2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 #include "main/core.h" /* for MAX2 */
26 #include "compiler/glsl_types.h"
28 ir_rvalue::ir_rvalue(enum ir_node_type t
)
31 this->type
= glsl_type::error_type
;
34 bool ir_rvalue::is_zero() const
39 bool ir_rvalue::is_one() const
44 bool ir_rvalue::is_negative_one() const
50 * Modify the swizzle make to move one component to another
52 * \param m IR swizzle to be modified
53 * \param from Component in the RHS that is to be swizzled
54 * \param to Desired swizzle location of \c from
57 update_rhs_swizzle(ir_swizzle_mask
&m
, unsigned from
, unsigned to
)
60 case 0: m
.x
= from
; break;
61 case 1: m
.y
= from
; break;
62 case 2: m
.z
= from
; break;
63 case 3: m
.w
= from
; break;
64 default: assert(!"Should not get here.");
69 ir_assignment::set_lhs(ir_rvalue
*lhs
)
72 bool swizzled
= false;
75 ir_swizzle
*swiz
= lhs
->as_swizzle();
80 unsigned write_mask
= 0;
81 ir_swizzle_mask rhs_swiz
= { 0, 0, 0, 0, 0, 0 };
83 for (unsigned i
= 0; i
< swiz
->mask
.num_components
; i
++) {
87 case 0: c
= swiz
->mask
.x
; break;
88 case 1: c
= swiz
->mask
.y
; break;
89 case 2: c
= swiz
->mask
.z
; break;
90 case 3: c
= swiz
->mask
.w
; break;
91 default: assert(!"Should not get here.");
94 write_mask
|= (((this->write_mask
>> i
) & 1) << c
);
95 update_rhs_swizzle(rhs_swiz
, i
, c
);
96 rhs_swiz
.num_components
= swiz
->val
->type
->vector_elements
;
99 this->write_mask
= write_mask
;
102 this->rhs
= new(mem_ctx
) ir_swizzle(this->rhs
, rhs_swiz
);
107 /* Now, RHS channels line up with the LHS writemask. Collapse it
108 * to just the channels that will be written.
110 ir_swizzle_mask rhs_swiz
= { 0, 0, 0, 0, 0, 0 };
112 for (int i
= 0; i
< 4; i
++) {
113 if (write_mask
& (1 << i
))
114 update_rhs_swizzle(rhs_swiz
, i
, rhs_chan
++);
116 rhs_swiz
.num_components
= rhs_chan
;
117 this->rhs
= new(mem_ctx
) ir_swizzle(this->rhs
, rhs_swiz
);
120 assert((lhs
== NULL
) || lhs
->as_dereference());
122 this->lhs
= (ir_dereference
*) lhs
;
126 ir_assignment::whole_variable_written()
128 ir_variable
*v
= this->lhs
->whole_variable_referenced();
133 if (v
->type
->is_scalar())
136 if (v
->type
->is_vector()) {
137 const unsigned mask
= (1U << v
->type
->vector_elements
) - 1;
139 if (mask
!= this->write_mask
)
143 /* Either all the vector components are assigned or the variable is some
144 * composite type (and the whole thing is assigned.
149 ir_assignment::ir_assignment(ir_dereference
*lhs
, ir_rvalue
*rhs
,
150 ir_rvalue
*condition
, unsigned write_mask
)
151 : ir_instruction(ir_type_assignment
)
153 this->condition
= condition
;
156 this->write_mask
= write_mask
;
158 if (lhs
->type
->is_scalar() || lhs
->type
->is_vector()) {
159 int lhs_components
= 0;
160 for (int i
= 0; i
< 4; i
++) {
161 if (write_mask
& (1 << i
))
165 assert(lhs_components
== this->rhs
->type
->vector_elements
);
169 ir_assignment::ir_assignment(ir_rvalue
*lhs
, ir_rvalue
*rhs
,
170 ir_rvalue
*condition
)
171 : ir_instruction(ir_type_assignment
)
173 this->condition
= condition
;
176 /* If the RHS is a vector type, assume that all components of the vector
177 * type are being written to the LHS. The write mask comes from the RHS
178 * because we can have a case where the LHS is a vec4 and the RHS is a
179 * vec3. In that case, the assignment is:
181 * (assign (...) (xyz) (var_ref lhs) (var_ref rhs))
183 if (rhs
->type
->is_vector())
184 this->write_mask
= (1U << rhs
->type
->vector_elements
) - 1;
185 else if (rhs
->type
->is_scalar())
186 this->write_mask
= 1;
188 this->write_mask
= 0;
193 ir_expression::ir_expression(int op
, const struct glsl_type
*type
,
194 ir_rvalue
*op0
, ir_rvalue
*op1
,
195 ir_rvalue
*op2
, ir_rvalue
*op3
)
196 : ir_rvalue(ir_type_expression
)
199 this->operation
= ir_expression_operation(op
);
200 this->operands
[0] = op0
;
201 this->operands
[1] = op1
;
202 this->operands
[2] = op2
;
203 this->operands
[3] = op3
;
205 int num_operands
= get_num_operands(this->operation
);
206 for (int i
= num_operands
; i
< 4; i
++) {
207 assert(this->operands
[i
] == NULL
);
212 ir_expression::ir_expression(int op
, ir_rvalue
*op0
)
213 : ir_rvalue(ir_type_expression
)
215 this->operation
= ir_expression_operation(op
);
216 this->operands
[0] = op0
;
217 this->operands
[1] = NULL
;
218 this->operands
[2] = NULL
;
219 this->operands
[3] = NULL
;
221 assert(op
<= ir_last_unop
);
223 switch (this->operation
) {
224 case ir_unop_bit_not
:
225 case ir_unop_logic_not
:
240 case ir_unop_round_even
:
244 case ir_unop_dFdx_coarse
:
245 case ir_unop_dFdx_fine
:
247 case ir_unop_dFdy_coarse
:
248 case ir_unop_dFdy_fine
:
249 case ir_unop_bitfield_reverse
:
250 case ir_unop_interpolate_at_centroid
:
251 case ir_unop_saturate
:
252 this->type
= op0
->type
;
259 case ir_unop_bitcast_f2i
:
260 case ir_unop_bit_count
:
261 case ir_unop_find_msb
:
262 case ir_unop_find_lsb
:
263 case ir_unop_subroutine_to_int
:
266 this->type
= glsl_type::get_instance(GLSL_TYPE_INT
,
267 op0
->type
->vector_elements
, 1);
274 case ir_unop_bitcast_i2f
:
275 case ir_unop_bitcast_u2f
:
278 this->type
= glsl_type::get_instance(GLSL_TYPE_FLOAT
,
279 op0
->type
->vector_elements
, 1);
286 this->type
= glsl_type::get_instance(GLSL_TYPE_BOOL
,
287 op0
->type
->vector_elements
, 1);
295 this->type
= glsl_type::get_instance(GLSL_TYPE_DOUBLE
,
296 op0
->type
->vector_elements
, 1);
302 case ir_unop_bitcast_f2u
:
305 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT
,
306 op0
->type
->vector_elements
, 1);
314 case ir_unop_u642i64
:
315 this->type
= glsl_type::get_instance(GLSL_TYPE_INT64
,
316 op0
->type
->vector_elements
, 1);
323 case ir_unop_i642u64
:
324 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT64
,
325 op0
