2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 #ifndef GLSL_PARSER_EXTRAS_H
25 #define GLSL_PARSER_EXTRAS_H
28 * Most of the definitions here only apply to C++
34 #include "glsl_symbol_table.h"
36 /* THIS is a macro defined somewhere deep in the Windows MSVC header files.
37 * Undefine it here to avoid collision with the lexer's THIS token.
43 struct glsl_switch_state
{
44 /** Temporary variables needed for switch statement. */
45 ir_variable
*test_var
;
46 ir_variable
*is_fallthru_var
;
47 class ast_switch_statement
*switch_nesting_ast
;
49 /** Used to detect if 'continue' was called inside a switch. */
50 ir_variable
*continue_inside
;
52 /** Used to set condition if 'default' label should be chosen. */
53 ir_variable
*run_default
;
55 /** Table of constant values already used in case labels */
56 struct hash_table
*labels_ht
;
57 class ast_case_label
*previous_default
;
59 bool is_switch_innermost
; // if switch stmt is closest to break, ...
63 glsl_compute_version_string(void *mem_ctx
, bool is_es
, unsigned version
);
65 typedef struct YYLTYPE
{
72 # define YYLTYPE_IS_DECLARED 1
73 # define YYLTYPE_IS_TRIVIAL 1
75 extern void _mesa_glsl_error(YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
76 const char *fmt
, ...);
79 struct _mesa_glsl_parse_state
{
80 _mesa_glsl_parse_state(struct gl_context
*_ctx
, gl_shader_stage stage
,
83 DECLARE_RZALLOC_CXX_OPERATORS(_mesa_glsl_parse_state
);
86 * Generate a string representing the GLSL version currently being compiled
87 * (useful for error messages).
89 const char *get_version_string()
91 return glsl_compute_version_string(this, this->es_shader
,
92 this->language_version
);
96 * Determine whether the current GLSL version is sufficiently high to
97 * support a certain feature.
99 * \param required_glsl_version is the desktop GLSL version that is
100 * required to support the feature, or 0 if no version of desktop GLSL
101 * supports the feature.
103 * \param required_glsl_es_version is the GLSL ES version that is required
104 * to support the feature, or 0 if no version of GLSL ES supports the
107 bool is_version(unsigned required_glsl_version
,
108 unsigned required_glsl_es_version
) const
110 unsigned required_version
= this->es_shader
?
111 required_glsl_es_version
: required_glsl_version
;
112 unsigned this_version
= this->forced_language_version
113 ? this->forced_language_version
: this->language_version
;
114 return required_version
!= 0
115 && this_version
>= required_version
;
118 bool check_version(unsigned required_glsl_version
,
119 unsigned required_glsl_es_version
,
120 YYLTYPE
*locp
, const char *fmt
, ...) PRINTFLIKE(5, 6);
122 bool check_arrays_of_arrays_allowed(YYLTYPE
*locp
)
124 if (!(ARB_arrays_of_arrays_enable
|| is_version(430, 310))) {
125 const char *const requirement
= this->es_shader
127 : "GL_ARB_arrays_of_arrays or GLSL 4.30";
128 _mesa_glsl_error(locp
, this,
129 "%s required for defining arrays of arrays.",
136 bool check_precision_qualifiers_allowed(YYLTYPE
*locp
)
138 return check_version(130, 100, locp
,
139 "precision qualifiers are forbidden");
142 bool check_bitwise_operations_allowed(YYLTYPE
*locp
)
144 return EXT_gpu_shader4_enable
||
145 check_version(130, 300, locp
, "bit-wise operations are forbidden");
148 bool check_explicit_attrib_stream_allowed(YYLTYPE
*locp
)
150 if (!this->has_explicit_attrib_stream()) {
151 const char *const requirement
= "GL_ARB_gpu_shader5 extension or GLSL 4.00";
153 _mesa_glsl_error(locp
, this, "explicit stream requires %s",
161 bool check_explicit_attrib_location_allowed(YYLTYPE
*locp
,
162 const ir_variable
*var
)
164 if (!this->has_explicit_attrib_location()) {
165 const char *const requirement
= this->es_shader
167 : "GL_ARB_explicit_attrib_location extension or GLSL 3.30";
169 _mesa_glsl_error(locp
, this, "%s explicit location requires %s",
170 mode_string(var
), requirement
);
177 bool check_separate_shader_objects_allowed(YYLTYPE
*locp
,
178 const ir_variable
*var
)
180 if (!this->has_separate_shader_objects()) {
181 const char *const requirement
= this->es_shader
182 ? "GL_EXT_separate_shader_objects extension or GLSL ES 3.10"
183 : "GL_ARB_separate_shader_objects extension or GLSL 4.20";
185 _mesa_glsl_error(locp
, this, "%s explicit location requires %s",
