mesa: add EXT_texture_cube_map_array support
[mesa.git] / src / compiler / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #pragma once
25 #ifndef GLSL_PARSER_EXTRAS_H
26 #define GLSL_PARSER_EXTRAS_H
27
28 /*
29 * Most of the definitions here only apply to C++
30 */
31 #ifdef __cplusplus
32
33
34 #include <stdlib.h>
35 #include "glsl_symbol_table.h"
36
37 struct gl_context;
38
39 struct glsl_switch_state {
40 /** Temporary variables needed for switch statement. */
41 ir_variable *test_var;
42 ir_variable *is_fallthru_var;
43 class ast_switch_statement *switch_nesting_ast;
44
45 /** Used to detect if 'continue' was called inside a switch. */
46 ir_variable *continue_inside;
47
48 /** Used to set condition if 'default' label should be chosen. */
49 ir_variable *run_default;
50
51 /** Table of constant values already used in case labels */
52 struct hash_table *labels_ht;
53 class ast_case_label *previous_default;
54
55 bool is_switch_innermost; // if switch stmt is closest to break, ...
56 };
57
58 const char *
59 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
60
61 typedef struct YYLTYPE {
62 int first_line;
63 int first_column;
64 int last_line;
65 int last_column;
66 unsigned source;
67 } YYLTYPE;
68 # define YYLTYPE_IS_DECLARED 1
69 # define YYLTYPE_IS_TRIVIAL 1
70
71 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
72 const char *fmt, ...);
73
74
75 struct _mesa_glsl_parse_state {
76 _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
77 void *mem_ctx);
78
79 DECLARE_RALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
80
81 /**
82 * Generate a string representing the GLSL version currently being compiled
83 * (useful for error messages).
84 */
85 const char *get_version_string()
86 {
87 return glsl_compute_version_string(this, this->es_shader,
88 this->language_version);
89 }
90
91 /**
92 * Determine whether the current GLSL version is sufficiently high to
93 * support a certain feature.
94 *
95 * \param required_glsl_version is the desktop GLSL version that is
96 * required to support the feature, or 0 if no version of desktop GLSL
97 * supports the feature.
98 *
99 * \param required_glsl_es_version is the GLSL ES version that is required
100 * to support the feature, or 0 if no version of GLSL ES supports the
101 * feature.
102 */
103 bool is_version(unsigned required_glsl_version,
104 unsigned required_glsl_es_version) const
105 {
106 unsigned required_version = this->es_shader ?
107 required_glsl_es_version : required_glsl_version;
108 unsigned this_version = this->forced_language_version
109 ? this->forced_language_version : this->language_version;
110 return required_version != 0
111 && this_version >= required_version;
112 }
113
114 bool check_version(unsigned required_glsl_version,
115 unsigned required_glsl_es_version,
116 YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
117
118 bool check_arrays_of_arrays_allowed(YYLTYPE *locp)
119 {
120 if (!(ARB_arrays_of_arrays_enable || is_version(430, 310))) {
121 const char *const requirement = this->es_shader
122 ? "GLSL ES 3.10"
123 : "GL_ARB_arrays_of_arrays or GLSL 4.30";
124 _mesa_glsl_error(locp, this,
125 "%s required for defining arrays of arrays.",
126 requirement);
127 return false;
128 }
129 return true;
130 }
131
132 bool check_precision_qualifiers_allowed(YYLTYPE *locp)
133 {
134 return check_version(130, 100, locp,
135 "precision qualifiers are forbidden");
136 }
137
138 bool check_bitwise_operations_allowed(YYLTYPE *locp)
139 {
140 return check_version(130, 300, locp, "bit-wise operations are forbidden");
141 }
142
143 bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
144 {
145 if (!this->has_explicit_attrib_stream()) {
146 const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 4.00";
147
148 _mesa_glsl_error(locp, this, "explicit stream requires %s",
149 requirement);
150 return false;
151 }
152
153 return true;
154 }
155
156 bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
157 const ir_variable *var)
158 {
159 if (!this->has_explicit_attrib_location()) {
160 const char *const requirement = this->es_shader
161 ? "GLSL ES 3.00"
162 : "GL_ARB_explicit_attrib_location extension or GLSL 3.30";
163
164 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
165 mode_string(var), requirement);
166 return false;
167 }
168
169 return true;
170 }
171
172 bool check_separate_shader_objects_allowed(YYLTYPE *locp,
173 const ir_variable *var)
174 {
175 if (!this->has_separate_shader_objects()) {
176 const char *const requirement = this->es_shader
