mesa: expose AMD_texture_texture4
[mesa.git] / src / compiler / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef GLSL_PARSER_EXTRAS_H
25 #define GLSL_PARSER_EXTRAS_H
26
27 /*
28 * Most of the definitions here only apply to C++
29 */
30 #ifdef __cplusplus
31
32
33 #include <stdlib.h>
34 #include "glsl_symbol_table.h"
35
36 /* THIS is a macro defined somewhere deep in the Windows MSVC header files.
37 * Undefine it here to avoid collision with the lexer's THIS token.
38 */
39 #undef THIS
40
41 struct gl_context;
42
43 struct glsl_switch_state {
44 /** Temporary variables needed for switch statement. */
45 ir_variable *test_var;
46 ir_variable *is_fallthru_var;
47 class ast_switch_statement *switch_nesting_ast;
48
49 /** Used to detect if 'continue' was called inside a switch. */
50 ir_variable *continue_inside;
51
52 /** Used to set condition if 'default' label should be chosen. */
53 ir_variable *run_default;
54
55 /** Table of constant values already used in case labels */
56 struct hash_table *labels_ht;
57 class ast_case_label *previous_default;
58
59 bool is_switch_innermost; // if switch stmt is closest to break, ...
60 };
61
62 const char *
63 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
64
65 typedef struct YYLTYPE {
66 int first_line;
67 int first_column;
68 int last_line;
69 int last_column;
70 unsigned source;
71 } YYLTYPE;
72 # define YYLTYPE_IS_DECLARED 1
73 # define YYLTYPE_IS_TRIVIAL 1
74
75 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
76 const char *fmt, ...);
77
78
79 struct _mesa_glsl_parse_state {
80 _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
81 void *mem_ctx);
82
83 DECLARE_RZALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
84
85 /**
86 * Generate a string representing the GLSL version currently being compiled
87 * (useful for error messages).
88 */
89 const char *get_version_string()
90 {
91 return glsl_compute_version_string(this, this->es_shader,
92 this->language_version);
93 }
94
95 /**
96 * Determine whether the current GLSL version is sufficiently high to
97 * support a certain feature.
98 *
99 * \param required_glsl_version is the desktop GLSL version that is
100 * required to support the feature, or 0 if no version of desktop GLSL
101 * supports the feature.
102 *
103 * \param required_glsl_es_version is the GLSL ES version that is required
104 * to support the feature, or 0 if no version of GLSL ES supports the
105 * feature.
106 */
107 bool is_version(unsigned required_glsl_version,
108 unsigned required_glsl_es_version) const
109 {
110 unsigned required_version = this->es_shader ?
111 required_glsl_es_version : required_glsl_version;
112 unsigned this_version = this->forced_language_version
113 ? this->forced_language_version : this->language_version;
114 return required_version != 0
115 && this_version >= required_version;
116 }
117
118 bool check_version(unsigned required_glsl_version,
119 unsigned required_glsl_es_version,
120 YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
121
122 bool check_arrays_of_arrays_allowed(YYLTYPE *locp)
123 {
124 if (!(ARB_arrays_of_arrays_enable || is_version(430, 310))) {
125 const char *const requirement = this->es_shader
126 ? "GLSL ES 3.10"
127 : "GL_ARB_arrays_of_arrays or GLSL 4.30";
128 _mesa_glsl_error(locp, this,
129 "%s required for defining arrays of arrays.",
130 requirement);
131 return false;
132 }
133 return true;
134 }
135
136 bool check_precision_qualifiers_allowed(YYLTYPE *locp)
137 {
138 return check_version(130, 100, locp,
139 "precision qualifiers are forbidden");
140 }
141
142 bool check_bitwise_operations_allowed(YYLTYPE *locp)
143 {
144 return check_version(130, 300, locp, "bit-wise operations are forbidden");
