glsl: Add usual extension boilerplate for OES_shader_image_atomic.
[mesa.git] / src / compiler / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #pragma once
25 #ifndef GLSL_PARSER_EXTRAS_H
26 #define GLSL_PARSER_EXTRAS_H
27
28 /*
29 * Most of the definitions here only apply to C++
30 */
31 #ifdef __cplusplus
32
33
34 #include <stdlib.h>
35 #include "glsl_symbol_table.h"
36
37 struct gl_context;
38
39 struct glsl_switch_state {
40 /** Temporary variables needed for switch statement. */
41 ir_variable *test_var;
42 ir_variable *is_fallthru_var;
43 class ast_switch_statement *switch_nesting_ast;
44
45 /** Used to detect if 'continue' was called inside a switch. */
46 ir_variable *continue_inside;
47
48 /** Used to set condition if 'default' label should be chosen. */
49 ir_variable *run_default;
50
51 /** Table of constant values already used in case labels */
52 struct hash_table *labels_ht;
53 class ast_case_label *previous_default;
54
55 bool is_switch_innermost; // if switch stmt is closest to break, ...
56 };
57
58 const char *
59 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
60
61 typedef struct YYLTYPE {
62 int first_line;
63 int first_column;
64 int last_line;
65 int last_column;
66 unsigned source;
67 } YYLTYPE;
68 # define YYLTYPE_IS_DECLARED 1
69 # define YYLTYPE_IS_TRIVIAL 1
70
71 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
72 const char *fmt, ...);
73
74
75 struct _mesa_glsl_parse_state {
76 _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
77 void *mem_ctx);
78
79 DECLARE_RALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
80
81 /**
82 * Generate a string representing the GLSL version currently being compiled
83 * (useful for error messages).
84 */
85 const char *get_version_string()
86 {
87 return glsl_compute_version_string(this, this->es_shader,
88 this->language_version);
89 }
90
91 /**
92 * Determine whether the current GLSL version is sufficiently high to
93 * support a certain feature.
94 *
95 * \param required_glsl_version is the desktop GLSL version that is
96 * required to support the feature, or 0 if no version of desktop GLSL
97 * supports the feature.
98 *
99 * \param required_glsl_es_version is the GLSL ES version that is required
100 * to support the feature, or 0 if no version of GLSL ES supports the
101 * feature.
102 */
103 bool is_version(unsigned required_glsl_version,
104 unsigned required_glsl_es_version) const
105 {
106 unsigned required_version = this->es_shader ?
107 required_glsl_es_version : required_glsl_version;
108 unsigned this_version = this->forced_language_version
109 ? this->forced_language_version : this->language_version;
110 return required_version != 0
111 && this_version >= required_version;
112 }
113
114 bool check_version(unsigned required_glsl_version,
115 unsigned required_glsl_es_version,
116 YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
117
118 bool check_arrays_of_arrays_allowed(YYLTYPE *locp)
119 {
120 if (!(ARB_arrays_of_arrays_enable || is_version(430, 310))) {
121 const char *const requirement = this->es_shader
122 ? "GLSL ES 3.10"
123 : "GL_ARB_arrays_of_arrays or GLSL 4.30";
124 _mesa_glsl_error(locp, this,
125 "%s required for defining arrays of arrays.",
126 requirement);
127 return false;
128 }
129 return true;
130 }
131
132 bool check_precision_qualifiers_allowed(YYLTYPE *locp)
133 {
134 return check_version(130, 100, locp,
135 "precision qualifiers are forbidden");
136 }
137
138 bool check_bitwise_operations_allowed(YYLTYPE *locp)
139 {
140 return check_version(130, 300, locp, "bit-wise operations are forbidden");
141 }
142
143 bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
144 {
145 if (!this->has_explicit_attrib_stream()) {
146 const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 4.00";
147
148 _mesa_glsl_error(locp, this, "explicit stream requires %s",
149 requirement);
150 return false;
151 }
152
153 return true;
154 }
155