177 ? "GL_EXT_separate_shader_objects extension or GLSL ES 3.10"
178 : "GL_ARB_separate_shader_objects extension or GLSL 4.20";
179
180 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
181 mode_string(var), requirement);
182 return false;
183 }
184
185 return true;
186 }
187
188 bool check_explicit_uniform_location_allowed(YYLTYPE *locp,
189 const ir_variable *)
190 {
191 if (!this->has_explicit_attrib_location() ||
192 !this->has_explicit_uniform_location()) {
193 const char *const requirement = this->es_shader
194 ? "GLSL ES 3.10"
195 : "GL_ARB_explicit_uniform_location and either "
196 "GL_ARB_explicit_attrib_location or GLSL 3.30.";
197
198 _mesa_glsl_error(locp, this,
199 "uniform explicit location requires %s",
200 requirement);
201 return false;
202 }
203
204 return true;
205 }
206
207 bool has_atomic_counters() const
208 {
209 return ARB_shader_atomic_counters_enable || is_version(420, 310);
210 }
211
212 bool has_enhanced_layouts() const
213 {
214 return ARB_enhanced_layouts_enable || is_version(440, 0);
215 }
216
217 bool has_explicit_attrib_stream() const
218 {
219 return ARB_gpu_shader5_enable || is_version(400, 0);
220 }
221
222 bool has_explicit_attrib_location() const
223 {
224 return ARB_explicit_attrib_location_enable || is_version(330, 300);
225 }
226
227 bool has_explicit_uniform_location() const
228 {
229 return ARB_explicit_uniform_location_enable || is_version(430, 310);
230 }
231
232 bool has_uniform_buffer_objects() const
233 {
234 return ARB_uniform_buffer_object_enable || is_version(140, 300);
235 }
236
237 bool has_shader_storage_buffer_objects() const
238 {
239 return ARB_shader_storage_buffer_object_enable || is_version(430, 310);
240 }
241
242 bool has_separate_shader_objects() const
243 {
244 return ARB_separate_shader_objects_enable || is_version(410, 310)
245 || EXT_separate_shader_objects_enable;
246 }
247
248 bool has_double() const
249 {
250 return ARB_gpu_shader_fp64_enable || is_version(400, 0);
251 }
252
253 bool has_420pack() const
254 {
255 return ARB_shading_language_420pack_enable || is_version(420, 0);
256 }
257
258 bool has_420pack_or_es31() const
259 {
260 return ARB_shading_language_420pack_enable || is_version(420, 310);
261 }
262
263 bool has_compute_shader() const
264 {
265 return ARB_compute_shader_enable || is_version(430, 310);
266 }
267
268 bool has_shader_io_blocks() const
269 {
270 /* The OES_geometry_shader_specification says:
271 *
272 * "If the OES_geometry_shader extension is enabled, the
273 * OES_shader_io_blocks extension is also implicitly enabled."
274 *
275 * The OES_tessellation_shader extension has similar wording.
276 */
277 return OES_shader_io_blocks_enable ||
278 EXT_shader_io_blocks_enable ||
279 OES_geometry_shader_enable ||
280 EXT_geometry_shader_enable ||
281 OES_tessellation_shader_enable ||
282 EXT_tessellation_shader_enable ||
283
284 is_version(150, 320);
285 }
286
287 bool has_geometry_shader() const
288 {
289 return OES_geometry_shader_enable || EXT_geometry_shader_enable ||
290 is_version(150, 320);
291 }
292
293 bool has_tessellation_shader() const
294 {
295 return ARB_tessellation_shader_enable ||
296 OES_tessellation_shader_enable ||
297 EXT_tessellation_shader_enable ||
298 is_version(400, 320);
299 }
300
301 bool has_clip_distance() const
302 {
303 return EXT_clip_cull_distance_enable || is_version(130, 0);
304 }
305
306 bool has_cull_distance() const
307 {
308 return EXT_clip_cull_distance_enable ||
309 ARB_cull_distance_enable ||
310 is_version(450, 0);
311 }
312
313 bool has_framebuffer_fetch() const
314 {
315 return EXT_shader_framebuffer_fetch_enable ||
316 MESA_shader_framebuffer_fetch_enable ||
317 MESA_shader_framebuffer_fetch_non_coherent_enable;
318 }
319
320 bool has_texture_cube_map_array() const
321 {
322 return ARB_texture_cube_map_array_enable ||
323 EXT_texture_cube_map_array_enable ||
324 OES_texture_cube_map_array_enable ||
325 is_version(400, 320);
326 }
327
328 void process_version_directive(YYLTYPE *locp, int version,
329 const char *ident);
330
331 struct gl_context *const ctx;
332 void *scanner;
333 exec_list translation_unit;
334 glsl_symbol_table *symbols;
335
336 unsigned num_supported_versions;
337 struct {
338 unsigned ver;
339 uint8_t gl_ver;
340 bool es;
341 } supported_versions[16];
342
343 bool es_shader;
344 unsigned language_version;
345 unsigned forced_language_version;
346 bool zero_init;
347 unsigned gl_version;
348 gl_shader_stage stage;
349
350 /**
351 * Default uniform layout qualifiers tracked during parsing.
