2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 #include "main/core.h" /* for MAX2 */
26 #include "compiler/glsl_types.h"
28 ir_rvalue::ir_rvalue(enum ir_node_type t
)
31 this->type
= glsl_type::error_type
;
34 bool ir_rvalue::is_zero() const
39 bool ir_rvalue::is_one() const
44 bool ir_rvalue::is_negative_one() const
50 * Modify the swizzle make to move one component to another
52 * \param m IR swizzle to be modified
53 * \param from Component in the RHS that is to be swizzled
54 * \param to Desired swizzle location of \c from
57 update_rhs_swizzle(ir_swizzle_mask
&m
, unsigned from
, unsigned to
)
60 case 0: m
.x
= from
; break;
61 case 1: m
.y
= from
; break;
62 case 2: m
.z
= from
; break;
63 case 3: m
.w
= from
; break;
64 default: assert(!"Should not get here.");
69 ir_assignment::set_lhs(ir_rvalue
*lhs
)
72 bool swizzled
= false;
75 ir_swizzle
*swiz
= lhs
->as_swizzle();
80 unsigned write_mask
= 0;
81 ir_swizzle_mask rhs_swiz
= { 0, 0, 0, 0, 0, 0 };
83 for (unsigned i
= 0; i
< swiz
->mask
.num_components
; i
++) {
87 case 0: c
= swiz
->mask
.x
; break;
88 case 1: c
= swiz
->mask
.y
; break;
89 case 2: c
= swiz
->mask
.z
; break;
90 case 3: c
= swiz
->mask
.w
; break;
91 default: assert(!"Should not get here.");
94 write_mask
|= (((this->write_mask
>> i
) & 1) << c
);
95 update_rhs_swizzle(rhs_swiz
, i
, c
);
96 rhs_swiz
.num_components
= swiz
->val
->type
->vector_elements
;
99 this->write_mask
= write_mask
;
102 this->rhs
= new(mem_ctx
) ir_swizzle(this->rhs
, rhs_swiz
);
107 /* Now, RHS channels line up with the LHS writemask. Collapse it
108 * to just the channels that will be written.
110 ir_swizzle_mask rhs_swiz
= { 0, 0, 0, 0, 0, 0 };
112 for (int i
= 0; i
< 4; i
++) {
113 if (write_mask
& (1 << i
))
114 update_rhs_swizzle(rhs_swiz
, i
, rhs_chan
++);
116 rhs_swiz
.num_components
= rhs_chan
;
117 this->rhs
= new(mem_ctx
) ir_swizzle(this->rhs
, rhs_swiz
);
120 assert((lhs
== NULL
) || lhs
->as_dereference());
122 this->lhs
= (ir_dereference
*) lhs
;
126 ir_assignment::whole_variable_written()
128 ir_variable
*v
= this->lhs
->whole_variable_referenced();
133 if (v
->type
->is_scalar())
136 if (v
->type
->is_vector()) {
137 const unsigned mask
= (1U << v
->type
->vector_elements
) - 1;
139 if (mask
!= this->write_mask
)
143 /* Either all the vector components are assigned or the variable is some
144 * composite type (and the whole thing is assigned.
149 ir_assignment::ir_assignment(ir_dereference
*lhs
, ir_rvalue
*rhs
,
150 ir_rvalue
*condition
, unsigned write_mask
)
151 : ir_instruction(ir_type_assignment
)
153 this->condition
= condition
;
156 this->write_mask
= write_mask
;
158 if (lhs
->type
->is_scalar() || lhs
->type
->is_vector()) {
159 int lhs_components
= 0;
160 for (int i
= 0; i
< 4; i
++) {
161 if (write_mask
& (1 << i
))
165 assert(lhs_components
== this->rhs
->type
->vector_elements
);
169 ir_assignment::ir_assignment(ir_rvalue
*lhs
, ir_rvalue
*rhs
,
170 ir_rvalue
*condition
)
171 : ir_instruction(ir_type_assignment
)
173 this->condition
= condition
;
176 /* If the RHS is a vector type, assume that all components of the vector
177 * type are being written to the LHS. The write mask comes from the RHS
178 * because we can have a case where the LHS is a vec4 and the RHS is a
179 * vec3. In that case, the assignment is:
181 * (assign (...) (xyz) (var_ref lhs) (var_ref rhs))
183 if (rhs
->type
->is_vector())
184 this->write_mask
= (1U << rhs
->type
->vector_elements
) - 1;
185 else if (rhs
->type
->is_scalar())
186 this->write_mask
= 1;
188 this->write_mask
= 0;
193 ir_expression::ir_expression(int op
, const struct glsl_type
*type
,
194 ir_rvalue
*op0
, ir_rvalue
*op1
,
195 ir_rvalue
*op2
, ir_rvalue
*op3
)
196 : ir_rvalue(ir_type_expression
)
199 this->operation
= ir_expression_operation(op
);
200 this->operands
[0] = op0
;
201 this->operands
[1] = op1
;
202 this->operands
[2] = op2
;
203 this->operands
[3] = op3
;
205 int num_operands
= get_num_operands(this->operation
);
206 for (int i
= num_operands
; i
< 4; i
++) {
207 assert(this->operands
[i
] == NULL
);
212 ir_expression::ir_expression(int op
, ir_rvalue
*op0
)
213 : ir_rvalue(ir_type_expression
)
215 this->operation
= ir_expression_operation(op
);
216 this->operands
[0] = op0
;
217 this->operands
[1] = NULL
;
218 this->operands
[2] = NULL
;
219 this->operands
[3] = NULL
;
221 assert(op
<= ir_last_unop
);
223 switch (this->operation
) {
224 case ir_unop_bit_not
:
225 case ir_unop_logic_not
:
240 case ir_unop_round_even
:
244 case ir_unop_dFdx_coarse
:
245 case ir_unop_dFdx_fine
:
247 case ir_unop_dFdy_coarse
:
248 case ir_unop_dFdy_fine
:
249 case ir_unop_bitfield_reverse
:
250 case ir_unop_interpolate_at_centroid
:
251 case ir_unop_saturate
:
252 this->type
= op0
->type
;
259 case ir_unop_bitcast_f2i
:
260 case ir_unop_bit_count
:
261 case ir_unop_find_msb
:
262 case ir_unop_find_lsb
:
263 case ir_unop_subroutine_to_int
:
266 this->type
= glsl_type::get_instance(GLSL_TYPE_INT
,
267 op0
->type
->vector_elements
, 1);
274 case ir_unop_bitcast_i2f
:
275 case ir_unop_bitcast_u2f
:
278 this->type
= glsl_type::get_instance(GLSL_TYPE_FLOAT
,
279 op0
->type
->vector_elements
, 1);
286 this->type
= glsl_type::get_instance(GLSL_TYPE_BOOL
,
287 op0
->type
->vector_elements
, 1);
295 this->type
= glsl_type::get_instance(GLSL_TYPE_DOUBLE
,
296 op0
->type
->vector_elements
, 1);
302 case ir_unop_bitcast_f2u
:
305 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT
,
306 op0
->type
->vector_elements
, 1);
314 case ir_unop_u642i64
:
315 this->type
= glsl_type::get_instance(GLSL_TYPE_INT64
,
316 op0
->type
->vector_elements
, 1);
323 case ir_unop_i642u64
:
324 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT64
,
325 op0
->type
->vector_elements
, 1);
328 this->type
= glsl_type::float_type
;
331 case ir_unop_unpack_double_2x32
:
332 case ir_unop_unpack_uint_2x32
:
333 this->type
= glsl_type::uvec2_type
;
336 case ir_unop_unpack_int_2x32
:
337 this->type
= glsl_type::ivec2_type
;
340 case ir_unop_pack_snorm_2x16
:
341 case ir_unop_pack_snorm_4x8
:
342 case ir_unop_pack_unorm_2x16
:
343 case ir_unop_pack_unorm_4x8
:
344 case ir_unop_pack_half_2x16
:
345 this->type
= glsl_type::uint_type
;
348 case ir_unop_pack_double_2x32
:
349 this->type
= glsl_type::double_type
;
352 case ir_unop_pack_int_2x32
:
353 this->type
= glsl_type::int64_t_type
;
356 case ir_unop_pack_uint_2x32
:
357 this->type
= glsl_type::uint64_t_type
;
360 case ir_unop_unpack_snorm_2x16
:
361 case ir_unop_unpack_unorm_2x16
:
362 case ir_unop_unpack_half_2x16
:
363 this->type
= glsl_type::vec2_type
;
366 case ir_unop_unpack_snorm_4x8
:
367 case ir_unop_unpack_unorm_4x8
:
368 this->type
= glsl_type::vec4_type
;
371 case ir_unop_frexp_sig
:
372 this->type
= op0
->type
;
374 case ir_unop_frexp_exp
:
375 this->type
= glsl_type::get_instance(GLSL_TYPE_INT
,
376 op0
->type
->vector_elements
, 1);
379 case ir_unop_get_buffer_size
:
380 case ir_unop_ssbo_unsized_array_length
:
381 this->type
= glsl_type::int_type
;
384 case ir_unop_bitcast_i642d
:
385 case ir_unop_bitcast_u642d
:
386 this->type
= glsl_type::get_instance(GLSL_TYPE_DOUBLE
,
387 op0
->type
->vector_elements
, 1);
390 case ir_unop_bitcast_d2i64
:
391 this->type
= glsl_type::get_instance(GLSL_TYPE_INT64
,
392 op0
->type
->vector_elements
, 1);
394 case ir_unop_bitcast_d2u64
:
395 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT64
,
396 op0
->type
->vector_elements
, 1);
400 assert(!"not reached: missing automatic type setup for ir_expression");
401 this->type
= op0
->type
;
406 ir_expression::ir_expression(int op
, ir_rvalue
*op0
, ir_rvalue
*op1
)
407 : ir_rvalue(ir_type_expression
)
409 this->operation
= ir_expression_operation(op
);
410 this->operands
[0] = op0
;
411 this->operands
[1] = op1
;
412 this->operands
[2] = NULL
;
413 this->operands
[3] = NULL
;
415 assert(op
> ir_last_unop
);
417 switch (this->operation
) {
418 case ir_binop_all_equal
:
419 case ir_binop_any_nequal
:
420 this->type
= glsl_type::bool_type
;
431 if (op0
->type
->is_scalar()) {
432 this->type
= op1
->type
;
433 } else if (op1
->type
->is_scalar()) {
434 this->type
= op0
->type
;
436 if (this->operation
== ir_binop_mul
) {
437 this->type
= glsl_type::get_mul_type(op0
->type
, op1
->type
);
439 assert(op0
->type
== op1
->type
);
440 this->type
= op0
->type
;
445 case ir_binop_logic_and
:
446 case ir_binop_logic_xor
:
447 case ir_binop_logic_or
:
448 case ir_binop_bit_and
:
449 case ir_binop_bit_xor
:
450 case ir_binop_bit_or
:
451 assert(!op0
->type
->is_matrix());
452 assert(!op1
->type
->is_matrix());
453 if (op0
->type
->is_scalar()) {
454 this->type
= op1
->type
;
455 } else if (op1
->type
->is_scalar()) {
456 this->type
= op0
->type
;
458 assert(op0
->type
->vector_elements
== op1
->type
->vector_elements
);
459 this->type
= op0
->type
;
464 case ir_binop_nequal
:
465 case ir_binop_lequal
:
466 case ir_binop_gequal
:
468 case ir_binop_greater
:
469 assert(op0
->type
== op1
->type
);
470 this->type
= glsl_type::get_instance(GLSL_TYPE_BOOL
,
471 op0
->type
->vector_elements
, 1);
475 this->type
= op0
->type
->get_base_type();
478 case ir_binop_imul_high
:
480 case ir_binop_borrow
:
481 case ir_binop_lshift
:
482 case ir_binop_rshift
:
484 case ir_binop_interpolate_at_offset
:
485 case ir_binop_interpolate_at_sample
:
486 this->type
= op0
->type
;
489 case ir_binop_vector_extract
:
490 this->type
= op0
->type
->get_scalar_type();
494 assert(!"not reached: missing automatic type setup for ir_expression");
495 this->type
= glsl_type::float_type
;
499 ir_expression::ir_expression(int op
, ir_rvalue
*op0
, ir_rvalue
*op1
,
501 : ir_rvalue(ir_type_expression
)
503 this->operation
= ir_expression_operation(op
);
504 this->operands
[0] = op0
;
505 this->operands
[1] = op1
;
506 this->operands
[2] = op2
;
507 this->operands
[3] = NULL
;
509 assert(op
> ir_last_binop
&& op
<= ir_last_triop
);
511 switch (this->operation
) {
514 case ir_triop_bitfield_extract
:
515 case ir_triop_vector_insert
:
516 this->type
= op0
->type
;
520 this->type
= op1
->type
;
524 assert(!"not reached: missing automatic type setup for ir_expression");
525 this->type
= glsl_type::float_type
;
530 ir_expression::get_num_operands(ir_expression_operation op
)
532 assert(op
<= ir_last_opcode
);
534 if (op
<= ir_last_unop
)
537 if (op
<= ir_last_binop
)
540 if (op
<= ir_last_triop
)
543 if (op
<= ir_last_quadop
)
550 #include "ir_expression_operation_strings.h"
553 depth_layout_string(ir_depth_layout layout
)
556 case ir_depth_layout_none
: return "";
557 case ir_depth_layout_any
: return "depth_any";
558 case ir_depth_layout_greater
: return "depth_greater";
559 case ir_depth_layout_less
: return "depth_less";
560 case ir_depth_layout_unchanged
: return "depth_unchanged";
568 ir_expression_operation
569 ir_expression::get_operator(const char *str
)
571 for (int op
= 0; op
<= int(ir_last_opcode
); op
++) {
572 if (strcmp(str
, ir_expression_operation_strings
[op
]) == 0)
573 return (ir_expression_operation
) op
;
575 return (ir_expression_operation
) -1;
579 ir_expression::variable_referenced() const
582 case ir_binop_vector_extract
:
583 case ir_triop_vector_insert
:
584 /* We get these for things like a[0] where a is a vector type. In these
585 * cases we want variable_referenced() to return the actual vector
586 * variable this is wrapping.