156 bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
157 const ir_variable *var)
158 {
159 if (!this->has_explicit_attrib_location()) {
160 const char *const requirement = this->es_shader
161 ? "GLSL ES 3.00"
162 : "GL_ARB_explicit_attrib_location extension or GLSL 3.30";
163
164 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
165 mode_string(var), requirement);
166 return false;
167 }
168
169 return true;
170 }
171
172 bool check_separate_shader_objects_allowed(YYLTYPE *locp,
173 const ir_variable *var)
174 {
175 if (!this->has_separate_shader_objects()) {
176 const char *const requirement = this->es_shader
177 ? "GL_EXT_separate_shader_objects extension or GLSL ES 3.10"
178 : "GL_ARB_separate_shader_objects extension or GLSL 4.20";
179
180 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
181 mode_string(var), requirement);
182 return false;
183 }
184
185 return true;
186 }
187
188 bool check_explicit_uniform_location_allowed(YYLTYPE *locp,
189 const ir_variable *)
190 {
191 if (!this->has_explicit_attrib_location() ||
192 !this->has_explicit_uniform_location()) {
193 const char *const requirement = this->es_shader
194 ? "GLSL ES 3.10"
195 : "GL_ARB_explicit_uniform_location and either "
196 "GL_ARB_explicit_attrib_location or GLSL 3.30.";
197
198 _mesa_glsl_error(locp, this,
199 "uniform explicit location requires %s",
200 requirement);
201 return false;
202 }
203
204 return true;
205 }
206
207 bool has_atomic_counters() const
208 {
209 return ARB_shader_atomic_counters_enable || is_version(420, 310);
210 }
211
212 bool has_enhanced_layouts() const
213 {
214 return ARB_enhanced_layouts_enable || is_version(440, 0);
215 }
216
217 bool has_explicit_attrib_stream() const
218 {
219 return ARB_gpu_shader5_enable || is_version(400, 0);
220 }
221
222 bool has_explicit_attrib_location() const
223 {
224 return ARB_explicit_attrib_location_enable || is_version(330, 300);
225 }
226
227 bool has_explicit_uniform_location() const
228 {
229 return ARB_explicit_uniform_location_enable || is_version(430, 310);
230 }
231
232 bool has_uniform_buffer_objects() const
233 {
234 return ARB_uniform_buffer_object_enable || is_version(140, 300);
235 }
236
237 bool has_shader_storage_buffer_objects() const
238 {
239 return ARB_shader_storage_buffer_object_enable || is_version(430, 310);
240 }
241
242 bool has_separate_shader_objects() const
243 {
244 return ARB_separate_shader_objects_enable || is_version(410, 310)
245 || EXT_separate_shader_objects_enable;
246 }
247
248 bool has_double() const
249 {
250 return ARB_gpu_shader_fp64_enable || is_version(400, 0);
251 }
252
253 bool has_420pack() const
254 {
255 return ARB_shading_language_420pack_enable || is_version(420, 0);
256 }
257
258 bool has_420pack_or_es31() const
259 {
260 return ARB_shading_language_420pack_enable || is_version(420, 310);
261 }
262
263 bool has_compute_shader() const
264 {
265 return ARB_compute_shader_enable || is_version(430, 310);
266 }
267
268 bool has_geometry_shader() const
269 {
270 return OES_geometry_shader_enable || is_version(150, 320);
271 }
272
273 void process_version_directive(YYLTYPE *locp, int version,
274 const char *ident);
275
276 struct gl_context *const ctx;
277 void *scanner;
278 exec_list translation_unit;
279 glsl_symbol_table *symbols;
280
281 unsigned num_supported_versions;
282 struct {
283 unsigned ver;
284 bool es;
285 } supported_versions[15];
286
287 bool es_shader;
288 unsigned language_version;
289 unsigned forced_language_version;
290 gl_shader_stage stage;
291
292 /**
293 * Default uniform layout qualifiers tracked during parsing.
294 * Currently affects uniform blocks and uniform buffer variables in
295 * those blocks.
296 */
297 struct ast_type_qualifier *default_uniform_qualifier;
298
299 /**
300 * Default shader storage layout qualifiers tracked during parsing.
301 * Currently affects shader storage blocks and shader storage buffer
302 * variables in those blocks.
