glsl: Add a has_shader_io_blocks helper
[mesa.git] / src / compiler / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #pragma once
25 #ifndef GLSL_PARSER_EXTRAS_H
26 #define GLSL_PARSER_EXTRAS_H
27
28 /*
29 * Most of the definitions here only apply to C++
30 */
31 #ifdef __cplusplus
32
33
34 #include <stdlib.h>
35 #include "glsl_symbol_table.h"
36
37 struct gl_context;
38
39 struct glsl_switch_state {
40 /** Temporary variables needed for switch statement. */
41 ir_variable *test_var;
42 ir_variable *is_fallthru_var;
43 class ast_switch_statement *switch_nesting_ast;
44
45 /** Used to detect if 'continue' was called inside a switch. */
46 ir_variable *continue_inside;
47
48 /** Used to set condition if 'default' label should be chosen. */
49 ir_variable *run_default;
50
51 /** Table of constant values already used in case labels */
52 struct hash_table *labels_ht;
53 class ast_case_label *previous_default;
54
55 bool is_switch_innermost; // if switch stmt is closest to break, ...
56 };
57
58 const char *
59 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
60
61 typedef struct YYLTYPE {
62 int first_line;
63 int first_column;
64 int last_line;
65 int last_column;
66 unsigned source;
67 } YYLTYPE;
68 # define YYLTYPE_IS_DECLARED 1
69 # define YYLTYPE_IS_TRIVIAL 1
70
71 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
72 const char *fmt, ...);
73
74
75 struct _mesa_glsl_parse_state {
76 _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
77 void *mem_ctx);
78
79 DECLARE_RALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
80
81 /**
82 * Generate a string representing the GLSL version currently being compiled
83 * (useful for error messages).
84 */
85 const char *get_version_string()
86 {
87 return glsl_compute_version_string(this, this->es_shader,
88 this->language_version);
89 }
90
91 /**
92 * Determine whether the current GLSL version is sufficiently high to
93 * support a certain feature.
94 *
95 * \param required_glsl_version is the desktop GLSL version that is
96 * required to support the feature, or 0 if no version of desktop GLSL
97 * supports the feature.
98 *
99 * \param required_glsl_es_version is the GLSL ES version that is required
100 * to support the feature, or 0 if no version of GLSL ES supports the
101 * feature.
102 */
103 bool is_version(unsigned required_glsl_version,
104 unsigned required_glsl_es_version) const
105 {
106 unsigned required_version = this->es_shader ?
107 required_glsl_es_version : required_glsl_version;
108 unsigned this_version = this->forced_language_version
109 ? this->forced_language_version : this->language_version;
110 return required_version != 0
111 && this_version >= required_version;
112 }
113
114 bool check_version(unsigned required_glsl_version,
115 unsigned required_glsl_es_version,
116 YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
117
118 bool check_arrays_of_arrays_allowed(YYLTYPE *locp)
119 {
120 if (!(ARB_arrays_of_arrays_enable || is_version(430, 310))) {
121 const char *const requirement = this->es_shader
122 ? "GLSL ES 3.10"
123 : "GL_ARB_arrays_of_arrays or GLSL 4.30";
124 _mesa_glsl_error(locp, this,
125 "%s required for defining arrays of arrays.",
126 requirement);
127 return false;
128 }
129 return true;
130 }
131
132 bool check_precision_qualifiers_allowed(YYLTYPE *locp)
133 {
134 return check_version(130, 100, locp,
135 "precision qualifiers are forbidden");
136 }
137
138 bool check_bitwise_operations_allowed(YYLTYPE *locp)
139 {
140 return check_version(130, 300, locp, "bit-wise operations are forbidden");
141 }
142
143 bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
144 {
145 if (!this->has_explicit_attrib_stream()) {
146 const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 4.00";
147
148 _mesa_glsl_error(locp, this, "explicit stream requires %s",
149 requirement);
150 return false;
151 }
152
153 return true;
154 }
155
156 bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