186 mode_string(var
), requirement
);
193 bool check_explicit_uniform_location_allowed(YYLTYPE
*locp
,
196 if (!this->has_explicit_attrib_location() ||
197 !this->has_explicit_uniform_location()) {
198 const char *const requirement
= this->es_shader
200 : "GL_ARB_explicit_uniform_location and either "
201 "GL_ARB_explicit_attrib_location or GLSL 3.30.";
203 _mesa_glsl_error(locp
, this,
204 "uniform explicit location requires %s",
212 bool has_atomic_counters() const
214 return ARB_shader_atomic_counters_enable
|| is_version(420, 310);
217 bool has_enhanced_layouts() const
219 return ARB_enhanced_layouts_enable
|| is_version(440, 0);
222 bool has_explicit_attrib_stream() const
224 return ARB_gpu_shader5_enable
|| is_version(400, 0);
227 bool has_explicit_attrib_location() const
229 return ARB_explicit_attrib_location_enable
|| is_version(330, 300);
232 bool has_explicit_uniform_location() const
234 return ARB_explicit_uniform_location_enable
|| is_version(430, 310);
237 bool has_uniform_buffer_objects() const
239 return ARB_uniform_buffer_object_enable
|| is_version(140, 300);
242 bool has_shader_storage_buffer_objects() const
244 return ARB_shader_storage_buffer_object_enable
|| is_version(430, 310);
247 bool has_separate_shader_objects() const
249 return ARB_separate_shader_objects_enable
|| is_version(410, 310)
250 || EXT_separate_shader_objects_enable
;
253 bool has_double() const
255 return ARB_gpu_shader_fp64_enable
|| is_version(400, 0);
258 bool has_int64() const
260 return ARB_gpu_shader_int64_enable
||
261 AMD_gpu_shader_int64_enable
;
264 bool has_420pack() const
266 return ARB_shading_language_420pack_enable
|| is_version(420, 0);
269 bool has_420pack_or_es31() const
271 return ARB_shading_language_420pack_enable
|| is_version(420, 310);
274 bool has_compute_shader() const
276 return ARB_compute_shader_enable
|| is_version(430, 310);
279 bool has_shader_io_blocks() const
281 /* The OES_geometry_shader_specification says:
283 * "If the OES_geometry_shader extension is enabled, the
284 * OES_shader_io_blocks extension is also implicitly enabled."
286 * The OES_tessellation_shader extension has similar wording.
288 return OES_shader_io_blocks_enable
||
289 EXT_shader_io_blocks_enable
||
290 OES_geometry_shader_enable
||
291 EXT_geometry_shader_enable
||
292 OES_tessellation_shader_enable
||
293 EXT_tessellation_shader_enable
||
295 is_version(150, 320);
298 bool has_geometry_shader() const
300 return OES_geometry_shader_enable
|| EXT_geometry_shader_enable
||
301 is_version(150, 320);
304 bool has_tessellation_shader() const
306 return ARB_tessellation_shader_enable
||
307 OES_tessellation_shader_enable
||
308 EXT_tessellation_shader_enable
||
309 is_version(400, 320);
312 bool has_clip_distance() const
314 return EXT_clip_cull_distance_enable
|| is_version(130, 0);
317 bool has_cull_distance() const
319 return EXT_clip_cull_distance_enable
||
320 ARB_cull_distance_enable
||
324 bool has_framebuffer_fetch() const
326 return EXT_shader_framebuffer_fetch_enable
||
327 EXT_shader_framebuffer_fetch_non_coherent_enable
;
330 bool has_texture_cube_map_array() const
332 return ARB_texture_cube_map_array_enable
||
333 EXT_texture_cube_map_array_enable
||
334 OES_texture_cube_map_array_enable
||
335 is_version(400, 320);
338 bool has_shader_image_load_store() const
340 return ARB_shader_image_load_store_enable
|| is_version(420, 310);
343 bool has_bindless() const
345 return ARB_bindless_texture_enable
;
348 bool has_image_load_formatted() const
350 return EXT_shader_image_load_formatted_enable
;
353 bool has_implicit_conversions() const
355 return EXT_shader_implicit_conversions_enable
|| is_version(120, 0);
358 bool has_implicit_uint_to_int_conversion() const
360 return ARB_gpu_shader5_enable
||
361 MESA_shader_integer_functions_enable
||
362 EXT_shader_implicit_conversions_enable
||
366 void process_version_directive(YYLTYPE
*locp
, int version
,
369 struct gl_context
*const ctx
;
371 exec_list translation_unit
;
372 glsl_symbol_table
*symbols
;
376 unsigned num_supported_versions
;
381 } supported_versions
[17];
385 unsigned language_version
;
386 unsigned forced_language_version
;
389 gl_shader_stage stage
;
392 * Default uniform layout qualifiers tracked during parsing.
