2 * Copyright © 2010 Intel Corporation
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5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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21 * DEALINGS IN THE SOFTWARE.
25 #ifndef GLSL_PARSER_EXTRAS_H
26 #define GLSL_PARSER_EXTRAS_H
29 * Most of the definitions here only apply to C++
35 #include "glsl_symbol_table.h"
39 struct glsl_switch_state
{
40 /** Temporary variables needed for switch statement. */
41 ir_variable
*test_var
;
42 ir_variable
*is_fallthru_var
;
43 class ast_switch_statement
*switch_nesting_ast
;
45 /** Used to detect if 'continue' was called inside a switch. */
46 ir_variable
*continue_inside
;
48 /** Used to set condition if 'default' label should be chosen. */
49 ir_variable
*run_default
;
51 /** Table of constant values already used in case labels */
52 struct hash_table
*labels_ht
;
53 class ast_case_label
*previous_default
;
55 bool is_switch_innermost
; // if switch stmt is closest to break, ...
59 glsl_compute_version_string(void *mem_ctx
, bool is_es
, unsigned version
);
61 typedef struct YYLTYPE
{
68 # define YYLTYPE_IS_DECLARED 1
69 # define YYLTYPE_IS_TRIVIAL 1
71 extern void _mesa_glsl_error(YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
72 const char *fmt
, ...);
75 struct _mesa_glsl_parse_state
{
76 _mesa_glsl_parse_state(struct gl_context
*_ctx
, gl_shader_stage stage
,
79 DECLARE_RALLOC_CXX_OPERATORS(_mesa_glsl_parse_state
);
82 * Generate a string representing the GLSL version currently being compiled
83 * (useful for error messages).
85 const char *get_version_string()
87 return glsl_compute_version_string(this, this->es_shader
,
88 this->language_version
);
92 * Determine whether the current GLSL version is sufficiently high to
93 * support a certain feature.
95 * \param required_glsl_version is the desktop GLSL version that is
96 * required to support the feature, or 0 if no version of desktop GLSL
97 * supports the feature.
99 * \param required_glsl_es_version is the GLSL ES version that is required
100 * to support the feature, or 0 if no version of GLSL ES supports the
103 bool is_version(unsigned required_glsl_version
,
104 unsigned required_glsl_es_version
) const
106 unsigned required_version
= this->es_shader
?
107 required_glsl_es_version
: required_glsl_version
;
108 unsigned this_version
= this->forced_language_version
109 ? this->forced_language_version
: this->language_version
;
110 return required_version
!= 0
111 && this_version
>= required_version
;
114 bool check_version(unsigned required_glsl_version
,
115 unsigned required_glsl_es_version
,
116 YYLTYPE
*locp
, const char *fmt
, ...) PRINTFLIKE(5, 6);
118 bool check_arrays_of_arrays_allowed(YYLTYPE
*locp
)
120 if (!(ARB_arrays_of_arrays_enable
|| is_version(430, 310))) {
121 const char *const requirement
= this->es_shader
123 : "GL_ARB_arrays_of_arrays or GLSL 4.30";
124 _mesa_glsl_error(locp
, this,
125 "%s required for defining arrays of arrays.",
132 bool check_precision_qualifiers_allowed(YYLTYPE
*locp
)
134 return check_version(130, 100, locp
,
135 "precision qualifiers are forbidden");
138 bool check_bitwise_operations_allowed(YYLTYPE
*locp
)
140 return check_version(130, 300, locp
, "bit-wise operations are forbidden");
143 bool check_explicit_attrib_stream_allowed(YYLTYPE
*locp
)
145 if (!this->has_explicit_attrib_stream()) {
146 const char *const requirement
= "GL_ARB_gpu_shader5 extension or GLSL 4.00";
148 _mesa_glsl_error(locp
, this, "explicit stream requires %s",
156 bool check_explicit_attrib_location_allowed(YYLTYPE
*locp
,
157 const ir_variable
*var
)
159 if (!this->has_explicit_attrib_location()) {
160 const char *const requirement
= this->es_shader
162 : "GL_ARB_explicit_attrib_location extension or GLSL 3.30";
164 _mesa_glsl_error(locp