157 const ir_variable *var)
158 {
159 if (!this->has_explicit_attrib_location()) {
160 const char *const requirement = this->es_shader
161 ? "GLSL ES 3.00"
162 : "GL_ARB_explicit_attrib_location extension or GLSL 3.30";
163
164 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
165 mode_string(var), requirement);
166 return false;
167 }
168
169 return true;
170 }
171
172 bool check_separate_shader_objects_allowed(YYLTYPE *locp,
173 const ir_variable *var)
174 {
175 if (!this->has_separate_shader_objects()) {
176 const char *const requirement = this->es_shader
177 ? "GL_EXT_separate_shader_objects extension or GLSL ES 3.10"
178 : "GL_ARB_separate_shader_objects extension or GLSL 4.20";
179
180 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
181 mode_string(var), requirement);
182 return false;
183 }
184
185 return true;
186 }
187
188 bool check_explicit_uniform_location_allowed(YYLTYPE *locp,
189 const ir_variable *)
190 {
191 if (!this->has_explicit_attrib_location() ||
192 !this->has_explicit_uniform_location()) {
193 const char *const requirement = this->es_shader
194 ? "GLSL ES 3.10"
195 : "GL_ARB_explicit_uniform_location and either "
196 "GL_ARB_explicit_attrib_location or GLSL 3.30.";
197
198 _mesa_glsl_error(locp, this,
199 "uniform explicit location requires %s",
200 requirement);
201 return false;
202 }
203
204 return true;
205 }
206
207 bool has_atomic_counters() const
208 {
209 return ARB_shader_atomic_counters_enable || is_version(420, 310);
210 }
211
212 bool has_enhanced_layouts() const
213 {
214 return ARB_enhanced_layouts_enable || is_version(440, 0);
215 }
216
217 bool has_explicit_attrib_stream() const
218 {
219 return ARB_gpu_shader5_enable || is_version(400, 0);
220 }
221
222 bool has_explicit_attrib_location() const
223 {
224 return ARB_explicit_attrib_location_enable || is_version(330, 300);
225 }
226
227 bool has_explicit_uniform_location() const
228 {
229 return ARB_explicit_uniform_location_enable || is_version(430, 310);
230 }
231
232 bool has_uniform_buffer_objects() const
233 {
234 return ARB_uniform_buffer_object_enable || is_version(140, 300);
235 }
236
237 bool has_shader_storage_buffer_objects() const
238 {
239 return ARB_shader_storage_buffer_object_enable || is_version(430, 310);
240 }
241
242 bool has_separate_shader_objects() const
243 {
244 return ARB_separate_shader_objects_enable || is_version(410, 310)
245 || EXT_separate_shader_objects_enable;
246 }
247
248 bool has_double() const
249 {
250 return ARB_gpu_shader_fp64_enable || is_version(400, 0);
251 }
252
253 bool has_420pack() const
254 {
255 return ARB_shading_language_420pack_enable || is_version(420, 0);
256 }
257
258 bool has_420pack_or_es31() const
259 {
260 return ARB_shading_language_420pack_enable || is_version(420, 310);
261 }
262
263 bool has_compute_shader() const
264 {
265 return ARB_compute_shader_enable || is_version(430, 310);
266 }
267
268 bool has_shader_io_blocks() const
269 {
270 return OES_shader_io_blocks_enable ||
271 EXT_shader_io_blocks_enable ||
272 is_version(150, 320);
273 }
274
275 bool has_geometry_shader() const
276 {
277 return OES_geometry_shader_enable || is_version(150, 320);
278 }
279
280 bool has_clip_distance() const
281 {
282 return EXT_clip_cull_distance_enable || is_version(130, 0);
283 }
284
285 bool has_cull_distance() const
286 {
287 return EXT_clip_cull_distance_enable ||
288 ARB_cull_distance_enable ||
289 is_version(450, 0);
290 }
291
292 void process_version_directive(YYLTYPE *locp, int version,
293 const char *ident);
294
295 struct gl_context *const ctx;
296 void *scanner;
297 exec_list translation_unit;
298 glsl_symbol_table *symbols;
299
300 unsigned num_supported_versions;
301 struct {
302 unsigned ver;
303 bool es;
304 } supported_versions[15];
305
306 bool es_shader;
307 unsigned language_version;
308 unsigned forced_language_version;
309 gl_shader_stage stage;
310
311 /**
312 * Default uniform layout qualifiers tracked during parsing.