145 }
146
147 bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
148 {
149 if (!this->has_explicit_attrib_stream()) {
150 const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 4.00";
151
152 _mesa_glsl_error(locp, this, "explicit stream requires %s",
153 requirement);
154 return false;
155 }
156
157 return true;
158 }
159
160 bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
161 const ir_variable *var)
162 {
163 if (!this->has_explicit_attrib_location()) {
164 const char *const requirement = this->es_shader
165 ? "GLSL ES 3.00"
166 : "GL_ARB_explicit_attrib_location extension or GLSL 3.30";
167
168 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
169 mode_string(var), requirement);
170 return false;
171 }
172
173 return true;
174 }
175
176 bool check_separate_shader_objects_allowed(YYLTYPE *locp,
177 const ir_variable *var)
178 {
179 if (!this->has_separate_shader_objects()) {
180 const char *const requirement = this->es_shader
181 ? "GL_EXT_separate_shader_objects extension or GLSL ES 3.10"
182 : "GL_ARB_separate_shader_objects extension or GLSL 4.20";
183
184 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
185 mode_string(var), requirement);
186 return false;
187 }
188
189 return true;
190 }
191
192 bool check_explicit_uniform_location_allowed(YYLTYPE *locp,
193 const ir_variable *)
194 {
195 if (!this->has_explicit_attrib_location() ||
196 !this->has_explicit_uniform_location()) {
197 const char *const requirement = this->es_shader
198 ? "GLSL ES 3.10"
199 : "GL_ARB_explicit_uniform_location and either "
200 "GL_ARB_explicit_attrib_location or GLSL 3.30.";
201
202 _mesa_glsl_error(locp, this,
203 "uniform explicit location requires %s",
204 requirement);
205 return false;
206 }
207
208 return true;
209 }
210
211 bool has_atomic_counters() const
212 {
213 return ARB_shader_atomic_counters_enable || is_version(420, 310);
214 }
215
216 bool has_enhanced_layouts() const
217 {
218 return ARB_enhanced_layouts_enable || is_version(440, 0);
219 }
220
221 bool has_explicit_attrib_stream() const
222 {
223 return ARB_gpu_shader5_enable || is_version(400, 0);
224 }
225
226 bool has_explicit_attrib_location() const
227 {
228 return ARB_explicit_attrib_location_enable || is_version(330, 300);
229 }
230
231 bool has_explicit_uniform_location() const
232 {
233 return ARB_explicit_uniform_location_enable || is_version(430, 310);
234 }
235
236 bool has_uniform_buffer_objects() const
237 {
238 return ARB_uniform_buffer_object_enable || is_version(140, 300);
239 }
240
241 bool has_shader_storage_buffer_objects() const
242 {
243 return ARB_shader_storage_buffer_object_enable || is_version(430, 310);
244 }
245
246 bool has_separate_shader_objects() const
247 {
248 return ARB_separate_shader_objects_enable || is_version(410, 310)
249 || EXT_separate_shader_objects_enable;
250 }
251
252 bool has_double() const
253 {
254 return ARB_gpu_shader_fp64_enable || is_version(400, 0);
255 }
256
257 bool has_int64() const
258 {
259 return ARB_gpu_shader_int64_enable ||
260 AMD_gpu_shader_int64_enable;
261 }
262
263 bool has_420pack() const
264 {
265 return ARB_shading_language_420pack_enable || is_version(420, 0);
266 }
267
268 bool has_420pack_or_es31() const
269 {
270 return ARB_shading_language_420pack_enable || is_version(420, 310);
271 }
272
273 bool has_compute_shader() const
274 {
275 return ARB_compute_shader_enable || is_version(430, 310);
276 }
277
278 bool has_shader_io_blocks() const
279 {
280 /* The OES_geometry_shader_specification says:
281 *
282 * "If the OES_geometry_shader extension is enabled, the
283 * OES_shader_io_blocks extension is also implicitly enabled."
284 *
285 * The OES_tessellation_shader extension has similar wording.