, this, "%s explicit location requires %s",
165 mode_string(var
), requirement
);
172 bool check_separate_shader_objects_allowed(YYLTYPE
*locp
,
173 const ir_variable
*var
)
175 if (!this->has_separate_shader_objects()) {
176 const char *const requirement
= this->es_shader
177 ? "GL_EXT_separate_shader_objects extension or GLSL ES 3.10"
178 : "GL_ARB_separate_shader_objects extension or GLSL 4.20";
180 _mesa_glsl_error(locp
, this, "%s explicit location requires %s",
181 mode_string(var
), requirement
);
188 bool check_explicit_uniform_location_allowed(YYLTYPE
*locp
,
191 if (!this->has_explicit_attrib_location() ||
192 !this->has_explicit_uniform_location()) {
193 const char *const requirement
= this->es_shader
195 : "GL_ARB_explicit_uniform_location and either "
196 "GL_ARB_explicit_attrib_location or GLSL 3.30.";
198 _mesa_glsl_error(locp
, this,
199 "uniform explicit location requires %s",
207 bool has_atomic_counters() const
209 return ARB_shader_atomic_counters_enable
|| is_version(420, 310);
212 bool has_enhanced_layouts() const
214 return ARB_enhanced_layouts_enable
|| is_version(440, 0);
217 bool has_explicit_attrib_stream() const
219 return ARB_gpu_shader5_enable
|| is_version(400, 0);
222 bool has_explicit_attrib_location() const
224 return ARB_explicit_attrib_location_enable
|| is_version(330, 300);
227 bool has_explicit_uniform_location() const
229 return ARB_explicit_uniform_location_enable
|| is_version(430, 310);
232 bool has_uniform_buffer_objects() const
234 return ARB_uniform_buffer_object_enable
|| is_version(140, 300);
237 bool has_shader_storage_buffer_objects() const
239 return ARB_shader_storage_buffer_object_enable
|| is_version(430, 310);
242 bool has_separate_shader_objects() const
244 return ARB_separate_shader_objects_enable
|| is_version(410, 310)
245 || EXT_separate_shader_objects_enable
;
248 bool has_double() const
250 return ARB_gpu_shader_fp64_enable
|| is_version(400, 0);
253 bool has_420pack() const
255 return ARB_shading_language_420pack_enable
|| is_version(420, 0);
258 bool has_420pack_or_es31() const
260 return ARB_shading_language_420pack_enable
|| is_version(420, 310);
263 bool has_compute_shader() const
265 return ARB_compute_shader_enable
|| is_version(430, 310);
268 bool has_shader_io_blocks() const
270 /* The OES_geometry_shader_specification says:
272 * "If the OES_geometry_shader extension is enabled, the
273 * OES_shader_io_blocks extension is also implicitly enabled."
275 * The OES_tessellation_shader extension has similar wording.
277 return OES_shader_io_blocks_enable
||
278 EXT_shader_io_blocks_enable
||
279 OES_geometry_shader_enable
||
280 OES_tessellation_shader_enable
||
281 EXT_tessellation_shader_enable
||
283 is_version(150, 320);
286 bool has_geometry_shader() const
288 return OES_geometry_shader_enable
|| is_version(150, 320);
291 bool has_tessellation_shader() const
293 return ARB_tessellation_shader_enable
||
294 OES_tessellation_shader_enable
||
295 EXT_tessellation_shader_enable
||
296 is_version(400, 320);
299 bool has_clip_distance() const
301 return EXT_clip_cull_distance_enable
|| is_version(130, 0);
304 bool has_cull_distance() const
306 return EXT_clip_cull_distance_enable
||
307 ARB_cull_distance_enable
||
311 bool has_framebuffer_fetch() const
313 return EXT_shader_framebuffer_fetch_enable
||
314 MESA_shader_framebuffer_fetch_enable
||
315 MESA_shader_framebuffer_fetch_non_coherent_enable
;
318 void process_version_directive(YYLTYPE
*locp
, int version
,
321 struct gl_context
*const ctx
;
323 exec_list translation_unit
;
324 glsl_symbol_table
*symbols
;
326 unsigned num_supported_versions
;
331 } supported_versions
[16];
334 unsigned language_version
;
335 unsigned forced_language_version
;
338 gl_shader_stage stage
;
341 * Default uniform layout qualifiers tracked during parsing.