313 * Currently affects uniform blocks and uniform buffer variables in
314 * those blocks.
315 */
316 struct ast_type_qualifier *default_uniform_qualifier;
317
318 /**
319 * Default shader storage layout qualifiers tracked during parsing.
320 * Currently affects shader storage blocks and shader storage buffer
321 * variables in those blocks.
322 */
323 struct ast_type_qualifier *default_shader_storage_qualifier;
324
325 /**
326 * Variables to track different cases if a fragment shader redeclares
327 * built-in variable gl_FragCoord.
328 *
329 * Note: These values are computed at ast_to_hir time rather than at parse
330 * time.
331 */
332 bool fs_redeclares_gl_fragcoord;
333 bool fs_origin_upper_left;
334 bool fs_pixel_center_integer;
335 bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
336
337 /**
338 * True if a geometry shader input primitive type or tessellation control
339 * output vertices were specified using a layout directive.
340 *
341 * Note: these values are computed at ast_to_hir time rather than at parse
342 * time.
343 */
344 bool gs_input_prim_type_specified;
345 bool tcs_output_vertices_specified;
346
347 /**
348 * Input layout qualifiers from GLSL 1.50 (geometry shader controls),
349 * and GLSL 4.00 (tessellation evaluation shader)
350 */
351 struct ast_type_qualifier *in_qualifier;
352
353 /**
354 * True if a compute shader input local size was specified using a layout
355 * directive.
356 *
357 * Note: this value is computed at ast_to_hir time rather than at parse
358 * time.
359 */
360 bool cs_input_local_size_specified;
361
362 /**
363 * If cs_input_local_size_specified is true, the local size that was
364 * specified. Otherwise ignored.
365 */
366 unsigned cs_input_local_size[3];
367
368 /**
369 * Output layout qualifiers from GLSL 1.50 (geometry shader controls),
370 * and GLSL 4.00 (tessellation control shader).
371 */
372 struct ast_type_qualifier *out_qualifier;
373
374 /**
375 * Printable list of GLSL versions supported by the current context
376 *
377 * \note
378 * This string should probably be generated per-context instead of per
379 * invokation of the compiler. This should be changed when the method of
380 * tracking supported GLSL versions changes.
381 */
382 const char *supported_version_string;
383
384 /**
385 * Implementation defined limits that affect built-in variables, etc.
