mesa: Add support for OES_texture_cube_map_array
[mesa.git] / src / compiler / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #pragma once
25 #ifndef GLSL_PARSER_EXTRAS_H
26 #define GLSL_PARSER_EXTRAS_H
27
28 /*
29 * Most of the definitions here only apply to C++
30 */
31 #ifdef __cplusplus
32
33
34 #include <stdlib.h>
35 #include "glsl_symbol_table.h"
36
37 struct gl_context;
38
39 struct glsl_switch_state {
40 /** Temporary variables needed for switch statement. */
41 ir_variable *test_var;
42 ir_variable *is_fallthru_var;
43 class ast_switch_statement *switch_nesting_ast;
44
45 /** Used to detect if 'continue' was called inside a switch. */
46 ir_variable *continue_inside;
47
48 /** Used to set condition if 'default' label should be chosen. */
49 ir_variable *run_default;
50
51 /** Table of constant values already used in case labels */
52 struct hash_table *labels_ht;
53 class ast_case_label *previous_default;
54
55 bool is_switch_innermost; // if switch stmt is closest to break, ...
56 };
57
58 const char *
59 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
60
61 typedef struct YYLTYPE {
62 int first_line;
63 int first_column;
64 int last_line;
65 int last_column;
66 unsigned source;
67 } YYLTYPE;
68 # define YYLTYPE_IS_DECLARED 1
69 # define YYLTYPE_IS_TRIVIAL 1
70
71 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
72 const char *fmt, ...);
73
74
75 struct _mesa_glsl_parse_state {
76 _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
77 void *mem_ctx);
78
79 DECLARE_RALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
80
81 /**
82 * Generate a string representing the GLSL version currently being compiled
83 * (useful for error messages).
84 */
85 const char *get_version_string()
86 {
87 return glsl_compute_version_string(this, this->es_shader,
88 this->language_version);
89 }
90
91 /**
92 * Determine whether the current GLSL version is sufficiently high to
93 * support a certain feature.
94 *
95 * \param required_glsl_version is the desktop GLSL version that is
96 * required to support the feature, or 0 if no version of desktop GLSL
97 * supports the feature.
98 *
99 * \param required_glsl_es_version is the GLSL ES version that is required
100 * to support the feature, or 0 if no version of GLSL ES supports the
101 * feature.
102 */
103 bool is_version(unsigned required_glsl_version,
104 unsigned required_glsl_es_version) const
105 {
106 unsigned required_version = this->es_shader ?
107 required_glsl_es_version : required_glsl_version;
108 unsigned this_version = this->forced_language_version
109 ? this->forced_language_version : this->language_version;
110 return required_version != 0
111 && this_version >= required_version;
112 }
113
114 bool check_version(unsigned required_glsl_version,
115 unsigned required_glsl_es_version,
116 YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
117
118 bool check_arrays_of_arrays_allowed(YYLTYPE *locp)
119 {
120 if (!(ARB_arrays_of_arrays_enable || is_version(430, 310))) {
121 const char *const requirement = this->es_shader
122 ? "GLSL ES 3.10"
123 : "GL_ARB_arrays_of_arrays or GLSL 4.30";
124 _mesa_glsl_error(locp, this,
125 "%s required for defining arrays of arrays.",
126 requirement);
127 return false;
128 }
129 return true;
130 }
131
132 bool check_precision_qualifiers_allowed(YYLTYPE *locp)
133 {
134 return check_version(130, 100, locp,
135 "precision qualifiers are forbidden");
136 }
137
138 bool check_bitwise_operations_allowed(YYLTYPE *locp)
139 {
140 return check_version(130, 300, locp, "bit-wise operations are forbidden");
141 }
142
143 bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
144 {
145 if (!this->has_explicit_attrib_stream()) {
146 const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 4.00";
147
148 _mesa_glsl_error(locp, this, "explicit stream requires %s",
149 requirement);
150 return false;
151 }
152
153 return true;
154 }
155
156 bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
157 const ir_variable *var)
158 {
159 if (!this->has_explicit_attrib_location()) {
160 const char *const requirement = this->es_shader
161 ? "GLSL ES 3.00"
162 : "GL_ARB_explicit_attrib_location extension or GLSL 3.30";
163
164 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
165 mode_string(var), requirement);
166 return false;
167 }
168
169 return true;
170 }
171
172 bool check_separate_shader_objects_allowed(YYLTYPE *locp,
173 const ir_variable *var)
174 {
175 if (!this->has_separate_shader_objects()) {
176 const char *const requirement = this->es_shader
