mesa, glsl: add support for EXT_shader_image_load_formatted
[mesa.git] / src / compiler / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef GLSL_PARSER_EXTRAS_H
25 #define GLSL_PARSER_EXTRAS_H
26
27 /*
28 * Most of the definitions here only apply to C++
29 */
30 #ifdef __cplusplus
31
32
33 #include <stdlib.h>
34 #include "glsl_symbol_table.h"
35
36 /* THIS is a macro defined somewhere deep in the Windows MSVC header files.
37 * Undefine it here to avoid collision with the lexer's THIS token.
38 */
39 #undef THIS
40
41 struct gl_context;
42
43 struct glsl_switch_state {
44 /** Temporary variables needed for switch statement. */
45 ir_variable *test_var;
46 ir_variable *is_fallthru_var;
47 class ast_switch_statement *switch_nesting_ast;
48
49 /** Used to detect if 'continue' was called inside a switch. */
50 ir_variable *continue_inside;
51
52 /** Used to set condition if 'default' label should be chosen. */
53 ir_variable *run_default;
54
55 /** Table of constant values already used in case labels */
56 struct hash_table *labels_ht;
57 class ast_case_label *previous_default;
58
59 bool is_switch_innermost; // if switch stmt is closest to break, ...
60 };
61
62 const char *
63 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
64
65 typedef struct YYLTYPE {
66 int first_line;
67 int first_column;
68 int last_line;
69 int last_column;
70 unsigned source;
71 } YYLTYPE;
72 # define YYLTYPE_IS_DECLARED 1
73 # define YYLTYPE_IS_TRIVIAL 1
74
75 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
76 const char *fmt, ...);
77
78
79 struct _mesa_glsl_parse_state {
80 _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
81 void *mem_ctx);
82
83 DECLARE_RZALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
84
85 /**
86 * Generate a string representing the GLSL version currently being compiled
87 * (useful for error messages).
88 */
89 const char *get_version_string()
90 {
91 return glsl_compute_version_string(this, this->es_shader,
92 this->language_version);
93 }
94
95 /**
96 * Determine whether the current GLSL version is sufficiently high to
97 * support a certain feature.
98 *
99 * \param required_glsl_version is the desktop GLSL version that is
100 * required to support the feature, or 0 if no version of desktop GLSL
101 * supports the feature.
102 *
103 * \param required_glsl_es_version is the GLSL ES version that is required
104 * to support the feature, or 0 if no version of GLSL ES supports the
105 * feature.
106 */
107 bool is_version(unsigned required_glsl_version,
108 unsigned required_glsl_es_version) const
109 {
110 unsigned required_version = this->es_shader ?
111 required_glsl_es_version : required_glsl_version;
112 unsigned this_version = this->forced_language_version
113 ? this->forced_language_version : this->language_version;
114 return required_version != 0
115 && this_version >= required_version;
116 }
117
118 bool check_version(unsigned required_glsl_version,
119 unsigned required_glsl_es_version,
120 YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
121
122 bool check_arrays_of_arrays_allowed(YYLTYPE *locp)
123 {
124 if (!(ARB_arrays_of_arrays_enable || is_version(430, 310))) {
125 const char *const requirement = this->es_shader
126 ? "GLSL ES 3.10"
127 : "GL_ARB_arrays_of_arrays or GLSL 4.30";
128 _mesa_glsl_error(locp, this,
129 "%s required for defining arrays of arrays.",
130 requirement);
131 return false;
132 }
133 return true;
134 }
135
136 bool check_precision_qualifiers_allowed(YYLTYPE *locp)
137 {
138 return check_version(130, 100, locp,
139 "precision qualifiers are forbidden");
140 }
141
142 bool check_bitwise_operations_allowed(YYLTYPE *locp)
143 {
144 return check_version(130, 300, locp, "bit-wise operations are forbidden");