->type
->vector_elements
, 1);
328 this->type
= glsl_type::float_type
;
331 case ir_unop_unpack_double_2x32
:
332 case ir_unop_unpack_uint_2x32
:
333 this->type
= glsl_type::uvec2_type
;
336 case ir_unop_unpack_int_2x32
:
337 this->type
= glsl_type::ivec2_type
;
340 case ir_unop_pack_snorm_2x16
:
341 case ir_unop_pack_snorm_4x8
:
342 case ir_unop_pack_unorm_2x16
:
343 case ir_unop_pack_unorm_4x8
:
344 case ir_unop_pack_half_2x16
:
345 this->type
= glsl_type::uint_type
;
348 case ir_unop_pack_double_2x32
:
349 this->type
= glsl_type::double_type
;
352 case ir_unop_pack_int_2x32
:
353 this->type
= glsl_type::int64_t_type
;
356 case ir_unop_pack_uint_2x32
:
357 this->type
= glsl_type::uint64_t_type
;
360 case ir_unop_unpack_snorm_2x16
:
361 case ir_unop_unpack_unorm_2x16
:
362 case ir_unop_unpack_half_2x16
:
363 this->type
= glsl_type::vec2_type
;
366 case ir_unop_unpack_snorm_4x8
:
367 case ir_unop_unpack_unorm_4x8
:
368 this->type
= glsl_type::vec4_type
;
371 case ir_unop_frexp_sig
:
372 this->type
= op0
->type
;
374 case ir_unop_frexp_exp
:
375 this->type
= glsl_type::get_instance(GLSL_TYPE_INT
,
376 op0
->type
->vector_elements
, 1);
379 case ir_unop_get_buffer_size
:
380 case ir_unop_ssbo_unsized_array_length
:
381 this->type
= glsl_type::int_type
;
384 case ir_unop_vote_any
:
385 case ir_unop_vote_all
:
386 case ir_unop_vote_eq
:
387 this->type
= glsl_type::bool_type
;
390 case ir_unop_bitcast_i642d
:
391 case ir_unop_bitcast_u642d
:
392 this->type
= glsl_type::get_instance(GLSL_TYPE_DOUBLE
,
393 op0
->type
->vector_elements
, 1);
396 case ir_unop_bitcast_d2i64
:
397 this->type
= glsl_type::get_instance(GLSL_TYPE_INT64
,
398 op0
->type
->vector_elements
, 1);
400 case ir_unop_bitcast_d2u64
:
401 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT64
,
402 op0
->type
->vector_elements
, 1);
406 assert(!"not reached: missing automatic type setup for ir_expression");
407 this->type
= op0
->type
;
412 ir_expression::ir_expression(int op
, ir_rvalue
*op0
, ir_rvalue
*op1
)
413 : ir_rvalue(ir_type_expression
)
415 this->operation
= ir_expression_operation(op
);
416 this->operands
[0] = op0
;
417 this->operands
[1] = op1
;
418 this->operands
[2] = NULL
;
419 this->operands
[3] = NULL
;
421 assert(op
> ir_last_unop
);
423 switch (this->operation
) {
424 case ir_binop_all_equal
:
425 case ir_binop_any_nequal
:
426 this->type
= glsl_type::bool_type
;
437 if (op0
->type
->is_scalar()) {
438 this->type
= op1
->type
;
439 } else if (op1
->type
->is_scalar()) {
440 this->type
= op0
->type
;
442 if (this->operation
== ir_binop_mul
) {
443 this->type
= glsl_type::get_mul_type(op0
->type
, op1
->type
);
445 assert(op0
->type
== op1
->type
);
446 this->type
= op0
->type
;
451 case ir_binop_logic_and
:
452 case ir_binop_logic_xor
:
453 case ir_binop_logic_or
:
454 case ir_binop_bit_and
:
455 case ir_binop_bit_xor
:
456 case ir_binop_bit_or
:
457 assert(!op0
->type
->is_matrix());
458 assert(!op1
->type
->is_matrix());
459 if (op0
->type
->is_scalar()) {
460 this->type
= op1
->type
;
461 } else if (op1
->type
->is_scalar()) {
462 this->type
= op0
->type
;
464 assert(op0
->type
->vector_elements
== op1
->type
->vector_elements
);
465 this->type
= op0
->type
;
470 case ir_binop_nequal
:
471 case ir_binop_lequal
:
472 case ir_binop_gequal
:
474 case ir_binop_greater
:
475 assert(op0
->type
== op1
->type
);
476 this->type
= glsl_type::get_instance(GLSL_TYPE_BOOL
,
477 op0
->type
->vector_elements
, 1);
481 this->type
= op0
->type
->get_base_type();
484 case ir_binop_imul_high
:
486 case ir_binop_borrow
:
487 case ir_binop_lshift
:
488 case ir_binop_rshift
:
490 case ir_binop_interpolate_at_offset
:
491 case ir_binop_interpolate_at_sample
:
492 this->type
= op0
->type
;
495 case ir_binop_vector_extract
:
496 this->type
= op0
->type
->get_scalar_type();
500 assert(!"not reached: missing automatic type setup for ir_expression");
501 this->type
= glsl_type::float_type
;
505 ir_expression::ir_expression(int op
, ir_rvalue
*op0
, ir_rvalue
*op1
,
507 : ir_rvalue(ir_type_expression
)
509 this->operation
= ir_expression_operation(op
);
510 this->operands
[0] = op0
;
511 this->operands
[1] = op1
;
512 this->operands
[2] = op2
;
513 this->operands
[3] = NULL
;
515 assert(op
> ir_last_binop
&& op
<= ir_last_triop
);
517 switch (this->operation
) {
520 case ir_triop_bitfield_extract
:
521 case ir_triop_vector_insert
:
522 this->type
= op0
->type
;
526 this->type
= op1
->type
;
530 assert(!"not reached: missing automatic type setup for ir_expression");
531 this->type
= glsl_type::float_type
;
536 ir_expression::get_num_operands(ir_expression_operation op
)
538 assert(op
<= ir_last_opcode
);
540 if (op
<= ir_last_unop
)
543 if (op
<= ir_last_binop
)
546 if (op
<= ir_last_triop
)
549 if (op
<= ir_last_quadop
)
556 #include "ir_expression_operation_strings.h"
559 depth_layout_string(ir_depth_layout layout
)
562 case ir_depth_layout_none
: return "";
563 case ir_depth_layout_any
: return "depth_any";
564 case ir_depth_layout_greater
: return "depth_greater";
565 case ir_depth_layout_less
: return "depth_less";
566 case ir_depth_layout_unchanged
: return "depth_unchanged";
574 ir_expression_operation
575 ir_expression::get_operator(const char *str
)
577 for (int op
= 0; op
<= int(ir_last_opcode
); op
++) {
578 if (strcmp(str
, ir_expression_operation_strings
[op
]) == 0)
579 return (ir_expression_operation
) op
;
581 return (ir_expression_operation
) -1;
585 ir_expression::variable_referenced() const
588 case ir_binop_vector_extract
:
589 case ir_triop_vector_insert
:
590 /* We get these for things like a[0] where a is a vector type. In these
591 * cases we want variable_referenced() to return the actual vector
592 * variable this is wrapping.