342 * Currently affects uniform blocks and uniform buffer variables in
345 struct ast_type_qualifier
*default_uniform_qualifier
;
348 * Default shader storage layout qualifiers tracked during parsing.
349 * Currently affects shader storage blocks and shader storage buffer
350 * variables in those blocks.
352 struct ast_type_qualifier
*default_shader_storage_qualifier
;
355 * Variables to track different cases if a fragment shader redeclares
356 * built-in variable gl_FragCoord.
358 * Note: These values are computed at ast_to_hir time rather than at parse
361 bool fs_redeclares_gl_fragcoord
;
362 bool fs_origin_upper_left
;
363 bool fs_pixel_center_integer
;
364 bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers
;
367 * True if a geometry shader input primitive type or tessellation control
368 * output vertices were specified using a layout directive.
370 * Note: these values are computed at ast_to_hir time rather than at parse
373 bool gs_input_prim_type_specified
;
374 bool tcs_output_vertices_specified
;
377 * Input layout qualifiers from GLSL 1.50 (geometry shader controls),
378 * and GLSL 4.00 (tessellation evaluation shader)
380 struct ast_type_qualifier
*in_qualifier
;
383 * True if a compute shader input local size was specified using a layout
386 * Note: this value is computed at ast_to_hir time rather than at parse
389 bool cs_input_local_size_specified
;
392 * If cs_input_local_size_specified is true, the local size that was
393 * specified. Otherwise ignored.
395 unsigned cs_input_local_size
[3];
398 * Output layout qualifiers from GLSL 1.50 (geometry shader controls),
399 * and GLSL 4.00 (tessellation control shader).
401 struct ast_type_qualifier
*out_qualifier
;
404 * Printable list of GLSL versions supported by the current context
407 * This string should probably be generated per-context instead of per
408 * invokation of the compiler. This should be changed when the method of
409 * tracking supported GLSL versions changes.
411 const char *supported_version_string
;
414 * Implementation defined limits that affect built-in variables, etc.
416 * \sa struct gl_constants (in mtypes.h)
421 unsigned MaxClipPlanes
;
422 unsigned MaxTextureUnits
;
423 unsigned MaxTextureCoords
;
424 unsigned MaxVertexAttribs
;
425 unsigned MaxVertexUniformComponents
;
426 unsigned MaxVertexTextureImageUnits
;
427 unsigned MaxCombinedTextureImageUnits
;
428 unsigned MaxTextureImageUnits
;
429 unsigned MaxFragmentUniformComponents
;
431 /* ARB_draw_buffers */
432 unsigned MaxDrawBuffers
;
434 /* ARB_enhanced_layouts */
435 unsigned MaxTransformFeedbackBuffers
;
436 unsigned MaxTransformFeedbackInterleavedComponents
;
438 /* ARB_blend_func_extended */
439 unsigned MaxDualSourceDrawBuffers
;
442 int MinProgramTexelOffset
;
443 int MaxProgramTexelOffset
;
446 unsigned MaxVertexOutputComponents
;
447 unsigned MaxGeometryInputComponents
;
448 unsigned MaxGeometryOutputComponents
;
449 unsigned MaxFragmentInputComponents
;
450 unsigned MaxGeometryTextureImageUnits
;
451 unsigned MaxGeometryOutputVertices
;
452 unsigned MaxGeometryTotalOutputComponents
;
453 unsigned MaxGeometryUniformComponents
;
