glsl: recognize GLSL 4.60
[mesa.git] / src / compiler / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef GLSL_PARSER_EXTRAS_H
25 #define GLSL_PARSER_EXTRAS_H
26
27 /*
28 * Most of the definitions here only apply to C++
29 */
30 #ifdef __cplusplus
31
32
33 #include <stdlib.h>
34 #include "glsl_symbol_table.h"
35
36 struct gl_context;
37
38 struct glsl_switch_state {
39 /** Temporary variables needed for switch statement. */
40 ir_variable *test_var;
41 ir_variable *is_fallthru_var;
42 class ast_switch_statement *switch_nesting_ast;
43
44 /** Used to detect if 'continue' was called inside a switch. */
45 ir_variable *continue_inside;
46
47 /** Used to set condition if 'default' label should be chosen. */
48 ir_variable *run_default;
49
50 /** Table of constant values already used in case labels */
51 struct hash_table *labels_ht;
52 class ast_case_label *previous_default;
53
54 bool is_switch_innermost; // if switch stmt is closest to break, ...
55 };
56
57 const char *
58 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
59
60 typedef struct YYLTYPE {
61 int first_line;
62 int first_column;
63 int last_line;
64 int last_column;
65 unsigned source;
66 } YYLTYPE;
67 # define YYLTYPE_IS_DECLARED 1
68 # define YYLTYPE_IS_TRIVIAL 1
69
70 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
71 const char *fmt, ...);
72
73
74 struct _mesa_glsl_parse_state {
75 _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
76 void *mem_ctx);
77
78 DECLARE_RZALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
79
80 /**
81 * Generate a string representing the GLSL version currently being compiled
82 * (useful for error messages).
83 */
84 const char *get_version_string()
85 {
86 return glsl_compute_version_string(this, this->es_shader,
87 this->language_version);
88 }
89
90 /**
91 * Determine whether the current GLSL version is sufficiently high to
92 * support a certain feature.
93 *
94 * \param required_glsl_version is the desktop GLSL version that is
95 * required to support the feature, or 0 if no version of desktop GLSL
96 * supports the feature.
97 *
98 * \param required_glsl_es_version is the GLSL ES version that is required
99 * to support the feature, or 0 if no version of GLSL ES supports the
100 * feature.
101 */
102 bool is_version(unsigned required_glsl_version,
103 unsigned required_glsl_es_version) const
104 {
105 unsigned required_version = this->es_shader ?
106 required_glsl_es_version : required_glsl_version;
107 unsigned this_version = this->forced_language_version
108 ? this->forced_language_version : this->language_version;
109 return required_version != 0
110 && this_version >= required_version;
111 }
112
113 bool check_version(unsigned required_glsl_version,
114 unsigned required_glsl_es_version,
115 YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
116
117 bool check_arrays_of_arrays_allowed(YYLTYPE *locp)
118 {
119 if (!(ARB_arrays_of_arrays_enable || is_version(430, 310))) {
120 const char *const requirement = this->es_shader
121 ? "GLSL ES 3.10"
122 : "GL_ARB_arrays_of_arrays or GLSL 4.30";
123 _mesa_glsl_error(locp, this,
124 "%s required for defining arrays of arrays.",
125 requirement);
126 return false;
127 }
128 return true;
129 }
130
131 bool check_precision_qualifiers_allowed(YYLTYPE *locp)
132 {
133 return check_version(130, 100, locp,
134 "precision qualifiers are forbidden");
135 }
136
137 bool check_bitwise_operations_allowed(YYLTYPE *locp)
138 {
139 return check_version(130, 300, locp, "bit-wise operations are forbidden");
140 }
141
142 bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
143 {