386 *
387 * \sa struct gl_constants (in mtypes.h)
388 */
389 struct {
390 /* 1.10 */
391 unsigned MaxLights;
392 unsigned MaxClipPlanes;
393 unsigned MaxTextureUnits;
394 unsigned MaxTextureCoords;
395 unsigned MaxVertexAttribs;
396 unsigned MaxVertexUniformComponents;
397 unsigned MaxVertexTextureImageUnits;
398 unsigned MaxCombinedTextureImageUnits;
399 unsigned MaxTextureImageUnits;
400 unsigned MaxFragmentUniformComponents;
401
402 /* ARB_draw_buffers */
403 unsigned MaxDrawBuffers;
404
405 /* ARB_enhanced_layouts */
406 unsigned MaxTransformFeedbackBuffers;
407 unsigned MaxTransformFeedbackInterleavedComponents;
408
409 /* ARB_blend_func_extended */
410 unsigned MaxDualSourceDrawBuffers;
411
412 /* 3.00 ES */
413 int MinProgramTexelOffset;
414 int MaxProgramTexelOffset;
415
416 /* 1.50 */
417 unsigned MaxVertexOutputComponents;
418 unsigned MaxGeometryInputComponents;
419 unsigned MaxGeometryOutputComponents;
420 unsigned MaxFragmentInputComponents;
421 unsigned MaxGeometryTextureImageUnits;
422 unsigned MaxGeometryOutputVertices;
423 unsigned MaxGeometryTotalOutputComponents;
424 unsigned MaxGeometryUniformComponents;
425
426 /* ARB_shader_atomic_counters */
427 unsigned MaxVertexAtomicCounters;
428 unsigned MaxTessControlAtomicCounters;
429 unsigned MaxTessEvaluationAtomicCounters;
430 unsigned MaxGeometryAtomicCounters;
431 unsigned MaxFragmentAtomicCounters;
432 unsigned MaxCombinedAtomicCounters;
433 unsigned MaxAtomicBufferBindings;
434
435 /* These are also atomic counter related, but they weren't added to
436 * until atomic counters were added to core in GLSL 4.20 and GLSL ES
437 * 3.10.
438 */
439 unsigned MaxVertexAtomicCounterBuffers;
440 unsigned MaxTessControlAtomicCounterBuffers;
441 unsigned MaxTessEvaluationAtomicCounterBuffers;
442 unsigned MaxGeometryAtomicCounterBuffers;
443 unsigned MaxFragmentAtomicCounterBuffers;
444 unsigned MaxCombinedAtomicCounterBuffers;
445 unsigned MaxAtomicCounterBufferSize;
446
447 /* ARB_compute_shader */
448 unsigned MaxComputeAtomicCounterBuffers;
449 unsigned MaxComputeAtomicCounters;
450 unsigned MaxComputeImageUniforms;
451 unsigned MaxComputeTextureImageUnits;
452 unsigned MaxComputeUniformComponents;
453 unsigned MaxComputeWorkGroupCount[3];
454 unsigned MaxComputeWorkGroupSize[3];
455
456 /* ARB_shader_image_load_store */
457 unsigned MaxImageUnits;
458 unsigned MaxCombinedShaderOutputResources;
459 unsigned MaxImageSamples;
460 unsigned MaxVertexImageUniforms;
461 unsigned MaxTessControlImageUniforms;
462 unsigned MaxTessEvaluationImageUniforms;
463 unsigned MaxGeometryImageUniforms;
464 unsigned MaxFragmentImageUniforms;
465 unsigned MaxCombinedImageUniforms;
466
467 /* ARB_viewport_array */
468 unsigned MaxViewports;
469
470 /* ARB_tessellation_shader */
471 unsigned MaxPatchVertices;
472 unsigned MaxTessGenLevel;
473 unsigned MaxTessControlInputComponents;
474 unsigned MaxTessControlOutputComponents;
475 unsigned MaxTessControlTextureImageUnits;
476 unsigned MaxTessEvaluationInputComponents;
477 unsigned MaxTessEvaluationOutputComponents;
478 unsigned MaxTessEvaluationTextureImageUnits;
479 unsigned MaxTessPatchComponents;
480 unsigned MaxTessControlTotalOutputComponents;
481 unsigned MaxTessControlUniformComponents;
482 unsigned MaxTessEvaluationUniformComponents;
483
484 /* GL 4.5 / OES_sample_variables */
485 unsigned MaxSamples;
486 } Const;
487
488 /**
489 * During AST to IR conversion, pointer to current IR function
490 *
491 * Will be \c NULL whenever the AST to IR conversion is not inside a
492 * function definition.
493 */
494 class ir_function_signature *current_function;
495
496 /**
497 * During AST to IR conversion, pointer to the toplevel IR
498 * instruction list being generated.