594 return operands
[0]->variable_referenced();
596 return ir_rvalue::variable_referenced();
600 ir_constant::ir_constant()
601 : ir_rvalue(ir_type_constant
)
603 this->array_elements
= NULL
;
606 ir_constant::ir_constant(const struct glsl_type
*type
,
607 const ir_constant_data
*data
)
608 : ir_rvalue(ir_type_constant
)
610 this->array_elements
= NULL
;
612 assert((type
->base_type
>= GLSL_TYPE_UINT
)
613 && (type
->base_type
<= GLSL_TYPE_BOOL
));
616 memcpy(& this->value
, data
, sizeof(this->value
));
619 ir_constant::ir_constant(float f
, unsigned vector_elements
)
620 : ir_rvalue(ir_type_constant
)
622 assert(vector_elements
<= 4);
623 this->type
= glsl_type::get_instance(GLSL_TYPE_FLOAT
, vector_elements
, 1);
624 for (unsigned i
= 0; i
< vector_elements
; i
++) {
625 this->value
.f
[i
] = f
;
627 for (unsigned i
= vector_elements
; i
< 16; i
++) {
628 this->value
.f
[i
] = 0;
632 ir_constant::ir_constant(double d
, unsigned vector_elements
)
633 : ir_rvalue(ir_type_constant
)
635 assert(vector_elements
<= 4);
636 this->type
= glsl_type::get_instance(GLSL_TYPE_DOUBLE
, vector_elements
, 1);
637 for (unsigned i
= 0; i
< vector_elements
; i
++) {
638 this->value
.d
[i
] = d
;
640 for (unsigned i
= vector_elements
; i
< 16; i
++) {
641 this->value
.d
[i
] = 0.0;
645 ir_constant::ir_constant(unsigned int u
, unsigned vector_elements
)
646 : ir_rvalue(ir_type_constant
)
648 assert(vector_elements
<= 4);
649 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT
, vector_elements
, 1);
650 for (unsigned i
= 0; i
< vector_elements
; i
++) {
651 this->value
.u
[i
] = u
;
653 for (unsigned i
= vector_elements
; i
< 16; i
++) {
654 this->value
.u
[i
] = 0;
658 ir_constant::ir_constant(int integer
, unsigned vector_elements
)
659 : ir_rvalue(ir_type_constant
)
661 assert(vector_elements
<= 4);
662 this->type
= glsl_type::get_instance(GLSL_TYPE_INT
, vector_elements
, 1);
663 for (unsigned i
= 0; i
< vector_elements
; i
++) {
664 this->value
.i
[i
] = integer
;
666 for (unsigned i
= vector_elements
; i
< 16; i
++) {
667 this->value
.i
[i
] = 0;
671 ir_constant::ir_constant(uint64_t u64
, unsigned vector_elements
)
672 : ir_rvalue(ir_type_constant
)
674 assert(vector_elements
<= 4);
675 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT64
, vector_elements
, 1);
676 for (unsigned i
= 0; i
< vector_elements
; i
++) {
677 this->value
.u64
[i
] = u64
;
679 for (unsigned i
= vector_elements
; i
< 16; i
++) {
680 this->value
.u64
[i
] = 0;
684 ir_constant::ir_constant(int64_t int64
, unsigned vector_elements
)
685 : ir_rvalue(ir_type_constant
)
687 assert(vector_elements
<= 4);
688 this->type
= glsl_type::get_instance(GLSL_TYPE_INT64
, vector_elements
, 1);
689 for (unsigned i
= 0; i
< vector_elements
; i
++) {
690 this->value
.i64
[i
] = int64
;
692 for (unsigned i
= vector_elements
; i
< 16; i
++) {
693 this->value
.i64
[i
] = 0;
697 ir_constant::ir_constant(bool b
, unsigned vector_elements
)
698 : ir_rvalue(ir_type_constant
)
700 assert(vector_elements
<= 4);
701 this->type
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vector_elements
, 1);
702 for (unsigned i
= 0; i
< vector_elements
; i
++) {
703 this->value
.b
[i
] = b
;
705 for (unsigned i
= vector_elements
; i
< 16; i
++) {
706 this->value
.b
[i
] = false;
710 ir_constant::ir_constant(const ir_constant
*c
, unsigned i
)
711 : ir_rvalue(ir_type_constant
)
713 this->array_elements
= NULL
;
714 this->type
= c
->type
->get_base_type();
716 switch (this->type
->base_type
) {
717 case GLSL_TYPE_UINT
: this->value
.u
[0] = c
->value
.u
[i
]; break;
718 case GLSL_TYPE_INT
: this->value
.i
[0] = c
->value
.i
[i
]; break;
719 case GLSL_TYPE_FLOAT
: this->value
.f
[0] = c
->value
.f
[i
]; break;
720 case GLSL_TYPE_BOOL
: this->value
.b
[0] = c
->value
.b
[i
]; break;
721 case GLSL_TYPE_DOUBLE
: this->value
.d
[0] = c
->value
.d
[i
]; break;
722 default: assert(!"Should not get here."); break;
726 ir_constant::ir_constant(const struct glsl_type
*type
, exec_list
*value_list
)
727 : ir_rvalue(ir_type_constant
)
729 this->array_elements
= NULL
;
732 assert(type
->is_scalar() || type
->is_vector() || type
->is_matrix()
733 || type
->is_record() || type
->is_array());
735 if (type
->is_array()) {
736 this->array_elements
= ralloc_array(this, ir_constant
*, type
->length
);
738 foreach_in_list(ir_constant
, value
, value_list
) {
739 assert(value
->as_constant() != NULL
);
741 this->array_elements
[i
++] = value
;
746 /* If the constant is a record, the types of each of the entries in
747 * value_list must be a 1-for-1 match with the structure components. Each
748 * entry must also be a constant. Just move the nodes from the value_list
749 * to the list in the ir_constant.
751 /* FINISHME: Should there be some type checking and / or assertions here? */
752 /* FINISHME: Should the new constant take ownership of the nodes from
753 * FINISHME: value_list, or should it make copies?
755 if (type
->is_record()) {
756 value_list
->move_nodes_to(& this->components
);
760 for (unsigned i
= 0; i
< 16; i
++) {
761 this->value
.u
[i
] = 0;
764 ir_constant
*value
= (ir_constant
*) (value_list
->get_head_raw());
766 /* Constructors with exactly one scalar argument are special for vectors
767 * and matrices. For vectors, the scalar value is replicated to fill all
768 * the components. For matrices, the scalar fills the components of the
769 * diagonal while the rest is filled with 0.
771 if (value
->type
->is_scalar() && value
->next
->is_tail_sentinel()) {
772 if (type
->is_matrix()) {
773 /* Matrix - fill diagonal (rest is already set to 0) */
774 assert(type
->base_type
== GLSL_TYPE_FLOAT
||
775 type
->base_type
== GLSL_TYPE_DOUBLE
);
776 for (unsigned i
= 0; i
< type
->matrix_columns
; i
++) {
777 if (type
->base_type
== GLSL_TYPE_FLOAT
)
778 this->value
.f
[i
* type
->vector_elements
+ i
] =
781 this->value
.d
[i
* type
->vector_elements
+ i
] =
785 /* Vector or scalar - fill all components */
786 switch (type
->base_type
) {
789 for (unsigned i
= 0; i
< type
->components(); i
++)
790 this->value
.u
[i
] = value
->value
.u
[0];
792 case GLSL_TYPE_FLOAT
:
793 for (unsigned i
= 0; i
< type
->components(); i
++)
794 this->value
.f
[i
] = value
->value
.f
[0];
796 case GLSL_TYPE_DOUBLE
:
797 for (unsigned i
= 0; i
< type
->components(); i
++)
798 this->value
.d
[i
] = value
->value
.d
[0];
800 case GLSL_TYPE_UINT64
:
801 case GLSL_TYPE_INT64
:
802 for (unsigned i
= 0; i
< type
->components(); i
++)
803 this->value
.u64
[i
] = value
->value
.u64
[0];
806 for (unsigned i
= 0; i
< type
->components(); i
++)
807 this->value
.b
[i
] = value
->value
.b
[0];
810 assert(!"Should not get here.");
817 if (type
->is_matrix() && value
->type
->is_matrix()) {
818 assert(value
->next
->is_tail_sentinel());
820 /* From section 5.4.2 of the GLSL 1.20 spec:
821 * "If a matrix is constructed from a matrix, then each component
822 * (column i, row j) in the result that has a corresponding component
823 * (column i, row j) in the argument will be initialized from there."
