shader_implicit_conversions_enable || is_version(120, 0);
358 }
359
360 bool has_implicit_uint_to_int_conversion() const
361 {
362 return ARB_gpu_shader5_enable ||
363 MESA_shader_integer_functions_enable ||
364 EXT_shader_implicit_conversions_enable ||
365 is_version(400, 0);
366 }
367
368 void process_version_directive(YYLTYPE *locp, int version,
369 const char *ident);
370
371 struct gl_context *const ctx;
372 void *scanner;
373 exec_list translation_unit;
374 glsl_symbol_table *symbols;
375
376 void *linalloc;
377
378 unsigned num_supported_versions;
379 struct {
380 unsigned ver;
381 uint8_t gl_ver;
382 bool es;
383 } supported_versions[17];
384
385 bool es_shader;
386 bool compat_shader;
387 unsigned language_version;
388 unsigned forced_language_version;
389 bool zero_init;
390 unsigned gl_version;
391 gl_shader_stage stage;
392
393 /**
394 * Default uniform layout qualifiers tracked during parsing.
395 * Currently affects uniform blocks and uniform buffer variables in
396 * those blocks.
397 */
398 struct ast_type_qualifier *default_uniform_qualifier;
399
400 /**
401 * Default shader storage layout qualifiers tracked during parsing.
402 * Currently affects shader storage blocks and shader storage buffer
403 * variables in those blocks.
404 */
405 struct ast_type_qualifier *default_shader_storage_qualifier;
406
407 /**
408 * Variables to track different cases if a fragment shader redeclares
409 * built-in variable gl_FragCoord.
410 *
411 * Note: These values are computed at ast_to_hir time rather than at parse
412 * time.
413 */
414 bool fs_redeclares_gl_fragcoord;
415 bool fs_origin_upper_left;
416 bool fs_pixel_center_integer;
417 bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
418
419 /**
420 * True if a geometry shader input primitive type or tessellation control
421 * output vertices were specified using a layout directive.
422 *
423 * Note: these values are computed at ast_to_hir time rather than at parse
424 * time.
425 */
426 bool gs_input_prim_type_specified;
427 bool tcs_output_vertices_specified;
428
429 /**
430 * Input layout qualifiers from GLSL 1.50 (geometry shader controls),
431 * and GLSL 4.00 (tessellation evaluation shader)
432 */
433 struct ast_type_qualifier *in_qualifier;
434
435 /**
436 * True if a compute shader input local size was specified using a layout
437 * directive.
438 *
439 * Note: this value is computed at ast_to_hir time rather than at parse
440 * time.
441 */
442 bool cs_input_local_size_specified;
443
444 /**
445 * If cs_input_local_size_specified is true, the local size that was
446 * specified. Otherwise ignored.
447 */
448 unsigned cs_input_local_size[3];
449
450 /**
451 * True if a compute shader input local variable size was specified using
452 * a layout directive as specified by ARB_compute_variable_group_size.
453 */
454 bool cs_input_local_size_variable_specified;
455
456 /**
457 * Arrangement of invocations used to calculate derivatives in a compute
458 * shader. From NV_compute_shader_derivatives.
459 */
460 enum gl_derivative_group cs_derivative_group;
461
462 /**
463 * True if a shader declare bindless_sampler/bindless_image, and
464 * respectively bound_sampler/bound_image at global scope as specified by
465 * ARB_bindless_texture.
466 */
467 bool bindless_sampler_specified;
468 bool bindless_image_specified;
469 bool bound_sampler_specified;
470 bool bound_image_specified;
471
472 /**
473 * Output layout qualifiers from GLSL 1.50 (geometry shader controls),
474 * and GLSL 4.00 (tessellation control shader).
475 */
476 struct ast_type_qualifier *out_qualifier;
477
478 /**
479 * Printable list of GLSL versions supported by the current context
480 *
481 * \note
482 * This string should probably be generated per-context instead of per
483 * invokation of the compiler. This should be changed when the method of
484 * tracking supported GLSL versions changes.
485 */
486 const char *supported_version_string;
487
488 /**
489 * Implementation defined limits that affect built-in variables, etc.
