2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 #include "main/core.h" /* for MAX2 */
26 #include "compiler/glsl_types.h"
27 #include "glsl_parser_extras.h"
30 ir_rvalue::ir_rvalue(enum ir_node_type t
)
33 this->type
= glsl_type::error_type
;
36 bool ir_rvalue::is_zero() const
41 bool ir_rvalue::is_one() const
46 bool ir_rvalue::is_negative_one() const
52 * Modify the swizzle make to move one component to another
54 * \param m IR swizzle to be modified
55 * \param from Component in the RHS that is to be swizzled
56 * \param to Desired swizzle location of \c from
59 update_rhs_swizzle(ir_swizzle_mask
&m
, unsigned from
, unsigned to
)
62 case 0: m
.x
= from
; break;
63 case 1: m
.y
= from
; break;
64 case 2: m
.z
= from
; break;
65 case 3: m
.w
= from
; break;
66 default: assert(!"Should not get here.");
71 ir_assignment::set_lhs(ir_rvalue
*lhs
)
74 bool swizzled
= false;
77 ir_swizzle
*swiz
= lhs
->as_swizzle();
82 unsigned write_mask
= 0;
83 ir_swizzle_mask rhs_swiz
= { 0, 0, 0, 0, 0, 0 };
85 for (unsigned i
= 0; i
< swiz
->mask
.num_components
; i
++) {
89 case 0: c
= swiz
->mask
.x
; break;
90 case 1: c
= swiz
->mask
.y
; break;
91 case 2: c
= swiz
->mask
.z
; break;
92 case 3: c
= swiz
->mask
.w
; break;
93 default: assert(!"Should not get here.");
96 write_mask
|= (((this->write_mask
>> i
) & 1) << c
);
97 update_rhs_swizzle(rhs_swiz
, i
, c
);
98 rhs_swiz
.num_components
= swiz
->val
->type
->vector_elements
;
101 this->write_mask
= write_mask
;
104 this->rhs
= new(mem_ctx
) ir_swizzle(this->rhs
, rhs_swiz
);
109 /* Now, RHS channels line up with the LHS writemask. Collapse it
110 * to just the channels that will be written.
112 ir_swizzle_mask rhs_swiz
= { 0, 0, 0, 0, 0, 0 };
114 for (int i
= 0; i
< 4; i
++) {
115 if (write_mask
& (1 << i
))
116 update_rhs_swizzle(rhs_swiz
, i
, rhs_chan
++);
118 rhs_swiz
.num_components
= rhs_chan
;
119 this->rhs
= new(mem_ctx
) ir_swizzle(this->rhs
, rhs_swiz
);
122 assert((lhs
== NULL
) || lhs
->as_dereference());
124 this->lhs
= (ir_dereference
*) lhs
;
128 ir_assignment::whole_variable_written()
130 ir_variable
*v
= this->lhs
->whole_variable_referenced();
135 if (v
->type
->is_scalar())
138 if (v
->type
->is_vector()) {
139 const unsigned mask
= (1U << v
->type
->vector_elements
) - 1;
141 if (mask
!= this->write_mask
)
145 /* Either all the vector components are assigned or the variable is some
146 * composite type (and the whole thing is assigned.
151 ir_assignment::ir_assignment(ir_dereference
*lhs
, ir_rvalue
*rhs
,
152 ir_rvalue
*condition
, unsigned write_mask
)
153 : ir_instruction(ir_type_assignment
)
155 this->condition
= condition
;
158 this->write_mask
= write_mask
;
160 if (lhs
->type
->is_scalar() || lhs
->type
->is_vector()) {
161 int lhs_components
= 0;
162 for (int i
= 0; i
< 4; i
++) {
163 if (write_mask
& (1 << i
))
167 assert(lhs_components
== this->rhs
->type
->vector_elements
);
171 ir_assignment::ir_assignment(ir_rvalue
*lhs
, ir_rvalue
*rhs
,
172 ir_rvalue
*condition
)
173 : ir_instruction(ir_type_assignment
)
175 this->condition
= condition
;
178 /* If the RHS is a vector type, assume that all components of the vector
179 * type are being written to the LHS. The write mask comes from the RHS
180 * because we can have a case where the LHS is a vec4 and the RHS is a
181 * vec3. In that case, the assignment is:
183 * (assign (...) (xyz) (var_ref lhs) (var_ref rhs))
185 if (rhs
->type
->is_vector())
186 this->write_mask
= (1U << rhs
->type
->vector_elements
) - 1;
187 else if (rhs
->type
->is_scalar())
188 this->write_mask
= 1;
190 this->write_mask
= 0;
195 ir_expression::ir_expression(int op
, const struct glsl_type
*type
,
196 ir_rvalue
*op0
, ir_rvalue
*op1
,
197 ir_rvalue
*op2
, ir_rvalue
*op3
)
198 : ir_rvalue(ir_type_expression
)
201 this->operation
= ir_expression_operation(op
);
202 this->operands
[0] = op0
;
203 this->operands
[1] = op1
;
204 this->operands
[2] = op2
;
205 this->operands
[3] = op3
;
207 int num_operands
= get_num_operands(this->operation
);
208 for (int i
= num_operands
; i
< 4; i
++) {
209 assert(this->operands
[i
] == NULL
);
214 ir_expression::ir_expression(int op
, ir_rvalue
*op0
)
215 : ir_rvalue(ir_type_expression
)
217 this->operation
= ir_expression_operation(op
);
218 this->operands
[0] = op0
;
219 this->operands
[1] = NULL
;
220 this->operands
[2] = NULL
;
221 this->operands
[3] = NULL
;
223 assert(op
<= ir_last_unop
);
225 switch (this->operation
) {
226 case ir_unop_bit_not
:
227 case ir_unop_logic_not
:
242 case ir_unop_round_even
:
246 case ir_unop_dFdx_coarse
:
247 case ir_unop_dFdx_fine
:
249 case ir_unop_dFdy_coarse
:
250 case ir_unop_dFdy_fine
:
251 case ir_unop_bitfield_reverse
:
252 case ir_unop_interpolate_at_centroid
:
253 case ir_unop_saturate
:
254 this->type
= op0
->type
;
261 case ir_unop_bitcast_f2i
:
262 case ir_unop_bit_count
:
263 case ir_unop_find_msb
:
264 case ir_unop_find_lsb
:
265 case ir_unop_subroutine_to_int
:
268 this->type
= glsl_type::get_instance(GLSL_TYPE_INT
,
269 op0
->type
->vector_elements
, 1);
276 case ir_unop_bitcast_i2f
:
277 case ir_unop_bitcast_u2f
:
280 this->type
= glsl_type::get_instance(GLSL_TYPE_FLOAT
,
281 op0
->type
->vector_elements
, 1);
288 this->type
= glsl_type::get_instance(GLSL_TYPE_BOOL
,
289 op0
->type
->vector_elements
, 1);
297 this->type
= glsl_type::get_instance(GLSL_TYPE_DOUBLE
,
298 op0
->type
->vector_elements
, 1);
304 case ir_unop_bitcast_f2u
:
307 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT
,
308 op0
->type
->vector_elements
, 1);
316 case ir_unop_u642i64
:
317 this->type
= glsl_type::get_instance(GLSL_TYPE_INT64
,
318 op0
->type
->vector_elements
, 1);
325 case ir_unop_i642u64
:
326 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT64
,
327 op0
->type
->vector_elements
, 1);