825 unsigned cols
= MIN2(type
->matrix_columns
, value
->type
->matrix_columns
);
826 unsigned rows
= MIN2(type
->vector_elements
, value
->type
->vector_elements
);
827 for (unsigned i
= 0; i
< cols
; i
++) {
828 for (unsigned j
= 0; j
< rows
; j
++) {
829 const unsigned src
= i
* value
->type
->vector_elements
+ j
;
830 const unsigned dst
= i
* type
->vector_elements
+ j
;
831 this->value
.f
[dst
] = value
->value
.f
[src
];
835 /* "All other components will be initialized to the identity matrix." */
836 for (unsigned i
= cols
; i
< type
->matrix_columns
; i
++)
837 this->value
.f
[i
* type
->vector_elements
+ i
] = 1.0;
842 /* Use each component from each entry in the value_list to initialize one
843 * component of the constant being constructed.
847 assert(value
->as_constant() != NULL
);
848 assert(!value
->is_tail_sentinel());
850 for (unsigned j
= 0; j
< value
->type
->components(); j
++) {
851 switch (type
->base_type
) {
853 this->value
.u
[i
] = value
->get_uint_component(j
);
856 this->value
.i
[i
] = value
->get_int_component(j
);
858 case GLSL_TYPE_FLOAT
:
859 this->value
.f
[i
] = value
->get_float_component(j
);
862 this->value
.b
[i
] = value
->get_bool_component(j
);
864 case GLSL_TYPE_DOUBLE
:
865 this->value
.d
[i
] = value
->get_double_component(j
);
867 case GLSL_TYPE_UINT64
:
868 this->value
.u64
[i
] = value
->get_uint64_component(j
);
870 case GLSL_TYPE_INT64
:
871 this->value
.i64
[i
] = value
->get_int64_component(j
);
874 /* FINISHME: What to do? Exceptions are not the answer.
880 if (i
>= type
->components())
884 if (i
>= type
->components())
885 break; /* avoid downcasting a list sentinel */
886 value
= (ir_constant
*) value
->next
;
891 ir_constant::zero(void *mem_ctx
, const glsl_type
*type
)
893 assert(type
->is_scalar() || type
->is_vector() || type
->is_matrix()
894 || type
->is_record() || type
->is_array());
896 ir_constant
*c
= new(mem_ctx
) ir_constant
;
898 memset(&c
->value
, 0, sizeof(c
->value
));
900 if (type
->is_array()) {
901 c
->array_elements
= ralloc_array(c
, ir_constant
*, type
->length
);
903 for (unsigned i
= 0; i
< type
->length
; i
++)
904 c
->array_elements
[i
] = ir_constant::zero(c
, type
->fields
.array
);
907 if (type
->is_record()) {
908 for (unsigned i
= 0; i
< type
->length
; i
++) {
909 ir_constant
*comp
= ir_constant::zero(mem_ctx
, type
->fields
.structure
[i
].type
);
910 c
->components
.push_tail(comp
);
918 ir_constant::get_bool_component(unsigned i
) const
920 switch (this->type
->base_type
) {
921 case GLSL_TYPE_UINT
: return this->value
.u
[i
] != 0;
922 case GLSL_TYPE_INT
: return this->value
.i
[i
] != 0;
923 case GLSL_TYPE_FLOAT
: return ((int)this->value
.f
[i
]) != 0;
924 case GLSL_TYPE_BOOL
: return this->value
.b
[i
];
925 case GLSL_TYPE_DOUBLE
: return this->value
.d
[i
] != 0.0;
926 case GLSL_TYPE_UINT64
: return this->value
.u64
[i
] != 0;
927 case GLSL_TYPE_INT64
: return this->value
.i64
[i
] != 0;
928 default: assert(!"Should not get here."); break;
931 /* Must return something to make the compiler happy. This is clearly an
938 ir_constant::get_float_component(unsigned i
) const
940 switch (this->type
->base_type
) {
941 case GLSL_TYPE_UINT
: return (float) this->value
.u
[i
];
942 case GLSL_TYPE_INT
: return (float) this->value
.i
[i
];
943 case GLSL_TYPE_FLOAT
: return this->value
.f
[i
];
944 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1.0f
: 0.0f
;
945 case GLSL_TYPE_DOUBLE
: return (float) this->value
.d
[i
];
946 case GLSL_TYPE_UINT64
: return (float) this->value
.u64
[i
];
947 case GLSL_TYPE_INT64
: return (float) this->value
.i64
[i
];
948 default: assert(!"Should not get here."); break;
951 /* Must return something to make the compiler happy. This is clearly an
958 ir_constant::get_double_component(unsigned i
) const
960 switch (this->type
->base_type
) {
961 case GLSL_TYPE_UINT
: return (double) this->value
.u
[i
];
962 case GLSL_TYPE_INT
: return (double) this->value
.i
[i
];
963 case GLSL_TYPE_FLOAT
: return (double) this->value
.f
[i
];
964 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1.0 : 0.0;
965 case GLSL_TYPE_DOUBLE
: return this->value
.d
[i
];
966 case GLSL_TYPE_UINT64
: return (double) this->value
.u64
[i
];
967 case GLSL_TYPE_INT64
: return (double) this->value
.i64
[i
];
968 default: assert(!"Should not get here."); break;
971 /* Must return something to make the compiler happy. This is clearly an
978 ir_constant::get_int_component(unsigned i
) const
980 switch (this->type
->base_type
) {
981 case GLSL_TYPE_UINT
: return this->value
.u
[i
];
982 case GLSL_TYPE_INT
: return this->value
.i
[i
];
983 case GLSL_TYPE_FLOAT
: return (int) this->value
.f
[i
];
984 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1 : 0;
985 case GLSL_TYPE_DOUBLE
: return (int) this->value
.d
[i
];
986 case GLSL_TYPE_UINT64
: return (int) this->value
.u64
[i
];
987 case GLSL_TYPE_INT64
: return (int) this->value
.i64
[i
];
988 default: assert(!"Should not get here."); break;
991 /* Must return something to make the compiler happy. This is clearly an
998 ir_constant::get_uint_component(unsigned i
) const
1000 switch (this->type
->base_type
) {
1001 case GLSL_TYPE_UINT
: return this->value
.u
[i
];
1002 case GLSL_TYPE_INT
: return this->value
.i
[i
];
1003 case GLSL_TYPE_FLOAT
: return (unsigned) this->value
.f
[i
];
1004 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1 : 0;
1005 case GLSL_TYPE_DOUBLE
: return (unsigned) this->value
.d
[i
];
1006 case GLSL_TYPE_UINT64
: return (unsigned) this->value
.u64
[i
];
1007 case GLSL_TYPE_INT64
: return (unsigned) this->value
.i64
[i
];
1008 default: assert(!"Should not get here."); break;
1011 /* Must return something to make the compiler happy. This is clearly an
1018 ir_constant::get_int64_component(unsigned i
) const
1020 switch (this->type
->base_type
) {
1021 case GLSL_TYPE_UINT
: return this->value
.u
[i
];
1022 case GLSL_TYPE_INT
: return this->value
.i
[i
];
1023 case GLSL_TYPE_FLOAT
: return (int64_t) this->value
.f
[i
];
1024 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1 : 0;
1025 case GLSL_TYPE_DOUBLE
: return (int64_t) this->value
.d
[i
];
1026 case GLSL_TYPE_UINT64
: return (int64_t) this->value
.u64
[i
];
1027 case GLSL_TYPE_INT64
: return this->value
.i64
[i
];
1028 default: assert(!"Should not get here."); break;
1031 /* Must return something to make the compiler happy. This is clearly an
1038 ir_constant::get_uint64_component(unsigned i
) const
1040 switch (this->type
->base_type
) {
1041 case GLSL_TYPE_UINT
: return this->value
.u
[i
];
1042 case GLSL_TYPE_INT
: return this->value
.i
[i
];
1043 case GLSL_TYPE_FLOAT
: return (uint64_t) this->value
.f
[i
];
1044 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1 : 0;
1045 case GLSL_TYPE_DOUBLE
: return (uint64_t) this->value
.d
[i
];
1046 case GLSL_TYPE_UINT64
: return this->value
.u64
[i
];
1047 case GLSL_TYPE_INT64
: return (uint64_t) this->value
.i64
[i
];
1048 default: assert(!"Should not get here."); break;
1051 /* Must return something to make the compiler happy. This is clearly an
1058 ir_constant::get_array_element(unsigned i
) const
1060 assert(this->type
->is_array());
1062 /* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
1064 * "Behavior is undefined if a shader subscripts an array with an index
1065 * less than 0 or greater than or equal to the size the array was
1068 * Most out-of-bounds accesses are removed before things could get this far.
