glsl: add basic KHR_blend_equation_advanced infrastructure
[mesa.git] / src / compiler / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #pragma once
25 #ifndef GLSL_PARSER_EXTRAS_H
26 #define GLSL_PARSER_EXTRAS_H
27
28 /*
29 * Most of the definitions here only apply to C++
30 */
31 #ifdef __cplusplus
32
33
34 #include <stdlib.h>
35 #include "glsl_symbol_table.h"
36
37 struct gl_context;
38
39 struct glsl_switch_state {
40 /** Temporary variables needed for switch statement. */
41 ir_variable *test_var;
42 ir_variable *is_fallthru_var;
43 class ast_switch_statement *switch_nesting_ast;
44
45 /** Used to detect if 'continue' was called inside a switch. */
46 ir_variable *continue_inside;
47
48 /** Used to set condition if 'default' label should be chosen. */
49 ir_variable *run_default;
50
51 /** Table of constant values already used in case labels */
52 struct hash_table *labels_ht;
53 class ast_case_label *previous_default;
54
55 bool is_switch_innermost; // if switch stmt is closest to break, ...
56 };
57
58 const char *
59 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
60
61 typedef struct YYLTYPE {
62 int first_line;
63 int first_column;
64 int last_line;
65 int last_column;
66 unsigned source;
67 } YYLTYPE;
68 # define YYLTYPE_IS_DECLARED 1
69 # define YYLTYPE_IS_TRIVIAL 1
70
71 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
72 const char *fmt, ...);
73
74
75 struct _mesa_glsl_parse_state {
76 _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
77 void *mem_ctx);
78
79 DECLARE_RALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
80
81 /**
82 * Generate a string representing the GLSL version currently being compiled
83 * (useful for error messages).
84 */
85 const char *get_version_string()
86 {
87 return glsl_compute_version_string(this, this->es_shader,
88 this->language_version);
89 }
90
91 /**
92 * Determine whether the current GLSL version is sufficiently high to
93 * support a certain feature.
94 *
95 * \param required_glsl_version is the desktop GLSL version that is
96 * required to support the feature, or 0 if no version of desktop GLSL
97 * supports the feature.
98 *
99 * \param required_glsl_es_version is the GLSL ES version that is required
100 * to support the feature, or 0 if no version of GLSL ES supports the
101 * feature.
102 */
103 bool is_version(unsigned required_glsl_version,
104 unsigned required_glsl_es_version) const
105 {
106 unsigned required_version = this->es_shader ?
107 required_glsl_es_version : required_glsl_version;
108 unsigned this_version = this->forced_language_version
109 ? this->forced_language_version : this->language_version;
110 return required_version != 0
111 && this_version >= required_version;
112 }
113
114 bool check_version(unsigned required_glsl_version,
115 unsigned required_glsl_es_version,
116 YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
117
118 bool check_arrays_of_arrays_allowed(YYLTYPE *locp)
119 {
120 if (!(ARB_arrays_of_arrays_enable || is_version(430, 310))) {
121 const char *const requirement = this->es_shader
122 ? "GLSL ES 3.10"
123 : "GL_ARB_arrays_of_arrays or GLSL 4.30";
124 _mesa_glsl_error(locp, this,
125 "%s required for defining arrays of arrays.",
126 requirement);
127 return false;
128 }
129 return true;
130 }
131
132 bool check_precision_qualifiers_allowed(YYLTYPE *locp)
133 {
134 return check_version(130, 100, locp,
135 "precision qualifiers are forbidden");
136 }
137
138 bool check_bitwise_operations_allowed(YYLTYPE *locp)
139 {
140 return check_version(130, 300, locp, "bit-wise operations are forbidden");
141 }
