mesa: Add GL/GLSL plumbing for ARB_fragment_shader_interlock.
[mesa.git] / src / compiler / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef GLSL_PARSER_EXTRAS_H
25 #define GLSL_PARSER_EXTRAS_H
26
27 /*
28 * Most of the definitions here only apply to C++
29 */
30 #ifdef __cplusplus
31
32
33 #include <stdlib.h>
34 #include "glsl_symbol_table.h"
35
36 /* THIS is a macro defined somewhere deep in the Windows MSVC header files.
37 * Undefine it here to avoid collision with the lexer's THIS token.
38 */
39 #undef THIS
40
41 struct gl_context;
42
43 struct glsl_switch_state {
44 /** Temporary variables needed for switch statement. */
45 ir_variable *test_var;
46 ir_variable *is_fallthru_var;
47 class ast_switch_statement *switch_nesting_ast;
48
49 /** Used to detect if 'continue' was called inside a switch. */
50 ir_variable *continue_inside;
51
52 /** Used to set condition if 'default' label should be chosen. */
53 ir_variable *run_default;
54
55 /** Table of constant values already used in case labels */
56 struct hash_table *labels_ht;
57 class ast_case_label *previous_default;
58
59 bool is_switch_innermost; // if switch stmt is closest to break, ...
60 };
61
62 const char *
63 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
64
65 typedef struct YYLTYPE {
66 int first_line;
67 int first_column;
68 int last_line;
69 int last_column;
70 unsigned source;
71 } YYLTYPE;
72 # define YYLTYPE_IS_DECLARED 1
73 # define YYLTYPE_IS_TRIVIAL 1
74
75 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
76 const char *fmt, ...);
77
78
79 struct _mesa_glsl_parse_state {
80 _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
81 void *mem_ctx);
82
83 DECLARE_RZALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
84
85 /**
86 * Generate a string representing the GLSL version currently being compiled
87 * (useful for error messages).
88 */
89 const char *get_version_string()
90 {
91 return glsl_compute_version_string(this, this->es_shader,
92 this->language_version);
93 }
94
95 /**
96 * Determine whether the current GLSL version is sufficiently high to
97 * support a certain feature.
98 *
99 * \param required_glsl_version is the desktop GLSL version that is
100 * required to support the feature, or 0 if no version of desktop GLSL
101 * supports the feature.
102 *
103 * \param required_glsl_es_version is the GLSL ES version that is required
104 * to support the feature, or 0 if no version of GLSL ES supports the
105 * feature.
106 */
107 bool is_version(unsigned required_glsl_version,
108 unsigned required_glsl_es_version) const
109 {
110 unsigned required_version = this->es_shader ?
111 required_glsl_es_version : required_glsl_version;
112 unsigned this_version = this->forced_language_version
113 ? this->forced_language_version : this->language_version;
114 return required_version != 0
115 && this_version >= required_version;
116 }
117
118 bool check_version(unsigned required_glsl_version,
119 unsigned required_glsl_es_version,
120 YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
121
122 bool check_arrays_of_arrays_allowed(YYLTYPE *locp)
123 {
124 if (!(ARB_arrays_of_arrays_enable || is_version(430, 310))) {
125 const char *const requirement = this->es_shader
126 ? "GLSL ES 3.10"
127 : "GL_ARB_arrays_of_arrays or GLSL 4.30";
128 _mesa_glsl_error(locp, this,
129 "%s required for defining arrays of arrays.",
130 requirement);
131 return false;
132 }
133 return true;
134 }
135
136 bool check_precision_qualifiers_allowed(YYLTYPE *locp)
137 {
138 return check_version(130, 100, locp,
139 "precision qualifiers are forbidden");
140 }
141
142 bool check_bitwise_operations_allowed(YYLTYPE *locp)
143 {
144 return check_version(130, 300, locp, "bit-wise operations are forbidden");
