nir: add bindless to nir data
[mesa.git] / src / compiler / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef GLSL_PARSER_EXTRAS_H
25 #define GLSL_PARSER_EXTRAS_H
26
27 /*
28 * Most of the definitions here only apply to C++
29 */
30 #ifdef __cplusplus
31
32
33 #include <stdlib.h>
34 #include "glsl_symbol_table.h"
35
36 struct gl_context;
37
38 struct glsl_switch_state {
39 /** Temporary variables needed for switch statement. */
40 ir_variable *test_var;
41 ir_variable *is_fallthru_var;
42 class ast_switch_statement *switch_nesting_ast;
43
44 /** Used to detect if 'continue' was called inside a switch. */
45 ir_variable *continue_inside;
46
47 /** Used to set condition if 'default' label should be chosen. */
48 ir_variable *run_default;
49
50 /** Table of constant values already used in case labels */
51 struct hash_table *labels_ht;
52 class ast_case_label *previous_default;
53
54 bool is_switch_innermost; // if switch stmt is closest to break, ...
55 };
56
57 const char *
58 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
59
60 typedef struct YYLTYPE {
61 int first_line;
62 int first_column;
63 int last_line;
64 int last_column;
65 unsigned source;
66 } YYLTYPE;
67 # define YYLTYPE_IS_DECLARED 1
68 # define YYLTYPE_IS_TRIVIAL 1
69
70 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
71 const char *fmt, ...);
72
73
74 struct _mesa_glsl_parse_state {
75 _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
76 void *mem_ctx);
77
78 DECLARE_RZALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
79
80 /**
81 * Generate a string representing the GLSL version currently being compiled
82 * (useful for error messages).
83 */
84 const char *get_version_string()
85 {
86 return glsl_compute_version_string(this, this->es_shader,
87 this->language_version);
88 }
89
90 /**
91 * Determine whether the current GLSL version is sufficiently high to
92 * support a certain feature.
93 *
94 * \param required_glsl_version is the desktop GLSL version that is
95 * required to support the feature, or 0 if no version of desktop GLSL
96 * supports the feature.
97 *
98 * \param required_glsl_es_version is the GLSL ES version that is required
99 * to support the feature, or 0 if no version of GLSL ES supports the
100 * feature.
101 */
102 bool is_version(unsigned required_glsl_version,
103 unsigned required_glsl_es_version) const
104 {
105 unsigned required_version = this->es_shader ?
106 required_glsl_es_version : required_glsl_version;
107 unsigned this_version = this->forced_language_version
108 ? this->forced_language_version : this->language_version;
109 return required_version != 0
110 && this_version >= required_version;
111 }
112
113 bool check_version(unsigned required_glsl_version,
114 unsigned required_glsl_es_version,
115 YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
116
117 bool check_arrays_of_arrays_allowed(YYLTYPE *locp)
118 {
119 if (!(ARB_arrays_of_arrays_enable || is_version(430, 310))) {
120 const char *const requirement = this->es_shader
121 ? "GLSL ES 3.10"
122 : "GL_ARB_arrays_of_arrays or GLSL 4.30";
123 _mesa_glsl_error(locp, this,
124 "%s required for defining arrays of arrays.",
125 requirement);
126 return false;
127 }
128 return true;
129 }
130
131 bool check_precision_qualifiers_allowed(YYLTYPE *locp)
132 {
133 return check_version(130, 100, locp,
134 "precision qualifiers are forbidden");
135 }
136
137 bool check_bitwise_operations_allowed(YYLTYPE *locp)
138 {
139 return check_version(130, 300, locp, "bit-wise operations are forbidden");
140 }
141
142 bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
143 {