142
143 bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
144 {
145 if (!this->has_explicit_attrib_stream()) {
146 const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 4.00";
147
148 _mesa_glsl_error(locp, this, "explicit stream requires %s",
149 requirement);
150 return false;
151 }
152
153 return true;
154 }
155
156 bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
157 const ir_variable *var)
158 {
159 if (!this->has_explicit_attrib_location()) {
160 const char *const requirement = this->es_shader
161 ? "GLSL ES 3.00"
162 : "GL_ARB_explicit_attrib_location extension or GLSL 3.30";
163
164 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
165 mode_string(var), requirement);
166 return false;
167 }
168
169 return true;
170 }
171
172 bool check_separate_shader_objects_allowed(YYLTYPE *locp,
173 const ir_variable *var)
174 {
175 if (!this->has_separate_shader_objects()) {
176 const char *const requirement = this->es_shader
177 ? "GL_EXT_separate_shader_objects extension or GLSL ES 3.10"
178 : "GL_ARB_separate_shader_objects extension or GLSL 4.20";
179
180 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
181 mode_string(var), requirement);
182 return false;
183 }
184
185 return true;
186 }
187
188 bool check_explicit_uniform_location_allowed(YYLTYPE *locp,
189 const ir_variable *)
190 {
191 if (!this->has_explicit_attrib_location() ||
192 !this->has_explicit_uniform_location()) {
193 const char *const requirement = this->es_shader
194 ? "GLSL ES 3.10"
195 : "GL_ARB_explicit_uniform_location and either "
196 "GL_ARB_explicit_attrib_location or GLSL 3.30.";
197
198 _mesa_glsl_error(locp, this,
199 "uniform explicit location requires %s",
200 requirement);
201 return false;
202 }
203
204 return true;
205 }
206
207 bool has_atomic_counters() const
208 {
209 return ARB_shader_atomic_counters_enable || is_version(420, 310);
210 }
211
212 bool has_enhanced_layouts() const
213 {
214 return ARB_enhanced_layouts_enable || is_version(440, 0);
215 }
216
217 bool has_explicit_attrib_stream() const
218 {
219 return ARB_gpu_shader5_enable || is_version(400, 0);
220 }
221
222 bool has_explicit_attrib_location() const
223 {
224 return ARB_explicit_attrib_location_enable || is_version(330, 300);
225 }
226
227 bool has_explicit_uniform_location() const
228 {
229 return ARB_explicit_uniform_location_enable || is_version(430, 310);
230 }
231
232 bool has_uniform_buffer_objects() const
233 {
234 return ARB_uniform_buffer_object_enable || is_version(140, 300);
235 }
236
237 bool has_shader_storage_buffer_objects() const
238 {
239 return ARB_shader_storage_buffer_object_enable || is_version(430, 310);
240 }
241
242 bool has_separate_shader_objects() const
243 {
244 return ARB_separate_shader_objects_enable || is_version(410, 310)
245 || EXT_separate_shader_objects_enable;
246 }
247
248 bool has_double() const
249 {
250 return ARB_gpu_shader_fp64_enable || is_version(400, 0);
251 }
252
253 bool has_420pack() const
254 {
255 return ARB_shading_language_420pack_enable || is_version(420, 0);
256 }
257
258 bool has_420pack_or_es31() const
259 {
260 return ARB_shading_language_420pack_enable || is_version(420, 310);
261 }
262
263 bool has_compute_shader() const
264 {
265 return ARB_compute_shader_enable || is_version(430, 310);
266 }
267
268 bool has_shader_io_blocks() const
269 {
270 /* The OES_geometry_shader_specification says:
271 *
272 * "If the OES_geometry_shader extension is enabled, the
273 * OES_shader_io_blocks extension is also implicitly enabled."
274 *
275 * The OES_tessellation_shader extension has similar wording.