145 }
146
147 bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
148 {
149 if (!this->has_explicit_attrib_stream()) {
150 const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 4.00";
151
152 _mesa_glsl_error(locp, this, "explicit stream requires %s",
153 requirement);
154 return false;
155 }
156
157 return true;
158 }
159
160 bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
161 const ir_variable *var)
162 {
163 if (!this->has_explicit_attrib_location()) {
164 const char *const requirement = this->es_shader
165 ? "GLSL ES 3.00"
166 : "GL_ARB_explicit_attrib_location extension or GLSL 3.30";
167
168 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
169 mode_string(var), requirement);
170 return false;
171 }
172
173 return true;
174 }
175
176 bool check_separate_shader_objects_allowed(YYLTYPE *locp,
177 const ir_variable *var)
178 {
179 if (!this->has_separate_shader_objects()) {
180 const char *const requirement = this->es_shader
181 ? "GL_EXT_separate_shader_objects extension or GLSL ES 3.10"
182 : "GL_ARB_separate_shader_objects extension or GLSL 4.20";
183
184 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
185 mode_string(var), requirement);
186 return false;
187 }
188
189 return true;
190 }
191
192 bool check_explicit_uniform_location_allowed(YYLTYPE *locp,
193 const ir_variable *)
194 {
195 if (!this->has_explicit_attrib_location() ||
196 !this->has_explicit_uniform_location()) {
197 const char *const requirement = this->es_shader
198 ? "GLSL ES 3.10"
199 : "GL_ARB_explicit_uniform_location and either "
200 "GL_ARB_explicit_attrib_location or GLSL 3.30.";
201
202 _mesa_glsl_error(locp, this,
203 "uniform explicit location requires %s",
204 requirement);
205 return false;
206 }
207
208 return true;
209 }
210
211 bool has_atomic_counters() const
212 {
213 return ARB_shader_atomic_counters_enable || is_version(420, 310);
214 }
215
216 bool has_enhanced_layouts() const
217 {
218 return ARB_enhanced_layouts_enable || is_version(440, 0);
219 }
220
221 bool has_explicit_attrib_stream() const
222 {
223 return ARB_gpu_shader5_enable || is_version(400, 0);
224 }
225
226 bool has_explicit_attrib_location() const
227 {
228 return ARB_explicit_attrib_location_enable || is_version(330, 300);
229 }
230
231 bool has_explicit_uniform_location() const
232 {
233 return ARB_explicit_uniform_location_enable || is_version(430, 310);
234 }
235
236 bool has_uniform_buffer_objects() const
237 {
238 return ARB_uniform_buffer_object_enable || is_version(140, 300);
239 }
240
241 bool has_shader_storage_buffer_objects() const
242 {
243 return ARB_shader_storage_buffer_object_enable || is_version(430, 310);
244 }
245
246 bool has_separate_shader_objects() const
247 {
248 return ARB_separate_shader_objects_enable || is_version(410, 310)
249 || EXT_separate_shader_objects_enable;
250 }
251
252 bool has_double() const
253 {
254 return ARB_gpu_shader_fp64_enable || is_version(400, 0);
255 }
256
257 bool has_int64() const
258 {
259 return ARB_gpu_shader_int64_enable;
260 }
261
262 bool has_420pack() const
263 {
264 return ARB_shading_language_420pack_enable || is_version(420, 0);
265 }
266
267 bool has_420pack_or_es31() const
268 {
269 return ARB_shading_language_420pack_enable || is_version(420, 310);
270 }
271
272 bool has_compute_shader() const
273 {
274 return ARB_compute_shader_enable || is_version(430, 310);
275 }
276
277 bool has_shader_io_blocks() const
278 {
279 /* The OES_geometry_shader_specification says:
280 *
281 * "If the OES_geometry_shader extension is enabled, the
282 * OES_shader_io_blocks extension is also implicitly enabled."
283 *
284 * The OES_tessellation_shader extension has similar wording.