144 if (!this->has_explicit_attrib_stream()) {
145 const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 4.00";
146
147 _mesa_glsl_error(locp, this, "explicit stream requires %s",
148 requirement);
149 return false;
150 }
151
152 return true;
153 }
154
155 bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
156 const ir_variable *var)
157 {
158 if (!this->has_explicit_attrib_location()) {
159 const char *const requirement = this->es_shader
160 ? "GLSL ES 3.00"
161 : "GL_ARB_explicit_attrib_location extension or GLSL 3.30";
162
163 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
164 mode_string(var), requirement);
165 return false;
166 }
167
168 return true;
169 }
170
171 bool check_separate_shader_objects_allowed(YYLTYPE *locp,
172 const ir_variable *var)
173 {
174 if (!this->has_separate_shader_objects()) {
175 const char *const requirement = this->es_shader
176 ? "GL_EXT_separate_shader_objects extension or GLSL ES 3.10"
177 : "GL_ARB_separate_shader_objects extension or GLSL 4.20";
178
179 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
180 mode_string(var), requirement);
181 return false;
182 }
183
184 return true;
185 }
186
187 bool check_explicit_uniform_location_allowed(YYLTYPE *locp,
188 const ir_variable *)
189 {
190 if (!this->has_explicit_attrib_location() ||
191 !this->has_explicit_uniform_location()) {
192 const char *const requirement = this->es_shader
193 ? "GLSL ES 3.10"
194 : "GL_ARB_explicit_uniform_location and either "
195 "GL_ARB_explicit_attrib_location or GLSL 3.30.";
196
197 _mesa_glsl_error(locp, this,
198 "uniform explicit location requires %s",
199 requirement);
200 return false;
201 }
202
203 return true;
204 }
205
206 bool has_atomic_counters() const
207 {
208 return ARB_shader_atomic_counters_enable || is_version(420, 310);
209 }
210
211 bool has_enhanced_layouts() const
212 {
213 return ARB_enhanced_layouts_enable || is_version(440, 0);
214 }
215
216 bool has_explicit_attrib_stream() const
217 {
218 return ARB_gpu_shader5_enable || is_version(400, 0);
219 }
220
221 bool has_explicit_attrib_location() const
222 {
223 return ARB_explicit_attrib_location_enable || is_version(330, 300);
224 }
225
226 bool has_explicit_uniform_location() const
227 {
228 return ARB_explicit_uniform_location_enable || is_version(430, 310);
229 }
230
231 bool has_uniform_buffer_objects() const
232 {
233 return ARB_uniform_buffer_object_enable || is_version(140, 300);
234 }
235
236 bool has_shader_storage_buffer_objects() const
237 {
238 return ARB_shader_storage_buffer_object_enable || is_version(430, 310);
239 }
240
241 bool has_separate_shader_objects() const
242 {
243 return ARB_separate_shader_objects_enable || is_version(410, 310)
244 || EXT_separate_shader_objects_enable;
245 }
246
247 bool has_double() const
248 {
249 return ARB_gpu_shader_fp64_enable || is_version(400, 0);
250 }
251
252 bool has_int64() const
253 {
254 return ARB_gpu_shader_int64_enable;
255 }
256
257 bool has_420pack() const
258 {
259 return ARB_shading_language_420pack_enable || is_version(420, 0);
260 }
261
262 bool has_420pack_or_es31() const
263 {
264 return ARB_shading_language_420pack_enable || is_version(420, 310);
265 }
266
267 bool has_compute_shader() const
268 {
269 return ARB_compute_shader_enable || is_version(430, 310);
270 }
271
272 bool has_shader_io_blocks() const
273 {
274 /* The OES_geometry_shader_specification says:
275 *
276 * "If the OES_geometry_shader extension is enabled, the
277 * OES_shader_io_blocks extension is also implicitly enabled."
278 *
279 * The OES_tessellation_shader extension has similar wording.