177 ? "GL_EXT_separate_shader_objects extension or GLSL ES 3.10"
178 : "GL_ARB_separate_shader_objects extension or GLSL 4.20";
179
180 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
181 mode_string(var), requirement);
182 return false;
183 }
184
185 return true;
186 }
187
188 bool check_explicit_uniform_location_allowed(YYLTYPE *locp,
189 const ir_variable *)
190 {
191 if (!this->has_explicit_attrib_location() ||
192 !this->has_explicit_uniform_location()) {
193 const char *const requirement = this->es_shader
194 ? "GLSL ES 3.10"
195 : "GL_ARB_explicit_uniform_location and either "
196 "GL_ARB_explicit_attrib_location or GLSL 3.30.";
197
198 _mesa_glsl_error(locp, this,
199 "uniform explicit location requires %s",
200 requirement);
201 return false;
202 }
203
204 return true;
205 }
206
207 bool has_atomic_counters() const
208 {
209 return ARB_shader_atomic_counters_enable || is_version(420, 310);
210 }
211
212 bool has_enhanced_layouts() const
213 {
214 return ARB_enhanced_layouts_enable || is_version(440, 0);
215 }
216
217 bool has_explicit_attrib_stream() const
218 {
219 return ARB_gpu_shader5_enable || is_version(400, 0);
220 }
221
222 bool has_explicit_attrib_location() const
223 {
224 return ARB_explicit_attrib_location_enable || is_version(330, 300);
225 }
226
227 bool has_explicit_uniform_location() const
228 {
229 return ARB_explicit_uniform_location_enable || is_version(430, 310);
230 }
231
232 bool has_uniform_buffer_objects() const
233 {
234 return ARB_uniform_buffer_object_enable || is_version(140, 300);
235 }
236
237 bool has_shader_storage_buffer_objects() const
238 {
239 return ARB_shader_storage_buffer_object_enable || is_version(430, 310);
240 }
241
242 bool has_separate_shader_objects() const
243 {
244 return ARB_separate_shader_objects_enable || is_version(410, 310)
245 || EXT_separate_shader_objects_enable;
246 }
247
248 bool has_double() const
249 {
250 return ARB_gpu_shader_fp64_enable || is_version(400, 0);
251 }
252
253 bool has_420pack() const
254 {
255 return ARB_shading_language_420pack_enable || is_version(420, 0);
256 }
257
258 bool has_420pack_or_es31() const
259 {
260 return ARB_shading_language_420pack_enable || is_version(420, 310);
261 }
262
263 bool has_compute_shader() const
264 {
265 return ARB_compute_shader_enable || is_version(430, 310);
266 }
267
268 bool has_shader_io_blocks() const
269 {
270 /* The OES_geometry_shader_specification says:
271 *
272 * "If the OES_geometry_shader extension is enabled, the
273 * OES_shader_io_blocks extension is also implicitly enabled."
274 *
275 * The OES_tessellation_shader extension has similar wording.
276 */
277 return OES_shader_io_blocks_enable ||
278 EXT_shader_io_blocks_enable ||
279 OES_geometry_shader_enable ||
280 EXT_geometry_shader_enable ||
281 OES_tessellation_shader_enable ||
282 EXT_tessellation_shader_enable ||
283
284 is_version(150, 320);
285 }
286
287 bool has_geometry_shader() const
288 {
289 return OES_geometry_shader_enable || EXT_geometry_shader_enable ||
290 is_version(150, 320);
291 }
292
293 bool has_tessellation_shader() const
294 {
295 return ARB_tessellation_shader_enable ||
296 OES_tessellation_shader_enable ||
297 EXT_tessellation_shader_enable ||
298 is_version(400, 320);
299 }
300
301 bool has_clip_distance() const
302 {
303 return EXT_clip_cull_distance_enable || is_version(130, 0);
304 }
305
306 bool has_cull_distance() const
307 {
308 return EXT_clip_cull_distance_enable ||
309 ARB_cull_distance_enable ||
310 is_version(450, 0);
311 }
312
313 bool has_framebuffer_fetch() const
314 {
315 return EXT_shader_framebuffer_fetch_enable ||
316 MESA_shader_framebuffer_fetch_enable ||
317 MESA_shader_framebuffer_fetch_non_coherent_enable;
318 }
319
320 bool has_texture_cube_map_array() const
321 {
322 return ARB_texture_cube_map_array_enable ||
323 OES_texture_cube_map_array_enable ||
324 is_version(400, 320);
325 }
326
327 void process_version_directive(YYLTYPE *locp, int version,
328 const char *ident);
329
330 struct gl_context *const ctx;
331 void *scanner;
332 exec_list translation_unit;
333 glsl_symbol_table *symbols;
334
335 unsigned num_supported_versions;
336 struct {
337 unsigned ver;
338 uint8_t gl_ver;
339 bool es;
340 } supported_versions[16];
341
342 bool es_shader;
343 unsigned language_version;
344 unsigned forced_language_version;
345 bool zero_init;
346 unsigned gl_version;
347 gl_shader_stage stage;
348
349 /**
350 * Default uniform layout qualifiers tracked during parsing.