303 */
304 struct ast_type_qualifier *default_shader_storage_qualifier;
305
306 /**
307 * Variables to track different cases if a fragment shader redeclares
308 * built-in variable gl_FragCoord.
309 *
310 * Note: These values are computed at ast_to_hir time rather than at parse
311 * time.
312 */
313 bool fs_redeclares_gl_fragcoord;
314 bool fs_origin_upper_left;
315 bool fs_pixel_center_integer;
316 bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
317
318 /**
319 * True if a geometry shader input primitive type or tessellation control
320 * output vertices were specified using a layout directive.
321 *
322 * Note: these values are computed at ast_to_hir time rather than at parse
323 * time.
324 */
325 bool gs_input_prim_type_specified;
326 bool tcs_output_vertices_specified;
327
328 /**
329 * Input layout qualifiers from GLSL 1.50 (geometry shader controls),
330 * and GLSL 4.00 (tessellation evaluation shader)
331 */
332 struct ast_type_qualifier *in_qualifier;
333
334 /**
335 * True if a compute shader input local size was specified using a layout
336 * directive.
337 *
338 * Note: this value is computed at ast_to_hir time rather than at parse
339 * time.
340 */
341 bool cs_input_local_size_specified;
342
343 /**
344 * If cs_input_local_size_specified is true, the local size that was
345 * specified. Otherwise ignored.
346 */
347 unsigned cs_input_local_size[3];
348
349 /**
350 * Output layout qualifiers from GLSL 1.50 (geometry shader controls),
351 * and GLSL 4.00 (tessellation control shader).
352 */
353 struct ast_type_qualifier *out_qualifier;
354
355 /**
356 * Printable list of GLSL versions supported by the current context
357 *
358 * \note
359 * This string should probably be generated per-context instead of per
360 * invokation of the compiler. This should be changed when the method of
361 * tracking supported GLSL versions changes.
362 */
363 const char *supported_version_string;
364
365 /**
366 * Implementation defined limits that affect built-in variables, etc.
367 *
368 * \sa struct gl_constants (in mtypes.h)
369 */
370 struct {
371 /* 1.10 */
372 unsigned MaxLights;
373 unsigned MaxClipPlanes;
374 unsigned MaxTextureUnits;
375 unsigned MaxTextureCoords;
376 unsigned MaxVertexAttribs;
377 unsigned MaxVertexUniformComponents;
378 unsigned MaxVertexTextureImageUnits;
379 unsigned MaxCombinedTextureImageUnits;
380 unsigned MaxTextureImageUnits;
381 unsigned MaxFragmentUniformComponents;
382
383 /* ARB_draw_buffers */
384 unsigned MaxDrawBuffers;
385
386 /* ARB_blend_func_extended */
387 unsigned MaxDualSourceDrawBuffers;
388
389 /* 3.00 ES */
390 int MinProgramTexelOffset;
391 int MaxProgramTexelOffset;
392
393 /* 1.50 */
394 unsigned MaxVertexOutputComponents;
395 unsigned MaxGeometryInputComponents;
396 unsigned MaxGeometryOutputComponents;
397 unsigned MaxFragmentInputComponents;
398 unsigned MaxGeometryTextureImageUnits;
399 unsigned MaxGeometryOutputVertices;
400 unsigned MaxGeometryTotalOutputComponents;
401 unsigned MaxGeometryUniformComponents;
402
403 /* ARB_shader_atomic_counters */
404 unsigned MaxVertexAtomicCounters;
405 unsigned MaxTessControlAtomicCounters;
406 unsigned MaxTessEvaluationAtomicCounters;
407 unsigned MaxGeometryAtomicCounters;
408 unsigned MaxFragmentAtomicCounters;
409 unsigned MaxCombinedAtomicCounters;
410 unsigned MaxAtomicBufferBindings;
411
412 /* These are also atomic counter related, but they weren't added to
413 * until atomic counters were added to core in GLSL 4.20 and GLSL ES
414 * 3.10.