144 if (!this->has_explicit_attrib_stream()) {
145 const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 4.00";
146
147 _mesa_glsl_error(locp, this, "explicit stream requires %s",
148 requirement);
149 return false;
150 }
151
152 return true;
153 }
154
155 bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
156 const ir_variable *var)
157 {
158 if (!this->has_explicit_attrib_location()) {
159 const char *const requirement = this->es_shader
160 ? "GLSL ES 3.00"
161 : "GL_ARB_explicit_attrib_location extension or GLSL 3.30";
162
163 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
164 mode_string(var), requirement);
165 return false;
166 }
167
168 return true;
169 }
170
171 bool check_separate_shader_objects_allowed(YYLTYPE *locp,
172 const ir_variable *var)
173 {
174 if (!this->has_separate_shader_objects()) {
175 const char *const requirement = this->es_shader
176 ? "GL_EXT_separate_shader_objects extension or GLSL ES 3.10"
177 : "GL_ARB_separate_shader_objects extension or GLSL 4.20";
178
179 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
180 mode_string(var), requirement);
181 return false;
182 }
183
184 return true;
185 }
186
187 bool check_explicit_uniform_location_allowed(YYLTYPE *locp,
188 const ir_variable *)
189 {
190 if (!this->has_explicit_attrib_location() ||
191 !this->has_explicit_uniform_location()) {
192 const char *const requirement = this->es_shader
193 ? "GLSL ES 3.10"
194 : "GL_ARB_explicit_uniform_location and either "
195 "GL_ARB_explicit_attrib_location or GLSL 3.30.";
196
197 _mesa_glsl_error(locp, this,
198 "uniform explicit location requires %s",
199 requirement);
200 return false;
201 }
202
203 return true;
204 }
205
206 bool has_atomic_counters() const
207 {
208 return ARB_shader_atomic_counters_enable || is_version(420, 310);
209 }
210
211 bool has_enhanced_layouts() const
212 {
213 return ARB_enhanced_layouts_enable || is_version(440, 0);
214 }
215
216 bool has_explicit_attrib_stream() const
217 {
218 return ARB_gpu_shader5_enable || is_version(400, 0);
219 }
220
221 bool has_explicit_attrib_location() const
222 {
223 return ARB_explicit_attrib_location_enable || is_version(330, 300);
224 }
225
226 bool has_explicit_uniform_location() const
227 {
228 return ARB_explicit_uniform_location_enable || is_version(430, 310);
229 }
230
231 bool has_uniform_buffer_objects() const
232 {
233 return ARB_uniform_buffer_object_enable || is_version(140, 300);
234 }
235
236 bool has_shader_storage_buffer_objects() const
237 {
238 return ARB_shader_storage_buffer_object_enable || is_version(430, 310);
239 }
240
241 bool has_separate_shader_objects() const
242 {
243 return ARB_separate_shader_objects_enable || is_version(410, 310)
244 || EXT_separate_shader_objects_enable;
245 }
246
247 bool has_double() const
248 {
249 return ARB_gpu_shader_fp64_enable || is_version(400, 0);
250 }
251
252 bool has_int64() const
253 {
254 return ARB_gpu_shader_int64_enable;
255 }
256
257 bool has_420pack() const
258 {
259 return ARB_shading_language_420pack_enable || is_version(420, 0);
260 }
261
262 bool has_420pack_or_es31() const
263 {
264 return ARB_shading_language_420pack_enable || is_version(420, 310);
265 }
266
267 bool has_compute_shader() const
268 {
269 return ARB_compute_shader_enable || is_version(430, 310);
270 }
271
272 bool has_shader_io_blocks() const
273 {
274 /* The OES_geometry_shader_specification says:
275 *
276 * "If the OES_geometry_shader extension is enabled, the
277 * OES_shader_io_blocks extension is also implicitly enabled."
278 *
279 * The OES_tessellation_shader extension has similar wording.