286 */
287 return OES_shader_io_blocks_enable ||
288 EXT_shader_io_blocks_enable ||
289 OES_geometry_shader_enable ||
290 EXT_geometry_shader_enable ||
291 OES_tessellation_shader_enable ||
292 EXT_tessellation_shader_enable ||
293
294 is_version(150, 320);
295 }
296
297 bool has_geometry_shader() const
298 {
299 return OES_geometry_shader_enable || EXT_geometry_shader_enable ||
300 is_version(150, 320);
301 }
302
303 bool has_tessellation_shader() const
304 {
305 return ARB_tessellation_shader_enable ||
306 OES_tessellation_shader_enable ||
307 EXT_tessellation_shader_enable ||
308 is_version(400, 320);
309 }
310
311 bool has_clip_distance() const
312 {
313 return EXT_clip_cull_distance_enable || is_version(130, 0);
314 }
315
316 bool has_cull_distance() const
317 {
318 return EXT_clip_cull_distance_enable ||
319 ARB_cull_distance_enable ||
320 is_version(450, 0);
321 }
322
323 bool has_framebuffer_fetch() const
324 {
325 return EXT_shader_framebuffer_fetch_enable ||
326 EXT_shader_framebuffer_fetch_non_coherent_enable;
327 }
328
329 bool has_texture_cube_map_array() const
330 {
331 return ARB_texture_cube_map_array_enable ||
332 EXT_texture_cube_map_array_enable ||
333 OES_texture_cube_map_array_enable ||
334 is_version(400, 320);
335 }
336
337 bool has_shader_image_load_store() const
338 {
339 return ARB_shader_image_load_store_enable || is_version(420, 310);
340 }
341
342 bool has_bindless() const
343 {
344 return ARB_bindless_texture_enable;
345 }
346
347 bool has_implicit_conversions() const
348 {
349 return EXT_shader_implicit_conversions_enable || is_version(120, 0);
350 }
351
352 bool has_implicit_uint_to_int_conversion() const
353 {
354 return ARB_gpu_shader5_enable ||
355 MESA_shader_integer_functions_enable ||
356 EXT_shader_implicit_conversions_enable ||
357 is_version(400, 0);
358 }
359
360 void process_version_directive(YYLTYPE *locp, int version,
361 const char *ident);
362
363 struct gl_context *const ctx;
364 void *scanner;
365 exec_list translation_unit;
366 glsl_symbol_table *symbols;
367
368 void *linalloc;
369
370 unsigned num_supported_versions;
371 struct {
372 unsigned ver;
373 uint8_t gl_ver;
374 bool es;
375 } supported_versions[17];
376
377 bool es_shader;
378 bool compat_shader;
379 unsigned language_version;
380 unsigned forced_language_version;
381 bool zero_init;
382 unsigned gl_version;
383 gl_shader_stage stage;
384
385 /**
386 * Default uniform layout qualifiers tracked during parsing.
387 * Currently affects uniform blocks and uniform buffer variables in
388 * those blocks.
389 */
390 struct ast_type_qualifier *default_uniform_qualifier;
391
392 /**
393 * Default shader storage layout qualifiers tracked during parsing.
394 * Currently affects shader storage blocks and shader storage buffer
395 * variables in those blocks.
396 */
397 struct ast_type_qualifier *default_shader_storage_qualifier;
398
399 /**
400 * Variables to track different cases if a fragment shader redeclares
401 * built-in variable gl_FragCoord.
402 *
403 * Note: These values are computed at ast_to_hir time rather than at parse
404 * time.
405 */
406 bool fs_redeclares_gl_fragcoord;
407 bool fs_origin_upper_left;
408 bool fs_pixel_center_integer;
409 bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
410
411 /**
412 * True if a geometry shader input primitive type or tessellation control
413 * output vertices were specified using a layout directive.
414 *
415 * Note: these values are computed at ast_to_hir time rather than at parse
416 * time.
417 */
418 bool gs_input_prim_type_specified;
419 bool tcs_output_vertices_specified;
420
421 /**
422 * Input layout qualifiers from GLSL 1.50 (geometry shader controls),
423 * and GLSL 4.00 (tessellation evaluation shader)
424 */
425 struct ast_type_qualifier *in_qualifier;
426
427 /**
428 * True if a compute shader input local size was specified using a layout
429 * directive.
430 *
431 * Note: this value is computed at ast_to_hir time rather than at parse
432 * time.
433 */
434 bool cs_input_local_size_specified;
435
436 /**
437 * If cs_input_local_size_specified is true, the local size that was
438 * specified. Otherwise ignored.
439 */
440 unsigned cs_input_local_size[3];
441
442 /**
443 * True if a compute shader input local variable size was specified using
444 * a layout directive as specified by ARB_compute_variable_group_size.
445 */
446 bool cs_input_local_size_variable_specified;
447
448 /**
449 * True if a shader declare bindless_sampler/bindless_image, and
450 * respectively bound_sampler/bound_image at global scope as specified by
451 * ARB_bindless_texture.
452 */
453 bool bindless_sampler_specified;
454 bool bindless_image_specified;
455 bool bound_sampler_specified;
456 bool bound_image_specified;
457
458 /**
459 * Output layout qualifiers from GLSL 1.50 (geometry shader controls),
460 * and GLSL 4.00 (tessellation control shader).