455 /* ARB_shader_atomic_counters */
456 unsigned MaxVertexAtomicCounters
;
457 unsigned MaxTessControlAtomicCounters
;
458 unsigned MaxTessEvaluationAtomicCounters
;
459 unsigned MaxGeometryAtomicCounters
;
460 unsigned MaxFragmentAtomicCounters
;
461 unsigned MaxCombinedAtomicCounters
;
462 unsigned MaxAtomicBufferBindings
;
464 /* These are also atomic counter related, but they weren't added to
465 * until atomic counters were added to core in GLSL 4.20 and GLSL ES
468 unsigned MaxVertexAtomicCounterBuffers
;
469 unsigned MaxTessControlAtomicCounterBuffers
;
470 unsigned MaxTessEvaluationAtomicCounterBuffers
;
471 unsigned MaxGeometryAtomicCounterBuffers
;
472 unsigned MaxFragmentAtomicCounterBuffers
;
473 unsigned MaxCombinedAtomicCounterBuffers
;
474 unsigned MaxAtomicCounterBufferSize
;
476 /* ARB_compute_shader */
477 unsigned MaxComputeAtomicCounterBuffers
;
478 unsigned MaxComputeAtomicCounters
;
479 unsigned MaxComputeImageUniforms
;
480 unsigned MaxComputeTextureImageUnits
;
481 unsigned MaxComputeUniformComponents
;
482 unsigned MaxComputeWorkGroupCount
[3];
483 unsigned MaxComputeWorkGroupSize
[3];
485 /* ARB_shader_image_load_store */
486 unsigned MaxImageUnits
;
487 unsigned MaxCombinedShaderOutputResources
;
488 unsigned MaxImageSamples
;
489 unsigned MaxVertexImageUniforms
;
490 unsigned MaxTessControlImageUniforms
;
491 unsigned MaxTessEvaluationImageUniforms
;
492 unsigned MaxGeometryImageUniforms
;
493 unsigned MaxFragmentImageUniforms
;
494 unsigned MaxCombinedImageUniforms
;
496 /* ARB_viewport_array */
497 unsigned MaxViewports
;
499 /* ARB_tessellation_shader */
500 unsigned MaxPatchVertices
;
501 unsigned MaxTessGenLevel
;
502 unsigned MaxTessControlInputComponents
;
503 unsigned MaxTessControlOutputComponents
;
504 unsigned MaxTessControlTextureImageUnits
;
505 unsigned MaxTessEvaluationInputComponents
;
506 unsigned MaxTessEvaluationOutputComponents
;
507 unsigned MaxTessEvaluationTextureImageUnits
;
508 unsigned MaxTessPatchComponents
;
509 unsigned MaxTessControlTotalOutputComponents
;
510 unsigned MaxTessControlUniformComponents
;
511 unsigned MaxTessEvaluationUniformComponents
;
513 /* GL 4.5 / OES_sample_variables */
518 * During AST to IR conversion, pointer to current IR function
520 * Will be \c NULL whenever the AST to IR conversion is not inside a
521 * function definition.
523 class ir_function_signature
*current_function
;
526 * During AST to IR conversion, pointer to the toplevel IR
527 * instruction list being generated.
529 exec_list
*toplevel_ir
;
531 /** Have we found a return statement in this function? */
534 /** Was there an error during compilation? */
538 * Are all shader inputs / outputs invariant?
540 * This is set when the 'STDGL invariant(all)' pragma is used.
544 /** Loop or switch statement containing the current instructions. */
545 class ast_iteration_statement
*loop_nesting_ast
;
547 struct glsl_switch_state switch_state
;
549 /** List of structures defined in user code. */
550 const glsl_type
**user_structures
;
551 unsigned num_user_structures
;
556 * \name Enable bits for GLSL extensions
559 /* ARB extensions go here, sorted alphabetically.