351 * Currently affects uniform blocks and uniform buffer variables in
352 * those blocks.
353 */
354 struct ast_type_qualifier *default_uniform_qualifier;
355
356 /**
357 * Default shader storage layout qualifiers tracked during parsing.
358 * Currently affects shader storage blocks and shader storage buffer
359 * variables in those blocks.
360 */
361 struct ast_type_qualifier *default_shader_storage_qualifier;
362
363 /**
364 * Variables to track different cases if a fragment shader redeclares
365 * built-in variable gl_FragCoord.
366 *
367 * Note: These values are computed at ast_to_hir time rather than at parse
368 * time.
369 */
370 bool fs_redeclares_gl_fragcoord;
371 bool fs_origin_upper_left;
372 bool fs_pixel_center_integer;
373 bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
374
375 /**
376 * True if a geometry shader input primitive type or tessellation control
377 * output vertices were specified using a layout directive.
378 *
379 * Note: these values are computed at ast_to_hir time rather than at parse
380 * time.
381 */
382 bool gs_input_prim_type_specified;
383 bool tcs_output_vertices_specified;
384
385 /**
386 * Input layout qualifiers from GLSL 1.50 (geometry shader controls),
387 * and GLSL 4.00 (tessellation evaluation shader)
388 */
389 struct ast_type_qualifier *in_qualifier;
390
391 /**
392 * True if a compute shader input local size was specified using a layout
393 * directive.
394 *
395 * Note: this value is computed at ast_to_hir time rather than at parse
396 * time.
397 */
398 bool cs_input_local_size_specified;
399
400 /**
401 * If cs_input_local_size_specified is true, the local size that was
402 * specified. Otherwise ignored.
403 */
404 unsigned cs_input_local_size[3];
405
406 /**
407 * Output layout qualifiers from GLSL 1.50 (geometry shader controls),
408 * and GLSL 4.00 (tessellation control shader).
409 */
410 struct ast_type_qualifier *out_qualifier;
411
412 /**
413 * Printable list of GLSL versions supported by the current context
414 *
415 * \note
416 * This string should probably be generated per-context instead of per
417 * invokation of the compiler. This should be changed when the method of
418 * tracking supported GLSL versions changes.
419 */
420 const char *supported_version_string;
421
422 /**
423 * Implementation defined limits that affect built-in variables, etc.
