glsl/linker: check for xfb_offset aliasing
[mesa.git] / src / compiler / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef GLSL_PARSER_EXTRAS_H
25 #define GLSL_PARSER_EXTRAS_H
26
27 /*
28 * Most of the definitions here only apply to C++
29 */
30 #ifdef __cplusplus
31
32
33 #include <stdlib.h>
34 #include "glsl_symbol_table.h"
35
36 /* THIS is a macro defined somewhere deep in the Windows MSVC header files.
37 * Undefine it here to avoid collision with the lexer's THIS token.
38 */
39 #undef THIS
40
41 struct gl_context;
42
43 struct glsl_switch_state {
44 /** Temporary variables needed for switch statement. */
45 ir_variable *test_var;
46 ir_variable *is_fallthru_var;
47 class ast_switch_statement *switch_nesting_ast;
48
49 /** Used to detect if 'continue' was called inside a switch. */
50 ir_variable *continue_inside;
51
52 /** Used to set condition if 'default' label should be chosen. */
53 ir_variable *run_default;
54
55 /** Table of constant values already used in case labels */
56 struct hash_table *labels_ht;
57 class ast_case_label *previous_default;
58
59 bool is_switch_innermost; // if switch stmt is closest to break, ...
60 };
61
62 const char *
63 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
64
65 typedef struct YYLTYPE {
66 int first_line;
67 int first_column;
68 int last_line;
69 int last_column;
70 unsigned source;
71 } YYLTYPE;
72 # define YYLTYPE_IS_DECLARED 1
73 # define YYLTYPE_IS_TRIVIAL 1
74
75 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
76 const char *fmt, ...);
77
78
79 struct _mesa_glsl_parse_state {
80 _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
81 void *mem_ctx);
82
83 DECLARE_RZALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
84
85 /**
86 * Generate a string representing the GLSL version currently being compiled
87 * (useful for error messages).
88 */
89 const char *get_version_string()
90 {
91 return glsl_compute_version_string(this, this->es_shader,
92 this->language_version);
93 }
94
95 /**
96 * Determine whether the current GLSL version is sufficiently high to
97 * support a certain feature.
98 *
99 * \param required_glsl_version is the desktop GLSL version that is
100 * required to support the feature, or 0 if no version of desktop GLSL
101 * supports the feature.
102 *
103 * \param required_glsl_es_version is the GLSL ES version that is required
104 * to support the feature, or 0 if no version of GLSL ES supports the
105 * feature.
106 */
107 bool is_version(unsigned required_glsl_version,
108 unsigned required_glsl_es_version) const
109 {
110 unsigned required_version = this->es_shader ?
111 required_glsl_es_version : required_glsl_version;
112 unsigned this_version = this->forced_language_version
113 ? this->forced_language_version : this->language_version;
114 return required_version != 0
115 && this_version >= required_version;
116 }
117
118 bool check_version(unsigned required_glsl_version,
119 unsigned required_glsl_es_version,
120 YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
121
122 bool check_arrays_of_arrays_allowed(YYLTYPE *locp)
123 {
124 if (!(ARB_arrays_of_arrays_enable || is_version(430, 310))) {
125 const char *const requirement = this->es_shader
126 ? "GLSL ES 3.10"
127 : "GL_ARB_arrays_of_arrays or GLSL 4.30";
128 _mesa_glsl_error(locp, this,
129 "%s required for defining arrays of arrays.",
130 requirement);
131 return false;
132 }
133 return true;
134 }
135
136 bool check_precision_qualifiers_allowed(YYLTYPE *locp)
137 {
138 return check_version(130, 100, locp,
139 "precision qualifiers are forbidden");
140 }
141
142 bool check_bitwise_operations_allowed(YYLTYPE *locp)
143 {
144 return EXT_gpu_shader4_enable ||
145 check_version(130, 300, locp, "bit-wise operations are forbidden");