330 this->type
= glsl_type::float_type
;
333 case ir_unop_unpack_double_2x32
:
334 case ir_unop_unpack_uint_2x32
:
335 this->type
= glsl_type::uvec2_type
;
338 case ir_unop_unpack_int_2x32
:
339 this->type
= glsl_type::ivec2_type
;
342 case ir_unop_pack_snorm_2x16
:
343 case ir_unop_pack_snorm_4x8
:
344 case ir_unop_pack_unorm_2x16
:
345 case ir_unop_pack_unorm_4x8
:
346 case ir_unop_pack_half_2x16
:
347 this->type
= glsl_type::uint_type
;
350 case ir_unop_pack_double_2x32
:
351 this->type
= glsl_type::double_type
;
354 case ir_unop_pack_int_2x32
:
355 this->type
= glsl_type::int64_t_type
;
358 case ir_unop_pack_uint_2x32
:
359 this->type
= glsl_type::uint64_t_type
;
362 case ir_unop_unpack_snorm_2x16
:
363 case ir_unop_unpack_unorm_2x16
:
364 case ir_unop_unpack_half_2x16
:
365 this->type
= glsl_type::vec2_type
;
368 case ir_unop_unpack_snorm_4x8
:
369 case ir_unop_unpack_unorm_4x8
:
370 this->type
= glsl_type::vec4_type
;
373 case ir_unop_unpack_sampler_2x32
:
374 case ir_unop_unpack_image_2x32
:
375 this->type
= glsl_type::uvec2_type
;
378 case ir_unop_pack_sampler_2x32
:
379 case ir_unop_pack_image_2x32
:
380 this->type
= op0
->type
;
383 case ir_unop_frexp_sig
:
384 this->type
= op0
->type
;
386 case ir_unop_frexp_exp
:
387 this->type
= glsl_type::get_instance(GLSL_TYPE_INT
,
388 op0
->type
->vector_elements
, 1);
391 case ir_unop_get_buffer_size
:
392 case ir_unop_ssbo_unsized_array_length
:
393 this->type
= glsl_type::int_type
;
396 case ir_unop_bitcast_i642d
:
397 case ir_unop_bitcast_u642d
:
398 this->type
= glsl_type::get_instance(GLSL_TYPE_DOUBLE
,
399 op0
->type
->vector_elements
, 1);
402 case ir_unop_bitcast_d2i64
:
403 this->type
= glsl_type::get_instance(GLSL_TYPE_INT64
,
404 op0
->type
->vector_elements
, 1);
406 case ir_unop_bitcast_d2u64
:
407 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT64
,
408 op0
->type
->vector_elements
, 1);
412 assert(!"not reached: missing automatic type setup for ir_expression");
413 this->type
= op0
->type
;
418 ir_expression::ir_expression(int op
, ir_rvalue
*op0
, ir_rvalue
*op1
)
419 : ir_rvalue(ir_type_expression
)
421 this->operation
= ir_expression_operation(op
);
422 this->operands
[0] = op0
;
423 this->operands
[1] = op1
;
424 this->operands
[2] = NULL
;
425 this->operands
[3] = NULL
;
427 assert(op
> ir_last_unop
);
429 switch (this->operation
) {
430 case ir_binop_all_equal
:
431 case ir_binop_any_nequal
:
432 this->type
= glsl_type::bool_type
;
443 if (op0
->type
->is_scalar()) {
444 this->type
= op1
->type
;
445 } else if (op1
->type
->is_scalar()) {
446 this->type
= op0
->type
;
448 if (this->operation
== ir_binop_mul
) {
449 this->type
= glsl_type::get_mul_type(op0
->type
, op1
->type
);
451 assert(op0
->type
== op1
->type
);
452 this->type
= op0
->type
;
457 case ir_binop_logic_and
:
458 case ir_binop_logic_xor
:
459 case ir_binop_logic_or
:
460 case ir_binop_bit_and
:
461 case ir_binop_bit_xor
:
462 case ir_binop_bit_or
:
463 assert(!op0
->type
->is_matrix());
464 assert(!op1
->type
->is_matrix());
465 if (op0
->type
->is_scalar()) {
466 this->type
= op1
->type
;
467 } else if (op1
->type
->is_scalar()) {
468 this->type
= op0
->type
;
470 assert(op0
->type
->vector_elements
== op1
->type
->vector_elements
);
471 this->type
= op0
->type
;
476 case ir_binop_nequal
:
477 case ir_binop_lequal
:
478 case ir_binop_gequal
:
480 case ir_binop_greater
:
481 assert(op0
->type
== op1
->type
);
482 this->type
= glsl_type::get_instance(GLSL_TYPE_BOOL
,
483 op0
->type
->vector_elements
, 1);
487 this->type
= op0
->type
->get_base_type();
490 case ir_binop_imul_high
:
492 case ir_binop_borrow
:
493 case ir_binop_lshift
:
494 case ir_binop_rshift
:
496 case ir_binop_interpolate_at_offset
:
497 case ir_binop_interpolate_at_sample
:
498 this->type
= op0
->type
;
501 case ir_binop_vector_extract
:
502 this->type
= op0
->type
->get_scalar_type();
506 assert(!"not reached: missing automatic type setup for ir_expression");
507 this->type
= glsl_type::float_type
;
511 ir_expression::ir_expression(int op
, ir_rvalue
*op0
, ir_rvalue
*op1
,
513 : ir_rvalue(ir_type_expression
)
515 this->operation
= ir_expression_operation(op
);
516 this->operands
[0] = op0
;
517 this->operands
[1] = op1
;
518 this->operands
[2] = op2
;
519 this->operands
[3] = NULL
;
521 assert(op
> ir_last_binop
&& op
<= ir_last_triop
);
523 switch (this->operation
) {
526 case ir_triop_bitfield_extract
:
527 case ir_triop_vector_insert
:
528 this->type
= op0
->type
;
532 this->type
= op1
->type
;
536 assert(!"not reached: missing automatic type setup for ir_expression");
537 this->type
= glsl_type::float_type
;
542 ir_expression::get_num_operands(ir_expression_operation op
)
544 assert(op
<= ir_last_opcode
);
546 if (op
<= ir_last_unop
)
549 if (op
<= ir_last_binop
)
552 if (op
<= ir_last_triop
)
555 if (op
<= ir_last_quadop
)
562 #include "ir_expression_operation_strings.h"
565 depth_layout_string(ir_depth_layout layout
)
568 case ir_depth_layout_none
: return "";
569 case ir_depth_layout_any
: return "depth_any";
570 case ir_depth_layout_greater
: return "depth_greater";
571 case ir_depth_layout_less
: return "depth_less";
572 case ir_depth_layout_unchanged
: return "depth_unchanged";
580 ir_expression_operation
581 ir_expression::get_operator(const char *str
)
583 for (int op
= 0; op
<= int(ir_last_opcode
); op
++) {
584 if (strcmp(str
, ir_expression_operation_strings
[op
]) == 0)
585 return (ir_expression_operation
) op
;
587 return (ir_expression_operation
) -1;
591 ir_expression::variable_referenced() const
594 case ir_binop_vector_extract
:
595 case ir_triop_vector_insert
:
596 /* We get these for things like a[0] where a is a vector type. In these
597 * cases we want variable_referenced() to return the actual vector
598 * variable this is wrapping.