1069 * There are cases where non-constant array index values can get constant
1074 else if (i
>= this->type
->length
)
1075 i
= this->type
->length
- 1;
1077 return array_elements
[i
];
1081 ir_constant::get_record_field(const char *name
)
1083 int idx
= this->type
->field_index(name
);
1088 if (this->components
.is_empty())
1091 exec_node
*node
= this->components
.get_head_raw();
1092 for (int i
= 0; i
< idx
; i
++) {
1095 /* If the end of the list is encountered before the element matching the
1096 * requested field is found, return NULL.
1098 if (node
->is_tail_sentinel())
1102 return (ir_constant
*) node
;
1106 ir_constant::copy_offset(ir_constant
*src
, int offset
)
1108 switch (this->type
->base_type
) {
1109 case GLSL_TYPE_UINT
:
1111 case GLSL_TYPE_FLOAT
:
1112 case GLSL_TYPE_DOUBLE
:
1113 case GLSL_TYPE_UINT64
:
1114 case GLSL_TYPE_INT64
:
1115 case GLSL_TYPE_BOOL
: {
1116 unsigned int size
= src
->type
->components();
1117 assert (size
<= this->type
->components() - offset
);
1118 for (unsigned int i
=0; i
<size
; i
++) {
1119 switch (this->type
->base_type
) {
1120 case GLSL_TYPE_UINT
:
1121 value
.u
[i
+offset
] = src
->get_uint_component(i
);
1124 value
.i
[i
+offset
] = src
->get_int_component(i
);
1126 case GLSL_TYPE_FLOAT
:
1127 value
.f
[i
+offset
] = src
->get_float_component(i
);
1129 case GLSL_TYPE_BOOL
:
1130 value
.b
[i
+offset
] = src
->get_bool_component(i
);
1132 case GLSL_TYPE_DOUBLE
:
1133 value
.d
[i
+offset
] = src
->get_double_component(i
);
1135 case GLSL_TYPE_UINT64
:
1136 value
.u64
[i
+offset
] = src
->get_uint64_component(i
);
1138 case GLSL_TYPE_INT64
:
1139 value
.i64
[i
+offset
] = src
->get_int64_component(i
);
1141 default: // Shut up the compiler
1148 case GLSL_TYPE_STRUCT
: {
1149 assert (src
->type
== this->type
);
1150 this->components
.make_empty();
1151 foreach_in_list(ir_constant
, orig
, &src
->components
) {
1152 this->components
.push_tail(orig
->clone(this, NULL
));
1157 case GLSL_TYPE_ARRAY
: {
1158 assert (src
->type
== this->type
);
1159 for (unsigned i
= 0; i
< this->type
->length
; i
++) {
1160 this->array_elements
[i
] = src
->array_elements
[i
]->clone(this, NULL
);
1166 assert(!"Should not get here.");
1172 ir_constant::copy_masked_offset(ir_constant
*src
, int offset
, unsigned int mask
)
1174 assert (!type
->is_array() && !type
->is_record());
1176 if (!type
->is_vector() && !type
->is_matrix()) {
1182 for (int i
=0; i
<4; i
++) {
1183 if (mask
& (1 << i
)) {
1184 switch (this->type
->base_type
) {
1185 case GLSL_TYPE_UINT
:
1186 value
.u
[i
+offset
] = src
->get_uint_component(id
++);
1189 value
.i
[i
+offset
] = src
->get_int_component(id
++);
1191 case GLSL_TYPE_FLOAT
:
1192 value
.f
[i
+offset
] = src
->get_float_component(id
++);
1194 case GLSL_TYPE_BOOL
:
1195 value
.b
[i
+offset
] = src
->get_bool_component(id
++);
1197 case GLSL_TYPE_DOUBLE
:
1198 value
.d
[i
+offset
] = src
->get_double_component(id
++);
1200 case GLSL_TYPE_UINT64
:
1201 value
.u64
[i
+offset
] = src
->get_uint64_component(id
++);
1203 case GLSL_TYPE_INT64
:
1204 value
.i64
[i
+offset
] = src
->get_int64_component(id
++);
1207 assert(!"Should not get here.");
1215 ir_constant::has_value(const ir_constant
*c
) const
1217 if (this->type
!= c
->type
)
1220 if (this->type
->is_array()) {
1221 for (unsigned i
= 0; i
< this->type
->length
; i
++) {
1222 if (!this->array_elements
[i
]->has_value(c
->array_elements
[i
]))
1228 if (this->type
->base_type
== GLSL_TYPE_STRUCT
) {
1229 const exec_node
*a_node
= this->components
.get_head_raw();
1230 const exec_node
*b_node
= c
->components
.get_head_raw();
1232 while (!a_node
->is_tail_sentinel()) {
1233 assert(!b_node
->is_tail_sentinel());
1235 const ir_constant
*const a_field
= (ir_constant
*) a_node
;
1236 const ir_constant
*const b_field
= (ir_constant
*) b_node
;
1238 if (!a_field
->has_value(b_field
))
1241 a_node
= a_node
->next
;
1242 b_node
= b_node
->next
;
1248 for (unsigned i
= 0; i
< this->type
->components(); i
++) {
1249 switch (this->type
->base_type
) {
1250 case GLSL_TYPE_UINT
:
1251 if (this->value
.u
[i
] != c
->value
.u
[i
])
1255 if (this->value
.i
[i
] != c
->value
.i
[i
])
1258 case GLSL_TYPE_FLOAT
:
1259 if (this->value
.f
[i
] != c
->value
.f
[i
])
1262 case GLSL_TYPE_BOOL
:
1263 if (this->value
.b
[i
] != c
->value
.b
[i
])
1266 case GLSL_TYPE_DOUBLE
:
1267 if (this->value
.d
[i
] != c
->value
.d
[i
])
1270 case GLSL_TYPE_UINT64
:
1271 if (this->value
.u64
[i
] != c
->value
.u64
[i
])
1274 case GLSL_TYPE_INT64
:
1275 if (this->value
.i64
[i
] != c
->value
.i64
[i
])
1279 assert(!"Should not get here.");
1288 ir_constant::is_value(float f
, int i
) const
1290 if (!this->type
->is_scalar() && !this->type
->is_vector())
1293 /* Only accept boolean values for 0/1. */
1294 if (int(bool(i
)) != i
&& this->type
->is_boolean())
1297 for (unsigned c
= 0; c
< this->type
->vector_elements
; c
++) {
1298 switch (this->type
->base_type
) {
1299 case GLSL_TYPE_FLOAT
:
1300 if (this->value
.f
[c
] != f
)
1304 if (this->value
.i
[c
] != i
)
1307 case GLSL_TYPE_UINT
:
1308 if (this->value
.u
[c
] != unsigned(i
))
1311 case GLSL_TYPE_BOOL
:
1312 if (this->value
.b
[c
] != bool(i
))
1315 case GLSL_TYPE_DOUBLE
:
1316 if (this->value
.d
[c
] != double(f
))
1319 case GLSL_TYPE_UINT64
:
1320 if (this->value
.u64
[c
] != uint64_t(i
))
1323 case GLSL_TYPE_INT64
:
1324 if (this->value
.i64
[c
] != i
)
1328 /* The only other base types are structures, arrays, and samplers.