146 }
147
148 bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
149 {
150 if (!this->has_explicit_attrib_stream()) {
151 const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 4.00";
152
153 _mesa_glsl_error(locp, this, "explicit stream requires %s",
154 requirement);
155 return false;
156 }
157
158 return true;
159 }
160
161 bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
162 const ir_variable *var)
163 {
164 if (!this->has_explicit_attrib_location()) {
165 const char *const requirement = this->es_shader
166 ? "GLSL ES 3.00"
167 : "GL_ARB_explicit_attrib_location extension or GLSL 3.30";
168
169 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
170 mode_string(var), requirement);
171 return false;
172 }
173
174 return true;
175 }
176
177 bool check_separate_shader_objects_allowed(YYLTYPE *locp,
178 const ir_variable *var)
179 {
180 if (!this->has_separate_shader_objects()) {
181 const char *const requirement = this->es_shader
182 ? "GL_EXT_separate_shader_objects extension or GLSL ES 3.10"
183 : "GL_ARB_separate_shader_objects extension or GLSL 4.20";
184
185 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
186 mode_string(var), requirement);
187 return false;
188 }
189
190 return true;
191 }
192
193 bool check_explicit_uniform_location_allowed(YYLTYPE *locp,
194 const ir_variable *)
195 {
196 if (!this->has_explicit_attrib_location() ||
197 !this->has_explicit_uniform_location()) {
198 const char *const requirement = this->es_shader
199 ? "GLSL ES 3.10"
200 : "GL_ARB_explicit_uniform_location and either "
201 "GL_ARB_explicit_attrib_location or GLSL 3.30.";
202
203 _mesa_glsl_error(locp, this,
204 "uniform explicit location requires %s",
205 requirement);
206 return false;
207 }
208
209 return true;
210 }
211
212 bool has_atomic_counters() const
213 {
214 return ARB_shader_atomic_counters_enable || is_version(420, 310);
215 }
216
217 bool has_enhanced_layouts() const
218 {
219 return ARB_enhanced_layouts_enable || is_version(440, 0);
220 }
221
222 bool has_explicit_attrib_stream() const
223 {
224 return ARB_gpu_shader5_enable || is_version(400, 0);
225 }
226
227 bool has_explicit_attrib_location() const
228 {
229 return ARB_explicit_attrib_location_enable || is_version(330, 300);
230 }
231
232 bool has_explicit_uniform_location() const
233 {
234 return ARB_explicit_uniform_location_enable || is_version(430, 310);
235 }
236
237 bool has_uniform_buffer_objects() const
238 {
239 return ARB_uniform_buffer_object_enable || is_version(140, 300);
240 }
241
242 bool has_shader_storage_buffer_objects() const
243 {
244 return ARB_shader_storage_buffer_object_enable || is_version(430, 310);
245 }
246
247 bool has_separate_shader_objects() const
248 {
249 return ARB_separate_shader_objects_enable || is_version(410, 310)
250 || EXT_separate_shader_objects_enable;
251 }
252
253 bool has_double() const
254 {
255 return ARB_gpu_shader_fp64_enable || is_version(400, 0);
256 }
257
258 bool has_int64() const
259 {
260 return ARB_gpu_shader_int64_enable ||
261 AMD_gpu_shader_int64_enable;
262 }
263
264 bool has_420pack() const
265 {
266 return ARB_shading_language_420pack_enable || is_version(420, 0);
267 }
268
269 bool has_420pack_or_es31() const
270 {
271 return ARB_shading_language_420pack_enable || is_version(420, 310);
272 }
273
274 bool has_compute_shader() const
275 {
276 return ARB_compute_shader_enable || is_version(430, 310);
277 }
278
279 bool has_shader_io_blocks() const
280 {
281 /* The OES_geometry_shader_specification says:
282 *
283 * "If the OES_geometry_shader extension is enabled, the
284 * OES_shader_io_blocks extension is also implicitly enabled."
285 *
286 * The OES_tessellation_shader extension has similar wording.