490 *
491 * \sa struct gl_constants (in mtypes.h)
492 */
493 struct {
494 /* 1.10 */
495 unsigned MaxLights;
496 unsigned MaxClipPlanes;
497 unsigned MaxTextureUnits;
498 unsigned MaxTextureCoords;
499 unsigned MaxVertexAttribs;
500 unsigned MaxVertexUniformComponents;
501 unsigned MaxVertexTextureImageUnits;
502 unsigned MaxCombinedTextureImageUnits;
503 unsigned MaxTextureImageUnits;
504 unsigned MaxFragmentUniformComponents;
505
506 /* ARB_draw_buffers */
507 unsigned MaxDrawBuffers;
508
509 /* ARB_enhanced_layouts */
510 unsigned MaxTransformFeedbackBuffers;
511 unsigned MaxTransformFeedbackInterleavedComponents;
512
513 /* ARB_blend_func_extended */
514 unsigned MaxDualSourceDrawBuffers;
515
516 /* 3.00 ES */
517 int MinProgramTexelOffset;
518 int MaxProgramTexelOffset;
519
520 /* 1.50 */
521 unsigned MaxVertexOutputComponents;
522 unsigned MaxGeometryInputComponents;
523 unsigned MaxGeometryOutputComponents;
524 unsigned MaxGeometryShaderInvocations;
525 unsigned MaxFragmentInputComponents;
526 unsigned MaxGeometryTextureImageUnits;
527 unsigned MaxGeometryOutputVertices;
528 unsigned MaxGeometryTotalOutputComponents;
529 unsigned MaxGeometryUniformComponents;
530
531 /* ARB_shader_atomic_counters */
532 unsigned MaxVertexAtomicCounters;
533 unsigned MaxTessControlAtomicCounters;
534 unsigned MaxTessEvaluationAtomicCounters;
535 unsigned MaxGeometryAtomicCounters;
536 unsigned MaxFragmentAtomicCounters;
537 unsigned MaxCombinedAtomicCounters;
538 unsigned MaxAtomicBufferBindings;
539
540 /* These are also atomic counter related, but they weren't added to
541 * until atomic counters were added to core in GLSL 4.20 and GLSL ES
542 * 3.10.
543 */
544 unsigned MaxVertexAtomicCounterBuffers;
545 unsigned MaxTessControlAtomicCounterBuffers;
546 unsigned MaxTessEvaluationAtomicCounterBuffers;
547 unsigned MaxGeometryAtomicCounterBuffers;
548 unsigned MaxFragmentAtomicCounterBuffers;
549 unsigned MaxCombinedAtomicCounterBuffers;
550 unsigned MaxAtomicCounterBufferSize;
551
552 /* ARB_compute_shader */
553 unsigned MaxComputeAtomicCounterBuffers;
554 unsigned MaxComputeAtomicCounters;
555 unsigned MaxComputeImageUniforms;
556 unsigned MaxComputeTextureImageUnits;
557 unsigned MaxComputeUniformComponents;
558 unsigned MaxComputeWorkGroupCount[3];
559 unsigned MaxComputeWorkGroupSize[3];
560
561 /* ARB_shader_image_load_store */
562 unsigned MaxImageUnits;
563 unsigned MaxCombinedShaderOutputResources;
564 unsigned MaxImageSamples;
565 unsigned MaxVertexImageUniforms;
566 unsigned MaxTessControlImageUniforms;
567 unsigned MaxTessEvaluationImageUniforms;
568 unsigned MaxGeometryImageUniforms;
569 unsigned MaxFragmentImageUniforms;
570 unsigned MaxCombinedImageUniforms;
571
572 /* ARB_viewport_array */
573 unsigned MaxViewports;
574
575 /* ARB_tessellation_shader */
576 unsigned MaxPatchVertices;
577 unsigned MaxTessGenLevel;
578 unsigned MaxTessControlInputComponents;
579 unsigned MaxTessControlOutputComponents;
580 unsigned MaxTessControlTextureImageUnits;
581 unsigned MaxTessEvaluationInputComponents;
582 unsigned MaxTessEvaluationOutputComponents;
583 unsigned MaxTessEvaluationTextureImageUnits;
584 unsigned MaxTessPatchComponents;
585 unsigned MaxTessControlTotalOutputComponents;
586 unsigned MaxTessControlUniformComponents;
587 unsigned MaxTessEvaluationUniformComponents;
588
589 /* GL 4.5 / OES_sample_variables */
590 unsigned MaxSamples;
591 } Const;
592
593 /**
594 * During AST to IR conversion, pointer to current IR function
595 *
596 * Will be \c NULL whenever the AST to IR conversion is not inside a
597 * function definition.