285 */
286 return OES_shader_io_blocks_enable ||
287 EXT_shader_io_blocks_enable ||
288 OES_geometry_shader_enable ||
289 EXT_geometry_shader_enable ||
290 OES_tessellation_shader_enable ||
291 EXT_tessellation_shader_enable ||
292
293 is_version(150, 320);
294 }
295
296 bool has_geometry_shader() const
297 {
298 return OES_geometry_shader_enable || EXT_geometry_shader_enable ||
299 is_version(150, 320);
300 }
301
302 bool has_tessellation_shader() const
303 {
304 return ARB_tessellation_shader_enable ||
305 OES_tessellation_shader_enable ||
306 EXT_tessellation_shader_enable ||
307 is_version(400, 320);
308 }
309
310 bool has_clip_distance() const
311 {
312 return EXT_clip_cull_distance_enable || is_version(130, 0);
313 }
314
315 bool has_cull_distance() const
316 {
317 return EXT_clip_cull_distance_enable ||
318 ARB_cull_distance_enable ||
319 is_version(450, 0);
320 }
321
322 bool has_framebuffer_fetch() const
323 {
324 return EXT_shader_framebuffer_fetch_enable ||
325 EXT_shader_framebuffer_fetch_non_coherent_enable;
326 }
327
328 bool has_texture_cube_map_array() const
329 {
330 return ARB_texture_cube_map_array_enable ||
331 EXT_texture_cube_map_array_enable ||
332 OES_texture_cube_map_array_enable ||
333 is_version(400, 320);
334 }
335
336 bool has_shader_image_load_store() const
337 {
338 return ARB_shader_image_load_store_enable || is_version(420, 310);
339 }
340
341 bool has_bindless() const
342 {
343 return ARB_bindless_texture_enable;
344 }
345
346 void process_version_directive(YYLTYPE *locp, int version,
347 const char *ident);
348
349 struct gl_context *const ctx;
350 void *scanner;
351 exec_list translation_unit;
352 glsl_symbol_table *symbols;
353
354 void *linalloc;
355
356 unsigned num_supported_versions;
357 struct {
358 unsigned ver;
359 uint8_t gl_ver;
360 bool es;
361 } supported_versions[17];
362
363 bool es_shader;
364 bool compat_shader;
365 unsigned language_version;
366 unsigned forced_language_version;
367 bool zero_init;
368 unsigned gl_version;
369 gl_shader_stage stage;
370
371 /**
372 * Default uniform layout qualifiers tracked during parsing.
373 * Currently affects uniform blocks and uniform buffer variables in
374 * those blocks.
375 */
376 struct ast_type_qualifier *default_uniform_qualifier;
377
378 /**
379 * Default shader storage layout qualifiers tracked during parsing.
380 * Currently affects shader storage blocks and shader storage buffer
381 * variables in those blocks.
382 */
383 struct ast_type_qualifier *default_shader_storage_qualifier;
384
385 /**
386 * Variables to track different cases if a fragment shader redeclares
387 * built-in variable gl_FragCoord.
388 *
389 * Note: These values are computed at ast_to_hir time rather than at parse
390 * time.
391 */
392 bool fs_redeclares_gl_fragcoord;
393 bool fs_origin_upper_left;
394 bool fs_pixel_center_integer;
395 bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
396
397 /**
398 * True if a geometry shader input primitive type or tessellation control
399 * output vertices were specified using a layout directive.
400 *
401 * Note: these values are computed at ast_to_hir time rather than at parse
402 * time.
403 */
404 bool gs_input_prim_type_specified;
405 bool tcs_output_vertices_specified;
406
407 /**
408 * Input layout qualifiers from GLSL 1.50 (geometry shader controls),
409 * and GLSL 4.00 (tessellation evaluation shader)
410 */
411 struct ast_type_qualifier *in_qualifier;
412
413 /**
414 * True if a compute shader input local size was specified using a layout
415 * directive.
416 *
417 * Note: this value is computed at ast_to_hir time rather than at parse
418 * time.
419 */
420 bool cs_input_local_size_specified;
421
422 /**
423 * If cs_input_local_size_specified is true, the local size that was
424 * specified. Otherwise ignored.
425 */
426 unsigned cs_input_local_size[3];
427
428 /**
429 * True if a compute shader input local variable size was specified using
430 * a layout directive as specified by ARB_compute_variable_group_size.
431 */
432 bool cs_input_local_size_variable_specified;
433
434 /**
435 * True if a shader declare bindless_sampler/bindless_image, and
436 * respectively bound_sampler/bound_image at global scope as specified by
437 * ARB_bindless_texture.