276 */
277 return OES_shader_io_blocks_enable ||
278 EXT_shader_io_blocks_enable ||
279 OES_geometry_shader_enable ||
280 OES_tessellation_shader_enable ||
281 EXT_tessellation_shader_enable ||
282
283 is_version(150, 320);
284 }
285
286 bool has_geometry_shader() const
287 {
288 return OES_geometry_shader_enable || is_version(150, 320);
289 }
290
291 bool has_tessellation_shader() const
292 {
293 return ARB_tessellation_shader_enable ||
294 OES_tessellation_shader_enable ||
295 EXT_tessellation_shader_enable ||
296 is_version(400, 320);
297 }
298
299 bool has_clip_distance() const
300 {
301 return EXT_clip_cull_distance_enable || is_version(130, 0);
302 }
303
304 bool has_cull_distance() const
305 {
306 return EXT_clip_cull_distance_enable ||
307 ARB_cull_distance_enable ||
308 is_version(450, 0);
309 }
310
311 bool has_framebuffer_fetch() const
312 {
313 return EXT_shader_framebuffer_fetch_enable ||
314 MESA_shader_framebuffer_fetch_enable ||
315 MESA_shader_framebuffer_fetch_non_coherent_enable;
316 }
317
318 void process_version_directive(YYLTYPE *locp, int version,
319 const char *ident);
320
321 struct gl_context *const ctx;
322 void *scanner;
323 exec_list translation_unit;
324 glsl_symbol_table *symbols;
325
326 unsigned num_supported_versions;
327 struct {
328 unsigned ver;
329 uint8_t gl_ver;
330 bool es;
331 } supported_versions[16];
332
333 bool es_shader;
334 unsigned language_version;
335 unsigned forced_language_version;
336 bool zero_init;
337 unsigned gl_version;
338 gl_shader_stage stage;
339
340 /**
341 * Default uniform layout qualifiers tracked during parsing.
342 * Currently affects uniform blocks and uniform buffer variables in
343 * those blocks.
344 */
345 struct ast_type_qualifier *default_uniform_qualifier;
346
347 /**
348 * Default shader storage layout qualifiers tracked during parsing.
349 * Currently affects shader storage blocks and shader storage buffer
350 * variables in those blocks.
351 */
352 struct ast_type_qualifier *default_shader_storage_qualifier;
353
354 /**
355 * Variables to track different cases if a fragment shader redeclares
356 * built-in variable gl_FragCoord.
357 *
358 * Note: These values are computed at ast_to_hir time rather than at parse
359 * time.
360 */
361 bool fs_redeclares_gl_fragcoord;
362 bool fs_origin_upper_left;
363 bool fs_pixel_center_integer;
364 bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
365
366 /**
367 * True if a geometry shader input primitive type or tessellation control
368 * output vertices were specified using a layout directive.
369 *
370 * Note: these values are computed at ast_to_hir time rather than at parse
371 * time.
372 */
373 bool gs_input_prim_type_specified;
374 bool tcs_output_vertices_specified;
375
376 /**
377 * Input layout qualifiers from GLSL 1.50 (geometry shader controls),
378 * and GLSL 4.00 (tessellation evaluation shader)
379 */
380 struct ast_type_qualifier *in_qualifier;
381
382 /**
383 * True if a compute shader input local size was specified using a layout
384 * directive.
385 *
386 * Note: this value is computed at ast_to_hir time rather than at parse
387 * time.
388 */
389 bool cs_input_local_size_specified;
390
391 /**
392 * If cs_input_local_size_specified is true, the local size that was
393 * specified. Otherwise ignored.
394 */
395 unsigned cs_input_local_size[3];
396
397 /**
398 * Output layout qualifiers from GLSL 1.50 (geometry shader controls),
399 * and GLSL 4.00 (tessellation control shader).
400 */
401 struct ast_type_qualifier *out_qualifier;
402
403 /**
404 * Printable list of GLSL versions supported by the current context
405 *
406 * \note
407 * This string should probably be generated per-context instead of per
408 * invokation of the compiler. This should be changed when the method of
409 * tracking supported GLSL versions changes.
410 */
411 const char *supported_version_string;
412
413 /**
414 * Implementation defined limits that affect built-in variables, etc.