352 * Currently affects uniform blocks and uniform buffer variables in
353 * those blocks.
354 */
355 struct ast_type_qualifier *default_uniform_qualifier;
356
357 /**
358 * Default shader storage layout qualifiers tracked during parsing.
359 * Currently affects shader storage blocks and shader storage buffer
360 * variables in those blocks.
361 */
362 struct ast_type_qualifier *default_shader_storage_qualifier;
363
364 /**
365 * Variables to track different cases if a fragment shader redeclares
366 * built-in variable gl_FragCoord.
367 *
368 * Note: These values are computed at ast_to_hir time rather than at parse
369 * time.
370 */
371 bool fs_redeclares_gl_fragcoord;
372 bool fs_origin_upper_left;
373 bool fs_pixel_center_integer;
374 bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
375
376 /**
377 * True if a geometry shader input primitive type or tessellation control
378 * output vertices were specified using a layout directive.
379 *
380 * Note: these values are computed at ast_to_hir time rather than at parse
381 * time.
382 */
383 bool gs_input_prim_type_specified;
384 bool tcs_output_vertices_specified;
385
386 /**
387 * Input layout qualifiers from GLSL 1.50 (geometry shader controls),
388 * and GLSL 4.00 (tessellation evaluation shader)
389 */
390 struct ast_type_qualifier *in_qualifier;
391
392 /**
393 * True if a compute shader input local size was specified using a layout
394 * directive.
395 *
396 * Note: this value is computed at ast_to_hir time rather than at parse
397 * time.
398 */
399 bool cs_input_local_size_specified;
400
401 /**
402 * If cs_input_local_size_specified is true, the local size that was
403 * specified. Otherwise ignored.
404 */
405 unsigned cs_input_local_size[3];
406
407 /**
408 * Output layout qualifiers from GLSL 1.50 (geometry shader controls),
409 * and GLSL 4.00 (tessellation control shader).
410 */
411 struct ast_type_qualifier *out_qualifier;
412
413 /**
414 * Printable list of GLSL versions supported by the current context
415 *
416 * \note
417 * This string should probably be generated per-context instead of per
418 * invokation of the compiler. This should be changed when the method of
419 * tracking supported GLSL versions changes.
420 */
421 const char *supported_version_string;
422
423 /**
424 * Implementation defined limits that affect built-in variables, etc.