438 */
439 bool bindless_sampler_specified;
440 bool bindless_image_specified;
441 bool bound_sampler_specified;
442 bool bound_image_specified;
443
444 /**
445 * Output layout qualifiers from GLSL 1.50 (geometry shader controls),
446 * and GLSL 4.00 (tessellation control shader).
447 */
448 struct ast_type_qualifier *out_qualifier;
449
450 /**
451 * Printable list of GLSL versions supported by the current context
452 *
453 * \note
454 * This string should probably be generated per-context instead of per
455 * invokation of the compiler. This should be changed when the method of
456 * tracking supported GLSL versions changes.
457 */
458 const char *supported_version_string;
459
460 /**
461 * Implementation defined limits that affect built-in variables, etc.
462 *
463 * \sa struct gl_constants (in mtypes.h)
464 */
465 struct {
466 /* 1.10 */
467 unsigned MaxLights;
468 unsigned MaxClipPlanes;
469 unsigned MaxTextureUnits;
470 unsigned MaxTextureCoords;
471 unsigned MaxVertexAttribs;
472 unsigned MaxVertexUniformComponents;
473 unsigned MaxVertexTextureImageUnits;
474 unsigned MaxCombinedTextureImageUnits;
475 unsigned MaxTextureImageUnits;
476 unsigned MaxFragmentUniformComponents;
477
478 /* ARB_draw_buffers */
479 unsigned MaxDrawBuffers;
480
481 /* ARB_enhanced_layouts */
482 unsigned MaxTransformFeedbackBuffers;
483 unsigned MaxTransformFeedbackInterleavedComponents;
484
485 /* ARB_blend_func_extended */
486 unsigned MaxDualSourceDrawBuffers;
487
488 /* 3.00 ES */
489 int MinProgramTexelOffset;
490 int MaxProgramTexelOffset;
491
492 /* 1.50 */
493 unsigned MaxVertexOutputComponents;
494 unsigned MaxGeometryInputComponents;
495 unsigned MaxGeometryOutputComponents;
496 unsigned MaxFragmentInputComponents;
497 unsigned MaxGeometryTextureImageUnits;
498 unsigned MaxGeometryOutputVertices;
499 unsigned MaxGeometryTotalOutputComponents;
500 unsigned MaxGeometryUniformComponents;
501
502 /* ARB_shader_atomic_counters */
503 unsigned MaxVertexAtomicCounters;
504 unsigned MaxTessControlAtomicCounters;
505 unsigned MaxTessEvaluationAtomicCounters;
506 unsigned MaxGeometryAtomicCounters;
507 unsigned MaxFragmentAtomicCounters;
508 unsigned MaxCombinedAtomicCounters;
509 unsigned MaxAtomicBufferBindings;
510
511 /* These are also atomic counter related, but they weren't added to
512 * until atomic counters were added to core in GLSL 4.20 and GLSL ES
513 * 3.10.
514 */
515 unsigned MaxVertexAtomicCounterBuffers;
516 unsigned MaxTessControlAtomicCounterBuffers;
517 unsigned MaxTessEvaluationAtomicCounterBuffers;
518 unsigned MaxGeometryAtomicCounterBuffers;
519 unsigned MaxFragmentAtomicCounterBuffers;
520 unsigned MaxCombinedAtomicCounterBuffers;
521 unsigned MaxAtomicCounterBufferSize;
522
523 /* ARB_compute_shader */
524 unsigned MaxComputeAtomicCounterBuffers;
525 unsigned MaxComputeAtomicCounters;
526 unsigned MaxComputeImageUniforms;
527 unsigned MaxComputeTextureImageUnits;
528 unsigned MaxComputeUniformComponents;
529 unsigned MaxComputeWorkGroupCount[3];
530 unsigned MaxComputeWorkGroupSize[3];
531
532 /* ARB_shader_image_load_store */
533 unsigned MaxImageUnits;
534 unsigned MaxCombinedShaderOutputResources;
535 unsigned MaxImageSamples;
536 unsigned MaxVertexImageUniforms;
537 unsigned MaxTessControlImageUniforms;
538 unsigned MaxTessEvaluationImageUniforms;
539 unsigned MaxGeometryImageUniforms;
540 unsigned MaxFragmentImageUniforms;
541 unsigned MaxCombinedImageUniforms;
542
543 /* ARB_viewport_array */
544 unsigned MaxViewports;
545
546 /* ARB_tessellation_shader */
547 unsigned MaxPatchVertices;
548 unsigned MaxTessGenLevel;
549 unsigned MaxTessControlInputComponents;
550 unsigned MaxTessControlOutputComponents;
551 unsigned MaxTessControlTextureImageUnits;
552 unsigned MaxTessEvaluationInputComponents;
553 unsigned MaxTessEvaluationOutputComponents;
554 unsigned MaxTessEvaluationTextureImageUnits;
555 unsigned MaxTessPatchComponents;
556 unsigned MaxTessControlTotalOutputComponents;
557 unsigned MaxTessControlUniformComponents;
558 unsigned MaxTessEvaluationUniformComponents;
559
560 /* GL 4.5 / OES_sample_variables */
561 unsigned MaxSamples;
562 } Const;
563
564 /**
565 * During AST to IR conversion, pointer to current IR function
566 *
567 * Will be \c NULL whenever the AST to IR conversion is not inside a
568 * function definition.