145 }
146
147 bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
148 {
149 if (!this->has_explicit_attrib_stream()) {
150 const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 4.00";
151
152 _mesa_glsl_error(locp, this, "explicit stream requires %s",
153 requirement);
154 return false;
155 }
156
157 return true;
158 }
159
160 bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
161 const ir_variable *var)
162 {
163 if (!this->has_explicit_attrib_location()) {
164 const char *const requirement = this->es_shader
165 ? "GLSL ES 3.00"
166 : "GL_ARB_explicit_attrib_location extension or GLSL 3.30";
167
168 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
169 mode_string(var), requirement);
170 return false;
171 }
172
173 return true;
174 }
175
176 bool check_separate_shader_objects_allowed(YYLTYPE *locp,
177 const ir_variable *var)
178 {
179 if (!this->has_separate_shader_objects()) {
180 const char *const requirement = this->es_shader
181 ? "GL_EXT_separate_shader_objects extension or GLSL ES 3.10"
182 : "GL_ARB_separate_shader_objects extension or GLSL 4.20";
183
184 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
185 mode_string(var), requirement);
186 return false;
187 }
188
189 return true;
190 }
191
192 bool check_explicit_uniform_location_allowed(YYLTYPE *locp,
193 const ir_variable *)
194 {
195 if (!this->has_explicit_attrib_location() ||
196 !this->has_explicit_uniform_location()) {
197 const char *const requirement = this->es_shader
198 ? "GLSL ES 3.10"
199 : "GL_ARB_explicit_uniform_location and either "
200 "GL_ARB_explicit_attrib_location or GLSL 3.30.";
201
202 _mesa_glsl_error(locp, this,
203 "uniform explicit location requires %s",
204 requirement);
205 return false;
206 }
207
208 return true;
209 }
210
211 bool has_atomic_counters() const
212 {
213 return ARB_shader_atomic_counters_enable || is_version(420, 310);
214 }
215
216 bool has_enhanced_layouts() const
217 {
218 return ARB_enhanced_layouts_enable || is_version(440, 0);
219 }
220
221 bool has_explicit_attrib_stream() const
222 {
223 return ARB_gpu_shader5_enable || is_version(400, 0);
224 }
225
226 bool has_explicit_attrib_location() const
227 {
228 return ARB_explicit_attrib_location_enable || is_version(330, 300);
229 }
230
231 bool has_explicit_uniform_location() const
232 {
233 return ARB_explicit_uniform_location_enable || is_version(430, 310);
234 }
235
236 bool has_uniform_buffer_objects() const
237 {
238 return ARB_uniform_buffer_object_enable || is_version(140, 300);
239 }
240
241 bool has_shader_storage_buffer_objects() const
242 {
243 return ARB_shader_storage_buffer_object_enable || is_version(430, 310);
244 }
245
246 bool has_separate_shader_objects() const
247 {
248 return ARB_separate_shader_objects_enable || is_version(410, 310)
249 || EXT_separate_shader_objects_enable;
250 }
251
252 bool has_double() const
253 {
254 return ARB_gpu_shader_fp64_enable || is_version(400, 0);
255 }
256
257 bool has_int64() const
258 {
259 return ARB_gpu_shader_int64_enable ||
260 AMD_gpu_shader_int64_enable;
261 }
262
263 bool has_420pack() const
264 {
265 return ARB_shading_language_420pack_enable || is_version(420, 0);
266 }
267
268 bool has_420pack_or_es31() const
269 {
270 return ARB_shading_language_420pack_enable || is_version(420, 310);
271 }
272
273 bool has_compute_shader() const
274 {
275 return ARB_compute_shader_enable || is_version(430, 310);
276 }
277
278 bool has_shader_io_blocks() const
279 {
280 /* The OES_geometry_shader_specification says:
281 *
282 * "If the OES_geometry_shader extension is enabled, the
283 * OES_shader_io_blocks extension is also implicitly enabled."
284 *
285 * The OES_tessellation_shader extension has similar wording.