287 */
288 return OES_shader_io_blocks_enable ||
289 EXT_shader_io_blocks_enable ||
290 OES_geometry_shader_enable ||
291 EXT_geometry_shader_enable ||
292 OES_tessellation_shader_enable ||
293 EXT_tessellation_shader_enable ||
294
295 is_version(150, 320);
296 }
297
298 bool has_geometry_shader() const
299 {
300 return OES_geometry_shader_enable || EXT_geometry_shader_enable ||
301 is_version(150, 320);
302 }
303
304 bool has_tessellation_shader() const
305 {
306 return ARB_tessellation_shader_enable ||
307 OES_tessellation_shader_enable ||
308 EXT_tessellation_shader_enable ||
309 is_version(400, 320);
310 }
311
312 bool has_clip_distance() const
313 {
314 return EXT_clip_cull_distance_enable || is_version(130, 0);
315 }
316
317 bool has_cull_distance() const
318 {
319 return EXT_clip_cull_distance_enable ||
320 ARB_cull_distance_enable ||
321 is_version(450, 0);
322 }
323
324 bool has_framebuffer_fetch() const
325 {
326 return EXT_shader_framebuffer_fetch_enable ||
327 EXT_shader_framebuffer_fetch_non_coherent_enable;
328 }
329
330 bool has_texture_cube_map_array() const
331 {
332 return ARB_texture_cube_map_array_enable ||
333 EXT_texture_cube_map_array_enable ||
334 OES_texture_cube_map_array_enable ||
335 is_version(400, 320);
336 }
337
338 bool has_shader_image_load_store() const
339 {
340 return ARB_shader_image_load_store_enable || is_version(420, 310);
341 }
342
343 bool has_bindless() const
344 {
345 return ARB_bindless_texture_enable;
346 }
347
348 bool has_image_load_formatted() const
349 {
350 return EXT_shader_image_load_formatted_enable;
351 }
352
353 bool has_implicit_conversions() const
354 {
355 return EXT_shader_implicit_conversions_enable || is_version(120, 0);
356 }
357
358 bool has_implicit_uint_to_int_conversion() const
359 {
360 return ARB_gpu_shader5_enable ||
361 MESA_shader_integer_functions_enable ||
362 EXT_shader_implicit_conversions_enable ||
363 is_version(400, 0);
364 }
365
366 void process_version_directive(YYLTYPE *locp, int version,
367 const char *ident);
368
369 struct gl_context *const ctx;
370 void *scanner;
371 exec_list translation_unit;
372 glsl_symbol_table *symbols;
373
374 void *linalloc;
375
376 unsigned num_supported_versions;
377 struct {
378 unsigned ver;
379 uint8_t gl_ver;
380 bool es;
381 } supported_versions[17];
382
383 bool es_shader;
384 bool compat_shader;
385 unsigned language_version;
386 unsigned forced_language_version;
387 bool zero_init;
388 unsigned gl_version;
389 gl_shader_stage stage;
390
391 /**
392 * Default uniform layout qualifiers tracked during parsing.
393 * Currently affects uniform blocks and uniform buffer variables in
394 * those blocks.
395 */
396 struct ast_type_qualifier *default_uniform_qualifier;
397
398 /**
399 * Default shader storage layout qualifiers tracked during parsing.
400 * Currently affects shader storage blocks and shader storage buffer
401 * variables in those blocks.
402 */
403 struct ast_type_qualifier *default_shader_storage_qualifier;
404
405 /**
406 * Variables to track different cases if a fragment shader redeclares
407 * built-in variable gl_FragCoord.
408 *
409 * Note: These values are computed at ast_to_hir time rather than at parse
410 * time.
411 */
412 bool fs_redeclares_gl_fragcoord;
413 bool fs_origin_upper_left;
414 bool fs_pixel_center_integer;
415 bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
416
417 /**
418 * True if a geometry shader input primitive type or tessellation control
419 * output vertices were specified using a layout directive.
420 *
421 * Note: these values are computed at ast_to_hir time rather than at parse
422 * time.
423 */
424 bool gs_input_prim_type_specified;
425 bool tcs_output_vertices_specified;
426
427 /**
428 * Input layout qualifiers from GLSL 1.50 (geometry shader controls),
429 * and GLSL 4.00 (tessellation evaluation shader)
430 */
431 struct ast_type_qualifier *in_qualifier;
432
433 /**
434 * True if a compute shader input local size was specified using a layout
435 * directive.
436 *
437 * Note: this value is computed at ast_to_hir time rather than at parse
438 * time.
439 */
440 bool cs_input_local_size_specified;
441
442 /**
443 * If cs_input_local_size_specified is true, the local size that was
444 * specified. Otherwise ignored.
445 */
446 unsigned cs_input_local_size[3];
447
448 /**
449 * True if a compute shader input local variable size was specified using
450 * a layout directive as specified by ARB_compute_variable_group_size.
451 */
452 bool cs_input_local_size_variable_specified;
453
454 /**
455 * Arrangement of invocations used to calculate derivatives in a compute
456 * shader. From NV_compute_shader_derivatives.
457 */
458 enum gl_derivative_group cs_derivative_group;
459
460 /**
461 * True if a shader declare bindless_sampler/bindless_image, and
462 * respectively bound_sampler/bound_image at global scope as specified by
463 * ARB_bindless_texture.
464 */
465 bool bindless_sampler_specified;
466 bool bindless_image_specified;
467 bool bound_sampler_specified;
468 bool bound_image_specified;
469
470 /**
471 * Output layout qualifiers from GLSL 1.50 (geometry shader controls),
472 * and GLSL 4.00 (tessellation control shader).