425 *
426 * \sa struct gl_constants (in mtypes.h)
427 */
428 struct {
429 /* 1.10 */
430 unsigned MaxLights;
431 unsigned MaxClipPlanes;
432 unsigned MaxTextureUnits;
433 unsigned MaxTextureCoords;
434 unsigned MaxVertexAttribs;
435 unsigned MaxVertexUniformComponents;
436 unsigned MaxVertexTextureImageUnits;
437 unsigned MaxCombinedTextureImageUnits;
438 unsigned MaxTextureImageUnits;
439 unsigned MaxFragmentUniformComponents;
440
441 /* ARB_draw_buffers */
442 unsigned MaxDrawBuffers;
443
444 /* ARB_enhanced_layouts */
445 unsigned MaxTransformFeedbackBuffers;
446 unsigned MaxTransformFeedbackInterleavedComponents;
447
448 /* ARB_blend_func_extended */
449 unsigned MaxDualSourceDrawBuffers;
450
451 /* 3.00 ES */
452 int MinProgramTexelOffset;
453 int MaxProgramTexelOffset;
454
455 /* 1.50 */
456 unsigned MaxVertexOutputComponents;
457 unsigned MaxGeometryInputComponents;
458 unsigned MaxGeometryOutputComponents;
459 unsigned MaxFragmentInputComponents;
460 unsigned MaxGeometryTextureImageUnits;
461 unsigned MaxGeometryOutputVertices;
462 unsigned MaxGeometryTotalOutputComponents;
463 unsigned MaxGeometryUniformComponents;
464
465 /* ARB_shader_atomic_counters */
466 unsigned MaxVertexAtomicCounters;
467 unsigned MaxTessControlAtomicCounters;
468 unsigned MaxTessEvaluationAtomicCounters;
469 unsigned MaxGeometryAtomicCounters;
470 unsigned MaxFragmentAtomicCounters;
471 unsigned MaxCombinedAtomicCounters;
472 unsigned MaxAtomicBufferBindings;
473
474 /* These are also atomic counter related, but they weren't added to
475 * until atomic counters were added to core in GLSL 4.20 and GLSL ES
476 * 3.10.
477 */
478 unsigned MaxVertexAtomicCounterBuffers;
479 unsigned MaxTessControlAtomicCounterBuffers;
480 unsigned MaxTessEvaluationAtomicCounterBuffers;
481 unsigned MaxGeometryAtomicCounterBuffers;
482 unsigned MaxFragmentAtomicCounterBuffers;
483 unsigned MaxCombinedAtomicCounterBuffers;
484 unsigned MaxAtomicCounterBufferSize;
485
486 /* ARB_compute_shader */
487 unsigned MaxComputeAtomicCounterBuffers;
488 unsigned MaxComputeAtomicCounters;
489 unsigned MaxComputeImageUniforms;
490 unsigned MaxComputeTextureImageUnits;
491 unsigned MaxComputeUniformComponents;
492 unsigned MaxComputeWorkGroupCount[3];
493 unsigned MaxComputeWorkGroupSize[3];
494
495 /* ARB_shader_image_load_store */
496 unsigned MaxImageUnits;
497 unsigned MaxCombinedShaderOutputResources;
498 unsigned MaxImageSamples;
499 unsigned MaxVertexImageUniforms;
500 unsigned MaxTessControlImageUniforms;
501 unsigned MaxTessEvaluationImageUniforms;
502 unsigned MaxGeometryImageUniforms;
503 unsigned MaxFragmentImageUniforms;
504 unsigned MaxCombinedImageUniforms;
505
506 /* ARB_viewport_array */
507 unsigned MaxViewports;
508
509 /* ARB_tessellation_shader */
510 unsigned MaxPatchVertices;
511 unsigned MaxTessGenLevel;
512 unsigned MaxTessControlInputComponents;
513 unsigned MaxTessControlOutputComponents;
514 unsigned MaxTessControlTextureImageUnits;
515 unsigned MaxTessEvaluationInputComponents;
516 unsigned MaxTessEvaluationOutputComponents;
517 unsigned MaxTessEvaluationTextureImageUnits;
518 unsigned MaxTessPatchComponents;
519 unsigned MaxTessControlTotalOutputComponents;
520 unsigned MaxTessControlUniformComponents;
521 unsigned MaxTessEvaluationUniformComponents;
522
523 /* GL 4.5 / OES_sample_variables */
524 unsigned MaxSamples;
525 } Const;
526
527 /**
528 * During AST to IR conversion, pointer to current IR function
529 *
530 * Will be \c NULL whenever the AST to IR conversion is not inside a
531 * function definition.
532 */
533 class ir_function_signature *current_function;
534
535 /**
536 * During AST to IR conversion, pointer to the toplevel IR
537 * instruction list being generated.
538 */
539 exec_list *toplevel_ir;
540
541 /** Have we found a return statement in this function? */
542 bool found_return;
543
544 /** Was there an error during compilation? */
545 bool error;
546
547 /**
548 * Are all shader inputs / outputs invariant?
549 *
550 * This is set when the 'STDGL invariant(all)' pragma is used.