286 */
287 return OES_shader_io_blocks_enable ||
288 EXT_shader_io_blocks_enable ||
289 OES_geometry_shader_enable ||
290 EXT_geometry_shader_enable ||
291 OES_tessellation_shader_enable ||
292 EXT_tessellation_shader_enable ||
293
294 is_version(150, 320);
295 }
296
297 bool has_geometry_shader() const
298 {
299 return OES_geometry_shader_enable || EXT_geometry_shader_enable ||
300 is_version(150, 320);
301 }
302
303 bool has_tessellation_shader() const
304 {
305 return ARB_tessellation_shader_enable ||
306 OES_tessellation_shader_enable ||
307 EXT_tessellation_shader_enable ||
308 is_version(400, 320);
309 }
310
311 bool has_clip_distance() const
312 {
313 return EXT_clip_cull_distance_enable || is_version(130, 0);
314 }
315
316 bool has_cull_distance() const
317 {
318 return EXT_clip_cull_distance_enable ||
319 ARB_cull_distance_enable ||
320 is_version(450, 0);
321 }
322
323 bool has_framebuffer_fetch() const
324 {
325 return EXT_shader_framebuffer_fetch_enable ||
326 EXT_shader_framebuffer_fetch_non_coherent_enable;
327 }
328
329 bool has_texture_cube_map_array() const
330 {
331 return ARB_texture_cube_map_array_enable ||
332 EXT_texture_cube_map_array_enable ||
333 OES_texture_cube_map_array_enable ||
334 is_version(400, 320);
335 }
336
337 bool has_shader_image_load_store() const
338 {
339 return ARB_shader_image_load_store_enable || is_version(420, 310);
340 }
341
342 bool has_bindless() const
343 {
344 return ARB_bindless_texture_enable;
345 }
346
347 bool has_image_load_formatted() const
348 {
349 return EXT_shader_image_load_formatted_enable;
350 }
351
352 bool has_implicit_conversions() const
353 {
354 return EXT_shader_implicit_conversions_enable || is_version(120, 0);
355 }
356
357 bool has_implicit_uint_to_int_conversion() const
358 {
359 return ARB_gpu_shader5_enable ||
360 MESA_shader_integer_functions_enable ||
361 EXT_shader_implicit_conversions_enable ||
362 is_version(400, 0);
363 }
364
365 void process_version_directive(YYLTYPE *locp, int version,
366 const char *ident);
367
368 struct gl_context *const ctx;
369 void *scanner;
370 exec_list translation_unit;
371 glsl_symbol_table *symbols;
372
373 void *linalloc;
374
375 unsigned num_supported_versions;
376 struct {
377 unsigned ver;
378 uint8_t gl_ver;
379 bool es;
380 } supported_versions[17];
381
382 bool es_shader;
383 bool compat_shader;
384 unsigned language_version;
385 unsigned forced_language_version;
386 bool zero_init;
387 unsigned gl_version;
388 gl_shader_stage stage;
389
390 /**
391 * Default uniform layout qualifiers tracked during parsing.
392 * Currently affects uniform blocks and uniform buffer variables in
393 * those blocks.
394 */
395 struct ast_type_qualifier *default_uniform_qualifier;
396
397 /**
398 * Default shader storage layout qualifiers tracked during parsing.
399 * Currently affects shader storage blocks and shader storage buffer
400 * variables in those blocks.
401 */
402 struct ast_type_qualifier *default_shader_storage_qualifier;
403
404 /**
405 * Variables to track different cases if a fragment shader redeclares
406 * built-in variable gl_FragCoord.
407 *
408 * Note: These values are computed at ast_to_hir time rather than at parse
409 * time.
410 */
411 bool fs_redeclares_gl_fragcoord;
412 bool fs_origin_upper_left;
413 bool fs_pixel_center_integer;
414 bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
415
416 /**
417 * True if a geometry shader input primitive type or tessellation control
418 * output vertices were specified using a layout directive.
419 *
420 * Note: these values are computed at ast_to_hir time rather than at parse
421 * time.
422 */
423 bool gs_input_prim_type_specified;
424 bool tcs_output_vertices_specified;
425
426 /**
427 * Input layout qualifiers from GLSL 1.50 (geometry shader controls),
428 * and GLSL 4.00 (tessellation evaluation shader)
429 */
430 struct ast_type_qualifier *in_qualifier;
431
432 /**
433 * True if a compute shader input local size was specified using a layout
434 * directive.
435 *
436 * Note: this value is computed at ast_to_hir time rather than at parse
437 * time.
438 */
439 bool cs_input_local_size_specified;
440
441 /**
442 * If cs_input_local_size_specified is true, the local size that was
443 * specified. Otherwise ignored.
444 */
445 unsigned cs_input_local_size[3];
446
447 /**
448 * True if a compute shader input local variable size was specified using
449 * a layout directive as specified by ARB_compute_variable_group_size.
450 */
451 bool cs_input_local_size_variable_specified;
452
453 /**
454 * Arrangement of invocations used to calculate derivatives in a compute
455 * shader. From NV_compute_shader_derivatives.
456 */
457 enum gl_derivative_group cs_derivative_group;
458
459 /**
460 * True if a shader declare bindless_sampler/bindless_image, and
461 * respectively bound_sampler/bound_image at global scope as specified by
462 * ARB_bindless_texture.