598 */
599 class ir_function_signature *current_function;
600
601 /**
602 * During AST to IR conversion, pointer to the toplevel IR
603 * instruction list being generated.
604 */
605 exec_list *toplevel_ir;
606
607 /** Have we found a return statement in this function? */
608 bool found_return;
609
610 /** Have we found the interlock builtins in this function? */
611 bool found_begin_interlock;
612 bool found_end_interlock;
613
614 /** Was there an error during compilation? */
615 bool error;
616
617 /**
618 * Are all shader inputs / outputs invariant?
619 *
620 * This is set when the 'STDGL invariant(all)' pragma is used.
621 */
622 bool all_invariant;
623
624 /** Loop or switch statement containing the current instructions. */
625 class ast_iteration_statement *loop_nesting_ast;
626
627 struct glsl_switch_state switch_state;
628
629 /** List of structures defined in user code. */
630 const glsl_type **user_structures;
631 unsigned num_user_structures;
632
633 char *info_log;
634
635 /**
636 * Are warnings enabled?
637 *
638 * Emission of warngins is controlled by '#pragma warning(...)'.
639 */
640 bool warnings_enabled;
641
642 /**
643 * \name Enable bits for GLSL extensions
644 */
645 /*@{*/
646 /* ARB extensions go here, sorted alphabetically.
647 */
648 bool ARB_ES3_1_compatibility_enable;
649 bool ARB_ES3_1_compatibility_warn;
650 bool ARB_ES3_2_compatibility_enable;
651 bool ARB_ES3_2_compatibility_warn;
652 bool ARB_arrays_of_arrays_enable;
653 bool ARB_arrays_of_arrays_warn;
654 bool ARB_bindless_texture_enable;
655 bool ARB_bindless_texture_warn;
656 bool ARB_compatibility_enable;
657 bool ARB_compatibility_warn;
658 bool ARB_compute_shader_enable;
659 bool ARB_compute_shader_warn;
660 bool ARB_compute_variable_group_size_enable;
661 bool ARB_compute_variable_group_size_warn;
662 bool ARB_conservative_depth_enable;
663 bool ARB_conservative_depth_warn;
664 bool ARB_cull_distance_enable;
665 bool ARB_cull_distance_warn;
666 bool ARB_derivative_control_enable;
667 bool ARB_derivative_control_warn;
668 bool ARB_draw_buffers_enable;
669 bool ARB_draw_buffers_warn;
670 bool ARB_draw_instanced_enable;
671 bool ARB_draw_instanced_warn;
672 bool ARB_enhanced_layouts_enable;
673 bool ARB_enhanced_layouts_warn;
674 bool ARB_explicit_attrib_location_enable;
675 bool ARB_explicit_attrib_location_warn;
676 bool ARB_explicit_uniform_location_enable;
677 bool ARB_explicit_uniform_location_warn;
678 bool ARB_fragment_coord_conventions_enable;
679 bool ARB_fragment_coord_conventions_warn;
680 bool ARB_fragment_layer_viewport_enable;
681 bool ARB_fragment_layer_viewport_warn;
682 bool ARB_fragment_shader_interlock_enable;
683 bool ARB_fragment_shader_interlock_warn;
684 bool ARB_gpu_shader5_enable;
685 bool ARB_gpu_shader5_warn;
686 bool ARB_gpu_shader_fp64_enable;
687 bool ARB_gpu_shader_fp64_warn;
688 bool ARB_gpu_shader_int64_enable;
689 bool ARB_gpu_shader_int64_warn;
690 bool ARB_post_depth_coverage_enable;
691 bool ARB_post_depth_coverage_warn;
692 bool ARB_sample_shading_enable;
693 bool ARB_sample_shading_warn;
694 bool ARB_separate_shader_objects_enable;
695 bool ARB_separate_shader_objects_warn;
696 bool ARB_shader_atomic_counter_ops_enable;
697 bool ARB_shader_atomic_counter_ops_warn;
698 bool ARB_shader_atomic_counters_enable;
699 bool ARB_shader_atomic_counters_warn;
700 bool ARB_shader_ballot_enable;
701 bool ARB_shader_ballot_warn;
702 bool ARB_shader_bit_encoding_enable;
703 bool ARB_shader_bit_encoding_warn;
704 bool ARB_shader_clock_enable;
705 bool ARB_shader_clock_warn;
706 bool ARB_shader_draw_parameters_enable;