600 return operands
[0]->variable_referenced();
602 return ir_rvalue::variable_referenced();
606 ir_constant::ir_constant()
607 : ir_rvalue(ir_type_constant
)
609 this->array_elements
= NULL
;
612 ir_constant::ir_constant(const struct glsl_type
*type
,
613 const ir_constant_data
*data
)
614 : ir_rvalue(ir_type_constant
)
616 this->array_elements
= NULL
;
618 assert((type
->base_type
>= GLSL_TYPE_UINT
)
619 && (type
->base_type
<= GLSL_TYPE_IMAGE
));
622 memcpy(& this->value
, data
, sizeof(this->value
));
625 ir_constant::ir_constant(float f
, unsigned vector_elements
)
626 : ir_rvalue(ir_type_constant
)
628 assert(vector_elements
<= 4);
629 this->type
= glsl_type::get_instance(GLSL_TYPE_FLOAT
, vector_elements
, 1);
630 for (unsigned i
= 0; i
< vector_elements
; i
++) {
631 this->value
.f
[i
] = f
;
633 for (unsigned i
= vector_elements
; i
< 16; i
++) {
634 this->value
.f
[i
] = 0;
638 ir_constant::ir_constant(double d
, unsigned vector_elements
)
639 : ir_rvalue(ir_type_constant
)
641 assert(vector_elements
<= 4);
642 this->type
= glsl_type::get_instance(GLSL_TYPE_DOUBLE
, vector_elements
, 1);
643 for (unsigned i
= 0; i
< vector_elements
; i
++) {
644 this->value
.d
[i
] = d
;
646 for (unsigned i
= vector_elements
; i
< 16; i
++) {
647 this->value
.d
[i
] = 0.0;
651 ir_constant::ir_constant(unsigned int u
, unsigned vector_elements
)
652 : ir_rvalue(ir_type_constant
)
654 assert(vector_elements
<= 4);
655 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT
, vector_elements
, 1);
656 for (unsigned i
= 0; i
< vector_elements
; i
++) {
657 this->value
.u
[i
] = u
;
659 for (unsigned i
= vector_elements
; i
< 16; i
++) {
660 this->value
.u
[i
] = 0;
664 ir_constant::ir_constant(int integer
, unsigned vector_elements
)
665 : ir_rvalue(ir_type_constant
)
667 assert(vector_elements
<= 4);
668 this->type
= glsl_type::get_instance(GLSL_TYPE_INT
, vector_elements
, 1);
669 for (unsigned i
= 0; i
< vector_elements
; i
++) {
670 this->value
.i
[i
] = integer
;
672 for (unsigned i
= vector_elements
; i
< 16; i
++) {
673 this->value
.i
[i
] = 0;
677 ir_constant::ir_constant(uint64_t u64
, unsigned vector_elements
)
678 : ir_rvalue(ir_type_constant
)
680 assert(vector_elements
<= 4);
681 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT64
, vector_elements
, 1);
682 for (unsigned i
= 0; i
< vector_elements
; i
++) {
683 this->value
.u64
[i
] = u64
;
685 for (unsigned i
= vector_elements
; i
< 16; i
++) {
686 this->value
.u64
[i
] = 0;
690 ir_constant::ir_constant(int64_t int64
, unsigned vector_elements
)
691 : ir_rvalue(ir_type_constant
)
693 assert(vector_elements
<= 4);
694 this->type
= glsl_type::get_instance(GLSL_TYPE_INT64
, vector_elements
, 1);
695 for (unsigned i
= 0; i
< vector_elements
; i
++) {
696 this->value
.i64
[i
] = int64
;
698 for (unsigned i
= vector_elements
; i
< 16; i
++) {
699 this->value
.i64
[i
] = 0;
703 ir_constant::ir_constant(bool b
, unsigned vector_elements
)
704 : ir_rvalue(ir_type_constant
)
706 assert(vector_elements
<= 4);
707 this->type
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vector_elements
, 1);
708 for (unsigned i
= 0; i
< vector_elements
; i
++) {
709 this->value
.b
[i
] = b
;
711 for (unsigned i
= vector_elements
; i
< 16; i
++) {
712 this->value
.b
[i
] = false;
716 ir_constant::ir_constant(const ir_constant
*c
, unsigned i
)
717 : ir_rvalue(ir_type_constant
)
719 this->array_elements
= NULL
;
720 this->type
= c
->type
->get_base_type();
722 switch (this->type
->base_type
) {
723 case GLSL_TYPE_UINT
: this->value
.u
[0] = c
->value
.u
[i
]; break;
724 case GLSL_TYPE_INT
: this->value
.i
[0] = c
->value
.i
[i
]; break;
725 case GLSL_TYPE_FLOAT
: this->value
.f
[0] = c
->value
.f
[i
]; break;
726 case GLSL_TYPE_BOOL
: this->value
.b
[0] = c
->value
.b
[i
]; break;
727 case GLSL_TYPE_DOUBLE
: this->value
.d
[0] = c
->value
.d
[i
]; break;
728 default: assert(!"Should not get here."); break;
732 ir_constant::ir_constant(const struct glsl_type
*type
, exec_list
*value_list
)
733 : ir_rvalue(ir_type_constant
)
735 this->array_elements
= NULL
;
738 assert(type
->is_scalar() || type
->is_vector() || type
->is_matrix()
739 || type
->is_record() || type
->is_array());
741 if (type
->is_array()) {
742 this->array_elements
= ralloc_array(this, ir_constant
*, type
->length
);
744 foreach_in_list(ir_constant
, value
, value_list
) {
745 assert(value
->as_constant() != NULL
);
747 this->array_elements
[i
++] = value
;
752 /* If the constant is a record, the types of each of the entries in
753 * value_list must be a 1-for-1 match with the structure components. Each
754 * entry must also be a constant. Just move the nodes from the value_list
755 * to the list in the ir_constant.
757 /* FINISHME: Should there be some type checking and / or assertions here? */
758 /* FINISHME: Should the new constant take ownership of the nodes from
759 * FINISHME: value_list, or should it make copies?
761 if (type
->is_record()) {
762 value_list
->move_nodes_to(& this->components
);
766 for (unsigned i
= 0; i
< 16; i
++) {
767 this->value
.u
[i
] = 0;
770 ir_constant
*value
= (ir_constant
*) (value_list
->get_head_raw());
772 /* Constructors with exactly one scalar argument are special for vectors
773 * and matrices. For vectors, the scalar value is replicated to fill all
774 * the components. For matrices, the scalar fills the components of the
775 * diagonal while the rest is filled with 0.
777 if (value
->type
->is_scalar() && value
->next
->is_tail_sentinel()) {
778 if (type
->is_matrix()) {
779 /* Matrix - fill diagonal (rest is already set to 0) */
780 assert(type
->is_float() || type
->is_double());
781 for (unsigned i
= 0; i
< type
->matrix_columns
; i
++) {
782 if (type
->is_float())
783 this->value
.f
[i
* type
->vector_elements
+ i
] =
786 this->value
.d
[i
* type
->vector_elements
+ i
] =
790 /* Vector or scalar - fill all components */
791 switch (type
->base_type
) {
794 for (unsigned i
= 0; i
< type
->components(); i
++)
795 this->value
.u
[i
] = value
->value
.u
[0];
797 case GLSL_TYPE_FLOAT
:
798 for (unsigned i
= 0; i
< type
->components(); i
++)
799 this->value
.f
[i
] = value
->value
.f
[0];
801 case GLSL_TYPE_DOUBLE
:
802 for (unsigned i
= 0; i
< type
->components(); i
++)
803 this->value
.d
[i
] = value
->value
.d
[0];
805 case GLSL_TYPE_UINT64
:
806 case GLSL_TYPE_INT64
:
807 for (unsigned i
= 0; i
< type
->components(); i
++)
808 this->value
.u64
[i
] = value
->value
.u64
[0];
811 for (unsigned i
= 0; i
< type
->components(); i
++)
812 this->value
.b
[i
] = value
->value
.b
[0];
815 assert(!"Should not get here.");
822 if (type
->is_matrix() && value
->type
->is_matrix()) {
823 assert(value
->next
->is_tail_sentinel());
825 /* From section 5.4.2 of the GLSL 1.20 spec:
826 * "If a matrix is constructed from a matrix, then each component
827 * (column i, row j) in the result that has a corresponding component
828 * (column i, row j) in the argument will be initialized from there."