415 *
416 * \sa struct gl_constants (in mtypes.h)
417 */
418 struct {
419 /* 1.10 */
420 unsigned MaxLights;
421 unsigned MaxClipPlanes;
422 unsigned MaxTextureUnits;
423 unsigned MaxTextureCoords;
424 unsigned MaxVertexAttribs;
425 unsigned MaxVertexUniformComponents;
426 unsigned MaxVertexTextureImageUnits;
427 unsigned MaxCombinedTextureImageUnits;
428 unsigned MaxTextureImageUnits;
429 unsigned MaxFragmentUniformComponents;
430
431 /* ARB_draw_buffers */
432 unsigned MaxDrawBuffers;
433
434 /* ARB_enhanced_layouts */
435 unsigned MaxTransformFeedbackBuffers;
436 unsigned MaxTransformFeedbackInterleavedComponents;
437
438 /* ARB_blend_func_extended */
439 unsigned MaxDualSourceDrawBuffers;
440
441 /* 3.00 ES */
442 int MinProgramTexelOffset;
443 int MaxProgramTexelOffset;
444
445 /* 1.50 */
446 unsigned MaxVertexOutputComponents;
447 unsigned MaxGeometryInputComponents;
448 unsigned MaxGeometryOutputComponents;
449 unsigned MaxFragmentInputComponents;
450 unsigned MaxGeometryTextureImageUnits;
451 unsigned MaxGeometryOutputVertices;
452 unsigned MaxGeometryTotalOutputComponents;
453 unsigned MaxGeometryUniformComponents;
454
455 /* ARB_shader_atomic_counters */
456 unsigned MaxVertexAtomicCounters;
457 unsigned MaxTessControlAtomicCounters;
458 unsigned MaxTessEvaluationAtomicCounters;
459 unsigned MaxGeometryAtomicCounters;
460 unsigned MaxFragmentAtomicCounters;
461 unsigned MaxCombinedAtomicCounters;
462 unsigned MaxAtomicBufferBindings;
463
464 /* These are also atomic counter related, but they weren't added to
465 * until atomic counters were added to core in GLSL 4.20 and GLSL ES
466 * 3.10.
467 */
468 unsigned MaxVertexAtomicCounterBuffers;
469 unsigned MaxTessControlAtomicCounterBuffers;
470 unsigned MaxTessEvaluationAtomicCounterBuffers;
471 unsigned MaxGeometryAtomicCounterBuffers;
472 unsigned MaxFragmentAtomicCounterBuffers;
473 unsigned MaxCombinedAtomicCounterBuffers;
474 unsigned MaxAtomicCounterBufferSize;
475
476 /* ARB_compute_shader */
477 unsigned MaxComputeAtomicCounterBuffers;
478 unsigned MaxComputeAtomicCounters;
479 unsigned MaxComputeImageUniforms;
480 unsigned MaxComputeTextureImageUnits;
481 unsigned MaxComputeUniformComponents;
482 unsigned MaxComputeWorkGroupCount[3];
483 unsigned MaxComputeWorkGroupSize[3];
484
485 /* ARB_shader_image_load_store */
486 unsigned MaxImageUnits;
487 unsigned MaxCombinedShaderOutputResources;
488 unsigned MaxImageSamples;
489 unsigned MaxVertexImageUniforms;
490 unsigned MaxTessControlImageUniforms;
491 unsigned MaxTessEvaluationImageUniforms;
492 unsigned MaxGeometryImageUniforms;
493 unsigned MaxFragmentImageUniforms;
494 unsigned MaxCombinedImageUniforms;
495
496 /* ARB_viewport_array */
497 unsigned MaxViewports;
498
499 /* ARB_tessellation_shader */
500 unsigned MaxPatchVertices;
501 unsigned MaxTessGenLevel;
502 unsigned MaxTessControlInputComponents;
503 unsigned MaxTessControlOutputComponents;
504 unsigned MaxTessControlTextureImageUnits;
505 unsigned MaxTessEvaluationInputComponents;
506 unsigned MaxTessEvaluationOutputComponents;
507 unsigned MaxTessEvaluationTextureImageUnits;
508 unsigned MaxTessPatchComponents;
509 unsigned MaxTessControlTotalOutputComponents;
510 unsigned MaxTessControlUniformComponents;
511 unsigned MaxTessEvaluationUniformComponents;
512
513 /* GL 4.5 / OES_sample_variables */
514 unsigned MaxSamples;
515 } Const;
516
517 /**
518 * During AST to IR conversion, pointer to current IR function
519 *
520 * Will be \c NULL whenever the AST to IR conversion is not inside a
521 * function definition.
522 */
523 class ir_function_signature *current_function;
524
525 /**
526 * During AST to IR conversion, pointer to the toplevel IR
527 * instruction list being generated.
528 */
529 exec_list *toplevel_ir;
530
531 /** Have we found a return statement in this function? */
532 bool found_return;
533
534 /** Was there an error during compilation? */
535 bool error;
536
537 /**
538 * Are all shader inputs / outputs invariant?
539 *
540 * This is set when the 'STDGL invariant(all)' pragma is used.