393 * Currently affects uniform blocks and uniform buffer variables in
396 struct ast_type_qualifier
*default_uniform_qualifier
;
399 * Default shader storage layout qualifiers tracked during parsing.
400 * Currently affects shader storage blocks and shader storage buffer
401 * variables in those blocks.
403 struct ast_type_qualifier
*default_shader_storage_qualifier
;
406 * Variables to track different cases if a fragment shader redeclares
407 * built-in variable gl_FragCoord.
409 * Note: These values are computed at ast_to_hir time rather than at parse
412 bool fs_redeclares_gl_fragcoord
;
413 bool fs_origin_upper_left
;
414 bool fs_pixel_center_integer
;
415 bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers
;
418 * True if a geometry shader input primitive type or tessellation control
419 * output vertices were specified using a layout directive.
421 * Note: these values are computed at ast_to_hir time rather than at parse
424 bool gs_input_prim_type_specified
;
425 bool tcs_output_vertices_specified
;
428 * Input layout qualifiers from GLSL 1.50 (geometry shader controls),
429 * and GLSL 4.00 (tessellation evaluation shader)
431 struct ast_type_qualifier
*in_qualifier
;
434 * True if a compute shader input local size was specified using a layout
437 * Note: this value is computed at ast_to_hir time rather than at parse
440 bool cs_input_local_size_specified
;
443 * If cs_input_local_size_specified is true, the local size that was
444 * specified. Otherwise ignored.
446 unsigned cs_input_local_size
[3];
449 * True if a compute shader input local variable size was specified using
450 * a layout directive as specified by ARB_compute_variable_group_size.
452 bool cs_input_local_size_variable_specified
;
455 * Arrangement of invocations used to calculate derivatives in a compute
456 * shader. From NV_compute_shader_derivatives.
458 enum gl_derivative_group cs_derivative_group
;
461 * True if a shader declare bindless_sampler/bindless_image, and
462 * respectively bound_sampler/bound_image at global scope as specified by
463 * ARB_bindless_texture.
465 bool bindless_sampler_specified
;
466 bool bindless_image_specified
;
467 bool bound_sampler_specified
;
468 bool bound_image_specified
;
471 * Output layout qualifiers from GLSL 1.50 (geometry shader controls),
472 * and GLSL 4.00 (tessellation control shader).
474 struct ast_type_qualifier
*out_qualifier
;
477 * Printable list of GLSL versions supported by the current context
480 * This string should probably be generated per-context instead of per
481 * invokation of the compiler. This should be changed when the method of
482 * tracking supported GLSL versions changes.
484 const char *supported_version_string
;
487 * Implementation defined limits that affect built-in variables, etc.