1329 * Samplers cannot be constants, and the others should have been
1330 * filtered out above.
1332 assert(!"Should not get here.");
1341 ir_constant::is_zero() const
1343 return is_value(0.0, 0);
1347 ir_constant::is_one() const
1349 return is_value(1.0, 1);
1353 ir_constant::is_negative_one() const
1355 return is_value(-1.0, -1);
1359 ir_constant::is_uint16_constant() const
1361 if (!type
->is_integer())
1364 return value
.u
[0] < (1 << 16);
1368 : ir_instruction(ir_type_loop
)
1373 ir_dereference_variable::ir_dereference_variable(ir_variable
*var
)
1374 : ir_dereference(ir_type_dereference_variable
)
1376 assert(var
!= NULL
);
1379 this->type
= var
->type
;
1383 ir_dereference_array::ir_dereference_array(ir_rvalue
*value
,
1384 ir_rvalue
*array_index
)
1385 : ir_dereference(ir_type_dereference_array
)
1387 this->array_index
= array_index
;
1388 this->set_array(value
);
1392 ir_dereference_array::ir_dereference_array(ir_variable
*var
,
1393 ir_rvalue
*array_index
)
1394 : ir_dereference(ir_type_dereference_array
)
1396 void *ctx
= ralloc_parent(var
);
1398 this->array_index
= array_index
;
1399 this->set_array(new(ctx
) ir_dereference_variable(var
));
1404 ir_dereference_array::set_array(ir_rvalue
*value
)
1406 assert(value
!= NULL
);
1408 this->array
= value
;
1410 const glsl_type
*const vt
= this->array
->type
;
1412 if (vt
->is_array()) {
1413 type
= vt
->fields
.array
;
1414 } else if (vt
->is_matrix()) {
1415 type
= vt
->column_type();
1416 } else if (vt
->is_vector()) {
1417 type
= vt
->get_base_type();
1422 ir_dereference_record::ir_dereference_record(ir_rvalue
*value
,
1424 : ir_dereference(ir_type_dereference_record
)
1426 assert(value
!= NULL
);
1428 this->record
= value
;
1429 this->field
= ralloc_strdup(this, field
);
1430 this->type
= this->record
->type
->field_type(field
);
1434 ir_dereference_record::ir_dereference_record(ir_variable
*var
,
1436 : ir_dereference(ir_type_dereference_record
)
1438 void *ctx
= ralloc_parent(var
);
1440 this->record
= new(ctx
) ir_dereference_variable(var
);
1441 this->field
= ralloc_strdup(this, field
);
1442 this->type
= this->record
->type
->field_type(field
);
1446 ir_dereference::is_lvalue() const
1448 ir_variable
*var
= this->variable_referenced();
1450 /* Every l-value derference chain eventually ends in a variable.
1452 if ((var
== NULL
) || var
->data
.read_only
)
1455 /* From section 4.1.7 of the GLSL 4.40 spec:
1457 * "Opaque variables cannot be treated as l-values; hence cannot
1458 * be used as out or inout function parameters, nor can they be
1461 if (this->type
->contains_opaque())
1468 static const char * const tex_opcode_strs
[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs", "lod", "tg4", "query_levels", "texture_samples", "samples_identical" };
1470 const char *ir_texture::opcode_string()
1472 assert((unsigned int) op
< ARRAY_SIZE(tex_opcode_strs
));
1473 return tex_opcode_strs
[op
];
1477 ir_texture::get_opcode(const char *str
)
1479 const int count
= sizeof(tex_opcode_strs
) / sizeof(tex_opcode_strs
[0]);
1480 for (int op
= 0; op
< count
; op
++) {
1481 if (strcmp(str
, tex_opcode_strs
[op
]) == 0)
1482 return (ir_texture_opcode
) op
;
1484 return (ir_texture_opcode
) -1;
1489 ir_texture::set_sampler(ir_dereference
*sampler
, const glsl_type
*type
)
1491 assert(sampler
!= NULL
);
1492 assert(type
!= NULL
);
1493 this->sampler
= sampler
;
1496 if (this->op
== ir_txs
|| this->op
== ir_query_levels
||
1497 this->op
== ir_texture_samples
) {
1498 assert(type
->base_type
== GLSL_TYPE_INT
);
1499 } else if (this->op
== ir_lod
) {
1500 assert(type
->vector_elements
== 2);
1501 assert(type
->base_type
== GLSL_TYPE_FLOAT
);
1502 } else if (this->op
== ir_samples_identical
) {
1503 assert(type
== glsl_type::bool_type
);
1504 assert(sampler
->type
->base_type
== GLSL_TYPE_SAMPLER
);
1505 assert(sampler
->type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
);
1507 assert(sampler
->type
->sampled_type
== (int) type
->base_type
);
1508 if (sampler
->type
->sampler_shadow
)
1509 assert(type
->vector_elements
== 4 || type
->vector_elements
== 1);
1511 assert(type
->vector_elements
== 4);
1517 ir_swizzle::init_mask(const unsigned *comp
, unsigned count
)
1519 assert((count
>= 1) && (count
<= 4));
1521 memset(&this->mask
, 0, sizeof(this->mask
));
1522 this->mask
.num_components
= count
;
1524 unsigned dup_mask
= 0;
1527 assert(comp
[3] <= 3);
1528 dup_mask
|= (1U << comp
[3])
1529 & ((1U << comp
[0]) | (1U << comp
[1]) | (1U << comp
[2]));
1530 this->mask
.w
= comp
[3];
1533 assert(comp
[2] <= 3);
1534 dup_mask
|= (1U << comp
[2])
1535 & ((1U << comp
[0]) | (1U << comp
[1]));
1536 this->mask
.z
= comp
[2];
1539 assert(comp
[1] <= 3);
1540 dup_mask
|= (1U << comp
[1])
1541 & ((1U << comp
[0]));
1542 this->mask
.y
= comp
[1];
1545 assert(comp
[0] <= 3);
1546 this->mask
.x
= comp
[0];
1549 this->mask
.has_duplicates
= dup_mask
!= 0;
1551 /* Based on the number of elements in the swizzle and the base type
1552 * (i.e., float, int, unsigned, or bool) of the vector being swizzled,
1553 * generate the type of the resulting value.