280 */
281 return OES_shader_io_blocks_enable ||
282 EXT_shader_io_blocks_enable ||
283 OES_geometry_shader_enable ||
284 EXT_geometry_shader_enable ||
285 OES_tessellation_shader_enable ||
286 EXT_tessellation_shader_enable ||
287
288 is_version(150, 320);
289 }
290
291 bool has_geometry_shader() const
292 {
293 return OES_geometry_shader_enable || EXT_geometry_shader_enable ||
294 is_version(150, 320);
295 }
296
297 bool has_tessellation_shader() const
298 {
299 return ARB_tessellation_shader_enable ||
300 OES_tessellation_shader_enable ||
301 EXT_tessellation_shader_enable ||
302 is_version(400, 320);
303 }
304
305 bool has_clip_distance() const
306 {
307 return EXT_clip_cull_distance_enable || is_version(130, 0);
308 }
309
310 bool has_cull_distance() const
311 {
312 return EXT_clip_cull_distance_enable ||
313 ARB_cull_distance_enable ||
314 is_version(450, 0);
315 }
316
317 bool has_framebuffer_fetch() const
318 {
319 return EXT_shader_framebuffer_fetch_enable ||
320 MESA_shader_framebuffer_fetch_enable ||
321 MESA_shader_framebuffer_fetch_non_coherent_enable;
322 }
323
324 bool has_texture_cube_map_array() const
325 {
326 return ARB_texture_cube_map_array_enable ||
327 EXT_texture_cube_map_array_enable ||
328 OES_texture_cube_map_array_enable ||
329 is_version(400, 320);
330 }
331
332 bool has_shader_image_load_store() const
333 {
334 return ARB_shader_image_load_store_enable || is_version(420, 310);
335 }
336
337 bool has_bindless() const
338 {
339 return ARB_bindless_texture_enable;
340 }
341
342 void process_version_directive(YYLTYPE *locp, int version,
343 const char *ident);
344
345 struct gl_context *const ctx;
346 void *scanner;
347 exec_list translation_unit;
348 glsl_symbol_table *symbols;
349
350 void *linalloc;
351
352 unsigned num_supported_versions;
353 struct {
354 unsigned ver;
355 uint8_t gl_ver;
356 bool es;
357 } supported_versions[17];
358
359 bool es_shader;
360 bool compat_shader;
361 unsigned language_version;
362 unsigned forced_language_version;
363 bool zero_init;
364 unsigned gl_version;
365 gl_shader_stage stage;
366
367 /**
368 * Default uniform layout qualifiers tracked during parsing.
369 * Currently affects uniform blocks and uniform buffer variables in
370 * those blocks.
371 */
372 struct ast_type_qualifier *default_uniform_qualifier;
373
374 /**
375 * Default shader storage layout qualifiers tracked during parsing.
376 * Currently affects shader storage blocks and shader storage buffer
377 * variables in those blocks.
378 */
379 struct ast_type_qualifier *default_shader_storage_qualifier;
380
381 /**
382 * Variables to track different cases if a fragment shader redeclares
383 * built-in variable gl_FragCoord.
384 *
385 * Note: These values are computed at ast_to_hir time rather than at parse
386 * time.
387 */
388 bool fs_redeclares_gl_fragcoord;
389 bool fs_origin_upper_left;
390 bool fs_pixel_center_integer;
391 bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
392
393 /**
394 * True if a geometry shader input primitive type or tessellation control
395 * output vertices were specified using a layout directive.
396 *
397 * Note: these values are computed at ast_to_hir time rather than at parse
398 * time.
399 */
400 bool gs_input_prim_type_specified;
401 bool tcs_output_vertices_specified;
402
403 /**
404 * Input layout qualifiers from GLSL 1.50 (geometry shader controls),
405 * and GLSL 4.00 (tessellation evaluation shader)
406 */
407 struct ast_type_qualifier *in_qualifier;
408
409 /**
410 * True if a compute shader input local size was specified using a layout
411 * directive.
412 *
413 * Note: this value is computed at ast_to_hir time rather than at parse
414 * time.
415 */
416 bool cs_input_local_size_specified;
417
418 /**
419 * If cs_input_local_size_specified is true, the local size that was
420 * specified. Otherwise ignored.
421 */
422 unsigned cs_input_local_size[3];
423
424 /**
425 * True if a compute shader input local variable size was specified using
426 * a layout directive as specified by ARB_compute_variable_group_size.
427 */
428 bool cs_input_local_size_variable_specified;
429
430 /**
431 * True if a shader declare bindless_sampler/bindless_image, and
432 * respectively bound_sampler/bound_image at global scope as specified by
433 * ARB_bindless_texture.