280 */
281 return OES_shader_io_blocks_enable ||
282 EXT_shader_io_blocks_enable ||
283 OES_geometry_shader_enable ||
284 EXT_geometry_shader_enable ||
285 OES_tessellation_shader_enable ||
286 EXT_tessellation_shader_enable ||
287
288 is_version(150, 320);
289 }
290
291 bool has_geometry_shader() const
292 {
293 return OES_geometry_shader_enable || EXT_geometry_shader_enable ||
294 is_version(150, 320);
295 }
296
297 bool has_tessellation_shader() const
298 {
299 return ARB_tessellation_shader_enable ||
300 OES_tessellation_shader_enable ||
301 EXT_tessellation_shader_enable ||
302 is_version(400, 320);
303 }
304
305 bool has_clip_distance() const
306 {
307 return EXT_clip_cull_distance_enable || is_version(130, 0);
308 }
309
310 bool has_cull_distance() const
311 {
312 return EXT_clip_cull_distance_enable ||
313 ARB_cull_distance_enable ||
314 is_version(450, 0);
315 }
316
317 bool has_framebuffer_fetch() const
318 {
319 return EXT_shader_framebuffer_fetch_enable ||
320 EXT_shader_framebuffer_fetch_non_coherent_enable;
321 }
322
323 bool has_texture_cube_map_array() const
324 {
325 return ARB_texture_cube_map_array_enable ||
326 EXT_texture_cube_map_array_enable ||
327 OES_texture_cube_map_array_enable ||
328 is_version(400, 320);
329 }
330
331 bool has_shader_image_load_store() const
332 {
333 return ARB_shader_image_load_store_enable || is_version(420, 310);
334 }
335
336 bool has_bindless() const
337 {
338 return ARB_bindless_texture_enable;
339 }
340
341 void process_version_directive(YYLTYPE *locp, int version,
342 const char *ident);
343
344 struct gl_context *const ctx;
345 void *scanner;
346 exec_list translation_unit;
347 glsl_symbol_table *symbols;
348
349 void *linalloc;
350
351 unsigned num_supported_versions;
352 struct {
353 unsigned ver;
354 uint8_t gl_ver;
355 bool es;
356 } supported_versions[17];
357
358 bool es_shader;
359 bool compat_shader;
360 unsigned language_version;
361 unsigned forced_language_version;
362 bool zero_init;
363 unsigned gl_version;
364 gl_shader_stage stage;
365
366 /**
367 * Default uniform layout qualifiers tracked during parsing.
368 * Currently affects uniform blocks and uniform buffer variables in
369 * those blocks.
370 */
371 struct ast_type_qualifier *default_uniform_qualifier;
372
373 /**
374 * Default shader storage layout qualifiers tracked during parsing.
375 * Currently affects shader storage blocks and shader storage buffer
376 * variables in those blocks.
377 */
378 struct ast_type_qualifier *default_shader_storage_qualifier;
379
380 /**
381 * Variables to track different cases if a fragment shader redeclares
382 * built-in variable gl_FragCoord.
383 *
384 * Note: These values are computed at ast_to_hir time rather than at parse
385 * time.
386 */
387 bool fs_redeclares_gl_fragcoord;
388 bool fs_origin_upper_left;
389 bool fs_pixel_center_integer;
390 bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
391
392 /**
393 * True if a geometry shader input primitive type or tessellation control
394 * output vertices were specified using a layout directive.
395 *
396 * Note: these values are computed at ast_to_hir time rather than at parse
397 * time.
398 */
399 bool gs_input_prim_type_specified;
400 bool tcs_output_vertices_specified;
401
402 /**
403 * Input layout qualifiers from GLSL 1.50 (geometry shader controls),
404 * and GLSL 4.00 (tessellation evaluation shader)
405 */
406 struct ast_type_qualifier *in_qualifier;
407
408 /**
409 * True if a compute shader input local size was specified using a layout
410 * directive.
411 *
412 * Note: this value is computed at ast_to_hir time rather than at parse
413 * time.
414 */
415 bool cs_input_local_size_specified;
416
417 /**
418 * If cs_input_local_size_specified is true, the local size that was
419 * specified. Otherwise ignored.
420 */
421 unsigned cs_input_local_size[3];
422
423 /**
424 * True if a compute shader input local variable size was specified using
425 * a layout directive as specified by ARB_compute_variable_group_size.
426 */
427 bool cs_input_local_size_variable_specified;
428
429 /**
430 * True if a shader declare bindless_sampler/bindless_image, and
431 * respectively bound_sampler/bound_image at global scope as specified by
432 * ARB_bindless_texture.