707 bool ARB_shader_draw_parameters_warn;
708 bool ARB_shader_group_vote_enable;
709 bool ARB_shader_group_vote_warn;
710 bool ARB_shader_image_load_store_enable;
711 bool ARB_shader_image_load_store_warn;
712 bool ARB_shader_image_size_enable;
713 bool ARB_shader_image_size_warn;
714 bool ARB_shader_precision_enable;
715 bool ARB_shader_precision_warn;
716 bool ARB_shader_stencil_export_enable;
717 bool ARB_shader_stencil_export_warn;
718 bool ARB_shader_storage_buffer_object_enable;
719 bool ARB_shader_storage_buffer_object_warn;
720 bool ARB_shader_subroutine_enable;
721 bool ARB_shader_subroutine_warn;
722 bool ARB_shader_texture_image_samples_enable;
723 bool ARB_shader_texture_image_samples_warn;
724 bool ARB_shader_texture_lod_enable;
725 bool ARB_shader_texture_lod_warn;
726 bool ARB_shader_viewport_layer_array_enable;
727 bool ARB_shader_viewport_layer_array_warn;
728 bool ARB_shading_language_420pack_enable;
729 bool ARB_shading_language_420pack_warn;
730 bool ARB_shading_language_packing_enable;
731 bool ARB_shading_language_packing_warn;
732 bool ARB_tessellation_shader_enable;
733 bool ARB_tessellation_shader_warn;
734 bool ARB_texture_cube_map_array_enable;
735 bool ARB_texture_cube_map_array_warn;
736 bool ARB_texture_gather_enable;
737 bool ARB_texture_gather_warn;
738 bool ARB_texture_multisample_enable;
739 bool ARB_texture_multisample_warn;
740 bool ARB_texture_query_levels_enable;
741 bool ARB_texture_query_levels_warn;
742 bool ARB_texture_query_lod_enable;
743 bool ARB_texture_query_lod_warn;
744 bool ARB_texture_rectangle_enable;
745 bool ARB_texture_rectangle_warn;
746 bool ARB_uniform_buffer_object_enable;
747 bool ARB_uniform_buffer_object_warn;
748 bool ARB_vertex_attrib_64bit_enable;
749 bool ARB_vertex_attrib_64bit_warn;
750 bool ARB_viewport_array_enable;
751 bool ARB_viewport_array_warn;
752
753 /* KHR extensions go here, sorted alphabetically.
754 */
755 bool KHR_blend_equation_advanced_enable;
756 bool KHR_blend_equation_advanced_warn;
757
758 /* OES extensions go here, sorted alphabetically.
759 */
760 bool OES_EGL_image_external_enable;
761 bool OES_EGL_image_external_warn;
762 bool OES_EGL_image_external_essl3_enable;
763 bool OES_EGL_image_external_essl3_warn;
764 bool OES_geometry_point_size_enable;
765 bool OES_geometry_point_size_warn;
766 bool OES_geometry_shader_enable;
767 bool OES_geometry_shader_warn;
768 bool OES_gpu_shader5_enable;
769 bool OES_gpu_shader5_warn;
770 bool OES_primitive_bounding_box_enable;
771 bool OES_primitive_bounding_box_warn;
772 bool OES_sample_variables_enable;
773 bool OES_sample_variables_warn;
774 bool OES_shader_image_atomic_enable;
775 bool OES_shader_image_atomic_warn;
776 bool OES_shader_io_blocks_enable;
777 bool OES_shader_io_blocks_warn;
778 bool OES_shader_multisample_interpolation_enable;
779 bool OES_shader_multisample_interpolation_warn;
780 bool OES_standard_derivatives_enable;
781 bool OES_standard_derivatives_warn;
782 bool OES_tessellation_point_size_enable;
783 bool OES_tessellation_point_size_warn;
784 bool OES_tessellation_shader_enable;
785 bool OES_tessellation_shader_warn;
786 bool OES_texture_3D_enable;
787 bool OES_texture_3D_warn;
788 bool OES_texture_buffer_enable;
789 bool OES_texture_buffer_warn;
790 bool OES_texture_cube_map_array_enable;
791 bool OES_texture_cube_map_array_warn;
792 bool OES_texture_storage_multisample_2d_array_enable;
793 bool OES_texture_storage_multisample_2d_array_warn;
794 bool OES_viewport_array_enable;
795 bool OES_viewport_array_warn;
796
797 /* All other extensions go here, sorted alphabetically.