463 */
464 bool bindless_sampler_specified;
465 bool bindless_image_specified;
466 bool bound_sampler_specified;
467 bool bound_image_specified;
468
469 /**
470 * Output layout qualifiers from GLSL 1.50 (geometry shader controls),
471 * and GLSL 4.00 (tessellation control shader).
472 */
473 struct ast_type_qualifier *out_qualifier;
474
475 /**
476 * Printable list of GLSL versions supported by the current context
477 *
478 * \note
479 * This string should probably be generated per-context instead of per
480 * invokation of the compiler. This should be changed when the method of
481 * tracking supported GLSL versions changes.
482 */
483 const char *supported_version_string;
484
485 /**
486 * Implementation defined limits that affect built-in variables, etc.
487 *
488 * \sa struct gl_constants (in mtypes.h)
489 */
490 struct {
491 /* 1.10 */
492 unsigned MaxLights;
493 unsigned MaxClipPlanes;
494 unsigned MaxTextureUnits;
495 unsigned MaxTextureCoords;
496 unsigned MaxVertexAttribs;
497 unsigned MaxVertexUniformComponents;
498 unsigned MaxVertexTextureImageUnits;
499 unsigned MaxCombinedTextureImageUnits;
500 unsigned MaxTextureImageUnits;
501 unsigned MaxFragmentUniformComponents;
502
503 /* ARB_draw_buffers */
504 unsigned MaxDrawBuffers;
505
506 /* ARB_enhanced_layouts */
507 unsigned MaxTransformFeedbackBuffers;
508 unsigned MaxTransformFeedbackInterleavedComponents;
509
510 /* ARB_blend_func_extended */
511 unsigned MaxDualSourceDrawBuffers;
512
513 /* 3.00 ES */
514 int MinProgramTexelOffset;
515 int MaxProgramTexelOffset;
516
517 /* 1.50 */
518 unsigned MaxVertexOutputComponents;
519 unsigned MaxGeometryInputComponents;
520 unsigned MaxGeometryOutputComponents;
521 unsigned MaxGeometryShaderInvocations;
522 unsigned MaxFragmentInputComponents;
523 unsigned MaxGeometryTextureImageUnits;
524 unsigned MaxGeometryOutputVertices;
525 unsigned MaxGeometryTotalOutputComponents;
526 unsigned MaxGeometryUniformComponents;
527
528 /* ARB_shader_atomic_counters */
529 unsigned MaxVertexAtomicCounters;
530 unsigned MaxTessControlAtomicCounters;
531 unsigned MaxTessEvaluationAtomicCounters;
532 unsigned MaxGeometryAtomicCounters;
533 unsigned MaxFragmentAtomicCounters;
534 unsigned MaxCombinedAtomicCounters;
535 unsigned MaxAtomicBufferBindings;
536
537 /* These are also atomic counter related, but they weren't added to
538 * until atomic counters were added to core in GLSL 4.20 and GLSL ES
539 * 3.10.
540 */
541 unsigned MaxVertexAtomicCounterBuffers;
542 unsigned MaxTessControlAtomicCounterBuffers;
543 unsigned MaxTessEvaluationAtomicCounterBuffers;
544 unsigned MaxGeometryAtomicCounterBuffers;
545 unsigned MaxFragmentAtomicCounterBuffers;
546 unsigned MaxCombinedAtomicCounterBuffers;
547 unsigned MaxAtomicCounterBufferSize;
548
549 /* ARB_compute_shader */
550 unsigned MaxComputeAtomicCounterBuffers;
551 unsigned MaxComputeAtomicCounters;
552 unsigned MaxComputeImageUniforms;
553 unsigned MaxComputeTextureImageUnits;
554 unsigned MaxComputeUniformComponents;
555 unsigned MaxComputeWorkGroupCount[3];
556 unsigned MaxComputeWorkGroupSize[3];
557
558 /* ARB_shader_image_load_store */
559 unsigned MaxImageUnits;
560 unsigned MaxCombinedShaderOutputResources;
561 unsigned MaxImageSamples;
562 unsigned MaxVertexImageUniforms;
563 unsigned MaxTessControlImageUniforms;
564 unsigned MaxTessEvaluationImageUniforms;
565 unsigned MaxGeometryImageUniforms;
566 unsigned MaxFragmentImageUniforms;
567 unsigned MaxCombinedImageUniforms;
568
569 /* ARB_viewport_array */
570 unsigned MaxViewports;
571
572 /* ARB_tessellation_shader */
573 unsigned MaxPatchVertices;
574 unsigned MaxTessGenLevel;
575 unsigned MaxTessControlInputComponents;
576 unsigned MaxTessControlOutputComponents;
577 unsigned MaxTessControlTextureImageUnits;
578 unsigned MaxTessEvaluationInputComponents;
579 unsigned MaxTessEvaluationOutputComponents;
580 unsigned MaxTessEvaluationTextureImageUnits;
581 unsigned MaxTessPatchComponents;
582 unsigned MaxTessControlTotalOutputComponents;
583 unsigned MaxTessControlUniformComponents;
584 unsigned MaxTessEvaluationUniformComponents;
585
586 /* GL 4.5 / OES_sample_variables */
587 unsigned MaxSamples;
588 } Const;
589
590 /**
591 * During AST to IR conversion, pointer to current IR function
592 *
593 * Will be \c NULL whenever the AST to IR conversion is not inside a
594 * function definition.