551 */
552 bool all_invariant;
553
554 /** Loop or switch statement containing the current instructions. */
555 class ast_iteration_statement *loop_nesting_ast;
556
557 struct glsl_switch_state switch_state;
558
559 /** List of structures defined in user code. */
560 const glsl_type **user_structures;
561 unsigned num_user_structures;
562
563 char *info_log;
564
565 /**
566 * \name Enable bits for GLSL extensions
567 */
568 /*@{*/
569 /* ARB extensions go here, sorted alphabetically.
570 */
571 bool ARB_ES3_1_compatibility_enable;
572 bool ARB_ES3_1_compatibility_warn;
573 bool ARB_ES3_2_compatibility_enable;
574 bool ARB_ES3_2_compatibility_warn;
575 bool ARB_arrays_of_arrays_enable;
576 bool ARB_arrays_of_arrays_warn;
577 bool ARB_compute_shader_enable;
578 bool ARB_compute_shader_warn;
579 bool ARB_conservative_depth_enable;
580 bool ARB_conservative_depth_warn;
581 bool ARB_cull_distance_enable;
582 bool ARB_cull_distance_warn;
583 bool ARB_derivative_control_enable;
584 bool ARB_derivative_control_warn;
585 bool ARB_draw_buffers_enable;
586 bool ARB_draw_buffers_warn;
587 bool ARB_draw_instanced_enable;
588 bool ARB_draw_instanced_warn;
589 bool ARB_enhanced_layouts_enable;
590 bool ARB_enhanced_layouts_warn;
591 bool ARB_explicit_attrib_location_enable;
592 bool ARB_explicit_attrib_location_warn;
593 bool ARB_explicit_uniform_location_enable;
594 bool ARB_explicit_uniform_location_warn;
595 bool ARB_fragment_coord_conventions_enable;
596 bool ARB_fragment_coord_conventions_warn;
597 bool ARB_fragment_layer_viewport_enable;
598 bool ARB_fragment_layer_viewport_warn;
599 bool ARB_gpu_shader5_enable;
600 bool ARB_gpu_shader5_warn;
601 bool ARB_gpu_shader_fp64_enable;
602 bool ARB_gpu_shader_fp64_warn;
603 bool ARB_sample_shading_enable;
604 bool ARB_sample_shading_warn;
605 bool ARB_separate_shader_objects_enable;
606 bool ARB_separate_shader_objects_warn;
607 bool ARB_shader_atomic_counter_ops_enable;
608 bool ARB_shader_atomic_counter_ops_warn;
609 bool ARB_shader_atomic_counters_enable;
610 bool ARB_shader_atomic_counters_warn;
611 bool ARB_shader_bit_encoding_enable;
612 bool ARB_shader_bit_encoding_warn;
613 bool ARB_shader_clock_enable;
614 bool ARB_shader_clock_warn;
615 bool ARB_shader_draw_parameters_enable;
616 bool ARB_shader_draw_parameters_warn;
617 bool ARB_shader_group_vote_enable;
618 bool ARB_shader_group_vote_warn;
619 bool ARB_shader_image_load_store_enable;
620 bool ARB_shader_image_load_store_warn;
621 bool ARB_shader_image_size_enable;
622 bool ARB_shader_image_size_warn;
623 bool ARB_shader_precision_enable;
624 bool ARB_shader_precision_warn;
625 bool ARB_shader_stencil_export_enable;
626 bool ARB_shader_stencil_export_warn;
627 bool ARB_shader_storage_buffer_object_enable;
628 bool ARB_shader_storage_buffer_object_warn;
629 bool ARB_shader_subroutine_enable;
630 bool ARB_shader_subroutine_warn;
631 bool ARB_shader_texture_image_samples_enable;
632 bool ARB_shader_texture_image_samples_warn;
633 bool ARB_shader_texture_lod_enable;
634 bool ARB_shader_texture_lod_warn;
635 bool ARB_shading_language_420pack_enable;
636 bool ARB_shading_language_420pack_warn;
637 bool ARB_shading_language_packing_enable;
638 bool ARB_shading_language_packing_warn;
639 bool ARB_tessellation_shader_enable;
640 bool ARB_tessellation_shader_warn;
641 bool ARB_texture_cube_map_array_enable;
642 bool ARB_texture_cube_map_array_warn;
643 bool ARB_texture_gather_enable;
644 bool ARB_texture_gather_warn;
645 bool ARB_texture_multisample_enable;
646 bool ARB_texture_multisample_warn;
647 bool ARB_texture_query_levels_enable;
648 bool ARB_texture_query_levels_warn;
649 bool ARB_texture_query_lod_enable;
650 bool ARB_texture_query_lod_warn;
651 bool ARB_texture_rectangle_enable;
652 bool ARB_texture_rectangle_warn;
653 bool ARB_uniform_buffer_object_enable;
654 bool ARB_uniform_buffer_object_warn;
655 bool ARB_vertex_attrib_64bit_enable;
656 bool ARB_vertex_attrib_64bit_warn;
657 bool ARB_viewport_array_enable;
658 bool ARB_viewport_array_warn;
659
660 /* KHR extensions go here, sorted alphabetically.