569 */
570 class ir_function_signature *current_function;
571
572 /**
573 * During AST to IR conversion, pointer to the toplevel IR
574 * instruction list being generated.
575 */
576 exec_list *toplevel_ir;
577
578 /** Have we found a return statement in this function? */
579 bool found_return;
580
581 /** Was there an error during compilation? */
582 bool error;
583
584 /**
585 * Are all shader inputs / outputs invariant?
586 *
587 * This is set when the 'STDGL invariant(all)' pragma is used.
588 */
589 bool all_invariant;
590
591 /** Loop or switch statement containing the current instructions. */
592 class ast_iteration_statement *loop_nesting_ast;
593
594 struct glsl_switch_state switch_state;
595
596 /** List of structures defined in user code. */
597 const glsl_type **user_structures;
598 unsigned num_user_structures;
599
600 char *info_log;
601
602 /**
603 * \name Enable bits for GLSL extensions
604 */
605 /*@{*/
606 /* ARB extensions go here, sorted alphabetically.
607 */
608 bool ARB_ES3_1_compatibility_enable;
609 bool ARB_ES3_1_compatibility_warn;
610 bool ARB_ES3_2_compatibility_enable;
611 bool ARB_ES3_2_compatibility_warn;
612 bool ARB_arrays_of_arrays_enable;
613 bool ARB_arrays_of_arrays_warn;
614 bool ARB_bindless_texture_enable;
615 bool ARB_bindless_texture_warn;
616 bool ARB_compatibility_enable;
617 bool ARB_compatibility_warn;
618 bool ARB_compute_shader_enable;
619 bool ARB_compute_shader_warn;
620 bool ARB_compute_variable_group_size_enable;
621 bool ARB_compute_variable_group_size_warn;
622 bool ARB_conservative_depth_enable;
623 bool ARB_conservative_depth_warn;
624 bool ARB_cull_distance_enable;
625 bool ARB_cull_distance_warn;
626 bool ARB_derivative_control_enable;
627 bool ARB_derivative_control_warn;
628 bool ARB_draw_buffers_enable;
629 bool ARB_draw_buffers_warn;
630 bool ARB_draw_instanced_enable;
631 bool ARB_draw_instanced_warn;
632 bool ARB_enhanced_layouts_enable;
633 bool ARB_enhanced_layouts_warn;
634 bool ARB_explicit_attrib_location_enable;
635 bool ARB_explicit_attrib_location_warn;
636 bool ARB_explicit_uniform_location_enable;
637 bool ARB_explicit_uniform_location_warn;
638 bool ARB_fragment_coord_conventions_enable;
639 bool ARB_fragment_coord_conventions_warn;
640 bool ARB_fragment_layer_viewport_enable;
641 bool ARB_fragment_layer_viewport_warn;
642 bool ARB_fragment_shader_interlock_enable;
643 bool ARB_fragment_shader_interlock_warn;
644 bool ARB_gpu_shader5_enable;
645 bool ARB_gpu_shader5_warn;
646 bool ARB_gpu_shader_fp64_enable;
647 bool ARB_gpu_shader_fp64_warn;
648 bool ARB_gpu_shader_int64_enable;
649 bool ARB_gpu_shader_int64_warn;
650 bool ARB_post_depth_coverage_enable;