588 return operands
[0]->variable_referenced();
590 return ir_rvalue::variable_referenced();
594 ir_constant::ir_constant()
595 : ir_rvalue(ir_type_constant
)
597 this->array_elements
= NULL
;
600 ir_constant::ir_constant(const struct glsl_type
*type
,
601 const ir_constant_data
*data
)
602 : ir_rvalue(ir_type_constant
)
604 this->array_elements
= NULL
;
606 assert((type
->base_type
>= GLSL_TYPE_UINT
)
607 && (type
->base_type
<= GLSL_TYPE_BOOL
));
610 memcpy(& this->value
, data
, sizeof(this->value
));
613 ir_constant::ir_constant(float f
, unsigned vector_elements
)
614 : ir_rvalue(ir_type_constant
)
616 assert(vector_elements
<= 4);
617 this->type
= glsl_type::get_instance(GLSL_TYPE_FLOAT
, vector_elements
, 1);
618 for (unsigned i
= 0; i
< vector_elements
; i
++) {
619 this->value
.f
[i
] = f
;
621 for (unsigned i
= vector_elements
; i
< 16; i
++) {
622 this->value
.f
[i
] = 0;
626 ir_constant::ir_constant(double d
, unsigned vector_elements
)
627 : ir_rvalue(ir_type_constant
)
629 assert(vector_elements
<= 4);
630 this->type
= glsl_type::get_instance(GLSL_TYPE_DOUBLE
, vector_elements
, 1);
631 for (unsigned i
= 0; i
< vector_elements
; i
++) {
632 this->value
.d
[i
] = d
;
634 for (unsigned i
= vector_elements
; i
< 16; i
++) {
635 this->value
.d
[i
] = 0.0;
639 ir_constant::ir_constant(unsigned int u
, unsigned vector_elements
)
640 : ir_rvalue(ir_type_constant
)
642 assert(vector_elements
<= 4);
643 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT
, vector_elements
, 1);
644 for (unsigned i
= 0; i
< vector_elements
; i
++) {
645 this->value
.u
[i
] = u
;
647 for (unsigned i
= vector_elements
; i
< 16; i
++) {
648 this->value
.u
[i
] = 0;
652 ir_constant::ir_constant(int integer
, unsigned vector_elements
)
653 : ir_rvalue(ir_type_constant
)
655 assert(vector_elements
<= 4);
656 this->type
= glsl_type::get_instance(GLSL_TYPE_INT
, vector_elements
, 1);
657 for (unsigned i
= 0; i
< vector_elements
; i
++) {
658 this->value
.i
[i
] = integer
;
660 for (unsigned i
= vector_elements
; i
< 16; i
++) {
661 this->value
.i
[i
] = 0;
665 ir_constant::ir_constant(uint64_t u64
, unsigned vector_elements
)
666 : ir_rvalue(ir_type_constant
)
668 assert(vector_elements
<= 4);
669 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT64
, vector_elements
, 1);
670 for (unsigned i
= 0; i
< vector_elements
; i
++) {
671 this->value
.u64
[i
] = u64
;
673 for (unsigned i
= vector_elements
; i
< 16; i
++) {
674 this->value
.u64
[i
] = 0;
678 ir_constant::ir_constant(int64_t int64
, unsigned vector_elements
)
679 : ir_rvalue(ir_type_constant
)
681 assert(vector_elements
<= 4);
682 this->type
= glsl_type::get_instance(GLSL_TYPE_INT64
, vector_elements
, 1);
683 for (unsigned i
= 0; i
< vector_elements
; i
++) {
684 this->value
.i64
[i
] = int64
;
686 for (unsigned i
= vector_elements
; i
< 16; i
++) {
687 this->value
.i64
[i
] = 0;
691 ir_constant::ir_constant(bool b
, unsigned vector_elements
)
692 : ir_rvalue(ir_type_constant
)
694 assert(vector_elements
<= 4);
695 this->type
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vector_elements
, 1);
696 for (unsigned i
= 0; i
< vector_elements
; i
++) {
697 this->value
.b
[i
] = b
;
699 for (unsigned i
= vector_elements
; i
< 16; i
++) {
700 this->value
.b
[i
] = false;
704 ir_constant::ir_constant(const ir_constant
*c
, unsigned i
)
705 : ir_rvalue(ir_type_constant
)
707 this->array_elements
= NULL
;
708 this->type
= c
->type
->get_base_type();
710 switch (this->type
->base_type
) {
711 case GLSL_TYPE_UINT
: this->value
.u
[0] = c
->value
.u
[i
]; break;
712 case GLSL_TYPE_INT
: this->value
.i
[0] = c
->value
.i
[i
]; break;
713 case GLSL_TYPE_FLOAT
: this->value
.f
[0] = c
->value
.f
[i
]; break;
714 case GLSL_TYPE_BOOL
: this->value
.b
[0] = c
->value
.b
[i
]; break;
715 case GLSL_TYPE_DOUBLE
: this->value
.d
[0] = c
->value
.d
[i
]; break;
716 default: assert(!"Should not get here."); break;
720 ir_constant::ir_constant(const struct glsl_type
*type
, exec_list
*value_list
)
721 : ir_rvalue(ir_type_constant
)
723 this->array_elements
= NULL
;
726 assert(type
->is_scalar() || type
->is_vector() || type
->is_matrix()
727 || type
->is_record() || type
->is_array());
729 if (type
->is_array()) {
730 this->array_elements
= ralloc_array(this, ir_constant
*, type
->length
);
732 foreach_in_list(ir_constant
, value
, value_list
) {
733 assert(value
->as_constant() != NULL
);
735 this->array_elements
[i
++] = value
;
740 /* If the constant is a record, the types of each of the entries in
741 * value_list must be a 1-for-1 match with the structure components. Each
742 * entry must also be a constant. Just move the nodes from the value_list
743 * to the list in the ir_constant.
745 /* FINISHME: Should there be some type checking and / or assertions here? */
746 /* FINISHME: Should the new constant take ownership of the nodes from
747 * FINISHME: value_list, or should it make copies?
749 if (type
->is_record()) {
750 value_list
->move_nodes_to(& this->components
);
754 for (unsigned i
= 0; i
< 16; i
++) {
755 this->value
.u
[i
] = 0;
758 ir_constant
*value
= (ir_constant
*) (value_list
->get_head_raw());
760 /* Constructors with exactly one scalar argument are special for vectors
761 * and matrices. For vectors, the scalar value is replicated to fill all
762 * the components. For matrices, the scalar fills the components of the
763 * diagonal while the rest is filled with 0.
765 if (value
->type
->is_scalar() && value
->next
->is_tail_sentinel()) {
766 if (type
->is_matrix()) {
767 /* Matrix - fill diagonal (rest is already set to 0) */
768 assert(type
->is_float() || type
->is_double());
769 for (unsigned i
= 0; i
< type
->matrix_columns
; i
++) {
770 if (type
->is_float())
771 this->value
.f
[i
* type
->vector_elements
+ i
] =
774 this->value
.d
[i
* type
->vector_elements
+ i
] =
778 /* Vector or scalar - fill all components */
779 switch (type
->base_type
) {
782 for (unsigned i
= 0; i
< type
->components(); i
++)
783 this->value
.u
[i
] = value
->value
.u
[0];
785 case GLSL_TYPE_FLOAT
:
786 for (unsigned i
= 0; i
< type
->components(); i
++)
787 this->value
.f
[i
] = value
->value
.f
[0];
789 case GLSL_TYPE_DOUBLE
:
790 for (unsigned i
= 0; i
< type
->components(); i
++)
791 this->value
.d
[i
] = value
->value
.d
[0];
793 case GLSL_TYPE_UINT64
:
794 case GLSL_TYPE_INT64
:
795 for (unsigned i
= 0; i
< type
->components(); i
++)
796 this->value
.u64
[i
] = value
->value
.u64
[0];
799 for (unsigned i
= 0; i
< type
->components(); i
++)
800 this->value
.b
[i
] = value
->value
.b
[0];
803 assert(!"Should not get here.");
810 if (type
->is_matrix() && value
->type
->is_matrix()) {
811 assert(value
->next
->is_tail_sentinel());
813 /* From section 5.4.2 of the GLSL 1.20 spec:
814 * "If a matrix is constructed from a matrix, then each component
815 * (column i, row j) in the result that has a corresponding component
816 * (column i, row j) in the argument will be initialized from there."