830 unsigned cols
= MIN2(type
->matrix_columns
, value
->type
->matrix_columns
);
831 unsigned rows
= MIN2(type
->vector_elements
, value
->type
->vector_elements
);
832 for (unsigned i
= 0; i
< cols
; i
++) {
833 for (unsigned j
= 0; j
< rows
; j
++) {
834 const unsigned src
= i
* value
->type
->vector_elements
+ j
;
835 const unsigned dst
= i
* type
->vector_elements
+ j
;
836 this->value
.f
[dst
] = value
->value
.f
[src
];
840 /* "All other components will be initialized to the identity matrix." */
841 for (unsigned i
= cols
; i
< type
->matrix_columns
; i
++)
842 this->value
.f
[i
* type
->vector_elements
+ i
] = 1.0;
847 /* Use each component from each entry in the value_list to initialize one
848 * component of the constant being constructed.
852 assert(value
->as_constant() != NULL
);
853 assert(!value
->is_tail_sentinel());
855 for (unsigned j
= 0; j
< value
->type
->components(); j
++) {
856 switch (type
->base_type
) {
858 this->value
.u
[i
] = value
->get_uint_component(j
);
861 this->value
.i
[i
] = value
->get_int_component(j
);
863 case GLSL_TYPE_FLOAT
:
864 this->value
.f
[i
] = value
->get_float_component(j
);
867 this->value
.b
[i
] = value
->get_bool_component(j
);
869 case GLSL_TYPE_DOUBLE
:
870 this->value
.d
[i
] = value
->get_double_component(j
);
872 case GLSL_TYPE_UINT64
:
873 this->value
.u64
[i
] = value
->get_uint64_component(j
);
875 case GLSL_TYPE_INT64
:
876 this->value
.i64
[i
] = value
->get_int64_component(j
);
879 /* FINISHME: What to do? Exceptions are not the answer.
885 if (i
>= type
->components())
889 if (i
>= type
->components())
890 break; /* avoid downcasting a list sentinel */
891 value
= (ir_constant
*) value
->next
;
896 ir_constant::zero(void *mem_ctx
, const glsl_type
*type
)
898 assert(type
->is_scalar() || type
->is_vector() || type
->is_matrix()
899 || type
->is_record() || type
->is_array());
901 ir_constant
*c
= new(mem_ctx
) ir_constant
;
903 memset(&c
->value
, 0, sizeof(c
->value
));
905 if (type
->is_array()) {
906 c
->array_elements
= ralloc_array(c
, ir_constant
*, type
->length
);
908 for (unsigned i
= 0; i
< type
->length
; i
++)
909 c
->array_elements
[i
] = ir_constant::zero(c
, type
->fields
.array
);
912 if (type
->is_record()) {
913 for (unsigned i
= 0; i
< type
->length
; i
++) {
914 ir_constant
*comp
= ir_constant::zero(mem_ctx
, type
->fields
.structure
[i
].type
);
915 c
->components
.push_tail(comp
);
923 ir_constant::get_bool_component(unsigned i
) const
925 switch (this->type
->base_type
) {
926 case GLSL_TYPE_UINT
: return this->value
.u
[i
] != 0;
927 case GLSL_TYPE_INT
: return this->value
.i
[i
] != 0;
928 case GLSL_TYPE_FLOAT
: return ((int)this->value
.f
[i
]) != 0;
929 case GLSL_TYPE_BOOL
: return this->value
.b
[i
];
930 case GLSL_TYPE_DOUBLE
: return this->value
.d
[i
] != 0.0;
931 case GLSL_TYPE_UINT64
: return this->value
.u64
[i
] != 0;
932 case GLSL_TYPE_INT64
: return this->value
.i64
[i
] != 0;
933 default: assert(!"Should not get here."); break;
936 /* Must return something to make the compiler happy. This is clearly an
943 ir_constant::get_float_component(unsigned i
) const
945 switch (this->type
->base_type
) {
946 case GLSL_TYPE_UINT
: return (float) this->value
.u
[i
];
947 case GLSL_TYPE_INT
: return (float) this->value
.i
[i
];
948 case GLSL_TYPE_FLOAT
: return this->value
.f
[i
];
949 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1.0f
: 0.0f
;
950 case GLSL_TYPE_DOUBLE
: return (float) this->value
.d
[i
];
951 case GLSL_TYPE_UINT64
: return (float) this->value
.u64
[i
];
952 case GLSL_TYPE_INT64
: return (float) this->value
.i64
[i
];
953 default: assert(!"Should not get here."); break;
956 /* Must return something to make the compiler happy. This is clearly an
963 ir_constant::get_double_component(unsigned i
) const
965 switch (this->type
->base_type
) {
966 case GLSL_TYPE_UINT
: return (double) this->value
.u
[i
];
967 case GLSL_TYPE_INT
: return (double) this->value
.i
[i
];
968 case GLSL_TYPE_FLOAT
: return (double) this->value
.f
[i
];
969 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1.0 : 0.0;
970 case GLSL_TYPE_DOUBLE
: return this->value
.d
[i
];
971 case GLSL_TYPE_UINT64
: return (double) this->value
.u64
[i
];
972 case GLSL_TYPE_INT64
: return (double) this->value
.i64
[i
];
973 default: assert(!"Should not get here."); break;
976 /* Must return something to make the compiler happy. This is clearly an
983 ir_constant::get_int_component(unsigned i
) const
985 switch (this->type
->base_type
) {
986 case GLSL_TYPE_UINT
: return this->value
.u
[i
];
987 case GLSL_TYPE_INT
: return this->value
.i
[i
];
988 case GLSL_TYPE_FLOAT
: return (int) this->value
.f
[i
];
989 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1 : 0;
990 case GLSL_TYPE_DOUBLE
: return (int) this->value
.d
[i
];
991 case GLSL_TYPE_UINT64
: return (int) this->value
.u64
[i
];
992 case GLSL_TYPE_INT64
: return (int) this->value
.i64
[i
];
993 default: assert(!"Should not get here."); break;
996 /* Must return something to make the compiler happy. This is clearly an
1003 ir_constant::get_uint_component(unsigned i
) const
1005 switch (this->type
->base_type
) {
1006 case GLSL_TYPE_UINT
: return this->value
.u
[i
];
1007 case GLSL_TYPE_INT
: return this->value
.i
[i
];
1008 case GLSL_TYPE_FLOAT
: return (unsigned) this->value
.f
[i
];
1009 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1 : 0;
1010 case GLSL_TYPE_DOUBLE
: return (unsigned) this->value
.d
[i
];
1011 case GLSL_TYPE_UINT64
: return (unsigned) this->value
.u64
[i
];
1012 case GLSL_TYPE_INT64
: return (unsigned) this->value
.i64
[i
];
1013 default: assert(!"Should not get here."); break;
1016 /* Must return something to make the compiler happy. This is clearly an
1023 ir_constant::get_int64_component(unsigned i
) const
1025 switch (this->type
->base_type
) {
1026 case GLSL_TYPE_UINT
: return this->value
.u
[i
];
1027 case GLSL_TYPE_INT
: return this->value
.i
[i
];
1028 case GLSL_TYPE_FLOAT
: return (int64_t) this->value
.f
[i
];
1029 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1 : 0;
1030 case GLSL_TYPE_DOUBLE
: return (int64_t) this->value
.d
[i
];
1031 case GLSL_TYPE_UINT64
: return (int64_t) this->value
.u64
[i
];
1032 case GLSL_TYPE_INT64
: return this->value
.i64
[i
];
1033 default: assert(!"Should not get here."); break;
1036 /* Must return something to make the compiler happy. This is clearly an
1043 ir_constant::get_uint64_component(unsigned i
) const
1045 switch (this->type
->base_type
) {
1046 case GLSL_TYPE_UINT
: return this->value
.u
[i
];
1047 case GLSL_TYPE_INT
: return this->value
.i
[i
];
1048 case GLSL_TYPE_FLOAT
: return (uint64_t) this->value
.f
[i
];
1049 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1 : 0;
1050 case GLSL_TYPE_DOUBLE
: return (uint64_t) this->value
.d
[i
];
1051 case GLSL_TYPE_UINT64
: return this->value
.u64
[i
];
1052 case GLSL_TYPE_INT64
: return (uint64_t) this->value
.i64
[i
];
1053 default: assert(!"Should not get here."); break;
1056 /* Must return something to make the compiler happy. This is clearly an
1063 ir_constant::get_array_element(unsigned i
) const
1065 assert(this->type
->is_array());
1067 /* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
1069 * "Behavior is undefined if a shader subscripts an array with an index
1070 * less than 0 or greater than or equal to the size the array was
1073 * Most out-of-bounds accesses are removed before things could get this far.