595 */
596 class ir_function_signature *current_function;
597
598 /**
599 * During AST to IR conversion, pointer to the toplevel IR
600 * instruction list being generated.
601 */
602 exec_list *toplevel_ir;
603
604 /** Have we found a return statement in this function? */
605 bool found_return;
606
607 /** Was there an error during compilation? */
608 bool error;
609
610 /**
611 * Are all shader inputs / outputs invariant?
612 *
613 * This is set when the 'STDGL invariant(all)' pragma is used.
614 */
615 bool all_invariant;
616
617 /** Loop or switch statement containing the current instructions. */
618 class ast_iteration_statement *loop_nesting_ast;
619
620 struct glsl_switch_state switch_state;
621
622 /** List of structures defined in user code. */
623 const glsl_type **user_structures;
624 unsigned num_user_structures;
625
626 char *info_log;
627
628 /**
629 * Are warnings enabled?
630 *
631 * Emission of warngins is controlled by '#pragma warning(...)'.
632 */
633 bool warnings_enabled;
634
635 /**
636 * \name Enable bits for GLSL extensions
637 */
638 /*@{*/
639 /* ARB extensions go here, sorted alphabetically.
640 */
641 bool ARB_ES3_1_compatibility_enable;
642 bool ARB_ES3_1_compatibility_warn;
643 bool ARB_ES3_2_compatibility_enable;
644 bool ARB_ES3_2_compatibility_warn;
645 bool ARB_arrays_of_arrays_enable;
646 bool ARB_arrays_of_arrays_warn;
647 bool ARB_bindless_texture_enable;
648 bool ARB_bindless_texture_warn;
649 bool ARB_compatibility_enable;
650 bool ARB_compatibility_warn;
651 bool ARB_compute_shader_enable;
652 bool ARB_compute_shader_warn;
653 bool ARB_compute_variable_group_size_enable;
654 bool ARB_compute_variable_group_size_warn;
655 bool ARB_conservative_depth_enable;
656 bool ARB_conservative_depth_warn;
657 bool ARB_cull_distance_enable;
658 bool ARB_cull_distance_warn;
659 bool ARB_derivative_control_enable;
660 bool ARB_derivative_control_warn;
661 bool ARB_draw_buffers_enable;
662 bool ARB_draw_buffers_warn;
663 bool ARB_draw_instanced_enable;
664 bool ARB_draw_instanced_warn;
665 bool ARB_enhanced_layouts_enable;
666 bool ARB_enhanced_layouts_warn;
667 bool ARB_explicit_attrib_location_enable;
668 bool ARB_explicit_attrib_location_warn;
669 bool ARB_explicit_uniform_location_enable;
670 bool ARB_explicit_uniform_location_warn;
671 bool ARB_fragment_coord_conventions_enable;
672 bool ARB_fragment_coord_conventions_warn;
673 bool ARB_fragment_layer_viewport_enable;
674 bool ARB_fragment_layer_viewport_warn;
675 bool ARB_fragment_shader_interlock_enable;
676 bool ARB_fragment_shader_interlock_warn;
677 bool ARB_gpu_shader5_enable;
678 bool ARB_gpu_shader5_warn;
679 bool ARB_gpu_shader_fp64_enable;
680 bool ARB_gpu_shader_fp64_warn;
681 bool ARB_gpu_shader_int64_enable;
682 bool ARB_gpu_shader_int64_warn;
683 bool ARB_post_depth_coverage_enable;
684 bool ARB_post_depth_coverage_warn;
685 bool ARB_sample_shading_enable;
686 bool ARB_sample_shading_warn;
687 bool ARB_separate_shader_objects_enable;
688 bool ARB_separate_shader_objects_warn;
689 bool ARB_shader_atomic_counter_ops_enable;
690 bool ARB_shader_atomic_counter_ops_warn;
691 bool ARB_shader_atomic_counters_enable;
692 bool ARB_shader_atomic_counters_warn;
693 bool ARB_shader_ballot_enable;
694 bool ARB_shader_ballot_warn;
695 bool ARB_shader_bit_encoding_enable;
696 bool ARB_shader_bit_encoding_warn;
697 bool ARB_shader_clock_enable;
698 bool ARB_shader_clock_warn;
699 bool ARB_shader_draw_parameters_enable;
700 bool ARB_shader_draw_parameters_warn;
701 bool ARB_shader_group_vote_enable;