461 */
462 struct ast_type_qualifier *out_qualifier;
463
464 /**
465 * Printable list of GLSL versions supported by the current context
466 *
467 * \note
468 * This string should probably be generated per-context instead of per
469 * invokation of the compiler. This should be changed when the method of
470 * tracking supported GLSL versions changes.
471 */
472 const char *supported_version_string;
473
474 /**
475 * Implementation defined limits that affect built-in variables, etc.
476 *
477 * \sa struct gl_constants (in mtypes.h)
478 */
479 struct {
480 /* 1.10 */
481 unsigned MaxLights;
482 unsigned MaxClipPlanes;
483 unsigned MaxTextureUnits;
484 unsigned MaxTextureCoords;
485 unsigned MaxVertexAttribs;
486 unsigned MaxVertexUniformComponents;
487 unsigned MaxVertexTextureImageUnits;
488 unsigned MaxCombinedTextureImageUnits;
489 unsigned MaxTextureImageUnits;
490 unsigned MaxFragmentUniformComponents;
491
492 /* ARB_draw_buffers */
493 unsigned MaxDrawBuffers;
494
495 /* ARB_enhanced_layouts */
496 unsigned MaxTransformFeedbackBuffers;
497 unsigned MaxTransformFeedbackInterleavedComponents;
498
499 /* ARB_blend_func_extended */
500 unsigned MaxDualSourceDrawBuffers;
501
502 /* 3.00 ES */
503 int MinProgramTexelOffset;
504 int MaxProgramTexelOffset;
505
506 /* 1.50 */
507 unsigned MaxVertexOutputComponents;
508 unsigned MaxGeometryInputComponents;
509 unsigned MaxGeometryOutputComponents;
510 unsigned MaxGeometryShaderInvocations;
511 unsigned MaxFragmentInputComponents;
512 unsigned MaxGeometryTextureImageUnits;
513 unsigned MaxGeometryOutputVertices;
514 unsigned MaxGeometryTotalOutputComponents;
515 unsigned MaxGeometryUniformComponents;
516
517 /* ARB_shader_atomic_counters */
518 unsigned MaxVertexAtomicCounters;
519 unsigned MaxTessControlAtomicCounters;
520 unsigned MaxTessEvaluationAtomicCounters;
521 unsigned MaxGeometryAtomicCounters;
522 unsigned MaxFragmentAtomicCounters;
523 unsigned MaxCombinedAtomicCounters;
524 unsigned MaxAtomicBufferBindings;
525
526 /* These are also atomic counter related, but they weren't added to
527 * until atomic counters were added to core in GLSL 4.20 and GLSL ES
528 * 3.10.
529 */
530 unsigned MaxVertexAtomicCounterBuffers;
531 unsigned MaxTessControlAtomicCounterBuffers;
532 unsigned MaxTessEvaluationAtomicCounterBuffers;
533 unsigned MaxGeometryAtomicCounterBuffers;
534 unsigned MaxFragmentAtomicCounterBuffers;
535 unsigned MaxCombinedAtomicCounterBuffers;
536 unsigned MaxAtomicCounterBufferSize;
537
538 /* ARB_compute_shader */
539 unsigned MaxComputeAtomicCounterBuffers;
540 unsigned MaxComputeAtomicCounters;
541 unsigned MaxComputeImageUniforms;
542 unsigned MaxComputeTextureImageUnits;
543 unsigned MaxComputeUniformComponents;
544 unsigned MaxComputeWorkGroupCount[3];
545 unsigned MaxComputeWorkGroupSize[3];
546
547 /* ARB_shader_image_load_store */
548 unsigned MaxImageUnits;
549 unsigned MaxCombinedShaderOutputResources;
550 unsigned MaxImageSamples;
551 unsigned MaxVertexImageUniforms;
552 unsigned MaxTessControlImageUniforms;
553 unsigned MaxTessEvaluationImageUniforms;
554 unsigned MaxGeometryImageUniforms;
555 unsigned MaxFragmentImageUniforms;
556 unsigned MaxCombinedImageUniforms;
557
558 /* ARB_viewport_array */
559 unsigned MaxViewports;
560
561 /* ARB_tessellation_shader */
562 unsigned MaxPatchVertices;
563 unsigned MaxTessGenLevel;
564 unsigned MaxTessControlInputComponents;
565 unsigned MaxTessControlOutputComponents;
566 unsigned MaxTessControlTextureImageUnits;
567 unsigned MaxTessEvaluationInputComponents;
568 unsigned MaxTessEvaluationOutputComponents;
569 unsigned MaxTessEvaluationTextureImageUnits;
570 unsigned MaxTessPatchComponents;
571 unsigned MaxTessControlTotalOutputComponents;
572 unsigned MaxTessControlUniformComponents;
573 unsigned MaxTessEvaluationUniformComponents;
574
575 /* GL 4.5 / OES_sample_variables */
576 unsigned MaxSamples;
577 } Const;
578
579 /**
580 * During AST to IR conversion, pointer to current IR function
581 *
582 * Will be \c NULL whenever the AST to IR conversion is not inside a
583 * function definition.