1555 type
= glsl_type::get_instance(val
->type
->base_type
, mask
.num_components
, 1);
1558 ir_swizzle::ir_swizzle(ir_rvalue
*val
, unsigned x
, unsigned y
, unsigned z
,
1559 unsigned w
, unsigned count
)
1560 : ir_rvalue(ir_type_swizzle
), val(val
)
1562 const unsigned components
[4] = { x
, y
, z
, w
};
1563 this->init_mask(components
, count
);
1566 ir_swizzle::ir_swizzle(ir_rvalue
*val
, const unsigned *comp
,
1568 : ir_rvalue(ir_type_swizzle
), val(val
)
1570 this->init_mask(comp
, count
);
1573 ir_swizzle::ir_swizzle(ir_rvalue
*val
, ir_swizzle_mask mask
)
1574 : ir_rvalue(ir_type_swizzle
)
1578 this->type
= glsl_type::get_instance(val
->type
->base_type
,
1579 mask
.num_components
, 1);
1588 ir_swizzle::create(ir_rvalue
*val
, const char *str
, unsigned vector_length
)
1590 void *ctx
= ralloc_parent(val
);
1592 /* For each possible swizzle character, this table encodes the value in
1593 * \c idx_map that represents the 0th element of the vector. For invalid
1594 * swizzle characters (e.g., 'k'), a special value is used that will allow
1595 * detection of errors.
1597 static const unsigned char base_idx
[26] = {
1598 /* a b c d e f g h i j k l m */
1599 R
, R
, I
, I
, I
, I
, R
, I
, I
, I
, I
, I
, I
,
1600 /* n o p q r s t u v w x y z */
1601 I
, I
, S
, S
, R
, S
, S
, I
, I
, X
, X
, X
, X
1604 /* Each valid swizzle character has an entry in the previous table. This
1605 * table encodes the base index encoded in the previous table plus the actual
1606 * index of the swizzle character. When processing swizzles, the first
1607 * character in the string is indexed in the previous table. Each character
1608 * in the string is indexed in this table, and the value found there has the
1609 * value form the first table subtracted. The result must be on the range
1612 * For example, the string "wzyx" will get X from the first table. Each of
1613 * the charcaters will get X+3, X+2, X+1, and X+0 from this table. After
1614 * subtraction, the swizzle values are { 3, 2, 1, 0 }.
1616 * The string "wzrg" will get X from the first table. Each of the characters
1617 * will get X+3, X+2, R+0, and R+1 from this table. After subtraction, the
1618 * swizzle values are { 3, 2, 4, 5 }. Since 4 and 5 are outside the range
1619 * [0,3], the error is detected.
1621 static const unsigned char idx_map
[26] = {
1622 /* a b c d e f g h i j k l m */
1623 R
+3, R
+2, 0, 0, 0, 0, R
+1, 0, 0, 0, 0, 0, 0,
1624 /* n o p q r s t u v w x y z */
1625 0, 0, S
+2, S
+3, R
+0, S
+0, S
+1, 0, 0, X
+3, X
+0, X
+1, X
+2
1628 int swiz_idx
[4] = { 0, 0, 0, 0 };
1632 /* Validate the first character in the swizzle string and look up the base
1633 * index value as described above.
1635 if ((str
[0] < 'a') || (str
[0] > 'z'))
1638 const unsigned base
= base_idx
[str
[0] - 'a'];
1641 for (i
= 0; (i
< 4) && (str
[i
] != '\0'); i
++) {
1642 /* Validate the next character, and, as described above, convert it to a
1645 if ((str
[i
] < 'a') || (str
[i
] > 'z'))
1648 swiz_idx
[i
] = idx_map
[str
[i
] - 'a'] - base
;
1649 if ((swiz_idx
[i
] < 0) || (swiz_idx
[i
] >= (int) vector_length
))
1656 return new(ctx
) ir_swizzle(val
, swiz_idx
[0], swiz_idx
[1], swiz_idx
[2],
1666 ir_swizzle::variable_referenced() const
1668 return this->val
->variable_referenced();
1672 bool ir_variable::temporaries_allocate_names
= false;
1674 const char ir_variable::tmp_name
[] = "compiler_temp";
1676 ir_variable::ir_variable(const struct glsl_type
*type
, const char *name
,
1677 ir_variable_mode mode
)
1678 : ir_instruction(ir_type_variable
)
1682 if (mode
== ir_var_temporary
&& !ir_variable::temporaries_allocate_names
)
1685 /* The ir_variable clone method may call this constructor with name set to
1689 || mode
== ir_var_temporary
1690 || mode
== ir_var_function_in
1691 || mode
== ir_var_function_out
1692 || mode
== ir_var_function_inout
);
1693 assert(name
!= ir_variable::tmp_name
1694 || mode
== ir_var_temporary
);
1695 if (mode
== ir_var_temporary
1696 && (name
== NULL
|| name
== ir_variable::tmp_name
)) {
1697 this->name
= ir_variable::tmp_name
;
1698 } else if (name
== NULL
||
1699 strlen(name
) < ARRAY_SIZE(this->name_storage
)) {
1700 strcpy(this->name_storage
, name
? name
: "");
1701 this->name
= this->name_storage
;
1703 this->name
= ralloc_strdup(this, name
);
1706 this->u
.max_ifc_array_access
= NULL
;
1708 this->data
.explicit_location
= false;
1709 this->data
.has_initializer
= false;
1710 this->data
.location
= -1;
1711 this->data
.location_frac
= 0;
1712 this->data
.binding
= 0;
1713 this->data
.warn_extension_index
= 0;
1714 this->constant_value
= NULL
;
1715 this->constant_initializer
= NULL
;
1716 this->data
.origin_upper_left
= false;
1717 this->data
.pixel_center_integer
= false;
1718 this->data
.depth_layout
= ir_depth_layout_none
;
1719 this->data
.used
= false;
1720 this->data
.always_active_io
= false;
1721 this->data
.read_only
= false;
1722 this->data
.centroid
= false;
1723 this->data
.sample
= false;
1724 this->data
.patch
= false;
1725 this->data
.invariant
= false;
1726 this->data
.how_declared
= ir_var_declared_normally
;
1727 this->data
.mode
= mode
;
1728 this->data
.interpolation
= INTERP_MODE_NONE
;
1729 this->data
.max_array_access
= -1;
1730 this->data
.offset
= 0;
1731 this->data
.precision
= GLSL_PRECISION_NONE
;
1732 this->data
.image_read_only
= false;
1733 this->data
.image_write_only
= false;
1734 this->data
.image_coherent
= false;
1735 this->data
.image_volatile
= false;
1736 this->data
.image_restrict
= false;
1737 this->data
.from_ssbo_unsized_array
= false;
1738 this->data
.fb_fetch_output
= false;
1741 if (type
->base_type
== GLSL_TYPE_SAMPLER
)
1742 this->data
.read_only
= true;
1744 if (type
->is_interface())
1745 this->init_interface_type(type
);
1746 else if (type
->without_array()->is_interface())
1747 this->init_interface_type(type
->without_array());
1753 interpolation_string(unsigned interpolation
)
1755 switch (interpolation
) {
1756 case INTERP_MODE_NONE
: return "no";
1757 case INTERP_MODE_SMOOTH
: return "smooth";
1758 case INTERP_MODE_FLAT
: return "flat";
1759 case INTERP_MODE_NOPERSPECTIVE
: return "noperspective";
1762 assert(!"Should not get here.");
1766 const char *const ir_variable::warn_extension_table
[] = {
1768 "GL_ARB_shader_stencil_export",
1769 "GL_AMD_shader_stencil_export",
1773 ir_variable::enable_extension_warning(const char *extension
)
1775 for (unsigned i
= 0; i
< ARRAY_SIZE(warn_extension_table
); i
++) {
1776 if (strcmp(warn_extension_table
[i
], extension
) == 0) {
1777 this->data
.warn_extension_index
= i
;
1782 assert(!"Should not get here.");
1783 this->data
.warn_extension_index
= 0;
1787 ir_variable::get_extension_warning() const
1789 return this->data
.warn_extension_index
== 0
1790 ? NULL
: warn_extension_table
[this->data
.warn_extension_index
];
1793 ir_function_signature::ir_function_signature(const glsl_type
*return_type
,
1794 builtin_available_predicate b
)
1795 : ir_instruction(ir_type_function_signature
),
1796 return_type(return_type
), is_defined(false),
1797 intrinsic_id(ir_intrinsic_invalid
), builtin_avail(b
), _function(NULL
)
1799 this->origin
= NULL
;
1804 ir_function_signature::is_builtin() const
1806 return builtin_avail
!= NULL
;
1811 ir_function_signature::is_builtin_available(const _mesa_glsl_parse_state
*state
) const
1813 /* We can't call the predicate without a state pointer, so just say that
1814 * the signature is available. At compile time, we need the filtering,
1815 * but also receive a valid state pointer. At link time, we're resolving
1816 * imported built-in prototypes to their definitions, which will always
1817 * be an exact match. So we can skip the filtering.