415 */
416 unsigned MaxVertexAtomicCounterBuffers;
417 unsigned MaxTessControlAtomicCounterBuffers;
418 unsigned MaxTessEvaluationAtomicCounterBuffers;
419 unsigned MaxGeometryAtomicCounterBuffers;
420 unsigned MaxFragmentAtomicCounterBuffers;
421 unsigned MaxCombinedAtomicCounterBuffers;
422 unsigned MaxAtomicCounterBufferSize;
423
424 /* ARB_compute_shader */
425 unsigned MaxComputeAtomicCounterBuffers;
426 unsigned MaxComputeAtomicCounters;
427 unsigned MaxComputeImageUniforms;
428 unsigned MaxComputeTextureImageUnits;
429 unsigned MaxComputeUniformComponents;
430 unsigned MaxComputeWorkGroupCount[3];
431 unsigned MaxComputeWorkGroupSize[3];
432
433 /* ARB_shader_image_load_store */
434 unsigned MaxImageUnits;
435 unsigned MaxCombinedShaderOutputResources;
436 unsigned MaxImageSamples;
437 unsigned MaxVertexImageUniforms;
438 unsigned MaxTessControlImageUniforms;
439 unsigned MaxTessEvaluationImageUniforms;
440 unsigned MaxGeometryImageUniforms;
441 unsigned MaxFragmentImageUniforms;
442 unsigned MaxCombinedImageUniforms;
443
444 /* ARB_viewport_array */
445 unsigned MaxViewports;
446
447 /* ARB_tessellation_shader */
448 unsigned MaxPatchVertices;
449 unsigned MaxTessGenLevel;
450 unsigned MaxTessControlInputComponents;
451 unsigned MaxTessControlOutputComponents;
452 unsigned MaxTessControlTextureImageUnits;
453 unsigned MaxTessEvaluationInputComponents;
454 unsigned MaxTessEvaluationOutputComponents;
455 unsigned MaxTessEvaluationTextureImageUnits;
456 unsigned MaxTessPatchComponents;
457 unsigned MaxTessControlTotalOutputComponents;
458 unsigned MaxTessControlUniformComponents;
459 unsigned MaxTessEvaluationUniformComponents;
460 } Const;
461
462 /**
463 * During AST to IR conversion, pointer to current IR function
464 *
465 * Will be \c NULL whenever the AST to IR conversion is not inside a
466 * function definition.
467 */
468 class ir_function_signature *current_function;
469
470 /**
471 * During AST to IR conversion, pointer to the toplevel IR
472 * instruction list being generated.
473 */
474 exec_list *toplevel_ir;
475
476 /** Have we found a return statement in this function? */
477 bool found_return;
478
479 /** Was there an error during compilation? */
480 bool error;
481
482 /**
483 * Are all shader inputs / outputs invariant?
484 *
485 * This is set when the 'STDGL invariant(all)' pragma is used.
486 */
487 bool all_invariant;
488
489 /** Loop or switch statement containing the current instructions. */
490 class ast_iteration_statement *loop_nesting_ast;
491
492 struct glsl_switch_state switch_state;
493
494 /** List of structures defined in user code. */
495 const glsl_type **user_structures;
496 unsigned num_user_structures;
497
498 char *info_log;
499
500 /**
501 * \name Enable bits for GLSL extensions
502 */
503 /*@{*/
504 /* ARB extensions go here, sorted alphabetically.