818 unsigned cols
= MIN2(type
->matrix_columns
, value
->type
->matrix_columns
);
819 unsigned rows
= MIN2(type
->vector_elements
, value
->type
->vector_elements
);
820 for (unsigned i
= 0; i
< cols
; i
++) {
821 for (unsigned j
= 0; j
< rows
; j
++) {
822 const unsigned src
= i
* value
->type
->vector_elements
+ j
;
823 const unsigned dst
= i
* type
->vector_elements
+ j
;
824 this->value
.f
[dst
] = value
->value
.f
[src
];
828 /* "All other components will be initialized to the identity matrix." */
829 for (unsigned i
= cols
; i
< type
->matrix_columns
; i
++)
830 this->value
.f
[i
* type
->vector_elements
+ i
] = 1.0;
835 /* Use each component from each entry in the value_list to initialize one
836 * component of the constant being constructed.
840 assert(value
->as_constant() != NULL
);
841 assert(!value
->is_tail_sentinel());
843 for (unsigned j
= 0; j
< value
->type
->components(); j
++) {
844 switch (type
->base_type
) {
846 this->value
.u
[i
] = value
->get_uint_component(j
);
849 this->value
.i
[i
] = value
->get_int_component(j
);
851 case GLSL_TYPE_FLOAT
:
852 this->value
.f
[i
] = value
->get_float_component(j
);
855 this->value
.b
[i
] = value
->get_bool_component(j
);
857 case GLSL_TYPE_DOUBLE
:
858 this->value
.d
[i
] = value
->get_double_component(j
);
860 case GLSL_TYPE_UINT64
:
861 this->value
.u64
[i
] = value
->get_uint64_component(j
);
863 case GLSL_TYPE_INT64
:
864 this->value
.i64
[i
] = value
->get_int64_component(j
);
867 /* FINISHME: What to do? Exceptions are not the answer.
873 if (i
>= type
->components())
877 if (i
>= type
->components())
878 break; /* avoid downcasting a list sentinel */
879 value
= (ir_constant
*) value
->next
;
884 ir_constant::zero(void *mem_ctx
, const glsl_type
*type
)
886 assert(type
->is_scalar() || type
->is_vector() || type
->is_matrix()
887 || type
->is_record() || type
->is_array());
889 ir_constant
*c
= new(mem_ctx
) ir_constant
;
891 memset(&c
->value
, 0, sizeof(c
->value
));
893 if (type
->is_array()) {
894 c
->array_elements
= ralloc_array(c
, ir_constant
*, type
->length
);
896 for (unsigned i
= 0; i
< type
->length
; i
++)
897 c
->array_elements
[i
] = ir_constant::zero(c
, type
->fields
.array
);
900 if (type
->is_record()) {
901 for (unsigned i
= 0; i
< type
->length
; i
++) {
902 ir_constant
*comp
= ir_constant::zero(mem_ctx
, type
->fields
.structure
[i
].type
);
903 c
->components
.push_tail(comp
);
911 ir_constant::get_bool_component(unsigned i
) const
913 switch (this->type
->base_type
) {
914 case GLSL_TYPE_UINT
: return this->value
.u
[i
] != 0;
915 case GLSL_TYPE_INT
: return this->value
.i
[i
] != 0;
916 case GLSL_TYPE_FLOAT
: return ((int)this->value
.f
[i
]) != 0;
917 case GLSL_TYPE_BOOL
: return this->value
.b
[i
];
918 case GLSL_TYPE_DOUBLE
: return this->value
.d
[i
] != 0.0;
919 case GLSL_TYPE_UINT64
: return this->value
.u64
[i
] != 0;
920 case GLSL_TYPE_INT64
: return this->value
.i64
[i
] != 0;
921 default: assert(!"Should not get here."); break;
924 /* Must return something to make the compiler happy. This is clearly an
931 ir_constant::get_float_component(unsigned i
) const
933 switch (this->type
->base_type
) {
934 case GLSL_TYPE_UINT
: return (float) this->value
.u
[i
];
935 case GLSL_TYPE_INT
: return (float) this->value
.i
[i
];
936 case GLSL_TYPE_FLOAT
: return this->value
.f
[i
];
937 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1.0f
: 0.0f
;
938 case GLSL_TYPE_DOUBLE
: return (float) this->value
.d
[i
];
939 case GLSL_TYPE_UINT64
: return (float) this->value
.u64
[i
];
940 case GLSL_TYPE_INT64
: return (float) this->value
.i64
[i
];
941 default: assert(!"Should not get here."); break;
944 /* Must return something to make the compiler happy. This is clearly an
951 ir_constant::get_double_component(unsigned i
) const
953 switch (this->type
->base_type
) {
954 case GLSL_TYPE_UINT
: return (double) this->value
.u
[i
];
955 case GLSL_TYPE_INT
: return (double) this->value
.i
[i
];
956 case GLSL_TYPE_FLOAT
: return (double) this->value
.f
[i
];
957 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1.0 : 0.0;
958 case GLSL_TYPE_DOUBLE
: return this->value
.d
[i
];
959 case GLSL_TYPE_UINT64
: return (double) this->value
.u64
[i
];
960 case GLSL_TYPE_INT64
: return (double) this->value
.i64
[i
];
961 default: assert(!"Should not get here."); break;
964 /* Must return something to make the compiler happy. This is clearly an
971 ir_constant::get_int_component(unsigned i
) const
973 switch (this->type
->base_type
) {
974 case GLSL_TYPE_UINT
: return this->value
.u
[i
];
975 case GLSL_TYPE_INT
: return this->value
.i
[i
];
976 case GLSL_TYPE_FLOAT
: return (int) this->value
.f
[i
];
977 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1 : 0;
978 case GLSL_TYPE_DOUBLE
: return (int) this->value
.d
[i
];
979 case GLSL_TYPE_UINT64
: return (int) this->value
.u64
[i
];
980 case GLSL_TYPE_INT64
: return (int) this->value
.i64
[i
];
981 default: assert(!"Should not get here."); break;
984 /* Must return something to make the compiler happy. This is clearly an
991 ir_constant::get_uint_component(unsigned i
) const
993 switch (this->type
->base_type
) {
994 case GLSL_TYPE_UINT
: return this->value
.u
[i
];
995 case GLSL_TYPE_INT
: return this->value
.i
[i
];
996 case GLSL_TYPE_FLOAT
: return (unsigned) this->value
.f
[i
];
997 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1 : 0;
998 case GLSL_TYPE_DOUBLE
: return (unsigned) this->value
.d
[i
];
999 case GLSL_TYPE_UINT64
: return (unsigned) this->value
.u64
[i
];
1000 case GLSL_TYPE_INT64
: return (unsigned) this->value
.i64
[i
];
1001 default: assert(!"Should not get here."); break;
1004 /* Must return something to make the compiler happy. This is clearly an
1011 ir_constant::get_int64_component(unsigned i
) const
1013 switch (this->type
->base_type
) {
1014 case GLSL_TYPE_UINT
: return this->value
.u
[i
];
1015 case GLSL_TYPE_INT
: return this->value
.i
[i
];
1016 case GLSL_TYPE_FLOAT
: return (int64_t) this->value
.f
[i
];
1017 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1 : 0;
1018 case GLSL_TYPE_DOUBLE
: return (int64_t) this->value
.d
[i
];
1019 case GLSL_TYPE_UINT64
: return (int64_t) this->value
.u64
[i
];
1020 case GLSL_TYPE_INT64
: return this->value
.i64
[i
];
1021 default: assert(!"Should not get here."); break;
1024 /* Must return something to make the compiler happy. This is clearly an
1031 ir_constant::get_uint64_component(unsigned i
) const
1033 switch (this->type
->base_type
) {
1034 case GLSL_TYPE_UINT
: return this->value
.u
[i
];
1035 case GLSL_TYPE_INT
: return this->value
.i
[i
];
1036 case GLSL_TYPE_FLOAT
: return (uint64_t) this->value
.f
[i
];
1037 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1 : 0;
1038 case GLSL_TYPE_DOUBLE
: return (uint64_t) this->value
.d
[i
];
1039 case GLSL_TYPE_UINT64
: return this->value
.u64
[i
];
1040 case GLSL_TYPE_INT64
: return (uint64_t) this->value
.i64
[i
];
1041 default: assert(!"Should not get here."); break;
1044 /* Must return something to make the compiler happy. This is clearly an
1051 ir_constant::get_array_element(unsigned i
) const
1053 assert(this->type
->is_array());
1055 /* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
1057 * "Behavior is undefined if a shader subscripts an array with an index
1058 * less than 0 or greater than or equal to the size the array was
1061 * Most out-of-bounds accesses are removed before things could get this far.