434 */
435 bool bindless_sampler_specified;
436 bool bindless_image_specified;
437 bool bound_sampler_specified;
438 bool bound_image_specified;
439
440 /**
441 * Output layout qualifiers from GLSL 1.50 (geometry shader controls),
442 * and GLSL 4.00 (tessellation control shader).
443 */
444 struct ast_type_qualifier *out_qualifier;
445
446 /**
447 * Printable list of GLSL versions supported by the current context
448 *
449 * \note
450 * This string should probably be generated per-context instead of per
451 * invokation of the compiler. This should be changed when the method of
452 * tracking supported GLSL versions changes.
453 */
454 const char *supported_version_string;
455
456 /**
457 * Implementation defined limits that affect built-in variables, etc.
458 *
459 * \sa struct gl_constants (in mtypes.h)
460 */
461 struct {
462 /* 1.10 */
463 unsigned MaxLights;
464 unsigned MaxClipPlanes;
465 unsigned MaxTextureUnits;
466 unsigned MaxTextureCoords;
467 unsigned MaxVertexAttribs;
468 unsigned MaxVertexUniformComponents;
469 unsigned MaxVertexTextureImageUnits;
470 unsigned MaxCombinedTextureImageUnits;
471 unsigned MaxTextureImageUnits;
472 unsigned MaxFragmentUniformComponents;
473
474 /* ARB_draw_buffers */
475 unsigned MaxDrawBuffers;
476
477 /* ARB_enhanced_layouts */
478 unsigned MaxTransformFeedbackBuffers;
479 unsigned MaxTransformFeedbackInterleavedComponents;
480
481 /* ARB_blend_func_extended */
482 unsigned MaxDualSourceDrawBuffers;
483
484 /* 3.00 ES */
485 int MinProgramTexelOffset;
486 int MaxProgramTexelOffset;
487
488 /* 1.50 */
489 unsigned MaxVertexOutputComponents;
490 unsigned MaxGeometryInputComponents;
491 unsigned MaxGeometryOutputComponents;
492 unsigned MaxFragmentInputComponents;
493 unsigned MaxGeometryTextureImageUnits;
494 unsigned MaxGeometryOutputVertices;
495 unsigned MaxGeometryTotalOutputComponents;
496 unsigned MaxGeometryUniformComponents;
497
498 /* ARB_shader_atomic_counters */
499 unsigned MaxVertexAtomicCounters;
500 unsigned MaxTessControlAtomicCounters;
501 unsigned MaxTessEvaluationAtomicCounters;
502 unsigned MaxGeometryAtomicCounters;
503 unsigned MaxFragmentAtomicCounters;
504 unsigned MaxCombinedAtomicCounters;
505 unsigned MaxAtomicBufferBindings;
506
507 /* These are also atomic counter related, but they weren't added to
508 * until atomic counters were added to core in GLSL 4.20 and GLSL ES
509 * 3.10.