433 */
434 bool bindless_sampler_specified;
435 bool bindless_image_specified;
436 bool bound_sampler_specified;
437 bool bound_image_specified;
438
439 /**
440 * Output layout qualifiers from GLSL 1.50 (geometry shader controls),
441 * and GLSL 4.00 (tessellation control shader).
442 */
443 struct ast_type_qualifier *out_qualifier;
444
445 /**
446 * Printable list of GLSL versions supported by the current context
447 *
448 * \note
449 * This string should probably be generated per-context instead of per
450 * invokation of the compiler. This should be changed when the method of
451 * tracking supported GLSL versions changes.
452 */
453 const char *supported_version_string;
454
455 /**
456 * Implementation defined limits that affect built-in variables, etc.
457 *
458 * \sa struct gl_constants (in mtypes.h)
459 */
460 struct {
461 /* 1.10 */
462 unsigned MaxLights;
463 unsigned MaxClipPlanes;
464 unsigned MaxTextureUnits;
465 unsigned MaxTextureCoords;
466 unsigned MaxVertexAttribs;
467 unsigned MaxVertexUniformComponents;
468 unsigned MaxVertexTextureImageUnits;
469 unsigned MaxCombinedTextureImageUnits;
470 unsigned MaxTextureImageUnits;
471 unsigned MaxFragmentUniformComponents;
472
473 /* ARB_draw_buffers */
474 unsigned MaxDrawBuffers;
475
476 /* ARB_enhanced_layouts */
477 unsigned MaxTransformFeedbackBuffers;
478 unsigned MaxTransformFeedbackInterleavedComponents;
479
480 /* ARB_blend_func_extended */
481 unsigned MaxDualSourceDrawBuffers;
482
483 /* 3.00 ES */
484 int MinProgramTexelOffset;
485 int MaxProgramTexelOffset;
486
487 /* 1.50 */
488 unsigned MaxVertexOutputComponents;
489 unsigned MaxGeometryInputComponents;
490 unsigned MaxGeometryOutputComponents;
491 unsigned MaxFragmentInputComponents;
492 unsigned MaxGeometryTextureImageUnits;
493 unsigned MaxGeometryOutputVertices;
494 unsigned MaxGeometryTotalOutputComponents;
495 unsigned MaxGeometryUniformComponents;
496
497 /* ARB_shader_atomic_counters */
498 unsigned MaxVertexAtomicCounters;
499 unsigned MaxTessControlAtomicCounters;
500 unsigned MaxTessEvaluationAtomicCounters;
501 unsigned MaxGeometryAtomicCounters;
502 unsigned MaxFragmentAtomicCounters;
503 unsigned MaxCombinedAtomicCounters;
504 unsigned MaxAtomicBufferBindings;
505
506 /* These are also atomic counter related, but they weren't added to
507 * until atomic counters were added to core in GLSL 4.20 and GLSL ES
508 * 3.10.
509 */
510 unsigned MaxVertexAtomicCounterBuffers;
511 unsigned MaxTessControlAtomicCounterBuffers;
512 unsigned MaxTessEvaluationAtomicCounterBuffers;
513 unsigned MaxGeometryAtomicCounterBuffers;
514 unsigned MaxFragmentAtomicCounterBuffers;
515 unsigned MaxCombinedAtomicCounterBuffers;
516 unsigned MaxAtomicCounterBufferSize;
517
518 /* ARB_compute_shader */
519 unsigned MaxComputeAtomicCounterBuffers;
520 unsigned MaxComputeAtomicCounters;
521 unsigned MaxComputeImageUniforms;
522 unsigned MaxComputeTextureImageUnits;
523 unsigned MaxComputeUniformComponents;
524 unsigned MaxComputeWorkGroupCount[3];
525 unsigned MaxComputeWorkGroupSize[3];
526
527 /* ARB_shader_image_load_store */
528 unsigned MaxImageUnits;
529 unsigned MaxCombinedShaderOutputResources;
530 unsigned MaxImageSamples;
531 unsigned MaxVertexImageUniforms;
532 unsigned MaxTessControlImageUniforms;
533 unsigned MaxTessEvaluationImageUniforms;
534 unsigned MaxGeometryImageUniforms;
535 unsigned MaxFragmentImageUniforms;
536 unsigned MaxCombinedImageUniforms;
537
538 /* ARB_viewport_array */
539 unsigned MaxViewports;
540
541 /* ARB_tessellation_shader */
542 unsigned MaxPatchVertices;
543 unsigned MaxTessGenLevel;
544 unsigned MaxTessControlInputComponents;
545 unsigned MaxTessControlOutputComponents;
546 unsigned MaxTessControlTextureImageUnits;
547 unsigned MaxTessEvaluationInputComponents;
548 unsigned MaxTessEvaluationOutputComponents;
549 unsigned MaxTessEvaluationTextureImageUnits;
550 unsigned MaxTessPatchComponents;
551 unsigned MaxTessControlTotalOutputComponents;
552 unsigned MaxTessControlUniformComponents;
553 unsigned MaxTessEvaluationUniformComponents;
554
555 /* GL 4.5 / OES_sample_variables */
556 unsigned MaxSamples;
557 } Const;
558
559 /**
560 * During AST to IR conversion, pointer to current IR function
561 *
562 * Will be \c NULL whenever the AST to IR conversion is not inside a
563 * function definition.