424 *
425 * \sa struct gl_constants (in mtypes.h)
426 */
427 struct {
428 /* 1.10 */
429 unsigned MaxLights;
430 unsigned MaxClipPlanes;
431 unsigned MaxTextureUnits;
432 unsigned MaxTextureCoords;
433 unsigned MaxVertexAttribs;
434 unsigned MaxVertexUniformComponents;
435 unsigned MaxVertexTextureImageUnits;
436 unsigned MaxCombinedTextureImageUnits;
437 unsigned MaxTextureImageUnits;
438 unsigned MaxFragmentUniformComponents;
439
440 /* ARB_draw_buffers */
441 unsigned MaxDrawBuffers;
442
443 /* ARB_enhanced_layouts */
444 unsigned MaxTransformFeedbackBuffers;
445 unsigned MaxTransformFeedbackInterleavedComponents;
446
447 /* ARB_blend_func_extended */
448 unsigned MaxDualSourceDrawBuffers;
449
450 /* 3.00 ES */
451 int MinProgramTexelOffset;
452 int MaxProgramTexelOffset;
453
454 /* 1.50 */
455 unsigned MaxVertexOutputComponents;
456 unsigned MaxGeometryInputComponents;
457 unsigned MaxGeometryOutputComponents;
458 unsigned MaxFragmentInputComponents;
459 unsigned MaxGeometryTextureImageUnits;
460 unsigned MaxGeometryOutputVertices;
461 unsigned MaxGeometryTotalOutputComponents;
462 unsigned MaxGeometryUniformComponents;
463
464 /* ARB_shader_atomic_counters */
465 unsigned MaxVertexAtomicCounters;
466 unsigned MaxTessControlAtomicCounters;
467 unsigned MaxTessEvaluationAtomicCounters;
468 unsigned MaxGeometryAtomicCounters;
469 unsigned MaxFragmentAtomicCounters;
470 unsigned MaxCombinedAtomicCounters;
471 unsigned MaxAtomicBufferBindings;
472
473 /* These are also atomic counter related, but they weren't added to
474 * until atomic counters were added to core in GLSL 4.20 and GLSL ES
475 * 3.10.
476 */
477 unsigned MaxVertexAtomicCounterBuffers;
478 unsigned MaxTessControlAtomicCounterBuffers;
479 unsigned MaxTessEvaluationAtomicCounterBuffers;
480 unsigned MaxGeometryAtomicCounterBuffers;
481 unsigned MaxFragmentAtomicCounterBuffers;
482 unsigned MaxCombinedAtomicCounterBuffers;
483 unsigned MaxAtomicCounterBufferSize;
484
485 /* ARB_compute_shader */
486 unsigned MaxComputeAtomicCounterBuffers;
487 unsigned MaxComputeAtomicCounters;
488 unsigned MaxComputeImageUniforms;
489 unsigned MaxComputeTextureImageUnits;
490 unsigned MaxComputeUniformComponents;
491 unsigned MaxComputeWorkGroupCount[3];
492 unsigned MaxComputeWorkGroupSize[3];
493
494 /* ARB_shader_image_load_store */
495 unsigned MaxImageUnits;
496 unsigned MaxCombinedShaderOutputResources;
497 unsigned MaxImageSamples;
498 unsigned MaxVertexImageUniforms;
499 unsigned MaxTessControlImageUniforms;
500 unsigned MaxTessEvaluationImageUniforms;
501 unsigned MaxGeometryImageUniforms;
502 unsigned MaxFragmentImageUniforms;
503 unsigned MaxCombinedImageUniforms;
504
505 /* ARB_viewport_array */
506 unsigned MaxViewports;
507
508 /* ARB_tessellation_shader */
509 unsigned MaxPatchVertices;
510 unsigned MaxTessGenLevel;
511 unsigned MaxTessControlInputComponents;
512 unsigned MaxTessControlOutputComponents;
513 unsigned MaxTessControlTextureImageUnits;
514 unsigned MaxTessEvaluationInputComponents;
515 unsigned MaxTessEvaluationOutputComponents;
516 unsigned MaxTessEvaluationTextureImageUnits;
517 unsigned MaxTessPatchComponents;
518 unsigned MaxTessControlTotalOutputComponents;
519 unsigned MaxTessControlUniformComponents;
520 unsigned MaxTessEvaluationUniformComponents;
521
522 /* GL 4.5 / OES_sample_variables */
523 unsigned MaxSamples;
524 } Const;
525
526 /**
527 * During AST to IR conversion, pointer to current IR function
528 *
529 * Will be \c NULL whenever the AST to IR conversion is not inside a
530 * function definition.
531 */
532 class ir_function_signature *current_function;
533
534 /**
535 * During AST to IR conversion, pointer to the toplevel IR
536 * instruction list being generated.
537 */
538 exec_list *toplevel_ir;
539
540 /** Have we found a return statement in this function? */
541 bool found_return;
542
543 /** Was there an error during compilation? */
544 bool error;
545
546 /**
547 * Are all shader inputs / outputs invariant?
548 *
549 * This is set when the 'STDGL invariant(all)' pragma is used.