499 */
500 exec_list *toplevel_ir;
501
502 /** Have we found a return statement in this function? */
503 bool found_return;
504
505 /** Was there an error during compilation? */
506 bool error;
507
508 /**
509 * Are all shader inputs / outputs invariant?
510 *
511 * This is set when the 'STDGL invariant(all)' pragma is used.
512 */
513 bool all_invariant;
514
515 /** Loop or switch statement containing the current instructions. */
516 class ast_iteration_statement *loop_nesting_ast;
517
518 struct glsl_switch_state switch_state;
519
520 /** List of structures defined in user code. */
521 const glsl_type **user_structures;
522 unsigned num_user_structures;
523
524 char *info_log;
525
526 /**
527 * \name Enable bits for GLSL extensions
528 */
529 /*@{*/
530 /* ARB extensions go here, sorted alphabetically.
531 */
532 bool ARB_ES3_1_compatibility_enable;
533 bool ARB_ES3_1_compatibility_warn;
534 bool ARB_ES3_2_compatibility_enable;
535 bool ARB_ES3_2_compatibility_warn;
536 bool ARB_arrays_of_arrays_enable;
537 bool ARB_arrays_of_arrays_warn;
538 bool ARB_compute_shader_enable;
539 bool ARB_compute_shader_warn;
540 bool ARB_conservative_depth_enable;
541 bool ARB_conservative_depth_warn;
542 bool ARB_cull_distance_enable;
543 bool ARB_cull_distance_warn;
544 bool ARB_derivative_control_enable;
545 bool ARB_derivative_control_warn;
546 bool ARB_draw_buffers_enable;
547 bool ARB_draw_buffers_warn;
548 bool ARB_draw_instanced_enable;
549 bool ARB_draw_instanced_warn;
550 bool ARB_enhanced_layouts_enable;
551 bool ARB_enhanced_layouts_warn;
552 bool ARB_explicit_attrib_location_enable;
553 bool ARB_explicit_attrib_location_warn;
554 bool ARB_explicit_uniform_location_enable;
555 bool ARB_explicit_uniform_location_warn;
556 bool ARB_fragment_coord_conventions_enable;
557 bool ARB_fragment_coord_conventions_warn;
558 bool ARB_fragment_layer_viewport_enable;
559 bool ARB_fragment_layer_viewport_warn;
560 bool ARB_gpu_shader5_enable;
561 bool ARB_gpu_shader5_warn;
562 bool ARB_gpu_shader_fp64_enable;
563 bool ARB_gpu_shader_fp64_warn;
564 bool ARB_sample_shading_enable;
565 bool ARB_sample_shading_warn;
566 bool ARB_separate_shader_objects_enable;
567 bool ARB_separate_shader_objects_warn;
568 bool ARB_shader_atomic_counter_ops_enable;
569 bool ARB_shader_atomic_counter_ops_warn;
570 bool ARB_shader_atomic_counters_enable;
571 bool ARB_shader_atomic_counters_warn;
572 bool ARB_shader_bit_encoding_enable;
573 bool ARB_shader_bit_encoding_warn;
574 bool ARB_shader_clock_enable;
575 bool ARB_shader_clock_warn;
576 bool ARB_shader_draw_parameters_enable;
577 bool ARB_shader_draw_parameters_warn;
578 bool ARB_shader_image_load_store_enable;
579 bool ARB_shader_image_load_store_warn;