510 */
511 unsigned MaxVertexAtomicCounterBuffers;
512 unsigned MaxTessControlAtomicCounterBuffers;
513 unsigned MaxTessEvaluationAtomicCounterBuffers;
514 unsigned MaxGeometryAtomicCounterBuffers;
515 unsigned MaxFragmentAtomicCounterBuffers;
516 unsigned MaxCombinedAtomicCounterBuffers;
517 unsigned MaxAtomicCounterBufferSize;
518
519 /* ARB_compute_shader */
520 unsigned MaxComputeAtomicCounterBuffers;
521 unsigned MaxComputeAtomicCounters;
522 unsigned MaxComputeImageUniforms;
523 unsigned MaxComputeTextureImageUnits;
524 unsigned MaxComputeUniformComponents;
525 unsigned MaxComputeWorkGroupCount[3];
526 unsigned MaxComputeWorkGroupSize[3];
527
528 /* ARB_shader_image_load_store */
529 unsigned MaxImageUnits;
530 unsigned MaxCombinedShaderOutputResources;
531 unsigned MaxImageSamples;
532 unsigned MaxVertexImageUniforms;
533 unsigned MaxTessControlImageUniforms;
534 unsigned MaxTessEvaluationImageUniforms;
535 unsigned MaxGeometryImageUniforms;
536 unsigned MaxFragmentImageUniforms;
537 unsigned MaxCombinedImageUniforms;
538
539 /* ARB_viewport_array */
540 unsigned MaxViewports;
541
542 /* ARB_tessellation_shader */
543 unsigned MaxPatchVertices;
544 unsigned MaxTessGenLevel;
545 unsigned MaxTessControlInputComponents;
546 unsigned MaxTessControlOutputComponents;
547 unsigned MaxTessControlTextureImageUnits;
548 unsigned MaxTessEvaluationInputComponents;
549 unsigned MaxTessEvaluationOutputComponents;
550 unsigned MaxTessEvaluationTextureImageUnits;
551 unsigned MaxTessPatchComponents;
552 unsigned MaxTessControlTotalOutputComponents;
553 unsigned MaxTessControlUniformComponents;
554 unsigned MaxTessEvaluationUniformComponents;
555
556 /* GL 4.5 / OES_sample_variables */
557 unsigned MaxSamples;
558 } Const;
559
560 /**
561 * During AST to IR conversion, pointer to current IR function
562 *
563 * Will be \c NULL whenever the AST to IR conversion is not inside a
564 * function definition.
565 */
566 class ir_function_signature *current_function;
567
568 /**
569 * During AST to IR conversion, pointer to the toplevel IR
570 * instruction list being generated.
571 */
572 exec_list *toplevel_ir;
573
574 /** Have we found a return statement in this function? */
575 bool found_return;
576
577 /** Was there an error during compilation? */
578 bool error;
579
580 /**
581 * Are all shader inputs / outputs invariant?
582 *
583 * This is set when the 'STDGL invariant(all)' pragma is used.
584 */
585 bool all_invariant;
586
587 /** Loop or switch statement containing the current instructions. */
588 class ast_iteration_statement *loop_nesting_ast;
589
590 struct glsl_switch_state switch_state;
591
592 /** List of structures defined in user code. */
593 const glsl_type **user_structures;
594 unsigned num_user_structures;
595
596 char *info_log;
597
598 /**
599 * \name Enable bits for GLSL extensions
600 */
601 /*@{*/
602 /* ARB extensions go here, sorted alphabetically.
603 */
604 bool ARB_ES3_1_compatibility_enable;
605 bool ARB_ES3_1_compatibility_warn;
606 bool ARB_ES3_2_compatibility_enable;
607 bool ARB_ES3_2_compatibility_warn;
608 bool ARB_arrays_of_arrays_enable;
609 bool ARB_arrays_of_arrays_warn;
610 bool ARB_bindless_texture_enable;
611 bool ARB_bindless_texture_warn;
612 bool ARB_compute_shader_enable;
613 bool ARB_compute_shader_warn;
614 bool ARB_compute_variable_group_size_enable;
615 bool ARB_compute_variable_group_size_warn;
616 bool ARB_conservative_depth_enable;
617 bool ARB_conservative_depth_warn;
618 bool ARB_cull_distance_enable;
619 bool ARB_cull_distance_warn;
620 bool ARB_derivative_control_enable;