550 */
551 bool all_invariant;
552
553 /** Loop or switch statement containing the current instructions. */
554 class ast_iteration_statement *loop_nesting_ast;
555
556 struct glsl_switch_state switch_state;
557
558 /** List of structures defined in user code. */
559 const glsl_type **user_structures;
560 unsigned num_user_structures;
561
562 char *info_log;
563
564 /**
565 * \name Enable bits for GLSL extensions
566 */
567 /*@{*/
568 /* ARB extensions go here, sorted alphabetically.
569 */
570 bool ARB_ES3_1_compatibility_enable;
571 bool ARB_ES3_1_compatibility_warn;
572 bool ARB_ES3_2_compatibility_enable;
573 bool ARB_ES3_2_compatibility_warn;
574 bool ARB_arrays_of_arrays_enable;
575 bool ARB_arrays_of_arrays_warn;
576 bool ARB_compute_shader_enable;
577 bool ARB_compute_shader_warn;
578 bool ARB_conservative_depth_enable;
579 bool ARB_conservative_depth_warn;
580 bool ARB_cull_distance_enable;
581 bool ARB_cull_distance_warn;
582 bool ARB_derivative_control_enable;
583 bool ARB_derivative_control_warn;
584 bool ARB_draw_buffers_enable;
585 bool ARB_draw_buffers_warn;
586 bool ARB_draw_instanced_enable;
587 bool ARB_draw_instanced_warn;
588 bool ARB_enhanced_layouts_enable;
589 bool ARB_enhanced_layouts_warn;
590 bool ARB_explicit_attrib_location_enable;
591 bool ARB_explicit_attrib_location_warn;
592 bool ARB_explicit_uniform_location_enable;
593 bool ARB_explicit_uniform_location_warn;
594 bool ARB_fragment_coord_conventions_enable;
595 bool ARB_fragment_coord_conventions_warn;
596 bool ARB_fragment_layer_viewport_enable;
597 bool ARB_fragment_layer_viewport_warn;
598 bool ARB_gpu_shader5_enable;
599 bool ARB_gpu_shader5_warn;
600 bool ARB_gpu_shader_fp64_enable;
601 bool ARB_gpu_shader_fp64_warn;
602 bool ARB_sample_shading_enable;
603 bool ARB_sample_shading_warn;
604 bool ARB_separate_shader_objects_enable;
605 bool ARB_separate_shader_objects_warn;
606 bool ARB_shader_atomic_counter_ops_enable;
607 bool ARB_shader_atomic_counter_ops_warn;
608 bool ARB_shader_atomic_counters_enable;
609 bool ARB_shader_atomic_counters_warn;
610 bool ARB_shader_bit_encoding_enable;
611 bool ARB_shader_bit_encoding_warn;
612 bool ARB_shader_clock_enable;
613 bool ARB_shader_clock_warn;
614 bool ARB_shader_draw_parameters_enable;
615 bool ARB_shader_draw_parameters_warn;
616 bool ARB_shader_group_vote_enable;
617 bool ARB_shader_group_vote_warn;
618 bool ARB_shader_image_load_store_enable;
619 bool ARB_shader_image_load_store_warn;
620 bool ARB_shader_image_size_enable;
621 bool ARB_shader_image_size_warn;
622 bool ARB_shader_precision_enable;
623 bool ARB_shader_precision_warn;
624 bool ARB_shader_stencil_export_enable;
625 bool ARB_shader_stencil_export_warn;
626 bool ARB_shader_storage_buffer_object_enable;
627 bool ARB_shader_storage_buffer_object_warn;
628 bool ARB_shader_subroutine_enable;
629 bool ARB_shader_subroutine_warn;
630 bool ARB_shader_texture_image_samples_enable;
631 bool ARB_shader_texture_image_samples_warn;
632 bool ARB_shader_texture_lod_enable;
633 bool ARB_shader_texture_lod_warn;
634 bool ARB_shading_language_420pack_enable;
635 bool ARB_shading_language_420pack_warn;
636 bool ARB_shading_language_packing_enable;
637 bool ARB_shading_language_packing_warn;
638 bool ARB_tessellation_shader_enable;
639 bool ARB_tessellation_shader_warn;
640 bool ARB_texture_cube_map_array_enable;
641 bool ARB_texture_cube_map_array_warn;
642 bool ARB_texture_gather_enable;
643 bool ARB_texture_gather_warn;
644 bool ARB_texture_multisample_enable;
645 bool ARB_texture_multisample_warn;
646 bool ARB_texture_query_levels_enable;
647 bool ARB_texture_query_levels_warn;
648 bool ARB_texture_query_lod_enable;
649 bool ARB_texture_query_lod_warn;
650 bool ARB_texture_rectangle_enable;
651 bool ARB_texture_rectangle_warn;
652 bool ARB_uniform_buffer_object_enable;
653 bool ARB_uniform_buffer_object_warn;
654 bool ARB_vertex_attrib_64bit_enable;
655 bool ARB_vertex_attrib_64bit_warn;
656 bool ARB_viewport_array_enable;
657 bool ARB_viewport_array_warn;
658
659 /* KHR extensions go here, sorted alphabetically.