584 */
585 class ir_function_signature *current_function;
586
587 /**
588 * During AST to IR conversion, pointer to the toplevel IR
589 * instruction list being generated.
590 */
591 exec_list *toplevel_ir;
592
593 /** Have we found a return statement in this function? */
594 bool found_return;
595
596 /** Was there an error during compilation? */
597 bool error;
598
599 /**
600 * Are all shader inputs / outputs invariant?
601 *
602 * This is set when the 'STDGL invariant(all)' pragma is used.
603 */
604 bool all_invariant;
605
606 /** Loop or switch statement containing the current instructions. */
607 class ast_iteration_statement *loop_nesting_ast;
608
609 struct glsl_switch_state switch_state;
610
611 /** List of structures defined in user code. */
612 const glsl_type **user_structures;
613 unsigned num_user_structures;
614
615 char *info_log;
616
617 /**
618 * Are warnings enabled?
619 *
620 * Emission of warngins is controlled by '#pragma warning(...)'.
621 */
622 bool warnings_enabled;
623
624 /**
625 * \name Enable bits for GLSL extensions
626 */
627 /*@{*/
628 /* ARB extensions go here, sorted alphabetically.
629 */
630 bool ARB_ES3_1_compatibility_enable;
631 bool ARB_ES3_1_compatibility_warn;
632 bool ARB_ES3_2_compatibility_enable;
633 bool ARB_ES3_2_compatibility_warn;
634 bool ARB_arrays_of_arrays_enable;
635 bool ARB_arrays_of_arrays_warn;
636 bool ARB_bindless_texture_enable;
637 bool ARB_bindless_texture_warn;
638 bool ARB_compatibility_enable;
639 bool ARB_compatibility_warn;
640 bool ARB_compute_shader_enable;
641 bool ARB_compute_shader_warn;
642 bool ARB_compute_variable_group_size_enable;
643 bool ARB_compute_variable_group_size_warn;
644 bool ARB_conservative_depth_enable;
645 bool ARB_conservative_depth_warn;
646 bool ARB_cull_distance_enable;
647 bool ARB_cull_distance_warn;
648 bool ARB_derivative_control_enable;
649 bool ARB_derivative_control_warn;
650 bool ARB_draw_buffers_enable;
651 bool ARB_draw_buffers_warn;
652 bool ARB_draw_instanced_enable;
653 bool ARB_draw_instanced_warn;
654 bool ARB_enhanced_layouts_enable;
655 bool ARB_enhanced_layouts_warn;
656 bool ARB_explicit_attrib_location_enable;
657 bool ARB_explicit_attrib_location_warn;
658 bool ARB_explicit_uniform_location_enable;
659 bool ARB_explicit_uniform_location_warn;
660 bool ARB_fragment_coord_conventions_enable;
661 bool ARB_fragment_coord_conventions_warn;
662 bool ARB_fragment_layer_viewport_enable;
663 bool ARB_fragment_layer_viewport_warn;
664 bool ARB_fragment_shader_interlock_enable;
665 bool ARB_fragment_shader_interlock_warn;
666 bool ARB_gpu_shader5_enable;
667 bool ARB_gpu_shader5_warn;
668 bool ARB_gpu_shader_fp64_enable;
669 bool ARB_gpu_shader_fp64_warn;
670 bool ARB_gpu_shader_int64_enable;
671 bool ARB_gpu_shader_int64_warn;
672 bool ARB_post_depth_coverage_enable;
673 bool ARB_post_depth_coverage_warn;
674 bool ARB_sample_shading_enable;
675 bool ARB_sample_shading_warn;
676 bool ARB_separate_shader_objects_enable;
677 bool ARB_separate_shader_objects_warn;
678 bool ARB_shader_atomic_counter_ops_enable;
679 bool ARB_shader_atomic_counter_ops_warn;
680 bool ARB_shader_atomic_counters_enable;
681 bool ARB_shader_atomic_counters_warn;
682 bool ARB_shader_ballot_enable;
683 bool ARB_shader_ballot_warn;
684 bool ARB_shader_bit_encoding_enable;
685 bool ARB_shader_bit_encoding_warn;
686 bool ARB_shader_clock_enable;
687 bool ARB_shader_clock_warn;
688 bool ARB_shader_draw_parameters_enable;
689 bool ARB_shader_draw_parameters_warn;
690 bool ARB_shader_group_vote_enable;