473 */
474 struct ast_type_qualifier *out_qualifier;
475
476 /**
477 * Printable list of GLSL versions supported by the current context
478 *
479 * \note
480 * This string should probably be generated per-context instead of per
481 * invokation of the compiler. This should be changed when the method of
482 * tracking supported GLSL versions changes.
483 */
484 const char *supported_version_string;
485
486 /**
487 * Implementation defined limits that affect built-in variables, etc.
488 *
489 * \sa struct gl_constants (in mtypes.h)
490 */
491 struct {
492 /* 1.10 */
493 unsigned MaxLights;
494 unsigned MaxClipPlanes;
495 unsigned MaxTextureUnits;
496 unsigned MaxTextureCoords;
497 unsigned MaxVertexAttribs;
498 unsigned MaxVertexUniformComponents;
499 unsigned MaxVertexTextureImageUnits;
500 unsigned MaxCombinedTextureImageUnits;
501 unsigned MaxTextureImageUnits;
502 unsigned MaxFragmentUniformComponents;
503
504 /* ARB_draw_buffers */
505 unsigned MaxDrawBuffers;
506
507 /* ARB_enhanced_layouts */
508 unsigned MaxTransformFeedbackBuffers;
509 unsigned MaxTransformFeedbackInterleavedComponents;
510
511 /* ARB_blend_func_extended */
512 unsigned MaxDualSourceDrawBuffers;
513
514 /* 3.00 ES */
515 int MinProgramTexelOffset;
516 int MaxProgramTexelOffset;
517
518 /* 1.50 */
519 unsigned MaxVertexOutputComponents;
520 unsigned MaxGeometryInputComponents;
521 unsigned MaxGeometryOutputComponents;
522 unsigned MaxGeometryShaderInvocations;
523 unsigned MaxFragmentInputComponents;
524 unsigned MaxGeometryTextureImageUnits;
525 unsigned MaxGeometryOutputVertices;
526 unsigned MaxGeometryTotalOutputComponents;
527 unsigned MaxGeometryUniformComponents;
528
529 /* ARB_shader_atomic_counters */
530 unsigned MaxVertexAtomicCounters;
531 unsigned MaxTessControlAtomicCounters;
532 unsigned MaxTessEvaluationAtomicCounters;
533 unsigned MaxGeometryAtomicCounters;
534 unsigned MaxFragmentAtomicCounters;
535 unsigned MaxCombinedAtomicCounters;
536 unsigned MaxAtomicBufferBindings;
537
538 /* These are also atomic counter related, but they weren't added to
539 * until atomic counters were added to core in GLSL 4.20 and GLSL ES
540 * 3.10.
541 */
542 unsigned MaxVertexAtomicCounterBuffers;
543 unsigned MaxTessControlAtomicCounterBuffers;
544 unsigned MaxTessEvaluationAtomicCounterBuffers;
545 unsigned MaxGeometryAtomicCounterBuffers;
546 unsigned MaxFragmentAtomicCounterBuffers;
547 unsigned MaxCombinedAtomicCounterBuffers;
548 unsigned MaxAtomicCounterBufferSize;
549
550 /* ARB_compute_shader */
551 unsigned MaxComputeAtomicCounterBuffers;
552 unsigned MaxComputeAtomicCounters;
553 unsigned MaxComputeImageUniforms;
554 unsigned MaxComputeTextureImageUnits;
555 unsigned MaxComputeUniformComponents;
556 unsigned MaxComputeWorkGroupCount[3];
557 unsigned MaxComputeWorkGroupSize[3];
558
559 /* ARB_shader_image_load_store */
560 unsigned MaxImageUnits;
561 unsigned MaxCombinedShaderOutputResources;
562 unsigned MaxImageSamples;
563 unsigned MaxVertexImageUniforms;
564 unsigned MaxTessControlImageUniforms;
565 unsigned MaxTessEvaluationImageUniforms;
566 unsigned MaxGeometryImageUniforms;
567 unsigned MaxFragmentImageUniforms;
568 unsigned MaxCombinedImageUniforms;
569
570 /* ARB_viewport_array */
571 unsigned MaxViewports;
572
573 /* ARB_tessellation_shader */
574 unsigned MaxPatchVertices;
575 unsigned MaxTessGenLevel;
576 unsigned MaxTessControlInputComponents;
577 unsigned MaxTessControlOutputComponents;
578 unsigned MaxTessControlTextureImageUnits;
579 unsigned MaxTessEvaluationInputComponents;
580 unsigned MaxTessEvaluationOutputComponents;
581 unsigned MaxTessEvaluationTextureImageUnits;
582 unsigned MaxTessPatchComponents;
583 unsigned MaxTessControlTotalOutputComponents;
584 unsigned MaxTessControlUniformComponents;
585 unsigned MaxTessEvaluationUniformComponents;
586
587 /* GL 4.5 / OES_sample_variables */
588 unsigned MaxSamples;
589 } Const;
590
591 /**
592 * During AST to IR conversion, pointer to current IR function
593 *
594 * Will be \c NULL whenever the AST to IR conversion is not inside a
595 * function definition.