621 bool ARB_derivative_control_warn;
622 bool ARB_draw_buffers_enable;
623 bool ARB_draw_buffers_warn;
624 bool ARB_draw_instanced_enable;
625 bool ARB_draw_instanced_warn;
626 bool ARB_enhanced_layouts_enable;
627 bool ARB_enhanced_layouts_warn;
628 bool ARB_explicit_attrib_location_enable;
629 bool ARB_explicit_attrib_location_warn;
630 bool ARB_explicit_uniform_location_enable;
631 bool ARB_explicit_uniform_location_warn;
632 bool ARB_fragment_coord_conventions_enable;
633 bool ARB_fragment_coord_conventions_warn;
634 bool ARB_fragment_layer_viewport_enable;
635 bool ARB_fragment_layer_viewport_warn;
636 bool ARB_gpu_shader5_enable;
637 bool ARB_gpu_shader5_warn;
638 bool ARB_gpu_shader_fp64_enable;
639 bool ARB_gpu_shader_fp64_warn;
640 bool ARB_gpu_shader_int64_enable;
641 bool ARB_gpu_shader_int64_warn;
642 bool ARB_post_depth_coverage_enable;
643 bool ARB_post_depth_coverage_warn;
644 bool ARB_sample_shading_enable;
645 bool ARB_sample_shading_warn;
646 bool ARB_separate_shader_objects_enable;
647 bool ARB_separate_shader_objects_warn;
648 bool ARB_shader_atomic_counter_ops_enable;
649 bool ARB_shader_atomic_counter_ops_warn;
650 bool ARB_shader_atomic_counters_enable;
651 bool ARB_shader_atomic_counters_warn;
652 bool ARB_shader_ballot_enable;
653 bool ARB_shader_ballot_warn;
654 bool ARB_shader_bit_encoding_enable;
655 bool ARB_shader_bit_encoding_warn;
656 bool ARB_shader_clock_enable;
657 bool ARB_shader_clock_warn;
658 bool ARB_shader_draw_parameters_enable;
659 bool ARB_shader_draw_parameters_warn;
660 bool ARB_shader_group_vote_enable;
661 bool ARB_shader_group_vote_warn;
662 bool ARB_shader_image_load_store_enable;
663 bool ARB_shader_image_load_store_warn;
664 bool ARB_shader_image_size_enable;
665 bool ARB_shader_image_size_warn;
666 bool ARB_shader_precision_enable;
667 bool ARB_shader_precision_warn;
668 bool ARB_shader_stencil_export_enable;
669 bool ARB_shader_stencil_export_warn;
670 bool ARB_shader_storage_buffer_object_enable;
671 bool ARB_shader_storage_buffer_object_warn;
672 bool ARB_shader_subroutine_enable;
673 bool ARB_shader_subroutine_warn;
674 bool ARB_shader_texture_image_samples_enable;
675 bool ARB_shader_texture_image_samples_warn;
676 bool ARB_shader_texture_lod_enable;
677 bool ARB_shader_texture_lod_warn;
678 bool ARB_shader_viewport_layer_array_enable;
679 bool ARB_shader_viewport_layer_array_warn;
680 bool ARB_shading_language_420pack_enable;
681 bool ARB_shading_language_420pack_warn;
682 bool ARB_shading_language_packing_enable;
683 bool ARB_shading_language_packing_warn;
684 bool ARB_tessellation_shader_enable;
685 bool ARB_tessellation_shader_warn;
686 bool ARB_texture_cube_map_array_enable;
687 bool ARB_texture_cube_map_array_warn;
688 bool ARB_texture_gather_enable;
689 bool ARB_texture_gather_warn;
690 bool ARB_texture_multisample_enable;
691 bool ARB_texture_multisample_warn;
692 bool ARB_texture_query_levels_enable;
693 bool ARB_texture_query_levels_warn;
694 bool ARB_texture_query_lod_enable;
695 bool ARB_texture_query_lod_warn;
696 bool ARB_texture_rectangle_enable;
697 bool ARB_texture_rectangle_warn;
698 bool ARB_uniform_buffer_object_enable;
699 bool ARB_uniform_buffer_object_warn;
700 bool ARB_vertex_attrib_64bit_enable;
701 bool ARB_vertex_attrib_64bit_warn;
702 bool ARB_viewport_array_enable;
703 bool ARB_viewport_array_warn;
704
705 /* KHR extensions go here, sorted alphabetically.
706 */
707 bool KHR_blend_equation_advanced_enable;
708 bool KHR_blend_equation_advanced_warn;
709
710 /* OES extensions go here, sorted alphabetically.