580 bool ARB_shader_image_size_enable;
581 bool ARB_shader_image_size_warn;
582 bool ARB_shader_precision_enable;
583 bool ARB_shader_precision_warn;
584 bool ARB_shader_stencil_export_enable;
585 bool ARB_shader_stencil_export_warn;
586 bool ARB_shader_storage_buffer_object_enable;
587 bool ARB_shader_storage_buffer_object_warn;
588 bool ARB_shader_subroutine_enable;
589 bool ARB_shader_subroutine_warn;
590 bool ARB_shader_texture_image_samples_enable;
591 bool ARB_shader_texture_image_samples_warn;
592 bool ARB_shader_texture_lod_enable;
593 bool ARB_shader_texture_lod_warn;
594 bool ARB_shading_language_420pack_enable;
595 bool ARB_shading_language_420pack_warn;
596 bool ARB_shading_language_packing_enable;
597 bool ARB_shading_language_packing_warn;
598 bool ARB_tessellation_shader_enable;
599 bool ARB_tessellation_shader_warn;
600 bool ARB_texture_cube_map_array_enable;
601 bool ARB_texture_cube_map_array_warn;
602 bool ARB_texture_gather_enable;
603 bool ARB_texture_gather_warn;
604 bool ARB_texture_multisample_enable;
605 bool ARB_texture_multisample_warn;
606 bool ARB_texture_query_levels_enable;
607 bool ARB_texture_query_levels_warn;
608 bool ARB_texture_query_lod_enable;
609 bool ARB_texture_query_lod_warn;
610 bool ARB_texture_rectangle_enable;
611 bool ARB_texture_rectangle_warn;
612 bool ARB_uniform_buffer_object_enable;
613 bool ARB_uniform_buffer_object_warn;
614 bool ARB_vertex_attrib_64bit_enable;
615 bool ARB_vertex_attrib_64bit_warn;
616 bool ARB_viewport_array_enable;
617 bool ARB_viewport_array_warn;
618
619 /* KHR extensions go here, sorted alphabetically.
620 */
621
622 /* OES extensions go here, sorted alphabetically.
623 */
624 bool OES_EGL_image_external_enable;
625 bool OES_EGL_image_external_warn;
626 bool OES_geometry_point_size_enable;
627 bool OES_geometry_point_size_warn;
628 bool OES_geometry_shader_enable;
629 bool OES_geometry_shader_warn;
630 bool OES_gpu_shader5_enable;
631 bool OES_gpu_shader5_warn;
632 bool OES_sample_variables_enable;
633 bool OES_sample_variables_warn;
634 bool OES_shader_image_atomic_enable;
635 bool OES_shader_image_atomic_warn;
636 bool OES_shader_io_blocks_enable;
637 bool OES_shader_io_blocks_warn;
638 bool OES_shader_multisample_interpolation_enable;
639 bool OES_shader_multisample_interpolation_warn;
640 bool OES_standard_derivatives_enable;
641 bool OES_standard_derivatives_warn;
642 bool OES_texture_3D_enable;
643 bool OES_texture_3D_warn;
644 bool OES_texture_buffer_enable;
645 bool OES_texture_buffer_warn;
646 bool OES_texture_storage_multisample_2d_array_enable;
647 bool OES_texture_storage_multisample_2d_array_warn;
648
649 /* All other extensions go here, sorted alphabetically.