561 bool ARB_ES3_1_compatibility_enable
;
562 bool ARB_ES3_1_compatibility_warn
;
563 bool ARB_ES3_2_compatibility_enable
;
564 bool ARB_ES3_2_compatibility_warn
;
565 bool ARB_arrays_of_arrays_enable
;
566 bool ARB_arrays_of_arrays_warn
;
567 bool ARB_compute_shader_enable
;
568 bool ARB_compute_shader_warn
;
569 bool ARB_conservative_depth_enable
;
570 bool ARB_conservative_depth_warn
;
571 bool ARB_cull_distance_enable
;
572 bool ARB_cull_distance_warn
;
573 bool ARB_derivative_control_enable
;
574 bool ARB_derivative_control_warn
;
575 bool ARB_draw_buffers_enable
;
576 bool ARB_draw_buffers_warn
;
577 bool ARB_draw_instanced_enable
;
578 bool ARB_draw_instanced_warn
;
579 bool ARB_enhanced_layouts_enable
;
580 bool ARB_enhanced_layouts_warn
;
581 bool ARB_explicit_attrib_location_enable
;
582 bool ARB_explicit_attrib_location_warn
;
583 bool ARB_explicit_uniform_location_enable
;
584 bool ARB_explicit_uniform_location_warn
;
585 bool ARB_fragment_coord_conventions_enable
;
586 bool ARB_fragment_coord_conventions_warn
;
587 bool ARB_fragment_layer_viewport_enable
;
588 bool ARB_fragment_layer_viewport_warn
;
589 bool ARB_gpu_shader5_enable
;
590 bool ARB_gpu_shader5_warn
;
591 bool ARB_gpu_shader_fp64_enable
;
592 bool ARB_gpu_shader_fp64_warn
;
593 bool ARB_sample_shading_enable
;
594 bool ARB_sample_shading_warn
;
595 bool ARB_separate_shader_objects_enable
;
596 bool ARB_separate_shader_objects_warn
;
597 bool ARB_shader_atomic_counter_ops_enable
;
598 bool ARB_shader_atomic_counter_ops_warn
;
599 bool ARB_shader_atomic_counters_enable
;
600 bool ARB_shader_atomic_counters_warn
;
601 bool ARB_shader_bit_encoding_enable
;
602 bool ARB_shader_bit_encoding_warn
;
603 bool ARB_shader_clock_enable
;
604 bool ARB_shader_clock_warn
;
605 bool ARB_shader_draw_parameters_enable
;
606 bool ARB_shader_draw_parameters_warn
;
607 bool ARB_shader_group_vote_enable
;
608 bool ARB_shader_group_vote_warn
;
609 bool ARB_shader_image_load_store_enable
;
610 bool ARB_shader_image_load_store_warn
;
611 bool ARB_shader_image_size_enable
;
612 bool ARB_shader_image_size_warn
;
613 bool ARB_shader_precision_enable
;
614 bool ARB_shader_precision_warn
;
615 bool ARB_shader_stencil_export_enable
;
616 bool ARB_shader_stencil_export_warn
;
617 bool ARB_shader_storage_buffer_object_enable
;
618 bool ARB_shader_storage_buffer_object_warn
;
619 bool ARB_shader_subroutine_enable
;
620 bool ARB_shader_subroutine_warn
;
621 bool ARB_shader_texture_image_samples_enable
;
622 bool ARB_shader_texture_image_samples_warn
;
623 bool ARB_shader_texture_lod_enable
;
624 bool ARB_shader_texture_lod_warn
;
625 bool ARB_shading_language_420pack_enable
;
626 bool ARB_shading_language_420pack_warn
;
627 bool ARB_shading_language_packing_enable
;
628 bool ARB_shading_language_packing_warn
;
629 bool ARB_tessellation_shader_enable
;
630 bool ARB_tessellation_shader_warn
;
631 bool ARB_texture_cube_map_array_enable
;
632 bool ARB_texture_cube_map_array_warn
;
633 bool ARB_texture_gather_enable
;
634 bool ARB_texture_gather_warn
;
635 bool ARB_texture_multisample_enable
;
636 bool ARB_texture_multisample_warn
;
637 bool ARB_texture_query_levels_enable
;
638 bool ARB_texture_query_levels_warn
;
639 bool ARB_texture_query_lod_enable
;
640 bool ARB_texture_query_lod_warn
;
641 bool ARB_texture_rectangle_enable
;
642 bool ARB_texture_rectangle_warn
;
643 bool ARB_uniform_buffer_object_enable
;
644 bool ARB_uniform_buffer_object_warn
;
645 bool ARB_vertex_attrib_64bit_enable
;
646 bool ARB_vertex_attrib_64bit_warn
;
647 bool ARB_viewport_array_enable
;
648 bool ARB_viewport_array_warn
;
650 /* KHR extensions go here, sorted alphabetically.