651 bool ARB_post_depth_coverage_warn;
652 bool ARB_sample_shading_enable;
653 bool ARB_sample_shading_warn;
654 bool ARB_separate_shader_objects_enable;
655 bool ARB_separate_shader_objects_warn;
656 bool ARB_shader_atomic_counter_ops_enable;
657 bool ARB_shader_atomic_counter_ops_warn;
658 bool ARB_shader_atomic_counters_enable;
659 bool ARB_shader_atomic_counters_warn;
660 bool ARB_shader_ballot_enable;
661 bool ARB_shader_ballot_warn;
662 bool ARB_shader_bit_encoding_enable;
663 bool ARB_shader_bit_encoding_warn;
664 bool ARB_shader_clock_enable;
665 bool ARB_shader_clock_warn;
666 bool ARB_shader_draw_parameters_enable;
667 bool ARB_shader_draw_parameters_warn;
668 bool ARB_shader_group_vote_enable;
669 bool ARB_shader_group_vote_warn;
670 bool ARB_shader_image_load_store_enable;
671 bool ARB_shader_image_load_store_warn;
672 bool ARB_shader_image_size_enable;
673 bool ARB_shader_image_size_warn;
674 bool ARB_shader_precision_enable;
675 bool ARB_shader_precision_warn;
676 bool ARB_shader_stencil_export_enable;
677 bool ARB_shader_stencil_export_warn;
678 bool ARB_shader_storage_buffer_object_enable;
679 bool ARB_shader_storage_buffer_object_warn;
680 bool ARB_shader_subroutine_enable;
681 bool ARB_shader_subroutine_warn;
682 bool ARB_shader_texture_image_samples_enable;
683 bool ARB_shader_texture_image_samples_warn;
684 bool ARB_shader_texture_lod_enable;
685 bool ARB_shader_texture_lod_warn;
686 bool ARB_shader_viewport_layer_array_enable;
687 bool ARB_shader_viewport_layer_array_warn;
688 bool ARB_shading_language_420pack_enable;
689 bool ARB_shading_language_420pack_warn;
690 bool ARB_shading_language_packing_enable;
691 bool ARB_shading_language_packing_warn;
692 bool ARB_tessellation_shader_enable;
693 bool ARB_tessellation_shader_warn;
694 bool ARB_texture_cube_map_array_enable;
695 bool ARB_texture_cube_map_array_warn;
696 bool ARB_texture_gather_enable;
697 bool ARB_texture_gather_warn;
698 bool ARB_texture_multisample_enable;
699 bool ARB_texture_multisample_warn;
700 bool ARB_texture_query_levels_enable;
701 bool ARB_texture_query_levels_warn;
702 bool ARB_texture_query_lod_enable;
703 bool ARB_texture_query_lod_warn;
704 bool ARB_texture_rectangle_enable;
705 bool ARB_texture_rectangle_warn;
706 bool ARB_uniform_buffer_object_enable;
707 bool ARB_uniform_buffer_object_warn;
708 bool ARB_vertex_attrib_64bit_enable;
709 bool ARB_vertex_attrib_64bit_warn;
710 bool ARB_viewport_array_enable;
711 bool ARB_viewport_array_warn;
712
713 /* KHR extensions go here, sorted alphabetically.
714 */
715 bool KHR_blend_equation_advanced_enable;
716 bool KHR_blend_equation_advanced_warn;
717
718 /* OES extensions go here, sorted alphabetically.