691 bool ARB_shader_group_vote_warn;
692 bool ARB_shader_image_load_store_enable;
693 bool ARB_shader_image_load_store_warn;
694 bool ARB_shader_image_size_enable;
695 bool ARB_shader_image_size_warn;
696 bool ARB_shader_precision_enable;
697 bool ARB_shader_precision_warn;
698 bool ARB_shader_stencil_export_enable;
699 bool ARB_shader_stencil_export_warn;
700 bool ARB_shader_storage_buffer_object_enable;
701 bool ARB_shader_storage_buffer_object_warn;
702 bool ARB_shader_subroutine_enable;
703 bool ARB_shader_subroutine_warn;
704 bool ARB_shader_texture_image_samples_enable;
705 bool ARB_shader_texture_image_samples_warn;
706 bool ARB_shader_texture_lod_enable;
707 bool ARB_shader_texture_lod_warn;
708 bool ARB_shader_viewport_layer_array_enable;
709 bool ARB_shader_viewport_layer_array_warn;
710 bool ARB_shading_language_420pack_enable;
711 bool ARB_shading_language_420pack_warn;
712 bool ARB_shading_language_packing_enable;
713 bool ARB_shading_language_packing_warn;
714 bool ARB_tessellation_shader_enable;
715 bool ARB_tessellation_shader_warn;
716 bool ARB_texture_cube_map_array_enable;
717 bool ARB_texture_cube_map_array_warn;
718 bool ARB_texture_gather_enable;
719 bool ARB_texture_gather_warn;
720 bool ARB_texture_multisample_enable;
721 bool ARB_texture_multisample_warn;
722 bool ARB_texture_query_levels_enable;
723 bool ARB_texture_query_levels_warn;
724 bool ARB_texture_query_lod_enable;
725 bool ARB_texture_query_lod_warn;
726 bool ARB_texture_rectangle_enable;
727 bool ARB_texture_rectangle_warn;
728 bool ARB_uniform_buffer_object_enable;
729 bool ARB_uniform_buffer_object_warn;
730 bool ARB_vertex_attrib_64bit_enable;
731 bool ARB_vertex_attrib_64bit_warn;
732 bool ARB_viewport_array_enable;
733 bool ARB_viewport_array_warn;
734
735 /* KHR extensions go here, sorted alphabetically.
736 */
737 bool KHR_blend_equation_advanced_enable;
738 bool KHR_blend_equation_advanced_warn;
739
740 /* OES extensions go here, sorted alphabetically.
741 */
742 bool OES_EGL_image_external_enable;
743 bool OES_EGL_image_external_warn;
744 bool OES_EGL_image_external_essl3_enable;
745 bool OES_EGL_image_external_essl3_warn;
746 bool OES_geometry_point_size_enable;
747 bool OES_geometry_point_size_warn;
748 bool OES_geometry_shader_enable;
749 bool OES_geometry_shader_warn;
750 bool OES_gpu_shader5_enable;
751 bool OES_gpu_shader5_warn;
752 bool OES_primitive_bounding_box_enable;
753 bool OES_primitive_bounding_box_warn;
754 bool OES_sample_variables_enable;
755 bool OES_sample_variables_warn;
756 bool OES_shader_image_atomic_enable;
757 bool OES_shader_image_atomic_warn;
758 bool OES_shader_io_blocks_enable;
759 bool OES_shader_io_blocks_warn;
760 bool OES_shader_multisample_interpolation_enable;
761 bool OES_shader_multisample_interpolation_warn;
762 bool OES_standard_derivatives_enable;
763 bool OES_standard_derivatives_warn;
764 bool OES_tessellation_point_size_enable;
765 bool OES_tessellation_point_size_warn;
766 bool OES_tessellation_shader_enable;
767 bool OES_tessellation_shader_warn;
768 bool OES_texture_3D_enable;
769 bool OES_texture_3D_warn;
770 bool OES_texture_buffer_enable;
771 bool OES_texture_buffer_warn;
772 bool OES_texture_cube_map_array_enable;
773 bool OES_texture_cube_map_array_warn;
774 bool OES_texture_storage_multisample_2d_array_enable;
775 bool OES_texture_storage_multisample_2d_array_warn;
776 bool OES_viewport_array_enable;
777 bool OES_viewport_array_warn;
778
779 /* All other extensions go here, sorted alphabetically.