660 */
661 bool KHR_blend_equation_advanced_enable;
662 bool KHR_blend_equation_advanced_warn;
663
664 /* OES extensions go here, sorted alphabetically.
665 */
666 bool OES_EGL_image_external_enable;
667 bool OES_EGL_image_external_warn;
668 bool OES_geometry_point_size_enable;
669 bool OES_geometry_point_size_warn;
670 bool OES_geometry_shader_enable;
671 bool OES_geometry_shader_warn;
672 bool OES_gpu_shader5_enable;
673 bool OES_gpu_shader5_warn;
674 bool OES_sample_variables_enable;
675 bool OES_sample_variables_warn;
676 bool OES_shader_image_atomic_enable;
677 bool OES_shader_image_atomic_warn;
678 bool OES_shader_io_blocks_enable;
679 bool OES_shader_io_blocks_warn;
680 bool OES_shader_multisample_interpolation_enable;
681 bool OES_shader_multisample_interpolation_warn;
682 bool OES_standard_derivatives_enable;
683 bool OES_standard_derivatives_warn;
684 bool OES_tessellation_point_size_enable;
685 bool OES_tessellation_point_size_warn;
686 bool OES_tessellation_shader_enable;
687 bool OES_tessellation_shader_warn;
688 bool OES_texture_3D_enable;
689 bool OES_texture_3D_warn;
690 bool OES_texture_buffer_enable;
691 bool OES_texture_buffer_warn;
692 bool OES_texture_cube_map_array_enable;
693 bool OES_texture_cube_map_array_warn;
694 bool OES_texture_storage_multisample_2d_array_enable;
695 bool OES_texture_storage_multisample_2d_array_warn;
696
697 /* All other extensions go here, sorted alphabetically.
698 */
699 bool AMD_conservative_depth_enable;
700 bool AMD_conservative_depth_warn;
701 bool AMD_shader_stencil_export_enable;
702 bool AMD_shader_stencil_export_warn;
703 bool AMD_shader_trinary_minmax_enable;
704 bool AMD_shader_trinary_minmax_warn;
705 bool AMD_vertex_shader_layer_enable;
706 bool AMD_vertex_shader_layer_warn;
707 bool AMD_vertex_shader_viewport_index_enable;
708 bool AMD_vertex_shader_viewport_index_warn;
709 bool EXT_blend_func_extended_enable;
710 bool EXT_blend_func_extended_warn;
711 bool EXT_clip_cull_distance_enable;
712 bool EXT_clip_cull_distance_warn;
713 bool EXT_draw_buffers_enable;
714 bool EXT_draw_buffers_warn;
715 bool EXT_geometry_point_size_enable;
716 bool EXT_geometry_point_size_warn;
717 bool EXT_geometry_shader_enable;
718 bool EXT_geometry_shader_warn;
719 bool EXT_gpu_shader5_enable;
720 bool EXT_gpu_shader5_warn;
721 bool EXT_separate_shader_objects_enable;
722 bool EXT_separate_shader_objects_warn;
723 bool EXT_shader_framebuffer_fetch_enable;
724 bool EXT_shader_framebuffer_fetch_warn;
725 bool EXT_shader_integer_mix_enable;
726 bool EXT_shader_integer_mix_warn;
727 bool EXT_shader_io_blocks_enable;
728 bool EXT_shader_io_blocks_warn;
729 bool EXT_shader_samples_identical_enable;
730 bool EXT_shader_samples_identical_warn;
731 bool EXT_tessellation_point_size_enable;
732 bool EXT_tessellation_point_size_warn;
733 bool EXT_tessellation_shader_enable;
734 bool EXT_tessellation_shader_warn;
735 bool EXT_texture_array_enable;
736 bool EXT_texture_array_warn;
737 bool EXT_texture_buffer_enable;
738 bool EXT_texture_buffer_warn;
739 bool MESA_shader_framebuffer_fetch_enable;
740 bool MESA_shader_framebuffer_fetch_warn;
741 bool MESA_shader_framebuffer_fetch_non_coherent_enable;
742 bool MESA_shader_framebuffer_fetch_non_coherent_warn;
743 bool MESA_shader_integer_functions_enable;
744 bool MESA_shader_integer_functions_warn;
745 /*@}*/
746
747 /** Extensions supported by the OpenGL implementation. */
748 const struct gl_extensions *extensions;
749
750 bool uses_builtin_functions;
751 bool fs_uses_gl_fragcoord;
752
753 /**
754 * For geometry shaders, size of the most recently seen input declaration
755 * that was a sized array, or 0 if no sized input array declarations have
756 * been seen.