719 */
720 bool OES_EGL_image_external_enable;
721 bool OES_EGL_image_external_warn;
722 bool OES_EGL_image_external_essl3_enable;
723 bool OES_EGL_image_external_essl3_warn;
724 bool OES_geometry_point_size_enable;
725 bool OES_geometry_point_size_warn;
726 bool OES_geometry_shader_enable;
727 bool OES_geometry_shader_warn;
728 bool OES_gpu_shader5_enable;
729 bool OES_gpu_shader5_warn;
730 bool OES_primitive_bounding_box_enable;
731 bool OES_primitive_bounding_box_warn;
732 bool OES_sample_variables_enable;
733 bool OES_sample_variables_warn;
734 bool OES_shader_image_atomic_enable;
735 bool OES_shader_image_atomic_warn;
736 bool OES_shader_io_blocks_enable;
737 bool OES_shader_io_blocks_warn;
738 bool OES_shader_multisample_interpolation_enable;
739 bool OES_shader_multisample_interpolation_warn;
740 bool OES_standard_derivatives_enable;
741 bool OES_standard_derivatives_warn;
742 bool OES_tessellation_point_size_enable;
743 bool OES_tessellation_point_size_warn;
744 bool OES_tessellation_shader_enable;
745 bool OES_tessellation_shader_warn;
746 bool OES_texture_3D_enable;
747 bool OES_texture_3D_warn;
748 bool OES_texture_buffer_enable;
749 bool OES_texture_buffer_warn;
750 bool OES_texture_cube_map_array_enable;
751 bool OES_texture_cube_map_array_warn;
752 bool OES_texture_storage_multisample_2d_array_enable;
753 bool OES_texture_storage_multisample_2d_array_warn;
754 bool OES_viewport_array_enable;
755 bool OES_viewport_array_warn;
756
757 /* All other extensions go here, sorted alphabetically.
758 */
759 bool AMD_conservative_depth_enable;
760 bool AMD_conservative_depth_warn;
761 bool AMD_shader_stencil_export_enable;
762 bool AMD_shader_stencil_export_warn;
763 bool AMD_shader_trinary_minmax_enable;
764 bool AMD_shader_trinary_minmax_warn;
765 bool AMD_vertex_shader_layer_enable;
766 bool AMD_vertex_shader_layer_warn;
767 bool AMD_vertex_shader_viewport_index_enable;
768 bool AMD_vertex_shader_viewport_index_warn;
769 bool ANDROID_extension_pack_es31a_enable;
770 bool ANDROID_extension_pack_es31a_warn;
771 bool EXT_blend_func_extended_enable;
772 bool EXT_blend_func_extended_warn;
773 bool EXT_clip_cull_distance_enable;
774 bool EXT_clip_cull_distance_warn;
775 bool EXT_draw_buffers_enable;
776 bool EXT_draw_buffers_warn;
777 bool EXT_frag_depth_enable;
778 bool EXT_frag_depth_warn;
779 bool EXT_geometry_point_size_enable;
780 bool EXT_geometry_point_size_warn;
781 bool EXT_geometry_shader_enable;
782 bool EXT_geometry_shader_warn;
783 bool EXT_gpu_shader5_enable;
784 bool EXT_gpu_shader5_warn;
785 bool EXT_primitive_bounding_box_enable;
786 bool EXT_primitive_bounding_box_warn;
787 bool EXT_separate_shader_objects_enable;
788 bool EXT_separate_shader_objects_warn;
789 bool EXT_shader_framebuffer_fetch_enable;
790 bool EXT_shader_framebuffer_fetch_warn;
791 bool EXT_shader_framebuffer_fetch_non_coherent_enable;
792 bool EXT_shader_framebuffer_fetch_non_coherent_warn;
793 bool EXT_shader_integer_mix_enable;
794 bool EXT_shader_integer_mix_warn;
795 bool EXT_shader_io_blocks_enable;
796 bool EXT_shader_io_blocks_warn;
797 bool EXT_shader_samples_identical_enable;
798 bool EXT_shader_samples_identical_warn;
799 bool EXT_tessellation_point_size_enable;
800 bool EXT_tessellation_point_size_warn;
801 bool EXT_tessellation_shader_enable;
802 bool EXT_tessellation_shader_warn;
803 bool EXT_texture_array_enable;
804 bool EXT_texture_array_warn;
805 bool EXT_texture_buffer_enable;
806 bool EXT_texture_buffer_warn;
807 bool EXT_texture_cube_map_array_enable;
808 bool EXT_texture_cube_map_array_warn;
809 bool INTEL_conservative_rasterization_enable;
810 bool INTEL_conservative_rasterization_warn;
811 bool MESA_shader_integer_functions_enable;
812 bool MESA_shader_integer_functions_warn;
813 bool NV_image_formats_enable;
814 bool NV_image_formats_warn;
815 /*@}*/
816
817 /** Extensions supported by the OpenGL implementation. */
818 const struct gl_extensions *extensions;
819
820 bool uses_builtin_functions;
821 bool fs_uses_gl_fragcoord;
822
823 /**
824 * For geometry shaders, size of the most recently seen input declaration
825 * that was a sized array, or 0 if no sized input array declarations have
826 * been seen.