711 */
712 bool OES_EGL_image_external_enable;
713 bool OES_EGL_image_external_warn;
714 bool OES_geometry_point_size_enable;
715 bool OES_geometry_point_size_warn;
716 bool OES_geometry_shader_enable;
717 bool OES_geometry_shader_warn;
718 bool OES_gpu_shader5_enable;
719 bool OES_gpu_shader5_warn;
720 bool OES_primitive_bounding_box_enable;
721 bool OES_primitive_bounding_box_warn;
722 bool OES_sample_variables_enable;
723 bool OES_sample_variables_warn;
724 bool OES_shader_image_atomic_enable;
725 bool OES_shader_image_atomic_warn;
726 bool OES_shader_io_blocks_enable;
727 bool OES_shader_io_blocks_warn;
728 bool OES_shader_multisample_interpolation_enable;
729 bool OES_shader_multisample_interpolation_warn;
730 bool OES_standard_derivatives_enable;
731 bool OES_standard_derivatives_warn;
732 bool OES_tessellation_point_size_enable;
733 bool OES_tessellation_point_size_warn;
734 bool OES_tessellation_shader_enable;
735 bool OES_tessellation_shader_warn;
736 bool OES_texture_3D_enable;
737 bool OES_texture_3D_warn;
738 bool OES_texture_buffer_enable;
739 bool OES_texture_buffer_warn;
740 bool OES_texture_cube_map_array_enable;
741 bool OES_texture_cube_map_array_warn;
742 bool OES_texture_storage_multisample_2d_array_enable;
743 bool OES_texture_storage_multisample_2d_array_warn;
744 bool OES_viewport_array_enable;
745 bool OES_viewport_array_warn;
746
747 /* All other extensions go here, sorted alphabetically.
748 */
749 bool AMD_conservative_depth_enable;
750 bool AMD_conservative_depth_warn;
751 bool AMD_shader_stencil_export_enable;
752 bool AMD_shader_stencil_export_warn;
753 bool AMD_shader_trinary_minmax_enable;
754 bool AMD_shader_trinary_minmax_warn;
755 bool AMD_vertex_shader_layer_enable;
756 bool AMD_vertex_shader_layer_warn;
757 bool AMD_vertex_shader_viewport_index_enable;
758 bool AMD_vertex_shader_viewport_index_warn;
759 bool ANDROID_extension_pack_es31a_enable;
760 bool ANDROID_extension_pack_es31a_warn;
761 bool EXT_blend_func_extended_enable;
762 bool EXT_blend_func_extended_warn;
763 bool EXT_clip_cull_distance_enable;
764 bool EXT_clip_cull_distance_warn;
765 bool EXT_draw_buffers_enable;
766 bool EXT_draw_buffers_warn;
767 bool EXT_frag_depth_enable;
768 bool EXT_frag_depth_warn;
769 bool EXT_geometry_point_size_enable;
770 bool EXT_geometry_point_size_warn;
771 bool EXT_geometry_shader_enable;
772 bool EXT_geometry_shader_warn;
773 bool EXT_gpu_shader5_enable;
774 bool EXT_gpu_shader5_warn;
775 bool EXT_primitive_bounding_box_enable;
776 bool EXT_primitive_bounding_box_warn;
777 bool EXT_separate_shader_objects_enable;
778 bool EXT_separate_shader_objects_warn;
779 bool EXT_shader_framebuffer_fetch_enable;
780 bool EXT_shader_framebuffer_fetch_warn;
781 bool EXT_shader_integer_mix_enable;
782 bool EXT_shader_integer_mix_warn;
783 bool EXT_shader_io_blocks_enable;
784 bool EXT_shader_io_blocks_warn;
785 bool EXT_shader_samples_identical_enable;
786 bool EXT_shader_samples_identical_warn;
787 bool EXT_tessellation_point_size_enable;
788 bool EXT_tessellation_point_size_warn;
789 bool EXT_tessellation_shader_enable;
790 bool EXT_tessellation_shader_warn;
791 bool EXT_texture_array_enable;
792 bool EXT_texture_array_warn;
793 bool EXT_texture_buffer_enable;
794 bool EXT_texture_buffer_warn;
795 bool EXT_texture_cube_map_array_enable;
796 bool EXT_texture_cube_map_array_warn;
797 bool INTEL_conservative_rasterization_enable;
798 bool INTEL_conservative_rasterization_warn;
799 bool MESA_shader_framebuffer_fetch_enable;
800 bool MESA_shader_framebuffer_fetch_warn;
801 bool MESA_shader_framebuffer_fetch_non_coherent_enable;
802 bool MESA_shader_framebuffer_fetch_non_coherent_warn;
803 bool MESA_shader_integer_functions_enable;
804 bool MESA_shader_integer_functions_warn;
805 bool NV_image_formats_enable;
806 bool NV_image_formats_warn;
807 /*@}*/
808
809 /** Extensions supported by the OpenGL implementation. */
810 const struct gl_extensions *extensions;
811
812 bool uses_builtin_functions;
813 bool fs_uses_gl_fragcoord;
814
815 /**
816 * For geometry shaders, size of the most recently seen input declaration
817 * that was a sized array, or 0 if no sized input array declarations have
818 * been seen.