702 bool ARB_shader_group_vote_warn;
703 bool ARB_shader_image_load_store_enable;
704 bool ARB_shader_image_load_store_warn;
705 bool ARB_shader_image_size_enable;
706 bool ARB_shader_image_size_warn;
707 bool ARB_shader_precision_enable;
708 bool ARB_shader_precision_warn;
709 bool ARB_shader_stencil_export_enable;
710 bool ARB_shader_stencil_export_warn;
711 bool ARB_shader_storage_buffer_object_enable;
712 bool ARB_shader_storage_buffer_object_warn;
713 bool ARB_shader_subroutine_enable;
714 bool ARB_shader_subroutine_warn;
715 bool ARB_shader_texture_image_samples_enable;
716 bool ARB_shader_texture_image_samples_warn;
717 bool ARB_shader_texture_lod_enable;
718 bool ARB_shader_texture_lod_warn;
719 bool ARB_shader_viewport_layer_array_enable;
720 bool ARB_shader_viewport_layer_array_warn;
721 bool ARB_shading_language_420pack_enable;
722 bool ARB_shading_language_420pack_warn;
723 bool ARB_shading_language_packing_enable;
724 bool ARB_shading_language_packing_warn;
725 bool ARB_tessellation_shader_enable;
726 bool ARB_tessellation_shader_warn;
727 bool ARB_texture_cube_map_array_enable;
728 bool ARB_texture_cube_map_array_warn;
729 bool ARB_texture_gather_enable;
730 bool ARB_texture_gather_warn;
731 bool ARB_texture_multisample_enable;
732 bool ARB_texture_multisample_warn;
733 bool ARB_texture_query_levels_enable;
734 bool ARB_texture_query_levels_warn;
735 bool ARB_texture_query_lod_enable;
736 bool ARB_texture_query_lod_warn;
737 bool ARB_texture_rectangle_enable;
738 bool ARB_texture_rectangle_warn;
739 bool ARB_uniform_buffer_object_enable;
740 bool ARB_uniform_buffer_object_warn;
741 bool ARB_vertex_attrib_64bit_enable;
742 bool ARB_vertex_attrib_64bit_warn;
743 bool ARB_viewport_array_enable;
744 bool ARB_viewport_array_warn;
745
746 /* KHR extensions go here, sorted alphabetically.
747 */
748 bool KHR_blend_equation_advanced_enable;
749 bool KHR_blend_equation_advanced_warn;
750
751 /* OES extensions go here, sorted alphabetically.
752 */
753 bool OES_EGL_image_external_enable;
754 bool OES_EGL_image_external_warn;
755 bool OES_EGL_image_external_essl3_enable;
756 bool OES_EGL_image_external_essl3_warn;
757 bool OES_geometry_point_size_enable;
758 bool OES_geometry_point_size_warn;
759 bool OES_geometry_shader_enable;
760 bool OES_geometry_shader_warn;
761 bool OES_gpu_shader5_enable;
762 bool OES_gpu_shader5_warn;
763 bool OES_primitive_bounding_box_enable;
764 bool OES_primitive_bounding_box_warn;
765 bool OES_sample_variables_enable;
766 bool OES_sample_variables_warn;
767 bool OES_shader_image_atomic_enable;
768 bool OES_shader_image_atomic_warn;
769 bool OES_shader_io_blocks_enable;
770 bool OES_shader_io_blocks_warn;
771 bool OES_shader_multisample_interpolation_enable;
772 bool OES_shader_multisample_interpolation_warn;
773 bool OES_standard_derivatives_enable;
774 bool OES_standard_derivatives_warn;
775 bool OES_tessellation_point_size_enable;
776 bool OES_tessellation_point_size_warn;
777 bool OES_tessellation_shader_enable;
778 bool OES_tessellation_shader_warn;
779 bool OES_texture_3D_enable;
780 bool OES_texture_3D_warn;
781 bool OES_texture_buffer_enable;
782 bool OES_texture_buffer_warn;
783 bool OES_texture_cube_map_array_enable;
784 bool OES_texture_cube_map_array_warn;
785 bool OES_texture_storage_multisample_2d_array_enable;
786 bool OES_texture_storage_multisample_2d_array_warn;
787 bool OES_viewport_array_enable;
788 bool OES_viewport_array_warn;
789
790 /* All other extensions go here, sorted alphabetically.