652 bool KHR_blend_equation_advanced_enable
;
653 bool KHR_blend_equation_advanced_warn
;
655 /* OES extensions go here, sorted alphabetically.
657 bool OES_EGL_image_external_enable
;
658 bool OES_EGL_image_external_warn
;
659 bool OES_geometry_point_size_enable
;
660 bool OES_geometry_point_size_warn
;
661 bool OES_geometry_shader_enable
;
662 bool OES_geometry_shader_warn
;
663 bool OES_gpu_shader5_enable
;
664 bool OES_gpu_shader5_warn
;
665 bool OES_sample_variables_enable
;
666 bool OES_sample_variables_warn
;
667 bool OES_shader_image_atomic_enable
;
668 bool OES_shader_image_atomic_warn
;
669 bool OES_shader_io_blocks_enable
;
670 bool OES_shader_io_blocks_warn
;
671 bool OES_shader_multisample_interpolation_enable
;
672 bool OES_shader_multisample_interpolation_warn
;
673 bool OES_standard_derivatives_enable
;
674 bool OES_standard_derivatives_warn
;
675 bool OES_tessellation_point_size_enable
;
676 bool OES_tessellation_point_size_warn
;
677 bool OES_tessellation_shader_enable
;
678 bool OES_tessellation_shader_warn
;
679 bool OES_texture_3D_enable
;
680 bool OES_texture_3D_warn
;
681 bool OES_texture_buffer_enable
;
682 bool OES_texture_buffer_warn
;
683 bool OES_texture_storage_multisample_2d_array_enable
;
684 bool OES_texture_storage_multisample_2d_array_warn
;
686 /* All other extensions go here, sorted alphabetically.
688 bool AMD_conservative_depth_enable
;
689 bool AMD_conservative_depth_warn
;
690 bool AMD_shader_stencil_export_enable
;
691 bool AMD_shader_stencil_export_warn
;
692 bool AMD_shader_trinary_minmax_enable
;
693 bool AMD_shader_trinary_minmax_warn
;
694 bool AMD_vertex_shader_layer_enable
;
695 bool AMD_vertex_shader_layer_warn
;
696 bool AMD_vertex_shader_viewport_index_enable
;
697 bool AMD_vertex_shader_viewport_index_warn
;
698 bool EXT_blend_func_extended_enable
;
699 bool EXT_blend_func_extended_warn
;
700 bool EXT_clip_cull_distance_enable
;
701 bool EXT_clip_cull_distance_warn
;
702 bool EXT_draw_buffers_enable
;
703 bool EXT_draw_buffers_warn
;
704 bool EXT_gpu_shader5_enable
;
705 bool EXT_gpu_shader5_warn
;
706 bool EXT_separate_shader_objects_enable
;
707 bool EXT_separate_shader_objects_warn
;
708 bool EXT_shader_framebuffer_fetch_enable
;
709 bool EXT_shader_framebuffer_fetch_warn
;
710 bool EXT_shader_integer_mix_enable
;
711 bool EXT_shader_integer_mix_warn
;
712 bool EXT_shader_io_blocks_enable
;
713 bool EXT_shader_io_blocks_warn
;
714 bool EXT_shader_samples_identical_enable
;
715 bool EXT_shader_samples_identical_warn
;
716 bool EXT_tessellation_point_size_enable
;
717 bool EXT_tessellation_point_size_warn
;
718 bool EXT_tessellation_shader_enable
;
719 bool EXT_tessellation_shader_warn
;
720 bool EXT_texture_array_enable
;
721 bool EXT_texture_array_warn
;
722 bool EXT_texture_buffer_enable
;
723 bool EXT_texture_buffer_warn
;
724 bool MESA_shader_framebuffer_fetch_enable
;
725 bool MESA_shader_framebuffer_fetch_warn
;
726 bool MESA_shader_framebuffer_fetch_non_coherent_enable
;
727 bool MESA_shader_framebuffer_fetch_non_coherent_warn
;
728 bool MESA_shader_integer_functions_enable
;
729 bool MESA_shader_integer_functions_warn
;
732 /** Extensions supported by the OpenGL implementation. */
733 const struct gl_extensions
*extensions
;
735 bool uses_builtin_functions
;
736 bool fs_uses_gl_fragcoord
;
739 * For geometry shaders, size of the most recently seen input declaration
740 * that was a sized array, or 0 if no sized input array declarations have
743 * Unused for other shader types.