1074 * There are cases where non-constant array index values can get constant
1079 else if (i
>= this->type
->length
)
1080 i
= this->type
->length
- 1;
1082 return array_elements
[i
];
1086 ir_constant::get_record_field(const char *name
)
1088 int idx
= this->type
->field_index(name
);
1093 if (this->components
.is_empty())
1096 exec_node
*node
= this->components
.get_head_raw();
1097 for (int i
= 0; i
< idx
; i
++) {
1100 /* If the end of the list is encountered before the element matching the
1101 * requested field is found, return NULL.
1103 if (node
->is_tail_sentinel())
1107 return (ir_constant
*) node
;
1111 ir_constant::copy_offset(ir_constant
*src
, int offset
)
1113 switch (this->type
->base_type
) {
1114 case GLSL_TYPE_UINT
:
1116 case GLSL_TYPE_FLOAT
:
1117 case GLSL_TYPE_DOUBLE
:
1118 case GLSL_TYPE_UINT64
:
1119 case GLSL_TYPE_INT64
:
1120 case GLSL_TYPE_BOOL
: {
1121 unsigned int size
= src
->type
->components();
1122 assert (size
<= this->type
->components() - offset
);
1123 for (unsigned int i
=0; i
<size
; i
++) {
1124 switch (this->type
->base_type
) {
1125 case GLSL_TYPE_UINT
:
1126 value
.u
[i
+offset
] = src
->get_uint_component(i
);
1129 value
.i
[i
+offset
] = src
->get_int_component(i
);
1131 case GLSL_TYPE_FLOAT
:
1132 value
.f
[i
+offset
] = src
->get_float_component(i
);
1134 case GLSL_TYPE_BOOL
:
1135 value
.b
[i
+offset
] = src
->get_bool_component(i
);
1137 case GLSL_TYPE_DOUBLE
:
1138 value
.d
[i
+offset
] = src
->get_double_component(i
);
1140 case GLSL_TYPE_UINT64
:
1141 value
.u64
[i
+offset
] = src
->get_uint64_component(i
);
1143 case GLSL_TYPE_INT64
:
1144 value
.i64
[i
+offset
] = src
->get_int64_component(i
);
1146 default: // Shut up the compiler
1153 case GLSL_TYPE_STRUCT
: {
1154 assert (src
->type
== this->type
);
1155 this->components
.make_empty();
1156 foreach_in_list(ir_constant
, orig
, &src
->components
) {
1157 this->components
.push_tail(orig
->clone(this, NULL
));
1162 case GLSL_TYPE_ARRAY
: {
1163 assert (src
->type
== this->type
);
1164 for (unsigned i
= 0; i
< this->type
->length
; i
++) {
1165 this->array_elements
[i
] = src
->array_elements
[i
]->clone(this, NULL
);
1171 assert(!"Should not get here.");
1177 ir_constant::copy_masked_offset(ir_constant
*src
, int offset
, unsigned int mask
)
1179 assert (!type
->is_array() && !type
->is_record());
1181 if (!type
->is_vector() && !type
->is_matrix()) {
1187 for (int i
=0; i
<4; i
++) {
1188 if (mask
& (1 << i
)) {
1189 switch (this->type
->base_type
) {
1190 case GLSL_TYPE_UINT
:
1191 value
.u
[i
+offset
] = src
->get_uint_component(id
++);
1194 value
.i
[i
+offset
] = src
->get_int_component(id
++);
1196 case GLSL_TYPE_FLOAT
:
1197 value
.f
[i
+offset
] = src
->get_float_component(id
++);
1199 case GLSL_TYPE_BOOL
:
1200 value
.b
[i
+offset
] = src
->get_bool_component(id
++);
1202 case GLSL_TYPE_DOUBLE
:
1203 value
.d
[i
+offset
] = src
->get_double_component(id
++);
1205 case GLSL_TYPE_UINT64
:
1206 value
.u64
[i
+offset
] = src
->get_uint64_component(id
++);
1208 case GLSL_TYPE_INT64
:
1209 value
.i64
[i
+offset
] = src
->get_int64_component(id
++);
1212 assert(!"Should not get here.");
1220 ir_constant::has_value(const ir_constant
*c
) const
1222 if (this->type
!= c
->type
)
1225 if (this->type
->is_array()) {
1226 for (unsigned i
= 0; i
< this->type
->length
; i
++) {
1227 if (!this->array_elements
[i
]->has_value(c
->array_elements
[i
]))
1233 if (this->type
->is_record()) {
1234 const exec_node
*a_node
= this->components
.get_head_raw();
1235 const exec_node
*b_node
= c
->components
.get_head_raw();
1237 while (!a_node
->is_tail_sentinel()) {
1238 assert(!b_node
->is_tail_sentinel());
1240 const ir_constant
*const a_field
= (ir_constant
*) a_node
;
1241 const ir_constant
*const b_field
= (ir_constant
*) b_node
;
1243 if (!a_field
->has_value(b_field
))
1246 a_node
= a_node
->next
;
1247 b_node
= b_node
->next
;
1253 for (unsigned i
= 0; i
< this->type
->components(); i
++) {
1254 switch (this->type
->base_type
) {
1255 case GLSL_TYPE_UINT
:
1256 if (this->value
.u
[i
] != c
->value
.u
[i
])
1260 if (this->value
.i
[i
] != c
->value
.i
[i
])
1263 case GLSL_TYPE_FLOAT
:
1264 if (this->value
.f
[i
] != c
->value
.f
[i
])
1267 case GLSL_TYPE_BOOL
:
1268 if (this->value
.b
[i
] != c
->value
.b
[i
])
1271 case GLSL_TYPE_DOUBLE
:
1272 if (this->value
.d
[i
] != c
->value
.d
[i
])
1275 case GLSL_TYPE_UINT64
:
1276 if (this->value
.u64
[i
] != c
->value
.u64
[i
])
1279 case GLSL_TYPE_INT64
:
1280 if (this->value
.i64
[i
] != c
->value
.i64
[i
])
1284 assert(!"Should not get here.");
1293 ir_constant::is_value(float f
, int i
) const
1295 if (!this->type
->is_scalar() && !this->type
->is_vector())
1298 /* Only accept boolean values for 0/1. */
1299 if (int(bool(i
)) != i
&& this->type
->is_boolean())
1302 for (unsigned c
= 0; c
< this->type
->vector_elements
; c
++) {
1303 switch (this->type
->base_type
) {
1304 case GLSL_TYPE_FLOAT
:
1305 if (this->value
.f
[c
] != f
)
1309 if (this->value
.i
[c
] != i
)
1312 case GLSL_TYPE_UINT
:
1313 if (this->value
.u
[c
] != unsigned(i
))
1316 case GLSL_TYPE_BOOL
:
1317 if (this->value
.b
[c
] != bool(i
))
1320 case GLSL_TYPE_DOUBLE
:
1321 if (this->value
.d
[c
] != double(f
))
1324 case GLSL_TYPE_UINT64
:
1325 if (this->value
.u64
[c
] != uint64_t(i
))
1328 case GLSL_TYPE_INT64
:
1329 if (this->value
.i64
[c
] != i
)
1333 /* The only other base types are structures, arrays, and samplers.