489 * \sa struct gl_constants (in mtypes.h)
494 unsigned MaxClipPlanes
;
495 unsigned MaxTextureUnits
;
496 unsigned MaxTextureCoords
;
497 unsigned MaxVertexAttribs
;
498 unsigned MaxVertexUniformComponents
;
499 unsigned MaxVertexTextureImageUnits
;
500 unsigned MaxCombinedTextureImageUnits
;
501 unsigned MaxTextureImageUnits
;
502 unsigned MaxFragmentUniformComponents
;
504 /* ARB_draw_buffers */
505 unsigned MaxDrawBuffers
;
507 /* ARB_enhanced_layouts */
508 unsigned MaxTransformFeedbackBuffers
;
509 unsigned MaxTransformFeedbackInterleavedComponents
;
511 /* ARB_blend_func_extended */
512 unsigned MaxDualSourceDrawBuffers
;
515 int MinProgramTexelOffset
;
516 int MaxProgramTexelOffset
;
519 unsigned MaxVertexOutputComponents
;
520 unsigned MaxGeometryInputComponents
;
521 unsigned MaxGeometryOutputComponents
;
522 unsigned MaxGeometryShaderInvocations
;
523 unsigned MaxFragmentInputComponents
;
524 unsigned MaxGeometryTextureImageUnits
;
525 unsigned MaxGeometryOutputVertices
;
526 unsigned MaxGeometryTotalOutputComponents
;
527 unsigned MaxGeometryUniformComponents
;
529 /* ARB_shader_atomic_counters */
530 unsigned MaxVertexAtomicCounters
;
531 unsigned MaxTessControlAtomicCounters
;
532 unsigned MaxTessEvaluationAtomicCounters
;
533 unsigned MaxGeometryAtomicCounters
;
534 unsigned MaxFragmentAtomicCounters
;
535 unsigned MaxCombinedAtomicCounters
;
536 unsigned MaxAtomicBufferBindings
;
538 /* These are also atomic counter related, but they weren't added to
539 * until atomic counters were added to core in GLSL 4.20 and GLSL ES
542 unsigned MaxVertexAtomicCounterBuffers
;
543 unsigned MaxTessControlAtomicCounterBuffers
;
544 unsigned MaxTessEvaluationAtomicCounterBuffers
;
545 unsigned MaxGeometryAtomicCounterBuffers
;
546 unsigned MaxFragmentAtomicCounterBuffers
;
547 unsigned MaxCombinedAtomicCounterBuffers
;
548 unsigned MaxAtomicCounterBufferSize
;
550 /* ARB_compute_shader */
551 unsigned MaxComputeAtomicCounterBuffers
;
552 unsigned MaxComputeAtomicCounters
;
553 unsigned MaxComputeImageUniforms
;
554 unsigned MaxComputeTextureImageUnits
;
555 unsigned MaxComputeUniformComponents
;
556 unsigned MaxComputeWorkGroupCount
[3];
557 unsigned MaxComputeWorkGroupSize
[3];
559 /* ARB_shader_image_load_store */
560 unsigned MaxImageUnits
;
561 unsigned MaxCombinedShaderOutputResources
;
562 unsigned MaxImageSamples
;
563 unsigned MaxVertexImageUniforms
;
564 unsigned MaxTessControlImageUniforms
;
565 unsigned MaxTessEvaluationImageUniforms
;
566 unsigned MaxGeometryImageUniforms
;
567 unsigned MaxFragmentImageUniforms
;
568 unsigned MaxCombinedImageUniforms
;
570 /* ARB_viewport_array */
571 unsigned MaxViewports
;
573 /* ARB_tessellation_shader */
574 unsigned MaxPatchVertices
;
575 unsigned MaxTessGenLevel
;
576 unsigned MaxTessControlInputComponents
;
577 unsigned MaxTessControlOutputComponents
;
578 unsigned MaxTessControlTextureImageUnits
;
579 unsigned MaxTessEvaluationInputComponents
;
580 unsigned MaxTessEvaluationOutputComponents
;
581 unsigned MaxTessEvaluationTextureImageUnits
;
582 unsigned MaxTessPatchComponents
;
583 unsigned MaxTessControlTotalOutputComponents
;
584 unsigned MaxTessControlUniformComponents
;
585 unsigned MaxTessEvaluationUniformComponents
;
587 /* GL 4.5 / OES_sample_variables */
592 * During AST to IR conversion, pointer to current IR function
594 * Will be \c NULL whenever the AST to IR conversion is not inside a
595 * function definition.
597 class ir_function_signature
*current_function
;
600 * During AST to IR conversion, pointer to the toplevel IR
601 * instruction list being generated.