564 */
565 class ir_function_signature *current_function;
566
567 /**
568 * During AST to IR conversion, pointer to the toplevel IR
569 * instruction list being generated.
570 */
571 exec_list *toplevel_ir;
572
573 /** Have we found a return statement in this function? */
574 bool found_return;
575
576 /** Was there an error during compilation? */
577 bool error;
578
579 /**
580 * Are all shader inputs / outputs invariant?
581 *
582 * This is set when the 'STDGL invariant(all)' pragma is used.
583 */
584 bool all_invariant;
585
586 /** Loop or switch statement containing the current instructions. */
587 class ast_iteration_statement *loop_nesting_ast;
588
589 struct glsl_switch_state switch_state;
590
591 /** List of structures defined in user code. */
592 const glsl_type **user_structures;
593 unsigned num_user_structures;
594
595 char *info_log;
596
597 /**
598 * \name Enable bits for GLSL extensions
599 */
600 /*@{*/
601 /* ARB extensions go here, sorted alphabetically.
602 */
603 bool ARB_ES3_1_compatibility_enable;
604 bool ARB_ES3_1_compatibility_warn;
605 bool ARB_ES3_2_compatibility_enable;
606 bool ARB_ES3_2_compatibility_warn;
607 bool ARB_arrays_of_arrays_enable;
608 bool ARB_arrays_of_arrays_warn;
609 bool ARB_bindless_texture_enable;
610 bool ARB_bindless_texture_warn;
611 bool ARB_compatibility_enable;
612 bool ARB_compatibility_warn;
613 bool ARB_compute_shader_enable;
614 bool ARB_compute_shader_warn;
615 bool ARB_compute_variable_group_size_enable;
616 bool ARB_compute_variable_group_size_warn;
617 bool ARB_conservative_depth_enable;
618 bool ARB_conservative_depth_warn;
619 bool ARB_cull_distance_enable;
620 bool ARB_cull_distance_warn;
621 bool ARB_derivative_control_enable;
622 bool ARB_derivative_control_warn;
623 bool ARB_draw_buffers_enable;
624 bool ARB_draw_buffers_warn;
625 bool ARB_draw_instanced_enable;
626 bool ARB_draw_instanced_warn;
627 bool ARB_enhanced_layouts_enable;
628 bool ARB_enhanced_layouts_warn;
629 bool ARB_explicit_attrib_location_enable;
630 bool ARB_explicit_attrib_location_warn;
631 bool ARB_explicit_uniform_location_enable;
632 bool ARB_explicit_uniform_location_warn;
633 bool ARB_fragment_coord_conventions_enable;
634 bool ARB_fragment_coord_conventions_warn;
635 bool ARB_fragment_layer_viewport_enable;
636 bool ARB_fragment_layer_viewport_warn;
637 bool ARB_gpu_shader5_enable;
638 bool ARB_gpu_shader5_warn;
639 bool ARB_gpu_shader_fp64_enable;
640 bool ARB_gpu_shader_fp64_warn;
641 bool ARB_gpu_shader_int64_enable;
642 bool ARB_gpu_shader_int64_warn;
643 bool ARB_post_depth_coverage_enable;
644 bool ARB_post_depth_coverage_warn;