1334 * Samplers cannot be constants, and the others should have been
1335 * filtered out above.
1337 assert(!"Should not get here.");
1346 ir_constant::is_zero() const
1348 return is_value(0.0, 0);
1352 ir_constant::is_one() const
1354 return is_value(1.0, 1);
1358 ir_constant::is_negative_one() const
1360 return is_value(-1.0, -1);
1364 ir_constant::is_uint16_constant() const
1366 if (!type
->is_integer())
1369 return value
.u
[0] < (1 << 16);
1373 : ir_instruction(ir_type_loop
)
1378 ir_dereference_variable::ir_dereference_variable(ir_variable
*var
)
1379 : ir_dereference(ir_type_dereference_variable
)
1381 assert(var
!= NULL
);
1384 this->type
= var
->type
;
1388 ir_dereference_array::ir_dereference_array(ir_rvalue
*value
,
1389 ir_rvalue
*array_index
)
1390 : ir_dereference(ir_type_dereference_array
)
1392 this->array_index
= array_index
;
1393 this->set_array(value
);
1397 ir_dereference_array::ir_dereference_array(ir_variable
*var
,
1398 ir_rvalue
*array_index
)
1399 : ir_dereference(ir_type_dereference_array
)
1401 void *ctx
= ralloc_parent(var
);
1403 this->array_index
= array_index
;
1404 this->set_array(new(ctx
) ir_dereference_variable(var
));
1409 ir_dereference_array::set_array(ir_rvalue
*value
)
1411 assert(value
!= NULL
);
1413 this->array
= value
;
1415 const glsl_type
*const vt
= this->array
->type
;
1417 if (vt
->is_array()) {
1418 type
= vt
->fields
.array
;
1419 } else if (vt
->is_matrix()) {
1420 type
= vt
->column_type();
1421 } else if (vt
->is_vector()) {
1422 type
= vt
->get_base_type();
1427 ir_dereference_record::ir_dereference_record(ir_rvalue
*value
,
1429 : ir_dereference(ir_type_dereference_record
)
1431 assert(value
!= NULL
);
1433 this->record
= value
;
1434 this->field
= ralloc_strdup(this, field
);
1435 this->type
= this->record
->type
->field_type(field
);
1439 ir_dereference_record::ir_dereference_record(ir_variable
*var
,
1441 : ir_dereference(ir_type_dereference_record
)
1443 void *ctx
= ralloc_parent(var
);
1445 this->record
= new(ctx
) ir_dereference_variable(var
);
1446 this->field
= ralloc_strdup(this, field
);
1447 this->type
= this->record
->type
->field_type(field
);
1451 ir_dereference::is_lvalue(const struct _mesa_glsl_parse_state
*state
) const
1453 ir_variable
*var
= this->variable_referenced();
1455 /* Every l-value derference chain eventually ends in a variable.
1457 if ((var
== NULL
) || var
->data
.read_only
)
1460 /* From section 4.1.7 of the ARB_bindless_texture spec:
1462 * "Samplers can be used as l-values, so can be assigned into and used as
1463 * "out" and "inout" function parameters."
1465 * From section 4.1.X of the ARB_bindless_texture spec:
1467 * "Images can be used as l-values, so can be assigned into and used as
1468 * "out" and "inout" function parameters."
1470 if ((!state
|| state
->has_bindless()) &&
1471 (this->type
->contains_sampler() || this->type
->contains_image()))
1474 /* From section 4.1.7 of the GLSL 4.40 spec:
1476 * "Opaque variables cannot be treated as l-values; hence cannot
1477 * be used as out or inout function parameters, nor can they be
1480 if (this->type
->contains_opaque())
1487 static const char * const tex_opcode_strs
[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs", "lod", "tg4", "query_levels", "texture_samples", "samples_identical" };
1489 const char *ir_texture::opcode_string()
1491 assert((unsigned int) op
< ARRAY_SIZE(tex_opcode_strs
));
1492 return tex_opcode_strs
[op
];
1496 ir_texture::get_opcode(const char *str
)
1498 const int count
= sizeof(tex_opcode_strs
) / sizeof(tex_opcode_strs
[0]);
1499 for (int op
= 0; op
< count
; op
++) {
1500 if (strcmp(str
, tex_opcode_strs
[op
]) == 0)
1501 return (ir_texture_opcode
) op
;
1503 return (ir_texture_opcode
) -1;
1508 ir_texture::set_sampler(ir_dereference
*sampler
, const glsl_type
*type
)
1510 assert(sampler
!= NULL
);
1511 assert(type
!= NULL
);
1512 this->sampler
= sampler
;
1515 if (this->op
== ir_txs
|| this->op
== ir_query_levels
||
1516 this->op
== ir_texture_samples
) {
1517 assert(type
->base_type
== GLSL_TYPE_INT
);
1518 } else if (this->op
== ir_lod
) {
1519 assert(type
->vector_elements
== 2);
1520 assert(type
->is_float());
1521 } else if (this->op
== ir_samples_identical
) {
1522 assert(type
== glsl_type::bool_type
);
1523 assert(sampler
->type
->is_sampler());
1524 assert(sampler
->type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
);
1526 assert(sampler
->type
->sampled_type
== (int) type
->base_type
);
1527 if (sampler
->type
->sampler_shadow
)
1528 assert(type
->vector_elements
== 4 || type
->vector_elements
== 1);
1530 assert(type
->vector_elements
== 4);
1536 ir_swizzle::init_mask(const unsigned *comp
, unsigned count
)
1538 assert((count
>= 1) && (count
<= 4));
1540 memset(&this->mask
, 0, sizeof(this->mask
));
1541 this->mask
.num_components
= count
;
1543 unsigned dup_mask
= 0;
1546 assert(comp
[3] <= 3);
1547 dup_mask
|= (1U << comp
[3])
1548 & ((1U << comp
[0]) | (1U << comp
[1]) | (1U << comp
[2]));
1549 this->mask
.w
= comp
[3];
1552 assert(comp
[2] <= 3);
1553 dup_mask
|= (1U << comp
[2])
1554 & ((1U << comp
[0]) | (1U << comp
[1]));
1555 this->mask
.z
= comp
[2];
1558 assert(comp
[1] <= 3);
1559 dup_mask
|= (1U << comp
[1])
1560 & ((1U << comp
[0]));
1561 this->mask
.y
= comp
[1];
1564 assert(comp
[0] <= 3);
1565 this->mask
.x
= comp
[0];
1568 this->mask
.has_duplicates
= dup_mask
!= 0;
1570 /* Based on the number of elements in the swizzle and the base type
1571 * (i.e., float, int, unsigned, or bool) of the vector being swizzled,
1572 * generate the type of the resulting value.