541 */
542 bool all_invariant;
543
544 /** Loop or switch statement containing the current instructions. */
545 class ast_iteration_statement *loop_nesting_ast;
546
547 struct glsl_switch_state switch_state;
548
549 /** List of structures defined in user code. */
550 const glsl_type **user_structures;
551 unsigned num_user_structures;
552
553 char *info_log;
554
555 /**
556 * \name Enable bits for GLSL extensions
557 */
558 /*@{*/
559 /* ARB extensions go here, sorted alphabetically.
560 */
561 bool ARB_ES3_1_compatibility_enable;
562 bool ARB_ES3_1_compatibility_warn;
563 bool ARB_ES3_2_compatibility_enable;
564 bool ARB_ES3_2_compatibility_warn;
565 bool ARB_arrays_of_arrays_enable;
566 bool ARB_arrays_of_arrays_warn;
567 bool ARB_compute_shader_enable;
568 bool ARB_compute_shader_warn;
569 bool ARB_conservative_depth_enable;
570 bool ARB_conservative_depth_warn;
571 bool ARB_cull_distance_enable;
572 bool ARB_cull_distance_warn;
573 bool ARB_derivative_control_enable;
574 bool ARB_derivative_control_warn;
575 bool ARB_draw_buffers_enable;
576 bool ARB_draw_buffers_warn;
577 bool ARB_draw_instanced_enable;
578 bool ARB_draw_instanced_warn;
579 bool ARB_enhanced_layouts_enable;
580 bool ARB_enhanced_layouts_warn;
581 bool ARB_explicit_attrib_location_enable;
582 bool ARB_explicit_attrib_location_warn;
583 bool ARB_explicit_uniform_location_enable;
584 bool ARB_explicit_uniform_location_warn;
585 bool ARB_fragment_coord_conventions_enable;
586 bool ARB_fragment_coord_conventions_warn;
587 bool ARB_fragment_layer_viewport_enable;
588 bool ARB_fragment_layer_viewport_warn;
589 bool ARB_gpu_shader5_enable;
590 bool ARB_gpu_shader5_warn;
591 bool ARB_gpu_shader_fp64_enable;
592 bool ARB_gpu_shader_fp64_warn;
593 bool ARB_sample_shading_enable;
594 bool ARB_sample_shading_warn;
595 bool ARB_separate_shader_objects_enable;
596 bool ARB_separate_shader_objects_warn;
597 bool ARB_shader_atomic_counter_ops_enable;
598 bool ARB_shader_atomic_counter_ops_warn;
599 bool ARB_shader_atomic_counters_enable;
600 bool ARB_shader_atomic_counters_warn;
601 bool ARB_shader_bit_encoding_enable;
602 bool ARB_shader_bit_encoding_warn;
603 bool ARB_shader_clock_enable;
604 bool ARB_shader_clock_warn;
605 bool ARB_shader_draw_parameters_enable;
606 bool ARB_shader_draw_parameters_warn;
607 bool ARB_shader_group_vote_enable;
608 bool ARB_shader_group_vote_warn;
609 bool ARB_shader_image_load_store_enable;
610 bool ARB_shader_image_load_store_warn;
611 bool ARB_shader_image_size_enable;
612 bool ARB_shader_image_size_warn;
613 bool ARB_shader_precision_enable;
614 bool ARB_shader_precision_warn;
615 bool ARB_shader_stencil_export_enable;
616 bool ARB_shader_stencil_export_warn;
617 bool ARB_shader_storage_buffer_object_enable;
618 bool ARB_shader_storage_buffer_object_warn;
619 bool ARB_shader_subroutine_enable;
620 bool ARB_shader_subroutine_warn;
621 bool ARB_shader_texture_image_samples_enable;
622 bool ARB_shader_texture_image_samples_warn;
623 bool ARB_shader_texture_lod_enable;
624 bool ARB_shader_texture_lod_warn;
625 bool ARB_shading_language_420pack_enable;
626 bool ARB_shading_language_420pack_warn;
627 bool ARB_shading_language_packing_enable;
628 bool ARB_shading_language_packing_warn;
629 bool ARB_tessellation_shader_enable;
630 bool ARB_tessellation_shader_warn;
631 bool ARB_texture_cube_map_array_enable;
632 bool ARB_texture_cube_map_array_warn;
633 bool ARB_texture_gather_enable;
634 bool ARB_texture_gather_warn;
635 bool ARB_texture_multisample_enable;
636 bool ARB_texture_multisample_warn;
637 bool ARB_texture_query_levels_enable;
638 bool ARB_texture_query_levels_warn;
639 bool ARB_texture_query_lod_enable;
640 bool ARB_texture_query_lod_warn;
641 bool ARB_texture_rectangle_enable;
642 bool ARB_texture_rectangle_warn;
643 bool ARB_uniform_buffer_object_enable;
644 bool ARB_uniform_buffer_object_warn;
645 bool ARB_vertex_attrib_64bit_enable;
646 bool ARB_vertex_attrib_64bit_warn;
647 bool ARB_viewport_array_enable;
648 bool ARB_viewport_array_warn;
649
650 /* KHR extensions go here, sorted alphabetically.