757 *
758 * Unused for other shader types.
759 */
760 unsigned gs_input_size;
761
762 bool fs_early_fragment_tests;
763
764 unsigned fs_blend_support;
765
766 /**
767 * For tessellation control shaders, size of the most recently seen output
768 * declaration that was a sized array, or 0 if no sized output array
769 * declarations have been seen.
770 *
771 * Unused for other shader types.
772 */
773 unsigned tcs_output_size;
774
775 /** Atomic counter offsets by binding */
776 unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
777
778 bool allow_extension_directive_midshader;
779
780 /**
781 * Known subroutine type declarations.
782 */
783 int num_subroutine_types;
784 ir_function **subroutine_types;
785
786 /**
787 * Functions that are associated with
788 * subroutine types.
789 */
790 int num_subroutines;
791 ir_function **subroutines;
792
793 /**
794 * field selection temporary parser storage -
795 * did the parser just parse a dot.
796 */
797 bool is_field;
798
799 /**
800 * seen values for clip/cull distance sizes
801 * so we can check totals aren't too large.
802 */
803 unsigned clip_dist_size, cull_dist_size;
804 };
805
806 # define YYLLOC_DEFAULT(Current, Rhs, N) \
807 do { \
808 if (N) \
809 { \
810 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
811 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
812 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
813 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
814 } \
815 else \
816 { \
817 (Current).first_line = (Current).last_line = \
818 YYRHSLOC(Rhs, 0).last_line; \
819 (Current).first_column = (Current).last_column = \
820 YYRHSLOC(Rhs, 0).last_column; \
821 } \
822 (Current).source = 0; \
823 } while (0)
824
825 /**
826 * Emit a warning to the shader log
827 *
828 * \sa _mesa_glsl_error
829 */
830 extern void _mesa_glsl_warning(const YYLTYPE *locp,
831 _mesa_glsl_parse_state *state,
832 const char *fmt, ...);
833
834 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
835 const char *string);
836
837 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
838
839 union YYSTYPE;
840 extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
841 void *scanner);
842
843 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
844
845 /**
846 * Process elements of the #extension directive
847 *
848 * \return
849 * If \c name and \c behavior are valid, \c true is returned. Otherwise
850 * \c false is returned.
851 */
852 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
853 const char *behavior,
854 YYLTYPE *behavior_locp,
855 _mesa_glsl_parse_state *state);
856
857 #endif /* __cplusplus */
858
859
860 /*
861 * These definitions apply to C and C++
862 */
863 #ifdef __cplusplus
864 extern "C" {
865 #endif
866
867 struct glcpp_parser;
868
869 typedef void (*glcpp_extension_iterator)(
870 struct _mesa_glsl_parse_state *state,
871 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
872 struct glcpp_parser *data,
873 unsigned version,
874 bool es);
875
876 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
877 glcpp_extension_iterator extensions,
878 struct _mesa_glsl_parse_state *state,
879 struct gl_context *gl_ctx);
880
881 extern void _mesa_destroy_shader_compiler(void);
882 extern void _mesa_destroy_shader_compiler_caches(void);
883
884 #ifdef __cplusplus
885 }
886 #endif
887
888
889 #endif /* GLSL_PARSER_EXTRAS_H */