596 */
597 class ir_function_signature *current_function;
598
599 /**
600 * During AST to IR conversion, pointer to the toplevel IR
601 * instruction list being generated.
602 */
603 exec_list *toplevel_ir;
604
605 /** Have we found a return statement in this function? */
606 bool found_return;
607
608 /** Was there an error during compilation? */
609 bool error;
610
611 /**
612 * Are all shader inputs / outputs invariant?
613 *
614 * This is set when the 'STDGL invariant(all)' pragma is used.
615 */
616 bool all_invariant;
617
618 /** Loop or switch statement containing the current instructions. */
619 class ast_iteration_statement *loop_nesting_ast;
620
621 struct glsl_switch_state switch_state;
622
623 /** List of structures defined in user code. */
624 const glsl_type **user_structures;
625 unsigned num_user_structures;
626
627 char *info_log;
628
629 /**
630 * Are warnings enabled?
631 *
632 * Emission of warngins is controlled by '#pragma warning(...)'.
633 */
634 bool warnings_enabled;
635
636 /**
637 * \name Enable bits for GLSL extensions
638 */
639 /*@{*/
640 /* ARB extensions go here, sorted alphabetically.
641 */
642 bool ARB_ES3_1_compatibility_enable;
643 bool ARB_ES3_1_compatibility_warn;
644 bool ARB_ES3_2_compatibility_enable;
645 bool ARB_ES3_2_compatibility_warn;
646 bool ARB_arrays_of_arrays_enable;
647 bool ARB_arrays_of_arrays_warn;
648 bool ARB_bindless_texture_enable;
649 bool ARB_bindless_texture_warn;
650 bool ARB_compatibility_enable;
651 bool ARB_compatibility_warn;
652 bool ARB_compute_shader_enable;
653 bool ARB_compute_shader_warn;
654 bool ARB_compute_variable_group_size_enable;
655 bool ARB_compute_variable_group_size_warn;
656 bool ARB_conservative_depth_enable;
657 bool ARB_conservative_depth_warn;
658 bool ARB_cull_distance_enable;
659 bool ARB_cull_distance_warn;
660 bool ARB_derivative_control_enable;
661 bool ARB_derivative_control_warn;
662 bool ARB_draw_buffers_enable;
663 bool ARB_draw_buffers_warn;
664 bool ARB_draw_instanced_enable;
665 bool ARB_draw_instanced_warn;
666 bool ARB_enhanced_layouts_enable;
667 bool ARB_enhanced_layouts_warn;
668 bool ARB_explicit_attrib_location_enable;
669 bool ARB_explicit_attrib_location_warn;
670 bool ARB_explicit_uniform_location_enable;
671 bool ARB_explicit_uniform_location_warn;
672 bool ARB_fragment_coord_conventions_enable;
673 bool ARB_fragment_coord_conventions_warn;
674 bool ARB_fragment_layer_viewport_enable;
675 bool ARB_fragment_layer_viewport_warn;
676 bool ARB_fragment_shader_interlock_enable;
677 bool ARB_fragment_shader_interlock_warn;
678 bool ARB_gpu_shader5_enable;
679 bool ARB_gpu_shader5_warn;
680 bool ARB_gpu_shader_fp64_enable;
681 bool ARB_gpu_shader_fp64_warn;
682 bool ARB_gpu_shader_int64_enable;
683 bool ARB_gpu_shader_int64_warn;
684 bool ARB_post_depth_coverage_enable;
685 bool ARB_post_depth_coverage_warn;
686 bool ARB_sample_shading_enable;
687 bool ARB_sample_shading_warn;
688 bool ARB_separate_shader_objects_enable;
689 bool ARB_separate_shader_objects_warn;
690 bool ARB_shader_atomic_counter_ops_enable;
691 bool ARB_shader_atomic_counter_ops_warn;
692 bool ARB_shader_atomic_counters_enable;
693 bool ARB_shader_atomic_counters_warn;
694 bool ARB_shader_ballot_enable;
695 bool ARB_shader_ballot_warn;
696 bool ARB_shader_bit_encoding_enable;
697 bool ARB_shader_bit_encoding_warn;
698 bool ARB_shader_clock_enable;
699 bool ARB_shader_clock_warn;
700 bool ARB_shader_draw_parameters_enable;
701 bool ARB_shader_draw_parameters_warn;
702 bool ARB_shader_group_vote_enable;