651 */
652 bool KHR_blend_equation_advanced_enable;
653 bool KHR_blend_equation_advanced_warn;
654
655 /* OES extensions go here, sorted alphabetically.
656 */
657 bool OES_EGL_image_external_enable;
658 bool OES_EGL_image_external_warn;
659 bool OES_geometry_point_size_enable;
660 bool OES_geometry_point_size_warn;
661 bool OES_geometry_shader_enable;
662 bool OES_geometry_shader_warn;
663 bool OES_gpu_shader5_enable;
664 bool OES_gpu_shader5_warn;
665 bool OES_sample_variables_enable;
666 bool OES_sample_variables_warn;
667 bool OES_shader_image_atomic_enable;
668 bool OES_shader_image_atomic_warn;
669 bool OES_shader_io_blocks_enable;
670 bool OES_shader_io_blocks_warn;
671 bool OES_shader_multisample_interpolation_enable;
672 bool OES_shader_multisample_interpolation_warn;
673 bool OES_standard_derivatives_enable;
674 bool OES_standard_derivatives_warn;
675 bool OES_tessellation_point_size_enable;
676 bool OES_tessellation_point_size_warn;
677 bool OES_tessellation_shader_enable;
678 bool OES_tessellation_shader_warn;
679 bool OES_texture_3D_enable;
680 bool OES_texture_3D_warn;
681 bool OES_texture_buffer_enable;
682 bool OES_texture_buffer_warn;
683 bool OES_texture_storage_multisample_2d_array_enable;
684 bool OES_texture_storage_multisample_2d_array_warn;
685
686 /* All other extensions go here, sorted alphabetically.
687 */
688 bool AMD_conservative_depth_enable;
689 bool AMD_conservative_depth_warn;
690 bool AMD_shader_stencil_export_enable;
691 bool AMD_shader_stencil_export_warn;
692 bool AMD_shader_trinary_minmax_enable;
693 bool AMD_shader_trinary_minmax_warn;
694 bool AMD_vertex_shader_layer_enable;
695 bool AMD_vertex_shader_layer_warn;
696 bool AMD_vertex_shader_viewport_index_enable;
697 bool AMD_vertex_shader_viewport_index_warn;
698 bool EXT_blend_func_extended_enable;
699 bool EXT_blend_func_extended_warn;
700 bool EXT_clip_cull_distance_enable;
701 bool EXT_clip_cull_distance_warn;
702 bool EXT_draw_buffers_enable;
703 bool EXT_draw_buffers_warn;
704 bool EXT_gpu_shader5_enable;
705 bool EXT_gpu_shader5_warn;
706 bool EXT_separate_shader_objects_enable;
707 bool EXT_separate_shader_objects_warn;
708 bool EXT_shader_framebuffer_fetch_enable;
709 bool EXT_shader_framebuffer_fetch_warn;
710 bool EXT_shader_integer_mix_enable;
711 bool EXT_shader_integer_mix_warn;
712 bool EXT_shader_io_blocks_enable;
713 bool EXT_shader_io_blocks_warn;
714 bool EXT_shader_samples_identical_enable;
715 bool EXT_shader_samples_identical_warn;
716 bool EXT_tessellation_point_size_enable;
717 bool EXT_tessellation_point_size_warn;
718 bool EXT_tessellation_shader_enable;
719 bool EXT_tessellation_shader_warn;
720 bool EXT_texture_array_enable;
721 bool EXT_texture_array_warn;
722 bool EXT_texture_buffer_enable;
723 bool EXT_texture_buffer_warn;
724 bool MESA_shader_framebuffer_fetch_enable;
725 bool MESA_shader_framebuffer_fetch_warn;
726 bool MESA_shader_framebuffer_fetch_non_coherent_enable;
727 bool MESA_shader_framebuffer_fetch_non_coherent_warn;
728 bool MESA_shader_integer_functions_enable;
729 bool MESA_shader_integer_functions_warn;
730 /*@}*/
731
732 /** Extensions supported by the OpenGL implementation. */
733 const struct gl_extensions *extensions;
734
735 bool uses_builtin_functions;
736 bool fs_uses_gl_fragcoord;
737
738 /**
739 * For geometry shaders, size of the most recently seen input declaration
740 * that was a sized array, or 0 if no sized input array declarations have
741 * been seen.