827 *
828 * Unused for other shader types.
829 */
830 unsigned gs_input_size;
831
832 bool fs_early_fragment_tests;
833
834 bool fs_inner_coverage;
835
836 bool fs_post_depth_coverage;
837
838 bool fs_pixel_interlock_ordered;
839 bool fs_pixel_interlock_unordered;
840 bool fs_sample_interlock_ordered;
841 bool fs_sample_interlock_unordered;
842
843 unsigned fs_blend_support;
844
845 /**
846 * For tessellation control shaders, size of the most recently seen output
847 * declaration that was a sized array, or 0 if no sized output array
848 * declarations have been seen.
849 *
850 * Unused for other shader types.
851 */
852 unsigned tcs_output_size;
853
854 /** Atomic counter offsets by binding */
855 unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
856
857 bool allow_extension_directive_midshader;
858 bool allow_builtin_variable_redeclaration;
859
860 /**
861 * Known subroutine type declarations.
862 */
863 int num_subroutine_types;
864 ir_function **subroutine_types;
865
866 /**
867 * Functions that are associated with
868 * subroutine types.
869 */
870 int num_subroutines;
871 ir_function **subroutines;
872
873 /**
874 * field selection temporary parser storage -
875 * did the parser just parse a dot.
876 */
877 bool is_field;
878
879 /**
880 * seen values for clip/cull distance sizes
881 * so we can check totals aren't too large.
882 */
883 unsigned clip_dist_size, cull_dist_size;
884 };
885
886 # define YYLLOC_DEFAULT(Current, Rhs, N) \
887 do { \
888 if (N) \
889 { \
890 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
891 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
892 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
893 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
894 } \
895 else \
896 { \
897 (Current).first_line = (Current).last_line = \
898 YYRHSLOC(Rhs, 0).last_line; \
899 (Current).first_column = (Current).last_column = \
900 YYRHSLOC(Rhs, 0).last_column; \
901 } \
902 (Current).source = 0; \
903 } while (0)
904
905 /**
906 * Emit a warning to the shader log
907 *
908 * \sa _mesa_glsl_error
909 */
910 extern void _mesa_glsl_warning(const YYLTYPE *locp,
911 _mesa_glsl_parse_state *state,
912 const char *fmt, ...);
913
914 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
915 const char *string);
916
917 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
918
919 union YYSTYPE;
920 extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
921 void *scanner);
922
923 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
924
925 /**
926 * Process elements of the #extension directive
927 *
928 * \return
929 * If \c name and \c behavior are valid, \c true is returned. Otherwise
930 * \c false is returned.
931 */
932 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
933 const char *behavior,
934 YYLTYPE *behavior_locp,
935 _mesa_glsl_parse_state *state);
936
937 #endif /* __cplusplus */
938
939
940 /*
941 * These definitions apply to C and C++
942 */
943 #ifdef __cplusplus
944 extern "C" {
945 #endif
946
947 struct glcpp_parser;
948
949 typedef void (*glcpp_extension_iterator)(
950 struct _mesa_glsl_parse_state *state,
951 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
952 struct glcpp_parser *data,
953 unsigned version,
954 bool es);
955
956 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
957 glcpp_extension_iterator extensions,
958 struct _mesa_glsl_parse_state *state,
959 struct gl_context *gl_ctx);
960
961 extern void _mesa_destroy_shader_compiler(void);
962 extern void _mesa_destroy_shader_compiler_caches(void);
963
964 extern void
965 _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
966 struct glsl_symbol_table *src,
967 struct glsl_symbol_table *dest);
968
969 #ifdef __cplusplus
970 }
971 #endif
972
973
974 #endif /* GLSL_PARSER_EXTRAS_H */