505 */
506 bool ARB_arrays_of_arrays_enable;
507 bool ARB_arrays_of_arrays_warn;
508 bool ARB_compute_shader_enable;
509 bool ARB_compute_shader_warn;
510 bool ARB_conservative_depth_enable;
511 bool ARB_conservative_depth_warn;
512 bool ARB_derivative_control_enable;
513 bool ARB_derivative_control_warn;
514 bool ARB_draw_buffers_enable;
515 bool ARB_draw_buffers_warn;
516 bool ARB_draw_instanced_enable;
517 bool ARB_draw_instanced_warn;
518 bool ARB_enhanced_layouts_enable;
519 bool ARB_enhanced_layouts_warn;
520 bool ARB_explicit_attrib_location_enable;
521 bool ARB_explicit_attrib_location_warn;
522 bool ARB_explicit_uniform_location_enable;
523 bool ARB_explicit_uniform_location_warn;
524 bool ARB_fragment_coord_conventions_enable;
525 bool ARB_fragment_coord_conventions_warn;
526 bool ARB_fragment_layer_viewport_enable;
527 bool ARB_fragment_layer_viewport_warn;
528 bool ARB_gpu_shader5_enable;
529 bool ARB_gpu_shader5_warn;
530 bool ARB_gpu_shader_fp64_enable;
531 bool ARB_gpu_shader_fp64_warn;
532 bool ARB_sample_shading_enable;
533 bool ARB_sample_shading_warn;
534 bool ARB_separate_shader_objects_enable;
535 bool ARB_separate_shader_objects_warn;
536 bool ARB_shader_atomic_counters_enable;
537 bool ARB_shader_atomic_counters_warn;
538 bool ARB_shader_bit_encoding_enable;
539 bool ARB_shader_bit_encoding_warn;
540 bool ARB_shader_clock_enable;
541 bool ARB_shader_clock_warn;
542 bool ARB_shader_draw_parameters_enable;
543 bool ARB_shader_draw_parameters_warn;
544 bool ARB_shader_image_load_store_enable;
545 bool ARB_shader_image_load_store_warn;
546 bool ARB_shader_image_size_enable;
547 bool ARB_shader_image_size_warn;
548 bool ARB_shader_precision_enable;
549 bool ARB_shader_precision_warn;
550 bool ARB_shader_stencil_export_enable;
551 bool ARB_shader_stencil_export_warn;
552 bool ARB_shader_storage_buffer_object_enable;
553 bool ARB_shader_storage_buffer_object_warn;
554 bool ARB_shader_subroutine_enable;
555 bool ARB_shader_subroutine_warn;
556 bool ARB_shader_texture_image_samples_enable;
557 bool ARB_shader_texture_image_samples_warn;
558 bool ARB_shader_texture_lod_enable;
559 bool ARB_shader_texture_lod_warn;
560 bool ARB_shading_language_420pack_enable;
561 bool ARB_shading_language_420pack_warn;
562 bool ARB_shading_language_packing_enable;
563 bool ARB_shading_language_packing_warn;
564 bool ARB_tessellation_shader_enable;
565 bool ARB_tessellation_shader_warn;
566 bool ARB_texture_cube_map_array_enable;
567 bool ARB_texture_cube_map_array_warn;
568 bool ARB_texture_gather_enable;
569 bool ARB_texture_gather_warn;
570 bool ARB_texture_multisample_enable;
571 bool ARB_texture_multisample_warn;
572 bool ARB_texture_query_levels_enable;
573 bool ARB_texture_query_levels_warn;
574 bool ARB_texture_query_lod_enable;
575 bool ARB_texture_query_lod_warn;
576 bool ARB_texture_rectangle_enable;
577 bool ARB_texture_rectangle_warn;
578 bool ARB_uniform_buffer_object_enable;
579 bool ARB_uniform_buffer_object_warn;
580 bool ARB_vertex_attrib_64bit_enable;
581 bool ARB_vertex_attrib_64bit_warn;
582 bool ARB_viewport_array_enable;
583 bool ARB_viewport_array_warn;
584
585 /* KHR extensions go here, sorted alphabetically.
586 */
587
588 /* OES extensions go here, sorted alphabetically.
589 */
590 bool OES_EGL_image_external_enable;
591 bool OES_EGL_image_external_warn;
592 bool OES_geometry_point_size_enable;
593 bool OES_geometry_point_size_warn;
594 bool OES_geometry_shader_enable;
595 bool OES_geometry_shader_warn;
596 bool OES_shader_image_atomic_enable;
597 bool OES_shader_image_atomic_warn;
598 bool OES_standard_derivatives_enable;
599 bool OES_standard_derivatives_warn;
600 bool OES_texture_3D_enable;
601 bool OES_texture_3D_warn;
602 bool OES_texture_storage_multisample_2d_array_enable;
603 bool OES_texture_storage_multisample_2d_array_warn;
604
605 /* All other extensions go here, sorted alphabetically.