791 */
792 bool AMD_conservative_depth_enable;
793 bool AMD_conservative_depth_warn;
794 bool AMD_gpu_shader_int64_enable;
795 bool AMD_gpu_shader_int64_warn;
796 bool AMD_shader_stencil_export_enable;
797 bool AMD_shader_stencil_export_warn;
798 bool AMD_shader_trinary_minmax_enable;
799 bool AMD_shader_trinary_minmax_warn;
800 bool AMD_texture_texture4_enable;
801 bool AMD_texture_texture4_warn;
802 bool AMD_vertex_shader_layer_enable;
803 bool AMD_vertex_shader_layer_warn;
804 bool AMD_vertex_shader_viewport_index_enable;
805 bool AMD_vertex_shader_viewport_index_warn;
806 bool ANDROID_extension_pack_es31a_enable;
807 bool ANDROID_extension_pack_es31a_warn;
808 bool EXT_blend_func_extended_enable;
809 bool EXT_blend_func_extended_warn;
810 bool EXT_clip_cull_distance_enable;
811 bool EXT_clip_cull_distance_warn;
812 bool EXT_draw_buffers_enable;
813 bool EXT_draw_buffers_warn;
814 bool EXT_frag_depth_enable;
815 bool EXT_frag_depth_warn;
816 bool EXT_geometry_point_size_enable;
817 bool EXT_geometry_point_size_warn;
818 bool EXT_geometry_shader_enable;
819 bool EXT_geometry_shader_warn;
820 bool EXT_gpu_shader5_enable;
821 bool EXT_gpu_shader5_warn;
822 bool EXT_primitive_bounding_box_enable;
823 bool EXT_primitive_bounding_box_warn;
824 bool EXT_separate_shader_objects_enable;
825 bool EXT_separate_shader_objects_warn;
826 bool EXT_shader_framebuffer_fetch_enable;
827 bool EXT_shader_framebuffer_fetch_warn;
828 bool EXT_shader_framebuffer_fetch_non_coherent_enable;
829 bool EXT_shader_framebuffer_fetch_non_coherent_warn;
830 bool EXT_shader_image_load_formatted_enable;
831 bool EXT_shader_image_load_formatted_warn;
832 bool EXT_shader_implicit_conversions_enable;
833 bool EXT_shader_implicit_conversions_warn;
834 bool EXT_shader_integer_mix_enable;
835 bool EXT_shader_integer_mix_warn;
836 bool EXT_shader_io_blocks_enable;
837 bool EXT_shader_io_blocks_warn;
838 bool EXT_shader_samples_identical_enable;
839 bool EXT_shader_samples_identical_warn;
840 bool EXT_tessellation_point_size_enable;
841 bool EXT_tessellation_point_size_warn;
842 bool EXT_tessellation_shader_enable;
843 bool EXT_tessellation_shader_warn;
844 bool EXT_texture_array_enable;
845 bool EXT_texture_array_warn;
846 bool EXT_texture_buffer_enable;
847 bool EXT_texture_buffer_warn;
848 bool EXT_texture_cube_map_array_enable;
849 bool EXT_texture_cube_map_array_warn;
850 bool EXT_texture_query_lod_enable;
851 bool EXT_texture_query_lod_warn;
852 bool INTEL_conservative_rasterization_enable;
853 bool INTEL_conservative_rasterization_warn;
854 bool INTEL_shader_atomic_float_minmax_enable;
855 bool INTEL_shader_atomic_float_minmax_warn;
856 bool MESA_shader_integer_functions_enable;
857 bool MESA_shader_integer_functions_warn;
858 bool NV_compute_shader_derivatives_enable;
859 bool NV_compute_shader_derivatives_warn;
860 bool NV_fragment_shader_interlock_enable;
861 bool NV_fragment_shader_interlock_warn;
862 bool NV_image_formats_enable;
863 bool NV_image_formats_warn;
864 bool NV_shader_atomic_float_enable;
865 bool NV_shader_atomic_float_warn;
866 /*@}*/
867
868 /** Extensions supported by the OpenGL implementation. */
869 const struct gl_extensions *extensions;
870
871 bool uses_builtin_functions;
872 bool fs_uses_gl_fragcoord;
873
874 /**
875 * For geometry shaders, size of the most recently seen input declaration
876 * that was a sized array, or 0 if no sized input array declarations have
877 * been seen.