780 */
781 bool AMD_conservative_depth_enable;
782 bool AMD_conservative_depth_warn;
783 bool AMD_gpu_shader_int64_enable;
784 bool AMD_gpu_shader_int64_warn;
785 bool AMD_shader_stencil_export_enable;
786 bool AMD_shader_stencil_export_warn;
787 bool AMD_shader_trinary_minmax_enable;
788 bool AMD_shader_trinary_minmax_warn;
789 bool AMD_texture_texture4_enable;
790 bool AMD_texture_texture4_warn;
791 bool AMD_vertex_shader_layer_enable;
792 bool AMD_vertex_shader_layer_warn;
793 bool AMD_vertex_shader_viewport_index_enable;
794 bool AMD_vertex_shader_viewport_index_warn;
795 bool ANDROID_extension_pack_es31a_enable;
796 bool ANDROID_extension_pack_es31a_warn;
797 bool EXT_blend_func_extended_enable;
798 bool EXT_blend_func_extended_warn;
799 bool EXT_clip_cull_distance_enable;
800 bool EXT_clip_cull_distance_warn;
801 bool EXT_draw_buffers_enable;
802 bool EXT_draw_buffers_warn;
803 bool EXT_frag_depth_enable;
804 bool EXT_frag_depth_warn;
805 bool EXT_geometry_point_size_enable;
806 bool EXT_geometry_point_size_warn;
807 bool EXT_geometry_shader_enable;
808 bool EXT_geometry_shader_warn;
809 bool EXT_gpu_shader5_enable;
810 bool EXT_gpu_shader5_warn;
811 bool EXT_primitive_bounding_box_enable;
812 bool EXT_primitive_bounding_box_warn;
813 bool EXT_separate_shader_objects_enable;
814 bool EXT_separate_shader_objects_warn;
815 bool EXT_shader_framebuffer_fetch_enable;
816 bool EXT_shader_framebuffer_fetch_warn;
817 bool EXT_shader_framebuffer_fetch_non_coherent_enable;
818 bool EXT_shader_framebuffer_fetch_non_coherent_warn;
819 bool EXT_shader_implicit_conversions_enable;
820 bool EXT_shader_implicit_conversions_warn;
821 bool EXT_shader_integer_mix_enable;
822 bool EXT_shader_integer_mix_warn;
823 bool EXT_shader_io_blocks_enable;
824 bool EXT_shader_io_blocks_warn;
825 bool EXT_shader_samples_identical_enable;
826 bool EXT_shader_samples_identical_warn;
827 bool EXT_tessellation_point_size_enable;
828 bool EXT_tessellation_point_size_warn;
829 bool EXT_tessellation_shader_enable;
830 bool EXT_tessellation_shader_warn;
831 bool EXT_texture_array_enable;
832 bool EXT_texture_array_warn;
833 bool EXT_texture_buffer_enable;
834 bool EXT_texture_buffer_warn;
835 bool EXT_texture_cube_map_array_enable;
836 bool EXT_texture_cube_map_array_warn;
837 bool INTEL_conservative_rasterization_enable;
838 bool INTEL_conservative_rasterization_warn;
839 bool INTEL_shader_atomic_float_minmax_enable;
840 bool INTEL_shader_atomic_float_minmax_warn;
841 bool MESA_shader_integer_functions_enable;
842 bool MESA_shader_integer_functions_warn;
843 bool NV_fragment_shader_interlock_enable;
844 bool NV_fragment_shader_interlock_warn;
845 bool NV_image_formats_enable;
846 bool NV_image_formats_warn;
847 bool NV_shader_atomic_float_enable;
848 bool NV_shader_atomic_float_warn;
849 /*@}*/
850
851 /** Extensions supported by the OpenGL implementation. */
852 const struct gl_extensions *extensions;
853
854 bool uses_builtin_functions;
855 bool fs_uses_gl_fragcoord;
856
857 /**
858 * For geometry shaders, size of the most recently seen input declaration
859 * that was a sized array, or 0 if no sized input array declarations have
860 * been seen.