1062 * There are cases where non-constant array index values can get constant
1067 else if (i
>= this->type
->length
)
1068 i
= this->type
->length
- 1;
1070 return array_elements
[i
];
1074 ir_constant::get_record_field(const char *name
)
1076 int idx
= this->type
->field_index(name
);
1081 if (this->components
.is_empty())
1084 exec_node
*node
= this->components
.get_head_raw();
1085 for (int i
= 0; i
< idx
; i
++) {
1088 /* If the end of the list is encountered before the element matching the
1089 * requested field is found, return NULL.
1091 if (node
->is_tail_sentinel())
1095 return (ir_constant
*) node
;
1099 ir_constant::copy_offset(ir_constant
*src
, int offset
)
1101 switch (this->type
->base_type
) {
1102 case GLSL_TYPE_UINT
:
1104 case GLSL_TYPE_FLOAT
:
1105 case GLSL_TYPE_DOUBLE
:
1106 case GLSL_TYPE_UINT64
:
1107 case GLSL_TYPE_INT64
:
1108 case GLSL_TYPE_BOOL
: {
1109 unsigned int size
= src
->type
->components();
1110 assert (size
<= this->type
->components() - offset
);
1111 for (unsigned int i
=0; i
<size
; i
++) {
1112 switch (this->type
->base_type
) {
1113 case GLSL_TYPE_UINT
:
1114 value
.u
[i
+offset
] = src
->get_uint_component(i
);
1117 value
.i
[i
+offset
] = src
->get_int_component(i
);
1119 case GLSL_TYPE_FLOAT
:
1120 value
.f
[i
+offset
] = src
->get_float_component(i
);
1122 case GLSL_TYPE_BOOL
:
1123 value
.b
[i
+offset
] = src
->get_bool_component(i
);
1125 case GLSL_TYPE_DOUBLE
:
1126 value
.d
[i
+offset
] = src
->get_double_component(i
);
1128 case GLSL_TYPE_UINT64
:
1129 value
.u64
[i
+offset
] = src
->get_uint64_component(i
);
1131 case GLSL_TYPE_INT64
:
1132 value
.i64
[i
+offset
] = src
->get_int64_component(i
);
1134 default: // Shut up the compiler
1141 case GLSL_TYPE_STRUCT
: {
1142 assert (src
->type
== this->type
);
1143 this->components
.make_empty();
1144 foreach_in_list(ir_constant
, orig
, &src
->components
) {
1145 this->components
.push_tail(orig
->clone(this, NULL
));
1150 case GLSL_TYPE_ARRAY
: {
1151 assert (src
->type
== this->type
);
1152 for (unsigned i
= 0; i
< this->type
->length
; i
++) {
1153 this->array_elements
[i
] = src
->array_elements
[i
]->clone(this, NULL
);
1159 assert(!"Should not get here.");
1165 ir_constant::copy_masked_offset(ir_constant
*src
, int offset
, unsigned int mask
)
1167 assert (!type
->is_array() && !type
->is_record());
1169 if (!type
->is_vector() && !type
->is_matrix()) {
1175 for (int i
=0; i
<4; i
++) {
1176 if (mask
& (1 << i
)) {
1177 switch (this->type
->base_type
) {
1178 case GLSL_TYPE_UINT
:
1179 value
.u
[i
+offset
] = src
->get_uint_component(id
++);
1182 value
.i
[i
+offset
] = src
->get_int_component(id
++);
1184 case GLSL_TYPE_FLOAT
:
1185 value
.f
[i
+offset
] = src
->get_float_component(id
++);
1187 case GLSL_TYPE_BOOL
:
1188 value
.b
[i
+offset
] = src
->get_bool_component(id
++);
1190 case GLSL_TYPE_DOUBLE
:
1191 value
.d
[i
+offset
] = src
->get_double_component(id
++);
1193 case GLSL_TYPE_UINT64
:
1194 value
.u64
[i
+offset
] = src
->get_uint64_component(id
++);
1196 case GLSL_TYPE_INT64
:
1197 value
.i64
[i
+offset
] = src
->get_int64_component(id
++);
1200 assert(!"Should not get here.");
1208 ir_constant::has_value(const ir_constant
*c
) const
1210 if (this->type
!= c
->type
)
1213 if (this->type
->is_array()) {
1214 for (unsigned i
= 0; i
< this->type
->length
; i
++) {
1215 if (!this->array_elements
[i
]->has_value(c
->array_elements
[i
]))
1221 if (this->type
->is_record()) {
1222 const exec_node
*a_node
= this->components
.get_head_raw();
1223 const exec_node
*b_node
= c
->components
.get_head_raw();
1225 while (!a_node
->is_tail_sentinel()) {
1226 assert(!b_node
->is_tail_sentinel());
1228 const ir_constant
*const a_field
= (ir_constant
*) a_node
;
1229 const ir_constant
*const b_field
= (ir_constant
*) b_node
;
1231 if (!a_field
->has_value(b_field
))
1234 a_node
= a_node
->next
;
1235 b_node
= b_node
->next
;
1241 for (unsigned i
= 0; i
< this->type
->components(); i
++) {
1242 switch (this->type
->base_type
) {
1243 case GLSL_TYPE_UINT
:
1244 if (this->value
.u
[i
] != c
->value
.u
[i
])
1248 if (this->value
.i
[i
] != c
->value
.i
[i
])
1251 case GLSL_TYPE_FLOAT
:
1252 if (this->value
.f
[i
] != c
->value
.f
[i
])
1255 case GLSL_TYPE_BOOL
:
1256 if (this->value
.b
[i
] != c
->value
.b
[i
])
1259 case GLSL_TYPE_DOUBLE
:
1260 if (this->value
.d
[i
] != c
->value
.d
[i
])
1263 case GLSL_TYPE_UINT64
:
1264 if (this->value
.u64
[i
] != c
->value
.u64
[i
])
1267 case GLSL_TYPE_INT64
:
1268 if (this->value
.i64
[i
] != c
->value
.i64
[i
])
1272 assert(!"Should not get here.");
1281 ir_constant::is_value(float f
, int i
) const
1283 if (!this->type
->is_scalar() && !this->type
->is_vector())
1286 /* Only accept boolean values for 0/1. */
1287 if (int(bool(i
)) != i
&& this->type
->is_boolean())
1290 for (unsigned c
= 0; c
< this->type
->vector_elements
; c
++) {
1291 switch (this->type
->base_type
) {
1292 case GLSL_TYPE_FLOAT
:
1293 if (this->value
.f
[c
] != f
)
1297 if (this->value
.i
[c
] != i
)
1300 case GLSL_TYPE_UINT
:
1301 if (this->value
.u
[c
] != unsigned(i
))
1304 case GLSL_TYPE_BOOL
:
1305 if (this->value
.b
[c
] != bool(i
))
1308 case GLSL_TYPE_DOUBLE
:
1309 if (this->value
.d
[c
] != double(f
))
1312 case GLSL_TYPE_UINT64
:
1313 if (this->value
.u64
[c
] != uint64_t(i
))
1316 case GLSL_TYPE_INT64
:
1317 if (this->value
.i64
[c
] != i
)
1321 /* The only other base types are structures, arrays, and samplers.