703 bool ARB_shader_group_vote_warn;
704 bool ARB_shader_image_load_store_enable;
705 bool ARB_shader_image_load_store_warn;
706 bool ARB_shader_image_size_enable;
707 bool ARB_shader_image_size_warn;
708 bool ARB_shader_precision_enable;
709 bool ARB_shader_precision_warn;
710 bool ARB_shader_stencil_export_enable;
711 bool ARB_shader_stencil_export_warn;
712 bool ARB_shader_storage_buffer_object_enable;
713 bool ARB_shader_storage_buffer_object_warn;
714 bool ARB_shader_subroutine_enable;
715 bool ARB_shader_subroutine_warn;
716 bool ARB_shader_texture_image_samples_enable;
717 bool ARB_shader_texture_image_samples_warn;
718 bool ARB_shader_texture_lod_enable;
719 bool ARB_shader_texture_lod_warn;
720 bool ARB_shader_viewport_layer_array_enable;
721 bool ARB_shader_viewport_layer_array_warn;
722 bool ARB_shading_language_420pack_enable;
723 bool ARB_shading_language_420pack_warn;
724 bool ARB_shading_language_packing_enable;
725 bool ARB_shading_language_packing_warn;
726 bool ARB_tessellation_shader_enable;
727 bool ARB_tessellation_shader_warn;
728 bool ARB_texture_cube_map_array_enable;
729 bool ARB_texture_cube_map_array_warn;
730 bool ARB_texture_gather_enable;
731 bool ARB_texture_gather_warn;
732 bool ARB_texture_multisample_enable;
733 bool ARB_texture_multisample_warn;
734 bool ARB_texture_query_levels_enable;
735 bool ARB_texture_query_levels_warn;
736 bool ARB_texture_query_lod_enable;
737 bool ARB_texture_query_lod_warn;
738 bool ARB_texture_rectangle_enable;
739 bool ARB_texture_rectangle_warn;
740 bool ARB_uniform_buffer_object_enable;
741 bool ARB_uniform_buffer_object_warn;
742 bool ARB_vertex_attrib_64bit_enable;
743 bool ARB_vertex_attrib_64bit_warn;
744 bool ARB_viewport_array_enable;
745 bool ARB_viewport_array_warn;
746
747 /* KHR extensions go here, sorted alphabetically.
748 */
749 bool KHR_blend_equation_advanced_enable;
750 bool KHR_blend_equation_advanced_warn;
751
752 /* OES extensions go here, sorted alphabetically.
753 */
754 bool OES_EGL_image_external_enable;
755 bool OES_EGL_image_external_warn;
756 bool OES_EGL_image_external_essl3_enable;
757 bool OES_EGL_image_external_essl3_warn;
758 bool OES_geometry_point_size_enable;
759 bool OES_geometry_point_size_warn;
760 bool OES_geometry_shader_enable;
761 bool OES_geometry_shader_warn;
762 bool OES_gpu_shader5_enable;
763 bool OES_gpu_shader5_warn;
764 bool OES_primitive_bounding_box_enable;
765 bool OES_primitive_bounding_box_warn;
766 bool OES_sample_variables_enable;
767 bool OES_sample_variables_warn;
768 bool OES_shader_image_atomic_enable;
769 bool OES_shader_image_atomic_warn;
770 bool OES_shader_io_blocks_enable;
771 bool OES_shader_io_blocks_warn;
772 bool OES_shader_multisample_interpolation_enable;
773 bool OES_shader_multisample_interpolation_warn;
774 bool OES_standard_derivatives_enable;
775 bool OES_standard_derivatives_warn;
776 bool OES_tessellation_point_size_enable;
777 bool OES_tessellation_point_size_warn;
778 bool OES_tessellation_shader_enable;
779 bool OES_tessellation_shader_warn;
780 bool OES_texture_3D_enable;
781 bool OES_texture_3D_warn;
782 bool OES_texture_buffer_enable;
783 bool OES_texture_buffer_warn;
784 bool OES_texture_cube_map_array_enable;
785 bool OES_texture_cube_map_array_warn;
786 bool OES_texture_storage_multisample_2d_array_enable;
787 bool OES_texture_storage_multisample_2d_array_warn;
788 bool OES_viewport_array_enable;
789 bool OES_viewport_array_warn;
790
791 /* All other extensions go here, sorted alphabetically.