606 */
607 bool AMD_conservative_depth_enable;
608 bool AMD_conservative_depth_warn;
609 bool AMD_shader_stencil_export_enable;
610 bool AMD_shader_stencil_export_warn;
611 bool AMD_shader_trinary_minmax_enable;
612 bool AMD_shader_trinary_minmax_warn;
613 bool AMD_vertex_shader_layer_enable;
614 bool AMD_vertex_shader_layer_warn;
615 bool AMD_vertex_shader_viewport_index_enable;
616 bool AMD_vertex_shader_viewport_index_warn;
617 bool EXT_blend_func_extended_enable;
618 bool EXT_blend_func_extended_warn;
619 bool EXT_draw_buffers_enable;
620 bool EXT_draw_buffers_warn;
621 bool EXT_separate_shader_objects_enable;
622 bool EXT_separate_shader_objects_warn;
623 bool EXT_shader_integer_mix_enable;
624 bool EXT_shader_integer_mix_warn;
625 bool EXT_shader_samples_identical_enable;
626 bool EXT_shader_samples_identical_warn;
627 bool EXT_texture_array_enable;
628 bool EXT_texture_array_warn;
629 /*@}*/
630
631 /** Extensions supported by the OpenGL implementation. */
632 const struct gl_extensions *extensions;
633
634 bool uses_builtin_functions;
635 bool fs_uses_gl_fragcoord;
636
637 /**
638 * For geometry shaders, size of the most recently seen input declaration
639 * that was a sized array, or 0 if no sized input array declarations have
640 * been seen.
641 *
642 * Unused for other shader types.
643 */
644 unsigned gs_input_size;
645
646 bool fs_early_fragment_tests;
647
648 /**
649 * For tessellation control shaders, size of the most recently seen output
650 * declaration that was a sized array, or 0 if no sized output array
651 * declarations have been seen.
652 *
653 * Unused for other shader types.
654 */
655 unsigned tcs_output_size;
656
657 /** Atomic counter offsets by binding */
658 unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
659
660 bool allow_extension_directive_midshader;
661
662 /**
663 * Known subroutine type declarations.
664 */
665 int num_subroutine_types;
666 ir_function **subroutine_types;
667
668 /**
669 * Functions that are associated with
670 * subroutine types.
671 */
672 int num_subroutines;
673 ir_function **subroutines;
674
675 /**
676 * field selection temporary parser storage -
677 * did the parser just parse a dot.
678 */
679 bool is_field;
680 };
681
682 # define YYLLOC_DEFAULT(Current, Rhs, N) \
683 do { \
684 if (N) \
685 { \
686 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
687 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
688 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
689 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
690 } \
691 else \
692 { \
693 (Current).first_line = (Current).last_line = \
694 YYRHSLOC(Rhs, 0).last_line; \
695 (Current).first_column = (Current).last_column = \
696 YYRHSLOC(Rhs, 0).last_column; \
697 } \
698 (Current).source = 0; \
699 } while (0)
700
701 /**
702 * Emit a warning to the shader log
703 *
704 * \sa _mesa_glsl_error
705 */
706 extern void _mesa_glsl_warning(const YYLTYPE *locp,
707 _mesa_glsl_parse_state *state,
708 const char *fmt, ...);
709
710 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
711 const char *string);
712
713 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
714
715 union YYSTYPE;
716 extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
717 void *scanner);
718
719 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
720
721 /**
722 * Process elements of the #extension directive
723 *
724 * \return
725 * If \c name and \c behavior are valid, \c true is returned. Otherwise
726 * \c false is returned.
727 */
728 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
729 const char *behavior,
730 YYLTYPE *behavior_locp,
731 _mesa_glsl_parse_state *state);
732
733 #endif /* __cplusplus */
734
735
736 /*
737 * These definitions apply to C and C++
738 */
739 #ifdef __cplusplus
740 extern "C" {
741 #endif
742
743 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
744 const struct gl_extensions *extensions, struct gl_context *gl_ctx);
745
746 extern void _mesa_destroy_shader_compiler(void);
747 extern void _mesa_destroy_shader_compiler_caches(void);
748
749 #ifdef __cplusplus
750 }
751 #endif
752
753
754 #endif /* GLSL_PARSER_EXTRAS_H */