1322 * Samplers cannot be constants, and the others should have been
1323 * filtered out above.
1325 assert(!"Should not get here.");
1334 ir_constant::is_zero() const
1336 return is_value(0.0, 0);
1340 ir_constant::is_one() const
1342 return is_value(1.0, 1);
1346 ir_constant::is_negative_one() const
1348 return is_value(-1.0, -1);
1352 ir_constant::is_uint16_constant() const
1354 if (!type
->is_integer())
1357 return value
.u
[0] < (1 << 16);
1361 : ir_instruction(ir_type_loop
)
1366 ir_dereference_variable::ir_dereference_variable(ir_variable
*var
)
1367 : ir_dereference(ir_type_dereference_variable
)
1369 assert(var
!= NULL
);
1372 this->type
= var
->type
;
1376 ir_dereference_array::ir_dereference_array(ir_rvalue
*value
,
1377 ir_rvalue
*array_index
)
1378 : ir_dereference(ir_type_dereference_array
)
1380 this->array_index
= array_index
;
1381 this->set_array(value
);
1385 ir_dereference_array::ir_dereference_array(ir_variable
*var
,
1386 ir_rvalue
*array_index
)
1387 : ir_dereference(ir_type_dereference_array
)
1389 void *ctx
= ralloc_parent(var
);
1391 this->array_index
= array_index
;
1392 this->set_array(new(ctx
) ir_dereference_variable(var
));
1397 ir_dereference_array::set_array(ir_rvalue
*value
)
1399 assert(value
!= NULL
);
1401 this->array
= value
;
1403 const glsl_type
*const vt
= this->array
->type
;
1405 if (vt
->is_array()) {
1406 type
= vt
->fields
.array
;
1407 } else if (vt
->is_matrix()) {
1408 type
= vt
->column_type();
1409 } else if (vt
->is_vector()) {
1410 type
= vt
->get_base_type();
1415 ir_dereference_record::ir_dereference_record(ir_rvalue
*value
,
1417 : ir_dereference(ir_type_dereference_record
)
1419 assert(value
!= NULL
);
1421 this->record
= value
;
1422 this->field
= ralloc_strdup(this, field
);
1423 this->type
= this->record
->type
->field_type(field
);
1427 ir_dereference_record::ir_dereference_record(ir_variable
*var
,
1429 : ir_dereference(ir_type_dereference_record
)
1431 void *ctx
= ralloc_parent(var
);
1433 this->record
= new(ctx
) ir_dereference_variable(var
);
1434 this->field
= ralloc_strdup(this, field
);
1435 this->type
= this->record
->type
->field_type(field
);
1439 ir_dereference::is_lvalue() const
1441 ir_variable
*var
= this->variable_referenced();
1443 /* Every l-value derference chain eventually ends in a variable.
1445 if ((var
== NULL
) || var
->data
.read_only
)
1448 /* From section 4.1.7 of the GLSL 4.40 spec:
1450 * "Opaque variables cannot be treated as l-values; hence cannot
1451 * be used as out or inout function parameters, nor can they be
1454 if (this->type
->contains_opaque())
1461 static const char * const tex_opcode_strs
[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs", "lod", "tg4", "query_levels", "texture_samples", "samples_identical" };
1463 const char *ir_texture::opcode_string()
1465 assert((unsigned int) op
< ARRAY_SIZE(tex_opcode_strs
));
1466 return tex_opcode_strs
[op
];
1470 ir_texture::get_opcode(const char *str
)
1472 const int count
= sizeof(tex_opcode_strs
) / sizeof(tex_opcode_strs
[0]);
1473 for (int op
= 0; op
< count
; op
++) {
1474 if (strcmp(str
, tex_opcode_strs
[op
]) == 0)
1475 return (ir_texture_opcode
) op
;
1477 return (ir_texture_opcode
) -1;
1482 ir_texture::set_sampler(ir_dereference
*sampler
, const glsl_type
*type
)
1484 assert(sampler
!= NULL
);
1485 assert(type
!= NULL
);
1486 this->sampler
= sampler
;
1489 if (this->op
== ir_txs
|| this->op
== ir_query_levels
||
1490 this->op
== ir_texture_samples
) {
1491 assert(type
->base_type
== GLSL_TYPE_INT
);
1492 } else if (this->op
== ir_lod
) {
1493 assert(type
->vector_elements
== 2);
1494 assert(type
->is_float());
1495 } else if (this->op
== ir_samples_identical
) {
1496 assert(type
== glsl_type::bool_type
);
1497 assert(sampler
->type
->is_sampler());
1498 assert(sampler
->type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
);
1500 assert(sampler
->type
->sampled_type
== (int) type
->base_type
);
1501 if (sampler
->type
->sampler_shadow
)
1502 assert(type
->vector_elements
== 4 || type
->vector_elements
== 1);
1504 assert(type
->vector_elements
== 4);
1510 ir_swizzle::init_mask(const unsigned *comp
, unsigned count
)
1512 assert((count
>= 1) && (count
<= 4));
1514 memset(&this->mask
, 0, sizeof(this->mask
));
1515 this->mask
.num_components
= count
;
1517 unsigned dup_mask
= 0;
1520 assert(comp
[3] <= 3);
1521 dup_mask
|= (1U << comp
[3])
1522 & ((1U << comp
[0]) | (1U << comp
[1]) | (1U << comp
[2]));
1523 this->mask
.w
= comp
[3];
1526 assert(comp
[2] <= 3);
1527 dup_mask
|= (1U << comp
[2])
1528 & ((1U << comp
[0]) | (1U << comp
[1]));
1529 this->mask
.z
= comp
[2];
1532 assert(comp
[1] <= 3);
1533 dup_mask
|= (1U << comp
[1])
1534 & ((1U << comp
[0]));
1535 this->mask
.y
= comp
[1];
1538 assert(comp
[0] <= 3);
1539 this->mask
.x
= comp
[0];
1542 this->mask
.has_duplicates
= dup_mask
!= 0;
1544 /* Based on the number of elements in the swizzle and the base type
1545 * (i.e., float, int, unsigned, or bool) of the vector being swizzled,
1546 * generate the type of the resulting value.