645 bool ARB_sample_shading_enable;
646 bool ARB_sample_shading_warn;
647 bool ARB_separate_shader_objects_enable;
648 bool ARB_separate_shader_objects_warn;
649 bool ARB_shader_atomic_counter_ops_enable;
650 bool ARB_shader_atomic_counter_ops_warn;
651 bool ARB_shader_atomic_counters_enable;
652 bool ARB_shader_atomic_counters_warn;
653 bool ARB_shader_ballot_enable;
654 bool ARB_shader_ballot_warn;
655 bool ARB_shader_bit_encoding_enable;
656 bool ARB_shader_bit_encoding_warn;
657 bool ARB_shader_clock_enable;
658 bool ARB_shader_clock_warn;
659 bool ARB_shader_draw_parameters_enable;
660 bool ARB_shader_draw_parameters_warn;
661 bool ARB_shader_group_vote_enable;
662 bool ARB_shader_group_vote_warn;
663 bool ARB_shader_image_load_store_enable;
664 bool ARB_shader_image_load_store_warn;
665 bool ARB_shader_image_size_enable;
666 bool ARB_shader_image_size_warn;
667 bool ARB_shader_precision_enable;
668 bool ARB_shader_precision_warn;
669 bool ARB_shader_stencil_export_enable;
670 bool ARB_shader_stencil_export_warn;
671 bool ARB_shader_storage_buffer_object_enable;
672 bool ARB_shader_storage_buffer_object_warn;
673 bool ARB_shader_subroutine_enable;
674 bool ARB_shader_subroutine_warn;
675 bool ARB_shader_texture_image_samples_enable;
676 bool ARB_shader_texture_image_samples_warn;
677 bool ARB_shader_texture_lod_enable;
678 bool ARB_shader_texture_lod_warn;
679 bool ARB_shader_viewport_layer_array_enable;
680 bool ARB_shader_viewport_layer_array_warn;
681 bool ARB_shading_language_420pack_enable;
682 bool ARB_shading_language_420pack_warn;
683 bool ARB_shading_language_packing_enable;
684 bool ARB_shading_language_packing_warn;
685 bool ARB_tessellation_shader_enable;
686 bool ARB_tessellation_shader_warn;
687 bool ARB_texture_cube_map_array_enable;
688 bool ARB_texture_cube_map_array_warn;
689 bool ARB_texture_gather_enable;
690 bool ARB_texture_gather_warn;
691 bool ARB_texture_multisample_enable;
692 bool ARB_texture_multisample_warn;
693 bool ARB_texture_query_levels_enable;
694 bool ARB_texture_query_levels_warn;
695 bool ARB_texture_query_lod_enable;
696 bool ARB_texture_query_lod_warn;
697 bool ARB_texture_rectangle_enable;
698 bool ARB_texture_rectangle_warn;
699 bool ARB_uniform_buffer_object_enable;
700 bool ARB_uniform_buffer_object_warn;
701 bool ARB_vertex_attrib_64bit_enable;
702 bool ARB_vertex_attrib_64bit_warn;
703 bool ARB_viewport_array_enable;
704 bool ARB_viewport_array_warn;
705
706 /* KHR extensions go here, sorted alphabetically.
707 */
708 bool KHR_blend_equation_advanced_enable;
709 bool KHR_blend_equation_advanced_warn;
710
711 /* OES extensions go here, sorted alphabetically.