650 */
651 bool AMD_conservative_depth_enable;
652 bool AMD_conservative_depth_warn;
653 bool AMD_shader_stencil_export_enable;
654 bool AMD_shader_stencil_export_warn;
655 bool AMD_shader_trinary_minmax_enable;
656 bool AMD_shader_trinary_minmax_warn;
657 bool AMD_vertex_shader_layer_enable;
658 bool AMD_vertex_shader_layer_warn;
659 bool AMD_vertex_shader_viewport_index_enable;
660 bool AMD_vertex_shader_viewport_index_warn;
661 bool EXT_blend_func_extended_enable;
662 bool EXT_blend_func_extended_warn;
663 bool EXT_clip_cull_distance_enable;
664 bool EXT_clip_cull_distance_warn;
665 bool EXT_draw_buffers_enable;
666 bool EXT_draw_buffers_warn;
667 bool EXT_gpu_shader5_enable;
668 bool EXT_gpu_shader5_warn;
669 bool EXT_separate_shader_objects_enable;
670 bool EXT_separate_shader_objects_warn;
671 bool EXT_shader_integer_mix_enable;
672 bool EXT_shader_integer_mix_warn;
673 bool EXT_shader_io_blocks_enable;
674 bool EXT_shader_io_blocks_warn;
675 bool EXT_shader_samples_identical_enable;
676 bool EXT_shader_samples_identical_warn;
677 bool EXT_texture_array_enable;
678 bool EXT_texture_array_warn;
679 bool EXT_texture_buffer_enable;
680 bool EXT_texture_buffer_warn;
681 /*@}*/
682
683 /** Extensions supported by the OpenGL implementation. */
684 const struct gl_extensions *extensions;
685
686 bool uses_builtin_functions;
687 bool fs_uses_gl_fragcoord;
688
689 /**
690 * For geometry shaders, size of the most recently seen input declaration
691 * that was a sized array, or 0 if no sized input array declarations have
692 * been seen.
693 *
694 * Unused for other shader types.
695 */
696 unsigned gs_input_size;
697
698 bool fs_early_fragment_tests;
699
700 /**
701 * For tessellation control shaders, size of the most recently seen output
702 * declaration that was a sized array, or 0 if no sized output array
703 * declarations have been seen.
704 *
705 * Unused for other shader types.
706 */
707 unsigned tcs_output_size;
708
709 /** Atomic counter offsets by binding */
710 unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
711
712 bool allow_extension_directive_midshader;
713
714 /**
715 * Known subroutine type declarations.
716 */
717 int num_subroutine_types;
718 ir_function **subroutine_types;
719
720 /**
721 * Functions that are associated with
722 * subroutine types.
723 */
724 int num_subroutines;
725 ir_function **subroutines;
726
727 /**
728 * field selection temporary parser storage -
729 * did the parser just parse a dot.
730 */
731 bool is_field;
732
733 /**
734 * seen values for clip/cull distance sizes
735 * so we can check totals aren't too large.
736 */
737 unsigned clip_dist_size, cull_dist_size;
738 };
739
740 # define YYLLOC_DEFAULT(Current, Rhs, N) \
741 do { \
742 if (N) \
743 { \
744 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
745 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
746 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
747 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
748 } \
749 else \
750 { \
751 (Current).first_line = (Current).last_line = \
752 YYRHSLOC(Rhs, 0).last_line; \
753 (Current).first_column = (Current).last_column = \
754 YYRHSLOC(Rhs, 0).last_column; \
755 } \
756 (Current).source = 0; \
757 } while (0)
758
759 /**
760 * Emit a warning to the shader log
761 *
762 * \sa _mesa_glsl_error
763 */
764 extern void _mesa_glsl_warning(const YYLTYPE *locp,
765 _mesa_glsl_parse_state *state,
766 const char *fmt, ...);
767
768 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
769 const char *string);
770
771 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
772
773 union YYSTYPE;
774 extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
775 void *scanner);
776
777 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
778
779 /**
780 * Process elements of the #extension directive
781 *
782 * \return
783 * If \c name and \c behavior are valid, \c true is returned. Otherwise
784 * \c false is returned.
785 */
786 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
787 const char *behavior,
788 YYLTYPE *behavior_locp,
789 _mesa_glsl_parse_state *state);
790
791 #endif /* __cplusplus */
792
793
794 /*
795 * These definitions apply to C and C++
796 */
797 #ifdef __cplusplus
798 extern "C" {
799 #endif
800
801 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
802 const struct gl_extensions *extensions, struct gl_context *gl_ctx);
803
804 extern void _mesa_destroy_shader_compiler(void);
805 extern void _mesa_destroy_shader_compiler_caches(void);
806
807 #ifdef __cplusplus
808 }
809 #endif
810
811
812 #endif /* GLSL_PARSER_EXTRAS_H */