1548 type
= glsl_type::get_instance(val
->type
->base_type
, mask
.num_components
, 1);
1551 ir_swizzle::ir_swizzle(ir_rvalue
*val
, unsigned x
, unsigned y
, unsigned z
,
1552 unsigned w
, unsigned count
)
1553 : ir_rvalue(ir_type_swizzle
), val(val
)
1555 const unsigned components
[4] = { x
, y
, z
, w
};
1556 this->init_mask(components
, count
);
1559 ir_swizzle::ir_swizzle(ir_rvalue
*val
, const unsigned *comp
,
1561 : ir_rvalue(ir_type_swizzle
), val(val
)
1563 this->init_mask(comp
, count
);
1566 ir_swizzle::ir_swizzle(ir_rvalue
*val
, ir_swizzle_mask mask
)
1567 : ir_rvalue(ir_type_swizzle
)
1571 this->type
= glsl_type::get_instance(val
->type
->base_type
,
1572 mask
.num_components
, 1);
1581 ir_swizzle::create(ir_rvalue
*val
, const char *str
, unsigned vector_length
)
1583 void *ctx
= ralloc_parent(val
);
1585 /* For each possible swizzle character, this table encodes the value in
1586 * \c idx_map that represents the 0th element of the vector. For invalid
1587 * swizzle characters (e.g., 'k'), a special value is used that will allow
1588 * detection of errors.
1590 static const unsigned char base_idx
[26] = {
1591 /* a b c d e f g h i j k l m */
1592 R
, R
, I
, I
, I
, I
, R
, I
, I
, I
, I
, I
, I
,
1593 /* n o p q r s t u v w x y z */
1594 I
, I
, S
, S
, R
, S
, S
, I
, I
, X
, X
, X
, X
1597 /* Each valid swizzle character has an entry in the previous table. This
1598 * table encodes the base index encoded in the previous table plus the actual
1599 * index of the swizzle character. When processing swizzles, the first
1600 * character in the string is indexed in the previous table. Each character
1601 * in the string is indexed in this table, and the value found there has the
1602 * value form the first table subtracted. The result must be on the range
1605 * For example, the string "wzyx" will get X from the first table. Each of
1606 * the charcaters will get X+3, X+2, X+1, and X+0 from this table. After
1607 * subtraction, the swizzle values are { 3, 2, 1, 0 }.
1609 * The string "wzrg" will get X from the first table. Each of the characters
1610 * will get X+3, X+2, R+0, and R+1 from this table. After subtraction, the
1611 * swizzle values are { 3, 2, 4, 5 }. Since 4 and 5 are outside the range
1612 * [0,3], the error is detected.
1614 static const unsigned char idx_map
[26] = {
1615 /* a b c d e f g h i j k l m */
1616 R
+3, R
+2, 0, 0, 0, 0, R
+1, 0, 0, 0, 0, 0, 0,
1617 /* n o p q r s t u v w x y z */
1618 0, 0, S
+2, S
+3, R
+0, S
+0, S
+1, 0, 0, X
+3, X
+0, X
+1, X
+2
1621 int swiz_idx
[4] = { 0, 0, 0, 0 };
1625 /* Validate the first character in the swizzle string and look up the base
1626 * index value as described above.
1628 if ((str
[0] < 'a') || (str
[0] > 'z'))
1631 const unsigned base
= base_idx
[str
[0] - 'a'];
1634 for (i
= 0; (i
< 4) && (str
[i
] != '\0'); i
++) {
1635 /* Validate the next character, and, as described above, convert it to a
1638 if ((str
[i
] < 'a') || (str
[i
] > 'z'))
1641 swiz_idx
[i
] = idx_map
[str
[i
] - 'a'] - base
;
1642 if ((swiz_idx
[i
] < 0) || (swiz_idx
[i
] >= (int) vector_length
))
1649 return new(ctx
) ir_swizzle(val
, swiz_idx
[0], swiz_idx
[1], swiz_idx
[2],
1659 ir_swizzle::variable_referenced() const
1661 return this->val
->variable_referenced();
1665 bool ir_variable::temporaries_allocate_names
= false;
1667 const char ir_variable::tmp_name
[] = "compiler_temp";
1669 ir_variable::ir_variable(const struct glsl_type
*type
, const char *name
,
1670 ir_variable_mode mode
)
1671 : ir_instruction(ir_type_variable
)
1675 if (mode
== ir_var_temporary
&& !ir_variable::temporaries_allocate_names
)
1678 /* The ir_variable clone method may call this constructor with name set to
1682 || mode
== ir_var_temporary
1683 || mode
== ir_var_function_in
1684 || mode
== ir_var_function_out
1685 || mode
== ir_var_function_inout
);
1686 assert(name
!= ir_variable::tmp_name
1687 || mode
== ir_var_temporary
);
1688 if (mode
== ir_var_temporary
1689 && (name
== NULL
|| name
== ir_variable::tmp_name
)) {
1690 this->name
= ir_variable::tmp_name
;
1691 } else if (name
== NULL
||
1692 strlen(name
) < ARRAY_SIZE(this->name_storage
)) {
1693 strcpy(this->name_storage
, name
? name
: "");
1694 this->name
= this->name_storage
;
1696 this->name
= ralloc_strdup(this, name
);
1699 this->u
.max_ifc_array_access
= NULL
;
1701 this->data
.explicit_location
= false;
1702 this->data
.has_initializer
= false;
1703 this->data
.location
= -1;
1704 this->data
.location_frac
= 0;
1705 this->data
.binding
= 0;
1706 this->data
.warn_extension_index
= 0;
1707 this->constant_value
= NULL
;
1708 this->constant_initializer
= NULL
;
1709 this->data
.origin_upper_left
= false;
1710 this->data
.pixel_center_integer
= false;
1711 this->data
.depth_layout
= ir_depth_layout_none
;
1712 this->data
.used
= false;
1713 this->data
.always_active_io
= false;
1714 this->data
.read_only
= false;
1715 this->data
.centroid
= false;
1716 this->data
.sample
= false;
1717 this->data
.patch
= false;
1718 this->data
.invariant
= false;
1719 this->data
.how_declared
= ir_var_declared_normally
;
1720 this->data
.mode
= mode
;
1721 this->data
.interpolation
= INTERP_MODE_NONE
;
1722 this->data
.max_array_access
= -1;
1723 this->data
.offset
= 0;
1724 this->data
.precision
= GLSL_PRECISION_NONE
;
1725 this->data
.image_read_only
= false;
1726 this->data
.image_write_only
= false;
1727 this->data
.image_coherent
= false;
1728 this->data
.image_volatile
= false;
1729 this->data
.image_restrict
= false;
1730 this->data
.from_ssbo_unsized_array
= false;
1731 this->data
.fb_fetch_output
= false;
1734 if (type
->is_sampler())
1735 this->data
.read_only
= true;
1737 if (type
->is_interface())
1738 this->init_interface_type(type
);
1739 else if (type
->without_array()->is_interface())
1740 this->init_interface_type(type
->without_array());
1746 interpolation_string(unsigned interpolation
)
1748 switch (interpolation
) {
1749 case INTERP_MODE_NONE
: return "no";
1750 case INTERP_MODE_SMOOTH
: return "smooth";
1751 case INTERP_MODE_FLAT
: return "flat";
1752 case INTERP_MODE_NOPERSPECTIVE
: return "noperspective";
1755 assert(!"Should not get here.");
1759 const char *const ir_variable::warn_extension_table
[] = {
1761 "GL_ARB_shader_stencil_export",
1762 "GL_AMD_shader_stencil_export",
1766 ir_variable::enable_extension_warning(const char *extension
)
1768 for (unsigned i
= 0; i
< ARRAY_SIZE(warn_extension_table
); i
++) {
1769 if (strcmp(warn_extension_table
[i
], extension
) == 0) {
1770 this->data
.warn_extension_index
= i
;
1775 assert(!"Should not get here.");
1776 this->data
.warn_extension_index
= 0;
1780 ir_variable::get_extension_warning() const
1782 return this->data
.warn_extension_index
== 0
1783 ? NULL
: warn_extension_table
[this->data
.warn_extension_index
];
1786 ir_function_signature::ir_function_signature(const glsl_type
*return_type
,
1787 builtin_available_predicate b
)
1788 : ir_instruction(ir_type_function_signature
),
1789 return_type(return_type
), is_defined(false),
1790 intrinsic_id(ir_intrinsic_invalid
), builtin_avail(b
), _function(NULL
)
1792 this->origin
= NULL
;
1797 ir_function_signature::is_builtin() const
1799 return builtin_avail
!= NULL
;
1804 ir_function_signature::is_builtin_available(const _mesa_glsl_parse_state
*state
) const
1806 /* We can't call the predicate without a state pointer, so just say that
1807 * the signature is available. At compile time, we need the filtering,
1808 * but also receive a valid state pointer. At link time, we're resolving
1809 * imported built-in prototypes to their definitions, which will always
1810 * be an exact match. So we can skip the filtering.