712 */
713 bool OES_EGL_image_external_enable;
714 bool OES_EGL_image_external_warn;
715 bool OES_EGL_image_external_essl3_enable;
716 bool OES_EGL_image_external_essl3_warn;
717 bool OES_geometry_point_size_enable;
718 bool OES_geometry_point_size_warn;
719 bool OES_geometry_shader_enable;
720 bool OES_geometry_shader_warn;
721 bool OES_gpu_shader5_enable;
722 bool OES_gpu_shader5_warn;
723 bool OES_primitive_bounding_box_enable;
724 bool OES_primitive_bounding_box_warn;
725 bool OES_sample_variables_enable;
726 bool OES_sample_variables_warn;
727 bool OES_shader_image_atomic_enable;
728 bool OES_shader_image_atomic_warn;
729 bool OES_shader_io_blocks_enable;
730 bool OES_shader_io_blocks_warn;
731 bool OES_shader_multisample_interpolation_enable;
732 bool OES_shader_multisample_interpolation_warn;
733 bool OES_standard_derivatives_enable;
734 bool OES_standard_derivatives_warn;
735 bool OES_tessellation_point_size_enable;
736 bool OES_tessellation_point_size_warn;
737 bool OES_tessellation_shader_enable;
738 bool OES_tessellation_shader_warn;
739 bool OES_texture_3D_enable;
740 bool OES_texture_3D_warn;
741 bool OES_texture_buffer_enable;
742 bool OES_texture_buffer_warn;
743 bool OES_texture_cube_map_array_enable;
744 bool OES_texture_cube_map_array_warn;
745 bool OES_texture_storage_multisample_2d_array_enable;
746 bool OES_texture_storage_multisample_2d_array_warn;
747 bool OES_viewport_array_enable;
748 bool OES_viewport_array_warn;
749
750 /* All other extensions go here, sorted alphabetically.
751 */
752 bool AMD_conservative_depth_enable;
753 bool AMD_conservative_depth_warn;
754 bool AMD_shader_stencil_export_enable;
755 bool AMD_shader_stencil_export_warn;
756 bool AMD_shader_trinary_minmax_enable;
757 bool AMD_shader_trinary_minmax_warn;
758 bool AMD_vertex_shader_layer_enable;
759 bool AMD_vertex_shader_layer_warn;
760 bool AMD_vertex_shader_viewport_index_enable;
761 bool AMD_vertex_shader_viewport_index_warn;
762 bool ANDROID_extension_pack_es31a_enable;
763 bool ANDROID_extension_pack_es31a_warn;
764 bool EXT_blend_func_extended_enable;
765 bool EXT_blend_func_extended_warn;
766 bool EXT_clip_cull_distance_enable;
767 bool EXT_clip_cull_distance_warn;
768 bool EXT_draw_buffers_enable;
769 bool EXT_draw_buffers_warn;
770 bool EXT_frag_depth_enable;
771 bool EXT_frag_depth_warn;
772 bool EXT_geometry_point_size_enable;
773 bool EXT_geometry_point_size_warn;
774 bool EXT_geometry_shader_enable;
775 bool EXT_geometry_shader_warn;
776 bool EXT_gpu_shader5_enable;
777 bool EXT_gpu_shader5_warn;
778 bool EXT_primitive_bounding_box_enable;
779 bool EXT_primitive_bounding_box_warn;
780 bool EXT_separate_shader_objects_enable;
781 bool EXT_separate_shader_objects_warn;
782 bool EXT_shader_framebuffer_fetch_enable;
783 bool EXT_shader_framebuffer_fetch_warn;
784 bool EXT_shader_framebuffer_fetch_non_coherent_enable;
785 bool EXT_shader_framebuffer_fetch_non_coherent_warn;
786 bool EXT_shader_integer_mix_enable;
787 bool EXT_shader_integer_mix_warn;
788 bool EXT_shader_io_blocks_enable;
789 bool EXT_shader_io_blocks_warn;
790 bool EXT_shader_samples_identical_enable;
791 bool EXT_shader_samples_identical_warn;
792 bool EXT_tessellation_point_size_enable;
793 bool EXT_tessellation_point_size_warn;
794 bool EXT_tessellation_shader_enable;
795 bool EXT_tessellation_shader_warn;
796 bool EXT_texture_array_enable;
797 bool EXT_texture_array_warn;
798 bool EXT_texture_buffer_enable;
799 bool EXT_texture_buffer_warn;
800 bool EXT_texture_cube_map_array_enable;
801 bool EXT_texture_cube_map_array_warn;
802 bool INTEL_conservative_rasterization_enable;
803 bool INTEL_conservative_rasterization_warn;
804 bool MESA_shader_integer_functions_enable;
805 bool MESA_shader_integer_functions_warn;
806 bool NV_image_formats_enable;
807 bool NV_image_formats_warn;
808 /*@}*/
809
810 /** Extensions supported by the OpenGL implementation. */
811 const struct gl_extensions *extensions;
812
813 bool uses_builtin_functions;
814 bool fs_uses_gl_fragcoord;
815
816 /**
817 * For geometry shaders, size of the most recently seen input declaration
818 * that was a sized array, or 0 if no sized input array declarations have
819 * been seen.