1822 assert(builtin_avail
!= NULL
);
1823 return builtin_avail(state
);
1828 modes_match(unsigned a
, unsigned b
)
1833 /* Accept "in" vs. "const in" */
1834 if ((a
== ir_var_const_in
&& b
== ir_var_function_in
) ||
1835 (b
== ir_var_const_in
&& a
== ir_var_function_in
))
1843 ir_function_signature::qualifiers_match(exec_list
*params
)
1845 /* check that the qualifiers match. */
1846 foreach_two_lists(a_node
, &this->parameters
, b_node
, params
) {
1847 ir_variable
*a
= (ir_variable
*) a_node
;
1848 ir_variable
*b
= (ir_variable
*) b_node
;
1850 if (a
->data
.read_only
!= b
->data
.read_only
||
1851 !modes_match(a
->data
.mode
, b
->data
.mode
) ||
1852 a
->data
.interpolation
!= b
->data
.interpolation
||
1853 a
->data
.centroid
!= b
->data
.centroid
||
1854 a
->data
.sample
!= b
->data
.sample
||
1855 a
->data
.patch
!= b
->data
.patch
||
1856 a
->data
.image_read_only
!= b
->data
.image_read_only
||
1857 a
->data
.image_write_only
!= b
->data
.image_write_only
||
1858 a
->data
.image_coherent
!= b
->data
.image_coherent
||
1859 a
->data
.image_volatile
!= b
->data
.image_volatile
||
1860 a
->data
.image_restrict
!= b
->data
.image_restrict
) {
1862 /* parameter a's qualifiers don't match */
1871 ir_function_signature::replace_parameters(exec_list
*new_params
)
1873 /* Destroy all of the previous parameter information. If the previous
1874 * parameter information comes from the function prototype, it may either
1875 * specify incorrect parameter names or not have names at all.
1877 new_params
->move_nodes_to(¶meters
);
1881 ir_function::ir_function(const char *name
)
1882 : ir_instruction(ir_type_function
)
1884 this->subroutine_index
= -1;
1885 this->name
= ralloc_strdup(this, name
);
1890 ir_function::has_user_signature()
1892 foreach_in_list(ir_function_signature
, sig
, &this->signatures
) {
1893 if (!sig
->is_builtin())
1901 ir_rvalue::error_value(void *mem_ctx
)
1903 ir_rvalue
*v
= new(mem_ctx
) ir_rvalue(ir_type_unset
);
1905 v
->type
= glsl_type::error_type
;
1911 visit_exec_list(exec_list
*list
, ir_visitor
*visitor
)
1913 foreach_in_list_safe(ir_instruction
, node
, list
) {
1914 node
->accept(visitor
);
1920 steal_memory(ir_instruction
*ir
, void *new_ctx
)
1922 ir_variable
*var
= ir
->as_variable();
1923 ir_function
*fn
= ir
->as_function();
1924 ir_constant
*constant
= ir
->as_constant();
1925 if (var
!= NULL
&& var
->constant_value
!= NULL
)
1926 steal_memory(var
->constant_value
, ir
);
1928 if (var
!= NULL
&& var
->constant_initializer
!= NULL
)
1929 steal_memory(var
->constant_initializer
, ir
);
1931 if (fn
!= NULL
&& fn
->subroutine_types
)
1932 ralloc_steal(new_ctx
, fn
->subroutine_types
);
1934 /* The components of aggregate constants are not visited by the normal
1935 * visitor, so steal their values by hand.
1937 if (constant
!= NULL
) {
1938 if (constant
->type
->is_record()) {
1939 foreach_in_list(ir_constant
, field
, &constant
->components
) {
1940 steal_memory(field
, ir
);
1942 } else if (constant
->type
->is_array()) {
1943 for (unsigned int i
= 0; i
< constant
->type
->length
; i
++) {
1944 steal_memory(constant
->array_elements
[i
], ir
);
1949 ralloc_steal(new_ctx
, ir
);
1954 reparent_ir(exec_list
*list
, void *mem_ctx
)
1956 foreach_in_list(ir_instruction
, node
, list
) {
1957 visit_tree(node
, steal_memory
, mem_ctx
);
1963 try_min_one(ir_rvalue
*ir
)
1965 ir_expression
*expr
= ir
->as_expression();
1967 if (!expr
|| expr
->operation
!= ir_binop_min
)
1970 if (expr
->operands
[0]->is_one())
1971 return expr
->operands
[1];
1973 if (expr
->operands
[1]->is_one())
1974 return expr
->operands
[0];
1980 try_max_zero(ir_rvalue
*ir
)
1982 ir_expression
*expr
= ir
->as_expression();
1984 if (!expr
|| expr
->operation
!= ir_binop_max
)
1987 if (expr
->operands
[0]->is_zero())
1988 return expr
->operands
[1];
1990 if (expr
->operands
[1]->is_zero())
1991 return expr
->operands
[0];
1997 ir_rvalue::as_rvalue_to_saturate()
1999 ir_expression
*expr
= this->as_expression();
2004 ir_rvalue
*max_zero
= try_max_zero(expr
);
2006 return try_min_one(max_zero
);
2008 ir_rvalue
*min_one
= try_min_one(expr
);
2010 return try_max_zero(min_one
);
2019 vertices_per_prim(GLenum prim
)
2028 case GL_LINES_ADJACENCY
:
2030 case GL_TRIANGLES_ADJACENCY
:
2033 assert(!"Bad primitive");
2039 * Generate a string describing the mode of a variable
2042 mode_string(const ir_variable
*var
)
2044 switch (var
->data
.mode
) {
2046 return (var
->data
.read_only
) ? "global constant" : "global variable";
2048 case ir_var_uniform
:
2051 case ir_var_shader_storage
:
2054 case ir_var_shader_in
:
2055 return "shader input";
2057 case ir_var_shader_out
:
2058 return "shader output";
2060 case ir_var_function_in
:
2061 case ir_var_const_in
:
2062 return "function input";
2064 case ir_var_function_out
:
2065 return "function output";
2067 case ir_var_function_inout
:
2068 return "function inout";
2070 case ir_var_system_value
:
2071 return "shader input";
2073 case ir_var_temporary
:
2074 return "compiler temporary";
2076 case ir_var_mode_count
:
2080 assert(!"Should not get here.");
2081 return "invalid variable";