1815 assert(builtin_avail
!= NULL
);
1816 return builtin_avail(state
);
1821 modes_match(unsigned a
, unsigned b
)
1826 /* Accept "in" vs. "const in" */
1827 if ((a
== ir_var_const_in
&& b
== ir_var_function_in
) ||
1828 (b
== ir_var_const_in
&& a
== ir_var_function_in
))
1836 ir_function_signature::qualifiers_match(exec_list
*params
)
1838 /* check that the qualifiers match. */
1839 foreach_two_lists(a_node
, &this->parameters
, b_node
, params
) {
1840 ir_variable
*a
= (ir_variable
*) a_node
;
1841 ir_variable
*b
= (ir_variable
*) b_node
;
1843 if (a
->data
.read_only
!= b
->data
.read_only
||
1844 !modes_match(a
->data
.mode
, b
->data
.mode
) ||
1845 a
->data
.interpolation
!= b
->data
.interpolation
||
1846 a
->data
.centroid
!= b
->data
.centroid
||
1847 a
->data
.sample
!= b
->data
.sample
||
1848 a
->data
.patch
!= b
->data
.patch
||
1849 a
->data
.image_read_only
!= b
->data
.image_read_only
||
1850 a
->data
.image_write_only
!= b
->data
.image_write_only
||
1851 a
->data
.image_coherent
!= b
->data
.image_coherent
||
1852 a
->data
.image_volatile
!= b
->data
.image_volatile
||
1853 a
->data
.image_restrict
!= b
->data
.image_restrict
) {
1855 /* parameter a's qualifiers don't match */
1864 ir_function_signature::replace_parameters(exec_list
*new_params
)
1866 /* Destroy all of the previous parameter information. If the previous
1867 * parameter information comes from the function prototype, it may either
1868 * specify incorrect parameter names or not have names at all.
1870 new_params
->move_nodes_to(¶meters
);
1874 ir_function::ir_function(const char *name
)
1875 : ir_instruction(ir_type_function
)
1877 this->subroutine_index
= -1;
1878 this->name
= ralloc_strdup(this, name
);
1883 ir_function::has_user_signature()
1885 foreach_in_list(ir_function_signature
, sig
, &this->signatures
) {
1886 if (!sig
->is_builtin())
1894 ir_rvalue::error_value(void *mem_ctx
)
1896 ir_rvalue
*v
= new(mem_ctx
) ir_rvalue(ir_type_unset
);
1898 v
->type
= glsl_type::error_type
;
1904 visit_exec_list(exec_list
*list
, ir_visitor
*visitor
)
1906 foreach_in_list_safe(ir_instruction
, node
, list
) {
1907 node
->accept(visitor
);
1913 steal_memory(ir_instruction
*ir
, void *new_ctx
)
1915 ir_variable
*var
= ir
->as_variable();
1916 ir_function
*fn
= ir
->as_function();
1917 ir_constant
*constant
= ir
->as_constant();
1918 if (var
!= NULL
&& var
->constant_value
!= NULL
)
1919 steal_memory(var
->constant_value
, ir
);
1921 if (var
!= NULL
&& var
->constant_initializer
!= NULL
)
1922 steal_memory(var
->constant_initializer
, ir
);
1924 if (fn
!= NULL
&& fn
->subroutine_types
)
1925 ralloc_steal(new_ctx
, fn
->subroutine_types
);
1927 /* The components of aggregate constants are not visited by the normal
1928 * visitor, so steal their values by hand.
1930 if (constant
!= NULL
) {
1931 if (constant
->type
->is_record()) {
1932 foreach_in_list(ir_constant
, field
, &constant
->components
) {
1933 steal_memory(field
, ir
);
1935 } else if (constant
->type
->is_array()) {
1936 for (unsigned int i
= 0; i
< constant
->type
->length
; i
++) {
1937 steal_memory(constant
->array_elements
[i
], ir
);
1942 ralloc_steal(new_ctx
, ir
);
1947 reparent_ir(exec_list
*list
, void *mem_ctx
)
1949 foreach_in_list(ir_instruction
, node
, list
) {
1950 visit_tree(node
, steal_memory
, mem_ctx
);
1956 try_min_one(ir_rvalue
*ir
)
1958 ir_expression
*expr
= ir
->as_expression();
1960 if (!expr
|| expr
->operation
!= ir_binop_min
)
1963 if (expr
->operands
[0]->is_one())
1964 return expr
->operands
[1];
1966 if (expr
->operands
[1]->is_one())
1967 return expr
->operands
[0];
1973 try_max_zero(ir_rvalue
*ir
)
1975 ir_expression
*expr
= ir
->as_expression();
1977 if (!expr
|| expr
->operation
!= ir_binop_max
)
1980 if (expr
->operands
[0]->is_zero())
1981 return expr
->operands
[1];
1983 if (expr
->operands
[1]->is_zero())
1984 return expr
->operands
[0];
1990 ir_rvalue::as_rvalue_to_saturate()
1992 ir_expression
*expr
= this->as_expression();
1997 ir_rvalue
*max_zero
= try_max_zero(expr
);
1999 return try_min_one(max_zero
);
2001 ir_rvalue
*min_one
= try_min_one(expr
);
2003 return try_max_zero(min_one
);
2012 vertices_per_prim(GLenum prim
)
2021 case GL_LINES_ADJACENCY
:
2023 case GL_TRIANGLES_ADJACENCY
:
2026 assert(!"Bad primitive");
2032 * Generate a string describing the mode of a variable
2035 mode_string(const ir_variable
*var
)
2037 switch (var
->data
.mode
) {
2039 return (var
->data
.read_only
) ? "global constant" : "global variable";
2041 case ir_var_uniform
:
2044 case ir_var_shader_storage
:
2047 case ir_var_shader_in
:
2048 return "shader input";
2050 case ir_var_shader_out
:
2051 return "shader output";
2053 case ir_var_function_in
:
2054 case ir_var_const_in
:
2055 return "function input";
2057 case ir_var_function_out
:
2058 return "function output";
2060 case ir_var_function_inout
:
2061 return "function inout";
2063 case ir_var_system_value
:
2064 return "shader input";
2066 case ir_var_temporary
:
2067 return "compiler temporary";
2069 case ir_var_mode_count
:
2073 assert(!"Should not get here.");
2074 return "invalid variable";