603 exec_list
*toplevel_ir
;
605 /** Have we found a return statement in this function? */
608 /** Was there an error during compilation? */
612 * Are all shader inputs / outputs invariant?
614 * This is set when the 'STDGL invariant(all)' pragma is used.
618 /** Loop or switch statement containing the current instructions. */
619 class ast_iteration_statement
*loop_nesting_ast
;
621 struct glsl_switch_state switch_state
;
623 /** List of structures defined in user code. */
624 const glsl_type
**user_structures
;
625 unsigned num_user_structures
;
630 * Are warnings enabled?
632 * Emission of warngins is controlled by '#pragma warning(...)'.
634 bool warnings_enabled
;
637 * \name Enable bits for GLSL extensions
640 /* ARB extensions go here, sorted alphabetically.
642 bool ARB_ES3_1_compatibility_enable
;
643 bool ARB_ES3_1_compatibility_warn
;
644 bool ARB_ES3_2_compatibility_enable
;
645 bool ARB_ES3_2_compatibility_warn
;
646 bool ARB_arrays_of_arrays_enable
;
647 bool ARB_arrays_of_arrays_warn
;
648 bool ARB_bindless_texture_enable
;
649 bool ARB_bindless_texture_warn
;
650 bool ARB_compatibility_enable
;
651 bool ARB_compatibility_warn
;
652 bool ARB_compute_shader_enable
;
653 bool ARB_compute_shader_warn
;
654 bool ARB_compute_variable_group_size_enable
;
655 bool ARB_compute_variable_group_size_warn
;
656 bool ARB_conservative_depth_enable
;
657 bool ARB_conservative_depth_warn
;
658 bool ARB_cull_distance_enable
;
659 bool ARB_cull_distance_warn
;
660 bool ARB_derivative_control_enable
;
661 bool ARB_derivative_control_warn
;
662 bool ARB_draw_buffers_enable
;
663 bool ARB_draw_buffers_warn
;
664 bool ARB_draw_instanced_enable
;
665 bool ARB_draw_instanced_warn
;
666 bool ARB_enhanced_layouts_enable
;
667 bool ARB_enhanced_layouts_warn
;
668 bool ARB_explicit_attrib_location_enable
;
669 bool ARB_explicit_attrib_location_warn
;
670 bool ARB_explicit_uniform_location_enable
;
671 bool ARB_explicit_uniform_location_warn
;
672 bool ARB_fragment_coord_conventions_enable
;
673 bool ARB_fragment_coord_conventions_warn
;
674 bool ARB_fragment_layer_viewport_enable
;
675 bool ARB_fragment_layer_viewport_warn
;
676 bool ARB_fragment_shader_interlock_enable
;
677 bool ARB_fragment_shader_interlock_warn
;
678 bool ARB_gpu_shader5_enable
;
679 bool ARB_gpu_shader5_warn
;
680 bool ARB_gpu_shader_fp64_enable
;
681 bool ARB_gpu_shader_fp64_warn
;
682 bool ARB_gpu_shader_int64_enable
;
683 bool ARB_gpu_shader_int64_warn
;
684 bool ARB_post_depth_coverage_enable
;
685 bool ARB_post_depth_coverage_warn
;
686 bool ARB_sample_shading_enable
;
687 bool ARB_sample_shading_warn
;
688 bool ARB_separate_shader_objects_enable
;
689 bool ARB_separate_shader_objects_warn
;
690 bool ARB_shader_atomic_counter_ops_enable
;
691 bool ARB_shader_atomic_counter_ops_warn
;
692 bool ARB_shader_atomic_counters_enable
;
693 bool ARB_shader_atomic_counters_warn
;
694 bool ARB_shader_ballot_enable
;
695 bool ARB_shader_ballot_warn
;
696 bool ARB_shader_bit_encoding_enable
;
697 bool ARB_shader_bit_encoding_warn
;
698 bool ARB_shader_clock_enable
;
699 bool ARB_shader_clock_warn
;
700 bool ARB_shader_draw_parameters_enable
;
701 bool ARB_shader_draw_parameters_warn
;
702 bool ARB_shader_group_vote_enable
;
703 bool ARB_shader_group_vote_warn
;
704 bool ARB_shader_image_load_store_enable
;
705 bool ARB_shader_image_load_store_warn
;
706 bool ARB_shader_image_size_enable