798 */
799 bool AMD_conservative_depth_enable;
800 bool AMD_conservative_depth_warn;
801 bool AMD_gpu_shader_int64_enable;
802 bool AMD_gpu_shader_int64_warn;
803 bool AMD_shader_stencil_export_enable;
804 bool AMD_shader_stencil_export_warn;
805 bool AMD_shader_trinary_minmax_enable;
806 bool AMD_shader_trinary_minmax_warn;
807 bool AMD_texture_texture4_enable;
808 bool AMD_texture_texture4_warn;
809 bool AMD_vertex_shader_layer_enable;
810 bool AMD_vertex_shader_layer_warn;
811 bool AMD_vertex_shader_viewport_index_enable;
812 bool AMD_vertex_shader_viewport_index_warn;
813 bool ANDROID_extension_pack_es31a_enable;
814 bool ANDROID_extension_pack_es31a_warn;
815 bool EXT_blend_func_extended_enable;
816 bool EXT_blend_func_extended_warn;
817 bool EXT_clip_cull_distance_enable;
818 bool EXT_clip_cull_distance_warn;
819 bool EXT_draw_buffers_enable;
820 bool EXT_draw_buffers_warn;
821 bool EXT_frag_depth_enable;
822 bool EXT_frag_depth_warn;
823 bool EXT_geometry_point_size_enable;
824 bool EXT_geometry_point_size_warn;
825 bool EXT_geometry_shader_enable;
826 bool EXT_geometry_shader_warn;
827 bool EXT_gpu_shader4_enable;
828 bool EXT_gpu_shader4_warn;
829 bool EXT_gpu_shader5_enable;
830 bool EXT_gpu_shader5_warn;
831 bool EXT_primitive_bounding_box_enable;
832 bool EXT_primitive_bounding_box_warn;
833 bool EXT_separate_shader_objects_enable;
834 bool EXT_separate_shader_objects_warn;
835 bool EXT_shader_framebuffer_fetch_enable;
836 bool EXT_shader_framebuffer_fetch_warn;
837 bool EXT_shader_framebuffer_fetch_non_coherent_enable;
838 bool EXT_shader_framebuffer_fetch_non_coherent_warn;
839 bool EXT_shader_image_load_formatted_enable;
840 bool EXT_shader_image_load_formatted_warn;
841 bool EXT_shader_image_load_store_enable;
842 bool EXT_shader_image_load_store_warn;
843 bool EXT_shader_implicit_conversions_enable;
844 bool EXT_shader_implicit_conversions_warn;
845 bool EXT_shader_integer_mix_enable;
846 bool EXT_shader_integer_mix_warn;
847 bool EXT_shader_io_blocks_enable;
848 bool EXT_shader_io_blocks_warn;
849 bool EXT_shader_samples_identical_enable;
850 bool EXT_shader_samples_identical_warn;
851 bool EXT_tessellation_point_size_enable;
852 bool EXT_tessellation_point_size_warn;
853 bool EXT_tessellation_shader_enable;
854 bool EXT_tessellation_shader_warn;
855 bool EXT_texture_array_enable;
856 bool EXT_texture_array_warn;
857 bool EXT_texture_buffer_enable;
858 bool EXT_texture_buffer_warn;
859 bool EXT_texture_cube_map_array_enable;
860 bool EXT_texture_cube_map_array_warn;
861 bool EXT_texture_query_lod_enable;
862 bool EXT_texture_query_lod_warn;
863 bool EXT_texture_shadow_lod_enable;
864 bool EXT_texture_shadow_lod_warn;
865 bool INTEL_conservative_rasterization_enable;
866 bool INTEL_conservative_rasterization_warn;
867 bool INTEL_shader_atomic_float_minmax_enable;
868 bool INTEL_shader_atomic_float_minmax_warn;
869 bool MESA_shader_integer_functions_enable;
870 bool MESA_shader_integer_functions_warn;
871 bool NV_compute_shader_derivatives_enable;
872 bool NV_compute_shader_derivatives_warn;
873 bool NV_fragment_shader_interlock_enable;
874 bool NV_fragment_shader_interlock_warn;
875 bool NV_image_formats_enable;
876 bool NV_image_formats_warn;
877 bool NV_shader_atomic_float_enable;
878 bool NV_shader_atomic_float_warn;
879 /*@}*/
880
881 /** Extensions supported by the OpenGL implementation. */
882 const struct gl_extensions *extensions;
883
884 bool uses_builtin_functions;
885 bool fs_uses_gl_fragcoord;
886
887 /**
888 * For geometry shaders, size of the most recently seen input declaration
889 * that was a sized array, or 0 if no sized input array declarations have
890 * been seen.