861 *
862 * Unused for other shader types.
863 */
864 unsigned gs_input_size;
865
866 bool fs_early_fragment_tests;
867
868 bool fs_inner_coverage;
869
870 bool fs_post_depth_coverage;
871
872 bool fs_pixel_interlock_ordered;
873 bool fs_pixel_interlock_unordered;
874 bool fs_sample_interlock_ordered;
875 bool fs_sample_interlock_unordered;
876
877 unsigned fs_blend_support;
878
879 /**
880 * For tessellation control shaders, size of the most recently seen output
881 * declaration that was a sized array, or 0 if no sized output array
882 * declarations have been seen.
883 *
884 * Unused for other shader types.
885 */
886 unsigned tcs_output_size;
887
888 /** Atomic counter offsets by binding */
889 unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
890
891 bool allow_extension_directive_midshader;
892 bool allow_builtin_variable_redeclaration;
893 bool allow_layout_qualifier_on_function_parameter;
894
895 /**
896 * Known subroutine type declarations.
897 */
898 int num_subroutine_types;
899 ir_function **subroutine_types;
900
901 /**
902 * Functions that are associated with
903 * subroutine types.
904 */
905 int num_subroutines;
906 ir_function **subroutines;
907
908 /**
909 * field selection temporary parser storage -
910 * did the parser just parse a dot.
911 */
912 bool is_field;
913
914 /**
915 * seen values for clip/cull distance sizes
916 * so we can check totals aren't too large.
917 */
918 unsigned clip_dist_size, cull_dist_size;
919 };
920
921 # define YYLLOC_DEFAULT(Current, Rhs, N) \
922 do { \
923 if (N) \
924 { \
925 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
926 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
927 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
928 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
929 } \
930 else \
931 { \
932 (Current).first_line = (Current).last_line = \
933 YYRHSLOC(Rhs, 0).last_line; \
934 (Current).first_column = (Current).last_column = \
935 YYRHSLOC(Rhs, 0).last_column; \
936 } \
937 (Current).source = 0; \
938 } while (0)
939
940 /**
941 * Emit a warning to the shader log
942 *
943 * \sa _mesa_glsl_error
944 */
945 extern void _mesa_glsl_warning(const YYLTYPE *locp,
946 _mesa_glsl_parse_state *state,
947 const char *fmt, ...);
948
949 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
950 const char *string);
951
952 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
953
954 union YYSTYPE;
955 extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
956 void *scanner);
957
958 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
959
960 /**
961 * Process elements of the #extension directive
962 *
963 * \return
964 * If \c name and \c behavior are valid, \c true is returned. Otherwise
965 * \c false is returned.
966 */
967 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
968 const char *behavior,
969 YYLTYPE *behavior_locp,
970 _mesa_glsl_parse_state *state);
971
972 #endif /* __cplusplus */
973
974
975 /*
976 * These definitions apply to C and C++
977 */
978 #ifdef __cplusplus
979 extern "C" {
980 #endif
981
982 struct glcpp_parser;
983
984 typedef void (*glcpp_extension_iterator)(
985 struct _mesa_glsl_parse_state *state,
986 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
987 struct glcpp_parser *data,
988 unsigned version,
989 bool es);
990
991 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
992 glcpp_extension_iterator extensions,
993 struct _mesa_glsl_parse_state *state,
994 struct gl_context *gl_ctx);
995
996 extern void _mesa_destroy_shader_compiler(void);
997 extern void _mesa_destroy_shader_compiler_caches(void);
998
999 extern void
1000 _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
1001 struct glsl_symbol_table *src,
1002 struct glsl_symbol_table *dest);
1003
1004 #ifdef __cplusplus
1005 }
1006 #endif
1007
1008
1009 #endif /* GLSL_PARSER_EXTRAS_H */