819 *
820 * Unused for other shader types.
821 */
822 unsigned gs_input_size;
823
824 bool fs_early_fragment_tests;
825
826 bool fs_inner_coverage;
827
828 bool fs_post_depth_coverage;
829
830 unsigned fs_blend_support;
831
832 /**
833 * For tessellation control shaders, size of the most recently seen output
834 * declaration that was a sized array, or 0 if no sized output array
835 * declarations have been seen.
836 *
837 * Unused for other shader types.
838 */
839 unsigned tcs_output_size;
840
841 /** Atomic counter offsets by binding */
842 unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
843
844 bool allow_extension_directive_midshader;
845 bool allow_builtin_variable_redeclaration;
846
847 /**
848 * Known subroutine type declarations.
849 */
850 int num_subroutine_types;
851 ir_function **subroutine_types;
852
853 /**
854 * Functions that are associated with
855 * subroutine types.
856 */
857 int num_subroutines;
858 ir_function **subroutines;
859
860 /**
861 * field selection temporary parser storage -
862 * did the parser just parse a dot.
863 */
864 bool is_field;
865
866 /**
867 * seen values for clip/cull distance sizes
868 * so we can check totals aren't too large.
869 */
870 unsigned clip_dist_size, cull_dist_size;
871 };
872
873 # define YYLLOC_DEFAULT(Current, Rhs, N) \
874 do { \
875 if (N) \
876 { \
877 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
878 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
879 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
880 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
881 } \
882 else \
883 { \
884 (Current).first_line = (Current).last_line = \
885 YYRHSLOC(Rhs, 0).last_line; \
886 (Current).first_column = (Current).last_column = \
887 YYRHSLOC(Rhs, 0).last_column; \
888 } \
889 (Current).source = 0; \
890 } while (0)
891
892 /**
893 * Emit a warning to the shader log
894 *
895 * \sa _mesa_glsl_error
896 */
897 extern void _mesa_glsl_warning(const YYLTYPE *locp,
898 _mesa_glsl_parse_state *state,
899 const char *fmt, ...);
900
901 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
902 const char *string);
903
904 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
905
906 union YYSTYPE;
907 extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
908 void *scanner);
909
910 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
911
912 /**
913 * Process elements of the #extension directive
914 *
915 * \return
916 * If \c name and \c behavior are valid, \c true is returned. Otherwise
917 * \c false is returned.
918 */
919 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
920 const char *behavior,
921 YYLTYPE *behavior_locp,
922 _mesa_glsl_parse_state *state);
923
924 #endif /* __cplusplus */
925
926
927 /*
928 * These definitions apply to C and C++
929 */
930 #ifdef __cplusplus
931 extern "C" {
932 #endif
933
934 struct glcpp_parser;
935
936 typedef void (*glcpp_extension_iterator)(
937 struct _mesa_glsl_parse_state *state,
938 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
939 struct glcpp_parser *data,
940 unsigned version,
941 bool es);
942
943 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
944 glcpp_extension_iterator extensions,
945 struct _mesa_glsl_parse_state *state,
946 struct gl_context *gl_ctx);
947
948 extern void _mesa_destroy_shader_compiler(void);
949 extern void _mesa_destroy_shader_compiler_caches(void);
950
951 #ifdef __cplusplus
952 }
953 #endif
954
955
956 #endif /* GLSL_PARSER_EXTRAS_H */