820 *
821 * Unused for other shader types.
822 */
823 unsigned gs_input_size;
824
825 bool fs_early_fragment_tests;
826
827 bool fs_inner_coverage;
828
829 bool fs_post_depth_coverage;
830
831 unsigned fs_blend_support;
832
833 /**
834 * For tessellation control shaders, size of the most recently seen output
835 * declaration that was a sized array, or 0 if no sized output array
836 * declarations have been seen.
837 *
838 * Unused for other shader types.
839 */
840 unsigned tcs_output_size;
841
842 /** Atomic counter offsets by binding */
843 unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
844
845 bool allow_extension_directive_midshader;
846 bool allow_builtin_variable_redeclaration;
847
848 /**
849 * Known subroutine type declarations.
850 */
851 int num_subroutine_types;
852 ir_function **subroutine_types;
853
854 /**
855 * Functions that are associated with
856 * subroutine types.
857 */
858 int num_subroutines;
859 ir_function **subroutines;
860
861 /**
862 * field selection temporary parser storage -
863 * did the parser just parse a dot.
864 */
865 bool is_field;
866
867 /**
868 * seen values for clip/cull distance sizes
869 * so we can check totals aren't too large.
870 */
871 unsigned clip_dist_size, cull_dist_size;
872 };
873
874 # define YYLLOC_DEFAULT(Current, Rhs, N) \
875 do { \
876 if (N) \
877 { \
878 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
879 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
880 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
881 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
882 } \
883 else \
884 { \
885 (Current).first_line = (Current).last_line = \
886 YYRHSLOC(Rhs, 0).last_line; \
887 (Current).first_column = (Current).last_column = \
888 YYRHSLOC(Rhs, 0).last_column; \
889 } \
890 (Current).source = 0; \
891 } while (0)
892
893 /**
894 * Emit a warning to the shader log
895 *
896 * \sa _mesa_glsl_error
897 */
898 extern void _mesa_glsl_warning(const YYLTYPE *locp,
899 _mesa_glsl_parse_state *state,
900 const char *fmt, ...);
901
902 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
903 const char *string);
904
905 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
906
907 union YYSTYPE;
908 extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
909 void *scanner);
910
911 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
912
913 /**
914 * Process elements of the #extension directive
915 *
916 * \return
917 * If \c name and \c behavior are valid, \c true is returned. Otherwise
918 * \c false is returned.
919 */
920 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
921 const char *behavior,
922 YYLTYPE *behavior_locp,
923 _mesa_glsl_parse_state *state);
924
925 #endif /* __cplusplus */
926
927
928 /*
929 * These definitions apply to C and C++
930 */
931 #ifdef __cplusplus
932 extern "C" {
933 #endif
934
935 struct glcpp_parser;
936
937 typedef void (*glcpp_extension_iterator)(
938 struct _mesa_glsl_parse_state *state,
939 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
940 struct glcpp_parser *data,
941 unsigned version,
942 bool es);
943
944 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
945 glcpp_extension_iterator extensions,
946 struct _mesa_glsl_parse_state *state,
947 struct gl_context *gl_ctx);
948
949 extern void _mesa_destroy_shader_compiler(void);
950 extern void _mesa_destroy_shader_compiler_caches(void);
951
952 extern void
953 _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
954 struct glsl_symbol_table *src,
955 struct glsl_symbol_table *dest);
956
957 #ifdef __cplusplus
958 }
959 #endif
960
961
962 #endif /* GLSL_PARSER_EXTRAS_H */