;
707 bool ARB_shader_image_size_warn
;
708 bool ARB_shader_precision_enable
;
709 bool ARB_shader_precision_warn
;
710 bool ARB_shader_stencil_export_enable
;
711 bool ARB_shader_stencil_export_warn
;
712 bool ARB_shader_storage_buffer_object_enable
;
713 bool ARB_shader_storage_buffer_object_warn
;
714 bool ARB_shader_subroutine_enable
;
715 bool ARB_shader_subroutine_warn
;
716 bool ARB_shader_texture_image_samples_enable
;
717 bool ARB_shader_texture_image_samples_warn
;
718 bool ARB_shader_texture_lod_enable
;
719 bool ARB_shader_texture_lod_warn
;
720 bool ARB_shader_viewport_layer_array_enable
;
721 bool ARB_shader_viewport_layer_array_warn
;
722 bool ARB_shading_language_420pack_enable
;
723 bool ARB_shading_language_420pack_warn
;
724 bool ARB_shading_language_packing_enable
;
725 bool ARB_shading_language_packing_warn
;
726 bool ARB_tessellation_shader_enable
;
727 bool ARB_tessellation_shader_warn
;
728 bool ARB_texture_cube_map_array_enable
;
729 bool ARB_texture_cube_map_array_warn
;
730 bool ARB_texture_gather_enable
;
731 bool ARB_texture_gather_warn
;
732 bool ARB_texture_multisample_enable
;
733 bool ARB_texture_multisample_warn
;
734 bool ARB_texture_query_levels_enable
;
735 bool ARB_texture_query_levels_warn
;
736 bool ARB_texture_query_lod_enable
;
737 bool ARB_texture_query_lod_warn
;
738 bool ARB_texture_rectangle_enable
;
739 bool ARB_texture_rectangle_warn
;
740 bool ARB_uniform_buffer_object_enable
;
741 bool ARB_uniform_buffer_object_warn
;
742 bool ARB_vertex_attrib_64bit_enable
;
743 bool ARB_vertex_attrib_64bit_warn
;
744 bool ARB_viewport_array_enable
;
745 bool ARB_viewport_array_warn
;
747 /* KHR extensions go here, sorted alphabetically.
749 bool KHR_blend_equation_advanced_enable
;
750 bool KHR_blend_equation_advanced_warn
;
752 /* OES extensions go here, sorted alphabetically.
754 bool OES_EGL_image_external_enable
;
755 bool OES_EGL_image_external_warn
;
756 bool OES_EGL_image_external_essl3_enable
;
757 bool OES_EGL_image_external_essl3_warn
;
758 bool OES_geometry_point_size_enable
;
759 bool OES_geometry_point_size_warn
;
760 bool OES_geometry_shader_enable
;
761 bool OES_geometry_shader_warn
;
762 bool OES_gpu_shader5_enable
;
763 bool OES_gpu_shader5_warn
;
764 bool OES_primitive_bounding_box_enable
;
765 bool OES_primitive_bounding_box_warn
;
766 bool OES_sample_variables_enable
;
767 bool OES_sample_variables_warn
;
768 bool OES_shader_image_atomic_enable
;
769 bool OES_shader_image_atomic_warn
;
770 bool OES_shader_io_blocks_enable
;
771 bool OES_shader_io_blocks_warn
;
772 bool OES_shader_multisample_interpolation_enable
;
773 bool OES_shader_multisample_interpolation_warn
;
774 bool OES_standard_derivatives_enable
;
775 bool OES_standard_derivatives_warn
;
776 bool OES_tessellation_point_size_enable
;
777 bool OES_tessellation_point_size_warn
;
778 bool OES_tessellation_shader_enable
;
779 bool OES_tessellation_shader_warn
;
780 bool OES_texture_3D_enable
;
781 bool OES_texture_3D_warn
;
782 bool OES_texture_buffer_enable
;
783 bool OES_texture_buffer_warn
;
784 bool OES_texture_cube_map_array_enable
;
785 bool OES_texture_cube_map_array_warn
;
786 bool OES_texture_storage_multisample_2d_array_enable
;
787 bool OES_texture_storage_multisample_2d_array_warn
;
788 bool OES_viewport_array_enable
;
789 bool OES_viewport_array_warn
;
791 /* All other extensions go here, sorted alphabetically.