878 *
879 * Unused for other shader types.
880 */
881 unsigned gs_input_size;
882
883 bool fs_early_fragment_tests;
884
885 bool fs_inner_coverage;
886
887 bool fs_post_depth_coverage;
888
889 bool fs_pixel_interlock_ordered;
890 bool fs_pixel_interlock_unordered;
891 bool fs_sample_interlock_ordered;
892 bool fs_sample_interlock_unordered;
893
894 unsigned fs_blend_support;
895
896 /**
897 * For tessellation control shaders, size of the most recently seen output
898 * declaration that was a sized array, or 0 if no sized output array
899 * declarations have been seen.
900 *
901 * Unused for other shader types.
902 */
903 unsigned tcs_output_size;
904
905 /** Atomic counter offsets by binding */
906 unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
907
908 bool allow_extension_directive_midshader;
909 bool allow_builtin_variable_redeclaration;
910 bool allow_layout_qualifier_on_function_parameter;
911
912 /**
913 * Known subroutine type declarations.
914 */
915 int num_subroutine_types;
916 ir_function **subroutine_types;
917
918 /**
919 * Functions that are associated with
920 * subroutine types.
921 */
922 int num_subroutines;
923 ir_function **subroutines;
924
925 /**
926 * field selection temporary parser storage -
927 * did the parser just parse a dot.
928 */
929 bool is_field;
930
931 /**
932 * seen values for clip/cull distance sizes
933 * so we can check totals aren't too large.
934 */
935 unsigned clip_dist_size, cull_dist_size;
936 };
937
938 # define YYLLOC_DEFAULT(Current, Rhs, N) \
939 do { \
940 if (N) \
941 { \
942 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
943 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
944 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
945 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
946 } \
947 else \
948 { \
949 (Current).first_line = (Current).last_line = \
950 YYRHSLOC(Rhs, 0).last_line; \
951 (Current).first_column = (Current).last_column = \
952 YYRHSLOC(Rhs, 0).last_column; \
953 } \
954 (Current).source = 0; \
955 } while (0)
956
957 /**
958 * Emit a warning to the shader log
959 *
960 * \sa _mesa_glsl_error
961 */
962 extern void _mesa_glsl_warning(const YYLTYPE *locp,
963 _mesa_glsl_parse_state *state,
964 const char *fmt, ...);
965
966 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
967 const char *string);
968
969 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
970
971 union YYSTYPE;
972 extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
973 void *scanner);
974
975 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
976
977 /**
978 * Process elements of the #extension directive
979 *
980 * \return
981 * If \c name and \c behavior are valid, \c true is returned. Otherwise
982 * \c false is returned.
983 */
984 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
985 const char *behavior,
986 YYLTYPE *behavior_locp,
987 _mesa_glsl_parse_state *state);
988
989 #endif /* __cplusplus */
990
991
992 /*
993 * These definitions apply to C and C++
994 */
995 #ifdef __cplusplus
996 extern "C" {
997 #endif
998
999 struct glcpp_parser;
1000
1001 typedef void (*glcpp_extension_iterator)(
1002 struct _mesa_glsl_parse_state *state,
1003 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1004 struct glcpp_parser *data,
1005 unsigned version,
1006 bool es);
1007
1008 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
1009 glcpp_extension_iterator extensions,
1010 struct _mesa_glsl_parse_state *state,
1011 struct gl_context *gl_ctx);
1012
1013 extern void _mesa_destroy_shader_compiler(void);
1014 extern void _mesa_destroy_shader_compiler_caches(void);
1015
1016 extern void
1017 _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
1018 struct glsl_symbol_table *src,
1019 struct glsl_symbol_table *dest);
1020
1021 #ifdef __cplusplus
1022 }
1023 #endif
1024
1025
1026 #endif /* GLSL_PARSER_EXTRAS_H */