1574 type
= glsl_type::get_instance(val
->type
->base_type
, mask
.num_components
, 1);
1577 ir_swizzle::ir_swizzle(ir_rvalue
*val
, unsigned x
, unsigned y
, unsigned z
,
1578 unsigned w
, unsigned count
)
1579 : ir_rvalue(ir_type_swizzle
), val(val
)
1581 const unsigned components
[4] = { x
, y
, z
, w
};
1582 this->init_mask(components
, count
);
1585 ir_swizzle::ir_swizzle(ir_rvalue
*val
, const unsigned *comp
,
1587 : ir_rvalue(ir_type_swizzle
), val(val
)
1589 this->init_mask(comp
, count
);
1592 ir_swizzle::ir_swizzle(ir_rvalue
*val
, ir_swizzle_mask mask
)
1593 : ir_rvalue(ir_type_swizzle
)
1597 this->type
= glsl_type::get_instance(val
->type
->base_type
,
1598 mask
.num_components
, 1);
1607 ir_swizzle::create(ir_rvalue
*val
, const char *str
, unsigned vector_length
)
1609 void *ctx
= ralloc_parent(val
);
1611 /* For each possible swizzle character, this table encodes the value in
1612 * \c idx_map that represents the 0th element of the vector. For invalid
1613 * swizzle characters (e.g., 'k'), a special value is used that will allow
1614 * detection of errors.
1616 static const unsigned char base_idx
[26] = {
1617 /* a b c d e f g h i j k l m */
1618 R
, R
, I
, I
, I
, I
, R
, I
, I
, I
, I
, I
, I
,
1619 /* n o p q r s t u v w x y z */
1620 I
, I
, S
, S
, R
, S
, S
, I
, I
, X
, X
, X
, X
1623 /* Each valid swizzle character has an entry in the previous table. This
1624 * table encodes the base index encoded in the previous table plus the actual
1625 * index of the swizzle character. When processing swizzles, the first
1626 * character in the string is indexed in the previous table. Each character
1627 * in the string is indexed in this table, and the value found there has the
1628 * value form the first table subtracted. The result must be on the range
1631 * For example, the string "wzyx" will get X from the first table. Each of
1632 * the charcaters will get X+3, X+2, X+1, and X+0 from this table. After
1633 * subtraction, the swizzle values are { 3, 2, 1, 0 }.
1635 * The string "wzrg" will get X from the first table. Each of the characters
1636 * will get X+3, X+2, R+0, and R+1 from this table. After subtraction, the
1637 * swizzle values are { 3, 2, 4, 5 }. Since 4 and 5 are outside the range
1638 * [0,3], the error is detected.
1640 static const unsigned char idx_map
[26] = {
1641 /* a b c d e f g h i j k l m */
1642 R
+3, R
+2, 0, 0, 0, 0, R
+1, 0, 0, 0, 0, 0, 0,
1643 /* n o p q r s t u v w x y z */
1644 0, 0, S
+2, S
+3, R
+0, S
+0, S
+1, 0, 0, X
+3, X
+0, X
+1, X
+2
1647 int swiz_idx
[4] = { 0, 0, 0, 0 };
1651 /* Validate the first character in the swizzle string and look up the base
1652 * index value as described above.
1654 if ((str
[0] < 'a') || (str
[0] > 'z'))
1657 const unsigned base
= base_idx
[str
[0] - 'a'];
1660 for (i
= 0; (i
< 4) && (str
[i
] != '\0'); i
++) {
1661 /* Validate the next character, and, as described above, convert it to a
1664 if ((str
[i
] < 'a') || (str
[i
] > 'z'))
1667 swiz_idx
[i
] = idx_map
[str
[i
] - 'a'] - base
;
1668 if ((swiz_idx
[i
] < 0) || (swiz_idx
[i
] >= (int) vector_length
))
1675 return new(ctx
) ir_swizzle(val
, swiz_idx
[0], swiz_idx
[1], swiz_idx
[2],
1685 ir_swizzle::variable_referenced() const
1687 return this->val
->variable_referenced();
1691 bool ir_variable::temporaries_allocate_names
= false;
1693 const char ir_variable::tmp_name
[] = "compiler_temp";
1695 ir_variable::ir_variable(const struct glsl_type
*type
, const char *name
,
1696 ir_variable_mode mode
)
1697 : ir_instruction(ir_type_variable
)
1701 if (mode
== ir_var_temporary
&& !ir_variable::temporaries_allocate_names
)
1704 /* The ir_variable clone method may call this constructor with name set to
1708 || mode
== ir_var_temporary
1709 || mode
== ir_var_function_in
1710 || mode
== ir_var_function_out
1711 || mode
== ir_var_function_inout
);
1712 assert(name
!= ir_variable::tmp_name
1713 || mode
== ir_var_temporary
);
1714 if (mode
== ir_var_temporary
1715 && (name
== NULL
|| name
== ir_variable::tmp_name
)) {
1716 this->name
= ir_variable::tmp_name
;
1717 } else if (name
== NULL
||
1718 strlen(name
) < ARRAY_SIZE(this->name_storage
)) {
1719 strcpy(this->name_storage
, name
? name
: "");
1720 this->name
= this->name_storage
;
1722 this->name
= ralloc_strdup(this, name
);
1725 this->u
.max_ifc_array_access
= NULL
;
1727 this->data
.explicit_location
= false;
1728 this->data
.has_initializer
= false;
1729 this->data
.location
= -1;
1730 this->data
.location_frac
= 0;
1731 this->data
.binding
= 0;
1732 this->data
.warn_extension_index
= 0;
1733 this->constant_value
= NULL
;
1734 this->constant_initializer
= NULL
;
1735 this->data
.origin_upper_left
= false;
1736 this->data
.pixel_center_integer
= false;
1737 this->data
.depth_layout
= ir_depth_layout_none
;
1738 this->data
.used
= false;
1739 this->data
.always_active_io
= false;
1740 this->data
.read_only
= false;
1741 this->data
.centroid
= false;
1742 this->data
.sample
= false;
1743 this->data
.patch
= false;
1744 this->data
.invariant
= false;
1745 this->data
.how_declared
= ir_var_declared_normally
;
1746 this->data
.mode
= mode
;
1747 this->data
.interpolation
= INTERP_MODE_NONE
;
1748 this->data
.max_array_access
= -1;
1749 this->data
.offset
= 0;
1750 this->data
.precision
= GLSL_PRECISION_NONE
;
1751 this->data
.memory_read_only
= false;
1752 this->data
.memory_write_only
= false;
1753 this->data
.memory_coherent
= false;
1754 this->data
.memory_volatile
= false;
1755 this->data
.memory_restrict
= false;
1756 this->data
.from_ssbo_unsized_array
= false;
1757 this->data
.fb_fetch_output
= false;
1758 this->data
.bindless
= false;
1759 this->data
.bound
= false;
1762 if (type
->is_interface())
1763 this->init_interface_type(type
);
1764 else if (type
->without_array()->is_interface())
1765 this->init_interface_type(type
->without_array());
1771 interpolation_string(unsigned interpolation
)
1773 switch (interpolation
) {
1774 case INTERP_MODE_NONE
: return "no";
1775 case INTERP_MODE_SMOOTH
: return "smooth";
1776 case INTERP_MODE_FLAT
: return "flat";
1777 case INTERP_MODE_NOPERSPECTIVE
: return "noperspective";
1780 assert(!"Should not get here.");
1784 const char *const ir_variable::warn_extension_table
[] = {
1786 "GL_ARB_shader_stencil_export",
1787 "GL_AMD_shader_stencil_export",
1791 ir_variable::enable_extension_warning(const char *extension
)
1793 for (unsigned i
= 0; i
< ARRAY_SIZE(warn_extension_table
); i
++) {
1794 if (strcmp(warn_extension_table
[i
], extension
) == 0) {
1795 this->data
.warn_extension_index
= i
;
1800 assert(!"Should not get here.");
1801 this->data
.warn_extension_index
= 0;
1805 ir_variable::get_extension_warning() const
1807 return this->data
.warn_extension_index
== 0
1808 ? NULL
: warn_extension_table
[this->data
.warn_extension_index
];
1811 ir_function_signature::ir_function_signature(const glsl_type
*return_type
,
1812 builtin_available_predicate b
)
1813 : ir_instruction(ir_type_function_signature
),
1814 return_type(return_type
), is_defined(false),
1815 intrinsic_id(ir_intrinsic_invalid
), builtin_avail(b
), _function(NULL
)
1817 this->origin
= NULL
;
1822 ir_function_signature::is_builtin() const
1824 return builtin_avail
!= NULL
;
1829 ir_function_signature::is_builtin_available(const _mesa_glsl_parse_state
*state
) const
1831 /* We can't call the predicate without a state pointer, so just say that
1832 * the signature is available. At compile time, we need the filtering,
1833 * but also receive a valid state pointer. At link time, we're resolving
1834 * imported built-in prototypes to their definitions, which will always
1835 * be an exact match. So we can skip the filtering.