792 */
793 bool AMD_conservative_depth_enable;
794 bool AMD_conservative_depth_warn;
795 bool AMD_gpu_shader_int64_enable;
796 bool AMD_gpu_shader_int64_warn;
797 bool AMD_shader_stencil_export_enable;
798 bool AMD_shader_stencil_export_warn;
799 bool AMD_shader_trinary_minmax_enable;
800 bool AMD_shader_trinary_minmax_warn;
801 bool AMD_texture_texture4_enable;
802 bool AMD_texture_texture4_warn;
803 bool AMD_vertex_shader_layer_enable;
804 bool AMD_vertex_shader_layer_warn;
805 bool AMD_vertex_shader_viewport_index_enable;
806 bool AMD_vertex_shader_viewport_index_warn;
807 bool ANDROID_extension_pack_es31a_enable;
808 bool ANDROID_extension_pack_es31a_warn;
809 bool EXT_blend_func_extended_enable;
810 bool EXT_blend_func_extended_warn;
811 bool EXT_clip_cull_distance_enable;
812 bool EXT_clip_cull_distance_warn;
813 bool EXT_draw_buffers_enable;
814 bool EXT_draw_buffers_warn;
815 bool EXT_frag_depth_enable;
816 bool EXT_frag_depth_warn;
817 bool EXT_geometry_point_size_enable;
818 bool EXT_geometry_point_size_warn;
819 bool EXT_geometry_shader_enable;
820 bool EXT_geometry_shader_warn;
821 bool EXT_gpu_shader4_enable;
822 bool EXT_gpu_shader4_warn;
823 bool EXT_gpu_shader5_enable;
824 bool EXT_gpu_shader5_warn;
825 bool EXT_primitive_bounding_box_enable;
826 bool EXT_primitive_bounding_box_warn;
827 bool EXT_separate_shader_objects_enable;
828 bool EXT_separate_shader_objects_warn;
829 bool EXT_shader_framebuffer_fetch_enable;
830 bool EXT_shader_framebuffer_fetch_warn;
831 bool EXT_shader_framebuffer_fetch_non_coherent_enable;
832 bool EXT_shader_framebuffer_fetch_non_coherent_warn;
833 bool EXT_shader_image_load_formatted_enable;
834 bool EXT_shader_image_load_formatted_warn;
835 bool EXT_shader_implicit_conversions_enable;
836 bool EXT_shader_implicit_conversions_warn;
837 bool EXT_shader_integer_mix_enable;
838 bool EXT_shader_integer_mix_warn;
839 bool EXT_shader_io_blocks_enable;
840 bool EXT_shader_io_blocks_warn;
841 bool EXT_shader_samples_identical_enable;
842 bool EXT_shader_samples_identical_warn;
843 bool EXT_tessellation_point_size_enable;
844 bool EXT_tessellation_point_size_warn;
845 bool EXT_tessellation_shader_enable;
846 bool EXT_tessellation_shader_warn;
847 bool EXT_texture_array_enable;
848 bool EXT_texture_array_warn;
849 bool EXT_texture_buffer_enable;
850 bool EXT_texture_buffer_warn;
851 bool EXT_texture_cube_map_array_enable;
852 bool EXT_texture_cube_map_array_warn;
853 bool EXT_texture_query_lod_enable;
854 bool EXT_texture_query_lod_warn;
855 bool INTEL_conservative_rasterization_enable;
856 bool INTEL_conservative_rasterization_warn;
857 bool INTEL_shader_atomic_float_minmax_enable;
858 bool INTEL_shader_atomic_float_minmax_warn;
859 bool MESA_shader_integer_functions_enable;
860 bool MESA_shader_integer_functions_warn;
861 bool NV_compute_shader_derivatives_enable;
862 bool NV_compute_shader_derivatives_warn;
863 bool NV_fragment_shader_interlock_enable;
864 bool NV_fragment_shader_interlock_warn;
865 bool NV_image_formats_enable;
866 bool NV_image_formats_warn;
867 bool NV_shader_atomic_float_enable;
868 bool NV_shader_atomic_float_warn;
869 /*@}*/
870
871 /** Extensions supported by the OpenGL implementation. */
872 const struct gl_extensions *extensions;
873
874 bool uses_builtin_functions;
875 bool fs_uses_gl_fragcoord;
876
877 /**
878 * For geometry shaders, size of the most recently seen input declaration
879 * that was a sized array, or 0 if no sized input array declarations have
880 * been seen.