745 unsigned gs_input_size
;
747 bool fs_early_fragment_tests
;
750 * For tessellation control shaders, size of the most recently seen output
751 * declaration that was a sized array, or 0 if no sized output array
752 * declarations have been seen.
754 * Unused for other shader types.
756 unsigned tcs_output_size
;
758 /** Atomic counter offsets by binding */
759 unsigned atomic_counter_offsets
[MAX_COMBINED_ATOMIC_BUFFERS
];
761 bool allow_extension_directive_midshader
;
764 * Known subroutine type declarations.
766 int num_subroutine_types
;
767 ir_function
**subroutine_types
;
770 * Functions that are associated with
774 ir_function
**subroutines
;
777 * field selection temporary parser storage -
778 * did the parser just parse a dot.
783 * seen values for clip/cull distance sizes
784 * so we can check totals aren't too large.
786 unsigned clip_dist_size
, cull_dist_size
;
789 # define YYLLOC_DEFAULT(Current, Rhs, N) \
793 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
794 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
795 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
796 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
800 (Current).first_line = (Current).last_line = \
801 YYRHSLOC(Rhs, 0).last_line; \
802 (Current).first_column = (Current).last_column = \
803 YYRHSLOC(Rhs, 0).last_column; \
805 (Current).source = 0; \
809 * Emit a warning to the shader log
811 * \sa _mesa_glsl_error
813 extern void _mesa_glsl_warning(const YYLTYPE
*locp
,
814 _mesa_glsl_parse_state
*state
,
815 const char *fmt
, ...);
817 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state
*state
,
820 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state
*state
);
823 extern int _mesa_glsl_lexer_lex(union YYSTYPE
*yylval
, YYLTYPE
*yylloc
,
826 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state
*);
829 * Process elements of the #extension directive
832 * If \c name and \c behavior are valid, \c true is returned. Otherwise
833 * \c false is returned.
835 extern bool _mesa_glsl_process_extension(const char *name
, YYLTYPE
*name_locp
,
836 const char *behavior
,
837 YYLTYPE
*behavior_locp
,
838 _mesa_glsl_parse_state
*state
);
840 #endif /* __cplusplus */
844 * These definitions apply to C and C++
852 typedef void (*glcpp_extension_iterator
)(
853 struct _mesa_glsl_parse_state
*state
,
854 void (*add_builtin_define
)(struct glcpp_parser
*, const char *, int),
855 struct glcpp_parser
*data
,
859 extern int glcpp_preprocess(void *ctx
, const char **shader
, char **info_log
,
860 glcpp_extension_iterator extensions
,
861 struct _mesa_glsl_parse_state
*state
,
862 struct gl_context
*gl_ctx
);
864 extern void _mesa_destroy_shader_compiler(void);
865 extern void _mesa_destroy_shader_compiler_caches(void);
872 #endif /* GLSL_PARSER_EXTRAS_H */