661 */
662 bool KHR_blend_equation_advanced_enable;
663 bool KHR_blend_equation_advanced_warn;
664
665 /* OES extensions go here, sorted alphabetically.
666 */
667 bool OES_EGL_image_external_enable;
668 bool OES_EGL_image_external_warn;
669 bool OES_geometry_point_size_enable;
670 bool OES_geometry_point_size_warn;
671 bool OES_geometry_shader_enable;
672 bool OES_geometry_shader_warn;
673 bool OES_gpu_shader5_enable;
674 bool OES_gpu_shader5_warn;
675 bool OES_sample_variables_enable;
676 bool OES_sample_variables_warn;
677 bool OES_shader_image_atomic_enable;
678 bool OES_shader_image_atomic_warn;
679 bool OES_shader_io_blocks_enable;
680 bool OES_shader_io_blocks_warn;
681 bool OES_shader_multisample_interpolation_enable;
682 bool OES_shader_multisample_interpolation_warn;
683 bool OES_standard_derivatives_enable;
684 bool OES_standard_derivatives_warn;
685 bool OES_tessellation_point_size_enable;
686 bool OES_tessellation_point_size_warn;
687 bool OES_tessellation_shader_enable;
688 bool OES_tessellation_shader_warn;
689 bool OES_texture_3D_enable;
690 bool OES_texture_3D_warn;
691 bool OES_texture_buffer_enable;
692 bool OES_texture_buffer_warn;
693 bool OES_texture_cube_map_array_enable;
694 bool OES_texture_cube_map_array_warn;
695 bool OES_texture_storage_multisample_2d_array_enable;
696 bool OES_texture_storage_multisample_2d_array_warn;
697
698 /* All other extensions go here, sorted alphabetically.
699 */
700 bool AMD_conservative_depth_enable;
701 bool AMD_conservative_depth_warn;
702 bool AMD_shader_stencil_export_enable;
703 bool AMD_shader_stencil_export_warn;
704 bool AMD_shader_trinary_minmax_enable;
705 bool AMD_shader_trinary_minmax_warn;
706 bool AMD_vertex_shader_layer_enable;
707 bool AMD_vertex_shader_layer_warn;
708 bool AMD_vertex_shader_viewport_index_enable;
709 bool AMD_vertex_shader_viewport_index_warn;
710 bool EXT_blend_func_extended_enable;
711 bool EXT_blend_func_extended_warn;
712 bool EXT_clip_cull_distance_enable;
713 bool EXT_clip_cull_distance_warn;
714 bool EXT_draw_buffers_enable;
715 bool EXT_draw_buffers_warn;
716 bool EXT_geometry_point_size_enable;
717 bool EXT_geometry_point_size_warn;
718 bool EXT_geometry_shader_enable;
719 bool EXT_geometry_shader_warn;
720 bool EXT_gpu_shader5_enable;
721 bool EXT_gpu_shader5_warn;
722 bool EXT_separate_shader_objects_enable;
723 bool EXT_separate_shader_objects_warn;
724 bool EXT_shader_framebuffer_fetch_enable;
725 bool EXT_shader_framebuffer_fetch_warn;
726 bool EXT_shader_integer_mix_enable;
727 bool EXT_shader_integer_mix_warn;
728 bool EXT_shader_io_blocks_enable;
729 bool EXT_shader_io_blocks_warn;
730 bool EXT_shader_samples_identical_enable;
731 bool EXT_shader_samples_identical_warn;
732 bool EXT_tessellation_point_size_enable;
733 bool EXT_tessellation_point_size_warn;
734 bool EXT_tessellation_shader_enable;
735 bool EXT_tessellation_shader_warn;
736 bool EXT_texture_array_enable;
737 bool EXT_texture_array_warn;
738 bool EXT_texture_buffer_enable;
739 bool EXT_texture_buffer_warn;
740 bool EXT_texture_cube_map_array_enable;
741 bool EXT_texture_cube_map_array_warn;
742 bool MESA_shader_framebuffer_fetch_enable;
743 bool MESA_shader_framebuffer_fetch_warn;
744 bool MESA_shader_framebuffer_fetch_non_coherent_enable;
745 bool MESA_shader_framebuffer_fetch_non_coherent_warn;
746 bool MESA_shader_integer_functions_enable;
747 bool MESA_shader_integer_functions_warn;
748 /*@}*/
749
750 /** Extensions supported by the OpenGL implementation. */
751 const struct gl_extensions *extensions;
752
753 bool uses_builtin_functions;
754 bool fs_uses_gl_fragcoord;
755
756 /**
757 * For geometry shaders, size of the most recently seen input declaration
758 * that was a sized array, or 0 if no sized input array declarations have
759 * been seen.