881 *
882 * Unused for other shader types.
883 */
884 unsigned gs_input_size;
885
886 bool fs_early_fragment_tests;
887
888 bool fs_inner_coverage;
889
890 bool fs_post_depth_coverage;
891
892 bool fs_pixel_interlock_ordered;
893 bool fs_pixel_interlock_unordered;
894 bool fs_sample_interlock_ordered;
895 bool fs_sample_interlock_unordered;
896
897 unsigned fs_blend_support;
898
899 /**
900 * For tessellation control shaders, size of the most recently seen output
901 * declaration that was a sized array, or 0 if no sized output array
902 * declarations have been seen.
903 *
904 * Unused for other shader types.
905 */
906 unsigned tcs_output_size;
907
908 /** Atomic counter offsets by binding */
909 unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
910
911 bool allow_extension_directive_midshader;
912 bool allow_builtin_variable_redeclaration;
913 bool allow_layout_qualifier_on_function_parameter;
914
915 /**
916 * Known subroutine type declarations.
917 */
918 int num_subroutine_types;
919 ir_function **subroutine_types;
920
921 /**
922 * Functions that are associated with
923 * subroutine types.
924 */
925 int num_subroutines;
926 ir_function **subroutines;
927
928 /**
929 * field selection temporary parser storage -
930 * did the parser just parse a dot.
931 */
932 bool is_field;
933
934 /**
935 * seen values for clip/cull distance sizes
936 * so we can check totals aren't too large.
937 */
938 unsigned clip_dist_size, cull_dist_size;
939 };
940
941 # define YYLLOC_DEFAULT(Current, Rhs, N) \
942 do { \
943 if (N) \
944 { \
945 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
946 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
947 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
948 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
949 } \
950 else \
951 { \
952 (Current).first_line = (Current).last_line = \
953 YYRHSLOC(Rhs, 0).last_line; \
954 (Current).first_column = (Current).last_column = \
955 YYRHSLOC(Rhs, 0).last_column; \
956 } \
957 (Current).source = 0; \
958 } while (0)
959
960 /**
961 * Emit a warning to the shader log
962 *
963 * \sa _mesa_glsl_error
964 */
965 extern void _mesa_glsl_warning(const YYLTYPE *locp,
966 _mesa_glsl_parse_state *state,
967 const char *fmt, ...);
968
969 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
970 const char *string);
971
972 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
973
974 union YYSTYPE;
975 extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
976 void *scanner);
977
978 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
979
980 /**
981 * Process elements of the #extension directive
982 *
983 * \return
984 * If \c name and \c behavior are valid, \c true is returned. Otherwise
985 * \c false is returned.
986 */
987 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
988 const char *behavior,
989 YYLTYPE *behavior_locp,
990 _mesa_glsl_parse_state *state);
991
992 #endif /* __cplusplus */
993
994
995 /*
996 * These definitions apply to C and C++
997 */
998 #ifdef __cplusplus
999 extern "C" {
1000 #endif
1001
1002 struct glcpp_parser;
1003 struct _mesa_glsl_parse_state;
1004
1005 typedef void (*glcpp_extension_iterator)(
1006 struct _mesa_glsl_parse_state *state,
1007 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1008 struct glcpp_parser *data,
1009 unsigned version,
1010 bool es);
1011
1012 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
1013 glcpp_extension_iterator extensions,
1014 struct _mesa_glsl_parse_state *state,
1015 struct gl_context *gl_ctx);
1016
1017 extern void _mesa_init_shader_compiler_types(void);
1018 extern void _mesa_destroy_shader_compiler_types(void);
1019 extern void _mesa_destroy_shader_compiler(void);
1020 extern void _mesa_destroy_shader_compiler_caches(void);
1021
1022 extern void
1023 _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
1024 struct glsl_symbol_table *src,
1025 struct glsl_symbol_table *dest);
1026
1027 #ifdef __cplusplus
1028 }
1029 #endif
1030
1031
1032 #endif /* GLSL_PARSER_EXTRAS_H */