742 *
743 * Unused for other shader types.
744 */
745 unsigned gs_input_size;
746
747 bool fs_early_fragment_tests;
748
749 /**
750 * For tessellation control shaders, size of the most recently seen output
751 * declaration that was a sized array, or 0 if no sized output array
752 * declarations have been seen.
753 *
754 * Unused for other shader types.
755 */
756 unsigned tcs_output_size;
757
758 /** Atomic counter offsets by binding */
759 unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
760
761 bool allow_extension_directive_midshader;
762
763 /**
764 * Known subroutine type declarations.
765 */
766 int num_subroutine_types;
767 ir_function **subroutine_types;
768
769 /**
770 * Functions that are associated with
771 * subroutine types.
772 */
773 int num_subroutines;
774 ir_function **subroutines;
775
776 /**
777 * field selection temporary parser storage -
778 * did the parser just parse a dot.
779 */
780 bool is_field;
781
782 /**
783 * seen values for clip/cull distance sizes
784 * so we can check totals aren't too large.
785 */
786 unsigned clip_dist_size, cull_dist_size;
787 };
788
789 # define YYLLOC_DEFAULT(Current, Rhs, N) \
790 do { \
791 if (N) \
792 { \
793 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
794 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
795 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
796 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
797 } \
798 else \
799 { \
800 (Current).first_line = (Current).last_line = \
801 YYRHSLOC(Rhs, 0).last_line; \
802 (Current).first_column = (Current).last_column = \
803 YYRHSLOC(Rhs, 0).last_column; \
804 } \
805 (Current).source = 0; \
806 } while (0)
807
808 /**
809 * Emit a warning to the shader log
810 *
811 * \sa _mesa_glsl_error
812 */
813 extern void _mesa_glsl_warning(const YYLTYPE *locp,
814 _mesa_glsl_parse_state *state,
815 const char *fmt, ...);
816
817 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
818 const char *string);
819
820 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
821
822 union YYSTYPE;
823 extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
824 void *scanner);
825
826 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
827
828 /**
829 * Process elements of the #extension directive
830 *
831 * \return
832 * If \c name and \c behavior are valid, \c true is returned. Otherwise
833 * \c false is returned.
834 */
835 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
836 const char *behavior,
837 YYLTYPE *behavior_locp,
838 _mesa_glsl_parse_state *state);
839
840 #endif /* __cplusplus */
841
842
843 /*
844 * These definitions apply to C and C++
845 */
846 #ifdef __cplusplus
847 extern "C" {
848 #endif
849
850 struct glcpp_parser;
851
852 typedef void (*glcpp_extension_iterator)(
853 struct _mesa_glsl_parse_state *state,
854 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
855 struct glcpp_parser *data,
856 unsigned version,
857 bool es);
858
859 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
860 glcpp_extension_iterator extensions,
861 struct _mesa_glsl_parse_state *state,
862 struct gl_context *gl_ctx);
863
864 extern void _mesa_destroy_shader_compiler(void);
865 extern void _mesa_destroy_shader_compiler_caches(void);
866
867 #ifdef __cplusplus
868 }
869 #endif
870
871
872 #endif /* GLSL_PARSER_EXTRAS_H */