1840 assert(builtin_avail
!= NULL
);
1841 return builtin_avail(state
);
1846 modes_match(unsigned a
, unsigned b
)
1851 /* Accept "in" vs. "const in" */
1852 if ((a
== ir_var_const_in
&& b
== ir_var_function_in
) ||
1853 (b
== ir_var_const_in
&& a
== ir_var_function_in
))
1861 ir_function_signature::qualifiers_match(exec_list
*params
)
1863 /* check that the qualifiers match. */
1864 foreach_two_lists(a_node
, &this->parameters
, b_node
, params
) {
1865 ir_variable
*a
= (ir_variable
*) a_node
;
1866 ir_variable
*b
= (ir_variable
*) b_node
;
1868 if (a
->data
.read_only
!= b
->data
.read_only
||
1869 !modes_match(a
->data
.mode
, b
->data
.mode
) ||
1870 a
->data
.interpolation
!= b
->data
.interpolation
||
1871 a
->data
.centroid
!= b
->data
.centroid
||
1872 a
->data
.sample
!= b
->data
.sample
||
1873 a
->data
.patch
!= b
->data
.patch
||
1874 a
->data
.memory_read_only
!= b
->data
.memory_read_only
||
1875 a
->data
.memory_write_only
!= b
->data
.memory_write_only
||
1876 a
->data
.memory_coherent
!= b
->data
.memory_coherent
||
1877 a
->data
.memory_volatile
!= b
->data
.memory_volatile
||
1878 a
->data
.memory_restrict
!= b
->data
.memory_restrict
) {
1880 /* parameter a's qualifiers don't match */
1889 ir_function_signature::replace_parameters(exec_list
*new_params
)
1891 /* Destroy all of the previous parameter information. If the previous
1892 * parameter information comes from the function prototype, it may either
1893 * specify incorrect parameter names or not have names at all.
1895 new_params
->move_nodes_to(¶meters
);
1899 ir_function::ir_function(const char *name
)
1900 : ir_instruction(ir_type_function
)
1902 this->subroutine_index
= -1;
1903 this->name
= ralloc_strdup(this, name
);
1908 ir_function::has_user_signature()
1910 foreach_in_list(ir_function_signature
, sig
, &this->signatures
) {
1911 if (!sig
->is_builtin())
1919 ir_rvalue::error_value(void *mem_ctx
)
1921 ir_rvalue
*v
= new(mem_ctx
) ir_rvalue(ir_type_unset
);
1923 v
->type
= glsl_type::error_type
;
1929 visit_exec_list(exec_list
*list
, ir_visitor
*visitor
)
1931 foreach_in_list_safe(ir_instruction
, node
, list
) {
1932 node
->accept(visitor
);
1938 steal_memory(ir_instruction
*ir
, void *new_ctx
)
1940 ir_variable
*var
= ir
->as_variable();
1941 ir_function
*fn
= ir
->as_function();
1942 ir_constant
*constant
= ir
->as_constant();
1943 if (var
!= NULL
&& var
->constant_value
!= NULL
)
1944 steal_memory(var
->constant_value
, ir
);
1946 if (var
!= NULL
&& var
->constant_initializer
!= NULL
)
1947 steal_memory(var
->constant_initializer
, ir
);
1949 if (fn
!= NULL
&& fn
->subroutine_types
)
1950 ralloc_steal(new_ctx
, fn
->subroutine_types
);
1952 /* The components of aggregate constants are not visited by the normal
1953 * visitor, so steal their values by hand.
1955 if (constant
!= NULL
) {
1956 if (constant
->type
->is_record()) {
1957 foreach_in_list(ir_constant
, field
, &constant
->components
) {
1958 steal_memory(field
, ir
);
1960 } else if (constant
->type
->is_array()) {
1961 for (unsigned int i
= 0; i
< constant
->type
->length
; i
++) {
1962 steal_memory(constant
->array_elements
[i
], ir
);
1967 ralloc_steal(new_ctx
, ir
);
1972 reparent_ir(exec_list
*list
, void *mem_ctx
)
1974 foreach_in_list(ir_instruction
, node
, list
) {
1975 visit_tree(node
, steal_memory
, mem_ctx
);
1981 try_min_one(ir_rvalue
*ir
)
1983 ir_expression
*expr
= ir
->as_expression();
1985 if (!expr
|| expr
->operation
!= ir_binop_min
)
1988 if (expr
->operands
[0]->is_one())
1989 return expr
->operands
[1];
1991 if (expr
->operands
[1]->is_one())
1992 return expr
->operands
[0];
1998 try_max_zero(ir_rvalue
*ir
)
2000 ir_expression
*expr
= ir
->as_expression();
2002 if (!expr
|| expr
->operation
!= ir_binop_max
)
2005 if (expr
->operands
[0]->is_zero())
2006 return expr
->operands
[1];
2008 if (expr
->operands
[1]->is_zero())
2009 return expr
->operands
[0];
2015 ir_rvalue::as_rvalue_to_saturate()
2017 ir_expression
*expr
= this->as_expression();
2022 ir_rvalue
*max_zero
= try_max_zero(expr
);
2024 return try_min_one(max_zero
);
2026 ir_rvalue
*min_one
= try_min_one(expr
);
2028 return try_max_zero(min_one
);
2037 vertices_per_prim(GLenum prim
)
2046 case GL_LINES_ADJACENCY
:
2048 case GL_TRIANGLES_ADJACENCY
:
2051 assert(!"Bad primitive");
2057 * Generate a string describing the mode of a variable
2060 mode_string(const ir_variable
*var
)
2062 switch (var
->data
.mode
) {
2064 return (var
->data
.read_only
) ? "global constant" : "global variable";
2066 case ir_var_uniform
:
2069 case ir_var_shader_storage
:
2072 case ir_var_shader_in
:
2073 return "shader input";
2075 case ir_var_shader_out
:
2076 return "shader output";
2078 case ir_var_function_in
:
2079 case ir_var_const_in
:
2080 return "function input";
2082 case ir_var_function_out
:
2083 return "function output";
2085 case ir_var_function_inout
:
2086 return "function inout";
2088 case ir_var_system_value
:
2089 return "shader input";
2091 case ir_var_temporary
:
2092 return "compiler temporary";
2094 case ir_var_mode_count
:
2098 assert(!"Should not get here.");
2099 return "invalid variable";