793 bool AMD_conservative_depth_enable
;
794 bool AMD_conservative_depth_warn
;
795 bool AMD_gpu_shader_int64_enable
;
796 bool AMD_gpu_shader_int64_warn
;
797 bool AMD_shader_stencil_export_enable
;
798 bool AMD_shader_stencil_export_warn
;
799 bool AMD_shader_trinary_minmax_enable
;
800 bool AMD_shader_trinary_minmax_warn
;
801 bool AMD_texture_texture4_enable
;
802 bool AMD_texture_texture4_warn
;
803 bool AMD_vertex_shader_layer_enable
;
804 bool AMD_vertex_shader_layer_warn
;
805 bool AMD_vertex_shader_viewport_index_enable
;
806 bool AMD_vertex_shader_viewport_index_warn
;
807 bool ANDROID_extension_pack_es31a_enable
;
808 bool ANDROID_extension_pack_es31a_warn
;
809 bool EXT_blend_func_extended_enable
;
810 bool EXT_blend_func_extended_warn
;
811 bool EXT_clip_cull_distance_enable
;
812 bool EXT_clip_cull_distance_warn
;
813 bool EXT_draw_buffers_enable
;
814 bool EXT_draw_buffers_warn
;
815 bool EXT_frag_depth_enable
;
816 bool EXT_frag_depth_warn
;
817 bool EXT_geometry_point_size_enable
;
818 bool EXT_geometry_point_size_warn
;
819 bool EXT_geometry_shader_enable
;
820 bool EXT_geometry_shader_warn
;
821 bool EXT_gpu_shader4_enable
;
822 bool EXT_gpu_shader4_warn
;
823 bool EXT_gpu_shader5_enable
;
824 bool EXT_gpu_shader5_warn
;
825 bool EXT_primitive_bounding_box_enable
;
826 bool EXT_primitive_bounding_box_warn
;
827 bool EXT_separate_shader_objects_enable
;
828 bool EXT_separate_shader_objects_warn
;
829 bool EXT_shader_framebuffer_fetch_enable
;
830 bool EXT_shader_framebuffer_fetch_warn
;
831 bool EXT_shader_framebuffer_fetch_non_coherent_enable
;
832 bool EXT_shader_framebuffer_fetch_non_coherent_warn
;
833 bool EXT_shader_image_load_formatted_enable
;
834 bool EXT_shader_image_load_formatted_warn
;
835 bool EXT_shader_implicit_conversions_enable
;
836 bool EXT_shader_implicit_conversions_warn
;
837 bool EXT_shader_integer_mix_enable
;
838 bool EXT_shader_integer_mix_warn
;
839 bool EXT_shader_io_blocks_enable
;
840 bool EXT_shader_io_blocks_warn
;
841 bool EXT_shader_samples_identical_enable
;
842 bool EXT_shader_samples_identical_warn
;
843 bool EXT_tessellation_point_size_enable
;
844 bool EXT_tessellation_point_size_warn
;
845 bool EXT_tessellation_shader_enable
;
846 bool EXT_tessellation_shader_warn
;
847 bool EXT_texture_array_enable
;
848 bool EXT_texture_array_warn
;
849 bool EXT_texture_buffer_enable
;
850 bool EXT_texture_buffer_warn
;
851 bool EXT_texture_cube_map_array_enable
;
852 bool EXT_texture_cube_map_array_warn
;
853 bool EXT_texture_query_lod_enable
;
854 bool EXT_texture_query_lod_warn
;
855 bool INTEL_conservative_rasterization_enable
;
856 bool INTEL_conservative_rasterization_warn
;
857 bool INTEL_shader_atomic_float_minmax_enable
;
858 bool INTEL_shader_atomic_float_minmax_warn
;
859 bool MESA_shader_integer_functions_enable
;
860 bool MESA_shader_integer_functions_warn
;
861 bool NV_compute_shader_derivatives_enable
;
862 bool NV_compute_shader_derivatives_warn
;
863 bool NV_fragment_shader_interlock_enable
;
864 bool NV_fragment_shader_interlock_warn
;
865 bool NV_image_formats_enable
;
866 bool NV_image_formats_warn
;
867 bool NV_shader_atomic_float_enable
;
868 bool NV_shader_atomic_float_warn
;
871 /** Extensions supported by the OpenGL implementation. */
872 const struct gl_extensions
*extensions
;
874 bool uses_builtin_functions
;
875 bool fs_uses_gl_fragcoord
;
878 * For geometry shaders, size of the most recently seen input declaration
879 * that was a sized array, or 0 if no sized input array declarations have
882 * Unused for other shader types.