760 *
761 * Unused for other shader types.
762 */
763 unsigned gs_input_size;
764
765 bool fs_early_fragment_tests;
766
767 unsigned fs_blend_support;
768
769 /**
770 * For tessellation control shaders, size of the most recently seen output
771 * declaration that was a sized array, or 0 if no sized output array
772 * declarations have been seen.
773 *
774 * Unused for other shader types.
775 */
776 unsigned tcs_output_size;
777
778 /** Atomic counter offsets by binding */
779 unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
780
781 bool allow_extension_directive_midshader;
782
783 /**
784 * Known subroutine type declarations.
785 */
786 int num_subroutine_types;
787 ir_function **subroutine_types;
788
789 /**
790 * Functions that are associated with
791 * subroutine types.
792 */
793 int num_subroutines;
794 ir_function **subroutines;
795
796 /**
797 * field selection temporary parser storage -
798 * did the parser just parse a dot.
799 */
800 bool is_field;
801
802 /**
803 * seen values for clip/cull distance sizes
804 * so we can check totals aren't too large.
805 */
806 unsigned clip_dist_size, cull_dist_size;
807 };
808
809 # define YYLLOC_DEFAULT(Current, Rhs, N) \
810 do { \
811 if (N) \
812 { \
813 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
814 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
815 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
816 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
817 } \
818 else \
819 { \
820 (Current).first_line = (Current).last_line = \
821 YYRHSLOC(Rhs, 0).last_line; \
822 (Current).first_column = (Current).last_column = \
823 YYRHSLOC(Rhs, 0).last_column; \
824 } \
825 (Current).source = 0; \
826 } while (0)
827
828 /**
829 * Emit a warning to the shader log
830 *
831 * \sa _mesa_glsl_error
832 */
833 extern void _mesa_glsl_warning(const YYLTYPE *locp,
834 _mesa_glsl_parse_state *state,
835 const char *fmt, ...);
836
837 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
838 const char *string);
839
840 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
841
842 union YYSTYPE;
843 extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
844 void *scanner);
845
846 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
847
848 /**
849 * Process elements of the #extension directive
850 *
851 * \return
852 * If \c name and \c behavior are valid, \c true is returned. Otherwise
853 * \c false is returned.
854 */
855 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
856 const char *behavior,
857 YYLTYPE *behavior_locp,
858 _mesa_glsl_parse_state *state);
859
860 #endif /* __cplusplus */
861
862
863 /*
864 * These definitions apply to C and C++
865 */
866 #ifdef __cplusplus
867 extern "C" {
868 #endif
869
870 struct glcpp_parser;
871
872 typedef void (*glcpp_extension_iterator)(
873 struct _mesa_glsl_parse_state *state,
874 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
875 struct glcpp_parser *data,
876 unsigned version,
877 bool es);
878
879 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
880 glcpp_extension_iterator extensions,
881 struct _mesa_glsl_parse_state *state,
882 struct gl_context *gl_ctx);
883
884 extern void _mesa_destroy_shader_compiler(void);
885 extern void _mesa_destroy_shader_compiler_caches(void);
886
887 #ifdef __cplusplus
888 }
889 #endif
890
891
892 #endif /* GLSL_PARSER_EXTRAS_H */