891 *
892 * Unused for other shader types.
893 */
894 unsigned gs_input_size;
895
896 bool fs_early_fragment_tests;
897
898 bool fs_inner_coverage;
899
900 bool fs_post_depth_coverage;
901
902 bool fs_pixel_interlock_ordered;
903 bool fs_pixel_interlock_unordered;
904 bool fs_sample_interlock_ordered;
905 bool fs_sample_interlock_unordered;
906
907 unsigned fs_blend_support;
908
909 /**
910 * For tessellation control shaders, size of the most recently seen output
911 * declaration that was a sized array, or 0 if no sized output array
912 * declarations have been seen.
913 *
914 * Unused for other shader types.
915 */
916 unsigned tcs_output_size;
917
918 /** Atomic counter offsets by binding */
919 unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
920
921 bool allow_extension_directive_midshader;
922 bool allow_builtin_variable_redeclaration;
923 bool allow_layout_qualifier_on_function_parameter;
924
925 /**
926 * Known subroutine type declarations.
927 */
928 int num_subroutine_types;
929 ir_function **subroutine_types;
930
931 /**
932 * Functions that are associated with
933 * subroutine types.
934 */
935 int num_subroutines;
936 ir_function **subroutines;
937
938 /**
939 * field selection temporary parser storage -
940 * did the parser just parse a dot.
941 */
942 bool is_field;
943
944 /**
945 * seen values for clip/cull distance sizes
946 * so we can check totals aren't too large.
947 */
948 unsigned clip_dist_size, cull_dist_size;
949 };
950
951 # define YYLLOC_DEFAULT(Current, Rhs, N) \
952 do { \
953 if (N) \
954 { \
955 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
956 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
957 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
958 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
959 } \
960 else \
961 { \
962 (Current).first_line = (Current).last_line = \
963 YYRHSLOC(Rhs, 0).last_line; \
964 (Current).first_column = (Current).last_column = \
965 YYRHSLOC(Rhs, 0).last_column; \
966 } \
967 (Current).source = 0; \
968 } while (0)
969
970 /**
971 * Emit a warning to the shader log
972 *
973 * \sa _mesa_glsl_error
974 */
975 extern void _mesa_glsl_warning(const YYLTYPE *locp,
976 _mesa_glsl_parse_state *state,
977 const char *fmt, ...);
978
979 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
980 const char *string);
981
982 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
983
984 union YYSTYPE;
985 extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
986 void *scanner);
987
988 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
989
990 /**
991 * Process elements of the #extension directive
992 *
993 * \return
994 * If \c name and \c behavior are valid, \c true is returned. Otherwise
995 * \c false is returned.
996 */
997 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
998 const char *behavior,
999 YYLTYPE *behavior_locp,
1000 _mesa_glsl_parse_state *state);
1001
1002 #endif /* __cplusplus */
1003
1004
1005 /*
1006 * These definitions apply to C and C++
1007 */
1008 #ifdef __cplusplus
1009 extern "C" {
1010 #endif
1011
1012 struct glcpp_parser;
1013 struct _mesa_glsl_parse_state;
1014
1015 typedef void (*glcpp_extension_iterator)(
1016 struct _mesa_glsl_parse_state *state,
1017 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1018 struct glcpp_parser *data,
1019 unsigned version,
1020 bool es);
1021
1022 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
1023 glcpp_extension_iterator extensions,
1024 struct _mesa_glsl_parse_state *state,
1025 struct gl_context *gl_ctx);
1026
1027 extern void _mesa_init_shader_compiler_types(void);
1028 extern void _mesa_destroy_shader_compiler_types(void);
1029 extern void _mesa_destroy_shader_compiler(void);
1030 extern void _mesa_destroy_shader_compiler_caches(void);
1031
1032 extern void
1033 _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
1034 struct glsl_symbol_table *src,
1035 struct glsl_symbol_table *dest);
1036
1037 #ifdef __cplusplus
1038 }
1039 #endif
1040
1041
1042 #endif /* GLSL_PARSER_EXTRAS_H */