884 unsigned gs_input_size
;
886 bool fs_early_fragment_tests
;
888 bool fs_inner_coverage
;
890 bool fs_post_depth_coverage
;
892 bool fs_pixel_interlock_ordered
;
893 bool fs_pixel_interlock_unordered
;
894 bool fs_sample_interlock_ordered
;
895 bool fs_sample_interlock_unordered
;
897 unsigned fs_blend_support
;
900 * For tessellation control shaders, size of the most recently seen output
901 * declaration that was a sized array, or 0 if no sized output array
902 * declarations have been seen.
904 * Unused for other shader types.
906 unsigned tcs_output_size
;
908 /** Atomic counter offsets by binding */
909 unsigned atomic_counter_offsets
[MAX_COMBINED_ATOMIC_BUFFERS
];
911 bool allow_extension_directive_midshader
;
912 bool allow_builtin_variable_redeclaration
;
913 bool allow_layout_qualifier_on_function_parameter
;
916 * Known subroutine type declarations.
918 int num_subroutine_types
;
919 ir_function
**subroutine_types
;
922 * Functions that are associated with
926 ir_function
**subroutines
;
929 * field selection temporary parser storage -
930 * did the parser just parse a dot.
935 * seen values for clip/cull distance sizes
936 * so we can check totals aren't too large.
938 unsigned clip_dist_size
, cull_dist_size
;
941 # define YYLLOC_DEFAULT(Current, Rhs, N) \
945 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
946 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
947 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
948 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
952 (Current).first_line = (Current).last_line = \
953 YYRHSLOC(Rhs, 0).last_line; \
954 (Current).first_column = (Current).last_column = \
955 YYRHSLOC(Rhs, 0).last_column; \
957 (Current).source = 0; \
961 * Emit a warning to the shader log
963 * \sa _mesa_glsl_error
965 extern void _mesa_glsl_warning(const YYLTYPE
*locp
,
966 _mesa_glsl_parse_state
*state
,
967 const char *fmt
, ...);
969 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state
*state
,
972 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state
*state
);
975 extern int _mesa_glsl_lexer_lex(union YYSTYPE
*yylval
, YYLTYPE
*yylloc
,
978 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state
*);
981 * Process elements of the #extension directive
984 * If \c name and \c behavior are valid, \c true is returned. Otherwise
985 * \c false is returned.
987 extern bool _mesa_glsl_process_extension(const char *name
, YYLTYPE
*name_locp
,
988 const char *behavior
,
989 YYLTYPE
*behavior_locp
,
990 _mesa_glsl_parse_state
*state
);
992 #endif /* __cplusplus */
996 * These definitions apply to C and C++
1002 struct glcpp_parser
;
1003 struct _mesa_glsl_parse_state
;
1005 typedef void (*glcpp_extension_iterator
)(
1006 struct _mesa_glsl_parse_state
*state
,
1007 void (*add_builtin_define
)(struct glcpp_parser
*, const char *, int),
1008 struct glcpp_parser
*data
,
1012 extern int glcpp_preprocess(void *ctx
, const char **shader
, char **info_log
,
1013 glcpp_extension_iterator extensions
,
1014 struct _mesa_glsl_parse_state
*state
,
1015 struct gl_context
*gl_ctx
);
1017 extern void _mesa_init_shader_compiler_types(void);
1018 extern void _mesa_destroy_shader_compiler_types(void);
1019 extern void _mesa_destroy_shader_compiler(void);
1020 extern void _mesa_destroy_shader_compiler_caches(void);
1023 _mesa_glsl_copy_symbols_from_table(struct exec_list
*shader_ir
,
1024 struct glsl_symbol_table
*src
,
1025 struct glsl_symbol_table
*dest
);
1032 #endif /* GLSL_PARSER_EXTRAS_H */